@onerjs/smart-filters-blocks 8.25.1 → 8.25.3

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Files changed (141) hide show
  1. package/dist/blocks/babylon/demo/effects/blackAndWhiteBlock.block.d.ts +34 -0
  2. package/dist/blocks/babylon/demo/effects/blackAndWhiteBlock.block.d.ts.map +1 -0
  3. package/dist/blocks/babylon/demo/effects/blackAndWhiteBlock.block.js +100 -0
  4. package/dist/blocks/babylon/demo/effects/blackAndWhiteBlock.block.js.map +1 -0
  5. package/dist/blocks/babylon/demo/effects/blurBlock.d.ts +53 -0
  6. package/dist/blocks/babylon/demo/effects/blurBlock.d.ts.map +1 -0
  7. package/dist/blocks/babylon/demo/effects/blurBlock.deserializer.d.ts +28 -0
  8. package/dist/blocks/babylon/demo/effects/blurBlock.deserializer.d.ts.map +1 -0
  9. package/dist/blocks/babylon/demo/effects/blurBlock.deserializer.js +15 -0
  10. package/dist/blocks/babylon/demo/effects/blurBlock.deserializer.js.map +1 -0
  11. package/dist/blocks/babylon/demo/effects/blurBlock.js +93 -0
  12. package/dist/blocks/babylon/demo/effects/blurBlock.js.map +1 -0
  13. package/dist/blocks/babylon/demo/effects/blurBlock.serializer.d.ts +8 -0
  14. package/dist/blocks/babylon/demo/effects/blurBlock.serializer.d.ts.map +1 -0
  15. package/dist/blocks/babylon/demo/effects/blurBlock.serializer.js +28 -0
  16. package/dist/blocks/babylon/demo/effects/blurBlock.serializer.js.map +1 -0
  17. package/dist/blocks/babylon/demo/effects/compositionBlock.d.ts +116 -0
  18. package/dist/blocks/babylon/demo/effects/compositionBlock.d.ts.map +1 -0
  19. package/dist/blocks/babylon/demo/effects/compositionBlock.deserializer.d.ts +24 -0
  20. package/dist/blocks/babylon/demo/effects/compositionBlock.deserializer.d.ts.map +1 -0
  21. package/dist/blocks/babylon/demo/effects/compositionBlock.deserializer.js +14 -0
  22. package/dist/blocks/babylon/demo/effects/compositionBlock.deserializer.js.map +1 -0
  23. package/dist/blocks/babylon/demo/effects/compositionBlock.fragment.d.ts +20 -0
  24. package/dist/blocks/babylon/demo/effects/compositionBlock.fragment.d.ts.map +1 -0
  25. package/dist/blocks/babylon/demo/effects/compositionBlock.fragment.js +71 -0
  26. package/dist/blocks/babylon/demo/effects/compositionBlock.fragment.js.map +1 -0
  27. package/dist/blocks/babylon/demo/effects/compositionBlock.js +163 -0
  28. package/dist/blocks/babylon/demo/effects/compositionBlock.js.map +1 -0
  29. package/dist/blocks/babylon/demo/effects/compositionBlock.serializer.d.ts +6 -0
  30. package/dist/blocks/babylon/demo/effects/compositionBlock.serializer.d.ts.map +1 -0
  31. package/dist/blocks/babylon/demo/effects/compositionBlock.serializer.js +25 -0
  32. package/dist/blocks/babylon/demo/effects/compositionBlock.serializer.js.map +1 -0
  33. package/dist/blocks/babylon/demo/effects/contrastBlock.block.d.ts +39 -0
  34. package/dist/blocks/babylon/demo/effects/contrastBlock.block.d.ts.map +1 -0
  35. package/dist/blocks/babylon/demo/effects/contrastBlock.block.js +137 -0
  36. package/dist/blocks/babylon/demo/effects/contrastBlock.block.js.map +1 -0
  37. package/dist/blocks/babylon/demo/effects/desaturateBlock.block.d.ts +39 -0
  38. package/dist/blocks/babylon/demo/effects/desaturateBlock.block.d.ts.map +1 -0
  39. package/dist/blocks/babylon/demo/effects/desaturateBlock.block.js +114 -0
  40. package/dist/blocks/babylon/demo/effects/desaturateBlock.block.js.map +1 -0
  41. package/dist/blocks/babylon/demo/effects/directionalBlurBlock.d.ts +76 -0
  42. package/dist/blocks/babylon/demo/effects/directionalBlurBlock.d.ts.map +1 -0
  43. package/dist/blocks/babylon/demo/effects/directionalBlurBlock.deserializer.d.ts +32 -0
  44. package/dist/blocks/babylon/demo/effects/directionalBlurBlock.deserializer.d.ts.map +1 -0
  45. package/dist/blocks/babylon/demo/effects/directionalBlurBlock.deserializer.js +16 -0
  46. package/dist/blocks/babylon/demo/effects/directionalBlurBlock.deserializer.js.map +1 -0
  47. package/dist/blocks/babylon/demo/effects/directionalBlurBlock.js +162 -0
  48. package/dist/blocks/babylon/demo/effects/directionalBlurBlock.js.map +1 -0
  49. package/dist/blocks/babylon/demo/effects/directionalBlurBlock.serializer.d.ts +6 -0
  50. package/dist/blocks/babylon/demo/effects/directionalBlurBlock.serializer.d.ts.map +1 -0
  51. package/dist/blocks/babylon/demo/effects/directionalBlurBlock.serializer.js +27 -0
  52. package/dist/blocks/babylon/demo/effects/directionalBlurBlock.serializer.js.map +1 -0
  53. package/dist/blocks/babylon/demo/effects/exposureBlock.block.d.ts +38 -0
  54. package/dist/blocks/babylon/demo/effects/exposureBlock.block.d.ts.map +1 -0
  55. package/dist/blocks/babylon/demo/effects/exposureBlock.block.js +106 -0
  56. package/dist/blocks/babylon/demo/effects/exposureBlock.block.js.map +1 -0
  57. package/dist/blocks/babylon/demo/effects/greenScreenBlock.block.d.ts +46 -0
  58. package/dist/blocks/babylon/demo/effects/greenScreenBlock.block.d.ts.map +1 -0
  59. package/dist/blocks/babylon/demo/effects/greenScreenBlock.block.js +132 -0
  60. package/dist/blocks/babylon/demo/effects/greenScreenBlock.block.js.map +1 -0
  61. package/dist/blocks/babylon/demo/effects/index.d.ts +15 -0
  62. package/dist/blocks/babylon/demo/effects/index.d.ts.map +1 -0
  63. package/dist/blocks/babylon/demo/effects/index.js +15 -0
  64. package/dist/blocks/babylon/demo/effects/index.js.map +1 -0
  65. package/dist/blocks/babylon/demo/effects/kaleidoscopeBlock.d.ts +63 -0
  66. package/dist/blocks/babylon/demo/effects/kaleidoscopeBlock.d.ts.map +1 -0
  67. package/dist/blocks/babylon/demo/effects/kaleidoscopeBlock.js +158 -0
  68. package/dist/blocks/babylon/demo/effects/kaleidoscopeBlock.js.map +1 -0
