@onerjs/loaders 8.46.2 → 8.46.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
|
@@ -136,6 +136,7 @@ export interface IMaterial extends GLTF2.IMaterial, IArrayItem {
|
|
|
136
136
|
export interface IMesh extends GLTF2.IMesh, IArrayItem {
|
|
137
137
|
/** @internal */
|
|
138
138
|
primitives: IMeshPrimitive[];
|
|
139
|
+
sideOrientation?: number;
|
|
139
140
|
}
|
|
140
141
|
/**
|
|
141
142
|
* Loader interface with additional members.
|
|
@@ -163,6 +164,10 @@ export interface INode extends GLTF2.INode, IArrayItem {
|
|
|
163
164
|
_numMorphTargets?: number;
|
|
164
165
|
/** @internal */
|
|
165
166
|
_isJoint?: boolean;
|
|
167
|
+
/** @internal */
|
|
168
|
+
animations?: IAnimation[];
|
|
169
|
+
/** @internal */
|
|
170
|
+
pivotPoint?: number[];
|
|
166
171
|
}
|
|
167
172
|
/** @internal */
|
|
168
173
|
export interface _ISamplerData {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"glTFLoaderInterfaces.js","sourceRoot":"","sources":["../../../../../dev/loaders/src/glTF/2.0/glTFLoaderInterfaces.ts"],"names":[],"mappings":"","sourcesContent":["import { type AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport { type Skeleton } from \"core/Bones/skeleton\";\r\nimport { type Material } from \"core/Materials/material\";\r\nimport { type TransformNode } from \"core/Meshes/transformNode\";\r\nimport { type Buffer, type VertexBuffer } from \"core/Buffers/buffer\";\r\nimport { type AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { type Mesh } from \"core/Meshes/mesh\";\r\nimport { type Camera } from \"core/Cameras/camera\";\r\nimport { type Light } from \"core/Lights/light\";\r\n\r\nimport type * as GLTF2 from \"babylonjs-gltf2interface\";\r\n\r\n/**\r\n * Loader interface with an index field.\r\n */\r\nexport interface IArrayItem {\r\n /**\r\n * The index of this item in the array.\r\n */\r\n index: number;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAccessor extends GLTF2.IAccessor, IArrayItem {\r\n /** @internal */\r\n _data?: Promise<ArrayBufferView>;\r\n\r\n /** @internal */\r\n _babylonVertexBuffer?: { [kind: string]: Promise<VertexBuffer> };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimationChannel extends GLTF2.IAnimationChannel, IArrayItem {}\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface _IAnimationSamplerData {\r\n /** @internal */\r\n input: Float32Array;\r\n\r\n /** @internal */\r\n interpolation: GLTF2.AnimationSamplerInterpolation;\r\n\r\n /** @internal */\r\n output: Float32Array;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimationSampler extends GLTF2.IAnimationSampler, IArrayItem {\r\n /** @internal */\r\n _data?: Promise<_IAnimationSamplerData>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimation extends GLTF2.IAnimation, IArrayItem {\r\n /** @internal */\r\n channels: IAnimationChannel[];\r\n\r\n /** @internal */\r\n samplers: IAnimationSampler[];\r\n\r\n /** @internal */\r\n _babylonAnimationGroup?: AnimationGroup;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IBuffer extends GLTF2.IBuffer, IArrayItem {\r\n /** @internal */\r\n _data?: Promise<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IBufferView extends GLTF2.IBufferView, IArrayItem {\r\n /** @internal */\r\n _data?: Promise<ArrayBufferView>;\r\n\r\n /** @internal */\r\n _babylonBuffer?: Promise<Buffer>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ICamera extends GLTF2.ICamera, IArrayItem {\r\n /** @internal */\r\n _babylonCamera?: Camera;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IImage extends GLTF2.IImage, IArrayItem {\r\n /** @internal */\r\n _data?: Promise<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialNormalTextureInfo extends GLTF2.IMaterialNormalTextureInfo, ITextureInfo {}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialOcclusionTextureInfo extends GLTF2.IMaterialOcclusionTextureInfo, ITextureInfo {}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialPbrMetallicRoughness