@onerjs/core 8.54.2 → 8.54.4

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Files changed (197) hide show
  1. package/Animations/animatable.core.js.map +1 -1
  2. package/AudioV2/abstractAudio/abstractSoundSource.d.ts +26 -0
  3. package/AudioV2/abstractAudio/abstractSoundSource.js.map +1 -1
  4. package/AudioV2/webAudio/webAudioEngine.js +2 -0
  5. package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
  6. package/AudioV2/webAudio/webAudioSoundSource.d.ts +16 -0
  7. package/AudioV2/webAudio/webAudioSoundSource.js +43 -1
  8. package/AudioV2/webAudio/webAudioSoundSource.js.map +1 -1
  9. package/Bones/skeleton.functions.js +1 -1
  10. package/Bones/skeleton.functions.js.map +1 -1
  11. package/Cameras/inputMapper.js.map +1 -1
  12. package/Debug/physicsViewer.pure.js +1 -1
  13. package/Debug/physicsViewer.pure.js.map +1 -1
  14. package/DeviceInput/webDeviceInputSystem.js +4 -0
  15. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  16. package/Engines/Extensions/engine.alphaToCoverage.d.ts +6 -0
  17. package/Engines/Extensions/engine.alphaToCoverage.js +9 -0
  18. package/Engines/Extensions/engine.alphaToCoverage.js.map +1 -0
  19. package/Engines/Extensions/engine.alphaToCoverage.pure.d.ts +6 -0
  20. package/Engines/Extensions/engine.alphaToCoverage.pure.js +54 -0
  21. package/Engines/Extensions/engine.alphaToCoverage.pure.js.map +1 -0
  22. package/Engines/Extensions/engine.alphaToCoverage.types.d.ts +21 -0
  23. package/Engines/Extensions/engine.alphaToCoverage.types.js +2 -0
  24. package/Engines/Extensions/engine.alphaToCoverage.types.js.map +1 -0
  25. package/Engines/Extensions/index.d.ts +1 -0
  26. package/Engines/Extensions/index.js +1 -0
  27. package/Engines/Extensions/index.js.map +1 -1
  28. package/Engines/Extensions/pure.d.ts +1 -0
  29. package/Engines/Extensions/pure.js +1 -0
  30. package/Engines/Extensions/pure.js.map +1 -1
  31. package/Engines/Native/nativeHelpers.js +6 -4
  32. package/Engines/Native/nativeHelpers.js.map +1 -1
  33. package/Engines/Native/nativeInterfaces.d.ts +1 -0
  34. package/Engines/Native/nativeInterfaces.js.map +1 -1
  35. package/Engines/WebGPU/Extensions/engine.alphaToCoverage.d.ts +6 -0
  36. package/Engines/WebGPU/Extensions/engine.alphaToCoverage.js +9 -0
  37. package/Engines/WebGPU/Extensions/engine.alphaToCoverage.js.map +1 -0
  38. package/Engines/WebGPU/Extensions/engine.alphaToCoverage.pure.d.ts +6 -0
  39. package/Engines/WebGPU/Extensions/engine.alphaToCoverage.pure.js +34 -0
  40. package/Engines/WebGPU/Extensions/engine.alphaToCoverage.pure.js.map +1 -0
  41. package/Engines/WebGPU/Extensions/engine.alphaToCoverage.types.d.ts +16 -0
  42. package/Engines/WebGPU/Extensions/engine.alphaToCoverage.types.js +2 -0
  43. package/Engines/WebGPU/Extensions/engine.alphaToCoverage.types.js.map +1 -0
  44. package/Engines/WebGPU/Extensions/index.d.ts +1 -0
  45. package/Engines/WebGPU/Extensions/index.js +1 -0
  46. package/Engines/WebGPU/Extensions/index.js.map +1 -1
  47. package/Engines/WebGPU/Extensions/pure.d.ts +1 -0
  48. package/Engines/WebGPU/Extensions/pure.js +1 -0
  49. package/Engines/WebGPU/Extensions/pure.js.map +1 -1
  50. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +0 -1
  51. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  52. package/Engines/abstractEngine.pure.d.ts +0 -15
  53. package/Engines/abstractEngine.pure.js +2 -23
  54. package/Engines/abstractEngine.pure.js.map +1 -1
  55. package/Engines/constants.d.ts +4 -0
  56. package/Engines/constants.js +4 -0
  57. package/Engines/constants.js.map +1 -1
  58. package/Engines/engine.d.ts +2 -2
  59. package/Engines/engine.js +1 -0
  60. package/Engines/engine.js.map +1 -1
  61. package/Engines/engine.pure.js +1 -1
  62. package/Engines/engine.pure.js.map +1 -1
  63. package/Engines/thinEngine.pure.d.ts +0 -11
  64. package/Engines/thinEngine.pure.js +0 -19
  65. package/Engines/thinEngine.pure.js.map +1 -1
  66. package/Engines/webgpuEngine.d.ts +2 -0
  67. package/Engines/webgpuEngine.js +2 -0
  68. package/Engines/webgpuEngine.js.map +1 -1
  69. package/Engines/webgpuEngine.pure.d.ts +0 -5
  70. package/Engines/webgpuEngine.pure.js +1 -10
  71. package/Engines/webgpuEngine.pure.js.map +1 -1
  72. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
  73. package/Loading/loadingScreen.pure.js +2 -0
  74. package/Loading/loadingScreen.pure.js.map +1 -1
  75. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  76. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js +3 -1
  77. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js.map +1 -1
  78. package/Materials/Textures/ktx2decoderTypes.d.ts +14 -3
  79. package/Materials/Textures/ktx2decoderTypes.js +2 -0
  80. package/Materials/Textures/ktx2decoderTypes.js.map +1 -1
  81. package/Materials/Textures/rawTexture2DArray.functions.d.ts +29 -0
  82. package/Materials/Textures/rawTexture2DArray.functions.js +71 -0
  83. package/Materials/Textures/rawTexture2DArray.functions.js.map +1 -1
  84. package/Materials/material.pure.d.ts +1 -0
  85. package/Materials/material.pure.js +1 -0
  86. package/Materials/material.pure.js.map +1 -1
  87. package/Meshes/Builders/pure.d.ts +2 -2
  88. package/Meshes/Builders/pure.js +2 -2
  89. package/Meshes/Builders/pure.js.map +1 -1
  90. package/Meshes/Builders/textBuilder.js.map +1 -1
  91. package/Meshes/Builders/tiledBoxBuilder.d.ts +1 -83
  92. package/Meshes/Builders/tiledBoxBuilder.js +3 -215
  93. package/Meshes/Builders/tiledBoxBuilder.js.map +1 -1
  94. package/Meshes/Builders/tiledBoxBuilder.pure.d.ts +89 -0
  95. package/Meshes/Builders/tiledBoxBuilder.pure.js +229 -0
  96. package/Meshes/Builders/tiledBoxBuilder.pure.js.map +1 -0
  97. package/Meshes/Builders/tiledPlaneBuilder.d.ts +1 -79
  98. package/Meshes/Builders/tiledPlaneBuilder.js +3 -429
  99. package/Meshes/Builders/tiledPlaneBuilder.js.map +1 -1
  100. package/Meshes/Builders/tiledPlaneBuilder.pure.d.ts +85 -0
  101. package/Meshes/Builders/tiledPlaneBuilder.pure.js +442 -0
  102. package/Meshes/Builders/tiledPlaneBuilder.pure.js.map +1 -0
  103. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +50 -11
  104. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
  105. package/Meshes/GaussianSplatting/gaussianSplattingSortWorker.js +17 -4
  106. package/Meshes/GaussianSplatting/gaussianSplattingSortWorker.js.map +1 -1
  107. package/Meshes/Node/Blocks/bevelBlock.pure.js.map +1 -1
  108. package/Meshes/abstractMesh.pure.js +5 -3
  109. package/Meshes/abstractMesh.pure.js.map +1 -1
  110. package/Meshes/meshBuilder.d.ts +21 -57
  111. package/Meshes/meshBuilder.js +21 -58
  112. package/Meshes/meshBuilder.js.map +1 -1
  113. package/Meshes/meshBuilder.pure.d.ts +58 -0
  114. package/Meshes/meshBuilder.pure.js +60 -0
  115. package/Meshes/meshBuilder.pure.js.map +1 -0
  116. package/Meshes/pure.d.ts +1 -1
  117. package/Meshes/pure.js +1 -1
  118. package/Meshes/pure.js.map +1 -1
  119. package/Misc/greasedLineTools.js.map +1 -1
  120. package/Misc/khronosTextureContainer2.d.ts +10 -0
  121. package/Misc/khronosTextureContainer2.js +23 -12
  122. package/Misc/khronosTextureContainer2.js.map +1 -1
  123. package/Misc/perfCounter.d.ts +2 -0
  124. package/Misc/perfCounter.js +17 -2
  125. package/Misc/perfCounter.js.map +1 -1
  126. package/Misc/rgbdTextureTools.js +1 -1
  127. package/Misc/rgbdTextureTools.js.map +1 -1
  128. package/Misc/tools.pure.js +1 -1
  129. package/Misc/tools.pure.js.map +1 -1
  130. package/Navigation/Plugins/recastJSPlugin.js +1 -1
  131. package/Navigation/Plugins/recastJSPlugin.js.map +1 -1
  132. package/Physics/v2/Plugins/havokPlugin.d.ts +15 -0
  133. package/Physics/v2/Plugins/havokPlugin.js +16 -6
  134. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  135. package/Physics/v2/characterController.js +2 -2
  136. package/Physics/v2/characterController.js.map +1 -1
  137. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.pure.js.map +1 -1
  138. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.pure.js.map +1 -1
  139. package/PostProcesses/thinSSAO2PostProcess.js.map +1 -1
  140. package/PostProcesses/volumetricLightScatteringPostProcess.d.ts +3 -0
  141. package/PostProcesses/volumetricLightScatteringPostProcess.js +3 -0
  142. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  143. package/PostProcesses/volumetricLightScatteringPostProcess.pure.d.ts +1 -0
  144. package/PostProcesses/volumetricLightScatteringPostProcess.pure.js +25 -6
  145. package/PostProcesses/volumetricLightScatteringPostProcess.pure.js.map +1 -1
  146. package/Shaders/ShadersInclude/openpbrDielectricReflectance.js +6 -6
  147. package/Shaders/ShadersInclude/openpbrDielectricReflectance.js.map +1 -1
  148. package/ShadersWGSL/ShadersInclude/clusteredLightingCompute.d.ts +5 -0
  149. package/ShadersWGSL/ShadersInclude/clusteredLightingCompute.js +29 -0
  150. package/ShadersWGSL/ShadersInclude/clusteredLightingCompute.js.map +1 -0
  151. package/ShadersWGSL/ShadersInclude/depthPrePass.js +2 -0
  152. package/ShadersWGSL/ShadersInclude/depthPrePass.js.map +1 -1
  153. package/ShadersWGSL/ShadersInclude/lightFragment.js +2 -3
  154. package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
  155. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.d.ts +1 -0
  156. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +2 -17
  157. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  158. package/ShadersWGSL/ShadersInclude/openpbrDielectricReflectance.js +7 -8
  159. package/ShadersWGSL/ShadersInclude/openpbrDielectricReflectance.js.map +1 -1
  160. package/ShadersWGSL/ShadersInclude/pbrClusteredLightingFunctions.d.ts +6 -0
  161. package/ShadersWGSL/ShadersInclude/pbrClusteredLightingFunctions.js +123 -0
  162. package/ShadersWGSL/ShadersInclude/pbrClusteredLightingFunctions.js.map +1 -0
  163. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.d.ts +1 -1
  164. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +2 -111
  165. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  166. package/ShadersWGSL/background.fragment.js +2 -1
  167. package/ShadersWGSL/background.fragment.js.map +1 -1
  168. package/ShadersWGSL/default.fragment.js +5 -1
  169. package/ShadersWGSL/default.fragment.js.map +1 -1
  170. package/ShadersWGSL/openpbr.fragment.js +5 -1
  171. package/ShadersWGSL/openpbr.fragment.js.map +1 -1
  172. package/ShadersWGSL/pbr.fragment.js +5 -1
  173. package/ShadersWGSL/pbr.fragment.js.map +1 -1
  174. package/ShadersWGSL/volumetricLightScattering.fragment.d.ts +5 -0
  175. package/ShadersWGSL/volumetricLightScattering.fragment.js +20 -0
  176. package/ShadersWGSL/volumetricLightScattering.fragment.js.map +1 -0
  177. package/ShadersWGSL/volumetricLightScatteringPass.fragment.d.ts +5 -0
  178. package/ShadersWGSL/volumetricLightScatteringPass.fragment.js +24 -0
  179. package/ShadersWGSL/volumetricLightScatteringPass.fragment.js.map +1 -0
  180. package/ShadersWGSL/volumetricLightScatteringPass.vertex.d.ts +5 -0
  181. package/ShadersWGSL/volumetricLightScatteringPass.vertex.js +67 -0
  182. package/ShadersWGSL/volumetricLightScatteringPass.vertex.js.map +1 -0
  183. package/SmartAssets/smartAssetManager.pure.js +9 -1
  184. package/SmartAssets/smartAssetManager.pure.js.map +1 -1
  185. package/States/alphaCullingState.d.ts +0 -9
  186. package/States/alphaCullingState.js +4 -31
  187. package/States/alphaCullingState.js.map +1 -1
  188. package/XR/features/WebXRLayers.pure.js +4 -4
  189. package/XR/features/WebXRLayers.pure.js.map +1 -1
  190. package/node.d.ts +18 -1
  191. package/node.js +52 -1
  192. package/node.js.map +1 -1
  193. package/package.json +1 -1
  194. package/scene.pure.d.ts +7 -0
  195. package/scene.pure.js +8 -0
  196. package/scene.pure.js.map +1 -1
  197. package/types.js.map +1 -1
@@ -30,6 +30,7 @@ import { pbrBRDFFunctionsWGSL } from "./ShadersInclude/pbrBRDFFunctions.js";
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  import { hdrFilteringFunctionsWGSL } from "./ShadersInclude/hdrFilteringFunctions.js";
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  import { clusteredLightingFunctionsWGSL } from "./ShadersInclude/clusteredLightingFunctions.js";
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  import { pbrBlockReflectance0WGSL } from "./ShadersInclude/pbrBlockReflectance0.js";
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+ import { pbrClusteredLightingFunctionsWGSL } from "./ShadersInclude/pbrClusteredLightingFunctions.js";
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  import { pbrDirectLightingFunctionsWGSL } from "./ShadersInclude/pbrDirectLightingFunctions.js";
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  import { pbrIBLFunctionsWGSL } from "./ShadersInclude/pbrIBLFunctions.js";
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  import { openpbrNormalMapFragmentMainFunctionsWGSL } from "./ShadersInclude/openpbrNormalMapFragmentMainFunctions.js";
@@ -125,7 +126,9 @@ var coatNormalW: vec3f=normalW;
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  #include<openpbrFuzzLayerData>
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  #include<openpbrAmbientOcclusionData>
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  #define CUSTOM_FRAGMENT_UPDATE_ALPHA
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+ #define DEPTHPREPASS_SKIP_EARLY_RETURN
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  #include<depthPrePass>
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+ #ifndef DEPTHPREPASS
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  #define CUSTOM_FRAGMENT_BEFORE_LIGHTS
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  #ifdef ANISOTROPIC_COAT
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  let coatGeoInfo: geometryInfoAnisoOutParams=geometryInfoAniso(
@@ -288,13 +291,14 @@ if (fragDepth==nearestDepth) {fragmentOutputs.frontColor=vec4f(fragmentOutputs.f
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  #endif
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  #include<pbrDebug>
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  #define CUSTOM_FRAGMENT_MAIN_END
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+ #endif
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  }
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  `;
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  // Sideeffect
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  if (!ShaderStore.ShadersStoreWGSL[name]) {
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  ShaderStore.ShadersStoreWGSL[name] = shader;
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  }
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- const includes = [prePassDeclarationWGSL, oitDeclarationWGSL, sceneUboDeclarationWGSL, meshUboDeclarationWGSL, openpbrUboDeclarationWGSL, mainUVVaryingDeclarationWGSL, pbrFragmentExtraDeclarationWGSL, lightUboDeclarationWGSL, samplerFragmentDeclarationWGSL, pbrFragmentReflectionDeclarationWGSL, openpbrFragmentSamplersDeclarationWGSL, imageProcessingDeclarationWGSL, clipPlaneFragmentDeclarationWGSL, logDepthDeclarationWGSL, fogFragmentDeclarationWGSL, textureRepetitionFunctionsWGSL, helperFunctionsWGSL, subSurfaceScatteringFunctionsWGSL, importanceSamplingWGSL, pbrHelperFunctionsWGSL, imageProcessingFunctionsWGSL, shadowsFragmentFunctionsWGSL, harmonicsFunctionsWGSL, ltcHelperFunctionsWGSL, pbrDirectLightingSetupFunctionsWGSL, pbrDirectLightingFalloffFunctionsWGSL, pbrBRDFFunctionsWGSL, hdrFilteringFunctionsWGSL, clusteredLightingFunctionsWGSL, pbrBlockReflectance0WGSL, pbrDirectLightingFunctionsWGSL, pbrIBLFunctionsWGSL, openpbrNormalMapFragmentMainFunctionsWGSL, openpbrNormalMapFragmentFunctionsWGSL, reflectionFunctionWGSL, openpbrDielectricReflectanceWGSL, openpbrConductorReflectanceWGSL, openpbrAmbientOcclusionFunctionsWGSL, openpbrGeometryInfoWGSL, openpbrIblFunctionsWGSL, openpbrVolumeFunctionsWGSL, clipPlaneFragmentWGSL, pbrBlockNormalGeometricWGSL, openpbrNormalMapFragmentWGSL, openpbrBlockNormalFinalWGSL, openpbrBaseLayerDataWGSL, openpbrTransmissionLayerDataWGSL, openpbrSubsurfaceLayerDataWGSL, openpbrCoatLayerDataWGSL, openpbrThinFilmLayerDataWGSL, openpbrFuzzLayerDataWGSL, openpbrAmbientOcclusionDataWGSL, depthPrePassWGSL, openpbrBackgroundTransmissionWGSL, openpbrEnvironmentLightingWGSL, openpbrDirectLightingInitWGSL, openpbrDirectLightingWGSL, logDepthFragmentWGSL, fogFragmentWGSL, pbrBlockImageProcessingWGSL, openpbrBlockPrePassWGSL, oitFragmentWGSL, pbrDebugWGSL];
