@onerjs/core 8.54.3 → 8.54.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (45) hide show
  1. package/DeviceInput/webDeviceInputSystem.js +4 -0
  2. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  3. package/Engines/abstractEngine.pure.js +2 -2
  4. package/Engines/abstractEngine.pure.js.map +1 -1
  5. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js +3 -1
  6. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js.map +1 -1
  7. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +21 -2
  8. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
  9. package/Meshes/GaussianSplatting/gaussianSplattingSortWorker.js +17 -4
  10. package/Meshes/GaussianSplatting/gaussianSplattingSortWorker.js.map +1 -1
  11. package/Meshes/abstractMesh.pure.js +5 -3
  12. package/Meshes/abstractMesh.pure.js.map +1 -1
  13. package/Misc/tools.pure.js +1 -1
  14. package/Misc/tools.pure.js.map +1 -1
  15. package/Physics/v2/Plugins/havokPlugin.d.ts +15 -0
  16. package/Physics/v2/Plugins/havokPlugin.js +16 -6
  17. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  18. package/Physics/v2/characterController.js +2 -2
  19. package/Physics/v2/characterController.js.map +1 -1
  20. package/ShadersWGSL/ShadersInclude/clusteredLightingCompute.d.ts +5 -0
  21. package/ShadersWGSL/ShadersInclude/clusteredLightingCompute.js +29 -0
  22. package/ShadersWGSL/ShadersInclude/clusteredLightingCompute.js.map +1 -0
  23. package/ShadersWGSL/ShadersInclude/lightFragment.js +2 -3
  24. package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
  25. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.d.ts +1 -0
  26. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +2 -17
  27. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  28. package/ShadersWGSL/ShadersInclude/pbrClusteredLightingFunctions.d.ts +6 -0
  29. package/ShadersWGSL/ShadersInclude/pbrClusteredLightingFunctions.js +123 -0
  30. package/ShadersWGSL/ShadersInclude/pbrClusteredLightingFunctions.js.map +1 -0
  31. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.d.ts +1 -1
  32. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +2 -111
  33. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  34. package/ShadersWGSL/background.fragment.js +2 -1
  35. package/ShadersWGSL/background.fragment.js.map +1 -1
  36. package/ShadersWGSL/default.fragment.js +2 -1
  37. package/ShadersWGSL/default.fragment.js.map +1 -1
  38. package/ShadersWGSL/openpbr.fragment.js +2 -1
  39. package/ShadersWGSL/openpbr.fragment.js.map +1 -1
  40. package/ShadersWGSL/pbr.fragment.js +2 -1
  41. package/ShadersWGSL/pbr.fragment.js.map +1 -1
  42. package/package.json +1 -1
  43. package/scene.pure.d.ts +7 -0
  44. package/scene.pure.js +8 -0
  45. package/scene.pure.js.map +1 -1
@@ -1537,9 +1537,9 @@ export class PhysicsCharacterController {
1537
1537
  const ir = invOrientation.getRowToRef(0, TmpVectors.Vector4[0]);
1538
1538
  it.setRowFromFloats(0, mp.inertia.x * ir.x, mp.inertia.x * ir.y, mp.inertia.x * ir.z, 0);
1539
1539
  invOrientation.getRowToRef(1, ir);
1540
- it.setRowFromFloats(0, mp.inertia.y * ir.x, mp.inertia.y * ir.y, mp.inertia.y * ir.z, 0);
1540
+ it.setRowFromFloats(1, mp.inertia.y * ir.x, mp.inertia.y * ir.y, mp.inertia.y * ir.z, 0);
1541
1541
  invOrientation.getRowToRef(2, ir);
1542
- it.setRowFromFloats(0, mp.inertia.z * ir.x, mp.inertia.z * ir.y, mp.inertia.z * ir.z, 0);
1542
+ it.setRowFromFloats(2, mp.inertia.z * ir.x, mp.inertia.z * ir.y, mp.inertia.z * ir.z, 0);
1543
1543
  invOrientation.multiplyToRef(it, this._tmpMatrix);
1544
1544
  return this._tmpMatrix;
1545
1545
  }