@onerjs/core 9.0.1 → 9.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animationGroup.pure.js.map +1 -1
- package/Buffers/buffer.pure.js +4 -0
- package/Buffers/buffer.pure.js.map +1 -1
- package/Cameras/camera.pure.d.ts +14 -0
- package/Cameras/camera.pure.js +15 -0
- package/Cameras/camera.pure.js.map +1 -1
- package/Compute/computeShader.pure.d.ts +2 -1
- package/Compute/computeShader.pure.js +29 -10
- package/Compute/computeShader.pure.js.map +1 -1
- package/Culling/ray.core.js +22 -9
- package/Culling/ray.core.js.map +1 -1
- package/Engines/IDrawContext.d.ts +2 -0
- package/Engines/IDrawContext.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +55 -4
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Native/nativeRenderTargetWrapper.d.ts +1 -0
- package/Engines/Native/nativeRenderTargetWrapper.js +5 -1
- package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
- package/Engines/Processors/shaderCodeInliner.d.ts +2 -0
- package/Engines/Processors/shaderCodeInliner.js +251 -6
- package/Engines/Processors/shaderCodeInliner.js.map +1 -1
- package/Engines/Processors/shaderProcessor.js +10 -1
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.debugging.pure.js +12 -0
- package/Engines/WebGPU/Extensions/engine.debugging.pure.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.pure.js +0 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.pure.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.query.pure.js +5 -0
- package/Engines/WebGPU/Extensions/engine.query.pure.js.map +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js +7 -0
- package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheTextureView.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheTextureView.js +20 -8
- package/Engines/WebGPU/webgpuCacheTextureView.js.map +1 -1
- package/Engines/WebGPU/webgpuDrawContext.d.ts +2 -0
- package/Engines/WebGPU/webgpuDrawContext.js +6 -0
- package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
- package/Engines/WebGPU/webgpuQuerySet.d.ts +3 -3
- package/Engines/WebGPU/webgpuQuerySet.js +23 -9
- package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
- package/Engines/WebGPU/webgpuRenderPassCommandStream.d.ts +156 -0
- package/Engines/WebGPU/webgpuRenderPassCommandStream.js +323 -0
- package/Engines/WebGPU/webgpuRenderPassCommandStream.js.map +1 -0
- package/Engines/WebGPU/webgpuTextureManager.d.ts +1 -1
- package/Engines/WebGPU/webgpuTextureManager.js +4 -3
- package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
- package/Engines/WebGPU/webgpuTimestampQuery.d.ts +3 -1
- package/Engines/WebGPU/webgpuTimestampQuery.js +9 -6
- package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
- package/Engines/abstractEngine.pure.d.ts +2 -0
- package/Engines/abstractEngine.pure.js +14 -5
- package/Engines/abstractEngine.pure.js.map +1 -1
- package/Engines/constants.d.ts +6 -0
- package/Engines/constants.js +6 -0
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.d.ts +198 -24
- package/Engines/pure.d.ts +1 -0
- package/Engines/pure.js +1 -0
- package/Engines/pure.js.map +1 -1
- package/Engines/renderCommandBatcher.pure.d.ts +16 -0
- package/Engines/renderCommandBatcher.pure.js +24 -0
- package/Engines/renderCommandBatcher.pure.js.map +1 -0
- package/Engines/thinEngine.functions.js +3 -2
- package/Engines/thinEngine.functions.js.map +1 -1
- package/Engines/thinEngine.pure.js +18 -2
- package/Engines/thinEngine.pure.js.map +1 -1
- package/Engines/thinNativeEngine.pure.d.ts +10 -7
- package/Engines/thinNativeEngine.pure.js +117 -46
- package/Engines/thinNativeEngine.pure.js.map +1 -1
- package/Engines/thinWebGPUEngine.d.ts +8 -0
- package/Engines/thinWebGPUEngine.js +11 -0
- package/Engines/thinWebGPUEngine.js.map +1 -1
- package/Engines/webgpuEngine.pure.d.ts +60 -1
- package/Engines/webgpuEngine.pure.js +238 -42
- package/Engines/webgpuEngine.pure.js.map +1 -1
- package/FlowGraph/Blocks/Data/Audio/flowGraphGetSoundVolumeBlock.pure.d.ts +3 -3
- package/FlowGraph/Blocks/Data/Audio/flowGraphGetSoundVolumeBlock.pure.js +2 -1
- package/FlowGraph/Blocks/Data/Audio/flowGraphGetSoundVolumeBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Data/Audio/flowGraphIsSoundPlayingBlock.pure.d.ts +3 -3
- package/FlowGraph/Blocks/Data/Audio/flowGraphIsSoundPlayingBlock.pure.js +2 -1
- package/FlowGraph/Blocks/Data/Audio/flowGraphIsSoundPlayingBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphMeshIntersectionEventBlock.d.ts +5 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshIntersectionEventBlock.js +8 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshIntersectionEventBlock.js.map +1 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshIntersectionEventBlock.pure.d.ts +77 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshIntersectionEventBlock.pure.js +141 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshIntersectionEventBlock.pure.js.map +1 -0
- package/FlowGraph/Blocks/Event/flowGraphSoundEndedEventBlock.pure.d.ts +5 -3
- package/FlowGraph/Blocks/Event/flowGraphSoundEndedEventBlock.pure.js +38 -7
- package/FlowGraph/Blocks/Event/flowGraphSoundEndedEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/index.d.ts +1 -0
- package/FlowGraph/Blocks/Event/index.js +1 -0
- package/FlowGraph/Blocks/Event/index.js.map +1 -1
- package/FlowGraph/Blocks/Event/pure.d.ts +1 -0
- package/FlowGraph/Blocks/Event/pure.js +1 -0
- package/FlowGraph/Blocks/Event/pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Audio/flowGraphPauseSoundBlock.pure.d.ts +3 -3
- package/FlowGraph/Blocks/Execution/Audio/flowGraphPauseSoundBlock.pure.js +2 -1
- package/FlowGraph/Blocks/Execution/Audio/flowGraphPauseSoundBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Audio/flowGraphPlaySoundBlock.pure.d.ts +3 -3
- package/FlowGraph/Blocks/Execution/Audio/flowGraphPlaySoundBlock.pure.js +2 -1
- package/FlowGraph/Blocks/Execution/Audio/flowGraphPlaySoundBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Audio/flowGraphSetSoundVolumeBlock.pure.d.ts +3 -3
- package/FlowGraph/Blocks/Execution/Audio/flowGraphSetSoundVolumeBlock.pure.js +2 -1
- package/FlowGraph/Blocks/Execution/Audio/flowGraphSetSoundVolumeBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Audio/flowGraphStopSoundBlock.pure.d.ts +3 -3
- package/FlowGraph/Blocks/Execution/Audio/flowGraphStopSoundBlock.pure.js +2 -1
- package/FlowGraph/Blocks/Execution/Audio/flowGraphStopSoundBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/allBlocks.pure.js +2 -0
- package/FlowGraph/Blocks/allBlocks.pure.js.map +1 -1
- package/FlowGraph/Blocks/flowGraphBlockFactory.js +2 -0
- package/FlowGraph/Blocks/flowGraphBlockFactory.js.map +1 -1
- package/FlowGraph/Blocks/flowGraphBlockNames.d.ts +1 -0
- package/FlowGraph/Blocks/flowGraphBlockNames.js +1 -0
- package/FlowGraph/Blocks/flowGraphBlockNames.js.map +1 -1
- package/FlowGraph/flowGraph.d.ts +12 -1
- package/FlowGraph/flowGraph.js +38 -0
- package/FlowGraph/flowGraph.js.map +1 -1
- package/FlowGraph/flowGraphCoordinator.d.ts +44 -0
- package/FlowGraph/flowGraphCoordinator.js +141 -0
- package/FlowGraph/flowGraphCoordinator.js.map +1 -1
- package/FlowGraph/flowGraphDataConnection.pure.js +41 -14
- package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
- package/FlowGraph/flowGraphParser.js +105 -5
- package/FlowGraph/flowGraphParser.js.map +1 -1
- package/FlowGraph/flowGraphSoundAssets.d.ts +40 -0
- package/FlowGraph/flowGraphSoundAssets.js +33 -0
- package/FlowGraph/flowGraphSoundAssets.js.map +1 -0
- package/FlowGraph/index.d.ts +1 -0
- package/FlowGraph/index.js +1 -0
- package/FlowGraph/index.js.map +1 -1
- package/FlowGraph/pure.d.ts +1 -0
- package/FlowGraph/pure.js +1 -0
- package/FlowGraph/pure.js.map +1 -1
- package/FlowGraph/serialization.d.ts +8 -0
- package/FlowGraph/serialization.js +31 -12
- package/FlowGraph/serialization.js.map +1 -1
- package/FlowGraph/typeDefinitions.d.ts +25 -0
- package/FlowGraph/typeDefinitions.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/taaTask.js +2 -0
- package/FrameGraph/Tasks/PostProcesses/taaTask.js.map +1 -1
- package/Instrumentation/engineInstrumentation.d.ts +1 -0
- package/Instrumentation/engineInstrumentation.js +25 -6
- package/Instrumentation/engineInstrumentation.js.map +1 -1
- package/Lights/Clustered/clusteredLightContainer.pure.js +2 -0
- package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.pure.d.ts +36 -1
- package/Lights/Shadows/cascadedShadowGenerator.pure.js +202 -27
- package/Lights/Shadows/cascadedShadowGenerator.pure.js.map +1 -1
- package/Lights/directionalLight.pure.d.ts +24 -10
- package/Lights/directionalLight.pure.js +29 -11
- package/Lights/directionalLight.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +4 -4
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.pure.js +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.pure.js +4 -0
- package/Materials/Node/Blocks/Input/inputBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.d.ts +9 -0
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js +23 -3
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js.map +1 -1
- package/Materials/PBR/openpbrMaterial.pure.js +1 -1
- package/Materials/PBR/openpbrMaterial.pure.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.pure.d.ts +9 -0
- package/Materials/PBR/pbrBaseMaterial.pure.js +60 -1
- package/Materials/PBR/pbrBaseMaterial.pure.js.map +1 -1
- package/Materials/PBR/pbrBaseSimpleMaterial.d.ts +11 -0
- package/Materials/PBR/pbrBaseSimpleMaterial.js +21 -2
- package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
- package/Materials/PBR/pbrMaterial.pure.d.ts +12 -0
- package/Materials/PBR/pbrMaterial.pure.js +23 -3
- package/Materials/PBR/pbrMaterial.pure.js.map +1 -1
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.d.ts +1 -0
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.js +10 -0
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.js.map +1 -1
- package/Materials/Textures/HTML/htmlInCanvasPolyfill.d.ts +5 -0
- package/Materials/Textures/HTML/htmlInCanvasPolyfill.js +7 -0
- package/Materials/Textures/HTML/htmlInCanvasPolyfill.js.map +1 -1
- package/Materials/Textures/HTML/htmlInteractionManager.d.ts +9 -3
- package/Materials/Textures/HTML/htmlInteractionManager.js +64 -5
- package/Materials/Textures/HTML/htmlInteractionManager.js.map +1 -1
- package/Materials/Textures/HTML/htmlTexture.d.ts +11 -11
- package/Materials/Textures/HTML/htmlTexture.js +106 -65
- package/Materials/Textures/HTML/htmlTexture.js.map +1 -1
- package/Materials/Textures/Loaders/internalTextureLoader.d.ts +2 -1
- package/Materials/Textures/Loaders/internalTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.d.ts +2 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.js +4 -50
- package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.pure.js +10 -0
- package/Materials/Textures/Procedurals/proceduralTexture.pure.js.map +1 -1
- package/Materials/Textures/dynamicTexture.pure.js +6 -0
- package/Materials/Textures/dynamicTexture.pure.js.map +1 -1
- package/Materials/Textures/ktx2encoderTypes.d.ts +51 -0
- package/Materials/Textures/ktx2encoderTypes.js +2 -0
- package/Materials/Textures/ktx2encoderTypes.js.map +1 -0
- package/Materials/Textures/renderTargetTexture.pure.js +10 -2
- package/Materials/Textures/renderTargetTexture.pure.js.map +1 -1
- package/Materials/Textures/texture.pure.js +7 -1
- package/Materials/Textures/texture.pure.js.map +1 -1
- package/Materials/Textures/textureMerger.d.ts +11 -0
- package/Materials/Textures/textureMerger.js +34 -19
- package/Materials/Textures/textureMerger.js.map +1 -1
- package/Materials/Textures/textureProcessor.d.ts +145 -0
- package/Materials/Textures/textureProcessor.js +445 -45
- package/Materials/Textures/textureProcessor.js.map +1 -1
- package/Materials/Textures/textureSampling.functions.d.ts +41 -0
- package/Materials/Textures/textureSampling.functions.js +82 -0
- package/Materials/Textures/textureSampling.functions.js.map +1 -0
- package/Materials/drawWrapper.d.ts +8 -0
- package/Materials/drawWrapper.js +19 -0
- package/Materials/drawWrapper.js.map +1 -1
- package/Materials/effect.pure.d.ts +6 -0
- package/Materials/effect.pure.js +28 -6
- package/Materials/effect.pure.js.map +1 -1
- package/Materials/effect.webgl.functions.pure.js +1 -1
- package/Materials/effect.webgl.functions.pure.js.map +1 -1
- package/Materials/material.pure.d.ts +5 -0
- package/Materials/material.pure.js +9 -2
- package/Materials/material.pure.js.map +1 -1
- package/Materials/materialFlags.d.ts +6 -0
- package/Materials/materialFlags.js +14 -0
- package/Materials/materialFlags.js.map +1 -1
- package/Materials/materialHelper.functions.d.ts +2 -1
- package/Materials/materialHelper.functions.js +36 -2
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Materials/materialHelper.geometryrendering.js +19 -16
- package/Materials/materialHelper.geometryrendering.js.map +1 -1
- package/Materials/materialPluginManager.pure.js +12 -8
- package/Materials/materialPluginManager.pure.js.map +1 -1
- package/Materials/prePassConfiguration.js +19 -16
- package/Materials/prePassConfiguration.js.map +1 -1
- package/Materials/shaderMaterial.pure.js +19 -6
- package/Materials/shaderMaterial.pure.js.map +1 -1
- package/Materials/shadowDepthWrapper.d.ts +6 -0
- package/Materials/shadowDepthWrapper.js +17 -0
- package/Materials/shadowDepthWrapper.js.map +1 -1
- package/Meshes/Compression/dracoCodec.d.ts +14 -0
- package/Meshes/Compression/dracoCodec.js +22 -0
- package/Meshes/Compression/dracoCodec.js.map +1 -1
- package/Meshes/Compression/dracoDecoder.d.ts +1 -0
- package/Meshes/Compression/dracoDecoder.js +27 -0
- package/Meshes/Compression/dracoDecoder.js.map +1 -1
- package/Meshes/Compression/dracoEncoder.d.ts +1 -0
- package/Meshes/Compression/dracoEncoder.js +8 -0
- package/Meshes/Compression/dracoEncoder.js.map +1 -1
- package/Meshes/Compression/meshoptCompression.d.ts +1 -0
- package/Meshes/Compression/meshoptCompression.js +9 -0
- package/Meshes/Compression/meshoptCompression.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingGpuSorter.d.ts +415 -0
- package/Meshes/GaussianSplatting/gaussianSplattingGpuSorter.js +912 -0
- package/Meshes/GaussianSplatting/gaussianSplattingGpuSorter.js.map +1 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.d.ts +3 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js +40 -9
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.d.ts +112 -8
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +696 -74
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
- package/Meshes/abstractMesh.pure.js +12 -4
- package/Meshes/abstractMesh.pure.js.map +1 -1
- package/Meshes/geometry.d.ts +5 -0
- package/Meshes/geometry.js +25 -0
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/index.d.ts +1 -0
- package/Meshes/index.js +1 -0
- package/Meshes/index.js.map +1 -1
- package/Meshes/mesh.pure.d.ts +7 -0
- package/Meshes/mesh.pure.js +18 -13
- package/Meshes/mesh.pure.js.map +1 -1
- package/Meshes/pure.d.ts +1 -0
- package/Meshes/pure.js +1 -0
- package/Meshes/pure.js.map +1 -1
- package/Meshes/subMesh.pure.d.ts +3 -0
- package/Meshes/subMesh.pure.js +26 -0
- package/Meshes/subMesh.pure.js.map +1 -1
- package/Meshes/thinInstanceMesh.pure.js +5 -3
- package/Meshes/thinInstanceMesh.pure.js.map +1 -1
- package/Misc/index.d.ts +1 -0
- package/Misc/index.js +1 -0
- package/Misc/index.js.map +1 -1
- package/Misc/khronosTextureContainer2.d.ts +3 -2
- package/Misc/khronosTextureContainer2.js +24 -6
- package/Misc/khronosTextureContainer2.js.map +1 -1
- package/Misc/khronosTextureContainer2Encoder.d.ts +166 -0
- package/Misc/khronosTextureContainer2Encoder.js +556 -0
- package/Misc/khronosTextureContainer2Encoder.js.map +1 -0
- package/Misc/khronosTextureContainer2EncoderWorker.d.ts +61 -0
- package/Misc/khronosTextureContainer2EncoderWorker.js +55 -0
- package/Misc/khronosTextureContainer2EncoderWorker.js.map +1 -0
- package/Misc/pure.d.ts +1 -0
- package/Misc/pure.js +1 -0
- package/Misc/pure.js.map +1 -1
- package/Misc/textureFormat.functions.d.ts +6 -0
- package/Misc/textureFormat.functions.js +54 -0
- package/Misc/textureFormat.functions.js.map +1 -0
- package/Misc/textureTools.d.ts +6 -2
- package/Misc/textureTools.js +100 -42
- package/Misc/textureTools.js.map +1 -1
- package/Misc/tools.pure.js +1 -1
- package/Misc/tools.pure.js.map +1 -1
- package/Particles/Node/Blocks/systemBlock.pure.d.ts +1 -1
- package/Particles/Node/Blocks/systemBlock.pure.js +6 -3
- package/Particles/Node/Blocks/systemBlock.pure.js.map +1 -1
- package/Particles/computeShaderParticleSystem.pure.js +5 -0
- package/Particles/computeShaderParticleSystem.pure.js.map +1 -1
- package/Particles/gpuParticleSystem.pure.d.ts +2 -0
- package/Particles/gpuParticleSystem.pure.js +25 -1
- package/Particles/gpuParticleSystem.pure.js.map +1 -1
- package/Particles/solidParticle.d.ts +5 -0
- package/Particles/solidParticle.js +5 -0
- package/Particles/solidParticle.js.map +1 -1
- package/Particles/solidParticleSystem.d.ts +10 -0
- package/Particles/solidParticleSystem.js +72 -13
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Particles/thinParticleSystem.pure.js +4 -0
- package/Particles/thinParticleSystem.pure.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/taaMaterialManager.pure.d.ts +27 -6
- package/PostProcesses/RenderPipeline/Pipelines/taaMaterialManager.pure.js +60 -5
- package/PostProcesses/RenderPipeline/Pipelines/taaMaterialManager.pure.js.map +1 -1
- package/PostProcesses/thinTAAPostProcess.d.ts +1 -0
- package/PostProcesses/thinTAAPostProcess.js +17 -1
- package/PostProcesses/thinTAAPostProcess.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.pure.d.ts +2 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.pure.js +6 -5
- package/PostProcesses/volumetricLightScatteringPostProcess.pure.js.map +1 -1
- package/Rendering/boundingBoxRenderer.pure.js +2 -3
- package/Rendering/boundingBoxRenderer.pure.js.map +1 -1
- package/Rendering/geometryBufferRenderer.pure.js +8 -2
- package/Rendering/geometryBufferRenderer.pure.js.map +1 -1
- package/Rendering/objectRenderer.d.ts +1 -0
- package/Rendering/objectRenderer.js +14 -0
- package/Rendering/objectRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js +2 -2
- package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/bumpVertex.js +1 -1
- package/Shaders/ShadersInclude/bumpVertex.js.map +1 -1
- package/Shaders/ShadersInclude/bumpVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js +5 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js +2 -2
- package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrBackgroundTransmission.js +1 -1
- package/Shaders/ShadersInclude/openpbrBackgroundTransmission.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrVertexDeclaration.js +6 -0
- package/Shaders/ShadersInclude/openpbrVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js +11 -1
- package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockNormalFinal.js +9 -0
- package/Shaders/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance.js.map +1 -1
- package/Shaders/ShadersInclude/pbrClusteredLightingFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrClusteredLightingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +7 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +1 -0
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrIBLFunctions.js +12 -0
- package/Shaders/ShadersInclude/pbrIBLFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js +3 -0
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
- package/Shaders/geometry.vertex.js +6 -6
- package/Shaders/geometry.vertex.js.map +1 -1
- package/Shaders/gpuUpdateParticles.vertex.js +1 -1
- package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
- package/Shaders/lod.fragment.js +15 -2
- package/Shaders/lod.fragment.js.map +1 -1
- package/Shaders/lod3D.fragment.js +15 -2
- package/Shaders/lod3D.fragment.js.map +1 -1
- package/Shaders/lodCube.fragment.js +15 -2
- package/Shaders/lodCube.fragment.js.map +1 -1
- package/Shaders/openpbr.vertex.js +2 -0
- package/Shaders/openpbr.vertex.js.map +1 -1
- package/Shaders/pbr.fragment.js +12 -1
- package/Shaders/pbr.fragment.js.map +1 -1
- package/Shaders/pbr.vertex.js +2 -0
- package/Shaders/pbr.vertex.js.map +1 -1
- package/Shaders/textureMerger.fragment.js +28 -0
- package/Shaders/textureMerger.fragment.js.map +1 -1
- package/Shaders/textureProcessor.fragment.js +26 -4
- package/Shaders/textureProcessor.fragment.js.map +1 -1
- package/Shaders/volumetricLightScattering.fragment.js +1 -1
- package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js +2 -2
- package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bumpVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/bumpVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bumpVertexDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js +1 -1
- package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/helperFunctions.js +2 -2
- package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/lightFragment.js +44 -2
- package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js +17 -3
- package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js +12 -1
- package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js +11 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.js +9 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrClusteredLightingFunctions.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrClusteredLightingFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js +1 -0
- package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.js +8 -0
- package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/prePassVertex.js +2 -2
- package/ShadersWGSL/ShadersInclude/prePassVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +3 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/shadowsVertex.js +16 -0
- package/ShadersWGSL/ShadersInclude/shadowsVertex.js.map +1 -1
- package/ShadersWGSL/default.fragment.js +4 -4
- package/ShadersWGSL/default.fragment.js.map +1 -1
- package/ShadersWGSL/default.vertex.js +1 -1
- package/ShadersWGSL/default.vertex.js.map +1 -1
- package/ShadersWGSL/gaussianSplatting.vertex.js +3 -3
- package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
- package/ShadersWGSL/gsSortCount.compute.d.ts +5 -0
- package/ShadersWGSL/gsSortCount.compute.js +19 -0
- package/ShadersWGSL/gsSortCount.compute.js.map +1 -0
- package/ShadersWGSL/gsSortKeys.compute.d.ts +5 -0
- package/ShadersWGSL/gsSortKeys.compute.js +49 -0
- package/ShadersWGSL/gsSortKeys.compute.js.map +1 -0
- package/ShadersWGSL/gsSortOutput.compute.d.ts +5 -0
- package/ShadersWGSL/gsSortOutput.compute.js +28 -0
- package/ShadersWGSL/gsSortOutput.compute.js.map +1 -0
- package/ShadersWGSL/gsSortScanLocal.compute.d.ts +5 -0
- package/ShadersWGSL/gsSortScanLocal.compute.js +23 -0
- package/ShadersWGSL/gsSortScanLocal.compute.js.map +1 -0
- package/ShadersWGSL/gsSortScanSums.compute.d.ts +5 -0
- package/ShadersWGSL/gsSortScanSums.compute.js +19 -0
- package/ShadersWGSL/gsSortScanSums.compute.js.map +1 -0
- package/ShadersWGSL/gsSortScatter.compute.d.ts +5 -0
- package/ShadersWGSL/gsSortScatter.compute.js +33 -0
- package/ShadersWGSL/gsSortScatter.compute.js.map +1 -0
- package/ShadersWGSL/lod.fragment.js +14 -2
- package/ShadersWGSL/lod.fragment.js.map +1 -1
- package/ShadersWGSL/lod3D.fragment.js +14 -2
- package/ShadersWGSL/lod3D.fragment.js.map +1 -1
- package/ShadersWGSL/lodCube.fragment.js +14 -2
- package/ShadersWGSL/lodCube.fragment.js.map +1 -1
- package/ShadersWGSL/openpbr.vertex.js +3 -1
- package/ShadersWGSL/openpbr.vertex.js.map +1 -1
- package/ShadersWGSL/pbr.fragment.js +11 -0
- package/ShadersWGSL/pbr.fragment.js.map +1 -1
- package/ShadersWGSL/pbr.vertex.js +3 -1
- package/ShadersWGSL/pbr.vertex.js.map +1 -1
- package/ShadersWGSL/textureMerger.fragment.js +40 -4
- package/ShadersWGSL/textureMerger.fragment.js.map +1 -1
- package/ShadersWGSL/textureProcessor.fragment.js +26 -4
- package/ShadersWGSL/textureProcessor.fragment.js.map +1 -1
- package/Sprites/spriteRenderer.js +15 -5
- package/Sprites/spriteRenderer.js.map +1 -1
- package/package.json +1 -1
- package/scene.pure.d.ts +23 -1
- package/scene.pure.js +83 -1
- package/scene.pure.js.map +1 -1
|
@@ -250,24 +250,27 @@ export class MaterialHelperGeometryRendering {
|
|
|
250
250
|
worldMatrixFrameIds[mesh.uniqueId] = engine.frameId;
|
|
251
251
|
}
|
|
252
252
|
currentWorldMatrices[mesh.uniqueId].copyFrom(world);
|
|
253
|
-
|
|
254
|
-
|
|
255
|
-
configuration.
|
|
256
|
-
|
|
257
|
-
|
|
258
|
-
|
|
259
|
-
|
|
260
|
-
configuration.