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+ const includes = [prePassDeclarationWGSL, oitDeclarationWGSL, sceneUboDeclarationWGSL, meshUboDeclarationWGSL, openpbrUboDeclarationWGSL, mainUVVaryingDeclarationWGSL, pbrFragmentExtraDeclarationWGSL, lightUboDeclarationWGSL, samplerFragmentDeclarationWGSL, pbrFragmentReflectionDeclarationWGSL, openpbrFragmentSamplersDeclarationWGSL, imageProcessingDeclarationWGSL, clipPlaneFragmentDeclarationWGSL, logDepthDeclarationWGSL, fogFragmentDeclarationWGSL, textureRepetitionFunctionsWGSL, helperFunctionsWGSL, subSurfaceScatteringFunctionsWGSL, importanceSamplingWGSL, pbrHelperFunctionsWGSL, imageProcessingFunctionsWGSL, shadowsFragmentFunctionsWGSL, harmonicsFunctionsWGSL, ltcHelperFunctionsWGSL, pbrDirectLightingSetupFunctionsWGSL, pbrDirectLightingFalloffFunctionsWGSL, pbrBRDFFunctionsWGSL, hdrFilteringFunctionsWGSL, clusteredLightingFunctionsWGSL, pbrBlockReflectance0WGSL, pbrClusteredLightingFunctionsWGSL, pbrDirectLightingFunctionsWGSL, pbrIBLFunctionsWGSL, openpbrNormalMapFragmentMainFunctionsWGSL, openpbrNormalMapFragmentFunctionsWGSL, reflectionFunctionWGSL, openpbrDielectricReflectanceWGSL, openpbrConductorReflectanceWGSL, openpbrAmbientOcclusionFunctionsWGSL, openpbrGeometryInfoWGSL, openpbrIblFunctionsWGSL, openpbrVolumeFunctionsWGSL, clipPlaneFragmentWGSL, pbrBlockNormalGeometricWGSL, openpbrNormalMapFragmentWGSL, openpbrBlockNormalFinalWGSL, openpbrBaseLayerDataWGSL, openpbrTransmissionLayerDataWGSL, openpbrSubsurfaceLayerDataWGSL, openpbrCoatLayerDataWGSL, openpbrThinFilmLayerDataWGSL, openpbrFuzzLayerDataWGSL, openpbrAmbientOcclusionDataWGSL, depthPrePassWGSL, openpbrBackgroundTransmissionWGSL, openpbrEnvironmentLightingWGSL, openpbrDirectLightingInitWGSL, openpbrDirectLightingWGSL, logDepthFragmentWGSL, fogFragmentWGSL, pbrBlockImageProcessingWGSL, openpbrBlockPrePassWGSL, oitFragmentWGSL, pbrDebugWGSL];
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  for (const inc of includes) {
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  if (!ShaderStore.IncludesShadersStoreWGSL[inc.name]) {
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  ShaderStore.IncludesShadersStoreWGSL[inc.name] = inc.shader;
@@ -1 +1 @@
1
- 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Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport { prePassDeclarationWGSL } from \"./ShadersInclude/prePassDeclaration\";\nimport { oitDeclarationWGSL } from \"./ShadersInclude/oitDeclaration\";\nimport { sceneUboDeclarationWGSL } from \"./ShadersInclude/sceneUboDeclaration\";\nimport { meshUboDeclarationWGSL } from \"./ShadersInclude/meshUboDeclaration\";\nimport { openpbrUboDeclarationWGSL } from \"./ShadersInclude/openpbrUboDeclaration\";\nimport { mainUVVaryingDeclarationWGSL } from \"./ShadersInclude/mainUVVaryingDeclaration\";\nimport { pbrFragmentExtraDeclarationWGSL } from \"./ShadersInclude/pbrFragmentExtraDeclaration\";\nimport { lightUboDeclarationWGSL } from \"./ShadersInclude/lightUboDeclaration\";\nimport { samplerFragmentDeclarationWGSL } from \"./ShadersInclude/samplerFragmentDeclaration\";\nimport { pbrFragmentReflectionDeclarationWGSL } from \"./ShadersInclude/pbrFragmentReflectionDeclaration\";\nimport { openpbrFragmentSamplersDeclarationWGSL } from \"./ShadersInclude/openpbrFragmentSamplersDeclaration\";\nimport { imageProcessingDeclarationWGSL } from \"./ShadersInclude/imageProcessingDeclaration\";\nimport { clipPlaneFragmentDeclarationWGSL } from \"./ShadersInclude/clipPlaneFragmentDeclaration\";\nimport { logDepthDeclarationWGSL } from \"./ShadersInclude/logDepthDeclaration\";\nimport { fogFragmentDeclarationWGSL } from \"./ShadersInclude/fogFragmentDeclaration\";\nimport { textureRepetitionFunctionsWGSL } from \"./ShadersInclude/textureRepetitionFunctions\";\nimport { helperFunctionsWGSL } from \"./ShadersInclude/helperFunctions\";\nimport { subSurfaceScatteringFunctionsWGSL } from \"./ShadersInclude/subSurfaceScatteringFunctions\";\nimport { importanceSamplingWGSL } from \"./ShadersInclude/importanceSampling\";\nimport { pbrHelperFunctionsWGSL } from \"./ShadersInclude/pbrHelperFunctions\";\nimport { imageProcessingFunctionsWGSL } from \"./ShadersInclude/imageProcessingFunctions\";\nimport { shadowsFragmentFunctionsWGSL } from \"./ShadersInclude/shadowsFragmentFunctions\";\nimport { harmonicsFunctionsWGSL } from \"./ShadersInclude/harmonicsFunctions\";\nimport { ltcHelperFunctionsWGSL } from \"./ShadersInclude/ltcHelperFunctions\";\nimport { pbrDirectLightingSetupFunctionsWGSL } from \"./ShadersInclude/pbrDirectLightingSetupFunctions\";\nimport { pbrDirectLightingFalloffFunctionsWGSL } from \"./ShadersInclude/pbrDirectLightingFalloffFunctions\";\nimport { pbrBRDFFunctionsWGSL } from \"./ShadersInclude/pbrBRDFFunctions\";\nimport { hdrFilteringFunctionsWGSL } from \"./ShadersInclude/hdrFilteringFunctions\";\nimport { clusteredLightingFunctionsWGSL } from \"./ShadersInclude/clusteredLightingFunctions\";\nimport { pbrBlockReflectance0WGSL } from \"./ShadersInclude/pbrBlockReflectance0\";\nimport { pbrDirectLightingFunctionsWGSL } from \"./ShadersInclude/pbrDirectLightingFunctions\";\nimport { pbrIBLFunctionsWGSL } from \"./ShadersInclude/pbrIBLFunctions\";\nimport { openpbrNormalMapFragmentMainFunctionsWGSL } from \"./ShadersInclude/openpbrNormalMapFragmentMainFunctions\";\nimport { openpbrNormalMapFragmentFunctionsWGSL } from \"./ShadersInclude/openpbrNormalMapFragmentFunctions\";\nimport { reflectionFunctionWGSL } from \"./ShadersInclude/reflectionFunction\";\nimport { openpbrDielectricReflectanceWGSL } from \"./ShadersInclude/openpbrDielectricReflectance\";\nimport { openpbrConductorReflectanceWGSL } from \"./ShadersInclude/openpbrConductorReflectance\";\nimport { openpbrAmbientOcclusionFunctionsWGSL } from \"./ShadersInclude/openpbrAmbientOcclusionFunctions\";\nimport { openpbrGeometryInfoWGSL } from \"./ShadersInclude/openpbrGeometryInfo\";\nimport { openpbrIblFunctionsWGSL } from \"./ShadersInclude/openpbrIblFunctions\";\nimport { openpbrVolumeFunctionsWGSL } from \"./ShadersInclude/openpbrVolumeFunctions\";\nimport { clipPlaneFragmentWGSL } from \"./ShadersInclude/clipPlaneFragment\";\nimport { pbrBlockNormalGeometricWGSL } from \"./ShadersInclude/pbrBlockNormalGeometric\";\nimport { openpbrNormalMapFragmentWGSL } from \"./ShadersInclude/openpbrNormalMapFragment\";\nimport { openpbrBlockNormalFinalWGSL } from \"./ShadersInclude/openpbrBlockNormalFinal\";\nimport { openpbrBaseLayerDataWGSL } from \"./ShadersInclude/openpbrBaseLayerData\";\nimport { openpbrTransmissionLayerDataWGSL } from \"./ShadersInclude/openpbrTransmissionLayerData\";\nimport { openpbrSubsurfaceLayerDataWGSL } from \"./ShadersInclude/openpbrSubsurfaceLayerData\";\nimport { openpbrCoatLayerDataWGSL } from \"./ShadersInclude/openpbrCoatLayerData\";\nimport { openpbrThinFilmLayerDataWGSL } from \"./ShadersInclude/openpbrThinFilmLayerData\";\nimport { openpbrFuzzLayerDataWGSL } from \"./ShadersInclude/openpbrFuzzLayerData\";\nimport { openpbrAmbientOcclusionDataWGSL } from \"./ShadersInclude/openpbrAmbientOcclusionData\";\nimport { depthPrePassWGSL } from \"./ShadersInclude/depthPrePass\";\nimport { openpbrBackgroundTransmissionWGSL } from \"./ShadersInclude/openpbrBackgroundTransmission\";\nimport { openpbrEnvironmentLightingWGSL } from \"./ShadersInclude/openpbrEnvironmentLighting\";\nimport { openpbrDirectLightingInitWGSL } from \"./ShadersInclude/openpbrDirectLightingInit\";\nimport { openpbrDirectLightingWGSL } from \"./ShadersInclude/openpbrDirectLighting\";\nimport { logDepthFragmentWGSL } from \"./ShadersInclude/logDepthFragment\";\nimport { fogFragmentWGSL } from \"./ShadersInclude/fogFragment\";\nimport { pbrBlockImageProcessingWGSL } from \"./ShadersInclude/pbrBlockImageProcessing\";\nimport { openpbrBlockPrePassWGSL } from \"./ShadersInclude/openpbrBlockPrePass\";\nimport { oitFragmentWGSL } from \"./ShadersInclude/oitFragment\";\nimport { pbrDebugWGSL } from \"./ShadersInclude/pbrDebug\";\n\nconst name = \"openpbrPixelShader\";\nconst shader = `#define OPENPBR_FRAGMENT_SHADER\n#define CUSTOM_FRAGMENT_BEGIN\n#include<prePassDeclaration>[SCENE_MRT_COUNT]\n#include<oitDeclaration>\n#ifndef FROMLINEARSPACE\n#define FROMLINEARSPACE\n#endif\n#include<openpbrUboDeclaration>\n#include<pbrFragmentExtraDeclaration>\n#include<lightUboDeclaration>[0..maxSimultaneousLights]\n#include<openpbrFragmentSamplersDeclaration>\n#include<imageProcessingDeclaration>\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\n#include<textureRepetitionFunctions>\n#include<helperFunctions>\n#include<subSurfaceScatteringFunctions>\n#include<importanceSampling>\n#include<pbrHelperFunctions>\n#include<imageProcessingFunctions>\n#include<shadowsFragmentFunctions>\n#include<harmonicsFunctions>\n#include<pbrDirectLightingSetupFunctions>\n#include<pbrDirectLightingFalloffFunctions>\n#include<pbrBRDFFunctions>\n#include<hdrFilteringFunctions>\n#include<pbrDirectLightingFunctions>\n#include<pbrIBLFunctions>\n#include<openpbrNormalMapFragmentMainFunctions>\n#include<openpbrNormalMapFragmentFunctions>\n#ifdef REFLECTION\n#include<reflectionFunction>\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\n#include<openpbrDielectricReflectance>\n#include<openpbrConductorReflectance>\n#include<openpbrAmbientOcclusionFunctions>\n#include<openpbrGeometryInfo>\n#include<openpbrIblFunctions>\n#include<openpbrVolumeFunctions>\nfn layer(slab_bottom: vec3f,slab_top: vec3f,lerp_factor: f32,bottom_multiplier: vec3f,top_multiplier: vec3f)->vec3f {return mix(slab_bottom*bottom_multiplier,slab_top*top_multiplier,lerp_factor);}\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#ifdef PREPASS_IRRADIANCE\nvar total_direct_diffuse: vec3f=vec3f(0.0f);\n#endif\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\n#include<pbrBlockNormalGeometric>\nvar coatNormalW: vec3f=normalW;\n#include<openpbrNormalMapFragment>\n#include<openpbrBlockNormalFinal>\n#include<openpbrBaseLayerData>\n#include<openpbrTransmissionLayerData>\n#include<openpbrSubsurfaceLayerData>\n#include<openpbrCoatLayerData>\n#include<openpbrThinFilmLayerData>\n#include<openpbrFuzzLayerData>\n#include<openpbrAmbientOcclusionData>\n#define CUSTOM_FRAGMENT_UPDATE_ALPHA\n#include<depthPrePass>\n#define CUSTOM_FRAGMENT_BEFORE_LIGHTS\n#ifdef ANISOTROPIC_COAT\nlet coatGeoInfo: geometryInfoAnisoOutParams=geometryInfoAniso(\ncoatNormalW,viewDirectionW.xyz,coat_roughness,geometricNormalW\n,vec3f(geometry_coat_tangent.x,geometry_coat_tangent.y,coat_roughness_anisotropy),TBN\n);\n#else\nlet coatGeoInfo: geometryInfoOutParams=geometryInfo(\ncoatNormalW,viewDirectionW.xyz,coat_roughness,geometricNormalW\n);\n#endif\nspecular_roughness=mix(specular_roughness,pow(min(1.0f,pow(specular_roughness,4.0f)+2.0f*pow(coat_roughness,4.0f)),0.25f),coat_weight);\n#ifdef ANISOTROPIC_BASE\nlet baseGeoInfo: geometryInfoAnisoOutParams=geometryInfoAniso(\nnormalW,viewDirectionW.xyz,specular_roughness,geometricNormalW\n,vec3f(geometry_tangent.x,geometry_tangent.y,specular_roughness_anisotropy),TBN\n);\n#else\nlet baseGeoInfo: geometryInfoOutParams=geometryInfo(\nnormalW,viewDirectionW.xyz,specular_roughness,geometricNormalW\n);\n#endif\n#ifdef FUZZ\nlet fuzzNormalW=normalize(mix(normalW,coatNormalW,coat_weight));var fuzzTangent=normalize(TBN[0]);fuzzTangent=normalize(fuzzTangent-dot(fuzzTangent,fuzzNormalW)*fuzzNormalW);let fuzzBitangent=cross(fuzzNormalW,fuzzTangent);let fuzzGeoInfo: geometryInfoOutParams=geometryInfo(\nfuzzNormalW,viewDirectionW.xyz,fuzz_roughness,geometricNormalW\n);\n#endif\nlet coatReflectance: ReflectanceParams=dielectricReflectance(\ncoat_ior \n,1.0f \n,vec3f(1.0f)\n,coat_weight\n);\n#ifdef THIN_FILM\nlet thin_film_outside_ior: f32=mix(1.0f,coat_ior,coat_weight);\n#endif\nlet baseDielectricReflectance: ReflectanceParams=dielectricReflectance(\nspecular_ior \n,mix(1.0f,coat_ior,coat_weight) \n,specular_color\n,specular_weight\n);let baseConductorReflectance: ReflectanceParams=conductorReflectance(base_color,specular_color,specular_weight);var volume_absorption: vec3f=vec3f(1.0f);var transmission_tint: vec3f=vec3f(1.0f);var surface_translucency_weight: f32=0.0f;\n#if defined(REFRACTED_BACKGROUND) || defined(REFRACTED_ENVIRONMENT) || defined(REFRACTED_LIGHTS)\n#if defined(GEOMETRY_THIN_WALLED)\nlet refractedViewVector: vec3f=-viewDirectionW;\n#else\n#ifdef DISPERSION\nvar refractedViewVectors: array<vec3f,3>;let iorDispersionSpread: f32=transmission_dispersion_scale/transmission_dispersion_abbe_number*(specular_ior-1.0f);let dispersion_iors: vec3f=vec3f(specular_ior-iorDispersionSpread,specular_ior,specular_ior+iorDispersionSpread);for (var i: i32=0; i<3; i++) {refractedViewVectors[i]=double_refract(-viewDirectionW,normalW,dispersion_iors[i]); }\n#else\nlet refractedViewVector: vec3f=double_refract(-viewDirectionW,normalW,specular_ior);\n#endif\n#endif\n#ifdef GEOMETRY_THIN_WALLED\nvar transmission_roughness: f32=specular_roughness;\n#else\nvar transmission_roughness: f32=specular_roughness*clamp(4.0f*(specular_ior-1.0f),0.001f,1.0f);\n#endif\n#if (defined(TRANSMISSION_SLAB) || defined(SUBSURFACE_SLAB))\nvar volumeParams: OpenPBRHomogeneousVolume;{\n#if defined(TRANSMISSION_SLAB)\nlet transmissionVolumeParams: OpenPBRHomogeneousVolume=computeOpenPBRTransmissionVolume(\ntransmission_color.rgb,\ntransmission_depth,\ntransmission_scatter.rgb,\ntransmission_scatter_anisotropy\n);\n#endif\n#if defined(SUBSURFACE_SLAB)\nlet subsurfaceVolumeParams: OpenPBRHomogeneousVolume=computeOpenPBRSubsurfaceVolume(\nsubsurface_color.rgb,\nsubsurface_radius,\nsubsurface_radius_scale.rgb,\nsubsurface_scatter_anisotropy\n);\n#endif\n#if !defined(TRANSMISSION_SLAB)\nvolumeParams=subsurfaceVolumeParams;surface_translucency_weight=subsurface_weight;\n#elif !defined(SUBSURFACE_SLAB)\nvolumeParams=transmissionVolumeParams;\n#ifdef TRANSMISSION_SLAB_VOLUME\nvolumeParams.multi_scatter_color=singleScatterToMultiScatterAlbedo(volumeParams.ss_albedo);\n#endif\nsurface_translucency_weight=transmission_weight;\n#else\nlet subsurface_fraction_of_dielectric: f32=(1.0f-transmission_weight)*subsurface_weight;let subsurface_and_transmission_fraction_of_dielectric: f32=subsurface_fraction_of_dielectric+transmission_weight;let reciprocal_of_subsurface_and_transmission_fraction_of_dielectric: f32 =\n1.0f/maxEps(subsurface_and_transmission_fraction_of_dielectric);let trans_weight: f32=transmission_weight*reciprocal_of_subsurface_and_transmission_fraction_of_dielectric;let subsurf_weight: f32=subsurface_fraction_of_dielectric*reciprocal_of_subsurface_and_transmission_fraction_of_dielectric;volumeParams.scatter_coeff=transmissionVolumeParams.scatter_coeff*trans_weight+subsurfaceVolumeParams.scatter_coeff*subsurf_weight;volumeParams.absorption_coeff=transmissionVolumeParams.absorption_coeff*trans_weight+subsurfaceVolumeParams.absorption_coeff*subsurf_weight;volumeParams.anisotropy=(transmissionVolumeParams.anisotropy*trans_weight+subsurfaceVolumeParams.anisotropy*subsurf_weight)/maxEps(trans_weight+subsurf_weight);volumeParams.extinction_coeff=volumeParams.absorption_coeff+volumeParams.scatter_coeff;volumeParams.ss_albedo=volumeParams.scatter_coeff/maxEpsVec3(volumeParams.extinction_coeff);volumeParams.multi_scatter_color=singleScatterToMultiScatterAlbedo(volumeParams.ss_albedo);surface_translucency_weight=subsurface_and_transmission_fraction_of_dielectric;\n#endif\n}\nvolume_absorption=exp(-volumeParams.absorption_coeff*geometry_thickness);var backscatter_color: vec3f=vec3f(1.0f);{let reduced_scatter: vec3f=volumeParams.scatter_coeff*vec3f(1.0f-volumeParams.anisotropy);let reduced_albedo: vec3f=reduced_scatter/(volumeParams.absorption_coeff+reduced_scatter);let sqrt_term: vec3f=max(sqrt(vec3f(1.0f)-reduced_albedo),vec3f(0.0001f));backscatter_color=(vec3f(1.0f)-sqrt_term)/(vec3f(1.0f)+sqrt_term);}\n#elif defined(TRANSMISSION_SLAB)\nsurface_translucency_weight=transmission_weight;\n#endif\n#ifdef SCATTERING\n#ifdef GEOMETRY_THIN_WALLED\nvar iso_scatter_density: vec3f=vec3f(1.0f);\n#else\n#ifdef USE_IRRADIANCE_TEXTURE_FOR_SCATTERING\nlet mfp: vec3f=vec3f(100.0f)/volumeParams.extinction_coeff;var scattered_light_from_irradiance_texture: vec3f=sss_convolve(sceneIrradianceSampler,sceneDepthSampler,uniforms.renderTargetSize,mfp,scene.projection,scene.inverseProjection,SSS_SAMPLE_COUNT,noise.xy);var numLights=f32(LIGHTCOUNT);\n#ifdef REFLECTION\nnumLights+=1.0f;\n#endif\nscattered_light_from_irradiance_texture/=vec3f(numLights);\n#else\nlet scattered_light_from_irradiance_texture: vec3f=vec3f(0.0f);\n#endif\nlet back_to_iso_scattering_blend: f32=min(1.0f+volumeParams.anisotropy,1.0f);let iso_to_forward_scattering_blend: f32=max(volumeParams.anisotropy,0.0f);let iso_scatter_transmittance: vec3f=pow(exp(-volumeParams.scatter_coeff*geometry_thickness),vec3f(0.2f));var iso_scatter_density: vec3f=clamp(vec3f(1.0f)-iso_scatter_transmittance,vec3f(0.0f),vec3f(1.0f));transmission_roughness=min(transmission_roughness+pow((1.0f-abs(volumeParams.anisotropy))*max3(iso_scatter_density*iso_scatter_density),3.0f),1.0f);\n#endif\nvolumeParams.multi_scatter_color=mix(volumeParams.ss_albedo,volumeParams.multi_scatter_color,max3(iso_scatter_density));\n#endif\n#if defined(TRANSMISSION_SLAB) && (!defined(TRANSMISSION_SLAB_VOLUME) || defined(GEOMETRY_THIN_WALLED))\ntransmission_tint*=transmission_color.rgb;\n#ifdef GEOMETRY_THIN_WALLED\nvar sin2: f32=1.0f-baseGeoInfo.NdotV*baseGeoInfo.NdotV;sin2=sin2/(specular_ior*specular_ior);let cos_t: f32=sqrt(1.0f-sin2);let pathLength: f32=1.0f/cos_t;transmission_tint=pow(transmission_tint,vec3f(pathLength));\n#else\ntransmission_tint*=transmission_color.rgb;\n#endif\n#endif\n#if defined(SUBSURFACE_SLAB) && defined(GEOMETRY_THIN_WALLED)\nlet unweighted_translucency: f32=max(mix(subsurface_weight,1.0f,transmission_weight),0.0001f);transmission_tint=mix(vec3f(1.0f),transmission_tint,transmission_weight/unweighted_translucency);transmission_roughness=mix(1.0f,transmission_roughness,transmission_weight/unweighted_translucency);\n#endif\nlet transmission_roughness_alpha: f32=transmission_roughness*transmission_roughness;\n#endif\n#include<openpbrBackgroundTransmission>\nvar material_surface_ibl: vec3f=vec3f(0.f,0.f,0.f);\n#include<openpbrEnvironmentLighting>\nvar material_surface_direct: vec3f=vec3f(0.f,0.f,0.f);\n#if defined(LIGHT0)\nvar aggShadow: f32=0.f;\n#include<openpbrDirectLightingInit>[0..maxSimultaneousLights]\n#include<openpbrDirectLighting>[0..maxSimultaneousLights]\n#endif\nvar material_surface_emission: vec3f=uniforms.vEmissionColor;\n#ifdef EMISSION_COLOR\nlet emissionColorTex: vec3f=textureSample(emissionColorSampler,emissionColorSamplerSampler,fragmentInputs.vEmissionColorUV+uvOffset).rgb;\n#ifdef EMISSION_COLOR_GAMMA\nmaterial_surface_emission*=toLinearSpaceVec3(emissionColorTex.rgb);\n#else\nmaterial_surface_emission*=emissionColorTex.rgb;\n#endif\nmaterial_surface_emission*= uniforms.vEmissionColorInfos.y;\n#endif\nmaterial_surface_emission*=uniforms.vLightingIntensity.y;\n#define CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION\nvar finalColor: vec4f=vec4f(material_surface_ibl+material_surface_direct+material_surface_emission,alpha);\n#define CUSTOM_FRAGMENT_BEFORE_FOG\nfinalColor=max(finalColor,vec4f(0.0));\n#include<logDepthFragment>\n#include<fogFragment>(color,finalColor)\n#include<pbrBlockImageProcessing>\n#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR\n#ifdef PREPASS\n#include<openpbrBlockPrePass>\n#endif\n#if !defined(PREPASS) && !defined(ORDER_INDEPENDENT_TRANSPARENCY)\nfragmentOutputs.color=finalColor;\n#endif\n#include<oitFragment>\n#if ORDER_INDEPENDENT_TRANSPARENCY\nif (fragDepth==nearestDepth) {fragmentOutputs.frontColor=vec4f(fragmentOutputs.frontColor.rgb+finalColor.rgb*finalColor.a*alphaMultiplier,1.0-alphaMultiplier*(1.0-finalColor.a));} else {fragmentOutputs.backColor+=finalColor;}\n#endif\n#include<pbrDebug>\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\nconst includes = [prePassDeclarationWGSL, oitDeclarationWGSL, sceneUboDeclarationWGSL, meshUboDeclarationWGSL, openpbrUboDeclarationWGSL, mainUVVaryingDeclarationWGSL, pbrFragmentExtraDeclarationWGSL, lightUboDeclarationWGSL, samplerFragmentDeclarationWGSL, pbrFragmentReflectionDeclarationWGSL, openpbrFragmentSamplersDeclarationWGSL, imageProcessingDeclarationWGSL, clipPlaneFragmentDeclarationWGSL, logDepthDeclarationWGSL, fogFragmentDeclarationWGSL, textureRepetitionFunctionsWGSL, helperFunctionsWGSL, subSurfaceScatteringFunctionsWGSL, importanceSamplingWGSL, pbrHelperFunctionsWGSL, imageProcessingFunctionsWGSL, shadowsFragmentFunctionsWGSL, harmonicsFunctionsWGSL, ltcHelperFunctionsWGSL, pbrDirectLightingSetupFunctionsWGSL, pbrDirectLightingFalloffFunctionsWGSL, pbrBRDFFunctionsWGSL, hdrFilteringFunctionsWGSL, clusteredLightingFunctionsWGSL, pbrBlockReflectance0WGSL, pbrDirectLightingFunctionsWGSL, pbrIBLFunctionsWGSL, openpbrNormalMapFragmentMainFunctionsWGSL, openpbrNormalMapFragmentFunctionsWGSL, reflectionFunctionWGSL, openpbrDielectricReflectanceWGSL, openpbrConductorReflectanceWGSL, openpbrAmbientOcclusionFunctionsWGSL, openpbrGeometryInfoWGSL, openpbrIblFunctionsWGSL, openpbrVolumeFunctionsWGSL, clipPlaneFragmentWGSL, pbrBlockNormalGeometricWGSL, openpbrNormalMapFragmentWGSL, openpbrBlockNormalFinalWGSL, openpbrBaseLayerDataWGSL, openpbrTransmissionLayerDataWGSL, openpbrSubsurfaceLayerDataWGSL, openpbrCoatLayerDataWGSL, openpbrThinFilmLayerDataWGSL, openpbrFuzzLayerDataWGSL, openpbrAmbientOcclusionDataWGSL, depthPrePassWGSL, openpbrBackgroundTransmissionWGSL, openpbrEnvironmentLightingWGSL, openpbrDirectLightingInitWGSL, openpbrDirectLightingWGSL, logDepthFragmentWGSL, fogFragmentWGSL, pbrBlockImageProcessingWGSL, openpbrBlockPrePassWGSL, oitFragmentWGSL, pbrDebugWGSL];\nfor (const inc of includes) {\n if (!ShaderStore.IncludesShadersStoreWGSL[inc.name]) {\n ShaderStore.IncludesShadersStoreWGSL[inc.name] = inc.shader;\n }\n}\n\n/** @internal */\nexport const openpbrPixelShaderWGSL = { name, shader };\n"]}
1
+ 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Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport { prePassDeclarationWGSL } from \"./ShadersInclude/prePassDeclaration\";\nimport { oitDeclarationWGSL } from \"./ShadersInclude/oitDeclaration\";\nimport { sceneUboDeclarationWGSL } from \"./ShadersInclude/sceneUboDeclaration\";\nimport { meshUboDeclarationWGSL } from \"./ShadersInclude/meshUboDeclaration\";\nimport { openpbrUboDeclarationWGSL } from \"./ShadersInclude/openpbrUboDeclaration\";\nimport { mainUVVaryingDeclarationWGSL } from \"./ShadersInclude/mainUVVaryingDeclaration\";\nimport { pbrFragmentExtraDeclarationWGSL } from \"./ShadersInclude/pbrFragmentExtraDeclaration\";\nimport { lightUboDeclarationWGSL } from \"./ShadersInclude/lightUboDeclaration\";\nimport { samplerFragmentDeclarationWGSL } from \"./ShadersInclude/samplerFragmentDeclaration\";\nimport { pbrFragmentReflectionDeclarationWGSL } from \"./ShadersInclude/pbrFragmentReflectionDeclaration\";\nimport { openpbrFragmentSamplersDeclarationWGSL } from \"./ShadersInclude/openpbrFragmentSamplersDeclaration\";\nimport { imageProcessingDeclarationWGSL } from \"./ShadersInclude/imageProcessingDeclaration\";\nimport { clipPlaneFragmentDeclarationWGSL } from \"./ShadersInclude/clipPlaneFragmentDeclaration\";\nimport { logDepthDeclarationWGSL } from \"./ShadersInclude/logDepthDeclaration\";\nimport { fogFragmentDeclarationWGSL } from \"./ShadersInclude/fogFragmentDeclaration\";\nimport { textureRepetitionFunctionsWGSL } from \"./ShadersInclude/textureRepetitionFunctions\";\nimport { helperFunctionsWGSL } from \"./ShadersInclude/helperFunctions\";\nimport { subSurfaceScatteringFunctionsWGSL } from \"./ShadersInclude/subSurfaceScatteringFunctions\";\nimport { importanceSamplingWGSL } from \"./ShadersInclude/importanceSampling\";\nimport { pbrHelperFunctionsWGSL } from \"./ShadersInclude/pbrHelperFunctions\";\nimport { imageProcessingFunctionsWGSL } from \"./ShadersInclude/imageProcessingFunctions\";\nimport { shadowsFragmentFunctionsWGSL } from \"./ShadersInclude/shadowsFragmentFunctions\";\nimport { harmonicsFunctionsWGSL } from \"./ShadersInclude/harmonicsFunctions\";\nimport { ltcHelperFunctionsWGSL } from \"./ShadersInclude/ltcHelperFunctions\";\nimport { pbrDirectLightingSetupFunctionsWGSL } from \"./ShadersInclude/pbrDirectLightingSetupFunctions\";\nimport { pbrDirectLightingFalloffFunctionsWGSL } from \"./ShadersInclude/pbrDirectLightingFalloffFunctions\";\nimport { pbrBRDFFunctionsWGSL } from \"./ShadersInclude/pbrBRDFFunctions\";\nimport { hdrFilteringFunctionsWGSL } from \"./ShadersInclude/hdrFilteringFunctions\";\nimport { clusteredLightingFunctionsWGSL } from \"./ShadersInclude/clusteredLightingFunctions\";\nimport { pbrBlockReflectance0WGSL } from \"./ShadersInclude/pbrBlockReflectance0\";\nimport { pbrClusteredLightingFunctionsWGSL } from \"./ShadersInclude/pbrClusteredLightingFunctions\";\nimport { pbrDirectLightingFunctionsWGSL } from \"./ShadersInclude/pbrDirectLightingFunctions\";\nimport { pbrIBLFunctionsWGSL } from \"./ShadersInclude/pbrIBLFunctions\";\nimport { openpbrNormalMapFragmentMainFunctionsWGSL } from \"./ShadersInclude/openpbrNormalMapFragmentMainFunctions\";\nimport { openpbrNormalMapFragmentFunctionsWGSL } from \"./ShadersInclude/openpbrNormalMapFragmentFunctions\";\nimport { reflectionFunctionWGSL } from \"./ShadersInclude/reflectionFunction\";\nimport { openpbrDielectricReflectanceWGSL } from \"./ShadersInclude/openpbrDielectricReflectance\";\nimport { openpbrConductorReflectanceWGSL } from \"./ShadersInclude/openpbrConductorReflectance\";\nimport { openpbrAmbientOcclusionFunctionsWGSL } from \"./ShadersInclude/openpbrAmbientOcclusionFunctions\";\nimport { openpbrGeometryInfoWGSL } from \"./ShadersInclude/openpbrGeometryInfo\";\nimport { openpbrIblFunctionsWGSL } from \"./ShadersInclude/openpbrIblFunctions\";\nimport { openpbrVolumeFunctionsWGSL } from \"./ShadersInclude/openpbrVolumeFunctions\";\nimport { clipPlaneFragmentWGSL } from \"./ShadersInclude/clipPlaneFragment\";\nimport { pbrBlockNormalGeometricWGSL } from \"./ShadersInclude/pbrBlockNormalGeometric\";\nimport { openpbrNormalMapFragmentWGSL } from \"./ShadersInclude/openpbrNormalMapFragment\";\nimport { openpbrBlockNormalFinalWGSL } from \"./ShadersInclude/openpbrBlockNormalFinal\";\nimport { openpbrBaseLayerDataWGSL } from \"./ShadersInclude/openpbrBaseLayerData\";\nimport { openpbrTransmissionLayerDataWGSL } from \"./ShadersInclude/openpbrTransmissionLayerData\";\nimport { openpbrSubsurfaceLayerDataWGSL } from \"./ShadersInclude/openpbrSubsurfaceLayerData\";\nimport { openpbrCoatLayerDataWGSL } from \"./ShadersInclude/openpbrCoatLayerData\";\nimport { openpbrThinFilmLayerDataWGSL } from \"./ShadersInclude/openpbrThinFilmLayerData\";\nimport { openpbrFuzzLayerDataWGSL } from \"./ShadersInclude/openpbrFuzzLayerData\";\nimport { openpbrAmbientOcclusionDataWGSL } from \"./ShadersInclude/openpbrAmbientOcclusionData\";\nimport { depthPrePassWGSL } from \"./ShadersInclude/depthPrePass\";\nimport { openpbrBackgroundTransmissionWGSL } from \"./ShadersInclude/openpbrBackgroundTransmission\";\nimport { openpbrEnvironmentLightingWGSL } from \"./ShadersInclude/openpbrEnvironmentLighting\";\nimport { openpbrDirectLightingInitWGSL } from \"./ShadersInclude/openpbrDirectLightingInit\";\nimport { openpbrDirectLightingWGSL } from \"./ShadersInclude/openpbrDirectLighting\";\nimport { logDepthFragmentWGSL } from \"./ShadersInclude/logDepthFragment\";\nimport { fogFragmentWGSL } from \"./ShadersInclude/fogFragment\";\nimport { pbrBlockImageProcessingWGSL } from \"./ShadersInclude/pbrBlockImageProcessing\";\nimport { openpbrBlockPrePassWGSL } from \"./ShadersInclude/openpbrBlockPrePass\";\nimport { oitFragmentWGSL } from \"./ShadersInclude/oitFragment\";\nimport { pbrDebugWGSL } from \"./ShadersInclude/pbrDebug\";\n\nconst name = \"openpbrPixelShader\";\nconst shader = `#define OPENPBR_FRAGMENT_SHADER\n#define CUSTOM_FRAGMENT_BEGIN\n#include<prePassDeclaration>[SCENE_MRT_COUNT]\n#include<oitDeclaration>\n#ifndef FROMLINEARSPACE\n#define FROMLINEARSPACE\n#endif\n#include<openpbrUboDeclaration>\n#include<pbrFragmentExtraDeclaration>\n#include<lightUboDeclaration>[0..maxSimultaneousLights]\n#include<openpbrFragmentSamplersDeclaration>\n#include<imageProcessingDeclaration>\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\n#include<textureRepetitionFunctions>\n#include<helperFunctions>\n#include<subSurfaceScatteringFunctions>\n#include<importanceSampling>\n#include<pbrHelperFunctions>\n#include<imageProcessingFunctions>\n#include<shadowsFragmentFunctions>\n#include<harmonicsFunctions>\n#include<pbrDirectLightingSetupFunctions>\n#include<pbrDirectLightingFalloffFunctions>\n#include<pbrBRDFFunctions>\n#include<hdrFilteringFunctions>\n#include<pbrDirectLightingFunctions>\n#include<pbrIBLFunctions>\n#include<openpbrNormalMapFragmentMainFunctions>\n#include<openpbrNormalMapFragmentFunctions>\n#ifdef REFLECTION\n#include<reflectionFunction>\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\n#include<openpbrDielectricReflectance>\n#include<openpbrConductorReflectance>\n#include<openpbrAmbientOcclusionFunctions>\n#include<openpbrGeometryInfo>\n#include<openpbrIblFunctions>\n#include<openpbrVolumeFunctions>\nfn layer(slab_bottom: vec3f,slab_top: vec3f,lerp_factor: f32,bottom_multiplier: vec3f,top_multiplier: vec3f)->vec3f {return mix(slab_bottom*bottom_multiplier,slab_top*top_multiplier,lerp_factor);}\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#ifdef PREPASS_IRRADIANCE\nvar total_direct_diffuse: vec3f=vec3f(0.0f);\n#endif\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\n#include<pbrBlockNormalGeometric>\nvar coatNormalW: vec3f=normalW;\n#include<openpbrNormalMapFragment>\n#include<openpbrBlockNormalFinal>\n#include<openpbrBaseLayerData>\n#include<openpbrTransmissionLayerData>\n#include<openpbrSubsurfaceLayerData>\n#include<openpbrCoatLayerData>\n#include<openpbrThinFilmLayerData>\n#include<openpbrFuzzLayerData>\n#include<openpbrAmbientOcclusionData>\n#define CUSTOM_FRAGMENT_UPDATE_ALPHA\n#define DEPTHPREPASS_SKIP_EARLY_RETURN\n#include<depthPrePass>\n#ifndef DEPTHPREPASS\n#define CUSTOM_FRAGMENT_BEFORE_LIGHTS\n#ifdef ANISOTROPIC_COAT\nlet coatGeoInfo: geometryInfoAnisoOutParams=geometryInfoAniso(\ncoatNormalW,viewDirectionW.xyz,coat_roughness,geometricNormalW\n,vec3f(geometry_coat_tangent.x,geometry_coat_tangent.y,coat_roughness_anisotropy),TBN\n);\n#else\nlet coatGeoInfo: geometryInfoOutParams=geometryInfo(\ncoatNormalW,viewDirectionW.xyz,coat_roughness,geometricNormalW\n);\n#endif\nspecular_roughness=mix(specular_roughness,pow(min(1.0f,pow(specular_roughness,4.0f)+2.0f*pow(coat_roughness,4.0f)),0.25f),coat_weight);\n#ifdef ANISOTROPIC_BASE\nlet baseGeoInfo: geometryInfoAnisoOutParams=geometryInfoAniso(\nnormalW,viewDirectionW.xyz,specular_roughness,geometricNormalW\n,vec3f(geometry_tangent.x,geometry_tangent.y,specular_roughness_anisotropy),TBN\n);\n#else\nlet baseGeoInfo: geometryInfoOutParams=geometryInfo(\nnormalW,viewDirectionW.xyz,specular_roughness,geometricNormalW\n);\n#endif\n#ifdef FUZZ\nlet fuzzNormalW=normalize(mix(normalW,coatNormalW,coat_weight));var fuzzTangent=normalize(TBN[0]);fuzzTangent=normalize(fuzzTangent-dot(fuzzTangent,fuzzNormalW)*fuzzNormalW);let fuzzBitangent=cross(fuzzNormalW,fuzzTangent);let fuzzGeoInfo: geometryInfoOutParams=geometryInfo(\nfuzzNormalW,viewDirectionW.xyz,fuzz_roughness,geometricNormalW\n);\n#endif\nlet coatReflectance: ReflectanceParams=dielectricReflectance(\ncoat_ior \n,1.0f \n,vec3f(1.0f)\n,coat_weight\n);\n#ifdef THIN_FILM\nlet thin_film_outside_ior: f32=mix(1.0f,coat_ior,coat_weight);\n#endif\nlet baseDielectricReflectance: ReflectanceParams=dielectricReflectance(\nspecular_ior \n,mix(1.0f,coat_ior,coat_weight) \n,specular_color\n,specular_weight\n);let baseConductorReflectance: ReflectanceParams=conductorReflectance(base_color,specular_color,specular_weight);var volume_absorption: vec3f=vec3f(1.0f);var transmission_tint: vec3f=vec3f(1.0f);var surface_translucency_weight: f32=0.0f;\n#if defined(REFRACTED_BACKGROUND) || defined(REFRACTED_ENVIRONMENT) || defined(REFRACTED_LIGHTS)\n#if defined(GEOMETRY_THIN_WALLED)\nlet refractedViewVector: vec3f=-viewDirectionW;\n#else\n#ifdef DISPERSION\nvar refractedViewVectors: array<vec3f,3>;let iorDispersionSpread: f32=transmission_dispersion_scale/transmission_dispersion_abbe_number*(specular_ior-1.0f);let dispersion_iors: vec3f=vec3f(specular_ior-iorDispersionSpread,specular_ior,specular_ior+iorDispersionSpread);for (var i: i32=0; i<3; i++) {refractedViewVectors[i]=double_refract(-viewDirectionW,normalW,dispersion_iors[i]); }\n#else\nlet refractedViewVector: vec3f=double_refract(-viewDirectionW,normalW,specular_ior);\n#endif\n#endif\n#ifdef GEOMETRY_THIN_WALLED\nvar transmission_roughness: f32=specular_roughness;\n#else\nvar transmission_roughness: f32=specular_roughness*clamp(4.0f*(specular_ior-1.0f),0.001f,1.0f);\n#endif\n#if (defined(TRANSMISSION_SLAB) || defined(SUBSURFACE_SLAB))\nvar volumeParams: OpenPBRHomogeneousVolume;{\n#if defined(TRANSMISSION_SLAB)\nlet transmissionVolumeParams: OpenPBRHomogeneousVolume=computeOpenPBRTransmissionVolume(\ntransmission_color.rgb,\ntransmission_depth,\ntransmission_scatter.rgb,\ntransmission_scatter_anisotropy\n);\n#endif\n#if defined(SUBSURFACE_SLAB)\nlet subsurfaceVolumeParams: OpenPBRHomogeneousVolume=computeOpenPBRSubsurfaceVolume(\nsubsurface_color.rgb,\nsubsurface_radius,\nsubsurface_radius_scale.rgb,\nsubsurface_scatter_anisotropy\n);\n#endif\n#if !defined(TRANSMISSION_SLAB)\nvolumeParams=subsurfaceVolumeParams;surface_translucency_weight=subsurface_weight;\n#elif !defined(SUBSURFACE_SLAB)\nvolumeParams=transmissionVolumeParams;\n#ifdef TRANSMISSION_SLAB_VOLUME\nvolumeParams.multi_scatter_color=singleScatterToMultiScatterAlbedo(volumeParams.ss_albedo);\n#endif\nsurface_translucency_weight=transmission_weight;\n#else\nlet subsurface_fraction_of_dielectric: f32=(1.0f-transmission_weight)*subsurface_weight;let subsurface_and_transmission_fraction_of_dielectric: f32=subsurface_fraction_of_dielectric+transmission_weight;let reciprocal_of_subsurface_and_transmission_fraction_of_dielectric: f32 =\n1.0f/maxEps(subsurface_and_transmission_fraction_of_dielectric);let trans_weight: f32=transmission_weight*reciprocal_of_subsurface_and_transmission_fraction_of_dielectric;let subsurf_weight: f32=subsurface_fraction_of_dielectric*reciprocal_of_subsurface_and_transmission_fraction_of_dielectric;volumeParams.scatter_coeff=transmissionVolumeParams.scatter_coeff*trans_weight+subsurfaceVolumeParams.scatter_coeff*subsurf_weight;volumeParams.absorption_coeff=transmissionVolumeParams.absorption_coeff*trans_weight+subsurfaceVolumeParams.absorption_coeff*subsurf_weight;volumeParams.anisotropy=(transmissionVolumeParams.anisotropy*trans_weight+subsurfaceVolumeParams.anisotropy*subsurf_weight)/maxEps(trans_weight+subsurf_weight);volumeParams.extinction_coeff=volumeParams.absorption_coeff+volumeParams.scatter_coeff;volumeParams.ss_albedo=volumeParams.scatter_coeff/maxEpsVec3(volumeParams.extinction_coeff);volumeParams.multi_scatter_color=singleScatterToMultiScatterAlbedo(volumeParams.ss_albedo);surface_translucency_weight=subsurface_and_transmission_fraction_of_dielectric;\n#endif\n}\nvolume_absorption=exp(-volumeParams.absorption_coeff*geometry_thickness);var backscatter_color: vec3f=vec3f(1.0f);{let reduced_scatter: vec3f=volumeParams.scatter_coeff*vec3f(1.0f-volumeParams.anisotropy);let reduced_albedo: vec3f=reduced_scatter/(volumeParams.absorption_coeff+reduced_scatter);let sqrt_term: vec3f=max(sqrt(vec3f(1.0f)-reduced_albedo),vec3f(0.0001f));backscatter_color=(vec3f(1.0f)-sqrt_term)/(vec3f(1.0f)+sqrt_term);}\n#elif defined(TRANSMISSION_SLAB)\nsurface_translucency_weight=transmission_weight;\n#endif\n#ifdef SCATTERING\n#ifdef GEOMETRY_THIN_WALLED\nvar iso_scatter_density: vec3f=vec3f(1.0f);\n#else\n#ifdef USE_IRRADIANCE_TEXTURE_FOR_SCATTERING\nlet mfp: vec3f=vec3f(100.0f)/volumeParams.extinction_coeff;var scattered_light_from_irradiance_texture: vec3f=sss_convolve(sceneIrradianceSampler,sceneDepthSampler,uniforms.renderTargetSize,mfp,scene.projection,scene.inverseProjection,SSS_SAMPLE_COUNT,noise.xy);var numLights=f32(LIGHTCOUNT);\n#ifdef REFLECTION\nnumLights+=1.0f;\n#endif\nscattered_light_from_irradiance_texture/=vec3f(numLights);\n#else\nlet scattered_light_from_irradiance_texture: vec3f=vec3f(0.0f);\n#endif\nlet back_to_iso_scattering_blend: f32=min(1.0f+volumeParams.anisotropy,1.0f);let iso_to_forward_scattering_blend: f32=max(volumeParams.anisotropy,0.0f);let iso_scatter_transmittance: vec3f=pow(exp(-volumeParams.scatter_coeff*geometry_thickness),vec3f(0.2f));var iso_scatter_density: vec3f=clamp(vec3f(1.0f)-iso_scatter_transmittance,vec3f(0.0f),vec3f(1.0f));transmission_roughness=min(transmission_roughness+pow((1.0f-abs(volumeParams.anisotropy))*max3(iso_scatter_density*iso_scatter_density),3.0f),1.0f);\n#endif\nvolumeParams.multi_scatter_color=mix(volumeParams.ss_albedo,volumeParams.multi_scatter_color,max3(iso_scatter_density));\n#endif\n#if defined(TRANSMISSION_SLAB) && (!defined(TRANSMISSION_SLAB_VOLUME) || defined(GEOMETRY_THIN_WALLED))\ntransmission_tint*=transmission_color.rgb;\n#ifdef GEOMETRY_THIN_WALLED\nvar sin2: f32=1.0f-baseGeoInfo.NdotV*baseGeoInfo.NdotV;sin2=sin2/(specular_ior*specular_ior);let cos_t: f32=sqrt(1.0f-sin2);let pathLength: f32=1.0f/cos_t;transmission_tint=pow(transmission_tint,vec3f(pathLength));\n#else\ntransmission_tint*=transmission_color.rgb;\n#endif\n#endif\n#if defined(SUBSURFACE_SLAB) && defined(GEOMETRY_THIN_WALLED)\nlet unweighted_translucency: f32=max(mix(subsurface_weight,1.0f,transmission_weight),0.0001f);transmission_tint=mix(vec3f(1.0f),transmission_tint,transmission_weight/unweighted_translucency);transmission_roughness=mix(1.0f,transmission_roughness,transmission_weight/unweighted_translucency);\n#endif\nlet transmission_roughness_alpha: f32=transmission_roughness*transmission_roughness;\n#endif\n#include<openpbrBackgroundTransmission>\nvar material_surface_ibl: vec3f=vec3f(0.f,0.f,0.f);\n#include<openpbrEnvironmentLighting>\nvar material_surface_direct: vec3f=vec3f(0.f,0.f,0.f);\n#if defined(LIGHT0)\nvar aggShadow: f32=0.f;\n#include<openpbrDirectLightingInit>[0..maxSimultaneousLights]\n#include<openpbrDirectLighting>[0..maxSimultaneousLights]\n#endif\nvar material_surface_emission: vec3f=uniforms.vEmissionColor;\n#ifdef EMISSION_COLOR\nlet emissionColorTex: vec3f=textureSample(emissionColorSampler,emissionColorSamplerSampler,fragmentInputs.vEmissionColorUV+uvOffset).rgb;\n#ifdef EMISSION_COLOR_GAMMA\nmaterial_surface_emission*=toLinearSpaceVec3(emissionColorTex.rgb);\n#else\nmaterial_surface_emission*=emissionColorTex.rgb;\n#endif\nmaterial_surface_emission*= uniforms.vEmissionColorInfos.y;\n#endif\nmaterial_surface_emission*=uniforms.vLightingIntensity.y;\n#define CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION\nvar finalColor: vec4f=vec4f(material_surface_ibl+material_surface_direct+material_surface_emission,alpha);\n#define CUSTOM_FRAGMENT_BEFORE_FOG\nfinalColor=max(finalColor,vec4f(0.0));\n#include<logDepthFragment>\n#include<fogFragment>(color,finalColor)\n#include<pbrBlockImageProcessing>\n#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR\n#ifdef PREPASS\n#include<openpbrBlockPrePass>\n#endif\n#if !defined(PREPASS) && !defined(ORDER_INDEPENDENT_TRANSPARENCY)\nfragmentOutputs.color=finalColor;\n#endif\n#include<oitFragment>\n#if ORDER_INDEPENDENT_TRANSPARENCY\nif (fragDepth==nearestDepth) {fragmentOutputs.frontColor=vec4f(fragmentOutputs.frontColor.rgb+finalColor.rgb*finalColor.a*alphaMultiplier,1.0-alphaMultiplier*(1.0-finalColor.a));} else {fragmentOutputs.backColor+=finalColor;}\n#endif\n#include<pbrDebug>\n#define CUSTOM_FRAGMENT_MAIN_END\n#endif\n}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\nconst includes = [prePassDeclarationWGSL, oitDeclarationWGSL, sceneUboDeclarationWGSL, meshUboDeclarationWGSL, openpbrUboDeclarationWGSL, mainUVVaryingDeclarationWGSL, pbrFragmentExtraDeclarationWGSL, lightUboDeclarationWGSL, samplerFragmentDeclarationWGSL, pbrFragmentReflectionDeclarationWGSL, openpbrFragmentSamplersDeclarationWGSL, imageProcessingDeclarationWGSL, clipPlaneFragmentDeclarationWGSL, logDepthDeclarationWGSL, fogFragmentDeclarationWGSL, textureRepetitionFunctionsWGSL, helperFunctionsWGSL, subSurfaceScatteringFunctionsWGSL, importanceSamplingWGSL, pbrHelperFunctionsWGSL, imageProcessingFunctionsWGSL, shadowsFragmentFunctionsWGSL, harmonicsFunctionsWGSL, ltcHelperFunctionsWGSL, pbrDirectLightingSetupFunctionsWGSL, pbrDirectLightingFalloffFunctionsWGSL, pbrBRDFFunctionsWGSL, hdrFilteringFunctionsWGSL, clusteredLightingFunctionsWGSL, pbrBlockReflectance0WGSL, pbrClusteredLightingFunctionsWGSL, pbrDirectLightingFunctionsWGSL, pbrIBLFunctionsWGSL, openpbrNormalMapFragmentMainFunctionsWGSL, openpbrNormalMapFragmentFunctionsWGSL, reflectionFunctionWGSL, openpbrDielectricReflectanceWGSL, openpbrConductorReflectanceWGSL, openpbrAmbientOcclusionFunctionsWGSL, openpbrGeometryInfoWGSL, openpbrIblFunctionsWGSL, openpbrVolumeFunctionsWGSL, clipPlaneFragmentWGSL, pbrBlockNormalGeometricWGSL, openpbrNormalMapFragmentWGSL, openpbrBlockNormalFinalWGSL, openpbrBaseLayerDataWGSL, openpbrTransmissionLayerDataWGSL, openpbrSubsurfaceLayerDataWGSL, openpbrCoatLayerDataWGSL, openpbrThinFilmLayerDataWGSL, openpbrFuzzLayerDataWGSL, openpbrAmbientOcclusionDataWGSL, depthPrePassWGSL, openpbrBackgroundTransmissionWGSL, openpbrEnvironmentLightingWGSL, openpbrDirectLightingInitWGSL, openpbrDirectLightingWGSL, logDepthFragmentWGSL, fogFragmentWGSL, pbrBlockImageProcessingWGSL, openpbrBlockPrePassWGSL, oitFragmentWGSL, pbrDebugWGSL];\nfor (const inc of includes) {\n if (!ShaderStore.IncludesShadersStoreWGSL[inc.name]) {\n ShaderStore.IncludesShadersStoreWGSL[inc.name] = inc.shader;\n }\n}\n\n/** @internal */\nexport const openpbrPixelShaderWGSL = { name, shader };\n"]}
@@ -31,6 +31,7 @@ import { pbrBRDFFunctionsWGSL } from "./ShadersInclude/pbrBRDFFunctions.js";
31
31
  import { hdrFilteringFunctionsWGSL } from "./ShadersInclude/hdrFilteringFunctions.js";
32
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  import { clusteredLightingFunctionsWGSL } from "./ShadersInclude/clusteredLightingFunctions.js";
33
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  import { pbrBlockReflectance0WGSL } from "./ShadersInclude/pbrBlockReflectance0.js";
34
+ import { pbrClusteredLightingFunctionsWGSL } from "./ShadersInclude/pbrClusteredLightingFunctions.js";
34
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  import { pbrDirectLightingFunctionsWGSL } from "./ShadersInclude/pbrDirectLightingFunctions.js";
35
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  import { pbrIBLFunctionsWGSL } from "./ShadersInclude/pbrIBLFunctions.js";
36
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  import { bumpFragmentMainFunctionsWGSL } from "./ShadersInclude/bumpFragmentMainFunctions.js";
@@ -157,7 +158,9 @@ uniforms.vAlbedoColor
157
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  #endif
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  );var surfaceAlbedo: vec3f=albedoOpacityOut.surfaceAlbedo;var alpha: f32=albedoOpacityOut.alpha;
159
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  #define CUSTOM_FRAGMENT_UPDATE_ALPHA
161
+ #define DEPTHPREPASS_SKIP_EARLY_RETURN
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162
  #include<depthPrePass>
163
+ #ifndef DEPTHPREPASS
161
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  #define CUSTOM_FRAGMENT_BEFORE_LIGHTS
162
165
  var aoOut: ambientOcclusionOutParams;
163
166
  #ifdef AMBIENT
@@ -631,13 +634,14 @@ if (fragDepth==nearestDepth) {fragmentOutputs.frontColor=vec4f(fragmentOutputs.f
631
634
  #endif
632
635
  #include<pbrDebug>
633
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  #define CUSTOM_FRAGMENT_MAIN_END
637
+ #endif
634
638
  }
635
639
  `;
636
640
  // Sideeffect
637
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  if (!ShaderStore.ShadersStoreWGSL[name]) {
638
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  ShaderStore.ShadersStoreWGSL[name] = shader;
639
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  }
640
- const includes = [prePassDeclarationWGSL, oitDeclarationWGSL, sceneUboDeclarationWGSL, meshUboDeclarationWGSL, pbrUboDeclarationWGSL, mainUVVaryingDeclarationWGSL, pbrFragmentExtraDeclarationWGSL, lightUboDeclarationWGSL, samplerFragmentDeclarationWGSL, samplerFragmentAlternateDeclarationWGSL, pbrFragmentReflectionDeclarationWGSL, pbrFragmentSamplersDeclarationWGSL, imageProcessingDeclarationWGSL, clipPlaneFragmentDeclarationWGSL, logDepthDeclarationWGSL, fogFragmentDeclarationWGSL, textureRepetitionFunctionsWGSL, helperFunctionsWGSL, subSurfaceScatteringFunctionsWGSL, importanceSamplingWGSL, pbrHelperFunctionsWGSL, imageProcessingFunctionsWGSL, shadowsFragmentFunctionsWGSL, harmonicsFunctionsWGSL, ltcHelperFunctionsWGSL, pbrDirectLightingSetupFunctionsWGSL, pbrDirectLightingFalloffFunctionsWGSL, pbrBRDFFunctionsWGSL, hdrFilteringFunctionsWGSL, clusteredLightingFunctionsWGSL, pbrBlockReflectance0WGSL, pbrDirectLightingFunctionsWGSL, pbrIBLFunctionsWGSL, bumpFragmentMainFunctionsWGSL, bumpFragmentFunctionsWGSL, reflectionFunctionWGSL, decalFragmentWGSL, pbrBlockAlbedoOpacityWGSL, pbrBlockReflectivityWGSL, pbrBlockAmbientOcclusionWGSL, pbrBlockAlphaFresnelWGSL, pbrBlockAnisotropicWGSL, pbrBlockReflectionWGSL, pbrBlockSheenWGSL, pbrBlockClearcoatWGSL, pbrBlockIridescenceWGSL, pbrBlockSubSurfaceWGSL, clipPlaneFragmentWGSL, pbrBlockNormalGeometricWGSL, bumpFragmentWGSL, pbrBlockNormalFinalWGSL, depthPrePassWGSL, pbrBlockLightmapInitWGSL, pbrBlockGeometryInfoWGSL, pbrBlockReflectanceWGSL, pbrBlockDirectLightingWGSL, lightFragmentWGSL, pbrBlockFinalLitComponentsWGSL, pbrBlockFinalUnlitComponentsWGSL, pbrBlockFinalColorCompositionWGSL, logDepthFragmentWGSL, fogFragmentWGSL, pbrBlockImageProcessingWGSL, pbrBlockPrePassWGSL, oitFragmentWGSL, pbrDebugWGSL];
644
+ const includes = [prePassDeclarationWGSL, oitDeclarationWGSL, sceneUboDeclarationWGSL, meshUboDeclarationWGSL, pbrUboDeclarationWGSL, mainUVVaryingDeclarationWGSL, pbrFragmentExtraDeclarationWGSL, lightUboDeclarationWGSL, samplerFragmentDeclarationWGSL, samplerFragmentAlternateDeclarationWGSL, pbrFragmentReflectionDeclarationWGSL, pbrFragmentSamplersDeclarationWGSL, imageProcessingDeclarationWGSL, clipPlaneFragmentDeclarationWGSL, logDepthDeclarationWGSL, fogFragmentDeclarationWGSL, textureRepetitionFunctionsWGSL, helperFunctionsWGSL, subSurfaceScatteringFunctionsWGSL, importanceSamplingWGSL, pbrHelperFunctionsWGSL, imageProcessingFunctionsWGSL, shadowsFragmentFunctionsWGSL, harmonicsFunctionsWGSL, ltcHelperFunctionsWGSL, pbrDirectLightingSetupFunctionsWGSL, pbrDirectLightingFalloffFunctionsWGSL, pbrBRDFFunctionsWGSL, hdrFilteringFunctionsWGSL, clusteredLightingFunctionsWGSL, pbrBlockReflectance0WGSL, pbrClusteredLightingFunctionsWGSL, pbrDirectLightingFunctionsWGSL, pbrIBLFunctionsWGSL, bumpFragmentMainFunctionsWGSL, bumpFragmentFunctionsWGSL, reflectionFunctionWGSL, decalFragmentWGSL, pbrBlockAlbedoOpacityWGSL, pbrBlockReflectivityWGSL, pbrBlockAmbientOcclusionWGSL, pbrBlockAlphaFresnelWGSL, pbrBlockAnisotropicWGSL, pbrBlockReflectionWGSL, pbrBlockSheenWGSL, pbrBlockClearcoatWGSL, pbrBlockIridescenceWGSL, pbrBlockSubSurfaceWGSL, clipPlaneFragmentWGSL, pbrBlockNormalGeometricWGSL, bumpFragmentWGSL, pbrBlockNormalFinalWGSL, depthPrePassWGSL, pbrBlockLightmapInitWGSL, pbrBlockGeometryInfoWGSL, pbrBlockReflectanceWGSL, pbrBlockDirectLightingWGSL, lightFragmentWGSL, pbrBlockFinalLitComponentsWGSL, pbrBlockFinalUnlitComponentsWGSL, pbrBlockFinalColorCompositionWGSL, logDepthFragmentWGSL, fogFragmentWGSL, pbrBlockImageProcessingWGSL, pbrBlockPrePassWGSL, oitFragmentWGSL, pbrDebugWGSL];
641
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  for (const inc of includes) {
642
646
  if (!ShaderStore.IncludesShadersStoreWGSL[inc.name]) {
643
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  ShaderStore.IncludesShadersStoreWGSL[inc.name] = inc.shader;
@@ -1 +1 @@
1
