@onerjs/procedural-textures 8.45.9 → 8.46.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (64) hide show
  1. package/brick/brickProceduralTexture.d.ts +3 -3
  2. package/brick/brickProceduralTexture.fragment.js.map +1 -1
  3. package/brick/brickProceduralTexture.js.map +1 -1
  4. package/cloud/cloudProceduralTexture.d.ts +3 -3
  5. package/cloud/cloudProceduralTexture.fragment.js.map +1 -1
  6. package/cloud/cloudProceduralTexture.js.map +1 -1
  7. package/fire/fireProceduralTexture.d.ts +3 -3
  8. package/fire/fireProceduralTexture.fragment.js.map +1 -1
  9. package/fire/fireProceduralTexture.js.map +1 -1
  10. package/grass/grassProceduralTexture.d.ts +3 -3
  11. package/grass/grassProceduralTexture.fragment.js.map +1 -1
  12. package/grass/grassProceduralTexture.js.map +1 -1
  13. package/legacy/legacy-brick.d.ts +1 -1
  14. package/legacy/legacy-brick.js +5 -5
  15. package/legacy/legacy-brick.js.map +1 -1
  16. package/legacy/legacy-cloud.d.ts +1 -1
  17. package/legacy/legacy-cloud.js +5 -5
  18. package/legacy/legacy-cloud.js.map +1 -1
  19. package/legacy/legacy-fire.d.ts +1 -1
  20. package/legacy/legacy-fire.js +5 -5
  21. package/legacy/legacy-fire.js.map +1 -1
  22. package/legacy/legacy-grass.d.ts +1 -1
  23. package/legacy/legacy-grass.js +5 -5
  24. package/legacy/legacy-grass.js.map +1 -1
  25. package/legacy/legacy-marble.d.ts +1 -1
  26. package/legacy/legacy-marble.js +5 -5
  27. package/legacy/legacy-marble.js.map +1 -1
  28. package/legacy/legacy-normalMap.d.ts +1 -1
  29. package/legacy/legacy-normalMap.js +5 -5
  30. package/legacy/legacy-normalMap.js.map +1 -1
  31. package/legacy/legacy-perlinNoise.d.ts +1 -1
  32. package/legacy/legacy-perlinNoise.js +5 -5
  33. package/legacy/legacy-perlinNoise.js.map +1 -1
  34. package/legacy/legacy-road.d.ts +1 -1
  35. package/legacy/legacy-road.js +5 -5
  36. package/legacy/legacy-road.js.map +1 -1
  37. package/legacy/legacy-starfield.d.ts +1 -1
  38. package/legacy/legacy-starfield.js +5 -5
  39. package/legacy/legacy-starfield.js.map +1 -1
  40. package/legacy/legacy-wood.d.ts +1 -1
  41. package/legacy/legacy-wood.js +5 -5
  42. package/legacy/legacy-wood.js.map +1 -1
  43. package/legacy/legacy.d.ts +1 -1
  44. package/legacy/legacy.js +6 -6
  45. package/legacy/legacy.js.map +1 -1
  46. package/marble/marbleProceduralTexture.d.ts +3 -3
  47. package/marble/marbleProceduralTexture.fragment.js.map +1 -1
  48. package/marble/marbleProceduralTexture.js.map +1 -1
  49. package/normalMap/normalMapProceduralTexture.d.ts +3 -3
  50. package/normalMap/normalMapProceduralTexture.fragment.js.map +1 -1
  51. package/normalMap/normalMapProceduralTexture.js.map +1 -1
  52. package/package.json +3 -3
  53. package/perlinNoise/perlinNoiseProceduralTexture.d.ts +3 -3
  54. package/perlinNoise/perlinNoiseProceduralTexture.fragment.js.map +1 -1
  55. package/perlinNoise/perlinNoiseProceduralTexture.js.map +1 -1
  56. package/road/roadProceduralTexture.d.ts +3 -3
  57. package/road/roadProceduralTexture.fragment.js.map +1 -1
  58. package/road/roadProceduralTexture.js.map +1 -1
  59. package/starfield/starfieldProceduralTexture.d.ts +3 -3
  60. package/starfield/starfieldProceduralTexture.fragment.js.map +1 -1
  61. package/starfield/starfieldProceduralTexture.js.map +1 -1
  62. package/wood/woodProceduralTexture.d.ts +3 -3
  63. package/wood/woodProceduralTexture.fragment.js.map +1 -1
  64. package/wood/woodProceduralTexture.js.map +1 -1
@@ -1,8 +1,8 @@
1
1
  import { Color3 } from "@onerjs/core/Maths/math.color.js";
2
- import type { Texture } from "@onerjs/core/Materials/Textures/texture.js";
2
+ import { type Texture } from "@onerjs/core/Materials/Textures/texture.js";
3
3
  import { ProceduralTexture } from "@onerjs/core/Materials/Textures/Procedurals/proceduralTexture.js";
4
- import type { Scene } from "@onerjs/core/scene.js";
5
- import type { Nullable } from "@onerjs/core/types.js";
4
+ import { type Scene } from "@onerjs/core/scene.js";
5
+ import { type Nullable } from "@onerjs/core/types.js";
6
6
  import "./brickProceduralTexture.fragment.js";
7
7
  export declare class BrickProceduralTexture extends ProceduralTexture {
8
8
  private _numberOfBricksHeight;
@@ -1 +1 @@
1
- {"version":3,"file":"brickProceduralTexture.fragment.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/brick/brickProceduralTexture.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,4CAAiC;AAEvD,MAAM,IAAI,GAAG,mCAAmC,CAAC;AACjD,MAAM,MAAM,GAAG;;;;;;;;;;;;;+BAagB,CAAC;AAChC,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;IAClC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iCAAiC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"brickProceduralTexturePixelShader\";\nconst shader = `precision highp float;varying vec2 vPosition;varying vec2 vUV;uniform float numberOfBricksHeight;uniform float numberOfBricksWidth;uniform vec3 brickColor;uniform vec3 jointColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}\nreturn total;}\nfloat roundF(float number){return sign(number)*floor(abs(number)+0.5);}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{float brickW=1.0/numberOfBricksWidth;float brickH=1.0/numberOfBricksHeight;float jointWPercentage=0.01;float jointHPercentage=0.05;vec3 color=brickColor;float yi=vUV.y/brickH;float nyi=roundF(yi);float xi=vUV.x/brickW;if (mod(floor(yi),2.0)==0.0){xi=xi-0.5;}\nfloat nxi=roundF(xi);vec2 brickvUV=vec2((xi-floor(xi))/brickH,(yi-floor(yi))/ brickW);if (yi<nyi+jointHPercentage && yi>nyi-jointHPercentage){color=mix(jointColor,vec3(0.37,0.25,0.25),(yi-nyi)/jointHPercentage+0.2);}\nelse if (xi<nxi+jointWPercentage && xi>nxi-jointWPercentage){color=mix(jointColor,vec3(0.44,0.44,0.44),(xi-nxi)/jointWPercentage+0.2);}\nelse {float brickColorSwitch=mod(floor(yi)+floor(xi),3.0);if (brickColorSwitch==0.0)\ncolor=mix(color,vec3(0.33,0.33,0.33),0.3);else if (brickColorSwitch==2.0)\ncolor=mix(color,vec3(0.11,0.11,0.11),0.3);}\ngl_FragColor=vec4(color,1.0);}`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const brickProceduralTexturePixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"brickProceduralTexture.fragment.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/brick/brickProceduralTexture.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAEvD,MAAM,IAAI,GAAG,mCAAmC,CAAC;AACjD,MAAM,MAAM,GAAG;;;;;;;;;;;;;+BAagB,CAAC;AAChC,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;IAClC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iCAAiC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"brickProceduralTexturePixelShader\";\nconst shader = `precision highp float;varying vec2 vPosition;varying vec2 vUV;uniform float numberOfBricksHeight;uniform float numberOfBricksWidth;uniform vec3 brickColor;uniform vec3 jointColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}\nreturn total;}\nfloat roundF(float number){return sign(number)*floor(abs(number)+0.5);}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{float brickW=1.0/numberOfBricksWidth;float brickH=1.0/numberOfBricksHeight;float jointWPercentage=0.01;float jointHPercentage=0.05;vec3 color=brickColor;float yi=vUV.y/brickH;float nyi=roundF(yi);float xi=vUV.x/brickW;if (mod(floor(yi),2.0)==0.0){xi=xi-0.5;}\nfloat nxi=roundF(xi);vec2 brickvUV=vec2((xi-floor(xi))/brickH,(yi-floor(yi))/ brickW);if (yi<nyi+jointHPercentage && yi>nyi-jointHPercentage){color=mix(jointColor,vec3(0.37,0.25,0.25),(yi-nyi)/jointHPercentage+0.2);}\nelse if (xi<nxi+jointWPercentage && xi>nxi-jointWPercentage){color=mix(jointColor,vec3(0.44,0.44,0.44),(xi-nxi)/jointWPercentage+0.2);}\nelse {float brickColorSwitch=mod(floor(yi)+floor(xi),3.0);if (brickColorSwitch==0.0)\ncolor=mix(color,vec3(0.33,0.33,0.33),0.3);else if (brickColorSwitch==2.0)\ncolor=mix(color,vec3(0.11,0.11,0.11),0.3);}\ngl_FragColor=vec4(color,1.0);}`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const brickProceduralTexturePixelShader = { name, shader };\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"brickProceduralTexture.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/brick/brickProceduralTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,iBAAiB,EAAE,wCAA6B;AACpE,OAAO,EAAE,mBAAmB,EAAE,sDAA2C;AACzE,OAAO,EAAE,MAAM,EAAE,yCAA8B;AAE/C,OAAO,EAAE,iBAAiB,EAAE,yEAA8D;AAE1F,OAAO,EAAE,aAAa,EAAE,uCAA4B;AAGpD,OAAO,mCAAmC,CAAC;AAE3C,MAAM,OAAO,sBAAuB,SAAQ,iBAAiB;IAMzD,YAAY,IAAY,EAAE,IAAY,EAAE,QAAyB,IAAI,EAAE,eAAyB,EAAE,eAAyB;QACvH,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,wBAAwB,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;QANjF,0BAAqB,GAAW,EAAE,CAAC;QACnC,yBAAoB,GAAW,CAAC,CAAC;QACjC,gBAAW,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAC3C,gBAAW,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;QAI9C,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAEM,oBAAoB;QACvB,IAAI,CAAC,QAAQ,CAAC,sBAAsB,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAClE,IAAI,CAAC,QAAQ,CAAC,qBAAqB,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAChE,IAAI,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC/C,IAAI,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;IACnD,CAAC;IAGD,IAAW,oBAAoB;QAC3B,OAAO,IAAI,CAAC,qBAAqB,CAAC;IACtC,CAAC;IAED,IAAW,oBAAoB,CAAC,KAAa;QACzC,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QACnC,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IAED,IAAW,mBAAmB,CAAC,KAAa;QACxC,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;QAClC,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,UAAU,GAAG,gCAAgC,CAAC;QAElE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAU,KAAK,CAAC,aAAkB,EAAE,KAAY,EAAE,OAAe;QAC1E,MAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,CACrC,GAAG,EAAE,CAAC,IAAI,sBAAsB,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,gBAAgB,CAAC,EAC3H,aAAa,EACb,KAAK,EACL,OAAO,CACV,CAAC;QAEF,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;AAnEG;IADC,SAAS,EAAE;kEAGX;AAQD;IADC,SAAS,EAAE;iEAGX;AAQD;IADC,iBAAiB,EAAE;wDAGnB;AAQD;IADC,iBAAiB,EAAE;wDAGnB;AAqCL,aAAa,CAAC,gCAAgC,EAAE,sBAAsB,CAAC,CAAC","sourcesContent":["import { serialize, serializeAsColor3 } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\nimport \"./brickProceduralTexture.fragment\";\r\n\r\nexport class BrickProceduralTexture extends ProceduralTexture {\r\n private _numberOfBricksHeight: number = 15;\r\n private _numberOfBricksWidth: number = 5;\r\n private _jointColor = new Color3(0.72, 0.72, 0.72);\r\n private _brickColor = new Color3(0.77, 0.47, 0.4);\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"brickProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setFloat(\"numberOfBricksHeight\", this._numberOfBricksHeight);\r\n this.setFloat(\"numberOfBricksWidth\", this._numberOfBricksWidth);\r\n this.setColor3(\"brickColor\", this._brickColor);\r\n this.setColor3(\"jointColor\", this._jointColor);\r\n }\r\n\r\n @serialize()\r\n public get numberOfBricksHeight(): number {\r\n return this._numberOfBricksHeight;\r\n }\r\n\r\n public set numberOfBricksHeight(value: number) {\r\n this._numberOfBricksHeight = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get numberOfBricksWidth(): number {\r\n return this._numberOfBricksWidth;\r\n }\r\n\r\n public set numberOfBricksWidth(value: number) {\r\n this._numberOfBricksWidth = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsColor3()\r\n public get jointColor(): Color3 {\r\n return this._jointColor;\r\n }\r\n\r\n public set jointColor(value: Color3) {\r\n this._jointColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsColor3()\r\n public get brickColor(): Color3 {\r\n return this._brickColor;\r\n }\r\n\r\n public set brickColor(value: Color3) {\r\n this._brickColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this brick procedural texture\r\n * @returns a serialized brick procedural texture object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.BrickProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Brick Procedural Texture from parsed brick procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing brick procedural texture information\r\n * @returns a parsed Brick Procedural Texture\r\n */\r\n public static override Parse(parsedTexture: any, scene: Scene, rootUrl: string): BrickProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new BrickProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.BrickProceduralTexture\", BrickProceduralTexture);\r\n"]}
1
+ {"version":3,"file":"brickProceduralTexture.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/brick/brickProceduralTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACpE,OAAO,EAAE,mBAAmB,EAAE,MAAM,oCAAoC,CAAC;AACzE,OAAO,EAAE,MAAM,EAAE,MAAM,uBAAuB,CAAC;AAE/C,OAAO,EAAE,iBAAiB,EAAE,MAAM,uDAAuD,CAAC;AAE1F,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AAGpD,OAAO,mCAAmC,CAAC;AAE3C,MAAM,OAAO,sBAAuB,SAAQ,iBAAiB;IAMzD,YAAY,IAAY,EAAE,IAAY,EAAE,QAAyB,IAAI,EAAE,eAAyB,EAAE,eAAyB;QACvH,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,wBAAwB,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;QANjF,0BAAqB,GAAW,EAAE,CAAC;QACnC,yBAAoB,GAAW,CAAC,CAAC;QACjC,gBAAW,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAC3C,gBAAW,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;QAI9C,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAEM,oBAAoB;QACvB,IAAI,CAAC,QAAQ,CAAC,sBAAsB,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAClE,IAAI,CAAC,QAAQ,CAAC,qBAAqB,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAChE,IAAI,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC/C,IAAI,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;IACnD,CAAC;IAGD,IAAW,oBAAoB;QAC3B,OAAO,IAAI,CAAC,qBAAqB,CAAC;IACtC,CAAC;IAED,IAAW,oBAAoB,CAAC,KAAa;QACzC,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QACnC,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IAED,IAAW,mBAAmB,CAAC,KAAa;QACxC,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;QAClC,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,UAAU,GAAG,gCAAgC,CAAC;QAElE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAU,KAAK,CAAC,aAAkB,EAAE,KAAY,EAAE,OAAe;QAC1E,MAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,CACrC,GAAG,EAAE,CAAC,IAAI,sBAAsB,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,gBAAgB,CAAC,EAC3H,aAAa,EACb,KAAK,EACL,OAAO,CACV,CAAC;QAEF,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;AAnEG;IADC,SAAS,EAAE;kEAGX;AAQD;IADC,SAAS,EAAE;iEAGX;AAQD;IADC,iBAAiB,EAAE;wDAGnB;AAQD;IADC,iBAAiB,EAAE;wDAGnB;AAqCL,aAAa,CAAC,gCAAgC,EAAE,sBAAsB,CAAC,CAAC","sourcesContent":["import { serialize, serializeAsColor3 } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { type Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport { type Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { type Nullable } from \"core/types\";\r\n\r\nimport \"./brickProceduralTexture.fragment\";\r\n\r\nexport class BrickProceduralTexture extends ProceduralTexture {\r\n private _numberOfBricksHeight: number = 15;\r\n private _numberOfBricksWidth: number = 5;\r\n private _jointColor = new Color3(0.72, 0.72, 0.72);\r\n private _brickColor = new Color3(0.77, 0.47, 0.4);\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"brickProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setFloat(\"numberOfBricksHeight\", this._numberOfBricksHeight);\r\n this.setFloat(\"numberOfBricksWidth\", this._numberOfBricksWidth);\r\n this.setColor3(\"brickColor\", this._brickColor);\r\n this.setColor3(\"jointColor\", this._jointColor);\r\n }\r\n\r\n @serialize()\r\n public get numberOfBricksHeight(): number {\r\n return this._numberOfBricksHeight;\r\n }\r\n\r\n public set numberOfBricksHeight(value: number) {\r\n this._numberOfBricksHeight = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get numberOfBricksWidth(): number {\r\n return this._numberOfBricksWidth;\r\n }\r\n\r\n public set numberOfBricksWidth(value: number) {\r\n this._numberOfBricksWidth = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsColor3()\r\n public get jointColor(): Color3 {\r\n return this._jointColor;\r\n }\r\n\r\n public set jointColor(value: Color3) {\r\n this._jointColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsColor3()\r\n public get brickColor(): Color3 {\r\n return this._brickColor;\r\n }\r\n\r\n public set brickColor(value: Color3) {\r\n this._brickColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this brick procedural texture\r\n * @returns a serialized brick procedural texture object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.BrickProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Brick Procedural Texture from parsed brick procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing brick procedural texture information\r\n * @returns a parsed Brick Procedural Texture\r\n */\r\n public static override Parse(parsedTexture: any, scene: Scene, rootUrl: string): BrickProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new BrickProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.BrickProceduralTexture\", BrickProceduralTexture);\r\n"]}
@@ -1,8 +1,8 @@
1
1
  import { Color4 } from "@onerjs/core/Maths/math.color.js";
2
- import type { Texture } from "@onerjs/core/Materials/Textures/texture.js";
2
+ import { type Texture } from "@onerjs/core/Materials/Textures/texture.js";
3
3
  import { ProceduralTexture } from "@onerjs/core/Materials/Textures/Procedurals/proceduralTexture.js";
4
- import type { Scene } from "@onerjs/core/scene.js";
5
- import type { Nullable } from "@onerjs/core/types.js";
4
+ import { type Scene } from "@onerjs/core/scene.js";
5
+ import { type Nullable } from "@onerjs/core/types.js";
6
6
  import "./cloudProceduralTexture.fragment.js";
7
7
  export declare class CloudProceduralTexture extends ProceduralTexture {
8
8
  private _skyColor;
@@ -1 +1 @@
1
