@onerjs/gui 8.42.6 → 8.42.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (35) hide show
  1. package/2D/FrameGraph/guiTask.js +1 -1
  2. package/2D/FrameGraph/guiTask.js.map +1 -1
  3. package/2D/FrameGraph/renderGraphGUIBlock.js +1 -0
  4. package/2D/FrameGraph/renderGraphGUIBlock.js.map +1 -1
  5. package/2D/advancedDynamicTexture.js +3 -3
  6. package/2D/advancedDynamicTexture.js.map +1 -1
  7. package/2D/controls/colorpicker.js +2 -3
  8. package/2D/controls/colorpicker.js.map +1 -1
  9. package/2D/controls/container.js +4 -2
  10. package/2D/controls/container.js.map +1 -1
  11. package/2D/controls/image.js +3 -2
  12. package/2D/controls/image.js.map +1 -1
  13. package/2D/controls/inputText.js +1 -1
  14. package/2D/controls/inputText.js.map +1 -1
  15. package/2D/controls/inputTextArea.js +7 -6
  16. package/2D/controls/inputTextArea.js.map +1 -1
  17. package/2D/controls/sliders/baseSlider.js +3 -5
  18. package/2D/controls/sliders/baseSlider.js.map +1 -1
  19. package/2D/controls/sliders/imageScrollBar.js +6 -8
  20. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  21. package/2D/controls/sliders/scrollBar.js +5 -7
  22. package/2D/controls/sliders/scrollBar.js.map +1 -1
  23. package/2D/controls/sliders/slider.js +1 -1
  24. package/2D/controls/sliders/slider.js.map +1 -1
  25. package/2D/controls/textBlock.js +2 -2
  26. package/2D/controls/textBlock.js.map +1 -1
  27. package/2D/xmlLoader.js +1 -1
  28. package/2D/xmlLoader.js.map +1 -1
  29. package/3D/controls/control3D.js +1 -1
  30. package/3D/controls/control3D.js.map +1 -1
  31. package/3D/controls/touchHolographicButton.js +3 -3
  32. package/3D/controls/touchHolographicButton.js.map +1 -1
  33. package/3D/controls/volumeBasedPanel.js +2 -2
  34. package/3D/controls/volumeBasedPanel.js.map +1 -1
  35. package/package.json +2 -2
package/2D/xmlLoader.js CHANGED
@@ -116,7 +116,7 @@ export class XmlLoader {
116
116
  let columns;
117
117
  const rows = node.children;
118
118
  let cells;
119
- let isPixel = false;
119
+ let isPixel;
120
120
  let cellNode;
121
121
  let rowNumber = -1;
122
122
  let columnNumber = -1;
@@ -1 +1 @@
1
- {"version":3,"file":"xmlLoader.js","sourceRoot":"","sources":["../../../../dev/gui/src/2D/xmlLoader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,uCAA4B;AAG/C,MAAM,cAAc,GAAG,2DAA2D,CAAC;AAEnF;;GAEG;AACH,MAAM,OAAO,SAAS;IAuBlB;;;OAGG;IACH,YAAY,cAAmB,IAAI;QA1B3B,WAAM,GAAQ,EAAE,CAAC;QAEjB,eAAU,GAAQ;YACtB,OAAO,EAAE,CAAC;YACV,SAAS,EAAE,CAAC;YACZ,IAAI,EAAE,CAAC;SACV,CAAC;QAEM,cAAS,GAAY,KAAK,CAAC;QAE3B,sBAAiB,GAAQ;YAC7B,uBAAuB,EAAE,CAAC;YAC1B,qBAAqB,EAAE,CAAC;YACxB,mBAAmB,EAAE,CAAC;YACtB,iBAAiB,EAAE,CAAC;YACpB,OAAO,EAAE,CAAC;SACb,CAAC;QAWE,IAAI,WAAW,EAAE,CAAC;YACd,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;QACpC,CAAC;IACL,CAAC;IAEO,gBAAgB,CAAC,cAAmB;QACxC,IAAI,OAAO,GAAQ,MAAM,CAAC;QAE1B,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,OAAO,GAAG,IAAI,CAAC,YAAY,CAAC;QAChC,CAAC;QACD,IAAI,KAAK,GAAG,cAAc,CAAC;QAC3B,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAEzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACpC,OAAO,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QAChC,CAAC;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEO,kBAAkB,CAAC,aAAqB;QAC5C,MAAM,SAAS,GAAG,aAAa,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAC3C,MAAM,SAAS,GAAG,QAAQ,CAAC,cAAc,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1D,OAAO,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;IACnC,CAAC;IAEO,iBAAiB,CAAC,IAAS,EAAE,MAAW,EAAE,aAAsB,IAAI;QACxE,IAAI,CAAC;YACD,MAAM,SAAS,GAAG,QAAQ,CAAC,cAAc,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;YAC3D,MAAM,OAAO,GAAG,IAAI,SAAS,EAAE,CAAC;YAEhC,IAAI,MAAM,IAAI,UAAU,EAAE,CAAC;gBACvB,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;YAC/B,CAAC;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC9C,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,QAAQ,CAAC,YAAY,CAAC,EAAE,CAAC;oBAC/D,SAAS;gBACb,CAAC;gBAED,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,QAAQ,CAAC,YAAY,CAAC,EAAE,CAAC;oBAC/D,MAAM,OAAO,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;oBAChE,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;oBAE9C,SAAS;gBACb,CAAC;qBAAM,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,cAAc,EAAE,CAAC;oBACnD,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;wBACpB,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;oBACtE,CAAC;yBAAM,CAAC;wBACJ,OAAO,CAAC,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;oBAC3D,CAAC;gBACL,CAAC;qBAAM,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC;oBAClD,MAAM,OAAO,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;oBAC3D,IAAI,OAAO,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;oBAChD,IAAI,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC;wBAC1F,OAAO,GAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAgB,CAAC,OAAO,CAAC,QAAQ,EAAE,GAAG,OAAO,EAAE,CAAC,CAAC;oBACnF,CAAC;oBACD,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC;gBAC/C,CAAC;qBAAM,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC;oBAC1D,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,MAAM,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,OAAO,EAAE,CAAC;wBAC5E,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,MAAM,CAAC;oBAC1E,CAAC;yBAAM,CAAC;wBACJ,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;oBAC9I,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;gBACzF,CAAC;YACL,CAAC;YAED,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;gBACtC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,MAAM,GAAG,MAAM,CAAC,GAAG,OAAO,CAAC;gBAChF,OAAO,OAAO,CAAC;YACnB,CAAC;YAED,IAAI,EAAE,GAAG,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC;YAClD,IAAI,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC;gBAC3C,EAAE,GAAG,IAAI,CAAC,gBAAgB,CAAC,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;YAC/D,CAAC;YAED,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,CAAC;gBACnB,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC;YAC9B,CAAC;iBAAM,CAAC;gBACJ,4CAA4C;gBAC5C,MAAM,sFAAsF,CAAC;YACjG,CAAC;YACD,OAAO,OAAO,CAAC;QACnB,CAAC;QAAC,OAAO,SAAS,EAAE,CAAC;YACjB,4CAA4C;YAC5C,MAAM,8CAA8C,GAAG,IAAI,CAAC,QAAQ,GAAG,GAAG,GAAG,SAAS,GAAG,GAAG,CAAC;QACjG,CAAC;IACL,CAAC;IAEO,UAAU,CAAC,IAAS,EAAE,OAAY,EAAE,MAAW;QACnD,IAAI,KAAK,CAAC;QACV,IAAI,MAAM,CAAC;QACX,IAAI,OAAO,CAAC;QACZ,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC3B,IAAI,KAAK,CAAC;QACV,IAAI,OAAO,GAAG,KAAK,CAAC;QACpB,IAAI,QAAQ,CAAC;QACb,IAAI,SAAS,GAAG,CAAC,CAAC,CAAC;QACnB,IAAI,YAAY,GAAG,CAAC,CAAC,CAAC;QACtB,IAAI,kBAAkB,GAAG,CAAC,CAAC;QAE3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;gBAC9C,SAAS;YACb,CAAC;YACD,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,KAAK,EAAE,CAAC;gBAC5B,4CAA4C;gBAC5C,MAAM,qDAAqD,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;YACnF,CAAC;YACD,SAAS,IAAI,CAAC,CAAC;YACf,OAAO,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;YAE3B,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,QAAQ,CAAC,EAAE,CAAC;gBAC7C,4CAA4C;gBAC5C,MAAM,4DAA4D,CAAC;YACvE,CAAC;YACD,MAAM,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,SAAS,CAAC,CAAC;YACrE,OAAO,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;YAChI,OAAO,CAAC,gBAAgB,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;YAE1C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBACtC,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;oBACjD,SAAS;gBACb,CAAC;gBACD,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,QAAQ,EAAE,CAAC;oBAClC,4CAA4C;oBAC5C,MAAM,wDAAwD,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;gBACzF,CAAC;gBACD,YAAY,IAAI,CAAC,CAAC;gBAClB,IAAI,SAAS,GAAG,CAAC,IAAI,YAAY,GAAG,kBAAkB,EAAE,CAAC;oBACrD,4CAA4C;oBAC5C,MAAM,+IAA+I,CAAC;gBAC1J,CAAC;gBAED,IAAI,SAAS,IAAI,CAAC,EAAE,CAAC;oBACjB,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,OAAO,CAAC,EAAE,CAAC;wBAC/C,4CAA4C;wBAC5C,MAAM,uFAAuF,CAAC;oBAClG,CAAC;oBACD,KAAK,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,SAAS,CAAC,CAAC;oBACtE,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;oBACtI,OAAO,CAAC,mBAAmB,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;gBAChD,CAAC;gBAED,KAAK,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;gBAE5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;oBACpC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;wBAC/C,SAAS;oBACb,CAAC;oBACD,QAAQ,GAAG,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;oBAC5D,OAAO,CAAC,UAAU,CAAC,QAAQ,EAAE,SAAS,EAAE,YAAY,CAAC,CAAC;oBACtD,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,UAAU,EAAE,CAAC;wBACtB,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;oBAClD,CAAC;gBACL,CAAC;YACL,CAAC;YACD,IAAI,SAAS,IAAI,CAAC,EAAE,CAAC;gBACjB,kBAAkB,GAAG,YAAY,CAAC;YACtC,CAAC;YACD,YAAY,GAAG,CAAC,CAAC,CAAC;QACtB,CAAC;QAED,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;QAC7C,CAAC;IACL,CAAC;IAEO,aAAa,CAAC,IAAS,EAAE,OAAY,EAAE,MAAW;QACtD,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;QAC7C,CAAC;QAED,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;QAC7C,CAAC;IACL,CAAC;IAEO,qBAAqB,CAAC,IAAS,EAAE,OAAY,EAAE,QAAa,EAAE,MAAW,EAAE,QAAa;QAC5F,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC;QACnD,CAAC;aAAM,CAAC;YACJ,MAAM,CAAC,QAAQ,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC;QACxC,CAAC;QAED,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,UAAU,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACnD,CAAC;IACL,CAAC;IAEO,wBAAwB,CAAC,IAAS,EAAE,OAAY,EAAE,MAAW;QACjE,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC,KAAK,CAAC;QAEpE,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,CAAC;YAC/B,4CAA4C;YAC5C,MAAM,qEAAqE,CAAC;QAChF,CAAC;aAAM,CAAC;YACJ,IAAI,OAAO,GAAG,IAAI,CAAC;YACnB,MAAM,cAAc,GAAG,UAAU,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;YAChD,IAAI,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBAC5B,4CAA4C;gBAC5C,MAAM,qFAAqF,CAAC;YAChG,CAAC;YACD,IAAI,MAAM,GAAG,cAAc,CAAC,CAAC,CAAC,CAAC;YAC/B,IAAI,MAAM,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC;gBACjD,OAAO,GAAG,KAAK,CAAC;YACpB,CAAC;YAED,IAAI,CAAC,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;gBAC/D,MAAM,GAAG,MAAM,CAAC,SAAS,CAAC,CAAC,EAAE,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YACpD,CAAC;YAED,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACpB,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;YACvC,CAAC;iBAAM,CAAC;gBACJ,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC;YAC5B,CAAC;YAED,IAAI,OAAO,EAAE,CAAC;gBACV,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;oBACrC,IAAI,CAAC,qBAAqB,CAAC,IAAI,EAAE,OAAO,EAAE,cAAc,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;gBAC5E,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,KAAK,MAAM,CAAC,IAAI,MAAM,EAAE,CAAC;oBACrB,IAAI,CAAC,qBAAqB,CAAC,IAAI,EAAE,OAAO,EAAE,cAAc,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;gBAC5E,CAAC;YACL,CAAC;YAED,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;gBACnB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;YAC7C,CAAC;QACL,CAAC;IACL,CAAC;IAEO,SAAS,CAAC,IAAS,EAAE,MAAW,EAAE,YAAqB,KAAK;QAChE,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;YAC3C,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;gBACnB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,EAAE,SAAS,CAAC,CAAC;YACxD,CAAC;YACD,OAAO;QACX,CAAC;QAED,IAAI,SAAS,EAAE,CAAC;YACZ,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,GAAG,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;QACvE,CAAC;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QAErD,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC;YAClB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC;QAC7B,CAAC;QAED,IAAI,IAAI,CAAC,QAAQ,IAAI,MAAM,EAAE,CAAC;YAC1B,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;QAC3C,CAAC;aAAM,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,YAAY,CAAC,EAAE,CAAC;YACrD,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;QAC9C,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,wBAAwB,CAAC,IAAI,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;QACzD,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,QAAQ;QACX,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;;;OAIG;IACI,WAAW,CAAC,EAAU;QACzB,OAAO,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IAC3B,CAAC;IAED;;;OAGG;IACI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IACD;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;YACzB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YACtB,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;QACrB,CAAC;IACL,CAAC;IAED;;;;;;OAMG;IACI,UAAU,CAAC,OAAY,EAAE,QAAa,EAAE,YAAkC,IAAI,EAAE,UAA6C,IAAI;QACpI,MAAM,KAAK,GAAG,IAAI,cAAc,EAAE,CAAC;QACnC,KAAK,CAAC,MAAM,GAAG,GAAG,EAAE;YAChB,IAAI,KAAK,CAAC,UAAU,KAAK,CAAC,IAAI,KAAK,CAAC,MAAM,KAAK,GAAG,EAAE,CAAC;gBACjD,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;oBACrB,IAAI,OAAO,EAAE,CAAC;wBACV,OAAO,CAAC,cAAc,CAAC,CAAC;wBACxB,OAAO;oBACX,CAAC;yBAAM,CAAC;wBACJ,MAAM,cAAc,CAAC;oBACzB,CAAC;gBACL,CAAC;gBAED,MAAM,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC,eAAe,CAAC;gBACjD,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;gBAC5C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;gBAEtB,IAAI,SAAS,EAAE,CAAC;oBACZ,SAAS,EAAE,CAAC;gBAChB,CAAC;YACL,CAAC;QACL,CAAC,CAAC;QAEF,KAAK,CAAC,OAAO,GAAG;YACZ,IAAI,OAAO,EAAE,CAAC;gBACV,OAAO,CAAC,6CAA6C,CAAC,CAAC;YAC3D,CAAC;QACL,CAAC,CAAC;QAEF,KAAK,CAAC,IAAI,CAAC,KAAK,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACjC,KAAK,CAAC,IAAI,EAAE,CAAC;IACjB,CAAC;IACD;;;;;OAKG;IACI,KAAK,CAAC,eAAe,CAAC,OAAY,EAAE,QAAa;QACpD,OAAO,MAAM,IAAI,OAAO,CAAC,CAAC,OAAY,EAAE,MAAW,EAAE,EAAE;YACnD,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;QACxD,CAAC,CAAC,CAAC;IACP,CAAC;CACJ","sourcesContent":["import { GetClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\nconst XmlLoaderError = \"XmlLoader Exception : XML file is malformed or corrupted.\";\r\n\r\n/**\r\n * Class used to load GUI via XML.\r\n */\r\nexport class XmlLoader {\r\n private _nodes: any = {};\r\n\r\n private _nodeTypes: any = {\r\n element: 1,\r\n attribute: 2,\r\n text: 3,\r\n };\r\n\r\n private _isLoaded: boolean = false;\r\n\r\n private _objectAttributes: any = {\r\n textHorizontalAlignment: 1,\r\n textVerticalAlignment: 2,\r\n horizontalAlignment: 3,\r\n verticalAlignment: 4,\r\n stretch: 5,\r\n };\r\n\r\n private _rootNode: any;\r\n\r\n private _parentClass: any;\r\n\r\n /**\r\n * Create a new xml loader\r\n * @param parentClass Sets the class context. Used when the loader is instanced inside a class and not in a global context\r\n */\r\n constructor(parentClass: any = null) {\r\n if (parentClass) {\r\n this._parentClass = parentClass;\r\n }\r\n }\r\n\r\n private _getChainElement(attributeValue: any): any {\r\n let element: any = window;\r\n\r\n if (this._parentClass) {\r\n element = this._parentClass;\r\n }\r\n let value = attributeValue;\r\n value = value.split(\".\");\r\n\r\n for (let i = 0; i < value.length; i++) {\r\n element = element[value[i]];\r\n }\r\n return element;\r\n }\r\n\r\n private _getClassAttribute(attributeName: string): any {\r\n const attribute = attributeName.split(\".\");\r\n const className = GetClass(\"BABYLON.GUI.\" + attribute[0]);\r\n return className[attribute[1]];\r\n }\r\n\r\n private _createGuiElement(node: any, parent: any, linkParent: boolean = true): void {\r\n try {\r\n const className = GetClass(\"BABYLON.GUI.\" + node.nodeName);\r\n const guiNode = new className();\r\n\r\n if (parent && linkParent) {\r\n parent.addControl(guiNode);\r\n }\r\n\r\n for (let i = 0; i < node.attributes.length; i++) {\r\n if (node.attributes[i].name.toLowerCase().includes(\"datasource\")) {\r\n continue;\r\n }\r\n\r\n if (node.attributes[i].name.toLowerCase().includes(\"observable\")) {\r\n const element = this._getChainElement(node.attributes[i].value);\r\n guiNode[node.attributes[i].name].add(element);\r\n\r\n continue;\r\n } else if (node.attributes[i].name == \"linkWithMesh\") {\r\n if (this._parentClass) {\r\n guiNode.linkWithMesh(this._parentClass[node.attributes[i].value]);\r\n } else {\r\n guiNode.linkWithMesh(window[node.attributes[i].value]);\r\n }\r\n } else if (node.attributes[i].value.match(/{{.*}}/)) {\r\n const matches = node.attributes[i].value.match(/{{(.*)}}/);\r\n let element = this._getChainElement(matches[1]);\r\n if (!(node.attributes[i].value.startsWith(\"{{\") && node.attributes[i].value.endsWith(\"}}\"))) {\r\n element = (node.attributes[i].value as string).replace(/{{.*}}/, `${element}`);\r\n }\r\n guiNode[node.attributes[i].name] = element;\r\n } else if (!this._objectAttributes[node.attributes[i].name]) {\r\n if (node.attributes[i].value == \"true\" || node.attributes[i].value == \"false\") {\r\n guiNode[node.attributes[i].name] = node.attributes[i].value == \"true\";\r\n } else {\r\n guiNode[node.attributes[i].name] = !isNaN(Number(node.attributes[i].value)) ? Number(node.attributes[i].value) : node.attributes[i].value;\r\n }\r\n } else {\r\n guiNode[node.attributes[i].name] = this._getClassAttribute(node.attributes[i].value);\r\n }\r\n }\r\n\r\n if (!node.attributes.getNamedItem(\"id\")) {\r\n this._nodes[node.nodeName + Object.keys(this._nodes).length + \"_gen\"] = guiNode;\r\n return guiNode;\r\n }\r\n\r\n let id = node.attributes.getNamedItem(\"id\").value;\r\n if (id.startsWith(\"{{\") && id.endsWith(\"}}\")) {\r\n id = this._getChainElement(id.substring(2, id.length - 2));\r\n }\r\n\r\n if (!this._nodes[id]) {\r\n this._nodes[id] = guiNode;\r\n } else {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Duplicate ID, every element should have an unique ID attribute\";\r\n }\r\n return guiNode;\r\n } catch (exception) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Error parsing Control \" + node.nodeName + \",\" + exception + \".\";\r\n }\r\n }\r\n\r\n private _parseGrid(node: any, guiNode: any, parent: any): void {\r\n let width;\r\n let height;\r\n let columns;\r\n const rows = node.children;\r\n let cells;\r\n let isPixel = false;\r\n let cellNode;\r\n let rowNumber = -1;\r\n let columnNumber = -1;\r\n let totalColumnsNumber = 0;\r\n\r\n for (let i = 0; i < rows.length; i++) {\r\n if (rows[i].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n if (rows[i].nodeName != \"Row\") {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Expecting Row node, received \" + rows[i].nodeName;\r\n }\r\n rowNumber += 1;\r\n columns = rows[i].children;\r\n\r\n if (!rows[i].attributes.getNamedItem(\"height\")) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Height must be defined for grid rows\";\r\n }\r\n height = Number(rows[i].attributes.getNamedItem(\"height\").nodeValue);\r\n isPixel = rows[i].attributes.getNamedItem(\"isPixel\") ? JSON.parse(rows[i].attributes.getNamedItem(\"isPixel\").nodeValue) : false;\r\n guiNode.addRowDefinition(height, isPixel);\r\n\r\n for (let j = 0; j < columns.length; j++) {\r\n if (columns[j].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n if (columns[j].nodeName != \"Column\") {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Expecting Column node, received \" + columns[j].nodeName;\r\n }\r\n columnNumber += 1;\r\n if (rowNumber > 0 && columnNumber > totalColumnsNumber) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : In the Grid element, the number of columns is defined in the first row, do not add more columns in the subsequent rows.\";\r\n }\r\n\r\n if (rowNumber == 0) {\r\n if (!columns[j].attributes.getNamedItem(\"width\")) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Width must be defined for all the grid columns in the first row\";\r\n }\r\n width = Number(columns[j].attributes.getNamedItem(\"width\").nodeValue);\r\n isPixel = columns[j].attributes.getNamedItem(\"isPixel\") ? JSON.parse(columns[j].attributes.getNamedItem(\"isPixel\").nodeValue) : false;\r\n guiNode.addColumnDefinition(width, isPixel);\r\n }\r\n\r\n cells = columns[j].children;\r\n\r\n for (let k = 0; k < cells.length; k++) {\r\n if (cells[k].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n cellNode = this._createGuiElement(cells[k], guiNode, false);\r\n guiNode.addControl(cellNode, rowNumber, columnNumber);\r\n if (cells[k].firstChild) {\r\n this._parseXml(cells[k].firstChild, cellNode);\r\n }\r\n }\r\n }\r\n if (rowNumber == 0) {\r\n totalColumnsNumber = columnNumber;\r\n }\r\n columnNumber = -1;\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n\r\n private _parseElement(node: any, guiNode: any, parent: any): void {\r\n if (node.firstChild) {\r\n this._parseXml(node.firstChild, guiNode);\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n\r\n private _prepareSourceElement(node: any, guiNode: any, variable: any, source: any, iterator: any): void {\r\n if (this._parentClass) {\r\n this._parentClass[variable] = source[iterator];\r\n } else {\r\n window[variable] = source[iterator];\r\n }\r\n\r\n if (node.firstChild) {\r\n this._parseXml(node.firstChild, guiNode, true);\r\n }\r\n }\r\n\r\n private _parseElementsFromSource(node: any, guiNode: any, parent: any): void {\r\n const dataSource = node.attributes.getNamedItem(\"dataSource\").value;\r\n\r\n if (!dataSource.includes(\" in \")) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Malformed XML, Data Source must include an in\";\r\n } else {\r\n let isArray = true;\r\n const splittedSource = dataSource.split(\" in \");\r\n if (splittedSource.length < 2) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Malformed XML, Data Source must have an iterator and a source\";\r\n }\r\n let source = splittedSource[1];\r\n if (source.startsWith(\"{\") && source.endsWith(\"}\")) {\r\n isArray = false;\r\n }\r\n\r\n if (!isArray || (source.startsWith(\"[\") && source.endsWith(\"]\"))) {\r\n source = source.substring(1, source.length - 1);\r\n }\r\n\r\n if (this._parentClass) {\r\n source = this._parentClass[source];\r\n } else {\r\n source = window[source];\r\n }\r\n\r\n if (isArray) {\r\n for (let i = 0; i < source.length; i++) {\r\n this._prepareSourceElement(node, guiNode, splittedSource[0], source, i);\r\n }\r\n } else {\r\n for (const i in source) {\r\n this._prepareSourceElement(node, guiNode, splittedSource[0], source, i);\r\n }\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n }\r\n\r\n private _parseXml(node: any, parent: any, generated: boolean = false): void {\r\n if (node.nodeType != this._nodeTypes.element) {\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent, generated);\r\n }\r\n return;\r\n }\r\n\r\n if (generated) {\r\n node.setAttribute(\"id\", parent.id + (parent._children.length + 1));\r\n }\r\n\r\n const guiNode = this._createGuiElement(node, parent);\r\n\r\n if (!this._rootNode) {\r\n this._rootNode = guiNode;\r\n }\r\n\r\n if (node.nodeName == \"Grid\") {\r\n this._parseGrid(node, guiNode, parent);\r\n } else if (!node.attributes.getNamedItem(\"dataSource\")) {\r\n this._parseElement(node, guiNode, parent);\r\n } else {\r\n this._parseElementsFromSource(node, guiNode, parent);\r\n }\r\n }\r\n\r\n /**\r\n * Gets if the loading has finished.