@onerjs/core 8.53.7 → 8.53.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +2 -3
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/abstractEngine.pure.d.ts +15 -0
- package/Engines/abstractEngine.pure.js +23 -2
- package/Engines/abstractEngine.pure.js.map +1 -1
- package/Engines/thinEngine.pure.d.ts +11 -0
- package/Engines/thinEngine.pure.js +19 -0
- package/Engines/thinEngine.pure.js.map +1 -1
- package/Engines/webgpuEngine.pure.d.ts +9 -1
- package/Engines/webgpuEngine.pure.js +13 -1
- package/Engines/webgpuEngine.pure.js.map +1 -1
- package/FlowGraph/flowGraph.d.ts +32 -0
- package/FlowGraph/flowGraph.js +76 -2
- package/FlowGraph/flowGraph.js.map +1 -1
- package/FlowGraph/flowGraphCoordinator.d.ts +13 -1
- package/FlowGraph/flowGraphCoordinator.js +19 -0
- package/FlowGraph/flowGraphCoordinator.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.d.ts +19 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +7 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
- package/Misc/tools.pure.js +1 -1
- package/Misc/tools.pure.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.d.ts +15 -0
- package/Physics/v2/Plugins/havokPlugin.js +34 -11
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/States/alphaCullingState.d.ts +9 -0
- package/States/alphaCullingState.js +31 -1
- package/States/alphaCullingState.js.map +1 -1
- package/package.json +1 -1
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@@ -146,6 +146,7 @@ export declare class ThinEngine extends AbstractEngine {
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private _nextFreeTextureSlots;
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private _maxSimultaneousTextures;
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private _maxMSAASamplesOverride;
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+
private _mainPassSampleCount;
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protected get _supportsHardwareTextureRescaling(): boolean;
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/**
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* Creates a new snapshot at the next frame using the current snapshotRenderingMode
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@@ -215,6 +216,16 @@ export declare class ThinEngine extends AbstractEngine {
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* @returns a number defining the current render height
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*/
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getRenderHeight(useScreen?: boolean): number;
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/**
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* Gets the number of samples used by the current render target
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* @returns the current sample count, or 1 when multisampling is disabled
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*/
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get currentSampleCount(): number;
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/**
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* Enable or disable alpha-to-coverage
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* @param enable defines the state to set
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*/
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setAlphaToCoverage(enable: boolean): void;
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/**
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* Clear the current render buffer or the current render target (if any is set up)
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* @param color defines the color to use
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@@ -112,6 +112,7 @@ export class ThinEngine extends AbstractEngine {
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this._nextFreeTextureSlots = new Array();
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this._maxSimultaneousTextures = 0;
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this._maxMSAASamplesOverride = null;
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this._mainPassSampleCount = 1;
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// eslint-disable-next-line @typescript-eslint/naming-convention
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this._unpackFlipYCached = null;
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/**
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@@ -306,6 +307,7 @@ export class ThinEngine extends AbstractEngine {
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return true;
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}
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_initGLContext() {
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this._mainPassSampleCount = this._gl.getContextAttributes()?.antialias ? Math.max(1, this._gl.getParameter(this._gl.SAMPLES)) : 1;
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// Caps
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this._caps = {
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maxTexturesImageUnits: this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS),
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@@ -717,6 +719,23 @@ export class ThinEngine extends AbstractEngine {
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}
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return this._framebufferDimensionsObject ? this._framebufferDimensionsObject.framebufferHeight : this._gl.drawingBufferHeight;
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}
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/**
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* Gets the number of samples used by the current render target
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* @returns the current sample count, or 1 when multisampling is disabled
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*/
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get currentSampleCount() {
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return this._currentRenderTarget?.samples ?? this._mainPassSampleCount;
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}
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/**
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* Enable or disable alpha-to-coverage
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* @param enable defines the state to set
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*/
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setAlphaToCoverage(enable) {
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super.setAlphaToCoverage(enable);
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if (this._gl) {
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this._alphaState.applyAlphaToCoverage(this._gl);
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}
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}
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/**
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* Clear the current render buffer or the current render target (if any is set up)
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* @param color defines the color to use
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