  69. package/dist/blocks/babylon/demo/effects/maskBlock.block.d.ts +38 -0
  70. package/dist/blocks/babylon/demo/effects/maskBlock.block.d.ts.map +1 -0
  71. package/dist/blocks/babylon/demo/effects/maskBlock.block.js +109 -0
  72. package/dist/blocks/babylon/demo/effects/maskBlock.block.js.map +1 -0
  73. package/dist/blocks/babylon/demo/effects/pixelateBlock.block.d.ts +44 -0
  74. package/dist/blocks/babylon/demo/effects/pixelateBlock.block.d.ts.map +1 -0
  75. package/dist/blocks/babylon/demo/effects/pixelateBlock.block.js +129 -0
  76. package/dist/blocks/babylon/demo/effects/pixelateBlock.block.js.map +1 -0
  77. package/dist/blocks/babylon/demo/effects/posterizeBlock.block.d.ts +39 -0
  78. package/dist/blocks/babylon/demo/effects/posterizeBlock.block.d.ts.map +1 -0
  79. package/dist/blocks/babylon/demo/effects/posterizeBlock.block.js +115 -0
  80. package/dist/blocks/babylon/demo/effects/posterizeBlock.block.js.map +1 -0
  81. package/dist/blocks/babylon/demo/effects/spritesheetBlock.d.ts +77 -0
  82. package/dist/blocks/babylon/demo/effects/spritesheetBlock.d.ts.map +1 -0
  83. package/dist/blocks/babylon/demo/effects/spritesheetBlock.fragment.d.ts +20 -0
  84. package/dist/blocks/babylon/demo/effects/spritesheetBlock.fragment.d.ts.map +1 -0
  85. package/dist/blocks/babylon/demo/effects/spritesheetBlock.fragment.js +60 -0
  86. package/dist/blocks/babylon/demo/effects/spritesheetBlock.fragment.js.map +1 -0
  87. package/dist/blocks/babylon/demo/effects/spritesheetBlock.js +98 -0
  88. package/dist/blocks/babylon/demo/effects/spritesheetBlock.js.map +1 -0
  89. package/dist/blocks/babylon/demo/effects/tintBlock.d.ts +7 -0
  90. package/dist/blocks/babylon/demo/effects/tintBlock.d.ts.map +1 -0
  91. package/dist/blocks/babylon/demo/effects/tintBlock.js +51 -0
  92. package/dist/blocks/babylon/demo/effects/tintBlock.js.map +1 -0
  93. package/dist/blocks/babylon/demo/transitions/index.d.ts +2 -0
  94. package/dist/blocks/babylon/demo/transitions/index.d.ts.map +1 -0
  95. package/dist/blocks/babylon/demo/transitions/index.js +2 -0
  96. package/dist/blocks/babylon/demo/transitions/index.js.map +1 -0
  97. package/dist/blocks/babylon/demo/transitions/wipeBlock.block.d.ts +42 -0
  98. package/dist/blocks/babylon/demo/transitions/wipeBlock.block.d.ts.map +1 -0
  99. package/dist/blocks/babylon/demo/transitions/wipeBlock.block.js +115 -0
  100. package/dist/blocks/babylon/demo/transitions/wipeBlock.block.js.map +1 -0
  101. package/dist/blocks/babylon/demo/utilities/index.d.ts +2 -0
  102. package/dist/blocks/babylon/demo/utilities/index.d.ts.map +1 -0
  103. package/dist/blocks/babylon/demo/utilities/index.js +2 -0
  104. package/dist/blocks/babylon/demo/utilities/index.js.map +1 -0
  105. package/dist/blocks/babylon/demo/utilities/premultiplyAlphaBlock.block.d.ts +34 -0
  106. package/dist/blocks/babylon/demo/utilities/premultiplyAlphaBlock.block.d.ts.map +1 -0
  107. package/dist/blocks/babylon/demo/utilities/premultiplyAlphaBlock.block.js +96 -0
  108. package/dist/blocks/babylon/demo/utilities/premultiplyAlphaBlock.block.js.map +1 -0
  109. package/dist/blocks/blockNamespaces.d.ts +5 -0
  110. package/dist/blocks/blockNamespaces.d.ts.map +1 -0
  111. package/dist/blocks/blockNamespaces.js +7 -0
  112. package/dist/blocks/blockNamespaces.js.map +1 -0
  113. package/dist/blocks/blockTypes.d.ts +22 -0
  114. package/dist/blocks/blockTypes.d.ts.map +1 -0
  115. package/dist/blocks/blockTypes.js +24 -0
  116. package/dist/blocks/blockTypes.js.map +1 -0
  117. package/dist/blocks/index.d.ts +6 -0
  118. package/dist/blocks/index.d.ts.map +1 -0
  119. package/dist/blocks/index.js +7 -0
  120. package/dist/blocks/index.js.map +1 -0
  121. package/dist/index.d.ts +3 -0
  122. package/dist/index.d.ts.map +1 -0
  123. package/dist/index.js +4 -0
  124. package/dist/index.js.map +1 -0
  125. package/dist/registration/IBlockRegistration.d.ts +38 -0
  126. package/dist/registration/IBlockRegistration.d.ts.map +1 -0
  127. package/dist/registration/IBlockRegistration.js +2 -0
  128. package/dist/registration/IBlockRegistration.js.map +1 -0
  129. package/dist/registration/blockSerializers.d.ts +13 -0
  130. package/dist/registration/blockSerializers.d.ts.map +1 -0
  131. package/dist/registration/blockSerializers.js +33 -0
  132. package/dist/registration/blockSerializers.js.map +1 -0
  133. package/dist/registration/builtInBlockRegistrations.d.ts +13 -0
  134. package/dist/registration/builtInBlockRegistrations.d.ts.map +1 -0
  135. package/dist/registration/builtInBlockRegistrations.js +273 -0
  136. package/dist/registration/builtInBlockRegistrations.js.map +1 -0
  137. package/dist/registration/index.d.ts +4 -0
  138. package/dist/registration/index.d.ts.map +1 -0
  139. package/dist/registration/index.js +5 -0
  140. package/dist/registration/index.js.map +1 -0
  141. package/package.json +2 -2
@@ -0,0 +1,132 @@
1
+ /* eslint-disable prettier/prettier */
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+ // ************************************************************
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+ // Note: this file is auto-generated, do not modify it directly
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+ // ************************************************************
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+ import { DisableableShaderBinding, ConnectionPointType, DisableableShaderBlock, BlockDisableStrategy } from "@onerjs/smart-filters";
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+ /**
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+ * The shader program for the block.
