@onerjs/core 8.56.1 → 8.56.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Cameras/arcRotateCamera.pure.js +24 -0
- package/Cameras/arcRotateCamera.pure.js.map +1 -1
- package/Cameras/camera.pure.js +7 -7
- package/Cameras/camera.pure.js.map +1 -1
- package/Engines/abstractEngine.pure.js +2 -2
- package/Engines/abstractEngine.pure.js.map +1 -1
- package/Engines/constants.d.ts +5 -0
- package/Engines/constants.js +5 -0
- package/Engines/constants.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.d.ts +4 -0
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +12 -0
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/inputBlock.pure.js +2 -1
- package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +2 -0
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +2 -0
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +21 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +45 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.d.ts +1 -0
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +18 -3
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js +5 -21
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js.map +1 -1
- package/Materials/Node/nodeMaterial.pure.d.ts +10 -0
- package/Materials/Node/nodeMaterial.pure.js +11 -0
- package/Materials/Node/nodeMaterial.pure.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.d.ts +1 -0
- package/Materials/Node/nodeMaterialBuildState.js +7 -1
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/PBR/openpbrMaterial.pure.d.ts +3 -0
- package/Materials/PBR/pbrBaseMaterial.pure.d.ts +3 -0
- package/Materials/Textures/textureProcessor.d.ts +29 -6
- package/Materials/Textures/textureProcessor.js +22 -16
- package/Materials/Textures/textureProcessor.js.map +1 -1
- package/Materials/materialHelper.geometryrendering.d.ts +19 -0
- package/Materials/materialHelper.geometryrendering.js +29 -1
- package/Materials/materialHelper.geometryrendering.js.map +1 -1
- package/Materials/prepass.defines.d.ts +3 -0
- package/Materials/prepass.defines.js +3 -0
- package/Materials/prepass.defines.js.map +1 -1
- package/Materials/standardMaterial.pure.d.ts +3 -0
- package/Maths/math.vector.pure.d.ts +1 -5
- package/Maths/math.vector.pure.js.map +1 -1
- package/Misc/filesInput.d.ts +15 -0
- package/Misc/filesInput.js +156 -74
- package/Misc/filesInput.js.map +1 -1
- package/Misc/tools.pure.js +1 -1
- package/Misc/tools.pure.js.map +1 -1
- package/Rendering/geometryBufferRenderer.pure.d.ts +30 -0
- package/Rendering/geometryBufferRenderer.pure.js +84 -0
- package/Rendering/geometryBufferRenderer.pure.js.map +1 -1
- package/Shaders/ShadersInclude/objectIdFunctions.d.ts +5 -0
- package/Shaders/ShadersInclude/objectIdFunctions.js +22 -0
- package/Shaders/ShadersInclude/objectIdFunctions.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrBlockPrePass.js +3 -0
- package/Shaders/ShadersInclude/openpbrBlockPrePass.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockPrePass.js +3 -0
- package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -1
- package/Shaders/ShadersInclude/prePassDeclaration.d.ts +1 -0
- package/Shaders/ShadersInclude/prePassDeclaration.js +5 -0
- package/Shaders/ShadersInclude/prePassDeclaration.js.map +1 -1
- package/Shaders/default.fragment.js +5 -1
- package/Shaders/default.fragment.js.map +1 -1
- package/Shaders/geometry.fragment.js +9 -1
- package/Shaders/geometry.fragment.js.map +1 -1
- package/Shaders/openpbr.fragment.js +2 -1
- package/Shaders/openpbr.fragment.js.map +1 -1
- package/Shaders/pbr.fragment.js +2 -1
- package/Shaders/pbr.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/objectIdFunctions.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/objectIdFunctions.js +22 -0
- package/ShadersWGSL/ShadersInclude/objectIdFunctions.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.js +3 -0
- package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +3 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/prePassDeclaration.d.ts +1 -0
- package/ShadersWGSL/ShadersInclude/prePassDeclaration.js +5 -0
- package/ShadersWGSL/ShadersInclude/prePassDeclaration.js.map +1 -1
- package/ShadersWGSL/default.fragment.js +5 -1
- package/ShadersWGSL/default.fragment.js.map +1 -1
- package/ShadersWGSL/geometry.fragment.js +9 -1
- package/ShadersWGSL/geometry.fragment.js.map +1 -1
- package/ShadersWGSL/openpbr.fragment.js +2 -1
- package/ShadersWGSL/openpbr.fragment.js.map +1 -1
- package/ShadersWGSL/pbr.fragment.js +2 -1
- package/ShadersWGSL/pbr.fragment.js.map +1 -1
- package/package.json +1 -1
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Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport { prePassDeclarationWGSL } from \"./ShadersInclude/prePassDeclaration\";\nimport { oitDeclarationWGSL } from \"./ShadersInclude/oitDeclaration\";\nimport { sceneUboDeclarationWGSL } from \"./ShadersInclude/sceneUboDeclaration\";\nimport { meshUboDeclarationWGSL } from \"./ShadersInclude/meshUboDeclaration\";\nimport { openpbrUboDeclarationWGSL } from \"./ShadersInclude/openpbrUboDeclaration\";\nimport { mainUVVaryingDeclarationWGSL } from \"./ShadersInclude/mainUVVaryingDeclaration\";\nimport { pbrFragmentExtraDeclarationWGSL } from \"./ShadersInclude/pbrFragmentExtraDeclaration\";\nimport { lightUboDeclarationWGSL } from \"./ShadersInclude/lightUboDeclaration\";\nimport { samplerFragmentDeclarationWGSL } from \"./ShadersInclude/samplerFragmentDeclaration\";\nimport { pbrFragmentReflectionDeclarationWGSL } from \"./ShadersInclude/pbrFragmentReflectionDeclaration\";\nimport { openpbrFragmentSamplersDeclarationWGSL } from \"./ShadersInclude/openpbrFragmentSamplersDeclaration\";\nimport { imageProcessingDeclarationWGSL } from \"./ShadersInclude/imageProcessingDeclaration\";\nimport { clipPlaneFragmentDeclarationWGSL } from \"./ShadersInclude/clipPlaneFragmentDeclaration\";\nimport { logDepthDeclarationWGSL } from \"./ShadersInclude/logDepthDeclaration\";\nimport { fogFragmentDeclarationWGSL } from \"./ShadersInclude/fogFragmentDeclaration\";\nimport { textureRepetitionFunctionsWGSL } from \"./ShadersInclude/textureRepetitionFunctions\";\nimport { helperFunctionsWGSL } from \"./ShadersInclude/helperFunctions\";\nimport { subSurfaceScatteringFunctionsWGSL } from \"./ShadersInclude/subSurfaceScatteringFunctions\";\nimport { importanceSamplingWGSL } from \"./ShadersInclude/importanceSampling\";\nimport { pbrHelperFunctionsWGSL } from \"./ShadersInclude/pbrHelperFunctions\";\nimport { imageProcessingFunctionsWGSL } from \"./ShadersInclude/imageProcessingFunctions\";\nimport { shadowsFragmentFunctionsWGSL } from \"./ShadersInclude/shadowsFragmentFunctions\";\nimport { harmonicsFunctionsWGSL } from \"./ShadersInclude/harmonicsFunctions\";\nimport { ltcHelperFunctionsWGSL } from \"./ShadersInclude/ltcHelperFunctions\";\nimport { pbrDirectLightingSetupFunctionsWGSL } from \"./ShadersInclude/pbrDirectLightingSetupFunctions\";\nimport { pbrDirectLightingFalloffFunctionsWGSL } from \"./ShadersInclude/pbrDirectLightingFalloffFunctions\";\nimport { pbrBRDFFunctionsWGSL } from \"./ShadersInclude/pbrBRDFFunctions\";\nimport { hdrFilteringFunctionsWGSL } from \"./ShadersInclude/hdrFilteringFunctions\";\nimport { clusteredLightingFunctionsWGSL } from \"./ShadersInclude/clusteredLightingFunctions\";\nimport { pbrBlockReflectance0WGSL } from \"./ShadersInclude/pbrBlockReflectance0\";\nimport { pbrClusteredLightingFunctionsWGSL } from \"./ShadersInclude/pbrClusteredLightingFunctions\";\nimport { pbrDirectLightingFunctionsWGSL } from \"./ShadersInclude/pbrDirectLightingFunctions\";\nimport { pbrIBLFunctionsWGSL } from \"./ShadersInclude/pbrIBLFunctions\";\nimport { openpbrNormalMapFragmentMainFunctionsWGSL } from \"./ShadersInclude/openpbrNormalMapFragmentMainFunctions\";\nimport { openpbrNormalMapFragmentFunctionsWGSL } from \"./ShadersInclude/openpbrNormalMapFragmentFunctions\";\nimport { reflectionFunctionWGSL } from \"./ShadersInclude/reflectionFunction\";\nimport { openpbrDielectricReflectanceWGSL } from \"./ShadersInclude/openpbrDielectricReflectance\";\nimport { openpbrConductorReflectanceWGSL } from \"./ShadersInclude/openpbrConductorReflectance\";\nimport { openpbrAmbientOcclusionFunctionsWGSL } from \"./ShadersInclude/openpbrAmbientOcclusionFunctions\";\nimport { openpbrGeometryInfoWGSL } from \"./ShadersInclude/openpbrGeometryInfo\";\nimport { openpbrIblFunctionsWGSL } from \"./ShadersInclude/openpbrIblFunctions\";\nimport { openpbrVolumeFunctionsWGSL } from \"./ShadersInclude/openpbrVolumeFunctions\";\nimport { clipPlaneFragmentWGSL } from \"./ShadersInclude/clipPlaneFragment\";\nimport { pbrBlockNormalGeometricWGSL } from \"./ShadersInclude/pbrBlockNormalGeometric\";\nimport { openpbrNormalMapFragmentWGSL } from \"./ShadersInclude/openpbrNormalMapFragment\";\nimport { openpbrBlockNormalFinalWGSL } from \"./ShadersInclude/openpbrBlockNormalFinal\";\nimport { openpbrBaseLayerDataWGSL } from \"./ShadersInclude/openpbrBaseLayerData\";\nimport { openpbrTransmissionLayerDataWGSL } from \"./ShadersInclude/openpbrTransmissionLayerData\";\nimport { openpbrSubsurfaceLayerDataWGSL } from \"./ShadersInclude/openpbrSubsurfaceLayerData\";\nimport { openpbrCoatLayerDataWGSL } from \"./ShadersInclude/openpbrCoatLayerData\";\nimport { openpbrThinFilmLayerDataWGSL } from \"./ShadersInclude/openpbrThinFilmLayerData\";\nimport { openpbrFuzzLayerDataWGSL } from \"./ShadersInclude/openpbrFuzzLayerData\";\nimport { openpbrAmbientOcclusionDataWGSL } from \"./ShadersInclude/openpbrAmbientOcclusionData\";\nimport { depthPrePassWGSL } from \"./ShadersInclude/depthPrePass\";\nimport { openpbrBackgroundTransmissionWGSL } from \"./ShadersInclude/openpbrBackgroundTransmission\";\nimport { openpbrEnvironmentLightingWGSL } from \"./ShadersInclude/openpbrEnvironmentLighting\";\nimport { openpbrDirectLightingInitWGSL } from \"./ShadersInclude/openpbrDirectLightingInit\";\nimport { openpbrDirectLightingWGSL } from \"./ShadersInclude/openpbrDirectLighting\";\nimport { logDepthFragmentWGSL } from \"./ShadersInclude/logDepthFragment\";\nimport { fogFragmentWGSL } from \"./ShadersInclude/fogFragment\";\nimport { pbrBlockImageProcessingWGSL } from \"./ShadersInclude/pbrBlockImageProcessing\";\nimport { openpbrBlockPrePassWGSL } from \"./ShadersInclude/openpbrBlockPrePass\";\nimport { oitFragmentWGSL } from \"./ShadersInclude/oitFragment\";\nimport { pbrDebugWGSL } from \"./ShadersInclude/pbrDebug\";\n\nconst name = \"openpbrPixelShader\";\nconst shader = `#define OPENPBR_FRAGMENT_SHADER\n#define CUSTOM_FRAGMENT_BEGIN\n#include<prePassDeclaration>[SCENE_MRT_COUNT]\n#include<oitDeclaration>\n#ifndef FROMLINEARSPACE\n#define FROMLINEARSPACE\n#endif\n#include<openpbrUboDeclaration>\n#include<pbrFragmentExtraDeclaration>\n#include<lightUboDeclaration>[0..maxSimultaneousLights]\n#include<openpbrFragmentSamplersDeclaration>\n#include<imageProcessingDeclaration>\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\n#include<textureRepetitionFunctions>\n#include<helperFunctions>\n#include<subSurfaceScatteringFunctions>\n#include<importanceSampling>\n#include<pbrHelperFunctions>\n#include<imageProcessingFunctions>\n#include<shadowsFragmentFunctions>\n#include<harmonicsFunctions>\n#include<pbrDirectLightingSetupFunctions>\n#include<pbrDirectLightingFalloffFunctions>\n#include<pbrBRDFFunctions>\n#include<hdrFilteringFunctions>\n#include<pbrDirectLightingFunctions>\n#include<pbrIBLFunctions>\n#include<openpbrNormalMapFragmentMainFunctions>\n#include<openpbrNormalMapFragmentFunctions>\n#ifdef REFLECTION\n#include<reflectionFunction>\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\n#include<openpbrDielectricReflectance>\n#include<openpbrConductorReflectance>\n#include<openpbrAmbientOcclusionFunctions>\n#include<openpbrGeometryInfo>\n#include<openpbrIblFunctions>\n#include<openpbrVolumeFunctions>\nfn layer(slab_bottom: vec3f,slab_top: vec3f,lerp_factor: f32,bottom_multiplier: vec3f,top_multiplier: vec3f)->vec3f {return mix(slab_bottom*bottom_multiplier,slab_top*top_multiplier,lerp_factor);}\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#ifdef PREPASS_IRRADIANCE\nvar total_direct_diffuse: vec3f=vec3f(0.0f);\n#endif\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\n#include<pbrBlockNormalGeometric>\nvar coatNormalW: vec3f=normalW;\n#include<openpbrNormalMapFragment>\n#include<openpbrBlockNormalFinal>\n#include<openpbrBaseLayerData>\n#include<openpbrTransmissionLayerData>\n#include<openpbrSubsurfaceLayerData>\n#include<openpbrCoatLayerData>\n#include<openpbrThinFilmLayerData>\n#include<openpbrFuzzLayerData>\n#include<openpbrAmbientOcclusionData>\n#define