@onerjs/core 9.0.0 → 9.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animationGroup.pure.js.map +1 -1
- package/Cameras/targetCamera.pure.js +6 -1
- package/Cameras/targetCamera.pure.js.map +1 -1
- package/Engines/Native/nativeHardwareTexture.d.ts +8 -1
- package/Engines/Native/nativeHardwareTexture.js +7 -0
- package/Engines/Native/nativeHardwareTexture.js.map +1 -1
- package/Engines/Native/nativeHelpers.js +56 -1
- package/Engines/Native/nativeHelpers.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +37 -8
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Native/nativeRenderTargetWrapper.d.ts +40 -0
- package/Engines/Native/nativeRenderTargetWrapper.js +265 -5
- package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
- package/Engines/Processors/shaderCodeCursor.d.ts +1 -0
- package/Engines/Processors/shaderCodeCursor.js +40 -3
- package/Engines/Processors/shaderCodeCursor.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.pure.js +1 -0
- package/Engines/WebGPU/Extensions/engine.renderTarget.pure.js.map +1 -1
- package/Engines/abstractEngine.pure.d.ts +15 -1
- package/Engines/abstractEngine.pure.js +12 -4
- package/Engines/abstractEngine.pure.js.map +1 -1
- package/Engines/engine.pure.d.ts +0 -1
- package/Engines/engine.pure.js +0 -7
- package/Engines/engine.pure.js.map +1 -1
- package/Engines/nativeEngine.pure.js +1 -1
- package/Engines/nativeEngine.pure.js.map +1 -1
- package/Engines/thinEngine.pure.d.ts +1 -0
- package/Engines/thinEngine.pure.js +13 -2
- package/Engines/thinEngine.pure.js.map +1 -1
- package/Engines/thinNativeEngine.pure.d.ts +217 -17
- package/Engines/thinNativeEngine.pure.js +1431 -164
- package/Engines/thinNativeEngine.pure.js.map +1 -1
- package/Engines/thinWebGPUEngine.js +6 -1
- package/Engines/thinWebGPUEngine.js.map +1 -1
- package/Engines/webgpuEngine.pure.d.ts +12 -1
- package/Engines/webgpuEngine.pure.js +8 -0
- package/Engines/webgpuEngine.pure.js.map +1 -1
- package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.pure.d.ts +10 -0
- package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.pure.js +24 -12
- package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.pure.d.ts +7 -0
- package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.pure.js +43 -0
- package/FlowGraph/Blocks/Data/flowGraphGetPropertyBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.d.ts +16 -4
- package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js +20 -6
- package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js +3 -3
- package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.d.ts +7 -7
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js +52 -35
- package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.d.ts +12 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js +8 -0
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.pure.js +4 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.pure.d.ts +12 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.pure.js +5 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphThrottleBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.pure.d.ts +2 -0
- package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.pure.js +14 -2
- package/FlowGraph/Blocks/Execution/flowGraphSetPropertyBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.pure.d.ts +5 -1
- package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.pure.js +23 -8
- package/FlowGraph/Blocks/Execution/flowGraphSetVariableBlock.pure.js.map +1 -1
- package/FlowGraph/CustomTypes/flowGraphInteger.pure.d.ts +5 -0
- package/FlowGraph/CustomTypes/flowGraphInteger.pure.js +7 -0
- package/FlowGraph/CustomTypes/flowGraphInteger.pure.js.map +1 -1
- package/FlowGraph/CustomTypes/flowGraphMatrix.d.ts +10 -0
- package/FlowGraph/CustomTypes/flowGraphMatrix.js +14 -0
- package/FlowGraph/CustomTypes/flowGraphMatrix.js.map +1 -1
- package/FlowGraph/flowGraph.d.ts +2 -1
- package/FlowGraph/flowGraph.js +3 -2
- package/FlowGraph/flowGraph.js.map +1 -1
- package/FlowGraph/flowGraphAnimationHelpers.d.ts +24 -0
- package/FlowGraph/flowGraphAnimationHelpers.js +21 -0
- package/FlowGraph/flowGraphAnimationHelpers.js.map +1 -0
- package/FlowGraph/flowGraphContext.js +1 -0
- package/FlowGraph/flowGraphContext.js.map +1 -1
- package/FlowGraph/flowGraphValidator.js +0 -4
- package/FlowGraph/flowGraphValidator.js.map +1 -1
- package/FlowGraph/index.d.ts +2 -0
- package/FlowGraph/index.js +2 -0
- package/FlowGraph/index.js.map +1 -1
- package/FlowGraph/pure.d.ts +2 -0
- package/FlowGraph/pure.js +2 -0
- package/FlowGraph/pure.js.map +1 -1
- package/FlowGraph/serialization.d.ts +2 -2
- package/FlowGraph/serialization.js +2 -2
- package/FlowGraph/serialization.js.map +1 -1
- package/FlowGraph/typeDefinitions.d.ts +1 -1
- package/FlowGraph/typeDefinitions.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.d.ts +1 -0
- package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.js +4 -0
- package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.pure.d.ts +54 -0
- package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.pure.js +155 -0
- package/FrameGraph/Node/Blocks/Textures/minMaxReducerBlock.pure.js.map +1 -0
- package/FrameGraph/Node/Blocks/Textures/pure.d.ts +1 -0
- package/FrameGraph/Node/Blocks/Textures/pure.js +1 -0
- package/FrameGraph/Node/Blocks/Textures/pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/allBlocks.pure.js +2 -0
- package/FrameGraph/Node/Blocks/allBlocks.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/index.d.ts +1 -0
- package/FrameGraph/Node/Blocks/index.js +1 -0
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Node/Blocks/pure.d.ts +1 -0
- package/FrameGraph/Node/Blocks/pure.js +1 -0
- package/FrameGraph/Node/Blocks/pure.js.map +1 -1
- package/FrameGraph/Tasks/Misc/minMaxReducerTask.d.ts +62 -0
- package/FrameGraph/Tasks/Misc/minMaxReducerTask.js +159 -0
- package/FrameGraph/Tasks/Misc/minMaxReducerTask.js.map +1 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +3 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/frameGraph.d.ts +4 -0
