@onerjs/serializers 9.0.1 → 9.0.3

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Files changed (39) hide show
  1. package/glTF/2.0/Extensions/KHR_materials_anisotropy.pure.js +12 -10
  2. package/glTF/2.0/Extensions/KHR_materials_anisotropy.pure.js.map +1 -1
  3. package/glTF/2.0/Extensions/KHR_materials_coat.pure.js +11 -9
  4. package/glTF/2.0/Extensions/KHR_materials_coat.pure.js.map +1 -1
  5. package/glTF/2.0/Extensions/KHR_materials_scatter.d.ts +5 -0
  6. package/glTF/2.0/Extensions/KHR_materials_scatter.js +8 -0
  7. package/glTF/2.0/Extensions/KHR_materials_scatter.js.map +1 -0
  8. package/glTF/2.0/Extensions/KHR_materials_scatter.pure.d.ts +120 -0
  9. package/glTF/2.0/Extensions/KHR_materials_scatter.pure.js +396 -0
  10. package/glTF/2.0/Extensions/KHR_materials_scatter.pure.js.map +1 -0
  11. package/glTF/2.0/Extensions/KHR_materials_transmission.pure.d.ts +2 -0
  12. package/glTF/2.0/Extensions/KHR_materials_transmission.pure.js +141 -39
  13. package/glTF/2.0/Extensions/KHR_materials_transmission.pure.js.map +1 -1
  14. package/glTF/2.0/Extensions/KHR_materials_volume.pure.js +2 -48
  15. package/glTF/2.0/Extensions/KHR_materials_volume.pure.js.map +1 -1
  16. package/glTF/2.0/Extensions/index.d.ts +1 -1
  17. package/glTF/2.0/Extensions/index.js +1 -1
  18. package/glTF/2.0/Extensions/index.js.map +1 -1
  19. package/glTF/2.0/Extensions/pure.d.ts +1 -1
  20. package/glTF/2.0/Extensions/pure.js +1 -1
  21. package/glTF/2.0/Extensions/pure.js.map +1 -1
  22. package/glTF/2.0/glTFExporter.d.ts +6 -0
  23. package/glTF/2.0/glTFExporter.js +9 -0
  24. package/glTF/2.0/glTFExporter.js.map +1 -1
  25. package/glTF/2.0/glTFMaterialExporter.d.ts +2 -1
  26. package/glTF/2.0/glTFMaterialExporter.js +68 -31
  27. package/glTF/2.0/glTFMaterialExporter.js.map +1 -1
  28. package/glTF/2.0/glTFSerializer.d.ts +1 -2
  29. package/glTF/2.0/glTFSerializer.js.map +1 -1
  30. package/glTF/2.0/glTFUtilities.d.ts +37 -1
  31. package/glTF/2.0/glTFUtilities.js +99 -0
  32. package/glTF/2.0/glTFUtilities.js.map +1 -1
  33. package/package.json +2 -2
  34. package/glTF/2.0/Extensions/KHR_materials_volume_scatter.d.ts +0 -5
  35. package/glTF/2.0/Extensions/KHR_materials_volume_scatter.js +0 -8
  36. package/glTF/2.0/Extensions/KHR_materials_volume_scatter.js.map +0 -1
  37. package/glTF/2.0/Extensions/KHR_materials_volume_scatter.pure.d.ts +0 -45
  38. package/glTF/2.0/Extensions/KHR_materials_volume_scatter.pure.js +0 -145
  39. package/glTF/2.0/Extensions/KHR_materials_volume_scatter.pure.js.map +0 -1
@@ -2,6 +2,7 @@ import { GLTFExporter } from "../glTFExporter.js";
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  import { PBRBaseMaterial } from "@onerjs/core/Materials/PBR/pbrBaseMaterial.pure.js";
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  import { OpenPBRMaterial } from "@onerjs/core/Materials/PBR/openpbrMaterial.pure.js";
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  import { MergeTexturesAsync, CreateRGBAConfiguration, CreateTextureInput, CreateConstantInput } from "@onerjs/core/Materials/Textures/textureMerger.js";
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+ import { GetSampledTextureKey } from "../glTFUtilities.js";
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  const NAME = "KHR_materials_anisotropy";
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  // Convert OpenPBR anisotropy values to glTF-compatible values
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  function OpenpbrAnisotropyStrengthToGltf(baseRoughness, anisotropy) {
@@ -13,17 +14,15 @@ function OpenpbrAnisotropyStrengthToGltf(baseRoughness, anisotropy) {
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  return { newBaseRoughness, newAnisotropyStrength };
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  }
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  /**
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- * Generate a unique ID for the merged anisotropy textures based on the internal texture data.
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+ * Generate a unique ID for the merged anisotropy textures based on the internal texture data and sampling state.
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  * This is used for caching merged textures.
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  * @param babylonMaterial Source OpenPBR material
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  * @returns A unique ID string for the merged anisotropy textures
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  * @internal
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  */
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  function GetAnisoTextureId(babylonMaterial) {
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- const anisoStrengthTexture = babylonMaterial.specularRoughnessAnisotropyTexture;
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- const tangentTexture = babylonMaterial.geometryTangentTexture;
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- const strengthId = anisoStrengthTexture && anisoStrengthTexture.getInternalTexture() ? anisoStrengthTexture.getInternalTexture().uniqueId : "NoStrength";
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- const tangentId = tangentTexture && tangentTexture.getInternalTexture() ? tangentTexture.getInternalTexture().uniqueId : "NoTangent";
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+ const strengthId = GetSampledTextureKey(babylonMaterial.specularRoughnessAnisotropyTexture, "NoStrength");
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+ const tangentId = GetSampledTextureKey(babylonMaterial.geometryTangentTexture, "NoTangent");
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  return `${strengthId}_${tangentId}`;
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  }
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  // In your postExportMaterialAsync method:
@@ -35,10 +34,13 @@ async function CreateMergedAnisotropyTexture(babylonMaterial) {
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  if (!(anisoStrengthTexture || tangentTexture)) {
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  return null;
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  }
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- return await MergeTexturesAsync("AnisotropyTexture", CreateRGBAConfiguration(tangentTexture ? CreateTextureInput(tangentTexture, 0) : CreateConstantInput(1.0), // tangent x from red channel
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- tangentTexture ? CreateTextureInput(tangentTexture, 1) : CreateConstantInput(0.0), // tangent y from green channel
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- anisoStrengthTexture ? CreateTextureInput(anisoStrengthTexture, 0) : CreateConstantInput(1.0) // Anisotropy from red channel
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- ), scene);
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+ return await MergeTexturesAsync("AnisotropyTexture", {
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+ ...CreateRGBAConfiguration(tangentTexture ? CreateTextureInput(tangentTexture, 0) : CreateConstantInput(1.0), // tangent x from red channel
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+ tangentTexture ? CreateTextureInput(tangentTexture, 1) : CreateConstantInput(0.0), // tangent y from green channel
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+ anisoStrengthTexture ? CreateTextureInput(anisoStrengthTexture, 0) : CreateConstantInput(1.0) // Anisotropy from red channel
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+ ),
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+ sharedSampling: true,
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+ }, scene);
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  }
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  /**
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  * @internal
@@ -130,7 +132,7 @@ export class KHR_materials_anisotropy {
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  if (babylonMaterial._useRoughnessFromMetallicTextureGreen) {
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  roughnessTexture = babylonMaterial.baseMetalnessTexture;
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  }
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- const mergedAnisoTexture = this._anisoTexturesMap[babylonMaterial.id];
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+ const mergedAnisoTexture = this._anisoTexturesMap[GetAnisoTextureId(babylonMaterial)];
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  // If no textures are being used, we'll always output glTF-style anisotropy.
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  // If using OpenPBR anisotropy, convert the constants. Otherwise, just export what we have.
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  if (!roughnessTexture && !mergedAnisoTexture) {
@@ -1 +1 @@
1
