@onerjs/loaders 8.46.1 → 8.46.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/glTF/2.0/glTFLoaderInterfaces.d.ts +5 -0
- package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
- package/package.json +4 -4
- package/bvh/license.md +0 -21
- /package/{bvh → BVH}/bvhFileLoader.d.ts +0 -0
- /package/{bvh → BVH}/bvhFileLoader.js +0 -0
- /package/{bvh → BVH}/bvhFileLoader.js.map +0 -0
- /package/{bvh → BVH}/bvhFileLoader.metadata.d.ts +0 -0
- /package/{bvh → BVH}/bvhFileLoader.metadata.js +0 -0
- /package/{bvh → BVH}/bvhFileLoader.metadata.js.map +0 -0
- /package/{bvh → BVH}/bvhLoader.d.ts +0 -0
- /package/{bvh → BVH}/bvhLoader.js +0 -0
- /package/{bvh → BVH}/bvhLoader.js.map +0 -0
- /package/{bvh → BVH}/bvhLoadingOptions.d.ts +0 -0
- /package/{bvh → BVH}/bvhLoadingOptions.js +0 -0
- /package/{bvh → BVH}/bvhLoadingOptions.js.map +0 -0
- /package/{bvh → BVH}/index.d.ts +0 -0
- /package/{bvh → BVH}/index.js +0 -0
- /package/{bvh → BVH}/index.js.map +0 -0
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@@ -136,6 +136,7 @@ export interface IMaterial extends GLTF2.IMaterial, IArrayItem {
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export interface IMesh extends GLTF2.IMesh, IArrayItem {
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/** @internal */
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primitives: IMeshPrimitive[];
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sideOrientation?: number;
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}
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/**
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* Loader interface with additional members.
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@@ -163,6 +164,10 @@ export interface INode extends GLTF2.INode, IArrayItem {
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_numMorphTargets?: number;
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/** @internal */
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_isJoint?: boolean;
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/** @internal */
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animations?: IAnimation[];
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/** @internal */
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pivotPoint?: number[];
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}
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/** @internal */
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export interface _ISamplerData {
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@@ -1 +1 @@
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{"version":3,"file":"glTFLoaderInterfaces.js","sourceRoot":"","sources":["../../../../../dev/loaders/src/glTF/2.0/glTFLoaderInterfaces.ts"],"names":[],"mappings":"","sourcesContent":["import { type AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport { type Skeleton } from \"core/Bones/skeleton\";\r\nimport { type Material } from \"core/Materials/material\";\r\nimport { type TransformNode } from \"core/Meshes/transformNode\";\r\nimport { type Buffer, type VertexBuffer } from \"core/Buffers/buffer\";\r\nimport { type AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { type Mesh } from \"core/Meshes/mesh\";\r\nimport { type Camera } from \"core/Cameras/camera\";\r\nimport { type Light } from \"core/Lights/light\";\r\n\r\nimport type * as GLTF2 from \"babylonjs-gltf2interface\";\r\n\r\n/**\r\n * Loader interface with an index field.\r\n */\r\nexport interface IArrayItem {\r\n /**\r\n * The index of this item in the array.\r\n */\r\n index: number;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAccessor extends GLTF2.IAccessor, IArrayItem {\r\n /** @internal */\r\n _data?: Promise<ArrayBufferView>;\r\n\r\n /** @internal */\r\n _babylonVertexBuffer?: { [kind: string]: Promise<VertexBuffer> };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimationChannel extends GLTF2.IAnimationChannel, IArrayItem {}\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface _IAnimationSamplerData {\r\n /** @internal */\r\n input: Float32Array;\r\n\r\n /** @internal */\r\n interpolation: GLTF2.AnimationSamplerInterpolation;\r\n\r\n /** @internal */\r\n output: Float32Array;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimationSampler extends GLTF2.IAnimationSampler, IArrayItem {\r\n /** @internal */\r\n _data?: Promise<_IAnimationSamplerData>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimation extends GLTF2.IAnimation, IArrayItem {\r\n /** @internal */\r\n channels: IAnimationChannel[];\r\n\r\n /** @internal */\r\n samplers: IAnimationSampler[];\r\n\r\n /** @internal */\r\n _babylonAnimationGroup?: AnimationGroup;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IBuffer extends GLTF2.IBuffer, IArrayItem {\r\n /** @internal */\r\n _data?: Promise<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IBufferView extends GLTF2.IBufferView, IArrayItem {\r\n /** @internal */\r\n _data?: Promise<ArrayBufferView>;\r\n\r\n /** @internal */\r\n _babylonBuffer?: Promise<Buffer>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ICamera extends GLTF2.ICamera, IArrayItem {\r\n /** @internal */\r\n _babylonCamera?: Camera;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IImage extends GLTF2.IImage, IArrayItem {\r\n /** @internal */\r\n _data?: Promise<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialNormalTextureInfo extends GLTF2.IMaterialNormalTextureInfo, ITextureInfo {}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialOcclusionTextureInfo extends GLTF2.IMaterialOcclusionTextureInfo, ITextureInfo {}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialPbrMetallicRoughness extends GLTF2.IMaterialPbrMetallicRoughness {\r\n /** @internal */\r\n baseColorTexture?: ITextureInfo;\r\n\r\n /** @internal */\r\n metallicRoughnessTexture?: ITextureInfo;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterial extends GLTF2.IMaterial, IArrayItem {\r\n /** @internal */\r\n pbrMetallicRoughness?: IMaterialPbrMetallicRoughness;\r\n\r\n /** @internal */\r\n normalTexture?: IMaterialNormalTextureInfo;\r\n\r\n /** @internal */\r\n occlusionTexture?: IMaterialOcclusionTextureInfo;\r\n\r\n /** @internal */\r\n emissiveTexture?: ITextureInfo;\r\n\r\n /** @internal */\r\n _data?: {\r\n [babylonDrawMode: number]: {\r\n babylonMaterial: Material;\r\n babylonMeshes: AbstractMesh[];\r\n promise: Promise<void>;\r\n };\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMesh extends GLTF2.IMesh, IArrayItem {\r\n /** @internal */\r\n primitives: IMeshPrimitive[];\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMeshPrimitive extends GLTF2.IMeshPrimitive, IArrayItem {\r\n /** @internal */\r\n _instanceData?: {\r\n babylonSourceMesh: Mesh;\r\n promise: Promise<any>;\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface INode extends GLTF2.INode, IArrayItem {\r\n /** @internal */\r\n parent?: INode;\r\n\r\n /** @internal */\r\n _babylonTransformNode?: TransformNode;\r\n\r\n /** @internal */\r\n _babylonTransformNodeForSkin?: TransformNode;\r\n\r\n /** @internal */\r\n _primitiveBabylonMeshes?: AbstractMesh[];\r\n\r\n /** @internal */\r\n _numMorphTargets?: number;\r\n\r\n /** @internal */\r\n _isJoint?: boolean;\r\n}\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface _ISamplerData {\r\n /** @internal */\r\n noMipMaps: boolean;\r\n\r\n /** @internal */\r\n samplingMode: number;\r\n\r\n /** @internal */\r\n wrapU: number;\r\n\r\n /** @internal */\r\n wrapV: number;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ISampler extends GLTF2.ISampler, IArrayItem {\r\n /** @internal */\r\n _data?: _ISamplerData;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IScene extends GLTF2.IScene, IArrayItem {}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ISkin extends GLTF2.ISkin, IArrayItem {\r\n /** @internal */\r\n _data?: {\r\n babylonSkeleton: Skeleton;\r\n promise: Promise<void>;\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ITexture extends GLTF2.ITexture, IArrayItem {\r\n /** @internal */\r\n _textureInfo: ITextureInfo;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ITextureInfo extends GLTF2.ITextureInfo {\r\n /** false or undefined if the texture holds color data (true if data are roughness, normal, ...) */\r\n nonColorData?: boolean;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IGLTF extends GLTF2.IGLTF {\r\n /** @internal */\r\n accessors?: IAccessor[];\r\n\r\n /** @internal */\r\n animations?: IAnimation[];\r\n\r\n /** @internal */\r\n buffers?: IBuffer[];\r\n\r\n /** @internal */\r\n bufferViews?: IBufferView[];\r\n\r\n /** @internal */\r\n cameras?: ICamera[];\r\n\r\n /** @internal */\r\n images?: IImage[];\r\n\r\n /** @internal */\r\n materials?: IMaterial[];\r\n\r\n /** @internal */\r\n meshes?: IMesh[];\r\n\r\n /** @internal */\r\n nodes?: INode[];\r\n\r\n /** @internal */\r\n samplers?: ISampler[];\r\n\r\n /** @internal */\r\n scenes?: IScene[];\r\n\r\n /** @internal */\r\n skins?: ISkin[];\r\n\r\n /** @internal */\r\n textures?: ITexture[];\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface IKHRLightsPunctual_Light extends GLTF2.IKHRLightsPunctual_Light, IArrayItem {\r\n /** @hidden */\r\n _babylonLight?: Light;\r\n}\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface IEXTLightsIES_Light extends GLTF2.IEXTLightsIES_Light, IArrayItem {\r\n /** @hidden */\r\n _babylonLight?: Light;\r\n}\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface IEXTLightsArea_Light extends GLTF2.IEXTLightsArea_Light, IArrayItem {\r\n /** @hidden */\r\n _babylonLight?: Light;\r\n}\r\n"]}