- package/FrameGraph/frameGraph.js +14 -0
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/index.d.ts +1 -0
- package/FrameGraph/index.js +1 -0
- package/FrameGraph/index.js.map +1 -1
- package/FrameGraph/pure.d.ts +1 -0
- package/FrameGraph/pure.js +1 -0
- package/FrameGraph/pure.js.map +1 -1
- package/Inputs/scene.inputManager.js +1 -1
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Lights/Clustered/clusteredLightingSceneComponent.pure.d.ts +5 -0
- package/Lights/Clustered/clusteredLightingSceneComponent.pure.js +22 -1
- package/Lights/Clustered/clusteredLightingSceneComponent.pure.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.pure.js +7 -3
- package/Lights/Shadows/cascadedShadowGenerator.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.d.ts +7 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.js +8 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.pure.d.ts +54 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.pure.js +81 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingBlitMaterial.pure.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.d.ts +7 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.js +8 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.pure.d.ts +60 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.pure.js +90 -0
- package/Materials/GaussianSplatting/gaussianPointSplattingDepthBlitMaterial.pure.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.d.ts +31 -0
- package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js +98 -0
- package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +2 -2
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.d.ts +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.js +4 -0
- package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.pure.d.ts +83 -0
- package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.pure.js +191 -0
- package/Materials/GaussianSplatting/gaussianSplattingOverdrawMaterialPlugin.pure.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.d.ts +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.js +4 -0
- package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.js.map +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.pure.d.ts +62 -0
- package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.pure.js +125 -0
- package/Materials/GaussianSplatting/gaussianSplattingSizeMaterialPlugin.pure.js.map +1 -0
- package/Materials/GaussianSplatting/pure.d.ts +4 -0
- package/Materials/GaussianSplatting/pure.js +4 -0
- package/Materials/GaussianSplatting/pure.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.d.ts +1 -0
- package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +12 -0
- package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.pure.d.ts +1 -0
- package/Materials/Textures/Procedurals/proceduralTexture.pure.js +31 -7
- package/Materials/Textures/Procedurals/proceduralTexture.pure.js.map +1 -1
- package/Materials/Textures/mirrorTexture.pure.js +3 -1
- package/Materials/Textures/mirrorTexture.pure.js.map +1 -1
- package/Materials/Textures/texture.pure.js +8 -2
- package/Materials/Textures/texture.pure.js.map +1 -1
- package/Materials/effectRenderer.pure.d.ts +4 -0
- package/Materials/effectRenderer.pure.js +3 -2
- package/Materials/effectRenderer.pure.js.map +1 -1
- package/Materials/index.d.ts +4 -0
- package/Materials/index.js +4 -0
- package/Materials/index.js.map +1 -1
- package/Materials/material.pure.js +25 -12
- package/Materials/material.pure.js.map +1 -1
- package/Materials/pure.d.ts +4 -0
- package/Materials/pure.js +4 -0
- package/Materials/pure.js.map +1 -1
- package/Materials/standardMaterial.pure.d.ts +8 -0
- package/Materials/standardMaterial.pure.js +24 -2
- package/Materials/standardMaterial.pure.js.map +1 -1
- package/Meshes/Builders/polygonBuilder.pure.js +1 -1
- package/Meshes/Builders/polygonBuilder.pure.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianPointSplattingController.d.ts +8 -0
- package/Meshes/GaussianSplatting/gaussianPointSplattingController.js +11 -0
- package/Meshes/GaussianSplatting/gaussianPointSplattingController.js.map +1 -0
- package/Meshes/GaussianSplatting/gaussianPointSplattingController.pure.d.ts +231 -0
- package/Meshes/GaussianSplatting/gaussianPointSplattingController.pure.js +1212 -0
- package/Meshes/GaussianSplatting/gaussianPointSplattingController.pure.js.map +1 -0
- package/Meshes/GaussianSplatting/gaussianPointSplattingRenderer.d.ts +14 -0
- package/Meshes/GaussianSplatting/gaussianPointSplattingRenderer.js +15 -0
- package/Meshes/GaussianSplatting/gaussianPointSplattingRenderer.js.map +1 -0
- package/Meshes/GaussianSplatting/gaussianPointSplattingRenderer.pure.d.ts +285 -0
- package/Meshes/GaussianSplatting/gaussianPointSplattingRenderer.pure.js +812 -0
- package/Meshes/GaussianSplatting/gaussianPointSplattingRenderer.pure.js.map +1 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +1 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +2 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.d.ts +160 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js +219 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.d.ts +32 -4
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +114 -21
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
- package/Meshes/GaussianSplatting/pure.d.ts +2 -0
- package/Meshes/GaussianSplatting/pure.js +2 -0
- package/Meshes/GaussianSplatting/pure.js.map +1 -1
- package/Meshes/Node/Blocks/booleanGeometryBlock.pure.js +25 -11
- package/Meshes/Node/Blocks/booleanGeometryBlock.pure.js.map +1 -1
- package/Meshes/abstractMesh.pure.d.ts +12 -0
- package/Meshes/abstractMesh.pure.js +32 -0
- package/Meshes/abstractMesh.pure.js.map +1 -1
- package/Meshes/index.d.ts +1 -0
- package/Meshes/index.js +1 -0
- package/Meshes/index.js.map +1 -1
- package/Meshes/pure.d.ts +1 -0
- package/Meshes/pure.js +1 -0
- package/Meshes/pure.js.map +1 -1
- package/Meshes/subMesh.pure.d.ts +11 -2
- package/Meshes/subMesh.pure.js +20 -5
- package/Meshes/subMesh.pure.js.map +1 -1
