@onerjs/core 8.51.4 → 8.51.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animatorAvatar.d.ts +2 -0
- package/Animations/animatorAvatar.js +163 -94
- package/Animations/animatorAvatar.js.map +1 -1
- package/Engines/constants.d.ts +10 -0
- package/Engines/constants.js +10 -0
- package/Engines/constants.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +6 -3
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/PBR/openpbrMaterial.d.ts +8 -0
- package/Materials/PBR/openpbrMaterial.js +16 -0
- package/Materials/PBR/openpbrMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +1 -0
- package/Materials/PBR/pbrBaseMaterial.js +8 -0
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.d.ts +6 -0
- package/Materials/Textures/Procedurals/proceduralTexture.js +3 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/index.d.ts +1 -0
- package/Materials/Textures/index.js +1 -0
- package/Materials/Textures/index.js.map +1 -1
- package/Materials/Textures/textureMerger.js +1 -0
- package/Materials/Textures/textureMerger.js.map +1 -1
- package/Materials/Textures/textureProcessor.d.ts +315 -0
- package/Materials/Textures/textureProcessor.js +792 -0
- package/Materials/Textures/textureProcessor.js.map +1 -0
- package/Materials/material.d.ts +24 -0
- package/Materials/material.js +39 -0
- package/Materials/material.js.map +1 -1
- package/Materials/standardMaterial.d.ts +1 -0
- package/Materials/standardMaterial.js +6 -0
- package/Materials/standardMaterial.js.map +1 -1
- package/Physics/v2/characterController.d.ts +104 -7
- package/Physics/v2/characterController.js +355 -7
- package/Physics/v2/characterController.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragment.js +3 -3
- package/Shaders/ShadersInclude/bumpFragment.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js +5 -1
- package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +3 -0
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrAmbientOcclusionData.js +1 -1
- package/Shaders/ShadersInclude/openpbrAmbientOcclusionData.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrBackgroundTransmission.js +1 -1
- package/Shaders/ShadersInclude/openpbrBackgroundTransmission.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrBaseLayerData.js +14 -14
- package/Shaders/ShadersInclude/openpbrBaseLayerData.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrCoatLayerData.js +6 -6
- package/Shaders/ShadersInclude/openpbrCoatLayerData.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrDirectLighting.js +1 -1
- package/Shaders/ShadersInclude/openpbrDirectLighting.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +1 -1
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrFragmentDeclaration.js +3 -0
- package/Shaders/ShadersInclude/openpbrFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrFuzzLayerData.js +3 -3
- package/Shaders/ShadersInclude/openpbrFuzzLayerData.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrNormalMapFragment.js +4 -4
- package/Shaders/ShadersInclude/openpbrNormalMapFragment.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrSubsurfaceLayerData.js +7 -3
- package/Shaders/ShadersInclude/openpbrSubsurfaceLayerData.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrThinFilmLayerData.js +2 -2
- package/Shaders/ShadersInclude/openpbrThinFilmLayerData.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrTransmissionLayerData.js +5 -5
- package/Shaders/ShadersInclude/openpbrTransmissionLayerData.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/openpbrUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/openpbrVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockLightmapInit.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +3 -0
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrHelperFunctions.js +4 -0
- package/Shaders/ShadersInclude/pbrHelperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/textureRepetitionFunctions.d.ts +5 -0
- package/Shaders/ShadersInclude/textureRepetitionFunctions.js +52 -0
- package/Shaders/ShadersInclude/textureRepetitionFunctions.js.map +1 -0
- package/Shaders/default.fragment.d.ts +1 -0
- package/Shaders/default.fragment.js +8 -6
- package/Shaders/default.fragment.js.map +1 -1
- package/Shaders/geometry.fragment.js +3 -3
- package/Shaders/geometry.fragment.js.map +1 -1
- package/Shaders/openpbr.fragment.d.ts +1 -0