- 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{ type IMaterial, type IKHRMaterialsAnisotropy } from \"babylonjs-gltf2interface\";\r\nimport { type IGLTFExporterExtensionV2 } from \"../glTFExporterExtension\";\r\nimport { GLTFExporter } from \"../glTFExporter\";\r\nimport { type Material } from \"core/Materials/material\";\r\nimport { type Nullable } from \"core/types\";\r\nimport { PBRBaseMaterial } from \"core/Materials/PBR/pbrBaseMaterial.pure\";\r\nimport { type BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { OpenPBRMaterial } from \"core/Materials/PBR/openpbrMaterial.pure\";\r\nimport { type ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport { MergeTexturesAsync, CreateRGBAConfiguration, CreateTextureInput, CreateConstantInput } from \"core/Materials/Textures/textureMerger\";\r\n\r\nconst NAME = \"KHR_materials_anisotropy\";\r\n\r\n// Convert OpenPBR anisotropy values to glTF-compatible values\r\nfunction OpenpbrAnisotropyStrengthToGltf(baseRoughness: number, anisotropy: number) {\r\n const baseAlpha = baseRoughness * baseRoughness;\r\n const roughnessT = baseAlpha * Math.sqrt(2.0 / (1.0 + (1 - anisotropy) * (1 - anisotropy)));\r\n const roughnessB = (1 - anisotropy) * roughnessT;\r\n const newBaseRoughness = Math.sqrt(roughnessB);\r\n const newAnisotropyStrength = Math.min(Math.sqrt((roughnessT - baseAlpha) / Math.max(1.0 - baseAlpha, 0.0001)), 1.0);\r\n\r\n return { newBaseRoughness, newAnisotropyStrength };\r\n}\r\n\r\n/**\r\n * Generate a unique ID for the merged anisotropy textures based on the internal texture data.\r\n * This is used for caching merged textures.\r\n * @param babylonMaterial Source OpenPBR material\r\n * @returns A unique ID string for the merged anisotropy textures\r\n * @internal\r\n */\r\nfunction GetAnisoTextureId(babylonMaterial: OpenPBRMaterial): string {\r\n const anisoStrengthTexture: Nullable<BaseTexture> = babylonMaterial.specularRoughnessAnisotropyTexture;\r\n const tangentTexture = babylonMaterial.geometryTangentTexture;\r\n const strengthId = anisoStrengthTexture && anisoStrengthTexture.getInternalTexture() ? anisoStrengthTexture!.getInternalTexture()!.uniqueId : \"NoStrength\";\r\n const tangentId = tangentTexture && tangentTexture.getInternalTexture() ? tangentTexture!.getInternalTexture()!.uniqueId : \"NoTangent\";\r\n return `${strengthId}_${tangentId}`;\r\n}\r\n\r\n// In your postExportMaterialAsync method:\r\nasync function CreateMergedAnisotropyTexture(babylonMaterial: OpenPBRMaterial): Promise<Nullable<ProceduralTexture>> {\r\n const scene = babylonMaterial.getScene();\r\n\r\n const anisoStrengthTexture: Nullable<BaseTexture> = babylonMaterial.specularRoughnessAnisotropyTexture;\r\n const tangentTexture = babylonMaterial.geometryTangentTexture;\r\n\r\n // If we don't have any textures, we don't need to generate anything.\r\n if (!(anisoStrengthTexture || tangentTexture)) {\r\n return null;\r\n }\r\n\r\n return await MergeTexturesAsync(\r\n \"AnisotropyTexture\",\r\n CreateRGBAConfiguration(\r\n tangentTexture ? CreateTextureInput(tangentTexture, 0) : CreateConstantInput(1.0), // tangent x from red channel\r\n tangentTexture ? CreateTextureInput(tangentTexture, 1) : CreateConstantInput(0.0), // tangent y from green channel\r\n anisoStrengthTexture ? CreateTextureInput(anisoStrengthTexture, 0) : CreateConstantInput(1.0) // Anisotropy from red channel\r\n ),\r\n scene\r\n );\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_materials_anisotropy implements IGLTFExporterExtensionV2 {\r\n /** Name of this extension */\r\n public readonly name = NAME;\r\n\r\n /** Defines whether this extension is enabled */\r\n public enabled = true;\r\n\r\n /** Defines whether this extension is required */\r\n public required = false;\r\n\r\n private _exporter: GLTFExporter;\r\n\r\n private _wasUsed = false;\r\n\r\n private _anisoTexturesMap: Record<string, ProceduralTexture> = {};\r\n\r\n constructor(exporter: GLTFExporter) {\r\n this._exporter = exporter;\r\n }\r\n\r\n public dispose() {}\r\n\r\n /** @internal */\r\n public get wasUsed() {\r\n return this._wasUsed;\r\n }\r\n\r\n /**\r\n * After exporting a material, deal with the additional textures\r\n * @param context GLTF context of the material\r\n * @param node exported GLTF node\r\n * @param babylonMaterial corresponding babylon material\r\n * @returns array of additional textures to export\r\n */\r\n public async postExportMaterialAdditionalTexturesAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<BaseTexture[]> {\r\n const additionalTextures: BaseTexture[] = [];\r\n if (babylonMaterial instanceof PBRBaseMaterial) {\r\n if (babylonMaterial.anisotropy.isEnabled && !babylonMaterial.anisotropy.legacy) {\r\n if (babylonMaterial.anisotropy.texture) {\r\n additionalTextures.push(babylonMaterial.anisotropy.texture);\r\n }\r\n return additionalTextures;\r\n }\r\n } else if (babylonMaterial instanceof OpenPBRMaterial) {\r\n if (babylonMaterial.specularRoughnessAnisotropy > 0) {\r\n const texId = GetAnisoTextureId(babylonMaterial);\r\n if (this._anisoTexturesMap[texId]) {\r\n additionalTextures.push(this._anisoTexturesMap[texId]);\r\n } else {\r\n const anisoTexture = await CreateMergedAnisotropyTexture(babylonMaterial);\r\n if (anisoTexture) {\r\n additionalTextures.push(anisoTexture);\r\n this._anisoTexturesMap[texId] = anisoTexture;\r\n }\r\n }\r\n return additionalTextures;\r\n }\r\n }\r\n\r\n return [];\r\n }\r\n\r\n // eslint-disable-next-line no-restricted-syntax\r\n public postExportMaterialAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<IMaterial> {\r\n return new Promise((resolve) => {\r\n if (babylonMaterial instanceof PBRBaseMaterial) {\r\n if (!babylonMaterial.anisotropy.isEnabled || babylonMaterial.anisotropy.legacy) {\r\n resolve(node);\r\n return;\r\n }\r\n\r\n this._wasUsed = true;\r\n\r\n node.extensions = node.extensions || {};\r\n\r\n const anisotropyTextureInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.anisotropy.texture);\r\n\r\n const anisotropyInfo: IKHRMaterialsAnisotropy = {\r\n anisotropyStrength: babylonMaterial.anisotropy.intensity,\r\n anisotropyRotation: babylonMaterial.anisotropy.angle,\r\n anisotropyTexture: anisotropyTextureInfo ?? undefined,\r\n };\r\n\r\n if (anisotropyInfo.anisotropyTexture !== null) {\r\n this._exporter._materialNeedsUVsSet.add(babylonMaterial);\r\n }\r\n\r\n node.extensions[NAME] = anisotropyInfo;\r\n } else if (babylonMaterial instanceof OpenPBRMaterial) {\r\n if (babylonMaterial.specularRoughnessAnisotropy > 0) {\r\n this._wasUsed = true;\r\n\r\n node.extensions = node.extensions || {};\r\n\r\n // Check if we can convert from OpenPBR anisotropy to glTF anisotropy\r\n // Conversion involves both specular roughness and anisotropic roughness changes so,\r\n // if there are textures for either, we can't reliably convert due to there potentially\r\n // being different mappings between the textures.\r\n let roughnessTexture: Nullable<BaseTexture> = babylonMaterial.specularRoughnessTexture;\r\n if (babylonMaterial._useRoughnessFromMetallicTextureGreen) {\r\n roughnessTexture = babylonMaterial.baseMetalnessTexture;\r\n }\r\n const mergedAnisoTexture = this._anisoTexturesMap[babylonMaterial.id];\r\n\r\n // If no textures are being used, we'll always output glTF-style anisotropy.\r\n // If using OpenPBR anisotropy, convert the constants. Otherwise, just export what we have.\r\n if (!roughnessTexture && !mergedAnisoTexture) {\r\n // Convert constants\r\n let newBaseRoughness = babylonMaterial.specularRoughness;\r\n let newAnisotropyStrength = babylonMaterial.specularRoughnessAnisotropy;\r\n if (!babylonMaterial._useGltfStyleAnisotropy) {\r\n const newParams = OpenpbrAnisotropyStrengthToGltf(babylonMaterial.specularRoughness, babylonMaterial.specularRoughnessAnisotropy);\r\n newBaseRoughness = newParams.newBaseRoughness;\r\n newAnisotropyStrength = newParams.newAnisotropyStrength;\r\n }\r\n if (node.pbrMetallicRoughness) {\r\n node.pbrMetallicRoughness.roughnessFactor = newBaseRoughness;\r\n }\r\n const anisotropyInfo: IKHRMaterialsAnisotropy = {\r\n anisotropyStrength: newAnisotropyStrength,\r\n anisotropyRotation: babylonMaterial.geometryTangentAngle + Math.PI * 0.5,\r\n anisotropyTexture: undefined,\r\n };\r\n node.extensions[NAME] = anisotropyInfo;\r\n return resolve(node);\r\n }\r\n\r\n const mergedAnisoTextureInfo = mergedAnisoTexture ? this._exporter._materialExporter.getTextureInfo(mergedAnisoTexture) : null;\r\n\r\n const anisotropyInfo: IKHRMaterialsAnisotropy = {\r\n anisotropyStrength: babylonMaterial.specularRoughnessAnisotropy,\r\n anisotropyRotation: babylonMaterial.geometryTangentAngle,\r\n anisotropyTexture: mergedAnisoTextureInfo ? mergedAnisoTextureInfo : undefined,\r\n extensions: {},\r\n };\r\n\r\n if (!babylonMaterial._useGltfStyleAnisotropy) {\r\n // Enable OpenPBR extension on this material.\r\n node.extensions![\"KHR_materials_openpbr\"] = {};\r\n this._exporter._glTF.extensionsUsed ||= [];\r\n if (this._exporter._glTF.extensionsUsed.indexOf(\"KHR_materials_openpbr\") === -1) {\r\n this._exporter._glTF.extensionsUsed.push(\"KHR_materials_openpbr\");\r\n }\r\n }\r\n\r\n this._exporter._materialNeedsUVsSet.add(babylonMaterial);\r\n\r\n node.extensions[NAME] = anisotropyInfo;\r\n }\r\n }\r\n resolve(node);\r\n });\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Registers the KHR_materials_anisotropy glTF serializer extension with the {@link GLTFExporter}.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function RegisterKHR_materials_anisotropy(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n GLTFExporter.RegisterExtension(NAME, (exporter) => new KHR_materials_anisotropy(exporter));\r\n}\r\n"]}
1
