@onerjs/smart-filters 8.25.0

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Files changed (66) hide show
  1. package/license.md +21 -0
  2. package/package.json +52 -0
  3. package/readme.md +9 -0
  4. package/src/IDisposable.ts +9 -0
  5. package/src/blockFoundation/aggregateBlock.ts +148 -0
  6. package/src/blockFoundation/baseBlock.ts +339 -0
  7. package/src/blockFoundation/customAggregateBlock.ts +88 -0
  8. package/src/blockFoundation/customShaderBlock.ts +362 -0
  9. package/src/blockFoundation/disableableShaderBlock.ts +91 -0
  10. package/src/blockFoundation/index.ts +9 -0
  11. package/src/blockFoundation/inputBlock.deserializer.ts +72 -0
  12. package/src/blockFoundation/inputBlock.serialization.types.ts +126 -0
  13. package/src/blockFoundation/inputBlock.serializer.ts +150 -0
  14. package/src/blockFoundation/inputBlock.ts +181 -0
  15. package/src/blockFoundation/outputBlock.ts +144 -0
  16. package/src/blockFoundation/shaderBlock.ts +156 -0
  17. package/src/blockFoundation/textureOptions.ts +57 -0
  18. package/src/command/command.ts +59 -0
  19. package/src/command/commandBuffer.ts +71 -0
  20. package/src/command/commandBufferDebugger.ts +14 -0
  21. package/src/command/index.ts +7 -0
  22. package/src/connection/connectionPoint.ts +205 -0
  23. package/src/connection/connectionPointCompatibilityState.ts +31 -0
  24. package/src/connection/connectionPointDirection.ts +9 -0
  25. package/src/connection/connectionPointType.ts +45 -0
  26. package/src/connection/connectionPointWithDefault.ts +27 -0
  27. package/src/connection/index.ts +8 -0
  28. package/src/editorUtils/editableInPropertyPage.ts +106 -0
  29. package/src/editorUtils/index.ts +3 -0
  30. package/src/index.ts +16 -0
  31. package/src/optimization/dependencyGraph.ts +96 -0
  32. package/src/optimization/index.ts +1 -0
  33. package/src/optimization/optimizedShaderBlock.ts +131 -0
  34. package/src/optimization/smartFilterOptimizer.ts +757 -0
  35. package/src/runtime/index.ts +8 -0
  36. package/src/runtime/renderTargetGenerator.ts +222 -0
  37. package/src/runtime/shaderRuntime.ts +174 -0
  38. package/src/runtime/smartFilterRuntime.ts +112 -0
  39. package/src/runtime/strongRef.ts +18 -0
  40. package/src/serialization/importCustomBlockDefinition.ts +86 -0
  41. package/src/serialization/index.ts +10 -0
  42. package/src/serialization/serializedBlockDefinition.ts +12 -0
  43. package/src/serialization/serializedShaderBlockDefinition.ts +7 -0
  44. package/src/serialization/serializedSmartFilter.ts +6 -0
  45. package/src/serialization/smartFilterDeserializer.ts +190 -0
  46. package/src/serialization/smartFilterSerializer.ts +110 -0
  47. package/src/serialization/v1/defaultBlockSerializer.ts +21 -0
  48. package/src/serialization/v1/index.ts +4 -0
  49. package/src/serialization/v1/shaderBlockSerialization.types.ts +85 -0
  50. package/src/serialization/v1/smartFilterSerialization.types.ts +129 -0
  51. package/src/smartFilter.ts +255 -0
  52. package/src/utils/buildTools/buildShaders.ts +14 -0
  53. package/src/utils/buildTools/convertGlslIntoBlock.ts +370 -0
  54. package/src/utils/buildTools/convertGlslIntoShaderProgram.ts +173 -0
  55. package/src/utils/buildTools/convertShaders.ts +65 -0
  56. package/src/utils/buildTools/recordVersionNumber.js +24 -0
  57. package/src/utils/buildTools/shaderCode.types.ts +59 -0
  58. package/src/utils/buildTools/shaderConverter.ts +466 -0
  59. package/src/utils/buildTools/watchShaders.ts +44 -0
  60. package/src/utils/index.ts +4 -0
  61. package/src/utils/renderTargetUtils.ts +30 -0
  62. package/src/utils/shaderCodeUtils.ts +192 -0
  63. package/src/utils/textureLoaders.ts +31 -0
  64. package/src/utils/textureUtils.ts +28 -0
  65. package/src/utils/uniqueIdGenerator.ts +28 -0
  66. package/src/version.ts +4 -0
@@ -0,0 +1,96 @@
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+ import { Logger } from "core/Misc/logger.js";
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+
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+ /**
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+ * Implementation of a dependency graph.