extends GLTF2.IMaterialPbrMetallicRoughness {\r\n /** @internal */\r\n baseColorTexture?: ITextureInfo;\r\n\r\n /** @internal */\r\n metallicRoughnessTexture?: ITextureInfo;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterial extends GLTF2.IMaterial, IArrayItem {\r\n /** @internal */\r\n pbrMetallicRoughness?: IMaterialPbrMetallicRoughness;\r\n\r\n /** @internal */\r\n normalTexture?: IMaterialNormalTextureInfo;\r\n\r\n /** @internal */\r\n occlusionTexture?: IMaterialOcclusionTextureInfo;\r\n\r\n /** @internal */\r\n emissiveTexture?: ITextureInfo;\r\n\r\n /** @internal */\r\n _data?: {\r\n [babylonDrawMode: number]: {\r\n babylonMaterial: Material;\r\n babylonMeshes: AbstractMesh[];\r\n promise: Promise<void>;\r\n };\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMesh extends GLTF2.IMesh, IArrayItem {\r\n /** @internal */\r\n primitives: IMeshPrimitive[];\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMeshPrimitive extends GLTF2.IMeshPrimitive, IArrayItem {\r\n /** @internal */\r\n _instanceData?: {\r\n babylonSourceMesh: Mesh;\r\n promise: Promise<any>;\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface INode extends GLTF2.INode, IArrayItem {\r\n /** @internal */\r\n parent?: INode;\r\n\r\n /** @internal */\r\n _babylonTransformNode?: TransformNode;\r\n\r\n /** @internal */\r\n _babylonTransformNodeForSkin?: TransformNode;\r\n\r\n /** @internal */\r\n _primitiveBabylonMeshes?: AbstractMesh[];\r\n\r\n /** @internal */\r\n _numMorphTargets?: number;\r\n\r\n /** @internal */\r\n _isJoint?: boolean;\r\n}\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface _ISamplerData {\r\n /** @internal */\r\n noMipMaps: boolean;\r\n\r\n /** @internal */\r\n samplingMode: number;\r\n\r\n /** @internal */\r\n wrapU: number;\r\n\r\n /** @internal */\r\n wrapV: number;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ISampler extends GLTF2.ISampler, IArrayItem {\r\n /** @internal */\r\n _data?: _ISamplerData;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IScene extends GLTF2.IScene, IArrayItem {}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ISkin extends GLTF2.ISkin, IArrayItem {\r\n /** @internal */\r\n _data?: {\r\n babylonSkeleton: Skeleton;\r\n promise: Promise<void>;\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ITexture extends GLTF2.ITexture, IArrayItem {\r\n /** @internal */\r\n _textureInfo: ITextureInfo;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ITextureInfo extends GLTF2.ITextureInfo {\r\n /** false or undefined if the texture holds color data (true if data are roughness, normal, ...) */\r\n nonColorData?: boolean;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IGLTF extends GLTF2.IGLTF {\r\n /** @internal */\r\n accessors?: IAccessor[];\r\n\r\n /** @internal */\r\n animations?: IAnimation[];\r\n\r\n /** @internal */\r\n buffers?: IBuffer[];\r\n\r\n /** @internal */\r\n bufferViews?: IBufferView[];\r\n\r\n /** @internal */\r\n cameras?: ICamera[];\r\n\r\n /** @internal */\r\n images?: IImage[];\r\n\r\n /** @internal */\r\n materials?: IMaterial[];\r\n\r\n /** @internal */\r\n meshes?: IMesh[];\r\n\r\n /** @internal */\r\n nodes?: INode[];\r\n\r\n /** @internal */\r\n samplers?: ISampler[];\r\n\r\n /** @internal */\r\n scenes?: IScene[];\r\n\r\n /** @internal */\r\n skins?: ISkin[];\r\n\r\n /** @internal */\r\n textures?: ITexture[];\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface IKHRLightsPunctual_Light extends GLTF2.IKHRLightsPunctual_Light, IArrayItem {\r\n /** @hidden */\r\n _babylonLight?: Light;\r\n}\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface IEXTLightsIES_Light extends GLTF2.IEXTLightsIES_Light, IArrayItem {\r\n /** @hidden */\r\n _babylonLight?: Light;\r\n}\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface IEXTLightsArea_Light extends GLTF2.IEXTLightsArea_Light, IArrayItem {\r\n /** @hidden */\r\n _babylonLight?: Light;\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"glTFLoaderInterfaces.js","sourceRoot":"","sources":["../../../../../dev/loaders/src/glTF/2.0/glTFLoaderInterfaces.ts"],"names":[],"mappings":"","sourcesContent":["import { type AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport { type Skeleton } from \"core/Bones/skeleton\";\r\nimport { type Material } from \"core/Materials/material\";\r\nimport { type TransformNode } from \"core/Meshes/transformNode\";\r\nimport { type Buffer, type VertexBuffer } from \"core/Buffers/buffer\";\r\nimport { type AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { type Mesh } from \"core/Meshes/mesh\";\r\nimport { type Camera } from \"core/Cameras/camera\";\r\nimport { type Light } from \"core/Lights/light\";\r\n\r\nimport type * as GLTF2 from \"babylonjs-gltf2interface\";\r\n\r\n/**\r\n * Loader interface with an index field.\r\n */\r\nexport interface IArrayItem {\r\n /**\r\n * The index of this item in the array.\r\n */\r\n index: number;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAccessor extends GLTF2.IAccessor, IArrayItem {\r\n /** @internal */\r\n _data?: Promise<ArrayBufferView>;\r\n\r\n /** @internal */\r\n _babylonVertexBuffer?: { [kind: string]: Promise<VertexBuffer> };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimationChannel extends GLTF2.IAnimationChannel, IArrayItem {}\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface _IAnimationSamplerData {\r\n /** @internal */\r\n input: Float32Array;\r\n\r\n /** @internal */\r\n interpolation: GLTF2.AnimationSamplerInterpolation;\r\n\r\n /** @internal */\r\n output: Float32Array;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimationSampler extends GLTF2.IAnimationSampler, IArrayItem {\r\n /** @internal */\r\n _data?: Promise<_IAnimationSamplerData>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimation extends GLTF2.IAnimation, IArrayItem {\r\n /** @internal */\r\n channels: IAnimationChannel[];\r\n\r\n /** @internal */\r\n samplers: IAnimationSampler[];\r\n\r\n /** @internal */\r\n _babylonAnimationGroup?: AnimationGroup;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IBuffer extends GLTF2.IBuffer, IArrayItem {\r\n /** @internal */\r\n _data?: Promise<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IBufferView extends GLTF2.IBufferView, IArrayItem {\r\n /** @internal */\r\n _data?: Promise<ArrayBufferView>;\r\n\r\n /** @internal */\r\n _babylonBuffer?: Promise<Buffer>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ICamera extends GLTF2.ICamera, IArrayItem {\r\n /** @internal */\r\n _babylonCamera?: Camera;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IImage extends GLTF2.IImage, IArrayItem {\r\n /** @internal */\r\n _data?: Promise<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialNormalTextureInfo extends GLTF2.IMaterialNormalTextureInfo, ITextureInfo {}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialOcclusionTextureInfo extends GLTF2.IMaterialOcclusionTextureInfo, ITextureInfo {}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialPbrMetallicRoughness extends GLTF2.IMaterialPbrMetallicRoughness {\r\n /** @internal */\r\n baseColorTexture?: ITextureInfo;\r\n\r\n /** @internal */\r\n metallicRoughnessTexture?: ITextureInfo;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterial extends GLTF2.IMaterial, IArrayItem {\r\n /** @internal */\r\n pbrMetallicRoughness?: IMaterialPbrMetallicRoughness;\r\n\r\n /** @internal */\r\n normalTexture?: IMaterialNormalTextureInfo;\r\n\r\n /** @internal */\r\n occlusionTexture?: IMaterialOcclusionTextureInfo;\r\n\r\n /** @internal */\r\n emissiveTexture?: ITextureInfo;\r\n\r\n /** @internal */\r\n _data?: {\r\n [babylonDrawMode: number]: {\r\n babylonMaterial: Material;\r\n babylonMeshes: AbstractMesh[];\r\n promise: Promise<void>;\r\n };\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMesh extends GLTF2.IMesh, IArrayItem {\r\n /** @internal */\r\n primitives: IMeshPrimitive[];\r\n\r\n sideOrientation?: number;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMeshPrimitive extends GLTF2.IMeshPrimitive, IArrayItem {\r\n /** @internal */\r\n _instanceData?: {\r\n babylonSourceMesh: Mesh;\r\n promise: Promise<any>;\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface INode extends GLTF2.INode, IArrayItem {\r\n /** @internal */\r\n parent?: INode;\r\n\r\n /** @internal */\r\n _babylonTransformNode?: TransformNode;\r\n\r\n /** @internal */\r\n _babylonTransformNodeForSkin?: TransformNode;\r\n\r\n /** @internal */\r\n _primitiveBabylonMeshes?: AbstractMesh[];\r\n\r\n /** @internal */\r\n _numMorphTargets?: number;\r\n\r\n /** @internal */\r\n _isJoint?: boolean;\r\n\r\n /** @internal */\r\n animations?: IAnimation[];\r\n /** @internal */\r\n pivotPoint?: number[];\r\n}\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface _ISamplerData {\r\n /** @internal */\r\n noMipMaps: boolean;\r\n\r\n /** @internal */\r\n samplingMode: number;\r\n\r\n /** @internal */\r\n wrapU: number;\r\n\r\n /** @internal */\r\n wrapV: number;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ISampler extends GLTF2.ISampler, IArrayItem {\r\n /** @internal */\r\n _data?: _ISamplerData;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IScene extends GLTF2.IScene, IArrayItem {}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ISkin extends GLTF2.ISkin, IArrayItem {\r\n /** @internal */\r\n _data?: {\r\n babylonSkeleton: Skeleton;\r\n promise: Promise<void>;\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ITexture extends GLTF2.ITexture, IArrayItem {\r\n /** @internal */\r\n _textureInfo: ITextureInfo;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ITextureInfo extends GLTF2.ITextureInfo {\r\n /** false or undefined if the texture holds color data (true if data are roughness, normal, ...) */\r\n nonColorData?: boolean;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IGLTF extends GLTF2.IGLTF {\r\n /** @internal */\r\n accessors?: IAccessor[];\r\n\r\n /** @internal */\r\n animations?: IAnimation[];\r\n\r\n /** @internal */\r\n buffers?: IBuffer[];\r\n\r\n /** @internal */\r\n bufferViews?: IBufferView[];\r\n\r\n /** @internal */\r\n cameras?: ICamera[];\r\n\r\n /** @internal */\r\n images?: IImage[];\r\n\r\n /** @internal */\r\n materials?: IMaterial[];\r\n\r\n /** @internal */\r\n meshes?: IMesh[];\r\n\r\n /** @internal */\r\n nodes?: INode[];\r\n\r\n /** @internal */\r\n samplers?: ISampler[];\r\n\r\n /** @internal */\r\n scenes?: IScene[];\r\n\r\n /** @internal */\r\n skins?: ISkin[];\r\n\r\n /** @internal */\r\n textures?: ITexture[];\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface IKHRLightsPunctual_Light extends GLTF2.IKHRLightsPunctual_Light, IArrayItem {\r\n /** @hidden */\r\n _babylonLight?: Light;\r\n}\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface IEXTLightsIES_Light extends GLTF2.IEXTLightsIES_Light, IArrayItem {\r\n /** @hidden */\r\n _babylonLight?: Light;\r\n}\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface IEXTLightsArea_Light extends GLTF2.IEXTLightsArea_Light, IArrayItem {\r\n /** @hidden */\r\n _babylonLight?: Light;\r\n}\r\n"]}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@onerjs/loaders",
|
|
3
|
-
"version": "8.46.
|
|
3
|
+
"version": "8.46.4",
|
|
4
4
|
"main": "index.js",
|
|
5
5
|
"module": "index.js",
|
|
6
6
|
"types": "index.d.ts",
|
|
@@ -18,10 +18,10 @@
|
|
|
18
18
|
"postcompile": "build-tools -c add-js-to-es6"
|
|
19
19
|
},
|
|
20
20
|
"devDependencies": {
|
|
21
|
-
"@onerjs/core": "8.46.
|
|
21
|
+
"@onerjs/core": "8.46.4",
|
|
22
22
|
"@dev/build-tools": "^1.0.0",
|
|
23
|
-
"@
|
|
24
|
-
"babylonjs-gltf2interface": "^8.46.
|
|
23
|
+
"@dev/loaders": "^1.0.0",
|
|
24
|
+
"babylonjs-gltf2interface": "^8.46.4"
|
|
25
25
|
},
|
|
26
26
|
"peerDependencies": {
|
|
27
27
|
"@onerjs/core": "^8.0.0",
|