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{ type IMaterial, type IKHRMaterialsAnisotropy } from \"babylonjs-gltf2interface\";\r\nimport { type IGLTFExporterExtensionV2 } from \"../glTFExporterExtension\";\r\nimport { GLTFExporter } from \"../glTFExporter\";\r\nimport { type Material } from \"core/Materials/material\";\r\nimport { type Nullable } from \"core/types\";\r\nimport { PBRBaseMaterial } from \"core/Materials/PBR/pbrBaseMaterial.pure\";\r\nimport { type BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { OpenPBRMaterial } from \"core/Materials/PBR/openpbrMaterial.pure\";\r\nimport { type ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport { MergeTexturesAsync, CreateRGBAConfiguration, CreateTextureInput, CreateConstantInput } from \"core/Materials/Textures/textureMerger\";\r\nimport { GetSampledTextureKey } from \"../glTFUtilities\";\r\n\r\nconst NAME = \"KHR_materials_anisotropy\";\r\n\r\n// Convert OpenPBR anisotropy values to glTF-compatible values\r\nfunction OpenpbrAnisotropyStrengthToGltf(baseRoughness: number, anisotropy: number) {\r\n const baseAlpha = baseRoughness * baseRoughness;\r\n const roughnessT = baseAlpha * Math.sqrt(2.0 / (1.0 + (1 - anisotropy) * (1 - anisotropy)));\r\n const roughnessB = (1 - anisotropy) * roughnessT;\r\n const newBaseRoughness = Math.sqrt(roughnessB);\r\n const newAnisotropyStrength = Math.min(Math.sqrt((roughnessT - baseAlpha) / Math.max(1.0 - baseAlpha, 0.0001)), 1.0);\r\n\r\n return { newBaseRoughness, newAnisotropyStrength };\r\n}\r\n\r\n/**\r\n * Generate a unique ID for the merged anisotropy textures based on the internal texture data and sampling state.\r\n * This is used for caching merged textures.\r\n * @param babylonMaterial Source OpenPBR material\r\n * @returns A unique ID string for the merged anisotropy textures\r\n * @internal\r\n */\r\nfunction GetAnisoTextureId(babylonMaterial: OpenPBRMaterial): string {\r\n const strengthId = GetSampledTextureKey(babylonMaterial.specularRoughnessAnisotropyTexture, \"NoStrength\");\r\n const tangentId = GetSampledTextureKey(babylonMaterial.geometryTangentTexture, \"NoTangent\");\r\n return `${strengthId}_${tangentId}`;\r\n}\r\n\r\n// In your postExportMaterialAsync method:\r\nasync function CreateMergedAnisotropyTexture(babylonMaterial: OpenPBRMaterial): Promise<Nullable<ProceduralTexture>> {\r\n const scene = babylonMaterial.getScene();\r\n\r\n const anisoStrengthTexture: Nullable<BaseTexture> = babylonMaterial.specularRoughnessAnisotropyTexture;\r\n const tangentTexture = babylonMaterial.geometryTangentTexture;\r\n\r\n // If we don't have any textures, we don't need to generate anything.\r\n if (!(anisoStrengthTexture || tangentTexture)) {\r\n return null;\r\n }\r\n\r\n return await MergeTexturesAsync(\r\n \"AnisotropyTexture\",\r\n {\r\n ...CreateRGBAConfiguration(\r\n tangentTexture ? CreateTextureInput(tangentTexture, 0) : CreateConstantInput(1.0), // tangent x from red channel\r\n tangentTexture ? CreateTextureInput(tangentTexture, 1) : CreateConstantInput(0.0), // tangent y from green channel\r\n anisoStrengthTexture ? CreateTextureInput(anisoStrengthTexture, 0) : CreateConstantInput(1.0) // Anisotropy from red channel\r\n ),\r\n sharedSampling: true,\r\n },\r\n scene\r\n );\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_materials_anisotropy implements IGLTFExporterExtensionV2 {\r\n /** Name of this extension */\r\n public readonly name = NAME;\r\n\r\n /** Defines whether this extension is enabled */\r\n public enabled = true;\r\n\r\n /** Defines whether this extension is required */\r\n public required = false;\r\n\r\n private _exporter: GLTFExporter;\r\n\r\n private _wasUsed = false;\r\n\r\n private _anisoTexturesMap: Record<string, ProceduralTexture> = {};\r\n\r\n constructor(exporter: GLTFExporter) {\r\n this._exporter = exporter;\r\n }\r\n\r\n public dispose() {}\r\n\r\n /** @internal */\r\n public get wasUsed() {\r\n return this._wasUsed;\r\n }\r\n\r\n /**\r\n * After exporting a material, deal with the additional textures\r\n * @param context GLTF context of the material\r\n * @param node exported GLTF node\r\n * @param babylonMaterial corresponding babylon material\r\n * @returns array of additional textures to export\r\n */\r\n public async postExportMaterialAdditionalTexturesAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<BaseTexture[]> {\r\n const additionalTextures: BaseTexture[] = [];\r\n if (babylonMaterial instanceof PBRBaseMaterial) {\r\n if (babylonMaterial.anisotropy.isEnabled && !babylonMaterial.anisotropy.legacy) {\r\n if (babylonMaterial.anisotropy.texture) {\r\n additionalTextures.push(babylonMaterial.anisotropy.texture);\r\n }\r\n return additionalTextures;\r\n }\r\n } else if (babylonMaterial instanceof OpenPBRMaterial) {\r\n if (babylonMaterial.specularRoughnessAnisotropy > 0) {\r\n const texId = GetAnisoTextureId(babylonMaterial);\r\n if (this._anisoTexturesMap[texId]) {\r\n additionalTextures.push(this._anisoTexturesMap[texId]);\r\n } else {\r\n const anisoTexture = await CreateMergedAnisotropyTexture(babylonMaterial);\r\n if (anisoTexture) {\r\n additionalTextures.push(anisoTexture);\r\n this._anisoTexturesMap[texId] = anisoTexture;\r\n }\r\n }\r\n return additionalTextures;\r\n }\r\n }\r\n\r\n return [];\r\n }\r\n\r\n // eslint-disable-next-line no-restricted-syntax\r\n public postExportMaterialAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<IMaterial> {\r\n return new Promise((resolve) => {\r\n if (babylonMaterial instanceof PBRBaseMaterial) {\r\n if (!babylonMaterial.anisotropy.isEnabled || babylonMaterial.anisotropy.legacy) {\r\n resolve(node);\r\n return;\r\n }\r\n\r\n this._wasUsed = true;\r\n\r\n node.extensions = node.extensions || {};\r\n\r\n const anisotropyTextureInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.anisotropy.texture);\r\n\r\n const anisotropyInfo: IKHRMaterialsAnisotropy = {\r\n anisotropyStrength: babylonMaterial.anisotropy.intensity,\r\n anisotropyRotation: babylonMaterial.anisotropy.angle,\r\n anisotropyTexture: anisotropyTextureInfo ?? undefined,\r\n };\r\n\r\n if (anisotropyInfo.anisotropyTexture !== null) {\r\n this._exporter._materialNeedsUVsSet.add(babylonMaterial);\r\n }\r\n\r\n node.extensions[NAME] = anisotropyInfo;\r\n } else if (babylonMaterial instanceof OpenPBRMaterial) {\r\n if (babylonMaterial.specularRoughnessAnisotropy > 0) {\r\n this._wasUsed = true;\r\n\r\n node.extensions = node.extensions || {};\r\n\r\n // Check if we can convert from OpenPBR anisotropy to glTF anisotropy\r\n // Conversion involves both specular roughness and anisotropic roughness changes so,\r\n // if there are textures for either, we can't reliably convert due to there potentially\r\n // being different mappings between the textures.\r\n let roughnessTexture: Nullable<BaseTexture> = babylonMaterial.specularRoughnessTexture;\r\n if (babylonMaterial._useRoughnessFromMetallicTextureGreen) {\r\n roughnessTexture = babylonMaterial.baseMetalnessTexture;\r\n }\r\n const mergedAnisoTexture = this._anisoTexturesMap[GetAnisoTextureId(babylonMaterial)];\r\n\r\n // If no textures are being used, we'll always output glTF-style anisotropy.\r\n // If using OpenPBR anisotropy, convert the constants. Otherwise, just export what we have.\r\n if (!roughnessTexture && !mergedAnisoTexture) {\r\n // Convert constants\r\n let newBaseRoughness = babylonMaterial.specularRoughness;\r\n let newAnisotropyStrength = babylonMaterial.specularRoughnessAnisotropy;\r\n if (!babylonMaterial._useGltfStyleAnisotropy) {\r\n const newParams = OpenpbrAnisotropyStrengthToGltf(babylonMaterial.specularRoughness, babylonMaterial.specularRoughnessAnisotropy);\r\n newBaseRoughness = newParams.newBaseRoughness;\r\n newAnisotropyStrength = newParams.newAnisotropyStrength;\r\n }\r\n if (node.pbrMetallicRoughness) {\r\n node.pbrMetallicRoughness.roughnessFactor = newBaseRoughness;\r\n }\r\n const anisotropyInfo: IKHRMaterialsAnisotropy = {\r\n anisotropyStrength: newAnisotropyStrength,\r\n anisotropyRotation: babylonMaterial.geometryTangentAngle + Math.PI * 0.5,\r\n anisotropyTexture: undefined,\r\n };\r\n node.extensions[NAME] = anisotropyInfo;\r\n return resolve(node);\r\n }\r\n\r\n const mergedAnisoTextureInfo = mergedAnisoTexture ? this._exporter._materialExporter.getTextureInfo(mergedAnisoTexture) : null;\r\n\r\n const anisotropyInfo: IKHRMaterialsAnisotropy = {\r\n anisotropyStrength: babylonMaterial.specularRoughnessAnisotropy,\r\n anisotropyRotation: babylonMaterial.geometryTangentAngle,\r\n anisotropyTexture: mergedAnisoTextureInfo ? mergedAnisoTextureInfo : undefined,\r\n extensions: {},\r\n };\r\n\r\n if (!babylonMaterial._useGltfStyleAnisotropy) {\r\n // Enable OpenPBR extension on this material.\r\n node.extensions![\"KHR_materials_openpbr\"] = {};\r\n this._exporter._glTF.extensionsUsed ||= [];\r\n if (this._exporter._glTF.extensionsUsed.indexOf(\"KHR_materials_openpbr\") === -1) {\r\n this._exporter._glTF.extensionsUsed.push(\"KHR_materials_openpbr\");\r\n }\r\n }\r\n\r\n this._exporter._materialNeedsUVsSet.add(babylonMaterial);\r\n\r\n node.extensions[NAME] = anisotropyInfo;\r\n }\r\n }\r\n resolve(node);\r\n });\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Registers the KHR_materials_anisotropy glTF serializer extension with the {@link GLTFExporter}.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function RegisterKHR_materials_anisotropy(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n GLTFExporter.RegisterExtension(NAME, (exporter) => new KHR_materials_anisotropy(exporter));\r\n}\r\n"]}
@@ -3,6 +3,7 @@ import { PBRBaseMaterial } from "@onerjs/core/Materials/PBR/pbrBaseMaterial.pure
3
3
  import { OpenPBRMaterial } from "@onerjs/core/Materials/PBR/openpbrMaterial.pure.js";
4
4
  import { MergeTexturesAsync, CreateRGBAConfiguration, CreateTextureInput, CreateConstantInput } from "@onerjs/core/Materials/Textures/textureMerger.js";
5
5
  import { Texture } from "@onerjs/core/Materials/Textures/texture.pure.js";
6
+ import { GetSampledTextureKey } from "../glTFUtilities.js";
6
7
  const NAME = "KHR_materials_coat";
7
8
  // Convert OpenPBR anisotropy values to glTF-compatible values
8
9
  function OpenpbrAnisotropyStrengthToGltf(baseRoughness, anisotropy) {
@@ -14,17 +15,15 @@ function OpenpbrAnisotropyStrengthToGltf(baseRoughness, anisotropy) {
14
15
  return { newBaseRoughness, newAnisotropyStrength };
15
16
  }
16
17
  /**
17
- * Generate a unique ID for the merged anisotropy textures based on the internal texture data.
18
+ * Generate a unique ID for the merged anisotropy textures based on the internal texture data and sampling state.
18
19
  * This is used for caching merged textures.
