@onerjs/serializers 8.53.4 → 8.53.6

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Files changed (197) hide show
  1. package/3MF/core/model/3mf.js +666 -270
  2. package/3MF/core/model/3mf.js.map +1 -1
  3. package/3MF/core/model/3mf.opc.js +142 -62
  4. package/3MF/core/model/3mf.opc.js.map +1 -1
  5. package/3MF/core/model/pure.d.ts +8 -0
  6. package/3MF/core/model/pure.js +9 -0
  7. package/3MF/core/model/pure.js.map +1 -0
  8. package/3MF/core/pure.d.ts +3 -0
  9. package/3MF/core/pure.js +5 -0
  10. package/3MF/core/pure.js.map +1 -0
  11. package/3MF/core/xml/pure.d.ts +7 -0
  12. package/3MF/core/xml/pure.js +8 -0
  13. package/3MF/core/xml/pure.js.map +1 -0
  14. package/3MF/core/xml/xml.interfaces.d.ts +52 -11
  15. package/3MF/core/xml/xml.interfaces.js +24 -8
  16. package/3MF/core/xml/xml.interfaces.js.map +1 -1
  17. package/3MF/pure.d.ts +4 -0
  18. package/3MF/pure.js +6 -0
  19. package/3MF/pure.js.map +1 -0
  20. package/BVH/pure.d.ts +2 -0
  21. package/BVH/pure.js +3 -0
  22. package/BVH/pure.js.map +1 -0
  23. package/OBJ/objSerializer.d.ts +2 -1
  24. package/OBJ/objSerializer.js +3 -2
  25. package/OBJ/objSerializer.js.map +1 -1
  26. package/OBJ/pure.d.ts +2 -0
  27. package/OBJ/pure.js +3 -0
  28. package/OBJ/pure.js.map +1 -0
  29. package/USDZ/pure.d.ts +2 -0
  30. package/USDZ/pure.js +4 -0
  31. package/USDZ/pure.js.map +1 -0
  32. package/glTF/2.0/Extensions/EXT_lights_area.d.ts +3 -37
  33. package/glTF/2.0/Extensions/EXT_lights_area.js +5 -130
  34. package/glTF/2.0/Extensions/EXT_lights_area.js.map +1 -1
  35. package/glTF/2.0/Extensions/EXT_lights_area.pure.d.ts +44 -0
  36. package/glTF/2.0/Extensions/EXT_lights_area.pure.js +145 -0
  37. package/glTF/2.0/Extensions/EXT_lights_area.pure.js.map +1 -0
  38. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +4 -38
  39. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +6 -138
  40. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
  41. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.pure.d.ts +44 -0
  42. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.pure.js +151 -0
  43. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.pure.js.map +1 -0
  44. package/glTF/2.0/Extensions/EXT_texture_avif.d.ts +3 -15
  45. package/glTF/2.0/Extensions/EXT_texture_avif.js +5 -38
  46. package/glTF/2.0/Extensions/EXT_texture_avif.js.map +1 -1
  47. package/glTF/2.0/Extensions/EXT_texture_avif.pure.d.ts +27 -0
  48. package/glTF/2.0/Extensions/EXT_texture_avif.pure.js +58 -0
  49. package/glTF/2.0/Extensions/EXT_texture_avif.pure.js.map +1 -0
  50. package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +3 -14
  51. package/glTF/2.0/Extensions/EXT_texture_webp.js +5 -37
  52. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
  53. package/glTF/2.0/Extensions/EXT_texture_webp.pure.d.ts +26 -0
  54. package/glTF/2.0/Extensions/EXT_texture_webp.pure.js +57 -0
  55. package/glTF/2.0/Extensions/EXT_texture_webp.pure.js.map +1 -0
  56. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +3 -30
  57. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +5 -128
  58. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
  59. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.pure.d.ts +37 -0
  60. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.pure.js +143 -0
  61. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.pure.js.map +1 -0
  62. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +3 -37
  63. package/glTF/2.0/Extensions/KHR_lights_punctual.js +5 -142
  64. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
  65. package/glTF/2.0/Extensions/KHR_lights_punctual.pure.d.ts +44 -0
  66. package/glTF/2.0/Extensions/KHR_lights_punctual.pure.js +157 -0
  67. package/glTF/2.0/Extensions/KHR_lights_punctual.pure.js.map +1 -0
  68. package/glTF/2.0/Extensions/KHR_materials_anisotropy.d.ts +3 -30
  69. package/glTF/2.0/Extensions/KHR_materials_anisotropy.js +5 -177
  70. package/glTF/2.0/Extensions/KHR_materials_anisotropy.js.map +1 -1
  71. package/glTF/2.0/Extensions/KHR_materials_anisotropy.pure.d.ts +37 -0
  72. package/glTF/2.0/Extensions/KHR_materials_anisotropy.pure.js +192 -0
  73. package/glTF/2.0/Extensions/KHR_materials_anisotropy.pure.js.map +1 -0
  74. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +3 -30
  75. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +5 -251
  76. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
  77. package/glTF/2.0/Extensions/KHR_materials_clearcoat.pure.d.ts +37 -0
  78. package/glTF/2.0/Extensions/KHR_materials_clearcoat.pure.js +266 -0
  79. package/glTF/2.0/Extensions/KHR_materials_clearcoat.pure.js.map +1 -0
  80. package/glTF/2.0/Extensions/KHR_materials_coat.d.ts +3 -30
  81. package/glTF/2.0/Extensions/KHR_materials_coat.js +5 -380
  82. package/glTF/2.0/Extensions/KHR_materials_coat.js.map +1 -1
  83. package/glTF/2.0/Extensions/KHR_materials_coat.pure.d.ts +37 -0
  84. package/glTF/2.0/Extensions/KHR_materials_coat.pure.js +395 -0
  85. package/glTF/2.0/Extensions/KHR_materials_coat.pure.js.map +1 -0
  86. package/glTF/2.0/Extensions/KHR_materials_diffuse_roughness.d.ts +3 -22
  87. package/glTF/2.0/Extensions/KHR_materials_diffuse_roughness.js +5 -75
  88. package/glTF/2.0/Extensions/KHR_materials_diffuse_roughness.js.map +1 -1
  89. package/glTF/2.0/Extensions/KHR_materials_diffuse_roughness.pure.d.ts +29 -0
  90. package/glTF/2.0/Extensions/KHR_materials_diffuse_roughness.pure.js +90 -0
  91. package/glTF/2.0/Extensions/KHR_materials_diffuse_roughness.pure.js.map +1 -0
  92. package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.d.ts +3 -38
  93. package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.js +5 -115
  94. package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.js.map +1 -1
  95. package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.pure.d.ts +45 -0
  96. package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.pure.js +130 -0
  97. package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.pure.js.map +1 -0
  98. package/glTF/2.0/Extensions/KHR_materials_dispersion.d.ts +3 -29
  99. package/glTF/2.0/Extensions/KHR_materials_dispersion.js +5 -60
  100. package/glTF/2.0/Extensions/KHR_materials_dispersion.js.map +1 -1
  101. package/glTF/2.0/Extensions/KHR_materials_dispersion.pure.d.ts +36 -0
  102. package/glTF/2.0/Extensions/KHR_materials_dispersion.pure.js +75 -0
  103. package/glTF/2.0/Extensions/KHR_materials_dispersion.pure.js.map +1 -0
  104. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +3 -25
  105. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +5 -54
  106. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
  107. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.pure.d.ts +32 -0
  108. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.pure.js +69 -0
  109. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.pure.js.map +1 -0
  110. package/glTF/2.0/Extensions/KHR_materials_fuzz.d.ts +3 -30
  111. package/glTF/2.0/Extensions/KHR_materials_fuzz.js +5 -191
  112. package/glTF/2.0/Extensions/KHR_materials_fuzz.js.map +1 -1
  113. package/glTF/2.0/Extensions/KHR_materials_fuzz.pure.d.ts +37 -0
  114. package/glTF/2.0/Extensions/KHR_materials_fuzz.pure.js +206 -0