\r\n * @returns whether the loading has finished or not\r\n */\r\n public isLoaded(): boolean {\r\n return this._isLoaded;\r\n }\r\n\r\n /**\r\n * Gets a loaded node / control by id.\r\n * @param id the Controls id set in the xml\r\n * @returns element of type Control\r\n */\r\n public getNodeById(id: string): any {\r\n return this._nodes[id];\r\n }\r\n\r\n /**\r\n * Gets all loaded nodes / controls\r\n * @returns Array of controls\r\n */\r\n public getNodes(): any {\r\n return this._nodes;\r\n }\r\n /**\r\n * Disposes the loaded layout\r\n */\r\n public dispose(): void {\r\n if (this._rootNode) {\r\n this._rootNode.dispose();\r\n this._rootNode = null;\r\n this._nodes = {};\r\n }\r\n }\r\n\r\n /**\r\n * Initiates the xml layout loading\r\n * @param xmlFile defines the xml layout to load\r\n * @param rootNode defines the node / control to use as a parent for the loaded layout controls.\r\n * @param onSuccess defines the callback called on layout load successfully.\r\n * @param onError defines the callback called on layout load failure.\r\n */\r\n public loadLayout(xmlFile: any, rootNode: any, onSuccess: Nullable<() => void> = null, onError: Nullable<(error: string) => void> = null): void {\r\n const xhttp = new XMLHttpRequest();\r\n xhttp.onload = () => {\r\n if (xhttp.readyState === 4 && xhttp.status === 200) {\r\n if (!xhttp.responseXML) {\r\n if (onError) {\r\n onError(XmlLoaderError);\r\n return;\r\n } else {\r\n throw XmlLoaderError;\r\n }\r\n }\r\n\r\n const xmlDoc = xhttp.responseXML.documentElement;\r\n this._parseXml(xmlDoc.firstChild, rootNode);\r\n this._isLoaded = true;\r\n\r\n if (onSuccess) {\r\n onSuccess();\r\n }\r\n }\r\n };\r\n\r\n xhttp.onerror = function () {\r\n if (onError) {\r\n onError(\"an error occurred during loading the layout\");\r\n }\r\n };\r\n\r\n xhttp.open(\"GET\", xmlFile, true);\r\n xhttp.send();\r\n }\r\n /**\r\n * Initiates the xml layout loading asynchronously\r\n * @param xmlFile defines the xml layout to load\r\n * @param rootNode defines the node / control to use as a parent for the loaded layout controls.\r\n * @returns Promise\r\n */\r\n public async loadLayoutAsync(xmlFile: any, rootNode: any): Promise<any> {\r\n return await new Promise((resolve: any, reject: any) => {\r\n this.loadLayout(xmlFile, rootNode, resolve, reject);\r\n });\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"xmlLoader.js","sourceRoot":"","sources":["../../../../dev/gui/src/2D/xmlLoader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,uCAA4B;AAG/C,MAAM,cAAc,GAAG,2DAA2D,CAAC;AAEnF;;GAEG;AACH,MAAM,OAAO,SAAS;IAuBlB;;;OAGG;IACH,YAAY,cAAmB,IAAI;QA1B3B,WAAM,GAAQ,EAAE,CAAC;QAEjB,eAAU,GAAQ;YACtB,OAAO,EAAE,CAAC;YACV,SAAS,EAAE,CAAC;YACZ,IAAI,EAAE,CAAC;SACV,CAAC;QAEM,cAAS,GAAY,KAAK,CAAC;QAE3B,sBAAiB,GAAQ;YAC7B,uBAAuB,EAAE,CAAC;YAC1B,qBAAqB,EAAE,CAAC;YACxB,mBAAmB,EAAE,CAAC;YACtB,iBAAiB,EAAE,CAAC;YACpB,OAAO,EAAE,CAAC;SACb,CAAC;QAWE,IAAI,WAAW,EAAE,CAAC;YACd,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;QACpC,CAAC;IACL,CAAC;IAEO,gBAAgB,CAAC,cAAmB;QACxC,IAAI,OAAO,GAAQ,MAAM,CAAC;QAE1B,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,OAAO,GAAG,IAAI,CAAC,YAAY,CAAC;QAChC,CAAC;QACD,IAAI,KAAK,GAAG,cAAc,CAAC;QAC3B,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAEzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACpC,OAAO,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QAChC,CAAC;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEO,kBAAkB,CAAC,aAAqB;QAC5C,MAAM,SAAS,GAAG,aAAa,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAC3C,MAAM,SAAS,GAAG,QAAQ,CAAC,cAAc,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1D,OAAO,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;IACnC,CAAC;IAEO,iBAAiB,CAAC,IAAS,EAAE,MAAW,EAAE,aAAsB,IAAI;QACxE,IAAI,CAAC;YACD,MAAM,SAAS,GAAG,QAAQ,CAAC,cAAc,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;YAC3D,MAAM,OAAO,GAAG,IAAI,SAAS,EAAE,CAAC;YAEhC,IAAI,MAAM,IAAI,UAAU,EAAE,CAAC;gBACvB,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;YAC/B,CAAC;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC9C,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,QAAQ,CAAC,YAAY,CAAC,EAAE,CAAC;oBAC/D,SAAS;gBACb,CAAC;gBAED,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,QAAQ,CAAC,YAAY,CAAC,EAAE,CAAC;oBAC/D,MAAM,OAAO,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;oBAChE,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;oBAE9C,SAAS;gBACb,CAAC;qBAAM,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,cAAc,EAAE,CAAC;oBACnD,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;wBACpB,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;oBACtE,CAAC;yBAAM,CAAC;wBACJ,OAAO,CAAC,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC;oBAC3D,CAAC;gBACL,CAAC;qBAAM,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC;oBAClD,MAAM,OAAO,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;oBAC3D,IAAI,OAAO,GAAG,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;oBAChD,IAAI,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC;wBAC1F,OAAO,GAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAgB,CAAC,OAAO,CAAC,QAAQ,EAAE,GAAG,OAAO,EAAE,CAAC,CAAC;oBACnF,CAAC;oBACD,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC;gBAC/C,CAAC;qBAAM,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC;oBAC1D,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,MAAM,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,OAAO,EAAE,CAAC;wBAC5E,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,MAAM,CAAC;oBAC1E,CAAC;yBAAM,CAAC;wBACJ,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;oBAC9I,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;gBACzF,CAAC;YACL,CAAC;YAED,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;gBACtC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,MAAM,GAAG,MAAM,CAAC,GAAG,OAAO,CAAC;gBAChF,OAAO,OAAO,CAAC;YACnB,CAAC;YAED,IAAI,EAAE,GAAG,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC;YAClD,IAAI,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC;gBAC3C,EAAE,GAAG,IAAI,CAAC,gBAAgB,CAAC,EAAE,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;YAC/D,CAAC;YAED,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,CAAC;gBACnB,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC;YAC9B,CAAC;iBAAM,CAAC;gBACJ,4CAA4C;gBAC5C,MAAM,sFAAsF,CAAC;YACjG,CAAC;YACD,OAAO,OAAO,CAAC;QACnB,CAAC;QAAC,OAAO,SAAS,EAAE,CAAC;YACjB,4CAA4C;YAC5C,MAAM,8CAA8C,GAAG,IAAI,CAAC,QAAQ,GAAG,GAAG,GAAG,SAAS,GAAG,GAAG,CAAC;QACjG,CAAC;IACL,CAAC;IAEO,UAAU,CAAC,IAAS,EAAE,OAAY,EAAE,MAAW;QACnD,IAAI,KAAK,CAAC;QACV,IAAI,MAAM,CAAC;QACX,IAAI,OAAO,CAAC;QACZ,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC3B,IAAI,KAAK,CAAC;QACV,IAAI,OAAgB,CAAC;QACrB,IAAI,QAAQ,CAAC;QACb,IAAI,SAAS,GAAG,CAAC,CAAC,CAAC;QACnB,IAAI,YAAY,GAAG,CAAC,CAAC,CAAC;QACtB,IAAI,kBAAkB,GAAG,CAAC,CAAC;QAE3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;gBAC9C,SAAS;YACb,CAAC;YACD,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,KAAK,EAAE,CAAC;gBAC5B,4CAA4C;gBAC5C,MAAM,qDAAqD,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;YACnF,CAAC;YACD,SAAS,IAAI,CAAC,CAAC;YACf,OAAO,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;YAE3B,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,QAAQ,CAAC,EAAE,CAAC;gBAC7C,4CAA4C;gBAC5C,MAAM,4DAA4D,CAAC;YACvE,CAAC;YACD,MAAM,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,SAAS,CAAC,CAAC;YACrE,OAAO,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;YAChI,OAAO,CAAC,gBAAgB,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;YAE1C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBACtC,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;oBACjD,SAAS;gBACb,CAAC;gBACD,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,QAAQ,EAAE,CAAC;oBAClC,4CAA4C;oBAC5C,MAAM,wDAAwD,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;gBACzF,CAAC;gBACD,YAAY,IAAI,CAAC,CAAC;gBAClB,IAAI,SAAS,GAAG,CAAC,IAAI,YAAY,GAAG,kBAAkB,EAAE,CAAC;oBACrD,4CAA4C;oBAC5C,MAAM,+IAA+I,CAAC;gBAC1J,CAAC;gBAED,IAAI,SAAS,IAAI,CAAC,EAAE,CAAC;oBACjB,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,OAAO,CAAC,EAAE,CAAC;wBAC/C,4CAA4C;wBAC5C,MAAM,uFAAuF,CAAC;oBAClG,CAAC;oBACD,KAAK,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,SAAS,CAAC,CAAC;oBACtE,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;oBACtI,OAAO,CAAC,mBAAmB,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;gBAChD,CAAC;gBAED,KAAK,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;gBAE5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;oBACpC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;wBAC/C,SAAS;oBACb,CAAC;oBACD,QAAQ,GAAG,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;oBAC5D,OAAO,CAAC,UAAU,CAAC,QAAQ,EAAE,SAAS,EAAE,YAAY,CAAC,CAAC;oBACtD,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,UAAU,EAAE,CAAC;wBACtB,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;oBAClD,CAAC;gBACL,CAAC;YACL,CAAC;YACD,IAAI,SAAS,IAAI,CAAC,EAAE,CAAC;gBACjB,kBAAkB,GAAG,YAAY,CAAC;YACtC,CAAC;YACD,YAAY,GAAG,CAAC,CAAC,CAAC;QACtB,CAAC;QAED,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;QAC7C,CAAC;IACL,CAAC;IAEO,aAAa,CAAC,IAAS,EAAE,OAAY,EAAE,MAAW;QACtD,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;QAC7C,CAAC;QAED,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;QAC7C,CAAC;IACL,CAAC;IAEO,qBAAqB,CAAC,IAAS,EAAE,OAAY,EAAE,QAAa,EAAE,MAAW,EAAE,QAAa;QAC5F,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC;QACnD,CAAC;aAAM,CAAC;YACJ,MAAM,CAAC,QAAQ,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC;QACxC,CAAC;QAED,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,UAAU,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACnD,CAAC;IACL,CAAC;IAEO,wBAAwB,CAAC,IAAS,EAAE,OAAY,EAAE,MAAW;QACjE,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC,KAAK,CAAC;QAEpE,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,CAAC;YAC/B,4CAA4C;YAC5C,MAAM,qEAAqE,CAAC;QAChF,CAAC;aAAM,CAAC;YACJ,IAAI,OAAO,GAAG,IAAI,CAAC;YACnB,MAAM,cAAc,GAAG,UAAU,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;YAChD,IAAI,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBAC5B,4CAA4C;gBAC5C,MAAM,qFAAqF,CAAC;YAChG,CAAC;YACD,IAAI,MAAM,GAAG,cAAc,CAAC,CAAC,CAAC,CAAC;YAC/B,IAAI,MAAM,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC;gBACjD,OAAO,GAAG,KAAK,CAAC;YACpB,CAAC;YAED,IAAI,CAAC,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;gBAC/D,MAAM,GAAG,MAAM,CAAC,SAAS,CAAC,CAAC,EAAE,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YACpD,CAAC;YAED,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACpB,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;YACvC,CAAC;iBAAM,CAAC;gBACJ,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC;YAC5B,CAAC;YAED,IAAI,OAAO,EAAE,CAAC;gBACV,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;oBACrC,IAAI,CAAC,qBAAqB,CAAC,IAAI,EAAE,OAAO,EAAE,cAAc,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;gBAC5E,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,KAAK,MAAM,CAAC,IAAI,MAAM,EAAE,CAAC;oBACrB,IAAI,CAAC,qBAAqB,CAAC,IAAI,EAAE,OAAO,EAAE,cAAc,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC;gBAC5E,CAAC;YACL,CAAC;YAED,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;gBACnB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;YAC7C,CAAC;QACL,CAAC;IACL,CAAC;IAEO,SAAS,CAAC,IAAS,EAAE,MAAW,EAAE,YAAqB,KAAK;QAChE,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;YAC3C,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;gBACnB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,EAAE,SAAS,CAAC,CAAC;YACxD,CAAC;YACD,OAAO;QACX,CAAC;QAED,IAAI,SAAS,EAAE,CAAC;YACZ,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,GAAG,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;QACvE,CAAC;QAED,MAAM,OAAO,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QAErD,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC;YAClB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC;QAC7B,CAAC;QAED,IAAI,IAAI,CAAC,QAAQ,IAAI,MAAM,EAAE,CAAC;YAC1B,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;QAC3C,CAAC;aAAM,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,YAAY,CAAC,EAAE,CAAC;YACrD,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;QAC9C,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,wBAAwB,CAAC,IAAI,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;QACzD,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,QAAQ;QACX,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;;;OAIG;IACI,WAAW,CAAC,EAAU;QACzB,OAAO,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IAC3B,CAAC;IAED;;;OAGG;IACI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IACD;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;YACzB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YACtB,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;QACrB,CAAC;IACL,CAAC;IAED;;;;;;OAMG;IACI,UAAU,CAAC,OAAY,EAAE,QAAa,EAAE,YAAkC,IAAI,EAAE,UAA6C,IAAI;QACpI,MAAM,KAAK,GAAG,IAAI,cAAc,EAAE,CAAC;QACnC,KAAK,CAAC,MAAM,GAAG,GAAG,EAAE;YAChB,IAAI,KAAK,CAAC,UAAU,KAAK,CAAC,IAAI,KAAK,CAAC,MAAM,KAAK,GAAG,EAAE,CAAC;gBACjD,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;oBACrB,IAAI,OAAO,EAAE,CAAC;wBACV,OAAO,CAAC,cAAc,CAAC,CAAC;wBACxB,OAAO;oBACX,CAAC;yBAAM,CAAC;wBACJ,MAAM,cAAc,CAAC;oBACzB,CAAC;gBACL,CAAC;gBAED,MAAM,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC,eAAe,CAAC;gBACjD,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;gBAC5C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;gBAEtB,IAAI,SAAS,EAAE,CAAC;oBACZ,SAAS,EAAE,CAAC;gBAChB,CAAC;YACL,CAAC;QACL,CAAC,CAAC;QAEF,KAAK,CAAC,OAAO,GAAG;YACZ,IAAI,OAAO,EAAE,CAAC;gBACV,OAAO,CAAC,6CAA6C,CAAC,CAAC;YAC3D,CAAC;QACL,CAAC,CAAC;QAEF,KAAK,CAAC,IAAI,CAAC,KAAK,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACjC,KAAK,CAAC,IAAI,EAAE,CAAC;IACjB,CAAC;IACD;;;;;OAKG;IACI,KAAK,CAAC,eAAe,CAAC,OAAY,EAAE,QAAa;QACpD,OAAO,MAAM,IAAI,OAAO,CAAC,CAAC,OAAY,EAAE,MAAW,EAAE,EAAE;YACnD,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;QACxD,CAAC,CAAC,CAAC;IACP,CAAC;CACJ","sourcesContent":["import { GetClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\nconst XmlLoaderError = \"XmlLoader Exception : XML file is malformed or corrupted.\";\r\n\r\n/**\r\n * Class used to load GUI via XML.\r\n */\r\nexport class XmlLoader {\r\n private _nodes: any = {};\r\n\r\n private _nodeTypes: any = {\r\n element: 1,\r\n attribute: 2,\r\n text: 3,\r\n };\r\n\r\n private _isLoaded: boolean = false;\r\n\r\n private _objectAttributes: any = {\r\n textHorizontalAlignment: 1,\r\n textVerticalAlignment: 2,\r\n horizontalAlignment: 3,\r\n verticalAlignment: 4,\r\n stretch: 5,\r\n };\r\n\r\n private _rootNode: any;\r\n\r\n private _parentClass: any;\r\n\r\n /**\r\n * Create a new xml loader\r\n * @param parentClass Sets the class context. Used when the loader is instanced inside a class and not in a global context\r\n */\r\n constructor(parentClass: any = null) {\r\n if (parentClass) {\r\n this._parentClass = parentClass;\r\n }\r\n }\r\n\r\n private _getChainElement(attributeValue: any): any {\r\n let element: any = window;\r\n\r\n if (this._parentClass) {\r\n element = this._parentClass;\r\n }\r\n let value = attributeValue;\r\n value = value.split(\".\");\r\n\r\n for (let i = 0; i < value.length; i++) {\r\n element = element[value[i]];\r\n }\r\n return element;\r\n }\r\n\r\n private _getClassAttribute(attributeName: string): any {\r\n const attribute = attributeName.split(\".\");\r\n const className = GetClass(\"BABYLON.GUI.\" + attribute[0]);\r\n return className[attribute[1]];\r\n }\r\n\r\n private _createGuiElement(node: any, parent: any, linkParent: boolean = true): void {\r\n try {\r\n const className = GetClass(\"BABYLON.GUI.\" + node.nodeName);\r\n const guiNode = new className();\r\n\r\n if (parent && linkParent) {\r\n parent.addControl(guiNode);\r\n }\r\n\r\n for (let i = 0; i < node.attributes.length; i++) {\r\n if (node.attributes[i].name.toLowerCase().includes(\"datasource\")) {\r\n continue;\r\n }\r\n\r\n if (node.attributes[i].name.toLowerCase().includes(\"observable\")) {\r\n const element = this._getChainElement(node.attributes[i].value);\r\n guiNode[node.attributes[i].name].add(element);\r\n\r\n continue;\r\n } else if (node.attributes[i].name == \"linkWithMesh\") {\r\n if (this._parentClass) {\r\n guiNode.linkWithMesh(this._parentClass[node.attributes[i].value]);\r\n } else {\r\n guiNode.linkWithMesh(window[node.attributes[i].value]);\r\n }\r\n } else if (node.attributes[i].value.match(/{{.*}}/)) {\r\n const matches = node.attributes[i].value.match(/{{(.*)}}/);\r\n let element = this._getChainElement(matches[1]);\r\n if (!(node.attributes[i].value.startsWith(\"{{\") && node.attributes[i].value.endsWith(\"}}\"))) {\r\n element = (node.attributes[i].value as string).replace(/{{.*}}/, `${element}`);\r\n }\r\n guiNode[node.attributes[i].name] = element;\r\n } else if (!this._objectAttributes[node.attributes[i].name]) {\r\n if (node.attributes[i].value == \"true\" || node.attributes[i].value == \"false\") {\r\n guiNode[node.attributes[i].name] = node.attributes[i].value == \"true\";\r\n } else {\r\n guiNode[node.attributes[i].name] = !isNaN(Number(node.attributes[i].value)) ? Number(node.attributes[i].value) : node.attributes[i].value;\r\n }\r\n } else {\r\n guiNode[node.attributes[i].name] = this._getClassAttribute(node.attributes[i].value);\r\n }\r\n }\r\n\r\n if (!node.attributes.getNamedItem(\"id\")) {\r\n this._nodes[node.nodeName + Object.keys(this._nodes).length + \"_gen\"] = guiNode;\r\n return guiNode;\r\n }\r\n\r\n let id = node.attributes.getNamedItem(\"id\").value;\r\n if (id.startsWith(\"{{\") && id.endsWith(\"}}\")) {\r\n id = this._getChainElement(id.substring(2, id.length - 2));\r\n }\r\n\r\n if (!this._nodes[id]) {\r\n this._nodes[id] = guiNode;\r\n } else {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Duplicate ID, every element should have an unique ID attribute\";\r\n }\r\n return guiNode;\r\n } catch (exception) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Error parsing Control \" + node.nodeName + \",\" + exception + \".\";\r\n }\r\n }\r\n\r\n private _parseGrid(node: any, guiNode: any, parent: any): void {\r\n let width;\r\n let height;\r\n let columns;\r\n const rows = node.children;\r\n let cells;\r\n let isPixel: boolean;\r\n let cellNode;\r\n let rowNumber = -1;\r\n let columnNumber = -1;\r\n let totalColumnsNumber = 0;\r\n\r\n for (let i = 0; i < rows.length; i++) {\r\n if (rows[i].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n if (rows[i].nodeName != \"Row\") {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Expecting Row node, received \" + rows[i].nodeName;\r\n }\r\n rowNumber += 1;\r\n columns = rows[i].children;\r\n\r\n if (!rows[i].attributes.getNamedItem(\"height\")) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Height must be defined for grid rows\";\r\n }\r\n height = Number(rows[i].attributes.getNamedItem(\"height\").nodeValue);\r\n isPixel = rows[i].attributes.getNamedItem(\"isPixel\") ? JSON.parse(rows[i].attributes.getNamedItem(\"isPixel\").nodeValue) : false;\r\n guiNode.addRowDefinition(height, isPixel);\r\n\r\n for (let j = 0; j < columns.length; j++) {\r\n if (columns[j].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n if (columns[j].nodeName != \"Column\") {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Expecting Column node, received \" + columns[j].nodeName;\r\n }\r\n columnNumber += 1;\r\n if (rowNumber > 0 && columnNumber > totalColumnsNumber) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : In the Grid element, the number of columns is defined in the first row, do not add more columns in the subsequent rows.\";\r\n }\r\n\r\n if (rowNumber == 0) {\r\n if (!columns[j].attributes.getNamedItem(\"width\")) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Width must be defined for all the grid columns in the first row\";\r\n }\r\n width = Number(columns[j].attributes.getNamedItem(\"width\").nodeValue);\r\n isPixel = columns[j].attributes.getNamedItem(\"isPixel\") ? JSON.parse(columns[j].attributes.getNamedItem(\"isPixel\").nodeValue) : false;\r\n guiNode.addColumnDefinition(width, isPixel);\r\n }\r\n\r\n cells = columns[j].children;\r\n\r\n for (let k = 0; k < cells.length; k++) {\r\n if (cells[k].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n cellNode = this._createGuiElement(cells[k], guiNode, false);\r\n guiNode.addControl(cellNode, rowNumber, columnNumber);\r\n if (cells[k].firstChild) {\r\n this._parseXml(cells[k].firstChild, cellNode);\r\n }\r\n }\r\n }\r\n if (rowNumber == 0) {\r\n totalColumnsNumber = columnNumber;\r\n }\r\n columnNumber = -1;\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n\r\n private _parseElement(node: any, guiNode: any, parent: any): void {\r\n if (node.firstChild) {\r\n this._parseXml(node.firstChild, guiNode);\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n\r\n private _prepareSourceElement(node: any, guiNode: any, variable: any, source: any, iterator: any): void {\r\n if (this._parentClass) {\r\n this._parentClass[variable] = source[iterator];\r\n } else {\r\n window[variable] = source[iterator];\r\n }\r\n\r\n if (node.firstChild) {\r\n this._parseXml(node.firstChild, guiNode, true);\r\n }\r\n }\r\n\r\n private _parseElementsFromSource(node: any, guiNode: any, parent: any): void {\r\n const dataSource = node.attributes.getNamedItem(\"dataSource\").value;\r\n\r\n if (!dataSource.includes(\" in \")) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Malformed XML, Data Source must include an in\";\r\n } else {\r\n let isArray = true;\r\n const splittedSource = dataSource.split(\" in \");\r\n if (splittedSource.length < 2) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Malformed XML, Data Source must have an iterator and a source\";\r\n }\r\n let source = splittedSource[1];\r\n if (source.startsWith(\"{\") && source.endsWith(\"}\")) {\r\n isArray = false;\r\n }\r\n\r\n if (!isArray || (source.startsWith(\"[\") && source.endsWith(\"]\"))) {\r\n source = source.substring(1, source.length - 1);\r\n }\r\n\r\n if (this._parentClass) {\r\n source = this._parentClass[source];\r\n } else {\r\n source = window[source];\r\n }\r\n\r\n if (isArray) {\r\n for (let i = 0; i < source.length; i++) {\r\n this._prepareSourceElement(node, guiNode, splittedSource[0], source, i);\r\n }\r\n } else {\r\n for (const i in source) {\r\n this._prepareSourceElement(node, guiNode, splittedSource[0], source, i);\r\n }\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n }\r\n\r\n private _parseXml(node: any, parent: any, generated: boolean = false): void {\r\n if (node.nodeType != this._nodeTypes.element) {\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent, generated);\r\n }\r\n return;\r\n }\r\n\r\n if (generated) {\r\n node.setAttribute(\"id\", parent.id + (parent._children.length + 1));\r\n }\r\n\r\n const guiNode = this._createGuiElement(node, parent);\r\n\r\n if (!this._rootNode) {\r\n this._rootNode = guiNode;\r\n }\r\n\r\n if (node.nodeName == \"Grid\") {\r\n this._parseGrid(node, guiNode, parent);\r\n } else if (!node.attributes.getNamedItem(\"dataSource\")) {\r\n this._parseElement(node, guiNode, parent);\r\n } else {\r\n this._parseElementsFromSource(node, guiNode, parent);\r\n }\r\n }\r\n\r\n /**\r\n * Gets if the loading has finished.\r\n * @returns whether the loading has finished or not\r\n */\r\n public isLoaded(): boolean {\r\n return this._isLoaded;\r\n }\r\n\r\n /**\r\n * Gets a loaded node / control by id.\r\n * @param id the Controls id set in the xml\r\n * @returns element of type Control\r\n */\r\n public getNodeById(id: string): any {\r\n return this._nodes[id];\r\n }\r\n\r\n /**\r\n * Gets all loaded nodes / controls\r\n * @returns Array of controls\r\n */\r\n public getNodes(): any {\r\n return this._nodes;\r\n }\r\n /**\r\n * Disposes the loaded layout\r\n */\r\n public dispose(): void {\r\n if (this._rootNode) {\r\n this._rootNode.dispose();\r\n this._rootNode = null;\r\n this._nodes = {};\r\n }\r\n }\r\n\r\n /**\r\n * Initiates the xml layout loading\r\n * @param xmlFile defines the xml layout to load\r\n * @param rootNode defines the node / control to use as a parent for the loaded layout controls.\r\n * @param onSuccess defines the callback called on layout load successfully.\r\n * @param onError defines the callback called on layout load failure.\r\n */\r\n public loadLayout(xmlFile: any, rootNode: any, onSuccess: Nullable<() => void> = null, onError: Nullable<(error: string) => void> = null): void {\r\n const xhttp = new XMLHttpRequest();\r\n xhttp.onload = () => {\r\n if (xhttp.readyState === 4 && xhttp.status === 200) {\r\n if (!xhttp.responseXML) {\r\n if (onError) {\r\n onError(XmlLoaderError);\r\n return;\r\n } else {\r\n throw XmlLoaderError;\r\n }\r\n }\r\n\r\n const xmlDoc = xhttp.responseXML.documentElement;\r\n this._parseXml(xmlDoc.firstChild, rootNode);\r\n this._isLoaded = true;\r\n\r\n if (onSuccess) {\r\n onSuccess();\r\n }\r\n }\r\n };\r\n\r\n xhttp.onerror = function () {\r\n if (onError) {\r\n onError(\"an error occurred during loading the layout\");\r\n }\r\n };\r\n\r\n xhttp.open(\"GET\", xmlFile, true);\r\n xhttp.send();\r\n }\r\n /**\r\n * Initiates the xml layout loading asynchronously\r\n * @param xmlFile defines the xml layout to load\r\n * @param rootNode defines the node / control to use as a parent for the loaded layout controls.\r\n * @returns Promise\r\n */\r\n public async loadLayoutAsync(xmlFile: any, rootNode: any): Promise<any> {\r\n return await new Promise((resolve: any, reject: any) => {\r\n this.loadLayout(xmlFile, rootNode, resolve, reject);\r\n });\r\n }\r\n}\r\n"]}
