@onerjs/core 8.54.4 → 8.54.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (234) hide show
  1. package/Engines/Native/nativeHelpers.js +5 -0
  2. package/Engines/Native/nativeHelpers.js.map +1 -1
  3. package/Engines/WebGPU/Extensions/engine.cubeTexture.pure.js +1 -1
  4. package/Engines/WebGPU/Extensions/engine.cubeTexture.pure.js.map +1 -1
  5. package/Engines/WebGPU/Extensions/engine.rawTexture.pure.js +2 -2
  6. package/Engines/WebGPU/Extensions/engine.rawTexture.pure.js.map +1 -1
  7. package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -0
  8. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +18 -4
  9. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  10. package/Engines/WebGPU/webgpuCacheTextureView.d.ts +13 -0
  11. package/Engines/WebGPU/webgpuCacheTextureView.js +32 -0
  12. package/Engines/WebGPU/webgpuCacheTextureView.js.map +1 -0
  13. package/Engines/WebGPU/webgpuRenderTargetWrapper.d.ts +10 -0
  14. package/Engines/WebGPU/webgpuRenderTargetWrapper.js +10 -0
  15. package/Engines/WebGPU/webgpuRenderTargetWrapper.js.map +1 -1
  16. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.pure.js +57 -4
  17. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.pure.js.map +1 -1
  18. package/Engines/WebGPU/webgpuTextureManager.d.ts +1 -1
  19. package/Engines/WebGPU/webgpuTextureManager.js +4 -2
  20. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  21. package/Engines/abstractEngine.pure.js +2 -2
  22. package/Engines/abstractEngine.pure.js.map +1 -1
  23. package/Engines/engineCapabilities.d.ts +5 -0
  24. package/Engines/engineCapabilities.js.map +1 -1
  25. package/Engines/thinNativeEngine.pure.d.ts +5 -0
  26. package/Engines/thinNativeEngine.pure.js +52 -10
  27. package/Engines/thinNativeEngine.pure.js.map +1 -1
  28. package/Engines/webgpuEngine.pure.d.ts +1 -0
  29. package/Engines/webgpuEngine.pure.js +22 -8
  30. package/Engines/webgpuEngine.pure.js.map +1 -1
  31. package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.pure.d.ts +95 -1
  32. package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.pure.js +169 -4
  33. package/FlowGraph/Blocks/Data/Math/flowGraphMathBlocks.pure.js.map +1 -1
  34. package/FlowGraph/Blocks/Data/Math/flowGraphMathCombineExtractBlocks.pure.d.ts +21 -6
  35. package/FlowGraph/Blocks/Data/Math/flowGraphMathCombineExtractBlocks.pure.js +28 -26
  36. package/FlowGraph/Blocks/Data/Math/flowGraphMathCombineExtractBlocks.pure.js.map +1 -1
  37. package/FlowGraph/Blocks/Data/Math/flowGraphMatrixMathBlocks.pure.d.ts +30 -2
  38. package/FlowGraph/Blocks/Data/Math/flowGraphMatrixMathBlocks.pure.js +111 -29
  39. package/FlowGraph/Blocks/Data/Math/flowGraphMatrixMathBlocks.pure.js.map +1 -1
  40. package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.pure.d.ts +56 -2
  41. package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.pure.js +99 -14
  42. package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.pure.js.map +1 -1
  43. package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.pure.js +10 -2
  44. package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.pure.js.map +1 -1
  45. package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.js +21 -1
  46. package/FlowGraph/Blocks/Data/Utils/flowGraphArrayIndexBlock.pure.js.map +1 -1
  47. package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.d.ts +18 -0
  48. package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js +29 -2
  49. package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js.map +1 -1
  50. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.d.ts +15 -0
  51. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.js +44 -7
  52. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.pure.js.map +1 -1
  53. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.d.ts +9 -0
  54. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.js +9 -1
  55. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.pure.js.map +1 -1
  56. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.d.ts +7 -0
  57. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js +8 -1
  58. package/FlowGraph/Blocks/Event/flowGraphSceneTickEventBlock.pure.js.map +1 -1
  59. package/FlowGraph/Blocks/Event/flowGraphStopEventPropagationBlock.d.ts +5 -0
  60. package/FlowGraph/Blocks/Event/flowGraphStopEventPropagationBlock.js +8 -0
  61. package/FlowGraph/Blocks/Event/flowGraphStopEventPropagationBlock.js.map +1 -0
  62. package/FlowGraph/Blocks/Event/flowGraphStopEventPropagationBlock.pure.d.ts +37 -0
  63. package/FlowGraph/Blocks/Event/flowGraphStopEventPropagationBlock.pure.js +44 -0
  64. package/FlowGraph/Blocks/Event/flowGraphStopEventPropagationBlock.pure.js.map +1 -0
  65. package/FlowGraph/Blocks/Event/index.d.ts +1 -0
  66. package/FlowGraph/Blocks/Event/index.js +1 -0
  67. package/FlowGraph/Blocks/Event/index.js.map +1 -1
  68. package/FlowGraph/Blocks/Event/pure.d.ts +1 -0
  69. package/FlowGraph/Blocks/Event/pure.js +1 -0
  70. package/FlowGraph/Blocks/Event/pure.js.map +1 -1
  71. package/FlowGraph/Blocks/Execution/Animation/flowGraphBezierCurveEasingBlock.pure.d.ts +4 -1
  72. package/FlowGraph/Blocks/Execution/Animation/flowGraphBezierCurveEasingBlock.pure.js +67 -2
  73. package/FlowGraph/Blocks/Execution/Animation/flowGraphBezierCurveEasingBlock.pure.js.map +1 -1
  74. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.d.ts +13 -0
  75. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js +102 -7
  76. package/FlowGraph/Blocks/Execution/Animation/flowGraphPlayAnimationBlock.pure.js.map +1 -1
  77. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.js +5 -1
  78. package/FlowGraph/Blocks/Execution/Animation/flowGraphStopAnimationBlock.pure.js.map +1 -1
  79. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js +5 -1
  80. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js.map +1 -1
  81. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.pure.d.ts +11 -2
  82. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.pure.js +21 -3
  83. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphForLoopBlock.pure.js.map +1 -1
  84. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSetDelayBlock.pure.js +25 -4
  85. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphSetDelayBlock.pure.js.map +1 -1
  86. package/FlowGraph/Blocks/flowGraphBlockFactory.js +18 -0
  87. package/FlowGraph/Blocks/flowGraphBlockFactory.js.map +1 -1
  88. package/FlowGraph/Blocks/flowGraphBlockNames.d.ts +9 -0
  89. package/FlowGraph/Blocks/flowGraphBlockNames.js +9 -0
  90. package/FlowGraph/Blocks/flowGraphBlockNames.js.map +1 -1
  91. package/FlowGraph/CustomTypes/flowGraphMatrix.d.ts +17 -3
  92. package/FlowGraph/CustomTypes/flowGraphMatrix.js +27 -21
  93. package/FlowGraph/CustomTypes/flowGraphMatrix.js.map +1 -1
  94. package/FlowGraph/flowGraphContext.d.ts +23 -0
  95. package/FlowGraph/flowGraphContext.js +29 -0
  96. package/FlowGraph/flowGraphContext.js.map +1 -1
  97. package/FlowGraph/flowGraphCoordinator.d.ts +58 -1
  98. package/FlowGraph/flowGraphCoordinator.js +72 -0
  99. package/FlowGraph/flowGraphCoordinator.js.map +1 -1
  100. package/FlowGraph/flowGraphDelayRegistry.d.ts +31 -0
  101. package/FlowGraph/flowGraphDelayRegistry.js +50 -0
  102. package/FlowGraph/flowGraphDelayRegistry.js.map +1 -0
  103. package/FlowGraph/flowGraphHostResolver.d.ts +69 -0
  104. package/FlowGraph/flowGraphHostResolver.js +25 -0
  105. package/FlowGraph/flowGraphHostResolver.js.map +1 -0
  106. package/FlowGraph/flowGraphMath.d.ts +48 -1
  107. package/FlowGraph/flowGraphMath.js +169 -4
  108. package/FlowGraph/flowGraphMath.js.map +1 -1
  109. package/FlowGraph/flowGraphPathConverterComponent.d.ts +14 -3
  110. package/FlowGraph/flowGraphPathConverterComponent.js +110 -18
  111. package/FlowGraph/flowGraphPathConverterComponent.js.map +1 -1
  112. package/FlowGraph/flowGraphSignalConnection.pure.js +7 -1
  113. package/FlowGraph/flowGraphSignalConnection.pure.js.map +1 -1
  114. package/FlowGraph/index.d.ts +2 -0
  115. package/FlowGraph/index.js +2 -0
  116. package/FlowGraph/index.js.map +1 -1
  117. package/FlowGraph/pure.d.ts +2 -0
  118. package/FlowGraph/pure.js +2 -0
  119. package/FlowGraph/pure.js.map +1 -1
  120. package/Materials/Node/nodeMaterial.pure.d.ts +3 -1
  121. package/Materials/Node/nodeMaterial.pure.js +18 -1
  122. package/Materials/Node/nodeMaterial.pure.js.map +1 -1
  123. package/Materials/Textures/envCubeTexture.pure.js +7 -2
  124. package/Materials/Textures/envCubeTexture.pure.js.map +1 -1
  125. package/Materials/materialHelper.functions.d.ts +14 -0
  126. package/Materials/materialHelper.functions.js +67 -0
  127. package/Materials/materialHelper.functions.js.map +1 -1
  128. package/Maths/math.vector.pure.d.ts +11 -1
  129. package/Maths/math.vector.pure.js +13 -0
  130. package/Maths/math.vector.pure.js.map +1 -1
  131. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.d.ts +216 -1
  132. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js +714 -67
  133. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js.map +1 -1
  134. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.d.ts +81 -4
  135. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +466 -52
  136. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
  137. package/Meshes/GaussianSplatting/gaussianSplattingPartProxyMesh.pure.d.ts +19 -0
  138. package/Meshes/GaussianSplatting/gaussianSplattingPartProxyMesh.pure.js +24 -0
  139. package/Meshes/GaussianSplatting/gaussianSplattingPartProxyMesh.pure.js.map +1 -1
  140. package/Meshes/GaussianSplatting/gaussianSplattingSortWorker.js +31 -6
  141. package/Meshes/GaussianSplatting/gaussianSplattingSortWorker.js.map +1 -1
  142. package/Meshes/GreasedLine/greasedLineRibbonMesh.pure.js +5 -1
  143. package/Meshes/GreasedLine/greasedLineRibbonMesh.pure.js.map +1 -1
  144. package/Meshes/abstractMesh.pure.js +1 -0
  145. package/Meshes/abstractMesh.pure.js.map +1 -1
  146. package/Meshes/mesh.pure.js +5 -0
  147. package/Meshes/mesh.pure.js.map +1 -1
  148. package/Meshes/transformNode.pure.js +1 -0
  149. package/Meshes/transformNode.pure.js.map +1 -1
  150. package/Misc/areaLightsTextureTools.js +1 -1
  151. package/Misc/areaLightsTextureTools.js.map +1 -1
  152. package/Misc/greasedLineTools.js +1 -1
  153. package/Misc/greasedLineTools.js.map +1 -1
  154. package/Misc/tools.pure.js +14 -2
  155. package/Misc/tools.pure.js.map +1 -1
  156. package/Particles/gpuParticleSystem.pure.d.ts +66 -1
  157. package/Particles/gpuParticleSystem.pure.js +189 -49
  158. package/Particles/gpuParticleSystem.pure.js.map +1 -1
  159. package/Physics/v2/characterController.js +69 -17
  160. package/Physics/v2/characterController.js.map +1 -1
  161. package/PostProcesses/RenderPipeline/Pipelines/fsr1RenderingPipeline.d.ts +79 -0
  162. package/PostProcesses/RenderPipeline/Pipelines/fsr1RenderingPipeline.js +171 -0