- package/Shaders/openpbr.fragment.js +4 -2
- package/Shaders/openpbr.fragment.js.map +1 -1
- package/Shaders/pbr.fragment.d.ts +1 -0
- package/Shaders/pbr.fragment.js +24 -22
- package/Shaders/pbr.fragment.js.map +1 -1
- package/Shaders/textureProcessor.fragment.d.ts +5 -0
- package/Shaders/textureProcessor.fragment.js +156 -0
- package/Shaders/textureProcessor.fragment.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/bumpFragment.js +3 -3
- package/ShadersWGSL/ShadersInclude/bumpFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js +5 -1
- package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrAmbientOcclusionData.js +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrAmbientOcclusionData.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js +15 -15
- package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrCoatLayerData.js +7 -7
- package/ShadersWGSL/ShadersInclude/openpbrCoatLayerData.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrFuzzLayerData.js +4 -4
- package/ShadersWGSL/ShadersInclude/openpbrFuzzLayerData.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js +3 -3
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapFragment.js +4 -4
- package/ShadersWGSL/ShadersInclude/openpbrNormalMapFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrSubsurfaceLayerData.js +7 -3
- package/ShadersWGSL/ShadersInclude/openpbrSubsurfaceLayerData.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrThinFilmLayerData.js +2 -2
- package/ShadersWGSL/ShadersInclude/openpbrThinFilmLayerData.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrTransmissionLayerData.js +6 -6
- package/ShadersWGSL/ShadersInclude/openpbrTransmissionLayerData.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js +4 -0
- package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/textureRepetitionFunctions.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/textureRepetitionFunctions.js +52 -0
- package/ShadersWGSL/ShadersInclude/textureRepetitionFunctions.js.map +1 -0
- package/ShadersWGSL/default.fragment.d.ts +1 -0
- package/ShadersWGSL/default.fragment.js +8 -6
- package/ShadersWGSL/default.fragment.js.map +1 -1
- package/ShadersWGSL/geometry.fragment.js +3 -3
- package/ShadersWGSL/geometry.fragment.js.map +1 -1
- package/ShadersWGSL/openpbr.fragment.d.ts +1 -0
- package/ShadersWGSL/openpbr.fragment.js +5 -3
- package/ShadersWGSL/openpbr.fragment.js.map +1 -1
- package/ShadersWGSL/openpbr.vertex.js +1 -1
- package/ShadersWGSL/openpbr.vertex.js.map +1 -1
- package/ShadersWGSL/pbr.fragment.d.ts +1 -0
- package/ShadersWGSL/pbr.fragment.js +24 -22
- package/ShadersWGSL/pbr.fragment.js.map +1 -1
- package/ShadersWGSL/textureProcessor.fragment.d.ts +5 -0
- package/ShadersWGSL/textureProcessor.fragment.js +161 -0
- package/ShadersWGSL/textureProcessor.fragment.js.map +1 -0
- package/SmartAssets/index.d.ts +2 -0
- package/SmartAssets/index.js +2 -0
- package/SmartAssets/index.js.map +1 -0
- package/SmartAssets/smartAssetManager.d.ts +156 -0
- package/SmartAssets/smartAssetManager.js +531 -0
- package/SmartAssets/smartAssetManager.js.map +1 -0
- package/SmartAssets/smartAssetSerializer.d.ts +61 -0
- package/SmartAssets/smartAssetSerializer.js +97 -0
- package/SmartAssets/smartAssetSerializer.js.map +1 -0
- package/index.d.ts +1 -0
- package/index.js +1 -0
- package/index.js.map +1 -1
- package/package.json +1 -1
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@@ -4,13 +4,13 @@ const name = "openpbrFuzzLayerData";
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const shader = `float fuzz_weight=0.0;vec3 fuzz_color=vec3(1.0);float fuzz_roughness=0.0;
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#ifdef FUZZ
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#ifdef FUZZ_WEIGHT
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vec4 fuzzWeightFromTexture=
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vec4 fuzzWeightFromTexture=TEXRD(fuzzWeightSampler,vFuzzWeightUV+uvOffset);
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#endif
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#ifdef FUZZ_COLOR
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vec4 fuzzColorFromTexture=
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vec4 fuzzColorFromTexture=TEXRD(fuzzColorSampler,vFuzzColorUV+uvOffset);
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#endif
