@onerjs/core 8.52.3 → 8.52.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Cameras/arcRotateCamera.pure.d.ts +6 -0
- package/Cameras/arcRotateCamera.pure.js +13 -0
- package/Cameras/arcRotateCamera.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.d.ts +3 -0
- package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +16 -1
- package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
- package/FrameGraph/Tasks/Layers/selectionOutlineTask.d.ts +2 -1
- package/FrameGraph/Tasks/Layers/selectionOutlineTask.js +5 -2
- package/FrameGraph/Tasks/Layers/selectionOutlineTask.js.map +1 -1
- package/Layers/selectionOutlineLayer.pure.d.ts +9 -2
- package/Layers/selectionOutlineLayer.pure.js +29 -6
- package/Layers/selectionOutlineLayer.pure.js.map +1 -1
- package/Layers/thinEffectLayer.d.ts +1 -0
- package/Layers/thinEffectLayer.js +7 -4
- package/Layers/thinEffectLayer.js.map +1 -1
- package/Layers/thinSelectionOutlineLayer.d.ts +17 -3
- package/Layers/thinSelectionOutlineLayer.js +82 -17
- package/Layers/thinSelectionOutlineLayer.js.map +1 -1
- package/Materials/PBR/openpbrMaterial.pure.d.ts +13 -0
- package/Materials/PBR/openpbrMaterial.pure.js +17 -0
- package/Materials/PBR/openpbrMaterial.pure.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingCompoundMesh.pure.d.ts +2 -1
- package/Meshes/GaussianSplatting/gaussianSplattingCompoundMesh.pure.js +3 -2
- package/Meshes/GaussianSplatting/gaussianSplattingCompoundMesh.pure.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.d.ts +32 -2
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js +180 -22
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.d.ts +12 -10
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +37 -13
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
- package/Meshes/abstractMesh.pure.d.ts +21 -2
- package/Meshes/abstractMesh.pure.js +55 -8
- package/Meshes/abstractMesh.pure.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js +12 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js.map +1 -1
- package/Rendering/geometryBufferRenderer.pure.js +8 -0
- package/Rendering/geometryBufferRenderer.pure.js.map +1 -1
- package/Rendering/objectRenderer.js +4 -2
- package/Rendering/objectRenderer.js.map +1 -1
- package/Shaders/gaussianSplattingVoxel.vertex.js +1 -0
- package/Shaders/gaussianSplattingVoxel.vertex.js.map +1 -1
- package/Shaders/selectionOutline.fragment.js +16 -4
- package/Shaders/selectionOutline.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js +2 -3
- package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js.map +1 -1
- package/ShadersWGSL/gaussianSplattingVoxel.vertex.js +1 -0
- package/ShadersWGSL/gaussianSplattingVoxel.vertex.js.map +1 -1
- package/ShadersWGSL/selectionOutline.fragment.js +14 -2
- package/ShadersWGSL/selectionOutline.fragment.js.map +1 -1
- package/package.json +1 -1
|
@@ -352,7 +352,7 @@ export class GaussianSplattingMeshBase extends Mesh {
|
|
|
352
352
|
this._needsRotationScaleTextures = value;
|
|
353
353
|
if (value && this._covariancesATexture) {
|
|
354
354
|
if (this._splatsData) {
|
|
355
|
-
this.updateData(this._splatsData, this._shData ?? undefined, { flipY: false });
|
|
355
|
+
this.updateData(this._splatsData, this._shData ?? undefined, { flipY: false }, undefined, this._shDegree);
|
|
356
356
|
}
|
|
357
357
|
else {
|
|
358
358
|
Logger.Error("GaussianSplattingMeshBase: needsRotationScaleTextures was enabled after the mesh was already loaded, but the splat data is not kept in RAM. " +
|
|
@@ -659,10 +659,11 @@ export class GaussianSplattingMeshBase extends Mesh {
|
|
|
659
659
|
anyDirty = true;
|
|
660
660
|
continue;
|
|
661
661
|
}
|
|
662
|
-
//
|
|
663
|
-
//
|
|
664
|
-
//
|
|
665
|
-
|
|
662
|
+
// If world matrix drifted (user applied transforms after load), re-sort before first render.
|
|
663
|
+
// Camera drift is intentionally excluded here: checking camera movement would cause isReady()
|
|
664
|
+
// to return false indefinitely while the camera is moving. The render loop handles camera
|
|
665
|
+
// re-sorting continuously via _postToWorker() in render().
