@onerjs/core 8.53.2 → 8.53.3

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Files changed (62) hide show
  1. package/Cameras/Inputs/flyCameraKeyboardInput.js +9 -1
  2. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  3. package/Cameras/Inputs/flyCameraMouseInput.d.ts +2 -0
  4. package/Cameras/Inputs/flyCameraMouseInput.js +14 -2
  5. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  6. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +25 -5
  7. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  8. package/Cameras/Inputs/freeCameraMouseInput.d.ts +14 -0
  9. package/Cameras/Inputs/freeCameraMouseInput.js +26 -4
  10. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  11. package/Cameras/Inputs/freeCameraTouchInput.js +16 -5
  12. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  13. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +8 -1
  14. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  15. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  16. package/Cameras/flyCamera.pure.d.ts +8 -0
  17. package/Cameras/flyCamera.pure.js.map +1 -1
  18. package/Cameras/freeCamera.pure.d.ts +8 -0
  19. package/Cameras/freeCamera.pure.js.map +1 -1
  20. package/Cameras/index.d.ts +1 -0
  21. package/Cameras/index.js +1 -0
  22. package/Cameras/index.js.map +1 -1
  23. package/Cameras/pure.d.ts +1 -0
  24. package/Cameras/pure.js +1 -0
  25. package/Cameras/pure.js.map +1 -1
  26. package/Cameras/targetCamera.pure.d.ts +18 -0
  27. package/Cameras/targetCamera.pure.js +68 -25
  28. package/Cameras/targetCamera.pure.js.map +1 -1
  29. package/Cameras/targetCameraMovement.d.ts +56 -0
  30. package/Cameras/targetCameraMovement.js +63 -0
  31. package/Cameras/targetCameraMovement.js.map +1 -0
  32. package/Engines/AbstractEngine/abstractEngine.scissor.d.ts +18 -0
  33. package/Engines/AbstractEngine/abstractEngine.scissor.js +2 -0
  34. package/Engines/AbstractEngine/abstractEngine.scissor.js.map +1 -0
  35. package/Engines/abstractEngine.pure.js +2 -2
  36. package/Engines/abstractEngine.pure.js.map +1 -1
  37. package/Engines/engine.d.ts +1 -0
  38. package/Engines/engine.js +1 -0
  39. package/Engines/engine.js.map +1 -1
  40. package/Engines/engine.pure.d.ts +0 -12
  41. package/Engines/engine.pure.js +0 -20
  42. package/Engines/engine.pure.js.map +1 -1
  43. package/Engines/pure.d.ts +1 -0
  44. package/Engines/pure.js +1 -0
  45. package/Engines/pure.js.map +1 -1
  46. package/Engines/thinEngine.scissor.d.ts +6 -0
  47. package/Engines/thinEngine.scissor.js +9 -0
  48. package/Engines/thinEngine.scissor.js.map +1 -0
  49. package/Engines/thinEngine.scissor.pure.d.ts +6 -0
  50. package/Engines/thinEngine.scissor.pure.js +24 -0
  51. package/Engines/thinEngine.scissor.pure.js.map +1 -0
  52. package/Engines/thinNativeEngine.pure.js.map +1 -1
  53. package/Engines/webgpuEngine.pure.js.map +1 -1
  54. package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js +10 -3
  55. package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js.map +1 -1
  56. package/Misc/tools.pure.js +1 -1
  57. package/Misc/tools.pure.js.map +1 -1
  58. package/Shaders/greasedLine.vertex.js +19 -3
  59. package/Shaders/greasedLine.vertex.js.map +1 -1
  60. package/package.json +1 -1
  61. package/scene.pure.js +3 -0