19
20
  * @param babylonMaterial Source OpenPBR material
20
21
  * @returns A unique ID string for the merged anisotropy textures
21
22
  * @internal
22
23
  */
23
24
  function GetAnisoTextureId(babylonMaterial) {
24
- const anisoStrengthTexture = babylonMaterial.coatRoughnessAnisotropyTexture;
25
- const tangentTexture = babylonMaterial.geometryCoatTangentTexture;
26
- const strengthId = anisoStrengthTexture && anisoStrengthTexture.getInternalTexture() ? anisoStrengthTexture.getInternalTexture().uniqueId : "NoStrength";
27
- const tangentId = tangentTexture && tangentTexture.getInternalTexture() ? tangentTexture.getInternalTexture().uniqueId : "NoTangent";
25
+ const strengthId = GetSampledTextureKey(babylonMaterial.coatRoughnessAnisotropyTexture, "NoStrength");
26
+ const tangentId = GetSampledTextureKey(babylonMaterial.geometryCoatTangentTexture, "NoTangent");
28
27
  return `${strengthId}_${tangentId}`;
29
28
  }
30
29
  /**
@@ -55,10 +54,13 @@ async function CreateMergedAnisotropyTexture(babylonMaterial) {
55
54
  if (!(anisoStrengthTexture || tangentTexture)) {
56
55
  return null;
57
56
  }
58
- return await MergeTexturesAsync("AnisotropyTexture", CreateRGBAConfiguration(tangentTexture ? CreateTextureInput(tangentTexture, 0) : CreateConstantInput(1.0), // tangent x from red channel
59
- tangentTexture ? CreateTextureInput(tangentTexture, 1) : CreateConstantInput(0.0), // tangent y from green channel
60
- anisoStrengthTexture ? CreateTextureInput(anisoStrengthTexture, 0) : CreateConstantInput(1.0) // Anisotropy from red channel
61
- ), scene);
57
+ return await MergeTexturesAsync("AnisotropyTexture", {
58
+ ...CreateRGBAConfiguration(tangentTexture ? CreateTextureInput(tangentTexture, 0) : CreateConstantInput(1.0), // tangent x from red channel
59
+ tangentTexture ? CreateTextureInput(tangentTexture, 1) : CreateConstantInput(0.0), // tangent y from green channel
60
+ anisoStrengthTexture ? CreateTextureInput(anisoStrengthTexture, 0) : CreateConstantInput(1.0) // Anisotropy from red channel
61
+ ),
62
+ sharedSampling: true,
63
+ }, scene);
62
64
  }
63
65
  /**
64
66
  * Using the coat weight and coat roughness textures, create a merged internal texture that can be used
@@ -1 +1 @@
1
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{ type IMaterial, type IKHRMaterialsCoat } from \"babylonjs-gltf2interface\";\r\nimport { type IGLTFExporterExtensionV2 } from \"../glTFExporterExtension\";\r\nimport { GLTFExporter } from \"../glTFExporter\";\r\nimport { type Material } from \"core/Materials/material\";\r\nimport { PBRBaseMaterial } from \"core/Materials/PBR/pbrBaseMaterial.pure\";\r\nimport { type BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { OpenPBRMaterial } from \"core/Materials/PBR/openpbrMaterial.pure\";\r\nimport { MergeTexturesAsync, CreateRGBAConfiguration, CreateTextureInput, CreateConstantInput } from \"core/Materials/Textures/textureMerger\";\r\nimport { Texture } from \"core/Materials/Textures/texture.pure\";\r\nimport { type Nullable } from \"core/types\";\r\nimport { type InternalTexture } from \"core/Materials/Textures/internalTexture\";\r\n\r\nconst NAME = \"KHR_materials_coat\";\r\n\r\n// Convert OpenPBR anisotropy values to glTF-compatible values\r\nfunction OpenpbrAnisotropyStrengthToGltf(baseRoughness: number, anisotropy: number) {\r\n const baseAlpha = baseRoughness * baseRoughness;\r\n const roughnessT = baseAlpha * Math.sqrt(2.0 / (1.0 + (1 - anisotropy) * (1 - anisotropy)));\r\n const roughnessB = (1 - anisotropy) * roughnessT;\r\n const newBaseRoughness = Math.sqrt(roughnessB);\r\n const newAnisotropyStrength = Math.min(Math.sqrt((roughnessT - baseAlpha) / Math.max(1.0 - baseAlpha, 0.0001)), 1.0);\r\n\r\n return { newBaseRoughness, newAnisotropyStrength };\r\n}\r\n\r\n/**\r\n * Generate a unique ID for the merged anisotropy textures based on the internal texture data.\r\n * This is used for caching merged textures.\r\n * @param babylonMaterial Source OpenPBR material\r\n * @returns A unique ID string for the merged anisotropy textures\r\n * @internal\r\n */\r\nfunction GetAnisoTextureId(babylonMaterial: OpenPBRMaterial): string {\r\n const anisoStrengthTexture: Nullable<BaseTexture> = babylonMaterial.coatRoughnessAnisotropyTexture;\r\n const tangentTexture = babylonMaterial.geometryCoatTangentTexture;\r\n const strengthId = anisoStrengthTexture && anisoStrengthTexture.getInternalTexture() ? anisoStrengthTexture!.getInternalTexture()!.uniqueId : \"NoStrength\";\r\n const tangentId = tangentTexture && tangentTexture.getInternalTexture() ? tangentTexture!.getInternalTexture()!.uniqueId : \"NoTangent\";\r\n return `${strengthId}_${tangentId}`;\r\n}\r\n\r\n/**\r\n * Generate a unique ID for the merged coat textures based on the internal texture data.\r\n * This is used for caching merged textures.\r\n * @param babylonMaterial Source OpenPBR material\r\n * @returns A unique ID string for the merged coat textures\r\n * @internal\r\n */\r\nfunction GetCoatTextureId(babylonMaterial: OpenPBRMaterial): string {\r\n const coatTexture: Nullable<BaseTexture> = babylonMaterial.coatWeightTexture;\r\n const coatId = coatTexture && coatTexture.getInternalTexture() ? coatTexture!.getInternalTexture()!.uniqueId : \"NoCoat\";\r\n const coatRoughnessTexture: Nullable<BaseTexture> = babylonMaterial.coatRoughnessTexture;\r\n const roughnessId = coatRoughnessTexture && coatRoughnessTexture.getInternalTexture() ? coatRoughnessTexture!.getInternalTexture()!.uniqueId : \"NoRoughness\";\r\n return `${coatId}_${roughnessId}`;\r\n}\r\n\r\n/**\r\n * Creates a new texture with the anisotropy data merged together for export.\r\n * @param babylonMaterial The source OpenPBR material\r\n * @returns A new texture with the merged anisotropy data\r\n * @internal\r\n */\r\nasync function CreateMergedAnisotropyTexture(babylonMaterial: OpenPBRMaterial): Promise<Nullable<BaseTexture>> {\r\n const scene = babylonMaterial.getScene();\r\n\r\n const anisoStrengthTexture: Nullable<BaseTexture> = babylonMaterial.coatRoughnessAnisotropyTexture;\r\n const tangentTexture = babylonMaterial.geometryCoatTangentTexture;\r\n\r\n // If we don't have any textures, we don't need to generate anything.\r\n if (!(anisoStrengthTexture || tangentTexture)) {\r\n return null;\r\n }\r\n\r\n return await MergeTexturesAsync(\r\n \"AnisotropyTexture\",\r\n CreateRGBAConfiguration(\r\n tangentTexture ? CreateTextureInput(tangentTexture, 0) : CreateConstantInput(1.0), // tangent x from red channel\r\n tangentTexture ? CreateTextureInput(tangentTexture, 1) : CreateConstantInput(0.0), // tangent y from green channel\r\n anisoStrengthTexture ? CreateTextureInput(anisoStrengthTexture, 0) : CreateConstantInput(1.0) // Anisotropy from red channel\r\n ),\r\n scene\r\n );\r\n}\r\n\r\n/**\r\n * Using the coat weight and coat roughness textures, create a merged internal texture that can be used\r\n * for multiple textures (with potentially different transforms) on export.\r\n * @param babylonMaterial The source OpenPBR material\r\n * @returns A new, internal texture with the coat weight in the red channel and coat roughness in the green channel\r\n * @internal\r\n */\r\nasync function CreateMergedCoatInternalTextureAsync(babylonMaterial: OpenPBRMaterial): Promise<Nullable<InternalTexture>> {\r\n const scene = babylonMaterial.getScene();\r\n const coatTexture: Nullable<BaseTexture> = babylonMaterial.coatWeightTexture;\r\n const coatRoughnessTexture: Nullable<BaseTexture> = babylonMaterial.coatRoughnessTexture;\r\n // If we don't have any textures, we don't need to generate anything.\r\n if (!(coatTexture || coatRoughnessTexture)) {\r\n return null;\r\n }\r\n\r\n const texture = await MergeTexturesAsync(\r\n \"CoatTexture\",\r\n CreateRGBAConfiguration(\r\n coatTexture ? CreateTextureInput(coatTexture, 0) : CreateConstantInput(1.0), // coat weight from red channel\r\n // coat roughness goes in the green channel but may come from red or green channels in the source\r\n coatRoughnessTexture ? CreateTextureInput(coatRoughnessTexture, babylonMaterial._useCoatRoughnessFromGreenChannel ? 1 : 0) : CreateConstantInput(1.0)\r\n ),\r\n scene\r\n );\r\n\r\n return texture.getInternalTexture();\r\n}\r\n\r\n/**\r\n * Creates a temporary texture based on the source texture.\r\n * @param internalTexture The source internal texture\r\n * @param sourceTexture The source of the new texture's name, and sampler info\r\n * @returns The new texture\r\n */\r\nfunction CreateTempTexture(internalTexture: InternalTexture, sourceTexture: BaseTexture): Texture {\r\n const tempTexture = new Texture(sourceTexture.name, sourceTexture.getScene());\r\n tempTexture._texture = internalTexture;\r\n tempTexture.coordinatesIndex = sourceTexture.coordinatesIndex;\r\n if (sourceTexture instanceof Texture) {\r\n tempTexture.uOffset = sourceTexture.uOffset;\r\n tempTexture.vOffset = sourceTexture.vOffset;\r\n tempTexture.uScale = sourceTexture.uScale;\r\n tempTexture.vScale = sourceTexture.vScale;\r\n tempTexture.wAng = sourceTexture.wAng;\r\n }\r\n tempTexture.wrapU = sourceTexture.wrapU;\r\n tempTexture.wrapV = sourceTexture.wrapV;\r\n return tempTexture;\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_materials_coat implements IGLTFExporterExtensionV2 {\r\n /** Name of this extension */\r\n public readonly name = NAME;\r\n\r\n /** Defines whether this extension is enabled */\r\n public enabled = true;\r\n\r\n /** Defines whether this extension is required */\r\n public required = false;\r\n\r\n private _exporter: GLTFExporter;\r\n\r\n private _wasUsed = false;\r\n\r\n constructor(exporter: GLTFExporter) {\r\n this._exporter = exporter;\r\n }\r\n\r\n /**\r\n * Cache that holds temporary merged textures created during export\r\n */\r\n private _mergedTexturesMap: Record<string, BaseTexture> = {};\r\n\r\n /**\r\n * Cache that holds internal textures of merged textures created during export\r\n */\r\n private _cachedInternalTexturesMap: Record<string, InternalTexture> = {};\r\n\r\n public dispose() {\r\n for (const key of Object.keys(this._mergedTexturesMap)) {\r\n const texture = this._mergedTexturesMap[key];\r\n texture.dispose();\r\n }\r\n this._mergedTexturesMap = {};\r\n for (const key of Object.keys(this._cachedInternalTexturesMap)) {\r\n const internalTexture = this._cachedInternalTexturesMap[key];\r\n internalTexture.dispose();\r\n }\r\n this._cachedInternalTexturesMap = {};\r\n }\r\n\r\n /** @internal */\r\n public get wasUsed() {\r\n return this._wasUsed;\r\n }\r\n\r\n public async postExportMaterialAdditionalTexturesAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<BaseTexture[]> {\r\n const additionalTextures: BaseTexture[] = [];\r\n if (babylonMaterial instanceof PBRBaseMaterial) {\r\n if (babylonMaterial.clearCoat.isEnabled) {\r\n if (babylonMaterial.clearCoat.texture) {\r\n additionalTextures.push(babylonMaterial.clearCoat.texture);\r\n }\r\n if (!babylonMaterial.clearCoat.useRoughnessFromMainTexture && babylonMaterial.clearCoat.textureRoughness) {\r\n additionalTextures.push(babylonMaterial.clearCoat.textureRoughness);\r\n }\r\n if (babylonMaterial.clearCoat.bumpTexture) {\r\n additionalTextures.push(babylonMaterial.clearCoat.bumpTexture);\r\n }\r\n if (babylonMaterial.clearCoat.tintTexture) {\r\n additionalTextures.push(babylonMaterial.clearCoat.tintTexture);\r\n }\r\n return additionalTextures;\r\n }\r\n } else if (babylonMaterial instanceof OpenPBRMaterial) {\r\n if (babylonMaterial.coatWeight > 0) {\r\n // We will merge the coat_weight and coat_roughness textures, if needed.