- package/Meshes/thinInstanceMesh.pure.js +1 -0
- package/Meshes/thinInstanceMesh.pure.js.map +1 -1
- package/Misc/andOrNotEvaluator.js +4 -0
- package/Misc/andOrNotEvaluator.js.map +1 -1
- package/Misc/minMaxReducer.pure.d.ts +6 -0
- package/Misc/minMaxReducer.pure.js +10 -0
- package/Misc/minMaxReducer.pure.js.map +1 -1
- package/Misc/thinMinMaxReducer.d.ts +19 -2
- package/Misc/thinMinMaxReducer.js +74 -21
- package/Misc/thinMinMaxReducer.js.map +1 -1
- package/Misc/tools.pure.js +1 -1
- package/Misc/tools.pure.js.map +1 -1
- package/Particles/Node/Blocks/Update/updateNoiseBlock.pure.js +19 -7
- package/Particles/Node/Blocks/Update/updateNoiseBlock.pure.js.map +1 -1
- package/Particles/Node/Blocks/particleSourceTextureBlock.pure.js +3 -2
- package/Particles/Node/Blocks/particleSourceTextureBlock.pure.js.map +1 -1
- package/Particles/gpuParticleSystem.pure.d.ts +2 -0
- package/Particles/gpuParticleSystem.pure.js +12 -4
- package/Particles/gpuParticleSystem.pure.js.map +1 -1
- package/Particles/particle.js +3 -2
- package/Particles/particle.js.map +1 -1
- package/Particles/solidParticleSystem.js +7 -1
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Particles/thinParticleSystem.function.d.ts +6 -0
- package/Particles/thinParticleSystem.function.js +144 -88
- package/Particles/thinParticleSystem.function.js.map +1 -1
- package/Particles/thinParticleSystem.pure.d.ts +6 -0
- package/Particles/thinParticleSystem.pure.js +70 -9
- package/Particles/thinParticleSystem.pure.js.map +1 -1
- package/Physics/v2/ragdoll.d.ts +2 -4
- package/Physics/v2/ragdoll.js +11 -4
- package/Physics/v2/ragdoll.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.d.ts +12 -0
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js +43 -18
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js.map +1 -1
- package/Rendering/depthRenderer.pure.d.ts +9 -0
- package/Rendering/depthRenderer.pure.js +12 -0
- package/Rendering/depthRenderer.pure.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObject.d.ts +4 -0
- package/Rendering/fluidRenderer/fluidRenderingObject.js +6 -0
- package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.d.ts +4 -0
- package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js +8 -0
- package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js +3 -0
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js.map +1 -1
- package/Rendering/geometryBufferRenderer.pure.js +4 -1
- package/Rendering/geometryBufferRenderer.pure.js.map +1 -1
- package/Rendering/objectRenderer.js.map +1 -1
- package/Rendering/prePassRenderer.pure.js +3 -3
- package/Rendering/prePassRenderer.pure.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js +3 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js +27 -3
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/oitDeclaration.js +1 -1
- package/Shaders/ShadersInclude/oitDeclaration.js.map +1 -1
- package/Shaders/minmaxRedux.fragment.js +6 -1
- package/Shaders/minmaxRedux.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/gaussianPointSplatting.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/gaussianPointSplatting.js +65 -0
- package/ShadersWGSL/ShadersInclude/gaussianPointSplatting.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/gaussianPointSplattingScan.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/gaussianPointSplattingScan.js +17 -0
- package/ShadersWGSL/ShadersInclude/gaussianPointSplattingScan.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.d.ts +1 -0
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +6 -78
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplattingFragmentDeclaration.js +2 -2
- package/ShadersWGSL/ShadersInclude/gaussianSplattingFragmentDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplattingShared.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/gaussianSplattingShared.js +79 -0
- package/ShadersWGSL/ShadersInclude/gaussianSplattingShared.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +27 -3
- package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
- package/ShadersWGSL/gaussianPointSplattingBlit.fragment.d.ts +5 -0
- package/ShadersWGSL/gaussianPointSplattingBlit.fragment.js +22 -0
- package/ShadersWGSL/gaussianPointSplattingBlit.fragment.js.map +1 -0
- package/ShadersWGSL/gaussianPointSplattingBlit.vertex.d.ts +5 -0
- package/ShadersWGSL/gaussianPointSplattingBlit.vertex.js +19 -0
- package/ShadersWGSL/gaussianPointSplattingBlit.vertex.js.map +1 -0
- package/ShadersWGSL/gaussianPointSplattingDepthBlit.fragment.d.ts +5 -0
- package/ShadersWGSL/gaussianPointSplattingDepthBlit.fragment.js +21 -0
- package/ShadersWGSL/gaussianPointSplattingDepthBlit.fragment.js.map +1 -0
- package/ShadersWGSL/gaussianSplatting.vertex.js +2 -1
- package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
- package/ShadersWGSL/gaussianSplattingDepth.vertex.js +2 -1
- package/ShadersWGSL/gaussianSplattingDepth.vertex.js.map +1 -1
- package/ShadersWGSL/gaussianSplattingVoxel.vertex.js +2 -1
- package/ShadersWGSL/gaussianSplattingVoxel.vertex.js.map +1 -1
- package/ShadersWGSL/gpsHiZBuild.compute.d.ts +5 -0
- package/ShadersWGSL/gpsHiZBuild.compute.js +16 -0
- package/ShadersWGSL/gpsHiZBuild.compute.js.map +1 -0
- package/ShadersWGSL/gpsPartition.compute.d.ts +5 -0
- package/ShadersWGSL/gpsPartition.compute.js +27 -0
- package/ShadersWGSL/gpsPartition.compute.js.map +1 -0
- package/ShadersWGSL/gpsPreprocess.compute.d.ts +5 -0
- package/ShadersWGSL/gpsPreprocess.compute.js +86 -0
- package/ShadersWGSL/gpsPreprocess.compute.js.map +1 -0
- package/ShadersWGSL/gpsResolve.compute.d.ts +5 -0
- package/ShadersWGSL/gpsResolve.compute.js +41 -0
- package/ShadersWGSL/gpsResolve.compute.js.map +1 -0
- package/ShadersWGSL/gpsScanAdd.compute.d.ts +5 -0
- package/ShadersWGSL/gpsScanAdd.compute.js +22 -0
- package/ShadersWGSL/gpsScanAdd.compute.js.map +1 -0
- package/ShadersWGSL/gpsScanBlocks.compute.d.ts +5 -0
- package/ShadersWGSL/gpsScanBlocks.compute.js +23 -0
- package/ShadersWGSL/gpsScanBlocks.compute.js.map +1 -0