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+ */
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+ const BlockShaderProgram = {
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+ vertex: undefined,
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+ fragment: {
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+ uniform: `
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+ uniform sampler2D _input_; // main
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+ uniform sampler2D _background_;
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+ uniform vec3 _reference_;
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+ uniform float _distance_;`,
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+ mainInputTexture: "_input_",
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+ mainFunctionName: "_greenScreen_",
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+ functions: [
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+ {
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+ name: "_greenScreen_",
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+ code: `
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+ vec4 _greenScreen_(vec2 vUV) {
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+ vec4 color = texture2D(_input_, vUV);
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+ vec4 _background_ = texture2D(_background_, vUV);
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+
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+ if (length(color.rgb - _reference_) < _distance_) {
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+ return _background_;
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+ }
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+
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+ return color;
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+ }
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+ `,
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+ params: "vec2 vUV",
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+ },
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+ ],
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+ },
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+ };
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+ /**
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+ * The uniform names for this shader, to be used in the shader binding so
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+ * that the names are always in sync.
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+ */
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+ const Uniforms = {
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+ input: "input",
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+ background: "background",
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+ reference: "reference",
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+ distance: "distance",
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+ };
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+ /**
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+ * The shader binding for the GreenScreenBlock, used by the runtime
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+ */
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+ class GreenScreenBlockShaderBinding extends DisableableShaderBinding {
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+ /**
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+ * Creates a new shader binding instance for the block.
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+ * @param parentBlock - IDisableableBlock
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+ * @param input - The input runtime value
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+ * @param background - The background runtime value
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+ * @param reference - The reference runtime value
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+ * @param distance - The distance runtime value
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+ */
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+ constructor(parentBlock, input, background, reference, distance) {
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+ super(parentBlock);
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+ this._input = input;
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+ this._background = background;
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+ this._reference = reference;
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+ this._distance = distance;
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+ }
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+ /**
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+ * Binds all the required data to the shader when rendering.
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+ * @param effect - defines the effect to bind the data to
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+ */
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+ bind(effect) {
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+ super.bind(effect);
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+ effect.setTexture(this.getRemappedName(Uniforms.input), this._input.value);
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+ effect.setTexture(this.getRemappedName(Uniforms.background), this._background.value);
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+ effect.setColor3(this.getRemappedName(Uniforms.reference), this._reference.value);
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+ effect.setFloat(this.getRemappedName(Uniforms.distance), this._distance.value);
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+ }
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+ }
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+ /**
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+ * The implementation of the GreenScreenBlock
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+ */
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+ export class GreenScreenBlock extends DisableableShaderBlock {
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+ /**
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+ * Instantiates a new GreenScreenBlock.
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+ * @param smartFilter - The smart filter this block belongs to
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+ * @param name - The friendly name of the block
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+ */
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+ constructor(smartFilter, name) {
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+ super(smartFilter, name, false, BlockDisableStrategy.AutoSample);
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+ /**
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+ * The input connection point.
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+ */
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+ this.input = this._registerInput(Uniforms.input, ConnectionPointType.Texture);
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+ /**
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+ * The background connection point.
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+ */
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+ this.background = this._registerInput(Uniforms.background, ConnectionPointType.Texture);
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+ /**
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+ * The reference connection point.
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+ */
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+ this.reference = this._registerInput(Uniforms.reference, ConnectionPointType.Color3);
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+ /**
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+ * The distance connection point.
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+ */
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+ this.distance = this._registerInput(Uniforms.distance, ConnectionPointType.Float);
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+ }
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+ /**
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+ * Get the class instance that binds all the required data to the shader (effect) when rendering.
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+ * @returns The class instance that binds the data to the effect
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+ */
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+ getShaderBinding() {
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+ const input = this._confirmRuntimeDataSupplied(this.input);
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+ const background = this._confirmRuntimeDataSupplied(this.background);
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+ const reference = this._confirmRuntimeDataSupplied(this.reference);
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+ const distance = this._confirmRuntimeDataSupplied(this.distance);
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+ return new GreenScreenBlockShaderBinding(this, input, background, reference, distance);
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+ }
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+ }
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+ /**
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+ * The class name of the block.
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+ */
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+ GreenScreenBlock.ClassName = "GreenScreenBlock";
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+ /**
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+ * The namespace of the block.