\r\n // However, we want to retain the original texture's transforms and sampling info.\r\n let coatNeedsMerge = false;\r\n if (babylonMaterial.coatWeightTexture) {\r\n // If we don't have a coat_roughness texture or if the coat_weight and coat_roughness\r\n // textures are already merged, export them as-is.\r\n if (!babylonMaterial.coatRoughnessTexture) {\r\n additionalTextures.push(babylonMaterial.coatWeightTexture);\r\n } else if (\r\n babylonMaterial._useCoatRoughnessFromGreenChannel &&\r\n babylonMaterial.coatWeightTexture.getInternalTexture() === babylonMaterial.coatRoughnessTexture.getInternalTexture()\r\n ) {\r\n additionalTextures.push(babylonMaterial.coatWeightTexture);\r\n additionalTextures.push(babylonMaterial.coatRoughnessTexture);\r\n } else {\r\n coatNeedsMerge = true;\r\n }\r\n } else if (babylonMaterial.coatRoughnessTexture) {\r\n if (babylonMaterial._useCoatRoughnessFromGreenChannel) {\r\n additionalTextures.push(babylonMaterial.coatRoughnessTexture);\r\n } else {\r\n coatNeedsMerge = true;\r\n }\r\n }\r\n if (coatNeedsMerge) {\r\n // Merge the two textures together but retain the transforms for each.\r\n // We do this by caching the internal texture that is created during the merge,\r\n // and then creating temporary textures that use that internal texture but\r\n // have the original texture's transforms/sampling info.\r\n const texId = GetCoatTextureId(babylonMaterial);\r\n if (!this._cachedInternalTexturesMap[texId]) {\r\n const internalTexture = await CreateMergedCoatInternalTextureAsync(babylonMaterial);\r\n if (internalTexture) {\r\n this._cachedInternalTexturesMap[texId] = internalTexture;\r\n }\r\n }\r\n if (this._cachedInternalTexturesMap[texId]) {\r\n if (babylonMaterial.coatWeightTexture) {\r\n this._mergedTexturesMap[babylonMaterial.coatWeightTexture.uniqueId] = CreateTempTexture(\r\n this._cachedInternalTexturesMap[texId],\r\n babylonMaterial.coatWeightTexture\r\n );\r\n additionalTextures.push(this._mergedTexturesMap[babylonMaterial.coatWeightTexture.uniqueId]);\r\n }\r\n if (babylonMaterial.coatRoughnessTexture) {\r\n this._mergedTexturesMap[babylonMaterial.coatRoughnessTexture.uniqueId] = CreateTempTexture(\r\n this._cachedInternalTexturesMap[texId],\r\n babylonMaterial.coatRoughnessTexture\r\n );\r\n additionalTextures.push(this._mergedTexturesMap[babylonMaterial.coatRoughnessTexture.uniqueId]);\r\n }\r\n }\r\n }\r\n\r\n if (babylonMaterial.geometryCoatNormalTexture) {\r\n additionalTextures.push(babylonMaterial.geometryCoatNormalTexture);\r\n }\r\n\r\n if (babylonMaterial.coatColorTexture) {\r\n additionalTextures.push(babylonMaterial.coatColorTexture);\r\n }\r\n if (babylonMaterial.coatRoughnessAnisotropy > 0) {\r\n const texId = GetAnisoTextureId(babylonMaterial);\r\n if (this._mergedTexturesMap[texId]) {\r\n additionalTextures.push(this._mergedTexturesMap[texId]);\r\n } else {\r\n const anisoTexture = await CreateMergedAnisotropyTexture(babylonMaterial);\r\n if (anisoTexture) {\r\n additionalTextures.push(anisoTexture);\r\n this._mergedTexturesMap[texId] = anisoTexture;\r\n }\r\n }\r\n return additionalTextures;\r\n }\r\n return additionalTextures;\r\n }\r\n }\r\n\r\n return [];\r\n }\r\n\r\n // eslint-disable-next-line no-restricted-syntax\r\n public postExportMaterialAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<IMaterial> {\r\n return new Promise((resolve) => {\r\n if (babylonMaterial instanceof PBRBaseMaterial) {\r\n if (!babylonMaterial.clearCoat.isEnabled) {\r\n resolve(node);\r\n return;\r\n }\r\n\r\n this._wasUsed = true;\r\n\r\n node.extensions = node.extensions || {};\r\n\r\n const coatTextureInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.clearCoat.texture);\r\n let coatTextureRoughnessInfo;\r\n if (babylonMaterial.clearCoat.useRoughnessFromMainTexture) {\r\n coatTextureRoughnessInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.clearCoat.texture);\r\n } else {\r\n coatTextureRoughnessInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.clearCoat.textureRoughness);\r\n }\r\n\r\n let coatColorTextureInfo;\r\n if (babylonMaterial.clearCoat.isTintEnabled) {\r\n coatColorTextureInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.clearCoat.tintTexture);\r\n }\r\n\r\n const coatNormalTextureInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.clearCoat.bumpTexture);\r\n const coatIor: number = babylonMaterial.clearCoat.indexOfRefraction;\r\n\r\n const coatInfo: IKHRMaterialsCoat = {\r\n coatFactor: babylonMaterial.clearCoat.intensity,\r\n coatTexture: coatTextureInfo ?? undefined,\r\n coatRoughnessFactor: babylonMaterial.clearCoat.roughness,\r\n coatRoughnessTexture: coatTextureRoughnessInfo ?? undefined,\r\n coatNormalTexture: coatNormalTextureInfo ?? undefined,\r\n coatColorFactor: babylonMaterial.clearCoat.tintColor.asArray(),\r\n coatColorTexture: coatColorTextureInfo ?? undefined,\r\n coatIor: coatIor !== 1.5 ? coatIor : undefined,\r\n };\r\n\r\n if (coatInfo.coatTexture !== null || coatInfo.coatRoughnessTexture !== null || coatInfo.coatRoughnessTexture !== null || coatInfo.coatColorTexture !== null) {\r\n this._exporter._materialNeedsUVsSet.add(babylonMaterial);\r\n }\r\n\r\n node.extensions[NAME] = coatInfo;\r\n } else if (babylonMaterial instanceof OpenPBRMaterial) {\r\n if (babylonMaterial.coatWeight == 0.0) {\r\n resolve(node);\r\n return;\r\n }\r\n\r\n this._wasUsed = true;\r\n\r\n node.extensions = node.extensions || {};\r\n\r\n let coatWeightTexture: Nullable<BaseTexture>;\r\n let coatTextureInfo;\r\n if (babylonMaterial.coatWeightTexture) {\r\n if (this._mergedTexturesMap[babylonMaterial.coatWeightTexture.uniqueId]) {\r\n coatWeightTexture = this._mergedTexturesMap[babylonMaterial.coatWeightTexture.uniqueId];\r\n } else {\r\n coatWeightTexture = babylonMaterial.coatWeightTexture;\r\n }\r\n coatTextureInfo = this._exporter._materialExporter.getTextureInfo(coatWeightTexture);\r\n }\r\n\r\n let coatRoughnessTexture: Nullable<BaseTexture>;\r\n let coatRoughnessTextureInfo;\r\n if (babylonMaterial.coatRoughnessTexture) {\r\n if (this._mergedTexturesMap[babylonMaterial.coatRoughnessTexture.uniqueId]) {\r\n coatRoughnessTexture = this._mergedTexturesMap[babylonMaterial.coatRoughnessTexture.uniqueId];\r\n } else {\r\n coatRoughnessTexture = babylonMaterial.coatRoughnessTexture;\r\n }\r\n coatRoughnessTextureInfo = this._exporter._materialExporter.getTextureInfo(coatRoughnessTexture);\r\n }\r\n\r\n const coatNormalTextureInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.geometryCoatNormalTexture);\r\n const coatColorTextureInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.coatColorTexture);\r\n const coatIor: number = babylonMaterial.coatIor;\r\n const coatDarkeningFactor = babylonMaterial.coatDarkening;\r\n\r\n // Check if we can convert from OpenPBR anisotropy to glTF anisotropy\r\n // Conversion involves both specular roughness and anisotropic roughness changes so,\r\n // if there are textures for either, we can't reliably convert due to there potentially\r\n // being different mappings between the textures.\r\n const roughnessTexture: Nullable<BaseTexture> = babylonMaterial.coatRoughnessTexture;\r\n const texId = GetAnisoTextureId(babylonMaterial);\r\n const mergedAnisoTexture = this._mergedTexturesMap[texId];\r\n let coatAnisotropyStrength = 0;\r\n let coatAnisotropyRotation = 0;\r\n let coatAnisotropyTexture = undefined;\r\n if (babylonMaterial.coatRoughnessAnisotropy > 0.0) {\r\n // If no textures are being used, we'll always output glTF-style anisotropy.\r\n // If using OpenPBR anisotropy, convert the constants. Otherwise, just export what we have.\r\n if (!roughnessTexture && !mergedAnisoTexture) {\r\n // Convert constants\r\n let newBaseRoughness = babylonMaterial.coatRoughness;\r\n let newAnisotropyStrength = babylonMaterial.coatRoughnessAnisotropy;\r\n if (!babylonMaterial._useGltfStyleAnisotropy) {\r\n const newParams = OpenpbrAnisotropyStrengthToGltf(babylonMaterial.coatRoughness, babylonMaterial.coatRoughnessAnisotropy);\r\n newBaseRoughness = newParams.newBaseRoughness;\r\n newAnisotropyStrength = newParams.newAnisotropyStrength;\r\n }\r\n if (node.pbrMetallicRoughness) {\r\n node.pbrMetallicRoughness.roughnessFactor = newBaseRoughness;\r\n }\r\n coatAnisotropyStrength = newAnisotropyStrength;\r\n coatAnisotropyRotation = babylonMaterial.geometryCoatTangentAngle + Math.PI * 0.5;\r\n coatAnisotropyTexture = undefined;\r\n } else {\r\n const mergedAnisoTextureInfo = mergedAnisoTexture ? this._exporter._materialExporter.getTextureInfo(mergedAnisoTexture) : null;\r\n\r\n coatAnisotropyStrength = babylonMaterial.coatRoughnessAnisotropy;\r\n coatAnisotropyRotation = babylonMaterial.geometryCoatTangentAngle;\r\n coatAnisotropyTexture = mergedAnisoTextureInfo ? mergedAnisoTextureInfo : undefined;\r\n }\r\n\r\n if (!babylonMaterial._useGltfStyleAnisotropy) {\r\n // Enable OpenPBR extension on this material.\r\n node.extensions![\"KHR_materials_openpbr\"] = {};\r\n this._exporter._glTF.extensionsUsed ||= [];\r\n if (this._exporter._glTF.extensionsUsed.indexOf(\"KHR_materials_openpbr\") === -1) {\r\n this._exporter._glTF.extensionsUsed.push(\"KHR_materials_openpbr\");\r\n }\r\n }\r\n }\r\n\r\n const coatInfo: IKHRMaterialsCoat = {\r\n coatFactor: babylonMaterial.coatWeight,\r\n coatTexture: coatTextureInfo ?? undefined,\r\n coatRoughnessFactor: babylonMaterial.coatRoughness,\r\n coatRoughnessTexture: coatRoughnessTextureInfo ?? undefined,\r\n coatNormalTexture: coatNormalTextureInfo ?? undefined,\r\n coatColorFactor: babylonMaterial.coatColor.asArray(),\r\n coatColorTexture: coatColorTextureInfo ?? undefined,\r\n coatIor: coatIor !== 1.5 ? coatIor : undefined,\r\n coatDarkeningFactor: coatDarkeningFactor !== 1.0 ? coatDarkeningFactor : undefined,\r\n coatAnisotropyRotation: coatAnisotropyRotation,\r\n coatAnisotropyStrength: coatAnisotropyStrength,\r\n coatAnisotropyTexture: coatAnisotropyTexture,\r\n };\r\n\r\n if (\r\n coatInfo.coatTexture !== null ||\r\n coatInfo.coatRoughnessTexture !== null ||\r\n coatInfo.coatRoughnessTexture !== null ||\r\n coatInfo.coatAnisotropyTexture !== null ||\r\n coatInfo.coatColorTexture !== null\r\n ) {\r\n this._exporter._materialNeedsUVsSet.add(babylonMaterial);\r\n }\r\n\r\n node.extensions[NAME] = coatInfo;\r\n }\r\n resolve(node);\r\n });\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Registers the KHR_materials_coat glTF serializer extension with the {@link GLTFExporter}.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function RegisterKHR_materials_coat(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n GLTFExporter.RegisterExtension(NAME, (exporter) => new KHR_materials_coat(exporter));\r\n}\r\n"]}