- package/ShadersWGSL/gpsScanSums.compute.d.ts +5 -0
- package/ShadersWGSL/gpsScanSums.compute.js +30 -0
- package/ShadersWGSL/gpsScanSums.compute.js.map +1 -0
- package/ShadersWGSL/gpsSplat.compute.d.ts +5 -0
- package/ShadersWGSL/gpsSplat.compute.js +37 -0
- package/ShadersWGSL/gpsSplat.compute.js.map +1 -0
- package/ShadersWGSL/minmaxRedux.fragment.js +20 -3
- package/ShadersWGSL/minmaxRedux.fragment.js.map +1 -1
- package/XR/features/WebXRSpaceWarp.pure.js +2 -1
- package/XR/features/WebXRSpaceWarp.pure.js.map +1 -1
- package/assetContainer.d.ts +1 -0
- package/assetContainer.js +5 -1
- package/assetContainer.js.map +1 -1
- package/package.json +1 -1
- package/scene.pure.d.ts +13 -2
- package/scene.pure.js +28 -4
- package/scene.pure.js.map +1 -1
package/Particles/particle.js
CHANGED
|
@@ -185,8 +185,9 @@ export class Particle {
|
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|
185
185
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/** @internal */
|
|
186
186
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_inheritParticleInfoToSubEmitters() {
|
|
187
187
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if (this._properties.attachedSubEmitters && this._properties.attachedSubEmitters.length > 0) {
|
|
188
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-
|
|
189
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-
|
|
188
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+
const attachedSubEmitters = this._properties.attachedSubEmitters;
|
|
189
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+
for (let index = 0; index < attachedSubEmitters.length; index++) {
|
|
190
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+
this._inheritParticleInfoToSubEmitter(attachedSubEmitters[index]);
|
|
190
191
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}
|
|
191
192
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}
|
|
192
193
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}
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@@ -1 +1 @@
|
|
|
1
|
-
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{ type Nullable } from \"../types\";\r\nimport { Vector2, Vector3, TmpVectors, Vector4 } from \"../Maths/math.vector.pure\";\r\nimport { Color4 } from \"../Maths/math.color.pure\";\r\nimport { type SubEmitter } from \"./subEmitter\";\r\nimport { type ColorGradient, type FactorGradient } from \"../Misc/gradients\";\r\n\r\nimport { type AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { type ThinParticleSystem } from \"./thinParticleSystem\";\r\nimport { Clamp } from \"../Maths/math.scalar.functions\";\r\n\r\n/**\r\n * @internal\r\n * Holds all internal properties of a Particle, grouped into a single sub-object\r\n * to keep the Particle's own property count low (V8 in-object property limit).\r\n */\r\nclass ParticleInternalProperties {\r\n /** @internal */\r\n public randomCellOffset?: number;\r\n\r\n /** @internal */\r\n public initialDirection: Nullable<Vector3>;\r\n\r\n /** @internal */\r\n public attachedSubEmitters: Nullable<Array<SubEmitter>> = null;\r\n\r\n /** @internal */\r\n public initialStartSpriteCellId: number;\r\n /** @internal */\r\n public initialEndSpriteCellId: number;\r\n /** @internal */\r\n public initialSpriteCellLoop: boolean;\r\n\r\n /** @internal */\r\n public currentColorGradient: Nullable<ColorGradient>;\r\n /** @internal */\r\n public currentColor1 = new Color4(0, 0, 0, 0);\r\n /** @internal */\r\n public currentColor2 = new Color4(0, 0, 0, 0);\r\n\r\n /** @internal */\r\n public currentSizeGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public currentSize1 = 0;\r\n /** @internal */\r\n public currentSize2 = 0;\r\n\r\n /** @internal */\r\n public currentAngularSpeedGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public currentAngularSpeed1 = 0;\r\n /** @internal */\r\n public currentAngularSpeed2 = 0;\r\n\r\n /** @internal */\r\n public currentVelocityGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public currentVelocity1 = 0;\r\n /** @internal */\r\n public currentVelocity2 = 0;\r\n\r\n /** @internal */\r\n public directionScale: number;\r\n /** @internal */\r\n public scaledDirection = Vector3.Zero();\r\n\r\n /** @internal */\r\n public currentLimitVelocityGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public currentLimitVelocity1 = 0;\r\n /** @internal */\r\n public currentLimitVelocity2 = 0;\r\n\r\n /** @internal */\r\n public currentDragGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public currentDrag1 = 0;\r\n /** @internal */\r\n public currentDrag2 = 0;\r\n\r\n /** @internal */\r\n public randomNoiseCoordinates1: Nullable<Vector3>;\r\n /** @internal */\r\n public randomNoiseCoordinates2: Nullable<Vector3>;\r\n\r\n /** @internal */\r\n public localPosition?: Vector3;\r\n\r\n /**\r\n * Callback triggered when the particle is reset\r\n */\r\n public onReset: Nullable<() => void>;\r\n\r\n /** @internal */\r\n public reset(): void {\r\n this.currentColorGradient = null;\r\n this.currentSizeGradient = null;\r\n this.currentAngularSpeedGradient = null;\r\n this.currentVelocityGradient = null;\r\n this.currentLimitVelocityGradient = null;\r\n this.currentDragGradient = null;\r\n this.randomCellOffset = undefined;\r\n this.randomNoiseCoordinates1 = null;\r\n this.randomNoiseCoordinates2 = null;\r\n }\r\n}\r\n\r\n/**\r\n * A particle represents one of the element emitted by a particle system.\r\n * This is mainly define by its coordinates, direction, velocity and age.\r\n */\r\nexport class Particle {\r\n private static _Count = 0;\r\n /**\r\n * Unique ID of the particle\r\n */\r\n public id: number;\r\n /**\r\n * The world position of the particle in the scene.\r\n */\r\n public position = Vector3.Zero();\r\n\r\n /**\r\n * The world direction of the particle in the scene.\r\n */\r\n public direction = Vector3.Zero();\r\n\r\n /**\r\n * The color of the particle.\r\n */\r\n public color = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * The color change of the particle per step.