  62. package/scene.pure.js.map +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"greasedLine.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/greasedLine.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,EAAE,oBAAoB,EAAE,MAAM,uCAAuC,CAAC;AAC7E,OAAO,EAAE,eAAe,EAAE,MAAM,kCAAkC,CAAC;AAEnE,MAAM,IAAI,GAAG,yBAAyB,CAAC;AACvC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;CAwBd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;IAClC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,CAAC;AACD,MAAM,QAAQ,GAAG,CAAC,oBAAoB,EAAE,eAAe,CAAC,CAAC;AACzD,KAAK,MAAM,GAAG,IAAI,QAAQ,EAAE,CAAC;IACzB,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;QAC9C,WAAW,CAAC,oBAAoB,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC;IAC5D,CAAC;AACL,CAAC;AAED,gBAAgB;AAChB,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport { instancesDeclaration } from \"./ShadersInclude/instancesDeclaration\";\nimport { instancesVertex } from \"./ShadersInclude/instancesVertex\";\n\nconst name = \"greasedLineVertexShader\";\nconst shader = `precision highp float;\n#include<instancesDeclaration>\nattribute float grl_widths;attribute vec3 grl_offsets;attribute float grl_colorPointers;attribute vec3 position;uniform mat4 viewProjection;uniform mat4 projection;varying float grlCounters;varying float grlColorPointer;\n#ifdef GREASED_LINE_CAMERA_FACING\nattribute vec4 grl_nextAndCounters;attribute vec4 grl_previousAndSide;uniform vec2 grlResolution;uniform float grlAspect;uniform float grlWidth;uniform float grlSizeAttenuation;vec2 grlFix( vec4 i,float aspect ) {vec2 res=i.xy/i.w;res.x*=aspect;return res;}\n#else\nattribute vec3 grl_slopes;attribute float grl_counters;\n#endif\nvoid main() {\n#include<instancesVertex>\ngrlColorPointer=grl_colorPointers;mat4 grlMatrix=viewProjection*finalWorld ;\n#ifdef GREASED_LINE_CAMERA_FACING\nfloat grlBaseWidth=grlWidth;vec3 grlPrevious=grl_previousAndSide.xyz;float grlSide=grl_previousAndSide.w;vec3 grlNext=grl_nextAndCounters.xyz;grlCounters=grl_nextAndCounters.w;float grlWidth=grlBaseWidth*grl_widths;vec3 positionUpdated=position+grl_offsets;vec3 worldDir=normalize(grlNext-grlPrevious);vec3 nearPosition=positionUpdated+(worldDir*0.01);vec4 grlFinalPosition=grlMatrix*vec4( positionUpdated ,1.0);vec4 screenNearPos=grlMatrix*vec4(nearPosition,1.0);vec2 grlLinePosition=grlFix(grlFinalPosition,grlAspect);vec2 grlLineNearPosition=grlFix(screenNearPos,grlAspect);vec2 grlDir=normalize(grlLineNearPosition-grlLinePosition);vec4 grlNormal=vec4( -grlDir.y,grlDir.x,0.,1. );\n#ifdef GREASED_LINE_RIGHT_HANDED_COORDINATE_SYSTEM\ngrlNormal.xy*=-.5*grlWidth;\n#else\ngrlNormal.xy*=.5*grlWidth;\n#endif\ngrlNormal*=projection;if (grlSizeAttenuation==1.) {grlNormal.xy*=grlFinalPosition.w;grlNormal.xy/=( vec4( grlResolution,0.,1. )*projection ).xy;}\ngrlFinalPosition.xy+=grlNormal.xy*grlSide;gl_Position=grlFinalPosition;\n#else\ngrlCounters=grl_counters;vec4 grlFinalPosition=grlMatrix*vec4( (position+grl_offsets)+grl_slopes*grl_widths ,1.0 ) ;gl_Position=grlFinalPosition;\n#endif\n}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\nconst includes = [instancesDeclaration, instancesVertex];\nfor (const inc of includes) {\n if (!ShaderStore.IncludesShadersStore[inc.name]) {\n ShaderStore.IncludesShadersStore[inc.name] = inc.shader;\n }\n}\n\n/** @internal */\nexport const greasedLineVertexShader = { name, shader };\n"]}
1
+ {"version":3,"file":"greasedLine.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/greasedLine.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,EAAE,oBAAoB,EAAE,MAAM,uCAAuC,CAAC;AAC7E,OAAO,EAAE,eAAe,EAAE,MAAM,kCAAkC,CAAC;AAEnE,MAAM,IAAI,GAAG,yBAAyB,CAAC;AACvC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAwCd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;IAClC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,CAAC;AACD,MAAM,QAAQ,GAAG,CAAC,oBAAoB,EAAE,eAAe,CAAC,CAAC;AACzD,KAAK,MAAM,GAAG,IAAI,QAAQ,EAAE,CAAC;IACzB,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;QAC9C,WAAW,CAAC,oBAAoB,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC;IAC5D,CAAC;AACL,CAAC;AAED,gBAAgB;AAChB,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport { instancesDeclaration } from \"./ShadersInclude/instancesDeclaration\";\nimport { instancesVertex } from \"./ShadersInclude/instancesVertex\";\n\nconst name = \"greasedLineVertexShader\";\nconst shader = `precision highp float;\n#include<instancesDeclaration>\nattribute float