@onerjs/core 8.53.9 → 8.54.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (87) hide show
  1. package/Collisions/gpuPicker.js +7 -6
  2. package/Collisions/gpuPicker.js.map +1 -1
  3. package/Engines/Extensions/engine.texture2DArrayImageSource.d.ts +6 -0
  4. package/Engines/Extensions/engine.texture2DArrayImageSource.js +9 -0
  5. package/Engines/Extensions/engine.texture2DArrayImageSource.js.map +1 -0
  6. package/Engines/Extensions/engine.texture2DArrayImageSource.pure.d.ts +7 -0
  7. package/Engines/Extensions/engine.texture2DArrayImageSource.pure.js +40 -0
  8. package/Engines/Extensions/engine.texture2DArrayImageSource.pure.js.map +1 -0
  9. package/Engines/Extensions/engine.texture2DArrayImageSource.types.d.ts +21 -0
  10. package/Engines/Extensions/engine.texture2DArrayImageSource.types.js +2 -0
  11. package/Engines/Extensions/engine.texture2DArrayImageSource.types.js.map +1 -0
  12. package/Engines/Extensions/pure.d.ts +1 -0
  13. package/Engines/Extensions/pure.js +1 -0
  14. package/Engines/Extensions/pure.js.map +1 -1
  15. package/Engines/WebGPU/Extensions/engine.texture2DArrayImageSource.d.ts +6 -0
  16. package/Engines/WebGPU/Extensions/engine.texture2DArrayImageSource.js +9 -0
  17. package/Engines/WebGPU/Extensions/engine.texture2DArrayImageSource.js.map +1 -0
  18. package/Engines/WebGPU/Extensions/engine.texture2DArrayImageSource.pure.d.ts +7 -0
  19. package/Engines/WebGPU/Extensions/engine.texture2DArrayImageSource.pure.js +23 -0
  20. package/Engines/WebGPU/Extensions/engine.texture2DArrayImageSource.pure.js.map +1 -0
  21. package/Engines/WebGPU/Extensions/pure.d.ts +1 -0
  22. package/Engines/WebGPU/Extensions/pure.js +1 -0
  23. package/Engines/WebGPU/Extensions/pure.js.map +1 -1
  24. package/Engines/engine.d.ts +30 -0
  25. package/Engines/thinNativeEngine.pure.js +4 -4
  26. package/Engines/thinNativeEngine.pure.js.map +1 -1
  27. package/Lights/Clustered/clusteredLightContainer.pure.js +6 -0
  28. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  29. package/Loading/Plugins/babylonFileLoader.d.ts +10 -0
  30. package/Loading/Plugins/babylonFileLoader.js +18 -0
  31. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  32. package/Loading/Plugins/babylonFileLoader.pure.js +10 -2
  33. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  34. package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js +2 -1
  35. package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js.map +1 -1
  36. package/Materials/Node/nodeMaterial.pure.d.ts +13 -5
  37. package/Materials/Node/nodeMaterial.pure.js +20 -2
  38. package/Materials/Node/nodeMaterial.pure.js.map +1 -1
  39. package/Materials/Textures/index.d.ts +1 -0
  40. package/Materials/Textures/index.js +1 -0
  41. package/Materials/Textures/index.js.map +1 -1
  42. package/Materials/Textures/pure.d.ts +1 -0
  43. package/Materials/Textures/pure.js +1 -0
  44. package/Materials/Textures/pure.js.map +1 -1
  45. package/Materials/Textures/rawTexture2DArray.functions.d.ts +66 -0
  46. package/Materials/Textures/rawTexture2DArray.functions.js +130 -0
  47. package/Materials/Textures/rawTexture2DArray.functions.js.map +1 -0
  48. package/Materials/Textures/renderTargetTexture.pure.js +7 -0
  49. package/Materials/Textures/renderTargetTexture.pure.js.map +1 -1
  50. package/Meshes/Compression/dracoEncoder.d.ts +4 -0
  51. package/Meshes/Compression/dracoEncoder.js +5 -1
  52. package/Meshes/Compression/dracoEncoder.js.map +1 -1
  53. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.d.ts +13 -0
  54. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js +15 -0
  55. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js.map +1 -1
  56. package/Misc/snapshotRenderingHelper.js +2 -1
  57. package/Misc/snapshotRenderingHelper.js.map +1 -1
  58. package/Physics/v2/Plugins/havokPlugin.js +15 -0
  59. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  60. package/Physics/v2/characterController.d.ts +17 -0
  61. package/Physics/v2/characterController.js +40 -0
  62. package/Physics/v2/characterController.js.map +1 -1
  63. package/Rendering/IBLShadows/iblShadowsAccumulationPass.d.ts +3 -1
  64. package/Rendering/IBLShadows/iblShadowsAccumulationPass.js +25 -4