\r\n */\r\n public colorStep = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * The creation color of the particle.\r\n */\r\n public initialColor = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * The color used when the end of life of the particle.\r\n */\r\n public colorDead = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * Defines how long will the life of the particle be.\r\n */\r\n public lifeTime = 1.0;\r\n\r\n /**\r\n * The current age of the particle.\r\n */\r\n public age = 0;\r\n\r\n /**\r\n * The current size of the particle.\r\n */\r\n public size = 0;\r\n\r\n /**\r\n * The current scale of the particle.\r\n */\r\n public scale = new Vector2(1, 1);\r\n\r\n /**\r\n * The current angle of the particle.\r\n */\r\n public angle = 0;\r\n\r\n /**\r\n * Defines how fast is the angle changing.\r\n */\r\n public angularSpeed = 0;\r\n\r\n /**\r\n * Defines the cell index used by the particle to be rendered from a sprite.\r\n */\r\n public cellIndex: number = 0;\r\n\r\n /**\r\n * The information required to support color remapping\r\n */\r\n public remapData: Vector4;\r\n\r\n /**\r\n * Gets or sets an object used to store user defined information for the particle\r\n */\r\n public metadata: any = null;\r\n\r\n /** @internal */\r\n public _properties = new ParticleInternalProperties();\r\n\r\n /**\r\n * Creates a new instance Particle\r\n * @param particleSystem the particle system the particle belongs to\r\n */\r\n constructor(\r\n /**\r\n * The particle system the particle belongs to.\r\n */\r\n public particleSystem: ThinParticleSystem\r\n ) {\r\n this.id = Particle._Count++;\r\n if (!this.particleSystem.isAnimationSheetEnabled) {\r\n return;\r\n }\r\n\r\n this._updateCellInfoFromSystem();\r\n }\r\n\r\n private _updateCellInfoFromSystem(): void {\r\n this.cellIndex = this.particleSystem.startSpriteCellID;\r\n }\r\n\r\n /**\r\n * Defines how the sprite cell index is updated for the particle\r\n */\r\n public updateCellIndex(): void {\r\n let offsetAge = this.age;\r\n let changeSpeed = this.particleSystem.spriteCellChangeSpeed;\r\n\r\n if (this.particleSystem.spriteRandomStartCell) {\r\n if (this._properties.randomCellOffset === undefined) {\r\n this._properties.randomCellOffset = Math.random() * this.lifeTime;\r\n }\r\n\r\n if (changeSpeed === 0) {\r\n // Special case when speed = 0 meaning we want to stay on initial cell\r\n changeSpeed = 1;\r\n offsetAge = this._properties.randomCellOffset;\r\n } else {\r\n offsetAge += this._properties.randomCellOffset;\r\n }\r\n }\r\n\r\n const dist = this._properties.initialEndSpriteCellId - this._properties.initialStartSpriteCellId + 1;\r\n let ratio: number;\r\n if (this._properties.initialSpriteCellLoop) {\r\n ratio = Clamp(((offsetAge * changeSpeed) % this.lifeTime) / this.lifeTime);\r\n } else {\r\n ratio = Clamp((offsetAge * changeSpeed) / this.lifeTime);\r\n }\r\n this.cellIndex = (this._properties.initialStartSpriteCellId + ratio * dist) | 0;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _inheritParticleInfoToSubEmitter(subEmitter: SubEmitter) {\r\n if ((<AbstractMesh>subEmitter.particleSystem.emitter).position) {\r\n const emitterMesh = <AbstractMesh>subEmitter.particleSystem.emitter;\r\n emitterMesh.position.copyFrom(this.position);\r\n if (subEmitter.inheritDirection) {\r\n const temp = TmpVectors.Vector3[0];\r\n this.direction.normalizeToRef(temp);\r\n emitterMesh.setDirection(temp, 0, Math.PI / 2);\r\n }\r\n } else {\r\n const emitterPosition = <Vector3>subEmitter.particleSystem.emitter;\r\n emitterPosition.copyFrom(this.position);\r\n }\r\n // Set inheritedVelocityOffset to be used when new particles are created\r\n this.direction.scaleToRef(subEmitter.inheritedVelocityAmount / 2, TmpVectors.Vector3[0]);\r\n subEmitter.particleSystem._inheritedVelocityOffset.copyFrom(TmpVectors.Vector3[0]);\r\n }\r\n\r\n /** @internal */\r\n public _inheritParticleInfoToSubEmitters() {\r\n if (this._properties.attachedSubEmitters && this._properties.attachedSubEmitters.length > 0) {\r\n for (const subEmitter of this._properties.attachedSubEmitters) {\r\n this._inheritParticleInfoToSubEmitter(subEmitter);\r\n }\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _reset() {\r\n if (this._properties.onReset) {\r\n this._properties.onReset();\r\n }\r\n this.age = 0;\r\n this.id = Particle._Count++;\r\n this._properties.reset();\r\n this.metadata = null;\r\n this.cellIndex = this.particleSystem.startSpriteCellID;\r\n }\r\n\r\n /**\r\n * Copy the properties of particle to another one.\r\n * @param other the particle to copy the information to.\r\n */\r\n public copyTo(other: Particle) {\r\n other.position.copyFrom(this.position);\r\n if (this._properties.initialDirection) {\r\n if (other._properties.initialDirection) {\r\n other._properties.initialDirection.copyFrom(this._properties.initialDirection);\r\n } else {\r\n other._properties.initialDirection = this._properties.initialDirection.clone();\r\n }\r\n } else {\r\n other._properties.initialDirection = null;\r\n }\r\n other.direction.copyFrom(this.direction);\r\n if (this._properties.localPosition) {\r\n if (other._properties.localPosition) {\r\n other._properties.localPosition.copyFrom(this._properties.localPosition);\r\n } else {\r\n other._properties.localPosition = this._properties.localPosition.clone();\r\n }\r\n }\r\n other.color.copyFrom(this.color);\r\n other.colorStep.copyFrom(this.colorStep);\r\n other.initialColor.copyFrom(this.initialColor);\r\n other.colorDead.copyFrom(this.colorDead);\r\n other.lifeTime = this.lifeTime;\r\n other.age = this.age;\r\n other._properties.randomCellOffset = this._properties.randomCellOffset;\r\n other.size = this.size;\r\n other.scale.copyFrom(this.scale);\r\n other.angle = this.angle;\r\n other.angularSpeed = this.angularSpeed;\r\n other.particleSystem = this.particleSystem;\r\n other.cellIndex = this.cellIndex;\r\n other.id = this.id;\r\n other._properties.attachedSubEmitters = this._properties.attachedSubEmitters;\r\n if (this._properties.currentColorGradient) {\r\n other._properties.currentColorGradient = this._properties.currentColorGradient;\r\n other._properties.currentColor1.copyFrom(this._properties.currentColor1);\r\n other._properties.currentColor2.copyFrom(this._properties.currentColor2);\r\n }\r\n if (this._properties.currentSizeGradient) {\r\n other._properties.currentSizeGradient = this._properties.currentSizeGradient;\r\n other._properties.currentSize1 = this._properties.currentSize1;\r\n other._properties.currentSize2 = this._properties.currentSize2;\r\n }\r\n if (this._properties.currentAngularSpeedGradient) {\r\n other._properties.currentAngularSpeedGradient = this._properties.currentAngularSpeedGradient;\r\n other._properties.currentAngularSpeed1 = this._properties.currentAngularSpeed1;\r\n other._properties.currentAngularSpeed2 = this._properties.currentAngularSpeed2;\r\n }\r\n if (this._properties.currentVelocityGradient) {\r\n other._properties.currentVelocityGradient = this._properties.currentVelocityGradient;\r\n other._properties.currentVelocity1 = this._properties.currentVelocity1;\r\n other._properties.currentVelocity2 = this._properties.currentVelocity2;\r\n }\r\n if (this._properties.currentLimitVelocityGradient) {\r\n other._properties.currentLimitVelocityGradient = this._properties.currentLimitVelocityGradient;\r\n other._properties.currentLimitVelocity1 = this._properties.currentLimitVelocity1;\r\n other._properties.currentLimitVelocity2 = this._properties.currentLimitVelocity2;\r\n }\r\n if (this._properties.currentDragGradient) {\r\n other._properties.currentDragGradient = this._properties.currentDragGradient;\r\n other._properties.currentDrag1 = this._properties.currentDrag1;\r\n other._properties.currentDrag2 = this._properties.currentDrag2;\r\n }\r\n if (this.particleSystem.isAnimationSheetEnabled) {\r\n other._properties.initialStartSpriteCellId = this._properties.initialStartSpriteCellId;\r\n other._properties.initialEndSpriteCellId = this._properties.initialEndSpriteCellId;\r\n other._properties.initialSpriteCellLoop = this._properties.initialSpriteCellLoop;\r\n }\r\n if (this.particleSystem.useRampGradients) {\r\n if (other.remapData && this.remapData) {\r\n other.remapData.copyFrom(this.remapData);\r\n } else {\r\n other.remapData = new Vector4(0, 0, 0, 0);\r\n }\r\n }\r\n if (this._properties.randomNoiseCoordinates1 && this._properties.randomNoiseCoordinates2) {\r\n if (other._properties.randomNoiseCoordinates1 && other._properties.randomNoiseCoordinates2) {\r\n other._properties.randomNoiseCoordinates1.copyFrom(this._properties.randomNoiseCoordinates1);\r\n other._properties.randomNoiseCoordinates2.copyFrom(this._properties.randomNoiseCoordinates2);\r\n } else {\r\n other._properties.randomNoiseCoordinates1 = this._properties.randomNoiseCoordinates1.clone();\r\n other._properties.randomNoiseCoordinates2 = this._properties.randomNoiseCoordinates2.clone();\r\n }\r\n }\r\n other.metadata = this.metadata;\r\n }\r\n}\r\n"]}
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1
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+
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{ type Nullable } from \"../types\";\r\nimport { Vector2, Vector3, TmpVectors, Vector4 } from \"../Maths/math.vector.pure\";\r\nimport { Color4 } from \"../Maths/math.color.pure\";\r\nimport { type SubEmitter } from \"./subEmitter\";\r\nimport { type ColorGradient, type FactorGradient } from \"../Misc/gradients\";\r\n\r\nimport { type AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { type ThinParticleSystem } from \"./thinParticleSystem\";\r\nimport { Clamp } from \"../Maths/math.scalar.functions\";\r\n\r\n/**\r\n * @internal\r\n * Holds all internal properties of a Particle, grouped into a single sub-object\r\n * to keep the Particle's own property count low (V8 in-object property limit).\r\n */\r\nclass ParticleInternalProperties {\r\n /** @internal */\r\n public randomCellOffset?: number;\r\n\r\n /** @internal */\r\n public initialDirection: Nullable<Vector3>;\r\n\r\n /** @internal */\r\n public attachedSubEmitters: Nullable<Array<SubEmitter>> = null;\r\n\r\n /** @internal */\r\n public initialStartSpriteCellId: number;\r\n /** @internal */\r\n public initialEndSpriteCellId: number;\r\n /** @internal */\r\n public initialSpriteCellLoop: boolean;\r\n\r\n /** @internal */\r\n public currentColorGradient: Nullable<ColorGradient>;\r\n /** @internal */\r\n public currentColor1 = new Color4(0, 0, 0, 0);\r\n /** @internal */\r\n public currentColor2 = new Color4(0, 0, 0, 0);\r\n\r\n /** @internal */\r\n public currentSizeGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public currentSize1 = 0;\r\n /** @internal */\r\n public currentSize2 = 0;\r\n\r\n /** @internal */\r\n public currentAngularSpeedGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public currentAngularSpeed1 = 0;\r\n /** @internal */\r\n public currentAngularSpeed2 = 0;\r\n\r\n /** @internal */\r\n public currentVelocityGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public currentVelocity1 = 0;\r\n /** @internal */\r\n public currentVelocity2 = 0;\r\n\r\n /** @internal */\r\n public directionScale: number;\r\n /** @internal */\r\n public scaledDirection = Vector3.Zero();\r\n\r\n /** @internal */\r\n public currentLimitVelocityGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public currentLimitVelocity1 = 0;\r\n /** @internal */\r\n public currentLimitVelocity2 = 0;\r\n\r\n /** @internal */\r\n public currentDragGradient: Nullable<FactorGradient>;\r\n /** @internal */\r\n public currentDrag1 = 0;\r\n /** @internal */\r\n public currentDrag2 = 0;\r\n\r\n /** @internal */\r\n public randomNoiseCoordinates1: Nullable<Vector3>;\r\n /** @internal */\r\n public randomNoiseCoordinates2: Nullable<Vector3>;\r\n\r\n /** @internal */\r\n public localPosition?: Vector3;\r\n\r\n /**\r\n * Callback triggered when the particle is reset\r\n */\r\n public onReset: Nullable<() => void>;\r\n\r\n /** @internal */\r\n public reset(): void {\r\n this.currentColorGradient = null;\r\n this.currentSizeGradient = null;\r\n this.currentAngularSpeedGradient = null;\r\n this.currentVelocityGradient = null;\r\n this.currentLimitVelocityGradient = null;\r\n this.currentDragGradient = null;\r\n this.randomCellOffset = undefined;\r\n this.randomNoiseCoordinates1 = null;\r\n this.randomNoiseCoordinates2 = null;\r\n }\r\n}\r\n\r\n/**\r\n * A particle represents one of the element emitted by a particle system.