@@ -25,7 +25,7 @@ export class Control3D {
25
25
  /** Gets or sets the control scaling in world space */
26
26
  get scaling() {
27
27
  if (!this._node) {
28
- this._scaling = this.scaling || new Vector3(1, 1, 1);
28
+ this._scaling = this._scaling || new Vector3(1, 1, 1);
29
29
  return this._scaling;
30
30
  }
31
31
  return this._node.scaling;
@@ -1 +1 @@
1
- {"version":3,"file":"control3D.js","sourceRoot":"","sources":["../../../../../dev/gui/src/3D/controls/control3D.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,wCAA6B;AAClD,OAAO,EAAE,OAAO,EAAE,0CAA+B;AACjD,OAAO,EAAE,iBAAiB,EAAE,6CAAkC;AAE9D,OAAO,EAAE,YAAY,EAAE,4CAAiC;AAKxD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAKrD;;GAEG;AACH,MAAM,OAAO,SAAS;IAgBlB,uDAAuD;IACvD,IAAW,QAAQ;QACf,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;YACd,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC;YAClD,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;QAED,OAAO,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC;IAC/B,CAAC;IAED,IAAW,QAAQ,CAAC,KAAc;QAC9B,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;YACd,OAAO;QACX,CAAC;QAED,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;IACzC,CAAC;IAED,sDAAsD;IACtD,IAAW,OAAO;QACd,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;YACd,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,OAAO,IAAI,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACrD,OAAO,IAAI,CAAC,QAAQ,CAAC;QACzB,CAAC;QAED,OAAO,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC;IAC9B,CAAC;IAED,IAAW,OAAO,CAAC,KAAc;QAC7B,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;YACd,OAAO;QACX,CAAC;QAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAChC,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;IACvC,CAAC;IAiDD;;;OAGG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;;;OAKG;IACI,WAAW,CAAC,QAA6B;QAC5C,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAEhD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE,CAAC;YACf,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,QAAQ,CAAC,IAAI,EAAE,CAAC;QAChB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC;QAC/B,IAAI,KAAK,CAAC,SAAS,EAAE,CAAC;YAClB,oDAAoD;YACpD,KAAK,CAAC,sBAAsB,CAAC,OAAO,CAAC,GAAG,EAAE;gBACtC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAC1B,CAAC,CAAC,CAAC;QACP,CAAC;aAAM,CAAC;YACJ,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAC1B,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE/B,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,cAAc,CAAC,QAA6B;QAC/C,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAEhD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE,CAAC;YACf,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,MAAM,EAAE,CAAC;QAChC,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAEjC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,iBAAiB,CAAC,IAAY;QACjC,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YACrC,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE,CAAC;gBACzB,OAAO,QAAQ,CAAC;YACpB,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,kEAAkE;IAClE,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,IAAI,CAAC,UAAU,KAAK,KAAK,EAAE,CAAC;YAC5B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QAExB,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,IAAI,IAAI,EAAE,CAAC;YACP,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QAC3B,CAAC;IACL,CAAC;IAED;;;OAGG;IACH;IACI,+BAA+B;IACxB,IAAa;QAAb,SAAI,GAAJ,IAAI,CAAS;QAnMhB,eAAU,GAAG,CAAC,CAAC;QACf,gBAAW,GAAG,CAAC,CAAC,CAAC;QACjB,oBAAe,GAA6B,EAAE,CAAC,CAAC,uEAAuE;QAErH,eAAU,GAAG,IAAI,CAAC;QAI5B,gBAAgB;QACT,uBAAkB,GAAG,KAAK,CAAC;QAqDlC;;WAEG;QACI,4BAAuB,GAAG,IAAI,UAAU,EAAW,CAAC;QAE3D;;WAEG;QACI,2BAAsB,GAAG,IAAI,UAAU,EAAa,CAAC;QAE5D;;WAEG;QACI,4BAAuB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAEnE;;WAEG;QACI,0BAAqB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAEjE;;WAEG;QACI,6BAAwB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAEpE;;WAEG;QACI,6BAAwB,GAAG,IAAI,UAAU,EAAa,CAAC;QAO9D,YAAY;QACJ,eAAU,GAAG,IAAI,KAAK,EAAuB,CAAC;IAkGnD,CAAC;IAEJ;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,YAAY,EAAE,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,IAAI,CAAC,YAAY,EAAE,CAAC;IAC/B,CAAC;IAES,YAAY;QAClB,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,IAAI,IAAI,CAAC,KAAK,YAAY,YAAY,EAAE,CAAC;YACrC,OAAO,IAAI,CAAC,KAAK,CAAC;QACtB,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,mBAAmB,CAAC,IAA6B;QACpD,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACb,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC;QAC7B,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,YAAY,CAAC,KAAY;QAC5B,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;YACd,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;YAErC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC;gBACb,OAAO;YACX,CAAC;YACD,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;gBACjB,IAAI,CAAC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;YACxC,CAAC;YACD,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBAChB,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;YACtC,CAAC;YACD,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,OAAO,GAAG,IAAI,CAAC,CAAC,mFAAmF;YAEjJ,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;YACvB,IAAI,IAAI,EAAE,CAAC;gBACP,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;gBAEvB,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAC/B,CAAC;QACL,CAAC;IACL,CAAC;IAES,6BAA6B,CAAC,IAAmB;QACvD,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,IAAI,EAAE,CAAC;QACtD,IAAI,CAAC,iBAAiB,CAAC,KAAK,GAAG,IAAI,CAAC,iBAAiB,CAAC,KAAK,IAAI,EAAE,CAAC;QAClE,OAAO,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC;IACxC,CAAC;IAED;;;;;OAKG;IACH,6DAA6D;IACnD,WAAW,CAAC,KAAY;QAC9B,wBAAwB;QACxB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACO,eAAe,CAAC,IAAkB;QACxC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACzB,CAAC;IAEO,gBAAgB,CAAC,OAAkB;QACvC,OAAQ,OAAyB,CAAC,yBAAyB,KAAK,SAAS,CAAC;IAC9E,CAAC;IAED,WAAW;IAEX;;OAEG;IACI,cAAc,CAAC,MAAiB,EAAE,WAAoB;QACzD,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,WAAW,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;IAChF,CAAC;IAED;;OAEG;IACI,eAAe,CAAC,MAAiB;QACpC,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,CAAC,EAAE,CAAC;YAC1B,uEAAuE;YACvE,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QACzB,CAAC;QAED,IAAI,CAAC,WAAW,EAAE,CAAC;QAEnB,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC;YACvB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAEtE,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,CAAC,qBAAqB,EAAE,CAAC;QACjC,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,aAAa,CAAC,MAAiB;QAClC,IAAI,CAAC,WAAW,EAAE,CAAC;QAEnB,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC;YACvB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QAErB,IAAI,CAAC,sBAAsB,CAAC,eAAe,CAAC,IAAI,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAEpE,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC/B,CAAC;IACL,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,MAAiB,EAAE,WAAoB,EAAE,SAAiB,EAAE,WAAmB;QACjG,IAAI,CAAC,UAAU,EAAE,CAAC;QAClB,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAE3E,IAAI,IAAI,CAAC,UAAU,KAAK,CAAC,EAAE,CAAC;YACxB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,IAAI,eAAe,CAAC,WAAW,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAE9G,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC5B,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,YAAY,CAAC,MAAiB,EAAE,WAAoB,EAAE,SAAiB,EAAE,WAAmB,EAAE,WAAoB;QACrH,IAAI,CAAC,UAAU,EAAE,CAAC;QAClB,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,EAAE,CAAC;QAElC,IAAI,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC;YACvC,OAAO,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QAC3C,CAAC;QAED,IAAI,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,CAAC;YACtB,oDAAoD;YACpD,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;YACpB,OAAO;QACX,CAAC;QAED,IAAI,IAAI,CAAC,UAAU,IAAI,CAAC,EAAE,CAAC;YACvB,IAAI,WAAW,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,CAAC,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC;gBACnE,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,eAAe,CAAC,WAAW,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;YACnH,CAAC;YACD,IAAI,CAAC,qBAAqB,CAAC,eAAe,CAAC,IAAI,eAAe,CAAC,WAAW,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;YAE5G,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBAC1B,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC9B,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,YAA8B,IAAI;QACpD,IAAI,SAAS,KAAK,IAAI,EAAE,CAAC;YACrB,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,SAAS,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;QAChE,CAAC;aAAM,CAAC;YACJ,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;gBACrC,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;YAC3D,CAAC;YACD,IAAI,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,CAAC;gBACtB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;gBACpB,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;YACxD,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,mBAAmB,CAAC,IAAY,EAAE,WAAoB,EAAE,kBAAqC,EAAE,SAAiB,EAAE,WAAmB;QACxI,IAAI,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,kBAAkB,EAAE,CAAC;YACpD,IAAI,GAAG,IAAI,CAAC,yBAAyB,CAAC,IAAI,EAAE,kBAAkB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QACrF,CAAC;QAED,IAAI,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE,CAAC;YACzC,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;YAEvC,MAAM,mBAAmB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;YACnE,IAAI,mBAAmB,IAAI,mBAAmB,KAAK,IAAI,EAAE,CAAC;gBACtD,mBAAmB,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;YAC5C,CAAC;YAED,IAAI,mBAAmB,KAAK,IAAI,EAAE,CAAC;gBAC/B,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAC/B,CAAC;YAED,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;YAC9C,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE,CAAC;YACzC,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,WAAW,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC;YAC/D,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;YAC9C,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,IAAI,CAAC;YACrC,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,IAAI,KAAK,iBAAiB,CAAC,SAAS,IAAI,IAAI,KAAK,iBAAiB,CAAC,gBAAgB,EAAE,CAAC;YACtF,IAAI,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,EAAE,CAAC;gBACzC,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC,YAAY,CAAC,IAAI,EAAE,WAAW,EAAE,SAAS,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;YACzG,CAAC;YACD,OAAO,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;YAC9C,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED,gBAAgB;IACT,YAAY;QACf,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACb,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;YACrB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QACtB,CAAC;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;QACrC,IAAI,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;QACtC,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;QACrC,IAAI,CAAC,sBAAsB,CAAC,KAAK,EAAE,CAAC;QACpC,IAAI,CAAC,qBAAqB,CAAC,KAAK,EAAE,CAAC;QACnC,IAAI,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;QAEtC,IAAI,CAAC,YAAY,EAAE,CAAC;QAEpB,YAAY;QACZ,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YACrC,QAAQ,CAAC,MAAM,EAAE,CAAC;QACtB,CAAC;IACL,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { PointerEventTypes } from \"core/Events/pointerEvents\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { IBehaviorAware, Behavior } from \"core/Behaviors/behavior\";\r\nimport type { IDisposable, Scene } from \"core/scene\";\r\n\r\nimport type { GUI3DManager } from \"../gui3DManager\";\r\nimport { Vector3WithInfo } from \"../vector3WithInfo\";\r\nimport type { Container3D } from \"./container3D\";\r\n\r\nimport type { TouchButton3D } from \"./touchButton3D\";\r\n\r\n/**\r\n * Class used as base class for controls\r\n */\r\nexport class Control3D implements IDisposable, IBehaviorAware<Control3D> {\r\n private _node: Nullable<TransformNode>;\r\n private _downCount = 0;\r\n private _enterCount = -1;\r\n private _downPointerIds: { [id: number]: number } = {}; // Store number of pointer downs per ID, from near and far interactions\r\n\r\n protected _isVisible = true;\r\n\r\n /** @internal */\r\n public _host: GUI3DManager;\r\n /** @internal */\r\n public _isScaledByManager = false;\r\n\r\n private _position?: Vector3;\r\n private _scaling?: Vector3;\r\n\r\n /** Gets or sets the control position in world space */\r\n public get position(): Vector3 {\r\n if (!this._node) {\r\n this._position = this._position || Vector3.Zero();\r\n return this._position;\r\n }\r\n\r\n return this._node.position;\r\n }\r\n\r\n public set position(value: Vector3) {\r\n this._position = value;\r\n if (!this._node) {\r\n return;\r\n }\r\n\r\n this._node.position = this._position;\r\n }\r\n\r\n /** Gets or sets the control scaling in world space */\r\n public get scaling(): Vector3 {\r\n if (!this._node) {\r\n this._scaling = this.scaling || new Vector3(1, 1, 1);\r\n return this._scaling;\r\n }\r\n\r\n return this._node.scaling;\r\n }\r\n\r\n public set scaling(value: Vector3) {\r\n this._scaling = value;\r\n if (!this._node) {\r\n return;\r\n }\r\n\r\n this._isScaledByManager = false;\r\n this._node.scaling = this._scaling;\r\n }\r\n\r\n /** Callback used to start pointer enter animation */\r\n public pointerEnterAnimation: () => void;\r\n /** Callback used to start pointer out animation */\r\n public pointerOutAnimation: () => void;\r\n /** Callback used to start pointer down animation */\r\n public pointerDownAnimation: () => void;\r\n /** Callback used to start pointer up animation */\r\n public pointerUpAnimation: () => void;\r\n\r\n /**\r\n * An event triggered when the pointer moves over the control\r\n */\r\n public onPointerMoveObservable = new Observable<Vector3>();\r\n\r\n /**\r\n * An event triggered when the pointer moves out of the control\r\n */\r\n public onPointerOutObservable = new Observable<Control3D>();\r\n\r\n /**\r\n * An event triggered when the pointer taps the control\r\n */\r\n public onPointerDownObservable = new Observable<Vector3WithInfo>();\r\n\r\n /**\r\n * An event triggered when pointer is up\r\n */\r\n public onPointerUpObservable = new Observable<Vector3WithInfo>();\r\n\r\n /**\r\n * An event triggered when a control is clicked on (with a mouse)\r\n */\r\n public onPointerClickObservable = new Observable<Vector3WithInfo>();\r\n\r\n /**\r\n * An event triggered when pointer enters the control\r\n */\r\n public onPointerEnterObservable = new Observable<Control3D>();\r\n\r\n /**\r\n * Gets or sets the parent container\r\n */\r\n public parent: Nullable<Container3D>;\r\n\r\n // Behaviors\r\n private _behaviors = new Array<Behavior<Control3D>>();\r\n\r\n /**\r\n * Gets the list of attached behaviors\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors\r\n */\r\n public get behaviors(): Behavior<Control3D>[] {\r\n return this._behaviors;\r\n }\r\n\r\n /**\r\n * Attach a behavior to the control\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors\r\n * @param behavior defines the behavior to attach\r\n * @returns the current control\r\n */\r\n public addBehavior(behavior: Behavior<Control3D>): Control3D {\r\n const index = this._behaviors.indexOf(behavior);\r\n\r\n if (index !== -1) {\r\n return this;\r\n }\r\n\r\n behavior.init();\r\n const scene = this._host.scene;\r\n if (scene.isLoading) {\r\n // We defer the attach when the scene will be loaded\r\n scene.onDataLoadedObservable.addOnce(() => {\r\n behavior.attach(this);\r\n });\r\n } else {\r\n behavior.attach(this);\r\n }\r\n this._behaviors.push(behavior);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Remove an attached behavior\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors\r\n * @param behavior defines the behavior to attach\r\n * @returns the current control\r\n */\r\n public removeBehavior(behavior: Behavior<Control3D>): Control3D {\r\n const index = this._behaviors.indexOf(behavior);\r\n\r\n if (index === -1) {\r\n return this;\r\n }\r\n\r\n this._behaviors[index].detach();\r\n this._behaviors.splice(index, 1);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Gets an attached behavior by name\r\n * @param name defines the name of the behavior to look for\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors\r\n * @returns null if behavior was not found else the requested behavior\r\n */\r\n public getBehaviorByName(name: string): Nullable<Behavior<Control3D>> {\r\n for (const behavior of this._behaviors) {\r\n if (behavior.name === name) {\r\n return behavior;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the control is visible */\r\n public get isVisible(): boolean {\r\n return this._isVisible;\r\n }\r\n\r\n public set isVisible(value: boolean) {\r\n if (this._isVisible === value) {\r\n return;\r\n }\r\n\r\n this._isVisible = value;\r\n\r\n const mesh = this.mesh;\r\n if (mesh) {\r\n mesh.setEnabled(value);\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new control\r\n * @param name defines the control name\r\n */\r\n constructor(\r\n /** Defines the control name */\r\n public name?: string\r\n ) {}\r\n\r\n /**\r\n * Gets a string representing the class name\r\n */\r\n public get typeName(): string {\r\n return this._getTypeName();\r\n }\r\n\r\n /**\r\n * Get the current class name of the control.\r\n * @returns current class name\r\n */\r\n public getClassName(): string {\r\n return this._getTypeName();\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Control3D\";\r\n }\r\n\r\n /**\r\n * Gets the transform node used by this control\r\n */\r\n public get node(): Nullable<TransformNode> {\r\n return this._node;\r\n }\r\n\r\n /**\r\n * Gets the mesh used to render this control\r\n */\r\n public get mesh(): Nullable<AbstractMesh> {\r\n if (this._node instanceof AbstractMesh) {\r\n return this._node;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Link the control as child of the given node\r\n * @param node defines the node to link to. Use null to unlink the control\r\n * @returns the current control\r\n */\r\n public linkToTransformNode(node: Nullable<TransformNode>): Control3D {\r\n if (this._node) {\r\n this._node.parent = node;\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _prepareNode(scene: Scene): void {\r\n if (!this._node) {\r\n this._node = this._createNode(scene);\r\n\r\n if (!this.node) {\r\n return;\r\n }\r\n if (this._position) {\r\n this.node.position = this._position;\r\n }\r\n if (this._scaling) {\r\n this.node.scaling = this._scaling;\r\n }\r\n this._injectGUI3DReservedDataStore(this.node).control = this; // Store the control on the reservedDataStore field in order to get it when picking\r\n\r\n const mesh = this.mesh;\r\n if (mesh) {\r\n mesh.isPickable = true;\r\n\r\n this._affectMaterial(mesh);\r\n }\r\n }\r\n }\r\n\r\n protected _injectGUI3DReservedDataStore(node: TransformNode): any {\r\n node.reservedDataStore = node.reservedDataStore ?? {};\r\n node.reservedDataStore.GUI3D = node.reservedDataStore.GUI3D ?? {};\r\n return node.reservedDataStore.GUI3D;\r\n }\r\n\r\n /**\r\n * Node creation.\r\n * Can be overriden by children\r\n * @param scene defines the scene where the node must be attached\r\n * @returns the attached node or null if none. Must return a Mesh or AbstractMesh if there is an attached visible object\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n // Do nothing by default\r\n return null;\r\n }\r\n\r\n /**\r\n * Affect a material to the given mesh\r\n * @param mesh defines the mesh which will represent the control\r\n */\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n mesh.material = null;\r\n }\r\n\r\n private _isTouchButton3D(control: Control3D): control is TouchButton3D {\r\n return (control as TouchButton3D)._generatePointerEventType !