@onirix/ar-engine-sdk 1.6.0 → 1.6.2

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package/CHANGELOG.md CHANGED
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  # Changelog
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+ ## v1.6.2 (2024-02-02)
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+ ### Fixed
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+ - Other fixes for some iOS WebXR-compatible browsers (Mozilla XR Viewer, XR Browser).
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+ ## v1.6.1 (2024-02-01)
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+ ### Fixed
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+ - Fixed a bug that prevented initialization in some iOS WebXR-compatible browsers (Mozilla XR Viewer, XR Browser).
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+ ## v1.6.0 (2024-01-25)
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+ ### Added
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+ - Introduced 'Spatial' mode enabling localization within previously scanned environments (spaces). This feature allows for precise placement of virtual objects in that spaces.
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  ## v1.5.7 (2024-01-22)
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  ### Added
package/README.md CHANGED
@@ -29,7 +29,7 @@ Onirix AR Engine SDK is agnostic (not tied) to any rendering engine, so you can
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  First of all, you'll need to access [Onirix Studio](https://studio.onirix.com?target=_blank) and create a Project.
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- If you plan to use Image-Tracking mode, then you'll also need to **create an image scene for every marker image** you want to be detected so Onirix can generate the required image classifier. If not, then there is no need to create any scene as, when using the SDK, you can provide your own assets and interaction through your hosting and code.
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+ If you plan to use Image-Tracking mode, then you'll also need to **create an image scene for every marker image** you want to be detected so Onirix can generate the required image classifier. For Spatial-Tracking, you'll also need to create an scene by scanning your environment with Onirix Constructor App. If none of these modes are used, then there is no need to create any scene as, when using the SDK, you can provide your own assets and interaction through your hosting and code.
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  Finally, you will have to **publish** your project and **copy the Web SDK token** from the "share" and "settings" top-menu options respectively.
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