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#ifdef FUZZ_ROUGHNESS
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vec4 fuzzRoughnessFromTexture=
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vec4 fuzzRoughnessFromTexture=TEXRD(fuzzRoughnessSampler,vFuzzRoughnessUV+uvOffset);
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#endif
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fuzz_color=vFuzzColor.rgb;fuzz_weight=vFuzzWeight;fuzz_roughness=vFuzzRoughness;
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#ifdef FUZZ_WEIGHT
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@@ -1 +1 @@
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-
{"version":3,"file":"openpbrFuzzLayerData.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/openpbrFuzzLayerData.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6Bd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"openpbrFuzzLayerData\";\nconst shader = `float fuzz_weight=0.0;vec3 fuzz_color=vec3(1.0);float fuzz_roughness=0.0;\n#ifdef FUZZ\n#ifdef FUZZ_WEIGHT\nvec4 fuzzWeightFromTexture=
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{"version":3,"file":"openpbrFuzzLayerData.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/openpbrFuzzLayerData.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6Bd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"openpbrFuzzLayerData\";\nconst shader = `float fuzz_weight=0.0;vec3 fuzz_color=vec3(1.0);float fuzz_roughness=0.0;\n#ifdef FUZZ\n#ifdef FUZZ_WEIGHT\nvec4 fuzzWeightFromTexture=TEXRD(fuzzWeightSampler,vFuzzWeightUV+uvOffset);\n#endif\n#ifdef FUZZ_COLOR\nvec4 fuzzColorFromTexture=TEXRD(fuzzColorSampler,vFuzzColorUV+uvOffset);\n#endif\n#ifdef FUZZ_ROUGHNESS\nvec4 fuzzRoughnessFromTexture=TEXRD(fuzzRoughnessSampler,vFuzzRoughnessUV+uvOffset);\n#endif\nfuzz_color=vFuzzColor.rgb;fuzz_weight=vFuzzWeight;fuzz_roughness=vFuzzRoughness;\n#ifdef FUZZ_WEIGHT\nfuzz_weight*=fuzzWeightFromTexture.r;\n#endif\n#ifdef FUZZ_COLOR\n#ifdef FUZZ_COLOR_GAMMA\nfuzz_color*=toLinearSpace(fuzzColorFromTexture.rgb);\n#else\nfuzz_color*=fuzzColorFromTexture.rgb;\n#endif\nfuzz_color*=vFuzzColorInfos.y;\n#endif\n#if defined(FUZZ_ROUGHNESS) && defined(FUZZ_ROUGHNESS_FROM_TEXTURE_ALPHA)\nfuzz_roughness*=fuzzRoughnessFromTexture.a;\n#elif defined(FUZZ_ROUGHNESS)\nfuzz_roughness*=fuzzRoughnessFromTexture.r;\n#endif\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const openpbrFuzzLayerData = { name, shader };\n"]}
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@@ -36,16 +36,16 @@ mat3 invTBN=transposeMat3(TBN);
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vec4 detailColor=texture2D(detailSampler,vDetailUV+uvOffset);vec2 detailNormalRG=detailColor.wy*2.0-1.0;float detailNormalB=sqrt(1.-saturate(dot(detailNormalRG,detailNormalRG)));vec3 detailNormal=vec3(detailNormalRG,detailNormalB);
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#endif
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#ifdef GEOMETRY_COAT_NORMAL
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coatNormalW=perturbNormal(TBN,
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coatNormalW=perturbNormal(TBN,TEXRD(geometryCoatNormalSampler,vGeometryCoatNormalUV+uvOffset).xyz,vGeometryCoatNormalInfos.y);
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#endif
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#ifdef GEOMETRY_NORMAL
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#ifdef OBJECTSPACE_NORMALMAP
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#define CUSTOM_FRAGMENT_BUMP_FRAGMENT
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normalW=normalize(
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normalW=normalize(TEXRD(geometryNormalSampler,vGeometryNormalUV).xyz *2.0-1.0);normalW=normalize(mat3(normalMatrix)*normalW);
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#elif !defined(DETAIL)
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normalW=perturbNormal(TBN,
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normalW=perturbNormal(TBN,TEXRD(geometryNormalSampler,vGeometryNormalUV+uvOffset).xyz,vGeometryNormalInfos.y);
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#else
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vec3 sampledNormal=
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vec3 sampledNormal=TEXRD(geometryNormalSampler,vGeometryNormalUV+uvOffset).xyz*2.0-1.0;