|
|
261
|
-
|
|
262
|
-
|
|
263
|
-
|
|
264
|
-
|
|
265
|
-
|
|
266
|
-
configuration.lastUpdateFrameId
|
|
267
|
-
|
|
253
|
+
// WGSL shaders read the camera's previous view-projection from the scene uniform buffer (Scene.finalizeSceneUbo)
|
|
254
|
+
if (effect.shaderLanguage !== 1 /* ShaderLanguage.WGSL */) {
|
|
255
|
+
if (configuration.lastUpdateFrameId === -1) {
|
|
256
|
+
configuration.lastUpdateFrameId = engine.frameId;
|
|
257
|
+
configuration.previousViewProjection.copyFrom(scene.getTransformMatrix());
|
|
258
|
+
configuration.currentViewProjection.copyFrom(scene.getTransformMatrix());
|
|
259
|
+
}
|
|
260
|
+
else if (configuration.currentViewProjection.updateFlag !== scene.getTransformMatrix().updateFlag) {
|
|
261
|
+
// First update of the prepass configuration for this rendering pass
|
|
262
|
+
configuration.lastUpdateFrameId = engine.frameId;
|
|
263
|
+
configuration.previousViewProjection.copyFrom(configuration.currentViewProjection);
|
|
264
|
+
configuration.currentViewProjection.copyFrom(scene.getTransformMatrix());
|
|
265
|
+
}
|
|
266
|
+
else if (configuration.lastUpdateFrameId !== engine.frameId) {
|
|
267
|
+
// The scene transformation did not change from the previous frame (so no camera motion), we must update previousViewProjection accordingly
|
|
268
|
+
configuration.lastUpdateFrameId = engine.frameId;
|
|
269
|
+
configuration.previousViewProjection.copyFrom(configuration.currentViewProjection);
|
|
270
|
+
}
|
|
271
|
+
effect.setMatrix("previousViewProjection", configuration.previousViewProjection);
|
|
268
272
|
}
|
|
269
273
|
effect.setMatrix("previousWorld", configuration.previousWorldMatrices[mesh.uniqueId]);
|
|
270
|
-
effect.setMatrix("previousViewProjection", configuration.previousViewProjection);
|
|
271
274
|
if (mesh.useBones && mesh.computeBonesUsingShaders && mesh.skeleton) {
|
|
272
275
|
const skeleton = mesh.skeleton;
|
|
273
276
|
if (!skeleton.isUsingTextureForMatrices || effect.getUniformIndex("boneTextureInfo") === -1) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"materialHelper.geometryrendering.js","sourceRoot":"","sources":["../../../../dev/core/src/Materials/materialHelper.geometryrendering.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AACnD,OAAO,EAAE,MAAM,EAAE,MAAM,6BAA6B,CAAC;AAsBrD,gBAAgB;AAChB,MAAM,UAAU,6BAA6B,CAAC,IAAkB,EAAE,QAA2C,EAAE,WAAW,GAAG,QAAQ;IACjI,MAAM,QAAQ,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;IAEhC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,QAAQ,GAAG,CAAC,IAAI,QAAQ,GAAG,WAAW,EAAE,CAAC;QACxE,MAAM,IAAI,KAAK,CAAC,8BAA8B,QAAQ,cAAc,IAAI,CAAC,IAAI,kDAAkD,WAAW,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,WAAW,EAAE,GAAG,CAAC,CAAC;IAC9K,CAAC;IAED,OAAO,QAAQ,CAAC;AACpB,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,iCAAiC,CAAC,IAAkB,EAAE,QAA+C;IACjH,MAAM,GAAG,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;IAE3B,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,GAAG,GAAG,CAAC,IAAI,GAAG,GAAG,IAAI,IAAI,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;QACvF,MAAM,IAAI,KAAK,CAAC,sCAAsC,GAAG,cAAc,IAAI,CAAC,IAAI,2DAA2D,CAAC,CAAC;IACjJ,CAAC;IAED,OAAO,GAAG,CAAC;AACf,CAAC;AAED;;GAEG;AACH,MAAM,CAAN,IAAkB,iCAoBjB;AApBD,WAAkB,iCAAiC;IAC/C;;OAEG;IACH,yFAAQ,CAAA;IAER;;OAEG;IACH,uFAAO,CAAA;IAEP;;OAEG;IACH,iGAAY,CAAA;IAEZ;;OAEG;IACH,+FAAW,CAAA;AACf,CAAC,EApBiB,iCAAiC,KAAjC,iCAAiC,QAoBlD;AAiFD;;GAEG;AACH,MAAM,OAAO,+BAA+B;IAgIxC;;;;OAIG;IACI,MAAM,CAAC,mBAAmB,CAAC,YAAoB;QAClD,+BAA+B,CAAC,eAAe,CAAC,YAAY,CAAC,GAAG;YAC5D,OAAO,EAAE,EAAE;YACX,qBAAqB,EAAE,EAAE;YACzB,sBAAsB,EAAE,MAAM,CAAC,IAAI,EAAE;YACrC,qBAAqB,EAAE,MAAM,CAAC,IAAI,EAAE;YACpC,aAAa,EAAE,EAAE;YACjB,iBAAiB,EAAE,CAAC,CAAC;YACrB,mBAAmB,EAAE,EAAE;YACvB,cAAc,EAAE,KAAK;YACrB,mBAAmB,EAAE,KAAK;SAC7B,CAAC;QACF,OAAO,+BAA+B,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;IACzE,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,mBAAmB,CAAC,YAAoB;QAClD,OAAO,+BAA+B,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;IACzE,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,gBAAgB,CAAC,YAAoB;QAC/C,OAAO,+BAA+B,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;IACzE,CAAC;IAED,gBAAgB;IACT,MAAM,CAAC,qBAAqB,CAAC,YAAoB,EAAE,WAAqB,EAAE,gBAA0B;QACvG,MAAM,aAAa,GAAG,+BAA+B,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;QACpF,aAAa,CAAC,YAAY,GAAG,WAAW,CAAC;QACzC,aAAa,CAAC,iBAAiB,GAAG,gBAAgB,CAAC;QACnD,aAAa,CAAC,SAAS,GAAG,WAAW,CAAC,MAAM,CAAC;QAE7C,IAAI,OAAO,GAAG,mBAAmB,CAAC;QAClC,KAAK,MAAM,WAAW,IAAI,+BAA+B,CAAC,2BAA2B,EAAE,CAAC;YACpF,MAAM,KAAK,GAAG,aAAa,CAAC,OAAO,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;YAC7D,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;gBACtB,OAAO,IAAI,WAAW,WAAW,CAAC,MAAM,aAAa,WAAW,CAAC,WAAW,IAAI,KAAK,IAAI,CAAC;YAC9F,CAAC;QACL,CAAC;QACD,IAAI,aAAa,CAAC,mBAAmB,EAAE,CAAC;YACpC,OAAO,IAAI,gCAAgC,CAAC;QAChD,CAAC;QACD,aAAa,CAAC,QAAQ,GAAG,OAAO,GAAG,2BAA2B,WAAW,CAAC,MAAM,IAAI,CAAC;IACzF,CAAC;IAED,gBAAgB;IACT,MAAM,CAAC,qBAAqB,CAAC,YAAoB,EAAE,OAAiB;QACvE,MAAM,aAAa,GAAG,+BAA+B,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;QACpF,IAAI,CAAC,aAAa,EAAE,QAAQ,EAAE,CAAC;YAC3B,OAAO,KAAK,CAAC;QACjB,CAAC;QACD,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;QACrC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,gBAAgB;IACT,MAAM,CAAC,yBAAyB,CAAC,MAAsB,EAAE,MAAoC;QAChG,MAAM,aAAa,GAAG,+BAA+B,CAAC,eAAe,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;QAClG,IAAI,CAAC,aAAa,EAAE,YAAY,EAAE,CAAC;YAC/B,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,MAAM,CAAC,eAAe,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,aAAa,CAAC,YAAY,CAAC,CAAC,CAAC,aAAa,CAAC,iBAAkB,CAAC,CAAC;QAC5G,OAAO,MAAM,CAAC,YAAY,IAAI,aAAa,CAAC,OAAO,CAAC,qBAAqB,CAAC,KAAK,SAAS,CAAC;IAC7F,CAAC;IAED,gBAAgB;IACT,MAAM,CAAC,mBAAmB,CAAC,MAAsB;QACpD,MAAM,aAAa,GAAG,+BAA+B,CAAC,eAAe,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;QAClG,IAAI,aAAa,EAAE,iBAAiB,EAAE,CAAC;YACnC,MAAM,CAAC,eAAe,CAAC,aAAa,CAAC,iBAAiB,CAAC,CAAC;QAC5D,CAAC;IACL,CAAC;IAED,gBAAgB;IACT,MAAM,CAAC,qBAAqB,CAAC,MAAsB;QACtD,MAAM,aAAa,GAAG,+BAA+B,CAAC,eAAe,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;QAClG,IAAI,CAAC,aAAa,EAAE,iBAAiB,EAAE,CAAC;YACpC,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,MAAM,CAAC,eAAe,CAAC,aAAa,CAAC,iBAAiB,CAAC,CAAC;QACxD,OAAO,aAAa,CAAC,OAAO,CAAC,qBAAqB,CAAC,KAAK,SAAS,CAAC;IACtE,CAAC;IAED,gBAAgB;IACT,MAAM,CAAC,yBAAyB,CAAC,MAAsB;QAC1D,MAAM,aAAa,GAAG,+BAA+B,CAAC,eAAe,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;QAClG,OAAO,CAAC,aAAa,EAAE,iBAAiB,IAAI,aAAa,CAAC,OAAO,CAAC,qBAAqB,CAAC,KAAK,SAAS,CAAC;IAC3G,CAAC;IAED,gBAAgB;IACT,MAAM,CAAC,qBAAqB,CAAC,MAAsB,EAAE,MAAc;QACtE,MAAM,aAAa,GAAG,+BAA+B,CAAC,eAAe,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;QAClG,IAAI,CAAC,aAAa,EAAE,CAAC;YACjB,OAAO;QACX,CAAC;QACD,MAAM,SAAS,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;QACxC,MAAM,OAAO,GACT,aAAa,CAAC,OAAO,CAAC,qBAAqB,CAAC,KAAK,SAAS;YAC1D,SAAS,KAAK,SAAS,CAAC,aAAa;YACrC,SAAS,KAAK,SAAS,CAAC,SAAS;YACjC,SAAS,KAAK,SAAS,CAAC,sBAAsB,CAAC;QACnD,MAAM,CAAC,QAAQ,CAAC,0BAA0B,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACjE,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,sBAAsB,CAAC,QAAkB,EAAE,SAAmB;QACxE,QAAQ,CAAC,IAAI,CAAC,eAAe,EAAE,wBAAwB,EAAE,gBAAgB,EAAE,UAAU,EAAE,cAAc,CAAC,CAAC;IAC3G,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,WAAW,CAAC,YAAoB,EAAE,MAAsB;QAClE,KAAK,MAAM,IAAI,IAAI,MAAM,EAAE,CAAC;YACxB,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC;gBAClB,SAAS;YACb,CAAC;YAED,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;gBACnC,OAAO,CAAC,kBAAkB,CAAC,YAAY,CAAC,CAAC;YAC7C,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,cAAc,CAAC,YAAoB,EAAE,IAAkB,EAAE,OAAwB;QAC3F,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,CAAC;YAC5B,OAAO;QACX,CAAC;QAED,MAAM,aAAa,GAAG,+BAA+B,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;QACpF,IAAI,CAAC,aAAa,EAAE,CAAC;YACjB,OAAO;QACX,CAAC;QAED,OAAO,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;QAE1B,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,+BAA+B,CAAC,2BAA2B,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC1F,MAAM,0BAA0B,GAAG,+BAA+B,CAAC,2BAA2B,CAAC,CAAC,CAAC,CAAC;YAClG,MAAM,UAAU,GAAG,0BAA0B,CAAC,MAAM,CAAC;YACrD,MAAM,WAAW,GAAG,0BAA0B,CAAC,WAAW,CAAC;YAC3D,MAAM,KAAK,GAAG,aAAa,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;YAEjD,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;gBACtB,OAAO,CAAC,UAAU,CAAC,GAAG,IAAI,CAAC;gBAC3B,OAAO,CAAC,WAAW,CAAC,GAAG,KAAK,CAAC;gBAC7B,MAAM,EAAE,CAAC;YACb,CAAC;iBAAM,CAAC;gBACJ,OAAO,CAAC,UAAU,CAAC,GAAG,KAAK,CAAC;gBAC5B,OAAO,OAAO,CAAC,WAAW,CAAC,CAAC;YAChC,CAAC;QACL,CAAC;QAED,OAAO,CAAC,sBAAsB,CAAC,GAAG,aAAa,CAAC,mBAAmB,CAAC;QACpE,OAAO,CAAC,iBAAiB,CAAC,GAAG,aAAa,CAAC,SAAS,IAAI,MAAM,CAAC;QAE/D,OAAO,CAAC,wBAAwB,CAAC;YAC7B,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,wBAAwB,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,yBAAyB,IAAI,aAAa,CAAC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;IAC9K,CAAC;IAED;;;;;;;OAOG;IACI,MAAM,CAAC,IAAI,CAAC,YAAoB,EAAE,MAAc,EAAE,IAAU,EAAE,KAAa,EAAE,QAAkB;QAClG,MAAM,aAAa,GAAG,+BAA+B,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;QACpF,IAAI,CAAC,aAAa,EAAE,CAAC;YACjB,OAAO;QACX,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC9B,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,IAAI,aAAa,CAAC,cAAc,EAAE,CAAC;YAC/B,MAAM,CAAC,oBAAoB,CAAC,KAAK,CAAC,uBAAuB,CAAC,CAAC,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC;QAClH,CAAC;QAED,IAAI,aAAa,CAAC,OAAO,CAAC,yBAAyB,CAAC,KAAK,SAAS,EAAE,CAAC;YACjE,MAAM,WAAW,GAAG,aAAa,CAAC,mBAAmB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,QAAQ,CAAC;YACxE,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;YAC7B,IAAI,aAAa,CAAC,gBAAgB,EAAE,CAAC;gBACjC,QAAQ,GAAG,6BAA6B,CAAC,IAAI,EAAE,aAAa,CAAC,gBAAgB,EAAE,WAAW,CAAC,CAAC;YAChG,CAAC;iBAAM,IAAI,QAAQ,GAAG,WAAW,EAAE,CAAC;gBAChC,MAAM,IAAI,KAAK,CACX,8BAA8B,QAAQ,cAAc,IAAI,CAAC,IAAI,kDAAkD,WAAW,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,WAAW,EAAE,GAAG,CAC3J,CAAC;YACN,CAAC;YACD,MAAM,CAAC,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;QAC1C,CAAC;QAED,IAAI,aAAa,CAAC,OAAO,CAAC,8BAA8B,CAAC,KAAK,SAAS,EAAE,CAAC;YACtE,MAAM,YAAY,GAAG,aAAa,CAAC,oBAAoB,CAAC,CAAC,CAAC,iCAAiC,CAAC,IAAI,EAAE,aAAa,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC;YAC7J,MAAM,CAAC,MAAM,CAAC,cAAc,EAAE,YAAY,CAAC,CAAC;QAChD,CAAC;QAED,IAAI,aAAa,CAAC,OAAO,CAAC,wBAAwB,CAAC,KAAK,SAAS,IAAI,aAAa,CAAC,OAAO,CAAC,+BAA+B,CAAC,KAAK,SAAS,EAAE,CAAC;YACxI,MAAM,oBAAoB,GAAG,CAAC,aAAa,CAAC,qBAAqB,KAAnC,aAAa,CAAC,qBAAqB,GAAK,EAAE,EAAC,CAAC;YAC1E,MAAM,mBAAmB,GAAG,CAAC,aAAa,CAAC,oBAAoB,KAAlC,aAAa,CAAC,oBAAoB,GAAK,EAAE,EAAC,CAAC;YACxE,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC;gBACvC,oBAAoB,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC;gBACpD,aAAa,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC;YACvE,CAAC;YACD,IAAI,mBAAmB,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,MAAM,CAAC,OAAO,EAAE,CAAC;gBACxD,aAAa,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,QAAQ,CAAC,oBAAoB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;gBACjG,mBAAmB,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,MAAM,CAAC,OAAO,CAAC;YACxD,CAAC;YACD,oBAAoB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;YAEpD,IAAI,aAAa,CAAC,iBAAiB,KAAK,CAAC,CAAC,EAAE,CAAC;gBACzC,aAAa,CAAC,iBAAiB,GAAG,MAAM,CAAC,OAAO,CAAC;gBACjD,aAAa,CAAC,sBAAsB,CAAC,QAAQ,CAAC,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;gBAC1E,aAAa,CAAC,qBAAqB,CAAC,QAAQ,CAAC,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;YAC7E,CAAC;iBAAM,IAAI,aAAa,CAAC,qBAAqB,CAAC,UAAU,KAAK,KAAK,CAAC,kBAAkB,EAAE,CAAC,UAAU,EAAE,CAAC;gBAClG,oEAAoE;gBACpE,aAAa,CAAC,iBAAiB,GAAG,MAAM,CAAC,OAAO,CAAC;gBACjD,aAAa,CAAC,sBAAsB,CAAC,QAAQ,CAAC,aAAa,CAAC,qBAAqB,CAAC,CAAC;gBACnF,aAAa,CAAC,qBAAqB,CAAC,QAAQ,CAAC,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;YAC7E,CAAC;iBAAM,IAAI,aAAa,CAAC,iBAAiB,KAAK,MAAM,CAAC,OAAO,EAAE,CAAC;gBAC5D,2IAA2I;gBAC3I,aAAa,CAAC,iBAAiB,GAAG,MAAM,CAAC,OAAO,CAAC;gBACjD,aAAa,CAAC,sBAAsB,CAAC,QAAQ,CAAC,aAAa,CAAC,qBAAqB,CAAC,CAAC;YACvF,CAAC;YAED,MAAM,CAAC,SAAS,CAAC,eAAe,EAAE,aAAa,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;YACtF,MAAM,CAAC,SAAS,CAAC,wBAAwB,EAAE,aAAa,CAAC,sBAAsB,CAAC,CAAC;YAEjF,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,wBAAwB,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBAClE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;gBAE/B,IAAI,CAAC,QAAQ,CAAC,yBAAyB,IAAI,MAAM,CAAC,eAAe,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;oBAC1F,MAAM,QAAQ,GAAG,QAAQ,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;oBAErD,IAAI,QAAQ,EAAE,CAAC;wBACX,IAAI,CAAC,aAAa,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC;4BAC9C,aAAa,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC;wBAClE,CAAC;wBACD,MAAM,CAAC,WAAW,CAAC,gBAAgB,EAAE,aAAa,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;wBACjF,aAAa,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;oBAC7D,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;;AA9YD;;GAEG;AACoB,2DAA2B,GAAG;IACjD;QACI,IAAI,EAAE,SAAS,CAAC,sCAAsC;QACtD,IAAI,EAAE,kBAAkB;QACxB,SAAS,gDAAwC;QACjD,MAAM,EAAE,2BAA2B;QACnC,WAAW,EAAE,iCAAiC;KACjD;IACD;QACI,IAAI,EAAE,SAAS,CAAC,6BAA6B;QAC7C,IAAI,EAAE,eAAe;QACrB,SAAS,gDAAwC;QACjD,MAAM,EAAE,kBAAkB;QAC1B,WAAW,EAAE,wBAAwB;KACxC;IACD;QACI,IAAI,EAAE,SAAS,CAAC,6BAA6B;QAC7C,IAAI,EAAE,UAAU;QAChB,SAAS,gDAAwC;QACjD,MAAM,EAAE,kBAAkB;QAC1B,WAAW,EAAE,wBAAwB;KACxC;IACD;QACI,IAAI,EAAE,SAAS,CAAC,iCAAiC;QACjD,IAAI,EAAE,cAAc;QACpB,SAAS,gDAAwC;QACjD,MAAM,EAAE,sBAAsB;QAC9B,WAAW,EAAE,4BAA4B;KAC5C;IACD;QACI,IAAI,EAAE,SAAS,CAAC,0BAA0B;QAC1C,IAAI,EAAE,WAAW;QACjB,SAAS,oDAA4C;QACrD,MAAM,EAAE,eAAe;QACvB,WAAW,EAAE,qBAAqB;KACrC;IACD;QACI,IAAI,EAAE,SAAS,CAAC,2BAA2B;QAC3C,IAAI,EAAE,YAAY;QAClB,SAAS,gDAAwC;QACjD,MAAM,EAAE,gBAAgB;QACxB,WAAW,EAAE,sBAAsB;KACtC;IACD;QACI,IAAI,EAAE,SAAS,CAAC,gCAAgC;QAChD,IAAI,EAAE,YAAY;QAClB,SAAS,gDAAwC;QACjD,MAAM,EAAE,qBAAqB;QAC7B,WAAW,EAAE,2BAA2B;KAC3C;IACD;QACI,IAAI,EAAE,SAAS,CAAC,iCAAiC;QACjD,IAAI,EAAE,aAAa;QACnB,SAAS,gDAAwC;QACjD,MAAM,EAAE,sBAAsB;QAC9B,WAAW,EAAE,4BAA4B;KAC5C;IACD;QACI,IAAI,EAAE,SAAS,CAAC,mCAAmC;QACnD,IAAI,EAAE,eAAe;QACrB,SAAS,gDAAwC;QACjD,MAAM,EAAE,wBAAwB;QAChC,WAAW,EAAE,8BAA8B;KAC9C;IACD;QACI,IAAI,EAAE,SAAS,CAAC,sCAAsC;QACtD,IAAI,EAAE,aAAa;QACnB,SAAS,+CAAuC;QAChD,MAAM,EAAE,2BAA2B;QACnC,WAAW,EAAE,iCAAiC;KACjD;IACD;QACI,IAAI,EAAE,SAAS,CAAC,oCAAoC;QACpD,IAAI,EAAE,gBAAgB;QACtB,SAAS,gDAAwC;QACjD,MAAM,EAAE,yBAAyB;QACjC,WAAW,EAAE,+BAA+B;KAC/C;IACD;QACI,IAAI,EAAE,SAAS,CAAC,2BAA2B;QAC3C,IAAI,EAAE,QAAQ;QACd,SAAS,gDAAwC;QACjD,MAAM,EAAE,gBAAgB;QACxB,WAAW,EAAE,sBAAsB;KACtC;IACD;QACI,IAAI,EAAE,SAAS,CAAC,0CAA0C;QAC1D,IAAI,EAAE,qBAAqB;QAC3B,SAAS,+CAAuC;QAChD,MAAM,EAAE,+BAA+B;QACvC,WAAW,EAAE,qCAAqC;KACrD;IACD;QACI,IAAI,EAAE,SAAS,CAAC,0BAA0B;QAC1C,IAAI,EAAE,OAAO;QACb,SAAS,mDAA2C;QACpD,MAAM,EAAE,eAAe;QACvB,WAAW,EAAE,qBAAqB;KACrC;IACD;QACI,IAAI,EAAE,SAAS,CAAC,+BAA+B;QAC/C,IAAI,EAAE,YAAY;QAClB,SAAS,gDAAwC;QACjD,MAAM,EAAE,oBAAoB;QAC5B,WAAW,EAAE,0BAA0B;KAC1C;IACD;QACI,IAAI,EAAE,SAAS,CAAC,8BAA8B;QAC9C,IAAI,EAAE,UAAU;QAChB,SAAS,gDAAwC;QACjD,MAAM,EAAE,mBAAmB;QAC3B,WAAW,EAAE,yBAAyB;KACzC;IACD;QACI,IAAI,EAAE,SAAS,CAAC,mCAAmC;QACnD,IAAI,EAAE,cAAc;QACpB,SAAS,gDAAwC;QACjD,MAAM,EAAE,wBAAwB;QAChC,WAAW,EAAE,8BAA8B;KAC9C;CACJ,CAAC;AAEa,+CAAe,GAA+D,EAAE,CAAC","sourcesContent":["import { type MaterialDefines, type Effect, type Mesh, type AbstractMesh, type Material, type AbstractEngine } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { Matrix } from \"core/Maths/math.vector.pure\";\r\n\r\n/**\r\n * Provides the object ID written by geometry rendering for a mesh.\r\n *\r\n * IDs must be unsigned integers supported by the object ID texture format. ID 0 is reserved for background or excluded meshes.\r\n * RGBA textures support IDs up to 0xFFFFFF, while RED textures support IDs up to 0xFF.\r\n * Instances and thin instances use the source mesh ID, and this callback receives the source mesh for instanced draws.\r\n * This callback runs in the render hot path and may be called multiple times for the same mesh in a frame.\r\n * It should avoid allocations and return a consistent value for a mesh during a render.\r\n */\r\nexport type GeometryRenderingObjectIdProvider = (mesh: AbstractMesh) => number;\r\n\r\n/**\r\n * Provides the packed mesh-blending tag written by geometry rendering for a mesh.\r\n *\r\n * Tags must be 0 or contain a group ID between 1 and 63 in their low six bits. Tag 0 disables mesh blending.\r\n * Instances and thin instances use the source mesh tag. This callback receives the source mesh for instanced draws.\r\n * It runs in the render hot path and should avoid allocations and return a consistent value during a render.\r\n */\r\nexport type GeometryRenderingMeshBlendTagProvider = (mesh: AbstractMesh) => number;\r\n\r\n/** @internal */\r\nexport function _GetGeometryRenderingObjectId(mesh: AbstractMesh, provider: GeometryRenderingObjectIdProvider, maxObjectId = 0xffffff): number {\r\n const objectId = provider(mesh);\r\n\r\n if (!Number.isInteger(objectId) || objectId < 0 || objectId > maxObjectId) {\r\n throw new Error(`Invalid geometry object ID ${objectId} for mesh \"${mesh.name}\". Object IDs must be integers between 0 and 0x${maxObjectId.toString(16).toUpperCase()}.`);\r\n }\r\n\r\n return objectId;\r\n}\r\n\r\n/** @internal */\r\nexport function _GetGeometryRenderingMeshBlendTag(mesh: AbstractMesh, provider: GeometryRenderingMeshBlendTagProvider): number {\r\n const tag = provider(mesh);\r\n\r\n if (!Number.isInteger(tag) || tag < 0 || tag > 0xff || (tag !== 0 && (tag & 0x3f) === 0)) {\r\n throw new Error(`Invalid geometry mesh-blending tag ${tag} for mesh \"${mesh.name}\". Tags must be 0 or contain a group ID between 1 and 63.`);\r\n }\r\n\r\n return tag;\r\n}\r\n\r\n/**\r\n * Type of clear operation to perform on a geometry texture.\r\n */\r\nexport const enum GeometryRenderingTextureClearType {\r\n /**\r\n * Clear the texture with zero.\r\n */\r\n Zero = 0,\r\n\r\n /**\r\n * Clear the texture with one.\r\n */\r\n One = 1,\r\n\r\n /**\r\n * Clear the texture with the maximum view Z value.\r\n */\r\n MaxViewZ = 2,\r\n\r\n /**\r\n * Do not clear the texture.\r\n */\r\n NoClear = 3,\r\n}\r\n\r\n/**\r\n * Configuration for geometry rendering.\r\n * A configuration is created for each rendering pass a geometry rendering is used in.\r\n */\r\nexport type GeometryRenderingConfiguration = {\r\n /** @internal */\r\n _attachments?: number[];\r\n\r\n /** @internal */\r\n _colorAttachments?: number[];\r\n\r\n /** @internal */\r\n _mrtCount?: number;\r\n\r\n /** @internal */\r\n _defines?: string;\r\n\r\n /** @internal */\r\n _currentWorldMatrices?: { [index: number]: Matrix };\r\n\r\n /** @internal */\r\n _worldMatrixFrameIds?: { [index: number]: number };\r\n\r\n /**\r\n * Defines used for the geometry rendering.\r\n */\r\n defines: { [name: string]: number };\r\n\r\n /**\r\n * Previous world matrices for meshes.\r\n */\r\n previousWorldMatrices: { [index: number]: Matrix };\r\n\r\n /**\r\n * Previous view projection matrix.\r\n */\r\n previousViewProjection: Matrix;\r\n\r\n /**\r\n * Current view projection matrix.\r\n */\r\n currentViewProjection: Matrix;\r\n\r\n /**\r\n * Previous bones for skinned meshes.\r\n */\r\n previousBones: { [index: number]: Float32Array };\r\n\r\n /**\r\n * Last frame id the configuration was updated.\r\n */\r\n lastUpdateFrameId: number;\r\n\r\n /**\r\n * List of excluded skinned meshes.\r\n */\r\n excludedSkinnedMesh: AbstractMesh[];\r\n\r\n /**\r\n * Whether to reverse culling for the geometry rendering (meaning, if back faces should be culled, front faces are culled instead, and the other way around).\r\n */\r\n reverseCulling: boolean;\r\n\r\n /**\r\n * Provides the object ID written for each rendered mesh.\r\n */\r\n objectIdProvider?: GeometryRenderingObjectIdProvider;\r\n\r\n /**\r\n * Whether the object ID texture uses the RED format.\r\n */\r\n objectIdIsRedFormat: boolean;\r\n\r\n /**\r\n * Provides the packed mesh-blending tag written for each rendered mesh.\r\n */\r\n meshBlendTagProvider?: GeometryRenderingMeshBlendTagProvider;\r\n};\r\n\r\n/**\r\n * Helper class to manage geometry rendering.\r\n */\r\nexport class MaterialHelperGeometryRendering {\r\n /**\r\n * Descriptions of the geometry textures.