CUSTOM_FRAGMENT_UPDATE_ALPHA\n#define DEPTHPREPASS_SKIP_EARLY_RETURN\n#include<depthPrePass>\n#ifndef DEPTHPREPASS\n#define CUSTOM_FRAGMENT_BEFORE_LIGHTS\n#ifdef ANISOTROPIC_COAT\nlet coatGeoInfo: geometryInfoAnisoOutParams=geometryInfoAniso(\ncoatNormalW,viewDirectionW.xyz,coat_roughness,geometricNormalW\n,vec3f(geometry_coat_tangent.x,geometry_coat_tangent.y,coat_roughness_anisotropy),TBN\n);\n#else\nlet coatGeoInfo: geometryInfoOutParams=geometryInfo(\ncoatNormalW,viewDirectionW.xyz,coat_roughness,geometricNormalW\n);\n#endif\nspecular_roughness=mix(specular_roughness,pow(min(1.0f,pow(specular_roughness,4.0f)+2.0f*pow(coat_roughness,4.0f)),0.25f),coat_weight);\n#ifdef ANISOTROPIC_BASE\nlet baseGeoInfo: geometryInfoAnisoOutParams=geometryInfoAniso(\nnormalW,viewDirectionW.xyz,specular_roughness,geometricNormalW\n,vec3f(geometry_tangent.x,geometry_tangent.y,specular_roughness_anisotropy),TBN\n);\n#else\nlet baseGeoInfo: geometryInfoOutParams=geometryInfo(\nnormalW,viewDirectionW.xyz,specular_roughness,geometricNormalW\n);\n#endif\n#ifdef FUZZ\nlet fuzzNormalW=normalize(mix(normalW,coatNormalW,coat_weight));var fuzzTangent=normalize(TBN[0]);fuzzTangent=normalize(fuzzTangent-dot(fuzzTangent,fuzzNormalW)*fuzzNormalW);let fuzzBitangent=cross(fuzzNormalW,fuzzTangent);let fuzzGeoInfo: geometryInfoOutParams=geometryInfo(\nfuzzNormalW,viewDirectionW.xyz,fuzz_roughness,geometricNormalW\n);\n#endif\nlet coatReflectance: ReflectanceParams=dielectricReflectance(\ncoat_ior \n,1.0f \n,vec3f(1.0f)\n,coat_weight\n);\n#ifdef THIN_FILM\nlet thin_film_outside_ior: f32=mix(1.0f,coat_ior,coat_weight);\n#endif\nlet baseDielectricReflectance: ReflectanceParams=dielectricReflectance(\nspecular_ior \n,mix(1.0f,coat_ior,coat_weight) \n,specular_color\n,specular_weight\n);let baseConductorReflectance: ReflectanceParams=conductorReflectance(base_color,specular_color,specular_weight);var volume_absorption: vec3f=vec3f(1.0f);var transmission_tint: vec3f=vec3f(1.0f);var surface_translucency_weight: f32=0.0f;\n#if defined(REFRACTED_BACKGROUND) || defined(REFRACTED_ENVIRONMENT) || defined(REFRACTED_LIGHTS)\n#if defined(GEOMETRY_THIN_WALLED)\nlet refractedViewVector: vec3f=-viewDirectionW;\n#else\n#ifdef DISPERSION\nvar refractedViewVectors: array<vec3f,3>;let iorDispersionSpread: f32=transmission_dispersion_scale/transmission_dispersion_abbe_number*(specular_ior-1.0f);let dispersion_iors: vec3f=vec3f(specular_ior-iorDispersionSpread,specular_ior,specular_ior+iorDispersionSpread);for (var i: i32=0; i<3; i++) {refractedViewVectors[i]=double_refract(-viewDirectionW,normalW,dispersion_iors[i]); }\n#else\nlet refractedViewVector: vec3f=double_refract(-viewDirectionW,normalW,specular_ior);\n#endif\n#endif\n#ifdef GEOMETRY_THIN_WALLED\nvar transmission_roughness: f32=specular_roughness;\n#else\nvar transmission_roughness: f32=specular_roughness*clamp(4.0f*(specular_ior-1.0f),0.001f,1.0f);\n#endif\n#if (defined(TRANSMISSION_SLAB) || defined(SUBSURFACE_SLAB))\nvar volumeParams: OpenPBRHomogeneousVolume;{\n#if defined(TRANSMISSION_SLAB)\nlet transmissionVolumeParams: OpenPBRHomogeneousVolume=computeOpenPBRTransmissionVolume(\ntransmission_color.rgb,\ntransmission_depth,\ntransmission_scatter.rgb,\ntransmission_scatter_anisotropy\n);\n#endif\n#if defined(SUBSURFACE_SLAB)\nlet subsurfaceVolumeParams: OpenPBRHomogeneousVolume=computeOpenPBRSubsurfaceVolume(\nsubsurface_color.rgb,\nsubsurface_radius,\nsubsurface_radius_scale.rgb,\nsubsurface_scatter_anisotropy\n);\n#endif\n#if !defined(TRANSMISSION_SLAB)\nvolumeParams=subsurfaceVolumeParams;surface_translucency_weight=subsurface_weight;\n#elif !defined(SUBSURFACE_SLAB)\nvolumeParams=transmissionVolumeParams;\n#ifdef TRANSMISSION_SLAB_VOLUME\nvolumeParams.multi_scatter_color=singleScatterToMultiScatterAlbedo(volumeParams.ss_albedo);\n#endif\nsurface_translucency_weight=transmission_weight;\n#else\nlet subsurface_fraction_of_dielectric: f32=(1.0f-transmission_weight)*subsurface_weight;let subsurface_and_transmission_fraction_of_dielectric: f32=subsurface_fraction_of_dielectric+transmission_weight;let reciprocal_of_subsurface_and_transmission_fraction_of_dielectric: f32 =\n1.0f/maxEps(subsurface_and_transmission_fraction_of_dielectric);let trans_weight: f32=transmission_weight*reciprocal_of_subsurface_and_transmission_fraction_of_dielectric;let subsurf_weight: f32=subsurface_fraction_of_dielectric*reciprocal_of_subsurface_and_transmission_fraction_of_dielectric;volumeParams.scatter_coeff=transmissionVolumeParams.scatter_coeff*trans_weight+subsurfaceVolumeParams.scatter_coeff*subsurf_weight;volumeParams.absorption_coeff=transmissionVolumeParams.absorption_coeff*trans_weight+subsurfaceVolumeParams.absorption_coeff*subsurf_weight;volumeParams.anisotropy=(transmissionVolumeParams.anisotropy*trans_weight+subsurfaceVolumeParams.anisotropy*subsurf_weight)/maxEps(trans_weight+subsurf_weight);volumeParams.extinction_coeff=volumeParams.absorption_coeff+volumeParams.scatter_coeff;volumeParams.ss_albedo=volumeParams.scatter_coeff/maxEpsVec3(volumeParams.extinction_coeff);volumeParams.multi_scatter_color=singleScatterToMultiScatterAlbedo(volumeParams.ss_albedo);surface_translucency_weight=subsurface_and_transmission_fraction_of_dielectric;\n#endif\n}\nvolume_absorption=exp(-volumeParams.absorption_coeff*geometry_thickness);var backscatter_color: vec3f=vec3f(1.0f);{let reduced_scatter: vec3f=volumeParams.scatter_coeff*vec3f(1.0f-volumeParams.anisotropy);let reduced_albedo: vec3f=reduced_scatter/(volumeParams.absorption_coeff+reduced_scatter);let sqrt_term: vec3f=max(sqrt(vec3f(1.0f)-reduced_albedo),vec3f(0.0001f));backscatter_color=(vec3f(1.0f)-sqrt_term)/(vec3f(1.0f)+sqrt_term);}\n#elif defined(TRANSMISSION_SLAB)\nsurface_translucency_weight=transmission_weight;\n#endif\n#ifdef SCATTERING\n#ifdef GEOMETRY_THIN_WALLED\nvar iso_scatter_density: vec3f=vec3f(1.0f);\n#else\n#ifdef USE_IRRADIANCE_TEXTURE_FOR_SCATTERING\nlet mfp: vec3f=vec3f(100.0f)/volumeParams.extinction_coeff;var scattered_light_from_irradiance_texture: vec3f=sss_convolve(sceneIrradianceSampler,sceneDepthSampler,uniforms.renderTargetSize,mfp,scene.projection,scene.inverseProjection,SSS_SAMPLE_COUNT,noise.xy);var numLights=f32(LIGHTCOUNT);\n#ifdef REFLECTION\nnumLights+=1.0f;\n#endif\nscattered_light_from_irradiance_texture/=vec3f(numLights);\n#else\nlet scattered_light_from_irradiance_texture: vec3f=vec3f(0.0f);\n#endif\nlet back_to_iso_scattering_blend: f32=min(1.0f+volumeParams.anisotropy,1.0f);let iso_to_forward_scattering_blend: f32=max(volumeParams.anisotropy,0.0f);let iso_scatter_transmittance: vec3f=pow(exp(-volumeParams.scatter_coeff*geometry_thickness),vec3f(0.2f));var iso_scatter_density: vec3f=clamp(vec3f(1.0f)-iso_scatter_transmittance,vec3f(0.0f),vec3f(1.0f));transmission_roughness=min(transmission_roughness+pow((1.0f-abs(volumeParams.anisotropy))*max3(iso_scatter_density*iso_scatter_density),3.0f),1.0f);\n#endif\nvolumeParams.multi_scatter_color=mix(volumeParams.ss_albedo,volumeParams.multi_scatter_color,max3(iso_scatter_density));\n#endif\n#if defined(TRANSMISSION_SLAB) && (!defined(TRANSMISSION_SLAB_VOLUME) || defined(GEOMETRY_THIN_WALLED))\ntransmission_tint*=transmission_color.rgb;\n#ifdef GEOMETRY_THIN_WALLED\nvar sin2: f32=1.0f-baseGeoInfo.NdotV*baseGeoInfo.NdotV;sin2=sin2/(specular_ior*specular_ior);let cos_t: f32=sqrt(1.0f-sin2);let pathLength: f32=1.0f/cos_t;transmission_tint=pow(transmission_tint,vec3f(pathLength));\n#else\ntransmission_tint*=transmission_color.rgb;\n#endif\n#endif\n#if defined(SUBSURFACE_SLAB) && defined(GEOMETRY_THIN_WALLED)\nlet unweighted_translucency: f32=max(mix(subsurface_weight,1.0f,transmission_weight),0.0001f);transmission_tint=mix(vec3f(1.0f),transmission_tint,transmission_weight/unweighted_translucency);transmission_roughness=mix(1.0f,transmission_roughness,transmission_weight/unweighted_translucency);\n#endif\nlet transmission_roughness_alpha: f32=transmission_roughness*transmission_roughness;\n#endif\n#include<openpbrBackgroundTransmission>\nvar material_surface_ibl: vec3f=vec3f(0.f,0.f,0.f);\n#include<openpbrEnvironmentLighting>\nvar material_surface_direct: vec3f=vec3f(0.f,0.f,0.f);\n#if defined(LIGHT0)\nvar aggShadow: f32=0.f;\n#include<openpbrDirectLightingInit>[0..maxSimultaneousLights]\n#include<openpbrDirectLighting>[0..maxSimultaneousLights]\n#endif\nvar material_surface_emission: vec3f=uniforms.vEmissionColor;\n#ifdef EMISSION_COLOR\nlet emissionColorTex: vec3f=textureSample(emissionColorSampler,emissionColorSamplerSampler,fragmentInputs.vEmissionColorUV+uvOffset).rgb;\n#ifdef EMISSION_COLOR_GAMMA\nmaterial_surface_emission*=toLinearSpaceVec3(emissionColorTex.rgb);\n#else\nmaterial_surface_emission*=emissionColorTex.rgb;\n#endif\nmaterial_surface_emission*= uniforms.vEmissionColorInfos.y;\n#endif\nmaterial_surface_emission*=uniforms.vLightingIntensity.y;\n#define CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION\nvar finalColor: vec4f=vec4f(material_surface_ibl+material_surface_direct+material_surface_emission,alpha);\n#define CUSTOM_FRAGMENT_BEFORE_FOG\nfinalColor=max(finalColor,vec4f(0.0));\n#include<logDepthFragment>\n#include<fogFragment>(color,finalColor)\n#include<pbrBlockImageProcessing>\n#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR\n#ifdef PREPASS\n#include<openpbrBlockPrePass>\n#endif\n#if !defined(PREPASS) && !defined(ORDER_INDEPENDENT_TRANSPARENCY)\nfragmentOutputs.color=finalColor;\n#endif\n#include<oitFragment>\n#if ORDER_INDEPENDENT_TRANSPARENCY\nif (fragDepth==nearestDepth) {fragmentOutputs.frontColor=vec4f(fragmentOutputs.frontColor.rgb+finalColor.rgb*finalColor.a*alphaMultiplier,1.0-alphaMultiplier*(1.0-finalColor.a));} else {fragmentOutputs.backColor+=finalColor;}\n#endif\n#include<pbrDebug>\n#define CUSTOM_FRAGMENT_MAIN_END\n#endif\n}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\nconst includes = [prePassDeclarationWGSL, oitDeclarationWGSL, sceneUboDeclarationWGSL, meshUboDeclarationWGSL, openpbrUboDeclarationWGSL, mainUVVaryingDeclarationWGSL, pbrFragmentExtraDeclarationWGSL, lightUboDeclarationWGSL, samplerFragmentDeclarationWGSL, pbrFragmentReflectionDeclarationWGSL, openpbrFragmentSamplersDeclarationWGSL, imageProcessingDeclarationWGSL, clipPlaneFragmentDeclarationWGSL, logDepthDeclarationWGSL, fogFragmentDeclarationWGSL, textureRepetitionFunctionsWGSL, helperFunctionsWGSL, subSurfaceScatteringFunctionsWGSL, importanceSamplingWGSL, pbrHelperFunctionsWGSL, imageProcessingFunctionsWGSL, shadowsFragmentFunctionsWGSL, harmonicsFunctionsWGSL, ltcHelperFunctionsWGSL, pbrDirectLightingSetupFunctionsWGSL, pbrDirectLightingFalloffFunctionsWGSL, pbrBRDFFunctionsWGSL, hdrFilteringFunctionsWGSL, clusteredLightingFunctionsWGSL, pbrBlockReflectance0WGSL, pbrClusteredLightingFunctionsWGSL, pbrDirectLightingFunctionsWGSL, pbrIBLFunctionsWGSL, openpbrNormalMapFragmentMainFunctionsWGSL, openpbrNormalMapFragmentFunctionsWGSL, reflectionFunctionWGSL, openpbrDielectricReflectanceWGSL, openpbrConductorReflectanceWGSL, openpbrAmbientOcclusionFunctionsWGSL, openpbrGeometryInfoWGSL, openpbrIblFunctionsWGSL, openpbrVolumeFunctionsWGSL, clipPlaneFragmentWGSL, pbrBlockNormalGeometricWGSL, openpbrNormalMapFragmentWGSL, openpbrBlockNormalFinalWGSL, openpbrBaseLayerDataWGSL, openpbrTransmissionLayerDataWGSL, openpbrSubsurfaceLayerDataWGSL, openpbrCoatLayerDataWGSL, openpbrThinFilmLayerDataWGSL, openpbrFuzzLayerDataWGSL, openpbrAmbientOcclusionDataWGSL, depthPrePassWGSL, openpbrBackgroundTransmissionWGSL, openpbrEnvironmentLightingWGSL, openpbrDirectLightingInitWGSL, openpbrDirectLightingWGSL, logDepthFragmentWGSL, fogFragmentWGSL, pbrBlockImageProcessingWGSL, openpbrBlockPrePassWGSL, oitFragmentWGSL, pbrDebugWGSL];\nfor (const inc of includes) {\n if (!ShaderStore.IncludesShadersStoreWGSL[inc.name]) {\n ShaderStore.IncludesShadersStoreWGSL[inc.name] = inc.shader;\n }\n}\n\n/** @internal */\nexport const openpbrPixelShaderWGSL = { name, shader };\n"]}
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+