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{"version":3,"file":"glTFLoaderInterfaces.js","sourceRoot":"","sources":["../../../../../dev/loaders/src/glTF/2.0/glTFLoaderInterfaces.ts"],"names":[],"mappings":"","sourcesContent":["import { type AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport { type Skeleton } from \"core/Bones/skeleton\";\r\nimport { type Material } from \"core/Materials/material\";\r\nimport { type TransformNode } from \"core/Meshes/transformNode\";\r\nimport { type Buffer, type VertexBuffer } from \"core/Buffers/buffer\";\r\nimport { type AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { type Mesh } from \"core/Meshes/mesh\";\r\nimport { type Camera } from \"core/Cameras/camera\";\r\nimport { type Light } from \"core/Lights/light\";\r\n\r\nimport type * as GLTF2 from \"babylonjs-gltf2interface\";\r\n\r\n/**\r\n * Loader interface with an index field.\r\n */\r\nexport interface IArrayItem {\r\n /**\r\n * The index of this item in the array.\r\n */\r\n index: number;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAccessor extends GLTF2.IAccessor, IArrayItem {\r\n /** @internal */\r\n _data?: Promise<ArrayBufferView>;\r\n\r\n /** @internal */\r\n _babylonVertexBuffer?: { [kind: string]: Promise<VertexBuffer> };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimationChannel extends GLTF2.IAnimationChannel, IArrayItem {}\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface _IAnimationSamplerData {\r\n /** @internal */\r\n input: Float32Array;\r\n\r\n /** @internal */\r\n interpolation: GLTF2.AnimationSamplerInterpolation;\r\n\r\n /** @internal */\r\n output: Float32Array;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimationSampler extends GLTF2.IAnimationSampler, IArrayItem {\r\n /** @internal */\r\n _data?: Promise<_IAnimationSamplerData>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimation extends GLTF2.IAnimation, IArrayItem {\r\n /** @internal */\r\n channels: IAnimationChannel[];\r\n\r\n /** @internal */\r\n samplers: IAnimationSampler[];\r\n\r\n /** @internal */\r\n _babylonAnimationGroup?: AnimationGroup;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IBuffer extends GLTF2.IBuffer, IArrayItem {\r\n /** @internal */\r\n _data?: Promise<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IBufferView extends GLTF2.IBufferView, IArrayItem {\r\n /** @internal */\r\n _data?: Promise<ArrayBufferView>;\r\n\r\n /** @internal */\r\n _babylonBuffer?: Promise<Buffer>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ICamera extends GLTF2.ICamera, IArrayItem {\r\n /** @internal */\r\n _babylonCamera?: Camera;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IImage extends GLTF2.IImage, IArrayItem {\r\n /** @internal */\r\n _data?: Promise<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialNormalTextureInfo extends GLTF2.IMaterialNormalTextureInfo, ITextureInfo {}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialOcclusionTextureInfo extends GLTF2.IMaterialOcclusionTextureInfo, ITextureInfo {}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialPbrMetallicRoughness extends GLTF2.IMaterialPbrMetallicRoughness {\r\n /** @internal */\r\n baseColorTexture?: ITextureInfo;\r\n\r\n /** @internal */\r\n metallicRoughnessTexture?: ITextureInfo;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterial extends GLTF2.IMaterial, IArrayItem {\r\n /** @internal */\r\n pbrMetallicRoughness?: IMaterialPbrMetallicRoughness;\r\n\r\n /** @internal */\r\n normalTexture?: IMaterialNormalTextureInfo;\r\n\r\n /** @internal */\r\n occlusionTexture?: IMaterialOcclusionTextureInfo;\r\n\r\n /** @internal */\r\n emissiveTexture?: ITextureInfo;\r\n\r\n /** @internal */\r\n _data?: {\r\n [babylonDrawMode: number]: {\r\n babylonMaterial: Material;\r\n babylonMeshes: AbstractMesh[];\r\n promise: Promise<void>;\r\n };\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMesh extends GLTF2.IMesh, IArrayItem {\r\n /** @internal */\r\n primitives: IMeshPrimitive[];\r\n\r\n sideOrientation?: number;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMeshPrimitive extends GLTF2.IMeshPrimitive, IArrayItem {\r\n /** @internal */\r\n _instanceData?: {\r\n babylonSourceMesh: Mesh;\r\n promise: Promise<any>;\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface INode extends GLTF2.INode, IArrayItem {\r\n /** @internal */\r\n parent?: INode;\r\n\r\n /** @internal */\r\n _babylonTransformNode?: TransformNode;\r\n\r\n /** @internal */\r\n _babylonTransformNodeForSkin?: TransformNode;\r\n\r\n /** @internal */\r\n _primitiveBabylonMeshes?: AbstractMesh[];\r\n\r\n /** @internal */\r\n _numMorphTargets?: number;\r\n\r\n /** @internal */\r\n _isJoint?: boolean;\r\n\r\n /** @internal */\r\n animations?: IAnimation[];\r\n /** @internal */\r\n pivotPoint?: number[];\r\n}\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface _ISamplerData {\r\n /** @internal */\r\n noMipMaps: boolean;\r\n\r\n /** @internal */\r\n