- 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Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport { prePassDeclarationWGSL } from \"./ShadersInclude/prePassDeclaration\";\nimport { oitDeclarationWGSL } from \"./ShadersInclude/oitDeclaration\";\nimport { sceneUboDeclarationWGSL } from \"./ShadersInclude/sceneUboDeclaration\";\nimport { meshUboDeclarationWGSL } from \"./ShadersInclude/meshUboDeclaration\";\nimport { pbrUboDeclarationWGSL } from \"./ShadersInclude/pbrUboDeclaration\";\nimport { mainUVVaryingDeclarationWGSL } from \"./ShadersInclude/mainUVVaryingDeclaration\";\nimport { pbrFragmentExtraDeclarationWGSL } from \"./ShadersInclude/pbrFragmentExtraDeclaration\";\nimport { lightUboDeclarationWGSL } from \"./ShadersInclude/lightUboDeclaration\";\nimport { samplerFragmentDeclarationWGSL } from \"./ShadersInclude/samplerFragmentDeclaration\";\nimport { samplerFragmentAlternateDeclarationWGSL } from \"./ShadersInclude/samplerFragmentAlternateDeclaration\";\nimport { pbrFragmentReflectionDeclarationWGSL } from \"./ShadersInclude/pbrFragmentReflectionDeclaration\";\nimport { pbrFragmentSamplersDeclarationWGSL } from \"./ShadersInclude/pbrFragmentSamplersDeclaration\";\nimport { imageProcessingDeclarationWGSL } from \"./ShadersInclude/imageProcessingDeclaration\";\nimport { clipPlaneFragmentDeclarationWGSL } from \"./ShadersInclude/clipPlaneFragmentDeclaration\";\nimport { logDepthDeclarationWGSL } from \"./ShadersInclude/logDepthDeclaration\";\nimport { fogFragmentDeclarationWGSL } from \"./ShadersInclude/fogFragmentDeclaration\";\nimport { textureRepetitionFunctionsWGSL } from \"./ShadersInclude/textureRepetitionFunctions\";\nimport { helperFunctionsWGSL } from \"./ShadersInclude/helperFunctions\";\nimport { subSurfaceScatteringFunctionsWGSL } from \"./ShadersInclude/subSurfaceScatteringFunctions\";\nimport { importanceSamplingWGSL } from \"./ShadersInclude/importanceSampling\";\nimport { pbrHelperFunctionsWGSL } from \"./ShadersInclude/pbrHelperFunctions\";\nimport { imageProcessingFunctionsWGSL } from \"./ShadersInclude/imageProcessingFunctions\";\nimport { shadowsFragmentFunctionsWGSL } from \"./ShadersInclude/shadowsFragmentFunctions\";\nimport { harmonicsFunctionsWGSL } from \"./ShadersInclude/harmonicsFunctions\";\nimport { ltcHelperFunctionsWGSL } from \"./ShadersInclude/ltcHelperFunctions\";\nimport { pbrDirectLightingSetupFunctionsWGSL } from \"./ShadersInclude/pbrDirectLightingSetupFunctions\";\nimport { pbrDirectLightingFalloffFunctionsWGSL } from \"./ShadersInclude/pbrDirectLightingFalloffFunctions\";\nimport { pbrBRDFFunctionsWGSL } from \"./ShadersInclude/pbrBRDFFunctions\";\nimport { hdrFilteringFunctionsWGSL } from \"./ShadersInclude/hdrFilteringFunctions\";\nimport { clusteredLightingFunctionsWGSL } from \"./ShadersInclude/clusteredLightingFunctions\";\nimport { pbrBlockReflectance0WGSL } from \"./ShadersInclude/pbrBlockReflectance0\";\nimport { pbrDirectLightingFunctionsWGSL } from \"./ShadersInclude/pbrDirectLightingFunctions\";\nimport { pbrIBLFunctionsWGSL } from \"./ShadersInclude/pbrIBLFunctions\";\nimport { bumpFragmentMainFunctionsWGSL } from \"./ShadersInclude/bumpFragmentMainFunctions\";\nimport { bumpFragmentFunctionsWGSL } from \"./ShadersInclude/bumpFragmentFunctions\";\nimport { reflectionFunctionWGSL } from \"./ShadersInclude/reflectionFunction\";\nimport { decalFragmentWGSL } from \"./ShadersInclude/decalFragment\";\nimport { pbrBlockAlbedoOpacityWGSL } from \"./ShadersInclude/pbrBlockAlbedoOpacity\";\nimport { pbrBlockReflectivityWGSL } from \"./ShadersInclude/pbrBlockReflectivity\";\nimport { pbrBlockAmbientOcclusionWGSL } from \"./ShadersInclude/pbrBlockAmbientOcclusion\";\nimport { pbrBlockAlphaFresnelWGSL } from \"./ShadersInclude/pbrBlockAlphaFresnel\";\nimport { pbrBlockAnisotropicWGSL } from \"./ShadersInclude/pbrBlockAnisotropic\";\nimport { pbrBlockReflectionWGSL } from \"./ShadersInclude/pbrBlockReflection\";\nimport { pbrBlockSheenWGSL } from \"./ShadersInclude/pbrBlockSheen\";\nimport { pbrBlockClearcoatWGSL } from \"./ShadersInclude/pbrBlockClearcoat\";\nimport { pbrBlockIridescenceWGSL } from \"./ShadersInclude/pbrBlockIridescence\";\nimport { pbrBlockSubSurfaceWGSL } from \"./ShadersInclude/pbrBlockSubSurface\";\nimport { clipPlaneFragmentWGSL } from \"./ShadersInclude/clipPlaneFragment\";\nimport { pbrBlockNormalGeometricWGSL } from \"./ShadersInclude/pbrBlockNormalGeometric\";\nimport { bumpFragmentWGSL } from \"./ShadersInclude/bumpFragment\";\nimport { pbrBlockNormalFinalWGSL } from \"./ShadersInclude/pbrBlockNormalFinal\";\nimport { depthPrePassWGSL } from \"./ShadersInclude/depthPrePass\";\nimport { pbrBlockLightmapInitWGSL } from \"./ShadersInclude/pbrBlockLightmapInit\";\nimport { pbrBlockGeometryInfoWGSL } from \"./ShadersInclude/pbrBlockGeometryInfo\";\nimport { pbrBlockReflectanceWGSL } from \"./ShadersInclude/pbrBlockReflectance\";\nimport { pbrBlockDirectLightingWGSL } from \"./ShadersInclude/pbrBlockDirectLighting\";\nimport { lightFragmentWGSL } from \"./ShadersInclude/lightFragment\";\nimport { pbrBlockFinalLitComponentsWGSL } from \"./ShadersInclude/pbrBlockFinalLitComponents\";\nimport { pbrBlockFinalUnlitComponentsWGSL } from \"./ShadersInclude/pbrBlockFinalUnlitComponents\";\nimport { pbrBlockFinalColorCompositionWGSL } from \"./ShadersInclude/pbrBlockFinalColorComposition\";\nimport { logDepthFragmentWGSL } from \"./ShadersInclude/logDepthFragment\";\nimport { fogFragmentWGSL } from \"./ShadersInclude/fogFragment\";\nimport { pbrBlockImageProcessingWGSL } from \"./ShadersInclude/pbrBlockImageProcessing\";\nimport { pbrBlockPrePassWGSL } from \"./ShadersInclude/pbrBlockPrePass\";\nimport { oitFragmentWGSL } from \"./ShadersInclude/oitFragment\";\nimport { pbrDebugWGSL } from \"./ShadersInclude/pbrDebug\";\n\nconst name = \"pbrPixelShader\";\nconst shader = `#define PBR_FRAGMENT_SHADER\n#define CUSTOM_FRAGMENT_BEGIN\n#include<prePassDeclaration>[SCENE_MRT_COUNT]\n#include<oitDeclaration>\n#ifndef FROMLINEARSPACE\n#define FROMLINEARSPACE\n#endif\n#include<pbrUboDeclaration>\n#include<pbrFragmentExtraDeclaration>\n#include<lightUboDeclaration>[0..maxSimultaneousLights]\n#include<pbrFragmentSamplersDeclaration>\n#include<imageProcessingDeclaration>\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\n#include<textureRepetitionFunctions>\n#include<helperFunctions>\n#include<subSurfaceScatteringFunctions>\n#include<importanceSampling>\n#include<pbrHelperFunctions>\n#include<imageProcessingFunctions>\n#include<shadowsFragmentFunctions>\n#include<harmonicsFunctions>\n#include<pbrDirectLightingSetupFunctions>\n#include<pbrDirectLightingFalloffFunctions>\n#include<pbrBRDFFunctions>\n#include<hdrFilteringFunctions>\n#include<pbrDirectLightingFunctions>\n#include<pbrIBLFunctions>\n#include<bumpFragmentMainFunctions>\n#include<bumpFragmentFunctions>\n#ifdef REFLECTION\n#include<reflectionFunction>\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\n#include<pbrBlockAlbedoOpacity>\n#include<pbrBlockReflectivity>\n#include<pbrBlockAmbientOcclusion>\n#include<pbrBlockAlphaFresnel>\n#include<pbrBlockAnisotropic>\n#include<pbrBlockReflection>\n#include<pbrBlockSheen>\n#include<pbrBlockClearcoat>\n#include<pbrBlockIridescence>\n#include<pbrBlockSubSurface>\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\n#include<pbrBlockNormalGeometric>\n#include<bumpFragment>\n#include<pbrBlockNormalFinal>\nvar albedoOpacityOut: albedoOpacityOutParams;\n#ifdef ALBEDO\nvar albedoTexture: vec4f=TEXRD(albedoSampler,albedoSamplerSampler,fragmentInputs.vAlbedoUV+uvOffset);\n#endif\n#ifdef BASE_WEIGHT\nvar baseWeightTexture: vec4f=TEXRD(baseWeightSampler,baseWeightSamplerSampler,fragmentInputs.vBaseWeightUV+uvOffset);\n#endif\n#ifdef OPACITY\nvar opacityMap: vec4f=TEXRD(opacitySampler,opacitySamplerSampler,fragmentInputs.vOpacityUV+uvOffset);\n#endif\n#ifdef DECAL\nvar decalColor: vec4f=textureSample(decalSampler,decalSamplerSampler,fragmentInputs.vDecalUV+uvOffset);\n#endif\nalbedoOpacityOut=albedoOpacityBlock(\nuniforms.vAlbedoColor\n#ifdef ALBEDO\n,albedoTexture\n,uniforms.vAlbedoInfos\n#endif\n,uniforms.baseWeight\n#ifdef BASE_WEIGHT\n,baseWeightTexture\n,uniforms.vBaseWeightInfos\n#endif\n#ifdef OPACITY\n,opacityMap\n,uniforms.vOpacityInfos\n#endif\n#ifdef DETAIL\n,detailColor\n,uniforms.vDetailInfos\n#endif\n#ifdef DECAL\n,decalColor\n,uniforms.vDecalInfos\n#endif\n);var surfaceAlbedo: vec3f=albedoOpacityOut.surfaceAlbedo;var alpha: f32=albedoOpacityOut.alpha;\n#define CUSTOM_FRAGMENT_UPDATE_ALPHA\n#include<depthPrePass>\n#define CUSTOM_FRAGMENT_BEFORE_LIGHTS\nvar aoOut: ambientOcclusionOutParams;\n#ifdef AMBIENT\nvar ambientOcclusionColorMap: vec3f=TEXRD(ambientSampler,ambientSamplerSampler,fragmentInputs.vAmbientUV+uvOffset).rgb;\n#endif\naoOut=ambientOcclusionBlock(\n#ifdef AMBIENT\nambientOcclusionColorMap,\nuniforms.vAmbientInfos\n#endif\n);\n#include<pbrBlockLightmapInit>\n#ifdef UNLIT\nvar diffuseBase: vec3f= vec3f(1.,1.,1.);\n#else\nvar baseColor: vec3f=surfaceAlbedo;var reflectivityOut: reflectivityOutParams;\n#if defined(REFLECTIVITY)\nvar surfaceMetallicOrReflectivityColorMap: vec4f=TEXRD(reflectivitySampler,reflectivitySamplerSampler,fragmentInputs.vReflectivityUV+uvOffset);var baseReflectivity: vec4f=surfaceMetallicOrReflectivityColorMap;\n#ifndef METALLICWORKFLOW\n#ifdef REFLECTIVITY_GAMMA\nsurfaceMetallicOrReflectivityColorMap=toLinearSpaceVec4(surfaceMetallicOrReflectivityColorMap);\n#endif\nsurfaceMetallicOrReflectivityColorMap=vec4f(surfaceMetallicOrReflectivityColorMap.rgb*uniforms.vReflectivityInfos.y,surfaceMetallicOrReflectivityColorMap.a);\n#endif\n#endif\n#if defined(MICROSURFACEMAP)\nvar microSurfaceTexel: vec4f=TEXRD(microSurfaceSampler,microSurfaceSamplerSampler,fragmentInputs.vMicroSurfaceSamplerUV+uvOffset)*uniforms.vMicroSurfaceSamplerInfos.y;\n#endif\n#ifdef BASE_DIFFUSE_ROUGHNESS\nvar baseDiffuseRoughnessTexture: f32=TEXRD(baseDiffuseRoughnessSampler,baseDiffuseRoughnessSamplerSampler,fragmentInputs.vBaseDiffuseRoughnessUV+uvOffset).x;\n#endif\n#ifdef METALLICWORKFLOW\nvar metallicReflectanceFactors: vec4f=uniforms.vMetallicReflectanceFactors;\n#ifdef REFLECTANCE\nvar reflectanceFactorsMap: vec4f=TEXRD(reflectanceSampler,reflectanceSamplerSampler,fragmentInputs.vReflectanceUV+uvOffset);\n#ifdef REFLECTANCE_GAMMA\nreflectanceFactorsMap=toLinearSpaceVec4(reflectanceFactorsMap);\n#endif\nmetallicReflectanceFactors=vec4f(metallicReflectanceFactors.rgb*reflectanceFactorsMap.rgb,metallicReflectanceFactors.a);\n#endif\n#ifdef METALLIC_REFLECTANCE\nvar metallicReflectanceFactorsMap: vec4f=TEXRD(metallicReflectanceSampler,metallicReflectanceSamplerSampler,fragmentInputs.vMetallicReflectanceUV+uvOffset);\n#ifdef METALLIC_REFLECTANCE_GAMMA\nmetallicReflectanceFactorsMap=toLinearSpaceVec4(metallicReflectanceFactorsMap);\n#endif\n#ifndef METALLIC_REFLECTANCE_USE_ALPHA_ONLY\nmetallicReflectanceFactors=vec4f(metallicReflectanceFactors.rgb*metallicReflectanceFactorsMap.rgb,metallicReflectanceFactors.a);\n#endif\nmetallicReflectanceFactors.a*=metallicReflectanceFactorsMap.a;\n#endif\n#endif\nreflectivityOut=reflectivityBlock(\nuniforms.vReflectivityColor\n#ifdef METALLICWORKFLOW\n,surfaceAlbedo\n,metallicReflectanceFactors\n#endif\n,uniforms.baseDiffuseRoughness\n#ifdef BASE_DIFFUSE_ROUGHNESS\n,baseDiffuseRoughnessTexture\n,uniforms.vBaseDiffuseRoughnessInfos\n#endif\n#ifdef REFLECTIVITY\n,uniforms.vReflectivityInfos\n,surfaceMetallicOrReflectivityColorMap\n#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\n,aoOut.ambientOcclusionColor\n#endif\n#ifdef MICROSURFACEMAP\n,microSurfaceTexel\n#endif\n#ifdef DETAIL\n,detailColor\n,uniforms.vDetailInfos\n#endif\n);var microSurface: f32=reflectivityOut.microSurface;var roughness: f32=reflectivityOut.roughness;var diffuseRoughness: f32=reflectivityOut.diffuseRoughness;\n#ifdef METALLICWORKFLOW\nsurfaceAlbedo=reflectivityOut.surfaceAlbedo;\n#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\naoOut.ambientOcclusionColor=reflectivityOut.ambientOcclusionColor;\n#endif\n#ifdef ALPHAFRESNEL\n#if defined(ALPHATEST) || defined(ALPHABLEND)\nvar alphaFresnelOut: alphaFresnelOutParams;alphaFresnelOut=alphaFresnelBlock(\nnormalW,\nviewDirectionW,\nalpha,\nmicroSurface\n);alpha=alphaFresnelOut.alpha;\n#endif\n#endif\n#include<pbrBlockGeometryInfo>\n#ifdef ANISOTROPIC\nvar anisotropicOut: anisotropicOutParams;\n#ifdef ANISOTROPIC_TEXTURE\nvar anisotropyMapData: vec3f=TEXRD(anisotropySampler,anisotropySamplerSampler,fragmentInputs.vAnisotropyUV+uvOffset).rgb*uniforms.vAnisotropyInfos.y;\n#endif\nanisotropicOut=anisotropicBlock(\nuniforms.vAnisotropy,\nroughness,\n#ifdef ANISOTROPIC_TEXTURE\nanisotropyMapData,\n#endif\nTBN,\nnormalW,\nviewDirectionW\n);\n#endif\n#ifdef REFLECTION\nvar reflectionOut: reflectionOutParams;\n#ifndef USE_CUSTOM_REFLECTION\nreflectionOut=reflectionBlock(\nfragmentInputs.vPositionW\n,normalW\n,alphaG\n,uniforms.vReflectionMicrosurfaceInfos\n,uniforms.vReflectionInfos\n,uniforms.vReflectionColor\n#ifdef ANISOTROPIC\n,anisotropicOut\n#endif\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\n,NdotVUnclamped\n#endif\n#ifdef LINEARSPECULARREFLECTION\n,roughness\n#endif\n,reflectionSampler\n,reflectionSamplerSampler\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\n,fragmentInputs.vEnvironmentIrradiance\n#endif\n#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))\n,uniforms.reflectionMatrix\n#endif\n#ifdef USEIRRADIANCEMAP\n,irradianceSampler\n,irradianceSamplerSampler\n#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION\n,uniforms.vReflectionDominantDirection\n#endif\n#endif\n#ifndef LODBASEDMICROSFURACE\n,reflectionLowSampler\n,reflectionLowSamplerSampler\n,reflectionHighSampler\n,reflectionHighSamplerSampler\n#endif\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#ifdef IBL_CDF_FILTERING\n,icdfSampler\n,icdfSamplerSampler\n#endif\n#endif\n,viewDirectionW\n,diffuseRoughness\n,surfaceAlbedo\n);\n#else\n#define CUSTOM_REFLECTION\n#endif\n#endif\n#include<pbrBlockReflectance0>\n#ifdef SHEEN\nvar sheenOut: sheenOutParams;\n#ifdef SHEEN_TEXTURE\nvar sheenMapData: vec4f=TEXRD(sheenSampler,sheenSamplerSampler,fragmentInputs.vSheenUV+uvOffset);\n#endif\n#if defined(SHEEN_ROUGHNESS) && defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)\nvar sheenMapRoughnessData: vec4f=TEXRD(sheenRoughnessSampler,sheenRoughnessSamplerSampler,fragmentInputs.vSheenRoughnessUV+uvOffset)*uniforms.vSheenInfos.w;\n#endif\nsheenOut=sheenBlock(\nuniforms.vSheenColor\n#ifdef SHEEN_ROUGHNESS\n,uniforms.vSheenRoughness\n#if defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)\n,sheenMapRoughnessData\n#endif\n#endif\n,roughness\n#ifdef SHEEN_TEXTURE\n,sheenMapData\n,uniforms.vSheenInfos.y\n#endif\n,reflectanceF0\n#ifdef SHEEN_LINKWITHALBEDO\n,baseColor\n,surfaceAlbedo\n#endif\n#ifdef ENVIRONMENTBRDF\n,NdotV\n,environmentBrdf\n#endif\n#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\n,AARoughnessFactors\n,uniforms.vReflectionMicrosurfaceInfos\n,uniforms.vReflectionInfos\n,uniforms.vReflectionColor\n,uniforms.vLightingIntensity\n,reflectionSampler\n,reflectionSamplerSampler\n,reflectionOut.reflectionCoords\n,NdotVUnclamped\n#ifndef LODBASEDMICROSFURACE\n,reflectionLowSampler\n,reflectionLowSamplerSampler\n,reflectionHighSampler\n,reflectionHighSamplerSampler\n#endif\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#endif\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)\n,seo\n#endif\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)\n,eho\n#endif\n#endif\n);\n#ifdef SHEEN_LINKWITHALBEDO\nsurfaceAlbedo=sheenOut.surfaceAlbedo;\n#endif\n#endif\n#ifdef CLEARCOAT\n#ifdef CLEARCOAT_TEXTURE\nvar clearCoatMapData: vec2f=TEXRD(clearCoatSampler,clearCoatSamplerSampler,fragmentInputs.vClearCoatUV+uvOffset).rg*uniforms.vClearCoatInfos.y;\n#endif\n#endif\n#ifdef IRIDESCENCE\nvar iridescenceOut: iridescenceOutParams;\n#ifdef IRIDESCENCE_TEXTURE\nvar iridescenceMapData: vec2f=TEXRD(iridescenceSampler,iridescenceSamplerSampler,fragmentInputs.vIridescenceUV+uvOffset).rg*uniforms.vIridescenceInfos.y;\n#endif\n#ifdef IRIDESCENCE_THICKNESS_TEXTURE\nvar iridescenceThicknessMapData: vec2f=TEXRD(iridescenceThicknessSampler,iridescenceThicknessSamplerSampler,fragmentInputs.vIridescenceThicknessUV+uvOffset).rg*uniforms.vIridescenceInfos.w;\n#endif\niridescenceOut=iridescenceBlock(\nuniforms.vIridescenceParams\n,NdotV\n,specularEnvironmentR0\n#ifdef IRIDESCENCE_TEXTURE\n,iridescenceMapData\n#endif\n#ifdef IRIDESCENCE_THICKNESS_TEXTURE\n,iridescenceThicknessMapData\n#endif\n#ifdef CLEARCOAT\n,NdotVUnclamped\n,uniforms.vClearCoatParams\n#ifdef CLEARCOAT_TEXTURE\n,clearCoatMapData\n#endif\n#endif\n);var iridescenceIntensity: f32=iridescenceOut.iridescenceIntensity;specularEnvironmentR0=iridescenceOut.specularEnvironmentR0;\n#endif\nvar clearcoatOut: clearcoatOutParams;\n#ifdef CLEARCOAT\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\nvar clearCoatMapRoughnessData: vec4f=TEXRD(clearCoatRoughnessSampler,clearCoatRoughnessSamplerSampler,fragmentInputs.vClearCoatRoughnessUV+uvOffset)*uniforms.vClearCoatInfos.w;\n#endif\n#if defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)\nvar clearCoatTintMapData: vec4f=TEXRD(clearCoatTintSampler,clearCoatTintSamplerSampler,fragmentInputs.vClearCoatTintUV+uvOffset);\n#endif\n#ifdef CLEARCOAT_BUMP\nvar clearCoatBumpMapData: vec4f=TEXRD(clearCoatBumpSampler,clearCoatBumpSamplerSampler,fragmentInputs.vClearCoatBumpUV+uvOffset);\n#endif\nclearcoatOut=clearcoatBlock(\nfragmentInputs.vPositionW\n,geometricNormalW\n,viewDirectionW\n,uniforms.vClearCoatParams\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\n,clearCoatMapRoughnessData\n#endif\n,specularEnvironmentR0\n#ifdef CLEARCOAT_TEXTURE\n,clearCoatMapData\n#endif\n#ifdef CLEARCOAT_TINT\n,uniforms.vClearCoatTintParams\n,uniforms.clearCoatColorAtDistance\n,uniforms.vClearCoatRefractionParams\n#ifdef CLEARCOAT_TINT_TEXTURE\n,clearCoatTintMapData\n#endif\n#endif\n#ifdef CLEARCOAT_BUMP\n,uniforms.vClearCoatBumpInfos\n,clearCoatBumpMapData\n,fragmentInputs.vClearCoatBumpUV\n#if