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Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport { objectIdFunctionsWGSL } from \"./ShadersInclude/objectIdFunctions\";\nimport { prePassDeclarationWGSL } from \"./ShadersInclude/prePassDeclaration\";\nimport { oitDeclarationWGSL } from \"./ShadersInclude/oitDeclaration\";\nimport { sceneUboDeclarationWGSL } from \"./ShadersInclude/sceneUboDeclaration\";\nimport { meshUboDeclarationWGSL } from \"./ShadersInclude/meshUboDeclaration\";\nimport { openpbrUboDeclarationWGSL } from \"./ShadersInclude/openpbrUboDeclaration\";\nimport { mainUVVaryingDeclarationWGSL } from \"./ShadersInclude/mainUVVaryingDeclaration\";\nimport { pbrFragmentExtraDeclarationWGSL } from \"./ShadersInclude/pbrFragmentExtraDeclaration\";\nimport { lightUboDeclarationWGSL } from \"./ShadersInclude/lightUboDeclaration\";\nimport { samplerFragmentDeclarationWGSL } from \"./ShadersInclude/samplerFragmentDeclaration\";\nimport { pbrFragmentReflectionDeclarationWGSL } from \"./ShadersInclude/pbrFragmentReflectionDeclaration\";\nimport { openpbrFragmentSamplersDeclarationWGSL } from \"./ShadersInclude/openpbrFragmentSamplersDeclaration\";\nimport { imageProcessingDeclarationWGSL } from \"./ShadersInclude/imageProcessingDeclaration\";\nimport { clipPlaneFragmentDeclarationWGSL } from \"./ShadersInclude/clipPlaneFragmentDeclaration\";\nimport { logDepthDeclarationWGSL } from \"./ShadersInclude/logDepthDeclaration\";\nimport { fogFragmentDeclarationWGSL } from \"./ShadersInclude/fogFragmentDeclaration\";\nimport { textureRepetitionFunctionsWGSL } from \"./ShadersInclude/textureRepetitionFunctions\";\nimport { helperFunctionsWGSL } from \"./ShadersInclude/helperFunctions\";\nimport { subSurfaceScatteringFunctionsWGSL } from \"./ShadersInclude/subSurfaceScatteringFunctions\";\nimport { importanceSamplingWGSL } from \"./ShadersInclude/importanceSampling\";\nimport { pbrHelperFunctionsWGSL } from \"./ShadersInclude/pbrHelperFunctions\";\nimport { imageProcessingFunctionsWGSL } from \"./ShadersInclude/imageProcessingFunctions\";\nimport { shadowsFragmentFunctionsWGSL } from \"./ShadersInclude/shadowsFragmentFunctions\";\nimport { harmonicsFunctionsWGSL } from \"./ShadersInclude/harmonicsFunctions\";\nimport { ltcHelperFunctionsWGSL } from \"./ShadersInclude/ltcHelperFunctions\";\nimport { pbrDirectLightingSetupFunctionsWGSL } from \"./ShadersInclude/pbrDirectLightingSetupFunctions\";\nimport { pbrDirectLightingFalloffFunctionsWGSL } from \"./ShadersInclude/pbrDirectLightingFalloffFunctions\";\nimport { pbrBRDFFunctionsWGSL } from \"./ShadersInclude/pbrBRDFFunctions\";\nimport { hdrFilteringFunctionsWGSL } from \"./ShadersInclude/hdrFilteringFunctions\";\nimport { clusteredLightingFunctionsWGSL } from \"./ShadersInclude/clusteredLightingFunctions\";\nimport { pbrBlockReflectance0WGSL } from \"./ShadersInclude/pbrBlockReflectance0\";\nimport { pbrClusteredLightingFunctionsWGSL } from \"./ShadersInclude/pbrClusteredLightingFunctions\";\nimport { pbrDirectLightingFunctionsWGSL } from \"./ShadersInclude/pbrDirectLightingFunctions\";\nimport { pbrIBLFunctionsWGSL } from \"./ShadersInclude/pbrIBLFunctions\";\nimport { openpbrNormalMapFragmentMainFunctionsWGSL } from \"./ShadersInclude/openpbrNormalMapFragmentMainFunctions\";\nimport { openpbrNormalMapFragmentFunctionsWGSL } from \"./ShadersInclude/openpbrNormalMapFragmentFunctions\";\nimport { reflectionFunctionWGSL } from \"./ShadersInclude/reflectionFunction\";\nimport { openpbrDielectricReflectanceWGSL } from \"./ShadersInclude/openpbrDielectricReflectance\";\nimport { openpbrConductorReflectanceWGSL } from \"./ShadersInclude/openpbrConductorReflectance\";\nimport { openpbrAmbientOcclusionFunctionsWGSL } from \"./ShadersInclude/openpbrAmbientOcclusionFunctions\";\nimport { openpbrGeometryInfoWGSL } from \"./ShadersInclude/openpbrGeometryInfo\";\nimport { openpbrIblFunctionsWGSL } from \"./ShadersInclude/openpbrIblFunctions\";\nimport { openpbrVolumeFunctionsWGSL } from \"./ShadersInclude/openpbrVolumeFunctions\";\nimport { clipPlaneFragmentWGSL } from \"./ShadersInclude/clipPlaneFragment\";\nimport { pbrBlockNormalGeometricWGSL } from \"./ShadersInclude/pbrBlockNormalGeometric\";\nimport { openpbrNormalMapFragmentWGSL } from \"./ShadersInclude/openpbrNormalMapFragment\";\nimport { openpbrBlockNormalFinalWGSL } from \"./ShadersInclude/openpbrBlockNormalFinal\";\nimport { openpbrBaseLayerDataWGSL } from \"./ShadersInclude/openpbrBaseLayerData\";\nimport { openpbrTransmissionLayerDataWGSL } from \"./ShadersInclude/openpbrTransmissionLayerData\";\nimport { openpbrSubsurfaceLayerDataWGSL } from \"./ShadersInclude/openpbrSubsurfaceLayerData\";\nimport { openpbrCoatLayerDataWGSL } from \"./ShadersInclude/openpbrCoatLayerData\";\nimport { openpbrThinFilmLayerDataWGSL } from \"./ShadersInclude/openpbrThinFilmLayerData\";\nimport { openpbrFuzzLayerDataWGSL } from \"./ShadersInclude/openpbrFuzzLayerData\";\nimport { openpbrAmbientOcclusionDataWGSL } from \"./ShadersInclude/openpbrAmbientOcclusionData\";\nimport { depthPrePassWGSL } from \"./ShadersInclude/depthPrePass\";\nimport { openpbrBackgroundTransmissionWGSL } from \"./ShadersInclude/openpbrBackgroundTransmission\";\nimport { openpbrEnvironmentLightingWGSL } from \"./ShadersInclude/openpbrEnvironmentLighting\";\nimport { openpbrDirectLightingInitWGSL } from \"./ShadersInclude/openpbrDirectLightingInit\";\nimport { openpbrDirectLightingWGSL } from \"./ShadersInclude/openpbrDirectLighting\";\nimport { logDepthFragmentWGSL } from \"./ShadersInclude/logDepthFragment\";\nimport { fogFragmentWGSL } from \"./ShadersInclude/fogFragment\";\nimport { pbrBlockImageProcessingWGSL } from \"./ShadersInclude/pbrBlockImageProcessing\";\nimport { openpbrBlockPrePassWGSL } from \"./ShadersInclude/openpbrBlockPrePass\";\nimport { oitFragmentWGSL } from \"./ShadersInclude/oitFragment\";\nimport { pbrDebugWGSL } from \"./ShadersInclude/pbrDebug\";\n\nconst name = \"openpbrPixelShader\";\nconst shader = `#define OPENPBR_FRAGMENT_SHADER\n#define CUSTOM_FRAGMENT_BEGIN\n#include<prePassDeclaration>[SCENE_MRT_COUNT]\n#include<oitDeclaration>\n#ifndef FROMLINEARSPACE\n#define FROMLINEARSPACE\n#endif\n#include<openpbrUboDeclaration>\n#include<pbrFragmentExtraDeclaration>\n#include<lightUboDeclaration>[0..maxSimultaneousLights]\n#include<openpbrFragmentSamplersDeclaration>\n#include<imageProcessingDeclaration>\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\n#include<textureRepetitionFunctions>\n#include<helperFunctions>\n#include<subSurfaceScatteringFunctions>\n#include<importanceSampling>\n#include<pbrHelperFunctions>\n#include<imageProcessingFunctions>\n#include<shadowsFragmentFunctions>\n#include<harmonicsFunctions>\n#include<pbrDirectLightingSetupFunctions>\n#include<pbrDirectLightingFalloffFunctions>\n#include<pbrBRDFFunctions>\n#include<hdrFilteringFunctions>\n#include<pbrDirectLightingFunctions>\n#include<pbrIBLFunctions>\n#include<openpbrNormalMapFragmentMainFunctions>\n#include<openpbrNormalMapFragmentFunctions>\n#ifdef REFLECTION\n#include<reflectionFunction>\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\n#include<openpbrDielectricReflectance>\n#include<openpbrConductorReflectance>\n#include<openpbrAmbientOcclusionFunctions>\n#include<openpbrGeometryInfo>\n#include<openpbrIblFunctions>\n#include<openpbrVolumeFunctions>\nfn layer(slab_bottom: vec3f,slab_top: vec3f,lerp_factor: f32,bottom_multiplier: vec3f,top_multiplier: vec3f)->vec3f {return mix(slab_bottom*bottom_multiplier,slab_top*top_multiplier,lerp_factor);}\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#ifdef PREPASS_IRRADIANCE\nvar total_direct_diffuse: vec3f=vec3f(0.0f);\n#endif\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\n#include<pbrBlockNormalGeometric>\nvar coatNormalW: vec3f=normalW;\n#include<openpbrNormalMapFragment>\n#include<openpbrBlockNormalFinal>\n#include<openpbrBaseLayerData>\n#include<openpbrTransmissionLayerData>\n#include<openpbrSubsurfaceLayerData>\n#include<openpbrCoatLayerData>\n#include<openpbrThinFilmLayerData>\n#include<openpbrFuzzLayerData>\n#include<openpbrAmbientOcclusionData>\n#define CUSTOM_FRAGMENT_UPDATE_ALPHA\n#define DEPTHPREPASS_SKIP_EARLY_RETURN\n#include<depthPrePass>\n#ifndef DEPTHPREPASS\n#define CUSTOM_FRAGMENT_BEFORE_LIGHTS\n#ifdef ANISOTROPIC_COAT\nlet coatGeoInfo: geometryInfoAnisoOutParams=geometryInfoAniso(\ncoatNormalW,viewDirectionW.xyz,coat_roughness,geometricNormalW\n,vec3f(geometry_coat_tangent.x,geometry_coat_tangent.y,coat_roughness_anisotropy),TBN\n);\n#else\nlet coatGeoInfo: geometryInfoOutParams=geometryInfo(\ncoatNormalW,viewDirectionW.xyz,coat_roughness,geometricNormalW\n);\n#endif\nspecular_roughness=mix(specular_roughness,pow(min(1.0f,pow(specular_roughness,4.0f)+2.0f*pow(coat_roughness,4.0f)),0.25f),coat_weight);\n#ifdef ANISOTROPIC_BASE\nlet baseGeoInfo: geometryInfoAnisoOutParams=geometryInfoAniso(\nnormalW,viewDirectionW.xyz,specular_roughness,geometricNormalW\n,vec3f(geometry_tangent.x,geometry_tangent.y,specular_roughness_anisotropy),TBN\n);\n#else\nlet baseGeoInfo: geometryInfoOutParams=geometryInfo(\nnormalW,viewDirectionW.xyz,specular_roughness,geometricNormalW\n);\n#endif\n#ifdef FUZZ\nlet fuzzNormalW=normalize(mix(normalW,coatNormalW,coat_weight));var fuzzTangent=normalize(TBN[0]);fuzzTangent=normalize(fuzzTangent-dot(fuzzTangent,fuzzNormalW)*fuzzNormalW);let fuzzBitangent=cross(fuzzNormalW,fuzzTangent);let fuzzGeoInfo: geometryInfoOutParams=geometryInfo(\nfuzzNormalW,viewDirectionW.xyz,fuzz_roughness,geometricNormalW\n);\n#endif\nlet coatReflectance: ReflectanceParams=dielectricReflectance(\ncoat_ior \n,1.0f \n,vec3f(1.0f)\n,coat_weight\n);\n#ifdef THIN_FILM\nlet thin_film_outside_ior: f32=mix(1.0f,coat_ior,coat_weight);\n#endif\nlet baseDielectricReflectance: ReflectanceParams=dielectricReflectance(\nspecular_ior \n,mix(1.0f,coat_ior,coat_weight) \n,specular_color\n,specular_weight\n);let baseConductorReflectance: ReflectanceParams=conductorReflectance(base_color,specular_color,specular_weight);var volume_absorption: vec3f=vec3f(1.0f);var transmission_tint: vec3f=vec3f(1.0f);var surface_translucency_weight: f32=0.0f;\n#if defined(REFRACTED_BACKGROUND) || defined(REFRACTED_ENVIRONMENT) || defined(REFRACTED_LIGHTS)\n#if defined(GEOMETRY_THIN_WALLED)\nlet refractedViewVector: vec3f=-viewDirectionW;\n#else\n#ifdef DISPERSION\nvar refractedViewVectors: array<vec3f,3>;let iorDispersionSpread: f32=transmission_dispersion_scale/transmission_dispersion_abbe_number*(specular_ior-1.0f);let dispersion_iors: vec3f=vec3f(specular_ior-iorDispersionSpread,specular_ior,specular_ior+iorDispersionSpread);for (var i: i32=0; i<3; i++) {refractedViewVectors[i]=double_refract(-viewDirectionW,normalW,dispersion_iors[i]); }\n#else\nlet refractedViewVector: vec3f=double_refract(-viewDirectionW,normalW,specular_ior);\n#endif\n#endif\n#ifdef GEOMETRY_THIN_WALLED\nvar transmission_roughness: f32=specular_roughness;\n#else\nvar transmission_roughness: f32=specular_roughness*clamp(4.0f*(specular_ior-1.0f),0.001f,1.0f);\n#endif\n#if (defined(TRANSMISSION_SLAB) || defined(SUBSURFACE_SLAB))\nvar volumeParams: OpenPBRHomogeneousVolume;{\n#if defined(TRANSMISSION_SLAB)\nlet transmissionVolumeParams: OpenPBRHomogeneousVolume=computeOpenPBRTransmissionVolume(\ntransmission_color.rgb,\ntransmission_depth,\ntransmission_scatter.rgb,\ntransmission_scatter_anisotropy\n);\n#endif\n#if defined(SUBSURFACE_SLAB)\nlet subsurfaceVolumeParams: OpenPBRHomogeneousVolume=computeOpenPBRSubsurfaceVolume(\nsubsurface_color.rgb,\nsubsurface_radius,\nsubsurface_radius_scale.rgb,\nsubsurface_scatter_anisotropy\n);\n#endif\n#if !defined(TRANSMISSION_SLAB)\nvolumeParams=subsurfaceVolumeParams;surface_translucency_weight=subsurface_weight;\n#elif !defined(SUBSURFACE_SLAB)\nvolumeParams=transmissionVolumeParams;\n#ifdef TRANSMISSION_SLAB_VOLUME\nvolumeParams.multi_scatter_color=singleScatterToMultiScatterAlbedo(volumeParams.ss_albedo);\n#endif\nsurface_translucency_weight=transmission_weight;\n#else\nlet subsurface_fraction_of_dielectric: f32=(1.0f-transmission_weight)*subsurface_weight;let subsurface_and_transmission_fraction_of_dielectric: f32=subsurface_fraction_of_dielectric+transmission_weight;let reciprocal_of_subsurface_and_transmission_fraction_of_dielectric: f32 =\n1.0f/maxEps(subsurface_and_transmission_fraction_of_dielectric);let trans_weight: f32=transmission_weight*reciprocal_of_subsurface_and_transmission_fraction_of_dielectric;let subsurf_weight: f32=subsurface_fraction_of_dielectric*reciprocal_of_subsurface_and_transmission_fraction_of_dielectric;volumeParams.scatter_coeff=transmissionVolumeParams.scatter_coeff*trans_weight+subsurfaceVolumeParams.scatter_coeff*subsurf_weight;volumeParams.absorption_coeff=transmissionVolumeParams.absorption_coeff*trans_weight+subsurfaceVolumeParams.absorption_coeff*subsurf_weight;volumeParams.anisotropy=(transmissionVolumeParams.anisotropy*trans_weight+subsurfaceVolumeParams.anisotropy*subsurf_weight)/maxEps(trans_weight+subsurf_weight);volumeParams.extinction_coeff=volumeParams.absorption_coeff+volumeParams.scatter_coeff;volumeParams.ss_albedo=volumeParams.scatter_coeff/maxEpsVec3(volumeParams.extinction_coeff);volumeParams.multi_scatter_color=singleScatterToMultiScatterAlbedo(volumeParams.ss_albedo);surface_translucency_weight=subsurface_and_transmission_fraction_of_dielectric;\n#endif\n}\nvolume_absorption=exp(-volumeParams.absorption_coeff*geometry_thickness);var