\r\n */\r\n public static readonly GeometryTextureDescriptions = [\r\n {\r\n type: Constants.PREPASS_IRRADIANCE_LEGACY_TEXTURE_TYPE,\r\n name: \"IrradianceLegacy\",\r\n clearType: GeometryRenderingTextureClearType.Zero,\r\n define: \"PREPASS_IRRADIANCE_LEGACY\",\r\n defineIndex: \"PREPASS_IRRADIANCE_LEGACY_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_POSITION_TEXTURE_TYPE,\r\n name: \"WorldPosition\",\r\n clearType: GeometryRenderingTextureClearType.Zero,\r\n define: \"PREPASS_POSITION\",\r\n defineIndex: \"PREPASS_POSITION_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_VELOCITY_TEXTURE_TYPE,\r\n name: \"Velocity\",\r\n clearType: GeometryRenderingTextureClearType.Zero,\r\n define: \"PREPASS_VELOCITY\",\r\n defineIndex: \"PREPASS_VELOCITY_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_REFLECTIVITY_TEXTURE_TYPE,\r\n name: \"Reflectivity\",\r\n clearType: GeometryRenderingTextureClearType.Zero,\r\n define: \"PREPASS_REFLECTIVITY\",\r\n defineIndex: \"PREPASS_REFLECTIVITY_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_DEPTH_TEXTURE_TYPE,\r\n name: \"ViewDepth\",\r\n clearType: GeometryRenderingTextureClearType.MaxViewZ,\r\n define: \"PREPASS_DEPTH\",\r\n defineIndex: \"PREPASS_DEPTH_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_NORMAL_TEXTURE_TYPE,\r\n name: \"ViewNormal\",\r\n clearType: GeometryRenderingTextureClearType.Zero,\r\n define: \"PREPASS_NORMAL\",\r\n defineIndex: \"PREPASS_NORMAL_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_ALBEDO_SQRT_TEXTURE_TYPE,\r\n name: \"AlbedoSqrt\",\r\n clearType: GeometryRenderingTextureClearType.Zero,\r\n define: \"PREPASS_ALBEDO_SQRT\",\r\n defineIndex: \"PREPASS_ALBEDO_SQRT_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_WORLD_NORMAL_TEXTURE_TYPE,\r\n name: \"WorldNormal\",\r\n clearType: GeometryRenderingTextureClearType.Zero,\r\n define: \"PREPASS_WORLD_NORMAL\",\r\n defineIndex: \"PREPASS_WORLD_NORMAL_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_LOCAL_POSITION_TEXTURE_TYPE,\r\n name: \"LocalPosition\",\r\n clearType: GeometryRenderingTextureClearType.Zero,\r\n define: \"PREPASS_LOCAL_POSITION\",\r\n defineIndex: \"PREPASS_LOCAL_POSITION_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_SCREENSPACE_DEPTH_TEXTURE_TYPE,\r\n name: \"ScreenDepth\",\r\n clearType: GeometryRenderingTextureClearType.One,\r\n define: \"PREPASS_SCREENSPACE_DEPTH\",\r\n defineIndex: \"PREPASS_SCREENSPACE_DEPTH_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_VELOCITY_LINEAR_TEXTURE_TYPE,\r\n name: \"LinearVelocity\",\r\n clearType: GeometryRenderingTextureClearType.Zero,\r\n define: \"PREPASS_VELOCITY_LINEAR\",\r\n defineIndex: \"PREPASS_VELOCITY_LINEAR_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_ALBEDO_TEXTURE_TYPE,\r\n name: \"Albedo\",\r\n clearType: GeometryRenderingTextureClearType.Zero,\r\n define: \"PREPASS_ALBEDO\",\r\n defineIndex: \"PREPASS_ALBEDO_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_NORMALIZED_VIEW_DEPTH_TEXTURE_TYPE,\r\n name: \"NormalizedViewDepth\",\r\n clearType: GeometryRenderingTextureClearType.One,\r\n define: \"PREPASS_NORMALIZED_VIEW_DEPTH\",\r\n defineIndex: \"PREPASS_NORMALIZED_VIEW_DEPTH_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_COLOR_TEXTURE_TYPE,\r\n name: \"Color\",\r\n clearType: GeometryRenderingTextureClearType.NoClear,\r\n define: \"PREPASS_COLOR\",\r\n defineIndex: \"PREPASS_COLOR_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_IRRADIANCE_TEXTURE_TYPE,\r\n name: \"Irradiance\",\r\n clearType: GeometryRenderingTextureClearType.Zero,\r\n define: \"PREPASS_IRRADIANCE\",\r\n defineIndex: \"PREPASS_IRRADIANCE_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_OBJECT_ID_TEXTURE_TYPE,\r\n name: \"ObjectId\",\r\n clearType: GeometryRenderingTextureClearType.Zero,\r\n define: \"PREPASS_OBJECT_ID\",\r\n defineIndex: \"PREPASS_OBJECT_ID_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_MESH_BLEND_TAG_TEXTURE_TYPE,\r\n name: \"MeshBlendTag\",\r\n clearType: GeometryRenderingTextureClearType.Zero,\r\n define: \"PREPASS_MESH_BLEND_TAG\",\r\n defineIndex: \"PREPASS_MESH_BLEND_TAG_INDEX\",\r\n },\r\n ];\r\n\r\n private static _Configurations: { [renderPassId: number]: GeometryRenderingConfiguration } = {};\r\n\r\n /**\r\n * Creates a new geometry rendering configuration.\r\n * @param renderPassId Render pass id the configuration is created for.\r\n * @returns The created configuration.\r\n */\r\n public static CreateConfiguration(renderPassId: number) {\r\n MaterialHelperGeometryRendering._Configurations[renderPassId] = {\r\n defines: {},\r\n previousWorldMatrices: {},\r\n previousViewProjection: Matrix.Zero(),\r\n currentViewProjection: Matrix.Zero(),\r\n previousBones: {},\r\n lastUpdateFrameId: -1,\r\n excludedSkinnedMesh: [],\r\n reverseCulling: false,\r\n objectIdIsRedFormat: false,\r\n };\r\n return MaterialHelperGeometryRendering._Configurations[renderPassId];\r\n }\r\n\r\n /**\r\n * Deletes a geometry rendering configuration.\r\n * @param renderPassId The render pass id of the configuration to delete.\r\n */\r\n public static DeleteConfiguration(renderPassId: number) {\r\n delete MaterialHelperGeometryRendering._Configurations[renderPassId];\r\n }\r\n\r\n /**\r\n * Gets a geometry rendering configuration.\r\n * @param renderPassId The render pass id of the configuration to get.\r\n * @returns The configuration.\r\n */\r\n public static GetConfiguration(renderPassId: number): GeometryRenderingConfiguration {\r\n return MaterialHelperGeometryRendering._Configurations[renderPassId];\r\n }\r\n\r\n /** @internal */\r\n public static _PrepareConfiguration(renderPassId: number, attachments: number[], colorAttachments: number[]): void {\r\n const configuration = MaterialHelperGeometryRendering._Configurations[renderPassId];\r\n configuration._attachments = attachments;\r\n configuration._colorAttachments = colorAttachments;\r\n configuration._mrtCount = attachments.length;\r\n\r\n let defines = \"#define PREPASS\\n\";\r\n for (const description of MaterialHelperGeometryRendering.GeometryTextureDescriptions) {\r\n const index = configuration.defines[description.defineIndex];\r\n if (index !== undefined) {\r\n defines += `#define ${description.define}\\n#define ${description.defineIndex} ${index}\\n`;\r\n }\r\n }\r\n if (configuration.objectIdIsRedFormat) {\r\n defines += \"#define PREPASS_OBJECT_ID_R8\\n\";\r\n }\r\n configuration._defines = defines + `#define SCENE_MRT_COUNT ${attachments.length}\\n`;\r\n }\r\n\r\n /** @internal */\r\n public static _PrepareStringDefines(renderPassId: number, defines: string[]): boolean {\r\n const configuration = MaterialHelperGeometryRendering._Configurations[renderPassId];\r\n if (!configuration?._defines) {\r\n return false;\r\n }\r\n defines.push(configuration._defines);\r\n return true;\r\n }\r\n\r\n /** @internal */\r\n public static _BindAttachmentsForEffect(engine: AbstractEngine, effect: Pick<Effect, \"_multiTarget\">): boolean {\r\n const configuration = MaterialHelperGeometryRendering._Configurations[engine.currentRenderPassId];\r\n if (!configuration?._attachments) {\r\n return true;\r\n }\r\n engine.bindAttachments(effect._multiTarget ? configuration._attachments : configuration._colorAttachments!);\r\n return effect._multiTarget || configuration.defines[\"PREPASS_COLOR_INDEX\"] !== undefined;\r\n }\r\n\r\n /** @internal */\r\n public static _RestoreAttachments(engine: AbstractEngine): void {\r\n const configuration = MaterialHelperGeometryRendering._Configurations[engine.currentRenderPassId];\r\n if (configuration?._colorAttachments) {\r\n engine.bindAttachments(configuration._colorAttachments);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public static _BindColorAttachments(engine: AbstractEngine): boolean {\r\n const configuration = MaterialHelperGeometryRendering._Configurations[engine.currentRenderPassId];\r\n if (!configuration?._colorAttachments) {\r\n return true;\r\n }\r\n engine.bindAttachments(configuration._colorAttachments);\r\n return configuration.defines[\"PREPASS_COLOR_INDEX\"] !== undefined;\r\n }\r\n\r\n /** @internal */\r\n public static _IsColorAttachmentEnabled(engine: AbstractEngine): boolean {\r\n const configuration = MaterialHelperGeometryRendering._Configurations[engine.currentRenderPassId];\r\n return !configuration?._colorAttachments || configuration.defines[\"PREPASS_COLOR_INDEX\"] !== undefined;\r\n }\r\n\r\n /** @internal */\r\n public static _BindZeroAlphaDiscard(engine: AbstractEngine, effect: Effect): void {\r\n const configuration = MaterialHelperGeometryRendering._Configurations[engine.currentRenderPassId];\r\n if (!configuration) {\r\n return;\r\n }\r\n const alphaMode = engine.getAlphaMode();\r\n const discard =\r\n configuration.defines[\"PREPASS_COLOR_INDEX\"] === undefined ||\r\n alphaMode === Constants.ALPHA_COMBINE ||\r\n alphaMode === Constants.ALPHA_ADD ||\r\n alphaMode === Constants.ALPHA_LAYER_ACCUMULATE;\r\n effect.setFloat(\"geometryZeroAlphaDiscard\", discard ? 1 : 0);\r\n }\r\n\r\n /**\r\n * Adds uniforms and samplers for geometry rendering.\r\n * @param uniforms The array of uniforms to add to.\r\n * @param _samplers The array of samplers to add to.\r\n */\r\n public static AddUniformsAndSamplers(uniforms: string[], _samplers: string[]) {\r\n uniforms.push(\"previousWorld\", \"previousViewProjection\", \"mPreviousBones\", \"objectId\", \"meshBlendTag\");\r\n }\r\n\r\n /**\r\n * Marks a list of meshes as dirty for geometry rendering.\r\n * @param renderPassId The render pass id the meshes are marked as dirty for.\r\n * @param meshes The list of meshes to mark as dirty.\r\n */\r\n public static MarkAsDirty(renderPassId: number, meshes: AbstractMesh[]) {\r\n for (const mesh of meshes) {\r\n if (!mesh.subMeshes) {\r\n continue;\r\n }\r\n\r\n for (const subMesh of mesh.subMeshes) {\r\n subMesh._removeDrawWrapper(renderPassId);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Prepares defines for geometry rendering.\r\n * @param renderPassId The render pass id the defines are prepared for.\r\n * @param mesh The mesh the defines are prepared for.\r\n * @param defines The defines to update according to the geometry rendering configuration.\r\n */\r\n public static PrepareDefines(renderPassId: number, mesh: AbstractMesh, defines: MaterialDefines) {\r\n if (!defines._arePrePassDirty) {\r\n return;\r\n }\r\n\r\n const configuration = MaterialHelperGeometryRendering._Configurations[renderPassId];\r\n if (!configuration) {\r\n return;\r\n }\r\n\r\n defines[\"PREPASS\"] = true;\r\n\r\n let numMRT = 0;\r\n\r\n for (let i = 0; i < MaterialHelperGeometryRendering.GeometryTextureDescriptions.length; i++) {\r\n const geometryTextureDescription = MaterialHelperGeometryRendering.GeometryTextureDescriptions[i];\r\n const defineName = geometryTextureDescription.define;\r\n const defineIndex = geometryTextureDescription.defineIndex;\r\n const index = configuration.defines[defineIndex];\r\n\r\n if (index !== undefined) {\r\n defines[defineName] = true;\r\n defines[defineIndex] = index;\r\n numMRT++;\r\n } else {\r\n defines[defineName] = false;\r\n delete defines[defineIndex];\r\n }\r\n }\r\n\r\n defines[\"PREPASS_OBJECT_ID_R8\"] = configuration.objectIdIsRedFormat;\r\n defines[\"SCENE_MRT_COUNT\"] = configuration._mrtCount ?? numMRT;\r\n\r\n defines[\"BONES_VELOCITY_ENABLED\"] =\r\n mesh.useBones && mesh.computeBonesUsingShaders && mesh.skeleton && !mesh.skeleton.isUsingTextureForMatrices && configuration.excludedSkinnedMesh.indexOf(mesh) === -1;\r\n }\r\n\r\n /**\r\n * Binds geometry rendering data for a mesh.\r\n * @param renderPassId The render pass id the geometry rendering data is bound for.\r\n * @param effect The effect to bind the geometry rendering data to.\r\n * @param mesh The mesh to bind the geometry rendering data for.\r\n * @param world The world matrix of the mesh.\r\n * @param material The material of the mesh.\r\n */\r\n public static Bind(renderPassId: number, effect: Effect, mesh: Mesh, world: Matrix, material: Material) {\r\n const configuration = MaterialHelperGeometryRendering._Configurations[renderPassId];\r\n if (!configuration) {\r\n return;\r\n }\r\n\r\n const scene = mesh.getScene();\r\n const engine = scene.getEngine();\r\n\r\n if (configuration.reverseCulling) {\r\n engine.setStateCullFaceType(scene._mirroredCameraPosition ? material.cullBackFaces : !material.cullBackFaces);\r\n }\r\n\r\n if (configuration.defines[\"PREPASS_OBJECT_ID_INDEX\"] !== undefined) {\r\n const maxObjectId = configuration.objectIdIsRedFormat ? 0xff : 0xffffff;\r\n let objectId = mesh.uniqueId;\r\n if (configuration.objectIdProvider) {\r\n objectId = _GetGeometryRenderingObjectId(mesh, configuration.objectIdProvider, maxObjectId);\r\n } else if (objectId > maxObjectId) {\r\n throw new Error(\r\n `Invalid geometry object ID ${objectId} for mesh \"${mesh.name}\". Object IDs must be integers between 0 and 0x${maxObjectId.toString(16).toUpperCase()}.`\r\n );\r\n }\r\n effect.setFloat(\"objectId\", objectId);\r\n }\r\n\r\n if (configuration.defines[\"PREPASS_MESH_BLEND_TAG_INDEX\"] !== undefined) {\r\n const meshBlendTag = configuration.meshBlendTagProvider ? _GetGeometryRenderingMeshBlendTag(mesh, configuration.meshBlendTagProvider) : mesh.meshBlendingTag;\r\n effect.setInt(\"meshBlendTag\", meshBlendTag);\r\n }\r\n\r\n if (configuration.defines[\"PREPASS_VELOCITY_INDEX\"] !== undefined || configuration.defines[\"PREPASS_VELOCITY_LINEAR_INDEX\"] !== undefined) {\r\n const currentWorldMatrices = (configuration._currentWorldMatrices ??= {});\r\n const worldMatrixFrameIds = (configuration._worldMatrixFrameIds ??= {});\r\n if (!currentWorldMatrices[mesh.uniqueId]) {\r\n currentWorldMatrices[mesh.uniqueId] = world.clone();\r\n configuration.previousWorldMatrices[mesh.uniqueId] = world.clone();\r\n }\r\n if (worldMatrixFrameIds[mesh.uniqueId] !== engine.frameId) {\r\n configuration.previousWorldMatrices[mesh.uniqueId].copyFrom(currentWorldMatrices[mesh.uniqueId]);\r\n worldMatrixFrameIds[mesh.uniqueId] = engine.frameId;\r\n }\r\n currentWorldMatrices[mesh.uniqueId].copyFrom(world);\r\n\r\n if (configuration.lastUpdateFrameId === -1) {\r\n configuration.lastUpdateFrameId = engine.frameId;\r\n configuration.previousViewProjection.copyFrom(scene.getTransformMatrix());\r\n configuration.currentViewProjection.copyFrom(scene.getTransformMatrix());\r\n } else if (configuration.currentViewProjection.updateFlag !== scene.getTransformMatrix().updateFlag) {\r\n // First update of the prepass configuration for this rendering pass\r\n configuration.lastUpdateFrameId = engine.frameId;\r\n configuration.previousViewProjection.copyFrom(configuration.currentViewProjection);\r\n configuration.currentViewProjection.copyFrom(scene.getTransformMatrix());\r\n } else if (configuration.lastUpdateFrameId !== engine.frameId) {\r\n // The scene transformation did not change from the previous frame (so no camera motion), we must update previousViewProjection accordingly\r\n configuration.lastUpdateFrameId = engine.frameId;\r\n configuration.previousViewProjection.copyFrom(configuration.currentViewProjection);\r\n }\r\n\r\n effect.setMatrix(\"previousWorld\", configuration.previousWorldMatrices[mesh.uniqueId]);\r\n effect.setMatrix(\"previousViewProjection\", configuration.previousViewProjection);\r\n\r\n if (mesh.useBones && mesh.computeBonesUsingShaders && mesh.skeleton) {\r\n const skeleton = mesh.skeleton;\r\n\r\n if (!skeleton.isUsingTextureForMatrices || effect.getUniformIndex(\"boneTextureInfo\") === -1) {\r\n const matrices = skeleton.getTransformMatrices(mesh);\r\n\r\n if (matrices) {\r\n if (!configuration.previousBones[mesh.uniqueId]) {\r\n configuration.previousBones[mesh.uniqueId] = matrices.slice();\r\n }\r\n effect.setMatrices(\"mPreviousBones\", configuration.previousBones[mesh.uniqueId]);\r\n configuration.previousBones[mesh.uniqueId].set(matrices);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"materialHelper.geometryrendering.js","sourceRoot":"","sources":["../../../../dev/core/src/Materials/materialHelper.geometryrendering.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AACnD,OAAO,EAAE,MAAM,EAAE,MAAM,6BAA6B,CAAC;AAuBrD,gBAAgB;AAChB,MAAM,UAAU,6BAA6B,CAAC,IAAkB,EAAE,QAA2C,EAAE,WAAW,GAAG,QAAQ;IACjI,MAAM,QAAQ,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;IAEhC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,QAAQ,GAAG,CAAC,IAAI,QAAQ,GAAG,WAAW,EAAE,CAAC;QACxE,MAAM,IAAI,KAAK,CAAC,8BAA8B,QAAQ,cAAc,IAAI,CAAC,IAAI,kDAAkD,WAAW,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,WAAW,EAAE,GAAG,CAAC,CAAC;IAC9K,CAAC;IAED,OAAO,QAAQ,CAAC;AACpB,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,iCAAiC,CAAC,IAAkB,EAAE,QAA+C;IACjH,MAAM,GAAG,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;IAE3B,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,GAAG,GAAG,CAAC,IAAI,GAAG,GAAG,IAAI,IAAI,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;QACvF,MAAM,IAAI,KAAK,CAAC,sCAAsC,GAAG,cAAc,IAAI,CAAC,IAAI,2DAA2D,CAAC,CAAC;IACjJ,CAAC;IAED,OAAO,GAAG,CAAC;AACf,CAAC;AAED;;GAEG;AACH,MAAM,CAAN,IAAkB,iCAoBjB;AApBD,WAAkB,iCAAiC;IAC/C;;OAEG;IACH,yFAAQ,CAAA;IAER;;OAEG;IACH,uFAAO,CAAA;IAEP;;OAEG;IACH,iGAAY,CAAA;IAEZ;;OAEG;IACH,+FAAW,CAAA;AACf,CAAC,EApBiB,iCAAiC,KAAjC,iCAAiC,QAoBlD;AAiFD;;GAEG;AACH,MAAM,OAAO,+BAA+B;IAgIxC;;;;OAIG;IACI,MAAM,CAAC,mBAAmB,CAAC,YAAoB;QAClD,+BAA+B,CAAC,eAAe,CAAC,YAAY,CAAC,GAAG;YAC5D,OAAO,EAAE,EAAE;YACX,qBAAqB,EAAE,EAAE;YACzB,sBAAsB,EAAE,MAAM,CAAC,IAAI,EAAE;YACrC,qBAAqB,EAAE,MAAM,CAAC,IAAI,EAAE;YACpC,aAAa,EAAE,EAAE;YACjB,iBAAiB,EAAE,CAAC,CAAC;YACrB,mBAAmB,EAAE,EAAE;YACvB,cAAc,EAAE,KAAK;YACrB,mBAAmB,EAAE,KAAK;SAC7B,CAAC;QACF,OAAO,+BAA+B,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;IACzE,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,mBAAmB,CAAC,YAAoB;QAClD,OAAO,+BAA+B,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;IACzE,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,gBAAgB,CAAC,YAAoB;QAC/C,OAAO,+BAA+B,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;IACzE,CAAC;IAED,gBAAgB;IACT,MAAM,CAAC,qBAAqB,CAAC,YAAoB,EAAE,WAAqB,EAAE,gBAA0B;QACvG,MAAM,aAAa,GAAG,+BAA+B,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;QACpF,aAAa,CAAC,YAAY,GAAG,WAAW,CAAC;QACzC,aAAa,CAAC,iBAAiB,GAAG,gBAAgB,CAAC;QACnD,aAAa,CAAC,SAAS,GAAG,WAAW,CAAC,MAAM,CAAC;QAE7C,IAAI,OAAO,GAAG,mBAAmB,CAAC;QAClC,KAAK,MAAM,WAAW,IAAI,+BAA+B,CAAC,2BAA2B,EAAE,CAAC;YACpF,MAAM,KAAK,GAAG,aAAa,CAAC,OAAO,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;YAC7D,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;gBACtB,OAAO,IAAI,WAAW,WAAW,CAAC,MAAM,aAAa,WAAW,CAAC,WAAW,IAAI,KAAK,IAAI,CAAC;YAC9F,CAAC;QACL,CAAC;QACD,IAAI,aAAa,CAAC,mBAAmB,EAAE,CAAC;YACpC,OAAO,IAAI,gCAAgC,CAAC;QAChD,CAAC;QACD,aAAa,CAAC,QAAQ,GAAG,OAAO,GAAG,2BAA2B,WAAW,CAAC,MAAM,IAAI,CAAC;IACzF,CAAC;IAED,gBAAgB;IACT,MAAM,CAAC,qBAAqB,CAAC,YAAoB,EAAE,OAAiB;QACvE,MAAM,aAAa,GAAG,+BAA+B,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;QACpF,IAAI,CAAC,aAAa,EAAE,QAAQ,EAAE,CAAC;YAC3B,OAAO,KAAK,CAAC;QACjB,CAAC;QACD,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;QACrC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,gBAAgB;IACT,MAAM,CAAC,yBAAyB,CAAC,MAAsB,EAAE,MAAoC;QAChG,MAAM,aAAa,GAAG,+BAA+B,CAAC,eAAe,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;QAClG,IAAI,CAAC,aAAa,EAAE,YAAY,EAAE,CAAC;YAC/B,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,MAAM,CAAC,eAAe,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,aAAa,CAAC,YAAY,CAAC,CAAC,CAAC,aAAa,CAAC,iBAAkB,CAAC,CAAC;QAC5G,OAAO,MAAM,CAAC,YAAY,IAAI,aAAa,CAAC,OAAO,CAAC,qBAAqB,CAAC,KAAK,SAAS,CAAC;IAC7F,CAAC;IAED,gBAAgB;IACT,MAAM,CAAC,mBAAmB,CAAC,MAAsB;QACpD,MAAM,aAAa,GAAG,+BAA+B,CAAC,eAAe,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;QAClG,IAAI,aAAa,EAAE,iBAAiB,EAAE,CAAC;YACnC,MAAM,CAAC,eAAe,CAAC,aAAa,CAAC,iBAAiB,CAAC,CAAC;QAC5D,CAAC;IACL,CAAC;IAED,gBAAgB;IACT,MAAM,CAAC,qBAAqB,CAAC,MAAsB;QACtD,MAAM,aAAa,GAAG,+BAA+B,CAAC,eAAe,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;QAClG,IAAI,CAAC,aAAa,EAAE,iBAAiB,EAAE,CAAC;YACpC,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,MAAM,CAAC,eAAe,CAAC,aAAa,CAAC,iBAAiB,CAAC,CAAC;QACxD,OAAO,aAAa,CAAC,OAAO,CAAC,qBAAqB,CAAC,KAAK,SAAS,CAAC;IACtE,CAAC;IAED,gBAAgB;IACT,MAAM,CAAC,yBAAyB,CAAC,MAAsB;QAC1D,MAAM,aAAa,GAAG,+BAA+B,CAAC,eAAe,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;QAClG,OAAO,CAAC,aAAa,EAAE,iBAAiB,IAAI,aAAa,CAAC,OAAO,CAAC,qBAAqB,CAAC,KAAK,SAAS,CAAC;IAC3G,CAAC;IAED,gBAAgB;IACT,MAAM,CAAC,qBAAqB,CAAC,MAAsB,EAAE,MAAc;QACtE,MAAM,aAAa,GAAG,+BAA+B,CAAC,eAAe,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;QAClG,IAAI,CAAC,aAAa,EAAE,CAAC;YACjB,OAAO;QACX,CAAC;QACD,MAAM,SAAS,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;QACxC,MAAM,OAAO,GACT,aAAa,CAAC,OAAO,CAAC,qBAAqB,CAAC,KAAK,SAAS;YAC1D,SAAS,KAAK,SAAS,CAAC,aAAa;YACrC,SAAS,KAAK,SAAS,CAAC,SAAS;YACjC,SAAS,KAAK,SAAS,CAAC,sBAAsB,CAAC;QACnD,MAAM,CAAC,QAAQ,CAAC,0BAA0B,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACjE,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,sBAAsB,CAAC,QAAkB,EAAE,SAAmB;QACxE,QAAQ,CAAC,IAAI,CAAC,eAAe,EAAE,wBAAwB,EAAE,gBAAgB,EAAE,UAAU,EAAE,cAAc,CAAC,CAAC;IAC3G,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,WAAW,CAAC,YAAoB,EAAE,MAAsB;QAClE,KAAK,MAAM,IAAI,IAAI,MAAM,EAAE,CAAC;YACxB,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC;gBAClB,SAAS;YACb,CAAC;YAED,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;gBACnC,OAAO,CAAC,kBAAkB,CAAC,YAAY,CAAC,CAAC;YAC7C,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,cAAc,CAAC,YAAoB,EAAE,IAAkB,EAAE,OAAwB;QAC3F,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,CAAC;YAC5B,OAAO;QACX,CAAC;QAED,MAAM,aAAa,GAAG,+BAA+B,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;QACpF,IAAI,CAAC,aAAa,EAAE,CAAC;YACjB,OAAO;QACX,CAAC;QAED,OAAO,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;QAE1B,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,+BAA+B,CAAC,2BAA2B,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC1F,MAAM,0BAA0B,GAAG,+BAA+B,CAAC,2BAA2B,CAAC,CAAC,CAAC,CAAC;YAClG,MAAM,UAAU,GAAG,0BAA0B,CAAC,MAAM,CAAC;YACrD,MAAM,WAAW,GAAG,0BAA0B,CAAC,WAAW,CAAC;YAC3D,MAAM,KAAK,GAAG,aAAa,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;YAEjD,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;gBACtB,OAAO,CAAC,UAAU,CAAC,GAAG,IAAI,CAAC;gBAC3B,OAAO,CAAC,WAAW,CAAC,GAAG,KAAK,CAAC;gBAC7B,MAAM,EAAE,CAAC;YACb,CAAC;iBAAM,CAAC;gBACJ,OAAO,CAAC,UAAU,CAAC,GAAG,KAAK,CAAC;gBAC5B,OAAO,OAAO,CAAC,WAAW,CAAC,CAAC;YAChC,CAAC;QACL,CAAC;QAED,OAAO,CAAC,sBAAsB,CAAC,GAAG,aAAa,CAAC,mBAAmB,CAAC;QACpE,OAAO,CAAC,iBAAiB,CAAC,GAAG,aAAa,CAAC,SAAS,IAAI,MAAM,CAAC;QAE/D,OAAO,CAAC,wBAAwB,CAAC;YAC7B,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,wBAAwB,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,yBAAyB,IAAI,aAAa,CAAC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;IAC9K,CAAC;IAED;;;;;;;OAOG;IACI,MAAM,CAAC,IAAI,CAAC,YAAoB,EAAE,MAAc,EAAE,IAAU,EAAE,KAAa,EAAE,QAAkB;QAClG,MAAM,aAAa,GAAG,+BAA+B,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;QACpF,IAAI,CAAC,aAAa,EAAE,CAAC;YACjB,OAAO;QACX,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC9B,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,IAAI,aAAa,CAAC,cAAc,EAAE,CAAC;YAC/B,MAAM,CAAC,oBAAoB,CAAC,KAAK,CAAC,uBAAuB,CAAC,CAAC,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAC;QAClH,CAAC;QAED,IAAI,aAAa,CAAC,OAAO,CAAC,yBAAyB,CAAC,KAAK,SAAS,EAAE,CAAC;YACjE,MAAM,WAAW,GAAG,aAAa,CAAC,mBAAmB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,QAAQ,CAAC;YACxE,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;YAC7B,IAAI,aAAa,CAAC,gBAAgB,EAAE,CAAC;gBACjC,QAAQ,GAAG,6BAA6B,CAAC,IAAI,EAAE,aAAa,CAAC,gBAAgB,EAAE,WAAW,CAAC,CAAC;YAChG,CAAC;iBAAM,IAAI,QAAQ,GAAG,WAAW,EAAE,CAAC;gBAChC,MAAM,IAAI,KAAK,CACX,8BAA8B,QAAQ,cAAc,IAAI,CAAC,IAAI,kDAAkD,WAAW,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,WAAW,EAAE,GAAG,CAC3J,CAAC;YACN,CAAC;YACD,MAAM,CAAC,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;QAC1C,CAAC;QAED,IAAI,aAAa,CAAC,OAAO,CAAC,8BAA8B,CAAC,KAAK,SAAS,EAAE,CAAC;YACtE,MAAM,YAAY,GAAG,aAAa,CAAC,oBAAoB,CAAC,CAAC,CAAC,iCAAiC,CAAC,IAAI,EAAE,aAAa,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC;YAC7J,MAAM,CAAC,MAAM,CAAC,cAAc,EAAE,YAAY,CAAC,CAAC;QAChD,CAAC;QAED,IAAI,aAAa,CAAC,OAAO,CAAC,wBAAwB,CAAC,KAAK,SAAS,IAAI,aAAa,CAAC,OAAO,CAAC,+BAA+B,CAAC,KAAK,SAAS,EAAE,CAAC;YACxI,MAAM,oBAAoB,GAAG,CAAC,aAAa,CAAC,qBAAqB,KAAnC,aAAa,CAAC,qBAAqB,GAAK,EAAE,EAAC,CAAC;YAC1E,MAAM,mBAAmB,GAAG,CAAC,aAAa,CAAC,oBAAoB,KAAlC,aAAa,CAAC,oBAAoB,GAAK,EAAE,EAAC,CAAC;YACxE,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC;gBACvC,oBAAoB,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC;gBACpD,aAAa,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC;YACvE,CAAC;YACD,IAAI,mBAAmB,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,MAAM,CAAC,OAAO,EAAE,CAAC;gBACxD,aAAa,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,QAAQ,CAAC,oBAAoB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;gBACjG,mBAAmB,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,MAAM,CAAC,OAAO,CAAC;YACxD,CAAC;YACD,oBAAoB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;YAEpD,iHAAiH;YACjH,IAAI,MAAM,CAAC,cAAc,gCAAwB,EAAE,CAAC;gBAChD,IAAI,aAAa,CAAC,iBAAiB,KAAK,CAAC,CAAC,EAAE,CAAC;oBACzC,aAAa,CAAC,iBAAiB,GAAG,MAAM,CAAC,OAAO,CAAC;oBACjD,aAAa,CAAC,sBAAsB,CAAC,QAAQ,CAAC,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;oBAC1E,aAAa,CAAC,qBAAqB,CAAC,QAAQ,CAAC,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;gBAC7E,CAAC;qBAAM,IAAI,aAAa,CAAC,qBAAqB,CAAC,UAAU,KAAK,KAAK,CAAC,kBAAkB,EAAE,CAAC,UAAU,EAAE,CAAC;oBAClG,oEAAoE;oBACpE,aAAa,CAAC,iBAAiB,GAAG,MAAM,CAAC,OAAO,CAAC;oBACjD,aAAa,CAAC,sBAAsB,CAAC,QAAQ,CAAC,aAAa,CAAC,qBAAqB,CAAC,CAAC;oBACnF,aAAa,CAAC,qBAAqB,CAAC,QAAQ,CAAC,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;gBAC7E,CAAC;qBAAM,IAAI,aAAa,CAAC,iBAAiB,KAAK,MAAM,CAAC,OAAO,EAAE,CAAC;oBAC5D,2IAA2I;oBAC3I,aAAa,CAAC,iBAAiB,GAAG,MAAM,CAAC,OAAO,CAAC;oBACjD,aAAa,CAAC,sBAAsB,CAAC,QAAQ,CAAC,aAAa,CAAC,qBAAqB,CAAC,CAAC;gBACvF,CAAC;gBAED,MAAM,CAAC,SAAS,CAAC,wBAAwB,EAAE,aAAa,CAAC,sBAAsB,CAAC,CAAC;YACrF,CAAC;YAED,MAAM,CAAC,SAAS,CAAC,eAAe,EAAE,aAAa,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;YAEtF,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,wBAAwB,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBAClE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;gBAE/B,IAAI,CAAC,QAAQ,CAAC,yBAAyB,IAAI,MAAM,CAAC,eAAe,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;oBAC1F,MAAM,QAAQ,GAAG,QAAQ,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;oBAErD,IAAI,QAAQ,EAAE,CAAC;wBACX,IAAI,CAAC,aAAa,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC;4BAC9C,aAAa,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC;wBAClE,CAAC;wBACD,MAAM,CAAC,WAAW,CAAC,gBAAgB,EAAE,aAAa,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;wBACjF,aAAa,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;oBAC7D,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;;AAlZD;;GAEG;AACoB,2DAA2B,GAAG;IACjD;QACI,IAAI,EAAE,SAAS,CAAC,sCAAsC;QACtD,IAAI,EAAE,kBAAkB;QACxB,SAAS,gDAAwC;QACjD,MAAM,EAAE,2BAA2B;QACnC,WAAW,EAAE,iCAAiC;KACjD;IACD;QACI,IAAI,EAAE,SAAS,CAAC,6BAA6B;QAC7C,IAAI,EAAE,eAAe;QACrB,SAAS,gDAAwC;QACjD,MAAM,EAAE,kBAAkB;QAC1B,WAAW,EAAE,wBAAwB;KACxC;IACD;QACI,IAAI,EAAE,SAAS,CAAC,6BAA6B;QAC7C,IAAI,EAAE,UAAU;QAChB,SAAS,gDAAwC;QACjD,MAAM,EAAE,kBAAkB;QAC1B,WAAW,EAAE,wBAAwB;KACxC;IACD;QACI,IAAI,EAAE,SAAS,CAAC,iCAAiC;QACjD,IAAI,EAAE,cAAc;QACpB,SAAS,gDAAwC;QACjD,MAAM,EAAE,sBAAsB;QAC9B,WAAW,EAAE,4BAA4B;KAC5C;IACD;QACI,IAAI,EAAE,SAAS,CAAC,0BAA0B;QAC1C,IAAI,EAAE,WAAW;QACjB,SAAS,oDAA4C;QACrD,MAAM,EAAE,eAAe;QACvB,WAAW,EAAE,qBAAqB;KACrC;IACD;QACI,IAAI,EAAE,SAAS,CAAC,2BAA2B;QAC3C,IAAI,EAAE,YAAY;QAClB,SAAS,gDAAwC;QACjD,MAAM,EAAE,gBAAgB;QACxB,WAAW,EAAE,sBAAsB;KACtC;IACD;QACI,IAAI,EAAE,SAAS,CAAC,gCAAgC;QAChD,IAAI,EAAE,YAAY;QAClB,SAAS,gDAAwC;QACjD,MAAM,EAAE,qBAAqB;QAC7B,WAAW,EAAE,2BAA2B;KAC3C;IACD;QACI,IAAI,EAAE,SAAS,CAAC,iCAAiC;QACjD,IAAI,EAAE,aAAa;QACnB,SAAS,gDAAwC;QACjD,MAAM,EAAE,sBAAsB;QAC9B,WAAW,EAAE,4BAA4B;KAC5C;IACD;QACI,IAAI,EAAE,SAAS,CAAC,mCAAmC;QACnD,IAAI,EAAE,eAAe;QACrB,SAAS,gDAAwC;QACjD,MAAM,EAAE,wBAAwB;QAChC,WAAW,EAAE,8BAA8B;KAC9C;IACD;QACI,IAAI,EAAE,SAAS,CAAC,sCAAsC;QACtD,IAAI,EAAE,aAAa;QACnB,SAAS,+CAAuC;QAChD,MAAM,EAAE,2BAA2B;QACnC,WAAW,EAAE,iCAAiC;KACjD;IACD;QACI,IAAI,EAAE,SAAS,CAAC,oCAAoC;QACpD,IAAI,EAAE,gBAAgB;QACtB,SAAS,gDAAwC;QACjD,MAAM,EAAE,yBAAyB;QACjC,WAAW,EAAE,+BAA+B;KAC/C;IACD;QACI,IAAI,EAAE,SAAS,CAAC,2BAA2B;QAC3C,IAAI,EAAE,QAAQ;QACd,SAAS,gDAAwC;QACjD,MAAM,EAAE,gBAAgB;QACxB,WAAW,EAAE,sBAAsB;KACtC;IACD;QACI,IAAI,EAAE,SAAS,CAAC,0CAA0C;QAC1D,IAAI,EAAE,qBAAqB;QAC3B,SAAS,+CAAuC;QAChD,MAAM,EAAE,+BAA+B;QACvC,WAAW,EAAE,qCAAqC;KACrD;IACD;QACI,IAAI,EAAE,SAAS,CAAC,0BAA0B;QAC1C,IAAI,EAAE,OAAO;QACb,SAAS,mDAA2C;QACpD,MAAM,EAAE,eAAe;QACvB,WAAW,EAAE,qBAAqB;KACrC;IACD;QACI,IAAI,EAAE,SAAS,CAAC,+BAA+B;QAC/C,IAAI,EAAE,YAAY;QAClB,SAAS,gDAAwC;QACjD,MAAM,EAAE,oBAAoB;QAC5B,WAAW,EAAE,0BAA0B;KAC1C;IACD;QACI,IAAI,EAAE,SAAS,CAAC,8BAA8B;QAC9C,IAAI,EAAE,UAAU;QAChB,SAAS,gDAAwC;QACjD,MAAM,EAAE,mBAAmB;QAC3B,WAAW,EAAE,yBAAyB;KACzC;IACD;QACI,IAAI,EAAE,SAAS,CAAC,mCAAmC;QACnD,IAAI,EAAE,cAAc;QACpB,SAAS,gDAAwC;QACjD,MAAM,EAAE,wBAAwB;QAChC,WAAW,EAAE,8BAA8B;KAC9C;CACJ,CAAC;AAEa,+CAAe,GAA+D,EAAE,CAAC","sourcesContent":["import { type MaterialDefines, type Effect, type Mesh, type AbstractMesh, type Material, type AbstractEngine } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { Matrix } from \"core/Maths/math.vector.pure\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Provides the object ID written by geometry rendering for a mesh.\r\n *\r\n * IDs must be unsigned integers supported by the object ID texture format. ID 0 is reserved for background or excluded meshes.\r\n * RGBA textures support IDs up to 0xFFFFFF, while RED textures support IDs up to 0xFF.\r\n * Instances and thin instances use the source mesh ID, and this callback receives the source mesh for instanced draws.\r\n * This callback runs in the render hot path and may be called multiple times for the same mesh in a frame.\r\n * It should avoid allocations and return a consistent value for a mesh during a render.\r\n */\r\nexport type GeometryRenderingObjectIdProvider = (mesh: AbstractMesh) => number;\r\n\r\n/**\r\n * Provides the packed mesh-blending tag written by geometry rendering for a mesh.\r\n *\r\n * Tags must be 0 or contain a group ID between 1 and 63 in their low six bits. Tag 0 disables mesh blending.\r\n * Instances and thin instances use the source mesh tag. This callback receives the source mesh for instanced draws.\r\n * It runs in the render hot path and should avoid allocations and return a consistent value during a render.\r\n */\r\nexport type GeometryRenderingMeshBlendTagProvider = (mesh: AbstractMesh) => number;\r\n\r\n/** @internal */\r\nexport function _GetGeometryRenderingObjectId(mesh: AbstractMesh, provider: GeometryRenderingObjectIdProvider, maxObjectId = 0xffffff): number {\r\n const objectId = provider(mesh);\r\n\r\n if (!Number.isInteger(objectId) || objectId < 0 || objectId > maxObjectId) {\r\n throw new Error(`Invalid geometry object ID ${objectId} for mesh \"${mesh.name}\". Object IDs must be integers between 0 and 0x${maxObjectId.toString(16).toUpperCase()}.`);\r\n }\r\n\r\n return objectId;\r\n}\r\n\r\n/** @internal */\r\nexport function _GetGeometryRenderingMeshBlendTag(mesh: AbstractMesh, provider: GeometryRenderingMeshBlendTagProvider): number {\r\n const tag = provider(mesh);\r\n\r\n if (!Number.isInteger(tag) || tag < 0 || tag > 0xff || (tag !== 0 && (tag & 0x3f) === 0)) {\r\n throw new Error(`Invalid geometry mesh-blending tag ${tag} for mesh \"${mesh.name}\". Tags must be 0 or contain a group ID between 1 and 63.`);\r\n }\r\n\r\n return tag;\r\n}\r\n\r\n/**\r\n * Type of clear operation to perform on a geometry texture.\r\n */\r\nexport const enum GeometryRenderingTextureClearType {\r\n /**\r\n * Clear the texture with zero.\r\n */\r\n Zero = 0,\r\n\r\n /**\r\n * Clear the texture with one.\r\n */\r\n One = 1,\r\n\r\n /**\r\n * Clear the texture with the maximum view Z value.\r\n */\r\n MaxViewZ = 2,\r\n\r\n /**\r\n * Do not clear the texture.\r\n */\r\n NoClear = 3,\r\n}\r\n\r\n/**\r\n * Configuration for geometry rendering.\r\n * A configuration is created for each rendering pass a geometry rendering is used in.\r\n */\r\nexport type GeometryRenderingConfiguration = {\r\n /** @internal */\r\n _attachments?: number[];\r\n\r\n /** @internal */\r\n _colorAttachments?: number[];\r\n\r\n /** @internal */\r\n _mrtCount?: number;\r\n\r\n /** @internal */\r\n _defines?: string;\r\n\r\n /** @internal */\r\n _currentWorldMatrices?: { [index: number]: Matrix };\r\n\r\n /** @internal */\r\n _worldMatrixFrameIds?: { [index: number]: number };\r\n\r\n /**\r\n * Defines used for the geometry rendering.\r\n */\r\n defines: { [name: string]: number };\r\n\r\n /**\r\n * Previous world matrices for meshes.\r\n */\r\n previousWorldMatrices: { [index: number]: Matrix };\r\n\r\n /**\r\n * Previous view projection matrix.\r\n */\r\n previousViewProjection: Matrix;\r\n\r\n /**\r\n * Current view projection matrix.\r\n */\r\n currentViewProjection: Matrix;\r\n\r\n /**\r\n * Previous bones for skinned meshes.\r\n */\r\n previousBones: { [index: number]: Float32Array };\r\n\r\n /**\r\n * Last frame id the configuration was updated.\r\n */\r\n lastUpdateFrameId: number;\r\n\r\n /**\r\n * List of excluded skinned meshes.\r\n */\r\n excludedSkinnedMesh: AbstractMesh[];\r\n\r\n /**\r\n * Whether to reverse culling for the geometry rendering (meaning, if back faces should be culled, front faces are culled instead, and the other way around).\r\n */\r\n reverseCulling: boolean;\r\n\r\n /**\r\n * Provides the object ID written for each rendered mesh.\r\n */\r\n objectIdProvider?: GeometryRenderingObjectIdProvider;\r\n\r\n /**\r\n * Whether the object ID texture uses the RED format.\r\n */\r\n objectIdIsRedFormat: boolean;\r\n\r\n /**\r\n * Provides the packed mesh-blending tag written for each rendered mesh.\r\n */\r\n meshBlendTagProvider?: GeometryRenderingMeshBlendTagProvider;\r\n};\r\n\r\n/**\r\n * Helper class to manage geometry rendering.\r\n */\r\nexport class MaterialHelperGeometryRendering {\r\n /**\r\n * Descriptions of the geometry textures.\r\n */\r\n public static readonly GeometryTextureDescriptions = [\r\n {\r\n type: Constants.PREPASS_IRRADIANCE_LEGACY_TEXTURE_TYPE,\r\n name: \"IrradianceLegacy\",\r\n clearType: GeometryRenderingTextureClearType.Zero,\r\n define: \"PREPASS_IRRADIANCE_LEGACY\",\r\n defineIndex: \"PREPASS_IRRADIANCE_LEGACY_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_POSITION_TEXTURE_TYPE,\r\n name: \"WorldPosition\",\r\n clearType: GeometryRenderingTextureClearType.Zero,\r\n define: \"PREPASS_POSITION\",\r\n defineIndex: \"PREPASS_POSITION_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_VELOCITY_TEXTURE_TYPE,\r\n name: \"Velocity\",\r\n clearType: GeometryRenderingTextureClearType.Zero,\r\n define: \"PREPASS_VELOCITY\",\r\n defineIndex: \"PREPASS_VELOCITY_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_REFLECTIVITY_TEXTURE_TYPE,\r\n name: \"Reflectivity\",\r\n clearType: GeometryRenderingTextureClearType.Zero,\r\n define: \"PREPASS_REFLECTIVITY\",\r\n defineIndex: \"PREPASS_REFLECTIVITY_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_DEPTH_TEXTURE_TYPE,\r\n name: \"ViewDepth\",\r\n clearType: GeometryRenderingTextureClearType.MaxViewZ,\r\n define: \"PREPASS_DEPTH\",\r\n defineIndex: \"PREPASS_DEPTH_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_NORMAL_TEXTURE_TYPE,\r\n name: \"ViewNormal\",\r\n clearType: GeometryRenderingTextureClearType.Zero,\r\n define: \"PREPASS_NORMAL\",\r\n defineIndex: \"PREPASS_NORMAL_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_ALBEDO_SQRT_TEXTURE_TYPE,\r\n name: \"AlbedoSqrt\",\r\n clearType: GeometryRenderingTextureClearType.Zero,\r\n define: \"PREPASS_ALBEDO_SQRT\",\r\n defineIndex: \"PREPASS_ALBEDO_SQRT_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_WORLD_NORMAL_TEXTURE_TYPE,\r\n name: \"WorldNormal\",\r\n clearType: GeometryRenderingTextureClearType.Zero,\r\n define: \"PREPASS_WORLD_NORMAL\",\r\n defineIndex: \"PREPASS_WORLD_NORMAL_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_LOCAL_POSITION_TEXTURE_TYPE,\r\n name: \"LocalPosition\",\r\n clearType: GeometryRenderingTextureClearType.Zero,\r\n define: \"PREPASS_LOCAL_POSITION\",\r\n defineIndex: \"PREPASS_LOCAL_POSITION_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_SCREENSPACE_DEPTH_TEXTURE_TYPE,\r\n name: \"ScreenDepth\",\r\n clearType: GeometryRenderingTextureClearType.One,\r\n define: \"PREPASS_SCREENSPACE_DEPTH\",\r\n defineIndex: \"PREPASS_SCREENSPACE_DEPTH_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_VELOCITY_LINEAR_TEXTURE_TYPE,\r\n name: \"LinearVelocity\",\r\n clearType: GeometryRenderingTextureClearType.Zero,\r\n define: \"PREPASS_VELOCITY_LINEAR\",\r\n defineIndex: \"PREPASS_VELOCITY_LINEAR_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_ALBEDO_TEXTURE_TYPE,\r\n name: \"Albedo\",\r\n clearType: GeometryRenderingTextureClearType.Zero,\r\n define: \"PREPASS_ALBEDO\",\r\n defineIndex: \"PREPASS_ALBEDO_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_NORMALIZED_VIEW_DEPTH_TEXTURE_TYPE,\r\n name: \"NormalizedViewDepth\",\r\n clearType: GeometryRenderingTextureClearType.One,\r\n define: \"PREPASS_NORMALIZED_VIEW_DEPTH\",\r\n defineIndex: \"PREPASS_NORMALIZED_VIEW_DEPTH_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_COLOR_TEXTURE_TYPE,\r\n name: \"Color\",\r\n clearType: GeometryRenderingTextureClearType.NoClear,\r\n define: \"PREPASS_COLOR\",\r\n defineIndex: \"PREPASS_COLOR_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_IRRADIANCE_TEXTURE_TYPE,\r\n name: \"Irradiance\",\r\n clearType: GeometryRenderingTextureClearType.Zero,\r\n define: \"PREPASS_IRRADIANCE\",\r\n defineIndex: \"PREPASS_IRRADIANCE_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_OBJECT_ID_TEXTURE_TYPE,\r\n name: \"ObjectId\",\r\n clearType: GeometryRenderingTextureClearType.Zero,\r\n define: \"PREPASS_OBJECT_ID\",\r\n defineIndex: \"PREPASS_OBJECT_ID_INDEX\",\r\n },\r\n {\r\n type: Constants.PREPASS_MESH_BLEND_TAG_TEXTURE_TYPE,\r\n name: \"MeshBlendTag\",\r\n clearType: GeometryRenderingTextureClearType.Zero,\r\n define: \"PREPASS_MESH_BLEND_TAG\",\r\n defineIndex: \"PREPASS_MESH_BLEND_TAG_INDEX\",\r\n },\r\n ];\r\n\r\n private static _Configurations: { [renderPassId: number]: GeometryRenderingConfiguration } = {};\r\n\r\n /**\r\n * Creates a new geometry rendering configuration.\r\n * @param renderPassId Render pass id the configuration is created for.\r\n * @returns The created configuration.\r\n */\r\n public static CreateConfiguration(renderPassId: number) {\r\n MaterialHelperGeometryRendering._Configurations[renderPassId] = {\r\n defines: {},\r\n previousWorldMatrices: {},\r\n previousViewProjection: Matrix.Zero(),\r\n currentViewProjection: Matrix.Zero(),\r\n previousBones: {},\r\n lastUpdateFrameId: -1,\r\n excludedSkinnedMesh: [],\r\n reverseCulling: false,\r\n objectIdIsRedFormat: false,\r\n };\r\n return MaterialHelperGeometryRendering._Configurations[renderPassId];\r\n }\r\n\r\n /**\r\n * Deletes a geometry rendering configuration.\r\n * @param renderPassId The render pass id of the configuration to delete.\r\n */\r\n public static DeleteConfiguration(renderPassId: number) {\r\n delete MaterialHelperGeometryRendering._Configurations[renderPassId];\r\n }\r\n\r\n /**\r\n * Gets a geometry rendering configuration.\r\n * @param renderPassId The render pass id of the configuration to get.\r\n * @returns The configuration.\r\n */\r\n public static GetConfiguration(renderPassId: number): GeometryRenderingConfiguration {\r\n return MaterialHelperGeometryRendering._Configurations[renderPassId];\r\n }\r\n\r\n /** @internal */\r\n public static _PrepareConfiguration(renderPassId: number, attachments: number[], colorAttachments: number[]): void {\r\n const configuration = MaterialHelperGeometryRendering._Configurations[renderPassId];\r\n configuration._attachments = attachments;\r\n configuration._colorAttachments = colorAttachments;\r\n configuration._mrtCount = attachments.length;\r\n\r\n let defines = \"#define PREPASS\\n\";\r\n for (const description of MaterialHelperGeometryRendering.GeometryTextureDescriptions) {\r\n const index = configuration.defines[description.defineIndex];\r\n if (index !== undefined) {\r\n defines += `#define ${description.define}\\n#define ${description.defineIndex} ${index}\\n`;\r\n }\r\n }\r\n if (configuration.objectIdIsRedFormat) {\r\n defines += \"#define PREPASS_OBJECT_ID_R8\\n\";\r\n }\r\n configuration._defines = defines + `#define SCENE_MRT_COUNT ${attachments.length}\\n`;\r\n }\r\n\r\n /** @internal */\r\n public static _PrepareStringDefines(renderPassId: number, defines: string[]): boolean {\r\n const configuration = MaterialHelperGeometryRendering._Configurations[renderPassId];\r\n if (!configuration?._defines) {\r\n return false;\r\n }\r\n defines.push(configuration._defines);\r\n return true;\r\n }\r\n\r\n /** @internal */\r\n public static _BindAttachmentsForEffect(engine: AbstractEngine, effect: Pick<Effect, \"_multiTarget\">): boolean {\r\n const configuration = MaterialHelperGeometryRendering._Configurations[engine.currentRenderPassId];\r\n if (!configuration?._attachments) {\r\n return true;\r\n }\r\n engine.bindAttachments(effect._multiTarget ? configuration._attachments : configuration._colorAttachments!);\r\n return effect._multiTarget || configuration.defines[\"PREPASS_COLOR_INDEX\"] !== undefined;\r\n }\r\n\r\n /** @internal */\r\n public static _RestoreAttachments(engine: AbstractEngine): void {\r\n const configuration = MaterialHelperGeometryRendering._Configurations[engine.currentRenderPassId];\r\n if (configuration?._colorAttachments) {\r\n engine.bindAttachments(configuration._colorAttachments);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public static _BindColorAttachments(engine: AbstractEngine): boolean {\r\n const configuration = MaterialHelperGeometryRendering._Configurations[engine.currentRenderPassId];\r\n if (!configuration?._colorAttachments) {\r\n return true;\r\n }\r\n engine.bindAttachments(configuration._colorAttachments);\r\n return configuration.defines[\"PREPASS_COLOR_INDEX\"] !== undefined;\r\n }\r\n\r\n /** @internal */\r\n public static _IsColorAttachmentEnabled(engine: AbstractEngine): boolean {\r\n const configuration = MaterialHelperGeometryRendering._Configurations[engine.currentRenderPassId];\r\n return !configuration?._colorAttachments || configuration.defines[\"PREPASS_COLOR_INDEX\"] !== undefined;\r\n }\r\n\r\n /** @internal */\r\n public static _BindZeroAlphaDiscard(engine: AbstractEngine, effect: Effect): void {\r\n const configuration = MaterialHelperGeometryRendering._Configurations[engine.currentRenderPassId];\r\n if (!configuration) {\r\n return;\r\n }\r\n const alphaMode = engine.getAlphaMode();\r\n const discard =\r\n configuration.defines[\"PREPASS_COLOR_INDEX\"] === undefined ||\r\n alphaMode === Constants.ALPHA_COMBINE ||\r\n alphaMode === Constants.ALPHA_ADD ||\r\n alphaMode === Constants.ALPHA_LAYER_ACCUMULATE;\r\n effect.setFloat(\"geometryZeroAlphaDiscard\", discard ? 1 : 0);\r\n }\r\n\r\n /**\r\n * Adds uniforms and samplers for geometry rendering.\r\n * @param uniforms The array of uniforms to add to.\r\n * @param _samplers The array of samplers to add to.\r\n */\r\n public static AddUniformsAndSamplers(uniforms: string[], _samplers: string[]) {\r\n uniforms.push(\"previousWorld\", \"previousViewProjection\", \"mPreviousBones\", \"objectId\", \"meshBlendTag\");\r\n }\r\n\r\n /**\r\n * Marks a list of meshes as dirty for geometry rendering.\r\n * @param renderPassId The render pass id the meshes are marked as dirty for.\r\n * @param meshes The list of meshes to mark as dirty.\r\n */\r\n public static MarkAsDirty(renderPassId: number, meshes: AbstractMesh[]) {\r\n for (const mesh of meshes) {\r\n if (!mesh.subMeshes) {\r\n continue;\r\n }\r\n\r\n for (const subMesh of mesh.subMeshes) {\r\n subMesh._removeDrawWrapper(renderPassId);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Prepares defines for geometry rendering.\r\n * @param renderPassId The render pass id the defines are prepared for.\r\n * @param mesh The mesh the defines are prepared for.\r\n * @param defines The defines to update according to the geometry rendering configuration.\r\n */\r\n public static PrepareDefines(renderPassId: number, mesh: AbstractMesh, defines: MaterialDefines) {\r\n if (!defines._arePrePassDirty) {\r\n return;\r\n }\r\n\r\n const configuration = MaterialHelperGeometryRendering._Configurations[renderPassId];\r\n if (!configuration) {\r\n return;\r\n }\r\n\r\n defines[\"PREPASS\"] = true;\r\n\r\n let numMRT = 0;\r\n\r\n for (let i = 0; i < MaterialHelperGeometryRendering.GeometryTextureDescriptions.length; i++) {\r\n const geometryTextureDescription = MaterialHelperGeometryRendering.GeometryTextureDescriptions[i];\r\n const defineName = geometryTextureDescription.define;\r\n const defineIndex = geometryTextureDescription.defineIndex;\r\n const index = configuration.defines[defineIndex];\r\n\r\n if (index !== undefined) {\r\n defines[defineName] = true;\r\n defines[defineIndex] = index;\r\n numMRT++;\r\n } else {\r\n defines[defineName] = false;\r\n delete defines[defineIndex];\r\n }\r\n }\r\n\r\n defines[\"PREPASS_OBJECT_ID_R8\"] = configuration.objectIdIsRedFormat;\r\n defines[\"SCENE_MRT_COUNT\"] = configuration._mrtCount ?? numMRT;\r\n\r\n defines[\"BONES_VELOCITY_ENABLED\"] =\r\n mesh.useBones && mesh.computeBonesUsingShaders && mesh.skeleton && !mesh.skeleton.isUsingTextureForMatrices && configuration.excludedSkinnedMesh.indexOf(mesh) === -1;\r\n }\r\n\r\n /**\r\n * Binds geometry rendering data for a mesh.\r\n * @param renderPassId The render pass id the geometry rendering data is bound for.\r\n * @param effect The effect to bind the geometry rendering data to.\r\n * @param mesh The mesh to bind the geometry rendering data for.\r\n * @param world The world matrix of the mesh.\r\n * @param material The material of the mesh.\r\n */\r\n public static Bind(renderPassId: number, effect: Effect, mesh: Mesh, world: Matrix, material: Material) {\r\n const configuration = MaterialHelperGeometryRendering._Configurations[renderPassId];\r\n if (!configuration) {\r\n return;\r\n }\r\n\r\n const scene = mesh.getScene();\r\n const engine = scene.getEngine();\r\n\r\n if (configuration.reverseCulling) {\r\n engine.setStateCullFaceType(scene._mirroredCameraPosition ? material.cullBackFaces : !material.cullBackFaces);\r\n }\r\n\r\n if (configuration.defines[\"PREPASS_OBJECT_ID_INDEX\"] !