== undefined;\r\n }\r\n\r\n // Pointers\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerMove(target: Control3D, coordinates: Vector3): void {\r\n this.onPointerMoveObservable.notifyObservers(coordinates, -1, target, this);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerEnter(target: Control3D): boolean {\r\n if (this._enterCount === -1) {\r\n // -1 is for touch input, we are now sure we are with a mouse or pencil\r\n this._enterCount = 0;\r\n }\r\n\r\n this._enterCount++;\r\n\r\n if (this._enterCount > 1) {\r\n return false;\r\n }\r\n\r\n this.onPointerEnterObservable.notifyObservers(this, -1, target, this);\r\n\r\n if (this.pointerEnterAnimation) {\r\n this.pointerEnterAnimation();\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerOut(target: Control3D): void {\r\n this._enterCount--;\r\n\r\n if (this._enterCount > 0) {\r\n return;\r\n }\r\n\r\n this._enterCount = 0;\r\n\r\n this.onPointerOutObservable.notifyObservers(this, -1, target, this);\r\n\r\n if (this.pointerOutAnimation) {\r\n this.pointerOutAnimation();\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerDown(target: Control3D, coordinates: Vector3, pointerId: number, buttonIndex: number): boolean {\r\n this._downCount++;\r\n this._downPointerIds[pointerId] = this._downPointerIds[pointerId] + 1 || 1;\r\n\r\n if (this._downCount !== 1) {\r\n return false;\r\n }\r\n\r\n this.onPointerDownObservable.notifyObservers(new Vector3WithInfo(coordinates, buttonIndex), -1, target, this);\r\n\r\n if (this.pointerDownAnimation) {\r\n this.pointerDownAnimation();\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerUp(target: Control3D, coordinates: Vector3, pointerId: number, buttonIndex: number, notifyClick: boolean): void {\r\n this._downCount--;\r\n this._downPointerIds[pointerId]--;\r\n\r\n if (this._downPointerIds[pointerId] <= 0) {\r\n delete this._downPointerIds[pointerId];\r\n }\r\n\r\n if (this._downCount < 0) {\r\n // Handle if forcePointerUp was called prior to this\r\n this._downCount = 0;\r\n return;\r\n }\r\n\r\n if (this._downCount == 0) {\r\n if (notifyClick && (this._enterCount > 0 || this._enterCount === -1)) {\r\n this.onPointerClickObservable.notifyObservers(new Vector3WithInfo(coordinates, buttonIndex), -1, target, this);\r\n }\r\n this.onPointerUpObservable.notifyObservers(new Vector3WithInfo(coordinates, buttonIndex), -1, target, this);\r\n\r\n if (this.pointerUpAnimation) {\r\n this.pointerUpAnimation();\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public forcePointerUp(pointerId: Nullable<number> = null) {\r\n if (pointerId !== null) {\r\n this._onPointerUp(this, Vector3.Zero(), pointerId, 0, true);\r\n } else {\r\n for (const key in this._downPointerIds) {\r\n this._onPointerUp(this, Vector3.Zero(), +key, 0, true);\r\n }\r\n if (this._downCount > 0) {\r\n this._downCount = 1;\r\n this._onPointerUp(this, Vector3.Zero(), 0, 0, true);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _processObservables(type: number, pickedPoint: Vector3, originMeshPosition: Nullable<Vector3>, pointerId: number, buttonIndex: number): boolean {\r\n if (this._isTouchButton3D(this) && originMeshPosition) {\r\n type = this._generatePointerEventType(type, originMeshPosition, this._downCount);\r\n }\r\n\r\n if (type === PointerEventTypes.POINTERMOVE) {\r\n this._onPointerMove(this, pickedPoint);\r\n\r\n const previousControlOver = this._host._lastControlOver[pointerId];\r\n if (previousControlOver && previousControlOver !== this) {\r\n previousControlOver._onPointerOut(this);\r\n }\r\n\r\n if (previousControlOver !== this) {\r\n this._onPointerEnter(this);\r\n }\r\n\r\n this._host._lastControlOver[pointerId] = this;\r\n return true;\r\n }\r\n\r\n if (type === PointerEventTypes.POINTERDOWN) {\r\n this._onPointerDown(this, pickedPoint, pointerId, buttonIndex);\r\n this._host._lastControlDown[pointerId] = this;\r\n this._host._lastPickedControl = this;\r\n return true;\r\n }\r\n\r\n if (type === PointerEventTypes.POINTERUP || type === PointerEventTypes.POINTERDOUBLETAP) {\r\n if (this._host._lastControlDown[pointerId]) {\r\n this._host._lastControlDown[pointerId]._onPointerUp(this, pickedPoint, pointerId, buttonIndex, true);\r\n }\r\n delete this._host._lastControlDown[pointerId];\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** @internal */\r\n public _disposeNode(): void {\r\n if (this._node) {\r\n this._node.dispose();\r\n this._node = null;\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n this.onPointerDownObservable.clear();\r\n this.onPointerEnterObservable.clear();\r\n this.onPointerMoveObservable.clear();\r\n this.onPointerOutObservable.clear();\r\n this.onPointerUpObservable.clear();\r\n this.onPointerClickObservable.clear();\r\n\r\n this._disposeNode();\r\n\r\n // Behaviors\r\n for (const behavior of this._behaviors) {\r\n behavior.detach();\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"control3D.js","sourceRoot":"","sources":["../../../../../dev/gui/src/3D/controls/control3D.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,wCAA6B;AAClD,OAAO,EAAE,OAAO,EAAE,0CAA+B;AACjD,OAAO,EAAE,iBAAiB,EAAE,6CAAkC;AAE9D,OAAO,EAAE,YAAY,EAAE,4CAAiC;AAKxD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAKrD;;GAEG;AACH,MAAM,OAAO,SAAS;IAgBlB,uDAAuD;IACvD,IAAW,QAAQ;QACf,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;YACd,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC;YAClD,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;QAED,OAAO,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC;IAC/B,CAAC;IAED,IAAW,QAAQ,CAAC,KAAc;QAC9B,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;YACd,OAAO;QACX,CAAC;QAED,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;IACzC,CAAC;IAED,sDAAsD;IACtD,IAAW,OAAO;QACd,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;YACd,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,IAAI,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACtD,OAAO,IAAI,CAAC,QAAQ,CAAC;QACzB,CAAC;QAED,OAAO,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC;IAC9B,CAAC;IAED,IAAW,OAAO,CAAC,KAAc;QAC7B,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;YACd,OAAO;QACX,CAAC;QAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAChC,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;IACvC,CAAC;IAiDD;;;OAGG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;;;OAKG;IACI,WAAW,CAAC,QAA6B;QAC5C,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAEhD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE,CAAC;YACf,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,QAAQ,CAAC,IAAI,EAAE,CAAC;QAChB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC;QAC/B,IAAI,KAAK,CAAC,SAAS,EAAE,CAAC;YAClB,oDAAoD;YACpD,KAAK,CAAC,sBAAsB,CAAC,OAAO,CAAC,GAAG,EAAE;gBACtC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAC1B,CAAC,CAAC,CAAC;QACP,CAAC;aAAM,CAAC;YACJ,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAC1B,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE/B,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,cAAc,CAAC,QAA6B;QAC/C,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAEhD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE,CAAC;YACf,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,MAAM,EAAE,CAAC;QAChC,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAEjC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,iBAAiB,CAAC,IAAY;QACjC,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YACrC,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE,CAAC;gBACzB,OAAO,QAAQ,CAAC;YACpB,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,kEAAkE;IAClE,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,IAAI,CAAC,UAAU,KAAK,KAAK,EAAE,CAAC;YAC5B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QAExB,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,IAAI,IAAI,EAAE,CAAC;YACP,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QAC3B,CAAC;IACL,CAAC;IAED;;;OAGG;IACH;IACI,+BAA+B;IACxB,IAAa;QAAb,SAAI,GAAJ,IAAI,CAAS;QAnMhB,eAAU,GAAG,CAAC,CAAC;QACf,gBAAW,GAAG,CAAC,CAAC,CAAC;QACjB,oBAAe,GAA6B,EAAE,CAAC,CAAC,uEAAuE;QAErH,eAAU,GAAG,IAAI,CAAC;QAI5B,gBAAgB;QACT,uBAAkB,GAAG,KAAK,CAAC;QAqDlC;;WAEG;QACI,4BAAuB,GAAG,IAAI,UAAU,EAAW,CAAC;QAE3D;;WAEG;QACI,2BAAsB,GAAG,IAAI,UAAU,EAAa,CAAC;QAE5D;;WAEG;QACI,4BAAuB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAEnE;;WAEG;QACI,0BAAqB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAEjE;;WAEG;QACI,6BAAwB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAEpE;;WAEG;QACI,6BAAwB,GAAG,IAAI,UAAU,EAAa,CAAC;QAO9D,YAAY;QACJ,eAAU,GAAG,IAAI,KAAK,EAAuB,CAAC;IAkGnD,CAAC;IAEJ;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,YAAY,EAAE,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,IAAI,CAAC,YAAY,EAAE,CAAC;IAC/B,CAAC;IAES,YAAY;QAClB,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,IAAI,IAAI,CAAC,KAAK,YAAY,YAAY,EAAE,CAAC;YACrC,OAAO,IAAI,CAAC,KAAK,CAAC;QACtB,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,mBAAmB,CAAC,IAA6B;QACpD,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACb,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC;QAC7B,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,YAAY,CAAC,KAAY;QAC5B,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;YACd,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;YAErC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC;gBACb,OAAO;YACX,CAAC;YACD,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;gBACjB,IAAI,CAAC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;YACxC,CAAC;YACD,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBAChB,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;YACtC,CAAC;YACD,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,OAAO,GAAG,IAAI,CAAC,CAAC,mFAAmF;YAEjJ,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;YACvB,IAAI,IAAI,EAAE,CAAC;gBACP,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;gBAEvB,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAC/B,CAAC;QACL,CAAC;IACL,CAAC;IAES,6BAA6B,CAAC,IAAmB;QACvD,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,IAAI,EAAE,CAAC;QACtD,IAAI,CAAC,iBAAiB,CAAC,KAAK,GAAG,IAAI,CAAC,iBAAiB,CAAC,KAAK,IAAI,EAAE,CAAC;QAClE,OAAO,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC;IACxC,CAAC;IAED;;;;;OAKG;IACH,6DAA6D;IACnD,WAAW,CAAC,KAAY;QAC9B,wBAAwB;QACxB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACO,eAAe,CAAC,IAAkB;QACxC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACzB,CAAC;IAEO,gBAAgB,CAAC,OAAkB;QACvC,OAAQ,OAAyB,CAAC,yBAAyB,KAAK,SAAS,CAAC;IAC9E,CAAC;IAED,WAAW;IAEX;;OAEG;IACI,cAAc,CAAC,MAAiB,EAAE,WAAoB;QACzD,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,WAAW,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;IAChF,CAAC;IAED;;OAEG;IACI,eAAe,CAAC,MAAiB;QACpC,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,CAAC,EAAE,CAAC;YAC1B,uEAAuE;YACvE,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QACzB,CAAC;QAED,IAAI,CAAC,WAAW,EAAE,CAAC;QAEnB,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC;YACvB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAEtE,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,CAAC,qBAAqB,EAAE,CAAC;QACjC,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,aAAa,CAAC,MAAiB;QAClC,IAAI,CAAC,WAAW,EAAE,CAAC;QAEnB,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC;YACvB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QAErB,IAAI,CAAC,sBAAsB,CAAC,eAAe,CAAC,IAAI,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAEpE,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC/B,CAAC;IACL,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,MAAiB,EAAE,WAAoB,EAAE,SAAiB,EAAE,WAAmB;QACjG,IAAI,CAAC,UAAU,EAAE,CAAC;QAClB,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAE3E,IAAI,IAAI,CAAC,UAAU,KAAK,CAAC,EAAE,CAAC;YACxB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,IAAI,eAAe,CAAC,WAAW,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAE9G,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC5B,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAChC,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,YAAY,CAAC,MAAiB,EAAE,WAAoB,EAAE,SAAiB,EAAE,WAAmB,EAAE,WAAoB;QACrH,IAAI,CAAC,UAAU,EAAE,CAAC;QAClB,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,EAAE,CAAC;QAElC,IAAI,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC;YACvC,OAAO,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QAC3C,CAAC;QAED,IAAI,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,CAAC;YACtB,oDAAoD;YACpD,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;YACpB,OAAO;QACX,CAAC;QAED,IAAI,IAAI,CAAC,UAAU,IAAI,CAAC,EAAE,CAAC;YACvB,IAAI,WAAW,IAAI,CAAC,IAAI,CAAC,WAAW,GAAG,CAAC,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC;gBACnE,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,eAAe,CAAC,WAAW,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;YACnH,CAAC;YACD,IAAI,CAAC,qBAAqB,CAAC,eAAe,CAAC,IAAI,eAAe,CAAC,WAAW,EAAE,WAAW,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;YAE5G,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBAC1B,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC9B,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,YAA8B,IAAI;QACpD,IAAI,SAAS,KAAK,IAAI,EAAE,CAAC;YACrB,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,SAAS,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;QAChE,CAAC;aAAM,CAAC;YACJ,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;gBACrC,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;YAC3D,CAAC;YACD,IAAI,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,CAAC;gBACtB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;gBACpB,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;YACxD,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,mBAAmB,CAAC,IAAY,EAAE,WAAoB,EAAE,kBAAqC,EAAE,SAAiB,EAAE,WAAmB;QACxI,IAAI,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,kBAAkB,EAAE,CAAC;YACpD,IAAI,GAAG,IAAI,CAAC,yBAAyB,CAAC,IAAI,EAAE,kBAAkB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QACrF,CAAC;QAED,IAAI,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE,CAAC;YACzC,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;YAEvC,MAAM,mBAAmB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;YACnE,IAAI,mBAAmB,IAAI,mBAAmB,KAAK,IAAI,EAAE,CAAC;gBACtD,mBAAmB,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;YAC5C,CAAC;YAED,IAAI,mBAAmB,KAAK,IAAI,EAAE,CAAC;gBAC/B,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAC/B,CAAC;YAED,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;YAC9C,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,IAAI,KAAK,iBAAiB,CAAC,WAAW,EAAE,CAAC;YACzC,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,WAAW,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC;YAC/D,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;YAC9C,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,IAAI,CAAC;YACrC,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,IAAI,KAAK,iBAAiB,CAAC,SAAS,IAAI,IAAI,KAAK,iBAAiB,CAAC,gBAAgB,EAAE,CAAC;YACtF,IAAI,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,EAAE,CAAC;gBACzC,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC,YAAY,CAAC,IAAI,EAAE,WAAW,EAAE,SAAS,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;YACzG,CAAC;YACD,OAAO,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;YAC9C,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED,gBAAgB;IACT,YAAY;QACf,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACb,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;YACrB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QACtB,CAAC;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;QACrC,IAAI,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;QACtC,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;QACrC,IAAI,CAAC,sBAAsB,CAAC,KAAK,EAAE,CAAC;QACpC,IAAI,CAAC,qBAAqB,CAAC,KAAK,EAAE,CAAC;QACnC,IAAI,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;QAEtC,IAAI,CAAC,YAAY,EAAE,CAAC;QAEpB,YAAY;QACZ,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YACrC,QAAQ,CAAC,MAAM,EAAE,CAAC;QACtB,CAAC;IACL,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { PointerEventTypes } from \"core/Events/pointerEvents\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { IBehaviorAware, Behavior } from \"core/Behaviors/behavior\";\r\nimport type { IDisposable, Scene } from \"core/scene\";\r\n\r\nimport type { GUI3DManager } from \"../gui3DManager\";\r\nimport { Vector3WithInfo } from \"../vector3WithInfo\";\r\nimport type { Container3D } from \"./container3D\";\r\n\r\nimport type { TouchButton3D } from \"./touchButton3D\";\r\n\r\n/**\r\n * Class used as base class for controls\r\n */\r\nexport class Control3D implements IDisposable, IBehaviorAware<Control3D> {\r\n private _node: Nullable<TransformNode>;\r\n private _downCount = 0;\r\n private _enterCount = -1;\r\n private _downPointerIds: { [id: number]: number } = {}; // Store number of pointer downs per ID, from near and far interactions\r\n\r\n protected _isVisible = true;\r\n\r\n /** @internal */\r\n public _host: GUI3DManager;\r\n /** @internal */\r\n public _isScaledByManager = false;\r\n\r\n private _position?: Vector3;\r\n private _scaling?: Vector3;\r\n\r\n /** Gets or sets the control position in world space */\r\n public get position(): Vector3 {\r\n if (!this._node) {\r\n this._position = this._position || Vector3.Zero();\r\n return this._position;\r\n }\r\n\r\n return this._node.position;\r\n }\r\n\r\n public set position(value: Vector3) {\r\n this._position = value;\r\n if (!this._node) {\r\n return;\r\n }\r\n\r\n this._node.position = this._position;\r\n }\r\n\r\n /** Gets or sets the control scaling in world space */\r\n public get scaling(): Vector3 {\r\n if (!this._node) {\r\n this._scaling = this._scaling || new Vector3(1, 1, 1);\r\n return this._scaling;\r\n }\r\n\r\n return this._node.scaling;\r\n }\r\n\r\n public set scaling(value: Vector3) {\r\n this._scaling = value;\r\n if (!this._node) {\r\n return;\r\n }\r\n\r\n this._isScaledByManager = false;\r\n this._node.scaling = this._scaling;\r\n }\r\n\r\n /** Callback used to start pointer enter animation */\r\n public pointerEnterAnimation: () => void;\r\n /** Callback used to start pointer out animation */\r\n public pointerOutAnimation: () => void;\r\n /** Callback used to start pointer down animation */\r\n public pointerDownAnimation: () => void;\r\n /** Callback used to start pointer up animation */\r\n public pointerUpAnimation: () => void;\r\n\r\n /**\r\n * An event triggered when the pointer moves over the control\r\n */\r\n public onPointerMoveObservable = new Observable<Vector3>();\r\n\r\n /**\r\n * An event triggered when the pointer moves out of the control\r\n */\r\n public onPointerOutObservable = new Observable<Control3D>();\r\n\r\n /**\r\n * An event triggered when the pointer taps the control\r\n */\r\n public onPointerDownObservable = new Observable<Vector3WithInfo>();\r\n\r\n /**\r\n * An event triggered when pointer is up\r\n */\r\n public onPointerUpObservable = new Observable<Vector3WithInfo>();\r\n\r\n /**\r\n * An event triggered when a control is clicked on (with a mouse)\r\n */\r\n public onPointerClickObservable = new Observable<Vector3WithInfo>();\r\n\r\n /**\r\n * An event triggered when pointer enters the control\r\n */\r\n public onPointerEnterObservable = new Observable<Control3D>();\r\n\r\n /**\r\n * Gets or sets the parent container\r\n */\r\n public parent: Nullable<Container3D>;\r\n\r\n // Behaviors\r\n private _behaviors = new Array<Behavior<Control3D>>();\r\n\r\n /**\r\n * Gets the list of attached behaviors\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors\r\n */\r\n public get behaviors(): Behavior<Control3D>[] {\r\n return this._behaviors;\r\n }\r\n\r\n /**\r\n * Attach a behavior to the control\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors\r\n * @param behavior defines the behavior to attach\r\n * @returns the current control\r\n */\r\n public addBehavior(behavior: Behavior<Control3D>): Control3D {\r\n const index = this._behaviors.indexOf(behavior);\r\n\r\n if (index !== -1) {\r\n return this;\r\n }\r\n\r\n behavior.init();\r\n const scene = this._host.scene;\r\n if (scene.isLoading) {\r\n // We defer the attach when the scene will be loaded\r\n scene.onDataLoadedObservable.addOnce(() => {\r\n behavior.attach(this);\r\n });\r\n } else {\r\n behavior.attach(this);\r\n }\r\n this._behaviors.push(behavior);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Remove an attached behavior\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors\r\n * @param behavior defines the behavior to attach\r\n * @returns the current control\r\n */\r\n public removeBehavior(behavior: Behavior<Control3D>): Control3D {\r\n const index = this._behaviors.indexOf(behavior);\r\n\r\n if (index === -1) {\r\n return this;\r\n }\r\n\r\n this._behaviors[index].detach();\r\n this._behaviors.splice(index, 1);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Gets an attached behavior by name\r\n * @param name defines the name of the behavior to look for\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors\r\n * @returns null if behavior was not found else the requested behavior\r\n */\r\n public getBehaviorByName(name: string): Nullable<Behavior<Control3D>> {\r\n for (const behavior of this._behaviors) {\r\n if (behavior.name === name) {\r\n return behavior;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the control is visible */\r\n public get isVisible(): boolean {\r\n return this._isVisible;\r\n }\r\n\r\n public set isVisible(value: boolean) {\r\n if (this._isVisible === value) {\r\n return;\r\n }\r\n\r\n this._isVisible = value;\r\n\r\n const mesh = this.mesh;\r\n if (mesh) {\r\n mesh.setEnabled(value);\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new control\r\n * @param name defines the control name\r\n */\r\n constructor(\r\n /** Defines the control name */\r\n public name?: string\r\n ) {}\r\n\r\n /**\r\n * Gets a string representing the class name\r\n */\r\n public get typeName(): string {\r\n return this._getTypeName();\r\n }\r\n\r\n /**\r\n * Get the current class name of the control.