backscatter_color: vec3f=vec3f(1.0f);{let reduced_scatter: vec3f=volumeParams.scatter_coeff*vec3f(1.0f-volumeParams.anisotropy);let reduced_albedo: vec3f=reduced_scatter/(volumeParams.absorption_coeff+reduced_scatter);let sqrt_term: vec3f=max(sqrt(vec3f(1.0f)-reduced_albedo),vec3f(0.0001f));backscatter_color=(vec3f(1.0f)-sqrt_term)/(vec3f(1.0f)+sqrt_term);}\n#elif defined(TRANSMISSION_SLAB)\nsurface_translucency_weight=transmission_weight;\n#endif\n#ifdef SCATTERING\n#ifdef GEOMETRY_THIN_WALLED\nvar iso_scatter_density: vec3f=vec3f(1.0f);\n#else\n#ifdef USE_IRRADIANCE_TEXTURE_FOR_SCATTERING\nlet mfp: vec3f=vec3f(100.0f)/volumeParams.extinction_coeff;var scattered_light_from_irradiance_texture: vec3f=sss_convolve(sceneIrradianceSampler,sceneDepthSampler,uniforms.renderTargetSize,mfp,scene.projection,scene.inverseProjection,SSS_SAMPLE_COUNT,noise.xy);var numLights=f32(LIGHTCOUNT);\n#ifdef REFLECTION\nnumLights+=1.0f;\n#endif\nscattered_light_from_irradiance_texture/=vec3f(numLights);\n#else\nlet scattered_light_from_irradiance_texture: vec3f=vec3f(0.0f);\n#endif\nlet back_to_iso_scattering_blend: f32=min(1.0f+volumeParams.anisotropy,1.0f);let iso_to_forward_scattering_blend: f32=max(volumeParams.anisotropy,0.0f);let iso_scatter_transmittance: vec3f=pow(exp(-volumeParams.scatter_coeff*geometry_thickness),vec3f(0.2f));var iso_scatter_density: vec3f=clamp(vec3f(1.0f)-iso_scatter_transmittance,vec3f(0.0f),vec3f(1.0f));transmission_roughness=min(transmission_roughness+pow((1.0f-abs(volumeParams.anisotropy))*max3(iso_scatter_density*iso_scatter_density),3.0f),1.0f);\n#endif\nvolumeParams.multi_scatter_color=mix(volumeParams.ss_albedo,volumeParams.multi_scatter_color,max3(iso_scatter_density));\n#endif\n#if defined(TRANSMISSION_SLAB) && (!defined(TRANSMISSION_SLAB_VOLUME) || defined(GEOMETRY_THIN_WALLED))\ntransmission_tint*=transmission_color.rgb;\n#ifdef GEOMETRY_THIN_WALLED\nvar sin2: f32=1.0f-baseGeoInfo.NdotV*baseGeoInfo.NdotV;sin2=sin2/(specular_ior*specular_ior);let cos_t: f32=sqrt(1.0f-sin2);let pathLength: f32=1.0f/cos_t;transmission_tint=pow(transmission_tint,vec3f(pathLength));\n#else\ntransmission_tint*=transmission_color.rgb;\n#endif\n#endif\n#if defined(SUBSURFACE_SLAB) && defined(GEOMETRY_THIN_WALLED)\nlet unweighted_translucency: f32=max(mix(subsurface_weight,1.0f,transmission_weight),0.0001f);transmission_tint=mix(vec3f(1.0f),transmission_tint,transmission_weight/unweighted_translucency);transmission_roughness=mix(1.0f,transmission_roughness,transmission_weight/unweighted_translucency);\n#endif\nlet transmission_roughness_alpha: f32=transmission_roughness*transmission_roughness;\n#endif\n#include<openpbrBackgroundTransmission>\nvar material_surface_ibl: vec3f=vec3f(0.f,0.f,0.f);\n#include<openpbrEnvironmentLighting>\nvar material_surface_direct: vec3f=vec3f(0.f,0.f,0.f);\n#if defined(LIGHT0)\nvar aggShadow: f32=0.f;\n#include<openpbrDirectLightingInit>[0..maxSimultaneousLights]\n#include<openpbrDirectLighting>[0..maxSimultaneousLights]\n#endif\nvar material_surface_emission: vec3f=uniforms.vEmissionColor;\n#ifdef EMISSION_COLOR\nlet emissionColorTex: vec3f=textureSample(emissionColorSampler,emissionColorSamplerSampler,fragmentInputs.vEmissionColorUV+uvOffset).rgb;\n#ifdef EMISSION_COLOR_GAMMA\nmaterial_surface_emission*=toLinearSpaceVec3(emissionColorTex.rgb);\n#else\nmaterial_surface_emission*=emissionColorTex.rgb;\n#endif\nmaterial_surface_emission*= uniforms.vEmissionColorInfos.y;\n#endif\nmaterial_surface_emission*=uniforms.vLightingIntensity.y;\n#define CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION\nvar finalColor: vec4f=vec4f(material_surface_ibl+material_surface_direct+material_surface_emission,alpha);\n#define CUSTOM_FRAGMENT_BEFORE_FOG\nfinalColor=max(finalColor,vec4f(0.0));\n#include<logDepthFragment>\n#include<fogFragment>(color,finalColor)\n#include<pbrBlockImageProcessing>\n#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR\n#ifdef PREPASS\n#include<openpbrBlockPrePass>\n#endif\n#if !defined(PREPASS) && !defined(ORDER_INDEPENDENT_TRANSPARENCY)\nfragmentOutputs.color=finalColor;\n#endif\n#include<oitFragment>\n#if ORDER_INDEPENDENT_TRANSPARENCY\nif (fragDepth==nearestDepth) {fragmentOutputs.frontColor=vec4f(fragmentOutputs.frontColor.rgb+finalColor.rgb*finalColor.a*alphaMultiplier,1.0-alphaMultiplier*(1.0-finalColor.a));} else {fragmentOutputs.backColor+=finalColor;}\n#endif\n#include<pbrDebug>\n#define CUSTOM_FRAGMENT_MAIN_END\n#endif\n}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\nconst includes = [objectIdFunctionsWGSL, prePassDeclarationWGSL, oitDeclarationWGSL, sceneUboDeclarationWGSL, meshUboDeclarationWGSL, openpbrUboDeclarationWGSL, mainUVVaryingDeclarationWGSL, pbrFragmentExtraDeclarationWGSL, lightUboDeclarationWGSL, samplerFragmentDeclarationWGSL, pbrFragmentReflectionDeclarationWGSL, openpbrFragmentSamplersDeclarationWGSL, imageProcessingDeclarationWGSL, clipPlaneFragmentDeclarationWGSL, logDepthDeclarationWGSL, fogFragmentDeclarationWGSL, textureRepetitionFunctionsWGSL, helperFunctionsWGSL, subSurfaceScatteringFunctionsWGSL, importanceSamplingWGSL, pbrHelperFunctionsWGSL, imageProcessingFunctionsWGSL, shadowsFragmentFunctionsWGSL, harmonicsFunctionsWGSL, ltcHelperFunctionsWGSL, pbrDirectLightingSetupFunctionsWGSL, pbrDirectLightingFalloffFunctionsWGSL, pbrBRDFFunctionsWGSL, hdrFilteringFunctionsWGSL, clusteredLightingFunctionsWGSL, pbrBlockReflectance0WGSL, pbrClusteredLightingFunctionsWGSL, pbrDirectLightingFunctionsWGSL, pbrIBLFunctionsWGSL, openpbrNormalMapFragmentMainFunctionsWGSL, openpbrNormalMapFragmentFunctionsWGSL, reflectionFunctionWGSL, openpbrDielectricReflectanceWGSL, openpbrConductorReflectanceWGSL, openpbrAmbientOcclusionFunctionsWGSL, openpbrGeometryInfoWGSL, openpbrIblFunctionsWGSL, openpbrVolumeFunctionsWGSL, clipPlaneFragmentWGSL, pbrBlockNormalGeometricWGSL, openpbrNormalMapFragmentWGSL, openpbrBlockNormalFinalWGSL, openpbrBaseLayerDataWGSL, openpbrTransmissionLayerDataWGSL, openpbrSubsurfaceLayerDataWGSL, openpbrCoatLayerDataWGSL, openpbrThinFilmLayerDataWGSL, openpbrFuzzLayerDataWGSL, openpbrAmbientOcclusionDataWGSL, depthPrePassWGSL, openpbrBackgroundTransmissionWGSL, openpbrEnvironmentLightingWGSL, openpbrDirectLightingInitWGSL, openpbrDirectLightingWGSL, logDepthFragmentWGSL, fogFragmentWGSL, pbrBlockImageProcessingWGSL, openpbrBlockPrePassWGSL, oitFragmentWGSL, pbrDebugWGSL];\nfor (const inc of includes) {\n if (!ShaderStore.IncludesShadersStoreWGSL[inc.name]) {\n ShaderStore.IncludesShadersStoreWGSL[inc.name] = inc.shader;\n }\n}\n\n/** @internal */\nexport const openpbrPixelShaderWGSL = { name, shader };\n"]}
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import { ShaderStore } from "../Engines/shaderStore.js";
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import { objectIdFunctionsWGSL } from "./ShadersInclude/objectIdFunctions.js";
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import { prePassDeclarationWGSL } from "./ShadersInclude/prePassDeclaration.js";
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import { oitDeclarationWGSL } from "./ShadersInclude/oitDeclaration.js";
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import { sceneUboDeclarationWGSL } from "./ShadersInclude/sceneUboDeclaration.js";
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if (!ShaderStore.ShadersStoreWGSL[name]) {
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const includes = [prePassDeclarationWGSL, oitDeclarationWGSL, sceneUboDeclarationWGSL, meshUboDeclarationWGSL, pbrUboDeclarationWGSL, mainUVVaryingDeclarationWGSL, pbrFragmentExtraDeclarationWGSL, lightUboDeclarationWGSL, samplerFragmentDeclarationWGSL, samplerFragmentAlternateDeclarationWGSL, pbrFragmentReflectionDeclarationWGSL, pbrFragmentSamplersDeclarationWGSL, imageProcessingDeclarationWGSL, clipPlaneFragmentDeclarationWGSL, logDepthDeclarationWGSL, fogFragmentDeclarationWGSL, textureRepetitionFunctionsWGSL, helperFunctionsWGSL, subSurfaceScatteringFunctionsWGSL, importanceSamplingWGSL, pbrHelperFunctionsWGSL, imageProcessingFunctionsWGSL, shadowsFragmentFunctionsWGSL, harmonicsFunctionsWGSL, ltcHelperFunctionsWGSL, pbrDirectLightingSetupFunctionsWGSL, pbrDirectLightingFalloffFunctionsWGSL, pbrBRDFFunctionsWGSL, hdrFilteringFunctionsWGSL, clusteredLightingFunctionsWGSL, pbrBlockReflectance0WGSL, pbrClusteredLightingFunctionsWGSL, pbrDirectLightingFunctionsWGSL, pbrIBLFunctionsWGSL, bumpFragmentMainFunctionsWGSL, bumpFragmentFunctionsWGSL, reflectionFunctionWGSL, decalFragmentWGSL, pbrBlockAlbedoOpacityWGSL, pbrBlockReflectivityWGSL, pbrBlockAmbientOcclusionWGSL, pbrBlockAlphaFresnelWGSL, pbrBlockAnisotropicWGSL, pbrBlockReflectionWGSL, pbrBlockSheenWGSL, pbrBlockClearcoatWGSL, pbrBlockIridescenceWGSL, pbrBlockSubSurfaceWGSL, clipPlaneFragmentWGSL, pbrBlockNormalGeometricWGSL, bumpFragmentWGSL, pbrBlockNormalFinalWGSL, depthPrePassWGSL, pbrBlockLightmapInitWGSL, pbrBlockGeometryInfoWGSL, pbrBlockReflectanceWGSL, pbrBlockDirectLightingWGSL, lightFragmentWGSL, pbrBlockFinalLitComponentsWGSL, pbrBlockFinalUnlitComponentsWGSL, pbrBlockFinalColorCompositionWGSL, logDepthFragmentWGSL, fogFragmentWGSL, pbrBlockImageProcessingWGSL, pbrBlockPrePassWGSL, oitFragmentWGSL, pbrDebugWGSL];
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const includes = [objectIdFunctionsWGSL, prePassDeclarationWGSL, oitDeclarationWGSL, sceneUboDeclarationWGSL, meshUboDeclarationWGSL, pbrUboDeclarationWGSL, mainUVVaryingDeclarationWGSL, pbrFragmentExtraDeclarationWGSL, lightUboDeclarationWGSL, samplerFragmentDeclarationWGSL, samplerFragmentAlternateDeclarationWGSL, pbrFragmentReflectionDeclarationWGSL, pbrFragmentSamplersDeclarationWGSL, imageProcessingDeclarationWGSL, clipPlaneFragmentDeclarationWGSL, logDepthDeclarationWGSL, fogFragmentDeclarationWGSL, textureRepetitionFunctionsWGSL, helperFunctionsWGSL, subSurfaceScatteringFunctionsWGSL, importanceSamplingWGSL, pbrHelperFunctionsWGSL, imageProcessingFunctionsWGSL, shadowsFragmentFunctionsWGSL, harmonicsFunctionsWGSL, ltcHelperFunctionsWGSL, pbrDirectLightingSetupFunctionsWGSL, pbrDirectLightingFalloffFunctionsWGSL, pbrBRDFFunctionsWGSL, hdrFilteringFunctionsWGSL, clusteredLightingFunctionsWGSL, pbrBlockReflectance0WGSL, pbrClusteredLightingFunctionsWGSL, pbrDirectLightingFunctionsWGSL, pbrIBLFunctionsWGSL, bumpFragmentMainFunctionsWGSL, bumpFragmentFunctionsWGSL, reflectionFunctionWGSL, decalFragmentWGSL, pbrBlockAlbedoOpacityWGSL, pbrBlockReflectivityWGSL, pbrBlockAmbientOcclusionWGSL, pbrBlockAlphaFresnelWGSL, pbrBlockAnisotropicWGSL, pbrBlockReflectionWGSL, pbrBlockSheenWGSL, pbrBlockClearcoatWGSL, pbrBlockIridescenceWGSL, pbrBlockSubSurfaceWGSL, clipPlaneFragmentWGSL, pbrBlockNormalGeometricWGSL, bumpFragmentWGSL, pbrBlockNormalFinalWGSL, depthPrePassWGSL, pbrBlockLightmapInitWGSL, pbrBlockGeometryInfoWGSL, pbrBlockReflectanceWGSL, pbrBlockDirectLightingWGSL, lightFragmentWGSL, pbrBlockFinalLitComponentsWGSL, pbrBlockFinalUnlitComponentsWGSL, pbrBlockFinalColorCompositionWGSL, logDepthFragmentWGSL, fogFragmentWGSL, pbrBlockImageProcessingWGSL, pbrBlockPrePassWGSL, oitFragmentWGSL, pbrDebugWGSL];
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ShaderStore.IncludesShadersStoreWGSL[inc.name] = inc.shader;