  163. package/PostProcesses/RenderPipeline/Pipelines/fsr1RenderingPipeline.js.map +1 -0
  164. package/PostProcesses/RenderPipeline/Pipelines/index.d.ts +5 -0
  165. package/PostProcesses/RenderPipeline/Pipelines/index.js +6 -0
  166. package/PostProcesses/RenderPipeline/Pipelines/index.js.map +1 -1
  167. package/PostProcesses/RenderPipeline/Pipelines/pure.d.ts +1 -0
  168. package/PostProcesses/RenderPipeline/Pipelines/pure.js +1 -0
  169. package/PostProcesses/RenderPipeline/Pipelines/pure.js.map +1 -1
  170. package/PostProcesses/thinFSR1SharpenPostProcess.d.ts +32 -0
  171. package/PostProcesses/thinFSR1SharpenPostProcess.js +58 -0
  172. package/PostProcesses/thinFSR1SharpenPostProcess.js.map +1 -0
  173. package/PostProcesses/thinFSR1UpscalePostProcess.d.ts +37 -0
  174. package/PostProcesses/thinFSR1UpscalePostProcess.js +68 -0
  175. package/PostProcesses/thinFSR1UpscalePostProcess.js.map +1 -0
  176. package/Shaders/ShadersInclude/ffxFunctions.d.ts +5 -0
  177. package/Shaders/ShadersInclude/ffxFunctions.js +18 -0
  178. package/Shaders/ShadersInclude/ffxFunctions.js.map +1 -0
  179. package/Shaders/ShadersInclude/hdrFilteringFunctions.js +2 -2
  180. package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  181. package/Shaders/ShadersInclude/openpbrIblFunctions.js +1 -6
  182. package/Shaders/ShadersInclude/openpbrIblFunctions.js.map +1 -1
  183. package/Shaders/fsr1Sharpen.fragment.d.ts +5 -0
  184. package/Shaders/fsr1Sharpen.fragment.js +26 -0
  185. package/Shaders/fsr1Sharpen.fragment.js.map +1 -0
  186. package/Shaders/fsr1Upscale.fragment.d.ts +5 -0
  187. package/Shaders/fsr1Upscale.fragment.js +77 -0
  188. package/Shaders/fsr1Upscale.fragment.js.map +1 -0
  189. package/ShadersWGSL/ShadersInclude/ffxFunctions.d.ts +5 -0
  190. package/ShadersWGSL/ShadersInclude/ffxFunctions.js +18 -0
  191. package/ShadersWGSL/ShadersInclude/ffxFunctions.js.map +1 -0
  192. package/ShadersWGSL/fsr1Sharpen.fragment.d.ts +5 -0
  193. package/ShadersWGSL/fsr1Sharpen.fragment.js +34 -0
  194. package/ShadersWGSL/fsr1Sharpen.fragment.js.map +1 -0
  195. package/ShadersWGSL/fsr1Upscale.fragment.d.ts +5 -0
  196. package/ShadersWGSL/fsr1Upscale.fragment.js +68 -0
  197. package/ShadersWGSL/fsr1Upscale.fragment.js.map +1 -0
  198. package/XR/features/Layers/WebXRWebGPUCompositionLayer.d.ts +3 -9
  199. package/XR/features/Layers/WebXRWebGPUCompositionLayer.js +4 -11
  200. package/XR/features/Layers/WebXRWebGPUCompositionLayer.js.map +1 -1
  201. package/XR/features/WebXRAbstractFeature.d.ts +9 -0
  202. package/XR/features/WebXRAbstractFeature.js +16 -0
  203. package/XR/features/WebXRAbstractFeature.js.map +1 -1
  204. package/XR/features/WebXRDepthSensing.pure.d.ts +7 -0
  205. package/XR/features/WebXRDepthSensing.pure.js +350 -39
  206. package/XR/features/WebXRDepthSensing.pure.js.map +1 -1
  207. package/XR/features/WebXRImageTracking.pure.js.map +1 -1
  208. package/XR/features/WebXRLayers.pure.d.ts +6 -5
  209. package/XR/features/WebXRLayers.pure.js +65 -8
  210. package/XR/features/WebXRLayers.pure.js.map +1 -1
  211. package/XR/features/WebXRRawCameraAccess.pure.js +9 -2
  212. package/XR/features/WebXRRawCameraAccess.pure.js.map +1 -1
  213. package/XR/features/WebXRSpaceWarp.pure.d.ts +0 -1
  214. package/XR/features/WebXRSpaceWarp.pure.js +13 -4
  215. package/XR/features/WebXRSpaceWarp.pure.js.map +1 -1
  216. package/XR/features/WebXRWalkingLocomotion.pure.js.map +1 -1
  217. package/XR/webXRCamera.js +27 -0
  218. package/XR/webXRCamera.js.map +1 -1
  219. package/XR/webXRFeatureWarningRegistry.d.ts +14 -0
  220. package/XR/webXRFeatureWarningRegistry.js +19 -0
  221. package/XR/webXRFeatureWarningRegistry.js.map +1 -0
  222. package/XR/webXRFeaturesManager.d.ts +5 -0
  223. package/XR/webXRFeaturesManager.js +23 -4
  224. package/XR/webXRFeaturesManager.js.map +1 -1
  225. package/XR/webXRGraphicsBinding.d.ts +17 -10
  226. package/XR/webXRGraphicsBinding.js +8 -5
  227. package/XR/webXRGraphicsBinding.js.map +1 -1
  228. package/XR/webXRSessionManager.d.ts +3 -5
  229. package/XR/webXRSessionManager.js +1 -3
  230. package/XR/webXRSessionManager.js.map +1 -1
  231. package/XR/webXRWebGPURenderTargetTextureProvider.d.ts +21 -5
  232. package/XR/webXRWebGPURenderTargetTextureProvider.js +38 -10
  233. package/XR/webXRWebGPURenderTargetTextureProvider.js.map +1 -1
  234. package/package.json +1 -1
@@ -147,8 +147,13 @@ export class EnvCubeTexture extends BaseTexture {
147
147
  this.lodGenerationScale = 0.8;
148
148
  // Extract the raw linear data.
149
149
  const data = await this._getCubeMapTextureDataAsync(buffer, this._size, this._supersample);
150
- // Generate harmonics if needed.
151
- if (this._generateHarmonics) {
150
+ // Generate harmonics if needed. When prefiltering was requested but the engine cannot
151
+ // prefilter textures (e.g. Babylon Native or WebGL1), neither a prefiltered irradiance
152
+ // map nor a prefiltered radiance cube is produced. In that case fall back to
153
+ // CPU-computed spherical harmonics so diffuse IBL still has a source; without this the
154
+ // reflection texture keeps an empty spherical polynomial and diffuse IBL renders black.
155
+ const prefilterUnavailable = (this._prefilterOnLoad || this._prefilterIrradianceOnLoad) && !engine._features.allowTexturePrefiltering;
156
+ if (this._generateHarmonics || prefilterUnavailable) {
152
157
  const sphericalPolynomial = CubeMapToSphericalPolynomialTools.ConvertCubeMapToSphericalPolynomial(data, this._sphericalPolynomialTargetSize);
153
158
  this.sphericalPolynomial = sphericalPolynomial;
154
159
  }
@@ -1 +1 @@
1
- {"version":3,"file":"envCubeTexture.pure.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/Textures/envCubeTexture.pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAI7D,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,WAAW,EAAE,MAAM,2CAA2C,CAAC;AACxE,OAAO,EAAE,OAAO,EAAE,MAAM,uCAAuC,CAAC;AAChE,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,iCAAiC,EAAE,MAAM,0DAA0D,CAAC;AAC7G,OAAO,EAAE,UAAU,EAAE,MAAM,4BAA4B,CAAC;AACxD,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAE1D,OAAO,EAAE,YAAY,EAAE,MAAM,iDAAiD,CAAC;AAC/E,OAAO,EAAE,sBAAsB,EAAE,MAAM,2DAA2D,CAAC;AACnG,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AAEtD,OAAO,EAAE,mBAAmB,EAAE,MAAM,sCAAsC,CAAC;AAE3E;;GAEG;AACH,MAAM,OAAgB,cAAe,SAAQ,WAAW;IAqBpD;;OAEG;IACH,IAAoB,UAAU,CAAC,KAAc;QACzC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;IAC7B,CAAC;IACD;;OAEG;IACH,IAAoB,UAAU;QAC1B,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAGD;;OAEG;IACH,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,0BAA0B,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;IACvE,CAAC;IACD;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAUD;;;;;OAKG;IACH,IAAW,eAAe,CAAC,KAAc;QACrC,IAAI,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC;YAC/D,OAAO;QACX,CAAC;QACD,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAC9B,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC9B,IAAI,KAAK,EAAE,CAAC;YACR,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;QACvE,CAAC;IACL,CAAC;IACD,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAOD;;;;;;;;;;;;;;;;OAgBG;IACH,YACI,GAAW,EACX,aAAqC,EACrC,IAAY,EACZ,QAAQ,GAAG,KAAK,EAChB,iBAAiB,GAAG,IAAI,EACxB,UAAU,GAAG,KAAK,EAClB,eAAe,GAAG,KAAK,EACvB,SAA+B,IAAI,EACnC,UAAiE,IAAI,EACrE,WAAW,GAAG,KAAK,EACnB,yBAAyB,GAAG,KAAK,EACjC,iBAAiB,GAAG,KAAK,EACzB,6BAA6B,GAAG,CAAC;QAEjC,KAAK,CAAC,aAAa,CAAC,CAAC;QA/Gf,uBAAkB,GAAG,IAAI,CAAC;QAU5B,aAAQ,GAAyB,IAAI,CAAC;QAOpC,gBAAW,GAAY,IAAI,CAAC;QAc5B,eAAU,GAAW,CAAC,CAAC;QAejC;;;WAGG;QACI,wBAAmB,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAwB5C;;WAEG;QACI,qBAAgB,GAA+B,IAAI,UAAU,EAAkB,CAAC;QAoCnF,IAAI,CAAC,GAAG,EAAE,CAAC;YACP,OAAO;QACX,CAAC;QAED,IAAI,CAAC,gBAAgB,GAAG,OAAO,CAAC,UAAU,CAAC;QAC3C,IAAI,CAAC,IAAI,GAAG,GAAG,CAAC;QAChB,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QACf,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QACnB,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;QACxC,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;QACxC,IAAI,CAAC,0BAA0B,GAAG,yBAAyB,CAAC;QAC5D,IAAI,CAAC,kBAAkB,GAAG,iBAAiB,CAAC;QAC5C,IAAI,CAAC,OAAO,GAAG,GAAG,EAAE;YAChB,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAC5C,IAAI,MAAM,EAAE,CAAC;gBACT,MAAM,EAAE,CAAC;YACb,CAAC;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAE7B,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,kFAAkF;QAClF,uFAAuF;QACvF,kBAAkB;QAClB,IAAI,CAAC,YAAY,GAAG,WAAW,IAAI,iBAAiB,CAAC;QACrD,IAAI,CAAC,kBAAkB,GAAG,iBAAiB,CAAC;QAC5C,IAAI,CAAC,8BAA8B,GAAG,6BAA6B,CAAC;QAEpE,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;IACxB,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAWD;;OAEG;IACK,YAAY;QAChB,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,EAAG,CAAC;QAClC,MAAM,IAAI,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC;QAE9B,IAAI,WAAW,GAAG,SAAS,CAAC,yBAAyB,CAAC;QACtD,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,2BAA2B,EAAE,CAAC;YACxD,WAAW,GAAG,SAAS,CAAC,iBAAiB,CAAC;QAC9C,CAAC;aAAM,IAAI,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,+BAA+B,EAAE,CAAC;YACvE,WAAW,GAAG,SAAS,CAAC,sBAAsB,CAAC;QACnD,CAAC;QAED,gDAAgD;QAChD,MAAM,QAAQ,GAAG,KAAK,EAAE,MAAmB,EAA+C,EAAE;YACxF,IAAI,CAAC,mBAAmB,GAAG,GAAG,CAAC;YAC/B,IAAI,CAAC,kBAAkB,GAAG,GAAG,CAAC;YAE9B,+BAA+B;YAC/B,MAAM,IAAI,GAAG,MAAM,IAAI,CAAC,2BAA2B,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;YAE3F,gCAAgC;YAChC,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBAC1B,MAAM,mBAAmB,GAAG,iCAAiC,CAAC,mCAAmC,CAAC,IAAI,EAAE,IAAI,CAAC,8BAA8B,CAAC,CAAC;gBAC7I,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC;YACnD,CAAC;YAED,MAAM,OAAO,GAAG,EAAE,CAAC;YAEnB,IAAI,SAAS,GAAyB,IAAI,CAAC;YAC3C,IAAI,UAAU,GAA0B,IAAI,CAAC;YAE7C,mBAAmB;YACnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;gBACzB,wBAAwB;gBACxB,IAAI,WAAW,KAAK,SAAS,CAAC,sBAAsB,EAAE,CAAC;oBACnD,UAAU,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;gBAC9D,CAAC;qBAAM,IAAI,WAAW,KAAK,SAAS,CAAC,yBAAyB,EAAE,CAAC;oBAC7D,4CAA4C;oBAC5C,SAAS,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;gBAC5D,CAAC;gBAED,MAAM,QAAQ,GAAuB,IAAK,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC;gBAE5E,oBAAoB;gBACpB,IAAI,IAAI,CAAC,UAAU,IAAI,UAAU,IAAI,SAAS,EAAE,CAAC;oBAC7C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;wBAC/C,mCAAmC;wBACnC,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;4BAClB,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC;4BAClE,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC;4BAClE,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC;wBACtE,CAAC;wBAED,8CAA8C;wBAC9C,IAAI,UAAU,EAAE,CAAC;4BACb,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,WAAW,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;4BACzD,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,WAAW,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