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+ */
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+ GreenScreenBlock.Namespace = "Babylon.Demo.Effects";
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+ /**
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+ * The shader program (vertex and fragment code) to use to render the block
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+ */
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+ GreenScreenBlock.ShaderCode = BlockShaderProgram;
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+ //# sourceMappingURL=greenScreenBlock.block.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,15 @@
1
+ export * from "./blackAndWhiteBlock.block.js";
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+ export * from "./blurBlock.js";
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+ export * from "./compositionBlock.js";
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+ export * from "./contrastBlock.block.js";
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+ export * from "./desaturateBlock.block.js";
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+ export * from "./directionalBlurBlock.js";
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+ export * from "./exposureBlock.block.js";
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+ export * from "./greenScreenBlock.block.js";
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+ export * from "./kaleidoscopeBlock.js";
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+ export * from "./maskBlock.block.js";
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+ export * from "./pixelateBlock.block.js";
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+ export * from "./posterizeBlock.block.js";
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+ export * from "./spritesheetBlock.js";
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+ export * from "./tintBlock.js";
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+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/index.ts"],"names":[],"mappings":"AAAA,cAAc,+BAA+B,CAAC;AAC9C,cAAc,gBAAgB,CAAC;AAC/B,cAAc,uBAAuB,CAAC;AACtC,cAAc,0BAA0B,CAAC;AACzC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,0BAA0B,CAAC;AACzC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,wBAAwB,CAAC;AACvC,cAAc,sBAAsB,CAAC;AACrC,cAAc,0BAA0B,CAAC;AACzC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,uBAAuB,CAAC;AACtC,cAAc,gBAAgB,CAAC"}
@@ -0,0 +1,15 @@
1
+ export * from "./blackAndWhiteBlock.block.js";
2
+ export * from "./blurBlock.js";
3
+ export * from "./compositionBlock.js";
4
+ export * from "./contrastBlock.block.js";
5
+ export * from "./desaturateBlock.block.js";
6
+ export * from "./directionalBlurBlock.js";
7
+ export * from "./exposureBlock.block.js";
8
+ export * from "./greenScreenBlock.block.js";
9
+ export * from "./kaleidoscopeBlock.js";
10
+ export * from "./maskBlock.block.js";
11
+ export * from "./pixelateBlock.block.js";
12
+ export * from "./posterizeBlock.block.js";
13
+ export * from "./spritesheetBlock.js";
14
+ export * from "./tintBlock.js";
15
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/index.ts"],"names":[],"mappings":"AAAA,cAAc,+BAA+B,CAAC;AAC9C,cAAc,gBAAgB,CAAC;AAC/B,cAAc,uBAAuB,CAAC;AACtC,cAAc,0BAA0B,CAAC;AACzC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,0BAA0B,CAAC;AACzC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,wBAAwB,CAAC;AACvC,cAAc,sBAAsB,CAAC;AACrC,cAAc,0BAA0B,CAAC;AACzC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,uBAAuB,CAAC;AACtC,cAAc,gBAAgB,CAAC"}
@@ -0,0 +1,63 @@
1
+ import type { Effect } from "@onerjs/core/Materials/effect.js";
2
+ import { type ShaderProgram, DisableableShaderBinding, type RuntimeData, ConnectionPointType, type IDisableableBlock, DisableableShaderBlock, type SmartFilter } from "@onerjs/smart-filters";
3
+ /**
4
+ * This block uses a custom vertex shader, so it defines the ShaderProgram inline
5
+ */
6
+ declare const ShaderProgram: ShaderProgram;
7
+ /**
8
+ * The shader bindings for the Kaleidoscope block.
9
+ */
10
+ export declare class KaleidoscopeShaderBinding extends DisableableShaderBinding {
11
+ private readonly _inputTexture;
12
+ private readonly _time;
13
+ /**
14
+ * Creates a new shader binding instance for the Kaleidoscope block.
15
+ * @param parentBlock - The parent block
16
+ * @param inputTexture - the input texture
17
+ * @param time - the time
18
+ */
19
+ constructor(parentBlock: IDisableableBlock, inputTexture: RuntimeData<ConnectionPointType.Texture>, time: RuntimeData<ConnectionPointType.Float>);
20
+ /**
21
+ * Binds all the required data to the shader when rendering.
22
+ * @param effect - defines the effect to bind the data to
23
+ */
24
+ bind(effect: Effect): void;
25
+ }
26
+ /**
27
+ * A block performing a Kaleidoscope looking like effect.
28
+ */
29
+ export declare class KaleidoscopeBlock extends DisableableShaderBlock {
30
+ /**
31
+ * The class name of the block.
32
+ */
33
+ static ClassName: string;
34
+ /**
35
+ * The namespace of the block.
36
+ */
37
+ static Namespace: string;
38
+ /**
39
+ * The input texture connection point.
40
+ */
41
+ readonly input: import("@onerjs/smart-filters").ConnectionPoint<ConnectionPointType.Texture>;
42
+ /**
43
+ * The time connection point.
44
+ */
45
+ readonly time: import("@onerjs/smart-filters").ConnectionPoint<ConnectionPointType.Float>;
46
+ /**
47
+ * The shader program (vertex and fragment code) to use to render the block
48
+ */
49
+ static ShaderCode: ShaderProgram;
50
+ /**
51
+ * Instantiates a new Block.
52
+ * @param smartFilter - The smart filter this block belongs to
53
+ * @param name - The friendly name of the block
54
+ */
55
+ constructor(smartFilter: SmartFilter, name: string);
56
+ /**
57
+ * Get the class instance that binds all the required data to the shader (effect) when rendering.