== undefined) {\r\n const maxObjectId = configuration.objectIdIsRedFormat ? 0xff : 0xffffff;\r\n let objectId = mesh.uniqueId;\r\n if (configuration.objectIdProvider) {\r\n objectId = _GetGeometryRenderingObjectId(mesh, configuration.objectIdProvider, maxObjectId);\r\n } else if (objectId > maxObjectId) {\r\n throw new Error(\r\n `Invalid geometry object ID ${objectId} for mesh \"${mesh.name}\". Object IDs must be integers between 0 and 0x${maxObjectId.toString(16).toUpperCase()}.`\r\n );\r\n }\r\n effect.setFloat(\"objectId\", objectId);\r\n }\r\n\r\n if (configuration.defines[\"PREPASS_MESH_BLEND_TAG_INDEX\"] !== undefined) {\r\n const meshBlendTag = configuration.meshBlendTagProvider ? _GetGeometryRenderingMeshBlendTag(mesh, configuration.meshBlendTagProvider) : mesh.meshBlendingTag;\r\n effect.setInt(\"meshBlendTag\", meshBlendTag);\r\n }\r\n\r\n if (configuration.defines[\"PREPASS_VELOCITY_INDEX\"] !== undefined || configuration.defines[\"PREPASS_VELOCITY_LINEAR_INDEX\"] !== undefined) {\r\n const currentWorldMatrices = (configuration._currentWorldMatrices ??= {});\r\n const worldMatrixFrameIds = (configuration._worldMatrixFrameIds ??= {});\r\n if (!currentWorldMatrices[mesh.uniqueId]) {\r\n currentWorldMatrices[mesh.uniqueId] = world.clone();\r\n configuration.previousWorldMatrices[mesh.uniqueId] = world.clone();\r\n }\r\n if (worldMatrixFrameIds[mesh.uniqueId] !== engine.frameId) {\r\n configuration.previousWorldMatrices[mesh.uniqueId].copyFrom(currentWorldMatrices[mesh.uniqueId]);\r\n worldMatrixFrameIds[mesh.uniqueId] = engine.frameId;\r\n }\r\n currentWorldMatrices[mesh.uniqueId].copyFrom(world);\r\n\r\n // WGSL shaders read the camera's previous view-projection from the scene uniform buffer (Scene.finalizeSceneUbo)\r\n if (effect.shaderLanguage !== ShaderLanguage.WGSL) {\r\n if (configuration.lastUpdateFrameId === -1) {\r\n configuration.lastUpdateFrameId = engine.frameId;\r\n configuration.previousViewProjection.copyFrom(scene.getTransformMatrix());\r\n configuration.currentViewProjection.copyFrom(scene.getTransformMatrix());\r\n } else if (configuration.currentViewProjection.updateFlag !== scene.getTransformMatrix().updateFlag) {\r\n // First update of the prepass configuration for this rendering pass\r\n configuration.lastUpdateFrameId = engine.frameId;\r\n configuration.previousViewProjection.copyFrom(configuration.currentViewProjection);\r\n configuration.currentViewProjection.copyFrom(scene.getTransformMatrix());\r\n } else if (configuration.lastUpdateFrameId !== engine.frameId) {\r\n // The scene transformation did not change from the previous frame (so no camera motion), we must update previousViewProjection accordingly\r\n configuration.lastUpdateFrameId = engine.frameId;\r\n configuration.previousViewProjection.copyFrom(configuration.currentViewProjection);\r\n }\r\n\r\n effect.setMatrix(\"previousViewProjection\", configuration.previousViewProjection);\r\n }\r\n\r\n effect.setMatrix(\"previousWorld\", configuration.previousWorldMatrices[mesh.uniqueId]);\r\n\r\n if (mesh.useBones && mesh.computeBonesUsingShaders && mesh.skeleton) {\r\n const skeleton = mesh.skeleton;\r\n\r\n if (!skeleton.isUsingTextureForMatrices || effect.getUniformIndex(\"boneTextureInfo\") === -1) {\r\n const matrices = skeleton.getTransformMatrices(mesh);\r\n\r\n if (matrices) {\r\n if (!configuration.previousBones[mesh.uniqueId]) {\r\n configuration.previousBones[mesh.uniqueId] = matrices.slice();\r\n }\r\n effect.setMatrices(\"mPreviousBones\", configuration.previousBones[mesh.uniqueId]);\r\n configuration.previousBones[mesh.uniqueId].set(matrices);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n}\r\n"]}
|
|
@@ -210,9 +210,10 @@ export class MaterialPluginManager {
|
|
|
210
210
|
}
|
|
211
211
|
case 8 /* MaterialPluginEvent.PrepareUniformBuffer */: {
|
|
212
212
|
const eventData = info;
|
|
213
|
-
|
|
214
|
-
|
|
215
|
-
|
|
213
|
+
// the declarations are joined: grown with +=, each one would stay a string of many pieces (a rope) as long as the material
|
|
214
|
+
const uboDeclaration = [];
|
|
215
|
+
const vertexDeclaration = [];
|
|
216
|
+
const fragmentDeclaration = [];
|
|
216
217
|
this._uniformList = [];
|
|
217
218
|
this._samplerList = [];
|
|
218
219
|
this._uboList = [];
|
|
@@ -239,24 +240,24 @@ export class MaterialPluginManager {
|
|
|
239
240
|
break;
|
|
240
241
|
}
|
|
241
242
|
if (arraySize > 0) {
|
|
242
|
-
|
|
243
|
+
uboDeclaration.push(`uniform ${uniform.name}: array<${type}, ${arraySize}>;\n`);
|
|
243
244
|
}
|
|
244
245
|
else {
|
|
245
|
-
|
|
246
|
+
uboDeclaration.push(`uniform ${uniform.name}: ${type};\n`);
|
|
246
247
|
}
|
|
247
248
|
}
|
|
248
249
|
else {
|
|
249
|
-
|
|
250
|
+
uboDeclaration.push(`${uniform.type} ${uniform.name}${arraySize > 0 ? `[${arraySize}]` : ""};\n`);
|
|
250
251
|
}
|
|
251
252
|
}
|
|
252
253
|
this._uniformList.push(uniform.name);
|
|
253
254
|
}
|
|
254
255
|
}
|
|
255
256
|
if (uniforms.vertex) {
|
|
256
|
-
|
|
257
|
+
vertexDeclaration.push(uniforms.vertex + "\n");
|
|
257
258
|
}
|
|
258
259
|
if (uniforms.fragment) {
|
|
259
|
-
|
|
260
|
+
fragmentDeclaration.push(uniforms.fragment + "\n");
|
|
260
261
|
}
|
|
261
262
|
// These are uniforms which are used by the shader but not updated by the plugin directly.
|
|
262
263
|
// They still need to be present in the _uniformList so the Effect can determine their locations.
|
|
@@ -267,6 +268,9 @@ export class MaterialPluginManager {
|
|
|
267
268
|
plugin.getSamplers(this._samplerList);
|
|
268
269
|
plugin.getUniformBuffersNames(this._uboList);
|
|
269
270
|
}
|
|
271
|
+
this._uboDeclaration = uboDeclaration.join("");
|
|
272
|
+
this._vertexDeclaration = vertexDeclaration.join("");
|
|
273
|
+
this._fragmentDeclaration = fragmentDeclaration.join("");
|
|
270
274
|
break;
|
|
271
275
|
}
|
|
272
276
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"materialPluginManager.pure.js","sourceRoot":"","sources":["../../../../dev/core/src/Materials/materialPluginManager.pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAI7D,OAAO,EAAE,QAAQ,EAAE,MAAM,iBAAiB,CAAC;AAkB3C,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAKrD,OAAO,EAAE,eAAe,EAAE,MAAM,uCAAuC,CAAC;AAExE,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,QAAQ,GAAG,aAAa,CAAC,IAAI,MAAM,CAAC,cAAc,CAAC,CAAC;AAE1D;;;GAGG;AACH,MAAM,OAAO,qBAAqB;IAqB9B;;;OAGG;IACH,YAAY,QAAkB;QAjB9B,gBAAgB;QACT,aAAQ,GAAyB,EAAE,CAAC;QACjC,mBAAc,GAAyB,EAAE,CAAC;QAC1C,iCAA4B,GAAyB,EAAE,CAAC;QAe9D,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,MAAM,GAAG,QAAQ,CAAC,QAAQ,EAAE,CAAC;QAClC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QACvC,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,OAAO,CAAC,GAAG,EAAE;YACzC,IAAI,CAAC,MAAM,GAAG,IAAW,CAAC;YAC1B,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;YACzB,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;YAC/B,IAAI,CAAC,SAAS,GAAG,IAAW,CAAC;YAC7B,IAAI,CAAC,4BAA4B,CAAC,MAAM,GAAG,CAAC,CAAC;QACjD,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,UAAU,CAAC,MAA0B;QACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YAC5C,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,KAAK,MAAM,CAAC,IAAI,EAAE,CAAC;gBACxC,OAAO,KAAK,CAAC;YACjB,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC;YAC3C,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,CAAC;YAChC,IAAI,CAAC,SAAS,CAAC,oBAAoB,EAAE,CAAC;QAC1C,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,EAAE,CAAC;YACtD,4CAA4C;YAC5C,MAAM,eAAe,MAAM,CAAC,IAAI,qCAAqC,IAAI,CAAC,SAAS,CAAC,IAAI,kFAAkF,CAAC;QAC/K,CAAC;QAED,MAAM,eAAe,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;QAC9C,IAAI,CAAC,qBAAqB,CAAC,gCAAgC,CAAC,eAAe,CAAC,EAAE,CAAC;YAC3E,qBAAqB,CAAC,gCAAgC,CAAC,eAAe,CAAC,GAAG,iBAAiB,GAAG,EAAE,qBAAqB,CAAC,sBAAsB,CAAC;QACjJ,CAAC;QAED,IAAI,CAAC,SAAS,CAAC,2BAA2B,GAAG,CAAC,EAAE,EAAE,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,kBAAkB,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;QAE7F,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC;QAEtD,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;QAE/B,MAAM,sBAAsB,GAAuD,EAAE,CAAC;QACtF,sBAAsB,CAAC,qBAAqB,CAAC,gCAAgC,CAAC,eAAe,CAAC,CAAC,GAAG;YAC9F,IAAI,EAAE,SAAS;YACf,OAAO,EAAE,IAAI;SAChB,CAAC;QAEF,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,MAAM,CAAC,cAAc,CAAC,sBAAsB,CAAC,CAAC;YAC9C,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,MAAM,CAAC,aAAa,CAAC,QAAQ,EAAE,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC;YACjG,IAAI,CAAC,kBAAkB,CAAC,UAAU,EAAE,MAAM,CAAC,aAAa,CAAC,UAAU,EAAE,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC;QACzG,CAAC;QAED,IAAI,CAAC,uBAAuB,GAAG,sBAAsB,CAAC;QAEtD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,eAAe,CAAC,MAA0B;QAC7C,IAAI,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YAC7C,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACjC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC;YAE5D,IAAI,CAAC,SAAS,CAAC,qCAAqC,GAAG,IAAI,CAAC,mCAAmC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC3G,IAAI,CAAC,SAAS,CAAC,kDAAkD,GAAG,IAAI,CAAC,gDAAgD,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACrI,IAAI,CAAC,SAAS,CAAC,kCAAkC,GAAG,IAAI,CAAC,gCAAgC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACrG,IAAI,CAAC,SAAS,CAAC,kCAAkC,GAAG,IAAI,CAAC,gCAAgC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAErG,IAAI,MAAM,CAAC,sBAAsB,EAAE,CAAC;gBAChC,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gBAC/C,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC;gBAC1E,IAAI,CAAC,SAAS,CAAC,2CAA2C,GAAG,IAAI,CAAC,yCAAyC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACvH,IAAI,CAAC,SAAS,CAAC,4CAA4C,GAAG,IAAI,CAAC,0CAA0C,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACzH,IAAI,CAAC,SAAS,CAAC,sCAAsC,GAAG,IAAI,CAAC,oCAAoC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACjH,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAyB,IAAY;QACjD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YAC5C,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,EAAE,CAAC;gBACjC,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAM,CAAC;YACjC,CAAC;QACL,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mCAAmC,CAAC,SAA0C;QACpF,IAAI,OAAO,GAAG,IAAI,CAAC;QACnB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACvC,OAAO,GAAG,OAAO,IAAI,MAAM,CAAC,iBAAiB,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,OAAO,CAAC,CAAC;QACnH,CAAC;QACD,SAAS,CAAC,iBAAiB,GAAG,OAAO,CAAC;IAC1C,CAAC;IAES,gDAAgD,CAAC,SAAuC;QAC9F,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACvC,MAAM,CAAC,8BAA8B,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,IAAI,CAAC,CAAC;QAC1F,CAAC;IACL,CAAC;IAES,gCAAgC,CAAC,SAAuC;QAC9E,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACvC,MAAM,CAAC,cAAc,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,IAAI,CAAC,CAAC;QAC1E,CAAC;IACL,CAAC;IAES,oCAAoC,CAAC,SAA2C;QACtF,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,4BAA4B,EAAE,CAAC;YACrD,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,OAAO,CAAC,CAAC;QAC3G,CAAC;IACL,CAAC;IAES,gCAAgC,CAAC,SAAuC;QAC9E,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACvC,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,OAAO,CAAC,CAAC;QACvG,CAAC;IACL,CAAC;IAES,yCAAyC,CAAC,SAAgD;QAChG,IAAI,uBAAuB,GAAG,KAAK,CAAC;QACpC,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,4BAA4B,EAAE,CAAC;YACrD,uBAAuB,GAAG,MAAM,CAAC,uBAAuB,EAAE,CAAC;YAC3D,IAAI,uBAAuB,EAAE,CAAC;gBAC1B,MAAM;YACV,CAAC;QACL,CAAC;QACD,SAAS,CAAC,uBAAuB,GAAG,uBAAuB,CAAC;IAChE,CAAC;IAES,0CAA0C,CAAC,SAAiD;QAClG,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,4BAA4B,EAAE,CAAC;YACrD,MAAM,CAAC,wBAAwB,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC;QAC7D,CAAC;IACL,CAAC;IAES,kBAAkB,CACxB,EAAU,EACV,IAOwC;QAExC,QAAQ,EAAE,EAAE,CAAC;YACT,oDAA0C,CAAC,CAAC,CAAC;gBACzC,MAAM,SAAS,GAAG,IAAuC,CAAC;gBAC1D,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;oBACvC,MAAM,CAAC,iBAAiB,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;gBACvD,CAAC;gBACD,MAAM;YACV,CAAC;YAED,iDAAuC,CAAC,CAAC,CAAC;gBACtC,MAAM,SAAS,GAAG,IAAoC,CAAC;gBACvD,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;oBACvC,MAAM,CAAC,cAAc,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;gBACjD,CAAC;gBACD,MAAM;YACV,CAAC;YAED,8CAAmC,CAAC,CAAC,CAAC;gBAClC,MAAM,SAAS,GAAG,IAAgC,CAAC;gBACnD,IAAI,UAAU,GAAG,KAAK,CAAC;gBACvB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;oBACvC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;oBAClD,IAAI,UAAU,EAAE,CAAC;wBACb,MAAM;oBACV,CAAC;gBACL,CAAC;gBACD,SAAS,CAAC,UAAU,GAAG,UAAU,CAAC;gBAClC,MAAM;YACV,CAAC;YAED,yCAAiC,CAAC,CAAC,CAAC;gBAChC,MAAM,SAAS,GAAG,IAA8B,CAAC;gBACjD,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;oBACjC,MAAM,CAAC,OAAO,CAAC,SAAS,CAAC,oBAAoB,CAAC,CAAC;gBACnD,CAAC;gBACD,MAAM,eAAe,GAAG,IAAmC,CAAC;gBAC5D,IAAI,eAAe,CAAC,UAAU,EAAE,CAAC;oBAC7B,eAAe,CAAC,IAAI,GAAG,IAAW,CAAC;oBACnC,OAAO,eAAe,CAAC,UAAU,CAAC;gBACtC,CAAC;gBACD,MAAM;YACV,CAAC;YAED,+CAAuC,CAAC,CAAC,CAAC;gBACtC,MAAM,SAAS,GAAG,IAAoC,CAAC;gBACvD,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC,uBAAuB,CAAC;gBACrD,MAAM;YACV,CAAC;YAED,gDAAsC,CAAC,CAAC,CAAC;gBACrC,MAAM,SAAS,GAAG,IAAmC,CAAC;gBACtD,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;oBACvC,SAAS,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,OAAO,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,YAAY,CAAC,CAAC;oBAC7G,MAAM,CAAC,aAAa,CAAC,SAAS,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,IAAI,CAAC,CAAC;gBAC5E,CAAC;gBACD,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBAC/B,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC;gBAClD,CAAC;gBACD,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBAC/B,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC;gBAClD,CAAC;gBACD,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBAC3B,SAAS,CAAC,mBAAmB,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;gBACzD,CAAC;gBACD,SAAS,CAAC,UAAU,GAAG,IAAI,CAAC,iBAAiB,CACzC;oBACI,GAAG,SAAS;oBACZ,IAAI,EAAE,KAAK,CAAQ;iBACtB,EACD,SAAS,CAAC,UAAU,CACvB,CAAC;gBACF,MAAM;YACV,CAAC;YAED,qDAA6C,CAAC,CAAC,CAAC;gBAC5C,MAAM,SAAS,GAAG,IAA0C,CAAC;gBAC7D,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;gBAC1B,IAAI,CAAC,kBAAkB,GAAG,EAAE,CAAC;gBAC7B,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;gBAC/B,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;gBACvB,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;gBACvB,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;gBACnB,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,cAAc,gCAAwB,CAAC;gBACvE,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;oBACjC,MAAM,QAAQ,GAAG,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;oBACnE,IAAI,QAAQ,EAAE,CAAC;wBACX,IAAI,QAAQ,CAAC,GAAG,EAAE,CAAC;4BACf,KAAK,MAAM,OAAO,IAAI,QAAQ,CAAC,GAAG,EAAE,CAAC;gCACjC,IAAI,OAAO,CAAC,IAAI,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC;oCAC/B,MAAM,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,CAAC,CAAC;oCACzC,SAAS,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;oCAChE,IAAI,QAAQ,EAAE,CAAC;wCACX,IAAI,IAAY,CAAC;wCACjB,QAAQ,OAAO,CAAC,IAAI,EAAE,CAAC;4CACnB,KAAK,MAAM;gDACP,IAAI,GAAG,SAAS,CAAC;gDACjB,MAAM;4CACV,KAAK,OAAO;gDACR,IAAI,GAAG,KAAK,CAAC;gDACb,MAAM;4CACV;gDACI,IAAI,GAAG,GAAG,OAAO,CAAC,IAAI,GAAG,CAAC;gDAC1B,MAAM;wCACd,CAAC;wCAED,IAAI,SAAS,GAAG,CAAC,EAAE,CAAC;4CAChB,IAAI,CAAC,eAAe,IAAI,WAAW,OAAO,CAAC,IAAI,WAAW,IAAI,KAAK,SAAS,MAAM,CAAC;wCACvF,CAAC;6CAAM,CAAC;4CACJ,IAAI,CAAC,eAAe,IAAI,WAAW,OAAO,CAAC,IAAI,KAAK,IAAI,KAAK,CAAC;wCAClE,CAAC;oCACL,CAAC;yCAAM,CAAC;wCACJ,IAAI,CAAC,eAAe,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,OAAO,CAAC,IAAI,GAAG,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,SAAS,GAAG,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC;oCACzG,CAAC;gCACL,CAAC;gCACD,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;4BACzC,CAAC;wBACL,CAAC;wBACD,IAAI,QAAQ,CAAC,MAAM,EAAE,CAAC;4BAClB,IAAI,CAAC,kBAAkB,IAAI,QAAQ,CAAC,MAAM,GAAG,IAAI,CAAC;wBACtD,CAAC;wBACD,IAAI,QAAQ,CAAC,QAAQ,EAAE,CAAC;4BACpB,IAAI,CAAC,oBAAoB,IAAI,QAAQ,CAAC,QAAQ,GAAG,IAAI,CAAC;wBAC1D,CAAC;wBAED,0FAA0F;wBAC1F,iGAAiG;wBACjG,IAAI,QAAQ,CAAC,gBAAgB,EAAE,CAAC;4BAC5B,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC,gBAAgB,CAAC,CAAC;wBACzD,CAAC;oBACL,CAAC;oBACD,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;oBACtC,MAAM,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;gBACjD,CAAC;gBACD,MAAM;YACV,CAAC;QACL,CAAC;IACL,CAAC;IAES,kBAAkB,CAAC,UAAkB,EAAE,UAAiE;QAC9G,IAAI,CAAC,UAAU,EAAE,CAAC;YACd,OAAO;QACX,CAAC;QACD,KAAK,MAAM,SAAS,IAAI,UAAU,EAAE,CAAC;YACjC,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,EAAE,CAAC;gBACzC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;YAC/C,CAAC;YACD,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;QAC5D,CAAC;IACL,CAAC;IAES,iBAAiB,CAAC,SAAsC,EAAE,gBAA+D;QAC/H,OAAO,CAAC,UAAkB,EAAE,IAAY,EAAE,EAAE;YACxC,IAAI,gBAAgB,EAAE,CAAC;gBACnB,IAAI,GAAG,gBAAgB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;YAC9C,CAAC;YACD,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;gBACvB,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,oCAAoC,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;YACpF,CAAC;YACD,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBAC1B,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,uCAAuC,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAC1F,CAAC;YACD,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;gBAC5B,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,yCAAyC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;YAC9F,CAAC;YACD,MAAM,MAAM,GAAG,IAAI,CAAC,oBAAoB,EAAE,CAAC,UAAU,CAAC,CAAC;YACvD,IAAI,CAAC,MAAM,EAAE,CAAC;gBACV,OAAO,IAAI,CAAC;YAChB,CAAC;YACD,IAAI,gBAAgB,GAAkC,IAAI,CAAC;YAC3D,KAAK,IAAI,SAAS,IAAI,MAAM,EAAE,CAAC;gBAC3B,IAAI,YAAY,GAAG,EAAE,CAAC;gBACtB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;oBACvC,MAAM,cAAc,GAAG,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC;oBACrD,IAAI,UAAU,GAAG,MAAM,CAAC,aAAa,CAAC,UAAU,EAAE,cAAc,CAAC,EAAE,CAAC,SAAS,CAAC,CAAC;oBAC/E,IAAI,CAAC,UAAU,EAAE,CAAC;wBACd,SAAS;oBACb,CAAC;oBACD,IAAI,MAAM,CAAC,eAAe,EAAE,CAAC;wBACzB,IAAI,gBAAgB,KAAK,IAAI,EAAE,CAAC;4BAC5B,gBAAgB,GAAG;gCACf,OAAO,EAAE,EAAE,EAAE,+BAA+B;gCAC5C,eAAe,EAAE,SAAS,CAAC,eAAe;gCAC1C,UAAU,EAAE,KAAK;gCACjB,4BAA4B,EAAE,IAAI,CAAC,OAAO,CAAC,6BAA6B;gCACxE,SAAS,EAAE,SAAgB,EAAE,+BAA+B;gCAC5D,sBAAsB,EAAE,IAAI,CAAC,OAAO,CAAC,sBAAsB;gCAC3D,iBAAiB,EAAE,WAAW,CAAC,oBAAoB,CAAC,cAAc,CAAC;gCACnE,oBAAoB,EAAE,WAAW,CAAC,uBAAuB,CAAC,cAAc,CAAC;gCACzE,OAAO,EAAE,SAAgB,EAAE,+BAA+B;gCAC1D,YAAY,EAAE,IAAI,CAAC,OAAO,CAAC,kBAAkB;gCAC7C,iBAAiB,EAAE,SAAgB,EAAE,+BAA+B;gCACpE,eAAe,EAAE,IAAI,CAAC,OAAO,CAAC,eAAe;gCAC7C,qBAAqB,EAAE,IAAI,CAAC,OAAO,CAAC,qBAAqB;gCACzD,wBAAwB,EAAE,SAAgB,EAAE,+BAA+B;6BAC9E,CAAC;wBACN,CAAC;wBACD,gBAAgB,CAAC,UAAU,GAAG,UAAU,KAAK,UAAU,CAAC;wBACxD,eAAe,CAAC,UAAU,EAAE,gBAAgB,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,UAAU,GAAG,IAAI,CAAC,CAAC,CAAC;oBACjF,CAAC;oBACD,YAAY,IAAI,UAAU,GAAG,IAAI,CAAC;gBACtC,CAAC;gBACD,IAAI,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBAC1B,IAAI,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,GAAG,EAAE,CAAC;wBAC9B,oCAAoC;wBACpC,SAAS,GAAG,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;wBAEnC,IAAI,UAAU,GAAG,GAAG,CAAC;wBACrB,IAAI,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,GAAG,EAAE,CAAC;4BAC9B,WAAW;4BACX,UAAU,GAAG,EAAE,CAAC;4BAChB,SAAS,GAAG,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;wBACvC,CAAC;6BAAM,CAAC;4BACJ,kBAAkB;4BAClB,MAAM,WAAW,GAAG,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;4BAC7C,IAAI,WAAW,IAAI,WAAW,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;gCACzC,UAAU,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;gCAC5B,SAAS,GAAG,SAAS,CAAC,SAAS,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;4BAC3D,CAAC;wBACL,CAAC;wBAED,IAAI,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;4BAC9B,+DAA+D;4BAC/D,UAAU,IAAI,GAAG,CAAC;wBACtB,CAAC;wBAED,MAAM,EAAE,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;wBAC7C,IAAI,KAAK,GAAG,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;wBAC1B,OAAO,KAAK,KAAK,IAAI,EAAE,CAAC;4BACpB,MAAM,EAAE,KAAK,EAAE,GAAG,KAAK,CAAC;4BACxB,MAAM,OAAO,GAAG,0BAA0B,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;4BAChE,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;4BACpF,EAAE,CAAC,SAAS,GAAG,KAAK,GAAG,OAAO,CAAC,MAAM,CAAC;4BACtC,KAAK,GAAG,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;wBAC1B,CAAC;oBACL,CAAC;yBAAM,CAAC;wBACJ,MAAM,aAAa,GAAG,UAAU,GAAG,SAAS,CAAC;wBAC7C,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,IAAI,GAAG,YAAY,GAAG,IAAI,GAAG,aAAa,CAAC,CAAC;oBACnF,CAAC;gBACL,CAAC;YACL,CAAC;YACD,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC;IACN,CAAC;;AAzaD,sHAAsH;AACvG,sDAAgC,GAA+B,EAAE,AAAjC,CAAkC;AAClE,4CAAsB,GAAW,CAAC,AAAZ,CAAa;AA+atD,MAAM,OAAO,GAA2C,EAAE,CAAC;AAC3D,IAAI,MAAM,GAAG,KAAK,CAAC;AACnB,IAAI,gBAAgB,GAAiC,IAAI,CAAC;AAC1D,IAAI,gCAAgC,GAAG,KAAK,CAAC;AAE7C;;;GAGG;AACH,MAAM,UAAU,6BAA6B;IACzC,IAAI,gCAAgC,EAAE,CAAC;QACnC,OAAO;IACX,CAAC;IACD,gCAAgC,GAAG,IAAI,CAAC;IAExC,WAAW,CAAC,2BAA2B,CAAC,GAAG,CAAC,GAAG,EAAE;QAC7C,4BAA4B,EAAE,CAAC;IACnC,CAAC,CAAC,CAAC;AACP,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,sBAAsB,CAAC,UAAkB,EAAE,OAA8B;IACrF,IAAI,CAAC,MAAM,EAAE,CAAC;QACV,gBAAgB,GAAG,QAAQ,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,QAAkB,EAAE,EAAE;YACrE,KAAK,MAAM,CAAC,EAAE,OAAO,CAAC,IAAI,OAAO,EAAE,CAAC;gBAChC,OAAO,CAAC,QAAQ,CAAC,CAAC;YACtB,CAAC;QACL,CAAC,sCAA8B,CAAC;QAChC,MAAM,GAAG,IAAI,CAAC;IAClB,CAAC;IACD,MAAM,QAAQ,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,EAAE,QAAQ,CAAC,EAAE,EAAE,CAAC,IAAI,KAAK,UAAU,CAAC,CAAC;IAC3E,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;QACtB,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;IAC7B,CAAC;SAAM,CAAC;QACJ,OAAO,CAAC,IAAI,CAAC,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC,CAAC;IACxC,CAAC;AACL,CAAC;AAED;;;;GAIG;AACH,gEAAgE;AAChE,MAAM,UAAU,wBAAwB,CAAC,UAAkB;IACvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;QACtC,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,UAAU,EAAE,CAAC;YAC/B,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACrB,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;gBACvB,4BAA4B,EAAE,CAAC;YACnC,CAAC;YACD,OAAO,IAAI,CAAC;QAChB,CAAC;IACL,CAAC;IACD,OAAO,KAAK,CAAC;AACjB,CAAC;AAED;;GAEG;AACH,gEAAgE;AAChE,MAAM,UAAU,4BAA4B;IACxC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;IACnB,MAAM,GAAG,KAAK,CAAC;IACf,QAAQ,CAAC,iBAAiB,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC;IACpD,gBAAgB,GAAG,IAAI,CAAC;AAC5B,CAAC;AAED;;;;;GAKG;AACH,SAAS,0BAA0B,CAAC,KAAa,EAAE,KAA4B;IAC3E,OAAO,KAAK,CAAC,OAAO,CAAC,UAAU,EAAE,CAAC,MAAc,EAAE,MAAc,EAAU,EAAE;QACxE,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC;QAC7B,OAAO,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;IACpD,CAAC,CAAC,CAAC;AACP,CAAC","sourcesContent":["/** This file must only contain pure code and pure imports */\r\n\r\nimport { type _IProcessingOptions, type ShaderCustomProcessingFunction } from \"../Engines/Processors/shaderProcessingOptions\";\r\nimport { type Nullable } from \"../types\";\r\nimport { Material } from \"./material.pure\";\r\nimport {\r\n type MaterialPluginPrepareEffect,\r\n type MaterialPluginBindForSubMesh,\r\n type MaterialPluginDisposed,\r\n type MaterialPluginGetActiveTextures,\r\n type MaterialPluginGetAnimatables,\r\n type MaterialPluginGetDefineNames,\r\n type MaterialPluginHasTexture,\r\n type MaterialPluginIsReadyForSubMesh,\r\n type MaterialPluginPrepareDefines,\r\n type MaterialPluginPrepareUniformBuffer,\r\n type MaterialPluginHardBindForSubMesh,\r\n type MaterialPluginHasRenderTargetTextures,\r\n type MaterialPluginFillRenderTargetTextures,\r\n MaterialPluginEvent,\r\n} from \"./materialPluginEvent\";\r\nimport { type Observer } from \"core/Misc/observable.pure\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\n\r\nimport { type Scene } from \"../scene.pure\";\r\nimport { type AbstractEngine } from \"../Engines/abstractEngine.pure\";\r\nimport { type MaterialPluginBase } from \"./materialPluginBase.pure\";\r\nimport { ProcessIncludes } from \"../Engines/Processors/shaderProcessor\";\r\nimport { ShaderLanguage } from \"./shaderLanguage\";\r\nimport { ShaderStore } from \"../Engines/shaderStore\";\r\n\r\nconst RxOption = /*#__PURE__*/ new RegExp(\"^([gimus]+)!