- {"version":3,"file":"cloudProceduralTexture.fragment.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/cloud/cloudProceduralTexture.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,4CAAiC;AAEvD,MAAM,IAAI,GAAG,mCAAmC,CAAC;AACjD,MAAM,MAAM,GAAG;;;;;;;;;;;CAWd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;IAClC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iCAAiC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"cloudProceduralTexturePixelShader\";\nconst shader = `precision highp float;varying vec2 vUV;uniform vec4 skyColor;uniform vec4 cloudColor;uniform float amplitude;uniform int numOctaves;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,ampl=amplitude;\n#ifdef WEBGL2\nfor (int i=0; i<numOctaves; i++) {\n#else\nfor (int i=0; i<4; i++) {\n#endif\ntotal+=noise(n)*ampl;n+=n;ampl*=0.5;}\nreturn total;}\nvoid main() {vec2 p=vUV*12.0;vec4 c=mix(skyColor,cloudColor,fbm(p));gl_FragColor=c;}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const cloudProceduralTexturePixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"cloudProceduralTexture.fragment.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/cloud/cloudProceduralTexture.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAEvD,MAAM,IAAI,GAAG,mCAAmC,CAAC;AACjD,MAAM,MAAM,GAAG;;;;;;;;;;;CAWd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;IAClC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iCAAiC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"cloudProceduralTexturePixelShader\";\nconst shader = `precision highp float;varying vec2 vUV;uniform vec4 skyColor;uniform vec4 cloudColor;uniform float amplitude;uniform int numOctaves;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,ampl=amplitude;\n#ifdef WEBGL2\nfor (int i=0; i<numOctaves; i++) {\n#else\nfor (int i=0; i<4; i++) {\n#endif\ntotal+=noise(n)*ampl;n+=n;ampl*=0.5;}\nreturn total;}\nvoid main() {vec2 p=vUV*12.0;vec4 c=mix(skyColor,cloudColor,fbm(p));gl_FragColor=c;}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const cloudProceduralTexturePixelShader = { name, shader };\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"cloudProceduralTexture.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/cloud/cloudProceduralTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,iBAAiB,EAAE,wCAA6B;AACpE,OAAO,EAAE,mBAAmB,EAAE,sDAA2C;AACzE,OAAO,EAAE,MAAM,EAAE,yCAA8B;AAE/C,OAAO,EAAE,iBAAiB,EAAE,yEAA8D;AAE1F,OAAO,EAAE,aAAa,EAAE,uCAA4B;AAGpD,OAAO,mCAAmC,CAAC;AAE3C,MAAM,OAAO,sBAAuB,SAAQ,iBAAiB;IAMzD,YAAY,IAAY,EAAE,IAAY,EAAE,QAAyB,IAAI,EAAE,eAAyB,EAAE,eAAyB;QACvH,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,wBAAwB,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;QANjF,cAAS,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAC7C,gBAAW,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;QACvC,eAAU,GAAG,CAAC,CAAC;QACf,gBAAW,GAAG,CAAC,CAAC;QAIpB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAEM,oBAAoB;QACvB,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC3C,IAAI,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC/C,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAC5C,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;IAChD,CAAC;IAGD,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAW,QAAQ,CAAC,KAAa;QAC7B,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,UAAU,GAAG,gCAAgC,CAAC;QAElE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAU,KAAK,CAAC,aAAkB,EAAE,KAAY,EAAE,OAAe;QAC1E,MAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,CACrC,GAAG,EAAE,CAAC,IAAI,sBAAsB,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,gBAAgB,CAAC,EAC3H,aAAa,EACb,KAAK,EACL,OAAO,CACV,CAAC;QAEF,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;AAnEG;IADC,iBAAiB,EAAE;sDAGnB;AAQD;IADC,iBAAiB,EAAE;wDAGnB;AAQD;IADC,SAAS,EAAE;uDAGX;AAQD;IADC,SAAS,EAAE;wDAGX;AAqCL,aAAa,CAAC,gCAAgC,EAAE,sBAAsB,CAAC,CAAC","sourcesContent":["import { serialize, serializeAsColor4 } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\nimport \"./cloudProceduralTexture.fragment\";\r\n\r\nexport class CloudProceduralTexture extends ProceduralTexture {\r\n private _skyColor = new Color4(0.15, 0.68, 1.0, 1.0);\r\n private _cloudColor = new Color4(1, 1, 1, 1.0);\r\n private _amplitude = 1;\r\n private _numOctaves = 4;\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"cloudProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setColor4(\"skyColor\", this._skyColor);\r\n this.setColor4(\"cloudColor\", this._cloudColor);\r\n this.setFloat(\"amplitude\", this._amplitude);\r\n this.setInt(\"numOctaves\", this._numOctaves);\r\n }\r\n\r\n @serializeAsColor4()\r\n public get skyColor(): Color4 {\r\n return this._skyColor;\r\n }\r\n\r\n public set skyColor(value: Color4) {\r\n this._skyColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsColor4()\r\n public get cloudColor(): Color4 {\r\n return this._cloudColor;\r\n }\r\n\r\n public set cloudColor(value: Color4) {\r\n this._cloudColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get amplitude(): number {\r\n return this._amplitude;\r\n }\r\n\r\n public set amplitude(value: number) {\r\n this._amplitude = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get numOctaves(): number {\r\n return this._numOctaves;\r\n }\r\n\r\n public set numOctaves(value: number) {\r\n this._numOctaves = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this cloud procedural texture\r\n * @returns a serialized cloud procedural texture object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.CloudProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Cloud Procedural Texture from parsed cloud procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing cloud procedural texture information\r\n * @returns a parsed Cloud Procedural Texture\r\n */\r\n public static override Parse(parsedTexture: any, scene: Scene, rootUrl: string): CloudProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new CloudProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CloudProceduralTexture\", CloudProceduralTexture);\r\n"]}
1
+ {"version":3,"file":"cloudProceduralTexture.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/cloud/cloudProceduralTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACpE,OAAO,EAAE,mBAAmB,EAAE,MAAM,oCAAoC,CAAC;AACzE,OAAO,EAAE,MAAM,EAAE,MAAM,uBAAuB,CAAC;AAE/C,OAAO,EAAE,iBAAiB,EAAE,MAAM,uDAAuD,CAAC;AAE1F,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AAGpD,OAAO,mCAAmC,CAAC;AAE3C,MAAM,OAAO,sBAAuB,SAAQ,iBAAiB;IAMzD,YAAY,IAAY,EAAE,IAAY,EAAE,QAAyB,IAAI,EAAE,eAAyB,EAAE,eAAyB;QACvH,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,wBAAwB,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;QANjF,cAAS,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAC7C,gBAAW,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;QACvC,eAAU,GAAG,CAAC,CAAC;QACf,gBAAW,GAAG,CAAC,CAAC;QAIpB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAEM,oBAAoB;QACvB,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC3C,IAAI,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC/C,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAC5C,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;IAChD,CAAC;IAGD,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAW,QAAQ,CAAC,KAAa;QAC7B,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,UAAU,GAAG,gCAAgC,CAAC;QAElE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAU,KAAK,CAAC,aAAkB,EAAE,KAAY,EAAE,OAAe;QAC1E,MAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,CACrC,GAAG,EAAE,CAAC,IAAI,sBAAsB,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,gBAAgB,CAAC,EAC3H,aAAa,EACb,KAAK,EACL,OAAO,CACV,CAAC;QAEF,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;AAnEG;IADC,iBAAiB,EAAE;sDAGnB;AAQD;IADC,iBAAiB,EAAE;wDAGnB;AAQD;IADC,SAAS,EAAE;uDAGX;AAQD;IADC,SAAS,EAAE;wDAGX;AAqCL,aAAa,CAAC,gCAAgC,EAAE,sBAAsB,CAAC,CAAC","sourcesContent":["import { serialize, serializeAsColor4 } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { type Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport { type Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { type Nullable } from \"core/types\";\r\n\r\nimport \"./cloudProceduralTexture.fragment\";\r\n\r\nexport class CloudProceduralTexture extends ProceduralTexture {\r\n private _skyColor = new Color4(0.15, 0.68, 1.0, 1.0);\r\n private _cloudColor = new Color4(1, 1, 1, 1.0);\r\n private _amplitude = 1;\r\n private _numOctaves = 4;\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"cloudProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setColor4(\"skyColor\", this._skyColor);\r\n this.setColor4(\"cloudColor\", this._cloudColor);\r\n this.setFloat(\"amplitude\", this._amplitude);\r\n this.setInt(\"numOctaves\", this._numOctaves);\r\n }\r\n\r\n @serializeAsColor4()\r\n public get skyColor(): Color4 {\r\n return this._skyColor;\r\n }\r\n\r\n public set skyColor(value: Color4) {\r\n this._skyColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsColor4()\r\n public get cloudColor(): Color4 {\r\n return this._cloudColor;\r\n }\r\n\r\n public set cloudColor(value: Color4) {\r\n this._cloudColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get amplitude(): number {\r\n return this._amplitude;\r\n }\r\n\r\n public set amplitude(value: number) {\r\n this._amplitude = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get numOctaves(): number {\r\n return this._numOctaves;\r\n }\r\n\r\n public set numOctaves(value: number) {\r\n this._numOctaves = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this cloud procedural texture\r\n * @returns a serialized cloud procedural texture object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.CloudProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Cloud Procedural Texture from parsed cloud procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing cloud procedural texture information\r\n * @returns a parsed Cloud Procedural Texture\r\n */\r\n public static override Parse(parsedTexture: any, scene: Scene, rootUrl: string): CloudProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new CloudProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CloudProceduralTexture\", CloudProceduralTexture);\r\n"]}
@@ -1,9 +1,9 @@
1
1
  import { Vector2 } from "@onerjs/core/Maths/math.vector.js";
2
2
  import { Color3 } from "@onerjs/core/Maths/math.color.js";
3
- import type { Texture } from "@onerjs/core/Materials/Textures/texture.js";
3
+ import { type Texture } from "@onerjs/core/Materials/Textures/texture.js";
4
4
  import { ProceduralTexture } from "@onerjs/core/Materials/Textures/Procedurals/proceduralTexture.js";
5
- import type { Scene } from "@onerjs/core/scene.js";
6
- import type { Nullable } from "@onerjs/core/types.js";
5
+ import { type Scene } from "@onerjs/core/scene.js";
6
+ import { type Nullable } from "@onerjs/core/types.js";
7
7
  import "./fireProceduralTexture.fragment.js";
8
8
  export declare class FireProceduralTexture extends ProceduralTexture {
9
9
  private _time;
@@ -1 +1 @@
1
- {"version":3,"file":"fireProceduralTexture.fragment.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/fire/fireProceduralTexture.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,4CAAiC;AAEvD,MAAM,IAAI,GAAG,kCAAkC,CAAC;AAChD,MAAM,MAAM,GAAG;;;;wUAIyT,CAAC;AACzU,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;IAClC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,gCAAgC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"fireProceduralTexturePixelShader\";\nconst shader = `precision highp float;uniform float time;uniform vec3 c1;uniform vec3 c2;uniform vec3 c3;uniform vec3 c4;uniform vec3 c5;uniform vec3 c6;uniform vec2 speed;uniform float shift;uniform float alphaThreshold;varying vec2 vUV;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}\nreturn total;}\nvoid main() {vec2 p=vUV*8.0;float q=fbm(p-time*0.1);vec2 r=vec2(fbm(p+q+time*speed.x-p.x-p.y),fbm(p+q-time*speed.y));vec3 c=mix(c1,c2,fbm(p+r))+mix(c3,c4,r.x)-mix(c5,c6,r.y);vec3 color=c*cos(shift*vUV.y);float luminance=dot(color.rgb,vec3(0.3,0.59,0.11));gl_FragColor=vec4(color,luminance*alphaThreshold+(1.0-alphaThreshold));}`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const fireProceduralTexturePixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"fireProceduralTexture.fragment.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/fire/fireProceduralTexture.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAEvD,MAAM,IAAI,GAAG,kCAAkC,CAAC;AAChD,MAAM,MAAM,GAAG;;;;wUAIyT,CAAC;AACzU,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;IAClC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,gCAAgC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"fireProceduralTexturePixelShader\";\nconst shader = `precision highp float;uniform float time;uniform vec3 c1;uniform vec3 c2;uniform vec3 c3;uniform vec3 c4;uniform vec3 c5;uniform vec3 c6;uniform vec2 speed;uniform float shift;uniform float alphaThreshold;varying vec2 vUV;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}\nreturn total;}\nvoid main() {vec2 p=vUV*8.0;float q=fbm(p-time*0.1);vec2 r=vec2(fbm(p+q+time*speed.x-p.x-p.y),fbm(p+q-time*speed.y));vec3 c=mix(c1,c2,fbm(p+r))+mix(c3,c4,r.x)-mix(c5,c6,r.y);vec3 color=c*cos(shift*vUV.y);float luminance=dot(color.rgb,vec3(0.3,0.59,0.11));gl_FragColor=vec4(color,luminance*alphaThreshold+(1.0-alphaThreshold));}`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const fireProceduralTexturePixelShader = { name, shader };\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"fireProceduralTexture.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/fire/fireProceduralTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,kBAAkB,EAAE,wCAA6B;AACrE,OAAO,EAAE,mBAAmB,EAAE,sDAA2C;AACzE,OAAO,EAAE,OAAO,EAAE,0CAA+B;AACjD,OAAO,EAAE,MAAM,EAAE,yCAA8B;AAE/C,OAAO,EAAE,iBAAiB,EAAE,yEAA8D;AAE1F,OAAO,EAAE,aAAa,EAAE,uCAA4B;AAGpD,OAAO,kCAAkC,CAAC;AAE1C,MAAM,OAAO,qBAAsB,SAAQ,iBAAiB;IAOxD,YAAY,IAAY,EAAE,IAAY,EAAE,QAAyB,IAAI,EAAE,eAAyB,EAAE,eAAyB;QACvH,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,uBAAuB,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;QAPhF,UAAK,GAAW,GAAG,CAAC;QACpB,WAAM,GAAG,IAAI,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAC/B,sBAAiB,GAAY,IAAI,CAAC;QAElC,oBAAe,GAAW,GAAG,CAAC;QAIlC,IAAI,CAAC,WAAW,GAAG,qBAAqB,CAAC,aAAa,CAAC;QACvD,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAEM,oBAAoB;QACvB,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACtC,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;IAC1D,CAAC;IAEe,MAAM,CAAC,oBAA8B;QACjD,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC9B,IAAI,IAAI,CAAC,iBAAiB,IAAI,KAAK,EAAE,CAAC;YAClC,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC,iBAAiB,EAAE,GAAG,IAAI,CAAC;YAC/C,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC;QACD,KAAK,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC;IACvC,CAAC;IAEM,MAAM,KAAK,gBAAgB;QAC9B,OAAO,CAAC,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;IAC9K,CAAC;IAEM,MAAM,KAAK,eAAe;QAC7B,OAAO,CAAC,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;IAC9K,CAAC;IAEM,MAAM,KAAK,aAAa;QAC3B,OAAO,CAAC,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;IAC9K,CAAC;IAEM,MAAM,KAAK,cAAc;QAC5B,OAAO,CAAC,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;IAC9K,CAAC;IAGD,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,iBAAiB,CAAC;IAClC,CAAC;IAED,IAAW,gBAAgB,CAAC,KAAc;QACtC,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC;IACnC,CAAC;IAED,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAe;QACjC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,IAAW,KAAK,CAAC,KAAc;QAC3B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED,IAAW,cAAc,CAAC,KAAa;QACnC,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAC7B,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,UAAU,GAAG,+BAA+B,CAAC;QAEjE,mBAAmB,CAAC,UAAU,GAAG,EAAE,CAAC;QACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC/C,mBAAmB,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC,CAAC;QACvE,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAU,KAAK,CAAC,aAAkB,EAAE,KAAY,EAAE,OAAe;QAC1E,MAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,CACrC,GAAG,EAAE,CAAC,IAAI,qBAAqB,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,gBAAgB,CAAC,EAC1H,aAAa,EACb,KAAK,EACL,OAAO,CACV,CAAC;QAEF,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACvD,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC/D,CAAC;QAED,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;QAE5B,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;AAvFG;IADC,SAAS,EAAE;6DAGX;AAgBD;IADC,SAAS,EAAE;iDAGX;AAQD;IADC,kBAAkB,EAAE;kDAGpB;AAQD;IADC,SAAS,EAAE;2DAGX;AAiDL,aAAa,CAAC,+BAA+B,EAAE,qBAAqB,CAAC,CAAC","sourcesContent":["import { serialize, serializeAsVector2 } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\nimport \"./fireProceduralTexture.fragment\";\r\n\r\nexport class FireProceduralTexture extends ProceduralTexture {\r\n private _time: number = 0.0;\r\n private _speed = new Vector2(0.5, 0.3);\r\n private _autoGenerateTime: boolean = true;\r\n private _fireColors: Color3[];\r\n private _alphaThreshold: number = 0.5;\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"fireProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this._fireColors = FireProceduralTexture.RedFireColors;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setFloat(\"time\", this._time);\r\n this.setVector2(\"speed\", this._speed);\r\n this.setColor3(\"c1\", this._fireColors[0]);\r\n this.setColor3(\"c2\", this._fireColors[1]);\r\n this.setColor3(\"c3\", this._fireColors[2]);\r\n this.setColor3(\"c4\", this._fireColors[3]);\r\n this.setColor3(\"c5\", this._fireColors[4]);\r\n this.setColor3(\"c6\", this._fireColors[5]);\r\n this.setFloat(\"alphaThreshold\", this._alphaThreshold);\r\n }\r\n\r\n public override render(useCameraPostProcess?: boolean) {\r\n const scene = this.getScene();\r\n if (this._autoGenerateTime && scene) {\r\n this._time += scene.getAnimationRatio() * 0.03;\r\n this.updateShaderUniforms();\r\n }\r\n super.render(useCameraPostProcess);\r\n }\r\n\r\n public static get PurpleFireColors(): Color3[] {\r\n return [new Color3(0.5, 0.0, 1.0), new Color3(0.9, 0.0, 1.0), new Color3(0.2, 0.0, 1.0), new Color3(1.0, 0.9, 1.0), new Color3(0.1, 0.1, 1.0), new Color3(0.9, 0.9, 1.0)];\r\n }\r\n\r\n public static get GreenFireColors(): Color3[] {\r\n return [new Color3(0.5, 1.0, 0.0), new Color3(0.5, 1.0, 0.0), new Color3(0.3, 0.4, 0.0), new Color3(0.5, 1.0, 0.0), new Color3(0.2, 0.0, 0.0), new Color3(0.5, 1.0, 0.0)];\r\n }\r\n\r\n public static get RedFireColors(): Color3[] {\r\n return [new Color3(0.5, 0.0, 0.1), new Color3(0.9, 0.0, 0.0), new Color3(0.2, 0.0, 0.0), new Color3(1.0, 0.9, 0.0), new Color3(0.1, 0.1, 0.1), new Color3(0.9, 0.9, 0.9)];\r\n }\r\n\r\n public static get BlueFireColors(): Color3[] {\r\n return [new Color3(0.1, 0.0, 0.5), new Color3(0.0, 0.0, 0.5), new Color3(0.1, 0.0, 0.2), new Color3(0.0, 0.0, 1.0), new Color3(0.1, 0.2, 0.3), new Color3(0.0, 0.2, 0.9)];\r\n }\r\n\r\n @serialize()\r\n public get autoGenerateTime(): boolean {\r\n return this._autoGenerateTime;\r\n }\r\n\r\n public set autoGenerateTime(value: boolean) {\r\n this._autoGenerateTime = value;\r\n }\r\n\r\n public get fireColors(): Color3[] {\r\n return this._fireColors;\r\n }\r\n\r\n public set fireColors(value: Color3[]) {\r\n this._fireColors = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get time(): number {\r\n return this._time;\r\n }\r\n\r\n public set time(value: number) {\r\n this._time = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsVector2()\r\n public get speed(): Vector2 {\r\n return this._speed;\r\n }\r\n\r\n public set speed(value: Vector2) {\r\n this._speed = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get alphaThreshold(): number {\r\n return this._alphaThreshold;\r\n }\r\n\r\n public set alphaThreshold(value: number) {\r\n this._alphaThreshold = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this fire procedural texture\r\n * @returns a serialized fire procedural texture object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.FireProceduralTexture\";\r\n\r\n serializationObject.fireColors = [];\r\n for (let i = 0; i < this._fireColors.length; i++) {\r\n serializationObject.fireColors.push(this._fireColors[i].asArray());\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Fire Procedural Texture from parsed fire procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing fire procedural texture information\r\n * @returns a parsed Fire Procedural Texture\r\n */\r\n public static override Parse(parsedTexture: any, scene: Scene, rootUrl: string): FireProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new FireProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n const colors: Color3[] = [];\r\n for (let i = 0; i < parsedTexture.fireColors.length; i++) {\r\n colors.push(Color3.FromArray(parsedTexture.fireColors[i]));\r\n }\r\n\r\n texture.fireColors = colors;\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.FireProceduralTexture\", FireProceduralTexture);\r\n"]}
1