58
+ * @returns The class instance that binds the data to the effect
59
+ */
60
+ getShaderBinding(): DisableableShaderBinding;
61
+ }
62
+ export {};
63
+ //# sourceMappingURL=kaleidoscopeBlock.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"kaleidoscopeBlock.d.ts","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/kaleidoscopeBlock.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,EAAE,yCAAiC;AAEvD,OAAO,EACH,KAAK,aAAa,EAClB,wBAAwB,EACxB,KAAK,WAAW,EAChB,mBAAmB,EACnB,KAAK,iBAAiB,EACtB,sBAAsB,EACtB,KAAK,WAAW,EAEnB,8BAAsB;AAKvB;;GAEG;AACH,QAAA,MAAM,aAAa,EAAE,aAwFpB,CAAC;AAEF;;GAEG;AACH,qBAAa,yBAA0B,SAAQ,wBAAwB;IACnE,OAAO,CAAC,QAAQ,CAAC,aAAa,CAA2C;IACzE,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAyC;IAE/D;;;;;OAKG;gBACS,WAAW,EAAE,iBAAiB,EAAE,YAAY,EAAE,WAAW,CAAC,mBAAmB,CAAC,OAAO,CAAC,EAAE,IAAI,EAAE,WAAW,CAAC,mBAAmB,CAAC,KAAK,CAAC;IAMhJ;;;OAGG;IACa,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;CAK7C;AAED;;GAEG;AACH,qBAAa,iBAAkB,SAAQ,sBAAsB;IACzD;;OAEG;IACH,OAAuB,SAAS,SAAyB;IAEzD;;OAEG;IACH,OAAuB,SAAS,SAA+B;IAE/D;;OAEG;IACH,SAAgB,KAAK,+EAA6D;IAElF;;OAEG;IACH,SAAgB,IAAI,6EAA0D;IAE9E;;OAEG;IACH,OAAuB,UAAU,gBAAiB;IAElD;;;;OAIG;gBACS,WAAW,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM;IAIlD;;;OAGG;IACI,gBAAgB,IAAI,wBAAwB;CAMtD"}
@@ -0,0 +1,158 @@
1
+ import { DisableableShaderBinding, ConnectionPointType, DisableableShaderBlock, BlockDisableStrategy, } from "@onerjs/smart-filters";
2
+ import { kaleidoscopeBlockType } from "../../../blockTypes.js";
3
+ import { babylonDemoEffectsNamespace } from "../../../blockNamespaces.js";
4
+ /**
5
+ * This block uses a custom vertex shader, so it defines the ShaderProgram inline
6
+ */
7
+ const ShaderProgram = {
8
+ vertex: `
9
+ // Attributes
10
+ attribute vec2 position;
11
+
12
+ // Output
13
+ varying vec2 vUV;
14
+
15
+ void main(void) {
16
+ vUV = position;
17
+ gl_Position = vec4(position, 0.0, 1.0);
18
+ }
19
+ `,
20
+ fragment: {
21
+ uniform: `
22
+ uniform sampler2D _input_;
23
+ uniform float _time_;
24
+ uniform bool _disabled_;
25
+ `,
26
+ const: `
27
+ const float _width_ = 200.;
28
+ const float _height_ = 300.;
29
+ const vec2 _imageRatio_ = vec2(700. / _width_, 1024. / _height_);
30
+ const vec2 _imageRelativeSize_ = 1. / _imageRatio_;
31
+ const float _halfDiag_ = sqrt(_imageRelativeSize_.x * _imageRelativeSize_.x + _imageRelativeSize_.y * _imageRelativeSize_.y) * 0.5;
32
+
33
+ const float _radius_ = 0.9;
34
+ const float _radius2_ = 0.4;
35
+
36
+ const float _segments_ = 6.;
37
+ const float _segmentArc_ = (2. * 3.1415926535897932384626433832795 / _segments_);
38
+ `,
39
+ mainFunctionName: "_kaleidoscope_",
40
+ mainInputTexture: "_input_",
41
+ functions: [
42
+ {
43
+ name: "_kaleidoscope_",
44
+ code: `
45
+ vec4 _kaleidoscope_(vec2 vUV) {
46
+ if (_disabled_) return texture2D(_input_, vUV);
47
+
48
+ float distanceToCircle = abs(length(vUV) - _radius_);
49
+ vec4 result = vec4(0., 0., 0., 0.);
50
+
51
+ if (distanceToCircle < _halfDiag_ * 10000.) {
52
+ float pointTheta = atan(vUV.y, vUV.x);
53
+ pointTheta += _time_;
54
+ for (float i = -1.; i < 2.; i += 1.) {
55
+ float chunk = floor(pointTheta / _segmentArc_) + i;
56
+ float chunkStart = -_time_ + chunk * _segmentArc_ + _segmentArc_ * 0.5;
57
+ vec2 chunkStartCenter = vec2(cos(chunkStart), sin(chunkStart)) * _radius_;
58
+ vec2 chunkStartPoint = vUV - chunkStartCenter;
59
+ chunkStartPoint *= _imageRatio_;
60
+ chunkStartPoint *= vec2(0.5, 0.5);
61
+ chunkStartPoint += vec2(0.5, 0.5);
62
+
63
+ if (chunkStartPoint.x > 0. && chunkStartPoint.x < 1. && chunkStartPoint.y > 0. && chunkStartPoint.y < 1.) {
64
+ result = texture2D(_input_, chunkStartPoint);
65
+ }
66
+ }
67
+
68
+ for (float i = -1.; i < 2.; i += 1.) {
69
+ float chunk = floor(pointTheta / _segmentArc_) + i;
70
+ float chunkStart = -_time_ + chunk * _segmentArc_ + _segmentArc_ * 0.5;
71
+ vec2 chunkStartCenter = vec2(cos(chunkStart), sin(chunkStart)) * _radius2_;
72
+ vec2 chunkStartPoint = vUV - chunkStartCenter;
73
+ chunkStartPoint *= _imageRatio_;
74
+ chunkStartPoint *= vec2(0.5, 0.5);
75
+ chunkStartPoint += vec2(0.5, 0.5);
76
+
77
+ if (chunkStartPoint.x > 0. && chunkStartPoint.x < 1. && chunkStartPoint.y > 0. && chunkStartPoint.y < 1.) {
78
+ vec4 top = texture2D(_input_, chunkStartPoint);
79
+ result = mix(result, top, (result.a <= 0.) ? 1. : top.a);
80
+ }
81
+ }
82
+ }
83
+
84
+ return result;
85
+ }
86
+ `,
87
+ },
88
+ ],
89
+ },
90
+ };
91
+ /**
92
+ * The shader bindings for the Kaleidoscope block.