;4BACzD,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,WAAW,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;wBAC7D,CAAC;wBAED,uCAAuC;wBACvC,IAAI,SAAS,EAAE,CAAC;4BACZ,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC,CAAC;4BAC/C,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC,CAAC;4BAC/C,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC,CAAC;4BAE/C,2DAA2D;4BAC3D,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;4BACxC,IAAI,GAAG,GAAG,GAAG,EAAE,CAAC;gCACZ,MAAM,KAAK,GAAG,GAAG,GAAG,GAAG,CAAC;gCACxB,CAAC,IAAI,KAAK,CAAC;gCACX,CAAC,IAAI,KAAK,CAAC;gCACX,CAAC,IAAI,KAAK,CAAC;4BACf,CAAC;4BAED,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;4BACzB,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;4BACzB,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;wBAC7B,CAAC;oBACL,CAAC;gBACL,CAAC;gBAED,IAAI,UAAU,EAAE,CAAC;oBACb,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;gBAC7B,CAAC;qBAAM,IAAI,SAAS,EAAE,CAAC;oBACnB,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;gBAC5B,CAAC;qBAAM,CAAC;oBACJ,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;gBAC3B,CAAC;YACL,CAAC;YAED,OAAO,OAAO,CAAC;QACnB,CAAC,CAAC;QAEF,IAAI,MAAM,CAAC,SAAS,CAAC,wBAAwB,IAAI,CAAC,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,0BAA0B,CAAC,EAAE,CAAC;YAC1G,MAAM,cAAc,GAAG,IAAI,CAAC,OAAO,CAAC;YACpC,MAAM,eAAe,GAAG,IAAI,CAAC,QAAQ,CAAC;YACtC,MAAM,YAAY,GAAG,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC;YAC9C,MAAM,qBAAqB,GAAG,EAAE,CAAC;YACjC,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;YAC9B,KAAK,EAAE,cAAc,CAAC,qBAAqB,CAAC,CAAC;YAC7C,IAAI,CAAC,QAAQ,GAAG,GAAG,EAAE;gBACjB,gFAAgF;gBAChF,8EAA8E;gBAC9E,sDAAsD;gBACtD,KAAK,EAAE,iBAAiB,CAAC,qBAAqB,CAAC,CAAC;gBAChD,IAAI,eAAe,EAAE,CAAC;oBAClB,eAAe,EAAE,CAAC;gBACtB,CAAC;YACL,CAAC,CAAC;YACF,IAAI,CAAC,OAAO,GAAG,GAAG,EAAE;gBAChB,KAAK,CAAC,KAAK,IAAI,EAAE;oBACb,IAAI,CAAC;wBACD,IAAI,iBAAiB,GAA0B,IAAI,CAAC;wBACpD,IAAI,IAAI,CAAC,0BAA0B,EAAE,CAAC;4BAClC,MAAM,sBAAsB,GAAG,IAAI,sBAAsB,CAAC,MAAM,EAAE,EAAE,MAAM,EAAE,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC;4BACvG,iBAAiB,GAAG,MAAM,sBAAsB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;wBACrE,CAAC;wBAED,mFAAmF;wBACnF,mFAAmF;wBACnF,yEAAyE;wBACzE,IAAI,IAAI,CAAC,0BAA0B,IAAI,iBAAiB,EAAE,CAAC;4BACvD,IAAI,CAAC,iBAAiB,GAAG,iBAAiB,CAAC;4BAC3C,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;4BACnC,IAAI,UAAU,EAAE,CAAC;gCACb,UAAU,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;4BAC5E,CAAC;wBACL,CAAC;wBAED,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;4BACxB,MAAM,YAAY,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;wBACvC,CAAC;oBACL,CAAC;4BAAS,CAAC;wBACP,KAAK,EAAE,iBAAiB,CAAC,qBAAqB,CAAC,CAAC;oBACpD,CAAC;oBAED,IAAI,cAAc,EAAE,CAAC;wBACjB,cAAc,EAAE,CAAC;oBACrB,CAAC;gBACL,CAAC,CAAC,EAAE,CAAC;YACT,CAAC,CAAC;QACN,CAAC;QAED,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,2BAA2B,CAC9C,IAAI,CAAC,GAAG,EACR,IAAI,CAAC,QAAQ,EAAE,EACf,IAAI,CAAC,KAAK,EACV,SAAS,CAAC,iBAAiB,EAC3B,WAAW,EACX,IAAI,CAAC,SAAS,EACd,QAAQ,EACR,IAAI,EACJ,IAAI,CAAC,OAAO,EACZ,IAAI,CAAC,QAAQ,CAChB,CAAC;QAEF,IAAI,CAAC,IAAI,CAAC,kBAAkB,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,oBAAoB,EAAE,CAAC;YAClE,IAAI,CAAC,QAAQ,CAAC,oBAAoB,GAAG,IAAI,mBAAmB,EAAE,CAAC;QACnE,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,SAAS,CAAC,GAAW;QACxB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAEtG,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,wBAAwB,EAAE,CAAC;gBAC7C,IAAI,CAAC,YAAY,EAAE,CAAC;YACxB,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC,wBAAwB,CAAC;YAC7D,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;gBACxB,WAAW,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC,CAAC;YACnD,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,QAAQ,CAAC,kBAAkB,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YACvD,CAAC;QACL,CAAC;IACL,CAAC;IAED,UAAU;IACM,SAAS;QACrB,IAAI,IAAI,CAAC,cAAc,KAAK,SAAS,CAAC,wBAAwB,EAAE,CAAC;YAC7D,OAAO;QACX,CAAC;QAED,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC,qBAAqB,CAAC;QACtD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAE7D,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,IAAI,CAAC,YAAY,EAAE,CAAC;QACxB,CAAC;IACL,CAAC;IAED;;;OAGG;IACa,0BAA0B;QACtC,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACI,0BAA0B,CAAC,KAAa;QAC3C,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;QAE5B,IAAI,KAAK,CAAC,UAAU,KAAK,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,CAAC;YACtD,OAAO;QACX,CAAC;QAED,IAAI,KAAK,CAAC,UAAU,EAAE,KAAK,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,EAAE,CAAC;YAC1D,IAAI,CAAC,QAAQ,EAAE,EAAE,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,iBAAiB,EAAE,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QACzI,CAAC;IACL,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;QAC9B,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC;YACb,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QACpC,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrC,mBAAmB,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACnC,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7C,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC;QAClC,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvC,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACtC,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAC3D,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,UAAU,CAAC;QACtD,mBAAmB,CAAC,iBAAiB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QAChE,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;QAC9C,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;QAClD,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;QAChD,mBAAmB,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACrD,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvC,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvC,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvC,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;QACpD,mBAAmB,CAAC,yBAAyB,GAAG,IAAI,CAAC,0BAA0B,CAAC;QAChF,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC5D,mBAAmB,CAAC,iBAAiB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QAChE,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAE7C,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAID;;;OAGG;IACa,KAAK;QACjB,MAAM,UAAU,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAE5C,eAAe;QACf,UAAU,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC9B,UAAU,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC9B,UAAU,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC9B,UAAU,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QACpD,UAAU,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAElD,OAAO,UAAU,CAAC;IACtB,CAAC;IAES,MAAM,CAAC,MAAM,CAAC,aAAkB,EAAE,OAAuB;QAC/D,OAAO,CAAC,IAAI,GAAG,aAAa,CAAC,IAAI,CAAC;QAClC,OAAO,CAAC,QAAQ,GAAG,aAAa,CAAC,QAAQ,CAAC;QAC1C,OAAO,CAAC,KAAK,GAAG,aAAa,CAAC,KAAK,CAAC;QACpC,OAAO,CAAC,eAAe,GAAG,aAAa,CAAC,eAAe,CAAC;QACxD,OAAO,CAAC,UAAU,GAAG,aAAa,CAAC,UAAU,CAAC;QAC9C,OAAO,CAAC,QAAQ,GAAG,aAAa,CAAC,QAAQ,CAAC;QAC1C,IAAI,aAAa,CAAC,mBAAmB,EAAE,CAAC;YACpC,OAAO,CAAC,mBAAmB,GAAG,OAAO,CAAC,SAAS,CAAC,aAAa,CAAC,mBAAmB,CAAC,CAAC;QACvF,CAAC;QACD,IAAI,aAAa,CAAC,eAAe,EAAE,CAAC;YAChC,OAAO,CAAC,eAAe,GAAG,OAAO,CAAC,SAAS,CAAC,aAAa,CAAC,eAAe,CAAC,CAAC;QAC/E,CAAC;QACD,IAAI,aAAa,CAAC,SAAS,EAAE,CAAC;YAC1B,OAAO,CAAC,SAAS,GAAG,aAAa,CAAC,SAAS,CAAC;QAChD,CAAC;QACD,IAAI,aAAa,CAAC,YAAY,KAAK,IAAI,IAAI,aAAa,CAAC,YAAY,KAAK,SAAS,EAAE,CAAC;YAClF,OAAO,CAAC,kBAAkB,CAAC,aAAa,CAAC,YAAY,CAAC,CAAC;QAC3D,CAAC;QACD,IAAI,aAAa,CAAC,KAAK,KAAK,IAAI,IAAI,aAAa,CAAC,KAAK,KAAK,SAAS,EAAE,CAAC;YACpE,OAAO,CAAC,KAAK,GAAG,aAAa,CAAC,KAAK,CAAC;QACxC,CAAC;QACD,IAAI,aAAa,CAAC,KAAK,KAAK,IAAI,IAAI,aAAa,CAAC,KAAK,KAAK,SAAS,EAAE,CAAC;YACpE,OAAO,CAAC,KAAK,GAAG,aAAa,CAAC,KAAK,CAAC;QACxC,CAAC;IACL,CAAC;;AA9dc,4BAAa,GAAG,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,CAAC,AAAnD,CAAoD","sourcesContent":["/** This file must only contain pure code and pure imports */\r\n\r\nimport { type Nullable } from \"../../types\";\r\nimport { type Scene } from \"../../scene.pure\";\r\nimport { Matrix, Vector3 } from \"../../Maths/math.vector.pure\";\r\nimport { BaseTexture } from \"../../Materials/Textures/baseTexture.pure\";\r\nimport { Texture } from \"../../Materials/Textures/texture.pure\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { CubeMapToSphericalPolynomialTools } from \"../../Misc/HighDynamicRange/cubemapToSphericalPolynomial\";\r\nimport { Observable } from \"../../Misc/observable.pure\";\r\nimport { TimingTools } from \"../../Misc/timingTools\";\r\nimport { ToGammaSpace } from \"../../Maths/math.constants\";\r\nimport { type AbstractEngine } from \"../../Engines/abstractEngine.pure\";\r\nimport { HDRFiltering } from \"../../Materials/Textures/Filtering/hdrFiltering\";\r\nimport { HDRIrradianceFiltering } from \"../../Materials/Textures/Filtering/hdrIrradianceFiltering\";\r\nimport { ToHalfFloat } from \"../../Misc/textureTools\";\r\nimport { type CubeMapInfo } from \"../../Misc/HighDynamicRange/panoramaToCubemap\";\r\nimport { SphericalPolynomial } from \"../../Maths/sphericalPolynomial.pure\";\r\n\r\n/**\r\n * This represents an environment base texture which could for instance be from HDR or EXR files.\r\n */\r\nexport abstract class EnvCubeTexture extends BaseTexture {\r\n private static _FacesMapping = [\"right\", \"left\", \"up\", \"down\", \"front\", \"back\"];\r\n\r\n protected _generateHarmonics = true;\r\n protected _noMipmap: boolean;\r\n protected _size: number;\r\n\r\n private _prefilterOnLoad: boolean;\r\n private _prefilterIrradianceOnLoad: boolean;\r\n private _prefilterUsingCdf: boolean;\r\n private _textureMatrix: Matrix;\r\n private _supersample: boolean;\r\n private _onLoad: () => void;\r\n private _onError: Nullable<() => void> = null;\r\n\r\n /**\r\n * The texture URL.\r\n */\r\n public url: string;\r\n\r\n protected _isBlocking: boolean = true;\r\n /**\r\n * Sets whether or not the texture is blocking during loading.\r\n */\r\n public override set isBlocking(value: boolean) {\r\n this._isBlocking = value;\r\n }\r\n /**\r\n * Gets whether or not the texture is blocking during loading.\r\n */\r\n public override get isBlocking(): boolean {\r\n return this._isBlocking;\r\n }\r\n\r\n protected _rotationY: number = 0;\r\n /**\r\n * Sets texture matrix rotation angle around Y axis in radians.\r\n */\r\n public set rotationY(value: number) {\r\n this._rotationY = value;\r\n this.setReflectionTextureMatrix(Matrix.RotationY(this._rotationY));\r\n }\r\n /**\r\n * Gets texture matrix rotation angle around Y axis radians.