\");\r\n\r\n/**\r\n * Class that manages the plugins of a material\r\n * @since 5.0\r\n */\r\nexport class MaterialPluginManager {\r\n /** Map a plugin class name to a #define name (used in the vertex/fragment shaders as a marker of the plugin usage) */\r\n private static _MaterialPluginClassToMainDefine: { [name: string]: string } = {};\r\n private static _MaterialPluginCounter: number = 0;\r\n\r\n protected _material: Material;\r\n protected _scene: Scene;\r\n protected _engine: AbstractEngine;\r\n /** @internal */\r\n public _plugins: MaterialPluginBase[] = [];\r\n protected _activePlugins: MaterialPluginBase[] = [];\r\n protected _activePluginsForExtraEvents: MaterialPluginBase[] = [];\r\n protected _codeInjectionPoints: { [shaderType: string]: { [codeName: string]: boolean } };\r\n protected _defineNamesFromPlugins?: { [name: string]: { type: string; default: any } };\r\n protected _uboDeclaration: string;\r\n protected _vertexDeclaration: string;\r\n protected _fragmentDeclaration: string;\r\n protected _uniformList: string[];\r\n protected _samplerList: string[];\r\n protected _uboList: string[];\r\n\r\n /**\r\n * Creates a new instance of the plugin manager\r\n * @param material material that this manager will manage the plugins for\r\n */\r\n constructor(material: Material) {\r\n this._material = material;\r\n this._scene = material.getScene();\r\n this._engine = this._scene.getEngine();\r\n this._scene.onDisposeObservable.addOnce(() => {\r\n this._scene = null as any;\r\n this._plugins.length = 0;\r\n this._activePlugins.length = 0;\r\n this._material = null as any;\r\n this._activePluginsForExtraEvents.length = 0;\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _addPlugin(plugin: MaterialPluginBase): boolean {\r\n for (let i = 0; i < this._plugins.length; ++i) {\r\n if (this._plugins[i].name === plugin.name) {\r\n return false;\r\n }\r\n }\r\n\r\n if (this._material._uniformBufferLayoutBuilt) {\r\n this._material.resetDrawCache();\r\n this._material._createUniformBuffer();\r\n }\r\n\r\n if (!plugin.isCompatible(this._material.shaderLanguage)) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw `The plugin \"${plugin.name}\" can't be added to the material \"${this._material.name}\" because the plugin is not compatible with the shader language of the material.`;\r\n }\r\n\r\n const pluginClassName = plugin.getClassName();\r\n if (!MaterialPluginManager._MaterialPluginClassToMainDefine[pluginClassName]) {\r\n MaterialPluginManager._MaterialPluginClassToMainDefine[pluginClassName] = \"MATERIALPLUGIN_\" + ++MaterialPluginManager._MaterialPluginCounter;\r\n }\r\n\r\n this._material._callbackPluginEventGeneric = (id, info) => this._handlePluginEvent(id, info);\r\n\r\n this._plugins.push(plugin);\r\n this._plugins.sort((a, b) => a.priority - b.priority);\r\n\r\n this._codeInjectionPoints = {};\r\n\r\n const defineNamesFromPlugins: { [name: string]: { type: string; default: any } } = {};\r\n defineNamesFromPlugins[MaterialPluginManager._MaterialPluginClassToMainDefine[pluginClassName]] = {\r\n type: \"boolean\",\r\n default: true,\r\n };\r\n\r\n for (const plugin of this._plugins) {\r\n plugin.collectDefines(defineNamesFromPlugins);\r\n this._collectPointNames(\"vertex\", plugin.getCustomCode(\"vertex\", this._material.shaderLanguage));\r\n this._collectPointNames(\"fragment\", plugin.getCustomCode(\"fragment\", this._material.shaderLanguage));\r\n }\r\n\r\n this._defineNamesFromPlugins = defineNamesFromPlugins;\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _activatePlugin(plugin: MaterialPluginBase): void {\r\n if (this._activePlugins.indexOf(plugin) === -1) {\r\n this._activePlugins.push(plugin);\r\n this._activePlugins.sort((a, b) => a.priority - b.priority);\r\n\r\n this._material._callbackPluginEventIsReadyForSubMesh = this._handlePluginEventIsReadyForSubMesh.bind(this);\r\n this._material._callbackPluginEventPrepareDefinesBeforeAttributes = this._handlePluginEventPrepareDefinesBeforeAttributes.bind(this);\r\n this._material._callbackPluginEventPrepareDefines = this._handlePluginEventPrepareDefines.bind(this);\r\n this._material._callbackPluginEventBindForSubMesh = this._handlePluginEventBindForSubMesh.bind(this);\r\n\r\n if (plugin.registerForExtraEvents) {\r\n this._activePluginsForExtraEvents.push(plugin);\r\n this._activePluginsForExtraEvents.sort((a, b) => a.priority - b.priority);\r\n this._material._callbackPluginEventHasRenderTargetTextures = this._handlePluginEventHasRenderTargetTextures.bind(this);\r\n this._material._callbackPluginEventFillRenderTargetTextures = this._handlePluginEventFillRenderTargetTextures.bind(this);\r\n this._material._callbackPluginEventHardBindForSubMesh = this._handlePluginEventHardBindForSubMesh.bind(this);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets a plugin from the list of plugins managed by this manager\r\n * @param name name of the plugin\r\n * @returns the plugin if found, else null\r\n */\r\n public getPlugin<T = MaterialPluginBase>(name: string): Nullable<T> {\r\n for (let i = 0; i < this._plugins.length; ++i) {\r\n if (this._plugins[i].name === name) {\r\n return this._plugins[i] as T;\r\n }\r\n }\r\n return null;\r\n }\r\n\r\n protected _handlePluginEventIsReadyForSubMesh(eventData: MaterialPluginIsReadyForSubMesh): void {\r\n let isReady = true;\r\n for (const plugin of this._activePlugins) {\r\n isReady = isReady && plugin.isReadyForSubMesh(eventData.defines, this._scene, this._engine, eventData.subMesh);\r\n }\r\n eventData.isReadyForSubMesh = isReady;\r\n }\r\n\r\n protected _handlePluginEventPrepareDefinesBeforeAttributes(eventData: MaterialPluginPrepareDefines): void {\r\n for (const plugin of this._activePlugins) {\r\n plugin.prepareDefinesBeforeAttributes(eventData.defines, this._scene, eventData.mesh);\r\n }\r\n }\r\n\r\n protected _handlePluginEventPrepareDefines(eventData: MaterialPluginPrepareDefines): void {\r\n for (const plugin of this._activePlugins) {\r\n plugin.prepareDefines(eventData.defines, this._scene, eventData.mesh);\r\n }\r\n }\r\n\r\n protected _handlePluginEventHardBindForSubMesh(eventData: MaterialPluginHardBindForSubMesh): void {\r\n for (const plugin of this._activePluginsForExtraEvents) {\r\n plugin.hardBindForSubMesh(this._material._uniformBuffer, this._scene, this._engine, eventData.subMesh);\r\n }\r\n }\r\n\r\n protected _handlePluginEventBindForSubMesh(eventData: MaterialPluginBindForSubMesh): void {\r\n for (const plugin of this._activePlugins) {\r\n plugin.bindForSubMesh(this._material._uniformBuffer, this._scene, this._engine, eventData.subMesh);\r\n }\r\n }\r\n\r\n protected _handlePluginEventHasRenderTargetTextures(eventData: MaterialPluginHasRenderTargetTextures): void {\r\n let hasRenderTargetTextures = false;\r\n for (const plugin of this._activePluginsForExtraEvents) {\r\n hasRenderTargetTextures = plugin.hasRenderTargetTextures();\r\n if (hasRenderTargetTextures) {\r\n break;\r\n }\r\n }\r\n eventData.hasRenderTargetTextures = hasRenderTargetTextures;\r\n }\r\n\r\n protected _handlePluginEventFillRenderTargetTextures(eventData: MaterialPluginFillRenderTargetTextures): void {\r\n for (const plugin of this._activePluginsForExtraEvents) {\r\n plugin.fillRenderTargetTextures(eventData.renderTargets);\r\n }\r\n }\r\n\r\n protected _handlePluginEvent(\r\n id: number,\r\n info:\r\n | MaterialPluginGetActiveTextures\r\n | MaterialPluginGetAnimatables\r\n | MaterialPluginHasTexture\r\n | MaterialPluginDisposed\r\n | MaterialPluginGetDefineNames\r\n | MaterialPluginPrepareEffect\r\n | MaterialPluginPrepareUniformBuffer\r\n ): void {\r\n switch (id) {\r\n case MaterialPluginEvent.GetActiveTextures: {\r\n const eventData = info as MaterialPluginGetActiveTextures;\r\n for (const plugin of this._activePlugins) {\r\n plugin.getActiveTextures(eventData.activeTextures);\r\n }\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.GetAnimatables: {\r\n const eventData = info as MaterialPluginGetAnimatables;\r\n for (const plugin of this._activePlugins) {\r\n plugin.getAnimatables(eventData.animatables);\r\n }\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.HasTexture: {\r\n const eventData = info as MaterialPluginHasTexture;\r\n let hasTexture = false;\r\n for (const plugin of this._activePlugins) {\r\n hasTexture = plugin.hasTexture(eventData.texture);\r\n if (hasTexture) {\r\n break;\r\n }\r\n }\r\n eventData.hasTexture = hasTexture;\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.Disposed: {\r\n const eventData = info as MaterialPluginDisposed;\r\n for (const plugin of this._plugins) {\r\n plugin.dispose(eventData.forceDisposeTextures);\r\n }\r\n const effectEventData = info as MaterialPluginPrepareEffect;\r\n if (effectEventData.customCode) {\r\n effectEventData.mesh = null as any;\r\n delete effectEventData.customCode;\r\n }\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.GetDefineNames: {\r\n const eventData = info as MaterialPluginGetDefineNames;\r\n eventData.defineNames = this._defineNamesFromPlugins;\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.PrepareEffect: {\r\n const eventData = info as MaterialPluginPrepareEffect;\r\n for (const plugin of this._activePlugins) {\r\n eventData.fallbackRank = plugin.addFallbacks(eventData.defines, eventData.fallbacks, eventData.fallbackRank);\r\n plugin.getAttributes(eventData.attributes, this._scene, eventData.mesh);\r\n }\r\n if (this._uniformList.length > 0) {\r\n eventData.uniforms.push(...this._uniformList);\r\n }\r\n if (this._samplerList.length > 0) {\r\n eventData.samplers.push(...this._samplerList);\r\n }\r\n if (this._uboList.length > 0) {\r\n eventData.uniformBuffersNames.push(...this._uboList);\r\n }\r\n eventData.customCode = this._injectCustomCode(\r\n {\r\n ...eventData,\r\n mesh: void 0 as any,\r\n },\r\n eventData.customCode\r\n );\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.PrepareUniformBuffer: {\r\n const eventData = info as MaterialPluginPrepareUniformBuffer;\r\n this._uboDeclaration = \"\";\r\n this._vertexDeclaration = \"\";\r\n this._fragmentDeclaration = \"\";\r\n this._uniformList = [];\r\n this._samplerList = [];\r\n this._uboList = [];\r\n const isWebGPU = this._material.shaderLanguage === ShaderLanguage.WGSL;\r\n for (const plugin of this._plugins) {\r\n const uniforms = plugin.getUniforms(this._material.shaderLanguage);\r\n if (uniforms) {\r\n if (uniforms.ubo) {\r\n for (const uniform of uniforms.ubo) {\r\n if (uniform.size && uniform.type) {\r\n const arraySize = uniform.arraySize ?? 0;\r\n eventData.ubo.addUniform(uniform.name, uniform.size, arraySize);\r\n if (isWebGPU) {\r\n let type: string;\r\n switch (uniform.type) {\r\n case \"mat4\":\r\n type = \"mat4x4f\";\r\n break;\r\n case \"float\":\r\n type = \"f32\";\r\n break;\r\n default:\r\n type = `${uniform.type}f`;\r\n break;\r\n }\r\n\r\n if (arraySize > 0) {\r\n this._uboDeclaration += `uniform ${uniform.name}: array<${type}, ${arraySize}>;\\n`;\r\n } else {\r\n this._uboDeclaration += `uniform ${uniform.name}: ${type};\\n`;\r\n }\r\n } else {\r\n this._uboDeclaration += `${uniform.type} ${uniform.name}${arraySize > 0 ? `[${arraySize}]` : \"\"};\\n`;\r\n }\r\n }\r\n this._uniformList.push(uniform.name);\r\n }\r\n }\r\n if (uniforms.vertex) {\r\n this._vertexDeclaration += uniforms.vertex + \"\\n\";\r\n }\r\n if (uniforms.fragment) {\r\n this._fragmentDeclaration += uniforms.fragment + \"\\n\";\r\n }\r\n\r\n // These are uniforms which are used by the shader but not updated by the plugin directly.\r\n // They still need to be present in the _uniformList so the Effect can determine their locations.\r\n if (uniforms.externalUniforms) {\r\n this._uniformList.push(...uniforms.externalUniforms);\r\n }\r\n }\r\n plugin.getSamplers(this._samplerList);\r\n plugin.getUniformBuffersNames(this._uboList);\r\n }\r\n break;\r\n }\r\n }\r\n }\r\n\r\n protected _collectPointNames(shaderType: string, customCode: Nullable<{ [pointName: string]: string }> | undefined): void {\r\n if (!customCode) {\r\n return;\r\n }\r\n for (const pointName in customCode) {\r\n if (!this._codeInjectionPoints[shaderType]) {\r\n this._codeInjectionPoints[shaderType] = {};\r\n }\r\n this._codeInjectionPoints[shaderType][pointName] = true;\r\n }\r\n }\r\n\r\n protected _injectCustomCode(eventData: MaterialPluginPrepareEffect, existingCallback?: (shaderType: string, code: string) => string): ShaderCustomProcessingFunction {\r\n return (shaderType: string, code: string) => {\r\n if (existingCallback) {\r\n code = existingCallback(shaderType, code);\r\n }\r\n if (this._uboDeclaration) {\r\n code = code.replace(\"#define ADDITIONAL_UBO_DECLARATION\", this._uboDeclaration);\r\n }\r\n if (this._vertexDeclaration) {\r\n code = code.replace(\"#define ADDITIONAL_VERTEX_DECLARATION\", this._vertexDeclaration);\r\n }\r\n if (this._fragmentDeclaration) {\r\n code = code.replace(\"#define ADDITIONAL_FRAGMENT_DECLARATION\", this._fragmentDeclaration);\r\n }\r\n const points = this._codeInjectionPoints?.[shaderType];\r\n if (!points) {\r\n return code;\r\n }\r\n let processorOptions: Nullable<_IProcessingOptions> = null;\r\n for (let pointName in points) {\r\n let injectedCode = \"\";\r\n for (const plugin of this._activePlugins) {\r\n const shaderLanguage = this._material.shaderLanguage;\r\n let customCode = plugin.getCustomCode(shaderType, shaderLanguage)?.[pointName];\r\n if (!customCode) {\r\n continue;\r\n }\r\n if (plugin.resolveIncludes) {\r\n if (processorOptions === null) {\r\n processorOptions = {\r\n defines: [], // not used by _ProcessIncludes\r\n indexParameters: eventData.indexParameters,\r\n isFragment: false,\r\n shouldUseHighPrecisionShader: this._engine._shouldUseHighPrecisionShader,\r\n processor: undefined as any, // not used by _ProcessIncludes\r\n supportsUniformBuffers: this._engine.supportsUniformBuffers,\r\n shadersRepository: ShaderStore.GetShadersRepository(shaderLanguage),\r\n includesShadersStore: ShaderStore.GetIncludesShadersStore(shaderLanguage),\r\n version: undefined as any, // not used by _ProcessIncludes\r\n platformName: this._engine.shaderPlatformName,\r\n processingContext: undefined as any, // not used by _ProcessIncludes\r\n isNDCHalfZRange: this._engine.isNDCHalfZRange,\r\n useReverseDepthBuffer: this._engine.useReverseDepthBuffer,\r\n processCodeAfterIncludes: undefined as any, // not used by _ProcessIncludes\r\n };\r\n }\r\n processorOptions.isFragment = shaderType === \"fragment\";\r\n ProcessIncludes(customCode, processorOptions, (code) => (customCode = code));\r\n }\r\n injectedCode += customCode + \"\\n\";\r\n }\r\n if (injectedCode.length > 0) {\r\n if (pointName.charAt(0) === \"!\") {\r\n // pointName is a regular expression\r\n pointName = pointName.substring(1);\r\n\r\n let regexFlags = \"g\";\r\n if (pointName.charAt(0) === \"!\") {\r\n // no flags\r\n regexFlags = \"\";\r\n pointName = pointName.substring(1);\r\n } else {\r\n // get the flag(s)\r\n const matchOption = RxOption.exec(pointName);\r\n if (matchOption && matchOption.length >= 2) {\r\n regexFlags = matchOption[1];\r\n pointName = pointName.substring(regexFlags.length + 1);\r\n }\r\n }\r\n\r\n if (regexFlags.indexOf(\"g\") < 0) {\r\n // we force the \"g\" flag so that the regexp object is stateful!\r\n regexFlags += \"g\";\r\n }\r\n\r\n const rx = new RegExp(pointName, regexFlags);\r\n let match = rx.exec(code);\r\n while (match !== null) {\r\n const { index } = match;\r\n const newCode = ReplaceRegExpSubstitutions(injectedCode, match);\r\n code = code.substring(0, index) + newCode + code.substring(index + match[0].length);\r\n rx.lastIndex = index + newCode.length;\r\n match = rx.exec(code);\r\n }\r\n } else {\r\n const fullPointName = \"#define \" + pointName;\r\n code = code.replace(fullPointName, \"\\n\" + injectedCode + \"\\n\" + fullPointName);\r\n }\r\n }\r\n }\r\n return code;\r\n };\r\n }\r\n}\r\n\r\n/**\r\n * Type for plugin material factories.\r\n */\r\nexport type PluginMaterialFactory = (material: Material) => Nullable<MaterialPluginBase>;\r\n\r\nconst Plugins: Array<[string, PluginMaterialFactory]> = [];\r\nlet Inited = false;\r\nlet MaterialObserver: Nullable<Observer<Material>> = null;\r\nlet _MaterialPluginManagerRegistered = false;\r\n\r\n/**\r\n * Registers side effects for the material plugin manager.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterMaterialPluginManager(): void {\r\n if (_MaterialPluginManagerRegistered) {\r\n return;\r\n }\r\n _MaterialPluginManagerRegistered = true;\r\n\r\n EngineStore.OnEnginesDisposedObservable.add(() => {\r\n UnregisterAllMaterialPlugins();\r\n });\r\n}\r\n\r\n/**\r\n * Registers a new material plugin through a factory, or updates it. This makes the plugin available to all materials instantiated after its registration.\r\n * Register side effects for materialPlugin.\r\n * Safe to call multiple times; only the first call has an effect.\r\n * @param pluginName The plugin name\r\n * @param factory The factory function which allows to create the plugin\r\n */\r\nexport function RegisterMaterialPlugin(pluginName: string, factory: PluginMaterialFactory): void {\r\n if (!Inited) {\r\n MaterialObserver = Material.OnEventObservable.add((material: Material) => {\r\n for (const [, factory] of Plugins) {\r\n factory(material);\r\n }\r\n }, MaterialPluginEvent.Created);\r\n Inited = true;\r\n }\r\n const existing = Plugins.filter(([name, _factory]) => name === pluginName);\r\n if (existing.length > 0) {\r\n existing[0][1] = factory;\r\n } else {\r\n Plugins.push([pluginName, factory]);\r\n }\r\n}\r\n\r\n/**\r\n * Removes a material plugin from the list of global plugins.\r\n * @param pluginName The plugin name\r\n * @returns true if the plugin has been removed, else false\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function UnregisterMaterialPlugin(pluginName: string): boolean {\r\n for (let i = 0; i < Plugins.length; ++i) {\r\n if (Plugins[i][0] === pluginName) {\r\n Plugins.splice(i, 1);\r\n if (Plugins.length === 0) {\r\n UnregisterAllMaterialPlugins();\r\n }\r\n return true;\r\n }\r\n }\r\n return false;\r\n}\r\n\r\n/**\r\n * Clear the list of global material plugins\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function UnregisterAllMaterialPlugins(): void {\r\n Plugins.length = 0;\r\n Inited = false;\r\n Material.OnEventObservable.remove(MaterialObserver);\r\n MaterialObserver = null;\r\n}\r\n\r\n/**\r\n * Replace regex substitution patterns (e.g. $1, $2, etc.)