1
+ 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{ type IMaterial, type IKHRMaterialsCoat } from \"babylonjs-gltf2interface\";\r\nimport { type IGLTFExporterExtensionV2 } from \"../glTFExporterExtension\";\r\nimport { GLTFExporter } from \"../glTFExporter\";\r\nimport { type Material } from \"core/Materials/material\";\r\nimport { PBRBaseMaterial } from \"core/Materials/PBR/pbrBaseMaterial.pure\";\r\nimport { type BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { OpenPBRMaterial } from \"core/Materials/PBR/openpbrMaterial.pure\";\r\nimport { MergeTexturesAsync, CreateRGBAConfiguration, CreateTextureInput, CreateConstantInput } from \"core/Materials/Textures/textureMerger\";\r\nimport { Texture } from \"core/Materials/Textures/texture.pure\";\r\nimport { type Nullable } from \"core/types\";\r\nimport { type InternalTexture } from \"core/Materials/Textures/internalTexture\";\r\nimport { GetSampledTextureKey } from \"../glTFUtilities\";\r\n\r\nconst NAME = \"KHR_materials_coat\";\r\n\r\n// Convert OpenPBR anisotropy values to glTF-compatible values\r\nfunction OpenpbrAnisotropyStrengthToGltf(baseRoughness: number, anisotropy: number) {\r\n const baseAlpha = baseRoughness * baseRoughness;\r\n const roughnessT = baseAlpha * Math.sqrt(2.0 / (1.0 + (1 - anisotropy) * (1 - anisotropy)));\r\n const roughnessB = (1 - anisotropy) * roughnessT;\r\n const newBaseRoughness = Math.sqrt(roughnessB);\r\n const newAnisotropyStrength = Math.min(Math.sqrt((roughnessT - baseAlpha) / Math.max(1.0 - baseAlpha, 0.0001)), 1.0);\r\n\r\n return { newBaseRoughness, newAnisotropyStrength };\r\n}\r\n\r\n/**\r\n * Generate a unique ID for the merged anisotropy textures based on the internal texture data and sampling state.\r\n * This is used for caching merged textures.\r\n * @param babylonMaterial Source OpenPBR material\r\n * @returns A unique ID string for the merged anisotropy textures\r\n * @internal\r\n */\r\nfunction GetAnisoTextureId(babylonMaterial: OpenPBRMaterial): string {\r\n const strengthId = GetSampledTextureKey(babylonMaterial.coatRoughnessAnisotropyTexture, \"NoStrength\");\r\n const tangentId = GetSampledTextureKey(babylonMaterial.geometryCoatTangentTexture, \"NoTangent\");\r\n return `${strengthId}_${tangentId}`;\r\n}\r\n\r\n/**\r\n * Generate a unique ID for the merged coat textures based on the internal texture data.\r\n * This is used for caching merged textures.\r\n * @param babylonMaterial Source OpenPBR material\r\n * @returns A unique ID string for the merged coat textures\r\n * @internal\r\n */\r\nfunction GetCoatTextureId(babylonMaterial: OpenPBRMaterial): string {\r\n const coatTexture: Nullable<BaseTexture> = babylonMaterial.coatWeightTexture;\r\n const coatId = coatTexture && coatTexture.getInternalTexture() ? coatTexture!.getInternalTexture()!.uniqueId : \"NoCoat\";\r\n const coatRoughnessTexture: Nullable<BaseTexture> = babylonMaterial.coatRoughnessTexture;\r\n const roughnessId = coatRoughnessTexture && coatRoughnessTexture.getInternalTexture() ? coatRoughnessTexture!.getInternalTexture()!.uniqueId : \"NoRoughness\";\r\n return `${coatId}_${roughnessId}`;\r\n}\r\n\r\n/**\r\n * Creates a new texture with the anisotropy data merged together for export.\r\n * @param babylonMaterial The source OpenPBR material\r\n * @returns A new texture with the merged anisotropy data\r\n * @internal\r\n */\r\nasync function CreateMergedAnisotropyTexture(babylonMaterial: OpenPBRMaterial): Promise<Nullable<BaseTexture>> {\r\n const scene = babylonMaterial.getScene();\r\n\r\n const anisoStrengthTexture: Nullable<BaseTexture> = babylonMaterial.coatRoughnessAnisotropyTexture;\r\n const tangentTexture = babylonMaterial.geometryCoatTangentTexture;\r\n\r\n // If we don't have any textures, we don't need to generate anything.\r\n if (!(anisoStrengthTexture || tangentTexture)) {\r\n return null;\r\n }\r\n\r\n return await MergeTexturesAsync(\r\n \"AnisotropyTexture\",\r\n {\r\n ...CreateRGBAConfiguration(\r\n tangentTexture ? CreateTextureInput(tangentTexture, 0) : CreateConstantInput(1.0), // tangent x from red channel\r\n tangentTexture ? CreateTextureInput(tangentTexture, 1) : CreateConstantInput(0.0), // tangent y from green channel\r\n anisoStrengthTexture ? CreateTextureInput(anisoStrengthTexture, 0) : CreateConstantInput(1.0) // Anisotropy from red channel\r\n ),\r\n sharedSampling: true,\r\n },\r\n scene\r\n );\r\n}\r\n\r\n/**\r\n * Using the coat weight and coat roughness textures, create a merged internal texture that can be used\r\n * for multiple textures (with potentially different transforms) on export.\r\n * @param babylonMaterial The source OpenPBR material\r\n * @returns A new, internal texture with the coat weight in the red channel and coat roughness in the green channel\r\n * @internal\r\n */\r\nasync function CreateMergedCoatInternalTextureAsync(babylonMaterial: OpenPBRMaterial): Promise<Nullable<InternalTexture>> {\r\n const scene = babylonMaterial.getScene();\r\n const coatTexture: Nullable<BaseTexture> = babylonMaterial.coatWeightTexture;\r\n const coatRoughnessTexture: Nullable<BaseTexture> = babylonMaterial.coatRoughnessTexture;\r\n // If we don't have any textures, we don't need to generate anything.\r\n if (!(coatTexture || coatRoughnessTexture)) {\r\n return null;\r\n }\r\n\r\n const texture = await MergeTexturesAsync(\r\n \"CoatTexture\",\r\n CreateRGBAConfiguration(\r\n coatTexture ? CreateTextureInput(coatTexture, 0) : CreateConstantInput(1.0), // coat weight from red channel\r\n // coat roughness goes in the green channel but may come from red or green channels in the source\r\n coatRoughnessTexture ? CreateTextureInput(coatRoughnessTexture, babylonMaterial._useCoatRoughnessFromGreenChannel ? 1 : 0) : CreateConstantInput(1.0)\r\n ),\r\n scene\r\n );\r\n\r\n return texture.getInternalTexture();\r\n}\r\n\r\n/**\r\n * Creates a temporary texture based on the source texture.\r\n * @param internalTexture The source internal texture\r\n * @param sourceTexture The source of the new texture's name, and sampler info\r\n * @returns The new texture\r\n */\r\nfunction CreateTempTexture(internalTexture: InternalTexture, sourceTexture: BaseTexture): Texture {\r\n const tempTexture = new Texture(sourceTexture.name, sourceTexture.getScene());\r\n tempTexture._texture = internalTexture;\r\n tempTexture.coordinatesIndex = sourceTexture.coordinatesIndex;\r\n if (sourceTexture instanceof Texture) {\r\n tempTexture.uOffset = sourceTexture.uOffset;\r\n tempTexture.vOffset = sourceTexture.vOffset;\r\n tempTexture.uScale = sourceTexture.uScale;\r\n tempTexture.vScale = sourceTexture.vScale;\r\n tempTexture.wAng = sourceTexture.wAng;\r\n }\r\n tempTexture.wrapU = sourceTexture.wrapU;\r\n tempTexture.wrapV = sourceTexture.wrapV;\r\n return tempTexture;\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_materials_coat implements IGLTFExporterExtensionV2 {\r\n /** Name of this extension */\r\n public readonly name = NAME;\r\n\r\n /** Defines whether this extension is enabled */\r\n public enabled = true;\r\n\r\n /** Defines whether this extension is required */\r\n public required = false;\r\n\r\n private _exporter: GLTFExporter;\r\n\r\n private _wasUsed = false;\r\n\r\n constructor(exporter: GLTFExporter) {\r\n this._exporter = exporter;\r\n }\r\n\r\n /**\r\n * Cache that holds temporary merged textures created during export\r\n */\r\n private _mergedTexturesMap: Record<string, BaseTexture> = {};\r\n\r\n /**\r\n * Cache that holds internal textures of merged textures created during export\r\n */\r\n private _cachedInternalTexturesMap: Record<string, InternalTexture> = {};\r\n\r\n public dispose() {\r\n for (const key of Object.keys(this._mergedTexturesMap)) {\r\n const texture = this._mergedTexturesMap[key];\r\n texture.dispose();\r\n }\r\n this._mergedTexturesMap = {};\r\n for (const key of Object.keys(this._cachedInternalTexturesMap)) {\r\n const internalTexture = this._cachedInternalTexturesMap[key];\r\n internalTexture.dispose();\r\n }\r\n this._cachedInternalTexturesMap = {};\r\n }\r\n\r\n /** @internal */\r\n public get wasUsed() {\r\n return this._wasUsed;\r\n }\r\n\r\n public async postExportMaterialAdditionalTexturesAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<BaseTexture[]> {\r\n const additionalTextures: BaseTexture[] = [];\r\n if (babylonMaterial instanceof PBRBaseMaterial) {\r\n if (babylonMaterial.clearCoat.isEnabled) {\r\n if (babylonMaterial.clearCoat.texture) {\r\n additionalTextures.push(babylonMaterial.clearCoat.texture);\r\n }\r\n if (!babylonMaterial.clearCoat.useRoughnessFromMainTexture && babylonMaterial.clearCoat.textureRoughness) {\r\n additionalTextures.push(babylonMaterial.clearCoat.textureRoughness);\r\n }\r\n if (babylonMaterial.clearCoat.bumpTexture) {\r\n additionalTextures.push(babylonMaterial.clearCoat.bumpTexture);\r\n }\r\n if (babylonMaterial.clearCoat.tintTexture) {\r\n additionalTextures.push(babylonMaterial.clearCoat.tintTexture);\r\n }\r\n return additionalTextures;\r\n }\r\n } else if (babylonMaterial instanceof OpenPBRMaterial) {\r\n if (babylonMaterial.coatWeight > 0) {\r\n // We will merge the coat_weight and coat_roughness textures, if needed.\r\n // However, we want to retain the original texture's transforms and sampling info.\r\n let coatNeedsMerge = false;\r\n if (babylonMaterial.coatWeightTexture) {\r\n // If we don't have a coat_roughness texture or if the coat_weight and coat_roughness\r\n // textures are already merged, export them as-is.