\r\n */\r\n public get rotationY(): number {\r\n return this._rotationY;\r\n }\r\n\r\n /**\r\n * Gets or sets the center of the bounding box associated with the cube texture\r\n * It must define where the camera used to render the texture was set\r\n */\r\n public boundingBoxPosition = Vector3.Zero();\r\n\r\n private _boundingBoxSize: Vector3;\r\n\r\n /**\r\n * Gets or sets the size of the bounding box associated with the cube texture\r\n * When defined, the cubemap will switch to local mode\r\n * @see https://community.arm.com/graphics/b/blog/posts/reflections-based-on-local-cubemaps-in-unity\r\n * @example https://www.babylonjs-playground.com/#RNASML\r\n */\r\n public set boundingBoxSize(value: Vector3) {\r\n if (this._boundingBoxSize && this._boundingBoxSize.equals(value)) {\r\n return;\r\n }\r\n this._boundingBoxSize = value;\r\n const scene = this.getScene();\r\n if (scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n }\r\n public get boundingBoxSize(): Vector3 {\r\n return this._boundingBoxSize;\r\n }\r\n\r\n /**\r\n * Observable triggered once the texture has been loaded.\r\n */\r\n public onLoadObservable: Observable<EnvCubeTexture> = new Observable<EnvCubeTexture>();\r\n\r\n /**\r\n * Instantiates an EnvCubeTexture from the following parameters.\r\n *\r\n * @param url The location of the raw data (Panorama stored in RGBE format)\r\n * @param sceneOrEngine The scene or engine the texture will be used in\r\n * @param size The cubemap desired size (the more it increases the longer the generation will be)\r\n * @param noMipmap Forces to not generate the mipmap if true\r\n * @param generateHarmonics Specifies whether you want to extract the polynomial harmonics during the generation process\r\n * @param gammaSpace Specifies if the texture will be use in gamma or linear space (the PBR material requires those texture in linear space, but the standard material would require them in Gamma space)\r\n * @param prefilterOnLoad Prefilters texture to allow use of this texture as a PBR reflection texture.\r\n * @param onLoad on success callback function\r\n * @param onError on error callback function\r\n * @param supersample Defines if texture must be supersampled (default: false)\r\n * @param prefilterIrradianceOnLoad Prefilters texture to allow use of this texture for irradiance lighting.\r\n * @param prefilterUsingCdf Defines if the prefiltering should be done using a CDF instead of the default approach.\r\n * @param sphericalPolynomialTargetSize Target face size for spherical polynomial computation. 0 = full resolution (default).\r\n */\r\n constructor(\r\n url: string,\r\n sceneOrEngine: Scene | AbstractEngine,\r\n size: number,\r\n noMipmap = false,\r\n generateHarmonics = true,\r\n gammaSpace = false,\r\n prefilterOnLoad = false,\r\n onLoad: Nullable<() => void> = null,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n supersample = false,\r\n prefilterIrradianceOnLoad = false,\r\n prefilterUsingCdf = false,\r\n sphericalPolynomialTargetSize = 0\r\n ) {\r\n super(sceneOrEngine);\r\n\r\n if (!url) {\r\n return;\r\n }\r\n\r\n this._coordinatesMode = Texture.CUBIC_MODE;\r\n this.name = url;\r\n this.url = url;\r\n this.hasAlpha = false;\r\n this.isCube = true;\r\n this._textureMatrix = Matrix.Identity();\r\n this._prefilterOnLoad = prefilterOnLoad;\r\n this._prefilterIrradianceOnLoad = prefilterIrradianceOnLoad;\r\n this._prefilterUsingCdf = prefilterUsingCdf;\r\n this._onLoad = () => {\r\n this.onLoadObservable.notifyObservers(this);\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n };\r\n\r\n this._onError = onError;\r\n this.gammaSpace = gammaSpace;\r\n\r\n this._noMipmap = noMipmap;\r\n this._size = size;\r\n // CDF is very sensitive to lost precision due to downsampling. This can result in\r\n // noticeable brightness differences with different resolutions. Enabling supersampling\r\n // mitigates this.\r\n this._supersample = supersample || prefilterUsingCdf;\r\n this._generateHarmonics = generateHarmonics;\r\n this._sphericalPolynomialTargetSize = sphericalPolynomialTargetSize;\r\n\r\n this.updateURL(url);\r\n }\r\n\r\n /**\r\n * Get the current class name of the texture useful for serialization or dynamic coding.\r\n * @returns \"EnvCubeTexture\"\r\n */\r\n public override getClassName(): string {\r\n return \"EnvCubeTexture\";\r\n }\r\n\r\n /**\r\n * Convert the raw data from the server into cubemap faces\r\n * @param buffer The buffer containing the texture data\r\n * @param size The cubemap face size\r\n * @param supersample Defines if texture must be supersampled\r\n * @returns The cube map data\r\n */\r\n protected abstract _getCubeMapTextureDataAsync(buffer: ArrayBuffer, size: number, supersample: boolean): Promise<CubeMapInfo>;\r\n\r\n /**\r\n * Occurs when the file has been loaded.\r\n */\r\n private _loadTexture() {\r\n const engine = this._getEngine()!;\r\n const caps = engine.getCaps();\r\n\r\n let textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n if (caps.textureFloat && caps.textureFloatLinearFiltering) {\r\n textureType = Constants.TEXTURETYPE_FLOAT;\r\n } else if (caps.textureHalfFloat && caps.textureHalfFloatLinearFiltering) {\r\n textureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n }\r\n\r\n // eslint-disable-next-line no-restricted-syntax\r\n const callback = async (buffer: ArrayBuffer): Promise<ArrayBufferView<ArrayBufferLike>[]> => {\r\n this.lodGenerationOffset = 0.0;\r\n this.lodGenerationScale = 0.8;\r\n\r\n // Extract the raw linear data.\r\n const data = await this._getCubeMapTextureDataAsync(buffer, this._size, this._supersample);\r\n\r\n // Generate harmonics if needed.\r\n if (this._generateHarmonics) {\r\n const sphericalPolynomial = CubeMapToSphericalPolynomialTools.ConvertCubeMapToSphericalPolynomial(data, this._sphericalPolynomialTargetSize);\r\n this.sphericalPolynomial = sphericalPolynomial;\r\n }\r\n\r\n const results = [];\r\n\r\n let byteArray: Nullable<Uint8Array> = null;\r\n let shortArray: Nullable<Uint16Array> = null;\r\n\r\n // Push each faces.\r\n for (let j = 0; j < 6; j++) {\r\n // Create fallback array\r\n if (textureType === Constants.TEXTURETYPE_HALF_FLOAT) {\r\n shortArray = new Uint16Array(this._size * this._size * 3);\r\n } else if (textureType === Constants.TEXTURETYPE_UNSIGNED_BYTE) {\r\n // 3 channels of 1 bytes per pixel in bytes.\r\n byteArray = new Uint8Array(this._size * this._size * 3);\r\n }\r\n\r\n const dataFace = <Float32Array>(<any>data)[EnvCubeTexture._FacesMapping[j]];\r\n\r\n // If special cases.\r\n if (this.gammaSpace || shortArray || byteArray) {\r\n for (let i = 0; i < this._size * this._size; i++) {\r\n // Put in gamma space if requested.\r\n if (this.gammaSpace) {\r\n dataFace[i * 3 + 0] = Math.pow(dataFace[i * 3 + 0], ToGammaSpace);\r\n dataFace[i * 3 + 1] = Math.pow(dataFace[i * 3 + 1], ToGammaSpace);\r\n dataFace[i * 3 + 2] = Math.pow(dataFace[i * 3 + 2], ToGammaSpace);\r\n }\r\n\r\n // Convert to half float texture for fallback.\r\n if (shortArray) {\r\n shortArray[i * 3 + 0] = ToHalfFloat(dataFace[i * 3 + 0]);\r\n shortArray[i * 3 + 1] = ToHalfFloat(dataFace[i * 3 + 1]);\r\n shortArray[i * 3 + 2] = ToHalfFloat(dataFace[i * 3 + 2]);\r\n }\r\n\r\n // Convert to int texture for fallback.\r\n if (byteArray) {\r\n let r = Math.max(dataFace[i * 3 + 0] * 255, 0);\r\n let g = Math.max(dataFace[i * 3 + 1] * 255, 0);\r\n let b = Math.max(dataFace[i * 3 + 2] * 255, 0);\r\n\r\n // May use luminance instead if the result is not accurate.\r\n const max = Math.max(Math.max(r, g), b);\r\n if (max > 255) {\r\n const scale = 255 / max;\r\n r *= scale;\r\n g *= scale;\r\n b *= scale;\r\n }\r\n\r\n byteArray[i * 3 + 0] = r;\r\n byteArray[i * 3 + 1] = g;\r\n byteArray[i * 3 + 2] = b;\r\n }\r\n }\r\n }\r\n\r\n if (shortArray) {\r\n results.push(shortArray);\r\n } else if (byteArray) {\r\n results.push(byteArray);\r\n } else {\r\n results.push(dataFace);\r\n }\r\n }\r\n\r\n return results;\r\n };\r\n\r\n if (engine._features.allowTexturePrefiltering && (this._prefilterOnLoad || this._prefilterIrradianceOnLoad)) {\r\n const previousOnLoad = this._onLoad;\r\n const previousOnError = this._onError;\r\n const hdrFiltering = new HDRFiltering(engine);\r\n const prefilterPendingToken = {};\r\n const scene = this.getScene();\r\n scene?.addPendingData(prefilterPendingToken);\r\n this._onError = () => {\r\n // If the texture load itself fails, _onLoad never runs so the try/finally below\r\n // never fires. Make sure the pending-data token is still cleared so the scene\r\n // doesn't stay stuck in isLoading / executeWhenReady.\r\n scene?.removePendingData(prefilterPendingToken);\r\n if (previousOnError) {\r\n previousOnError();\r\n }\r\n };\r\n this._onLoad = () => {\r\n void (async () => {\r\n try {\r\n let irradianceTexture: Nullable<BaseTexture> = null;\r\n if (this._prefilterIrradianceOnLoad) {\r\n const hdrIrradianceFiltering = new HDRIrradianceFiltering(engine, { useCdf: this._prefilterUsingCdf });\r\n irradianceTexture = await hdrIrradianceFiltering.prefilter(this);\r\n }\r\n\r\n // Run irradiance prefiltering first because it samples the current source texture.\r\n // Radiance prefiltering mutates/swaps the source internal texture, so running both\r\n // concurrently can lead to stale/destroyed texture references on WebGPU.\r\n if (this._prefilterIrradianceOnLoad && irradianceTexture) {\r\n this.irradianceTexture = irradianceTexture;\r\n const innerScene = this.getScene();\r\n if (innerScene) {\r\n innerScene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n }\r\n\r\n if (this._prefilterOnLoad) {\r\n await hdrFiltering.prefilter(this);\r\n }\r\n } finally {\r\n scene?.removePendingData(prefilterPendingToken);\r\n }\r\n\r\n if (previousOnLoad) {\r\n previousOnLoad();\r\n }\r\n })();\r\n };\r\n }\r\n\r\n this._texture = engine.createRawCubeTextureFromUrl(\r\n this.url,\r\n this.getScene(),\r\n this._size,\r\n Constants.TEXTUREFORMAT_RGB,\r\n textureType,\r\n this._noMipmap,\r\n callback,\r\n null,\r\n this._onLoad,\r\n this._onError\r\n );\r\n\r\n if (!this._generateHarmonics && !this._texture._sphericalPolynomial) {\r\n this._texture._sphericalPolynomial = new SphericalPolynomial();\r\n }\r\n }\r\n\r\n /**\r\n * Refresh envCubeTexture current url\r\n * @param url\r\n */\r\n public updateURL(url: string) {\r\n this._texture = this._getFromCache(url, this._noMipmap, undefined, undefined, undefined, this.isCube);\r\n\r\n if (!this._texture) {\r\n if (!this.getScene()?.useDelayedTextureLoading) {\r\n this._loadTexture();\r\n } else {\r\n this.delayLoadState = Constants.DELAYLOADSTATE_NOTLOADED;\r\n }\r\n } else {\r\n if (this._texture.isReady) {\r\n TimingTools.SetImmediate(() => this._onLoad());\r\n } else {\r\n this._texture.onLoadedObservable.add(this._onLoad);\r\n }\r\n }\r\n }\r\n\r\n // Methods\r\n public override delayLoad(): void {\r\n if (this.delayLoadState !== Constants.DELAYLOADSTATE_NOTLOADED) {\r\n return;\r\n }\r\n\r\n this.delayLoadState = Constants.DELAYLOADSTATE_LOADED;\r\n this._texture = this._getFromCache(this.url, this._noMipmap);\r\n\r\n if (!this._texture) {\r\n this._loadTexture();\r\n }\r\n }\r\n\r\n /**\r\n * Get the texture reflection matrix used to rotate/transform the reflection.