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+ */
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+ export class DependencyGraph<T> {
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+ private _list: Set<T>;
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+ private _dependOn: Map<T, Set<T>>;
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+ private _requiredBy: Map<T, Set<T>>;
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+
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+ /**
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+ * Creates a new instance of a dependency graph.
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+ */
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+ constructor() {
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+ this._list = new Set();
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+ this._dependOn = new Map();
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+ this._requiredBy = new Map();
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+ }
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+
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+ /**
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+ * Adds an element to the graph.
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+ * @param element - The element to add to the graph.
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+ */
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+ public addElement(element: T) {
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+ if (this._list.has(element)) {
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+ throw new Error(`Element "${element}" already added to the graph!`);
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+ }
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+
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+ this._list.add(element);
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+ }
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+
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+ /**
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+ * Adds a dependency between two elements.
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+ * @param element - The element that depends on another element.
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+ * @param dependency - The element that is required by the element passed as the first parameter.
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+ */
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+ public addDependency(element: T, dependency: T) {
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+ if (!this._dependOn.has(element)) {
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+ this._dependOn.set(element, new Set());
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+ }
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+
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+ if (!this._requiredBy.has(dependency)) {
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+ this._requiredBy.set(dependency, new Set());
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+ }
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+
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+ this._dependOn.get(element)!.add(dependency);
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+ this._requiredBy.get(dependency)!.add(element);
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+ }
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+
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+ /**
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+ * Walks through the graph and calls the callback for each element.
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+ * The elements that depend on other elements will be traversed after the elements they depend on.
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+ * Note: the graph will be modified during the walk, so don't call walk twice on the same graph!
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+ * @param callback - The callback to call for each element.
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+ */
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+ public walk(callback: (element: T) => void) {
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+ const toVisit: T[] = [];
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+
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+ // Collect all elements that have no dependency
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+ for (const element of this._list) {
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+ if (!this._dependOn.get(element)) {
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+ toVisit.push(element);
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+ this._list.delete(element);
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+ }
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+ }
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+
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+ // Loop over all elements that have no dependency
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+ while (toVisit.length > 0) {
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+ const element = toVisit.shift()!;
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+
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+ callback(element);
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+
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+ this._list.delete(element);
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+
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+ const requiredBy = this._requiredBy.get(element);
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+ if (requiredBy) {
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+ for (const dependingElement of requiredBy) {
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+ const dependencies = this._dependOn.get(dependingElement);
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+
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+ if (dependencies) {
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+ dependencies.delete(element);
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+
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+ if (dependencies.size === 0) {
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+ toVisit.push(dependingElement);
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+ }
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+ }
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+ }
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+ }
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+ }
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+
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+ if (this._list.size > 0) {
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+ Logger.Error(JSON.stringify(this._list));
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+ throw new Error("Circular dependency detected!");
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+ }
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+ }
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+ }
@@ -0,0 +1 @@
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+ export { SmartFilterOptimizer } from "./smartFilterOptimizer.js";
@@ -0,0 +1,131 @@
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+ import type { Effect } from "core/Materials/effect.js";
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+ import type { Nullable } from "core/types.js";
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+
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+ import type { SmartFilter } from "../smartFilter.js";
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+ import type { ShaderProgram } from "../utils/shaderCodeUtils.js";
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+ import type { RuntimeData } from "../connection/connectionPoint.js";
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+ import { ShaderBlock } from "../blockFoundation/shaderBlock.js";
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+ import { ShaderBinding } from "../runtime/shaderRuntime.js";
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+ import { ConnectionPointType } from "../connection/connectionPointType.js";
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+
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+ /**
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+ * The shader bindings for the OptimizedShader block.