\r\n * This is mainly define by its coordinates, direction, velocity and age.\r\n */\r\nexport class Particle {\r\n private static _Count = 0;\r\n /**\r\n * Unique ID of the particle\r\n */\r\n public id: number;\r\n /**\r\n * The world position of the particle in the scene.\r\n */\r\n public position = Vector3.Zero();\r\n\r\n /**\r\n * The world direction of the particle in the scene.\r\n */\r\n public direction = Vector3.Zero();\r\n\r\n /**\r\n * The color of the particle.\r\n */\r\n public color = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * The color change of the particle per step.\r\n */\r\n public colorStep = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * The creation color of the particle.\r\n */\r\n public initialColor = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * The color used when the end of life of the particle.\r\n */\r\n public colorDead = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * Defines how long will the life of the particle be.\r\n */\r\n public lifeTime = 1.0;\r\n\r\n /**\r\n * The current age of the particle.\r\n */\r\n public age = 0;\r\n\r\n /**\r\n * The current size of the particle.\r\n */\r\n public size = 0;\r\n\r\n /**\r\n * The current scale of the particle.\r\n */\r\n public scale = new Vector2(1, 1);\r\n\r\n /**\r\n * The current angle of the particle.\r\n */\r\n public angle = 0;\r\n\r\n /**\r\n * Defines how fast is the angle changing.\r\n */\r\n public angularSpeed = 0;\r\n\r\n /**\r\n * Defines the cell index used by the particle to be rendered from a sprite.\r\n */\r\n public cellIndex: number = 0;\r\n\r\n /**\r\n * The information required to support color remapping\r\n */\r\n public remapData: Vector4;\r\n\r\n /**\r\n * Gets or sets an object used to store user defined information for the particle\r\n */\r\n public metadata: any = null;\r\n\r\n /** @internal */\r\n public _properties = new ParticleInternalProperties();\r\n\r\n /**\r\n * Creates a new instance Particle\r\n * @param particleSystem the particle system the particle belongs to\r\n */\r\n constructor(\r\n /**\r\n * The particle system the particle belongs to.\r\n */\r\n public particleSystem: ThinParticleSystem\r\n ) {\r\n this.id = Particle._Count++;\r\n if (!this.particleSystem.isAnimationSheetEnabled) {\r\n return;\r\n }\r\n\r\n this._updateCellInfoFromSystem();\r\n }\r\n\r\n private _updateCellInfoFromSystem(): void {\r\n this.cellIndex = this.particleSystem.startSpriteCellID;\r\n }\r\n\r\n /**\r\n * Defines how the sprite cell index is updated for the particle\r\n */\r\n public updateCellIndex(): void {\r\n let offsetAge = this.age;\r\n let changeSpeed = this.particleSystem.spriteCellChangeSpeed;\r\n\r\n if (this.particleSystem.spriteRandomStartCell) {\r\n if (this._properties.randomCellOffset === undefined) {\r\n this._properties.randomCellOffset = Math.random() * this.lifeTime;\r\n }\r\n\r\n if (changeSpeed === 0) {\r\n // Special case when speed = 0 meaning we want to stay on initial cell\r\n changeSpeed = 1;\r\n offsetAge = this._properties.randomCellOffset;\r\n } else {\r\n offsetAge += this._properties.randomCellOffset;\r\n }\r\n }\r\n\r\n const dist = this._properties.initialEndSpriteCellId - this._properties.initialStartSpriteCellId + 1;\r\n let ratio: number;\r\n if (this._properties.initialSpriteCellLoop) {\r\n ratio = Clamp(((offsetAge * changeSpeed) % this.lifeTime) / this.lifeTime);\r\n } else {\r\n ratio = Clamp((offsetAge * changeSpeed) / this.lifeTime);\r\n }\r\n this.cellIndex = (this._properties.initialStartSpriteCellId + ratio * dist) | 0;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _inheritParticleInfoToSubEmitter(subEmitter: SubEmitter) {\r\n if ((<AbstractMesh>subEmitter.particleSystem.emitter).position) {\r\n const emitterMesh = <AbstractMesh>subEmitter.particleSystem.emitter;\r\n emitterMesh.position.copyFrom(this.position);\r\n if (subEmitter.inheritDirection) {\r\n const temp = TmpVectors.Vector3[0];\r\n this.direction.normalizeToRef(temp);\r\n emitterMesh.setDirection(temp, 0, Math.PI / 2);\r\n }\r\n } else {\r\n const emitterPosition = <Vector3>subEmitter.particleSystem.emitter;\r\n emitterPosition.copyFrom(this.position);\r\n }\r\n // Set inheritedVelocityOffset to be used when new particles are created\r\n this.direction.scaleToRef(subEmitter.inheritedVelocityAmount / 2, TmpVectors.Vector3[0]);\r\n subEmitter.particleSystem._inheritedVelocityOffset.copyFrom(TmpVectors.Vector3[0]);\r\n }\r\n\r\n /** @internal */\r\n public _inheritParticleInfoToSubEmitters() {\r\n if (this._properties.attachedSubEmitters && this._properties.attachedSubEmitters.length > 0) {\r\n const attachedSubEmitters = this._properties.attachedSubEmitters;\r\n for (let index = 0; index < attachedSubEmitters.length; index++) {\r\n this._inheritParticleInfoToSubEmitter(attachedSubEmitters[index]);\r\n }\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _reset() {\r\n if (this._properties.onReset) {\r\n this._properties.onReset();\r\n }\r\n this.age = 0;\r\n this.id = Particle._Count++;\r\n this._properties.reset();\r\n this.metadata = null;\r\n this.cellIndex = this.particleSystem.startSpriteCellID;\r\n }\r\n\r\n /**\r\n * Copy the properties of particle to another one.\r\n * @param other the particle to copy the information to.