\r\n * @returns the reflection matrix\r\n */\r\n public override getReflectionTextureMatrix(): Matrix {\r\n return this._textureMatrix;\r\n }\r\n\r\n /**\r\n * Set the texture reflection matrix used to rotate/transform the reflection.\r\n * @param value Define the reflection matrix to set\r\n */\r\n public setReflectionTextureMatrix(value: Matrix): void {\r\n this._textureMatrix = value;\r\n\r\n if (value.updateFlag === this._textureMatrix.updateFlag) {\r\n return;\r\n }\r\n\r\n if (value.isIdentity() !== this._textureMatrix.isIdentity()) {\r\n this.getScene()?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => mat.getActiveTextures().indexOf(this) !== -1);\r\n }\r\n }\r\n\r\n /**\r\n * Dispose the texture and release its associated resources.\r\n */\r\n public override dispose(): void {\r\n this.onLoadObservable.clear();\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * Serializes the texture to a JSON representation.\r\n * @returns the JSON representation\r\n */\r\n public override serialize(): any {\r\n if (!this.name) {\r\n return null;\r\n }\r\n\r\n const serializationObject: any = {};\r\n serializationObject.name = this.name;\r\n serializationObject.url = this.url;\r\n serializationObject.hasAlpha = this.hasAlpha;\r\n serializationObject.isCube = true;\r\n serializationObject.level = this.level;\r\n serializationObject.size = this._size;\r\n serializationObject.coordinatesMode = this.coordinatesMode;\r\n serializationObject.useInGammaSpace = this.gammaSpace;\r\n serializationObject.generateHarmonics = this._generateHarmonics;\r\n serializationObject.noMipmap = this._noMipmap;\r\n serializationObject.isBlocking = this._isBlocking;\r\n serializationObject.rotationY = this._rotationY;\r\n serializationObject.samplingMode = this.samplingMode;\r\n serializationObject.wrapU = this.wrapU;\r\n serializationObject.wrapV = this.wrapV;\r\n serializationObject.wrapR = this.wrapR;\r\n serializationObject.supersample = this._supersample;\r\n serializationObject.prefilterIrradianceOnLoad = this._prefilterIrradianceOnLoad;\r\n serializationObject.prefilterOnLoad = this._prefilterOnLoad;\r\n serializationObject.prefilterUsingCdf = this._prefilterUsingCdf;\r\n serializationObject.metadata = this.metadata;\r\n\r\n return serializationObject;\r\n }\r\n\r\n protected abstract _instantiateClone(): this;\r\n\r\n /**\r\n * Clones the current texture.\r\n * @returns the cloned texture\r\n */\r\n public override clone(): this {\r\n const newTexture = this._instantiateClone();\r\n\r\n // Base Texture\r\n newTexture.level = this.level;\r\n newTexture.wrapU = this.wrapU;\r\n newTexture.wrapV = this.wrapV;\r\n newTexture.coordinatesIndex = this.coordinatesIndex;\r\n newTexture.coordinatesMode = this.coordinatesMode;\r\n\r\n return newTexture;\r\n }\r\n\r\n protected static _Parse(parsedTexture: any, texture: EnvCubeTexture): void {\r\n texture.name = parsedTexture.name;\r\n texture.hasAlpha = parsedTexture.hasAlpha;\r\n texture.level = parsedTexture.level;\r\n texture.coordinatesMode = parsedTexture.coordinatesMode;\r\n texture.isBlocking = parsedTexture.isBlocking;\r\n texture.metadata = parsedTexture.metadata;\r\n if (parsedTexture.boundingBoxPosition) {\r\n texture.boundingBoxPosition = Vector3.FromArray(parsedTexture.boundingBoxPosition);\r\n }\r\n if (parsedTexture.boundingBoxSize) {\r\n texture.boundingBoxSize = Vector3.FromArray(parsedTexture.boundingBoxSize);\r\n }\r\n if (parsedTexture.rotationY) {\r\n texture.rotationY = parsedTexture.rotationY;\r\n }\r\n if (parsedTexture.samplingMode !== null && parsedTexture.samplingMode !== undefined) {\r\n texture.updateSamplingMode(parsedTexture.samplingMode);\r\n }\r\n if (parsedTexture.wrapU !== null && parsedTexture.wrapU !== undefined) {\r\n texture.wrapU = parsedTexture.wrapU;\r\n }\r\n if (parsedTexture.wrapV !== null && parsedTexture.wrapV !== undefined) {\r\n texture.wrapV = parsedTexture.wrapV;\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"envCubeTexture.pure.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/Textures/envCubeTexture.pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAI7D,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,WAAW,EAAE,MAAM,2CAA2C,CAAC;AACxE,OAAO,EAAE,OAAO,EAAE,MAAM,uCAAuC,CAAC;AAChE,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,iCAAiC,EAAE,MAAM,0DAA0D,CAAC;AAC7G,OAAO,EAAE,UAAU,EAAE,MAAM,4BAA4B,CAAC;AACxD,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAE1D,OAAO,EAAE,YAAY,EAAE,MAAM,iDAAiD,CAAC;AAC/E,OAAO,EAAE,sBAAsB,EAAE,MAAM,2DAA2D,CAAC;AACnG,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AAEtD,OAAO,EAAE,mBAAmB,EAAE,MAAM,sCAAsC,CAAC;AAE3E;;GAEG;AACH,MAAM,OAAgB,cAAe,SAAQ,WAAW;IAqBpD;;OAEG;IACH,IAAoB,UAAU,CAAC,KAAc;QACzC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;IAC7B,CAAC;IACD;;OAEG;IACH,IAAoB,UAAU;QAC1B,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAGD;;OAEG;IACH,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,0BAA0B,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;IACvE,CAAC;IACD;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAUD;;;;;OAKG;IACH,IAAW,eAAe,CAAC,KAAc;QACrC,IAAI,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC;YAC/D,OAAO;QACX,CAAC;QACD,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAC9B,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC9B,IAAI,KAAK,EAAE,CAAC;YACR,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;QACvE,CAAC;IACL,CAAC;IACD,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAOD;;;;;;;;;;;;;;;;OAgBG;IACH,YACI,GAAW,EACX,aAAqC,EACrC,IAAY,EACZ,QAAQ,GAAG,KAAK,EAChB,iBAAiB,GAAG,IAAI,EACxB,UAAU,GAAG,KAAK,EAClB,eAAe,GAAG,KAAK,EACvB,SAA+B,IAAI,EACnC,UAAiE,IAAI,EACrE,WAAW,GAAG,KAAK,EACnB,yBAAyB,GAAG,KAAK,EACjC,iBAAiB,GAAG,KAAK,EACzB,6BAA6B,GAAG,CAAC;QAEjC,KAAK,CAAC,aAAa,CAAC,CAAC;QA/Gf,uBAAkB,GAAG,IAAI,CAAC;QAU5B,aAAQ,GAAyB,IAAI,CAAC;QAOpC,gBAAW,GAAY,IAAI,CAAC;QAc5B,eAAU,GAAW,CAAC,CAAC;QAejC;;;WAGG;QACI,wBAAmB,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAwB5C;;WAEG;QACI,qBAAgB,GAA+B,IAAI,UAAU,EAAkB,CAAC;QAoCnF,IAAI,CAAC,GAAG,EAAE,CAAC;YACP,OAAO;QACX,CAAC;QAED,IAAI,CAAC,gBAAgB,GAAG,OAAO,CAAC,UAAU,CAAC;QAC3C,IAAI,CAAC,IAAI,GAAG,GAAG,CAAC;QAChB,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QACf,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QACnB,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;QACxC,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;QACxC,IAAI,CAAC,0BAA0B,GAAG,yBAAyB,CAAC;QAC5D,IAAI,CAAC,kBAAkB,GAAG,iBAAiB,CAAC;QAC5C,IAAI,CAAC,OAAO,GAAG,GAAG,EAAE;YAChB,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAC5C,IAAI,MAAM,EAAE,CAAC;gBACT,MAAM,EAAE,CAAC;YACb,CAAC;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAE7B,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,kFAAkF;QAClF,uFAAuF;QACvF,kBAAkB;QAClB,IAAI,CAAC,YAAY,GAAG,WAAW,IAAI,iBAAiB,CAAC;QACrD,IAAI,CAAC,kBAAkB,GAAG,iBAAiB,CAAC;QAC5C,IAAI,CAAC,8BAA8B,GAAG,6BAA6B,CAAC;QAEpE,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;IACxB,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAWD;;OAEG;IACK,YAAY;QAChB,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,EAAG,CAAC;QAClC,MAAM,IAAI,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC;QAE9B,IAAI,WAAW,GAAG,SAAS,CAAC,yBAAyB,CAAC;QACtD,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,2BAA2B,EAAE,CAAC;YACxD,WAAW,GAAG,SAAS,CAAC,iBAAiB,CAAC;QAC9C,CAAC;aAAM,IAAI,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,+BAA+B,EAAE,CAAC;YACvE,WAAW,GAAG,SAAS,CAAC,sBAAsB,CAAC;QACnD,CAAC;QAED,gDAAgD;QAChD,MAAM,QAAQ,GAAG,KAAK,EAAE,MAAmB,EAA+C,EAAE;YACxF,IAAI,CAAC,mBAAmB,GAAG,GAAG,CAAC;YAC/B,IAAI,CAAC,kBAAkB,GAAG,GAAG,CAAC;YAE9B,+BAA+B;YAC/B,MAAM,IAAI,GAAG,MAAM,IAAI,CAAC,2BAA2B,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;YAE3F,sFAAsF;YACtF,uFAAuF;YACvF,6EAA6E;YAC7E,uFAAuF;YACvF,wFAAwF;YACxF,MAAM,oBAAoB,GAAG,CAAC,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,wBAAwB,CAAC;YACtI,IAAI,IAAI,CAAC,kBAAkB,IAAI,oBAAoB,EAAE,CAAC;gBAClD,MAAM,mBAAmB,GAAG,iCAAiC,CAAC,mCAAmC,CAAC,IAAI,EAAE,IAAI,CAAC,8BAA8B,CAAC,CAAC;gBAC7I,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC;YACnD,CAAC;YAED,MAAM,OAAO,GAAG,EAAE,CAAC;YAEnB,IAAI,SAAS,GAAyB,IAAI,CAAC;YAC3C,IAAI,UAAU,GAA0B,IAAI,CAAC;YAE7C,mBAAmB;YACnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;gBACzB,wBAAwB;gBACxB,IAAI,WAAW,KAAK,SAAS,CAAC,sBAAsB,EAAE,CAAC;oBACnD,UAAU,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;gBAC9D,CAAC;qBAAM,IAAI,WAAW,KAAK,SAAS,CAAC,yBAAyB,EAAE,CAAC;oBAC7D,4CAA4C;oBAC5C,SAAS,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;gBAC5D,CAAC;gBAED,MAAM,QAAQ,GAAuB,IAAK,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC;gBAE5E,oBAAoB;gBACpB,IAAI,IAAI,CAAC,UAAU,IAAI,UAAU,IAAI,SAAS,EAAE,CAAC;oBAC7C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;wBAC/C,mCAAmC;wBACnC,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;4BAClB,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC;4BAClE,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC;4BAClE,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC;wBACtE,CAAC;wBAED,8CAA8C;wBAC9C,IAAI,UAAU,EAAE,CAAC;4BACb,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,WAAW,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;4BACzD,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,WAAW,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;4BACzD,UAAU,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,WAAW,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;wBAC7D,CAAC;wBAED,uCAAuC;wBACvC,IAAI,SAAS,EAAE,CAAC;4BACZ,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC,CAAC;4BAC/C,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC,CAAC;4BAC/C,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC,CAAC;4BAE/C,2DAA2D;4BAC3D,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;4BACxC,IAAI,GAAG,GAAG,GAAG,EAAE,CAAC;gCACZ,MAAM,KAAK,GAAG,GAAG,GAAG,GAAG,CAAC;gCACxB,CAAC,IAAI,KAAK,CAAC;gCACX,CAAC,IAAI,KAAK,CAAC;gCACX,CAAC,IAAI,KAAK,CAAC;4BACf,CAAC;4BAED,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;4BACzB,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;4BACzB,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;wBAC7B,CAAC;oBACL,CAAC;gBACL,CAAC;gBAED,IAAI,UAAU,EAAE,CAAC;oBACb,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;gBAC7B,CAAC;qBAAM,IAAI,SAAS,EAAE,CAAC;oBACnB,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;gBAC5B,CAAC;qBAAM,CAAC;oBACJ,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;gBAC3B,CAAC;YACL,CAAC;YAED,OAAO,OAAO,CAAC;QACnB,CAAC,CAAC;QAEF,IAAI,MAAM,CAAC,SAAS,CAAC,wBAAwB,IAAI,CAAC,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,0BAA0B,CAAC,EAAE,CAAC;YAC1G,MAAM,cAAc,GAAG,IAAI,CAAC,OAAO,CAAC;YACpC,MAAM,eAAe,GAAG,IAAI,CAAC,QAAQ,CAAC;YACtC,MAAM,YAAY,GAAG,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC;YAC9C,MAAM,qBAAqB,GAAG,EAAE,CAAC;YACjC,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;YAC9B,KAAK,EAAE,cAAc,CAAC