\r\n * @returns current class name\r\n */\r\n public getClassName(): string {\r\n return this._getTypeName();\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Control3D\";\r\n }\r\n\r\n /**\r\n * Gets the transform node used by this control\r\n */\r\n public get node(): Nullable<TransformNode> {\r\n return this._node;\r\n }\r\n\r\n /**\r\n * Gets the mesh used to render this control\r\n */\r\n public get mesh(): Nullable<AbstractMesh> {\r\n if (this._node instanceof AbstractMesh) {\r\n return this._node;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Link the control as child of the given node\r\n * @param node defines the node to link to. Use null to unlink the control\r\n * @returns the current control\r\n */\r\n public linkToTransformNode(node: Nullable<TransformNode>): Control3D {\r\n if (this._node) {\r\n this._node.parent = node;\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _prepareNode(scene: Scene): void {\r\n if (!this._node) {\r\n this._node = this._createNode(scene);\r\n\r\n if (!this.node) {\r\n return;\r\n }\r\n if (this._position) {\r\n this.node.position = this._position;\r\n }\r\n if (this._scaling) {\r\n this.node.scaling = this._scaling;\r\n }\r\n this._injectGUI3DReservedDataStore(this.node).control = this; // Store the control on the reservedDataStore field in order to get it when picking\r\n\r\n const mesh = this.mesh;\r\n if (mesh) {\r\n mesh.isPickable = true;\r\n\r\n this._affectMaterial(mesh);\r\n }\r\n }\r\n }\r\n\r\n protected _injectGUI3DReservedDataStore(node: TransformNode): any {\r\n node.reservedDataStore = node.reservedDataStore ?? {};\r\n node.reservedDataStore.GUI3D = node.reservedDataStore.GUI3D ?? {};\r\n return node.reservedDataStore.GUI3D;\r\n }\r\n\r\n /**\r\n * Node creation.\r\n * Can be overriden by children\r\n * @param scene defines the scene where the node must be attached\r\n * @returns the attached node or null if none. Must return a Mesh or AbstractMesh if there is an attached visible object\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n // Do nothing by default\r\n return null;\r\n }\r\n\r\n /**\r\n * Affect a material to the given mesh\r\n * @param mesh defines the mesh which will represent the control\r\n */\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n mesh.material = null;\r\n }\r\n\r\n private _isTouchButton3D(control: Control3D): control is TouchButton3D {\r\n return (control as TouchButton3D)._generatePointerEventType !== undefined;\r\n }\r\n\r\n // Pointers\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerMove(target: Control3D, coordinates: Vector3): void {\r\n this.onPointerMoveObservable.notifyObservers(coordinates, -1, target, this);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerEnter(target: Control3D): boolean {\r\n if (this._enterCount === -1) {\r\n // -1 is for touch input, we are now sure we are with a mouse or pencil\r\n this._enterCount = 0;\r\n }\r\n\r\n this._enterCount++;\r\n\r\n if (this._enterCount > 1) {\r\n return false;\r\n }\r\n\r\n this.onPointerEnterObservable.notifyObservers(this, -1, target, this);\r\n\r\n if (this.pointerEnterAnimation) {\r\n this.pointerEnterAnimation();\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerOut(target: Control3D): void {\r\n this._enterCount--;\r\n\r\n if (this._enterCount > 0) {\r\n return;\r\n }\r\n\r\n this._enterCount = 0;\r\n\r\n this.onPointerOutObservable.notifyObservers(this, -1, target, this);\r\n\r\n if (this.pointerOutAnimation) {\r\n this.pointerOutAnimation();\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerDown(target: Control3D, coordinates: Vector3, pointerId: number, buttonIndex: number): boolean {\r\n this._downCount++;\r\n this._downPointerIds[pointerId] = this._downPointerIds[pointerId] + 1 || 1;\r\n\r\n if (this._downCount !== 1) {\r\n return false;\r\n }\r\n\r\n this.onPointerDownObservable.notifyObservers(new Vector3WithInfo(coordinates, buttonIndex), -1, target, this);\r\n\r\n if (this.pointerDownAnimation) {\r\n this.pointerDownAnimation();\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerUp(target: Control3D, coordinates: Vector3, pointerId: number, buttonIndex: number, notifyClick: boolean): void {\r\n this._downCount--;\r\n this._downPointerIds[pointerId]--;\r\n\r\n if (this._downPointerIds[pointerId] <= 0) {\r\n delete this._downPointerIds[pointerId];\r\n }\r\n\r\n if (this._downCount < 0) {\r\n // Handle if forcePointerUp was called prior to this\r\n this._downCount = 0;\r\n return;\r\n }\r\n\r\n if (this._downCount == 0) {\r\n if (notifyClick && (this._enterCount > 0 || this._enterCount === -1)) {\r\n this.onPointerClickObservable.notifyObservers(new Vector3WithInfo(coordinates, buttonIndex), -1, target, this);\r\n }\r\n this.onPointerUpObservable.notifyObservers(new Vector3WithInfo(coordinates, buttonIndex), -1, target, this);\r\n\r\n if (this.pointerUpAnimation) {\r\n this.pointerUpAnimation();\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public forcePointerUp(pointerId: Nullable<number> = null) {\r\n if (pointerId !== null) {\r\n this._onPointerUp(this, Vector3.Zero(), pointerId, 0, true);\r\n } else {\r\n for (const key in this._downPointerIds) {\r\n this._onPointerUp(this, Vector3.Zero(), +key, 0, true);\r\n }\r\n if (this._downCount > 0) {\r\n this._downCount = 1;\r\n this._onPointerUp(this, Vector3.Zero(), 0, 0, true);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _processObservables(type: number, pickedPoint: Vector3, originMeshPosition: Nullable<Vector3>, pointerId: number, buttonIndex: number): boolean {\r\n if (this._isTouchButton3D(this) && originMeshPosition) {\r\n type = this._generatePointerEventType(type, originMeshPosition, this._downCount);\r\n }\r\n\r\n if (type === PointerEventTypes.POINTERMOVE) {\r\n this._onPointerMove(this, pickedPoint);\r\n\r\n const previousControlOver = this._host._lastControlOver[pointerId];\r\n if (previousControlOver && previousControlOver !== this) {\r\n previousControlOver._onPointerOut(this);\r\n }\r\n\r\n if (previousControlOver !== this) {\r\n this._onPointerEnter(this);\r\n }\r\n\r\n this._host._lastControlOver[pointerId] = this;\r\n return true;\r\n }\r\n\r\n if (type === PointerEventTypes.POINTERDOWN) {\r\n this._onPointerDown(this, pickedPoint, pointerId, buttonIndex);\r\n this._host._lastControlDown[pointerId] = this;\r\n this._host._lastPickedControl = this;\r\n return true;\r\n }\r\n\r\n if (type === PointerEventTypes.POINTERUP || type === PointerEventTypes.POINTERDOUBLETAP) {\r\n if (this._host._lastControlDown[pointerId]) {\r\n this._host._lastControlDown[pointerId]._onPointerUp(this, pickedPoint, pointerId, buttonIndex, true);\r\n }\r\n delete this._host._lastControlDown[pointerId];\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** @internal */\r\n public _disposeNode(): void {\r\n if (this._node) {\r\n this._node.dispose();\r\n this._node = null;\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n this.onPointerDownObservable.clear();\r\n this.onPointerEnterObservable.clear();\r\n this.onPointerMoveObservable.clear();\r\n this.onPointerOutObservable.clear();\r\n this.onPointerUpObservable.clear();\r\n this.onPointerClickObservable.clear();\r\n\r\n this._disposeNode();\r\n\r\n // Behaviors\r\n for (const behavior of this._behaviors) {\r\n behavior.detach();\r\n }\r\n }\r\n}\r\n"]}
@@ -270,13 +270,13 @@ export class TouchHolographicButton extends TouchButton3D {
270
270
  const baseUrl = Tools.GetAssetUrl(TouchHolographicButton.MODEL_BASE_URL);
271
271
  // eslint-disable-next-line @typescript-eslint/no-floating-promises, github/no-then
272
272
  SceneLoader.ImportMeshAsync(undefined, baseUrl, TouchHolographicButton.MODEL_FILENAME, scene).then((result) => {
273
- const alphaMesh = CreateBox("${this.name}_alphaMesh", {
273
+ const alphaMesh = CreateBox(`${this.name}_alphaMesh`, {
274
274
  width: 1.0,
275
275
  height: 1.0,
276
276
  depth: 1.0,
277
277
  }, scene);
278
278
  alphaMesh.isPickable = false;
279
- alphaMesh.material = new StandardMaterial("${this.name}_alphaMesh_material", scene);
279
+ alphaMesh.material = new StandardMaterial(`${this.name}_alphaMesh_material`, scene);
280
280
  alphaMesh.material.alpha = 0.15;
281
281
  const importedFrontPlate = result.meshes[1];
282
282
  importedFrontPlate.name = `${this.name}_frontPlate`;
@@ -302,7 +302,7 @@ export class TouchHolographicButton extends TouchButton3D {
302
302
  this._textPlate.position = Vector3.Forward(scene.useRightHandedSystem).scale(-this._frontPlateDepth / 2);
303
303
  this._backPlate.addChild(collisionMesh);
304
304
  this._backPlate.addChild(this._textPlate);
305
- const tn = new TransformNode(`{this.name}_root`, scene);
305
+ const tn = new TransformNode(`${this.name}_root`, scene);
306
306
  this._backPlate.setParent(tn);
307
307
  this.collisionMesh = collisionMesh;
308
308
  this.collidableFrontDirection = this._backPlate.forward.negate(); // Mesh is facing the wrong way
@@ -1 +1 @@
1
- {"version":3,"file":"touchHolographicButton.js","sourceRoot":"","sources":["../../../../../dev/gui/src/3D/controls/touchHolographicButton.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,OAAO,EAAE,0CAA+B;AACjD,OAAO,EAAE,gBAAgB,EAAE,mDAAwC;AACnE,OAAO,EAAE,aAAa,EAAE,6CAAkC;AAC1D,OAAO,EAAE,IAAI,EAAE,oCAAyB;AACxC,OAAO,EAAE,WAAW,EAAE,qDAA0C;AAChE,OAAO,EAAE,SAAS,EAAE,mDAAwC;AAC5D,OAAO,EAAE,iBAAiB,EAAE,2DAAgD;AAE5E,OAAO,EAAE,cAAc,EAAE,MAAM,oCAAoC,CAAC;AACpE,OAAO,EAAE,oBAAoB,EAAE,MAAM,gDAAgD,CAAC;AACtF,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAC1D,OAAO,EAAE,KAAK,EAAE,MAAM,yBAAyB,CAAC;AAChD,OAAO,EAAE,SAAS,EAAE,MAAM,6BAA6B,CAAC;AACxD,OAAO,EAAE,sBAAsB,EAAE,MAAM,iCAAiC,CAAC;AAEzE,OAAO,EAAE,MAAM,EAAE,yCAA8B;AAC/C,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,WAAW,EAAE,4CAAiC;AACvD,OAAO,EAAE,mBAAmB,EAAE,2CAAgC;AAC9D,OAAO,EAAE,MAAM,EAAE,0CAA+B;AAChD,OAAO,EAAE,KAAK,EAAE,mCAAwB;AAExC;;;GAGG;AACH,MAAM,OAAO,sBAAuB,SAAQ,aAAa;IAmC7C,eAAe;QACnB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzB,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,CAAC;QACrC,CAAC;QACD,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;QACnC,CAAC;QACD,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;QAChC,CAAC;QACD,IAAI,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QACjE,IAAI,CAAC,sBAAsB,CAAC,MAAM,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;IACjE,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB,CAAC,EAAU;QAClC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,EAAE,CAAC;QACtC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,EAAE,CAAC;QACtC,IAAI,CAAC,WAAW,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAEvC,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,YAAY,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAC5C,CAAC;IACL,CAAC;IACD,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,UAAU,CAAC,gBAAgB,CAAC;IAC5C,CAAC;IAED;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,UAA0B,CAAC;IAC3C,CAAC;IAED;;OAEG;IACH,IAAW,WAAW,CAAC,IAAsB;QACzC,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,OAAO;QACX,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC;YACrB,MAAM,gBAAgB,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,oBAAoB,CAAC;YACrE,oCAAoC;YACpC,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;YACzE,MAAM,iBAAiB,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,eAAe,EAAE,IAAI,CAAC,UAAU,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;YACjH,MAAM,GAAG,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;YAC7D,GAAG,CAAC,YAAY,GAAG,MAAM,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;YACnD,iBAAiB,CAAC,QAAQ,GAAG,GAAG,CAAC;YACjC,iBAAiB,CAAC,UAAU,GAAG,KAAK,CAAC;YACrC,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC;YAC9C,iBAAiB,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAC3E,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YACpC,IAAI,CAAC,YAAY,CAAC,QAAQ,GAAG,OAAO,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YACzG,IAAI,CAAC,YAAY,CAAC,UAAU,GAAG,KAAK,CAAC;YACrC,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;YAE3C,sCAAsC;YACtC,IAAI,CAAC,eAAe,GAAG,sBAAsB,CAAC,aAAa,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAC/E,IAAI,CAAC,iBAAiB,GAAG,IAAI,SAAS,EAAE,CAAC;YACzC,IAAI,CAAC,iBAAiB,CAAC,MAAM,GAAG,CAAC,CAAC;YAClC,IAAI,CAAC,iBAAiB,CAAC,KAAK,GAAG,OAAO,CAAC;YACvC,IAAI,CAAC,iBAAiB,CAAC,QAAQ,GAAG,GAAG,CAAC;YACtC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAExD,8BAA8B;YAC9B,IAAI,CAAC,YAAY,GAAG,IAAI,iBAAiB,EAAE,CAAC;YAC5C,IAAI,CAAC,YAAY,CAAC,KAAK,GAAG,GAAG,CAAC;YAC9B,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YACjD,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAChE,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;oBACpB,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;gBACnC,CAAC;YACL,CAAC,CAAC,CAAC;YACH,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,sBAAsB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAC5D,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;oBACpB,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;gBACpC,CAAC;YACL,CAAC,CAAC,CAAC;QACP,CAAC;QACD,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzB,IAAI,CAAC,iBAAiB,CAAC,IAAI,GAAG,IAAI,CAAC;QACvC,CAAC;IACL,CAAC;IAED,IAAW,WAAW;QAClB,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzB,OAAO,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC;QACvC,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,EAAE,CAAC;YACvB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAW,QAAQ,CAAC,KAAa;QAC7B,IAAI,IAAI,CAAC,SAAS,KAAK,KAAK,EAAE,CAAC;YAC3B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,kBAAkB,CAAC,SAAkB;QAC5C,IAAI,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YACpC,IAAI,SAAS,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE,CAAC;gBACzC,IAAI,CAAC,UAAU,CAAC,UAAU,GAAG,CAAC,CAAC;YACnC,CAAC;iBAAM,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;gBAChD,IAAI,CAAC,UAAU,CAAC,UAAU,GAAG,CAAC,CAAC;YACnC,CAAC;QACL,CAAC;QAED,IAAI,CAAC,mBAAmB,GAAG,SAAS,CAAC;IACzC,CAAC;IAED;;;;OAIG;IACH,YAAY,IAAa,EAAE,cAAc,GAAG,IAAI;QAC5C,KAAK,CAAC,IAAI,CAAC,CAAC;QAtMR,oBAAe,GAAG,IAAI,CAAC;QACvB,wBAAmB,GAAG,IAAI,CAAC;QAM3B,qBAAgB,GAAG,GAAG,CAAC;QACvB,oBAAe,GAAG,IAAI,CAAC;QACvB,oBAAe,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAC/C,2BAAsB,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;QA8LzD,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;QAEtC,IAAI,CAAC,qBAAqB,GAAG,GAAG,EAAE;YAC9B,IAAI,CAAC,cAAc,CAAC,cAAc,GAAG,IAAI,CAAC;YAC1C,IAAI,CAAC,cAAc,CAAC,eAAe,GAAG,IAAI,CAAC;QAC/C,CAAC,CAAC;QAEF,IAAI,CAAC,mBAAmB,GAAG,GAAG,EAAE;YAC5B,IAAI,CAAC,cAAc,CAAC,cAAc,GAAG,KAAK,CAAC;YAC3C,IAAI,CAAC,cAAc,CAAC,eAAe,GAAG,KAAK,CAAC;QAChD,CAAC,CAAC;QAEF,IAAI,CAAC,oBAAoB,GAAG,GAAG,EAAE;YAC7B,IAAI,IAAI,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE,CAAC;gBACpD,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,gBAAgB,GAAG,GAAG,CAAC;gBACzD,IAAI,CAAC,WAAW,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,gBAAgB,GAAG,GAAG,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC3J,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,GAAG,GAAG,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7J,CAAC;QACL,CAAC,CAAC;QACF,IAAI,CAAC,kBAAkB,GAAG,GAAG,EAAE;YAC3B,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;gBACnB,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC;gBACnD,IAAI,CAAC,WAAW,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC;gBACrJ,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC;YACvJ,CAAC;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE;YAC1C,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,uBAAuB,EAAE,CAAC;gBACnD,MAAM,KAAK,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;gBAC7B,IAAI,IAAI,CAAC,UAAU,CAAC,cAAc,EAAE,CAAC,SAAS,CAAC,KAAK,EAAE,SAAS,EAAE,SAAS,CAAC,EAAE,CAAC;oBAC1E,IAAI,iBAAiB,GAAG,IAAI,CAAC,qBAAqB,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,CAAC,mBAAmB,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;oBAC9G,iBAAiB,GAAG,MAAM,CAAC,KAAK,CAAC,iBAAiB,GAAG,IAAI,CAAC,eAAe,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;oBAEnI,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,GAAG,iBAAiB,CAAC;oBAC/C,IAAI,CAAC,WAAW,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,gBAAgB,GAAG,iBAAiB,CAAC,GAAG,CAAC,CAAC,CAAC;oBACjJ,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,GAAG,iBAAiB,CAAC,GAAG,CAAC,CAAC,CAAC;gBACnJ,CAAC;YACL,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC,aAAsB,EAAE,EAAE;YACrF,IAAI,CAAC,cAAc,CAAC,0BAA0B,GAAG,aAAa,CAAC;QACnE,CAAC,CAAC,CAAC;IACP,CAAC;IAEkB,YAAY;QAC3B,OAAO,wBAAwB,CAAC;IACpC,CAAC;IAEO,eAAe;QACnB,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAE7B,MAAM,KAAK,GAAG,IAAI,UAAU,EAAE,CAAC;QAC/B,KAAK,CAAC,UAAU,GAAG,IAAI,CAAC;QAExB,IAAI,mBAAmB,EAAE,IAAI,CAAC,CAAC,QAAQ,CAAC,aAAa,EAAE,CAAC;YACpD,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;gBACjB,MAAM,KAAK,GAAG,IAAI,KAAK,EAAE,CAAC;gBAC1B,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;gBAC9B,KAAK,CAAC,UAAU,GAAG,MAAM,CAAC;gBAC1B,KAAK,CAAC,MAAM,GAAG,OAAO,CAAC;gBACvB,KAAK,CAAC,KAAK,GAAG,OAAO,CAAC;gBACtB,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;gBAC7B,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;YAC5B,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACb,MAAM,IAAI,GAAG,IAAI,SAAS,EAAE,CAAC;YAC7B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;YACvB,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC;YACrB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;YACrB,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;YACnB,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QAC3B,CAAC;QAED,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;IACzB,CAAC;IAED,mBAAmB;IACA,WAAW,CAAC,KAAY;QACvC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,IAAI,wBAAwB,CAAC;QAClD,MAAM,aAAa,GAAG,SAAS,CAC3B,GAAG,IAAI,CAAC,IAAI,gBAAgB,EAC5B;YACI,KAAK,EAAE,GAAG;YACV,MAAM,EAAE,GAAG;YACX,KAAK,EAAE,IAAI,CAAC,gBAAgB;SAC/B,EACD,KAAK,CACR,CAAC;QACF,aAAa,CAAC,UAAU,GAAG,IAAI,CAAC;QAChC,aAAa,CAAC,cAAc,GAAG,IAAI,CAAC;QACpC,aAAa,CAAC,UAAU,GAAG,CAAC,CAAC;QAC7B,aAAa,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC,CAAC;QACvG,MAAM,OAAO,GAAG,KAAK,CAAC,WAAW,CAAC,sBAAsB,CAAC,cAAc,CAAC,CAAC;QACzE,mFAAmF;QACnF,WAAW,CAAC,eAAe,CAAC,SAAS,EAAE,OAAO,EAAE,sBAAsB,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YAC1G,MAAM,SAAS,GAAG,SAAS,CACvB,wBAAwB,EACxB;gBACI,KAAK,EAAE,GAAG;gBACV,MAAM,EAAE,GAAG;gBACX,KAAK,EAAE,GAAG;aACb,EACD,KAAK,CACR,CAAC;YACF,SAAS,CAAC,UAAU,GAAG,KAAK,CAAC;YAC7B,SAAS,CAAC,QAAQ,GAAG,IAAI,gBAAgB,CAAC,iCAAiC,EAAE,KAAK,CAAC,CAAC;YACpF,SAAS,CAAC,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC;YAEhC,MAAM,kBAAkB,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YAC5C,kBAAkB,CAAC,IAAI,GAAG,GAAG,IAAI,CAAC,IAAI,aAAa,CAAC;YACpD,kBAAkB,CAAC,UAAU,GAAG,KAAK,CAAC;YACtC,kBAAkB,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC;YACrD,SAAS,CAAC,MAAM,GAAG,kBAAkB,CAAC;YACtC,kBAAkB,CAAC,MAAM,GAAG,aAAa,CAAC;YAC1C,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;gBACtB,kBAAkB,CAAC,QAAQ,GAAG,IAAI,CAAC,cAAc,CAAC;YACtD,CAAC;YACD,IAAI,CAAC,WAAW,GAAG,kBAAkB,CAAC;QAC1C,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,UAAU,GAAG,SAAS,CACvB,GAAG,IAAI,CAAC,IAAI,YAAY,EACxB;YACI,KAAK,EAAE,GAAG;YACV,MAAM,EAAE,GAAG;YACX,KAAK,EAAE,IAAI,CAAC,eAAe;SAC9B,EACD,KAAK,CACR,CAAC;QAEF,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC;QACvG,IAAI,CAAC,UAAU,CAAC,UAAU,GAAG,KAAK,CAAC;QAEnC,IAAI,CAAC,UAAU,GAAS,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QACjD,IAAI,CAAC,UAAU,CAAC,IAAI,GAAG,GAAG,IAAI,CAAC,IAAI,YAAY,CAAC;QAChD,IAAI,CAAC,UAAU,CAAC,UAAU,GAAG,KAAK,CAAC;QACnC,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC,CAAC;QAEzG,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC;QACxC,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAE1C,MAAM,EAAE,GAAG,IAAI,aAAa,CAAC,kBAAkB,EAAE,KAAK,CAAC,CAAC;QACxD,IAAI,CAAC,UAAU,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC;QAE9B,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;QACnC,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC,+BAA+B;QAEjG,OAAO,EAAE,CAAC;IACd,CAAC;IAEkB,YAAY,CAAC,aAAqC;QACjE,IAAI,CAAC,cAAc,CAAC,eAAe,GAAG,aAAa,CAAC;QACpD,IAAI,CAAC,cAAc,CAAC,cAAc,GAAG,aAAa,CAAC;QACnD,IAAI,CAAC,cAAc,CAAC,YAAY,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;IACjE,CAAC;IAEO,mBAAmB,CAAC,IAAU;QAClC,IAAI,CAAC,aAAa,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,IAAI,GAAG,mBAAmB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC;QACtD,IAAI,CAAC,aAAa,CAAC,aAAa,GAAG,IAAI,CAAC;QACxC,IAAI,CAAC,aAAa,CAAC,gBAAgB,GAAG,KAAK,CAAC;IAChD,CAAC;IAEO,oBAAoB,CAAC,IAAU;QACnC,IAAI,CAAC,cAAc,GAAG,IAAI,oBAAoB,CAAC,IAAI,CAAC,IAAI,GAAG,gBAAgB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;IAClG,CAAC;IAEO,oBAAoB,CAAC,IAAU;QACnC,IAAI,CAAC,cAAc,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,IAAI,GAAG,gBAAgB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC1F,IAAI,CAAC,cAAc,CAAC,aAAa,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;IACvD,CAAC;IAEkB,SAAS,CAAC,QAAiB;QAC1C,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,IAAI,QAAQ,EAAE,CAAC;gBACX,IAAI,CAAC,aAAa,CAAC,WAAW,GAAG,IAAI,CAAC,sBAAsB,CAAC;YACjE,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,aAAa,CAAC,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC;YAC1D,CAAC;QACL,CAAC;QAED,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;IAC9B,CAAC;IAEkB,eAAe,CAAC,IAAU;QACzC,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,OAAO;YACP,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,oBAAoB,CAAC,EAAE,CAAC;gBAC1D,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;gBAC/B,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,oBAAoB,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC;YAChF,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,oBAAoB,CAAmB,CAAC;YAClG,CAAC;YAED,QAAQ;YACR,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,qBAAqB,CAAC,EAAE,CAAC;gBAC3D,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;gBAChC,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,qBAAqB,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC;YAClF,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,qBAAqB,CAAyB,CAAC;YAC1G,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;YAC/B,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;QACpC,CAAC;QAED,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC;QAC9C,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,cAAc,CAAC;QAE/C,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC5B,IAAI,CAAC,UAAU,CAAC,UAAU,GAAG,CAAC,CAAC;QACnC,CAAC;QACD,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,IAAI,CAAC,WAAW,CAAC,QAAQ,GAAG,IAAI,CAAC,cAAc,CAAC;QACpD,CAAC;QAED,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC,wCAAwC;QAEzD,IAAI,CAAC,eAAe,EAAE,CAAC;QACvB,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAEhE,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC;YACvB,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;YAC7B,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;YAC9B,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;YAE9B,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;gBAC5B,IAAI,CAAC,KAAK,CAAC,8BAA8B,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;gBAC5E,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;YACrC,CAAC;QACL,CAAC;IACL,CAAC;;AAzcD;;GAEG;AACW,qCAAc,GAAW,yCAAyC,AAApD,CAAqD;AACjF;;GAEG;AACW,qCAAc,GAAW,wBAAwB,AAAnC,CAAoC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { CreatePlane } from \"core/Meshes/Builders/planeBuilder\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport { FadeInOutBehavior } from \"core/Behaviors/Meshes/fadeInOutBehavior\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { FluentButtonMaterial } from \"../materials/fluentButton/fluentButtonMaterial\";\r\nimport { StackPanel } from \"../../2D/controls/stackPanel\";\r\nimport { Image } from \"../../2D/controls/image\";\r\nimport { TextBlock } from \"../../2D/controls/textBlock\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport type { Control3D } from \"./control3D\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { TouchButton3D } from \"./touchButton3D\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { SceneLoader } from \"core/Loading/sceneLoader\";\r\nimport { IsDocumentAvailable } from \"core/Misc/domManagement\";\r\nimport { Scalar } from \"core/Maths/math.scalar\";\r\nimport { Tools } from \"core/Misc/tools\";\r\n\r\n/**\r\n * Class used to create a holographic button in 3D\r\n * @since 5.0.0\r\n */\r\nexport class TouchHolographicButton extends TouchButton3D {\r\n /**\r\n * Base Url for the button model.