93
+ */
94
+ export class KaleidoscopeShaderBinding extends DisableableShaderBinding {
95
+ /**
96
+ * Creates a new shader binding instance for the Kaleidoscope block.
97
+ * @param parentBlock - The parent block
98
+ * @param inputTexture - the input texture
99
+ * @param time - the time
100
+ */
101
+ constructor(parentBlock, inputTexture, time) {
102
+ super(parentBlock);
103
+ this._inputTexture = inputTexture;
104
+ this._time = time;
105
+ }
106
+ /**
107
+ * Binds all the required data to the shader when rendering.
108
+ * @param effect - defines the effect to bind the data to
109
+ */
110
+ bind(effect) {
111
+ super.bind(effect);
112
+ effect.setTexture(this.getRemappedName("input"), this._inputTexture.value);
113
+ effect.setFloat(this.getRemappedName("time"), this._time.value);
114
+ }
115
+ }
116
+ /**
117
+ * A block performing a Kaleidoscope looking like effect.
118
+ */
119
+ export class KaleidoscopeBlock extends DisableableShaderBlock {
120
+ /**
121
+ * Instantiates a new Block.
122
+ * @param smartFilter - The smart filter this block belongs to
123
+ * @param name - The friendly name of the block
124
+ */
125
+ constructor(smartFilter, name) {
126
+ super(smartFilter, name, false, BlockDisableStrategy.Manual);
127
+ /**
128
+ * The input texture connection point.
129
+ */
130
+ this.input = this._registerInput("input", ConnectionPointType.Texture);
131
+ /**
132
+ * The time connection point.
133
+ */
134
+ this.time = this._registerInput("time", ConnectionPointType.Float);
135
+ }
136
+ /**
137
+ * Get the class instance that binds all the required data to the shader (effect) when rendering.
138
+ * @returns The class instance that binds the data to the effect
139
+ */
140
+ getShaderBinding() {
141
+ const input = this._confirmRuntimeDataSupplied(this.input);
142
+ const time = this._confirmRuntimeDataSupplied(this.time);
143
+ return new KaleidoscopeShaderBinding(this, input, time);
144
+ }
145
+ }
146
+ /**
147
+ * The class name of the block.
148
+ */
149
+ KaleidoscopeBlock.ClassName = kaleidoscopeBlockType;
150
+ /**
151
+ * The namespace of the block.
152
+ */
153
+ KaleidoscopeBlock.Namespace = babylonDemoEffectsNamespace;
154
+ /**
155
+ * The shader program (vertex and fragment code) to use to render the block
156
+ */
157
+ KaleidoscopeBlock.ShaderCode = ShaderProgram;
158
+ //# sourceMappingURL=kaleidoscopeBlock.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"kaleidoscopeBlock.js","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/kaleidoscopeBlock.ts"],"names":[],"mappings":"AAEA,OAAO,EAEH,wBAAwB,EAExB,mBAAmB,EAEnB,sBAAsB,EAEtB,oBAAoB,GACvB,8BAAsB;AAEvB,OAAO,EAAE,qBAAqB,EAAE,MAAM,wBAAwB,CAAC;AAC/D,OAAO,EAAE,2BAA2B,EAAE,MAAM,6BAA6B,CAAC;AAE1E;;GAEG;AACH,MAAM,aAAa,GAAkB;IACjC,MAAM,EAAE;;;;;;;;;;;KAWP;IAED,QAAQ,EAAE;QACN,OAAO,EAAE;;;;aAIJ;QAEL,KAAK,EAAE;;;;;;;;;;;;aAYF;QAEL,gBAAgB,EAAE,gBAAgB;QAElC,gBAAgB,EAAE,SAAS;QAE3B,SAAS,EAAE;YACP;gBACI,IAAI,EAAE,gBAAgB;gBACtB,IAAI,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aA0CT;aACA;SACJ;KACJ;CACJ,CAAC;AAEF;;GAEG;AACH,MAAM,OAAO,yBAA0B,SAAQ,wBAAwB;IAInE;;;;;OAKG;IACH,YAAY,WAA8B,EAAE,YAAsD,EAAE,IAA4C;QAC5I,KAAK,CAAC,WAAW,CAAC,CAAC;QACnB,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAClC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACtB,CAAC;IAED;;;OAGG;IACa,IAAI,CAAC,MAAc;QAC/B,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACnB,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,EAAE,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAC3E,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IACpE,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,iBAAkB,SAAQ,sBAAsB;IA0BzD;;;;OAIG;IACH,YAAY,WAAwB,EAAE,IAAY;QAC9C,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,oBAAoB,CAAC,MAAM,CAAC,CAAC;QArBjE;;WAEG;QACa,UAAK,GAAG,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAElF;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,mBAAmB,CAAC,KAAK,CAAC,CAAC;IAc9E,CAAC;IAED;;;OAGG;IACI,gBAAgB;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC3D,MAAM,IAAI,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEzD,OAAO,IAAI,yBAAyB,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;IAC5D,CAAC;;AA3CD;;GAEG;AACoB,2BAAS,GAAG,qBAAqB,AAAxB,CAAyB;AAEzD;;GAEG;AACoB,2BAAS,GAAG,2BAA2B,AAA9B,CAA+B;AAY/D;;GAEG;AACoB,4BAAU,GAAG,aAAa,AAAhB,CAAiB"}
@@ -0,0 +1,38 @@
1
+ import { DisableableShaderBinding, ConnectionPointType, type SmartFilter, DisableableShaderBlock, type ShaderProgram } from "@onerjs/smart-filters";
2
+ /**
3
+ * The implementation of the MaskBlock
4
+ */
5
+ export declare class MaskBlock extends DisableableShaderBlock {
6
+ /**
7
+ * The class name of the block.
8
+ */
9
+ static ClassName: string;
10
+ /**
11
+ * The namespace of the block.
12
+ */
13
+ static Namespace: string;
14
+ /**
15
+ * The input connection point.