,qBAAqB,CAAC,CAAC;YAC7C,IAAI,CAAC,QAAQ,GAAG,GAAG,EAAE;gBACjB,gFAAgF;gBAChF,8EAA8E;gBAC9E,sDAAsD;gBACtD,KAAK,EAAE,iBAAiB,CAAC,qBAAqB,CAAC,CAAC;gBAChD,IAAI,eAAe,EAAE,CAAC;oBAClB,eAAe,EAAE,CAAC;gBACtB,CAAC;YACL,CAAC,CAAC;YACF,IAAI,CAAC,OAAO,GAAG,GAAG,EAAE;gBAChB,KAAK,CAAC,KAAK,IAAI,EAAE;oBACb,IAAI,CAAC;wBACD,IAAI,iBAAiB,GAA0B,IAAI,CAAC;wBACpD,IAAI,IAAI,CAAC,0BAA0B,EAAE,CAAC;4BAClC,MAAM,sBAAsB,GAAG,IAAI,sBAAsB,CAAC,MAAM,EAAE,EAAE,MAAM,EAAE,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC;4BACvG,iBAAiB,GAAG,MAAM,sBAAsB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;wBACrE,CAAC;wBAED,mFAAmF;wBACnF,mFAAmF;wBACnF,yEAAyE;wBACzE,IAAI,IAAI,CAAC,0BAA0B,IAAI,iBAAiB,EAAE,CAAC;4BACvD,IAAI,CAAC,iBAAiB,GAAG,iBAAiB,CAAC;4BAC3C,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;4BACnC,IAAI,UAAU,EAAE,CAAC;gCACb,UAAU,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;4BAC5E,CAAC;wBACL,CAAC;wBAED,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;4BACxB,MAAM,YAAY,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;wBACvC,CAAC;oBACL,CAAC;4BAAS,CAAC;wBACP,KAAK,EAAE,iBAAiB,CAAC,qBAAqB,CAAC,CAAC;oBACpD,CAAC;oBAED,IAAI,cAAc,EAAE,CAAC;wBACjB,cAAc,EAAE,CAAC;oBACrB,CAAC;gBACL,CAAC,CAAC,EAAE,CAAC;YACT,CAAC,CAAC;QACN,CAAC;QAED,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,2BAA2B,CAC9C,IAAI,CAAC,GAAG,EACR,IAAI,CAAC,QAAQ,EAAE,EACf,IAAI,CAAC,KAAK,EACV,SAAS,CAAC,iBAAiB,EAC3B,WAAW,EACX,IAAI,CAAC,SAAS,EACd,QAAQ,EACR,IAAI,EACJ,IAAI,CAAC,OAAO,EACZ,IAAI,CAAC,QAAQ,CAChB,CAAC;QAEF,IAAI,CAAC,IAAI,CAAC,kBAAkB,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,oBAAoB,EAAE,CAAC;YAClE,IAAI,CAAC,QAAQ,CAAC,oBAAoB,GAAG,IAAI,mBAAmB,EAAE,CAAC;QACnE,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,SAAS,CAAC,GAAW;QACxB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAEtG,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,wBAAwB,EAAE,CAAC;gBAC7C,IAAI,CAAC,YAAY,EAAE,CAAC;YACxB,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC,wBAAwB,CAAC;YAC7D,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;gBACxB,WAAW,CAAC,YAAY,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC,CAAC;YACnD,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,QAAQ,CAAC,kBAAkB,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YACvD,CAAC;QACL,CAAC;IACL,CAAC;IAED,UAAU;IACM,SAAS;QACrB,IAAI,IAAI,CAAC,cAAc,KAAK,SAAS,CAAC,wBAAwB,EAAE,CAAC;YAC7D,OAAO;QACX,CAAC;QAED,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC,qBAAqB,CAAC;QACtD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAE7D,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,IAAI,CAAC,YAAY,EAAE,CAAC;QACxB,CAAC;IACL,CAAC;IAED;;;OAGG;IACa,0BAA0B;QACtC,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACI,0BAA0B,CAAC,KAAa;QAC3C,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;QAE5B,IAAI,KAAK,CAAC,UAAU,KAAK,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,CAAC;YACtD,OAAO;QACX,CAAC;QAED,IAAI,KAAK,CAAC,UAAU,EAAE,KAAK,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,EAAE,CAAC;YAC1D,IAAI,CAAC,QAAQ,EAAE,EAAE,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,iBAAiB,EAAE,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QACzI,CAAC;IACL,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;QAC9B,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;IAED;;;OAGG;IACa,SAAS;QACrB,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC;YACb,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QACpC,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrC,mBAAmB,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACnC,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7C,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC;QAClC,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvC,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACtC,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAC3D,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,UAAU,CAAC;QACtD,mBAAmB,CAAC,iBAAiB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QAChE,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;QAC9C,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;QAClD,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;QAChD,mBAAmB,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACrD,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvC,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvC,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvC,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;QACpD,mBAAmB,CAAC,yBAAyB,GAAG,IAAI,CAAC,0BAA0B,CAAC;QAChF,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC5D,mBAAmB,CAAC,iBAAiB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QAChE,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAE7C,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAID;;;OAGG;IACa,KAAK;QACjB,MAAM,UAAU,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAE5C,eAAe;QACf,UAAU,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC9B,UAAU,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC9B,UAAU,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC9B,UAAU,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QACpD,UAAU,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAElD,OAAO,UAAU,CAAC;IACtB,CAAC;IAES,MAAM,CAAC,MAAM,CAAC,aAAkB,EAAE,OAAuB;QAC/D,OAAO,CAAC,IAAI,GAAG,aAAa,CAAC,IAAI,CAAC;QAClC,OAAO,CAAC,QAAQ,GAAG,aAAa,CAAC,QAAQ,CAAC;QAC1C,OAAO,CAAC,KAAK,GAAG,aAAa,CAAC,KAAK,CAAC;QACpC,OAAO,CAAC,eAAe,GAAG,aAAa,CAAC,eAAe,CAAC;QACxD,OAAO,CAAC,UAAU,GAAG,aAAa,CAAC,UAAU,CAAC;QAC9C,OAAO,CAAC,QAAQ,GAAG,aAAa,CAAC,QAAQ,CAAC;QAC1C,IAAI,aAAa,CAAC,mBAAmB,EAAE,CAAC;YACpC,OAAO,CAAC,mBAAmB,GAAG,OAAO,CAAC,SAAS,CAAC,aAAa,CAAC,mBAAmB,CAAC,CAAC;QACvF,CAAC;QACD,IAAI,aAAa,CAAC,eAAe,EAAE,CAAC;YAChC,OAAO,CAAC,eAAe,GAAG,OAAO,CAAC,SAAS,CAAC,aAAa,CAAC,eAAe,CAAC,CAAC;QAC/E,CAAC;QACD,IAAI,aAAa,CAAC,SAAS,EAAE,CAAC;YAC1B,OAAO,CAAC,SAAS,GAAG,aAAa,CAAC,SAAS,CAAC;QAChD,CAAC;QACD,IAAI,aAAa,CAAC,YAAY,KAAK,IAAI,IAAI,aAAa,CAAC,YAAY,KAAK,SAAS,EAAE,CAAC;YAClF,OAAO,CAAC,kBAAkB,CAAC,aAAa,CAAC,YAAY,CAAC,CAAC;QAC3D,CAAC;QACD,IAAI,aAAa,CAAC,KAAK,KAAK,IAAI,IAAI,aAAa,CAAC,KAAK,KAAK,SAAS,EAAE,CAAC;YACpE,OAAO,CAAC,KAAK,GAAG,aAAa,CAAC,KAAK,CAAC;QACxC,CAAC;QACD,IAAI,aAAa,CAAC,KAAK,KAAK,IAAI,IAAI,aAAa,CAAC,KAAK,KAAK,SAAS,EAAE,CAAC;YACpE,OAAO,CAAC,KAAK,GAAG,aAAa,CAAC,KAAK,CAAC;QACxC,CAAC;IACL,CAAC;;AAnec,4BAAa,GAAG,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,CAAC,AAAnD,CAAoD","sourcesContent":["/** This file must only contain pure code and pure imports */\r\n\r\nimport { type Nullable } from \"../../types\";\r\nimport { type Scene } from \"../../scene.pure\";\r\nimport { Matrix, Vector3 } from \"../../Maths/math.vector.pure\";\r\nimport { BaseTexture } from \"../../Materials/Textures/baseTexture.pure\";\r\nimport { Texture } from \"../../Materials/Textures/texture.pure\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { CubeMapToSphericalPolynomialTools } from \"../../Misc/HighDynamicRange/cubemapToSphericalPolynomial\";\r\nimport { Observable } from \"../../Misc/observable.pure\";\r\nimport { TimingTools } from \"../../Misc/timingTools\";\r\nimport { ToGammaSpace } from \"../../Maths/math.constants\";\r\nimport { type AbstractEngine } from \"../../Engines/abstractEngine.pure\";\r\nimport { HDRFiltering } from \"../../Materials/Textures/Filtering/hdrFiltering\";\r\nimport { HDRIrradianceFiltering } from \"../../Materials/Textures/Filtering/hdrIrradianceFiltering\";\r\nimport { ToHalfFloat } from \"../../Misc/textureTools\";\r\nimport { type CubeMapInfo } from \"../../Misc/HighDynamicRange/panoramaToCubemap\";\r\nimport { SphericalPolynomial } from \"../../Maths/sphericalPolynomial.pure\";\r\n\r\n/**\r\n * This represents an environment base texture which could for instance be from HDR or EXR files.\r\n */\r\nexport abstract class EnvCubeTexture extends BaseTexture {\r\n private static _FacesMapping = [\"right\", \"left\", \"up\", \"down\", \"front\", \"back\"];\r\n\r\n protected _generateHarmonics = true;\r\n protected _noMipmap: boolean;\r\n protected _size: number;\r\n\r\n private _prefilterOnLoad: boolean;\r\n private _prefilterIrradianceOnLoad: boolean;\r\n private _prefilterUsingCdf: boolean;\r\n private _textureMatrix: Matrix;\r\n private _supersample: boolean;\r\n private _onLoad: () => void;\r\n private _onError: Nullable<() => void> = null;\r\n\r\n /**\r\n * The texture URL.\r\n */\r\n public url: string;\r\n\r\n protected _isBlocking: boolean = true;\r\n /**\r\n * Sets whether or not the texture is blocking during loading.\r\n */\r\n public override set isBlocking(value: boolean) {\r\n this._isBlocking = value;\r\n }\r\n /**\r\n * Gets whether or not the texture is blocking during loading.\r\n */\r\n public override get isBlocking(): boolean {\r\n return this._isBlocking;\r\n }\r\n\r\n protected _rotationY: number = 0;\r\n /**\r\n * Sets texture matrix rotation angle around Y axis in radians.\r\n */\r\n public set rotationY(value: number) {\r\n this._rotationY = value;\r\n this.setReflectionTextureMatrix(Matrix.RotationY(this._rotationY));\r\n }\r\n /**\r\n * Gets texture matrix rotation angle around Y axis radians.\r\n */\r\n public get rotationY(): number {\r\n return this._rotationY;\r\n }\r\n\r\n /**\r\n * Gets or sets the center of the bounding box associated with the cube texture\r\n * It must define where the camera used to render the texture was set\r\n */\r\n public boundingBoxPosition = Vector3.Zero();\r\n\r\n private _boundingBoxSize: Vector3;\r\n\r\n /**\r\n * Gets or sets the size of the bounding box associated with the cube texture\r\n * When defined, the cubemap will switch to local mode\r\n * @see https://community.arm.com/graphics/b/blog/posts/reflections-based-on-local-cubemaps-in-unity\r\n * @example https://www.babylonjs-playground.com/#RNASML\r\n */\r\n public set boundingBoxSize(value: Vector3) {\r\n if (this._boundingBoxSize && this._boundingBoxSize.equals(value)) {\r\n return;\r\n }\r\n this._boundingBoxSize = value;\r\n const scene = this.getScene();\r\n if (scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n }\r\n public get boundingBoxSize(): Vector3 {\r\n return this._boundingBoxSize;\r\n }\r\n\r\n /**\r\n * Observable triggered once the texture has been loaded.\r\n */\r\n public onLoadObservable: Observable<EnvCubeTexture> = new Observable<EnvCubeTexture>();\r\n\r\n /**\r\n * Instantiates an EnvCubeTexture from the following parameters.\r\n *\r\n * @param url The location of the raw data (Panorama stored in RGBE format)\r\n * @param sceneOrEngine The scene or engine the texture will be used in\r\n * @param size The cubemap desired size (the more it increases the longer the generation will be)\r\n * @param noMipmap Forces to not generate the mipmap if true\r\n * @param generateHarmonics Specifies whether you want to extract the polynomial harmonics during the generation process\r\n * @param gammaSpace Specifies if the texture will be use in gamma or linear space (the PBR material requires those texture in linear space, but the standard material would require them in Gamma space)\r\n * @param prefilterOnLoad Prefilters texture to allow use of this texture as a PBR reflection texture.