samplingMode: number;\r\n\r\n /** @internal */\r\n wrapU: number;\r\n\r\n /** @internal */\r\n wrapV: number;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ISampler extends GLTF2.ISampler, IArrayItem {\r\n /** @internal */\r\n _data?: _ISamplerData;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IScene extends GLTF2.IScene, IArrayItem {}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ISkin extends GLTF2.ISkin, IArrayItem {\r\n /** @internal */\r\n _data?: {\r\n babylonSkeleton: Skeleton;\r\n promise: Promise<void>;\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ITexture extends GLTF2.ITexture, IArrayItem {\r\n /** @internal */\r\n _textureInfo: ITextureInfo;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ITextureInfo extends GLTF2.ITextureInfo {\r\n /** false or undefined if the texture holds color data (true if data are roughness, normal, ...) */\r\n nonColorData?: boolean;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IGLTF extends GLTF2.IGLTF {\r\n /** @internal */\r\n accessors?: IAccessor[];\r\n\r\n /** @internal */\r\n animations?: IAnimation[];\r\n\r\n /** @internal */\r\n buffers?: IBuffer[];\r\n\r\n /** @internal */\r\n bufferViews?: IBufferView[];\r\n\r\n /** @internal */\r\n cameras?: ICamera[];\r\n\r\n /** @internal */\r\n images?: IImage[];\r\n\r\n /** @internal */\r\n materials?: IMaterial[];\r\n\r\n /** @internal */\r\n meshes?: IMesh[];\r\n\r\n /** @internal */\r\n nodes?: INode[];\r\n\r\n /** @internal */\r\n samplers?: ISampler[];\r\n\r\n /** @internal */\r\n scenes?: IScene[];\r\n\r\n /** @internal */\r\n skins?: ISkin[];\r\n\r\n /** @internal */\r\n textures?: ITexture[];\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface IKHRLightsPunctual_Light extends GLTF2.IKHRLightsPunctual_Light, IArrayItem {\r\n /** @hidden */\r\n _babylonLight?: Light;\r\n}\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface IEXTLightsIES_Light extends GLTF2.IEXTLightsIES_Light, IArrayItem {\r\n /** @hidden */\r\n _babylonLight?: Light;\r\n}\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface IEXTLightsArea_Light extends GLTF2.IEXTLightsArea_Light, IArrayItem {\r\n /** @hidden */\r\n _babylonLight?: Light;\r\n}\r\n"]}
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package/package.json
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"name": "@onerjs/loaders",
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"version": "8.46.
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"version": "8.46.3",
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"@dev/loaders": "^1.0.0",
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package/bvh/license.md
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The MIT License (MIT)
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Copyright (c) 2016 herzig
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Permission is hereby granted, free of charge, to any person obtaining a copy
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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18
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-
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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19
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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20
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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21
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SOFTWARE.
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File without changes
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File without changes
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File without changes
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File without changes
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File without changes
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File without changes
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File without changes
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File without changes
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File without changes
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File without changes
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File without changes
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File without changes
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/package/{bvh → BVH}/index.d.ts
RENAMED
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File without changes
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/package/{bvh → BVH}/index.js
RENAMED
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File without changes
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File without changes
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