+ {"version":3,"file":"fireProceduralTexture.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/fire/fireProceduralTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AACrE,OAAO,EAAE,mBAAmB,EAAE,MAAM,oCAAoC,CAAC;AACzE,OAAO,EAAE,OAAO,EAAE,MAAM,wBAAwB,CAAC;AACjD,OAAO,EAAE,MAAM,EAAE,MAAM,uBAAuB,CAAC;AAE/C,OAAO,EAAE,iBAAiB,EAAE,MAAM,uDAAuD,CAAC;AAE1F,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AAGpD,OAAO,kCAAkC,CAAC;AAE1C,MAAM,OAAO,qBAAsB,SAAQ,iBAAiB;IAOxD,YAAY,IAAY,EAAE,IAAY,EAAE,QAAyB,IAAI,EAAE,eAAyB,EAAE,eAAyB;QACvH,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,uBAAuB,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;QAPhF,UAAK,GAAW,GAAG,CAAC;QACpB,WAAM,GAAG,IAAI,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAC/B,sBAAiB,GAAY,IAAI,CAAC;QAElC,oBAAe,GAAW,GAAG,CAAC;QAIlC,IAAI,CAAC,WAAW,GAAG,qBAAqB,CAAC,aAAa,CAAC;QACvD,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAEM,oBAAoB;QACvB,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACtC,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;IAC1D,CAAC;IAEe,MAAM,CAAC,oBAA8B;QACjD,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC9B,IAAI,IAAI,CAAC,iBAAiB,IAAI,KAAK,EAAE,CAAC;YAClC,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC,iBAAiB,EAAE,GAAG,IAAI,CAAC;YAC/C,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC;QACD,KAAK,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC;IACvC,CAAC;IAEM,MAAM,KAAK,gBAAgB;QAC9B,OAAO,CAAC,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;IAC9K,CAAC;IAEM,MAAM,KAAK,eAAe;QAC7B,OAAO,CAAC,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;IAC9K,CAAC;IAEM,MAAM,KAAK,aAAa;QAC3B,OAAO,CAAC,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;IAC9K,CAAC;IAEM,MAAM,KAAK,cAAc;QAC5B,OAAO,CAAC,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;IAC9K,CAAC;IAGD,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,iBAAiB,CAAC;IAClC,CAAC;IAED,IAAW,gBAAgB,CAAC,KAAc;QACtC,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC;IACnC,CAAC;IAED,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAe;QACjC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,IAAW,KAAK,CAAC,KAAc;QAC3B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED,IAAW,cAAc,CAAC,KAAa;QACnC,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAC7B,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,UAAU,GAAG,+BAA+B,CAAC;QAEjE,mBAAmB,CAAC,UAAU,GAAG,EAAE,CAAC;QACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC/C,mBAAmB,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC,CAAC;QACvE,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAU,KAAK,CAAC,aAAkB,EAAE,KAAY,EAAE,OAAe;QAC1E,MAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,CACrC,GAAG,EAAE,CAAC,IAAI,qBAAqB,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,gBAAgB,CAAC,EAC1H,aAAa,EACb,KAAK,EACL,OAAO,CACV,CAAC;QAEF,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACvD,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC/D,CAAC;QAED,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;QAE5B,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;AAvFG;IADC,SAAS,EAAE;6DAGX;AAgBD;IADC,SAAS,EAAE;iDAGX;AAQD;IADC,kBAAkB,EAAE;kDAGpB;AAQD;IADC,SAAS,EAAE;2DAGX;AAiDL,aAAa,CAAC,+BAA+B,EAAE,qBAAqB,CAAC,CAAC","sourcesContent":["import { serialize, serializeAsVector2 } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { type Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport { type Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { type Nullable } from \"core/types\";\r\n\r\nimport \"./fireProceduralTexture.fragment\";\r\n\r\nexport class FireProceduralTexture extends ProceduralTexture {\r\n private _time: number = 0.0;\r\n private _speed = new Vector2(0.5, 0.3);\r\n private _autoGenerateTime: boolean = true;\r\n private _fireColors: Color3[];\r\n private _alphaThreshold: number = 0.5;\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"fireProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this._fireColors = FireProceduralTexture.RedFireColors;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setFloat(\"time\", this._time);\r\n this.setVector2(\"speed\", this._speed);\r\n this.setColor3(\"c1\", this._fireColors[0]);\r\n this.setColor3(\"c2\", this._fireColors[1]);\r\n this.setColor3(\"c3\", this._fireColors[2]);\r\n this.setColor3(\"c4\", this._fireColors[3]);\r\n this.setColor3(\"c5\", this._fireColors[4]);\r\n this.setColor3(\"c6\", this._fireColors[5]);\r\n this.setFloat(\"alphaThreshold\", this._alphaThreshold);\r\n }\r\n\r\n public override render(useCameraPostProcess?: boolean) {\r\n const scene = this.getScene();\r\n if (this._autoGenerateTime && scene) {\r\n this._time += scene.getAnimationRatio() * 0.03;\r\n this.updateShaderUniforms();\r\n }\r\n super.render(useCameraPostProcess);\r\n }\r\n\r\n public static get PurpleFireColors(): Color3[] {\r\n return [new Color3(0.5, 0.0, 1.0), new Color3(0.9, 0.0, 1.0), new Color3(0.2, 0.0, 1.0), new Color3(1.0, 0.9, 1.0), new Color3(0.1, 0.1, 1.0), new Color3(0.9, 0.9, 1.0)];\r\n }\r\n\r\n public static get GreenFireColors(): Color3[] {\r\n return [new Color3(0.5, 1.0, 0.0), new Color3(0.5, 1.0, 0.0), new Color3(0.3, 0.4, 0.0), new Color3(0.5, 1.0, 0.0), new Color3(0.2, 0.0, 0.0), new Color3(0.5, 1.0, 0.0)];\r\n }\r\n\r\n public static get RedFireColors(): Color3[] {\r\n return [new Color3(0.5, 0.0, 0.1), new Color3(0.9, 0.0, 0.0), new Color3(0.2, 0.0, 0.0), new Color3(1.0, 0.9, 0.0), new Color3(0.1, 0.1, 0.1), new Color3(0.9, 0.9, 0.9)];\r\n }\r\n\r\n public static get BlueFireColors(): Color3[] {\r\n return [new Color3(0.1, 0.0, 0.5), new Color3(0.0, 0.0, 0.5), new Color3(0.1, 0.0, 0.2), new Color3(0.0, 0.0, 1.0), new Color3(0.1, 0.2, 0.3), new Color3(0.0, 0.2, 0.9)];\r\n }\r\n\r\n @serialize()\r\n public get autoGenerateTime(): boolean {\r\n return this._autoGenerateTime;\r\n }\r\n\r\n public set autoGenerateTime(value: boolean) {\r\n this._autoGenerateTime = value;\r\n }\r\n\r\n public get fireColors(): Color3[] {\r\n return this._fireColors;\r\n }\r\n\r\n public set fireColors(value: Color3[]) {\r\n this._fireColors = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get time(): number {\r\n return this._time;\r\n }\r\n\r\n public set time(value: number) {\r\n this._time = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsVector2()\r\n public get speed(): Vector2 {\r\n return this._speed;\r\n }\r\n\r\n public set speed(value: Vector2) {\r\n this._speed = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get alphaThreshold(): number {\r\n return this._alphaThreshold;\r\n }\r\n\r\n public set alphaThreshold(value: number) {\r\n this._alphaThreshold = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this fire procedural texture\r\n * @returns a serialized fire procedural texture object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.FireProceduralTexture\";\r\n\r\n serializationObject.fireColors = [];\r\n for (let i = 0; i < this._fireColors.length; i++) {\r\n serializationObject.fireColors.push(this._fireColors[i].asArray());\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Fire Procedural Texture from parsed fire procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing fire procedural texture information\r\n * @returns a parsed Fire Procedural Texture\r\n */\r\n public static override Parse(parsedTexture: any, scene: Scene, rootUrl: string): FireProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new FireProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n const colors: Color3[] = [];\r\n for (let i = 0; i < parsedTexture.fireColors.length; i++) {\r\n colors.push(Color3.FromArray(parsedTexture.fireColors[i]));\r\n }\r\n\r\n texture.fireColors = colors;\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.FireProceduralTexture\", FireProceduralTexture);\r\n"]}
@@ -1,8 +1,8 @@
1
1
  import { Color3 } from "@onerjs/core/Maths/math.color.js";
2
- import type { Texture } from "@onerjs/core/Materials/Textures/texture.js";
2
+ import { type Texture } from "@onerjs/core/Materials/Textures/texture.js";
3
3
  import { ProceduralTexture } from "@onerjs/core/Materials/Textures/Procedurals/proceduralTexture.js";
4
- import type { Scene } from "@onerjs/core/scene.js";
5
- import type { Nullable } from "@onerjs/core/types.js";
4
+ import { type Scene } from "@onerjs/core/scene.js";
5
+ import { type Nullable } from "@onerjs/core/types.js";
6
6
  import "./grassProceduralTexture.fragment.js";
7
7
  export declare class GrassProceduralTexture extends ProceduralTexture {
8
8
  private _grassColors;
@@ -1 +1 @@
1
- {"version":3,"file":"grassProceduralTexture.fragment.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/grass/grassProceduralTexture.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,4CAAiC;AAEvD,MAAM,IAAI,GAAG,mCAAmC,CAAC;AACjD,MAAM,MAAM,GAAG;;;;;;;;;EASb,CAAC;AACH,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;IAClC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iCAAiC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"grassProceduralTexturePixelShader\";\nconst shader = `precision highp float;varying vec2 vPosition;varying vec2 vUV;uniform vec3 herb1Color;uniform vec3 herb2Color;uniform vec3 herb3Color;uniform vec3 groundColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}\nreturn total;}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\nvec3 color=mix(groundColor,herb1Color,rand(gl_FragCoord.xy*4.0));color=mix(color,herb2Color,rand(gl_FragCoord.xy*8.0));color=mix(color,herb3Color,rand(gl_FragCoord.xy));color=mix(color,herb1Color,fbm(gl_FragCoord.xy*16.0));gl_FragColor=vec4(color,1.0);\n#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const grassProceduralTexturePixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"grassProceduralTexture.fragment.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/grass/grassProceduralTexture.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAEvD,MAAM,IAAI,GAAG,mCAAmC,CAAC;AACjD,MAAM,MAAM,GAAG;;;;;;;;;EASb,CAAC;AACH,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;IAClC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iCAAiC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"grassProceduralTexturePixelShader\";\nconst shader = `precision highp float;varying vec2 vPosition;varying vec2 vUV;uniform vec3 herb1Color;uniform vec3 herb2Color;uniform vec3 herb3Color;uniform vec3 groundColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}\nreturn total;}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\nvec3 color=mix(groundColor,herb1Color,rand(gl_FragCoord.xy*4.0));color=mix(color,herb2Color,rand(gl_FragCoord.xy*8.0));color=mix(color,herb3Color,rand(gl_FragCoord.xy));color=mix(color,herb1Color,fbm(gl_FragCoord.xy*16.0));gl_FragColor=vec4(color,1.0);\n#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const grassProceduralTexturePixelShader = { name, shader };\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"grassProceduralTexture.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/grass/grassProceduralTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,wCAA6B;AACzD,OAAO,EAAE,mBAAmB,EAAE,sDAA2C;AACzE,OAAO,EAAE,MAAM,EAAE,yCAA8B;AAE/C,OAAO,EAAE,iBAAiB,EAAE,yEAA8D;AAE1F,OAAO,EAAE,aAAa,EAAE,uCAA4B;AAGpD,OAAO,mCAAmC,CAAC;AAE3C,MAAM,OAAO,sBAAuB,SAAQ,iBAAiB;IAIzD,YAAY,IAAY,EAAE,IAAY,EAAE,QAAyB,IAAI,EAAE,eAAyB,EAAE,eAAyB;QACvH,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,wBAAwB,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;QAHjF,iBAAY,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAKvC,IAAI,CAAC,YAAY,GAAG,CAAC,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,IAAI,MAAM,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;QAE9G,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAEM,oBAAoB;QACvB,IAAI,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,IAAI,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,IAAI,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;IACrD,CAAC;IAED,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,IAAW,WAAW,CAAC,KAAe;QAClC,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,IAAW,WAAW,CAAC,KAAa;QAChC,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,UAAU,GAAG,gCAAgC,CAAC;QAElE,mBAAmB,CAAC,WAAW,GAAG,EAAE,CAAC;QACrC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAChD,mBAAmB,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC,CAAC;QACzE,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAU,KAAK,CAAC,aAAkB,EAAE,KAAY,EAAE,OAAe;QAC1E,MAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,CACrC,GAAG,EAAE,CAAC,IAAI,sBAAsB,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,gBAAgB,CAAC,EAC3H,aAAa,EACb,KAAK,EACL,OAAO,CACV,CAAC;QAEF,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACxD,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,aAAa,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChE,CAAC;QAED,OAAO,CAAC,WAAW,GAAG,MAAM,CAAC;QAE7B,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;AAjDG;IADC,iBAAiB,EAAE;yDAGnB;AAiDL,aAAa,CAAC,gCAAgC,EAAE,sBAAsB,CAAC,CAAC","sourcesContent":["import { serializeAsColor3 } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\nimport \"./grassProceduralTexture.fragment\";\r\n\r\nexport class GrassProceduralTexture extends ProceduralTexture {\r\n private _grassColors: Color3[];\r\n private _groundColor = new Color3(1, 1, 1);\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"grassProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n\r\n this._grassColors = [new Color3(0.29, 0.38, 0.02), new Color3(0.36, 0.49, 0.09), new Color3(0.51, 0.6, 0.28)];\r\n\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setColor3(\"herb1Color\", this._grassColors[0]);\r\n this.setColor3(\"herb2Color\", this._grassColors[1]);\r\n this.setColor3(\"herb3Color\", this._grassColors[2]);\r\n this.setColor3(\"groundColor\", this._groundColor);\r\n }\r\n\r\n public get grassColors(): Color3[] {\r\n return this._grassColors;\r\n }\r\n\r\n public set grassColors(value: Color3[]) {\r\n this._grassColors = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsColor3()\r\n public get groundColor(): Color3 {\r\n return this._groundColor;\r\n }\r\n\r\n public set groundColor(value: Color3) {\r\n this._groundColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this grass procedural texture\r\n * @returns a serialized grass procedural texture object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.GrassProceduralTexture\";\r\n\r\n serializationObject.grassColors = [];\r\n for (let i = 0; i < this._grassColors.length; i++) {\r\n serializationObject.grassColors.push(this._grassColors[i].asArray());\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Grass Procedural Texture from parsed grass procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing grass procedural texture information\r\n * @returns a parsed Grass Procedural Texture\r\n */\r\n public static override Parse(parsedTexture: any, scene: Scene, rootUrl: string): GrassProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new GrassProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n const colors: Color3[] = [];\r\n for (let i = 0; i < parsedTexture.grassColors.length; i++) {\r\n colors.push(Color3.FromArray(parsedTexture.grassColors[i]));\r\n }\r\n\r\n texture.grassColors = colors;\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GrassProceduralTexture\", GrassProceduralTexture);\r\n"]}
1
+ {"version":3,"file":"grassProceduralTexture.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/grass/grassProceduralTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,mBAAmB,EAAE,MAAM,oCAAoC,CAAC;AACzE,OAAO,EAAE,MAAM,EAAE,MAAM,uBAAuB,CAAC;AAE/C,OAAO,EAAE,iBAAiB,EAAE,MAAM,uDAAuD,CAAC;AAE1F,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AAGpD,OAAO,mCAAmC,CAAC;AAE3C,MAAM,OAAO,sBAAuB,SAAQ,iBAAiB;IAIzD,YAAY,IAAY,EAAE,IAAY,EAAE,QAAyB,IAAI,EAAE,eAAyB,EAAE,eAAyB;QACvH,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,wBAAwB,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;QAHjF,iBAAY,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAKvC,IAAI,CAAC,YAAY,GAAG,CAAC,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,IAAI,MAAM,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;QAE9G,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAEM,oBAAoB;QACvB,IAAI,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,IAAI,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,IAAI,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;IACrD,CAAC;IAED,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,IAAW,WAAW,CAAC,KAAe;QAClC,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,IAAW,WAAW,CAAC,KAAa;QAChC,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,UAAU,GAAG,gCAAgC,CAAC;QAElE,mBAAmB,CAAC,WAAW,GAAG,EAAE,CAAC;QACrC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAChD,mBAAmB,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC,CAAC;QACzE,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAU,KAAK,CAAC,aAAkB,EAAE,KAAY,EAAE,OAAe;QAC1E,MAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,CACrC,GAAG,EAAE,CAAC,IAAI,sBAAsB,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,gBAAgB,CAAC,EAC3H,aAAa,EACb,KAAK,EACL,OAAO,CACV,CAAC;QAEF,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACxD,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,aAAa,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChE,CAAC;QAED,OAAO,CAAC,WAAW,GAAG,MAAM,CAAC;QAE7B,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;AAjDG;IADC,iBAAiB,EAAE;yDAGnB;AAiDL,aAAa,CAAC,gCAAgC,EAAE,sBAAsB,CAAC,CAAC","sourcesContent":["import { serializeAsColor3 } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { type Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport { type Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { type Nullable } from \"core/types\";\r\n\r\nimport \"./grassProceduralTexture.fragment\";\r\n\r\nexport class GrassProceduralTexture extends ProceduralTexture {\r\n private _grassColors: Color3[];\r\n private _groundColor = new Color3(1, 1, 1);\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"grassProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n\r\n this._grassColors = [new Color3(0.29, 0.38, 0.02), new Color3(0.36, 0.49, 0.09), new Color3(0.51, 0.6, 0.28)];\r\n\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setColor3(\"herb1Color\", this._grassColors[0]);\r\n this.setColor3(\"herb2Color\", this._grassColors[1]);\r\n this.setColor3(\"herb3Color\", this._grassColors[2]);\r\n this.setColor3(\"groundColor\", this._groundColor);\r\n }\r\n\r\n public get grassColors(): Color3[] {\r\n return this._grassColors;\r\n }\r\n\r\n public set grassColors(value: Color3[]) {\r\n this._grassColors = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsColor3()\r\n public get groundColor(): Color3 {\r\n return this._groundColor;\r\n }\r\n\r\n public set groundColor(value: Color3) {\r\n this._groundColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this grass procedural texture\r\n * @returns a serialized grass procedural texture object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.GrassProceduralTexture\";\r\n\r\n serializationObject.grassColors = [];\r\n for (let i = 0; i < this._grassColors.length; i++) {\r\n serializationObject.grassColors.push(this._grassColors[i].asArray());\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Grass Procedural Texture from parsed grass procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing grass procedural texture information\r\n * @returns a parsed Grass Procedural Texture\r\n */\r\n public static override Parse(parsedTexture: any, scene: Scene, rootUrl: string): GrassProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new GrassProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n const colors: Color3[] = [];\r\n for (let i = 0; i < parsedTexture.grassColors.length; i++) {\r\n colors.push(Color3.FromArray(parsedTexture.grassColors[i]));\r\n }\r\n\r\n texture.grassColors = colors;\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GrassProceduralTexture\", GrassProceduralTexture);\r\n"]}
@@ -1 +1 @@
1
- export * from "@onerjs/procedural-textures/brick/index.js";
1
+ export * from "../brick/index.js";
@@ -1,14 +1,14 @@
1
1
  /* eslint-disable @typescript-eslint/no-restricted-imports */
2
- import * as proceduralTexture from "@onerjs/procedural-textures/brick/index.js";
2
+ import * as proceduralTexture from "../brick/index.js";
3
3
  /**
4
4
  * This is the entry point for the UMD module.