\r\n * @param onLoad on success callback function\r\n * @param onError on error callback function\r\n * @param supersample Defines if texture must be supersampled (default: false)\r\n * @param prefilterIrradianceOnLoad Prefilters texture to allow use of this texture for irradiance lighting.\r\n * @param prefilterUsingCdf Defines if the prefiltering should be done using a CDF instead of the default approach.\r\n * @param sphericalPolynomialTargetSize Target face size for spherical polynomial computation. 0 = full resolution (default).\r\n */\r\n constructor(\r\n url: string,\r\n sceneOrEngine: Scene | AbstractEngine,\r\n size: number,\r\n noMipmap = false,\r\n generateHarmonics = true,\r\n gammaSpace = false,\r\n prefilterOnLoad = false,\r\n onLoad: Nullable<() => void> = null,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n supersample = false,\r\n prefilterIrradianceOnLoad = false,\r\n prefilterUsingCdf = false,\r\n sphericalPolynomialTargetSize = 0\r\n ) {\r\n super(sceneOrEngine);\r\n\r\n if (!url) {\r\n return;\r\n }\r\n\r\n this._coordinatesMode = Texture.CUBIC_MODE;\r\n this.name = url;\r\n this.url = url;\r\n this.hasAlpha = false;\r\n this.isCube = true;\r\n this._textureMatrix = Matrix.Identity();\r\n this._prefilterOnLoad = prefilterOnLoad;\r\n this._prefilterIrradianceOnLoad = prefilterIrradianceOnLoad;\r\n this._prefilterUsingCdf = prefilterUsingCdf;\r\n this._onLoad = () => {\r\n this.onLoadObservable.notifyObservers(this);\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n };\r\n\r\n this._onError = onError;\r\n this.gammaSpace = gammaSpace;\r\n\r\n this._noMipmap = noMipmap;\r\n this._size = size;\r\n // CDF is very sensitive to lost precision due to downsampling. This can result in\r\n // noticeable brightness differences with different resolutions. Enabling supersampling\r\n // mitigates this.\r\n this._supersample = supersample || prefilterUsingCdf;\r\n this._generateHarmonics = generateHarmonics;\r\n this._sphericalPolynomialTargetSize = sphericalPolynomialTargetSize;\r\n\r\n this.updateURL(url);\r\n }\r\n\r\n /**\r\n * Get the current class name of the texture useful for serialization or dynamic coding.\r\n * @returns \"EnvCubeTexture\"\r\n */\r\n public override getClassName(): string {\r\n return \"EnvCubeTexture\";\r\n }\r\n\r\n /**\r\n * Convert the raw data from the server into cubemap faces\r\n * @param buffer The buffer containing the texture data\r\n * @param size The cubemap face size\r\n * @param supersample Defines if texture must be supersampled\r\n * @returns The cube map data\r\n */\r\n protected abstract _getCubeMapTextureDataAsync(buffer: ArrayBuffer, size: number, supersample: boolean): Promise<CubeMapInfo>;\r\n\r\n /**\r\n * Occurs when the file has been loaded.\r\n */\r\n private _loadTexture() {\r\n const engine = this._getEngine()!;\r\n const caps = engine.getCaps();\r\n\r\n let textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n if (caps.textureFloat && caps.textureFloatLinearFiltering) {\r\n textureType = Constants.TEXTURETYPE_FLOAT;\r\n } else if (caps.textureHalfFloat && caps.textureHalfFloatLinearFiltering) {\r\n textureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n }\r\n\r\n // eslint-disable-next-line no-restricted-syntax\r\n const callback = async (buffer: ArrayBuffer): Promise<ArrayBufferView<ArrayBufferLike>[]> => {\r\n this.lodGenerationOffset = 0.0;\r\n this.lodGenerationScale = 0.8;\r\n\r\n // Extract the raw linear data.\r\n const data = await this._getCubeMapTextureDataAsync(buffer, this._size, this._supersample);\r\n\r\n // Generate harmonics if needed. When prefiltering was requested but the engine cannot\r\n // prefilter textures (e.g. Babylon Native or WebGL1), neither a prefiltered irradiance\r\n // map nor a prefiltered radiance cube is produced. In that case fall back to\r\n // CPU-computed spherical harmonics so diffuse IBL still has a source; without this the\r\n // reflection texture keeps an empty spherical polynomial and diffuse IBL renders black.\r\n const prefilterUnavailable = (this._prefilterOnLoad || this._prefilterIrradianceOnLoad) && !engine._features.allowTexturePrefiltering;\r\n if (this._generateHarmonics || prefilterUnavailable) {\r\n const sphericalPolynomial = CubeMapToSphericalPolynomialTools.ConvertCubeMapToSphericalPolynomial(data, this._sphericalPolynomialTargetSize);\r\n this.sphericalPolynomial = sphericalPolynomial;\r\n }\r\n\r\n const results = [];\r\n\r\n let byteArray: Nullable<Uint8Array> = null;\r\n let shortArray: Nullable<Uint16Array> = null;\r\n\r\n // Push each faces.\r\n for (let j = 0; j < 6; j++) {\r\n // Create fallback array\r\n if (textureType === Constants.TEXTURETYPE_HALF_FLOAT) {\r\n shortArray = new Uint16Array(this._size * this._size * 3);\r\n } else if (textureType === Constants.TEXTURETYPE_UNSIGNED_BYTE) {\r\n // 3 channels of 1 bytes per pixel in bytes.\r\n byteArray = new Uint8Array(this._size * this._size * 3);\r\n }\r\n\r\n const dataFace = <Float32Array>(<any>data)[EnvCubeTexture._FacesMapping[j]];\r\n\r\n // If special cases.\r\n if (this.gammaSpace || shortArray || byteArray) {\r\n for (let i = 0; i < this._size * this._size; i++) {\r\n // Put in gamma space if requested.\r\n if (this.gammaSpace) {\r\n dataFace[i * 3 + 0] = Math.pow(dataFace[i * 3 + 0], ToGammaSpace);\r\n dataFace[i * 3 + 1] = Math.pow(dataFace[i * 3 + 1], ToGammaSpace);\r\n dataFace[i * 3 + 2] = Math.pow(dataFace[i * 3 + 2], ToGammaSpace);\r\n }\r\n\r\n // Convert to half float texture for fallback.\r\n if (shortArray) {\r\n shortArray[i * 3 + 0] = ToHalfFloat(dataFace[i * 3 + 0]);\r\n shortArray[i * 3 + 1] = ToHalfFloat(dataFace[i * 3 + 1]);\r\n shortArray[i * 3 + 2] = ToHalfFloat(dataFace[i * 3 + 2]);\r\n }\r\n\r\n // Convert to int texture for fallback.\r\n if (byteArray) {\r\n let r = Math.max(dataFace[i * 3 + 0] * 255, 0);\r\n let g = Math.max(dataFace[i * 3 + 1] * 255, 0);\r\n let b = Math.max(dataFace[i * 3 + 2] * 255, 0);\r\n\r\n // May use luminance instead if the result is not accurate.\r\n const max = Math.max(Math.max(r, g), b);\r\n if (max > 255) {\r\n const scale = 255 / max;\r\n r *= scale;\r\n g *= scale;\r\n b *= scale;\r\n }\r\n\r\n byteArray[i * 3 + 0] = r;\r\n byteArray[i * 3 + 1] = g;\r\n byteArray[i * 3 + 2] = b;\r\n }\r\n }\r\n }\r\n\r\n if (shortArray) {\r\n results.push(shortArray);\r\n } else if (byteArray) {\r\n results.push(byteArray);\r\n } else {\r\n results.push(dataFace);\r\n }\r\n }\r\n\r\n return results;\r\n };\r\n\r\n if (engine._features.allowTexturePrefiltering && (this._prefilterOnLoad || this._prefilterIrradianceOnLoad)) {\r\n const previousOnLoad = this._onLoad;\r\n const previousOnError = this._onError;\r\n const hdrFiltering = new HDRFiltering(engine);\r\n const prefilterPendingToken = {};\r\n const scene = this.getScene();\r\n scene?.addPendingData(prefilterPendingToken);\r\n this._onError = () => {\r\n // If the texture load itself fails, _onLoad never runs so the try/finally below\r\n // never fires. Make sure the pending-data token is still cleared so the scene\r\n // doesn't stay stuck in isLoading / executeWhenReady.\r\n scene?.removePendingData(prefilterPendingToken);\r\n if (previousOnError) {\r\n previousOnError();\r\n }\r\n };\r\n this._onLoad = () => {\r\n void (async () => {\r\n try {\r\n let irradianceTexture: Nullable<BaseTexture> = null;\r\n if (this._prefilterIrradianceOnLoad) {\r\n const hdrIrradianceFiltering = new HDRIrradianceFiltering(engine, { useCdf: this._prefilterUsingCdf });\r\n irradianceTexture = await hdrIrradianceFiltering.prefilter(this);\r\n }\r\n\r\n // Run irradiance prefiltering first because it samples the current source texture.\r\n // Radiance prefiltering mutates/swaps the source internal texture, so running both\r\n // concurrently can lead to stale/destroyed texture references on WebGPU.\r\n if (this._prefilterIrradianceOnLoad && irradianceTexture) {\r\n this.irradianceTexture = irradianceTexture;\r\n const innerScene = this.getScene();\r\n if (innerScene) {\r\n innerScene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag);\r\n }\r\n }\r\n\r\n if (this._prefilterOnLoad) {\r\n await hdrFiltering.prefilter(this);\r\n }\r\n } finally {\r\n scene?.removePendingData(prefilterPendingToken);\r\n }\r\n\r\n if (previousOnLoad) {\r\n previousOnLoad();\r\n }\r\n })();\r\n };\r\n }\r\n\r\n this._texture = engine.createRawCubeTextureFromUrl(\r\n this.url,\r\n this.getScene(),\r\n this._size,\r\n Constants.TEXTUREFORMAT_RGB,\r\n textureType,\r\n this._noMipmap,\r\n callback,\r\n null,\r\n this._onLoad,\r\n this._onError\r\n );\r\n\r\n if (!this._generateHarmonics && !this._texture._sphericalPolynomial) {\r\n this._texture._sphericalPolynomial = new SphericalPolynomial();\r\n }\r\n }\r\n\r\n /**\r\n * Refresh envCubeTexture current url\r\n * @param url\r\n */\r\n public updateURL(url: string) {\r\n this._texture = this._getFromCache(url, this._noMipmap, undefined, undefined, undefined, this.isCube);\r\n\r\n if (!this._texture) {\r\n if (!this.getScene()?.useDelayedTextureLoading) {\r\n this._loadTexture();\r\n } else {\r\n this.delayLoadState = Constants.DELAYLOADSTATE_NOTLOADED;\r\n }\r\n } else {\r\n if (this._texture.isReady) {\r\n TimingTools.SetImmediate(() => this._onLoad());\r\n } else {\r\n this._texture.onLoadedObservable.add(this._onLoad);\r\n }\r\n }\r\n }\r\n\r\n // Methods\r\n public override delayLoad(): void {\r\n if (this.delayLoadState !== Constants.DELAYLOADSTATE_NOTLOADED) {\r\n return;\r\n }\r\n\r\n this.delayLoadState = Constants.DELAYLOADSTATE_LOADED;\r\n this._texture = this._getFromCache(this.url, this._noMipmap);\r\n\r\n if (!this._texture) {\r\n this._loadTexture();\r\n }\r\n }\r\n\r\n /**\r\n * Get the texture reflection matrix used to rotate/transform the reflection.\r\n * @returns the reflection matrix\r\n */\r\n public override getReflectionTextureMatrix(): Matrix {\r\n return this._textureMatrix;\r\n }\r\n\r\n /**\r\n * Set the texture reflection matrix used to rotate/transform the reflection.\r\n * @param value Define the reflection matrix to set\r\n */\r\n public setReflectionTextureMatrix(value: Matrix): void {\r\n this._textureMatrix = value;\r\n\r\n if (value.updateFlag === this._textureMatrix.updateFlag) {\r\n return;\r\n }\r\n\r\n if (value.isIdentity() !== this._textureMatrix.isIdentity()) {\r\n this.getScene()?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => mat.getActiveTextures().indexOf(this) !== -1);\r\n }\r\n }\r\n\r\n /**\r\n * Dispose the texture and release its associated resources.\r\n */\r\n public override dispose(): void {\r\n this.onLoadObservable.clear();\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * Serializes the texture to a JSON representation.