  115. package/glTF/2.0/Extensions/KHR_materials_fuzz.pure.js.map +1 -0
  116. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +3 -27
  117. package/glTF/2.0/Extensions/KHR_materials_ior.js +5 -67
  118. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
  119. package/glTF/2.0/Extensions/KHR_materials_ior.pure.d.ts +34 -0
  120. package/glTF/2.0/Extensions/KHR_materials_ior.pure.js +81 -0
  121. package/glTF/2.0/Extensions/KHR_materials_ior.pure.js.map +1 -0
  122. package/glTF/2.0/Extensions/KHR_materials_iridescence.d.ts +3 -22
  123. package/glTF/2.0/Extensions/KHR_materials_iridescence.js +5 -100
  124. package/glTF/2.0/Extensions/KHR_materials_iridescence.js.map +1 -1
  125. package/glTF/2.0/Extensions/KHR_materials_iridescence.pure.d.ts +29 -0
  126. package/glTF/2.0/Extensions/KHR_materials_iridescence.pure.js +115 -0
  127. package/glTF/2.0/Extensions/KHR_materials_iridescence.pure.js.map +1 -0
  128. package/glTF/2.0/Extensions/KHR_materials_openpbr.d.ts +3 -25
  129. package/glTF/2.0/Extensions/KHR_materials_openpbr.js +5 -41
  130. package/glTF/2.0/Extensions/KHR_materials_openpbr.js.map +1 -1
  131. package/glTF/2.0/Extensions/KHR_materials_openpbr.pure.d.ts +32 -0
  132. package/glTF/2.0/Extensions/KHR_materials_openpbr.pure.js +56 -0
  133. package/glTF/2.0/Extensions/KHR_materials_openpbr.pure.js.map +1 -0
  134. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +3 -22
  135. package/glTF/2.0/Extensions/KHR_materials_sheen.js +5 -63
  136. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
  137. package/glTF/2.0/Extensions/KHR_materials_sheen.pure.d.ts +29 -0
  138. package/glTF/2.0/Extensions/KHR_materials_sheen.pure.js +78 -0
  139. package/glTF/2.0/Extensions/KHR_materials_sheen.pure.js.map +1 -0
  140. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +3 -39
  141. package/glTF/2.0/Extensions/KHR_materials_specular.js +5 -123
  142. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
  143. package/glTF/2.0/Extensions/KHR_materials_specular.pure.d.ts +46 -0
  144. package/glTF/2.0/Extensions/KHR_materials_specular.pure.js +138 -0
  145. package/glTF/2.0/Extensions/KHR_materials_specular.pure.js.map +1 -0
  146. package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +3 -38
  147. package/glTF/2.0/Extensions/KHR_materials_transmission.js +5 -145
  148. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
  149. package/glTF/2.0/Extensions/KHR_materials_transmission.pure.d.ts +45 -0
  150. package/glTF/2.0/Extensions/KHR_materials_transmission.pure.js +160 -0
  151. package/glTF/2.0/Extensions/KHR_materials_transmission.pure.js.map +1 -0
  152. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +3 -18
  153. package/glTF/2.0/Extensions/KHR_materials_unlit.js +5 -43
  154. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
  155. package/glTF/2.0/Extensions/KHR_materials_unlit.pure.d.ts +25 -0
  156. package/glTF/2.0/Extensions/KHR_materials_unlit.pure.js +58 -0
  157. package/glTF/2.0/Extensions/KHR_materials_unlit.pure.js.map +1 -0
  158. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +3 -38
  159. package/glTF/2.0/Extensions/KHR_materials_volume.js +5 -169
  160. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
  161. package/glTF/2.0/Extensions/KHR_materials_volume.pure.d.ts +45 -0
  162. package/glTF/2.0/Extensions/KHR_materials_volume.pure.js +184 -0
  163. package/glTF/2.0/Extensions/KHR_materials_volume.pure.js.map +1 -0
  164. package/glTF/2.0/Extensions/KHR_materials_volume_scatter.d.ts +3 -38
  165. package/glTF/2.0/Extensions/KHR_materials_volume_scatter.js +5 -130
  166. package/glTF/2.0/Extensions/KHR_materials_volume_scatter.js.map +1 -1
  167. package/glTF/2.0/Extensions/KHR_materials_volume_scatter.pure.d.ts +45 -0
  168. package/glTF/2.0/Extensions/KHR_materials_volume_scatter.pure.js +145 -0
  169. package/glTF/2.0/Extensions/KHR_materials_volume_scatter.pure.js.map +1 -0
  170. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +3 -14
  171. package/glTF/2.0/Extensions/KHR_texture_basisu.js +5 -37
  172. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
  173. package/glTF/2.0/Extensions/KHR_texture_basisu.pure.d.ts +26 -0
  174. package/glTF/2.0/Extensions/KHR_texture_basisu.pure.js +57 -0
  175. package/glTF/2.0/Extensions/KHR_texture_basisu.pure.js.map +1 -0
  176. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +3 -19
  177. package/glTF/2.0/Extensions/KHR_texture_transform.js +5 -90
  178. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
  179. package/glTF/2.0/Extensions/KHR_texture_transform.pure.d.ts +26 -0
  180. package/glTF/2.0/Extensions/KHR_texture_transform.pure.js +105 -0
  181. package/glTF/2.0/Extensions/KHR_texture_transform.pure.js.map +1 -0
  182. package/glTF/2.0/Extensions/pure.d.ts +26 -0
  183. package/glTF/2.0/Extensions/pure.js +27 -0
  184. package/glTF/2.0/Extensions/pure.js.map +1 -0
  185. package/glTF/2.0/pure.d.ts +5 -0
  186. package/glTF/2.0/pure.js +7 -0
  187. package/glTF/2.0/pure.js.map +1 -0
  188. package/glTF/pure.d.ts +3 -0
  189. package/glTF/pure.js +5 -0
  190. package/glTF/pure.js.map +1 -0
  191. package/package.json +3 -3
  192. package/pure.d.ts +7 -0
  193. package/pure.js +9 -0
  194. package/pure.js.map +1 -0
  195. package/stl/pure.d.ts +2 -0
  196. package/stl/pure.js +3 -0
  197. package/stl/pure.js.map +1 -0
package/3MF/pure.d.ts ADDED
@@ -0,0 +1,4 @@
1
+ /** Pure barrel — re-exports only side-effect-free modules */
2
+ export * from "./core/pure.js";
3
+ export * from "./3mfSerializer.js";
4
+ export * from "./3mfSerializer.configuration.js";
package/3MF/pure.js ADDED
@@ -0,0 +1,6 @@
1
+ /** Pure barrel — re-exports only side-effect-free modules */
2
+ /* eslint-disable @typescript-eslint/no-restricted-imports */
3
+ export * from "./core/pure.js";
4
+ export * from "./3mfSerializer.js";
5
+ export * from "./3mfSerializer.configuration.js";
6
+ //# sourceMappingURL=pure.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pure.js","sourceRoot":"","sources":["../../../../dev/serializers/src/3MF/pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,6DAA6D;AAC7D,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,+BAA+B,CAAC","sourcesContent":["/** Pure barrel — re-exports only side-effect-free modules */\n/* eslint-disable @typescript-eslint/no-restricted-imports */\nexport * from \"./core/pure\";\nexport * from \"./3mfSerializer\";\nexport * from \"./3mfSerializer.configuration\";\n"]}
package/BVH/pure.d.ts ADDED
@@ -0,0 +1,2 @@
1
+ /** Pure barrel — re-exports only side-effect-free modules */
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+ export * from "./bvhSerializer.js";
package/BVH/pure.js ADDED
@@ -0,0 +1,3 @@
1
+ /** Pure barrel — re-exports only side-effect-free modules */
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+ export * from "./bvhSerializer.js";
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+ //# sourceMappingURL=pure.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pure.js","sourceRoot":"","sources":["../../../../dev/serializers/src/BVH/pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,cAAc,iBAAiB,CAAC","sourcesContent":["/** Pure barrel — re-exports only side-effect-free modules */\nexport * from \"./bvhSerializer\";\n"]}