5
5
  * The entry point for a future ESM package should be index.ts
6
6
  */
7
- const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
- if (typeof globalObject !== "undefined") {
7
+ const GlobalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
+ if (typeof GlobalObject !== "undefined") {
9
9
  for (const key in proceduralTexture) {
10
- globalObject.BABYLON[key] = proceduralTexture[key];
10
+ GlobalObject.BABYLON[key] = proceduralTexture[key];
11
11
  }
12
12
  }
13
- export * from "@onerjs/procedural-textures/brick/index.js";
13
+ export * from "../brick/index.js";
14
14
  //# sourceMappingURL=legacy-brick.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-brick.js","sourceRoot":"","sources":["../../../../lts/proceduralTextures/src/legacy/legacy-brick.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,KAAK,iBAAiB,mDAAwC;AAErE;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE,CAAC;IACtC,KAAK,MAAM,GAAG,IAAI,iBAAiB,EAAE,CAAC;QAC5B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;IACrE,CAAC;AACL,CAAC;AAED,2DAAgD","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as proceduralTexture from \"procedural-textures/brick/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/brick/index\";\r\n"]}
1
+ {"version":3,"file":"legacy-brick.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/legacy/legacy-brick.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,KAAK,iBAAiB,MAAM,iCAAiC,CAAC;AAErE;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE,CAAC;IACtC,KAAK,MAAM,GAAG,IAAI,iBAAiB,EAAE,CAAC;QAC5B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;IACrE,CAAC;AACL,CAAC;AAED,cAAc,iCAAiC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as proceduralTexture from \"procedural-textures/brick/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst GlobalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof GlobalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>GlobalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/brick/index\";\r\n"]}
@@ -1 +1 @@
1
- export * from "@onerjs/procedural-textures/cloud/index.js";
1
+ export * from "../cloud/index.js";
@@ -1,14 +1,14 @@
1
1
  /* eslint-disable @typescript-eslint/no-restricted-imports */
2
- import * as proceduralTexture from "@onerjs/procedural-textures/cloud/index.js";
2
+ import * as proceduralTexture from "../cloud/index.js";
3
3
  /**
4
4
  * This is the entry point for the UMD module.
5
5
  * The entry point for a future ESM package should be index.ts
6
6
  */
7
- const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
- if (typeof globalObject !== "undefined") {
7
+ const GlobalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
+ if (typeof GlobalObject !== "undefined") {
9
9
  for (const key in proceduralTexture) {
10
- globalObject.BABYLON[key] = proceduralTexture[key];
10
+ GlobalObject.BABYLON[key] = proceduralTexture[key];
11
11
  }
12
12
  }
13
- export * from "@onerjs/procedural-textures/cloud/index.js";
13
+ export * from "../cloud/index.js";
14
14
  //# sourceMappingURL=legacy-cloud.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-cloud.js","sourceRoot":"","sources":["../../../../lts/proceduralTextures/src/legacy/legacy-cloud.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,KAAK,iBAAiB,mDAAwC;AAErE;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE,CAAC;IACtC,KAAK,MAAM,GAAG,IAAI,iBAAiB,EAAE,CAAC;QAC5B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;IACrE,CAAC;AACL,CAAC;AAED,2DAAgD","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as proceduralTexture from \"procedural-textures/cloud/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/cloud/index\";\r\n"]}
1
+ {"version":3,"file":"legacy-cloud.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/legacy/legacy-cloud.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,KAAK,iBAAiB,MAAM,iCAAiC,CAAC;AAErE;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE,CAAC;IACtC,KAAK,MAAM,GAAG,IAAI,iBAAiB,EAAE,CAAC;QAC5B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;IACrE,CAAC;AACL,CAAC;AAED,cAAc,iCAAiC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as proceduralTexture from \"procedural-textures/cloud/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst GlobalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof GlobalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>GlobalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/cloud/index\";\r\n"]}
@@ -1 +1 @@
1
- export * from "@onerjs/procedural-textures/fire/index.js";
1
+ export * from "../fire/index.js";
@@ -1,14 +1,14 @@
1
1
  /* eslint-disable @typescript-eslint/no-restricted-imports */
2
- import * as proceduralTexture from "@onerjs/procedural-textures/fire/index.js";
2
+ import * as proceduralTexture from "../fire/index.js";
3
3
  /**
4
4
  * This is the entry point for the UMD module.
5
5
  * The entry point for a future ESM package should be index.ts
6
6
  */
7
- const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
- if (typeof globalObject !== "undefined") {
7
+ const GlobalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
+ if (typeof GlobalObject !== "undefined") {
9
9
  for (const key in proceduralTexture) {
10
- globalObject.BABYLON[key] = proceduralTexture[key];
10
+ GlobalObject.BABYLON[key] = proceduralTexture[key];
11
11
  }
12
12
  }
13
- export * from "@onerjs/procedural-textures/fire/index.js";
13
+ export * from "../fire/index.js";
14
14
  //# sourceMappingURL=legacy-fire.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-fire.js","sourceRoot":"","sources":["../../../../lts/proceduralTextures/src/legacy/legacy-fire.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,KAAK,iBAAiB,kDAAuC;AAEpE;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE,CAAC;IACtC,KAAK,MAAM,GAAG,IAAI,iBAAiB,EAAE,CAAC;QAC5B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;IACrE,CAAC;AACL,CAAC;AAED,0DAA+C","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as proceduralTexture from \"procedural-textures/fire/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/fire/index\";\r\n"]}
1
+ {"version":3,"file":"legacy-fire.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/legacy/legacy-fire.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,KAAK,iBAAiB,MAAM,gCAAgC,CAAC;AAEpE;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE,CAAC;IACtC,KAAK,MAAM,GAAG,IAAI,iBAAiB,EAAE,CAAC;QAC5B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;IACrE,CAAC;AACL,CAAC;AAED,cAAc,gCAAgC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as proceduralTexture from \"procedural-textures/fire/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst GlobalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof GlobalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>GlobalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/fire/index\";\r\n"]}
@@ -1 +1 @@
1
- export * from "@onerjs/procedural-textures/grass/index.js";
1
+ export * from "../grass/index.js";
@@ -1,14 +1,14 @@
1
1
  /* eslint-disable @typescript-eslint/no-restricted-imports */
2
- import * as proceduralTexture from "@onerjs/procedural-textures/grass/index.js";
2
+ import * as proceduralTexture from "../grass/index.js";
3
3
  /**
4
4
  * This is the entry point for the UMD module.
5
5
  * The entry point for a future ESM package should be index.ts
6
6
  */
7
- const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
- if (typeof globalObject !== "undefined") {
7
+ const GlobalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
+ if (typeof GlobalObject !== "undefined") {
9
9
  for (const key in proceduralTexture) {
10
- globalObject.BABYLON[key] = proceduralTexture[key];
10
+ GlobalObject.BABYLON[key] = proceduralTexture[key];
11
11
  }
12
12
  }
13
- export * from "@onerjs/procedural-textures/grass/index.js";
13
+ export * from "../grass/index.js";
14
14
  //# sourceMappingURL=legacy-grass.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-grass.js","sourceRoot":"","sources":["../../../../lts/proceduralTextures/src/legacy/legacy-grass.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,KAAK,iBAAiB,mDAAwC;AAErE;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE,CAAC;IACtC,KAAK,MAAM,GAAG,IAAI,iBAAiB,EAAE,CAAC;QAC5B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;IACrE,CAAC;AACL,CAAC;AAED,2DAAgD","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as proceduralTexture from \"procedural-textures/grass/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/grass/index\";\r\n"]}
1
+ {"version":3,"file":"legacy-grass.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/legacy/legacy-grass.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,KAAK,iBAAiB,MAAM,iCAAiC,CAAC;AAErE;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE,CAAC;IACtC,KAAK,MAAM,GAAG,IAAI,iBAAiB,EAAE,CAAC;QAC5B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;IACrE,CAAC;AACL,CAAC;AAED,cAAc,iCAAiC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as proceduralTexture from \"procedural-textures/grass/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst GlobalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof GlobalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>GlobalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/grass/index\";\r\n"]}
@@ -1 +1 @@
1
- export * from "@onerjs/procedural-textures/marble/index.js";
1
+ export * from "../marble/index.js";
@@ -1,14 +1,14 @@
1
1
  /* eslint-disable @typescript-eslint/no-restricted-imports */
2
- import * as proceduralTexture from "@onerjs/procedural-textures/marble/index.js";
2
+ import * as proceduralTexture from "../marble/index.js";
3
3
  /**
4
4
  * This is the entry point for the UMD module.
5
5
  * The entry point for a future ESM package should be index.ts
6
6
  */
7
- const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
- if (typeof globalObject !== "undefined") {
7
+ const GlobalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
+ if (typeof GlobalObject !== "undefined") {
9
9
  for (const key in proceduralTexture) {
10
- globalObject.BABYLON[key] = proceduralTexture[key];
10
+ GlobalObject.BABYLON[key] = proceduralTexture[key];
11
11
  }
12
12
  }
13
- export * from "@onerjs/procedural-textures/marble/index.js";
13
+ export * from "../marble/index.js";
14
14
  //# sourceMappingURL=legacy-marble.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-marble.js","sourceRoot":"","sources":["../../../../lts/proceduralTextures/src/legacy/legacy-marble.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,KAAK,iBAAiB,oDAAyC;AAEtE;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE,CAAC;IACtC,KAAK,MAAM,GAAG,IAAI,iBAAiB,EAAE,CAAC;QAC5B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;IACrE,CAAC;AACL,CAAC;AAED,4DAAiD","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as proceduralTexture from \"procedural-textures/marble/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/marble/index\";\r\n"]}
1
+ {"version":3,"file":"legacy-marble.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/legacy/legacy-marble.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,KAAK,iBAAiB,MAAM,kCAAkC,CAAC;AAEtE;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE,CAAC;IACtC,KAAK,MAAM,GAAG,IAAI,iBAAiB,EAAE,CAAC;QAC5B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;IACrE,CAAC;AACL,CAAC;AAED,cAAc,kCAAkC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as proceduralTexture from \"procedural-textures/marble/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst GlobalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof GlobalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>GlobalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/marble/index\";\r\n"]}
@@ -1 +1 @@
1
- export * from "@onerjs/procedural-textures/normalMap/index.js";
1
+ export * from "../normalMap/index.js";
@@ -1,14 +1,14 @@
1
1
  /* eslint-disable @typescript-eslint/no-restricted-imports */
2
- import * as proceduralTexture from "@onerjs/procedural-textures/normalMap/index.js";
2
+ import * as proceduralTexture from "../normalMap/index.js";
3
3
  /**
4
4
  * This is the entry point for the UMD module.
5
5
  * The entry point for a future ESM package should be index.ts
6
6
  */
7
- const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
- if (typeof globalObject !== "undefined") {
7
+ const GlobalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
+ if (typeof GlobalObject !== "undefined") {
9
9
  for (const key in proceduralTexture) {
10
- globalObject.BABYLON[key] = proceduralTexture[key];
10
+ GlobalObject.BABYLON[key] = proceduralTexture[key];
11
11
  }
12
12
  }
13
- export * from "@onerjs/procedural-textures/normalMap/index.js";
13
+ export * from "../normalMap/index.js";
14
14
  //# sourceMappingURL=legacy-normalMap.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-normalMap.js","sourceRoot":"","sources":["../../../../lts/proceduralTextures/src/legacy/legacy-normalMap.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,KAAK,iBAAiB,uDAA4C;AAEzE;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE,CAAC;IACtC,KAAK,MAAM,GAAG,IAAI,iBAAiB,EAAE,CAAC;QAC5B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;IACrE,CAAC;AACL,CAAC;AAED,+DAAoD","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as proceduralTexture from \"procedural-textures/normalMap/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/normalMap/index\";\r\n"]}
1
+ {"version":3,"file":"legacy-normalMap.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/legacy/legacy-normalMap.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,KAAK,iBAAiB,MAAM,qCAAqC,CAAC;AAEzE;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE,CAAC;IACtC,KAAK,MAAM,GAAG,IAAI,iBAAiB,EAAE,CAAC;QAC5B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;IACrE,CAAC;AACL,CAAC;AAED,cAAc,qCAAqC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as proceduralTexture from \"procedural-textures/normalMap/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst GlobalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof GlobalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>GlobalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/normalMap/index\";\r\n"]}
@@ -1 +1 @@
1
- export * from "@onerjs/procedural-textures/perlinNoise/index.js";
1
+ export * from "../perlinNoise/index.js";
@@ -1,14 +1,14 @@
1
1
  /* eslint-disable @typescript-eslint/no-restricted-imports */
2
- import * as proceduralTexture from "@onerjs/procedural-textures/perlinNoise/index.js";
2
+ import * as proceduralTexture from "../perlinNoise/index.js";
3
3
  /**
4
4
  * This is the entry point for the UMD module.
5
5
  * The entry point for a future ESM package should be index.ts
6
6
  */
7
- const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
- if (typeof globalObject !== "undefined") {
7
+ const GlobalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
+ if (typeof GlobalObject !== "undefined") {
9
9
  for (const key in proceduralTexture) {
10
- globalObject.BABYLON[key] = proceduralTexture[key];
10
+ GlobalObject.BABYLON[key] = proceduralTexture[key];
11
11
  }
12
12
  }
13
- export * from "@onerjs/procedural-textures/perlinNoise/index.js";
13
+ export * from "../perlinNoise/index.js";
14
14
  //# sourceMappingURL=legacy-perlinNoise.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-perlinNoise.js","sourceRoot":"","sources":["../../../../lts/proceduralTextures/src/legacy/legacy-perlinNoise.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,KAAK,iBAAiB,yDAA8C;AAE3E;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE,CAAC;IACtC,KAAK,MAAM,GAAG,IAAI,iBAAiB,EAAE,CAAC;QAC5B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;IACrE,CAAC;AACL,CAAC;AAED,iEAAsD","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as proceduralTexture from \"procedural-textures/perlinNoise/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/perlinNoise/index\";\r\n"]}
1
+ {"version":3,"file":"legacy-perlinNoise.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/legacy/legacy-perlinNoise.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,KAAK,iBAAiB,MAAM,uCAAuC,CAAC;AAE3E;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE,CAAC;IACtC,KAAK,MAAM,GAAG,IAAI,iBAAiB,EAAE,CAAC;QAC5B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;IACrE,CAAC;AACL,CAAC;AAED,cAAc,uCAAuC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as proceduralTexture from \"procedural-textures/perlinNoise/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst GlobalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof GlobalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>GlobalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/perlinNoise/index\";\r\n"]}
@@ -1 +1 @@
1
- export * from "@onerjs/procedural-textures/road/index.js";
1
+ export * from "../road/index.js";
@@ -1,14 +1,14 @@
1
1
  /* eslint-disable @typescript-eslint/no-restricted-imports */
2
- import * as proceduralTexture from "@onerjs/procedural-textures/road/index.js";
2
+ import * as proceduralTexture from "../road/index.js";
3
3
  /**
4
4
  * This is the entry point for the UMD module.
5
5
  * The entry point for a future ESM package should be index.ts
6
6
  */
7
- const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
- if (typeof globalObject !== "undefined") {
7
+ const GlobalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
+ if (typeof GlobalObject !== "undefined") {
9
9
  for (const key in proceduralTexture) {
10
- globalObject.BABYLON[key] = proceduralTexture[key];
10
+ GlobalObject.BABYLON[key] = proceduralTexture[key];
11
11
  }
12
12
  }
13
- export * from "@onerjs/procedural-textures/road/index.js";
13
+ export * from "../road/index.js";
14
14
  //# sourceMappingURL=legacy-road.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-road.js","sourceRoot":"","sources":["../../../../lts/proceduralTextures/src/legacy/legacy-road.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,KAAK,iBAAiB,kDAAuC;AAEpE;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE,CAAC;IACtC,KAAK,MAAM,GAAG,IAAI,iBAAiB,EAAE,CAAC;QAC5B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;IACrE,CAAC;AACL,CAAC;AAED,0DAA+C","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as proceduralTexture from \"procedural-textures/road/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/road/index\";\r\n"]}
1
+ {"version":3,"file":"legacy-road.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/legacy/legacy-road.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,KAAK,iBAAiB,MAAM,gCAAgC,CAAC;AAEpE;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE,CAAC;IACtC,KAAK,MAAM,GAAG,IAAI,iBAAiB,EAAE,CAAC;QAC5B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;IACrE,CAAC;AACL,CAAC;AAED,cAAc,gCAAgC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as proceduralTexture from \"procedural-textures/road/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst GlobalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof GlobalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>GlobalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/road/index\";\r\n"]}
@@ -1 +1 @@
1
- export * from "@onerjs/procedural-textures/starfield/index.js";
1
+ export * from "../starfield/index.js";
@@ -1,14 +1,14 @@
1
1
  /* eslint-disable @typescript-eslint/no-restricted-imports */
2
- import * as proceduralTexture from "@onerjs/procedural-textures/starfield/index.js";
2
+ import * as proceduralTexture from "../starfield/index.js";
3
3
  /**
4
4
  * This is the entry point for the UMD module.
5
5
  * The entry point for a future ESM package should be index.ts
6
6
  */
7
- const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
- if (typeof globalObject !== "undefined") {
7
+ const GlobalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
+ if (typeof GlobalObject !== "undefined") {
9
9
  for (const key in proceduralTexture) {
10
- globalObject.BABYLON[key] = proceduralTexture[key];
10
+ GlobalObject.BABYLON[key] = proceduralTexture[key];
11
11
  }
12
12
  }
13
- export * from "@onerjs/procedural-textures/starfield/index.js";
13
+ export * from "../starfield/index.js";
14
14
  //# sourceMappingURL=legacy-starfield.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-starfield.js","sourceRoot":"","sources":["../../../../lts/proceduralTextures/src/legacy/legacy-starfield.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,KAAK,iBAAiB,uDAA4C;AAEzE;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE,CAAC;IACtC,KAAK,MAAM,GAAG,IAAI,iBAAiB,EAAE,CAAC;QAC5B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;IACrE,CAAC;AACL,CAAC;AAED,+DAAoD","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as proceduralTexture from \"procedural-textures/starfield/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/starfield/index\";\r\n"]}
1
+ {"version":3,"file":"legacy-starfield.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/legacy/legacy-starfield.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,KAAK,iBAAiB,MAAM,qCAAqC,CAAC;AAEzE;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE,CAAC;IACtC,KAAK,MAAM,GAAG,IAAI,iBAAiB,EAAE,CAAC;QAC5B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;IACrE,CAAC;AACL,CAAC;AAED,cAAc,qCAAqC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as proceduralTexture from \"procedural-textures/starfield/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst GlobalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof GlobalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>GlobalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/starfield/index\";\r\n"]}
@@ -1 +1 @@
1
- export * from "@onerjs/procedural-textures/wood/index.js";
1
+ export * from "../wood/index.js";
@@ -1,14 +1,14 @@
1
1
  /* eslint-disable @typescript-eslint/no-restricted-imports */
2
- import * as proceduralTexture from "@onerjs/procedural-textures/wood/index.js";
2
+ import * as proceduralTexture from "../wood/index.js";
3
3
  /**
4
4
  * This is the entry point for the UMD module.