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Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport { prePassDeclarationWGSL } from \"./ShadersInclude/prePassDeclaration\";\nimport { oitDeclarationWGSL } from \"./ShadersInclude/oitDeclaration\";\nimport { sceneUboDeclarationWGSL } from \"./ShadersInclude/sceneUboDeclaration\";\nimport { meshUboDeclarationWGSL } from \"./ShadersInclude/meshUboDeclaration\";\nimport { pbrUboDeclarationWGSL } from \"./ShadersInclude/pbrUboDeclaration\";\nimport { mainUVVaryingDeclarationWGSL } from \"./ShadersInclude/mainUVVaryingDeclaration\";\nimport { pbrFragmentExtraDeclarationWGSL } from \"./ShadersInclude/pbrFragmentExtraDeclaration\";\nimport { lightUboDeclarationWGSL } from \"./ShadersInclude/lightUboDeclaration\";\nimport { samplerFragmentDeclarationWGSL } from \"./ShadersInclude/samplerFragmentDeclaration\";\nimport { samplerFragmentAlternateDeclarationWGSL } from \"./ShadersInclude/samplerFragmentAlternateDeclaration\";\nimport { pbrFragmentReflectionDeclarationWGSL } from \"./ShadersInclude/pbrFragmentReflectionDeclaration\";\nimport { pbrFragmentSamplersDeclarationWGSL } from \"./ShadersInclude/pbrFragmentSamplersDeclaration\";\nimport { imageProcessingDeclarationWGSL } from \"./ShadersInclude/imageProcessingDeclaration\";\nimport { clipPlaneFragmentDeclarationWGSL } from \"./ShadersInclude/clipPlaneFragmentDeclaration\";\nimport { logDepthDeclarationWGSL } from \"./ShadersInclude/logDepthDeclaration\";\nimport { fogFragmentDeclarationWGSL } from \"./ShadersInclude/fogFragmentDeclaration\";\nimport { textureRepetitionFunctionsWGSL } from \"./ShadersInclude/textureRepetitionFunctions\";\nimport { helperFunctionsWGSL } from \"./ShadersInclude/helperFunctions\";\nimport { subSurfaceScatteringFunctionsWGSL } from \"./ShadersInclude/subSurfaceScatteringFunctions\";\nimport { importanceSamplingWGSL } from \"./ShadersInclude/importanceSampling\";\nimport { pbrHelperFunctionsWGSL } from \"./ShadersInclude/pbrHelperFunctions\";\nimport { imageProcessingFunctionsWGSL } from \"./ShadersInclude/imageProcessingFunctions\";\nimport { shadowsFragmentFunctionsWGSL } from \"./ShadersInclude/shadowsFragmentFunctions\";\nimport { harmonicsFunctionsWGSL } from \"./ShadersInclude/harmonicsFunctions\";\nimport { ltcHelperFunctionsWGSL } from \"./ShadersInclude/ltcHelperFunctions\";\nimport { pbrDirectLightingSetupFunctionsWGSL } from \"./ShadersInclude/pbrDirectLightingSetupFunctions\";\nimport { pbrDirectLightingFalloffFunctionsWGSL } from \"./ShadersInclude/pbrDirectLightingFalloffFunctions\";\nimport { pbrBRDFFunctionsWGSL } from \"./ShadersInclude/pbrBRDFFunctions\";\nimport { hdrFilteringFunctionsWGSL } from \"./ShadersInclude/hdrFilteringFunctions\";\nimport { clusteredLightingFunctionsWGSL } from \"./ShadersInclude/clusteredLightingFunctions\";\nimport { pbrBlockReflectance0WGSL } from \"./ShadersInclude/pbrBlockReflectance0\";\nimport { pbrClusteredLightingFunctionsWGSL } from \"./ShadersInclude/pbrClusteredLightingFunctions\";\nimport { pbrDirectLightingFunctionsWGSL } from \"./ShadersInclude/pbrDirectLightingFunctions\";\nimport { pbrIBLFunctionsWGSL } from \"./ShadersInclude/pbrIBLFunctions\";\nimport { bumpFragmentMainFunctionsWGSL } from \"./ShadersInclude/bumpFragmentMainFunctions\";\nimport { bumpFragmentFunctionsWGSL } from \"./ShadersInclude/bumpFragmentFunctions\";\nimport { reflectionFunctionWGSL } from \"./ShadersInclude/reflectionFunction\";\nimport { decalFragmentWGSL } from \"./ShadersInclude/decalFragment\";\nimport { pbrBlockAlbedoOpacityWGSL } from \"./ShadersInclude/pbrBlockAlbedoOpacity\";\nimport { pbrBlockReflectivityWGSL } from \"./ShadersInclude/pbrBlockReflectivity\";\nimport { pbrBlockAmbientOcclusionWGSL } from \"./ShadersInclude/pbrBlockAmbientOcclusion\";\nimport { pbrBlockAlphaFresnelWGSL } from \"./ShadersInclude/pbrBlockAlphaFresnel\";\nimport { pbrBlockAnisotropicWGSL } from \"./ShadersInclude/pbrBlockAnisotropic\";\nimport { pbrBlockReflectionWGSL } from \"./ShadersInclude/pbrBlockReflection\";\nimport { pbrBlockSheenWGSL } from \"./ShadersInclude/pbrBlockSheen\";\nimport { pbrBlockClearcoatWGSL } from \"./ShadersInclude/pbrBlockClearcoat\";\nimport { pbrBlockIridescenceWGSL } from \"./ShadersInclude/pbrBlockIridescence\";\nimport { pbrBlockSubSurfaceWGSL } from \"./ShadersInclude/pbrBlockSubSurface\";\nimport { clipPlaneFragmentWGSL } from \"./ShadersInclude/clipPlaneFragment\";\nimport { pbrBlockNormalGeometricWGSL } from \"./ShadersInclude/pbrBlockNormalGeometric\";\nimport { bumpFragmentWGSL } from \"./ShadersInclude/bumpFragment\";\nimport { pbrBlockNormalFinalWGSL } from \"./ShadersInclude/pbrBlockNormalFinal\";\nimport { depthPrePassWGSL } from \"./ShadersInclude/depthPrePass\";\nimport { pbrBlockLightmapInitWGSL } from \"./ShadersInclude/pbrBlockLightmapInit\";\nimport { pbrBlockGeometryInfoWGSL } from \"./ShadersInclude/pbrBlockGeometryInfo\";\nimport { pbrBlockReflectanceWGSL } from \"./ShadersInclude/pbrBlockReflectance\";\nimport { pbrBlockDirectLightingWGSL } from \"./ShadersInclude/pbrBlockDirectLighting\";\nimport { lightFragmentWGSL } from \"./ShadersInclude/lightFragment\";\nimport { pbrBlockFinalLitComponentsWGSL } from \"./ShadersInclude/pbrBlockFinalLitComponents\";\nimport { pbrBlockFinalUnlitComponentsWGSL } from \"./ShadersInclude/pbrBlockFinalUnlitComponents\";\nimport { pbrBlockFinalColorCompositionWGSL } from \"./ShadersInclude/pbrBlockFinalColorComposition\";\nimport { logDepthFragmentWGSL } from \"./ShadersInclude/logDepthFragment\";\nimport { fogFragmentWGSL } from \"./ShadersInclude/fogFragment\";\nimport { pbrBlockImageProcessingWGSL } from \"./ShadersInclude/pbrBlockImageProcessing\";\nimport { pbrBlockPrePassWGSL } from \"./ShadersInclude/pbrBlockPrePass\";\nimport { oitFragmentWGSL } from \"./ShadersInclude/oitFragment\";\nimport { pbrDebugWGSL } from \"./ShadersInclude/pbrDebug\";\n\nconst name = \"pbrPixelShader\";\nconst shader = `#define PBR_FRAGMENT_SHADER\n#define CUSTOM_FRAGMENT_BEGIN\n#include<prePassDeclaration>[SCENE_MRT_COUNT]\n#include<oitDeclaration>\n#ifndef FROMLINEARSPACE\n#define FROMLINEARSPACE\n#endif\n#include<pbrUboDeclaration>\n#include<pbrFragmentExtraDeclaration>\n#include<lightUboDeclaration>[0..maxSimultaneousLights]\n#include<pbrFragmentSamplersDeclaration>\n#include<imageProcessingDeclaration>\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\n#include<textureRepetitionFunctions>\n#include<helperFunctions>\n#include<subSurfaceScatteringFunctions>\n#include<importanceSampling>\n#include<pbrHelperFunctions>\n#include<imageProcessingFunctions>\n#include<shadowsFragmentFunctions>\n#include<harmonicsFunctions>\n#include<pbrDirectLightingSetupFunctions>\n#include<pbrDirectLightingFalloffFunctions>\n#include<pbrBRDFFunctions>\n#include<hdrFilteringFunctions>\n#include<pbrDirectLightingFunctions>\n#include<pbrIBLFunctions>\n#include<bumpFragmentMainFunctions>\n#include<bumpFragmentFunctions>\n#ifdef REFLECTION\n#include<reflectionFunction>\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\n#include<pbrBlockAlbedoOpacity>\n#include<pbrBlockReflectivity>\n#include<pbrBlockAmbientOcclusion>\n#include<pbrBlockAlphaFresnel>\n#include<pbrBlockAnisotropic>\n#include<pbrBlockReflection>\n#include<pbrBlockSheen>\n#include<pbrBlockClearcoat>\n#include<pbrBlockIridescence>\n#include<pbrBlockSubSurface>\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\n#include<pbrBlockNormalGeometric>\n#include<bumpFragment>\n#include<pbrBlockNormalFinal>\nvar albedoOpacityOut: albedoOpacityOutParams;\n#ifdef ALBEDO\nvar albedoTexture: vec4f=TEXRD(albedoSampler,albedoSamplerSampler,fragmentInputs.vAlbedoUV+uvOffset);\n#endif\n#ifdef BASE_WEIGHT\nvar baseWeightTexture: vec4f=TEXRD(baseWeightSampler,baseWeightSamplerSampler,fragmentInputs.vBaseWeightUV+uvOffset);\n#endif\n#ifdef OPACITY\nvar opacityMap: vec4f=TEXRD(opacitySampler,opacitySamplerSampler,fragmentInputs.vOpacityUV+uvOffset);\n#endif\n#ifdef DECAL\nvar decalColor: vec4f=textureSample(decalSampler,decalSamplerSampler,fragmentInputs.vDecalUV+uvOffset);\n#endif\nalbedoOpacityOut=albedoOpacityBlock(\nuniforms.vAlbedoColor\n#ifdef ALBEDO\n,albedoTexture\n,uniforms.vAlbedoInfos\n#endif\n,uniforms.baseWeight\n#ifdef BASE_WEIGHT\n,baseWeightTexture\n,uniforms.vBaseWeightInfos\n#endif\n#ifdef OPACITY\n,opacityMap\n,uniforms.vOpacityInfos\n#endif\n#ifdef DETAIL\n,detailColor\n,uniforms.vDetailInfos\n#endif\n#ifdef DECAL\n,decalColor\n,uniforms.vDecalInfos\n#endif\n);var surfaceAlbedo: vec3f=albedoOpacityOut.surfaceAlbedo;var alpha: f32=albedoOpacityOut.alpha;\n#define CUSTOM_FRAGMENT_UPDATE_ALPHA\n#define DEPTHPREPASS_SKIP_EARLY_RETURN\n#include<depthPrePass>\n#ifndef DEPTHPREPASS\n#define CUSTOM_FRAGMENT_BEFORE_LIGHTS\nvar aoOut: ambientOcclusionOutParams;\n#ifdef AMBIENT\nvar ambientOcclusionColorMap: vec3f=TEXRD(ambientSampler,ambientSamplerSampler,fragmentInputs.vAmbientUV+uvOffset).rgb;\n#endif\naoOut=ambientOcclusionBlock(\n#ifdef AMBIENT\nambientOcclusionColorMap,\nuniforms.vAmbientInfos\n#endif\n);\n#include<pbrBlockLightmapInit>\n#ifdef UNLIT\nvar diffuseBase: vec3f= vec3f(1.,1.,1.);\n#else\nvar baseColor: vec3f=surfaceAlbedo;var reflectivityOut: reflectivityOutParams;\n#if defined(REFLECTIVITY)\nvar surfaceMetallicOrReflectivityColorMap: vec4f=TEXRD(reflectivitySampler,reflectivitySamplerSampler,fragmentInputs.vReflectivityUV+uvOffset);var baseReflectivity: vec4f=surfaceMetallicOrReflectivityColorMap;\n#ifndef METALLICWORKFLOW\n#ifdef REFLECTIVITY_GAMMA\nsurfaceMetallicOrReflectivityColorMap=toLinearSpaceVec4(surfaceMetallicOrReflectivityColorMap);\n#endif\nsurfaceMetallicOrReflectivityColorMap=vec4f(surfaceMetallicOrReflectivityColorMap.rgb*uniforms.vReflectivityInfos.y,surfaceMetallicOrReflectivityColorMap.a);\n#endif\n#endif\n#if defined(MICROSURFACEMAP)\nvar microSurfaceTexel: vec4f=TEXRD(microSurfaceSampler,microSurfaceSamplerSampler,fragmentInputs.vMicroSurfaceSamplerUV+uvOffset)*uniforms.vMicroSurfaceSamplerInfos.y;\n#endif\n#ifdef BASE_DIFFUSE_ROUGHNESS\nvar baseDiffuseRoughnessTexture: f32=TEXRD(baseDiffuseRoughnessSampler,baseDiffuseRoughnessSamplerSampler,fragmentInputs.vBaseDiffuseRoughnessUV+uvOffset).x;\n#endif\n#ifdef METALLICWORKFLOW\nvar metallicReflectanceFactors: vec4f=uniforms.vMetallicReflectanceFactors;\n#ifdef REFLECTANCE\nvar reflectanceFactorsMap: vec4f=TEXRD(reflectanceSampler,reflectanceSamplerSampler,fragmentInputs.vReflectanceUV+uvOffset);\n#ifdef REFLECTANCE_GAMMA\nreflectanceFactorsMap=toLinearSpaceVec4(reflectanceFactorsMap);\n#endif\nmetallicReflectanceFactors=vec4f(metallicReflectanceFactors.rgb*reflectanceFactorsMap.rgb,metallicReflectanceFactors.a);\n#endif\n#ifdef METALLIC_REFLECTANCE\nvar metallicReflectanceFactorsMap: vec4f=TEXRD(metallicReflectanceSampler,metallicReflectanceSamplerSampler,fragmentInputs.vMetallicReflectanceUV+uvOffset);\n#ifdef METALLIC_REFLECTANCE_GAMMA\nmetallicReflectanceFactorsMap=toLinearSpaceVec4(metallicReflectanceFactorsMap);\n#endif\n#ifndef METALLIC_REFLECTANCE_USE_ALPHA_ONLY\nmetallicReflectanceFactors=vec4f(metallicReflectanceFactors.rgb*metallicReflectanceFactorsMap.rgb,metallicReflectanceFactors.a);\n#endif\nmetallicReflectanceFactors.a*=metallicReflectanceFactorsMap.a;\n#endif\n#endif\nreflectivityOut=reflectivityBlock(\nuniforms.vReflectivityColor\n#ifdef METALLICWORKFLOW\n,surfaceAlbedo\n,metallicReflectanceFactors\n#endif\n,uniforms.baseDiffuseRoughness\n#ifdef BASE_DIFFUSE_ROUGHNESS\n,baseDiffuseRoughnessTexture\n,uniforms.vBaseDiffuseRoughnessInfos\n#endif\n#ifdef REFLECTIVITY\n,uniforms.vReflectivityInfos\n,surfaceMetallicOrReflectivityColorMap\n#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\n,aoOut.ambientOcclusionColor\n#endif\n#ifdef MICROSURFACEMAP\n,microSurfaceTexel\n#endif\n#ifdef DETAIL\n,detailColor\n,uniforms.vDetailInfos\n#endif\n);var microSurface: f32=reflectivityOut.microSurface;var roughness: f32=reflectivityOut.roughness;var diffuseRoughness: f32=reflectivityOut.diffuseRoughness;\n#ifdef METALLICWORKFLOW\nsurfaceAlbedo=reflectivityOut.surfaceAlbedo;\n#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\naoOut.ambientOcclusionColor=reflectivityOut.ambientOcclusionColor;\n#endif\n#ifdef ALPHAFRESNEL\n#if defined(ALPHATEST) || defined(ALPHABLEND)\nvar alphaFresnelOut: alphaFresnelOutParams;alphaFresnelOut=alphaFresnelBlock(\nnormalW,\nviewDirectionW,\nalpha,\nmicroSurface\n);alpha=alphaFresnelOut.alpha;\n#endif\n#endif\n#include<pbrBlockGeometryInfo>\n#ifdef ANISOTROPIC\nvar anisotropicOut: anisotropicOutParams;\n#ifdef ANISOTROPIC_TEXTURE\nvar anisotropyMapData: vec3f=TEXRD(anisotropySampler,anisotropySamplerSampler,fragmentInputs.vAnisotropyUV+uvOffset).rgb*uniforms.vAnisotropyInfos.y;\n#endif\nanisotropicOut=anisotropicBlock(\nuniforms.vAnisotropy,\nroughness,\n#ifdef ANISOTROPIC_TEXTURE\nanisotropyMapData,\n#endif\nTBN,\nnormalW,\nviewDirectionW\n);\n#endif\n#ifdef REFLECTION\nvar reflectionOut: reflectionOutParams;\n#ifndef USE_CUSTOM_REFLECTION\nreflectionOut=reflectionBlock(\nfragmentInputs.vPositionW\n,normalW\n,alphaG\n,uniforms.vReflectionMicrosurfaceInfos\n,uniforms.vReflectionInfos\n,uniforms.vReflectionColor\n#ifdef ANISOTROPIC\n,anisotropicOut\n#endif\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\n,NdotVUnclamped\n#endif\n#ifdef LINEARSPECULARREFLECTION\n,roughness\n#endif\n,reflectionSampler\n,reflectionSamplerSampler\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\n,fragmentInputs.vEnvironmentIrradiance\n#endif\n#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))\n,uniforms.reflectionMatrix\n#endif\n#ifdef USEIRRADIANCEMAP\n,irradianceSampler\n,irradianceSamplerSampler\n#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION\n,uniforms.vReflectionDominantDirection\n#endif\n#endif\n#ifndef