defined(TANGENT) && defined(NORMAL)\n,mat3x3<f32>(input.vTBN0,input.vTBN1,input.vTBN2)\n#else\n,uniforms.vClearCoatTangentSpaceParams\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n,uniforms.normalMatrix\n#endif\n#endif\n#if defined(FORCENORMALFORWARD) && defined(NORMAL)\n,faceNormal\n#endif\n#ifdef REFLECTION\n,uniforms.vReflectionMicrosurfaceInfos\n,uniforms.vReflectionInfos\n,uniforms.vReflectionColor\n,uniforms.vLightingIntensity\n,reflectionSampler\n,reflectionSamplerSampler\n#ifndef LODBASEDMICROSFURACE\n,reflectionLowSampler\n,reflectionLowSamplerSampler\n,reflectionHighSampler\n,reflectionHighSamplerSampler\n#endif\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#endif\n#endif\n#if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)\n,select(-1.,1.,fragmentInputs.frontFacing)\n#endif\n);\n#else\nclearcoatOut.specularEnvironmentR0=specularEnvironmentR0;\n#endif\n#include<pbrBlockReflectance>\nvar subSurfaceOut: subSurfaceOutParams;\n#ifdef SUBSURFACE\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nvar thicknessMap: vec4f=TEXRD(thicknessSampler,thicknessSamplerSampler,fragmentInputs.vThicknessUV+uvOffset);\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\nvar refractionIntensityMap: vec4f=TEXRD(refractionIntensitySampler,refractionIntensitySamplerSampler,fragmentInputs.vRefractionIntensityUV+uvOffset);\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\nvar translucencyIntensityMap: vec4f=TEXRD(translucencyIntensitySampler,translucencyIntensitySamplerSampler,fragmentInputs.vTranslucencyIntensityUV+uvOffset);\n#endif\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\nvar translucencyColorMap: vec4f=TEXRD(translucencyColorSampler,translucencyColorSamplerSampler,fragmentInputs.vTranslucencyColorUV+uvOffset);\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE_GAMMA\ntranslucencyColorMap=toLinearSpaceVec4(translucencyColorMap);\n#endif\n#endif\nsubSurfaceOut=subSurfaceBlock(\nuniforms.vSubSurfaceIntensity\n,uniforms.vThicknessParam\n,uniforms.vTintColor\n,normalW\n#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION\n,vec3f(max(colorSpecularEnvironmentReflectance.r,max(colorSpecularEnvironmentReflectance.g,colorSpecularEnvironmentReflectance.b)))\n#else\n,baseSpecularEnvironmentReflectance\n#endif\n#ifdef SS_THICKNESSANDMASK_TEXTURE\n,thicknessMap\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\n,refractionIntensityMap\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\n,translucencyIntensityMap\n#endif\n#ifdef REFLECTION\n#ifdef SS_TRANSLUCENCY\n,uniforms.reflectionMatrix\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\n,reflectionOut.irradianceVector\n#endif\n#if defined(REALTIME_FILTERING)\n,reflectionSampler\n,reflectionSamplerSampler\n,uniforms.vReflectionFilteringInfo\n#ifdef IBL_CDF_FILTERING\n,icdfSampler\n,icdfSamplerSampler\n#endif\n#endif\n#endif\n#ifdef USEIRRADIANCEMAP\n,irradianceSampler\n,irradianceSamplerSampler\n#endif\n#endif\n#endif\n#if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)\n,surfaceAlbedo\n#endif\n#ifdef SS_REFRACTION\n,fragmentInputs.vPositionW\n,viewDirectionW\n,scene.view\n,uniforms.vRefractionInfos\n,uniforms.refractionMatrix\n,uniforms.vRefractionMicrosurfaceInfos\n,uniforms.vLightingIntensity\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\n,alpha\n#endif\n#ifdef SS_LODINREFRACTIONALPHA\n,NdotVUnclamped\n#endif\n#ifdef SS_LINEARSPECULARREFRACTION\n,roughness\n#endif\n,alphaG\n,refractionSampler\n,refractionSamplerSampler\n#ifndef LODBASEDMICROSFURACE\n,refractionLowSampler\n,refractionLowSamplerSampler\n,refractionHighSampler\n,refractionHighSamplerSampler\n#endif\n#ifdef ANISOTROPIC\n,anisotropicOut\n#endif\n#ifdef REALTIME_FILTERING\n,uniforms.vRefractionFilteringInfo\n#endif\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\n,uniforms.vRefractionPosition\n,uniforms.vRefractionSize\n#endif\n#ifdef SS_DISPERSION\n,uniforms.dispersion\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\n,uniforms.vDiffusionDistance\n,uniforms.vTranslucencyColor\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\n,translucencyColorMap\n#endif\n#endif\n);\n#ifdef SS_REFRACTION\nsurfaceAlbedo=subSurfaceOut.surfaceAlbedo;\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nalpha=subSurfaceOut.alpha;\n#endif\n#endif\n#else\nsubSurfaceOut.specularEnvironmentReflectance=colorSpecularEnvironmentReflectance;\n#endif\n#include<pbrBlockDirectLighting>\n#include<lightFragment>[0..maxSimultaneousLights]\n#include<pbrBlockFinalLitComponents>\n#endif \n#include<pbrBlockFinalUnlitComponents>\n#define CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION\n#include<pbrBlockFinalColorComposition>\n#include<logDepthFragment>\n#include<fogFragment>(color,finalColor)\n#include<pbrBlockImageProcessing>\n#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR\n#ifdef PREPASS\n#include<pbrBlockPrePass>\n#endif\n#if !defined(PREPASS) && !defined(ORDER_INDEPENDENT_TRANSPARENCY)\nfragmentOutputs.color=finalColor;\n#endif\n#include<oitFragment>\n#if ORDER_INDEPENDENT_TRANSPARENCY\nif (fragDepth==nearestDepth) {fragmentOutputs.frontColor=vec4f(fragmentOutputs.frontColor.rgb+finalColor.rgb*finalColor.a*alphaMultiplier,1.0-alphaMultiplier*(1.0-finalColor.a));} else {fragmentOutputs.backColor+=finalColor;}\n#endif\n#include<pbrDebug>\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\nconst includes = [prePassDeclarationWGSL, oitDeclarationWGSL, sceneUboDeclarationWGSL, meshUboDeclarationWGSL, pbrUboDeclarationWGSL, mainUVVaryingDeclarationWGSL, pbrFragmentExtraDeclarationWGSL, lightUboDeclarationWGSL, samplerFragmentDeclarationWGSL, samplerFragmentAlternateDeclarationWGSL, pbrFragmentReflectionDeclarationWGSL, pbrFragmentSamplersDeclarationWGSL, imageProcessingDeclarationWGSL, clipPlaneFragmentDeclarationWGSL, logDepthDeclarationWGSL, fogFragmentDeclarationWGSL, textureRepetitionFunctionsWGSL, helperFunctionsWGSL, subSurfaceScatteringFunctionsWGSL, importanceSamplingWGSL, pbrHelperFunctionsWGSL, imageProcessingFunctionsWGSL, shadowsFragmentFunctionsWGSL, harmonicsFunctionsWGSL, ltcHelperFunctionsWGSL, pbrDirectLightingSetupFunctionsWGSL, pbrDirectLightingFalloffFunctionsWGSL, pbrBRDFFunctionsWGSL, hdrFilteringFunctionsWGSL, clusteredLightingFunctionsWGSL, pbrBlockReflectance0WGSL, pbrDirectLightingFunctionsWGSL, pbrIBLFunctionsWGSL, bumpFragmentMainFunctionsWGSL, bumpFragmentFunctionsWGSL, reflectionFunctionWGSL, decalFragmentWGSL, pbrBlockAlbedoOpacityWGSL, pbrBlockReflectivityWGSL, pbrBlockAmbientOcclusionWGSL, pbrBlockAlphaFresnelWGSL, pbrBlockAnisotropicWGSL, pbrBlockReflectionWGSL, pbrBlockSheenWGSL, pbrBlockClearcoatWGSL, pbrBlockIridescenceWGSL, pbrBlockSubSurfaceWGSL, clipPlaneFragmentWGSL, pbrBlockNormalGeometricWGSL, bumpFragmentWGSL, pbrBlockNormalFinalWGSL, depthPrePassWGSL, pbrBlockLightmapInitWGSL, pbrBlockGeometryInfoWGSL, pbrBlockReflectanceWGSL, pbrBlockDirectLightingWGSL, lightFragmentWGSL, pbrBlockFinalLitComponentsWGSL, pbrBlockFinalUnlitComponentsWGSL, pbrBlockFinalColorCompositionWGSL, logDepthFragmentWGSL, fogFragmentWGSL, pbrBlockImageProcessingWGSL, pbrBlockPrePassWGSL, oitFragmentWGSL, pbrDebugWGSL];\nfor (const inc of includes) {\n if (!ShaderStore.IncludesShadersStoreWGSL[inc.name]) {\n ShaderStore.IncludesShadersStoreWGSL[inc.name] = inc.shader;\n }\n}\n\n/** @internal */\nexport const pbrPixelShaderWGSL = { name, shader };\n"]}
1
+ 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Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport { prePassDeclarationWGSL } from \"./ShadersInclude/prePassDeclaration\";\nimport { oitDeclarationWGSL } from \"./ShadersInclude/oitDeclaration\";\nimport { sceneUboDeclarationWGSL } from \"./ShadersInclude/sceneUboDeclaration\";\nimport { meshUboDeclarationWGSL } from \"./ShadersInclude/meshUboDeclaration\";\nimport { pbrUboDeclarationWGSL } from \"./ShadersInclude/pbrUboDeclaration\";\nimport { mainUVVaryingDeclarationWGSL } from \"./ShadersInclude/mainUVVaryingDeclaration\";\nimport { pbrFragmentExtraDeclarationWGSL } from \"./ShadersInclude/pbrFragmentExtraDeclaration\";\nimport { lightUboDeclarationWGSL } from \"./ShadersInclude/lightUboDeclaration\";\nimport { samplerFragmentDeclarationWGSL } from \"./ShadersInclude/samplerFragmentDeclaration\";\nimport { samplerFragmentAlternateDeclarationWGSL } from \"./ShadersInclude/samplerFragmentAlternateDeclaration\";\nimport { pbrFragmentReflectionDeclarationWGSL } from \"./ShadersInclude/pbrFragmentReflectionDeclaration\";\nimport { pbrFragmentSamplersDeclarationWGSL } from \"./ShadersInclude/pbrFragmentSamplersDeclaration\";\nimport { imageProcessingDeclarationWGSL } from \"./ShadersInclude/imageProcessingDeclaration\";\nimport { clipPlaneFragmentDeclarationWGSL } from \"./ShadersInclude/clipPlaneFragmentDeclaration\";\nimport { logDepthDeclarationWGSL } from \"./ShadersInclude/logDepthDeclaration\";\nimport { fogFragmentDeclarationWGSL } from \"./ShadersInclude/fogFragmentDeclaration\";\nimport { textureRepetitionFunctionsWGSL } from \"./ShadersInclude/textureRepetitionFunctions\";\nimport { helperFunctionsWGSL } from \"./ShadersInclude/helperFunctions\";\nimport { subSurfaceScatteringFunctionsWGSL } from \"./ShadersInclude/subSurfaceScatteringFunctions\";\nimport { importanceSamplingWGSL } from \"./ShadersInclude/importanceSampling\";\nimport { pbrHelperFunctionsWGSL } from \"./ShadersInclude/pbrHelperFunctions\";\nimport { imageProcessingFunctionsWGSL } from \"./ShadersInclude/imageProcessingFunctions\";\nimport { shadowsFragmentFunctionsWGSL } from \"./ShadersInclude/shadowsFragmentFunctions\";\nimport { harmonicsFunctionsWGSL } from \"./ShadersInclude/harmonicsFunctions\";\nimport { ltcHelperFunctionsWGSL } from \"./ShadersInclude/ltcHelperFunctions\";\nimport { pbrDirectLightingSetupFunctionsWGSL } from \"./ShadersInclude/pbrDirectLightingSetupFunctions\";\nimport { pbrDirectLightingFalloffFunctionsWGSL } from \"./ShadersInclude/pbrDirectLightingFalloffFunctions\";\nimport { pbrBRDFFunctionsWGSL } from \"./ShadersInclude/pbrBRDFFunctions\";\nimport { hdrFilteringFunctionsWGSL } from \"./ShadersInclude/hdrFilteringFunctions\";\nimport { clusteredLightingFunctionsWGSL } from \"./ShadersInclude/clusteredLightingFunctions\";\nimport { pbrBlockReflectance0WGSL } from \"./ShadersInclude/pbrBlockReflectance0\";\nimport { pbrClusteredLightingFunctionsWGSL } from \"./ShadersInclude/pbrClusteredLightingFunctions\";\nimport { pbrDirectLightingFunctionsWGSL } from \"./ShadersInclude/pbrDirectLightingFunctions\";\nimport { pbrIBLFunctionsWGSL } from \"./ShadersInclude/pbrIBLFunctions\";\nimport { bumpFragmentMainFunctionsWGSL } from \"./ShadersInclude/bumpFragmentMainFunctions\";\nimport { bumpFragmentFunctionsWGSL } from \"./ShadersInclude/bumpFragmentFunctions\";\nimport { reflectionFunctionWGSL } from \"./ShadersInclude/reflectionFunction\";\nimport { decalFragmentWGSL } from \"./ShadersInclude/decalFragment\";\nimport { pbrBlockAlbedoOpacityWGSL } from \"./ShadersInclude/pbrBlockAlbedoOpacity\";\nimport { pbrBlockReflectivityWGSL } from \"./ShadersInclude/pbrBlockReflectivity\";\nimport { pbrBlockAmbientOcclusionWGSL } from \"./ShadersInclude/pbrBlockAmbientOcclusion\";\nimport { pbrBlockAlphaFresnelWGSL } from \"./ShadersInclude/pbrBlockAlphaFresnel\";\nimport { pbrBlockAnisotropicWGSL } from \"./ShadersInclude/pbrBlockAnisotropic\";\nimport { pbrBlockReflectionWGSL } from \"./ShadersInclude/pbrBlockReflection\";\nimport { pbrBlockSheenWGSL } from \"./ShadersInclude/pbrBlockSheen\";\nimport { pbrBlockClearcoatWGSL } from \"./ShadersInclude/pbrBlockClearcoat\";\nimport { pbrBlockIridescenceWGSL } from \"./ShadersInclude/pbrBlockIridescence\";\nimport { pbrBlockSubSurfaceWGSL } from \"./ShadersInclude/pbrBlockSubSurface\";\nimport { clipPlaneFragmentWGSL } from \"./ShadersInclude/clipPlaneFragment\";\nimport { pbrBlockNormalGeometricWGSL } from \"./ShadersInclude/pbrBlockNormalGeometric\";\nimport { bumpFragmentWGSL } from \"./ShadersInclude/bumpFragment\";\nimport { pbrBlockNormalFinalWGSL } from \"./ShadersInclude/pbrBlockNormalFinal\";\nimport { depthPrePassWGSL } from \"./ShadersInclude/depthPrePass\";\nimport { pbrBlockLightmapInitWGSL } from \"./ShadersInclude/pbrBlockLightmapInit\";\nimport { pbrBlockGeometryInfoWGSL } from \"./ShadersInclude/pbrBlockGeometryInfo\";\nimport { pbrBlockReflectanceWGSL } from \"./ShadersInclude/pbrBlockReflectance\";\nimport { pbrBlockDirectLightingWGSL } from \"./ShadersInclude/pbrBlockDirectLighting\";\nimport { lightFragmentWGSL } from \"./ShadersInclude/lightFragment\";\nimport { pbrBlockFinalLitComponentsWGSL } from \"./ShadersInclude/pbrBlockFinalLitComponents\";\nimport { pbrBlockFinalUnlitComponentsWGSL } from \"./ShadersInclude/pbrBlockFinalUnlitComponents\";\nimport { pbrBlockFinalColorCompositionWGSL } from \"./ShadersInclude/pbrBlockFinalColorComposition\";\nimport { logDepthFragmentWGSL } from \"./ShadersInclude/logDepthFragment\";\nimport { fogFragmentWGSL } from \"./ShadersInclude/fogFragment\";\nimport { pbrBlockImageProcessingWGSL } from \"./ShadersInclude/pbrBlockImageProcessing\";\nimport { pbrBlockPrePassWGSL } from \"./ShadersInclude/pbrBlockPrePass\";\nimport { oitFragmentWGSL } from \"./ShadersInclude/oitFragment\";\nimport { pbrDebugWGSL } from \"./ShadersInclude/pbrDebug\";\n\nconst name = \"pbrPixelShader\";\nconst shader = `#define PBR_FRAGMENT_SHADER\n#define CUSTOM_FRAGMENT_BEGIN\n#include<prePassDeclaration>[SCENE_MRT_COUNT]\n#include<oitDeclaration>\n#ifndef FROMLINEARSPACE\n#define FROMLINEARSPACE\n#endif\n#include<pbrUboDeclaration>\n#include<pbrFragmentExtraDeclaration>\n#include<lightUboDeclaration>[0..maxSimultaneousLights]\n#include<pbrFragmentSamplersDeclaration>\n#include<imageProcessingDeclaration>\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\n#include<textureRepetitionFunctions>\n#include<helperFunctions>\n#include<subSurfaceScatteringFunctions>\n#include<importanceSampling>\n#include<pbrHelperFunctions>\n#include<imageProcessingFunctions>\n#include<shadowsFragmentFunctions>\n#include<harmonicsFunctions>\n#include<pbrDirectLightingSetupFunctions>\n#include<pbrDirectLightingFalloffFunctions>\n#include<pbrBRDFFunctions>\n#include<hdrFilteringFunctions>\n#include<pbrDirectLightingFunctions>\n#include<pbrIBLFunctions>\n#include<bumpFragmentMainFunctions>\n#include<bumpFragmentFunctions>\n#ifdef REFLECTION\n#include<reflectionFunction>\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\n#include<pbrBlockAlbedoOpacity>\n#include<pbrBlockReflectivity>\n#include<pbrBlockAmbientOcclusion>\n#include<pbrBlockAlphaFresnel>\n#include<pbrBlockAnisotropic>\n#include<pbrBlockReflection>\n#include<pbrBlockSheen>\n#include<pbrBlockClearcoat>\n#include<pbrBlockIridescence>\n#include<pbrBlockSubSurface>\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\n#include<pbrBlockNormalGeometric>\n#include<bumpFragment>\n#include<pbrBlockNormalFinal>\nvar albedoOpacityOut: albedoOpacityOutParams;\n#ifdef ALBEDO\nvar albedoTexture: vec4f=TEXRD(albedoSampler,albedoSamplerSampler,fragmentInputs.vAlbedoUV+uvOffset);\n#endif\n#ifdef BASE_WEIGHT\nvar baseWeightTexture: vec4f=TEXRD(baseWeightSampler,baseWeightSamplerSampler,fragmentInputs.vBaseWeightUV+uvOffset);\n#endif\n#ifdef OPACITY\nvar opacityMap: vec4f=TEXRD(opacitySampler,opacitySamplerSampler,fragmentInputs.vOpacityUV+uvOffset);\n#endif\n#ifdef DECAL\nvar decalColor: vec4f=textureSample(decalSampler,decalSamplerSampler,fragmentInputs.vDecalUV+uvOffset);\n#endif\nalbedoOpacityOut=albedoOpacityBlock(\nuniforms.vAlbedoColor\n#ifdef ALBEDO\n,albedoTexture\n,uniforms.vAlbedoInfos\n#endif\n,uniforms.baseWeight\n#ifdef BASE_WEIGHT\n,baseWeightTexture\n,uniforms.vBaseWeightInfos\n#endif\n#ifdef OPACITY\n,opacityMap\n,uniforms.vOpacityInfos\n#endif\n#ifdef DETAIL\n,detailColor\n,uniforms.vDetailInfos\n#endif\n#ifdef DECAL\n,decalColor\n,uniforms.vDecalInfos\n#endif\n);var surfaceAlbedo: vec3f=albedoOpacityOut.surfaceAlbedo;var alpha: f32=albedoOpacityOut.alpha;\n#define CUSTOM_FRAGMENT_UPDATE_ALPHA\n#define DEPTHPREPASS_SKIP_EARLY_RETURN\n#include<depthPrePass>\n#ifndef DEPTHPREPASS\n#define CUSTOM_FRAGMENT_BEFORE_LIGHTS\nvar aoOut: ambientOcclusionOutParams;\n#ifdef AMBIENT\nvar ambientOcclusionColorMap: vec3f=TEXRD(ambientSampler,ambientSamplerSampler,fragmentInputs.vAmbientUV+uvOffset).rgb;\n#endif\naoOut=ambientOcclusionBlock(\n#ifdef AMBIENT\nambientOcclusionColorMap,\nuniforms.vAmbientInfos\n#endif\n);\n#include<pbrBlockLightmapInit>\n#ifdef UNLIT\nvar diffuseBase: vec3f= vec3f(1.,1.,1.);\n#else\nvar baseColor: vec3f=surfaceAlbedo;var reflectivityOut: reflectivityOutParams;\n#if defined(REFLECTIVITY)\nvar surfaceMetallicOrReflectivityColorMap: vec4f=TEXRD(reflectivitySampler,reflectivitySamplerSampler,fragmentInputs.vReflectivityUV+uvOffset);var baseReflectivity: vec4f=surfaceMetallicOrReflectivityColorMap;\n#ifndef METALLICWORKFLOW\n#ifdef REFLECTIVITY_GAMMA\nsurfaceMetallicOrReflectivityColorMap=toLinearSpaceVec4(surfaceMetallicOrReflectivityColorMap);\n#endif\nsurfaceMetallicOrReflectivityColorMap=vec4f(surfaceMetallicOrReflectivityColorMap.rgb*uniforms.vReflectivityInfos.y,surfaceMetallicOrReflectivityColorMap.a);\n#endif\n#endif\n#if defined(MICROSURFACEMAP)\nvar microSurfaceTexel: vec4f=TEXRD(microSurfaceSampler,microSurfaceSamplerSampler,fragmentInputs.vMicroSurfaceSamplerUV+uvOffset)*uniforms.vMicroSurfaceSamplerInfos.y;\n#endif\n#ifdef BASE_DIFFUSE_ROUGHNESS\nvar baseDiffuseRoughnessTexture: f32=TEXRD(baseDiffuseRoughnessSampler,baseDiffuseRoughnessSamplerSampler,fragmentInputs.vBaseDiffuseRoughnessUV+uvOffset).x;\n#endif\n#ifdef METALLICWORKFLOW\nvar metallicReflectanceFactors: vec4f=uniforms.vMetallicReflectanceFactors;\n#ifdef REFLECTANCE\nvar reflectanceFactorsMap: vec4f=TEXRD(reflectanceSampler,reflectanceSamplerSampler,fragmentInputs.vReflectanceUV+uvOffset);\n#ifdef REFLECTANCE_GAMMA\nreflectanceFactorsMap=toLinearSpaceVec4(reflectanceFactorsMap);\n#endif\nmetallicReflectanceFactors=vec4f(metallicReflectanceFactors.rgb*reflectanceFactorsMap.rgb,metallicReflectanceFactors.a);\n#endif\n#ifdef METALLIC_REFLECTANCE\nvar metallicReflectanceFactorsMap: vec4f=TEXRD(metallicReflectanceSampler,metallicReflectanceSamplerSampler,fragmentInputs.vMetallicReflectanceUV+uvOffset);\n#ifdef METALLIC_REFLECTANCE_GAMMA\nmetallicReflectanceFactorsMap=toLinearSpaceVec4(metallicReflectanceFactorsMap);\n#endif\n#ifndef METALLIC_REFLECTANCE_USE_ALPHA_ONLY\nmetallicReflectanceFactors=vec4f(metallicReflectanceFactors.rgb*metallicReflectanceFactorsMap.rgb,metallicReflectanceFactors.a);\n#endif\nmetallicReflectanceFactors.a*=metallicReflectanceFactorsMap.a;\n#endif\n#endif\nreflectivityOut=reflectivityBlock(\nuniforms.vReflectivityColor\n#ifdef METALLICWORKFLOW\n,surfaceAlbedo\n,metallicReflectanceFactors\n#endif\n,uniforms.baseDiffuseRoughness\n#ifdef BASE_DIFFUSE_ROUGHNESS\n,baseDiffuseRoughnessTexture\n,uniforms.vBaseDiffuseRoughnessInfos\n#endif\n#ifdef REFLECTIVITY\n,uniforms.vReflectivityInfos\n,surfaceMetallicOrReflectivityColorMap\n#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\n,aoOut.ambientOcclusionColor\n#endif\n#ifdef MICROSURFACEMAP\n,microSurfaceTexel\n#endif\n#ifdef DETAIL\n,detailColor\n,uniforms.vDetailInfos\n#endif\n);var microSurface: f32=reflectivityOut.microSurface;var roughness: f32=reflectivityOut.roughness;var diffuseRoughness: f32=reflectivityOut.diffuseRoughness;\n#ifdef METALLICWORKFLOW\nsurfaceAlbedo=reflectivityOut.surfaceAlbedo;\n#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\naoOut.ambientOcclusionColor=reflectivityOut.ambientOcclusionColor;\n#endif\n#ifdef ALPHAFRESNEL\n#if defined(ALPHATEST) || defined(ALPHABLEND)\nvar alphaFresnelOut: alphaFresnelOutParams;alphaFresnelOut=alphaFresnelBlock(\nnormalW,\nviewDirectionW,\nalpha,\nmicroSurface\n);alpha=alphaFresnelOut.alpha;\n#endif\n#endif\n#include<pbrBlockGeometryInfo>\n#ifdef ANISOTROPIC\nvar anisotropicOut: anisotropicOutParams;\n#ifdef ANISOTROPIC_TEXTURE\nvar anisotropyMapData: vec3f=TEXRD(anisotropySampler,anisotropySamplerSampler,fragmentInputs.vAnisotropyUV+uvOffset).rgb*uniforms.vAnisotropyInfos.y;\n#endif\nanisotropicOut=anisotropicBlock(\nuniforms.vAnisotropy,\nroughness,\n#ifdef ANISOTROPIC_TEXTURE\nanisotropyMapData,\n#endif\nTBN,\nnormalW,\nviewDirectionW\n);\n#endif\n#ifdef REFLECTION\nvar reflectionOut: reflectionOutParams;\n#ifndef USE_CUSTOM_REFLECTION\nreflectionOut=reflectionBlock(\nfragmentInputs.vPositionW\n,normalW\n,alphaG\n,uniforms.vReflectionMicrosurfaceInfos\n,uniforms.vReflectionInfos\n,uniforms.vReflectionColor\n#ifdef ANISOTROPIC\n,anisotropicOut\n#endif\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\n,NdotVUnclamped\n#endif\n#ifdef LINEARSPECULARREFLECTION\n,roughness\n#endif\n,reflectionSampler\n,reflectionSamplerSampler\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\n,fragmentInputs.vEnvironmentIrradiance\n#endif\n#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))\n,uniforms.reflectionMatrix\n#endif\n#ifdef USEIRRADIANCEMAP\n,irradianceSampler\n,irradianceSamplerSampler\n#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION\n,uniforms.vReflectionDominantDirection\n#endif\n#endif\n#ifndef LODBASEDMICROSFURACE\n,reflectionLowSampler\n,reflectionLowSamplerSampler\n,reflectionHighSampler\n,reflectionHighSamplerSampler\n#endif\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#ifdef IBL_CDF_FILTERING\n,icdfSampler\n,icdfSamplerSampler\n#endif\n#endif\n,viewDirectionW\n,diffuseRoughness\n,surfaceAlbedo\n);\n#else\n#define CUSTOM_REFLECTION\n#endif\n#endif\n#include<pbrBlockReflectance0>\n#ifdef SHEEN\nvar sheenOut: sheenOutParams;\n#ifdef SHEEN_TEXTURE\nvar sheenMapData: vec4f=TEXRD(sheenSampler,sheenSamplerSampler,fragmentInputs.vSheenUV+uvOffset);\n#endif\n#if defined(SHEEN_ROUGHNESS) && defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)\nvar sheenMapRoughnessData: vec4f=TEXRD(sheenRoughnessSampler,sheenRoughnessSamplerSampler,fragmentInputs.vSheenRoughnessUV+uvOffset)*uniforms.vSheenInfos.w;\n#endif\nsheenOut=sheenBlock(\nuniforms.vSheenColor\n#ifdef SHEEN_ROUGHNESS\n,uniforms.vSheenRoughness\n#if defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)\n,sheenMapRoughnessData\n#endif\n#endif\n,roughness\n#ifdef SHEEN_TEXTURE\n,sheenMapData\n,uniforms.vSheenInfos.y\n#endif\n,reflectanceF0\n#ifdef SHEEN_LINKWITHALBEDO\n,baseColor\n,surfaceAlbedo\n#endif\n#ifdef ENVIRONMENTBRDF\n,NdotV\n,environmentBrdf\n#endif\n#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\n,AARoughnessFactors\n,uniforms.vReflectionMicrosurfaceInfos\n,uniforms.vReflectionInfos\n,uniforms.vReflectionColor\n,uniforms.vLightingIntensity\n,reflectionSampler\n,reflectionSamplerSampler\n,reflectionOut.reflectionCoords\n,NdotVUnclamped\n#ifndef LODBASEDMICROSFURACE\n,reflectionLowSampler\n,reflectionLowSamplerSampler\n,reflectionHighSampler\n,reflectionHighSamplerSampler\n#endif\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#endif\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)\n,seo\n#endif\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)\n,eho\n#endif\n#endif\n);\n#ifdef SHEEN_LINKWITHALBEDO\nsurfaceAlbedo=sheenOut.surfaceAlbedo;\n#endif\n#endif\n#ifdef CLEARCOAT\n#ifdef CLEARCOAT_TEXTURE\nvar clearCoatMapData: vec2f=TEXRD(clearCoatSampler,clearCoatSamplerSampler,fragmentInputs.vClearCoatUV+uvOffset).rg*uniforms.vClearCoatInfos.y;\n#endif\n#endif\n#ifdef IRIDESCENCE\nvar iridescenceOut: iridescenceOutParams;\n#ifdef IRIDESCENCE_TEXTURE\nvar iridescenceMapData: vec2f=TEXRD(iridescenceSampler,iridescenceSamplerSampler,fragmentInputs.vIridescenceUV+uvOffset).rg*uniforms.vIridescenceInfos.y;\n#endif\n#ifdef IRIDESCENCE_THICKNESS_TEXTURE\nvar iridescenceThicknessMapData: vec2f=TEXRD(iridescenceThicknessSampler,iridescenceThicknessSamplerSampler,fragmentInputs.vIridescenceThicknessUV+uvOffset).rg*uniforms.vIridescenceInfos.w;\n#endif\niridescenceOut=iridescenceBlock(\nuniforms.vIridescenceParams\n,NdotV\n,specularEnvironmentR0\n#ifdef IRIDESCENCE_TEXTURE\n,iridescenceMapData\n#endif\n#ifdef IRIDESCENCE_THICKNESS_TEXTURE\n,iridescenceThicknessMapData\n#endif\n#ifdef CLEARCOAT\n,NdotVUnclamped\n,uniforms.vClearCoatParams\n#ifdef CLEARCOAT_TEXTURE\n,clearCoatMapData\n#endif\n#endif\n);var iridescenceIntensity: f32=iridescenceOut.iridescenceIntensity;specularEnvironmentR0=iridescenceOut.specularEnvironmentR0;\n#endif\nvar clearcoatOut: clearcoatOutParams;\n#ifdef CLEARCOAT\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\nvar clearCoatMapRoughnessData: vec4f=TEXRD(clearCoatRoughnessSampler,clearCoatRoughnessSamplerSampler,fragmentInputs.vClearCoatRoughnessUV+uvOffset)*uniforms.vClearCoatInfos.w;\n#endif\n#if defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)\nvar clearCoatTintMapData: vec4f=TEXRD(clearCoatTintSampler,clearCoatTintSamplerSampler,fragmentInputs.vClearCoatTintUV+uvOffset);\n#endif\n#ifdef CLEARCOAT_BUMP\nvar clearCoatBumpMapData: vec4f=TEXRD(clearCoatBumpSampler,clearCoatBumpSamplerSampler,fragmentInputs.vClearCoatBumpUV+uvOffset);\n#endif\nclearcoatOut=clearcoatBlock(\nfragmentInputs.vPositionW\n,geometricNormalW\n,viewDirectionW\n,uniforms.vClearCoatParams\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\n,clearCoatMapRoughnessData\n#endif\n,specularEnvironmentR0\n#ifdef CLEARCOAT_TEXTURE\n,clearCoatMapData\n#endif\n#ifdef CLEARCOAT_TINT\n,uniforms.vClearCoatTintParams\n,uniforms.clearCoatColorAtDistance\n,uniforms.vClearCoatRefractionParams\n#ifdef CLEARCOAT_TINT_TEXTURE\n,clearCoatTintMapData\n#endif\n#endif\n#ifdef CLEARCOAT_BUMP\n,uniforms.vClearCoatBumpInfos\n,clearCoatBumpMapData\n,fragmentInputs.vClearCoatBumpUV\n#if defined(TANGENT) && defined(NORMAL)\n,mat3x3<f32>(input.vTBN0,input.vTBN1,input.vTBN2)\n#else\n,uniforms.vClearCoatTangentSpaceParams\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n,uniforms.normalMatrix\n#endif\n#endif\n#if defined(FORCENORMALFORWARD) && defined(NORMAL)\n,faceNormal\n#endif\n#ifdef REFLECTION\n,uniforms.vReflectionMicrosurfaceInfos\n,uniforms.vReflectionInfos\n,uniforms.vReflectionColor\n,uniforms.vLightingIntensity\n,reflectionSampler\n,reflectionSamplerSampler\n#ifndef LODBASEDMICROSFURACE\n,reflectionLowSampler\n,reflectionLowSamplerSampler\n,reflectionHighSampler\n,reflectionHighSamplerSampler\n#endif\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#endif\n#endif\n#if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)\n,select(-1.,1.,fragmentInputs.frontFacing)\n#endif\n);\n#else\nclearcoatOut.specularEnvironmentR0=specularEnvironmentR0;\n#endif\n#include<pbrBlockReflectance>\nvar subSurfaceOut: subSurfaceOutParams;\n#ifdef SUBSURFACE\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nvar thicknessMap: vec4f=TEXRD(thicknessSampler,thicknessSamplerSampler,fragmentInputs.vThicknessUV+uvOffset);\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\nvar refractionIntensityMap: vec4f=TEXRD(refractionIntensitySampler,refractionIntensitySamplerSampler,fragmentInputs.vRefractionIntensityUV+uvOffset);\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\nvar translucencyIntensityMap: vec4f=TEXRD(translucencyIntensitySampler,translucencyIntensitySamplerSampler,fragmentInputs.vTranslucencyIntensityUV+uvOffset);\n#endif\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\nvar translucencyColorMap: vec4f=TEXRD(translucencyColorSampler,translucencyColorSamplerSampler,fragmentInputs.vTranslucencyColorUV+uvOffset);\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE_GAMMA\ntranslucencyColorMap=toLinearSpaceVec4(translucencyColorMap);\n#endif\n#endif\nsubSurfaceOut=subSurfaceBlock(\nuniforms.vSubSurfaceIntensity\n,uniforms.vThicknessParam\n,uniforms.vTintColor\n,normalW\n#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION\n,vec3f(max(colorSpecularEnvironmentReflectance.r,max(colorSpecularEnvironmentReflectance.g,colorSpecularEnvironmentReflectance.b)))\n#else\n,baseSpecularEnvironmentReflectance\n#endif\n#ifdef SS_THICKNESSANDMASK_TEXTURE\n,thicknessMap\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\n,refractionIntensityMap\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\n,translucencyIntensityMap\n#endif\n#ifdef REFLECTION\n#ifdef SS_TRANSLUCENCY\n,uniforms.reflectionMatrix\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\n,reflectionOut.irradianceVector\n#endif\n#if defined(REALTIME_FILTERING)\n,reflectionSampler\n,reflectionSamplerSampler\n,uniforms.vReflectionFilteringInfo\n#ifdef IBL_CDF_FILTERING\n,icdfSampler\n,icdfSamplerSampler\n#endif\n#endif\n#endif\n#ifdef USEIRRADIANCEMAP\n,irradianceSampler\n,irradianceSamplerSampler\n#endif\n#endif\n#endif\n#if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)\n,surfaceAlbedo\n#endif\n#ifdef SS_REFRACTION\n,fragmentInputs.vPositionW\n,viewDirectionW\n,scene.view\n,uniforms.vRefractionInfos\n,uniforms.refractionMatrix\n,uniforms.vRefractionMicrosurfaceInfos\n,uniforms.vLightingIntensity\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\n,alpha\n#endif\n#ifdef SS_LODINREFRACTIONALPHA\n,NdotVUnclamped\n#endif\n#ifdef SS_LINEARSPECULARREFRACTION\n,roughness\n#endif\n,alphaG\n,refractionSampler\n,refractionSamplerSampler\n#ifndef LODBASEDMICROSFURACE\n,refractionLowSampler\n,refractionLowSamplerSampler\n,refractionHighSampler\n,refractionHighSamplerSampler\n#endif\n#ifdef ANISOTROPIC\n,anisotropicOut\n#endif\n#ifdef REALTIME_FILTERING\n,uniforms.vRefractionFilteringInfo\n#endif\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\n,uniforms.vRefractionPosition\n,uniforms.vRefractionSize\n#endif\n#ifdef SS_DISPERSION\n,uniforms.dispersion\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\n,uniforms.vDiffusionDistance\n,uniforms.vTranslucencyColor\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\n,translucencyColorMap\n#endif\n#endif\n);\n#ifdef SS_REFRACTION\nsurfaceAlbedo=subSurfaceOut.surfaceAlbedo;\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nalpha=subSurfaceOut.alpha;\n#endif\n#endif\n#else\nsubSurfaceOut.specularEnvironmentReflectance=colorSpecularEnvironmentReflectance;\n#endif\n#include<pbrBlockDirectLighting>\n#include<lightFragment>[0..maxSimultaneousLights]\n#include<pbrBlockFinalLitComponents>\n#endif \n#include<pbrBlockFinalUnlitComponents>\n#define CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION\n#include<pbrBlockFinalColorComposition>\n#include<logDepthFragment>\n#include<fogFragment>(color,finalColor)\n#include<pbrBlockImageProcessing>\n#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR\n#ifdef PREPASS\n#include<pbrBlockPrePass>\n#endif\n#if !defined(PREPASS) && !defined(ORDER_INDEPENDENT_TRANSPARENCY)\nfragmentOutputs.color=finalColor;\n#endif\n#include<oitFragment>\n#if ORDER_INDEPENDENT_TRANSPARENCY\nif (fragDepth==nearestDepth) {fragmentOutputs.frontColor=vec4f(fragmentOutputs.frontColor.rgb+finalColor.rgb*finalColor.a*alphaMultiplier,1.0-alphaMultiplier*(1.0-finalColor.a));} else {fragmentOutputs.backColor+=finalColor;}\n#endif\n#include<pbrDebug>\n#define CUSTOM_FRAGMENT_MAIN_END\n#endif\n}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\nconst includes = [prePassDeclarationWGSL, oitDeclarationWGSL, sceneUboDeclarationWGSL, meshUboDeclarationWGSL, pbrUboDeclarationWGSL, mainUVVaryingDeclarationWGSL, pbrFragmentExtraDeclarationWGSL, lightUboDeclarationWGSL, samplerFragmentDeclarationWGSL, samplerFragmentAlternateDeclarationWGSL, pbrFragmentReflectionDeclarationWGSL, pbrFragmentSamplersDeclarationWGSL, imageProcessingDeclarationWGSL, clipPlaneFragmentDeclarationWGSL, logDepthDeclarationWGSL, fogFragmentDeclarationWGSL, textureRepetitionFunctionsWGSL, helperFunctionsWGSL, subSurfaceScatteringFunctionsWGSL, importanceSamplingWGSL, pbrHelperFunctionsWGSL, imageProcessingFunctionsWGSL, shadowsFragmentFunctionsWGSL, harmonicsFunctionsWGSL, ltcHelperFunctionsWGSL, pbrDirectLightingSetupFunctionsWGSL, pbrDirectLightingFalloffFunctionsWGSL, pbrBRDFFunctionsWGSL, hdrFilteringFunctionsWGSL, clusteredLightingFunctionsWGSL, pbrBlockReflectance0WGSL, pbrClusteredLightingFunctionsWGSL, pbrDirectLightingFunctionsWGSL, pbrIBLFunctionsWGSL, bumpFragmentMainFunctionsWGSL, bumpFragmentFunctionsWGSL, reflectionFunctionWGSL, decalFragmentWGSL, pbrBlockAlbedoOpacityWGSL, pbrBlockReflectivityWGSL, pbrBlockAmbientOcclusionWGSL, pbrBlockAlphaFresnelWGSL, pbrBlockAnisotropicWGSL, pbrBlockReflectionWGSL, pbrBlockSheenWGSL, pbrBlockClearcoatWGSL, pbrBlockIridescenceWGSL, pbrBlockSubSurfaceWGSL, clipPlaneFragmentWGSL, pbrBlockNormalGeometricWGSL, bumpFragmentWGSL, pbrBlockNormalFinalWGSL, depthPrePassWGSL, pbrBlockLightmapInitWGSL, pbrBlockGeometryInfoWGSL, pbrBlockReflectanceWGSL, pbrBlockDirectLightingWGSL, lightFragmentWGSL, pbrBlockFinalLitComponentsWGSL, pbrBlockFinalUnlitComponentsWGSL, pbrBlockFinalColorCompositionWGSL, logDepthFragmentWGSL, fogFragmentWGSL, pbrBlockImageProcessingWGSL, pbrBlockPrePassWGSL, oitFragmentWGSL, pbrDebugWGSL];\nfor (const inc of includes) {\n if (!ShaderStore.IncludesShadersStoreWGSL[inc.name]) {\n ShaderStore.IncludesShadersStoreWGSL[inc.name] = inc.shader;\n }\n}\n\n/** @internal */\nexport const pbrPixelShaderWGSL = { name, shader };\n"]}
@@ -0,0 +1,5 @@
1
+ /** @internal */
2
+ export declare const volumetricLightScatteringPixelShaderWGSL: {
3
+ name: string;
4
+ shader: string;
5
+ };
@@ -0,0 +1,20 @@
1
+ // Do not edit.