@@ -15,7 +15,8 @@ export declare class OBJExport {
15
15
  /**
16
16
  * Exports the material(s) of a mesh in .MTL file format (text)
17
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  * @param mesh defines the mesh to extract the material from
18
+ * @param materialName defines the name of the material in the output (default is 'mat1')
18
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  * @returns the mtl content
19
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  */
20
- static MTL(mesh: Mesh): string;
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+ static MTL(mesh: Mesh, materialName?: string): string;
21
22
  }
@@ -118,13 +118,14 @@ export class OBJExport {
118
118
  /**
119
119
  * Exports the material(s) of a mesh in .MTL file format (text)
120
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  * @param mesh defines the mesh to extract the material from
121
+ * @param materialName defines the name of the material in the output (default is 'mat1')
121
122
  * @returns the mtl content
122
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  */
123
124
  //TODO: Export the materials of mesh array
124
- static MTL(mesh) {
125
+ static MTL(mesh, materialName = "mat1") {
125
126
  const output = [];
126
127
  const m = mesh.material;
127
- output.push("newmtl mat1");
128
+ output.push("newmtl " + materialName);
128
129
  output.push(" Ns " + m.specularPower.toFixed(4));
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  output.push(" Ni 1.5000");
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  output.push(" d " + m.alpha.toFixed(4));
@@ -1 +1 @@
1
- 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{ type Nullable } from \"core/types\";\r\nimport { Matrix } from \"core/Maths/math.vector\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport { type StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport { type Geometry } from \"core/Meshes/geometry\";\r\nimport { type Mesh } from \"core/Meshes/mesh\";\r\nimport { Material } from \"core/Materials/material\";\r\n\r\n/**\r\n * Class for generating OBJ data from a Babylon scene.\r\n */\r\nexport class OBJExport {\r\n /**\r\n * Exports the geometry of a Mesh array in .OBJ file format (text)\r\n * @param meshes defines the list of meshes to serialize\r\n * @param materials defines if materials should be exported\r\n * @param matlibname defines the name of the associated mtl file\r\n * @param globalposition defines if the exported positions are globals or local to the exported mesh\r\n * @returns the OBJ content\r\n */\r\n public static OBJ(meshes: Mesh[], materials?: boolean, matlibname?: string, globalposition?: boolean): string {\r\n const output: string[] = [];\r\n let v = 1;\r\n // keep track of uv index in case mixed meshes are passed in\r\n let textureV = 1;\r\n\r\n if (materials) {\r\n if (!matlibname) {\r\n matlibname = \"mat\";\r\n }\r\n output.push(\"mtllib \" + matlibname + \".mtl\");\r\n }\r\n for (let j = 0; j < meshes.length; j++) {\r\n const mesh = meshes[j];\r\n const objectName = mesh.name || `mesh${j}}`;\r\n output.push(`o ${objectName}`);\r\n\r\n //Uses the position of the item in the scene, to the file (this back to normal in the end)\r\n let inverseTransform: Nullable<Matrix> = null;\r\n if (globalposition) {\r\n const transform = mesh.computeWorldMatrix(true);\r\n inverseTransform = new Matrix();\r\n transform.invertToRef(inverseTransform);\r\n\r\n mesh.bakeTransformIntoVertices(transform);\r\n }\r\n\r\n //TODO: submeshes (groups)\r\n //TODO: smoothing groups (s 1, s off);\r\n if (materials) {\r\n const mat = mesh.material;\r\n\r\n if (mat) {\r\n output.push(\"usemtl \" + mat.id);\r\n }\r\n }\r\n const g: Nullable<Geometry> = mesh.geometry;\r\n\r\n if (!g) {\r\n Tools.Warn(\"No geometry is present on the mesh\");\r\n continue;\r\n }\r\n\r\n const trunkVerts = g.getVerticesData(\"position\");\r\n const trunkNormals = g.getVerticesData(\"normal\");\r\n const trunkUV = g.getVerticesData(\"uv\");\r\n const trunkFaces = g.getIndices();\r\n let currentV = 0;\r\n let currentTextureV = 0;\r\n\r\n if (!trunkVerts || !trunkFaces) {\r\n Tools.Warn(\"There are no position vertices or indices on the mesh!\");\r\n continue;\r\n }\r\n\r\n const useRightHandedSystem = meshes[0].getScene().useRightHandedSystem;\r\n const handednessSign = useRightHandedSystem ? 1 : -1;\r\n\r\n for (let i = 0; i < trunkVerts.length; i += 3) {\r\n output.push(\"v \" + trunkVerts[i] * handednessSign + \" \" + trunkVerts[i + 1] + \" \" + trunkVerts[i + 2]);\r\n currentV++;\r\n }\r\n\r\n if (trunkNormals != null) {\r\n for (let i = 0; i < trunkNormals.length; i += 3) {\r\n output.push(\"vn \" + trunkNormals[i] * handednessSign + \" \" + trunkNormals[i + 1] + \" \" + trunkNormals[i + 2]);\r\n }\r\n }\r\n if (trunkUV != null) {\r\n for (let i = 0; i < trunkUV.length; i += 2) {\r\n output.push(\"vt \" + trunkUV[i] + \" \" + trunkUV[i + 1]);\r\n currentTextureV++;\r\n }\r\n }\r\n\r\n const blanks: string[] = [\"\", \"\", \"\"];\r\n const material = mesh.material || mesh.getScene().defaultMaterial;\r\n\r\n const sideOrientation = material._getEffectiveOrientation(mesh);\r\n const [offset1, offset2] = sideOrientation === Material.ClockWiseSideOrientation ? [2, 1] : [1, 2];\r\n\r\n for (let i = 0; i < trunkFaces.length; i += 3) {\r\n const indices = [String(trunkFaces[i] + v), String(trunkFaces[i + offset1] + v), String(trunkFaces[i + offset2] + v)];\r\n const textureIndices = [String(trunkFaces[i] + textureV), String(trunkFaces[i + offset1] + textureV), String(trunkFaces[i + offset2] + textureV)];\r\n\r\n const facePositions = indices;\r\n const faceUVs = trunkUV != null ? textureIndices : blanks;\r\n const faceNormals = trunkNormals != null ? indices : blanks;\r\n\r\n output.push(\r\n \"f \" +\r\n facePositions[0] +\r\n \"/\" +\r\n faceUVs[0] +\r\n \"/\" +\r\n faceNormals[0] +\r\n \" \" +\r\n facePositions[1] +\r\n \"/\" +\r\n faceUVs[1] +\r\n \"/\" +\r\n faceNormals[1] +\r\n \" \" +\r\n facePositions[2] +\r\n \"/\" +\r\n faceUVs[2] +\r\n \"/\" +\r\n faceNormals[2]\r\n );\r\n }\r\n //back de previous matrix, to not change the original mesh in the scene\r\n if (globalposition && inverseTransform) {\r\n mesh.bakeTransformIntoVertices(inverseTransform);\r\n }\r\n v += currentV;\r\n textureV += currentTextureV;\r\n }\r\n const text: string = output.join(\"\\n\");\r\n return text;\r\n }\r\n\r\n /**\r\n * Exports the material(s) of a mesh in .MTL file format (text)\r\n * @param mesh defines the mesh to extract the material from\r\n * @returns the mtl content\r\n */\r\n //TODO: Export the materials of mesh array\r\n public static MTL(mesh: Mesh): string {\r\n const output = [];\r\n const m = <StandardMaterial>mesh.material;\r\n output.push(\"newmtl mat1\");\r\n output.push(\" Ns \" + m.specularPower.toFixed(4));\r\n output.push(\" Ni 1.5000\");\r\n output.push(\" d \" + m.alpha.toFixed(4));\r\n output.push(\" Tr 0.0000\");\r\n output.push(\" Tf 1.0000 1.0000 1.0000\");\r\n output.push(\" illum 2\");\r\n output.push(\" Ka \" + m.ambientColor.r.toFixed(4) + \" \" + m.ambientColor.g.toFixed(4) + \" \" + m.ambientColor.b.toFixed(4));\r\n output.push(\" Kd \" + m.diffuseColor.r.toFixed(4) + \" \" + m.diffuseColor.g.toFixed(4) + \" \" + m.diffuseColor.b.toFixed(4));\r\n output.push(\" Ks \" + m.specularColor.r.toFixed(4) + \" \" + m.specularColor.g.toFixed(4) + \" \" + m.specularColor.b.toFixed(4));\r\n output.push(\" Ke \" + m.emissiveColor.r.toFixed(4) + \" \" + m.emissiveColor.g.toFixed(4) + \" \" + m.emissiveColor.b.toFixed(4));\r\n\r\n //TODO: uv scale, offset, wrap\r\n //TODO: UV mirrored in Blender? second UV channel? lightMap? reflection textures?