LODBASEDMICROSFURACE\n,reflectionLowSampler\n,reflectionLowSamplerSampler\n,reflectionHighSampler\n,reflectionHighSamplerSampler\n#endif\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#ifdef IBL_CDF_FILTERING\n,icdfSampler\n,icdfSamplerSampler\n#endif\n#endif\n,viewDirectionW\n,diffuseRoughness\n,surfaceAlbedo\n);\n#else\n#define CUSTOM_REFLECTION\n#endif\n#endif\n#include<pbrBlockReflectance0>\n#ifdef SHEEN\nvar sheenOut: sheenOutParams;\n#ifdef SHEEN_TEXTURE\nvar sheenMapData: vec4f=TEXRD(sheenSampler,sheenSamplerSampler,fragmentInputs.vSheenUV+uvOffset);\n#endif\n#if defined(SHEEN_ROUGHNESS) && defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)\nvar sheenMapRoughnessData: vec4f=TEXRD(sheenRoughnessSampler,sheenRoughnessSamplerSampler,fragmentInputs.vSheenRoughnessUV+uvOffset)*uniforms.vSheenInfos.w;\n#endif\nsheenOut=sheenBlock(\nuniforms.vSheenColor\n#ifdef SHEEN_ROUGHNESS\n,uniforms.vSheenRoughness\n#if defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)\n,sheenMapRoughnessData\n#endif\n#endif\n,roughness\n#ifdef SHEEN_TEXTURE\n,sheenMapData\n,uniforms.vSheenInfos.y\n#endif\n,reflectanceF0\n#ifdef SHEEN_LINKWITHALBEDO\n,baseColor\n,surfaceAlbedo\n#endif\n#ifdef ENVIRONMENTBRDF\n,NdotV\n,environmentBrdf\n#endif\n#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\n,AARoughnessFactors\n,uniforms.vReflectionMicrosurfaceInfos\n,uniforms.vReflectionInfos\n,uniforms.vReflectionColor\n,uniforms.vLightingIntensity\n,reflectionSampler\n,reflectionSamplerSampler\n,reflectionOut.reflectionCoords\n,NdotVUnclamped\n#ifndef LODBASEDMICROSFURACE\n,reflectionLowSampler\n,reflectionLowSamplerSampler\n,reflectionHighSampler\n,reflectionHighSamplerSampler\n#endif\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#endif\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)\n,seo\n#endif\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)\n,eho\n#endif\n#endif\n);\n#ifdef SHEEN_LINKWITHALBEDO\nsurfaceAlbedo=sheenOut.surfaceAlbedo;\n#endif\n#endif\n#ifdef CLEARCOAT\n#ifdef CLEARCOAT_TEXTURE\nvar clearCoatMapData: vec2f=TEXRD(clearCoatSampler,clearCoatSamplerSampler,fragmentInputs.vClearCoatUV+uvOffset).rg*uniforms.vClearCoatInfos.y;\n#endif\n#endif\n#ifdef IRIDESCENCE\nvar iridescenceOut: iridescenceOutParams;\n#ifdef IRIDESCENCE_TEXTURE\nvar iridescenceMapData: vec2f=TEXRD(iridescenceSampler,iridescenceSamplerSampler,fragmentInputs.vIridescenceUV+uvOffset).rg*uniforms.vIridescenceInfos.y;\n#endif\n#ifdef IRIDESCENCE_THICKNESS_TEXTURE\nvar iridescenceThicknessMapData: vec2f=TEXRD(iridescenceThicknessSampler,iridescenceThicknessSamplerSampler,fragmentInputs.vIridescenceThicknessUV+uvOffset).rg*uniforms.vIridescenceInfos.w;\n#endif\niridescenceOut=iridescenceBlock(\nuniforms.vIridescenceParams\n,NdotV\n,specularEnvironmentR0\n#ifdef IRIDESCENCE_TEXTURE\n,iridescenceMapData\n#endif\n#ifdef IRIDESCENCE_THICKNESS_TEXTURE\n,iridescenceThicknessMapData\n#endif\n#ifdef CLEARCOAT\n,NdotVUnclamped\n,uniforms.vClearCoatParams\n#ifdef CLEARCOAT_TEXTURE\n,clearCoatMapData\n#endif\n#endif\n);var iridescenceIntensity: f32=iridescenceOut.iridescenceIntensity;specularEnvironmentR0=iridescenceOut.specularEnvironmentR0;\n#endif\nvar clearcoatOut: clearcoatOutParams;\n#ifdef CLEARCOAT\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\nvar clearCoatMapRoughnessData: vec4f=TEXRD(clearCoatRoughnessSampler,clearCoatRoughnessSamplerSampler,fragmentInputs.vClearCoatRoughnessUV+uvOffset)*uniforms.vClearCoatInfos.w;\n#endif\n#if defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)\nvar clearCoatTintMapData: vec4f=TEXRD(clearCoatTintSampler,clearCoatTintSamplerSampler,fragmentInputs.vClearCoatTintUV+uvOffset);\n#endif\n#ifdef CLEARCOAT_BUMP\nvar clearCoatBumpMapData: vec4f=TEXRD(clearCoatBumpSampler,clearCoatBumpSamplerSampler,fragmentInputs.vClearCoatBumpUV+uvOffset);\n#endif\nclearcoatOut=clearcoatBlock(\nfragmentInputs.vPositionW\n,geometricNormalW\n,viewDirectionW\n,uniforms.vClearCoatParams\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\n,clearCoatMapRoughnessData\n#endif\n,specularEnvironmentR0\n#ifdef CLEARCOAT_TEXTURE\n,clearCoatMapData\n#endif\n#ifdef CLEARCOAT_TINT\n,uniforms.vClearCoatTintParams\n,uniforms.clearCoatColorAtDistance\n,uniforms.vClearCoatRefractionParams\n#ifdef CLEARCOAT_TINT_TEXTURE\n,clearCoatTintMapData\n#endif\n#endif\n#ifdef CLEARCOAT_BUMP\n,uniforms.vClearCoatBumpInfos\n,clearCoatBumpMapData\n,fragmentInputs.vClearCoatBumpUV\n#if defined(TANGENT) && defined(NORMAL)\n,mat3x3<f32>(input.vTBN0,input.vTBN1,input.vTBN2)\n#else\n,uniforms.vClearCoatTangentSpaceParams\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n,uniforms.normalMatrix\n#endif\n#endif\n#if defined(FORCENORMALFORWARD) && defined(NORMAL)\n,faceNormal\n#endif\n#ifdef REFLECTION\n,uniforms.vReflectionMicrosurfaceInfos\n,uniforms.vReflectionInfos\n,uniforms.vReflectionColor\n,uniforms.vLightingIntensity\n,reflectionSampler\n,reflectionSamplerSampler\n#ifndef LODBASEDMICROSFURACE\n,reflectionLowSampler\n,reflectionLowSamplerSampler\n,reflectionHighSampler\n,reflectionHighSamplerSampler\n#endif\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#endif\n#endif\n#if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)\n,select(-1.,1.,fragmentInputs.frontFacing)\n#endif\n);\n#else\nclearcoatOut.specularEnvironmentR0=specularEnvironmentR0;\n#endif\n#include<pbrBlockReflectance>\nvar subSurfaceOut: subSurfaceOutParams;\n#ifdef SUBSURFACE\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nvar thicknessMap: vec4f=TEXRD(thicknessSampler,thicknessSamplerSampler,fragmentInputs.vThicknessUV+uvOffset);\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\nvar refractionIntensityMap: vec4f=TEXRD(refractionIntensitySampler,refractionIntensitySamplerSampler,fragmentInputs.vRefractionIntensityUV+uvOffset);\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\nvar translucencyIntensityMap: vec4f=TEXRD(translucencyIntensitySampler,translucencyIntensitySamplerSampler,fragmentInputs.vTranslucencyIntensityUV+uvOffset);\n#endif\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\nvar translucencyColorMap: vec4f=TEXRD(translucencyColorSampler,translucencyColorSamplerSampler,fragmentInputs.vTranslucencyColorUV+uvOffset);\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE_GAMMA\ntranslucencyColorMap=toLinearSpaceVec4(translucencyColorMap);\n#endif\n#endif\nsubSurfaceOut=subSurfaceBlock(\nuniforms.vSubSurfaceIntensity\n,uniforms.vThicknessParam\n,uniforms.vTintColor\n,normalW\n#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION\n,vec3f(max(colorSpecularEnvironmentReflectance.r,max(colorSpecularEnvironmentReflectance.g,colorSpecularEnvironmentReflectance.b)))\n#else\n,baseSpecularEnvironmentReflectance\n#endif\n#ifdef SS_THICKNESSANDMASK_TEXTURE\n,thicknessMap\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\n,refractionIntensityMap\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\n,translucencyIntensityMap\n#endif\n#ifdef REFLECTION\n#ifdef SS_TRANSLUCENCY\n,uniforms.reflectionMatrix\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\n,reflectionOut.irradianceVector\n#endif\n#if defined(REALTIME_FILTERING)\n,reflectionSampler\n,reflectionSamplerSampler\n,uniforms.vReflectionFilteringInfo\n#ifdef IBL_CDF_FILTERING\n,icdfSampler\n,icdfSamplerSampler\n#endif\n#endif\n#endif\n#ifdef USEIRRADIANCEMAP\n,irradianceSampler\n,irradianceSamplerSampler\n#endif\n#endif\n#endif\n#if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)\n,surfaceAlbedo\n#endif\n#ifdef SS_REFRACTION\n,fragmentInputs.vPositionW\n,viewDirectionW\n,scene.view\n,uniforms.vRefractionInfos\n,uniforms.refractionMatrix\n,uniforms.vRefractionMicrosurfaceInfos\n,uniforms.vLightingIntensity\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\n,alpha\n#endif\n#ifdef SS_LODINREFRACTIONALPHA\n,NdotVUnclamped\n#endif\n#ifdef SS_LINEARSPECULARREFRACTION\n,roughness\n#endif\n,alphaG\n,refractionSampler\n,refractionSamplerSampler\n#ifndef LODBASEDMICROSFURACE\n,refractionLowSampler\n,refractionLowSamplerSampler\n,refractionHighSampler\n,refractionHighSamplerSampler\n#endif\n#ifdef ANISOTROPIC\n,anisotropicOut\n#endif\n#ifdef REALTIME_FILTERING\n,uniforms.vRefractionFilteringInfo\n#endif\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\n,uniforms.vRefractionPosition\n,uniforms.vRefractionSize\n#endif\n#ifdef SS_DISPERSION\n,uniforms.dispersion\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\n,uniforms.vDiffusionDistance\n,uniforms.vTranslucencyColor\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\n,translucencyColorMap\n#endif\n#endif\n);\n#ifdef SS_REFRACTION\nsurfaceAlbedo=subSurfaceOut.surfaceAlbedo;\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nalpha=subSurfaceOut.alpha;\n#endif\n#endif\n#else\nsubSurfaceOut.specularEnvironmentReflectance=colorSpecularEnvironmentReflectance;\n#endif\n#include<pbrBlockDirectLighting>\n#include<lightFragment>[0..maxSimultaneousLights]\n#include<pbrBlockFinalLitComponents>\n#endif \n#include<pbrBlockFinalUnlitComponents>\n#define CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION\n#include<pbrBlockFinalColorComposition>\n#include<logDepthFragment>\n#include<fogFragment>(color,finalColor)\n#include<pbrBlockImageProcessing>\n#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR\n#ifdef PREPASS\n#include<pbrBlockPrePass>\n#endif\n#if !defined(PREPASS) && !defined(ORDER_INDEPENDENT_TRANSPARENCY)\nfragmentOutputs.color=finalColor;\n#endif\n#include<oitFragment>\n#if ORDER_INDEPENDENT_TRANSPARENCY\nif (fragDepth==nearestDepth) {fragmentOutputs.frontColor=vec4f(fragmentOutputs.frontColor.rgb+finalColor.rgb*finalColor.a*alphaMultiplier,1.0-alphaMultiplier*(1.0-finalColor.a));} else {fragmentOutputs.backColor+=finalColor;}\n#endif\n#include<pbrDebug>\n#define CUSTOM_FRAGMENT_MAIN_END\n#endif\n}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\nconst includes = [prePassDeclarationWGSL, oitDeclarationWGSL, sceneUboDeclarationWGSL, meshUboDeclarationWGSL, pbrUboDeclarationWGSL, mainUVVaryingDeclarationWGSL, pbrFragmentExtraDeclarationWGSL, lightUboDeclarationWGSL, samplerFragmentDeclarationWGSL, samplerFragmentAlternateDeclarationWGSL, pbrFragmentReflectionDeclarationWGSL, pbrFragmentSamplersDeclarationWGSL, imageProcessingDeclarationWGSL, clipPlaneFragmentDeclarationWGSL, logDepthDeclarationWGSL, fogFragmentDeclarationWGSL, textureRepetitionFunctionsWGSL, helperFunctionsWGSL, subSurfaceScatteringFunctionsWGSL, importanceSamplingWGSL, pbrHelperFunctionsWGSL, imageProcessingFunctionsWGSL, shadowsFragmentFunctionsWGSL, harmonicsFunctionsWGSL, ltcHelperFunctionsWGSL, pbrDirectLightingSetupFunctionsWGSL, pbrDirectLightingFalloffFunctionsWGSL, pbrBRDFFunctionsWGSL, hdrFilteringFunctionsWGSL, clusteredLightingFunctionsWGSL, pbrBlockReflectance0WGSL, pbrClusteredLightingFunctionsWGSL, pbrDirectLightingFunctionsWGSL, pbrIBLFunctionsWGSL, bumpFragmentMainFunctionsWGSL, bumpFragmentFunctionsWGSL, reflectionFunctionWGSL, decalFragmentWGSL, pbrBlockAlbedoOpacityWGSL, pbrBlockReflectivityWGSL, pbrBlockAmbientOcclusionWGSL, pbrBlockAlphaFresnelWGSL, pbrBlockAnisotropicWGSL, pbrBlockReflectionWGSL, pbrBlockSheenWGSL, pbrBlockClearcoatWGSL, pbrBlockIridescenceWGSL, pbrBlockSubSurfaceWGSL, clipPlaneFragmentWGSL, pbrBlockNormalGeometricWGSL, bumpFragmentWGSL, pbrBlockNormalFinalWGSL, depthPrePassWGSL, pbrBlockLightmapInitWGSL, pbrBlockGeometryInfoWGSL, pbrBlockReflectanceWGSL, pbrBlockDirectLightingWGSL, lightFragmentWGSL, pbrBlockFinalLitComponentsWGSL, pbrBlockFinalUnlitComponentsWGSL, pbrBlockFinalColorCompositionWGSL, logDepthFragmentWGSL, fogFragmentWGSL, pbrBlockImageProcessingWGSL, pbrBlockPrePassWGSL, oitFragmentWGSL, pbrDebugWGSL];\nfor (const inc of includes) {\n if (!ShaderStore.IncludesShadersStoreWGSL[inc.name]) {\n ShaderStore.IncludesShadersStoreWGSL[inc.name] = inc.shader;\n }\n}\n\n/** @internal */\nexport const pbrPixelShaderWGSL = { name, shader };\n"]}