\r\n * @param value The replacement string\r\n * @param match The regex match array\r\n * @returns Value having $X substitutions replaced with the equivalent `match[X]`\r\n */\r\nfunction ReplaceRegExpSubstitutions(value: string, match: ReadonlyArray<string>): string {\r\n return value.replace(/\\$(\\d+)/g, (group0: string, group1: string): string => {\r\n const index = Number(group1);\r\n return index < match.length ? match[index] : \"\";\r\n });\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"materialPluginManager.pure.js","sourceRoot":"","sources":["../../../../dev/core/src/Materials/materialPluginManager.pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAI7D,OAAO,EAAE,QAAQ,EAAE,MAAM,iBAAiB,CAAC;AAkB3C,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAKrD,OAAO,EAAE,eAAe,EAAE,MAAM,uCAAuC,CAAC;AAExE,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,QAAQ,GAAG,aAAa,CAAC,IAAI,MAAM,CAAC,cAAc,CAAC,CAAC;AAE1D;;;GAGG;AACH,MAAM,OAAO,qBAAqB;IAqB9B;;;OAGG;IACH,YAAY,QAAkB;QAjB9B,gBAAgB;QACT,aAAQ,GAAyB,EAAE,CAAC;QACjC,mBAAc,GAAyB,EAAE,CAAC;QAC1C,iCAA4B,GAAyB,EAAE,CAAC;QAe9D,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,MAAM,GAAG,QAAQ,CAAC,QAAQ,EAAE,CAAC;QAClC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QACvC,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,OAAO,CAAC,GAAG,EAAE;YACzC,IAAI,CAAC,MAAM,GAAG,IAAW,CAAC;YAC1B,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;YACzB,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;YAC/B,IAAI,CAAC,SAAS,GAAG,IAAW,CAAC;YAC7B,IAAI,CAAC,4BAA4B,CAAC,MAAM,GAAG,CAAC,CAAC;QACjD,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,UAAU,CAAC,MAA0B;QACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YAC5C,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,KAAK,MAAM,CAAC,IAAI,EAAE,CAAC;gBACxC,OAAO,KAAK,CAAC;YACjB,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC;YAC3C,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,CAAC;YAChC,IAAI,CAAC,SAAS,CAAC,oBAAoB,EAAE,CAAC;QAC1C,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,EAAE,CAAC;YACtD,4CAA4C;YAC5C,MAAM,eAAe,MAAM,CAAC,IAAI,qCAAqC,IAAI,CAAC,SAAS,CAAC,IAAI,kFAAkF,CAAC;QAC/K,CAAC;QAED,MAAM,eAAe,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;QAC9C,IAAI,CAAC,qBAAqB,CAAC,gCAAgC,CAAC,eAAe,CAAC,EAAE,CAAC;YAC3E,qBAAqB,CAAC,gCAAgC,CAAC,eAAe,CAAC,GAAG,iBAAiB,GAAG,EAAE,qBAAqB,CAAC,sBAAsB,CAAC;QACjJ,CAAC;QAED,IAAI,CAAC,SAAS,CAAC,2BAA2B,GAAG,CAAC,EAAE,EAAE,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,kBAAkB,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;QAE7F,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC;QAEtD,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;QAE/B,MAAM,sBAAsB,GAAuD,EAAE,CAAC;QACtF,sBAAsB,CAAC,qBAAqB,CAAC,gCAAgC,CAAC,eAAe,CAAC,CAAC,GAAG;YAC9F,IAAI,EAAE,SAAS;YACf,OAAO,EAAE,IAAI;SAChB,CAAC;QAEF,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,MAAM,CAAC,cAAc,CAAC,sBAAsB,CAAC,CAAC;YAC9C,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,MAAM,CAAC,aAAa,CAAC,QAAQ,EAAE,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC;YACjG,IAAI,CAAC,kBAAkB,CAAC,UAAU,EAAE,MAAM,CAAC,aAAa,CAAC,UAAU,EAAE,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC,CAAC;QACzG,CAAC;QAED,IAAI,CAAC,uBAAuB,GAAG,sBAAsB,CAAC;QAEtD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,eAAe,CAAC,MAA0B;QAC7C,IAAI,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YAC7C,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACjC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC;YAE5D,IAAI,CAAC,SAAS,CAAC,qCAAqC,GAAG,IAAI,CAAC,mCAAmC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC3G,IAAI,CAAC,SAAS,CAAC,kDAAkD,GAAG,IAAI,CAAC,gDAAgD,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACrI,IAAI,CAAC,SAAS,CAAC,kCAAkC,GAAG,IAAI,CAAC,gCAAgC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACrG,IAAI,CAAC,SAAS,CAAC,kCAAkC,GAAG,IAAI,CAAC,gCAAgC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAErG,IAAI,MAAM,CAAC,sBAAsB,EAAE,CAAC;gBAChC,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gBAC/C,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC;gBAC1E,IAAI,CAAC,SAAS,CAAC,2CAA2C,GAAG,IAAI,CAAC,yCAAyC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACvH,IAAI,CAAC,SAAS,CAAC,4CAA4C,GAAG,IAAI,CAAC,0CAA0C,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACzH,IAAI,CAAC,SAAS,CAAC,sCAAsC,GAAG,IAAI,CAAC,oCAAoC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACjH,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAyB,IAAY;QACjD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YAC5C,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,EAAE,CAAC;gBACjC,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAM,CAAC;YACjC,CAAC;QACL,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mCAAmC,CAAC,SAA0C;QACpF,IAAI,OAAO,GAAG,IAAI,CAAC;QACnB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACvC,OAAO,GAAG,OAAO,IAAI,MAAM,CAAC,iBAAiB,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,OAAO,CAAC,CAAC;QACnH,CAAC;QACD,SAAS,CAAC,iBAAiB,GAAG,OAAO,CAAC;IAC1C,CAAC;IAES,gDAAgD,CAAC,SAAuC;QAC9F,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACvC,MAAM,CAAC,8BAA8B,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,IAAI,CAAC,CAAC;QAC1F,CAAC;IACL,CAAC;IAES,gCAAgC,CAAC,SAAuC;QAC9E,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACvC,MAAM,CAAC,cAAc,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,IAAI,CAAC,CAAC;QAC1E,CAAC;IACL,CAAC;IAES,oCAAoC,CAAC,SAA2C;QACtF,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,4BAA4B,EAAE,CAAC;YACrD,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,OAAO,CAAC,CAAC;QAC3G,CAAC;IACL,CAAC;IAES,gCAAgC,CAAC,SAAuC;QAC9E,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACvC,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,OAAO,CAAC,CAAC;QACvG,CAAC;IACL,CAAC;IAES,yCAAyC,CAAC,SAAgD;QAChG,IAAI,uBAAuB,GAAG,KAAK,CAAC;QACpC,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,4BAA4B,EAAE,CAAC;YACrD,uBAAuB,GAAG,MAAM,CAAC,uBAAuB,EAAE,CAAC;YAC3D,IAAI,uBAAuB,EAAE,CAAC;gBAC1B,MAAM;YACV,CAAC;QACL,CAAC;QACD,SAAS,CAAC,uBAAuB,GAAG,uBAAuB,CAAC;IAChE,CAAC;IAES,0CAA0C,CAAC,SAAiD;QAClG,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,4BAA4B,EAAE,CAAC;YACrD,MAAM,CAAC,wBAAwB,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC;QAC7D,CAAC;IACL,CAAC;IAES,kBAAkB,CACxB,EAAU,EACV,IAOwC;QAExC,QAAQ,EAAE,EAAE,CAAC;YACT,oDAA0C,CAAC,CAAC,CAAC;gBACzC,MAAM,SAAS,GAAG,IAAuC,CAAC;gBAC1D,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;oBACvC,MAAM,CAAC,iBAAiB,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;gBACvD,CAAC;gBACD,MAAM;YACV,CAAC;YAED,iDAAuC,CAAC,CAAC,CAAC;gBACtC,MAAM,SAAS,GAAG,IAAoC,CAAC;gBACvD,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;oBACvC,MAAM,CAAC,cAAc,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;gBACjD,CAAC;gBACD,MAAM;YACV,CAAC;YAED,8CAAmC,CAAC,CAAC,CAAC;gBAClC,MAAM,SAAS,GAAG,IAAgC,CAAC;gBACnD,IAAI,UAAU,GAAG,KAAK,CAAC;gBACvB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;oBACvC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;oBAClD,IAAI,UAAU,EAAE,CAAC;wBACb,MAAM;oBACV,CAAC;gBACL,CAAC;gBACD,SAAS,CAAC,UAAU,GAAG,UAAU,CAAC;gBAClC,MAAM;YACV,CAAC;YAED,yCAAiC,CAAC,CAAC,CAAC;gBAChC,MAAM,SAAS,GAAG,IAA8B,CAAC;gBACjD,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;oBACjC,MAAM,CAAC,OAAO,CAAC,SAAS,CAAC,oBAAoB,CAAC,CAAC;gBACnD,CAAC;gBACD,MAAM,eAAe,GAAG,IAAmC,CAAC;gBAC5D,IAAI,eAAe,CAAC,UAAU,EAAE,CAAC;oBAC7B,eAAe,CAAC,IAAI,GAAG,IAAW,CAAC;oBACnC,OAAO,eAAe,CAAC,UAAU,CAAC;gBACtC,CAAC;gBACD,MAAM;YACV,CAAC;YAED,+CAAuC,CAAC,CAAC,CAAC;gBACtC,MAAM,SAAS,GAAG,IAAoC,CAAC;gBACvD,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC,uBAAuB,CAAC;gBACrD,MAAM;YACV,CAAC;YAED,gDAAsC,CAAC,CAAC,CAAC;gBACrC,MAAM,SAAS,GAAG,IAAmC,CAAC;gBACtD,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;oBACvC,SAAS,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,OAAO,EAAE,SAAS,CAAC,SAAS,EAAE,SAAS,CAAC,YAAY,CAAC,CAAC;oBAC7G,MAAM,CAAC,aAAa,CAAC,SAAS,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,IAAI,CAAC,CAAC;gBAC5E,CAAC;gBACD,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBAC/B,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC;gBAClD,CAAC;gBACD,IAAI,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBAC/B,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC;gBAClD,CAAC;gBACD,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBAC3B,SAAS,CAAC,mBAAmB,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;gBACzD,CAAC;gBACD,SAAS,CAAC,UAAU,GAAG,IAAI,CAAC,iBAAiB,CACzC;oBACI,GAAG,SAAS;oBACZ,IAAI,EAAE,KAAK,CAAQ;iBACtB,EACD,SAAS,CAAC,UAAU,CACvB,CAAC;gBACF,MAAM;YACV,CAAC;YAED,qDAA6C,CAAC,CAAC,CAAC;gBAC5C,MAAM,SAAS,GAAG,IAA0C,CAAC;gBAC7D,2HAA2H;gBAC3H,MAAM,cAAc,GAAa,EAAE,CAAC;gBACpC,MAAM,iBAAiB,GAAa,EAAE,CAAC;gBACvC,MAAM,mBAAmB,GAAa,EAAE,CAAC;gBACzC,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;gBACvB,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;gBACvB,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;gBACnB,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,cAAc,gCAAwB,CAAC;gBACvE,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;oBACjC,MAAM,QAAQ,GAAG,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;oBACnE,IAAI,QAAQ,EAAE,CAAC;wBACX,IAAI,QAAQ,CAAC,GAAG,EAAE,CAAC;4BACf,KAAK,MAAM,OAAO,IAAI,QAAQ,CAAC,GAAG,EAAE,CAAC;gCACjC,IAAI,OAAO,CAAC,IAAI,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC;oCAC/B,MAAM,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,CAAC,CAAC;oCACzC,SAAS,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;oCAChE,IAAI,QAAQ,EAAE,CAAC;wCACX,IAAI,IAAY,CAAC;wCACjB,QAAQ,OAAO,CAAC,IAAI,EAAE,CAAC;4CACnB,KAAK,MAAM;gDACP,IAAI,GAAG,SAAS,CAAC;gDACjB,MAAM;4CACV,KAAK,OAAO;gDACR,IAAI,GAAG,KAAK,CAAC;gDACb,MAAM;4CACV;gDACI,IAAI,GAAG,GAAG,OAAO,CAAC,IAAI,GAAG,CAAC;gDAC1B,MAAM;wCACd,CAAC;wCAED,IAAI,SAAS,GAAG,CAAC,EAAE,CAAC;4CAChB,cAAc,CAAC,IAAI,CAAC,WAAW,OAAO,CAAC,IAAI,WAAW,IAAI,KAAK,SAAS,MAAM,CAAC,CAAC;wCACpF,CAAC;6CAAM,CAAC;4CACJ,cAAc,CAAC,IAAI,CAAC,WAAW,OAAO,CAAC,IAAI,KAAK,IAAI,KAAK,CAAC,CAAC;wCAC/D,CAAC;oCACL,CAAC;yCAAM,CAAC;wCACJ,cAAc,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,IAAI,IAAI,OAAO,CAAC,IAAI,GAAG,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,SAAS,GAAG,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;oCACtG,CAAC;gCACL,CAAC;gCACD,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;4BACzC,CAAC;wBACL,CAAC;wBACD,IAAI,QAAQ,CAAC,MAAM,EAAE,CAAC;4BAClB,iBAAiB,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC;wBACnD,CAAC;wBACD,IAAI,QAAQ,CAAC,QAAQ,EAAE,CAAC;4BACpB,mBAAmB,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,CAAC,CAAC;wBACvD,CAAC;wBAED,0FAA0F;wBAC1F,iGAAiG;wBACjG,IAAI,QAAQ,CAAC,gBAAgB,EAAE,CAAC;4BAC5B,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC,gBAAgB,CAAC,CAAC;wBACzD,CAAC;oBACL,CAAC;oBACD,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;oBACtC,MAAM,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;gBACjD,CAAC;gBACD,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;gBAC/C,IAAI,CAAC,kBAAkB,GAAG,iBAAiB,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;gBACrD,IAAI,CAAC,oBAAoB,GAAG,mBAAmB,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;gBACzD,MAAM;YACV,CAAC;QACL,CAAC;IACL,CAAC;IAES,kBAAkB,CAAC,UAAkB,EAAE,UAAiE;QAC9G,IAAI,CAAC,UAAU,EAAE,CAAC;YACd,OAAO;QACX,CAAC;QACD,KAAK,MAAM,SAAS,IAAI,UAAU,EAAE,CAAC;YACjC,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,EAAE,CAAC;gBACzC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;YAC/C,CAAC;YACD,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;QAC5D,CAAC;IACL,CAAC;IAES,iBAAiB,CAAC,SAAsC,EAAE,gBAA+D;QAC/H,OAAO,CAAC,UAAkB,EAAE,IAAY,EAAE,EAAE;YACxC,IAAI,gBAAgB,EAAE,CAAC;gBACnB,IAAI,GAAG,gBAAgB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;YAC9C,CAAC;YACD,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;gBACvB,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,oCAAoC,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;YACpF,CAAC;YACD,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBAC1B,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,uCAAuC,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAC1F,CAAC;YACD,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;gBAC5B,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,yCAAyC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;YAC9F,CAAC;YACD,MAAM,MAAM,GAAG,IAAI,CAAC,oBAAoB,EAAE,CAAC,UAAU,CAAC,CAAC;YACvD,IAAI,CAAC,MAAM,EAAE,CAAC;gBACV,OAAO,IAAI,CAAC;YAChB,CAAC;YACD,IAAI,gBAAgB,GAAkC,IAAI,CAAC;YAC3D,KAAK,IAAI,SAAS,IAAI,MAAM,EAAE,CAAC;gBAC3B,IAAI,YAAY,GAAG,EAAE,CAAC;gBACtB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;oBACvC,MAAM,cAAc,GAAG,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC;oBACrD,IAAI,UAAU,GAAG,MAAM,CAAC,aAAa,CAAC,UAAU,EAAE,cAAc,CAAC,EAAE,CAAC,SAAS,CAAC,CAAC;oBAC/E,IAAI,CAAC,UAAU,EAAE,CAAC;wBACd,SAAS;oBACb,CAAC;oBACD,IAAI,MAAM,CAAC,eAAe,EAAE,CAAC;wBACzB,IAAI,gBAAgB,KAAK,IAAI,EAAE,CAAC;4BAC5B,gBAAgB,GAAG;gCACf,OAAO,EAAE,EAAE,EAAE,+BAA+B;gCAC5C,eAAe,EAAE,SAAS,CAAC,eAAe;gCAC1C,UAAU,EAAE,KAAK;gCACjB,4BAA4B,EAAE,IAAI,CAAC,OAAO,CAAC,6BAA6B;gCACxE,SAAS,EAAE,SAAgB,EAAE,+BAA+B;gCAC5D,sBAAsB,EAAE,IAAI,CAAC,OAAO,CAAC,sBAAsB;gCAC3D,iBAAiB,EAAE,WAAW,CAAC,oBAAoB,CAAC,cAAc,CAAC;gCACnE,oBAAoB,EAAE,WAAW,CAAC,uBAAuB,CAAC,cAAc,CAAC;gCACzE,OAAO,EAAE,SAAgB,EAAE,+BAA+B;gCAC1D,YAAY,EAAE,IAAI,CAAC,OAAO,CAAC,kBAAkB;gCAC7C,iBAAiB,EAAE,SAAgB,EAAE,+BAA+B;gCACpE,eAAe,EAAE,IAAI,CAAC,OAAO,CAAC,eAAe;gCAC7C,qBAAqB,EAAE,IAAI,CAAC,OAAO,CAAC,qBAAqB;gCACzD,wBAAwB,EAAE,SAAgB,EAAE,+BAA+B;6BAC9E,CAAC;wBACN,CAAC;wBACD,gBAAgB,CAAC,UAAU,GAAG,UAAU,KAAK,UAAU,CAAC;wBACxD,eAAe,CAAC,UAAU,EAAE,gBAAgB,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,UAAU,GAAG,IAAI,CAAC,CAAC,CAAC;oBACjF,CAAC;oBACD,YAAY,IAAI,UAAU,GAAG,IAAI,CAAC;gBACtC,CAAC;gBACD,IAAI,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBAC1B,IAAI,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,GAAG,EAAE,CAAC;wBAC9B,oCAAoC;wBACpC,SAAS,GAAG,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;wBAEnC,IAAI,UAAU,GAAG,GAAG,CAAC;wBACrB,IAAI,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,GAAG,EAAE,CAAC;4BAC9B,WAAW;4BACX,UAAU,GAAG,EAAE,CAAC;4BAChB,SAAS,GAAG,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;wBACvC,CAAC;6BAAM,CAAC;4BACJ,kBAAkB;4BAClB,MAAM,WAAW,GAAG,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;4BAC7C,IAAI,WAAW,IAAI,WAAW,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;gCACzC,UAAU,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;gCAC5B,SAAS,GAAG,SAAS,CAAC,SAAS,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;4BAC3D,CAAC;wBACL,CAAC;wBAED,IAAI,UAAU,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;4BAC9B,+DAA+D;4BAC/D,UAAU,IAAI,GAAG,CAAC;wBACtB,CAAC;wBAED,MAAM,EAAE,GAAG,IAAI,MAAM,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;wBAC7C,IAAI,KAAK,GAAG,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;wBAC1B,OAAO,KAAK,KAAK,IAAI,EAAE,CAAC;4BACpB,MAAM,EAAE,KAAK,EAAE,GAAG,KAAK,CAAC;4BACxB,MAAM,OAAO,GAAG,0BAA0B,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;4BAChE,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;4BACpF,EAAE,CAAC,SAAS,GAAG,KAAK,GAAG,OAAO,CAAC,MAAM,CAAC;4BACtC,KAAK,GAAG,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;wBAC1B,CAAC;oBACL,CAAC;yBAAM,CAAC;wBACJ,MAAM,aAAa,GAAG,UAAU,GAAG,SAAS,CAAC;wBAC7C,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,IAAI,GAAG,YAAY,GAAG,IAAI,GAAG,aAAa,CAAC,CAAC;oBACnF,CAAC;gBACL,CAAC;YACL,CAAC;YACD,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC;IACN,CAAC;;AA7aD,sHAAsH;AACvG,sDAAgC,GAA+B,EAAE,AAAjC,CAAkC;AAClE,4CAAsB,GAAW,CAAC,AAAZ,CAAa;AAmbtD,MAAM,OAAO,GAA2C,EAAE,CAAC;AAC3D,IAAI,MAAM,GAAG,KAAK,CAAC;AACnB,IAAI,gBAAgB,GAAiC,IAAI,CAAC;AAC1D,IAAI,gCAAgC,GAAG,KAAK,CAAC;AAE7C;;;GAGG;AACH,MAAM,UAAU,6BAA6B;IACzC,IAAI,gCAAgC,EAAE,CAAC;QACnC,OAAO;IACX,CAAC;IACD,gCAAgC,GAAG,IAAI,CAAC;IAExC,WAAW,CAAC,2BAA2B,CAAC,GAAG,CAAC,GAAG,EAAE;QAC7C,4BAA4B,EAAE,CAAC;IACnC,CAAC,CAAC,CAAC;AACP,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,sBAAsB,CAAC,UAAkB,EAAE,OAA8B;IACrF,IAAI,CAAC,MAAM,EAAE,CAAC;QACV,gBAAgB,GAAG,QAAQ,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,QAAkB,EAAE,EAAE;YACrE,KAAK,MAAM,CAAC,EAAE,OAAO,CAAC,IAAI,OAAO,EAAE,CAAC;gBAChC,OAAO,CAAC,QAAQ,CAAC,CAAC;YACtB,CAAC;QACL,CAAC,sCAA8B,CAAC;QAChC,MAAM,GAAG,IAAI,CAAC;IAClB,CAAC;IACD,MAAM,QAAQ,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,EAAE,QAAQ,CAAC,EAAE,EAAE,CAAC,IAAI,KAAK,UAAU,CAAC,CAAC;IAC3E,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;QACtB,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;IAC7B,CAAC;SAAM,CAAC;QACJ,OAAO,CAAC,IAAI,CAAC,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC,CAAC;IACxC,CAAC;AACL,CAAC;AAED;;;;GAIG;AACH,gEAAgE;AAChE,MAAM,UAAU,wBAAwB,CAAC,UAAkB;IACvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;QACtC,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,UAAU,EAAE,CAAC;YAC/B,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACrB,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;gBACvB,4BAA4B,EAAE,CAAC;YACnC,CAAC;YACD,OAAO,IAAI,CAAC;QAChB,CAAC;IACL,CAAC;IACD,OAAO,KAAK,CAAC;AACjB,CAAC;AAED;;GAEG;AACH,gEAAgE;AAChE,MAAM,UAAU,4BAA4B;IACxC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;IACnB,MAAM,GAAG,KAAK,CAAC;IACf,QAAQ,CAAC,iBAAiB,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC;IACpD,gBAAgB,GAAG,IAAI,CAAC;AAC5B,CAAC;AAED;;;;;GAKG;AACH,SAAS,0BAA0B,CAAC,KAAa,EAAE,KAA4B;IAC3E,OAAO,KAAK,CAAC,OAAO,CAAC,UAAU,EAAE,CAAC,MAAc,EAAE,MAAc,EAAU,EAAE;QACxE,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC;QAC7B,OAAO,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;IACpD,CAAC,CAAC,CAAC;AACP,CAAC","sourcesContent":["/** This file must only contain pure code and pure imports */\r\n\r\nimport { type _IProcessingOptions, type ShaderCustomProcessingFunction } from \"../Engines/Processors/shaderProcessingOptions\";\r\nimport { type Nullable } from \"../types\";\r\nimport { Material } from \"./material.pure\";\r\nimport {\r\n type MaterialPluginPrepareEffect,\r\n type MaterialPluginBindForSubMesh,\r\n type MaterialPluginDisposed,\r\n type MaterialPluginGetActiveTextures,\r\n type MaterialPluginGetAnimatables,\r\n type MaterialPluginGetDefineNames,\r\n type MaterialPluginHasTexture,\r\n type MaterialPluginIsReadyForSubMesh,\r\n type MaterialPluginPrepareDefines,\r\n type MaterialPluginPrepareUniformBuffer,\r\n type MaterialPluginHardBindForSubMesh,\r\n type MaterialPluginHasRenderTargetTextures,\r\n type MaterialPluginFillRenderTargetTextures,\r\n MaterialPluginEvent,\r\n} from \"./materialPluginEvent\";\r\nimport { type Observer } from \"core/Misc/observable.pure\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\n\r\nimport { type Scene } from \"../scene.pure\";\r\nimport { type AbstractEngine } from \"../Engines/abstractEngine.pure\";\r\nimport { type MaterialPluginBase } from \"./materialPluginBase.pure\";\r\nimport { ProcessIncludes } from \"../Engines/Processors/shaderProcessor\";\r\nimport { ShaderLanguage } from \"./shaderLanguage\";\r\nimport { ShaderStore } from \"../Engines/shaderStore\";\r\n\r\nconst RxOption = /*#__PURE__*/ new RegExp(\"^([gimus]+)!\");\r\n\r\n/**\r\n * Class that manages the plugins of a material\r\n * @since 5.0\r\n */\r\nexport class MaterialPluginManager {\r\n /** Map a plugin class name to a #define name (used in the vertex/fragment shaders as a marker of the plugin usage) */\r\n private static _MaterialPluginClassToMainDefine: { [name: string]: string } = {};\r\n private static _MaterialPluginCounter: number = 0;\r\n\r\n protected _material: Material;\r\n protected _scene: Scene;\r\n protected _engine: AbstractEngine;\r\n /** @internal */\r\n public _plugins: MaterialPluginBase[] = [];\r\n protected _activePlugins: MaterialPluginBase[] = [];\r\n protected _activePluginsForExtraEvents: MaterialPluginBase[] = [];\r\n protected _codeInjectionPoints: { [shaderType: string]: { [codeName: string]: boolean } };\r\n protected _defineNamesFromPlugins?: { [name: string]: { type: string; default: any } };\r\n protected _uboDeclaration: string;\r\n protected _vertexDeclaration: string;\r\n protected _fragmentDeclaration: string;\r\n protected _uniformList: string[];\r\n protected _samplerList: string[];\r\n protected _uboList: string[];\r\n\r\n /**\r\n * Creates a new instance of the plugin manager\r\n * @param material material that this manager will manage the plugins for\r\n */\r\n constructor(material: Material) {\r\n this._material = material;\r\n this._scene = material.getScene();\r\n this._engine = this._scene.getEngine();\r\n this._scene.onDisposeObservable.addOnce(() => {\r\n this._scene = null as any;\r\n this._plugins.length = 0;\r\n this._activePlugins.length = 0;\r\n this._material = null as any;\r\n this._activePluginsForExtraEvents.length = 0;\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _addPlugin(plugin: MaterialPluginBase): boolean {\r\n for (let i = 0; i < this._plugins.length; ++i) {\r\n if (this._plugins[i].name === plugin.name) {\r\n return false;\r\n }\r\n }\r\n\r\n if (this._material._uniformBufferLayoutBuilt) {\r\n this._material.resetDrawCache();\r\n this._material._createUniformBuffer();\r\n }\r\n\r\n if (!plugin.isCompatible(this._material.shaderLanguage)) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw `The plugin \"${plugin.name}\" can't be added to the material \"${this._material.name}\" because the plugin is not compatible with the shader language of the material.