\r\n const uvscale = \"\";\r\n\r\n if (m.ambientTexture) {\r\n output.push(\" map_Ka \" + uvscale + m.ambientTexture.name);\r\n }\r\n\r\n if (m.diffuseTexture) {\r\n output.push(\" map_Kd \" + uvscale + m.diffuseTexture.name);\r\n //TODO: alpha testing, opacity in diffuse texture alpha channel (diffuseTexture.hasAlpha -> map_d)\r\n }\r\n\r\n if (m.specularTexture) {\r\n output.push(\" map_Ks \" + uvscale + m.specularTexture.name);\r\n /* TODO: glossiness = specular highlight component is in alpha channel of specularTexture. (???)\r\n if (m.useGlossinessFromSpecularMapAlpha) {\r\n output.push(\" map_Ns \"+uvscale + m.specularTexture.name);\r\n }\r\n */\r\n }\r\n\r\n /* TODO: emissive texture not in .MAT format (???)\r\n if (m.emissiveTexture) {\r\n output.push(\" map_d \"+uvscale+m.emissiveTexture.name);\r\n }\r\n */\r\n\r\n if (m.bumpTexture) {\r\n output.push(\" map_bump -imfchan z \" + uvscale + m.bumpTexture.name);\r\n }\r\n\r\n if (m.opacityTexture) {\r\n output.push(\" map_d \" + uvscale + m.opacityTexture.name);\r\n }\r\n\r\n const text = output.join(\"\\n\");\r\n return text;\r\n }\r\n}\r\n"]}
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boolean): string {\r\n const output: string[] = [];\r\n let v = 1;\r\n // keep track of uv index in case mixed meshes are passed in\r\n let textureV = 1;\r\n\r\n if (materials) {\r\n if (!matlibname) {\r\n matlibname = \"mat\";\r\n }\r\n output.push(\"mtllib \" + matlibname + \".mtl\");\r\n }\r\n for (let j = 0; j < meshes.length; j++) {\r\n const mesh = meshes[j];\r\n const objectName = mesh.name || `mesh${j}}`;\r\n output.push(`o ${objectName}`);\r\n\r\n //Uses the position of the item in the scene, to the file (this back to normal in the end)\r\n let inverseTransform: Nullable<Matrix> = null;\r\n if (globalposition) {\r\n const transform = mesh.computeWorldMatrix(true);\r\n inverseTransform = new Matrix();\r\n transform.invertToRef(inverseTransform);\r\n\r\n mesh.bakeTransformIntoVertices(transform);\r\n }\r\n\r\n //TODO: submeshes (groups)\r\n //TODO: smoothing groups (s 1, s off);\r\n if (materials) {\r\n const mat = mesh.material;\r\n\r\n if (mat) {\r\n output.push(\"usemtl \" + mat.id);\r\n }\r\n }\r\n const g: Nullable<Geometry> = mesh.geometry;\r\n\r\n if (!g) {\r\n Tools.Warn(\"No geometry is present on the mesh\");\r\n continue;\r\n }\r\n\r\n const trunkVerts = g.getVerticesData(\"position\");\r\n const trunkNormals = g.getVerticesData(\"normal\");\r\n const trunkUV = g.getVerticesData(\"uv\");\r\n const trunkFaces = g.getIndices();\r\n let currentV = 0;\r\n let currentTextureV = 0;\r\n\r\n if (!trunkVerts || !trunkFaces) {\r\n Tools.Warn(\"There are no position vertices or indices on the mesh!\");\r\n continue;\r\n }\r\n\r\n const useRightHandedSystem = meshes[0].getScene().useRightHandedSystem;\r\n const handednessSign = useRightHandedSystem ? 1 : -1;\r\n\r\n for (let i = 0; i < trunkVerts.length; i += 3) {\r\n output.push(\"v \" + trunkVerts[i] * handednessSign + \" \" + trunkVerts[i + 1] + \" \" + trunkVerts[i + 2]);\r\n currentV++;\r\n }\r\n\r\n if (trunkNormals != null) {\r\n for (let i = 0; i < trunkNormals.length; i += 3) {\r\n output.push(\"vn \" + trunkNormals[i] * handednessSign + \" \" + trunkNormals[i + 1] + \" \" + trunkNormals[i + 2]);\r\n }\r\n }\r\n if (trunkUV != null) {\r\n for (let i = 0; i < trunkUV.length; i += 2) {\r\n output.push(\"vt \" + trunkUV[i] + \" \" + trunkUV[i + 1]);\r\n currentTextureV++;\r\n }\r\n }\r\n\r\n const blanks: string[] = [\"\", \"\", \"\"];\r\n const material = mesh.material || mesh.getScene().defaultMaterial;\r\n\r\n const sideOrientation = material._getEffectiveOrientation(mesh);\r\n const [offset1, offset2] = sideOrientation === Material.ClockWiseSideOrientation ? [2, 1] : [1, 2];\r\n\r\n for (let i = 0; i < trunkFaces.length; i += 3) {\r\n const indices = [String(trunkFaces[i] + v), String(trunkFaces[i + offset1] + v), String(trunkFaces[i + offset2] + v)];\r\n const textureIndices = [String(trunkFaces[i] + textureV), String(trunkFaces[i + offset1] + textureV), String(trunkFaces[i + offset2] + textureV)];\r\n\r\n const facePositions = indices;\r\n const faceUVs = trunkUV != null ? textureIndices : blanks;\r\n const faceNormals = trunkNormals != null ? indices : blanks;\r\n\r\n output.push(\r\n \"f \" +\r\n facePositions[0] +\r\n \"/\" +\r\n faceUVs[0] +\r\n \"/\" +\r\n faceNormals[0] +\r\n \" \" +\r\n facePositions[1] +\r\n \"/\" +\r\n faceUVs[1] +\r\n \"/\" +\r\n faceNormals[1] +\r\n \" \" +\r\n facePositions[2] +\r\n \"/\" +\r\n faceUVs[2] +\r\n \"/\" +\r\n faceNormals[2]\r\n );\r\n }\r\n //back de previous matrix, to not change the original mesh in the scene\r\n if (globalposition && inverseTransform) {\r\n mesh.bakeTransformIntoVertices(inverseTransform);\r\n }\r\n v += currentV;\r\n textureV += currentTextureV;\r\n }\r\n const text: string = output.join(\"\\n\");\r\n return text;\r\n }\r\n\r\n /**\r\n * Exports the material(s) of a mesh in .MTL file format (text)\r\n * @param mesh defines the mesh to extract the material from\r\n * @param materialName defines the name of the material in the output (default is 'mat1')\r\n * @returns the mtl content\r\n */\r\n //TODO: Export the materials of mesh array\r\n public static MTL(mesh: Mesh, materialName: string = \"mat1\"): string {\r\n const output = [];\r\n const m = <StandardMaterial>mesh.material;\r\n output.push(\"newmtl \" + materialName);\r\n output.push(\" Ns \" + m.specularPower.toFixed(4));\r\n output.push(\" Ni 1.5000\");\r\n output.push(\" d \" + m.alpha.toFixed(4));\r\n output.push(\" Tr 0.0000\");\r\n output.push(\" Tf 1.0000 1.0000 1.0000\");\r\n output.push(\" illum 2\");\r\n output.push(\" Ka \" + m.ambientColor.r.toFixed(4) + \" \" + m.ambientColor.g.toFixed(4) + \" \" + m.ambientColor.b.toFixed(4));\r\n output.push(\" Kd \" + m.diffuseColor.r.toFixed(4) + \" \" + m.diffuseColor.g.toFixed(4) + \" \" + m.diffuseColor.b.toFixed(4));\r\n output.push(\" Ks \" + m.specularColor.r.toFixed(4) + \" \" + m.specularColor.g.toFixed(4) + \" \" + m.specularColor.b.toFixed(4));\r\n output.push(\" Ke \" + m.emissiveColor.r.toFixed(4) + \" \" + m.emissiveColor.g.toFixed(4) + \" \" + m.emissiveColor.b.toFixed(4));\r\n\r\n //TODO: uv scale, offset, wrap\r\n //TODO: UV mirrored in Blender? second UV channel? lightMap? reflection textures?\r\n const uvscale = \"\";\r\n\r\n if (m.ambientTexture) {\r\n output.push(\" map_Ka \" + uvscale + m.ambientTexture.name);\r\n }\r\n\r\n if (m.diffuseTexture) {\r\n output.push(\" map_Kd \" + uvscale + m.diffuseTexture.name);\r\n //TODO: alpha testing, opacity in diffuse texture alpha channel (diffuseTexture.hasAlpha -> map_d)\r\n }\r\n\r\n if (m.specularTexture) {\r\n output.push(\" map_Ks \" + uvscale + m.specularTexture.name);\r\n /* TODO: glossiness = specular highlight component is in alpha channel of specularTexture. (???)\r\n if (m.useGlossinessFromSpecularMapAlpha) {\r\n output.push(\" map_Ns \"+uvscale + m.specularTexture.name);\r\n }\r\n */\r\n }\r\n\r\n /* TODO: emissive texture not in .MAT format (???)\r\n if (m.emissiveTexture) {\r\n output.push(\" map_d \"+uvscale+m.emissiveTexture.name);\r\n }\r\n */\r\n\r\n if (m.bumpTexture) {\r\n output.push(\" map_bump -imfchan z \" + uvscale + m.bumpTexture.name);\r\n }\r\n\r\n if (m.opacityTexture) {\r\n output.push(\" map_d \" + uvscale + m.opacityTexture.name);\r\n }\r\n\r\n const text = output.join(\"\\n\");\r\n return text;\r\n }\r\n}\r\n"]}
