@onerjs/core 8.52.3 → 8.52.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Materials/PBR/openpbrMaterial.pure.d.ts +13 -0
- package/Materials/PBR/openpbrMaterial.pure.js +17 -0
- package/Materials/PBR/openpbrMaterial.pure.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +17 -8
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
- package/Meshes/abstractMesh.pure.d.ts +21 -2
- package/Meshes/abstractMesh.pure.js +55 -8
- package/Meshes/abstractMesh.pure.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js +2 -3
- package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js.map +1 -1
- package/package.json +1 -1
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@@ -139,6 +139,10 @@ declare class _InternalAbstractMeshDataInfo {
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* Defines if should auto render shadows with lights
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*/
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_doNotRenderShadows: boolean;
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_isolatedShadowMaps: boolean;
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_isolatedShadowMapsSizes: number;
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_materialEnabled: boolean;
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_doNotRenderMaterialCameraUniqueIds: number[];
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}
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/**
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* Class used to store all common mesh properties
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@@ -370,11 +374,13 @@ export declare abstract class AbstractMesh extends TransformNode implements IDis
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/**
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* Control if the material should be rendered
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*/
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materialEnabled: boolean;
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get materialEnabled(): boolean;
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set materialEnabled(enabled: boolean);
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/**
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* Control if the camera should render material
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*/
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doNotRenderMaterialCameraUniqueIds: number[];
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get doNotRenderMaterialCameraUniqueIds(): number[];
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set doNotRenderMaterialCameraUniqueIds(ids: number[]);
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/** Gets or sets current material */
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get material(): Nullable<Material>;
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set material(value: Nullable<Material>);
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@@ -403,6 +409,19 @@ export declare abstract class AbstractMesh extends TransformNode implements IDis
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*/
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get doNotRenderShadows(): boolean;
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set doNotRenderShadows(value: boolean);
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/**
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* Returns a boolean indicating whether the shadow maps for this mesh are isolated.
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* Isolated shadow maps can be useful for reducing light bleeding and improving shadow quality
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* by ensuring that each shadow map is rendered with its own set of objects, rather than sharing
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* a single shadow map with other lights.
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*/
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get isolatedShadowMaps(): boolean;
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set isolatedShadowMaps(value: boolean);
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/**
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* Retrieves the sizes of the isolated shadow maps.
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*/
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get isolatedShadowMapsSizes(): number;
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set isolatedShadowMapsSizes(size: number);
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/** Defines color to use when rendering outline */
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outlineColor: Color3;
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/** Define width to use when rendering outline */
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@@ -157,6 +157,10 @@ class _InternalAbstractMeshDataInfo {
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* Defines if should auto render shadows with lights
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*/
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this._doNotRenderShadows = true;
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this._isolatedShadowMaps = false;
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this._isolatedShadowMapsSizes = 1024;
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this._materialEnabled = true;
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this._doNotRenderMaterialCameraUniqueIds = [];
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}
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}
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/**
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@@ -361,6 +365,30 @@ export class AbstractMesh extends TransformNode {
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set renderingGroupId(value) {
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this._internalAbstractMeshDataInfo._renderingGroupId = value;
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}
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/**
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* Control if the material should be rendered
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*/
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get materialEnabled() {
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return this._internalAbstractMeshDataInfo._materialEnabled;
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}
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set materialEnabled(enabled) {
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if (this._internalAbstractMeshDataInfo._materialEnabled === enabled) {
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return;
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}
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this._internalAbstractMeshDataInfo._materialEnabled = enabled;
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}
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/**
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* Control if the camera should render material
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*/
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get doNotRenderMaterialCameraUniqueIds() {
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return this._internalAbstractMeshDataInfo._doNotRenderMaterialCameraUniqueIds;
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}
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set doNotRenderMaterialCameraUniqueIds(ids) {
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if (this._internalAbstractMeshDataInfo._doNotRenderMaterialCameraUniqueIds === ids) {
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return;
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}
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this._internalAbstractMeshDataInfo._doNotRenderMaterialCameraUniqueIds = ids;
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}
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/** Gets or sets current material */
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get material() {
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return this._internalAbstractMeshDataInfo._material;
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@@ -443,6 +471,33 @@ export class AbstractMesh extends TransformNode {
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}
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this._internalAbstractMeshDataInfo._doNotRenderShadows = value;
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}
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/**
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* Returns a boolean indicating whether the shadow maps for this mesh are isolated.
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* Isolated shadow maps can be useful for reducing light bleeding and improving shadow quality
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* by ensuring that each shadow map is rendered with its own set of objects, rather than sharing
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* a single shadow map with other lights.
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*/
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get isolatedShadowMaps() {
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return this._internalAbstractMeshDataInfo._isolatedShadowMaps;
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}
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set isolatedShadowMaps(value) {
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if (this._internalAbstractMeshDataInfo._isolatedShadowMaps === value) {
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return;
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}
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this._internalAbstractMeshDataInfo._isolatedShadowMaps = value;
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}
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/**
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* Retrieves the sizes of the isolated shadow maps.
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*/
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get isolatedShadowMapsSizes() {
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return this._internalAbstractMeshDataInfo._isolatedShadowMapsSizes;
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}
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set isolatedShadowMapsSizes(size) {
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if (this._internalAbstractMeshDataInfo._isolatedShadowMapsSizes === size) {
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return;
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}
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this._internalAbstractMeshDataInfo._isolatedShadowMapsSizes = size;
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}
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/**
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* Gets or sets a boolean indicating that this mesh needs to use vertex alpha data to render.
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* This property is misnamed and should be `useVertexAlpha`. Note that the mesh will be rendered
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@@ -686,14 +741,6 @@ export class AbstractMesh extends TransformNode {
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* Gets or sets a boolean indicating that pointer move events must be supported on this mesh (false by default)
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*/
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this.enablePointerMoveEvents = false;
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/**
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* Control if the material should be rendered
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*/
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this.materialEnabled = true;
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/**
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* Control if the camera should render material
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*/
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this.doNotRenderMaterialCameraUniqueIds = [];
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/** Defines color to use when rendering outline */
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this.outlineColor = Color3.Red();
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/** Define width to use when rendering outline */
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