\r\n * @returns the JSON representation\r\n */\r\n public override serialize(): any {\r\n if (!this.name) {\r\n return null;\r\n }\r\n\r\n const serializationObject: any = {};\r\n serializationObject.name = this.name;\r\n serializationObject.url = this.url;\r\n serializationObject.hasAlpha = this.hasAlpha;\r\n serializationObject.isCube = true;\r\n serializationObject.level = this.level;\r\n serializationObject.size = this._size;\r\n serializationObject.coordinatesMode = this.coordinatesMode;\r\n serializationObject.useInGammaSpace = this.gammaSpace;\r\n serializationObject.generateHarmonics = this._generateHarmonics;\r\n serializationObject.noMipmap = this._noMipmap;\r\n serializationObject.isBlocking = this._isBlocking;\r\n serializationObject.rotationY = this._rotationY;\r\n serializationObject.samplingMode = this.samplingMode;\r\n serializationObject.wrapU = this.wrapU;\r\n serializationObject.wrapV = this.wrapV;\r\n serializationObject.wrapR = this.wrapR;\r\n serializationObject.supersample = this._supersample;\r\n serializationObject.prefilterIrradianceOnLoad = this._prefilterIrradianceOnLoad;\r\n serializationObject.prefilterOnLoad = this._prefilterOnLoad;\r\n serializationObject.prefilterUsingCdf = this._prefilterUsingCdf;\r\n serializationObject.metadata = this.metadata;\r\n\r\n return serializationObject;\r\n }\r\n\r\n protected abstract _instantiateClone(): this;\r\n\r\n /**\r\n * Clones the current texture.\r\n * @returns the cloned texture\r\n */\r\n public override clone(): this {\r\n const newTexture = this._instantiateClone();\r\n\r\n // Base Texture\r\n newTexture.level = this.level;\r\n newTexture.wrapU = this.wrapU;\r\n newTexture.wrapV = this.wrapV;\r\n newTexture.coordinatesIndex = this.coordinatesIndex;\r\n newTexture.coordinatesMode = this.coordinatesMode;\r\n\r\n return newTexture;\r\n }\r\n\r\n protected static _Parse(parsedTexture: any, texture: EnvCubeTexture): void {\r\n texture.name = parsedTexture.name;\r\n texture.hasAlpha = parsedTexture.hasAlpha;\r\n texture.level = parsedTexture.level;\r\n texture.coordinatesMode = parsedTexture.coordinatesMode;\r\n texture.isBlocking = parsedTexture.isBlocking;\r\n texture.metadata = parsedTexture.metadata;\r\n if (parsedTexture.boundingBoxPosition) {\r\n texture.boundingBoxPosition = Vector3.FromArray(parsedTexture.boundingBoxPosition);\r\n }\r\n if (parsedTexture.boundingBoxSize) {\r\n texture.boundingBoxSize = Vector3.FromArray(parsedTexture.boundingBoxSize);\r\n }\r\n if (parsedTexture.rotationY) {\r\n texture.rotationY = parsedTexture.rotationY;\r\n }\r\n if (parsedTexture.samplingMode !== null && parsedTexture.samplingMode !== undefined) {\r\n texture.updateSamplingMode(parsedTexture.samplingMode);\r\n }\r\n if (parsedTexture.wrapU !== null && parsedTexture.wrapU !== undefined) {\r\n texture.wrapU = parsedTexture.wrapU;\r\n }\r\n if (parsedTexture.wrapV !== null && parsedTexture.wrapV !== undefined) {\r\n texture.wrapV = parsedTexture.wrapV;\r\n }\r\n }\r\n}\r\n"]}
@@ -146,6 +146,20 @@ export declare function BindLightProperties(light: Light, effect: Effect, lightI
146
146
  * @param receiveShadows Defines if the effect (mesh) we bind the light for receives shadows
147
147
  */
148
148
  export declare function BindLight(light: Light, lightIndex: number, scene: Scene, effect: Effect, useSpecular: boolean, receiveShadows?: boolean): void;
149
+ /**
150
+ * Returns the number of simultaneous lights the engine can actually render, which may be lower than the
151
+ * requested maximum.
152
+ *
153
+ * Engines that declare one uniform buffer per light in the vertex shader (WebGPU, through
154
+ * lightVxUboDeclaration) are bounded by maxUniformBuffersPerShaderStage: past that limit every pipeline
155
+ * creation is rejected by the WebGPU validator and nothing renders at all, with only a CreateBindGroupLayout
156
+ * validation error to go on. maxUniformBuffersPerShaderStage is 12 both as the WebGPU spec default and as
157
+ * the maximum a D3D12 adapter reports, so it cannot be raised through requiredLimits either.
158
+ * @param scene The scene that will be rendered
159
+ * @param maxSimultaneousLights The requested maximum number of simultaneous lights
160
+ * @returns The number of simultaneous lights supported, clamped to the engine's capabilities
161
+ */
162
+ export declare function GetSupportedSimultaneousLights(scene: Scene, maxSimultaneousLights: number): number;
149
163
  /**
150
164
  * Binds the lights information from the scene to the effect for the given mesh.
151
165
  * @param scene The scene the lights belongs to
@@ -417,6 +417,64 @@ export function BindLightProperties(light, effect, lightIndex) {
417
417
  export function BindLight(light, lightIndex, scene, effect, useSpecular, receiveShadows = true) {
418
418
  light._bindLight(lightIndex, scene, effect, useSpecular, receiveShadows);
419
419
  }
420
+ /**
421
+ * Uniform buffers the vertex stage binds in addition to the per-light ones: Scene, Mesh, Material and
422
+ * LeftOver. Used to work out how many lights still fit within the device's per-stage uniform buffer limit.
423
+ *
424
+ * LeftOver is the buffer WebGPU's shader processor synthesises for uniforms declared outside of a uniform
425
+ * block; it is given both vertex and fragment visibility as soon as any such uniform exists in either stage,
426
+ * which is the case for virtually every material (per-light shadow matrices, logarithmicDepthConstant,
427
+ * vClipPlane and so on).
428
+ * It is counted unconditionally: reserving one buffer too many merely costs a light in the rare shader that
429
+ * has no leftover uniforms, whereas reserving one too few brings back the black screen this guards against.
430
+ */
431
+ const _NonLightVertexUniformBufferCount = 4;
432
+ /** Light counts already warned about, per engine, so the warning is emitted once. */
433
+ const _LightBudgetWarnedEngines = new WeakMap();
434
+ /**
435
+ * Returns the number of simultaneous lights the engine can actually render, which may be lower than the
436
+ * requested maximum.
437
+ *
438
+ * Engines that declare one uniform buffer per light in the vertex shader (WebGPU, through
439
+ * lightVxUboDeclaration) are bounded by maxUniformBuffersPerShaderStage: past that limit every pipeline
440
+ * creation is rejected by the WebGPU validator and nothing renders at all, with only a CreateBindGroupLayout
441
+ * validation error to go on. maxUniformBuffersPerShaderStage is 12 both as the WebGPU spec default and as
442
+ * the maximum a D3D12 adapter reports, so it cannot be raised through requiredLimits either.
443
+ * @param scene The scene that will be rendered
444
+ * @param maxSimultaneousLights The requested maximum number of simultaneous lights
445
+ * @returns The number of simultaneous lights supported, clamped to the engine's capabilities
446
+ */
447
+ export function GetSupportedSimultaneousLights(scene, maxSimultaneousLights) {
448
+ const maxUniformBuffersPerShaderStage = scene.getEngine().getCaps().maxUniformBuffersPerShaderStage;
449
+ // Engines that do not report the limit (WebGL, native) do not enforce it: leave the count untouched.
450
+ // Tested against null rather than for truthiness so that a limit of 0, however unlikely, still clamps.
451
+ if (maxUniformBuffersPerShaderStage == null) {
452
+ return maxSimultaneousLights;
453
+ }
454
+ // Keep at least one light: a scene lit by a single light is far more useful than an unlit one, and it
455
+ // matches what the device can do even with an unusually low reported limit.
456
+ const supported = Math.max(maxUniformBuffersPerShaderStage - _NonLightVertexUniformBufferCount, 1);
457
+ return Math.min(maxSimultaneousLights, supported);
458
+ }
459
+ function WarnAboutClampedLights(engine, requested, supported, lightsInUse) {
460
+ let warned = _LightBudgetWarnedEngines.get(engine);
461
+ if (!warned) {
462
+ warned = new Set();
463
+ _LightBudgetWarnedEngines.set(engine, warned);
464
+ }
465
+ if (warned.has(lightsInUse)) {
466
+ return;
467
+ }
468
+ warned.add(lightsInUse);
469
+ // Report the lights actually affecting the mesh, not maxSimultaneousLights: the per-light uniform buffers
470
+ // are declared per light in use, so a very high cap on a mesh with fewer lights would overstate the cost.
471
+ Logger.Warn(`maxSimultaneousLights is ${requested} but this engine supports at most ${supported} simultaneous lights. ` +
472
+ `Each light declares its own uniform buffer in the vertex shader, so the ${lightsInUse} lights affecting this mesh plus ` +
473
+ `the scene, mesh, material and leftover buffers would need ${lightsInUse + _NonLightVertexUniformBufferCount} uniform buffers, over ` +
474
+ `the device limit of ${engine.getCaps().maxUniformBuffersPerShaderStage} per shader stage. The light count has been clamped ` +
475
+ `to ${supported}, so the extra lights will not contribute to the render. Set maxSimultaneousLights to ${supported} or less ` +
476
+ `to silence this warning.`);
477
+ }
420
478
  /**
421
479
  * Binds the lights information from the scene to the effect for the given mesh.
422
480
  * @param scene The scene the lights belongs to
@@ -582,6 +640,10 @@ export function PrepareDefinesForLights(scene, mesh, defines, specularSupported,
582
640
  if (!defines._areLightsDirty) {
583
641
  return defines._needNormals;
584
642
  }
643
+ // Some engines cannot render as many lights as requested (see GetSupportedSimultaneousLights). Clamp the
644
+ // count so the scene renders with fewer lights, rather than failing pipeline creation and rendering nothing.
645
+ const requestedSimultaneousLights = maxSimultaneousLights;
646
+ maxSimultaneousLights = GetSupportedSimultaneousLights(scene, maxSimultaneousLights);
585
647
  let lightIndex = 0;
586
648
  const state = {
587
649
  needNormals: defines._needNormals, // prevents overriding previous reflection or other needs for normals
@@ -591,6 +653,11 @@ export function PrepareDefinesForLights(scene, mesh, defines, specularSupported,
591
653
  specularEnabled: false,
592
654
  };
593
655
  if (scene.lightsEnabled && !disableLighting) {
656
+ // Only worth telling the user about the clamp when lights are actually being dropped because of it:
657
+ // the per-light uniform buffers are declared per light in use, not per maxSimultaneousLights.
658
+ if (mesh.lightSources.length > maxSimultaneousLights && maxSimultaneousLights < requestedSimultaneousLights) {
659
+ WarnAboutClampedLights(scene.getEngine(), requestedSimultaneousLights, maxSimultaneousLights, Math.min(mesh.lightSources.length, requestedSimultaneousLights));
660
+ }
594
661
  for (const light of mesh.lightSources) {
595
662
  PrepareDefinesForLight(scene, mesh, light, lightIndex, defines, specularSupported, state);
596
663
  lightIndex++;