\r\n if (!babylonMaterial.coatRoughnessTexture) {\r\n additionalTextures.push(babylonMaterial.coatWeightTexture);\r\n } else if (\r\n babylonMaterial._useCoatRoughnessFromGreenChannel &&\r\n babylonMaterial.coatWeightTexture.getInternalTexture() === babylonMaterial.coatRoughnessTexture.getInternalTexture()\r\n ) {\r\n additionalTextures.push(babylonMaterial.coatWeightTexture);\r\n additionalTextures.push(babylonMaterial.coatRoughnessTexture);\r\n } else {\r\n coatNeedsMerge = true;\r\n }\r\n } else if (babylonMaterial.coatRoughnessTexture) {\r\n if (babylonMaterial._useCoatRoughnessFromGreenChannel) {\r\n additionalTextures.push(babylonMaterial.coatRoughnessTexture);\r\n } else {\r\n coatNeedsMerge = true;\r\n }\r\n }\r\n if (coatNeedsMerge) {\r\n // Merge the two textures together but retain the transforms for each.\r\n // We do this by caching the internal texture that is created during the merge,\r\n // and then creating temporary textures that use that internal texture but\r\n // have the original texture's transforms/sampling info.\r\n const texId = GetCoatTextureId(babylonMaterial);\r\n if (!this._cachedInternalTexturesMap[texId]) {\r\n const internalTexture = await CreateMergedCoatInternalTextureAsync(babylonMaterial);\r\n if (internalTexture) {\r\n this._cachedInternalTexturesMap[texId] = internalTexture;\r\n }\r\n }\r\n if (this._cachedInternalTexturesMap[texId]) {\r\n if (babylonMaterial.coatWeightTexture) {\r\n this._mergedTexturesMap[babylonMaterial.coatWeightTexture.uniqueId] = CreateTempTexture(\r\n this._cachedInternalTexturesMap[texId],\r\n babylonMaterial.coatWeightTexture\r\n );\r\n additionalTextures.push(this._mergedTexturesMap[babylonMaterial.coatWeightTexture.uniqueId]);\r\n }\r\n if (babylonMaterial.coatRoughnessTexture) {\r\n this._mergedTexturesMap[babylonMaterial.coatRoughnessTexture.uniqueId] = CreateTempTexture(\r\n this._cachedInternalTexturesMap[texId],\r\n babylonMaterial.coatRoughnessTexture\r\n );\r\n additionalTextures.push(this._mergedTexturesMap[babylonMaterial.coatRoughnessTexture.uniqueId]);\r\n }\r\n }\r\n }\r\n\r\n if (babylonMaterial.geometryCoatNormalTexture) {\r\n additionalTextures.push(babylonMaterial.geometryCoatNormalTexture);\r\n }\r\n\r\n if (babylonMaterial.coatColorTexture) {\r\n additionalTextures.push(babylonMaterial.coatColorTexture);\r\n }\r\n if (babylonMaterial.coatRoughnessAnisotropy > 0) {\r\n const texId = GetAnisoTextureId(babylonMaterial);\r\n if (this._mergedTexturesMap[texId]) {\r\n additionalTextures.push(this._mergedTexturesMap[texId]);\r\n } else {\r\n const anisoTexture = await CreateMergedAnisotropyTexture(babylonMaterial);\r\n if (anisoTexture) {\r\n additionalTextures.push(anisoTexture);\r\n this._mergedTexturesMap[texId] = anisoTexture;\r\n }\r\n }\r\n return additionalTextures;\r\n }\r\n return additionalTextures;\r\n }\r\n }\r\n\r\n return [];\r\n }\r\n\r\n // eslint-disable-next-line no-restricted-syntax\r\n public postExportMaterialAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<IMaterial> {\r\n return new Promise((resolve) => {\r\n if (babylonMaterial instanceof PBRBaseMaterial) {\r\n if (!babylonMaterial.clearCoat.isEnabled) {\r\n resolve(node);\r\n return;\r\n }\r\n\r\n this._wasUsed = true;\r\n\r\n node.extensions = node.extensions || {};\r\n\r\n const coatTextureInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.clearCoat.texture);\r\n let coatTextureRoughnessInfo;\r\n if (babylonMaterial.clearCoat.useRoughnessFromMainTexture) {\r\n coatTextureRoughnessInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.clearCoat.texture);\r\n } else {\r\n coatTextureRoughnessInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.clearCoat.textureRoughness);\r\n }\r\n\r\n let coatColorTextureInfo;\r\n if (babylonMaterial.clearCoat.isTintEnabled) {\r\n coatColorTextureInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.clearCoat.tintTexture);\r\n }\r\n\r\n const coatNormalTextureInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.clearCoat.bumpTexture);\r\n const coatIor: number = babylonMaterial.clearCoat.indexOfRefraction;\r\n\r\n const coatInfo: IKHRMaterialsCoat = {\r\n coatFactor: babylonMaterial.clearCoat.intensity,\r\n coatTexture: coatTextureInfo ?? undefined,\r\n coatRoughnessFactor: babylonMaterial.clearCoat.roughness,\r\n coatRoughnessTexture: coatTextureRoughnessInfo ?? undefined,\r\n coatNormalTexture: coatNormalTextureInfo ?? undefined,\r\n coatColorFactor: babylonMaterial.clearCoat.tintColor.asArray(),\r\n coatColorTexture: coatColorTextureInfo ?? undefined,\r\n coatIor: coatIor !== 1.5 ? coatIor : undefined,\r\n };\r\n\r\n if (coatInfo.coatTexture !== null || coatInfo.coatRoughnessTexture !== null || coatInfo.coatRoughnessTexture !== null || coatInfo.coatColorTexture !== null) {\r\n this._exporter._materialNeedsUVsSet.add(babylonMaterial);\r\n }\r\n\r\n node.extensions[NAME] = coatInfo;\r\n } else if (babylonMaterial instanceof OpenPBRMaterial) {\r\n if (babylonMaterial.coatWeight == 0.0) {\r\n resolve(node);\r\n return;\r\n }\r\n\r\n this._wasUsed = true;\r\n\r\n node.extensions = node.extensions || {};\r\n\r\n let coatWeightTexture: Nullable<BaseTexture>;\r\n let coatTextureInfo;\r\n if (babylonMaterial.coatWeightTexture) {\r\n if (this._mergedTexturesMap[babylonMaterial.coatWeightTexture.uniqueId]) {\r\n coatWeightTexture = this._mergedTexturesMap[babylonMaterial.coatWeightTexture.uniqueId];\r\n } else {\r\n coatWeightTexture = babylonMaterial.coatWeightTexture;\r\n }\r\n coatTextureInfo = this._exporter._materialExporter.getTextureInfo(coatWeightTexture);\r\n }\r\n\r\n let coatRoughnessTexture: Nullable<BaseTexture>;\r\n let coatRoughnessTextureInfo;\r\n if (babylonMaterial.coatRoughnessTexture) {\r\n if (this._mergedTexturesMap[babylonMaterial.coatRoughnessTexture.uniqueId]) {\r\n coatRoughnessTexture = this._mergedTexturesMap[babylonMaterial.coatRoughnessTexture.uniqueId];\r\n } else {\r\n coatRoughnessTexture = babylonMaterial.coatRoughnessTexture;\r\n }\r\n coatRoughnessTextureInfo = this._exporter._materialExporter.getTextureInfo(coatRoughnessTexture);\r\n }\r\n\r\n const coatNormalTextureInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.geometryCoatNormalTexture);\r\n const coatColorTextureInfo = this._exporter._materialExporter.getTextureInfo(babylonMaterial.coatColorTexture);\r\n const coatIor: number = babylonMaterial.coatIor;\r\n const coatDarkeningFactor = babylonMaterial.coatDarkening;\r\n\r\n // Check if we can convert from OpenPBR anisotropy to glTF anisotropy\r\n // Conversion involves both specular roughness and anisotropic roughness changes so,\r\n // if there are textures for either, we can't reliably convert due to there potentially\r\n // being different mappings between the textures.\r\n const roughnessTexture: Nullable<BaseTexture> = babylonMaterial.coatRoughnessTexture;\r\n const texId = GetAnisoTextureId(babylonMaterial);\r\n const mergedAnisoTexture = this._mergedTexturesMap[texId];\r\n let coatAnisotropyStrength = 0;\r\n let coatAnisotropyRotation = 0;\r\n let coatAnisotropyTexture = undefined;\r\n if (babylonMaterial.coatRoughnessAnisotropy > 0.0) {\r\n // If no textures are being used, we'll always output glTF-style anisotropy.\r\n // If using OpenPBR anisotropy, convert the constants. Otherwise, just export what we have.\r\n if (!roughnessTexture && !mergedAnisoTexture) {\r\n // Convert constants\r\n let newBaseRoughness = babylonMaterial.coatRoughness;\r\n let newAnisotropyStrength = babylonMaterial.coatRoughnessAnisotropy;\r\n if (!babylonMaterial._useGltfStyleAnisotropy) {\r\n const newParams = OpenpbrAnisotropyStrengthToGltf(babylonMaterial.coatRoughness, babylonMaterial.coatRoughnessAnisotropy);\r\n newBaseRoughness = newParams.newBaseRoughness;\r\n newAnisotropyStrength = newParams.newAnisotropyStrength;\r\n }\r\n if (node.pbrMetallicRoughness) {\r\n node.pbrMetallicRoughness.roughnessFactor = newBaseRoughness;\r\n }\r\n coatAnisotropyStrength = newAnisotropyStrength;\r\n coatAnisotropyRotation = babylonMaterial.geometryCoatTangentAngle + Math.PI * 0.5;\r\n coatAnisotropyTexture = undefined;\r\n } else {\r\n const mergedAnisoTextureInfo = mergedAnisoTexture ? this._exporter._materialExporter.getTextureInfo(mergedAnisoTexture) : null;\r\n\r\n coatAnisotropyStrength = babylonMaterial.coatRoughnessAnisotropy;\r\n coatAnisotropyRotation = babylonMaterial.geometryCoatTangentAngle;\r\n coatAnisotropyTexture = mergedAnisoTextureInfo ? mergedAnisoTextureInfo : undefined;\r\n }\r\n\r\n if (!babylonMaterial._useGltfStyleAnisotropy) {\r\n // Enable OpenPBR extension on this material.\r\n node.extensions![\"KHR_materials_openpbr\"] = {};\r\n this._exporter._glTF.extensionsUsed ||= [];\r\n if (this._exporter._glTF.extensionsUsed.indexOf(\"KHR_materials_openpbr\") === -1) {\r\n this._exporter._glTF.extensionsUsed.push(\"KHR_materials_openpbr\");\r\n }\r\n }\r\n }\r\n\r\n const coatInfo: IKHRMaterialsCoat = {\r\n coatFactor: babylonMaterial.coatWeight,\r\n coatTexture: coatTextureInfo ?? undefined,\r\n coatRoughnessFactor: babylonMaterial.coatRoughness,\r\n coatRoughnessTexture: coatRoughnessTextureInfo ?? undefined,\r\n coatNormalTexture: coatNormalTextureInfo ?? undefined,\r\n coatColorFactor: babylonMaterial.coatColor.asArray(),\r\n coatColorTexture: coatColorTextureInfo ?? undefined,\r\n coatIor: coatIor !== 1.5 ? coatIor : undefined,\r\n coatDarkeningFactor: coatDarkeningFactor !== 1.0 ? coatDarkeningFactor : undefined,\r\n coatAnisotropyRotation: coatAnisotropyRotation,\r\n coatAnisotropyStrength: coatAnisotropyStrength,\r\n coatAnisotropyTexture: coatAnisotropyTexture,\r\n };\r\n\r\n if (\r\n coatInfo.coatTexture !== null ||\r\n coatInfo.coatRoughnessTexture !== null ||\r\n coatInfo.coatRoughnessTexture !== null ||\r\n coatInfo.coatAnisotropyTexture !== null ||\r\n coatInfo.coatColorTexture !== null\r\n ) {\r\n this._exporter._materialNeedsUVsSet.add(babylonMaterial);\r\n }\r\n\r\n node.extensions[NAME] = coatInfo;\r\n }\r\n resolve(node);\r\n });\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Registers the KHR_materials_coat glTF serializer extension with the {@link GLTFExporter}.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function RegisterKHR_materials_coat(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n GLTFExporter.RegisterExtension(NAME, (exporter) => new KHR_materials_coat(exporter));\r\n}\r\n"]}
@@ -0,0 +1,5 @@
1
+ /**
2
+ * Re-exports the pure implementation and applies the runtime registration side effect.