  65. package/Rendering/IBLShadows/iblShadowsAccumulationPass.js.map +1 -1
  66. package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js +6 -5
  67. package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js.map +1 -1
  68. package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.d.ts +3 -1
  69. package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js +16 -4
  70. package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js.map +1 -1
  71. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js +6 -5
  72. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js.map +1 -1
  73. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.d.ts +3 -1
  74. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +16 -4
  75. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
  76. package/Rendering/depthRenderer.d.ts +2 -0
  77. package/Rendering/depthRenderer.js +2 -0
  78. package/Rendering/depthRenderer.js.map +1 -1
  79. package/Rendering/depthRenderer.pure.js +3 -2
  80. package/Rendering/depthRenderer.pure.js.map +1 -1
  81. package/Rendering/fluidRenderer/fluidRenderer.pure.js +6 -0
  82. package/Rendering/fluidRenderer/fluidRenderer.pure.js.map +1 -1
  83. package/Rendering/geometryBufferRenderer.pure.js +5 -5
  84. package/Rendering/geometryBufferRenderer.pure.js.map +1 -1
  85. package/XR/features/WebXRBodyTracking.pure.d.ts +0 -28
  86. package/XR/features/WebXRBodyTracking.pure.js.map +1 -1
  87. package/package.json +1 -1
@@ -4,6 +4,7 @@ import { RenderTargetTexture } from "../Materials/Textures/renderTargetTexture.p
4
4
  import { ShaderMaterial } from "../Materials/shaderMaterial.pure.js";
5
5
  import { GaussianSplattingMaterial } from "../Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js";
6
6
  import { GaussianSplattingGpuPickingMaterialPlugin } from "../Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js";
7
+ import { IsGaussianSplattingClassName } from "../Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js";
7
8
  import { Color4 } from "../Maths/math.color.pure.js";
8
9
  import { Epsilon } from "../Maths/math.constants.js";
9
10
  import { Matrix, TmpVectors, Vector3 } from "../Maths/math.vector.pure.js";
@@ -110,7 +111,7 @@ export class GPUPicker {
110
111
  const className = mesh.getClassName();
111
112
  if (material instanceof ShaderMaterial &&
112
113
  !this._pickingMaterialCache.includes(material) &&
113
- className !== "GaussianSplattingMesh" &&
114
+ !IsGaussianSplattingClassName(className) &&
114
115
  className !== "GaussianSplattingPartProxyMesh") {
115
116
  return { mesh, material };
116
117
  }
@@ -305,8 +306,8 @@ export class GPUPicker {
305
306
  if (className === "GaussianSplattingPartProxyMesh") {
306
307
  continue;
307
308
  }
308
- // Skip thin instance cleanup for GaussianSplattingMesh (thin instances are for batching, not picking)
309
- if (className !== "GaussianSplattingMesh") {
309
+ // Skip thin instance cleanup for Gaussian Splatting meshes (thin instances are for batching, not picking)
310
+ if (!IsGaussianSplattingClassName(className)) {
310
311
  if (mesh.hasInstances) {
311
312
  mesh.removeVerticesData(GPUPicker._AttributeName);
312
313
  }
@@ -391,7 +392,7 @@ export class GPUPicker {
391
392
  }
392
393
  else {
393
394
  const className = item.getClassName();
394
- if (className === "GaussianSplattingMesh" || className === "GaussianSplattingPartProxyMesh") {
395
+ if (IsGaussianSplattingClassName(className) || className === "GaussianSplattingPartProxyMesh") {
395
396
  // GS meshes get special picking materials - handled in the ID assignment loop below
396
397
  newPickableMeshes[i] = item;
397
398
  }
@@ -428,8 +429,8 @@ export class GPUPicker {
428
429
  group.partEntries.push({ proxy, globalIndex });
429
430
  continue; // Don't add to render list - the compound mesh will render for all parts
430
431
  }
431
- // Handle non-compound GaussianSplatting meshes
432
- if (className === "GaussianSplattingMesh") {
432
+ // Handle non-compound GaussianSplatting meshes (including streamed)
433
+ if (IsGaussianSplattingClassName(className)) {
433
434
  const globalIndex = index + pickableMeshOffset;
434
435
  const pickId = nextFreeId;
435
436
  this._idMap[pickId] = globalIndex;