package/OBJ/pure.d.ts ADDED
@@ -0,0 +1,2 @@
1
+ /** Pure barrel — re-exports only side-effect-free modules */
2
+ export * from "./objSerializer.js";
package/OBJ/pure.js ADDED
@@ -0,0 +1,3 @@
1
+ /** Pure barrel — re-exports only side-effect-free modules */
2
+ export * from "./objSerializer.js";
3
+ //# sourceMappingURL=pure.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pure.js","sourceRoot":"","sources":["../../../../dev/serializers/src/OBJ/pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,cAAc,iBAAiB,CAAC","sourcesContent":["/** Pure barrel — re-exports only side-effect-free modules */\nexport * from \"./objSerializer\";\n"]}
package/USDZ/pure.d.ts ADDED
@@ -0,0 +1,2 @@
1
+ /** Pure barrel — re-exports only side-effect-free modules */
2
+ export * from "./usdzExporter.js";
package/USDZ/pure.js ADDED
@@ -0,0 +1,4 @@
1
+ /** Pure barrel — re-exports only side-effect-free modules */
2
+ /* eslint-disable @typescript-eslint/no-restricted-imports */
3
+ export * from "./usdzExporter.js";
4
+ //# sourceMappingURL=pure.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pure.js","sourceRoot":"","sources":["../../../../dev/serializers/src/USDZ/pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,6DAA6D;AAC7D,cAAc,gBAAgB,CAAC","sourcesContent":["/** Pure barrel — re-exports only side-effect-free modules */\n/* eslint-disable @typescript-eslint/no-restricted-imports */\nexport * from \"./usdzExporter\";\n"]}
@@ -1,39 +1,5 @@
1
- import { type Nullable } from "@onerjs/core/types.js";
2
- import { type Node } from "@onerjs/core/node.js";
3
- import { type INode } from "babylonjs-gltf2interface";
4
- import { type IGLTFExporterExtensionV2 } from "../glTFExporterExtension.js";
5
- import { GLTFExporter } from "../glTFExporter.js";
6
1
  /**
7
- * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/EXT_lights_area/README.md)
2
+ * Re-exports the pure implementation and applies the runtime registration side effect.
3
+ * Import "./EXT_lights_area.pure" for tree-shakeable, side-effect-free usage.
8
4
  */
9
- export declare class EXT_lights_area implements IGLTFExporterExtensionV2 {
10
- /** The name of this extension. */
11
- readonly name = "EXT_lights_area";
12
- /** Defines whether this extension is enabled. */
13
- enabled: boolean;
14
- /** Defines whether this extension is required */
15
- required: boolean;
16
- /** Reference to the glTF exporter */
17
- private _exporter;
18
- private _lights;
19
- /**
20
- * @internal
21
- */
22
- constructor(exporter: GLTFExporter);
23
- /** @internal */
24
- dispose(): void;
25
- /** @internal */
26
- get wasUsed(): boolean;
27
- /** @internal */
28
- onExporting(): void;
29
- /**
30
- * Define this method to modify the default behavior when exporting a node
31
- * @param context The context when exporting the node
32
- * @param node glTF node
33
- * @param babylonNode BabylonJS node
34
- * @param nodeMap Node mapping of babylon node to glTF node index
35
- * @param convertToRightHanded Flag to convert the values to right-handed
36
- * @returns nullable INode promise
37
- */
38
- postExportNodeAsync(context: string, node: INode, babylonNode: Node, nodeMap: Map<Node, number>, convertToRightHanded: boolean): Promise<Nullable<INode>>;
39
- }
5
+ export * from "./EXT_lights_area.pure.js";
@@ -1,133 +1,8 @@
1
- import { Vector3, Quaternion, TmpVectors } from "@onerjs/core/Maths/math.vector.js";
2
- import { Light } from "@onerjs/core/Lights/light.js";
3
- import { GLTFExporter } from "../glTFExporter.js";
4
- import { Logger } from "@onerjs/core/Misc/logger.js";
5
- import { ConvertToRightHandedPosition, OmitDefaultValues, CollapseChildIntoParent, IsChildCollapsible } from "../glTFUtilities.js";
6
- const NAME = "EXT_lights_area";
7
- const DEFAULTS = {
8
- name: "",
9
- color: [1, 1, 1],
10
- intensity: 1,
11
- size: 1,
12
- };
13
- const RECTDEFAULTS = {
14
- aspect: 1,
15
- };
16
- const LIGHTDIRECTION = Vector3.Backward();
17
1
  /**
18
- * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/EXT_lights_area/README.md)
2
+ * Re-exports the pure implementation and applies the runtime registration side effect.
3
+ * Import "./EXT_lights_area.pure" for tree-shakeable, side-effect-free usage.
19
4
  */
20
- // eslint-disable-next-line @typescript-eslint/naming-convention
21
- export class EXT_lights_area {
22
- /**
23
- * @internal
24
- */
25
- constructor(exporter) {
26
- /** The name of this extension. */
27
- this.name = NAME;
28
- /** Defines whether this extension is enabled. */
29
- this.enabled = true;
30
- /** Defines whether this extension is required */
31
- this.required = false;
32
- this._exporter = exporter;
33
- }
34
- /** @internal */
35
- dispose() {
36
- this._lights = null;
37
- }
38
- /** @internal */
39
- get wasUsed() {
40
- return !!this._lights;
41
- }
42
- /** @internal */
43
- onExporting() {
44
- this._exporter._glTF.extensions[NAME] = this._lights;
45
- }
46
- /**
47
- * Define this method to modify the default behavior when exporting a node
48
- * @param context The context when exporting the node
49
- * @param node glTF node
50
- * @param babylonNode BabylonJS node
51
- * @param nodeMap Node mapping of babylon node to glTF node index
52
- * @param convertToRightHanded Flag to convert the values to right-handed
53
- * @returns nullable INode promise
54
- */
55
- async postExportNodeAsync(context, node, babylonNode, nodeMap, convertToRightHanded) {
56
- return await new Promise((resolve) => {
57
- if (!(babylonNode instanceof Light)) {
58
- resolve(node);
59
- return;
60
- }
61
- const lightType = babylonNode.getTypeID() == Light.LIGHTTYPEID_RECT_AREALIGHT ? "rect" /* EXTLightsArea_LightType.RECT */ : null;
62
- if (!lightType) {
63
- Logger.Warn(`${context}: Light ${babylonNode.name} is not supported in ${NAME}`);
64
- resolve(node);
65
- return;
66
- }
67
- const areaLight = babylonNode;
68
- if (areaLight.falloffType !== Light.FALLOFF_GLTF) {
69
- Logger.Warn(`${context}: Light falloff for ${babylonNode.name} does not match the ${NAME} specification!`);
70
- }
71
- // Set the node's translation and rotation here, since lights are not handled in exportNodeAsync
72
- if (!areaLight.position.equalsToFloats(0, 0, 0)) {
73
- const translation = TmpVectors.Vector3[0].copyFrom(areaLight.position);
74
- if (convertToRightHanded) {
75
- ConvertToRightHandedPosition(translation);
76
- }
77
- node.translation = translation.asArray();
78
- }
79
- // Represent the Babylon light's direction as a quaternion
80
- // relative to glTF lights' forward direction, (0, 0, -1).