\r\n */\r\n public copyTo(other: Particle) {\r\n other.position.copyFrom(this.position);\r\n if (this._properties.initialDirection) {\r\n if (other._properties.initialDirection) {\r\n other._properties.initialDirection.copyFrom(this._properties.initialDirection);\r\n } else {\r\n other._properties.initialDirection = this._properties.initialDirection.clone();\r\n }\r\n } else {\r\n other._properties.initialDirection = null;\r\n }\r\n other.direction.copyFrom(this.direction);\r\n if (this._properties.localPosition) {\r\n if (other._properties.localPosition) {\r\n other._properties.localPosition.copyFrom(this._properties.localPosition);\r\n } else {\r\n other._properties.localPosition = this._properties.localPosition.clone();\r\n }\r\n }\r\n other.color.copyFrom(this.color);\r\n other.colorStep.copyFrom(this.colorStep);\r\n other.initialColor.copyFrom(this.initialColor);\r\n other.colorDead.copyFrom(this.colorDead);\r\n other.lifeTime = this.lifeTime;\r\n other.age = this.age;\r\n other._properties.randomCellOffset = this._properties.randomCellOffset;\r\n other.size = this.size;\r\n other.scale.copyFrom(this.scale);\r\n other.angle = this.angle;\r\n other.angularSpeed = this.angularSpeed;\r\n other.particleSystem = this.particleSystem;\r\n other.cellIndex = this.cellIndex;\r\n other.id = this.id;\r\n other._properties.attachedSubEmitters = this._properties.attachedSubEmitters;\r\n if (this._properties.currentColorGradient) {\r\n other._properties.currentColorGradient = this._properties.currentColorGradient;\r\n other._properties.currentColor1.copyFrom(this._properties.currentColor1);\r\n other._properties.currentColor2.copyFrom(this._properties.currentColor2);\r\n }\r\n if (this._properties.currentSizeGradient) {\r\n other._properties.currentSizeGradient = this._properties.currentSizeGradient;\r\n other._properties.currentSize1 = this._properties.currentSize1;\r\n other._properties.currentSize2 = this._properties.currentSize2;\r\n }\r\n if (this._properties.currentAngularSpeedGradient) {\r\n other._properties.currentAngularSpeedGradient = this._properties.currentAngularSpeedGradient;\r\n other._properties.currentAngularSpeed1 = this._properties.currentAngularSpeed1;\r\n other._properties.currentAngularSpeed2 = this._properties.currentAngularSpeed2;\r\n }\r\n if (this._properties.currentVelocityGradient) {\r\n other._properties.currentVelocityGradient = this._properties.currentVelocityGradient;\r\n other._properties.currentVelocity1 = this._properties.currentVelocity1;\r\n other._properties.currentVelocity2 = this._properties.currentVelocity2;\r\n }\r\n if (this._properties.currentLimitVelocityGradient) {\r\n other._properties.currentLimitVelocityGradient = this._properties.currentLimitVelocityGradient;\r\n other._properties.currentLimitVelocity1 = this._properties.currentLimitVelocity1;\r\n other._properties.currentLimitVelocity2 = this._properties.currentLimitVelocity2;\r\n }\r\n if (this._properties.currentDragGradient) {\r\n other._properties.currentDragGradient = this._properties.currentDragGradient;\r\n other._properties.currentDrag1 = this._properties.currentDrag1;\r\n other._properties.currentDrag2 = this._properties.currentDrag2;\r\n }\r\n if (this.particleSystem.isAnimationSheetEnabled) {\r\n other._properties.initialStartSpriteCellId = this._properties.initialStartSpriteCellId;\r\n other._properties.initialEndSpriteCellId = this._properties.initialEndSpriteCellId;\r\n other._properties.initialSpriteCellLoop = this._properties.initialSpriteCellLoop;\r\n }\r\n if (this.particleSystem.useRampGradients) {\r\n if (other.remapData && this.remapData) {\r\n other.remapData.copyFrom(this.remapData);\r\n } else {\r\n other.remapData = new Vector4(0, 0, 0, 0);\r\n }\r\n }\r\n if (this._properties.randomNoiseCoordinates1 && this._properties.randomNoiseCoordinates2) {\r\n if (other._properties.randomNoiseCoordinates1 && other._properties.randomNoiseCoordinates2) {\r\n other._properties.randomNoiseCoordinates1.copyFrom(this._properties.randomNoiseCoordinates1);\r\n other._properties.randomNoiseCoordinates2.copyFrom(this._properties.randomNoiseCoordinates2);\r\n } else {\r\n other._properties.randomNoiseCoordinates1 = this._properties.randomNoiseCoordinates1.clone();\r\n other._properties.randomNoiseCoordinates2 = this._properties.randomNoiseCoordinates2.clone();\r\n }\r\n }\r\n other.metadata = this.metadata;\r\n }\r\n}\r\n"]}
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@@ -606,6 +606,9 @@ export class SolidParticleSystem {
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const sp = new SolidParticle(idx, id, idxpos, idxind, model, shapeId, idxInShape, this, bInfo);
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const target = storage ? storage : this.particles;
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target.push(sp);
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+
if (!storage) {
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+
this._idxOfId[id] = idx;
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+
}
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return sp;
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}
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_normalizeMeshVertexColors(mesh, meshPos, meshCol) {
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@@ -1383,7 +1386,10 @@ export class SolidParticleSystem {
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const particles = this.particles;
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const idx = this._idxOfId[id];
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if (idx !== undefined) {
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-
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+
const indexed = particles[idx];
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+
if (indexed && indexed.id == id) {
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1391
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+
return indexed;
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1392
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+
}
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}
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let i = 0;
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1389
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const nb = this.nbParticles;
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