|
|
666
|
+
if (this._isSortStateDirty(cameraViewInfo, worldMatrix, camera, true)) {
|
|
666
667
|
anyDirty = true;
|
|
667
668
|
}
|
|
668
669
|
}
|
|
@@ -735,7 +736,7 @@ export class GaussianSplattingMeshBase extends Mesh {
|
|
|
735
736
|
localDirection.normalize();
|
|
736
737
|
return localDirection;
|
|
737
738
|
}
|
|
738
|
-
_isSortStateDirty(cameraViewInfo, worldMatrix, camera) {
|
|
739
|
+
_isSortStateDirty(cameraViewInfo, worldMatrix, camera, worldMatrixOnly = false) {
|
|
739
740
|
const world = worldMatrix.m;
|
|
740
741
|
const previousWorld = cameraViewInfo.sortWorldMatrix.m;
|
|
741
742
|
for (let i = 0; i < previousWorld.length; i++) {
|
|
@@ -743,6 +744,9 @@ export class GaussianSplattingMeshBase extends Mesh {
|
|
|
743
744
|
return true;
|
|
744
745
|
}
|
|
745
746
|
}
|
|
747
|
+
if (worldMatrixOnly) {
|
|
748
|
+
return false;
|
|
749
|
+
}
|
|
746
750
|
const cameraViewMatrix = camera.getViewMatrix();
|
|
747
751
|
if (!Scalar.WithinEpsilon(cameraViewInfo.sortCameraForward.x, cameraViewMatrix.m[2], this.viewUpdateThreshold) ||
|
|
748
752
|
!Scalar.WithinEpsilon(cameraViewInfo.sortCameraForward.y, cameraViewMatrix.m[6], this.viewUpdateThreshold) ||
|
|
@@ -1570,10 +1574,7 @@ export class GaussianSplattingMeshBase extends Mesh {
|
|
|
1570
1574
|
const width = engine.getCaps().maxTextureSize;
|
|
1571
1575
|
const height = Math.ceil(splatCount / width);
|
|
1572
1576
|
// create array for the number of textures needed.
|
|
1573
|
-
|
|
1574
|
-
const texture = new Uint8Array(height * width * 4 * 4); // 4 components per texture, 4 sh per component
|
|
1575
|
-
sh.push(texture);
|
|
1576
|
-
}
|
|
1577
|
+
sh = AllocateShBuffers(textureCount, height * width * 4 * 4);
|
|
1577
1578
|
for (let i = 0; i < splatCount; i++) {
|
|
1578
1579
|
for (let shIndexWrite = 0; shIndexWrite < header.shCoefficientCount; shIndexWrite++) {
|
|
1579
1580
|
const shValue = ubuf[shIndexRead++];
|
|
@@ -2294,9 +2295,14 @@ export class GaussianSplattingMeshBase extends Mesh {
|
|
|
2294
2295
|
const vertexCountPadded = (this._vertexCount + 15) & ~0xf;
|
|
2295
2296
|
// If the vertex count changed, we discard this result and trigger a new sort
|
|
2296
2297
|
if (e.data.depthMix.length != vertexCountPadded) {
|
|
2297
|
-
|
|
2298
|
-
|
|
2299
|
-
|
|
2298
|
+
// Only re-enable posting and trigger a re-sort if the buffer is available.
|
|
2299
|
+
// If byteLength === 0 the buffer is already in-flight for a newer sort;
|
|
2300
|
+
// that sort's onmessage will handle things when it returns.
|
|
2301
|
+
if (this._depthMix.buffer.byteLength > 0) {
|
|
2302
|
+
this._canPostToWorker = true;
|
|
2303
|
+
this._postToWorker(true);
|
|
2304
|
+
this._sortIsDirty = false;
|
|
2305
|
+
}
|
|
2300
2306
|
return;
|
|
2301
2307
|
}
|
|
2302
2308
|
this._depthMix = e.data.depthMix;
|
|
@@ -2571,4 +2577,22 @@ GaussianSplattingMeshBase._CreateWorker = function (self) {
|
|
|
2571
2577
|
}
|
|
2572
2578
|
};
|
|
2573
2579
|
};
|
|
2580
|
+
/**
|
|
2581
|
+
* Allocates SH texture buffers pre-filled with 128 (the neutral encoding of ~0.0 in the
|
|
2582
|
+
* shader's decompose() function). Padding bytes beyond the actual coefficients in the last
|
|
2583
|
+
* texture are read as higher-order SH bands when the mesh is added to a compound with a
|
|
2584
|
+
* higher degree; zero would decode to -1.0 instead, producing wrong colors.
|
|
2585
|
+
* @param textureCount number of SH textures to allocate
|
|
2586
|
+
* @param bytesEach byte size of each texture buffer
|
|
2587
|
+
* @returns array of initialized Uint8Array buffers
|
|
2588
|
+
*/
|
|
2589
|
+
export function AllocateShBuffers(textureCount, bytesEach) {
|
|
2590
|
+
const result = [];
|
|
2591
|
+
for (let i = 0; i < textureCount; i++) {
|
|
2592
|
+
const arr = new Uint8Array(bytesEach);
|
|
2593
|
+
arr.fill(128);
|
|
2594
|
+
result.push(arr);
|
|
2595
|
+
}
|
|
2596
|
+
return result;
|
|
2597
|
+
}
|
|
2574
2598
|
//# sourceMappingURL=gaussianSplattingMeshBase.pure.js.map
|