5
5
  * The entry point for a future ESM package should be index.ts
6
6
  */
7
- const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
- if (typeof globalObject !== "undefined") {
7
+ const GlobalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
+ if (typeof GlobalObject !== "undefined") {
9
9
  for (const key in proceduralTexture) {
10
- globalObject.BABYLON[key] = proceduralTexture[key];
10
+ GlobalObject.BABYLON[key] = proceduralTexture[key];
11
11
  }
12
12
  }
13
- export * from "@onerjs/procedural-textures/wood/index.js";
13
+ export * from "../wood/index.js";
14
14
  //# sourceMappingURL=legacy-wood.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-wood.js","sourceRoot":"","sources":["../../../../lts/proceduralTextures/src/legacy/legacy-wood.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,KAAK,iBAAiB,kDAAuC;AAEpE;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE,CAAC;IACtC,KAAK,MAAM,GAAG,IAAI,iBAAiB,EAAE,CAAC;QAC5B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;IACrE,CAAC;AACL,CAAC;AAED,0DAA+C","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as proceduralTexture from \"procedural-textures/wood/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>globalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/wood/index\";\r\n"]}
1
+ {"version":3,"file":"legacy-wood.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/legacy/legacy-wood.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,KAAK,iBAAiB,MAAM,gCAAgC,CAAC;AAEpE;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE,CAAC;IACtC,KAAK,MAAM,GAAG,IAAI,iBAAiB,EAAE,CAAC;QAC5B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,iBAAkB,CAAC,GAAG,CAAC,CAAC;IACrE,CAAC;AACL,CAAC;AAED,cAAc,gCAAgC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as proceduralTexture from \"procedural-textures/wood/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst GlobalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof GlobalObject !== \"undefined\") {\r\n for (const key in proceduralTexture) {\r\n (<any>GlobalObject).BABYLON[key] = (<any>proceduralTexture)[key];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/wood/index\";\r\n"]}
@@ -1 +1 @@
1
- export * from "@onerjs/procedural-textures/index.js";
1
+ export * from "../index.js";
package/legacy/legacy.js CHANGED
@@ -1,17 +1,17 @@
1
1
  /* eslint-disable @typescript-eslint/no-restricted-imports */
2
- import * as ProceduralTexturesLib from "@onerjs/procedural-textures/index.js";
2
+ import * as ProceduralTexturesLib from "../index.js";
3
3
  /**
4
4
  * Legacy support, defining window.BABYLON.GridMaterial... (global variable).
5
5
  *
6
6
  * This is the entry point for the UMD module.
7
7
  * The entry point for a future ESM package should be index.ts
8
8
  */
9
- const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
10
- if (typeof globalObject !== "undefined") {
11
- globalObject.BABYLON = globalObject.BABYLON || {};
9
+ const GlobalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
10
+ if (typeof GlobalObject !== "undefined") {
11
+ GlobalObject.BABYLON = GlobalObject.BABYLON || {};
12
12
  for (const mat in ProceduralTexturesLib) {
13
- globalObject.BABYLON[mat] = ProceduralTexturesLib[mat];
13
+ GlobalObject.BABYLON[mat] = ProceduralTexturesLib[mat];
14
14
  }
15
15
  }
16
- export * from "@onerjs/procedural-textures/index.js";
16
+ export * from "../index.js";
17
17
  //# sourceMappingURL=legacy.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"legacy.js","sourceRoot":"","sources":["../../../../lts/proceduralTextures/src/legacy/legacy.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,KAAK,qBAAqB,6CAAkC;AAEnE;;;;;GAKG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE,CAAC;IAChC,YAAa,CAAC,OAAO,GAAS,YAAa,CAAC,OAAO,IAAI,EAAE,CAAC;IAChE,KAAK,MAAM,GAAG,IAAI,qBAAqB,EAAE,CAAC;QAChC,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,qBAAsB,CAAC,GAAG,CAAC,CAAC;IACzE,CAAC;AACL,CAAC;AAED,qDAA0C","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as ProceduralTexturesLib from \"procedural-textures/index\";\r\n\r\n/**\r\n * Legacy support, defining window.BABYLON.GridMaterial... (global variable).\r\n *\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n (<any>globalObject).BABYLON = (<any>globalObject).BABYLON || {};\r\n for (const mat in ProceduralTexturesLib) {\r\n (<any>globalObject).BABYLON[mat] = (<any>ProceduralTexturesLib)[mat];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/index\";\r\n"]}
1
+ {"version":3,"file":"legacy.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/legacy/legacy.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,KAAK,qBAAqB,MAAM,2BAA2B,CAAC;AAEnE;;;;;GAKG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE,CAAC;IAChC,YAAa,CAAC,OAAO,GAAS,YAAa,CAAC,OAAO,IAAI,EAAE,CAAC;IAChE,KAAK,MAAM,GAAG,IAAI,qBAAqB,EAAE,CAAC;QAChC,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,qBAAsB,CAAC,GAAG,CAAC,CAAC;IACzE,CAAC;AACL,CAAC;AAED,cAAc,2BAA2B,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as ProceduralTexturesLib from \"procedural-textures/index\";\r\n\r\n/**\r\n * Legacy support, defining window.BABYLON.GridMaterial... (global variable).\r\n *\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst GlobalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof GlobalObject !== \"undefined\") {\r\n (<any>GlobalObject).BABYLON = (<any>GlobalObject).BABYLON || {};\r\n for (const mat in ProceduralTexturesLib) {\r\n (<any>GlobalObject).BABYLON[mat] = (<any>ProceduralTexturesLib)[mat];\r\n }\r\n}\r\n\r\nexport * from \"procedural-textures/index\";\r\n"]}
@@ -1,8 +1,8 @@
1
1
  import { Color3 } from "@onerjs/core/Maths/math.color.js";
2
- import type { Texture } from "@onerjs/core/Materials/Textures/texture.js";
2
+ import { type Texture } from "@onerjs/core/Materials/Textures/texture.js";
3
3
  import { ProceduralTexture } from "@onerjs/core/Materials/Textures/Procedurals/proceduralTexture.js";
4
- import type { Scene } from "@onerjs/core/scene.js";
5
- import type { Nullable } from "@onerjs/core/types.js";
4
+ import { type Scene } from "@onerjs/core/scene.js";
5
+ import { type Nullable } from "@onerjs/core/types.js";
6
6
  import "./marbleProceduralTexture.fragment.js";
7
7
  export declare class MarbleProceduralTexture extends ProceduralTexture {
8
8
  private _numberOfTilesHeight;
@@ -1 +1 @@
1
- {"version":3,"file":"marbleProceduralTexture.fragment.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/marble/marbleProceduralTexture.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,4CAAiC;AAEvD,MAAM,IAAI,GAAG,oCAAoC,CAAC;AAClD,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;+BAiBgB,CAAC;AAChC,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;IAClC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,kCAAkC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"marbleProceduralTexturePixelShader\";\nconst shader = `precision highp float;varying vec2 vPosition;varying vec2 vUV;uniform float numberOfTilesHeight;uniform float numberOfTilesWidth;uniform float amplitude;uniform vec3 marbleColor;uniform vec3 jointColor;const vec3 tileSize=vec3(1.1,1.0,1.1);const vec3 tilePct=vec3(0.98,1.0,0.98);float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat turbulence(vec2 P)\n{float val=0.0;float freq=1.0;for (int i=0; i<4; i++)\n{val+=abs(noise(P*freq)/freq);freq*=2.07;}\nreturn val;}\nfloat roundF(float number){return sign(number)*floor(abs(number)+0.5);}\nvec3 marble_color(float x)\n{vec3 col;x=0.5*(x+1.);x=sqrt(x); \nx=sqrt(x);x=sqrt(x);col=vec3(.2+.75*x); \ncol.b*=0.95; \nreturn col;}\nvoid main()\n{float brickW=1.0/numberOfTilesWidth;float brickH=1.0/numberOfTilesHeight;float jointWPercentage=0.01;float jointHPercentage=0.01;vec3 color=marbleColor;float yi=vUV.y/brickH;float nyi=roundF(yi);float xi=vUV.x/brickW;if (mod(floor(yi),2.0)==0.0){xi=xi-0.5;}\nfloat nxi=roundF(xi);vec2 brickvUV=vec2((xi-floor(xi))/brickH,(yi-floor(yi))/brickW);if (yi<nyi+jointHPercentage && yi>nyi-jointHPercentage){color=mix(jointColor,vec3(0.37,0.25,0.25),(yi-nyi)/jointHPercentage+0.2);}\nelse if (xi<nxi+jointWPercentage && xi>nxi-jointWPercentage){color=mix(jointColor,vec3(0.44,0.44,0.44),(xi-nxi)/jointWPercentage+0.2);}\nelse {float t=6.28*brickvUV.x/(tileSize.x+noise(vec2(vUV)*6.0));t+=amplitude*turbulence(brickvUV.xy);t=sin(t);color=marble_color(t);}\ngl_FragColor=vec4(color,0.0);}`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const marbleProceduralTexturePixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"marbleProceduralTexture.fragment.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/marble/marbleProceduralTexture.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAEvD,MAAM,IAAI,GAAG,oCAAoC,CAAC;AAClD,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;+BAiBgB,CAAC;AAChC,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;IAClC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,kCAAkC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"marbleProceduralTexturePixelShader\";\nconst shader = `precision highp float;varying vec2 vPosition;varying vec2 vUV;uniform float numberOfTilesHeight;uniform float numberOfTilesWidth;uniform float amplitude;uniform vec3 marbleColor;uniform vec3 jointColor;const vec3 tileSize=vec3(1.1,1.0,1.1);const vec3 tilePct=vec3(0.98,1.0,0.98);float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat turbulence(vec2 P)\n{float val=0.0;float freq=1.0;for (int i=0; i<4; i++)\n{val+=abs(noise(P*freq)/freq);freq*=2.07;}\nreturn val;}\nfloat roundF(float number){return sign(number)*floor(abs(number)+0.5);}\nvec3 marble_color(float x)\n{vec3 col;x=0.5*(x+1.);x=sqrt(x); \nx=sqrt(x);x=sqrt(x);col=vec3(.2+.75*x); \ncol.b*=0.95; \nreturn col;}\nvoid main()\n{float brickW=1.0/numberOfTilesWidth;float brickH=1.0/numberOfTilesHeight;float jointWPercentage=0.01;float jointHPercentage=0.01;vec3 color=marbleColor;float yi=vUV.y/brickH;float nyi=roundF(yi);float xi=vUV.x/brickW;if (mod(floor(yi),2.0)==0.0){xi=xi-0.5;}\nfloat nxi=roundF(xi);vec2 brickvUV=vec2((xi-floor(xi))/brickH,(yi-floor(yi))/brickW);if (yi<nyi+jointHPercentage && yi>nyi-jointHPercentage){color=mix(jointColor,vec3(0.37,0.25,0.25),(yi-nyi)/jointHPercentage+0.2);}\nelse if (xi<nxi+jointWPercentage && xi>nxi-jointWPercentage){color=mix(jointColor,vec3(0.44,0.44,0.44),(xi-nxi)/jointWPercentage+0.2);}\nelse {float t=6.28*brickvUV.x/(tileSize.x+noise(vec2(vUV)*6.0));t+=amplitude*turbulence(brickvUV.xy);t=sin(t);color=marble_color(t);}\ngl_FragColor=vec4(color,0.0);}`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const marbleProceduralTexturePixelShader = { name, shader };\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"marbleProceduralTexture.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/marble/marbleProceduralTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,wCAA6B;AACjD,OAAO,EAAE,mBAAmB,EAAE,sDAA2C;AACzE,OAAO,EAAE,MAAM,EAAE,yCAA8B;AAE/C,OAAO,EAAE,iBAAiB,EAAE,yEAA8D;AAE1F,OAAO,EAAE,aAAa,EAAE,uCAA4B;AAGpD,OAAO,oCAAoC,CAAC;AAE5C,MAAM,OAAO,uBAAwB,SAAQ,iBAAiB;IAM1D,YAAY,IAAY,EAAE,IAAY,EAAE,QAAyB,IAAI,EAAE,eAAyB,EAAE,eAAyB;QACvH,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,yBAAyB,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;QANlF,yBAAoB,GAAW,CAAC,CAAC;QACjC,wBAAmB,GAAW,CAAC,CAAC;QAChC,eAAU,GAAW,GAAG,CAAC;QACzB,gBAAW,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAI/C,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAEM,oBAAoB;QACvB,IAAI,CAAC,QAAQ,CAAC,qBAAqB,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAChE,IAAI,CAAC,QAAQ,CAAC,oBAAoB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAC9D,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAC5C,IAAI,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;IACnD,CAAC;IAGD,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IAED,IAAW,mBAAmB,CAAC,KAAa;QACxC,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;QAClC,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAED,IAAW,kBAAkB,CAAC,KAAa;QACvC,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACjC,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,UAAU,GAAG,iCAAiC,CAAC;QAEnE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAU,KAAK,CAAC,aAAkB,EAAE,KAAY,EAAE,OAAe;QAC1E,MAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,CACrC,GAAG,EAAE,CAAC,IAAI,uBAAuB,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,gBAAgB,CAAC,EAC5H,aAAa,EACb,KAAK,EACL,OAAO,CACV,CAAC;QAEF,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;AAnEG;IADC,SAAS,EAAE;kEAGX;AAQD;IADC,SAAS,EAAE;wDAGX;AAQD;IADC,SAAS,EAAE;iEAGX;AAQD;IADC,SAAS,EAAE;yDAGX;AAqCL,aAAa,CAAC,iCAAiC,EAAE,uBAAuB,CAAC,CAAC","sourcesContent":["import { serialize } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\nimport \"./marbleProceduralTexture.fragment\";\r\n\r\nexport class MarbleProceduralTexture extends ProceduralTexture {\r\n private _numberOfTilesHeight: number = 3;\r\n private _numberOfTilesWidth: number = 3;\r\n private _amplitude: number = 9.0;\r\n private _jointColor = new Color3(0.72, 0.72, 0.72);\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"marbleProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setFloat(\"numberOfTilesHeight\", this._numberOfTilesHeight);\r\n this.setFloat(\"numberOfTilesWidth\", this._numberOfTilesWidth);\r\n this.setFloat(\"amplitude\", this._amplitude);\r\n this.setColor3(\"jointColor\", this._jointColor);\r\n }\r\n\r\n @serialize()\r\n public get numberOfTilesHeight(): number {\r\n return this._numberOfTilesHeight;\r\n }\r\n\r\n public set numberOfTilesHeight(value: number) {\r\n this._numberOfTilesHeight = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get amplitude(): number {\r\n return this._amplitude;\r\n }\r\n\r\n public set amplitude(value: number) {\r\n this._amplitude = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get numberOfTilesWidth(): number {\r\n return this._numberOfTilesWidth;\r\n }\r\n\r\n public set numberOfTilesWidth(value: number) {\r\n this._numberOfTilesWidth = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get jointColor(): Color3 {\r\n return this._jointColor;\r\n }\r\n\r\n public set jointColor(value: Color3) {\r\n this._jointColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this marble procedural texture\r\n * @returns a serialized marble procedural texture object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.MarbleProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Marble Procedural Texture from parsed marble procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing marble procedural texture information\r\n * @returns a parsed Marble Procedural Texture\r\n */\r\n public static override Parse(parsedTexture: any, scene: Scene, rootUrl: string): MarbleProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new MarbleProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MarbleProceduralTexture\", MarbleProceduralTexture);\r\n"]}
1
+ {"version":3,"file":"marbleProceduralTexture.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/marble/marbleProceduralTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,mBAAmB,EAAE,MAAM,oCAAoC,CAAC;AACzE,OAAO,EAAE,MAAM,EAAE,MAAM,uBAAuB,CAAC;AAE/C,OAAO,EAAE,iBAAiB,EAAE,MAAM,uDAAuD,CAAC;AAE1F,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AAGpD,OAAO,oCAAoC,CAAC;AAE5C,MAAM,OAAO,uBAAwB,SAAQ,iBAAiB;IAM1D,YAAY,IAAY,EAAE,IAAY,EAAE,QAAyB,IAAI,EAAE,eAAyB,EAAE,eAAyB;QACvH,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,yBAAyB,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;QANlF,yBAAoB,GAAW,CAAC,CAAC;QACjC,wBAAmB,GAAW,CAAC,CAAC;QAChC,eAAU,GAAW,GAAG,CAAC;QACzB,gBAAW,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAI/C,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAEM,oBAAoB;QACvB,IAAI,CAAC,QAAQ,CAAC,qBAAqB,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAChE,IAAI,CAAC,QAAQ,CAAC,oBAAoB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAC9D,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAC5C,IAAI,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;IACnD,CAAC;IAGD,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IAED,IAAW,mBAAmB,CAAC,KAAa;QACxC,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;QAClC,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAED,IAAW,kBAAkB,CAAC,KAAa;QACvC,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACjC,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,UAAU,GAAG,iCAAiC,CAAC;QAEnE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAU,KAAK,CAAC,aAAkB,EAAE,KAAY,EAAE,OAAe;QAC1E,MAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,CACrC,GAAG,EAAE,CAAC,IAAI,uBAAuB,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,gBAAgB,CAAC,EAC5H,aAAa,EACb,KAAK,EACL,OAAO,CACV,CAAC;QAEF,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;AAnEG;IADC,SAAS,EAAE;kEAGX;AAQD;IADC,SAAS,EAAE;wDAGX;AAQD;IADC,SAAS,EAAE;iEAGX;AAQD;IADC,SAAS,EAAE;yDAGX;AAqCL,aAAa,CAAC,iCAAiC,EAAE,uBAAuB,CAAC,CAAC","sourcesContent":["import { serialize } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { type Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport { type Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { type Nullable } from \"core/types\";\r\n\r\nimport \"./marbleProceduralTexture.fragment\";\r\n\r\nexport class MarbleProceduralTexture extends ProceduralTexture {\r\n private _numberOfTilesHeight: number = 3;\r\n private _numberOfTilesWidth: number = 3;\r\n private _amplitude: number = 9.0;\r\n private _jointColor = new Color3(0.72, 0.72, 0.72);\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"marbleProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setFloat(\"numberOfTilesHeight\", this._numberOfTilesHeight);\r\n this.setFloat(\"numberOfTilesWidth\", this._numberOfTilesWidth);\r\n this.setFloat(\"amplitude\", this._amplitude);\r\n this.setColor3(\"jointColor\", this._jointColor);\r\n }\r\n\r\n @serialize()\r\n public get numberOfTilesHeight(): number {\r\n return this._numberOfTilesHeight;\r\n }\r\n\r\n public set numberOfTilesHeight(value: number) {\r\n this._numberOfTilesHeight = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get amplitude(): number {\r\n return this._amplitude;\r\n }\r\n\r\n public set amplitude(value: number) {\r\n this._amplitude = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get numberOfTilesWidth(): number {\r\n return this._numberOfTilesWidth;\r\n }\r\n\r\n public set numberOfTilesWidth(value: number) {\r\n this._numberOfTilesWidth = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get jointColor(): Color3 {\r\n return this._jointColor;\r\n }\r\n\r\n public set jointColor(value: Color3) {\r\n this._jointColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this marble procedural texture\r\n * @returns a serialized marble procedural texture object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.MarbleProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Marble Procedural Texture from parsed marble procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing marble procedural texture information\r\n * @returns a parsed Marble Procedural Texture\r\n */\r\n public static override Parse(parsedTexture: any, scene: Scene, rootUrl: string): MarbleProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new MarbleProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MarbleProceduralTexture\", MarbleProceduralTexture);\r\n"]}
@@ -1,7 +1,7 @@
1
- import type { Texture } from "@onerjs/core/Materials/Textures/texture.js";
1
+ import { type Texture } from "@onerjs/core/Materials/Textures/texture.js";
2
2
  import { ProceduralTexture } from "@onerjs/core/Materials/Textures/Procedurals/proceduralTexture.js";
3
- import type { Scene } from "@onerjs/core/scene.js";
4
- import type { Nullable } from "@onerjs/core/types.js";
3