\r\n */\r\n public static MODEL_BASE_URL: string = \"https://assets.babylonjs.com/core/MRTK/\";\r\n /**\r\n * File name for the button model.\r\n */\r\n public static MODEL_FILENAME: string = \"mrtk-fluent-button.glb\";\r\n\r\n private _backPlate: Mesh;\r\n private _textPlate: Mesh;\r\n private _frontPlate: AbstractMesh;\r\n private _text: string;\r\n private _imageUrl: string;\r\n private _shareMaterials = true;\r\n private _isBackplateVisible = true;\r\n private _frontMaterial: FluentButtonMaterial;\r\n private _backMaterial: FluentMaterial;\r\n private _plateMaterial: StandardMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n private _pointerHoverObserver: Nullable<Observer<Vector3>>;\r\n private _frontPlateDepth = 0.5;\r\n private _backPlateDepth = 0.04;\r\n private _backplateColor = new Color3(0.08, 0.15, 0.55);\r\n private _backplateToggledColor = new Color3(0.25, 0.4, 0.95);\r\n\r\n // Tooltip\r\n private _tooltipFade: Nullable<FadeInOutBehavior>;\r\n private _tooltipTextBlock: Nullable<TextBlock>;\r\n private _tooltipTexture: Nullable<AdvancedDynamicTexture>;\r\n private _tooltipMesh: Nullable<Mesh>;\r\n private _tooltipHoverObserver: Nullable<Observer<Control3D>>;\r\n private _tooltipOutObserver: Nullable<Observer<Control3D>>;\r\n\r\n private _disposeTooltip() {\r\n this._tooltipFade = null;\r\n if (this._tooltipTextBlock) {\r\n this._tooltipTextBlock.dispose();\r\n }\r\n if (this._tooltipTexture) {\r\n this._tooltipTexture.dispose();\r\n }\r\n if (this._tooltipMesh) {\r\n this._tooltipMesh.dispose();\r\n }\r\n this.onPointerEnterObservable.remove(this._tooltipHoverObserver);\r\n this.onPointerOutObservable.remove(this._tooltipOutObserver);\r\n }\r\n\r\n /**\r\n * Rendering ground id of all the mesh in the button\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._backPlate.renderingGroupId = id;\r\n this._textPlate.renderingGroupId = id;\r\n this._frontPlate.renderingGroupId = id;\r\n\r\n if (this._tooltipMesh) {\r\n this._tooltipMesh.renderingGroupId = id;\r\n }\r\n }\r\n public get renderingGroupId(): number {\r\n return this._backPlate.renderingGroupId;\r\n }\r\n\r\n /**\r\n * Gets the mesh used to render this control\r\n */\r\n public override get mesh(): Nullable<AbstractMesh> {\r\n return this._backPlate as AbstractMesh;\r\n }\r\n\r\n /**\r\n * Text to be displayed on the tooltip shown when hovering on the button. When set to null tooltip is disabled. (Default: null)\r\n */\r\n public set tooltipText(text: Nullable<string>) {\r\n if (!text) {\r\n this._disposeTooltip();\r\n return;\r\n }\r\n if (!this._tooltipFade) {\r\n const rightHandedScene = this._backPlate._scene.useRightHandedSystem;\r\n // Create tooltip with mesh and text\r\n this._tooltipMesh = CreatePlane(\"\", { size: 1 }, this._backPlate._scene);\r\n const tooltipBackground = CreatePlane(\"\", { size: 1, sideOrientation: Mesh.DOUBLESIDE }, this._backPlate._scene);\r\n const mat = new StandardMaterial(\"\", this._backPlate._scene);\r\n mat.diffuseColor = Color3.FromHexString(\"#212121\");\r\n tooltipBackground.material = mat;\r\n tooltipBackground.isPickable = false;\r\n this._tooltipMesh.addChild(tooltipBackground);\r\n tooltipBackground.position = Vector3.Forward(rightHandedScene).scale(0.05);\r\n this._tooltipMesh.scaling.y = 1 / 3;\r\n this._tooltipMesh.position = Vector3.Up().scale(0.7).add(Vector3.Forward(rightHandedScene).scale(-0.15));\r\n this._tooltipMesh.isPickable = false;\r\n this._tooltipMesh.parent = this._backPlate;\r\n\r\n // Create text texture for the tooltip\r\n this._tooltipTexture = AdvancedDynamicTexture.CreateForMesh(this._tooltipMesh);\r\n this._tooltipTextBlock = new TextBlock();\r\n this._tooltipTextBlock.scaleY = 3;\r\n this._tooltipTextBlock.color = \"white\";\r\n this._tooltipTextBlock.fontSize = 130;\r\n this._tooltipTexture.addControl(this._tooltipTextBlock);\r\n\r\n // Add hover action to tooltip\r\n this._tooltipFade = new FadeInOutBehavior();\r\n this._tooltipFade.delay = 500;\r\n this._tooltipMesh.addBehavior(this._tooltipFade);\r\n this._tooltipHoverObserver = this.onPointerEnterObservable.add(() => {\r\n if (this._tooltipFade) {\r\n this._tooltipFade.fadeIn(true);\r\n }\r\n });\r\n this._tooltipOutObserver = this.onPointerOutObservable.add(() => {\r\n if (this._tooltipFade) {\r\n this._tooltipFade.fadeIn(false);\r\n }\r\n });\r\n }\r\n if (this._tooltipTextBlock) {\r\n this._tooltipTextBlock.text = text;\r\n }\r\n }\r\n\r\n public get tooltipText() {\r\n if (this._tooltipTextBlock) {\r\n return this._tooltipTextBlock.text;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets or sets text for the button\r\n */\r\n public get text(): string {\r\n return this._text;\r\n }\r\n\r\n public set text(value: string) {\r\n if (this._text === value) {\r\n return;\r\n }\r\n\r\n this._text = value;\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Gets or sets the image url for the button\r\n */\r\n public get imageUrl(): string {\r\n return this._imageUrl;\r\n }\r\n\r\n public set imageUrl(value: string) {\r\n if (this._imageUrl === value) {\r\n return;\r\n }\r\n\r\n this._imageUrl = value;\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Gets the back material used by this button\r\n */\r\n public get backMaterial(): FluentMaterial {\r\n return this._backMaterial;\r\n }\r\n\r\n /**\r\n * Gets the front material used by this button\r\n */\r\n public get frontMaterial(): FluentButtonMaterial {\r\n return this._frontMaterial;\r\n }\r\n\r\n /**\r\n * Gets the plate material used by this button\r\n */\r\n public get plateMaterial(): StandardMaterial {\r\n return this._plateMaterial;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this button shares its material with other HolographicButtons\r\n */\r\n public get shareMaterials(): boolean {\r\n return this._shareMaterials;\r\n }\r\n\r\n /**\r\n * Sets whether the backplate is visible or hidden. Hiding the backplate is not recommended without some sort of replacement\r\n */\r\n public set isBackplateVisible(isVisible: boolean) {\r\n if (this.mesh && !!this._backMaterial) {\r\n if (isVisible && !this._isBackplateVisible) {\r\n this._backPlate.visibility = 1;\r\n } else if (!isVisible && this._isBackplateVisible) {\r\n this._backPlate.visibility = 0;\r\n }\r\n }\r\n\r\n this._isBackplateVisible = isVisible;\r\n }\r\n\r\n /**\r\n * Creates a new button\r\n * @param name defines the control name\r\n * @param shareMaterials\r\n */\r\n constructor(name?: string, shareMaterials = true) {\r\n super(name);\r\n\r\n this._shareMaterials = shareMaterials;\r\n\r\n this.pointerEnterAnimation = () => {\r\n this._frontMaterial.leftBlobEnable = true;\r\n this._frontMaterial.rightBlobEnable = true;\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n this._frontMaterial.leftBlobEnable = false;\r\n this._frontMaterial.rightBlobEnable = false;\r\n };\r\n\r\n this.pointerDownAnimation = () => {\r\n if (this._frontPlate && !this.isActiveNearInteraction) {\r\n this._frontPlate.scaling.z = this._frontPlateDepth * 0.2;\r\n this._frontPlate.position = Vector3.Forward(this._frontPlate._scene.useRightHandedSystem).scale((this._frontPlateDepth - 0.2 * this._frontPlateDepth) / 2);\r\n this._textPlate.position = Vector3.Forward(this._textPlate._scene.useRightHandedSystem).scale(-(this._backPlateDepth + 0.2 * this._frontPlateDepth) / 2);\r\n }\r\n };\r\n this.pointerUpAnimation = () => {\r\n if (this._frontPlate) {\r\n this._frontPlate.scaling.z = this._frontPlateDepth;\r\n this._frontPlate.position = Vector3.Forward(this._frontPlate._scene.useRightHandedSystem).scale((this._frontPlateDepth - this._frontPlateDepth) / 2);\r\n this._textPlate.position = Vector3.Forward(this._textPlate._scene.useRightHandedSystem).scale(-(this._backPlateDepth + this._frontPlateDepth) / 2);\r\n }\r\n };\r\n\r\n this.onPointerMoveObservable.add((position) => {\r\n if (this._frontPlate && this.isActiveNearInteraction) {\r\n const scale = Vector3.Zero();\r\n if (this._backPlate.getWorldMatrix().decompose(scale, undefined, undefined)) {\r\n let interactionHeight = this._getInteractionHeight(position, this._backPlate.getAbsolutePosition()) / scale.z;\r\n interactionHeight = Scalar.Clamp(interactionHeight - this._backPlateDepth / 2, 0.2 * this._frontPlateDepth, this._frontPlateDepth);\r\n\r\n this._frontPlate.scaling.z = interactionHeight;\r\n this._frontPlate.position = Vector3.Forward(this._frontPlate._scene.useRightHandedSystem).scale((this._frontPlateDepth - interactionHeight) / 2);\r\n this._textPlate.position = Vector3.Forward(this._textPlate._scene.useRightHandedSystem).scale(-(this._backPlateDepth + interactionHeight) / 2);\r\n }\r\n }\r\n });\r\n\r\n this._pointerHoverObserver = this.onPointerMoveObservable.add((hoverPosition: Vector3) => {\r\n this._frontMaterial.globalLeftIndexTipPosition = hoverPosition;\r\n });\r\n }\r\n\r\n protected override _getTypeName(): string {\r\n return \"TouchHolographicButton\";\r\n }\r\n\r\n private _rebuildContent(): void {\r\n this._disposeFacadeTexture();\r\n\r\n const panel = new StackPanel();\r\n panel.isVertical = true;\r\n\r\n if (IsDocumentAvailable() && !!document.createElement) {\r\n if (this._imageUrl) {\r\n const image = new Image();\r\n image.source = this._imageUrl;\r\n image.paddingTop = \"40px\";\r\n image.height = \"180px\";\r\n image.width = \"100px\";\r\n image.paddingBottom = \"40px\";\r\n panel.addControl(image);\r\n }\r\n }\r\n\r\n if (this._text) {\r\n const text = new TextBlock();\r\n text.text = this._text;\r\n text.color = \"white\";\r\n text.height = \"30px\";\r\n text.fontSize = 24;\r\n panel.addControl(text);\r\n }\r\n\r\n this.content = panel;\r\n }\r\n\r\n // Mesh association\r\n protected override _createNode(scene: Scene): TransformNode {\r\n this.name = this.name ?? \"TouchHolographicButton\";\r\n const collisionMesh = CreateBox(\r\n `${this.name}_collisionMesh`,\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: this._frontPlateDepth,\r\n },\r\n scene\r\n );\r\n collisionMesh.isPickable = true;\r\n collisionMesh.isNearPickable = true;\r\n collisionMesh.visibility = 0;\r\n collisionMesh.position = Vector3.Forward(scene.useRightHandedSystem).scale(-this._frontPlateDepth / 2);\r\n const baseUrl = Tools.GetAssetUrl(TouchHolographicButton.MODEL_BASE_URL);\r\n // eslint-disable-next-line @typescript-eslint/no-floating-promises, github/no-then\r\n SceneLoader.ImportMeshAsync(undefined, baseUrl, TouchHolographicButton.MODEL_FILENAME, scene).then((result) => {\r\n const alphaMesh = CreateBox(\r\n \"${this.name}_alphaMesh\",\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 1.0,\r\n },\r\n scene\r\n );\r\n alphaMesh.isPickable = false;\r\n alphaMesh.material = new StandardMaterial(\"${this.name}_alphaMesh_material\", scene);\r\n alphaMesh.material.alpha = 0.15;\r\n\r\n const importedFrontPlate = result.meshes[1];\r\n importedFrontPlate.name = `${this.name}_frontPlate`;\r\n importedFrontPlate.isPickable = false;\r\n importedFrontPlate.scaling.z = this._frontPlateDepth;\r\n alphaMesh.parent = importedFrontPlate;\r\n importedFrontPlate.parent = collisionMesh;\r\n if (this._frontMaterial) {\r\n importedFrontPlate.material = this._frontMaterial;\r\n }\r\n this._frontPlate = importedFrontPlate;\r\n });\r\n\r\n this._backPlate = CreateBox(\r\n `${this.name}_backPlate`,\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: this._backPlateDepth,\r\n },\r\n scene\r\n );\r\n\r\n this._backPlate.position = Vector3.Forward(scene.useRightHandedSystem).scale(this._backPlateDepth / 2);\r\n this._backPlate.isPickable = false;\r\n\r\n this._textPlate = <Mesh>super._createNode(scene);\r\n this._textPlate.name = `${this.name}_textPlate`;\r\n this._textPlate.isPickable = false;\r\n this._textPlate.position = Vector3.Forward(scene.useRightHandedSystem).scale(-this._frontPlateDepth / 2);\r\n\r\n this._backPlate.addChild(collisionMesh);\r\n this._backPlate.addChild(this._textPlate);\r\n\r\n const tn = new TransformNode(`{this.name}_root`, scene);\r\n this._backPlate.setParent(tn);\r\n\r\n this.collisionMesh = collisionMesh;\r\n this.collidableFrontDirection = this._backPlate.forward.negate(); // Mesh is facing the wrong way\r\n\r\n return tn;\r\n }\r\n\r\n protected override _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._plateMaterial.emissiveTexture = facadeTexture;\r\n this._plateMaterial.opacityTexture = facadeTexture;\r\n this._plateMaterial.diffuseColor = new Color3(0.4, 0.4, 0.4);\r\n }\r\n\r\n private _createBackMaterial(mesh: Mesh) {\r\n this._backMaterial = new FluentMaterial(this.name + \"backPlateMaterial\", mesh.getScene());\r\n this._backMaterial.albedoColor = this._backplateColor;\r\n this._backMaterial.renderBorders = true;\r\n this._backMaterial.renderHoverLight = false;\r\n }\r\n\r\n private _createFrontMaterial(mesh: Mesh) {\r\n this._frontMaterial = new FluentButtonMaterial(this.name + \"Front Material\", mesh.getScene());\r\n }\r\n\r\n private _createPlateMaterial(mesh: Mesh) {\r\n this._plateMaterial = new StandardMaterial(this.name + \"Plate Material\", mesh.getScene());\r\n this._plateMaterial.specularColor = Color3.Black();\r\n }\r\n\r\n protected override _onToggle(newState: boolean) {\r\n if (this._backMaterial) {\r\n if (newState) {\r\n this._backMaterial.albedoColor = this._backplateToggledColor;\r\n } else {\r\n this._backMaterial.albedoColor = this._backplateColor;\r\n }\r\n }\r\n\r\n super._onToggle(newState);\r\n }\r\n\r\n protected override _affectMaterial(mesh: Mesh) {\r\n if (this._shareMaterials) {\r\n // Back\r\n if (!this._host._touchSharedMaterials[\"backFluentMaterial\"]) {\r\n this._createBackMaterial(mesh);\r\n this._host._touchSharedMaterials[\"backFluentMaterial\"] = this._backMaterial;\r\n } else {\r\n this._backMaterial = this._host._touchSharedMaterials[\"backFluentMaterial\"] as FluentMaterial;\r\n }\r\n\r\n // Front\r\n if (!this._host._touchSharedMaterials[\"frontFluentMaterial\"]) {\r\n this._createFrontMaterial(mesh);\r\n this._host._touchSharedMaterials[\"frontFluentMaterial\"] = this._frontMaterial;\r\n } else {\r\n this._frontMaterial = this._host._touchSharedMaterials[\"frontFluentMaterial\"] as FluentButtonMaterial;\r\n }\r\n } else {\r\n this._createBackMaterial(mesh);\r\n this._createFrontMaterial(mesh);\r\n }\r\n\r\n this._createPlateMaterial(mesh);\r\n this._backPlate.material = this._backMaterial;\r\n this._textPlate.material = this._plateMaterial;\r\n\r\n if (!this._isBackplateVisible) {\r\n this._backPlate.visibility = 0;\r\n }\r\n if (this._frontPlate) {\r\n this._frontPlate.material = this._frontMaterial;\r\n }\r\n\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public override dispose() {\r\n super.dispose(); // will dispose main mesh ie. back plate\r\n\r\n this._disposeTooltip();\r\n this.onPointerMoveObservable.remove(this._pointerHoverObserver);\r\n\r\n if (!this.shareMaterials) {\r\n this._backMaterial.dispose();\r\n this._frontMaterial.dispose();\r\n this._plateMaterial.dispose();\r\n\r\n if (this._pickedPointObserver) {\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._pickedPointObserver = null;\r\n }\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"touchHolographicButton.js","sourceRoot":"","sources":["../../../../../dev/gui/src/3D/controls/touchHolographicButton.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,OAAO,EAAE,0CAA+B;AACjD,OAAO,EAAE,gBAAgB,EAAE,mDAAwC;AACnE,OAAO,EAAE,aAAa,EAAE,6CAAkC;AAC1D,OAAO,EAAE,IAAI,EAAE,oCAAyB;AACxC,OAAO,EAAE,WAAW,EAAE,qDAA0C;AAChE,OAAO,EAAE,SAAS,EAAE,mDAAwC;AAC5D,OAAO,EAAE,iBAAiB,EAAE,2DAAgD;AAE5E,OAAO,EAAE,cAAc,EAAE,MAAM,oCAAoC,CAAC;AACpE,OAAO,EAAE,oBAAoB,EAAE,MAAM,gDAAgD,CAAC;AACtF,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAC1D,OAAO,EAAE,KAAK,EAAE,MAAM,yBAAyB,CAAC;AAChD,OAAO,EAAE,SAAS,EAAE,MAAM,6BAA6B,CAAC;AACxD,OAAO,EAAE,sBAAsB,EAAE,MAAM,iCAAiC,CAAC;AAEzE,OAAO,EAAE,MAAM,EAAE,yCAA8B;AAC/C,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,WAAW,EAAE,4CAAiC;AACvD,OAAO,EAAE,mBAAmB,EAAE,2CAAgC;AAC9D,OAAO,EAAE,MAAM,EAAE,0CAA+B;AAChD,OAAO,EAAE,KAAK,EAAE,mCAAwB;AAExC;;;GAGG;AACH,MAAM,OAAO,sBAAuB,SAAQ,aAAa;IAmC7C,eAAe;QACnB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzB,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,CAAC;QACrC,CAAC;QACD,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;QACnC,CAAC;QACD,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;QAChC,CAAC;QACD,IAAI,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QACjE,IAAI,CAAC,sBAAsB,CAAC,MAAM,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;IACjE,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB,CAAC,EAAU;QAClC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,EAAE,CAAC;QACtC,IAAI,CAAC,UAAU,CAAC,gBAAgB,GAAG,EAAE,CAAC;QACtC,IAAI,CAAC,WAAW,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAEvC,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,YAAY,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAC5C,CAAC;IACL,CAAC;IACD,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,UAAU,CAAC,gBAAgB,CAAC;IAC5C,CAAC;IAED;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,UAA0B,CAAC;IAC3C,CAAC;IAED;;OAEG;IACH,IAAW,WAAW,CAAC,IAAsB;QACzC,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,OAAO;QACX,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC;YACrB,MAAM,gBAAgB,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,oBAAoB,CAAC;YACrE,oCAAoC;YACpC,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;YACzE,MAAM,iBAAiB,GAAG,WAAW,CAAC,EAAE,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,eAAe,EAAE,IAAI,CAAC,UAAU,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;YACjH,MAAM,GAAG,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;YAC7D,GAAG,CAAC,YAAY,GAAG,MAAM,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;YACnD,iBAAiB,CAAC,QAAQ,GAAG,GAAG,CAAC;YACjC,iBAAiB,CAAC,UAAU,GAAG,KAAK,CAAC;YACrC,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC;YAC9C,iBAAiB,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAC3E,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YACpC,IAAI,CAAC,YAAY,CAAC,QAAQ,GAAG,OAAO,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YACzG,IAAI,CAAC,YAAY,CAAC,UAAU,GAAG,KAAK,CAAC;YACrC,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;YAE3C,sCAAsC;YACtC,IAAI,CAAC,eAAe,GAAG,sBAAsB,CAAC,aAAa,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAC/E,IAAI,CAAC,iBAAiB,GAAG,IAAI,SAAS,EAAE,CAAC;YACzC,IAAI,CAAC,iBAAiB,CAAC,MAAM,GAAG,CAAC,CAAC;YAClC,IAAI,CAAC,iBAAiB,CAAC,KAAK,GAAG,OAAO,CAAC;YACvC,IAAI,CAAC,iBAAiB,CAAC,QAAQ,GAAG,GAAG,CAAC;YACtC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAExD,8BAA8B;YAC9B,IAAI,CAAC,YAAY,GAAG,IAAI,iBAAiB,EAAE,CAAC;YAC5C,IAAI,CAAC,YAAY,CAAC,KAAK,GAAG,GAAG,CAAC;YAC9B,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YACjD,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAChE,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;oBACpB,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;gBACnC,CAAC;YACL,CAAC,CAAC,CAAC;YACH,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,sBAAsB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAC5D,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;oBACpB,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;gBACpC,CAAC;YACL,CAAC,CAAC,CAAC;QACP,CAAC;QACD,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzB,IAAI,CAAC,iBAAiB,CAAC,IAAI,GAAG,IAAI,CAAC;QACvC,CAAC;IACL,CAAC;IAED,IAAW,WAAW;QAClB,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzB,OAAO,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC;QACvC,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,EAAE,CAAC;YACvB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAW,QAAQ,CAAC,KAAa;QAC7B,IAAI,IAAI,CAAC,SAAS,KAAK,KAAK,EAAE,CAAC;YAC3B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,kBAAkB,CAAC,SAAkB;QAC5C,IAAI,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YACpC,IAAI,SAAS,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE,CAAC;gBACzC,IAAI,CAAC,UAAU,CAAC,UAAU,GAAG,CAAC,CAAC;YACnC,CAAC;iBAAM,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;gBAChD,IAAI,CAAC,UAAU,CAAC,UAAU,GAAG,CAAC,CAAC;YACnC,CAAC;QACL,CAAC;QAED,IAAI,CAAC,mBAAmB,GAAG,SAAS,CAAC;IACzC,CAAC;IAED;;;;OAIG;IACH,YAAY,IAAa,EAAE,cAAc,GAAG,IAAI;QAC5C,KAAK,CAAC,IAAI,CAAC,CAAC;QAtMR,oBAAe,GAAG,IAAI,CAAC;QACvB,wBAAmB,GAAG,IAAI,CAAC;QAM3B,qBAAgB,GAAG,GAAG,CAAC;QACvB,oBAAe,GAAG,IAAI,CAAC;QACvB,oBAAe,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAC/C,2BAAsB,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;QA8LzD,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;QAEtC,IAAI,CAAC,qBAAqB,GAAG,GAAG,EAAE;YAC9B,IAAI,CAAC,cAAc,CAAC,cAAc,GAAG,IAAI,CAAC;YAC1C,IAAI,CAAC,cAAc,CAAC,eAAe,GAAG,IAAI,CAAC;QAC/C,CAAC,CAAC;QAEF,IAAI,CAAC,mBAAmB,GAAG,GAAG,EAAE;YAC5B,IAAI,CAAC,cAAc,CAAC,cAAc,GAAG,KAAK,CAAC;YAC3C,IAAI,CAAC,cAAc,CAAC,eAAe,GAAG,KAAK,CAAC;QAChD,CAAC,CAAC;QAEF,IAAI,CAAC,oBAAoB,GAAG,GAAG,EAAE;YAC7B,IAAI,IAAI,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE,CAAC;gBACpD,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,gBAAgB,GAAG,GAAG,CAAC;gBACzD,IAAI,CAAC,WAAW,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,gBAAgB,GAAG,GAAG,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC3J,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,GAAG,GAAG,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7J,CAAC;QACL,CAAC,CAAC;QACF,IAAI,CAAC,kBAAkB,GAAG,GAAG,EAAE;YAC3B,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;gBACnB,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC;gBACnD,IAAI,CAAC,WAAW,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC;gBACrJ,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,CAAC;YACvJ,CAAC;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE;YAC1C,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,uBAAuB,EAAE,CAAC;gBACnD,MAAM,KAAK,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