`;\r\n }\r\n\r\n const pluginClassName = plugin.getClassName();\r\n if (!MaterialPluginManager._MaterialPluginClassToMainDefine[pluginClassName]) {\r\n MaterialPluginManager._MaterialPluginClassToMainDefine[pluginClassName] = \"MATERIALPLUGIN_\" + ++MaterialPluginManager._MaterialPluginCounter;\r\n }\r\n\r\n this._material._callbackPluginEventGeneric = (id, info) => this._handlePluginEvent(id, info);\r\n\r\n this._plugins.push(plugin);\r\n this._plugins.sort((a, b) => a.priority - b.priority);\r\n\r\n this._codeInjectionPoints = {};\r\n\r\n const defineNamesFromPlugins: { [name: string]: { type: string; default: any } } = {};\r\n defineNamesFromPlugins[MaterialPluginManager._MaterialPluginClassToMainDefine[pluginClassName]] = {\r\n type: \"boolean\",\r\n default: true,\r\n };\r\n\r\n for (const plugin of this._plugins) {\r\n plugin.collectDefines(defineNamesFromPlugins);\r\n this._collectPointNames(\"vertex\", plugin.getCustomCode(\"vertex\", this._material.shaderLanguage));\r\n this._collectPointNames(\"fragment\", plugin.getCustomCode(\"fragment\", this._material.shaderLanguage));\r\n }\r\n\r\n this._defineNamesFromPlugins = defineNamesFromPlugins;\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _activatePlugin(plugin: MaterialPluginBase): void {\r\n if (this._activePlugins.indexOf(plugin) === -1) {\r\n this._activePlugins.push(plugin);\r\n this._activePlugins.sort((a, b) => a.priority - b.priority);\r\n\r\n this._material._callbackPluginEventIsReadyForSubMesh = this._handlePluginEventIsReadyForSubMesh.bind(this);\r\n this._material._callbackPluginEventPrepareDefinesBeforeAttributes = this._handlePluginEventPrepareDefinesBeforeAttributes.bind(this);\r\n this._material._callbackPluginEventPrepareDefines = this._handlePluginEventPrepareDefines.bind(this);\r\n this._material._callbackPluginEventBindForSubMesh = this._handlePluginEventBindForSubMesh.bind(this);\r\n\r\n if (plugin.registerForExtraEvents) {\r\n this._activePluginsForExtraEvents.push(plugin);\r\n this._activePluginsForExtraEvents.sort((a, b) => a.priority - b.priority);\r\n this._material._callbackPluginEventHasRenderTargetTextures = this._handlePluginEventHasRenderTargetTextures.bind(this);\r\n this._material._callbackPluginEventFillRenderTargetTextures = this._handlePluginEventFillRenderTargetTextures.bind(this);\r\n this._material._callbackPluginEventHardBindForSubMesh = this._handlePluginEventHardBindForSubMesh.bind(this);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets a plugin from the list of plugins managed by this manager\r\n * @param name name of the plugin\r\n * @returns the plugin if found, else null\r\n */\r\n public getPlugin<T = MaterialPluginBase>(name: string): Nullable<T> {\r\n for (let i = 0; i < this._plugins.length; ++i) {\r\n if (this._plugins[i].name === name) {\r\n return this._plugins[i] as T;\r\n }\r\n }\r\n return null;\r\n }\r\n\r\n protected _handlePluginEventIsReadyForSubMesh(eventData: MaterialPluginIsReadyForSubMesh): void {\r\n let isReady = true;\r\n for (const plugin of this._activePlugins) {\r\n isReady = isReady && plugin.isReadyForSubMesh(eventData.defines, this._scene, this._engine, eventData.subMesh);\r\n }\r\n eventData.isReadyForSubMesh = isReady;\r\n }\r\n\r\n protected _handlePluginEventPrepareDefinesBeforeAttributes(eventData: MaterialPluginPrepareDefines): void {\r\n for (const plugin of this._activePlugins) {\r\n plugin.prepareDefinesBeforeAttributes(eventData.defines, this._scene, eventData.mesh);\r\n }\r\n }\r\n\r\n protected _handlePluginEventPrepareDefines(eventData: MaterialPluginPrepareDefines): void {\r\n for (const plugin of this._activePlugins) {\r\n plugin.prepareDefines(eventData.defines, this._scene, eventData.mesh);\r\n }\r\n }\r\n\r\n protected _handlePluginEventHardBindForSubMesh(eventData: MaterialPluginHardBindForSubMesh): void {\r\n for (const plugin of this._activePluginsForExtraEvents) {\r\n plugin.hardBindForSubMesh(this._material._uniformBuffer, this._scene, this._engine, eventData.subMesh);\r\n }\r\n }\r\n\r\n protected _handlePluginEventBindForSubMesh(eventData: MaterialPluginBindForSubMesh): void {\r\n for (const plugin of this._activePlugins) {\r\n plugin.bindForSubMesh(this._material._uniformBuffer, this._scene, this._engine, eventData.subMesh);\r\n }\r\n }\r\n\r\n protected _handlePluginEventHasRenderTargetTextures(eventData: MaterialPluginHasRenderTargetTextures): void {\r\n let hasRenderTargetTextures = false;\r\n for (const plugin of this._activePluginsForExtraEvents) {\r\n hasRenderTargetTextures = plugin.hasRenderTargetTextures();\r\n if (hasRenderTargetTextures) {\r\n break;\r\n }\r\n }\r\n eventData.hasRenderTargetTextures = hasRenderTargetTextures;\r\n }\r\n\r\n protected _handlePluginEventFillRenderTargetTextures(eventData: MaterialPluginFillRenderTargetTextures): void {\r\n for (const plugin of this._activePluginsForExtraEvents) {\r\n plugin.fillRenderTargetTextures(eventData.renderTargets);\r\n }\r\n }\r\n\r\n protected _handlePluginEvent(\r\n id: number,\r\n info:\r\n | MaterialPluginGetActiveTextures\r\n | MaterialPluginGetAnimatables\r\n | MaterialPluginHasTexture\r\n | MaterialPluginDisposed\r\n | MaterialPluginGetDefineNames\r\n | MaterialPluginPrepareEffect\r\n | MaterialPluginPrepareUniformBuffer\r\n ): void {\r\n switch (id) {\r\n case MaterialPluginEvent.GetActiveTextures: {\r\n const eventData = info as MaterialPluginGetActiveTextures;\r\n for (const plugin of this._activePlugins) {\r\n plugin.getActiveTextures(eventData.activeTextures);\r\n }\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.GetAnimatables: {\r\n const eventData = info as MaterialPluginGetAnimatables;\r\n for (const plugin of this._activePlugins) {\r\n plugin.getAnimatables(eventData.animatables);\r\n }\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.HasTexture: {\r\n const eventData = info as MaterialPluginHasTexture;\r\n let hasTexture = false;\r\n for (const plugin of this._activePlugins) {\r\n hasTexture = plugin.hasTexture(eventData.texture);\r\n if (hasTexture) {\r\n break;\r\n }\r\n }\r\n eventData.hasTexture = hasTexture;\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.Disposed: {\r\n const eventData = info as MaterialPluginDisposed;\r\n for (const plugin of this._plugins) {\r\n plugin.dispose(eventData.forceDisposeTextures);\r\n }\r\n const effectEventData = info as MaterialPluginPrepareEffect;\r\n if (effectEventData.customCode) {\r\n effectEventData.mesh = null as any;\r\n delete effectEventData.customCode;\r\n }\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.GetDefineNames: {\r\n const eventData = info as MaterialPluginGetDefineNames;\r\n eventData.defineNames = this._defineNamesFromPlugins;\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.PrepareEffect: {\r\n const eventData = info as MaterialPluginPrepareEffect;\r\n for (const plugin of this._activePlugins) {\r\n eventData.fallbackRank = plugin.addFallbacks(eventData.defines, eventData.fallbacks, eventData.fallbackRank);\r\n plugin.getAttributes(eventData.attributes, this._scene, eventData.mesh);\r\n }\r\n if (this._uniformList.length > 0) {\r\n eventData.uniforms.push(...this._uniformList);\r\n }\r\n if (this._samplerList.length > 0) {\r\n eventData.samplers.push(...this._samplerList);\r\n }\r\n if (this._uboList.length > 0) {\r\n eventData.uniformBuffersNames.push(...this._uboList);\r\n }\r\n eventData.customCode = this._injectCustomCode(\r\n {\r\n ...eventData,\r\n mesh: void 0 as any,\r\n },\r\n eventData.customCode\r\n );\r\n break;\r\n }\r\n\r\n case MaterialPluginEvent.PrepareUniformBuffer: {\r\n const eventData = info as MaterialPluginPrepareUniformBuffer;\r\n // the declarations are joined: grown with +=, each one would stay a string of many pieces (a rope) as long as the material\r\n const uboDeclaration: string[] = [];\r\n const vertexDeclaration: string[] = [];\r\n const fragmentDeclaration: string[] = [];\r\n this._uniformList = [];\r\n this._samplerList = [];\r\n this._uboList = [];\r\n const isWebGPU = this._material.shaderLanguage === ShaderLanguage.WGSL;\r\n for (const plugin of this._plugins) {\r\n const uniforms = plugin.getUniforms(this._material.shaderLanguage);\r\n if (uniforms) {\r\n if (uniforms.ubo) {\r\n for (const uniform of uniforms.ubo) {\r\n if (uniform.size && uniform.type) {\r\n const arraySize = uniform.arraySize ?? 0;\r\n eventData.ubo.addUniform(uniform.name, uniform.size, arraySize);\r\n if (isWebGPU) {\r\n let type: string;\r\n switch (uniform.type) {\r\n case \"mat4\":\r\n type = \"mat4x4f\";\r\n break;\r\n case \"float\":\r\n type = \"f32\";\r\n break;\r\n default:\r\n type = `${uniform.type}f`;\r\n break;\r\n }\r\n\r\n if (arraySize > 0) {\r\n uboDeclaration.push(`uniform ${uniform.name}: array<${type}, ${arraySize}>;\\n`);\r\n } else {\r\n uboDeclaration.push(`uniform ${uniform.name}: ${type};\\n`);\r\n }\r\n } else {\r\n uboDeclaration.push(`${uniform.type} ${uniform.name}${arraySize > 0 ? `[${arraySize}]` : \"\"};\\n`);\r\n }\r\n }\r\n this._uniformList.push(uniform.name);\r\n }\r\n }\r\n if (uniforms.vertex) {\r\n vertexDeclaration.push(uniforms.vertex + \"\\n\");\r\n }\r\n if (uniforms.fragment) {\r\n fragmentDeclaration.push(uniforms.fragment + \"\\n\");\r\n }\r\n\r\n // These are uniforms which are used by the shader but not updated by the plugin directly.\r\n // They still need to be present in the _uniformList so the Effect can determine their locations.\r\n if (uniforms.externalUniforms) {\r\n this._uniformList.push(...uniforms.externalUniforms);\r\n }\r\n }\r\n plugin.getSamplers(this._samplerList);\r\n plugin.getUniformBuffersNames(this._uboList);\r\n }\r\n this._uboDeclaration = uboDeclaration.join(\"\");\r\n this._vertexDeclaration = vertexDeclaration.join(\"\");\r\n this._fragmentDeclaration = fragmentDeclaration.join(\"\");\r\n break;\r\n }\r\n }\r\n }\r\n\r\n protected _collectPointNames(shaderType: string, customCode: Nullable<{ [pointName: string]: string }> | undefined): void {\r\n if (!customCode) {\r\n return;\r\n }\r\n for (const pointName in customCode) {\r\n if (!this._codeInjectionPoints[shaderType]) {\r\n this._codeInjectionPoints[shaderType] = {};\r\n }\r\n this._codeInjectionPoints[shaderType][pointName] = true;\r\n }\r\n }\r\n\r\n protected _injectCustomCode(eventData: MaterialPluginPrepareEffect, existingCallback?: (shaderType: string, code: string) => string): ShaderCustomProcessingFunction {\r\n return (shaderType: string, code: string) => {\r\n if (existingCallback) {\r\n code = existingCallback(shaderType, code);\r\n }\r\n if (this._uboDeclaration) {\r\n code = code.replace(\"#define ADDITIONAL_UBO_DECLARATION\", this._uboDeclaration);\r\n }\r\n if (this._vertexDeclaration) {\r\n code = code.replace(\"#define ADDITIONAL_VERTEX_DECLARATION\", this._vertexDeclaration);\r\n }\r\n if (this._fragmentDeclaration) {\r\n code = code.replace(\"#define ADDITIONAL_FRAGMENT_DECLARATION\", this._fragmentDeclaration);\r\n }\r\n const points = this._codeInjectionPoints?.[shaderType];\r\n if (!points) {\r\n return code;\r\n }\r\n let processorOptions: Nullable<_IProcessingOptions> = null;\r\n for (let pointName in points) {\r\n let injectedCode = \"\";\r\n for (const plugin of this._activePlugins) {\r\n const shaderLanguage = this._material.shaderLanguage;\r\n let customCode = plugin.getCustomCode(shaderType, shaderLanguage)?.[pointName];\r\n if (!customCode) {\r\n continue;\r\n }\r\n if (plugin.resolveIncludes) {\r\n if (processorOptions === null) {\r\n processorOptions = {\r\n defines: [], // not used by _ProcessIncludes\r\n indexParameters: eventData.indexParameters,\r\n isFragment: false,\r\n shouldUseHighPrecisionShader: this._engine._shouldUseHighPrecisionShader,\r\n processor: undefined as any, // not used by _ProcessIncludes\r\n supportsUniformBuffers: this._engine.supportsUniformBuffers,\r\n shadersRepository: ShaderStore.GetShadersRepository(shaderLanguage),\r\n includesShadersStore: ShaderStore.GetIncludesShadersStore(shaderLanguage),\r\n version: undefined as any, // not used by _ProcessIncludes\r\n platformName: this._engine.shaderPlatformName,\r\n processingContext: undefined as any, // not used by _ProcessIncludes\r\n isNDCHalfZRange: this._engine.isNDCHalfZRange,\r\n useReverseDepthBuffer: this._engine.useReverseDepthBuffer,\r\n processCodeAfterIncludes: undefined as any, // not used by _ProcessIncludes\r\n };\r\n }\r\n processorOptions.isFragment = shaderType === \"fragment\";\r\n ProcessIncludes(customCode, processorOptions, (code) => (customCode = code));\r\n }\r\n injectedCode += customCode + \"\\n\";\r\n }\r\n if (injectedCode.length > 0) {\r\n if (pointName.charAt(0) === \"!\") {\r\n // pointName is a regular expression\r\n pointName = pointName.substring(1);\r\n\r\n let regexFlags = \"g\";\r\n if (pointName.charAt(0) === \"!\") {\r\n // no flags\r\n regexFlags = \"\";\r\n pointName = pointName.substring(1);\r\n } else {\r\n // get the flag(s)\r\n const matchOption = RxOption.exec(pointName);\r\n if (matchOption && matchOption.length >= 2) {\r\n regexFlags = matchOption[1];\r\n pointName = pointName.substring(regexFlags.length + 1);\r\n }\r\n }\r\n\r\n if (regexFlags.indexOf(\"g\") < 0) {\r\n // we force the \"g\" flag so that the regexp object is stateful!\r\n regexFlags += \"g\";\r\n }\r\n\r\n const rx = new RegExp(pointName, regexFlags);\r\n let match = rx.exec(code);\r\n while (match !== null) {\r\n const { index } = match;\r\n const newCode = ReplaceRegExpSubstitutions(injectedCode, match);\r\n code = code.substring(0, index) + newCode + code.substring(index + match[0].length);\r\n rx.lastIndex = index + newCode.length;\r\n match = rx.exec(code);\r\n }\r\n } else {\r\n const fullPointName = \"#define \" + pointName;\r\n code = code.replace(fullPointName, \"\\n\" + injectedCode + \"\\n\" + fullPointName);\r\n }\r\n }\r\n }\r\n return code;\r\n };\r\n }\r\n}\r\n\r\n/**\r\n * Type for plugin material factories.\r\n */\r\nexport type PluginMaterialFactory = (material: Material) => Nullable<MaterialPluginBase>;\r\n\r\nconst Plugins: Array<[string, PluginMaterialFactory]> = [];\r\nlet Inited = false;\r\nlet MaterialObserver: Nullable<Observer<Material>> = null;\r\nlet _MaterialPluginManagerRegistered = false;\r\n\r\n/**\r\n * Registers side effects for the material plugin manager.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterMaterialPluginManager(): void {\r\n if (_MaterialPluginManagerRegistered) {\r\n return;\r\n }\r\n _MaterialPluginManagerRegistered = true;\r\n\r\n EngineStore.OnEnginesDisposedObservable.add(() => {\r\n UnregisterAllMaterialPlugins();\r\n });\r\n}\r\n\r\n/**\r\n * Registers a new material plugin through a factory, or updates it. This makes the plugin available to all materials instantiated after its registration.\r\n * Register side effects for materialPlugin.\r\n * Safe to call multiple times; only the first call has an effect.\r\n * @param pluginName The plugin name\r\n * @param factory The factory function which allows to create the plugin\r\n */\r\nexport function RegisterMaterialPlugin(pluginName: string, factory: PluginMaterialFactory): void {\r\n if (!Inited) {\r\n MaterialObserver = Material.OnEventObservable.add((material: Material) => {\r\n for (const [, factory] of Plugins) {\r\n factory(material);\r\n }\r\n }, MaterialPluginEvent.Created);\r\n Inited = true;\r\n }\r\n const existing = Plugins.filter(([name, _factory]) => name === pluginName);\r\n if (existing.length > 0) {\r\n existing[0][1] = factory;\r\n } else {\r\n Plugins.push([pluginName, factory]);\r\n }\r\n}\r\n\r\n/**\r\n * Removes a material plugin from the list of global plugins.\r\n * @param pluginName The plugin name\r\n * @returns true if the plugin has been removed, else false\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function UnregisterMaterialPlugin(pluginName: string): boolean {\r\n for (let i = 0; i < Plugins.length; ++i) {\r\n if (Plugins[i][0] === pluginName) {\r\n Plugins.splice(i, 1);\r\n if (Plugins.length === 0) {\r\n UnregisterAllMaterialPlugins();\r\n }\r\n return true;\r\n }\r\n }\r\n return false;\r\n}\r\n\r\n/**\r\n * Clear the list of global material plugins\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function UnregisterAllMaterialPlugins(): void {\r\n Plugins.length = 0;\r\n Inited = false;\r\n Material.OnEventObservable.remove(MaterialObserver);\r\n MaterialObserver = null;\r\n}\r\n\r\n/**\r\n * Replace regex substitution patterns (e.g. $1, $2, etc.)\r\n * @param value The replacement string\r\n * @param match The regex match array\r\n * @returns Value having $X substitutions replaced with the equivalent `match[X]`\r\n */\r\nfunction ReplaceRegExpSubstitutions(value: string, match: ReadonlyArray<string>): string {\r\n return value.replace(/\\$(\\d+)/g, (group0: string, group1: string): string => {\r\n const index = Number(group1);\r\n return index < match.length ? match[index] : \"\";\r\n });\r\n}\r\n"]}
|
|
@@ -46,24 +46,27 @@ export class PrePassConfiguration {
|
|
|
46
46
|
if (!this.previousWorldMatrices[mesh.uniqueId]) {
|
|
47
47
|
this.previousWorldMatrices[mesh.uniqueId] = world.clone();
|
|
48
48
|
}
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
this.
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
this._lastUpdateFrameId
|
|
63
|
-
|
|
49
|
+
// WGSL shaders read the camera's previous view-projection from the scene uniform buffer (Scene.finalizeSceneUbo)
|
|
50
|
+
if (effect.shaderLanguage !== 1 /* ShaderLanguage.WGSL */) {
|
|
51
|
+
if (!this.previousViewProjection) {
|
|
52
|
+
this.previousViewProjection = scene.getTransformMatrix().clone();
|
|
53
|
+
this.currentViewProjection = scene.getTransformMatrix().clone();
|
|
54
|
+
}
|
|
55
|
+
const engine = scene.getEngine();
|
|
56
|
+
if (this.currentViewProjection.updateFlag !== scene.getTransformMatrix().updateFlag) {
|
|
57
|
+
// First update of the prepass configuration for this rendering pass
|
|
58
|
+
this._lastUpdateFrameId = engine.frameId;
|
|
59
|
+
this.previousViewProjection.copyFrom(this.currentViewProjection);
|
|
60
|
+
this.currentViewProjection.copyFrom(scene.getTransformMatrix());
|
|
61
|
+
}
|
|
62
|
+
else if (this._lastUpdateFrameId !== engine.frameId) {
|
|
63
|
+
// The scene transformation did not change from the previous frame (so no camera motion), we must update previousViewProjection accordingly
|
|
64
|
+
this._lastUpdateFrameId = engine.frameId;
|
|
65
|
+
this.previousViewProjection.copyFrom(this.currentViewProjection);
|
|
66
|
+
}
|
|
67
|
+
effect.setMatrix("previousViewProjection", this.previousViewProjection);
|
|
64
68
|
}
|
|
65
69
|
effect.setMatrix("previousWorld", this.previousWorldMatrices[mesh.uniqueId]);
|
|
66
|
-
effect.setMatrix("previousViewProjection", this.previousViewProjection);
|
|
67
70
|
this.previousWorldMatrices[mesh.uniqueId] = world.clone();
|
|
68
71
|
}
|
|
69
72
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"prePassConfiguration.js","sourceRoot":"","sources":["../../../../dev/core/src/Materials/prePassConfiguration.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;
|
|
1
|
+
{"version":3,"file":"prePassConfiguration.js","sourceRoot":"","sources":["../../../../dev/core/src/Materials/prePassConfiguration.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAGjD;;GAEG;AACH,MAAM,OAAO,oBAAoB;IAAjC;QACI;;;WAGG;QACI,0BAAqB,GAAgC,EAAE,CAAC;QAW/D;;;WAGG;QACI,kBAAa,GAAsC,EAAE,CAAC;IAqEjE,CAAC;IAjEG;;;OAGG;IACI,MAAM,CAAC,WAAW,CAAC,QAAkB;QACxC,QAAQ,CAAC,IAAI,CAAC,eAAe,EAAE,wBAAwB,EAAE,gBAAgB,CAAC,CAAC;IAC/E,CAAC;IAED;;;OAGG;IACH,6DAA6D;IACtD,MAAM,CAAC,WAAW,CAAC,QAAkB;QACxC,OAAO;IACX,CAAC;IAED;;;;;;;OAOG;IACH,6DAA6D;IACtD,cAAc,CAAC,MAAc,EAAE,KAAY,EAAE,IAAU,EAAE,KAAa,EAAE,QAAiB;QAC5F,IAAI,KAAK,CAAC,eAAe,IAAI,KAAK,CAAC,eAAe,CAAC,OAAO,IAAI,KAAK,CAAC,eAAe,CAAC,kBAAkB,EAAE,CAAC;YACrG,IACI,KAAK,CAAC,eAAe,CAAC,QAAQ,CAAC,SAAS,CAAC,6BAA6B,CAAC,KAAK,CAAC,CAAC;gBAC9E,KAAK,CAAC,eAAe,CAAC,QAAQ,CAAC,SAAS,CAAC,oCAAoC,CAAC,KAAK,CAAC,CAAC,EACvF,CAAC;gBACC,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC;oBAC7C,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC;gBAC9D,CAAC;gBAED,iHAAiH;gBACjH,IAAI,MAAM,CAAC,cAAc,gCAAwB,EAAE,CAAC;oBAChD,IAAI,CAAC,IAAI,CAAC,sBAAsB,EAAE,CAAC;wBAC/B,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC,kBAAkB,EAAE,CAAC,KAAK,EAAE,CAAC;wBACjE,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,kBAAkB,EAAE,CAAC,KAAK,EAAE,CAAC;oBACpE,CAAC;oBAED,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;oBAEjC,IAAI,IAAI,CAAC,qBAAqB,CAAC,UAAU,KAAK,KAAK,CAAC,kBAAkB,EAAE,CAAC,UAAU,EAAE,CAAC;wBAClF,oEAAoE;wBACpE,IAAI,CAAC,kBAAkB,GAAG,MAAM,CAAC,OAAO,CAAC;wBACzC,IAAI,CAAC,sBAAsB,CAAC,QAAQ,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;wBACjE,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;oBACpE,CAAC;yBAAM,IAAI,IAAI,CAAC,kBAAkB,KAAK,MAAM,CAAC,OAAO,EAAE,CAAC;wBACpD,2IAA2I;wBAC3I,IAAI,CAAC,kBAAkB,GAAG,MAAM,CAAC,OAAO,CAAC;wBACzC,IAAI,CAAC,sBAAsB,CAAC,QAAQ,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;oBACrE,CAAC;oBAED,MAAM,CAAC,SAAS,CAAC,wBAAwB,EAAE,IAAI,CAAC,sBAAsB,CAAC,CAAC;gBAC5E,CAAC;gBAED,MAAM,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;gBAE7E,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC;YAC9D,CAAC;QACL,CAAC;IACL,CAAC;CACJ","sourcesContent":["import { type Matrix } from \"../Maths/math.vector\";\r\nimport { type Mesh } from \"../Meshes/mesh\";\r\nimport { type Scene } from \"../scene\";\r\nimport { type Effect } from \"../Materials/effect\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { ShaderLanguage } from \"./shaderLanguage\";\r\n\r\n/**\r\n * Configuration needed for prepass-capable materials\r\n */\r\nexport class PrePassConfiguration {\r\n /**\r\n * Previous world matrices of meshes carrying this material\r\n * Used for computing velocity\r\n */\r\n public previousWorldMatrices: { [index: number]: Matrix } = {};\r\n /**\r\n * Previous view project matrix\r\n * Used for computing velocity\r\n */\r\n public previousViewProjection: Matrix;\r\n /**\r\n * Current view projection matrix\r\n * Used for computing velocity\r\n */\r\n public currentViewProjection: Matrix;\r\n /**\r\n * Previous bones of meshes carrying this material\r\n * Used for computing velocity\r\n */\r\n public previousBones: { [index: number]: Float32Array } = {};\r\n\r\n private _lastUpdateFrameId: number;\r\n\r\n /**\r\n * Add the required uniforms to the current list.\r\n * @param uniforms defines the current uniform list.\r\n */\r\n public static AddUniforms(uniforms: string[]): void {\r\n uniforms.push(\"previousWorld\", \"previousViewProjection\", \"mPreviousBones\");\r\n }\r\n\r\n /**\r\n * Add the required samplers to the current list.\r\n * @param samplers defines the current sampler list.\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public static AddSamplers(samplers: string[]): void {\r\n // pass\r\n }\r\n\r\n /**\r\n * Binds the material data.\r\n * @param effect defines the effect to update\r\n * @param scene defines the scene the material belongs to.\r\n * @param mesh The mesh\r\n * @param world World matrix of this mesh\r\n * @param isFrozen Is the material frozen\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public bindForSubMesh(effect: Effect, scene: Scene, mesh: Mesh, world: Matrix, isFrozen: boolean): void {\r\n if (scene.prePassRenderer && scene.prePassRenderer.enabled && scene.prePassRenderer.currentRTisSceneRT) {\r\n if (\r\n scene.prePassRenderer.getIndex(Constants.PREPASS_VELOCITY_TEXTURE_TYPE) !== -1 ||\r\n scene.prePassRenderer.getIndex(Constants.PREPASS_VELOCITY_LINEAR_TEXTURE_TYPE) !== -1\r\n ) {\r\n if (!this.previousWorldMatrices[mesh.uniqueId]) {\r\n this.previousWorldMatrices[mesh.uniqueId] = world.clone();\r\n }\r\n\r\n // WGSL shaders read the camera's previous view-projection from the scene uniform buffer (Scene.finalizeSceneUbo)\r\n if (effect.shaderLanguage !== ShaderLanguage.WGSL) {\r\n if (!this.previousViewProjection) {\r\n this.previousViewProjection = scene.getTransformMatrix().clone();\r\n this.currentViewProjection = scene.getTransformMatrix().clone();\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n if (this.currentViewProjection.updateFlag !== scene.getTransformMatrix().updateFlag) {\r\n // First update of the prepass configuration for this rendering pass\r\n this._lastUpdateFrameId = engine.frameId;\r\n this.previousViewProjection.copyFrom(this.currentViewProjection);\r\n this.currentViewProjection.copyFrom(scene.getTransformMatrix());\r\n } else if (this._lastUpdateFrameId !== engine.frameId) {\r\n // The scene transformation did not change from the previous frame (so no camera motion), we must update previousViewProjection accordingly\r\n this._lastUpdateFrameId = engine.frameId;\r\n this.previousViewProjection.copyFrom(this.currentViewProjection);\r\n }\r\n\r\n effect.setMatrix(\"previousViewProjection\", this.previousViewProjection);\r\n }\r\n\r\n effect.setMatrix(\"previousWorld\", this.previousWorldMatrices[mesh.uniqueId]);\r\n\r\n this.previousWorldMatrices[mesh.uniqueId] = world.clone();\r\n }\r\n }\r\n }\r\n}\r\n"]}
|