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Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport { objectIdFunctionsWGSL } from \"./ShadersInclude/objectIdFunctions\";\nimport { prePassDeclarationWGSL } from \"./ShadersInclude/prePassDeclaration\";\nimport { oitDeclarationWGSL } from \"./ShadersInclude/oitDeclaration\";\nimport { sceneUboDeclarationWGSL } from \"./ShadersInclude/sceneUboDeclaration\";\nimport { meshUboDeclarationWGSL } from \"./ShadersInclude/meshUboDeclaration\";\nimport { pbrUboDeclarationWGSL } from \"./ShadersInclude/pbrUboDeclaration\";\nimport { mainUVVaryingDeclarationWGSL } from \"./ShadersInclude/mainUVVaryingDeclaration\";\nimport { pbrFragmentExtraDeclarationWGSL } from \"./ShadersInclude/pbrFragmentExtraDeclaration\";\nimport { lightUboDeclarationWGSL } from \"./ShadersInclude/lightUboDeclaration\";\nimport { samplerFragmentDeclarationWGSL } from \"./ShadersInclude/samplerFragmentDeclaration\";\nimport { samplerFragmentAlternateDeclarationWGSL } from \"./ShadersInclude/samplerFragmentAlternateDeclaration\";\nimport { pbrFragmentReflectionDeclarationWGSL } from \"./ShadersInclude/pbrFragmentReflectionDeclaration\";\nimport { pbrFragmentSamplersDeclarationWGSL } from \"./ShadersInclude/pbrFragmentSamplersDeclaration\";\nimport { imageProcessingDeclarationWGSL } from \"./ShadersInclude/imageProcessingDeclaration\";\nimport { clipPlaneFragmentDeclarationWGSL } from \"./ShadersInclude/clipPlaneFragmentDeclaration\";\nimport { logDepthDeclarationWGSL } from \"./ShadersInclude/logDepthDeclaration\";\nimport { fogFragmentDeclarationWGSL } from \"./ShadersInclude/fogFragmentDeclaration\";\nimport { textureRepetitionFunctionsWGSL } from \"./ShadersInclude/textureRepetitionFunctions\";\nimport { helperFunctionsWGSL } from \"./ShadersInclude/helperFunctions\";\nimport { subSurfaceScatteringFunctionsWGSL } from \"./ShadersInclude/subSurfaceScatteringFunctions\";\nimport { importanceSamplingWGSL } from \"./ShadersInclude/importanceSampling\";\nimport { pbrHelperFunctionsWGSL } from \"./ShadersInclude/pbrHelperFunctions\";\nimport { imageProcessingFunctionsWGSL } from \"./ShadersInclude/imageProcessingFunctions\";\nimport { shadowsFragmentFunctionsWGSL } from \"./ShadersInclude/shadowsFragmentFunctions\";\nimport { harmonicsFunctionsWGSL } from \"./ShadersInclude/harmonicsFunctions\";\nimport { ltcHelperFunctionsWGSL } from \"./ShadersInclude/ltcHelperFunctions\";\nimport { pbrDirectLightingSetupFunctionsWGSL } from \"./ShadersInclude/pbrDirectLightingSetupFunctions\";\nimport { pbrDirectLightingFalloffFunctionsWGSL } from \"./ShadersInclude/pbrDirectLightingFalloffFunctions\";\nimport { pbrBRDFFunctionsWGSL } from \"./ShadersInclude/pbrBRDFFunctions\";\nimport { hdrFilteringFunctionsWGSL } from \"./ShadersInclude/hdrFilteringFunctions\";\nimport { clusteredLightingFunctionsWGSL } from \"./ShadersInclude/clusteredLightingFunctions\";\nimport { pbrBlockReflectance0WGSL } from \"./ShadersInclude/pbrBlockReflectance0\";\nimport { pbrClusteredLightingFunctionsWGSL } from \"./ShadersInclude/pbrClusteredLightingFunctions\";\nimport { pbrDirectLightingFunctionsWGSL } from \"./ShadersInclude/pbrDirectLightingFunctions\";\nimport { pbrIBLFunctionsWGSL } from \"./ShadersInclude/pbrIBLFunctions\";\nimport { bumpFragmentMainFunctionsWGSL } from \"./ShadersInclude/bumpFragmentMainFunctions\";\nimport { bumpFragmentFunctionsWGSL } from \"./ShadersInclude/bumpFragmentFunctions\";\nimport { reflectionFunctionWGSL } from \"./ShadersInclude/reflectionFunction\";\nimport { decalFragmentWGSL } from \"./ShadersInclude/decalFragment\";\nimport { pbrBlockAlbedoOpacityWGSL } from \"./ShadersInclude/pbrBlockAlbedoOpacity\";\nimport { pbrBlockReflectivityWGSL } from \"./ShadersInclude/pbrBlockReflectivity\";\nimport { pbrBlockAmbientOcclusionWGSL } from \"./ShadersInclude/pbrBlockAmbientOcclusion\";\nimport { pbrBlockAlphaFresnelWGSL } from \"./ShadersInclude/pbrBlockAlphaFresnel\";\nimport { pbrBlockAnisotropicWGSL } from \"./ShadersInclude/pbrBlockAnisotropic\";\nimport { pbrBlockReflectionWGSL } from \"./ShadersInclude/pbrBlockReflection\";\nimport { pbrBlockSheenWGSL } from \"./ShadersInclude/pbrBlockSheen\";\nimport { pbrBlockClearcoatWGSL } from \"./ShadersInclude/pbrBlockClearcoat\";\nimport { pbrBlockIridescenceWGSL } from \"./ShadersInclude/pbrBlockIridescence\";\nimport { pbrBlockSubSurfaceWGSL } from \"./ShadersInclude/pbrBlockSubSurface\";\nimport { clipPlaneFragmentWGSL } from \"./ShadersInclude/clipPlaneFragment\";\nimport { pbrBlockNormalGeometricWGSL } from \"./ShadersInclude/pbrBlockNormalGeometric\";\nimport { bumpFragmentWGSL } from \"./ShadersInclude/bumpFragment\";\nimport { pbrBlockNormalFinalWGSL } from \"./ShadersInclude/pbrBlockNormalFinal\";\nimport { depthPrePassWGSL } from \"./ShadersInclude/depthPrePass\";\nimport { pbrBlockLightmapInitWGSL } from \"./ShadersInclude/pbrBlockLightmapInit\";\nimport { pbrBlockGeometryInfoWGSL } from \"./ShadersInclude/pbrBlockGeometryInfo\";\nimport { pbrBlockReflectanceWGSL } from \"./ShadersInclude/pbrBlockReflectance\";\nimport { pbrBlockDirectLightingWGSL } from \"./ShadersInclude/pbrBlockDirectLighting\";\nimport { lightFragmentWGSL } from \"./ShadersInclude/lightFragment\";\nimport { pbrBlockFinalLitComponentsWGSL } from \"./ShadersInclude/pbrBlockFinalLitComponents\";\nimport { pbrBlockFinalUnlitComponentsWGSL } from \"./ShadersInclude/pbrBlockFinalUnlitComponents\";\nimport { pbrBlockFinalColorCompositionWGSL } from \"./ShadersInclude/pbrBlockFinalColorComposition\";\nimport { logDepthFragmentWGSL } from \"./ShadersInclude/logDepthFragment\";\nimport { fogFragmentWGSL } from \"./ShadersInclude/fogFragment\";\nimport { pbrBlockImageProcessingWGSL } from \"./ShadersInclude/pbrBlockImageProcessing\";\nimport { pbrBlockPrePassWGSL } from \"./ShadersInclude/pbrBlockPrePass\";\nimport { oitFragmentWGSL } from \"./ShadersInclude/oitFragment\";\nimport { pbrDebugWGSL } from \"./ShadersInclude/pbrDebug\";\n\nconst name = \"pbrPixelShader\";\nconst shader = `#define PBR_FRAGMENT_SHADER\n#define CUSTOM_FRAGMENT_BEGIN\n#include<prePassDeclaration>[SCENE_MRT_COUNT]\n#include<oitDeclaration>\n#ifndef FROMLINEARSPACE\n#define FROMLINEARSPACE\n#endif\n#include<pbrUboDeclaration>\n#include<pbrFragmentExtraDeclaration>\n#include<lightUboDeclaration>[0..maxSimultaneousLights]\n#include<pbrFragmentSamplersDeclaration>\n#include<imageProcessingDeclaration>\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\n#include<textureRepetitionFunctions>\n#include<helperFunctions>\n#include<subSurfaceScatteringFunctions>\n#include<importanceSampling>\n#include<pbrHelperFunctions>\n#include<imageProcessingFunctions>\n#include<shadowsFragmentFunctions>\n#include<harmonicsFunctions>\n#include<pbrDirectLightingSetupFunctions>\n#include<pbrDirectLightingFalloffFunctions>\n#include<pbrBRDFFunctions>\n#include<hdrFilteringFunctions>\n#include<pbrDirectLightingFunctions>\n#include<pbrIBLFunctions>\n#include<bumpFragmentMainFunctions>\n#include<bumpFragmentFunctions>\n#ifdef REFLECTION\n#include<reflectionFunction>\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\n#include<pbrBlockAlbedoOpacity>\n#include<pbrBlockReflectivity>\n#include<pbrBlockAmbientOcclusion>\n#include<pbrBlockAlphaFresnel>\n#include<pbrBlockAnisotropic>\n#include<pbrBlockReflection>\n#include<pbrBlockSheen>\n#include<pbrBlockClearcoat>\n#include<pbrBlockIridescence>\n#include<pbrBlockSubSurface>\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\n#include<pbrBlockNormalGeometric>\n#include<bumpFragment>\n#include<pbrBlockNormalFinal>\nvar albedoOpacityOut: albedoOpacityOutParams;\n#ifdef ALBEDO\nvar albedoTexture: vec4f=TEXRD(albedoSampler,albedoSamplerSampler,fragmentInputs.vAlbedoUV+uvOffset);\n#endif\n#ifdef BASE_WEIGHT\nvar baseWeightTexture: vec4f=TEXRD(baseWeightSampler,baseWeightSamplerSampler,fragmentInputs.vBaseWeightUV+uvOffset);\n#endif\n#ifdef OPACITY\nvar opacityMap: vec4f=TEXRD(opacitySampler,opacitySamplerSampler,fragmentInputs.vOpacityUV+uvOffset);\n#endif\n#ifdef DECAL\nvar decalColor: vec4f=textureSample(decalSampler,decalSamplerSampler,fragmentInputs.vDecalUV+uvOffset);\n#endif\nalbedoOpacityOut=albedoOpacityBlock(\nuniforms.vAlbedoColor\n#ifdef ALBEDO\n,albedoTexture\n,uniforms.vAlbedoInfos\n#endif\n,uniforms.baseWeight\n#ifdef BASE_WEIGHT\n,baseWeightTexture\n,uniforms.vBaseWeightInfos\n#endif\n#ifdef OPACITY\n,opacityMap\n,uniforms.vOpacityInfos\n#endif\n#ifdef DETAIL\n,detailColor\n,uniforms.vDetailInfos\n#endif\n#ifdef DECAL\n,decalColor\n,uniforms.vDecalInfos\n#endif\n);var surfaceAlbedo: vec3f=albedoOpacityOut.surfaceAlbedo;var alpha: f32=albedoOpacityOut.alpha;\n#define CUSTOM_FRAGMENT_UPDATE_ALPHA\n#define DEPTHPREPASS_SKIP_EARLY_RETURN\n#include<depthPrePass>\n#ifndef DEPTHPREPASS\n#define CUSTOM_FRAGMENT_BEFORE_LIGHTS\nvar aoOut: ambientOcclusionOutParams;\n#ifdef AMBIENT\nvar ambientOcclusionColorMap: vec3f=TEXRD(ambientSampler,ambientSamplerSampler,fragmentInputs.vAmbientUV+uvOffset).rgb;\n#endif\naoOut=ambientOcclusionBlock(\n#ifdef AMBIENT\nambientOcclusionColorMap,\nuniforms.vAmbientInfos\n#endif\n);\n#include<pbrBlockLightmapInit>\n#ifdef UNLIT\nvar diffuseBase: vec3f= vec3f(1.,1.,1.);\n#else\nvar baseColor: vec3f=surfaceAlbedo;var reflectivityOut: reflectivityOutParams;\n#if defined(REFLECTIVITY)\nvar surfaceMetallicOrReflectivityColorMap: vec4f=TEXRD(reflectivitySampler,reflectivitySamplerSampler,fragmentInputs.vReflectivityUV+uvOffset);var baseReflectivity: vec4f=surfaceMetallicOrReflectivityColorMap;\n#ifndef METALLICWORKFLOW\n#ifdef REFLECTIVITY_GAMMA\nsurfaceMetallicOrReflectivityColorMap=toLinearSpaceVec4(surfaceMetallicOrReflectivityColorMap);\n#endif\nsurfaceMetallicOrReflectivityColorMap=vec4f(surfaceMetallicOrReflectivityColorMap.rgb*uniforms.vReflectivityInfos.y,surfaceMetallicOrReflectivityColorMap.a);\n#endif\n#endif\n#if defined(MICROSURFACEMAP)\nvar microSurfaceTexel: vec4f=TEXRD(microSurfaceSampler,microSurfaceSamplerSampler,fragmentInputs.vMicroSurfaceSamplerUV+uvOffset)*uniforms.vMicroSurfaceSamplerInfos.y;\n#endif\n#ifdef BASE_DIFFUSE_ROUGHNESS\nvar baseDiffuseRoughnessTexture: f32=TEXRD(baseDiffuseRoughnessSampler,baseDiffuseRoughnessSamplerSampler,fragmentInputs.vBaseDiffuseRoughnessUV+uvOffset).x;\n#endif\n#ifdef METALLICWORKFLOW\nvar metallicReflectanceFactors: vec4f=uniforms.vMetallicReflectanceFactors;\n#ifdef REFLECTANCE\nvar reflectanceFactorsMap: vec4f=TEXRD(reflectanceSampler,reflectanceSamplerSampler,fragmentInputs.vReflectanceUV+uvOffset);\n#ifdef REFLECTANCE_GAMMA\nreflectanceFactorsMap=toLinearSpaceVec4(reflectanceFactorsMap);\n#endif\nmetallicReflectanceFactors=vec4f(metallicReflectanceFactors.rgb*reflectanceFactorsMap.rgb,metallicReflectanceFactors.a);\n#endif\n#ifdef METALLIC_REFLECTANCE\nvar metallicReflectanceFactorsMap: vec4f=TEXRD(metallicReflectanceSampler,metallicReflectanceSamplerSampler,fragmentInputs.vMetallicReflectanceUV+uvOffset);\n#ifdef METALLIC_REFLECTANCE_GAMMA\nmetallicReflectanceFactorsMap=toLinearSpaceVec4(metallicReflectanceFactorsMap);\n#endif\n#ifndef METALLIC_REFLECTANCE_USE_ALPHA_ONLY\nmetallicReflectanceFactors=vec4f(metallicReflectanceFactors.rgb*metallicReflectanceFactorsMap.rgb,metallicReflectanceFactors.a);\n#endif\nmetallicReflectanceFactors.a*=metallicReflectanceFactorsMap.a;\n#endif\n#endif\nreflectivityOut=reflectivityBlock(\nuniforms.vReflectivityColor\n#ifdef METALLICWORKFLOW\n,surfaceAlbedo\n,metallicReflectanceFactors\n#endif\n,uniforms.baseDiffuseRoughness\n#ifdef BASE_DIFFUSE_ROUGHNESS\n,baseDiffuseRoughnessTexture\n,uniforms.vBaseDiffuseRoughnessInfos\n#endif\n#ifdef REFLECTIVITY\n,uniforms.vReflectivityInfos\n,surfaceMetallicOrReflectivityColorMap\n#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\n,aoOut.ambientOcclusionColor\n#endif\n#ifdef MICROSURFACEMAP\n,microSurfaceTexel\n#endif\n#ifdef DETAIL\n,detailColor\n,uniforms.vDetailInfos\n#endif\n);var microSurface: f32=reflectivityOut.microSurface;var roughness: f32=reflectivityOut.roughness;var diffuseRoughness: f32=reflectivityOut.diffuseRoughness;\n#ifdef METALLICWORKFLOW\nsurfaceAlbedo=reflectivityOut.surfaceAlbedo;\n#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\naoOut.ambientOcclusionColor=reflectivityOut.ambientOcclusionColor;\n#endif\n#ifdef ALPHAFRESNEL\n#if defined(ALPHATEST) || defined(ALPHABLEND)\nvar alphaFresnelOut: alphaFresnelOutParams;alphaFresnelOut=alphaFresnelBlock(\nnormalW,\nviewDirectionW,\nalpha,\nmicroSurface\n);alpha=alphaFresnelOut.alpha;\n#endif\n#endif\n#include<pbrBlockGeometryInfo>\n#ifdef ANISOTROPIC\nvar anisotropicOut: anisotropicOutParams;\n#ifdef ANISOTROPIC_TEXTURE\nvar anisotropyMapData: vec3f=TEXRD(anisotropySampler,anisotropySamplerSampler,fragmentInputs.vAnisotropyUV+uvOffset).rgb*uniforms.vAnisotropyInfos.y;\n#endif\nanisotropicOut=anisotropicBlock(\nuniforms.vAnisotropy,\nroughness,\n#ifdef ANISOTROPIC_TEXTURE\nanisotropyMapData,\n#endif\nTBN,\nnormalW,\nviewDirectionW\n);\n#endif\n#ifdef REFLECTION\nvar reflectionOut: reflectionOutParams;\n#ifndef USE_CUSTOM_REFLECTION\nreflectionOut=reflectionBlock(\nfragmentInputs.vPositionW\n,normalW\n,alphaG\n,uniforms.vReflectionMicrosurfaceInfos\n,uniforms.vReflectionInfos\n,uniforms.vReflectionColor\n#ifdef