;gBAC7B,IAAI,IAAI,CAAC,UAAU,CAAC,cAAc,EAAE,CAAC,SAAS,CAAC,KAAK,EAAE,SAAS,EAAE,SAAS,CAAC,EAAE,CAAC;oBAC1E,IAAI,iBAAiB,GAAG,IAAI,CAAC,qBAAqB,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,CAAC,mBAAmB,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;oBAC9G,iBAAiB,GAAG,MAAM,CAAC,KAAK,CAAC,iBAAiB,GAAG,IAAI,CAAC,eAAe,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;oBAEnI,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,GAAG,iBAAiB,CAAC;oBAC/C,IAAI,CAAC,WAAW,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,gBAAgB,GAAG,iBAAiB,CAAC,GAAG,CAAC,CAAC,CAAC;oBACjJ,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,GAAG,iBAAiB,CAAC,GAAG,CAAC,CAAC,CAAC;gBACnJ,CAAC;YACL,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,CAAC,aAAsB,EAAE,EAAE;YACrF,IAAI,CAAC,cAAc,CAAC,0BAA0B,GAAG,aAAa,CAAC;QACnE,CAAC,CAAC,CAAC;IACP,CAAC;IAEkB,YAAY;QAC3B,OAAO,wBAAwB,CAAC;IACpC,CAAC;IAEO,eAAe;QACnB,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAE7B,MAAM,KAAK,GAAG,IAAI,UAAU,EAAE,CAAC;QAC/B,KAAK,CAAC,UAAU,GAAG,IAAI,CAAC;QAExB,IAAI,mBAAmB,EAAE,IAAI,CAAC,CAAC,QAAQ,CAAC,aAAa,EAAE,CAAC;YACpD,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;gBACjB,MAAM,KAAK,GAAG,IAAI,KAAK,EAAE,CAAC;gBAC1B,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;gBAC9B,KAAK,CAAC,UAAU,GAAG,MAAM,CAAC;gBAC1B,KAAK,CAAC,MAAM,GAAG,OAAO,CAAC;gBACvB,KAAK,CAAC,KAAK,GAAG,OAAO,CAAC;gBACtB,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;gBAC7B,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;YAC5B,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACb,MAAM,IAAI,GAAG,IAAI,SAAS,EAAE,CAAC;YAC7B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;YACvB,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC;YACrB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;YACrB,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;YACnB,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QAC3B,CAAC;QAED,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;IACzB,CAAC;IAED,mBAAmB;IACA,WAAW,CAAC,KAAY;QACvC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,IAAI,wBAAwB,CAAC;QAClD,MAAM,aAAa,GAAG,SAAS,CAC3B,GAAG,IAAI,CAAC,IAAI,gBAAgB,EAC5B;YACI,KAAK,EAAE,GAAG;YACV,MAAM,EAAE,GAAG;YACX,KAAK,EAAE,IAAI,CAAC,gBAAgB;SAC/B,EACD,KAAK,CACR,CAAC;QACF,aAAa,CAAC,UAAU,GAAG,IAAI,CAAC;QAChC,aAAa,CAAC,cAAc,GAAG,IAAI,CAAC;QACpC,aAAa,CAAC,UAAU,GAAG,CAAC,CAAC;QAC7B,aAAa,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC,CAAC;QACvG,MAAM,OAAO,GAAG,KAAK,CAAC,WAAW,CAAC,sBAAsB,CAAC,cAAc,CAAC,CAAC;QACzE,mFAAmF;QACnF,WAAW,CAAC,eAAe,CAAC,SAAS,EAAE,OAAO,EAAE,sBAAsB,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YAC1G,MAAM,SAAS,GAAG,SAAS,CACvB,GAAG,IAAI,CAAC,IAAI,YAAY,EACxB;gBACI,KAAK,EAAE,GAAG;gBACV,MAAM,EAAE,GAAG;gBACX,KAAK,EAAE,GAAG;aACb,EACD,KAAK,CACR,CAAC;YACF,SAAS,CAAC,UAAU,GAAG,KAAK,CAAC;YAC7B,SAAS,CAAC,QAAQ,GAAG,IAAI,gBAAgB,CAAC,GAAG,IAAI,CAAC,IAAI,qBAAqB,EAAE,KAAK,CAAC,CAAC;YACpF,SAAS,CAAC,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC;YAEhC,MAAM,kBAAkB,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YAC5C,kBAAkB,CAAC,IAAI,GAAG,GAAG,IAAI,CAAC,IAAI,aAAa,CAAC;YACpD,kBAAkB,CAAC,UAAU,GAAG,KAAK,CAAC;YACtC,kBAAkB,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC;YACrD,SAAS,CAAC,MAAM,GAAG,kBAAkB,CAAC;YACtC,kBAAkB,CAAC,MAAM,GAAG,aAAa,CAAC;YAC1C,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;gBACtB,kBAAkB,CAAC,QAAQ,GAAG,IAAI,CAAC,cAAc,CAAC;YACtD,CAAC;YACD,IAAI,CAAC,WAAW,GAAG,kBAAkB,CAAC;QAC1C,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,UAAU,GAAG,SAAS,CACvB,GAAG,IAAI,CAAC,IAAI,YAAY,EACxB;YACI,KAAK,EAAE,GAAG;YACV,MAAM,EAAE,GAAG;YACX,KAAK,EAAE,IAAI,CAAC,eAAe;SAC9B,EACD,KAAK,CACR,CAAC;QAEF,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC;QACvG,IAAI,CAAC,UAAU,CAAC,UAAU,GAAG,KAAK,CAAC;QAEnC,IAAI,CAAC,UAAU,GAAS,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QACjD,IAAI,CAAC,UAAU,CAAC,IAAI,GAAG,GAAG,IAAI,CAAC,IAAI,YAAY,CAAC;QAChD,IAAI,CAAC,UAAU,CAAC,UAAU,GAAG,KAAK,CAAC;QACnC,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC,CAAC;QAEzG,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC;QACxC,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAE1C,MAAM,EAAE,GAAG,IAAI,aAAa,CAAC,GAAG,IAAI,CAAC,IAAI,OAAO,EAAE,KAAK,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC;QAE9B,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;QACnC,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC,+BAA+B;QAEjG,OAAO,EAAE,CAAC;IACd,CAAC;IAEkB,YAAY,CAAC,aAAqC;QACjE,IAAI,CAAC,cAAc,CAAC,eAAe,GAAG,aAAa,CAAC;QACpD,IAAI,CAAC,cAAc,CAAC,cAAc,GAAG,aAAa,CAAC;QACnD,IAAI,CAAC,cAAc,CAAC,YAAY,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;IACjE,CAAC;IAEO,mBAAmB,CAAC,IAAU;QAClC,IAAI,CAAC,aAAa,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,IAAI,GAAG,mBAAmB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC;QACtD,IAAI,CAAC,aAAa,CAAC,aAAa,GAAG,IAAI,CAAC;QACxC,IAAI,CAAC,aAAa,CAAC,gBAAgB,GAAG,KAAK,CAAC;IAChD,CAAC;IAEO,oBAAoB,CAAC,IAAU;QACnC,IAAI,CAAC,cAAc,GAAG,IAAI,oBAAoB,CAAC,IAAI,CAAC,IAAI,GAAG,gBAAgB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;IAClG,CAAC;IAEO,oBAAoB,CAAC,IAAU;QACnC,IAAI,CAAC,cAAc,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,IAAI,GAAG,gBAAgB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC1F,IAAI,CAAC,cAAc,CAAC,aAAa,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;IACvD,CAAC;IAEkB,SAAS,CAAC,QAAiB;QAC1C,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,IAAI,QAAQ,EAAE,CAAC;gBACX,IAAI,CAAC,aAAa,CAAC,WAAW,GAAG,IAAI,CAAC,sBAAsB,CAAC;YACjE,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,aAAa,CAAC,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC;YAC1D,CAAC;QACL,CAAC;QAED,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;IAC9B,CAAC;IAEkB,eAAe,CAAC,IAAU;QACzC,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,OAAO;YACP,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,oBAAoB,CAAC,EAAE,CAAC;gBAC1D,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;gBAC/B,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,oBAAoB,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC;YAChF,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,oBAAoB,CAAmB,CAAC;YAClG,CAAC;YAED,QAAQ;YACR,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,qBAAqB,CAAC,EAAE,CAAC;gBAC3D,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;gBAChC,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,qBAAqB,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC;YAClF,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,qBAAqB,CAAyB,CAAC;YAC1G,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;YAC/B,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;QACpC,CAAC;QAED,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC;QAC9C,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,cAAc,CAAC;QAE/C,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC5B,IAAI,CAAC,UAAU,CAAC,UAAU,GAAG,CAAC,CAAC;QACnC,CAAC;QACD,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,IAAI,CAAC,WAAW,CAAC,QAAQ,GAAG,IAAI,CAAC,cAAc,CAAC;QACpD,CAAC;QAED,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC,wCAAwC;QAEzD,IAAI,CAAC,eAAe,EAAE,CAAC;QACvB,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAEhE,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC;YACvB,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;YAC7B,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;YAC9B,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;YAE9B,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;gBAC5B,IAAI,CAAC,KAAK,CAAC,8BAA8B,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;gBAC5E,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;YACrC,CAAC;QACL,CAAC;IACL,CAAC;;AAzcD;;GAEG;AACW,qCAAc,GAAW,yCAAyC,AAApD,CAAqD;AACjF;;GAEG;AACW,qCAAc,GAAW,wBAAwB,AAAnC,CAAoC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { CreatePlane } from \"core/Meshes/Builders/planeBuilder\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport { FadeInOutBehavior } from \"core/Behaviors/Meshes/fadeInOutBehavior\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { FluentButtonMaterial } from \"../materials/fluentButton/fluentButtonMaterial\";\r\nimport { StackPanel } from \"../../2D/controls/stackPanel\";\r\nimport { Image } from \"../../2D/controls/image\";\r\nimport { TextBlock } from \"../../2D/controls/textBlock\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport type { Control3D } from \"./control3D\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { TouchButton3D } from \"./touchButton3D\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { SceneLoader } from \"core/Loading/sceneLoader\";\r\nimport { IsDocumentAvailable } from \"core/Misc/domManagement\";\r\nimport { Scalar } from \"core/Maths/math.scalar\";\r\nimport { Tools } from \"core/Misc/tools\";\r\n\r\n/**\r\n * Class used to create a holographic button in 3D\r\n * @since 5.0.0\r\n */\r\nexport class TouchHolographicButton extends TouchButton3D {\r\n /**\r\n * Base Url for the button model.\r\n */\r\n public static MODEL_BASE_URL: string = \"https://assets.babylonjs.com/core/MRTK/\";\r\n /**\r\n * File name for the button model.\r\n */\r\n public static MODEL_FILENAME: string = \"mrtk-fluent-button.glb\";\r\n\r\n private _backPlate: Mesh;\r\n private _textPlate: Mesh;\r\n private _frontPlate: AbstractMesh;\r\n private _text: string;\r\n private _imageUrl: string;\r\n private _shareMaterials = true;\r\n private _isBackplateVisible = true;\r\n private _frontMaterial: FluentButtonMaterial;\r\n private _backMaterial: FluentMaterial;\r\n private _plateMaterial: StandardMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n private _pointerHoverObserver: Nullable<Observer<Vector3>>;\r\n private _frontPlateDepth = 0.5;\r\n private _backPlateDepth = 0.04;\r\n private _backplateColor = new Color3(0.08, 0.15, 0.55);\r\n private _backplateToggledColor = new Color3(0.25, 0.4, 0.95);\r\n\r\n // Tooltip\r\n private _tooltipFade: Nullable<FadeInOutBehavior>;\r\n private _tooltipTextBlock: Nullable<TextBlock>;\r\n private _tooltipTexture: Nullable<AdvancedDynamicTexture>;\r\n private _tooltipMesh: Nullable<Mesh>;\r\n private _tooltipHoverObserver: Nullable<Observer<Control3D>>;\r\n private _tooltipOutObserver: Nullable<Observer<Control3D>>;\r\n\r\n private _disposeTooltip() {\r\n this._tooltipFade = null;\r\n if (this._tooltipTextBlock) {\r\n this._tooltipTextBlock.dispose();\r\n }\r\n if (this._tooltipTexture) {\r\n this._tooltipTexture.dispose();\r\n }\r\n if (this._tooltipMesh) {\r\n this._tooltipMesh.dispose();\r\n }\r\n this.onPointerEnterObservable.remove(this._tooltipHoverObserver);\r\n this.onPointerOutObservable.remove(this._tooltipOutObserver);\r\n }\r\n\r\n /**\r\n * Rendering ground id of all the mesh in the button\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._backPlate.renderingGroupId = id;\r\n this._textPlate.renderingGroupId = id;\r\n this._frontPlate.renderingGroupId = id;\r\n\r\n if (this._tooltipMesh) {\r\n this._tooltipMesh.renderingGroupId = id;\r\n }\r\n }\r\n public get renderingGroupId(): number {\r\n return this._backPlate.renderingGroupId;\r\n }\r\n\r\n /**\r\n * Gets the mesh used to render this control\r\n */\r\n public override get mesh(): Nullable<AbstractMesh> {\r\n return this._backPlate as AbstractMesh;\r\n }\r\n\r\n /**\r\n * Text to be displayed on the tooltip shown when hovering on the button. When set to null tooltip is disabled. (Default: null)\r\n */\r\n public set tooltipText(text: Nullable<string>) {\r\n if (!text) {\r\n this._disposeTooltip();\r\n return;\r\n }\r\n if (!this._tooltipFade) {\r\n const rightHandedScene = this._backPlate._scene.useRightHandedSystem;\r\n // Create tooltip with mesh and text\r\n this._tooltipMesh = CreatePlane(\"\", { size: 1 }, this._backPlate._scene);\r\n const tooltipBackground = CreatePlane(\"\", { size: 1, sideOrientation: Mesh.DOUBLESIDE }, this._backPlate._scene);\r\n const mat = new StandardMaterial(\"\", this._backPlate._scene);\r\n mat.diffuseColor = Color3.FromHexString(\"#212121\");\r\n tooltipBackground.material = mat;\r\n tooltipBackground.isPickable = false;\r\n this._tooltipMesh.addChild(tooltipBackground);\r\n tooltipBackground.position = Vector3.Forward(rightHandedScene).scale(0.05);\r\n this._tooltipMesh.scaling.y = 1 / 3;\r\n this._tooltipMesh.position = Vector3.Up().scale(0.7).add(Vector3.Forward(rightHandedScene).scale(-0.15));\r\n this._tooltipMesh.isPickable = false;\r\n this._tooltipMesh.parent = this._backPlate;\r\n\r\n // Create text texture for the tooltip\r\n this._tooltipTexture = AdvancedDynamicTexture.CreateForMesh(this._tooltipMesh);\r\n this._tooltipTextBlock = new TextBlock();\r\n this._tooltipTextBlock.scaleY = 3;\r\n this._tooltipTextBlock.color = \"white\";\r\n this._tooltipTextBlock.fontSize = 130;\r\n this._tooltipTexture.addControl(this._tooltipTextBlock);\r\n\r\n // Add hover action to tooltip\r\n this._tooltipFade = new FadeInOutBehavior();\r\n this._tooltipFade.delay = 500;\r\n this._tooltipMesh.addBehavior(this._tooltipFade);\r\n this._tooltipHoverObserver = this.onPointerEnterObservable.add(() => {\r\n if (this._tooltipFade) {\r\n this._tooltipFade.fadeIn(true);\r\n }\r\n });\r\n this._tooltipOutObserver = this.onPointerOutObservable.add(() => {\r\n if (this._tooltipFade) {\r\n this._tooltipFade.fadeIn(false);\r\n }\r\n });\r\n }\r\n if (this._tooltipTextBlock) {\r\n this._tooltipTextBlock.text = text;\r\n }\r\n }\r\n\r\n public get tooltipText() {\r\n if (this._tooltipTextBlock) {\r\n return this._tooltipTextBlock.text;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets or sets text for the button\r\n */\r\n public get text(): string {\r\n return this._text;\r\n }\r\n\r\n public set text(value: string) {\r\n if (this._text === value) {\r\n return;\r\n }\r\n\r\n this._text = value;\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Gets or sets the image url for the button\r\n */\r\n public get imageUrl(): string {\r\n return this._imageUrl;\r\n }\r\n\r\n public set imageUrl(value: string) {\r\n if (this._imageUrl === value) {\r\n return;\r\n }\r\n\r\n this._imageUrl = value;\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Gets the back material used by this button\r\n */\r\n public get backMaterial(): FluentMaterial {\r\n return this._backMaterial;\r\n }\r\n\r\n /**\r\n * Gets the front material used by this button\r\n */\r\n public get frontMaterial(): FluentButtonMaterial {\r\n return this._frontMaterial;\r\n }\r\n\r\n /**\r\n * Gets the plate material used by this button\r\n */\r\n public get plateMaterial(): StandardMaterial {\r\n return this._plateMaterial;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this button shares its material with other HolographicButtons\r\n */\r\n public get shareMaterials(): boolean {\r\n return this._shareMaterials;\r\n }\r\n\r\n /**\r\n * Sets whether the backplate is visible or hidden. Hiding the backplate is not recommended without some sort of replacement\r\n */\r\n public set isBackplateVisible(isVisible: boolean) {\r\n if (this.mesh && !!this._backMaterial) {\r\n if (isVisible && !this._isBackplateVisible) {\r\n this._backPlate.visibility = 1;\r\n } else if (!isVisible && this._isBackplateVisible) {\r\n this._backPlate.visibility = 0;\r\n }\r\n }\r\n\r\n this._isBackplateVisible = isVisible;\r\n }\r\n\r\n /**\r\n * Creates a new button\r\n * @param name defines the control name\r\n * @param shareMaterials\r\n */\r\n constructor(name?: string, shareMaterials = true) {\r\n super(name);\r\n\r\n this._shareMaterials = shareMaterials;\r\n\r\n this.pointerEnterAnimation = () => {\r\n this._frontMaterial.leftBlobEnable = true;\r\n this._frontMaterial.rightBlobEnable = true;\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n this._frontMaterial.leftBlobEnable = false;\r\n this._frontMaterial.rightBlobEnable = false;\r\n };\r\n\r\n this.pointerDownAnimation = () => {\r\n if (this._frontPlate && !this.isActiveNearInteraction) {\r\n this._frontPlate.scaling.z = this._frontPlateDepth * 0.2;\r\n this._frontPlate.position = Vector3.Forward(this._frontPlate._scene.useRightHandedSystem).scale((this._frontPlateDepth - 0.2 * this._frontPlateDepth) / 2);\r\n this._textPlate.position = Vector3.Forward(this._textPlate._scene.useRightHandedSystem).scale(-(this._backPlateDepth + 0.2 * this._frontPlateDepth) / 2);\r\n }\r\n };\r\n this.pointerUpAnimation = () => {\r\n if (this._frontPlate) {\r\n this._frontPlate.scaling.z = this._frontPlateDepth;\r\n this._frontPlate.position = Vector3.Forward(this._frontPlate._scene.useRightHandedSystem).scale((this._frontPlateDepth - this._frontPlateDepth) / 2);\r\n this._textPlate.position = Vector3.Forward(this._textPlate._scene.useRightHandedSystem).scale(-(this._backPlateDepth + this._frontPlateDepth) / 2);\r\n }\r\n };\r\n\r\n this.onPointerMoveObservable.add((position) => {\r\n if (this._frontPlate && this.isActiveNearInteraction) {\r\n const scale = Vector3.Zero();\r\n if (this._backPlate.getWorldMatrix().decompose(scale, undefined, undefined)) {\r\n let interactionHeight = this._getInteractionHeight(position, this._backPlate.getAbsolutePosition()) / scale.z;\r\n interactionHeight = Scalar.Clamp(interactionHeight - this._backPlateDepth / 2, 0.2 * this._frontPlateDepth, this._frontPlateDepth);\r\n\r\n this._frontPlate.scaling.z = interactionHeight;\r\n this._frontPlate.position = Vector3.Forward(this._frontPlate._scene.useRightHandedSystem).scale((this._frontPlateDepth - interactionHeight) / 2);\r\n this._textPlate.position = Vector3.Forward(this._textPlate._scene.useRightHandedSystem).scale(-(this._backPlateDepth + interactionHeight) / 2);\r\n }\r\n }\r\n });\r\n\r\n this._pointerHoverObserver = this.onPointerMoveObservable.add((hoverPosition: Vector3) => {\r\n this._frontMaterial.globalLeftIndexTipPosition = hoverPosition;\r\n });\r\n }\r\n\r\n protected override _getTypeName(): string {\r\n return \"TouchHolographicButton\";\r\n }\r\n\r\n private _rebuildContent(): void {\r\n this._disposeFacadeTexture();\r\n\r\n const panel = new StackPanel();\r\n panel.isVertical = true;\r\n\r\n if (IsDocumentAvailable() && !!document.createElement) {\r\n if (this._imageUrl) {\r\n const image = new Image();\r\n image.source = this._imageUrl;\r\n image.paddingTop = \"40px\";\r\n image.height = \"180px\";\r\n image.width = \"100px\";\r\n image.paddingBottom = \"40px\";\r\n panel.addControl(image);\r\n }\r\n }\r\n\r\n if (this._text) {\r\n const text = new TextBlock();\r\n text.text = this._text;\r\n text.color = \"white\";\r\n text.height = \"30px\";\r\n text.fontSize = 24;\r\n panel.addControl(text);\r\n }\r\n\r\n this.content = panel;\r\n }\r\n\r\n // Mesh association\r\n protected override _createNode(scene: Scene): TransformNode {\r\n this.name = this.name ?? \"TouchHolographicButton\";\r\n const collisionMesh = CreateBox(\r\n `${this.name}_collisionMesh`,\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: this._frontPlateDepth,\r\n },\r\n scene\r\n );\r\n collisionMesh.isPickable = true;\r\n collisionMesh.isNearPickable = true;\r\n collisionMesh.visibility = 0;\r\n collisionMesh.position = Vector3.Forward(scene.useRightHandedSystem).scale(-this._frontPlateDepth / 2);\r\n const baseUrl = Tools.GetAssetUrl(TouchHolographicButton.MODEL_BASE_URL);\r\n // eslint-disable-next-line @typescript-eslint/no-floating-promises, github/no-then\r\n SceneLoader.ImportMeshAsync(undefined, baseUrl, TouchHolographicButton.MODEL_FILENAME, scene).then((result) => {\r\n const alphaMesh = CreateBox(\r\n `${this.name}_alphaMesh`,\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 1.0,\r\n },\r\n scene\r\n );\r\n alphaMesh.isPickable = false;\r\n alphaMesh.material = new StandardMaterial(`${this.name}_alphaMesh_material`, scene);\r\n alphaMesh.material.alpha = 0.15;\r\n\r\n const importedFrontPlate = result.meshes[1];\r\n importedFrontPlate.name = `${this.name}_frontPlate`;\r\n importedFrontPlate.isPickable = false;\r\n importedFrontPlate.scaling.z = this._frontPlateDepth;\r\n alphaMesh.parent = importedFrontPlate;\r\n importedFrontPlate.parent = collisionMesh;\r\n if (this._frontMaterial) {\r\n importedFrontPlate.material = this._frontMaterial;\r\n }\r\n this._frontPlate = importedFrontPlate;\r\n });\r\n\r\n this._backPlate = CreateBox(\r\n `${this.name}_backPlate`,\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: this._backPlateDepth,\r\n },\r\n scene\r\n );\r\n\r\n this._backPlate.position = Vector3.Forward(scene.useRightHandedSystem).scale(this._backPlateDepth / 2);\r\n this._backPlate.isPickable = false;\r\n\r\n this._textPlate = <Mesh>super._createNode(scene);\r\n this._textPlate.name = `${this.name}_textPlate`;\r\n this._textPlate.isPickable = false;\r\n this._textPlate.position = Vector3.Forward(scene.useRightHandedSystem).scale(-this._frontPlateDepth / 2);\r\n\r\n this._backPlate.addChild(collisionMesh);\r\n this._backPlate.addChild(this._textPlate);\r\n\r\n const tn = new TransformNode(`${this.name}_root`, scene);\r\n this._backPlate.setParent(tn);\r\n\r\n this.collisionMesh = collisionMesh;\r\n this.collidableFrontDirection = this._backPlate.forward.negate(); // Mesh is facing the wrong way\r\n\r\n return tn;\r\n }\r\n\r\n protected override _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._plateMaterial.emissiveTexture = facadeTexture;\r\n this._plateMaterial.opacityTexture = facadeTexture;\r\n this._plateMaterial.diffuseColor = new Color3(0.4, 0.4, 0.4);\r\n }\r\n\r\n private _createBackMaterial(mesh: Mesh) {\r\n this._backMaterial = new FluentMaterial(this.name + \"backPlateMaterial\", mesh.getScene());\r\n this._backMaterial.albedoColor = this._backplateColor;\r\n this._backMaterial.renderBorders = true;\r\n this._backMaterial.renderHoverLight = false;\r\n }\r\n\r\n private _createFrontMaterial(mesh: Mesh) {\r\n this._frontMaterial = new FluentButtonMaterial(this.name + \"Front Material\", mesh.getScene());\r\n }\r\n\r\n private _createPlateMaterial(mesh: Mesh) {\r\n this._plateMaterial = new StandardMaterial(this.name + \"Plate Material\", mesh.getScene());\r\n this._plateMaterial.specularColor = Color3.Black();\r\n }\r\n\r\n protected override _onToggle(newState: boolean) {\r\n if (this._backMaterial) {\r\n if (newState) {\r\n this._backMaterial.albedoColor = this._backplateToggledColor;\r\n } else {\r\n this._backMaterial.albedoColor = this._backplateColor;\r\n }\r\n }\r\n\r\n super._onToggle(newState);\r\n }\r\n\r\n protected override _affectMaterial(mesh: Mesh) {\r\n if (this._shareMaterials) {\r\n // Back\r\n if (!this._host._touchSharedMaterials[\"backFluentMaterial\"]) {\r\n this._createBackMaterial(mesh);\r\n this._host._touchSharedMaterials[\"backFluentMaterial\"] = this._backMaterial;\r\n } else {\r\n this._backMaterial = this._host._touchSharedMaterials[\"backFluentMaterial\"] as FluentMaterial;\r\n }\r\n\r\n // Front\r\n if (!this._host._touchSharedMaterials[\"frontFluentMaterial\"]) {\r\n this._createFrontMaterial(mesh);\r\n this._host._touchSharedMaterials[\"frontFluentMaterial\"] = this._frontMaterial;\r\n } else {\r\n this._frontMaterial = this._host._touchSharedMaterials[\"frontFluentMaterial\"] as FluentButtonMaterial;\r\n }\r\n } else {\r\n this._createBackMaterial(mesh);\r\n this._createFrontMaterial(mesh);\r\n }\r\n\r\n this._createPlateMaterial(mesh);\r\n this._backPlate.material = this._backMaterial;\r\n this._textPlate.material = this._plateMaterial;\r\n\r\n if (!this._isBackplateVisible) {\r\n this._backPlate.visibility = 0;\r\n }\r\n if (this._frontPlate) {\r\n this._frontPlate.material = this._frontMaterial;\r\n }\r\n\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public override dispose() {\r\n super.dispose(); // will dispose main mesh ie. back plate\r\n\r\n this._disposeTooltip();\r\n this.onPointerMoveObservable.remove(this._pointerHoverObserver);\r\n\r\n if (!this.shareMaterials) {\r\n this._backMaterial.dispose();\r\n this._frontMaterial.dispose();\r\n this._plateMaterial.dispose();\r\n\r\n if (this._pickedPointObserver) {\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._pickedPointObserver = null;\r\n }\r\n }\r\n }\r\n}\r\n"]}