3
+ * Import "./KHR_materials_scatter.pure" for tree-shakeable, side-effect-free usage.
4
+ */
5
+ export * from "./KHR_materials_scatter.pure.js";
@@ -0,0 +1,8 @@
1
+ /**
2
+ * Re-exports the pure implementation and applies the runtime registration side effect.
3
+ * Import "./KHR_materials_scatter.pure" for tree-shakeable, side-effect-free usage.
4
+ */
5
+ export * from "./KHR_materials_scatter.pure.js";
6
+ import { RegisterKHR_materials_scatter } from "./KHR_materials_scatter.pure.js";
7
+ RegisterKHR_materials_scatter();
8
+ //# sourceMappingURL=KHR_materials_scatter.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"KHR_materials_scatter.js","sourceRoot":"","sources":["../../../../../../dev/serializers/src/glTF/2.0/Extensions/KHR_materials_scatter.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,cAAc,8BAA8B,CAAC;AAE7C,OAAO,EAAE,6BAA6B,EAAE,MAAM,8BAA8B,CAAC;AAC7E,6BAA6B,EAAE,CAAC","sourcesContent":["/**\r\n * Re-exports the pure implementation and applies the runtime registration side effect.\r\n * Import \"./KHR_materials_scatter.pure\" for tree-shakeable, side-effect-free usage.\r\n */\r\nexport * from \"./KHR_materials_scatter.pure\";\r\n\r\nimport { RegisterKHR_materials_scatter } from \"./KHR_materials_scatter.pure\";\r\nRegisterKHR_materials_scatter();\r\n"]}
@@ -0,0 +1,120 @@
1
+ import { type IMaterial } from "babylonjs-gltf2interface";
2
+ import { type IGLTFExporterExtensionV2 } from "../glTFExporterExtension.js";
3
+ import { GLTFExporter } from "../glTFExporter.js";
4
+ import { type Material } from "@onerjs/core/Materials/material.js";
5
+ import { type BaseTexture } from "@onerjs/core/Materials/Textures/baseTexture.js";
6
+ /**
7
+ * TODO: In-progress specification
8
+ * [Specification](https://github.com/KhronosGroup/glTF/blob/7ea427ed55d44427e83c0a6d1c87068b1a4151c5/extensions/2.0/Khronos/KHR_materials_scatter/README.md)
9
+ */
10
+ export declare class KHR_materials_scatter implements IGLTFExporterExtensionV2 {
11
+ /** Name of this extension */
12
+ readonly name = "KHR_materials_scatter";
13
+ /** Defines whether this extension is enabled */
14
+ enabled: boolean;
15
+ /** Defines whether this extension is required */
16
+ required: boolean;
17
+ private _exporter;
18
+ private _wasUsed;
19
+ private _scatterResults;
20
+ constructor(exporter: GLTFExporter);
21
+ dispose(): void;
22
+ /** @internal */
23
+ get wasUsed(): boolean;
24
+ /**
25
+ * After exporting a material, bake the combined multi-scatter color texture (if any).
26
+ * @param context GLTF context of the material
27
+ * @param node exported GLTF node
28
+ * @param babylonMaterial corresponding babylon material
29
+ * @returns array of additional textures to export
30
+ */
31
+ postExportMaterialAdditionalTexturesAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<BaseTexture[]>;
32
+ private _isExtensionEnabled;
33
+ /**
34
+ * Bake the KHR_materials_scatter data for an OpenPBR material, dispatching on thin-walled vs volumetric.
35
+ * @param mat the OpenPBR material to bake scatter data for
36
+ * @returns the scatter strength, multi-scatter color, and anisotropy (constants and/or baked textures)
37
+ */
38
+ private _bakeScatterAsync;
39
+ /**
40
+ * Per-pixel transmission fraction operand `T / (T + S(1 - T))` (= `T / (1 - (1 - T)(1 - S))`) from the
41
+ * (possibly textured) transmission weight `T` and subsurface weight `S`. Folds to a constant when
42
+ * neither weight has a texture. The subsurface fraction is `1 - transmissionFraction`. Weights are read
43
+ * from the glTF-convention channels (transmission R; subsurface A when packed in alpha, otherwise R).
44
+ * The fraction is computed in one fused pass into a floating-point target (when supported), so small
45
+ * weights don't cancel out in 8-bit intermediates; callers quantize only their final output.
46
+ * @param mat the OpenPBR material whose weights drive the fraction
47
+ * @returns an operand carrying the transmission fraction (constant or baked texture)
48
+ */
49
+ private _computeTransmissionFractionAsync;
50
+ /**
51
+ * Bake the constant slab fractions used only for the scatter anisotropy blend (glTF has no
52
+ * anisotropy texture, so anisotropy always uses the constant weights).
53
+ * @param mat the OpenPBR material whose constant weights drive the fractions
54
+ * @returns the constant transmission and subsurface fractions of the dielectric
55
+ */
56
+ private _constantFractions;
57
+ /**
58
+ * Volumetric scatter: glTF stores a single multi-scatter color blended from the transmission and
59
+ * subsurface slabs, with `scatterStrength = 1`.
60
+ *
61
+ * OpenPBR represents the two slabs as:
62
+ * - The transmission slab stores `transmission_scatter = extinction * singleScatterAlbedo` (OpenPBR 1.1),
63
+ * where the renderer's extinction is `-log(transmissionColor)` with the absorption shifted to be
64
+ * non-negative. We recover the single-scatter albedo by dividing the scattering coefficient by the
65
+ * extinction emitted by KHR_materials_volume (which the importer multiplies back), then convert it
66
+ * to a multi-scatter albedo (the quantity KHR_materials_scatter stores). glTF attenuation can't be
67
+ * textured, so the emitted extinction is derived from the untextured factors; texels whose scattering
68
+ * coefficient exceeds it are approximated by clamping the albedo to one. Without a transmission depth
69
+ * no extinction is emitted, so the per-texel renderer extinction is used instead.
70
+ * - The subsurface slab stores `subsurface_color`, which is already a multi-scatter albedo.
71
+ *
72
+ * The two are blended by `lerp(subsurface, transmission, transmissionFraction)` (the two fractions
73
+ * sum to one). The whole computation is exact per-pixel when any slab or weight carries a texture,
74
+ * and folds to a constant factor when none do.
75
+ *
76
+ * TODO: OpenPBR 1.2 will define `transmission_scatter` as the single-scatter albedo directly,
77
+ * which removes the extinction division below.
78
+ * @param mat the OpenPBR material to bake volumetric scatter data for
79
+ * @returns scatter strength (always 1), the blended multi-scatter color, and blended anisotropy
80
+ */
81
+ private _bakeVolumetricScatterAsync;
82
+ /**
83
+ * Read back a texture and return the maximum of each RGB channel.
84
+ * @param texture the texture to read (unsigned-byte, or floating-point read back as 32-bit floats)
85
+ * @returns the per-channel maxima, normalized to [0, 1] for unsigned-byte textures
86
+ */
87
+ private _readChannelMaximaAsync;
88
+ /**
89
+ * Thin-walled scatter: there is no volumetric slab, so the multi-scatter color is simply
90
+ * `subsurface_color` and the scatter strength is the subsurface fraction of the dielectric
91
+ * `S(1-T) / (1 - (1-T)(1-S))` (= `1 - transmissionFraction`). This is the exact inverse of the
92
+ * loader's thin-walled `ThinWalledScatterWeightsAsync`, so it round-trips.
93
+ * @param mat the OpenPBR material to bake thin-walled scatter data for
94
+ * @returns the subsurface fraction as scatter strength, subsurface_color as multi-scatter color, and subsurface anisotropy
95
+ */
96
+ private _bakeThinWalledScatterAsync;
97
+ /**
98
+ * glTF reads multiscatterColorTexture as sRGB, but the exporter writes texels as stored. Linear textures and
99
+ * hardware sRGB buffers both sample as linear values, so bake their RGB into a new sRGB-encoded texture that
100
+ * keeps the source UV set, wrap modes and transform. Textures that already store sRGB bytes need no change.
101
+ * @param name the name of the encoded texture
102
+ * @param texture the source color texture, which is not modified or disposed
103
+ * @param outputOptions render-target options for the encoded texture
104
+ * @returns a new texture owned by the caller, or null when the source can be exported as-is
105
+ */
106
+ private _encodeColorTextureAsSrgbAsync;
107
+ /**
108
+ * After exporting a material
109
+ * @param context GLTF context of the material
110
+ * @param node exported GLTF node
111
+ * @param babylonMaterial corresponding babylon material
112
+ * @returns promise that resolves with the updated node
113
+ */
114
+ postExportMaterialAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<IMaterial>;
115
+ }
116
+ /**
117
+ * Registers the KHR_materials_scatter glTF serializer extension with the {@link GLTFExporter}.
118
+ * Safe to call multiple times; only the first call has an effect.
119
+ */
120
+ export declare function RegisterKHR_materials_scatter(): void;