81
- const direction = Vector3.Forward();
82
- if (convertToRightHanded) {
83
- ConvertToRightHandedPosition(direction);
84
- }
85
- const lightRotationQuaternion = Quaternion.FromUnitVectorsToRef(LIGHTDIRECTION, direction, TmpVectors.Quaternion[0]);
86
- if (!Quaternion.IsIdentity(lightRotationQuaternion)) {
87
- node.rotation = lightRotationQuaternion.asArray();
88
- }
89
- const light = {
90
- type: lightType,
91
- name: areaLight.name,
92
- color: areaLight.diffuse.asArray(),
93
- intensity: areaLight.intensity,
94
- size: areaLight.height,
95
- rect: {
96
- aspect: areaLight.width / areaLight.height,
97
- },
98
- };
99
- OmitDefaultValues(light, DEFAULTS);
100
- if (light.rect) {
101
- OmitDefaultValues(light.rect, RECTDEFAULTS);
102
- }
103
- this._lights || (this._lights = {
104
- lights: [],
105
- });
106
- this._lights.lights.push(light);
107
- const lightReference = {
108
- light: this._lights.lights.length - 1,
109
- };
110
- // Assign the light to its parent node, if possible, to condense the glTF
111
- // Why and when: the glTF loader generates a new parent TransformNode for each light node, which we should undo on export
112
- const parentBabylonNode = babylonNode.parent;
113
- if (parentBabylonNode && IsChildCollapsible(areaLight, parentBabylonNode)) {
114
- const parentNodeIndex = nodeMap.get(parentBabylonNode);
115
- if (parentNodeIndex) {
116
- // Combine the light's transformation with the parent's
117
- const parentNode = this._exporter._nodes[parentNodeIndex];
118
- CollapseChildIntoParent(node, parentNode);
119
- parentNode.extensions || (parentNode.extensions = {});
120
- parentNode.extensions[NAME] = lightReference;
121
- // Do not export the original node
122
- resolve(null);
123
- return;
124
- }
125
- }
126
- node.extensions || (node.extensions = {});
127
- node.extensions[NAME] = lightReference;
128
- resolve(node);
129
- });
130
- }
131
- }
132
- GLTFExporter.RegisterExtension(NAME, (exporter) => new EXT_lights_area(exporter));
5
+ export * from "./EXT_lights_area.pure.js";
6
+ import { RegisterEXT_lights_area } from "./EXT_lights_area.pure.js";
7
+ RegisterEXT_lights_area();
133
8
  //# sourceMappingURL=EXT_lights_area.js.map
@@ -1 +1 @@
1
- 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{ type Nullable } from \"core/types\";\r\nimport { Vector3, Quaternion, TmpVectors } from \"core/Maths/math.vector\";\r\nimport { Light } from \"core/Lights/light\";\r\nimport { type Node } from \"core/node\";\r\nimport { type INode, type IEXTLightsArea_LightReference, type IEXTLightsArea_Light, type IEXTLightsArea, EXTLightsArea_LightType } from \"babylonjs-gltf2interface\";\r\nimport { type IGLTFExporterExtensionV2 } from \"../glTFExporterExtension\";\r\nimport { GLTFExporter } from \"../glTFExporter\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { ConvertToRightHandedPosition, OmitDefaultValues, CollapseChildIntoParent, IsChildCollapsible } from \"../glTFUtilities\";\r\nimport { type RectAreaLight } from \"core/Lights/rectAreaLight\";\r\n\r\nconst NAME = \"EXT_lights_area\";\r\nconst DEFAULTS: Omit<IEXTLightsArea_Light, \"type\"> = {\r\n name: \"\",\r\n color: [1, 1, 1],\r\n intensity: 1,\r\n size: 1,\r\n};\r\nconst RECTDEFAULTS: NonNullable<IEXTLightsArea_Light[\"rect\"]> = {\r\n aspect: 1,\r\n};\r\nconst LIGHTDIRECTION = Vector3.Backward();\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/EXT_lights_area/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class EXT_lights_area implements IGLTFExporterExtensionV2 {\r\n /** The name of this extension. */\r\n public readonly name = NAME;\r\n\r\n /** Defines whether this extension is enabled. */\r\n public enabled = true;\r\n\r\n /** Defines whether this extension is required */\r\n public required = false;\r\n\r\n /** Reference to the glTF exporter */\r\n private _exporter: GLTFExporter;\r\n\r\n private _lights: IEXTLightsArea;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(exporter: GLTFExporter) {\r\n this._exporter = exporter;\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._lights as any) = null;\r\n }\r\n\r\n /** @internal */\r\n public get wasUsed() {\r\n return !!this._lights;\r\n }\r\n\r\n /** @internal */\r\n public onExporting(): void {\r\n this._exporter._glTF.extensions![NAME] = this._lights;\r\n }\r\n /**\r\n * Define this method to modify the default behavior when exporting a node\r\n * @param context The context when exporting the node\r\n * @param node glTF node\r\n * @param babylonNode BabylonJS node\r\n * @param nodeMap Node mapping of babylon node to glTF node index\r\n * @param convertToRightHanded Flag to convert the values to right-handed\r\n * @returns nullable INode promise\r\n */\r\n public async postExportNodeAsync(context: string, node: INode, babylonNode: Node, nodeMap: Map<Node, number>, convertToRightHanded: boolean): Promise<Nullable<INode>> {\r\n return await new Promise((resolve) => {\r\n if (!(babylonNode instanceof Light)) {\r\n resolve(node);\r\n return;\r\n }\r\n\r\n const lightType = babylonNode.getTypeID() == Light.LIGHTTYPEID_RECT_AREALIGHT ? EXTLightsArea_LightType.RECT : null;\r\n if (!lightType) {\r\n Logger.Warn(`${context}: Light ${babylonNode.name} is not supported in ${NAME}`);\r\n resolve(node);\r\n return;\r\n }\r\n\r\n const areaLight = babylonNode as RectAreaLight;\r\n\r\n if (areaLight.falloffType !== Light.FALLOFF_GLTF) {\r\n Logger.Warn(`${context}: Light falloff for ${babylonNode.name} does not match the ${NAME} specification!`);\r\n }\r\n\r\n // Set the node's translation and rotation here, since lights are not handled in exportNodeAsync\r\n if (!areaLight.position.equalsToFloats(0, 0, 0)) {\r\n const translation = TmpVectors.Vector3[0].copyFrom(areaLight.position);\r\n if (convertToRightHanded) {\r\n ConvertToRightHandedPosition(translation);\r\n }\r\n node.translation = translation.asArray();\r\n }\r\n\r\n // Represent the Babylon light's direction as a quaternion\r\n // relative to glTF lights' forward direction, (0, 0, -1).\r\n const direction = Vector3.Forward();\r\n if (convertToRightHanded) {\r\n ConvertToRightHandedPosition(direction);\r\n }\r\n\r\n const lightRotationQuaternion = Quaternion.FromUnitVectorsToRef(LIGHTDIRECTION, direction, TmpVectors.Quaternion[0]);\r\n if (!Quaternion.IsIdentity(lightRotationQuaternion)) {\r\n node.rotation = lightRotationQuaternion.asArray();\r\n }\r\n\r\n const light: IEXTLightsArea_Light = {\r\n type: lightType,\r\n name: areaLight.name,\r\n color: areaLight.diffuse.asArray(),\r\n intensity: areaLight.intensity,\r\n size: areaLight.height,\r\n rect: {\r\n aspect: areaLight.width / areaLight.height,\r\n },\r\n };\r\n OmitDefaultValues(light, DEFAULTS);\r\n\r\n if (light.rect) {\r\n OmitDefaultValues(light.rect, RECTDEFAULTS);\r\n }\r\n\r\n this._lights ||= {\r\n lights: [],\r\n };\r\n this._lights.lights.push(light);\r\n\r\n const lightReference: IEXTLightsArea_LightReference = {\r\n light: this._lights.lights.length - 1,\r\n };\r\n\r\n // Assign the light to its parent node, if possible, to condense the glTF\r\n // Why and when: the glTF loader generates a new parent TransformNode for each light node, which we should undo on export\r\n const parentBabylonNode = babylonNode.parent;\r\n\r\n if (parentBabylonNode && IsChildCollapsible(areaLight, parentBabylonNode)) {\r\n const parentNodeIndex = nodeMap.get(parentBabylonNode);\r\n if (parentNodeIndex) {\r\n // Combine the light's transformation with the parent's\r\n const parentNode = this._exporter._nodes[parentNodeIndex];\r\n CollapseChildIntoParent(node, parentNode);\r\n parentNode.extensions ||= {};\r\n parentNode.extensions[NAME] = lightReference;\r\n\r\n // Do not export the original node\r\n resolve(null);\r\n return;\r\n }\r\n }\r\n\r\n node.extensions ||= {};\r\n node.extensions[NAME] = lightReference;\r\n resolve(node);\r\n });\r\n }\r\n}\r\n\r\nGLTFExporter.RegisterExtension(NAME, (exporter) => new EXT_lights_area(exporter));\r\n"]}