2
+ import { ShaderStore } from "../Engines/shaderStore.js";
3
+ const name = "volumetricLightScatteringPixelShader";
4
+ const shader = `varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;var lightScatteringSamplerSampler: sampler;var lightScatteringSampler: texture_2d<f32>;uniform decay: f32;uniform exposure: f32;uniform weight: f32;uniform density: f32;uniform meshPositionOnScreen: vec2f;
5
+ #define CUSTOM_FRAGMENT_DEFINITIONS
6
+ @fragment
7
+ fn main(input: FragmentInputs)->FragmentOutputs {
8
+ #define CUSTOM_FRAGMENT_MAIN_BEGIN
9
+ var tc: vec2f=input.vUV;var deltaTexCoord: vec2f=tc-uniforms.meshPositionOnScreen;deltaTexCoord*=1.0/f32(NUM_SAMPLES)*uniforms.density;var illuminationDecay: f32=1.0;var color: vec4f=textureSample(lightScatteringSampler,lightScatteringSamplerSampler,tc)*0.4;for (var i: i32=0; i<NUM_SAMPLES; i++) {tc-=deltaTexCoord;var dataSample: vec4f=textureSample(lightScatteringSampler,lightScatteringSamplerSampler,tc)*0.4;dataSample*=illuminationDecay*uniforms.weight;color+=dataSample;illuminationDecay*=uniforms.decay;}
10
+ let realColor: vec4f=textureSample(textureSampler,textureSamplerSampler,input.vUV);fragmentOutputs.color=vec4f(color.rgb*uniforms.exposure,realColor.a)+realColor*(1.5-0.4);
11
+ #define CUSTOM_FRAGMENT_MAIN_END
12
+ }
13
+ `;
14
+ // Sideeffect
15
+ if (!ShaderStore.ShadersStoreWGSL[name]) {
16
+ ShaderStore.ShadersStoreWGSL[name] = shader;
17
+ }
18
+ /** @internal */
19
+ export const volumetricLightScatteringPixelShaderWGSL = { name, shader };
20
+ //# sourceMappingURL=volumetricLightScattering.fragment.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"volumetricLightScattering.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/ShadersWGSL/volumetricLightScattering.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,sCAAsC,CAAC;AACpD,MAAM,MAAM,GAAG;;;;;;;;;CASd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;IACtC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,CAAC;AAED,gBAAgB;AAChB,MAAM,CAAC,MAAM,wCAAwC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"volumetricLightScatteringPixelShader\";\nconst shader = `varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;var lightScatteringSamplerSampler: sampler;var lightScatteringSampler: texture_2d<f32>;uniform decay: f32;uniform exposure: f32;uniform weight: f32;uniform density: f32;uniform meshPositionOnScreen: vec2f;\n#define CUSTOM_FRAGMENT_DEFINITIONS\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\nvar tc: vec2f=input.vUV;var deltaTexCoord: vec2f=tc-uniforms.meshPositionOnScreen;deltaTexCoord*=1.0/f32(NUM_SAMPLES)*uniforms.density;var illuminationDecay: f32=1.0;var color: vec4f=textureSample(lightScatteringSampler,lightScatteringSamplerSampler,tc)*0.4;for (var i: i32=0; i<NUM_SAMPLES; i++) {tc-=deltaTexCoord;var dataSample: vec4f=textureSample(lightScatteringSampler,lightScatteringSamplerSampler,tc)*0.4;dataSample*=illuminationDecay*uniforms.weight;color+=dataSample;illuminationDecay*=uniforms.decay;}\nlet realColor: vec4f=textureSample(textureSampler,textureSamplerSampler,input.vUV);fragmentOutputs.color=vec4f(color.rgb*uniforms.exposure,realColor.a)+realColor*(1.5-0.4);\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\n\n/** @internal */\nexport const volumetricLightScatteringPixelShaderWGSL = { name, shader };\n"]}
@@ -0,0 +1,5 @@
1
+ /** @internal */
2
+ export declare const volumetricLightScatteringPassPixelShaderWGSL: {
3
+ name: string;
4
+ shader: string;
5
+ };
@@ -0,0 +1,24 @@
1
+ // Do not edit.
2
+ import { ShaderStore } from "../Engines/shaderStore.js";
3
+ const name = "volumetricLightScatteringPassPixelShader";
4
+ const shader = `#if defined(ALPHATEST) || defined(NEED_UV)
5
+ varying vUV: vec2f;
6
+ #endif
7
+ #if defined(ALPHATEST)
8
+ var diffuseSamplerSampler: sampler;var diffuseSampler: texture_2d<f32>;
9
+ #endif
10
+ #define CUSTOM_FRAGMENT_DEFINITIONS
11
+ @fragment
12
+ fn main(input: FragmentInputs)->FragmentOutputs {
13
+ #if defined(ALPHATEST)
14
+ let diffuseColor: vec4f=textureSample(diffuseSampler,diffuseSamplerSampler,input.vUV);if (diffuseColor.a<0.4) {discard;}
15
+ #endif
16
+ fragmentOutputs.color=vec4f(0.0,0.0,0.0,1.0);}
17
+ `;
18
+ // Sideeffect
19
+ if (!ShaderStore.ShadersStoreWGSL[name]) {
20
+ ShaderStore.ShadersStoreWGSL[name] = shader;
21
+ }
22
+ /** @internal */
23
+ export const volumetricLightScatteringPassPixelShaderWGSL = { name, shader };
24
+ //# sourceMappingURL=volumetricLightScatteringPass.fragment.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"volumetricLightScatteringPass.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/ShadersWGSL/volumetricLightScatteringPass.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,0CAA0C,CAAC;AACxD,MAAM,MAAM,GAAG;;;;;;;;;;;;;CAad,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;IACtC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,CAAC;AAED,gBAAgB;AAChB,MAAM,CAAC,MAAM,4CAA4C,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"volumetricLightScatteringPassPixelShader\";\nconst shader = `#if defined(ALPHATEST) || defined(NEED_UV)\nvarying vUV: vec2f;\n#endif\n#if defined(ALPHATEST)\nvar diffuseSamplerSampler: sampler;var diffuseSampler: texture_2d<f32>;\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#if defined(ALPHATEST)\nlet diffuseColor: vec4f=textureSample(diffuseSampler,diffuseSamplerSampler,input.vUV);if (diffuseColor.a<0.4) {discard;}\n#endif\nfragmentOutputs.color=vec4f(0.0,0.0,0.0,1.0);}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\n\n/** @internal */\nexport const volumetricLightScatteringPassPixelShaderWGSL = { name, shader };\n"]}
@@ -0,0 +1,5 @@
1
+ /** @internal */
2
+ export declare const volumetricLightScatteringPassVertexShaderWGSL: {
3
+ name: string;
4
+ shader: string;
5
+ };
@@ -0,0 +1,67 @@
1
+ // Do not edit.
2
+ import { ShaderStore } from "../Engines/shaderStore.js";
3
+ import { bonesDeclarationWGSL } from "./ShadersInclude/bonesDeclaration.js";
4
+ import { bakedVertexAnimationDeclarationWGSL } from "./ShadersInclude/bakedVertexAnimationDeclaration.js";
5
+ import { morphTargetsVertexGlobalDeclarationWGSL } from "./ShadersInclude/morphTargetsVertexGlobalDeclaration.js";
6
+ import { morphTargetsVertexDeclarationWGSL } from "./ShadersInclude/morphTargetsVertexDeclaration.js";
7
+ import { instancesDeclarationWGSL } from "./ShadersInclude/instancesDeclaration.js";
8
+ import { morphTargetsVertexGlobalWGSL } from "./ShadersInclude/morphTargetsVertexGlobal.js";
9
+ import { morphTargetsVertexWGSL } from "./ShadersInclude/morphTargetsVertex.js";
10
+ import { instancesVertexWGSL } from "./ShadersInclude/instancesVertex.js";
11
+ import { bonesVertexWGSL } from "./ShadersInclude/bonesVertex.js";
12
+ import { bakedVertexAnimationWGSL } from "./ShadersInclude/bakedVertexAnimation.js";
13
+ const name = "volumetricLightScatteringPassVertexShader";
14
+ const shader = `attribute position: vec3f;
15
+ #include<bonesDeclaration>
16
+ #include<bakedVertexAnimationDeclaration>
17
+ #include<morphTargetsVertexGlobalDeclaration>
18
+ #include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]
19
+ #include<instancesDeclaration>
20
+ uniform viewProjection: mat4x4f;uniform depthValues: vec2f;
21
+ #if defined(ALPHATEST) || defined(NEED_UV)
22
+ varying vUV: vec2f;uniform diffuseMatrix: mat4x4f;
23
+ #ifdef UV1
24
+ attribute uv: vec2f;
25
+ #endif
26
+ #ifdef UV2
27
+ attribute uv2: vec2f;
28
+ #endif
29
+ #endif
30
+ #define CUSTOM_VERTEX_DEFINITIONS
31
+ @vertex
32
+ fn main(input: VertexInputs)->FragmentInputs {var positionUpdated: vec3f=vertexInputs.position;
33
+ #if (defined(ALPHATEST) || defined(NEED_UV)) && defined(UV1)
34
+ var uvUpdated: vec2f=vertexInputs.uv;
35
+ #endif
36
+ #if (defined(ALPHATEST) || defined(NEED_UV)) && defined(UV2)
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+ var uv2Updated: vec2f=vertexInputs.uv2;
38
+ #endif
39
+ #include<morphTargetsVertexGlobal>
40
+ #include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]
41
+ #include<instancesVertex>
42
+ #include<bonesVertex>
43
+ #include<bakedVertexAnimation>
44
+ vertexOutputs.position=uniforms.viewProjection*finalWorld*vec4f(positionUpdated,1.0);
45
+ #if defined(ALPHATEST) || defined(NEED_UV)
46
+ #ifdef UV1
47
+ vertexOutputs.vUV=(uniforms.diffuseMatrix*vec4f(uvUpdated,1.0,0.0)).xy;
48
+ #endif
49
+ #ifdef UV2
50
+ vertexOutputs.vUV=(uniforms.diffuseMatrix*vec4f(uv2Updated,1.0,0.0)).xy;
51
+ #endif
52
+ #endif
53
+ }
54
+ `;
55
+ // Sideeffect
56
+ if (!ShaderStore.ShadersStoreWGSL[name]) {
57
+ ShaderStore.ShadersStoreWGSL[name] = shader;
58
+ }
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+ const includes = [bonesDeclarationWGSL, bakedVertexAnimationDeclarationWGSL, morphTargetsVertexGlobalDeclarationWGSL, morphTargetsVertexDeclarationWGSL, instancesDeclarationWGSL, morphTargetsVertexGlobalWGSL, morphTargetsVertexWGSL, instancesVertexWGSL, bonesVertexWGSL, bakedVertexAnimationWGSL];
60
+ for (const inc of includes) {
61
+ if (!ShaderStore.IncludesShadersStoreWGSL[inc.name]) {
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+ ShaderStore.IncludesShadersStoreWGSL[inc.name] = inc.shader;
63
+ }
64
+ }
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+ /** @internal */
66
+ export const volumetricLightScatteringPassVertexShaderWGSL = { name, shader };
67
+ //# sourceMappingURL=volumetricLightScatteringPass.vertex.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"volumetricLightScatteringPass.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/ShadersWGSL/volumetricLightScatteringPass.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AACzE,OAAO,EAAE,mCAAmC,EAAE,MAAM,kDAAkD,CAAC;AACvG,OAAO,EAAE,uCAAuC,EAAE,MAAM,sDAAsD,CAAC;AAC/G,OAAO,EAAE,iCAAiC,EAAE,MAAM,gDAAgD,CAAC;AACnG,OAAO,EAAE,wBAAwB,EAAE,MAAM,uCAAuC,CAAC;AACjF,OAAO,EAAE,4BAA4B,EAAE,MAAM,2CAA2C,CAAC;AACzF,OAAO,EAAE,sBAAsB,EAAE,MAAM,qCAAqC,CAAC;AAC7E,OAAO,EAAE,mBAAmB,EAAE,MAAM,kCAAkC,CAAC;AACvE,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,wBAAwB,EAAE,MAAM,uCAAuC,CAAC;AAEjF,MAAM,IAAI,GAAG,2CAA2C,CAAC;AACzD,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAwCd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;IACtC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,CAAC;AACD,MAAM,QAAQ,GAAG,CAAC,oBAAoB,EAAE,mCAAmC,EAAE,uCAAuC,EAAE,iCAAiC,EAAE,wBAAwB,EAAE,4BAA4B,EAAE,sBAAsB,EAAE,mBAAmB,EAAE,eAAe,EAAE,wBAAwB,CAAC,CAAC;AACzS,KAAK,MAAM,GAAG,IAAI,QAAQ,EAAE,CAAC;IACzB,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;QAClD,WAAW,CAAC,wBAAwB,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC;IAChE,CAAC;AACL,CAAC;AAED,gBAAgB;AAChB,MAAM,CAAC,MAAM,6CAA6C,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport { bonesDeclarationWGSL } from \"./ShadersInclude/bonesDeclaration\";\nimport { bakedVertexAnimationDeclarationWGSL } from \"./ShadersInclude/bakedVertexAnimationDeclaration\";\nimport { morphTargetsVertexGlobalDeclarationWGSL } from \"./ShadersInclude/morphTargetsVertexGlobalDeclaration\";\nimport { morphTargetsVertexDeclarationWGSL } from \"./ShadersInclude/morphTargetsVertexDeclaration\";\nimport { instancesDeclarationWGSL } from \"./ShadersInclude/instancesDeclaration\";\nimport { morphTargetsVertexGlobalWGSL } from \"./ShadersInclude/morphTargetsVertexGlobal\";\nimport { morphTargetsVertexWGSL } from \"./ShadersInclude/morphTargetsVertex\";\nimport { instancesVertexWGSL } from \"./ShadersInclude/instancesVertex\";\nimport { bonesVertexWGSL } from \"./ShadersInclude/bonesVertex\";\nimport { bakedVertexAnimationWGSL } from \"./ShadersInclude/bakedVertexAnimation\";\n\nconst name = \"volumetricLightScatteringPassVertexShader\";\nconst shader = `attribute position: vec3f;\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<morphTargetsVertexGlobalDeclaration>\n#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]\n#include<instancesDeclaration>\nuniform viewProjection: mat4x4f;uniform depthValues: vec2f;\n#if defined(ALPHATEST) || defined(NEED_UV)\nvarying vUV: vec2f;uniform diffuseMatrix: mat4x4f;\n#ifdef UV1\nattribute uv: vec2f;\n#endif\n#ifdef UV2\nattribute uv2: vec2f;\n#endif\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\n@vertex\nfn main(input: VertexInputs)->FragmentInputs {var positionUpdated: vec3f=vertexInputs.position;\n#if (defined(ALPHATEST) || defined(NEED_UV)) && defined(UV1)\nvar uvUpdated: vec2f=vertexInputs.uv;\n#endif\n#if (defined(ALPHATEST) || defined(NEED_UV)) && defined(UV2)\nvar uv2Updated: vec2f=vertexInputs.uv2;\n#endif\n#include<morphTargetsVertexGlobal>\n#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvertexOutputs.position=uniforms.viewProjection*finalWorld*vec4f(positionUpdated,1.0);\n#if defined(ALPHATEST) || defined(NEED_UV)\n#ifdef UV1\nvertexOutputs.vUV=(uniforms.diffuseMatrix*vec4f(uvUpdated,1.0,0.0)).xy;\n#endif\n#ifdef UV2\nvertexOutputs.vUV=(uniforms.diffuseMatrix*vec4f(uv2Updated,1.0,0.0)).xy;\n#endif\n#endif\n}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\nconst includes = [bonesDeclarationWGSL, bakedVertexAnimationDeclarationWGSL, morphTargetsVertexGlobalDeclarationWGSL, morphTargetsVertexDeclarationWGSL, instancesDeclarationWGSL, morphTargetsVertexGlobalWGSL, morphTargetsVertexWGSL, instancesVertexWGSL, bonesVertexWGSL, bakedVertexAnimationWGSL];\nfor (const inc of includes) {\n if (!ShaderStore.IncludesShadersStoreWGSL[inc.name]) {\n ShaderStore.IncludesShadersStoreWGSL[inc.name] = inc.shader;\n }\n}\n\n/** @internal */\nexport const volumetricLightScatteringPassVertexShaderWGSL = { name, shader };\n"]}
@@ -524,7 +524,15 @@ async function LoadSmartAssetSceneFileAsync(manager, key, url, extensionHint) {
524
524
  }
525
525
  function TrackSmartAssetContainerObjects(manager, key, container) {
526
526
  const internal = GetSmartAssetInternals(manager);
527
- for (const collection of [container.meshes, container.materials, container.textures, container.animationGroups, container.lights, container.cameras]) {
527
+ for (const collection of [
528
+ container.meshes,
529
+ container.transformNodes,
530
+ container.materials,
531
+ container.textures,
532
+ container.animationGroups,
533
+ container.lights,
534
+ container.cameras,
535
+ ]) {
528
536
  for (const obj of collection) {
529
537
  internal.objectToKeyMap.set(obj, key);
530
538
  }