@onerjs/core 8.54.3 → 8.54.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/DeviceInput/webDeviceInputSystem.js +4 -0
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/abstractEngine.pure.js +2 -2
- package/Engines/abstractEngine.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js +3 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +21 -2
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingSortWorker.js +17 -4
- package/Meshes/GaussianSplatting/gaussianSplattingSortWorker.js.map +1 -1
- package/Meshes/abstractMesh.pure.js +5 -3
- package/Meshes/abstractMesh.pure.js.map +1 -1
- package/Misc/tools.pure.js +1 -1
- package/Misc/tools.pure.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.d.ts +15 -0
- package/Physics/v2/Plugins/havokPlugin.js +16 -6
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/Physics/v2/characterController.js +2 -2
- package/Physics/v2/characterController.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clusteredLightingCompute.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/clusteredLightingCompute.js +29 -0
- package/ShadersWGSL/ShadersInclude/clusteredLightingCompute.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/lightFragment.js +2 -3
- package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.d.ts +1 -0
- package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +2 -17
- package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrClusteredLightingFunctions.d.ts +6 -0
- package/ShadersWGSL/ShadersInclude/pbrClusteredLightingFunctions.js +123 -0
- package/ShadersWGSL/ShadersInclude/pbrClusteredLightingFunctions.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +2 -111
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/ShadersWGSL/background.fragment.js +2 -1
- package/ShadersWGSL/background.fragment.js.map +1 -1
- package/ShadersWGSL/default.fragment.js +2 -1
- package/ShadersWGSL/default.fragment.js.map +1 -1
- package/ShadersWGSL/openpbr.fragment.js +2 -1
- package/ShadersWGSL/openpbr.fragment.js.map +1 -1
- package/ShadersWGSL/pbr.fragment.js +2 -1
- package/ShadersWGSL/pbr.fragment.js.map +1 -1
- package/package.json +1 -1
- package/scene.pure.d.ts +7 -0
- package/scene.pure.js +8 -0
- package/scene.pure.js.map +1 -1
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@@ -1537,9 +1537,9 @@ export class PhysicsCharacterController {
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const ir = invOrientation.getRowToRef(0, TmpVectors.Vector4[0]);
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it.setRowFromFloats(0, mp.inertia.x * ir.x, mp.inertia.x * ir.y, mp.inertia.x * ir.z, 0);
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invOrientation.getRowToRef(1, ir);
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it.setRowFromFloats(
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+
it.setRowFromFloats(1, mp.inertia.y * ir.x, mp.inertia.y * ir.y, mp.inertia.y * ir.z, 0);
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invOrientation.getRowToRef(2, ir);
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it.setRowFromFloats(
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+
it.setRowFromFloats(2, mp.inertia.z * ir.x, mp.inertia.z * ir.y, mp.inertia.z * ir.z, 0);
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invOrientation.multiplyToRef(it, this._tmpMatrix);
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return this._tmpMatrix;
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}
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