grl_widths;\n#ifdef GREASED_LINE_USE_OFFSETS\nattribute vec3 grl_offsets;\n#endif\nattribute float grl_colorPointers;attribute vec3 position;uniform mat4 viewProjection;uniform mat4 projection;varying float grlCounters;varying float grlColorPointer;\n#ifdef GREASED_LINE_CAMERA_FACING\nattribute vec4 grl_nextAndCounters;attribute vec4 grl_previousAndSide;uniform vec2 grlResolution;uniform float grlAspect;uniform float grlWidth;uniform float grlSizeAttenuation;vec2 grlFix( vec4 i,float aspect ) {vec2 res=i.xy/i.w;res.x*=aspect;return res;}\n#else\nattribute vec3 grl_slopes;attribute float grl_counters;\n#endif\nvoid main() {\n#include<instancesVertex>\ngrlColorPointer=grl_colorPointers;mat4 grlMatrix=viewProjection*finalWorld ;\n#ifdef GREASED_LINE_CAMERA_FACING\nfloat grlBaseWidth=grlWidth;vec3 grlPrevious=grl_previousAndSide.xyz;float grlSide=grl_previousAndSide.w;vec3 grlNext=grl_nextAndCounters.xyz;grlCounters=grl_nextAndCounters.w;float grlWidth=grlBaseWidth*grl_widths;\n#ifdef GREASED_LINE_USE_OFFSETS\nvec3 grlPositionOffset=grl_offsets;\n#else\nvec3 grlPositionOffset=vec3(0.);\n#endif\nvec3 positionUpdated=position+grlPositionOffset;vec3 worldDir=normalize(grlNext-grlPrevious);vec3 nearPosition=positionUpdated+(worldDir*0.01);vec4 grlFinalPosition=grlMatrix*vec4( positionUpdated ,1.0);vec4 screenNearPos=grlMatrix*vec4(nearPosition,1.0);vec2 grlLinePosition=grlFix(grlFinalPosition,grlAspect);vec2 grlLineNearPosition=grlFix(screenNearPos,grlAspect);vec2 grlDir=normalize(grlLineNearPosition-grlLinePosition);vec4 grlNormal=vec4( -grlDir.y,grlDir.x,0.,1. );\n#ifdef GREASED_LINE_RIGHT_HANDED_COORDINATE_SYSTEM\ngrlNormal.xy*=-.5*grlWidth;\n#else\ngrlNormal.xy*=.5*grlWidth;\n#endif\ngrlNormal*=projection;if (grlSizeAttenuation==1.) {grlNormal.xy*=grlFinalPosition.w;grlNormal.xy/=( vec4( grlResolution,0.,1. )*projection ).xy;}\ngrlFinalPosition.xy+=grlNormal.xy*grlSide;gl_Position=grlFinalPosition;\n#else\ngrlCounters=grl_counters;\n#ifdef GREASED_LINE_USE_OFFSETS\nvec3 grlPositionOffset=grl_offsets;\n#else\nvec3 grlPositionOffset=vec3(0.);\n#endif\nvec4 grlFinalPosition=grlMatrix*vec4( (position+grlPositionOffset)+grl_slopes*grl_widths ,1.0 ) ;gl_Position=grlFinalPosition;\n#endif\n}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\nconst includes = [instancesDeclaration, instancesVertex];\nfor (const inc of includes) {\n if (!ShaderStore.IncludesShadersStore[inc.name]) {\n ShaderStore.IncludesShadersStore[inc.name] = inc.shader;\n }\n}\n\n/** @internal */\nexport const greasedLineVertexShader = { name, shader };\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
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  {
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  "name": "@onerjs/core",
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- "version": "8.53.2",
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+ "version": "8.53.3",
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  "main": "index.js",
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  "module": "index.js",
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  "types": "index.d.ts",
package/scene.pure.js CHANGED
@@ -526,6 +526,9 @@ export class Scene {
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  this.onActiveCamerasChanged.notifyObservers(this);
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  });
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  }
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+ if (cameras !== this._activeCameras) {
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+ this.onActiveCamerasChanged.notifyObservers(this);
531
+ }
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  this._activeCameras = cameras;
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  }
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  /** Gets or sets the current active camera */