1
+ {"version":3,"file":"EXT_lights_area.js","sourceRoot":"","sources":["../../../../../../dev/serializers/src/glTF/2.0/Extensions/EXT_lights_area.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,cAAc,wBAAwB,CAAC;AAEvC,OAAO,EAAE,uBAAuB,EAAE,MAAM,wBAAwB,CAAC;AACjE,uBAAuB,EAAE,CAAC","sourcesContent":["/**\r\n * Re-exports the pure implementation and applies the runtime registration side effect.\r\n * Import \"./EXT_lights_area.pure\" for tree-shakeable, side-effect-free usage.\r\n */\r\nexport * from \"./EXT_lights_area.pure\";\r\n\r\nimport { RegisterEXT_lights_area } from \"./EXT_lights_area.pure\";\r\nRegisterEXT_lights_area();\r\n"]}
@@ -0,0 +1,44 @@
1
+ import { type Nullable } from "@onerjs/core/types.js";
2
+ import { type Node } from "@onerjs/core/node.js";
3
+ import { type INode } from "babylonjs-gltf2interface";
4
+ import { type IGLTFExporterExtensionV2 } from "../glTFExporterExtension.js";
5
+ import { GLTFExporter } from "../glTFExporter.js";
6
+ /**
7
+ * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/EXT_lights_area/README.md)
8
+ */
9
+ export declare class EXT_lights_area implements IGLTFExporterExtensionV2 {
10
+ /** The name of this extension. */
11
+ readonly name = "EXT_lights_area";
12
+ /** Defines whether this extension is enabled. */
13
+ enabled: boolean;
14
+ /** Defines whether this extension is required */
15
+ required: boolean;
16
+ /** Reference to the glTF exporter */
17
+ private _exporter;
18
+ private _lights;
19
+ /**
20
+ * @internal
21
+ */
22
+ constructor(exporter: GLTFExporter);
23
+ /** @internal */
24
+ dispose(): void;
25
+ /** @internal */
26
+ get wasUsed(): boolean;
27
+ /** @internal */
28
+ onExporting(): void;
29
+ /**
30
+ * Define this method to modify the default behavior when exporting a node
31
+ * @param context The context when exporting the node
32
+ * @param node glTF node
33
+ * @param babylonNode BabylonJS node
34
+ * @param nodeMap Node mapping of babylon node to glTF node index
35
+ * @param convertToRightHanded Flag to convert the values to right-handed
36
+ * @returns nullable INode promise
37
+ */
38
+ postExportNodeAsync(context: string, node: INode, babylonNode: Node, nodeMap: Map<Node, number>, convertToRightHanded: boolean): Promise<Nullable<INode>>;
39
+ }
40
+ /**
41
+ * Registers the EXT_lights_area glTF serializer extension with the {@link GLTFExporter}.
42
+ * Safe to call multiple times; only the first call has an effect.
43
+ */
44
+ export declare function RegisterEXT_lights_area(): void;
@@ -0,0 +1,145 @@
1
+ import { Vector3, Quaternion, TmpVectors } from "@onerjs/core/Maths/math.vector.pure.js";
2
+ import { Light } from "@onerjs/core/Lights/light.js";
3
+ import { GLTFExporter } from "../glTFExporter.js";
4
+ import { Logger } from "@onerjs/core/Misc/logger.js";
5
+ import { ConvertToRightHandedPosition, OmitDefaultValues, CollapseChildIntoParent, IsChildCollapsible } from "../glTFUtilities.js";
6
+ const NAME = "EXT_lights_area";
7
+ const DEFAULTS = {
8
+ name: "",
9
+ color: [1, 1, 1],
10
+ intensity: 1,
11
+ size: 1,
12
+ };
13
+ const RECTDEFAULTS = {
14
+ aspect: 1,
15
+ };
16
+ const LIGHTDIRECTION = /*#__PURE__*/ Vector3.Backward();
17
+ /**
18
+ * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/EXT_lights_area/README.md)
19
+ */
20
+ // eslint-disable-next-line @typescript-eslint/naming-convention
21
+ export class EXT_lights_area {
22
+ /**
23
+ * @internal
24
+ */
25
+ constructor(exporter) {
26
+ /** The name of this extension. */
27
+ this.name = NAME;
28
+ /** Defines whether this extension is enabled. */
29
+ this.enabled = true;
30
+ /** Defines whether this extension is required */
31
+ this.required = false;
32
+ this._exporter = exporter;
33
+ }
34
+ /** @internal */
35
+ dispose() {
36
+ this._lights = null;
37
+ }
38
+ /** @internal */
39
+ get wasUsed() {
40
+ return !!this._lights;
41
+ }
42
+ /** @internal */
43
+ onExporting() {
44
+ this._exporter._glTF.extensions[NAME] = this._lights;
45
+ }
46
+ /**
47
+ * Define this method to modify the default behavior when exporting a node
48
+ * @param context The context when exporting the node
49
+ * @param node glTF node
50
+ * @param babylonNode BabylonJS node
51
+ * @param nodeMap Node mapping of babylon node to glTF node index
52
+ * @param convertToRightHanded Flag to convert the values to right-handed
53
+ * @returns nullable INode promise
54
+ */
55
+ async postExportNodeAsync(context, node, babylonNode, nodeMap, convertToRightHanded) {
56
+ return await new Promise((resolve) => {
57
+ if (!(babylonNode instanceof Light)) {
58
+ resolve(node);
59
+ return;
60
+ }
61
+ const lightType = babylonNode.getTypeID() == Light.LIGHTTYPEID_RECT_AREALIGHT ? "rect" /* EXTLightsArea_LightType.RECT */ : null;
62
+ if (!lightType) {
63
+ Logger.Warn(`${context}: Light ${babylonNode.name} is not supported in ${NAME}`);
64
+ resolve(node);
65
+ return;
66
+ }
67
+ const areaLight = babylonNode;
68
+ if (areaLight.falloffType !== Light.FALLOFF_GLTF) {
69
+ Logger.Warn(`${context}: Light falloff for ${babylonNode.name} does not match the ${NAME} specification!`);
70
+ }
71
+ // Set the node's translation and rotation here, since lights are not handled in exportNodeAsync
72
+ if (!areaLight.position.equalsToFloats(0, 0, 0)) {
73
+ const translation = TmpVectors.Vector3[0].copyFrom(areaLight.position);
74
+ if (convertToRightHanded) {
75
+ ConvertToRightHandedPosition(translation);
76
+ }
77
+ node.translation = translation.asArray();
78
+ }
79
+ // Represent the Babylon light's direction as a quaternion
80
+ // relative to glTF lights' forward direction, (0, 0, -1).
81
+ const direction = Vector3.Forward();
82
+ if (convertToRightHanded) {
83
+ ConvertToRightHandedPosition(direction);
84
+ }
85
+ const lightRotationQuaternion = Quaternion.FromUnitVectorsToRef(LIGHTDIRECTION, direction, TmpVectors.Quaternion[0]);
86
+ if (!Quaternion.IsIdentity(lightRotationQuaternion)) {
87
+ node.rotation = lightRotationQuaternion.asArray();
88
+ }
89
+ const light = {
90
+ type: lightType,
91
+ name: areaLight.name,
92
+ color: areaLight.diffuse.asArray(),
93
+ intensity: areaLight.intensity,
94
+ size: areaLight.height,
95
+ rect: {
96
+ aspect: areaLight.width / areaLight.height,
97
+ },
98
+ };
99
+ OmitDefaultValues(light, DEFAULTS);
100
+ if (light.rect) {
101
+ OmitDefaultValues(light.rect, RECTDEFAULTS);
102
+ }
103
+ this._lights || (this._lights = {
104
+ lights: [],
105
+ });
106
+ this._lights.lights.push(light);
107
+ const lightReference = {
108
+ light: this._lights.lights.length - 1,
109
+ };
110
+ // Assign the light to its parent node, if possible, to condense the glTF
111
+ // Why and when: the glTF loader generates a new parent TransformNode for each light node, which we should undo on export
112
+ const parentBabylonNode = babylonNode.parent;
113
+ if (parentBabylonNode && IsChildCollapsible(areaLight, parentBabylonNode)) {
114
+ const parentNodeIndex = nodeMap.get(parentBabylonNode);
115
+ if (parentNodeIndex) {
116
+ // Combine the light's transformation with the parent's
117
+ const parentNode = this._exporter._nodes[parentNodeIndex];
118
+ CollapseChildIntoParent(node, parentNode);
119
+ parentNode.extensions || (parentNode.extensions = {});
120
+ parentNode.extensions[NAME] = lightReference;
121
+ // Do not export the original node
122
+ resolve(null);
123
+ return;
124
+ }
125
+ }
126
+ node.extensions || (node.extensions = {});
127
+ node.extensions[NAME] = lightReference;
128
+ resolve(node);
129
+ });
130
+ }
131
+ }
132
+ let _Registered = false;
133
+ /**
134
+ * Registers the EXT_lights_area glTF serializer extension with the {@link GLTFExporter}.