+ import { type Scene } from "@onerjs/core/scene.js";
4
+ import { type Nullable } from "@onerjs/core/types.js";
5
5
  import "./normalMapProceduralTexture.fragment.js";
6
6
  export declare class NormalMapProceduralTexture extends ProceduralTexture {
7
7
  private _baseTexture;
@@ -1 +1 @@
1
- {"version":3,"file":"normalMapProceduralTexture.fragment.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/normalMap/normalMapProceduralTexture.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,4CAAiC;AAEvD,MAAM,IAAI,GAAG,uCAAuC,CAAC;AACrD,MAAM,MAAM,GAAG;;;;CAId,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;IAClC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,qCAAqC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"normalMapProceduralTexturePixelShader\";\nconst shader = `precision highp float;uniform sampler2D baseSampler;uniform float size;varying vec2 vUV;const vec3 LUMA_COEFFICIENT=vec3(0.2126,0.7152,0.0722);float lumaAtCoord(vec2 coord)\n{vec3 pixel=texture2D(baseSampler,coord).rgb;float luma=dot(pixel,LUMA_COEFFICIENT);return luma;}\nvoid main()\n{float lumaU0=lumaAtCoord(vUV+vec2(-1.0, 0.0)/size);float lumaU1=lumaAtCoord(vUV+vec2( 1.0, 0.0)/size);float lumaV0=lumaAtCoord(vUV+vec2( 0.0,-1.0)/size);float lumaV1=lumaAtCoord(vUV+vec2( 0.0, 1.0)/size);vec2 slope=(vec2(lumaU0-lumaU1,lumaV0-lumaV1)+1.0)*0.5;gl_FragColor=vec4(slope,1.0,1.0);}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const normalMapProceduralTexturePixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"normalMapProceduralTexture.fragment.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/normalMap/normalMapProceduralTexture.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAEvD,MAAM,IAAI,GAAG,uCAAuC,CAAC;AACrD,MAAM,MAAM,GAAG;;;;CAId,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;IAClC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,qCAAqC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"normalMapProceduralTexturePixelShader\";\nconst shader = `precision highp float;uniform sampler2D baseSampler;uniform float size;varying vec2 vUV;const vec3 LUMA_COEFFICIENT=vec3(0.2126,0.7152,0.0722);float lumaAtCoord(vec2 coord)\n{vec3 pixel=texture2D(baseSampler,coord).rgb;float luma=dot(pixel,LUMA_COEFFICIENT);return luma;}\nvoid main()\n{float lumaU0=lumaAtCoord(vUV+vec2(-1.0, 0.0)/size);float lumaU1=lumaAtCoord(vUV+vec2( 1.0, 0.0)/size);float lumaV0=lumaAtCoord(vUV+vec2( 0.0,-1.0)/size);float lumaV1=lumaAtCoord(vUV+vec2( 0.0, 1.0)/size);vec2 slope=(vec2(lumaU0-lumaU1,lumaV0-lumaV1)+1.0)*0.5;gl_FragColor=vec4(slope,1.0,1.0);}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const normalMapProceduralTexturePixelShader = { name, shader };\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"normalMapProceduralTexture.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/normalMap/normalMapProceduralTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,kBAAkB,EAAE,wCAA6B;AAC1D,OAAO,EAAE,mBAAmB,EAAE,sDAA2C;AAEzE,OAAO,EAAE,iBAAiB,EAAE,yEAA8D;AAE1F,OAAO,EAAE,aAAa,EAAE,uCAA4B;AAEpD,OAAO,uCAAuC,CAAC;AAE/C,MAAM,OAAO,0BAA2B,SAAQ,iBAAiB;IAG7D,YAAY,IAAY,EAAE,IAAY,EAAE,QAAyB,IAAI,EAAE,eAAyB,EAAE,eAAyB;QACvH,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,4BAA4B,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;QACzF,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAEM,oBAAoB;QACvB,IAAI,CAAC,UAAU,CAAC,aAAa,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAClD,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,aAAa,EAAY,CAAC,CAAC;IAC1D,CAAC;IAEe,MAAM,CAAC,oBAA8B;QACjD,KAAK,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC;IACvC,CAAC;IAEe,MAAM,CAAC,IAAS,EAAE,eAAoB;QAClD,KAAK,CAAC,MAAM,CAAC,IAAI,EAAE,eAAe,CAAC,CAAC;QAEpC,uCAAuC;QACvC,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAEe,OAAO;QACnB,IAAI,CAAC,IAAI,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,EAAE,CAAC;YACrD,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,KAAK,CAAC,OAAO,EAAE,CAAC;IAC3B,CAAC;IAGD,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,IAAW,WAAW,CAAC,OAAgB;QACnC,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC;QAC5B,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,UAAU,GAAG,oCAAoC,CAAC;QAEtE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAU,KAAK,CAAC,aAAkB,EAAE,KAAY,EAAE,OAAe;QAC1E,MAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,CACrC,GAAG,EAAE,CAAC,IAAI,0BAA0B,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,gBAAgB,CAAC,EAC/H,aAAa,EACb,KAAK,EACL,OAAO,CACV,CAAC;QAEF,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;AArCG;IADC,kBAAkB,EAAE;6DAGpB;AAqCL,aAAa,CAAC,oCAAoC,EAAE,0BAA0B,CAAC,CAAC","sourcesContent":["import { serializeAsTexture } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\nimport \"./normalMapProceduralTexture.fragment\";\r\n\r\nexport class NormalMapProceduralTexture extends ProceduralTexture {\r\n private _baseTexture: Texture;\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"normalMapProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setTexture(\"baseSampler\", this._baseTexture);\r\n this.setFloat(\"size\", this.getRenderSize() as number);\r\n }\r\n\r\n public override render(useCameraPostProcess?: boolean) {\r\n super.render(useCameraPostProcess);\r\n }\r\n\r\n public override resize(size: any, generateMipMaps: any): void {\r\n super.resize(size, generateMipMaps);\r\n\r\n // We need to update the \"size\" uniform\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public override isReady(): boolean {\r\n if (!this._baseTexture || !this._baseTexture.isReady()) {\r\n return false;\r\n }\r\n\r\n return super.isReady();\r\n }\r\n\r\n @serializeAsTexture()\r\n public get baseTexture(): Texture {\r\n return this._baseTexture;\r\n }\r\n\r\n public set baseTexture(texture: Texture) {\r\n this._baseTexture = texture;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this normal map procedural texture\r\n * @returns a serialized normal map procedural texture object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.NormalMapProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Normal Map Procedural Texture from parsed normal map procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing normal map procedural texture information\r\n * @returns a parsed Normal Map Procedural Texture\r\n */\r\n public static override Parse(parsedTexture: any, scene: Scene, rootUrl: string): NormalMapProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new NormalMapProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NormalMapProceduralTexture\", NormalMapProceduralTexture);\r\n"]}
1
+ {"version":3,"file":"normalMapProceduralTexture.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/normalMap/normalMapProceduralTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,mBAAmB,EAAE,MAAM,oCAAoC,CAAC;AAEzE,OAAO,EAAE,iBAAiB,EAAE,MAAM,uDAAuD,CAAC;AAE1F,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AAEpD,OAAO,uCAAuC,CAAC;AAE/C,MAAM,OAAO,0BAA2B,SAAQ,iBAAiB;IAG7D,YAAY,IAAY,EAAE,IAAY,EAAE,QAAyB,IAAI,EAAE,eAAyB,EAAE,eAAyB;QACvH,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,4BAA4B,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;QACzF,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAEM,oBAAoB;QACvB,IAAI,CAAC,UAAU,CAAC,aAAa,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAClD,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,aAAa,EAAY,CAAC,CAAC;IAC1D,CAAC;IAEe,MAAM,CAAC,oBAA8B;QACjD,KAAK,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC;IACvC,CAAC;IAEe,MAAM,CAAC,IAAS,EAAE,eAAoB;QAClD,KAAK,CAAC,MAAM,CAAC,IAAI,EAAE,eAAe,CAAC,CAAC;QAEpC,uCAAuC;QACvC,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAEe,OAAO;QACnB,IAAI,CAAC,IAAI,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,EAAE,CAAC;YACrD,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,KAAK,CAAC,OAAO,EAAE,CAAC;IAC3B,CAAC;IAGD,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,IAAW,WAAW,CAAC,OAAgB;QACnC,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC;QAC5B,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,UAAU,GAAG,oCAAoC,CAAC;QAEtE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAU,KAAK,CAAC,aAAkB,EAAE,KAAY,EAAE,OAAe;QAC1E,MAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,CACrC,GAAG,EAAE,CAAC,IAAI,0BAA0B,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,gBAAgB,CAAC,EAC/H,aAAa,EACb,KAAK,EACL,OAAO,CACV,CAAC;QAEF,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;AArCG;IADC,kBAAkB,EAAE;6DAGpB;AAqCL,aAAa,CAAC,oCAAoC,EAAE,0BAA0B,CAAC,CAAC","sourcesContent":["import { serializeAsTexture } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport { type Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport { type Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { type Nullable } from \"core/types\";\r\nimport \"./normalMapProceduralTexture.fragment\";\r\n\r\nexport class NormalMapProceduralTexture extends ProceduralTexture {\r\n private _baseTexture: Texture;\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"normalMapProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setTexture(\"baseSampler\", this._baseTexture);\r\n this.setFloat(\"size\", this.getRenderSize() as number);\r\n }\r\n\r\n public override render(useCameraPostProcess?: boolean) {\r\n super.render(useCameraPostProcess);\r\n }\r\n\r\n public override resize(size: any, generateMipMaps: any): void {\r\n super.resize(size, generateMipMaps);\r\n\r\n // We need to update the \"size\" uniform\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public override isReady(): boolean {\r\n if (!this._baseTexture || !this._baseTexture.isReady()) {\r\n return false;\r\n }\r\n\r\n return super.isReady();\r\n }\r\n\r\n @serializeAsTexture()\r\n public get baseTexture(): Texture {\r\n return this._baseTexture;\r\n }\r\n\r\n public set baseTexture(texture: Texture) {\r\n this._baseTexture = texture;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this normal map procedural texture\r\n * @returns a serialized normal map procedural texture object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.NormalMapProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Normal Map Procedural Texture from parsed normal map procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing normal map procedural texture information\r\n * @returns a parsed Normal Map Procedural Texture\r\n */\r\n public static override Parse(parsedTexture: any, scene: Scene, rootUrl: string): NormalMapProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new NormalMapProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NormalMapProceduralTexture\", NormalMapProceduralTexture);\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@onerjs/procedural-textures",
3
- "version": "8.45.9",
3
+ "version": "8.46.2",
4
4
  "main": "index.js",
5
5
  "module": "index.js",
6
6
  "types": "index.d.ts",
@@ -14,11 +14,11 @@
14
14
  "scripts": {
15
15
  "build": "npm run clean && npm run compile",
16
16
  "clean": "rimraf dist && rimraf *.tsbuildinfo -g && rimraf \"./**/*.!(md|json|build.json|lts.json)\" -g",
17
- "compile": "tsc -b tsconfig.build.json && tsc -b tsconfig.lts.json",
17
+ "compile": "tsc -b tsconfig.build.json && build-tools -c tp --outDir . --buildType es6 --basePackage @onerjs/procedural-textures --appendJS",
18
18
  "postcompile": "build-tools -c add-js-to-es6"
19
19
  },
20
20
  "devDependencies": {
21
- "@onerjs/core": "^8.45.9",
21
+ "@onerjs/core": "^8.46.2",
22
22
  "@dev/build-tools": "^1.0.0",
23
23
  "@lts/procedural-textures": "^1.0.0"
24
24
  },
@@ -1,7 +1,7 @@
1
- import type { Texture } from "@onerjs/core/Materials/Textures/texture.js";
1
+ import { type Texture } from "@onerjs/core/Materials/Textures/texture.js";
2
2
  import { ProceduralTexture } from "@onerjs/core/Materials/Textures/Procedurals/proceduralTexture.js";
3
- import type { Scene } from "@onerjs/core/scene.js";
4
- import type { Nullable } from "@onerjs/core/types.js";
3
+ import { type Scene } from "@onerjs/core/scene.js";
4
+ import { type Nullable } from "@onerjs/core/types.js";
5
5
  import "./perlinNoiseProceduralTexture.fragment.js";
6
6
  export declare class PerlinNoiseProceduralTexture extends ProceduralTexture {
7
7
  time: number;
@@ -1 +1 @@
1
- {"version":3,"file":"perlinNoiseProceduralTexture.fragment.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/perlinNoise/perlinNoiseProceduralTexture.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,4CAAiC;AAEvD,MAAM,IAAI,GAAG,yCAAyC,CAAC;AACvD,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAgDd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;IAClC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,uCAAuC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"perlinNoiseProceduralTexturePixelShader\";\nconst shader = `precision highp float;uniform float size;uniform float time;uniform float translationSpeed;varying vec2 vUV;float r(float n)\n{return fract(cos(n*89.42)*343.42);}\nvec2 r(vec2 n)\n{return vec2(r(n.x*23.62-300.0+n.y*34.35),r(n.x*45.13+256.0+n.y*38.89)); }\nfloat worley(vec2 n,float s)\n{float dis=1.0;for(int x=-1; x<=1; x++)\n{for(int y=-1; y<=1; y++)\n{vec2 p=floor(n/s)+vec2(x,y);float d=length(r(p)+vec2(x,y)-fract(n/s));if (dis>d)\ndis=d;}}\nreturn 1.0-dis;}\nvec3 hash33(vec3 p3)\n{p3=fract(p3*vec3(0.1031,0.11369,0.13787));p3+=dot(p3,p3.yxz+19.19);return -1.0+2.0*fract(vec3((p3.x+p3.y)*p3.z,(p3.x+p3.z)*p3.y,(p3.y+p3.z)*p3.x));}\nfloat perlinNoise(vec3 p)\n{vec3 pi=floor(p);vec3 pf=p-pi;vec3 w=pf*pf*(3.0-2.0*pf);return mix(\nmix(\nmix(\ndot(pf-vec3(0,0,0),hash33(pi+vec3(0,0,0))),\ndot(pf-vec3(1,0,0),hash33(pi+vec3(1,0,0))),\nw.x\n),\nmix(\ndot(pf-vec3(0,0,1),hash33(pi+vec3(0,0,1))),\ndot(pf-vec3(1,0,1),hash33(pi+vec3(1,0,1))),\nw.x\n),\nw.z\n),\nmix(\nmix(\ndot(pf-vec3(0,1,0),hash33(pi+vec3(0,1,0))),\ndot(pf-vec3(1,1,0),hash33(pi+vec3(1,1,0))),\nw.x\n),\nmix(\ndot(pf-vec3(0,1,1),hash33(pi+vec3(0,1,1))),\ndot(pf-vec3(1,1,1),hash33(pi+vec3(1,1,1))),\nw.x\n),\nw.z\n),\nw.y\n);}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{vec2 uv=gl_FragCoord.xy+translationSpeed;float dis=(\n1.0+perlinNoise(vec3(uv/vec2(size,size),time*0.05)*8.0))\n* (1.0+(worley(uv,32.0)+ 0.5*worley(2.0*uv,32.0)+0.25*worley(4.0*uv,32.0))\n);gl_FragColor=vec4(vec3(dis/4.0),1.0);}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const perlinNoiseProceduralTexturePixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"perlinNoiseProceduralTexture.fragment.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/perlinNoise/perlinNoiseProceduralTexture.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAEvD,MAAM,IAAI,GAAG,yCAAyC,CAAC;AACvD,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAgDd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;IAClC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,uCAAuC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"perlinNoiseProceduralTexturePixelShader\";\nconst shader = `precision highp float;uniform float size;uniform float time;uniform float translationSpeed;varying vec2 vUV;float r(float n)\n{return fract(cos(n*89.42)*343.42);}\nvec2 r(vec2 n)\n{return vec2(r(n.x*23.62-300.0+n.y*34.35),r(n.x*45.13+256.0+n.y*38.89)); }\nfloat worley(vec2 n,float s)\n{float dis=1.0;for(int x=-1; x<=1; x++)\n{for(int y=-1; y<=1; y++)\n{vec2 p=floor(n/s)+vec2(x,y);float d=length(r(p)+vec2(x,y)-fract(n/s));if (dis>d)\ndis=d;}}\nreturn 1.0-dis;}\nvec3 hash33(vec3 p3)\n{p3=fract(p3*vec3(0.1031,0.11369,0.13787));p3+=dot(p3,p3.yxz+19.19);return -1.0+2.0*fract(vec3((p3.x+p3.y)*p3.z,(p3.x+p3.z)*p3.y,(p3.y+p3.z)*p3.x));}\nfloat perlinNoise(vec3 p)\n{vec3 pi=floor(p);vec3 pf=p-pi;vec3 w=pf*pf*(3.0-2.0*pf);return mix(\nmix(\nmix(\ndot(pf-vec3(0,0,0),hash33(pi+vec3(0,0,0))),\ndot(pf-vec3(1,0,0),hash33(pi+vec3(1,0,0))),\nw.x\n),\nmix(\ndot(pf-vec3(0,0,1),hash33(pi+vec3(0,0,1))),\ndot(pf-vec3(1,0,1),hash33(pi+vec3(1,0,1))),\nw.x\n),\nw.z\n),\nmix(\nmix(\ndot(pf-vec3(0,1,0),hash33(pi+vec3(0,1,0))),\ndot(pf-vec3(1,1,0),hash33(pi+vec3(1,1,0))),\nw.x\n),\nmix(\ndot(pf-vec3(0,1,1),hash33(pi+vec3(0,1,1))),\ndot(pf-vec3(1,1,1),hash33(pi+vec3(1,1,1))),\nw.x\n),\nw.z\n),\nw.y\n);}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{vec2 uv=gl_FragCoord.xy+translationSpeed;float dis=(\n1.0+perlinNoise(vec3(uv/vec2(size,size),time*0.05)*8.0))\n* (1.0+(worley(uv,32.0)+ 0.5*worley(2.0*uv,32.0)+0.25*worley(4.0*uv,32.0))\n);gl_FragColor=vec4(vec3(dis/4.0),1.0);}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const perlinNoiseProceduralTexturePixelShader = { name, shader };\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"perlinNoiseProceduralTexture.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/perlinNoise/perlinNoiseProceduralTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,wCAA6B;AACjD,OAAO,EAAE,mBAAmB,EAAE,sDAA2C;AAEzE,OAAO,EAAE,iBAAiB,EAAE,yEAA8D;AAE1F,OAAO,EAAE,aAAa,EAAE,uCAA4B;AAEpD,OAAO,yCAAyC,CAAC;AAEjD,MAAM,OAAO,4BAA6B,SAAQ,iBAAiB;IAY/D,YAAY,IAAY,EAAE,IAAY,EAAE,QAAyB,IAAI,EAAE,eAAyB,EAAE,eAAyB;QACvH,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,8BAA8B,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;QAXxF,SAAI,GAAW,GAAG,CAAC;QAGnB,cAAS,GAAW,GAAG,CAAC;QAGxB,qBAAgB,GAAW,GAAG,CAAC;QAE9B,wBAAmB,GAAW,CAAC,CAAC;QAIpC,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAEM,oBAAoB;QACvB,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,aAAa,EAAY,CAAC,CAAC;QAEtD,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,CAAC,KAAK,EAAE,CAAC;YACT,OAAO;QACX,CAAC;QACD,MAAM,SAAS,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,EAAE,CAAC;QAEnD,IAAI,CAAC,IAAI,IAAI,SAAS,CAAC;QACvB,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,CAAC;QAE3D,IAAI,CAAC,mBAAmB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,MAAM,CAAC;QACzE,IAAI,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;IAChE,CAAC;IAEe,MAAM,CAAC,oBAA8B;QACjD,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,KAAK,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC;IACvC,CAAC;IAEe,MAAM,CAAC,IAAS,EAAE,eAAoB;QAClD,KAAK,CAAC,MAAM,CAAC,IAAI,EAAE,eAAe,CAAC,CAAC;IACxC,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,UAAU,GAAG,sCAAsC,CAAC;QAExE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAU,KAAK,CAAC,aAAkB,EAAE,KAAY,EAAE,OAAe;QAC1E,MAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,CACrC,GAAG,EAAE,CAAC,IAAI,4BAA4B,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,gBAAgB,CAAC,EACjI,aAAa,EACb,KAAK,EACL,OAAO,CACV,CAAC;QAEF,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;AArEU;IADN,SAAS,EAAE;0DACc;AAGnB;IADN,SAAS,EAAE;+DACmB;AAGxB;IADN,SAAS,EAAE;sEAC0B;AAiE1C,aAAa,CAAC,sCAAsC,EAAE,4BAA4B,CAAC,CAAC","sourcesContent":["import { serialize } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\nimport \"./perlinNoiseProceduralTexture.fragment\";\r\n\r\nexport class PerlinNoiseProceduralTexture extends ProceduralTexture {\r\n @serialize()\r\n public time: number = 0.0;\r\n\r\n @serialize()\r\n public timeScale: number = 1.0;\r\n\r\n @serialize()\r\n public translationSpeed: number = 1.0;\r\n\r\n private _currentTranslation: number = 0;\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"perlinNoiseProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setFloat(\"size\", this.getRenderSize() as number);\r\n\r\n const scene = this.getScene();\r\n\r\n if (!scene) {\r\n return;\r\n }\r\n const deltaTime = scene.getEngine().getDeltaTime();\r\n\r\n this.time += deltaTime;\r\n this.setFloat(\"time\", (this.time * this.timeScale) / 1000);\r\n\r\n this._currentTranslation += (deltaTime * this.translationSpeed) / 1000.0;\r\n this.setFloat(\"translationSpeed\", this._currentTranslation);\r\n }\r\n\r\n public override render(useCameraPostProcess?: boolean) {\r\n this.updateShaderUniforms();\r\n super.render(useCameraPostProcess);\r\n }\r\n\r\n public override resize(size: any, generateMipMaps: any): void {\r\n super.resize(size, generateMipMaps);\r\n }\r\n\r\n /**\r\n * Serializes this perlin noise procedural texture\r\n * @returns a serialized perlin noise procedural texture object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.PerlinNoiseProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Perlin Noise Procedural Texture from parsed perlin noise procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing perlin noise procedural texture information\r\n * @returns a parsed Perlin Noise Procedural Texture\r\n */\r\n public static override Parse(parsedTexture: any, scene: Scene, rootUrl: string): PerlinNoiseProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new PerlinNoiseProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerlinNoiseProceduralTexture\", PerlinNoiseProceduralTexture);\r\n"]}