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+ * @internal
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+ */
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+ export class OptimizedShaderBinding extends ShaderBinding {
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+ private _shaderBindings: ShaderBinding[];
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+ private _inputTextures: { [name: string]: RuntimeData<ConnectionPointType.Texture> };
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+
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+ /**
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+ * Creates a new shader binding instance for the OptimizedShader block.
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+ * @param shaderBindings - The list of shader bindings to process
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+ * @param inputTextures - The list of input textures to bind
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+ */
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+ constructor(shaderBindings: ShaderBinding[], inputTextures: { [name: string]: RuntimeData<ConnectionPointType.Texture> }) {
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+ super();
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+
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+ this._shaderBindings = shaderBindings;
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+ this._inputTextures = inputTextures;
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+ }
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+
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+ /**
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+ * Binds all the required data to the shader when rendering.
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+ * @param effect - defines the effect to bind the data to
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+ * @param width - defines the width of the output
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+ * @param height - defines the height of the output
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+ */
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+ public override bind(effect: Effect, width: number, height: number): void {
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+ for (const shaderBinding of this._shaderBindings) {
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+ shaderBinding.bind(effect, width, height);
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+ }
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+
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+ for (const name in this._inputTextures) {
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+ const texture = this._inputTextures[name];
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+ // texture can't be undefined, so let's add "!" to make Typescript happy
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+ effect.setTexture(this.getRemappedName(name), texture!.value);
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+ }
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+ }
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+ }
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+
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+ /**
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+ * A block used by the smart filter optimizer to group shader blocks together.
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+ * Should be for internal use only.
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+ * @internal
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+ */
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+ export class OptimizedShaderBlock extends ShaderBlock {
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+ private _shaderBindings: Nullable<ShaderBinding[]>;
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+ private _inputTextures: { [name: string]: RuntimeData<ConnectionPointType.Texture> } = {};
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+ private _shaderProgram: ShaderProgram;
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+
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+ /**
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+ * The class name of the block.
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+ */
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+ public static override ClassName = "OptimizedShaderBlock";
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+
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+ /**
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+ * Returns if the block is an input block.
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+ */
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+ public override get isInput(): boolean {
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+ return false;
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+ }
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+
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+ /**
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+ * Creates a new OptimizedShaderBlock.
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+ * @param smartFilter - The smart filter to add the block to
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+ * @param name - The name of the block
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+ */
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+ constructor(smartFilter: SmartFilter, name: string) {
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+ super(smartFilter, name, true);
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+
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+ this._shaderBindings = null;
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+ this._shaderProgram = undefined as any;
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+ }
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+
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+ /**
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+ * Gets the shader program to use to render the block.
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+ * @returns The shader program to use to render the block
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+ */
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+ public override getShaderProgram(): ShaderProgram {
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+ return this._shaderProgram;
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+ }
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+
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+ /**
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+ * Sets the shader program to use to render the block.
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+ * @param shaderProgram - The shader program to use to render the block
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+ */
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+ public setShaderProgram(shaderProgram: ShaderProgram): void {
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+ this._shaderProgram = shaderProgram;
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+ }
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+
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+ /**
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+ * Sets the list of shader bindings to use to render the block.
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+ * @param shaderBindings - The list of shader bindings to use to render the block
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+ */
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+ public setShaderBindings(shaderBindings: ShaderBinding[]): void {
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+ this._shaderBindings = shaderBindings;
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+ }
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+
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+ /**
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+ * Get the class instance that binds all the required data to the shader (effect) when rendering.
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+ * @returns The class instance that binds the data to the effect
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+ */
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+ public getShaderBinding(): ShaderBinding {
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+ if (this._shaderBindings === null) {
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+ throw new Error("Shader bindings not set!");
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+ }
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+
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+ for (const input of this.inputs) {
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+ const name = input.name;
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+
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+ if (input.type === ConnectionPointType.Texture) {
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+ /**
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+ * These are the inputs created by the OptimizedShaderBlock
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+ * We pass them to OptimizedShaderBinding so that their value can be set appropriately at runtime (in the bind method)
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+ */
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+ this._inputTextures[name] = input.runtimeData as RuntimeData<ConnectionPointType.Texture>;
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+ }
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+ }
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+
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+ return new OptimizedShaderBinding(this._shaderBindings, this._inputTextures);
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+ }
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+ }