135
+ * Safe to call multiple times; only the first call has an effect.
136
+ */
137
+ // eslint-disable-next-line @typescript-eslint/naming-convention
138
+ export function RegisterEXT_lights_area() {
139
+ if (_Registered) {
140
+ return;
141
+ }
142
+ _Registered = true;
143
+ GLTFExporter.RegisterExtension(NAME, (exporter) => new EXT_lights_area(exporter));
144
+ }
145
+ //# sourceMappingURL=EXT_lights_area.pure.js.map
@@ -0,0 +1 @@
1
+ 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{ type Nullable } from \"core/types\";\r\nimport { Vector3, Quaternion, TmpVectors } from \"core/Maths/math.vector.pure\";\r\nimport { Light } from \"core/Lights/light\";\r\nimport { type Node } from \"core/node\";\r\nimport { type INode, type IEXTLightsArea_LightReference, type IEXTLightsArea_Light, type IEXTLightsArea, EXTLightsArea_LightType } from \"babylonjs-gltf2interface\";\r\nimport { type IGLTFExporterExtensionV2 } from \"../glTFExporterExtension\";\r\nimport { GLTFExporter } from \"../glTFExporter\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { ConvertToRightHandedPosition, OmitDefaultValues, CollapseChildIntoParent, IsChildCollapsible } from \"../glTFUtilities\";\r\nimport { type RectAreaLight } from \"core/Lights/rectAreaLight\";\r\n\r\nconst NAME = \"EXT_lights_area\";\r\nconst DEFAULTS: Omit<IEXTLightsArea_Light, \"type\"> = {\r\n name: \"\",\r\n color: [1, 1, 1],\r\n intensity: 1,\r\n size: 1,\r\n};\r\nconst RECTDEFAULTS: NonNullable<IEXTLightsArea_Light[\"rect\"]> = {\r\n aspect: 1,\r\n};\r\nconst LIGHTDIRECTION = /*#__PURE__*/ Vector3.Backward();\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/EXT_lights_area/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class EXT_lights_area implements IGLTFExporterExtensionV2 {\r\n /** The name of this extension. */\r\n public readonly name = NAME;\r\n\r\n /** Defines whether this extension is enabled. */\r\n public enabled = true;\r\n\r\n /** Defines whether this extension is required */\r\n public required = false;\r\n\r\n /** Reference to the glTF exporter */\r\n private _exporter: GLTFExporter;\r\n\r\n private _lights: IEXTLightsArea;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(exporter: GLTFExporter) {\r\n this._exporter = exporter;\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._lights as any) = null;\r\n }\r\n\r\n /** @internal */\r\n public get wasUsed() {\r\n return !!this._lights;\r\n }\r\n\r\n /** @internal */\r\n public onExporting(): void {\r\n this._exporter._glTF.extensions![NAME] = this._lights;\r\n }\r\n /**\r\n * Define this method to modify the default behavior when exporting a node\r\n * @param context The context when exporting the node\r\n * @param node glTF node\r\n * @param babylonNode BabylonJS node\r\n * @param nodeMap Node mapping of babylon node to glTF node index\r\n * @param convertToRightHanded Flag to convert the values to right-handed\r\n * @returns nullable INode promise\r\n */\r\n public async postExportNodeAsync(context: string, node: INode, babylonNode: Node, nodeMap: Map<Node, number>, convertToRightHanded: boolean): Promise<Nullable<INode>> {\r\n return await new Promise((resolve) => {\r\n if (!(babylonNode instanceof Light)) {\r\n resolve(node);\r\n return;\r\n }\r\n\r\n const lightType = babylonNode.getTypeID() == Light.LIGHTTYPEID_RECT_AREALIGHT ? EXTLightsArea_LightType.RECT : null;\r\n if (!lightType) {\r\n Logger.Warn(`${context}: Light ${babylonNode.name} is not supported in ${NAME}`);\r\n resolve(node);\r\n return;\r\n }\r\n\r\n const areaLight = babylonNode as RectAreaLight;\r\n\r\n if (areaLight.falloffType !== Light.FALLOFF_GLTF) {\r\n Logger.Warn(`${context}: Light falloff for ${babylonNode.name} does not match the ${NAME} specification!`);\r\n }\r\n\r\n // Set the node's translation and rotation here, since lights are not handled in exportNodeAsync\r\n if (!areaLight.position.equalsToFloats(0, 0, 0)) {\r\n const translation = TmpVectors.Vector3[0].copyFrom(areaLight.position);\r\n if (convertToRightHanded) {\r\n ConvertToRightHandedPosition(translation);\r\n }\r\n node.translation = translation.asArray();\r\n }\r\n\r\n // Represent the Babylon light's direction as a quaternion\r\n // relative to glTF lights' forward direction, (0, 0, -1).\r\n const direction = Vector3.Forward();\r\n if (convertToRightHanded) {\r\n ConvertToRightHandedPosition(direction);\r\n }\r\n\r\n const lightRotationQuaternion = Quaternion.FromUnitVectorsToRef(LIGHTDIRECTION, direction, TmpVectors.Quaternion[0]);\r\n if (!Quaternion.IsIdentity(lightRotationQuaternion)) {\r\n node.rotation = lightRotationQuaternion.asArray();\r\n }\r\n\r\n const light: IEXTLightsArea_Light = {\r\n type: lightType,\r\n name: areaLight.name,\r\n color: areaLight.diffuse.asArray(),\r\n intensity: areaLight.intensity,\r\n size: areaLight.height,\r\n rect: {\r\n aspect: areaLight.width / areaLight.height,\r\n },\r\n };\r\n OmitDefaultValues(light, DEFAULTS);\r\n\r\n if (light.rect) {\r\n OmitDefaultValues(light.rect, RECTDEFAULTS);\r\n }\r\n\r\n this._lights ||= {\r\n lights: [],\r\n };\r\n this._lights.lights.push(light);\r\n\r\n const lightReference: IEXTLightsArea_LightReference = {\r\n light: this._lights.lights.length - 1,\r\n };\r\n\r\n // Assign the light to its parent node, if possible, to condense the glTF\r\n // Why and when: the glTF loader generates a new parent TransformNode for each light node, which we should undo on export\r\n const parentBabylonNode = babylonNode.parent;\r\n\r\n if (parentBabylonNode && IsChildCollapsible(areaLight, parentBabylonNode)) {\r\n const parentNodeIndex = nodeMap.get(parentBabylonNode);\r\n if (parentNodeIndex) {\r\n // Combine the light's transformation with the parent's\r\n const parentNode = this._exporter._nodes[parentNodeIndex];\r\n CollapseChildIntoParent(node, parentNode);\r\n parentNode.extensions ||= {};\r\n parentNode.extensions[NAME] = lightReference;\r\n\r\n // Do not export the original node\r\n resolve(null);\r\n return;\r\n }\r\n }\r\n\r\n node.extensions ||= {};\r\n node.extensions[NAME] = lightReference;\r\n resolve(node);\r\n });\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Registers the EXT_lights_area glTF serializer extension with the {@link GLTFExporter}.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function RegisterEXT_lights_area(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n GLTFExporter.RegisterExtension(NAME, (exporter) => new EXT_lights_area(exporter));\r\n}\r\n"]}