16
+ */
17
+ readonly input: import("@onerjs/smart-filters").ConnectionPoint<ConnectionPointType.Texture>;
18
+ /**
19
+ * The mask connection point.
20
+ */
21
+ readonly mask: import("@onerjs/smart-filters").ConnectionPoint<ConnectionPointType.Texture>;
22
+ /**
23
+ * The shader program (vertex and fragment code) to use to render the block
24
+ */
25
+ static ShaderCode: ShaderProgram;
26
+ /**
27
+ * Instantiates a new MaskBlock.
28
+ * @param smartFilter - The smart filter this block belongs to
29
+ * @param name - The friendly name of the block
30
+ */
31
+ constructor(smartFilter: SmartFilter, name: string);
32
+ /**
33
+ * Get the class instance that binds all the required data to the shader (effect) when rendering.
34
+ * @returns The class instance that binds the data to the effect
35
+ */
36
+ getShaderBinding(): DisableableShaderBinding;
37
+ }
38
+ //# sourceMappingURL=maskBlock.block.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"maskBlock.block.d.ts","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/maskBlock.block.ts"],"names":[],"mappings":"AAYA,OAAO,EACH,wBAAwB,EAExB,mBAAmB,EACnB,KAAK,WAAW,EAChB,sBAAsB,EACtB,KAAK,aAAa,EAEG,8BAAsB;AA2E/C;;GAEG;AACH,qBAAa,SAAU,SAAQ,sBAAsB;IACjD;;OAEG;IACH,OAAuB,SAAS,SAAe;IAE/C;;OAEG;IACH,OAAuB,SAAS,SAA0B;IAE1D;;OAEG;IACH,SAAgB,KAAK,+EAAoE;IAEzF;;OAEG;IACH,SAAgB,IAAI,+EAAmE;IAEvF;;OAEG;IACH,OAAuB,UAAU,gBAAsB;IAEvD;;;;OAIG;gBACS,WAAW,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM;IAIlD;;;OAGG;IACI,gBAAgB,IAAI,wBAAwB;CAMtD"}
@@ -0,0 +1,109 @@
1
+ /* eslint-disable prettier/prettier */
2
+ // ************************************************************
3
+ // Note: this file is auto-generated, do not modify it directly
4
+ // ************************************************************
5
+ import { DisableableShaderBinding, ConnectionPointType, DisableableShaderBlock, BlockDisableStrategy } from "@onerjs/smart-filters";
6
+ /**
7
+ * The shader program for the block.
8
+ */
9
+ const BlockShaderProgram = {
10
+ vertex: undefined,
11
+ fragment: {
12
+ uniform: `
13
+ uniform sampler2D _input_; // main
14
+ uniform sampler2D _mask_;`,
15
+ mainInputTexture: "_input_",
16
+ mainFunctionName: "_maskBlock_",
17
+ functions: [
18
+ {
19
+ name: "_maskBlock_",
20
+ code: `
21
+ vec4 _maskBlock_(vec2 vUV) {
22
+ vec4 color = texture2D(_input_, vUV);
23
+ vec3 maskColor = texture2D(_mask_, vUV).rgb;
24
+ float luminance = dot(maskColor, vec3(0.3, 0.59, 0.11));
25
+
26
+ return vec4(color.rgb * luminance, luminance * color.a);
27
+ }
28
+ `,
29
+ params: "vec2 vUV",
30
+ },
31
+ ],
32
+ },
33
+ };
34
+ /**
35
+ * The uniform names for this shader, to be used in the shader binding so
36
+ * that the names are always in sync.
37
+ */
38
+ const Uniforms = {
39
+ input: "input",
40
+ mask: "mask",
41
+ };
42
+ /**
43
+ * The shader binding for the MaskBlock, used by the runtime
44
+ */
45
+ class MaskBlockShaderBinding extends DisableableShaderBinding {
46
+ /**
47
+ * Creates a new shader binding instance for the block.
48
+ * @param parentBlock - IDisableableBlock
49
+ * @param input - The input runtime value
50
+ * @param mask - The mask runtime value
51
+ */
52
+ constructor(parentBlock, input, mask) {
53
+ super(parentBlock);
54
+ this._input = input;
55
+ this._mask = mask;
56
+ }
57
+ /**
58
+ * Binds all the required data to the shader when rendering.
59
+ * @param effect - defines the effect to bind the data to
60
+ */
61
+ bind(effect) {
62
+ super.bind(effect);
63
+ effect.setTexture(this.getRemappedName(Uniforms.input), this._input.value);
64
+ effect.setTexture(this.getRemappedName(Uniforms.mask), this._mask.value);
65
+ }
66
+ }
67
+ /**
68
+ * The implementation of the MaskBlock
69
+ */
70
+ export class MaskBlock extends DisableableShaderBlock {
71
+ /**
72
+ * Instantiates a new MaskBlock.
73
+ * @param smartFilter - The smart filter this block belongs to
74
+ * @param name - The friendly name of the block
75
+ */
76
+ constructor(smartFilter, name) {
77
+ super(smartFilter, name, false, BlockDisableStrategy.AutoSample);
78
+ /**
79
+ * The input connection point.
80
+ */
81
+ this.input = this._registerInput(Uniforms.input, ConnectionPointType.Texture);
82
+ /**
83
+ * The mask connection point.
84
+ */
85
+ this.mask = this._registerInput(Uniforms.mask, ConnectionPointType.Texture);
86
+ }
87
+ /**
88
+ * Get the class instance that binds all the required data to the shader (effect) when rendering.
89
+ * @returns The class instance that binds the data to the effect
90
+ */
91
+ getShaderBinding() {
92
+ const input = this._confirmRuntimeDataSupplied(this.input);
93
+ const mask = this._confirmRuntimeDataSupplied(this.mask);
94
+ return new MaskBlockShaderBinding(this, input, mask);
95
+ }
96
+ }
97
+ /**
98
+ * The class name of the block.
99
+ */
100
+ MaskBlock.ClassName = "MaskBlock";
101
+ /**
102
+ * The namespace of the block.