ANISOTROPIC\n,anisotropicOut\n#endif\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\n,NdotVUnclamped\n#endif\n#ifdef LINEARSPECULARREFLECTION\n,roughness\n#endif\n,reflectionSampler\n,reflectionSamplerSampler\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\n,fragmentInputs.vEnvironmentIrradiance\n#endif\n#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))\n,uniforms.reflectionMatrix\n#endif\n#ifdef USEIRRADIANCEMAP\n,irradianceSampler\n,irradianceSamplerSampler\n#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION\n,uniforms.vReflectionDominantDirection\n#endif\n#endif\n#ifndef LODBASEDMICROSFURACE\n,reflectionLowSampler\n,reflectionLowSamplerSampler\n,reflectionHighSampler\n,reflectionHighSamplerSampler\n#endif\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#ifdef IBL_CDF_FILTERING\n,icdfSampler\n,icdfSamplerSampler\n#endif\n#endif\n,viewDirectionW\n,diffuseRoughness\n,surfaceAlbedo\n);\n#else\n#define CUSTOM_REFLECTION\n#endif\n#endif\n#include<pbrBlockReflectance0>\n#ifdef SHEEN\nvar sheenOut: sheenOutParams;\n#ifdef SHEEN_TEXTURE\nvar sheenMapData: vec4f=TEXRD(sheenSampler,sheenSamplerSampler,fragmentInputs.vSheenUV+uvOffset);\n#endif\n#if defined(SHEEN_ROUGHNESS) && defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)\nvar sheenMapRoughnessData: vec4f=TEXRD(sheenRoughnessSampler,sheenRoughnessSamplerSampler,fragmentInputs.vSheenRoughnessUV+uvOffset)*uniforms.vSheenInfos.w;\n#endif\nsheenOut=sheenBlock(\nuniforms.vSheenColor\n#ifdef SHEEN_ROUGHNESS\n,uniforms.vSheenRoughness\n#if defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)\n,sheenMapRoughnessData\n#endif\n#endif\n,roughness\n#ifdef SHEEN_TEXTURE\n,sheenMapData\n,uniforms.vSheenInfos.y\n#endif\n,reflectanceF0\n#ifdef SHEEN_LINKWITHALBEDO\n,baseColor\n,surfaceAlbedo\n#endif\n#ifdef ENVIRONMENTBRDF\n,NdotV\n,environmentBrdf\n#endif\n#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\n,AARoughnessFactors\n,uniforms.vReflectionMicrosurfaceInfos\n,uniforms.vReflectionInfos\n,uniforms.vReflectionColor\n,uniforms.vLightingIntensity\n,reflectionSampler\n,reflectionSamplerSampler\n,reflectionOut.reflectionCoords\n,NdotVUnclamped\n#ifndef LODBASEDMICROSFURACE\n,reflectionLowSampler\n,reflectionLowSamplerSampler\n,reflectionHighSampler\n,reflectionHighSamplerSampler\n#endif\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#endif\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)\n,seo\n#endif\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)\n,eho\n#endif\n#endif\n);\n#ifdef SHEEN_LINKWITHALBEDO\nsurfaceAlbedo=sheenOut.surfaceAlbedo;\n#endif\n#endif\n#ifdef CLEARCOAT\n#ifdef CLEARCOAT_TEXTURE\nvar clearCoatMapData: vec2f=TEXRD(clearCoatSampler,clearCoatSamplerSampler,fragmentInputs.vClearCoatUV+uvOffset).rg*uniforms.vClearCoatInfos.y;\n#endif\n#endif\n#ifdef IRIDESCENCE\nvar iridescenceOut: iridescenceOutParams;\n#ifdef IRIDESCENCE_TEXTURE\nvar iridescenceMapData: vec2f=TEXRD(iridescenceSampler,iridescenceSamplerSampler,fragmentInputs.vIridescenceUV+uvOffset).rg*uniforms.vIridescenceInfos.y;\n#endif\n#ifdef IRIDESCENCE_THICKNESS_TEXTURE\nvar iridescenceThicknessMapData: vec2f=TEXRD(iridescenceThicknessSampler,iridescenceThicknessSamplerSampler,fragmentInputs.vIridescenceThicknessUV+uvOffset).rg*uniforms.vIridescenceInfos.w;\n#endif\niridescenceOut=iridescenceBlock(\nuniforms.vIridescenceParams\n,NdotV\n,specularEnvironmentR0\n#ifdef IRIDESCENCE_TEXTURE\n,iridescenceMapData\n#endif\n#ifdef IRIDESCENCE_THICKNESS_TEXTURE\n,iridescenceThicknessMapData\n#endif\n#ifdef CLEARCOAT\n,NdotVUnclamped\n,uniforms.vClearCoatParams\n#ifdef CLEARCOAT_TEXTURE\n,clearCoatMapData\n#endif\n#endif\n);var iridescenceIntensity: f32=iridescenceOut.iridescenceIntensity;specularEnvironmentR0=iridescenceOut.specularEnvironmentR0;\n#endif\nvar clearcoatOut: clearcoatOutParams;\n#ifdef CLEARCOAT\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\nvar clearCoatMapRoughnessData: vec4f=TEXRD(clearCoatRoughnessSampler,clearCoatRoughnessSamplerSampler,fragmentInputs.vClearCoatRoughnessUV+uvOffset)*uniforms.vClearCoatInfos.w;\n#endif\n#if defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)\nvar clearCoatTintMapData: vec4f=TEXRD(clearCoatTintSampler,clearCoatTintSamplerSampler,fragmentInputs.vClearCoatTintUV+uvOffset);\n#endif\n#ifdef CLEARCOAT_BUMP\nvar clearCoatBumpMapData: vec4f=TEXRD(clearCoatBumpSampler,clearCoatBumpSamplerSampler,fragmentInputs.vClearCoatBumpUV+uvOffset);\n#endif\nclearcoatOut=clearcoatBlock(\nfragmentInputs.vPositionW\n,geometricNormalW\n,viewDirectionW\n,uniforms.vClearCoatParams\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\n,clearCoatMapRoughnessData\n#endif\n,specularEnvironmentR0\n#ifdef CLEARCOAT_TEXTURE\n,clearCoatMapData\n#endif\n#ifdef CLEARCOAT_TINT\n,uniforms.vClearCoatTintParams\n,uniforms.clearCoatColorAtDistance\n,uniforms.vClearCoatRefractionParams\n#ifdef CLEARCOAT_TINT_TEXTURE\n,clearCoatTintMapData\n#endif\n#endif\n#ifdef CLEARCOAT_BUMP\n,uniforms.vClearCoatBumpInfos\n,clearCoatBumpMapData\n,fragmentInputs.vClearCoatBumpUV\n#if defined(TANGENT) && defined(NORMAL)\n,mat3x3<f32>(input.vTBN0,input.vTBN1,input.vTBN2)\n#else\n,uniforms.vClearCoatTangentSpaceParams\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n,uniforms.normalMatrix\n#endif\n#endif\n#if defined(FORCENORMALFORWARD) && defined(NORMAL)\n,faceNormal\n#endif\n#ifdef REFLECTION\n,uniforms.vReflectionMicrosurfaceInfos\n,uniforms.vReflectionInfos\n,uniforms.vReflectionColor\n,uniforms.vLightingIntensity\n,reflectionSampler\n,reflectionSamplerSampler\n#ifndef LODBASEDMICROSFURACE\n,reflectionLowSampler\n,reflectionLowSamplerSampler\n,reflectionHighSampler\n,reflectionHighSamplerSampler\n#endif\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#endif\n#endif\n#if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)\n,select(-1.,1.,fragmentInputs.frontFacing)\n#endif\n);\n#else\nclearcoatOut.specularEnvironmentR0=specularEnvironmentR0;\n#endif\n#include<pbrBlockReflectance>\nvar subSurfaceOut: subSurfaceOutParams;\n#ifdef SUBSURFACE\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nvar thicknessMap: vec4f=TEXRD(thicknessSampler,thicknessSamplerSampler,fragmentInputs.vThicknessUV+uvOffset);\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\nvar refractionIntensityMap: vec4f=TEXRD(refractionIntensitySampler,refractionIntensitySamplerSampler,fragmentInputs.vRefractionIntensityUV+uvOffset);\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\nvar translucencyIntensityMap: vec4f=TEXRD(translucencyIntensitySampler,translucencyIntensitySamplerSampler,fragmentInputs.vTranslucencyIntensityUV+uvOffset);\n#endif\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\nvar translucencyColorMap: vec4f=TEXRD(translucencyColorSampler,translucencyColorSamplerSampler,fragmentInputs.vTranslucencyColorUV+uvOffset);\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE_GAMMA\ntranslucencyColorMap=toLinearSpaceVec4(translucencyColorMap);\n#endif\n#endif\nsubSurfaceOut=subSurfaceBlock(\nuniforms.vSubSurfaceIntensity\n,uniforms.vThicknessParam\n,uniforms.vTintColor\n,normalW\n#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION\n,vec3f(max(colorSpecularEnvironmentReflectance.r,max(colorSpecularEnvironmentReflectance.g,colorSpecularEnvironmentReflectance.b)))\n#else\n,baseSpecularEnvironmentReflectance\n#endif\n#ifdef SS_THICKNESSANDMASK_TEXTURE\n,thicknessMap\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\n,refractionIntensityMap\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\n,translucencyIntensityMap\n#endif\n#ifdef REFLECTION\n#ifdef SS_TRANSLUCENCY\n,uniforms.reflectionMatrix\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\n,reflectionOut.irradianceVector\n#endif\n#if defined(REALTIME_FILTERING)\n,reflectionSampler\n,reflectionSamplerSampler\n,uniforms.vReflectionFilteringInfo\n#ifdef IBL_CDF_FILTERING\n,icdfSampler\n,icdfSamplerSampler\n#endif\n#endif\n#endif\n#ifdef USEIRRADIANCEMAP\n,irradianceSampler\n,irradianceSamplerSampler\n#endif\n#endif\n#endif\n#if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)\n,surfaceAlbedo\n#endif\n#ifdef SS_REFRACTION\n,fragmentInputs.vPositionW\n,viewDirectionW\n,scene.view\n,uniforms.vRefractionInfos\n,uniforms.refractionMatrix\n,uniforms.vRefractionMicrosurfaceInfos\n,uniforms.vLightingIntensity\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\n,alpha\n#endif\n#ifdef SS_LODINREFRACTIONALPHA\n,NdotVUnclamped\n#endif\n#ifdef SS_LINEARSPECULARREFRACTION\n,roughness\n#endif\n,alphaG\n,refractionSampler\n,refractionSamplerSampler\n#ifndef LODBASEDMICROSFURACE\n,refractionLowSampler\n,refractionLowSamplerSampler\n,refractionHighSampler\n,refractionHighSamplerSampler\n#endif\n#ifdef ANISOTROPIC\n,anisotropicOut\n#endif\n#ifdef REALTIME_FILTERING\n,uniforms.vRefractionFilteringInfo\n#endif\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\n,uniforms.vRefractionPosition\n,uniforms.vRefractionSize\n#endif\n#ifdef SS_DISPERSION\n,uniforms.dispersion\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\n,uniforms.vDiffusionDistance\n,uniforms.vTranslucencyColor\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\n,translucencyColorMap\n#endif\n#endif\n);\n#ifdef SS_REFRACTION\nsurfaceAlbedo=subSurfaceOut.surfaceAlbedo;\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nalpha=subSurfaceOut.alpha;\n#endif\n#endif\n#else\nsubSurfaceOut.specularEnvironmentReflectance=colorSpecularEnvironmentReflectance;\n#endif\n#include<pbrBlockDirectLighting>\n#include<lightFragment>[0..maxSimultaneousLights]\n#include<pbrBlockFinalLitComponents>\n#endif \n#include<pbrBlockFinalUnlitComponents>\n#define CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION\n#include<pbrBlockFinalColorComposition>\n#include<logDepthFragment>\n#include<fogFragment>(color,finalColor)\n#include<pbrBlockImageProcessing>\n#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR\n#ifdef PREPASS\n#include<pbrBlockPrePass>\n#endif\n#if !defined(PREPASS) && !defined(ORDER_INDEPENDENT_TRANSPARENCY)\nfragmentOutputs.color=finalColor;\n#endif\n#include<oitFragment>\n#if ORDER_INDEPENDENT_TRANSPARENCY\nif (fragDepth==nearestDepth) {fragmentOutputs.frontColor=vec4f(fragmentOutputs.frontColor.rgb+finalColor.rgb*finalColor.a*alphaMultiplier,1.0-alphaMultiplier*(1.0-finalColor.a));} else {fragmentOutputs.backColor+=finalColor;}\n#endif\n#include<pbrDebug>\n#define CUSTOM_FRAGMENT_MAIN_END\n#endif\n}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\nconst includes = [objectIdFunctionsWGSL, prePassDeclarationWGSL, oitDeclarationWGSL, sceneUboDeclarationWGSL, meshUboDeclarationWGSL, pbrUboDeclarationWGSL, mainUVVaryingDeclarationWGSL, pbrFragmentExtraDeclarationWGSL, lightUboDeclarationWGSL, samplerFragmentDeclarationWGSL, samplerFragmentAlternateDeclarationWGSL, pbrFragmentReflectionDeclarationWGSL, pbrFragmentSamplersDeclarationWGSL, imageProcessingDeclarationWGSL, clipPlaneFragmentDeclarationWGSL, logDepthDeclarationWGSL, fogFragmentDeclarationWGSL, textureRepetitionFunctionsWGSL, helperFunctionsWGSL, subSurfaceScatteringFunctionsWGSL, importanceSamplingWGSL, pbrHelperFunctionsWGSL, imageProcessingFunctionsWGSL, shadowsFragmentFunctionsWGSL, harmonicsFunctionsWGSL, ltcHelperFunctionsWGSL, pbrDirectLightingSetupFunctionsWGSL, pbrDirectLightingFalloffFunctionsWGSL, pbrBRDFFunctionsWGSL, hdrFilteringFunctionsWGSL, clusteredLightingFunctionsWGSL, pbrBlockReflectance0WGSL, pbrClusteredLightingFunctionsWGSL, pbrDirectLightingFunctionsWGSL, pbrIBLFunctionsWGSL, bumpFragmentMainFunctionsWGSL, bumpFragmentFunctionsWGSL, reflectionFunctionWGSL, decalFragmentWGSL, pbrBlockAlbedoOpacityWGSL, pbrBlockReflectivityWGSL, pbrBlockAmbientOcclusionWGSL, pbrBlockAlphaFresnelWGSL, pbrBlockAnisotropicWGSL, pbrBlockReflectionWGSL, pbrBlockSheenWGSL, pbrBlockClearcoatWGSL, pbrBlockIridescenceWGSL, pbrBlockSubSurfaceWGSL, clipPlaneFragmentWGSL, pbrBlockNormalGeometricWGSL, bumpFragmentWGSL, pbrBlockNormalFinalWGSL, depthPrePassWGSL, pbrBlockLightmapInitWGSL, pbrBlockGeometryInfoWGSL, pbrBlockReflectanceWGSL, pbrBlockDirectLightingWGSL, lightFragmentWGSL, pbrBlockFinalLitComponentsWGSL, pbrBlockFinalUnlitComponentsWGSL, pbrBlockFinalColorCompositionWGSL, logDepthFragmentWGSL, fogFragmentWGSL, pbrBlockImageProcessingWGSL, pbrBlockPrePassWGSL, oitFragmentWGSL, pbrDebugWGSL];\nfor (const inc of includes) {\n if (!ShaderStore.IncludesShadersStoreWGSL[inc.name]) {\n ShaderStore.IncludesShadersStoreWGSL[inc.name] = inc.shader;\n }\n}\n\n/** @internal */\nexport const pbrPixelShaderWGSL = { name, shader };\n"]}
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