1
+ {"version":3,"file":"perlinNoiseProceduralTexture.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/perlinNoise/perlinNoiseProceduralTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,mBAAmB,EAAE,MAAM,oCAAoC,CAAC;AAEzE,OAAO,EAAE,iBAAiB,EAAE,MAAM,uDAAuD,CAAC;AAE1F,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AAEpD,OAAO,yCAAyC,CAAC;AAEjD,MAAM,OAAO,4BAA6B,SAAQ,iBAAiB;IAY/D,YAAY,IAAY,EAAE,IAAY,EAAE,QAAyB,IAAI,EAAE,eAAyB,EAAE,eAAyB;QACvH,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,8BAA8B,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;QAXxF,SAAI,GAAW,GAAG,CAAC;QAGnB,cAAS,GAAW,GAAG,CAAC;QAGxB,qBAAgB,GAAW,GAAG,CAAC;QAE9B,wBAAmB,GAAW,CAAC,CAAC;QAIpC,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAEM,oBAAoB;QACvB,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,aAAa,EAAY,CAAC,CAAC;QAEtD,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,CAAC,KAAK,EAAE,CAAC;YACT,OAAO;QACX,CAAC;QACD,MAAM,SAAS,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,EAAE,CAAC;QAEnD,IAAI,CAAC,IAAI,IAAI,SAAS,CAAC;QACvB,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,CAAC;QAE3D,IAAI,CAAC,mBAAmB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,MAAM,CAAC;QACzE,IAAI,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;IAChE,CAAC;IAEe,MAAM,CAAC,oBAA8B;QACjD,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,KAAK,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC;IACvC,CAAC;IAEe,MAAM,CAAC,IAAS,EAAE,eAAoB;QAClD,KAAK,CAAC,MAAM,CAAC,IAAI,EAAE,eAAe,CAAC,CAAC;IACxC,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,UAAU,GAAG,sCAAsC,CAAC;QAExE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAU,KAAK,CAAC,aAAkB,EAAE,KAAY,EAAE,OAAe;QAC1E,MAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,CACrC,GAAG,EAAE,CAAC,IAAI,4BAA4B,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,gBAAgB,CAAC,EACjI,aAAa,EACb,KAAK,EACL,OAAO,CACV,CAAC;QAEF,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;AArEU;IADN,SAAS,EAAE;0DACc;AAGnB;IADN,SAAS,EAAE;+DACmB;AAGxB;IADN,SAAS,EAAE;sEAC0B;AAiE1C,aAAa,CAAC,sCAAsC,EAAE,4BAA4B,CAAC,CAAC","sourcesContent":["import { serialize } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport { type Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport { type Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { type Nullable } from \"core/types\";\r\nimport \"./perlinNoiseProceduralTexture.fragment\";\r\n\r\nexport class PerlinNoiseProceduralTexture extends ProceduralTexture {\r\n @serialize()\r\n public time: number = 0.0;\r\n\r\n @serialize()\r\n public timeScale: number = 1.0;\r\n\r\n @serialize()\r\n public translationSpeed: number = 1.0;\r\n\r\n private _currentTranslation: number = 0;\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"perlinNoiseProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setFloat(\"size\", this.getRenderSize() as number);\r\n\r\n const scene = this.getScene();\r\n\r\n if (!scene) {\r\n return;\r\n }\r\n const deltaTime = scene.getEngine().getDeltaTime();\r\n\r\n this.time += deltaTime;\r\n this.setFloat(\"time\", (this.time * this.timeScale) / 1000);\r\n\r\n this._currentTranslation += (deltaTime * this.translationSpeed) / 1000.0;\r\n this.setFloat(\"translationSpeed\", this._currentTranslation);\r\n }\r\n\r\n public override render(useCameraPostProcess?: boolean) {\r\n this.updateShaderUniforms();\r\n super.render(useCameraPostProcess);\r\n }\r\n\r\n public override resize(size: any, generateMipMaps: any): void {\r\n super.resize(size, generateMipMaps);\r\n }\r\n\r\n /**\r\n * Serializes this perlin noise procedural texture\r\n * @returns a serialized perlin noise procedural texture object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.PerlinNoiseProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Perlin Noise Procedural Texture from parsed perlin noise procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing perlin noise procedural texture information\r\n * @returns a parsed Perlin Noise Procedural Texture\r\n */\r\n public static override Parse(parsedTexture: any, scene: Scene, rootUrl: string): PerlinNoiseProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new PerlinNoiseProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerlinNoiseProceduralTexture\", PerlinNoiseProceduralTexture);\r\n"]}
@@ -1,8 +1,8 @@
1
1
  import { Color3 } from "@onerjs/core/Maths/math.color.js";
2
- import type { Texture } from "@onerjs/core/Materials/Textures/texture.js";
2
+ import { type Texture } from "@onerjs/core/Materials/Textures/texture.js";
3
3
  import { ProceduralTexture } from "@onerjs/core/Materials/Textures/Procedurals/proceduralTexture.js";
4
- import type { Scene } from "@onerjs/core/scene.js";
5
- import type { Nullable } from "@onerjs/core/types.js";
4
+ import { type Scene } from "@onerjs/core/scene.js";
5
+ import { type Nullable } from "@onerjs/core/types.js";
6
6
  import "./roadProceduralTexture.fragment.js";
7
7
  export declare class RoadProceduralTexture extends ProceduralTexture {
8
8
  private _roadColor;
@@ -1 +1 @@
1
- {"version":3,"file":"roadProceduralTexture.fragment.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/road/roadProceduralTexture.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,4CAAiC;AAEvD,MAAM,IAAI,GAAG,kCAAkC,CAAC;AAChD,MAAM,MAAM,GAAG;;;;;;;;;;EAUb,CAAC;AACH,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;IAClC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,gCAAgC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"roadProceduralTexturePixelShader\";\nconst shader = `precision highp float;varying vec2 vUV; \nuniform vec3 roadColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}\nreturn total;}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\nfloat ratioy=mod(gl_FragCoord.y*100.0 ,fbm(vUV*2.0));vec3 color=roadColor*ratioy;gl_FragColor=vec4(color,1.0);\n#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const roadProceduralTexturePixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"roadProceduralTexture.fragment.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/road/roadProceduralTexture.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAEvD,MAAM,IAAI,GAAG,kCAAkC,CAAC;AAChD,MAAM,MAAM,GAAG;;;;;;;;;;EAUb,CAAC;AACH,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;IAClC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,gCAAgC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"roadProceduralTexturePixelShader\";\nconst shader = `precision highp float;varying vec2 vUV; \nuniform vec3 roadColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}\nreturn total;}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\nfloat ratioy=mod(gl_FragCoord.y*100.0 ,fbm(vUV*2.0));vec3 color=roadColor*ratioy;gl_FragColor=vec4(color,1.0);\n#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const roadProceduralTexturePixelShader = { name, shader };\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"roadProceduralTexture.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/road/roadProceduralTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,wCAA6B;AACzD,OAAO,EAAE,mBAAmB,EAAE,sDAA2C;AACzE,OAAO,EAAE,MAAM,EAAE,yCAA8B;AAE/C,OAAO,EAAE,iBAAiB,EAAE,yEAA8D;AAE1F,OAAO,EAAE,aAAa,EAAE,uCAA4B;AAEpD,OAAO,kCAAkC,CAAC;AAE1C,MAAM,OAAO,qBAAsB,SAAQ,iBAAiB;IAGxD,YAAY,IAAY,EAAE,IAAY,EAAE,QAAyB,IAAI,EAAE,eAAyB,EAAE,eAAyB;QACvH,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,uBAAuB,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;QAHhF,eAAU,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAI9C,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAEM,oBAAoB;QACvB,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;IACjD,CAAC;IAGD,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,UAAU,GAAG,+BAA+B,CAAC;QAEjE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAU,KAAK,CAAC,aAAkB,EAAE,KAAY,EAAE,OAAe;QAC1E,MAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,CACrC,GAAG,EAAE,CAAC,IAAI,qBAAqB,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,gBAAgB,CAAC,EAC1H,aAAa,EACb,KAAK,EACL,OAAO,CACV,CAAC;QAEF,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;AArCG;IADC,iBAAiB,EAAE;sDAGnB;AAqCL,aAAa,CAAC,+BAA+B,EAAE,qBAAqB,CAAC,CAAC","sourcesContent":["import { serializeAsColor3 } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\nimport \"./roadProceduralTexture.fragment\";\r\n\r\nexport class RoadProceduralTexture extends ProceduralTexture {\r\n private _roadColor = new Color3(0.53, 0.53, 0.53);\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"roadProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setColor3(\"roadColor\", this._roadColor);\r\n }\r\n\r\n @serializeAsColor3()\r\n public get roadColor(): Color3 {\r\n return this._roadColor;\r\n }\r\n\r\n public set roadColor(value: Color3) {\r\n this._roadColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this road procedural texture\r\n * @returns a serialized road procedural texture object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.RoadProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Road Procedural Texture from parsed road procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing road procedural texture information\r\n * @returns a parsed Road Procedural Texture\r\n */\r\n public static override Parse(parsedTexture: any, scene: Scene, rootUrl: string): RoadProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new RoadProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.RoadProceduralTexture\", RoadProceduralTexture);\r\n"]}
1
+ {"version":3,"file":"roadProceduralTexture.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/road/roadProceduralTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,mBAAmB,EAAE,MAAM,oCAAoC,CAAC;AACzE,OAAO,EAAE,MAAM,EAAE,MAAM,uBAAuB,CAAC;AAE/C,OAAO,EAAE,iBAAiB,EAAE,MAAM,uDAAuD,CAAC;AAE1F,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AAEpD,OAAO,kCAAkC,CAAC;AAE1C,MAAM,OAAO,qBAAsB,SAAQ,iBAAiB;IAGxD,YAAY,IAAY,EAAE,IAAY,EAAE,QAAyB,IAAI,EAAE,eAAyB,EAAE,eAAyB;QACvH,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,uBAAuB,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;QAHhF,eAAU,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAI9C,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAEM,oBAAoB;QACvB,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;IACjD,CAAC;IAGD,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,UAAU,GAAG,+BAA+B,CAAC;QAEjE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAU,KAAK,CAAC,aAAkB,EAAE,KAAY,EAAE,OAAe;QAC1E,MAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,CACrC,GAAG,EAAE,CAAC,IAAI,qBAAqB,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,gBAAgB,CAAC,EAC1H,aAAa,EACb,KAAK,EACL,OAAO,CACV,CAAC;QAEF,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;AArCG;IADC,iBAAiB,EAAE;sDAGnB;AAqCL,aAAa,CAAC,+BAA+B,EAAE,qBAAqB,CAAC,CAAC","sourcesContent":["import { serializeAsColor3 } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { type Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport { type Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { type Nullable } from \"core/types\";\r\nimport \"./roadProceduralTexture.fragment\";\r\n\r\nexport class RoadProceduralTexture extends ProceduralTexture {\r\n private _roadColor = new Color3(0.53, 0.53, 0.53);\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"roadProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setColor3(\"roadColor\", this._roadColor);\r\n }\r\n\r\n @serializeAsColor3()\r\n public get roadColor(): Color3 {\r\n return this._roadColor;\r\n }\r\n\r\n public set roadColor(value: Color3) {\r\n this._roadColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this road procedural texture\r\n * @returns a serialized road procedural texture object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.RoadProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Road Procedural Texture from parsed road procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing road procedural texture information\r\n * @returns a parsed Road Procedural Texture\r\n */\r\n public static override Parse(parsedTexture: any, scene: Scene, rootUrl: string): RoadProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new RoadProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.RoadProceduralTexture\", RoadProceduralTexture);\r\n"]}
@@ -1,7 +1,7 @@
1
- import type { Texture } from "@onerjs/core/Materials/Textures/texture.js";
1
+ import { type Texture } from "@onerjs/core/Materials/Textures/texture.js";
2
2
  import { ProceduralTexture } from "@onerjs/core/Materials/Textures/Procedurals/proceduralTexture.js";
3
- import type { Scene } from "@onerjs/core/scene.js";
4
- import type { Nullable } from "@onerjs/core/types.js";
3
+ import { type Scene } from "@onerjs/core/scene.js";
4
+ import { type Nullable } from "@onerjs/core/types.js";
5
5
  import "./starfieldProceduralTexture.fragment.js";
6
6
  export declare class StarfieldProceduralTexture extends ProceduralTexture {
7
7
  private _time;
@@ -1 +1 @@
1
- {"version":3,"file":"starfieldProceduralTexture.fragment.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/starfield/starfieldProceduralTexture.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,4CAAiC;AAEvD,MAAM,IAAI,GAAG,uCAAuC,CAAC;AACrD,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;8BAee,CAAC;AAC/B,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;IAClC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,qCAAqC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"starfieldProceduralTexturePixelShader\";\nconst shader = `precision highp float;\n#define volsteps 20\n#define iterations 15\nvarying vec2 vPosition;varying vec2 vUV;uniform float time;uniform float alpha;uniform float beta;uniform float zoom;uniform float formuparam;uniform float stepsize;uniform float tile;uniform float brightness;uniform float darkmatter;uniform float distfading;uniform float saturation;void main()\n{vec3 dir=vec3(vUV*zoom,1.);float localTime=time*0.0001;mat2 rot1=mat2(cos(alpha),sin(alpha),-sin(alpha),cos(alpha));mat2 rot2=mat2(cos(beta),sin(beta),-sin(beta),cos(beta));dir.xz*=rot1;dir.xy*=rot2;vec3 from_=vec3(1.,.5,0.5);from_+=vec3(-2.,localTime*2.,localTime);from_.xz*=rot1;from_.xy*=rot2;float s=0.1,fade=1.;vec3 v=vec3(0.);for (int r=0; r<volsteps; r++) {vec3 p=from_+s*dir*.5;p=abs(vec3(tile)-mod(p,vec3(tile*2.))); \nfloat pa,a=pa=0.;for (int i=0; i<iterations; i++) {p=abs(p)/dot(p,p)-formuparam; \na+=abs(length(p)-pa); \npa=length(p);}\nfloat dm=max(0.,darkmatter-a*a*.001); \na*=a*a; \nif (r>6) fade*=1.-dm; \nv+=fade;v+=vec3(s,s*s,s*s*s*s)*a*brightness*fade; \nfade*=distfading; \ns+=stepsize;}\nv=mix(vec3(length(v)),v,saturation); \ngl_FragColor=vec4(v*.01,1.);}`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const starfieldProceduralTexturePixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"starfieldProceduralTexture.fragment.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/starfield/starfieldProceduralTexture.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAEvD,MAAM,IAAI,GAAG,uCAAuC,CAAC;AACrD,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;8BAee,CAAC;AAC/B,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;IAClC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,qCAAqC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"starfieldProceduralTexturePixelShader\";\nconst shader = `precision highp float;\n#define volsteps 20\n#define iterations 15\nvarying vec2 vPosition;varying vec2 vUV;uniform float time;uniform float alpha;uniform float beta;uniform float zoom;uniform float formuparam;uniform float stepsize;uniform float tile;uniform float brightness;uniform float darkmatter;uniform float distfading;uniform float saturation;void main()\n{vec3 dir=vec3(vUV*zoom,1.);float localTime=time*0.0001;mat2 rot1=mat2(cos(alpha),sin(alpha),-sin(alpha),cos(alpha));mat2 rot2=mat2(cos(beta),sin(beta),-sin(beta),cos(beta));dir.xz*=rot1;dir.xy*=rot2;vec3 from_=vec3(1.,.5,0.5);from_+=vec3(-2.,localTime*2.,localTime);from_.xz*=rot1;from_.xy*=rot2;float s=0.1,fade=1.;vec3 v=vec3(0.);for (int r=0; r<volsteps; r++) {vec3 p=from_+s*dir*.5;p=abs(vec3(tile)-mod(p,vec3(tile*2.))); \nfloat pa,a=pa=0.;for (int i=0; i<iterations; i++) {p=abs(p)/dot(p,p)-formuparam; \na+=abs(length(p)-pa); \npa=length(p);}\nfloat dm=max(0.,darkmatter-a*a*.001); \na*=a*a; \nif (r>6) fade*=1.-dm; \nv+=fade;v+=vec3(s,s*s,s*s*s*s)*a*brightness*fade; \nfade*=distfading; \ns+=stepsize;}\nv=mix(vec3(length(v)),v,saturation); \ngl_FragColor=vec4(v*.01,1.);}`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const starfieldProceduralTexturePixelShader = { name, shader };\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"starfieldProceduralTexture.