@onimaxxing/worldgen-node 0.34.0-u60.0 → 0.34.0-u60.1

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package/index.d.ts CHANGED
@@ -313,6 +313,10 @@ export interface WorldMapData {
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  template_rule_outcomes: TemplateRuleOutcome[];
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  buildings: EntitySpawn[];
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  pickupables: EntitySpawn[];
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+ /** Raw ore deposits from templates (C# `GameSpawnData.elementalOres`). */
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+ elemental_ores: EntitySpawn[];
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+ /** Backwall decor from templates (C# `GameSpawnData.backwallEntities`). */
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+ backwall_entities: EntitySpawn[];
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  other_entities: EntitySpawn[];
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  }
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@@ -470,6 +474,46 @@ export interface EntitySpawn {
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  * (e.g. the R270 LiquidValve in `poi_old_pool`). Absent otherwise.
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  */
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  rotationOrientation?: string;
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+ /**
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+ * Authored template values, copied verbatim from the template prefab
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+ * (never settled). `element`, `temperature` and `units` are present,
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+ * zeros included, on every template-placed entry and absent on
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+ * non-template spawns (ambient mobs), which take the game defaults
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+ * (element 0, temperature -1, units 1). `element` is null when the
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+ * template names none.
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+ */
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+ element?: string | null;
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+ /** Kelvin. */
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+ temperature?: number;
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+ /** Mass for ores, count for stacks. */
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+ units?: number;
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+ diseaseName?: string;
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+ diseaseCount?: number;
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+ facadeId?: string;
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+ loreUnlockId?: string;
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+ loreDisplayText?: string;
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+ loreNextCollectionId?: string;
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+ rottable?: { rotAmount?: number };
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+ amounts?: SpawnAmountValue[];
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+ otherValues?: SpawnAmountValue[];
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+ /** Container contents (e.g. RationBox). */
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+ storage?: SpawnStorageItem[];
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+ }
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+
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+ export interface SpawnAmountValue {
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+ id: string | null;
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+ value: number;
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+ }
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+
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+ export interface SpawnStorageItem {
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+ id: string | null;
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+ element: string | null;
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+ units: number;
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+ temperature: number;
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+ isOre: boolean;
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+ diseaseName?: string;
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+ diseaseCount?: number;
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+ rottable?: { rotAmount?: number };
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  }
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  /**
@@ -561,6 +605,10 @@ export interface EntitySpawnerWorld {
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  geysers: GeyserSpawn[];
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  buildings: EntitySpawn[];
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  pickupables: EntitySpawn[];
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+ /** Raw ore deposits from templates (C# `GameSpawnData.elementalOres`). */
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+ elemental_ores: EntitySpawn[];
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+ /** Backwall decor from templates (C# `GameSpawnData.backwallEntities`). */
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+ backwall_entities: EntitySpawn[];
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  other_entities: EntitySpawn[];
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  }
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@@ -616,6 +664,10 @@ export interface PartialWorld {
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  biome_cells: BiomeCell[];
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  buildings: EntitySpawn[];
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  pickupables: EntitySpawn[];
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+ /** Raw ore deposits from templates (C# `GameSpawnData.elementalOres`). */
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+ elemental_ores: EntitySpawn[];
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+ /** Backwall decor from templates (C# `GameSpawnData.backwallEntities`). */
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+ backwall_entities: EntitySpawn[];
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  other_entities: EntitySpawn[];
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  }
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package/oni_wasm_bg.wasm CHANGED
Binary file
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@onimaxxing/worldgen-node",
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  "description": "WASM entry point for ONI worldgen",
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- "version": "0.34.0-u60.0",
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+ "version": "0.34.0-u60.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",