@onimaxxing/worldgen-node 0.31.2 → 0.31.3

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package/index.d.ts CHANGED
@@ -613,6 +613,14 @@ export const worldgen: {
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  * settle runs 499 ticks total; the final call with `targetTick = 499`
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  * finalises the cluster.
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  *
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+ * Every snapshot is the world as it would be written if the settle
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+ * stopped at that tick, not the raw sim state: a cell carries the
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+ * state of its last substance-change event, exactly like the game's
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+ * own worldgen. So the tick-499 snapshot is what the game loads and
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+ * what the parity digests verify (a cell whose germs died out after
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+ * its last event keeps its earlier germ count, as it does in-game).
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+ * Ticks before 498 show the templates stamped on top as a preview.
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+ *
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  * Throws if the cache is empty or `targetTick` is out of range.
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  */
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  advance(targetTick: number): SettleSnapshot;
package/oni_wasm_bg.wasm CHANGED
Binary file
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@onimaxxing/worldgen-node",
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  "description": "WASM entry point for ONI worldgen",
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- "version": "0.31.2",
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+ "version": "0.31.3",
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  "license": "MIT",
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  "repository": {
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  "type": "git",