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/starfield/starfieldProceduralTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,wCAA6B;AACjD,OAAO,EAAE,mBAAmB,EAAE,sDAA2C;AAEzE,OAAO,EAAE,iBAAiB,EAAE,yEAA8D;AAE1F,OAAO,EAAE,aAAa,EAAE,uCAA4B;AAEpD,OAAO,uCAAuC,CAAC;AAE/C,MAAM,OAAO,0BAA2B,SAAQ,iBAAiB;IAa7D,YAAY,IAAY,EAAE,IAAY,EAAE,QAAyB,IAAI,EAAE,eAAyB,EAAE,eAAyB;QACvH,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,4BAA4B,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;QAbrF,UAAK,GAAG,CAAC,CAAC;QACV,WAAM,GAAG,GAAG,CAAC;QACb,UAAK,GAAG,GAAG,CAAC;QACZ,UAAK,GAAG,GAAG,CAAC;QACZ,gBAAW,GAAG,IAAI,CAAC;QACnB,cAAS,GAAG,GAAG,CAAC;QAChB,UAAK,GAAG,IAAI,CAAC;QACb,gBAAW,GAAG,MAAM,CAAC;QACrB,gBAAW,GAAG,GAAG,CAAC;QAClB,gBAAW,GAAG,IAAI,CAAC;QACnB,gBAAW,GAAG,IAAI,CAAC;QAIvB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAEM,oBAAoB;QACvB,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACpC,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC9C,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1C,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC9C,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC9C,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC9C,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;IAClD,CAAC;IAGD,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAW,QAAQ,CAAC,KAAa;QAC7B,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,UAAU,GAAG,oCAAoC,CAAC;QAEtE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAU,KAAK,CAAC,aAAkB,EAAE,KAAY,EAAE,OAAe;QAC1E,MAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,CACrC,GAAG,EAAE,CAAC,IAAI,0BAA0B,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,gBAAgB,CAAC,EAC/H,aAAa,EACb,KAAK,EACL,OAAO,CACV,CAAC;QAEF,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;AAzIG;IADC,SAAS,EAAE;sDAGX;AAQD;IADC,SAAS,EAAE;uDAGX;AAQD;IADC,SAAS,EAAE;sDAGX;AAQD;IADC,SAAS,EAAE;4DAGX;AAQD;IADC,SAAS,EAAE;0DAGX;AAQD;IADC,SAAS,EAAE;sDAGX;AAQD;IADC,SAAS,EAAE;sDAGX;AAQD;IADC,SAAS,EAAE;4DAGX;AAQD;IADC,SAAS,EAAE;4DAGX;AAQD;IADC,SAAS,EAAE;4DAGX;AAQD;IADC,SAAS,EAAE;4DAGX;AAqCL,aAAa,CAAC,oCAAoC,EAAE,0BAA0B,CAAC,CAAC","sourcesContent":["import { serialize } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\nimport \"./starfieldProceduralTexture.fragment\";\r\n\r\nexport class StarfieldProceduralTexture extends ProceduralTexture {\r\n private _time = 1;\r\n private _alpha = 0.5;\r\n private _beta = 0.8;\r\n private _zoom = 0.8;\r\n private _formuparam = 0.53;\r\n private _stepsize = 0.1;\r\n private _tile = 0.85;\r\n private _brightness = 0.0015;\r\n private _darkmatter = 0.4;\r\n private _distfading = 0.73;\r\n private _saturation = 0.85;\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"starfieldProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setFloat(\"time\", this._time);\r\n this.setFloat(\"alpha\", this._alpha);\r\n this.setFloat(\"beta\", this._beta);\r\n this.setFloat(\"zoom\", this._zoom);\r\n this.setFloat(\"formuparam\", this._formuparam);\r\n this.setFloat(\"stepsize\", this._stepsize);\r\n this.setFloat(\"tile\", this._tile);\r\n this.setFloat(\"brightness\", this._brightness);\r\n this.setFloat(\"darkmatter\", this._darkmatter);\r\n this.setFloat(\"distfading\", this._distfading);\r\n this.setFloat(\"saturation\", this._saturation);\r\n }\r\n\r\n @serialize()\r\n public get time(): number {\r\n return this._time;\r\n }\r\n\r\n public set time(value: number) {\r\n this._time = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get alpha(): number {\r\n return this._alpha;\r\n }\r\n\r\n public set alpha(value: number) {\r\n this._alpha = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get beta(): number {\r\n return this._beta;\r\n }\r\n\r\n public set beta(value: number) {\r\n this._beta = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get formuparam(): number {\r\n return this._formuparam;\r\n }\r\n\r\n public set formuparam(value: number) {\r\n this._formuparam = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get stepsize(): number {\r\n return this._stepsize;\r\n }\r\n\r\n public set stepsize(value: number) {\r\n this._stepsize = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get zoom(): number {\r\n return this._zoom;\r\n }\r\n\r\n public set zoom(value: number) {\r\n this._zoom = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get tile(): number {\r\n return this._tile;\r\n }\r\n\r\n public set tile(value: number) {\r\n this._tile = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get brightness(): number {\r\n return this._brightness;\r\n }\r\n\r\n public set brightness(value: number) {\r\n this._brightness = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get darkmatter(): number {\r\n return this._darkmatter;\r\n }\r\n\r\n public set darkmatter(value: number) {\r\n this._darkmatter = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get distfading(): number {\r\n return this._distfading;\r\n }\r\n\r\n public set distfading(value: number) {\r\n this._distfading = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get saturation(): number {\r\n return this._saturation;\r\n }\r\n\r\n public set saturation(value: number) {\r\n this._saturation = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this starfield procedural texture\r\n * @returns a serialized starfield procedural texture object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.StarfieldProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Starfield Procedural Texture from parsed startfield procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing startfield procedural texture information\r\n * @returns a parsed Starfield Procedural Texture\r\n */\r\n public static override Parse(parsedTexture: any, scene: Scene, rootUrl: string): StarfieldProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new StarfieldProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.StarfieldProceduralTexture\", StarfieldProceduralTexture);\r\n"]}
1
+ {"version":3,"file":"starfieldProceduralTexture.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/starfield/starfieldProceduralTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,mBAAmB,EAAE,MAAM,oCAAoC,CAAC;AAEzE,OAAO,EAAE,iBAAiB,EAAE,MAAM,uDAAuD,CAAC;AAE1F,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AAEpD,OAAO,uCAAuC,CAAC;AAE/C,MAAM,OAAO,0BAA2B,SAAQ,iBAAiB;IAa7D,YAAY,IAAY,EAAE,IAAY,EAAE,QAAyB,IAAI,EAAE,eAAyB,EAAE,eAAyB;QACvH,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,4BAA4B,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;QAbrF,UAAK,GAAG,CAAC,CAAC;QACV,WAAM,GAAG,GAAG,CAAC;QACb,UAAK,GAAG,GAAG,CAAC;QACZ,UAAK,GAAG,GAAG,CAAC;QACZ,gBAAW,GAAG,IAAI,CAAC;QACnB,cAAS,GAAG,GAAG,CAAC;QAChB,UAAK,GAAG,IAAI,CAAC;QACb,gBAAW,GAAG,MAAM,CAAC;QACrB,gBAAW,GAAG,GAAG,CAAC;QAClB,gBAAW,GAAG,IAAI,CAAC;QACnB,gBAAW,GAAG,IAAI,CAAC;QAIvB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAEM,oBAAoB;QACvB,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACpC,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC9C,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1C,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC9C,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC9C,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC9C,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;IAClD,CAAC;IAGD,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAW,QAAQ,CAAC,KAAa;QAC7B,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,UAAU,GAAG,oCAAoC,CAAC;QAEtE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAU,KAAK,CAAC,aAAkB,EAAE,KAAY,EAAE,OAAe;QAC1E,MAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,CACrC,GAAG,EAAE,CAAC,IAAI,0BAA0B,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,gBAAgB,CAAC,EAC/H,aAAa,EACb,KAAK,EACL,OAAO,CACV,CAAC;QAEF,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;AAzIG;IADC,SAAS,EAAE;sDAGX;AAQD;IADC,SAAS,EAAE;uDAGX;AAQD;IADC,SAAS,EAAE;sDAGX;AAQD;IADC,SAAS,EAAE;4DAGX;AAQD;IADC,SAAS,EAAE;0DAGX;AAQD;IADC,SAAS,EAAE;sDAGX;AAQD;IADC,SAAS,EAAE;sDAGX;AAQD;IADC,SAAS,EAAE;4DAGX;AAQD;IADC,SAAS,EAAE;4DAGX;AAQD;IADC,SAAS,EAAE;4DAGX;AAQD;IADC,SAAS,EAAE;4DAGX;AAqCL,aAAa,CAAC,oCAAoC,EAAE,0BAA0B,CAAC,CAAC","sourcesContent":["import { serialize } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport { type Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport { type Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { type Nullable } from \"core/types\";\r\nimport \"./starfieldProceduralTexture.fragment\";\r\n\r\nexport class StarfieldProceduralTexture extends ProceduralTexture {\r\n private _time = 1;\r\n private _alpha = 0.5;\r\n private _beta = 0.8;\r\n private _zoom = 0.8;\r\n private _formuparam = 0.53;\r\n private _stepsize = 0.1;\r\n private _tile = 0.85;\r\n private _brightness = 0.0015;\r\n private _darkmatter = 0.4;\r\n private _distfading = 0.73;\r\n private _saturation = 0.85;\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"starfieldProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setFloat(\"time\", this._time);\r\n this.setFloat(\"alpha\", this._alpha);\r\n this.setFloat(\"beta\", this._beta);\r\n this.setFloat(\"zoom\", this._zoom);\r\n this.setFloat(\"formuparam\", this._formuparam);\r\n this.setFloat(\"stepsize\", this._stepsize);\r\n this.setFloat(\"tile\", this._tile);\r\n this.setFloat(\"brightness\", this._brightness);\r\n this.setFloat(\"darkmatter\", this._darkmatter);\r\n this.setFloat(\"distfading\", this._distfading);\r\n this.setFloat(\"saturation\", this._saturation);\r\n }\r\n\r\n @serialize()\r\n public get time(): number {\r\n return this._time;\r\n }\r\n\r\n public set time(value: number) {\r\n this._time = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get alpha(): number {\r\n return this._alpha;\r\n }\r\n\r\n public set alpha(value: number) {\r\n this._alpha = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get beta(): number {\r\n return this._beta;\r\n }\r\n\r\n public set beta(value: number) {\r\n this._beta = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get formuparam(): number {\r\n return this._formuparam;\r\n }\r\n\r\n public set formuparam(value: number) {\r\n this._formuparam = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get stepsize(): number {\r\n return this._stepsize;\r\n }\r\n\r\n public set stepsize(value: number) {\r\n this._stepsize = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get zoom(): number {\r\n return this._zoom;\r\n }\r\n\r\n public set zoom(value: number) {\r\n this._zoom = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get tile(): number {\r\n return this._tile;\r\n }\r\n\r\n public set tile(value: number) {\r\n this._tile = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get brightness(): number {\r\n return this._brightness;\r\n }\r\n\r\n public set brightness(value: number) {\r\n this._brightness = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get darkmatter(): number {\r\n return this._darkmatter;\r\n }\r\n\r\n public set darkmatter(value: number) {\r\n this._darkmatter = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get distfading(): number {\r\n return this._distfading;\r\n }\r\n\r\n public set distfading(value: number) {\r\n this._distfading = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serialize()\r\n public get saturation(): number {\r\n return this._saturation;\r\n }\r\n\r\n public set saturation(value: number) {\r\n this._saturation = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this starfield procedural texture\r\n * @returns a serialized starfield procedural texture object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.StarfieldProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Starfield Procedural Texture from parsed startfield procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing startfield procedural texture information\r\n * @returns a parsed Starfield Procedural Texture\r\n */\r\n public static override Parse(parsedTexture: any, scene: Scene, rootUrl: string): StarfieldProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new StarfieldProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.StarfieldProceduralTexture\", StarfieldProceduralTexture);\r\n"]}
@@ -1,8 +1,8 @@
1
1
  import { Color3 } from "@onerjs/core/Maths/math.color.js";
2
- import type { Texture } from "@onerjs/core/Materials/Textures/texture.js";
2
+ import { type Texture } from "@onerjs/core/Materials/Textures/texture.js";
3
3
  import { ProceduralTexture } from "@onerjs/core/Materials/Textures/Procedurals/proceduralTexture.js";
4
- import type { Scene } from "@onerjs/core/scene.js";
5
- import type { Nullable } from "@onerjs/core/types.js";
4
+ import { type Scene } from "@onerjs/core/scene.js";
5
+ import { type Nullable } from "@onerjs/core/types.js";
6
6
  import "./woodProceduralTexture.fragment.js";
7
7
  export declare class WoodProceduralTexture extends ProceduralTexture {
8
8
  private _ampScale;
@@ -1 +1 @@
1
- {"version":3,"file":"woodProceduralTexture.fragment.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/wood/woodProceduralTexture.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,4CAAiC;AAEvD,MAAM,IAAI,GAAG,kCAAkC,CAAC;AAChD,MAAM,MAAM,GAAG;;;;;;;;;EASb,CAAC;AACH,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;IAClC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,gCAAgC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"woodProceduralTexturePixelShader\";\nconst shader = `precision highp float;varying vec2 vPosition;varying vec2 vUV;uniform float ampScale;uniform vec3 woodColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}\nreturn total;}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\nfloat ratioy=mod(vUV.x*ampScale,2.0+fbm(vUV*0.8));vec3 wood=woodColor*ratioy;gl_FragColor=vec4(wood,1.0);\n#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const woodProceduralTexturePixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"woodProceduralTexture.fragment.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/wood/woodProceduralTexture.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAEvD,MAAM,IAAI,GAAG,kCAAkC,CAAC;AAChD,MAAM,MAAM,GAAG;;;;;;;;;EASb,CAAC;AACH,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;IAClC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,gCAAgC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\n\nconst name = \"woodProceduralTexturePixelShader\";\nconst shader = `precision highp float;varying vec2 vPosition;varying vec2 vUV;uniform float ampScale;uniform vec3 woodColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}\nreturn total;}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\nfloat ratioy=mod(vUV.x*ampScale,2.0+fbm(vUV*0.8));vec3 wood=woodColor*ratioy;gl_FragColor=vec4(wood,1.0);\n#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const woodProceduralTexturePixelShader = { name, shader };\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"woodProceduralTexture.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/wood/woodProceduralTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,iBAAiB,EAAE,wCAA6B;AACpE,OAAO,EAAE,mBAAmB,EAAE,sDAA2C;AACzE,OAAO,EAAE,MAAM,EAAE,yCAA8B;AAE/C,OAAO,EAAE,iBAAiB,EAAE,yEAA8D;AAE1F,OAAO,EAAE,aAAa,EAAE,uCAA4B;AAEpD,OAAO,kCAAkC,CAAC;AAE1C,MAAM,OAAO,qBAAsB,SAAQ,iBAAiB;IAIxD,YAAY,IAAY,EAAE,IAAY,EAAE,QAAyB,IAAI,EAAE,eAAyB,EAAE,eAAyB;QACvH,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,uBAAuB,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;QAJhF,cAAS,GAAW,KAAK,CAAC;QAC1B,eAAU,GAAW,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAItD,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAEM,oBAAoB;QACvB,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1C,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;IACjD,CAAC;IAGD,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAW,QAAQ,CAAC,KAAa;QAC7B,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,UAAU,GAAG,+BAA+B,CAAC;QAEjE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAU,KAAK,CAAC,aAAkB,EAAE,KAAY,EAAE,OAAe;QAC1E,MAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,CACrC,GAAG,EAAE,CAAC,IAAI,qBAAqB,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,gBAAgB,CAAC,EAC1H,aAAa,EACb,KAAK,EACL,OAAO,CACV,CAAC;QAEF,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;AA/CG;IADC,SAAS,EAAE;qDAGX;AAQD;IADC,iBAAiB,EAAE;sDAGnB;AAqCL,aAAa,CAAC,+BAA+B,EAAE,qBAAqB,CAAC,CAAC","sourcesContent":["import { serialize, serializeAsColor3 } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\nimport \"./woodProceduralTexture.fragment\";\r\n\r\nexport class WoodProceduralTexture extends ProceduralTexture {\r\n private _ampScale: number = 100.0;\r\n private _woodColor: Color3 = new Color3(0.32, 0.17, 0.09);\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"woodProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setFloat(\"ampScale\", this._ampScale);\r\n this.setColor3(\"woodColor\", this._woodColor);\r\n }\r\n\r\n @serialize()\r\n public get ampScale(): number {\r\n return this._ampScale;\r\n }\r\n\r\n public set ampScale(value: number) {\r\n this._ampScale = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsColor3()\r\n public get woodColor(): Color3 {\r\n return this._woodColor;\r\n }\r\n\r\n public set woodColor(value: Color3) {\r\n this._woodColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this wood procedural texture\r\n * @returns a serialized wood procedural texture object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.WoodProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Wood Procedural Texture from parsed wood procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing wood procedural texture information\r\n * @returns a parsed Wood Procedural Texture\r\n */\r\n public static override Parse(parsedTexture: any, scene: Scene, rootUrl: string): WoodProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new WoodProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.WoodProceduralTexture\", WoodProceduralTexture);\r\n"]}
1
+ {"version":3,"file":"woodProceduralTexture.js","sourceRoot":"","sources":["../../../../dev/proceduralTextures/src/wood/woodProceduralTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACpE,OAAO,EAAE,mBAAmB,EAAE,MAAM,oCAAoC,CAAC;AACzE,OAAO,EAAE,MAAM,EAAE,MAAM,uBAAuB,CAAC;AAE/C,OAAO,EAAE,iBAAiB,EAAE,MAAM,uDAAuD,CAAC;AAE1F,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AAEpD,OAAO,kCAAkC,CAAC;AAE1C,MAAM,OAAO,qBAAsB,SAAQ,iBAAiB;IAIxD,YAAY,IAAY,EAAE,IAAY,EAAE,QAAyB,IAAI,EAAE,eAAyB,EAAE,eAAyB;QACvH,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,uBAAuB,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;QAJhF,cAAS,GAAW,KAAK,CAAC;QAC1B,eAAU,GAAW,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAItD,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAEM,oBAAoB;QACvB,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1C,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;IACjD,CAAC;IAGD,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAW,QAAQ,CAAC,KAAa;QAC7B,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAGD,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;QACnF,mBAAmB,CAAC,UAAU,GAAG,+BAA+B,CAAC;QAEjE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAU,KAAK,CAAC,aAAkB,EAAE,KAAY,EAAE,OAAe;QAC1E,MAAM,OAAO,GAAG,mBAAmB,CAAC,KAAK,CACrC,GAAG,EAAE,CAAC,IAAI,qBAAqB,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,gBAAgB,CAAC,EAC1H,aAAa,EACb,KAAK,EACL,OAAO,CACV,CAAC;QAEF,OAAO,OAAO,CAAC;IACnB,CAAC;CACJ;AA/CG;IADC,SAAS,EAAE;qDAGX;AAQD;IADC,iBAAiB,EAAE;sDAGnB;AAqCL,aAAa,CAAC,+BAA+B,EAAE,qBAAqB,CAAC,CAAC","sourcesContent":["import { serialize, serializeAsColor3 } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { type Texture } from \"core/Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"core/Materials/Textures/Procedurals/proceduralTexture\";\r\nimport { type Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { type Nullable } from \"core/types\";\r\nimport \"./woodProceduralTexture.fragment\";\r\n\r\nexport class WoodProceduralTexture extends ProceduralTexture {\r\n private _ampScale: number = 100.0;\r\n private _woodColor: Color3 = new Color3(0.32, 0.17, 0.09);\r\n\r\n constructor(name: string, size: number, scene: Nullable<Scene> = null, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, \"woodProceduralTexture\", scene, fallbackTexture, generateMipMaps);\r\n this.updateShaderUniforms();\r\n }\r\n\r\n public updateShaderUniforms() {\r\n this.setFloat(\"ampScale\", this._ampScale);\r\n this.setColor3(\"woodColor\", this._woodColor);\r\n }\r\n\r\n @serialize()\r\n public get ampScale(): number {\r\n return this._ampScale;\r\n }\r\n\r\n public set ampScale(value: number) {\r\n this._ampScale = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n @serializeAsColor3()\r\n public get woodColor(): Color3 {\r\n return this._woodColor;\r\n }\r\n\r\n public set woodColor(value: Color3) {\r\n this._woodColor = value;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n /**\r\n * Serializes this wood procedural texture\r\n * @returns a serialized wood procedural texture object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this, super.serialize());\r\n serializationObject.customType = \"BABYLON.WoodProceduralTexture\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a Wood Procedural Texture from parsed wood procedural texture data\r\n * @param parsedTexture defines parsed texture data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing wood procedural texture information\r\n * @returns a parsed Wood Procedural Texture\r\n */\r\n public static override Parse(parsedTexture: any, scene: Scene, rootUrl: string): WoodProceduralTexture {\r\n const texture = SerializationHelper.Parse(\r\n () => new WoodProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps),\r\n parsedTexture,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n return texture;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.WoodProceduralTexture\", WoodProceduralTexture);\r\n"]}