@@ -79,8 +79,8 @@ export class VolumeBasedPanel extends Container3D {
79
79
  _arrangeChildren() {
80
80
  this._cellWidth = 0;
81
81
  this._cellHeight = 0;
82
- let rows = 0;
83
- let columns = 0;
82
+ let rows;
83
+ let columns;
84
84
  let controlCount = 0;
85
85
  // Measure
86
86
  for (const child of this._children) {
@@ -1 +1 @@
1
- {"version":3,"file":"volumeBasedPanel.js","sourceRoot":"","sources":["../../../../../dev/gui/src/3D/controls/volumeBasedPanel.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,mCAAwB;AACxC,OAAO,EAAE,OAAO,EAAE,0CAA+B;AAGjD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAI5C;;GAEG;AACH,MAAM,OAAgB,gBAAiB,SAAQ,WAAW;IAetD;;;;;;;;;OASG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,IAAW,WAAW,CAAC,KAAa;QAChC,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,EAAE,CAAC;YAC9B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAE1B,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE;YACpB,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAC5B,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,KAAU;QACzB,IAAI,IAAI,CAAC,QAAQ,KAAK,KAAK,EAAE,CAAC;YAC1B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAE1B,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE;YACpB,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAC5B,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAU;QACtB,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,EAAE,CAAC;YACvB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAE3B,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE;YACpB,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAC5B,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAa;QAC5B,KAAK,CAAC,IAAI,CAAC,CAAC;QAvFR,aAAQ,GAAG,EAAE,CAAC;QACd,UAAK,GAAG,CAAC,CAAC;QACV,kBAAa,GAAG,IAAI,CAAC;QAErB,iBAAY,GAAG,WAAW,CAAC,sBAAsB,CAAC;QAK1D;;WAEG;QACI,WAAM,GAAG,CAAC,CAAC;IA4ElB,CAAC;IAEkB,gBAAgB;QAC/B,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACpB,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QACrB,IAAI,IAAI,GAAG,CAAC,CAAC;QACb,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,IAAI,YAAY,GAAG,CAAC,CAAC;QACrB,UAAU;QACV,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjC,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC;gBACd,SAAS;YACb,CAAC;YAED,YAAY,EAAE,CAAC;YACf,KAAK,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;YACpC,MAAM,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC,WAAW,CAAC,UAAU,CAAC;YACvE,gCAAgC;YAChC,MAAM,WAAW,GAAG,KAAK,CAAC,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;YACrD,KAAK,MAAM,UAAU,IAAI,WAAW,EAAE,CAAC;gBACnC,UAAU,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;gBACpC,MAAM,MAAM,GAAG,UAA0B,CAAC;gBAC1C,IAAI,OAAO,MAAM,CAAC,eAAe,KAAK,UAAU,EAAE,CAAC;oBAC/C,MAAM,eAAe,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC,WAAW,CAAC,UAAU,CAAC;oBACxE,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,CAAC,CAAC;oBACzD,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,CAAC,CAAC;oBACzD,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,CAAC,CAAC;gBAC7D,CAAC;YACL,CAAC;YAED,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAC9D,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,EAAE,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QACpE,CAAC;QAED,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QACnC,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QAEpC,UAAU;QACV,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;YACxB,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;QACnD,CAAC;aAAM,CAAC;YACJ,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;YAClB,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;QACnD,CAAC;QAED,MAAM,YAAY,GAAG,OAAO,GAAG,GAAG,GAAG,IAAI,CAAC,UAAU,CAAC;QACrD,MAAM,YAAY,GAAG,IAAI,GAAG,GAAG,GAAG,IAAI,CAAC,WAAW,CAAC;QACnD,MAAM,QAAQ,GAAG,EAAE,CAAC;QACpB,IAAI,WAAW,GAAG,CAAC,CAAC;QAEpB,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC;oBAC/B,QAAQ,CAAC,IAAI,CAAC,IAAI,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,YAAY,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,WAAW,GAAG,YAAY,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;oBACpJ,WAAW,EAAE,CAAC;oBACd,IAAI,WAAW,GAAG,YAAY,EAAE,CAAC;wBAC7B,MAAM;oBACV,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC/B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC;oBAC5B,QAAQ,CAAC,IAAI,CAAC,IAAI,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,YAAY,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,WAAW,GAAG,YAAY,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;oBACpJ,WAAW,EAAE,CAAC;oBACd,IAAI,WAAW,GAAG,YAAY,EAAE,CAAC;wBAC7B,MAAM;oBACV,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;QAED,WAAW,GAAG,CAAC,CAAC;QAChB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjC,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC;gBACd,SAAS;YACb,CAAC;YAED,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC;YAEhD,WAAW,EAAE,CAAC;QAClB,CAAC;QAED,IAAI,CAAC,gBAAgB,EAAE,CAAC;IAC5B,CAAC;IAKD,iFAAiF;IACvE,gBAAgB,KAAI,CAAC;CAClC","sourcesContent":["import { Tools } from \"core/Misc/tools\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport type { int } from \"core/types\";\r\n\r\nimport { Container3D } from \"./container3D\";\r\nimport type { Control3D } from \"./control3D\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\n\r\n/**\r\n * Abstract class used to create a container panel deployed on the surface of a volume\r\n */\r\nexport abstract class VolumeBasedPanel extends Container3D {\r\n private _columns = 10;\r\n private _rows = 0;\r\n private _rowThenColum = true;\r\n\r\n private _orientation = Container3D.FACEORIGIN_ORIENTATION;\r\n\r\n protected _cellWidth: number;\r\n protected _cellHeight: number;\r\n\r\n /**\r\n * Gets or sets the distance between elements\r\n */\r\n public margin = 0;\r\n\r\n /**\r\n * Gets or sets the orientation to apply to all controls (BABYLON.Container3D.FaceOriginReversedOrientation by default)\r\n * | Value | Type | Description |\r\n * | ----- | ----------------------------------- | ----------- |\r\n * | 0 | UNSET_ORIENTATION | Control rotation will remain unchanged |\r\n * | 1 | FACEORIGIN_ORIENTATION | Control will rotate to make it look at sphere central axis |\r\n * | 2 | FACEORIGINREVERSED_ORIENTATION | Control will rotate to make it look back at sphere central axis |\r\n * | 3 | FACEFORWARD_ORIENTATION | Control will rotate to look at z axis (0, 0, 1) |\r\n * | 4 | FACEFORWARDREVERSED_ORIENTATION | Control will rotate to look at negative z axis (0, 0, -1) |\r\n */\r\n public get orientation(): number {\r\n return this._orientation;\r\n }\r\n\r\n public set orientation(value: number) {\r\n if (this._orientation === value) {\r\n return;\r\n }\r\n\r\n this._orientation = value;\r\n\r\n Tools.SetImmediate(() => {\r\n this._arrangeChildren();\r\n });\r\n }\r\n\r\n /**\r\n * Gets or sets the number of columns requested (10 by default).\r\n * The panel will automatically compute the number of rows based on number of child controls.\r\n */\r\n public get columns(): int {\r\n return this._columns;\r\n }\r\n\r\n public set columns(value: int) {\r\n if (this._columns === value) {\r\n return;\r\n }\r\n\r\n this._columns = value;\r\n this._rowThenColum = true;\r\n\r\n Tools.SetImmediate(() => {\r\n this._arrangeChildren();\r\n });\r\n }\r\n\r\n /**\r\n * Gets or sets a the number of rows requested.\r\n * The panel will automatically compute the number of columns based on number of child controls.\r\n */\r\n public get rows(): int {\r\n return this._rows;\r\n }\r\n\r\n public set rows(value: int) {\r\n if (this._rows === value) {\r\n return;\r\n }\r\n\r\n this._rows = value;\r\n this._rowThenColum = false;\r\n\r\n Tools.SetImmediate(() => {\r\n this._arrangeChildren();\r\n });\r\n }\r\n\r\n /**\r\n * Creates new VolumeBasedPanel\r\n * @param name\r\n */\r\n public constructor(name?: string) {\r\n super(name);\r\n }\r\n\r\n protected override _arrangeChildren() {\r\n this._cellWidth = 0;\r\n this._cellHeight = 0;\r\n let rows = 0;\r\n let columns = 0;\r\n let controlCount = 0;\r\n // Measure\r\n for (const child of this._children) {\r\n if (!child.mesh) {\r\n continue;\r\n }\r\n\r\n controlCount++;\r\n child.mesh.computeWorldMatrix(true);\r\n const extendSize = child.mesh.getBoundingInfo().boundingBox.extendSize;\r\n // to be safe, check descendants\r\n const descendants = child.mesh.getDescendants(false);\r\n for (const descendant of descendants) {\r\n descendant.computeWorldMatrix(true);\r\n const casted = descendant as AbstractMesh;\r\n if (typeof casted.getBoundingInfo === \"function\") {\r\n const extendSizeChild = casted.getBoundingInfo().boundingBox.extendSize;\r\n extendSize.x = Math.max(extendSize.x, extendSizeChild.x);\r\n extendSize.y = Math.max(extendSize.y, extendSizeChild.y);\r\n extendSize.z = Math.max(extendSize.z, extendSizeChild.z);\r\n }\r\n }\r\n\r\n this._cellWidth = Math.max(this._cellWidth, extendSize.x * 2);\r\n this._cellHeight = Math.max(this._cellHeight, extendSize.y * 2);\r\n }\r\n\r\n this._cellWidth += this.margin * 2;\r\n this._cellHeight += this.margin * 2;\r\n\r\n // Arrange\r\n if (this._rowThenColum) {\r\n columns = this._columns;\r\n rows = Math.ceil(controlCount / this._columns);\r\n } else {\r\n rows = this._rows;\r\n columns = Math.ceil(controlCount / this._rows);\r\n }\r\n\r\n const startOffsetX = columns * 0.5 * this._cellWidth;\r\n const startOffsetY = rows * 0.5 * this._cellHeight;\r\n const nodeGrid = [];\r\n let cellCounter = 0;\r\n\r\n if (this._rowThenColum) {\r\n for (let r = 0; r < rows; r++) {\r\n for (let c = 0; c < columns; c++) {\r\n nodeGrid.push(new Vector3(c * this._cellWidth - startOffsetX + this._cellWidth / 2, r * this._cellHeight - startOffsetY + this._cellHeight / 2, 0));\r\n cellCounter++;\r\n if (cellCounter > controlCount) {\r\n break;\r\n }\r\n }\r\n }\r\n } else {\r\n for (let c = 0; c < columns; c++) {\r\n for (let r = 0; r < rows; r++) {\r\n nodeGrid.push(new Vector3(c * this._cellWidth - startOffsetX + this._cellWidth / 2, r * this._cellHeight - startOffsetY + this._cellHeight / 2, 0));\r\n cellCounter++;\r\n if (cellCounter > controlCount) {\r\n break;\r\n }\r\n }\r\n }\r\n }\r\n\r\n cellCounter = 0;\r\n for (const child of this._children) {\r\n if (!child.mesh) {\r\n continue;\r\n }\r\n\r\n this._mapGridNode(child, nodeGrid[cellCounter]);\r\n\r\n cellCounter++;\r\n }\r\n\r\n this._finalProcessing();\r\n }\r\n\r\n /** Child classes must implement this function to provide correct control positioning */\r\n protected abstract _mapGridNode(control: Control3D, nodePosition: Vector3): void;\r\n\r\n /** Child classes can implement this function to provide additional processing */\r\n protected _finalProcessing() {}\r\n}\r\n"]}
1
+ {"version":3,"file":"volumeBasedPanel.js","sourceRoot":"","sources":["../../../../../dev/gui/src/3D/controls/volumeBasedPanel.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,mCAAwB;AACxC,OAAO,EAAE,OAAO,EAAE,0CAA+B;AAGjD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAI5C;;GAEG;AACH,MAAM,OAAgB,gBAAiB,SAAQ,WAAW;IAetD;;;;;;;;;OASG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,IAAW,WAAW,CAAC,KAAa;QAChC,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,EAAE,CAAC;YAC9B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAE1B,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE;YACpB,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAC5B,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,KAAU;QACzB,IAAI,IAAI,CAAC,QAAQ,KAAK,KAAK,EAAE,CAAC;YAC1B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAE1B,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE;YACpB,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAC5B,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAU;QACtB,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,EAAE,CAAC;YACvB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAE3B,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE;YACpB,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAC5B,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAa;QAC5B,KAAK,CAAC,IAAI,CAAC,CAAC;QAvFR,aAAQ,GAAG,EAAE,CAAC;QACd,UAAK,GAAG,CAAC,CAAC;QACV,kBAAa,GAAG,IAAI,CAAC;QAErB,iBAAY,GAAG,WAAW,CAAC,sBAAsB,CAAC;QAK1D;;WAEG;QACI,WAAM,GAAG,CAAC,CAAC;IA4ElB,CAAC;IAEkB,gBAAgB;QAC/B,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACpB,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QACrB,IAAI,IAAY,CAAC;QACjB,IAAI,OAAe,CAAC;QACpB,IAAI,YAAY,GAAG,CAAC,CAAC;QACrB,UAAU;QACV,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjC,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC;gBACd,SAAS;YACb,CAAC;YAED,YAAY,EAAE,CAAC;YACf,KAAK,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;YACpC,MAAM,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC,WAAW,CAAC,UAAU,CAAC;YACvE,gCAAgC;YAChC,MAAM,WAAW,GAAG,KAAK,CAAC,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;YACrD,KAAK,MAAM,UAAU,IAAI,WAAW,EAAE,CAAC;gBACnC,UAAU,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;gBACpC,MAAM,MAAM,GAAG,UAA0B,CAAC;gBAC1C,IAAI,OAAO,MAAM,CAAC,eAAe,KAAK,UAAU,EAAE,CAAC;oBAC/C,MAAM,eAAe,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC,WAAW,CAAC,UAAU,CAAC;oBACxE,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,CAAC,CAAC;oBACzD,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,CAAC,CAAC;oBACzD,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,CAAC,CAAC;gBAC7D,CAAC;YACL,CAAC;YAED,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAC9D,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,EAAE,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QACpE,CAAC;QAED,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QACnC,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QAEpC,UAAU;QACV,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;YACxB,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;QACnD,CAAC;aAAM,CAAC;YACJ,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;YAClB,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;QACnD,CAAC;QAED,MAAM,YAAY,GAAG,OAAO,GAAG,GAAG,GAAG,IAAI,CAAC,UAAU,CAAC;QACrD,MAAM,YAAY,GAAG,IAAI,GAAG,GAAG,GAAG,IAAI,CAAC,WAAW,CAAC;QACnD,MAAM,QAAQ,GAAG,EAAE,CAAC;QACpB,IAAI,WAAW,GAAG,CAAC,CAAC;QAEpB,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC;oBAC/B,QAAQ,CAAC,IAAI,CAAC,IAAI,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,YAAY,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,WAAW,GAAG,YAAY,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;oBACpJ,WAAW,EAAE,CAAC;oBACd,IAAI,WAAW,GAAG,YAAY,EAAE,CAAC;wBAC7B,MAAM;oBACV,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC/B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC;oBAC5B,QAAQ,CAAC,IAAI,CAAC,IAAI,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,YAAY,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,WAAW,GAAG,YAAY,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;oBACpJ,WAAW,EAAE,CAAC;oBACd,IAAI,WAAW,GAAG,YAAY,EAAE,CAAC;wBAC7B,MAAM;oBACV,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;QAED,WAAW,GAAG,CAAC,CAAC;QAChB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjC,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC;gBACd,SAAS;YACb,CAAC;YAED,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC;YAEhD,WAAW,EAAE,CAAC;QAClB,CAAC;QAED,IAAI,CAAC,gBAAgB,EAAE,CAAC;IAC5B,CAAC;IAKD,iFAAiF;IACvE,gBAAgB,KAAI,CAAC;CAClC","sourcesContent":["import { Tools } from \"core/Misc/tools\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport type { int } from \"core/types\";\r\n\r\nimport { Container3D } from \"./container3D\";\r\nimport type { Control3D } from \"./control3D\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\n\r\n/**\r\n * Abstract class used to create a container panel deployed on the surface of a volume\r\n */\r\nexport abstract class VolumeBasedPanel extends Container3D {\r\n private _columns = 10;\r\n private _rows = 0;\r\n private _rowThenColum = true;\r\n\r\n private _orientation = Container3D.FACEORIGIN_ORIENTATION;\r\n\r\n protected _cellWidth: number;\r\n protected _cellHeight: number;\r\n\r\n /**\r\n * Gets or sets the distance between elements\r\n */\r\n public margin = 0;\r\n\r\n /**\r\n * Gets or sets the orientation to apply to all controls (BABYLON.Container3D.FaceOriginReversedOrientation by default)\r\n * | Value | Type | Description |\r\n * | ----- | ----------------------------------- | ----------- |\r\n * | 0 | UNSET_ORIENTATION | Control rotation will remain unchanged |\r\n * | 1 | FACEORIGIN_ORIENTATION | Control will rotate to make it look at sphere central axis |\r\n * | 2 | FACEORIGINREVERSED_ORIENTATION | Control will rotate to make it look back at sphere central axis |\r\n * | 3 | FACEFORWARD_ORIENTATION | Control will rotate to look at z axis (0, 0, 1) |\r\n * | 4 | FACEFORWARDREVERSED_ORIENTATION | Control will rotate to look at negative z axis (0, 0, -1) |\r\n */\r\n public get orientation(): number {\r\n return this._orientation;\r\n }\r\n\r\n public set orientation(value: number) {\r\n if (this._orientation === value) {\r\n return;\r\n }\r\n\r\n this._orientation = value;\r\n\r\n Tools.SetImmediate(() => {\r\n this._arrangeChildren();\r\n });\r\n }\r\n\r\n /**\r\n * Gets or sets the number of columns requested (10 by default).\r\n * The panel will automatically compute the number of rows based on number of child controls.\r\n */\r\n public get columns(): int {\r\n return this._columns;\r\n }\r\n\r\n public set columns(value: int) {\r\n if (this._columns === value) {\r\n return;\r\n }\r\n\r\n this._columns = value;\r\n this._rowThenColum = true;\r\n\r\n Tools.SetImmediate(() => {\r\n this._arrangeChildren();\r\n });\r\n }\r\n\r\n /**\r\n * Gets or sets a the number of rows requested.\r\n * The panel will automatically compute the number of columns based on number of child controls.\r\n */\r\n public get rows(): int {\r\n return this._rows;\r\n }\r\n\r\n public set rows(value: int) {\r\n if (this._rows === value) {\r\n return;\r\n }\r\n\r\n this._rows = value;\r\n this._rowThenColum = false;\r\n\r\n Tools.SetImmediate(() => {\r\n this._arrangeChildren();\r\n });\r\n }\r\n\r\n /**\r\n * Creates new VolumeBasedPanel\r\n * @param name\r\n */\r\n public constructor(name?: string) {\r\n super(name);\r\n }\r\n\r\n protected override _arrangeChildren() {\r\n this._cellWidth = 0;\r\n this._cellHeight = 0;\r\n let rows: number;\r\n let columns: number;\r\n let controlCount = 0;\r\n // Measure\r\n for (const child of this._children) {\r\n if (!child.mesh) {\r\n continue;\r\n }\r\n\r\n controlCount++;\r\n child.mesh.computeWorldMatrix(true);\r\n const extendSize = child.mesh.getBoundingInfo().boundingBox.extendSize;\r\n // to be safe, check descendants\r\n const descendants = child.mesh.getDescendants(false);\r\n for (const descendant of descendants) {\r\n descendant.computeWorldMatrix(true);\r\n const casted = descendant as AbstractMesh;\r\n if (typeof casted.getBoundingInfo === \"function\") {\r\n const extendSizeChild = casted.getBoundingInfo().boundingBox.extendSize;\r\n extendSize.x = Math.max(extendSize.x, extendSizeChild.x);\r\n extendSize.y = Math.max(extendSize.y, extendSizeChild.y);\r\n extendSize.z = Math.max(extendSize.z, extendSizeChild.z);\r\n }\r\n }\r\n\r\n this._cellWidth = Math.max(this._cellWidth, extendSize.x * 2);\r\n this._cellHeight = Math.max(this._cellHeight, extendSize.y * 2);\r\n }\r\n\r\n this._cellWidth += this.margin * 2;\r\n this._cellHeight += this.margin * 2;\r\n\r\n // Arrange\r\n if (this._rowThenColum) {\r\n columns = this._columns;\r\n rows = Math.ceil(controlCount / this._columns);\r\n } else {\r\n rows = this._rows;\r\n columns = Math.ceil(controlCount / this._rows);\r\n }\r\n\r\n const startOffsetX = columns * 0.5 * this._cellWidth;\r\n const startOffsetY = rows * 0.5 * this._cellHeight;\r\n const nodeGrid = [];\r\n let cellCounter = 0;\r\n\r\n if (this._rowThenColum) {\r\n for (let r = 0; r < rows; r++) {\r\n for (let c = 0; c < columns; c++) {\r\n nodeGrid.push(new Vector3(c * this._cellWidth - startOffsetX + this._cellWidth / 2, r * this._cellHeight - startOffsetY + this._cellHeight / 2, 0));\r\n cellCounter++;\r\n if (cellCounter > controlCount) {\r\n break;\r\n }\r\n }\r\n }\r\n } else {\r\n for (let c = 0; c < columns; c++) {\r\n for (let r = 0; r < rows; r++) {\r\n nodeGrid.push(new Vector3(c * this._cellWidth - startOffsetX + this._cellWidth / 2, r * this._cellHeight - startOffsetY + this._cellHeight / 2, 0));\r\n cellCounter++;\r\n if (cellCounter > controlCount) {\r\n break;\r\n }\r\n }\r\n }\r\n }\r\n\r\n cellCounter = 0;\r\n for (const child of this._children) {\r\n if (!child.mesh) {\r\n continue;\r\n }\r\n\r\n this._mapGridNode(child, nodeGrid[cellCounter]);\r\n\r\n cellCounter++;\r\n }\r\n\r\n this._finalProcessing();\r\n }\r\n\r\n /** Child classes must implement this function to provide correct control positioning */\r\n protected abstract _mapGridNode(control: Control3D, nodePosition: Vector3): void;\r\n\r\n /** Child classes can implement this function to provide additional processing */\r\n protected _finalProcessing() {}\r\n}\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@onerjs/gui",
3
- "version": "8.42.6",
3
+ "version": "8.42.8",
4
4
  "main": "index.js",
5
5
  "module": "index.js",
6
6
  "types": "index.d.ts",
@@ -18,7 +18,7 @@
18
18
  "postcompile": "build-tools -c add-js-to-es6"
19
19
  },
20
20
  "devDependencies": {
21
- "@onerjs/core": "8.42.6",
21
+ "@onerjs/core": "8.42.8",
22
22
  "@dev/build-tools": "^1.0.0",
23
23
  "@lts/gui": "1.0.0"
24
24
  },