103
+ */
104
+ MaskBlock.Namespace = "Babylon.Demo.Effects";
105
+ /**
106
+ * The shader program (vertex and fragment code) to use to render the block
107
+ */
108
+ MaskBlock.ShaderCode = BlockShaderProgram;
109
+ //# sourceMappingURL=maskBlock.block.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"maskBlock.block.js","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/maskBlock.block.ts"],"names":[],"mappings":"AAAA,sCAAsC;AACtC,+DAA+D;AAC/D,+DAA+D;AAC/D,+DAA+D;AAS/D,OAAO,EACH,wBAAwB,EAExB,mBAAmB,EAEnB,sBAAsB,EAGtB,oBAAoB,EAAC,8BAAsB;AAE/C;;GAEG;AACH,MAAM,kBAAkB,GAAkB;IACtC,MAAM,EAAE,SAAS;IACjB,QAAQ,EAAE;QACN,OAAO,EAAE;;sCAEqB;QAC9B,gBAAgB,EAAE,SAAS;QAC3B,gBAAgB,EAAE,aAAa;QAC/B,SAAS,EAAE;YACP;gBACI,IAAI,EAAE,aAAa;gBACnB,IAAI,EAAE;;;;;;;;qBAQD;gBACL,MAAM,EAAE,UAAU;aACrB;SACJ;KACJ;CACJ,CAAC;AAEF;;;GAGG;AACH,MAAM,QAAQ,GAAG;IACb,KAAK,EAAE,OAAO;IACd,IAAI,EAAE,MAAM;CACf,CAAC;AAGF;;GAEG;AACH,MAAM,sBAAuB,SAAQ,wBAAwB;IAIzD;;;;;OAKG;IACH,YACI,WAA8B,EAC9B,KAA+C,EAC/C,IAA8C;QAE9C,KAAK,CAAC,WAAW,CAAC,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACtB,CAAC;IAED;;;OAGG;IACa,IAAI,CAAC,MAAc;QAC/B,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACnB,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QAC3E,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IAC7E,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,SAAU,SAAQ,sBAAsB;IA0BjD;;;;OAIG;IACH,YAAY,WAAwB,EAAE,IAAY;QAC9C,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,oBAAoB,CAAC,UAAU,CAAC,CAAC;QArBrE;;WAEG;QACa,UAAK,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,KAAK,EAAE,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAEzF;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,EAAE,mBAAmB,CAAC,OAAO,CAAC,CAAC;IAcvF,CAAC;IAED;;;OAGG;IACI,gBAAgB;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC3D,MAAM,IAAI,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEzD,OAAO,IAAI,sBAAsB,CAAC,IAAI,EAAC,KAAK,EAAC,IAAI,CAAC,CAAC;IACvD,CAAC;;AA3CD;;GAEG;AACoB,mBAAS,GAAG,WAAW,AAAd,CAAe;AAE/C;;GAEG;AACoB,mBAAS,GAAG,sBAAsB,AAAzB,CAA0B;AAY1D;;GAEG;AACoB,oBAAU,GAAG,kBAAkB,AAArB,CAAsB"}
@@ -0,0 +1,44 @@
1
+ import { ShaderBinding, ConnectionPointType, type SmartFilter, ShaderBlock, type ShaderProgram } from "@onerjs/smart-filters";
2
+ /**
3
+ * The implementation of the PixelateBlock
4
+ */
5
+ export declare class PixelateBlock extends ShaderBlock {
6
+ /**
7
+ * The class name of the block.
8
+ */
9
+ static ClassName: string;
10
+ /**
11
+ * The namespace of the block.
12
+ */
13
+ static Namespace: string;
14
+ /**
15
+ * The input connection point.
16
+ */
17
+ readonly input: import("@onerjs/smart-filters").ConnectionPoint<ConnectionPointType.Texture>;
18
+ /**
19
+ /**
20
+ * The intensity connection point.
21
+ */
22
+ readonly intensity: import("dev/smartFilters/dist/connection/connectionPointWithDefault").ConnectionPointWithDefault<ConnectionPointType.Float>;
23
+ /**
24
+ /**
25
+ * The disabled connection point.
26
+ */
27
+ readonly disabled: import("dev/smartFilters/dist/connection/connectionPointWithDefault").ConnectionPointWithDefault<ConnectionPointType.Boolean>;
28
+ /**
29
+ * The shader program (vertex and fragment code) to use to render the block
30
+ */
31
+ static ShaderCode: ShaderProgram;
32
+ /**
33
+ * Instantiates a new PixelateBlock.
34
+ * @param smartFilter - The smart filter this block belongs to
35
+ * @param name - The friendly name of the block
36
+ */
37
+ constructor(smartFilter: SmartFilter, name: string);
38
+ /**
39
+ * Get the class instance that binds all the required data to the shader (effect) when rendering.
40
+ * @returns The class instance that binds the data to the effect
41
+ */
42
+ getShaderBinding(): ShaderBinding;
43
+ }
44
+ //# sourceMappingURL=pixelateBlock.block.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pixelateBlock.block.d.ts","sourceRoot":"","sources":["../../../../../src/blocks/babylon/demo/effects/pixelateBlock.block.ts"],"names":[],"mappings":"AAYA,OAAO,EACH,aAAa,EAEb,mBAAmB,EACnB,KAAK,WAAW,EAChB,WAAW,EACX,KAAK,aAAa,EACF,8BAAsB;AAyF1C;;GAEG;AACH,qBAAa,aAAc,SAAQ,WAAW;IAC1C;;OAEG;IACH,OAAuB,SAAS,SAAmB;IAEnD;;OAEG;IACH,OAAuB,SAAS,SAA0B;IAE1D;;OAEG;IACH,SAAgB,KAAK,+EAAoE;IAEzF;;;OAGG;IACH,SAAgB,SAAS,8HAIvB;IAEF;;;OAGG;IACH,SAAgB,QAAQ,gIAItB;IAEF;;OAEG;IACH,OAAuB,UAAU,gBAAsB;IAEvD;;;;OAIG;gBACS,WAAW,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM;IAIlD;;;OAGG;IACI,gBAAgB,IAAI,aAAa;CAO3C"}