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#if DETAIL_NORMALBLENDMETHOD==0
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detailNormal.xy*=vDetailInfos.z;vec3 blendedNormal=normalize(vec3(sampledNormal.xy+detailNormal.xy,sampledNormal.z*detailNormal.z));
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#elif DETAIL_NORMALBLENDMETHOD==1
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{"version":3,"file":"openpbrNormalMapFragment.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/openpbrNormalMapFragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAuDd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"openpbrNormalMapFragment\";\nconst shader = `vec2 uvOffset=vec2(0.0,0.0);\n#if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL) || defined(PARALLAX) || defined(DETAIL)\n#ifdef NORMALXYSCALE\nfloat normalScale=1.0;\n#elif defined(GEOMETRY_NORMAL)\nfloat normalScale=vGeometryNormalInfos.y;\n#else\nfloat normalScale=1.0;\n#endif\n#if defined(TANGENT) && defined(NORMAL)\nmat3 TBN=vTBN;\n#elif defined(GEOMETRY_NORMAL)\nvec2 TBNUV=gl_FrontFacing ? vGeometryNormalUV : -vGeometryNormalUV;mat3 TBN=cotangent_frame(normalW*normalScale,vPositionW,TBNUV,vTangentSpaceParams);\n#elif defined(GEOMETRY_COAT_NORMAL)\nvec2 TBNUV=gl_FrontFacing ? vGeometryCoatNormalUV : -vGeometryCoatNormalUV;mat3 TBN=cotangent_frame(normalW*normalScale,vPositionW,TBNUV,vTangentSpaceParams);\n#else\nvec2 TBNUV=gl_FrontFacing ? vDetailUV : -vDetailUV;mat3 TBN=cotangent_frame(normalW*normalScale,vPositionW,TBNUV,vec2(1.,1.));\n#endif\n#elif defined(ANISOTROPIC) || defined(FUZZ)\n#if defined(TANGENT) && defined(NORMAL)\nmat3 TBN=vTBN;\n#else\nvec2 TBNUV=gl_FrontFacing ? vMainUV1 : -vMainUV1;mat3 TBN=cotangent_frame(normalW,vPositionW,TBNUV,vec2(1.,1.));\n#endif\n#endif\n#ifdef PARALLAX\nmat3 invTBN=transposeMat3(TBN);\n#ifdef PARALLAXOCCLUSION\n#else\n#endif\n#endif\n#ifdef DETAIL\nvec4 detailColor=texture2D(detailSampler,vDetailUV+uvOffset);vec2 detailNormalRG=detailColor.wy*2.0-1.0;float detailNormalB=sqrt(1.-saturate(dot(detailNormalRG,detailNormalRG)));vec3 detailNormal=vec3(detailNormalRG,detailNormalB);\n#endif\n#ifdef GEOMETRY_COAT_NORMAL\ncoatNormalW=perturbNormal(TBN,
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{"version":3,"file":"openpbrNormalMapFragment.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/openpbrNormalMapFragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAuDd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"openpbrNormalMapFragment\";\nconst shader = `vec2 uvOffset=vec2(0.0,0.0);\n#if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL) || defined(PARALLAX) || defined(DETAIL)\n#ifdef NORMALXYSCALE\nfloat normalScale=1.0;\n#elif defined(GEOMETRY_NORMAL)\nfloat normalScale=vGeometryNormalInfos.y;\n#else\nfloat normalScale=1.0;\n#endif\n#if defined(TANGENT) && defined(NORMAL)\nmat3 TBN=vTBN;\n#elif defined(GEOMETRY_NORMAL)\nvec2 TBNUV=gl_FrontFacing ? vGeometryNormalUV : -vGeometryNormalUV;mat3 TBN=cotangent_frame(normalW*normalScale,vPositionW,TBNUV,vTangentSpaceParams);\n#elif defined(GEOMETRY_COAT_NORMAL)\nvec2 TBNUV=gl_FrontFacing ? vGeometryCoatNormalUV : -vGeometryCoatNormalUV;mat3 TBN=cotangent_frame(normalW*normalScale,vPositionW,TBNUV,vTangentSpaceParams);\n#else\nvec2 TBNUV=gl_FrontFacing ? vDetailUV : -vDetailUV;mat3 TBN=cotangent_frame(normalW*normalScale,vPositionW,TBNUV,vec2(1.,1.));\n#endif\n#elif defined(ANISOTROPIC) || defined(FUZZ)\n#if defined(TANGENT) && defined(NORMAL)\nmat3 TBN=vTBN;\n#else\nvec2 TBNUV=gl_FrontFacing ? vMainUV1 : -vMainUV1;mat3 TBN=cotangent_frame(normalW,vPositionW,TBNUV,vec2(1.,1.));\n#endif\n#endif\n#ifdef PARALLAX\nmat3 invTBN=transposeMat3(TBN);\n#ifdef PARALLAXOCCLUSION\n#else\n#endif\n#endif\n#ifdef DETAIL\nvec4 detailColor=texture2D(detailSampler,vDetailUV+uvOffset);vec2 detailNormalRG=detailColor.wy*2.0-1.0;float detailNormalB=sqrt(1.-saturate(dot(detailNormalRG,detailNormalRG)));vec3 detailNormal=vec3(detailNormalRG,detailNormalB);\n#endif\n#ifdef GEOMETRY_COAT_NORMAL\ncoatNormalW=perturbNormal(TBN,TEXRD(geometryCoatNormalSampler,vGeometryCoatNormalUV+uvOffset).xyz,vGeometryCoatNormalInfos.y);\n#endif\n#ifdef GEOMETRY_NORMAL\n#ifdef OBJECTSPACE_NORMALMAP\n#define CUSTOM_FRAGMENT_BUMP_FRAGMENT\nnormalW=normalize(TEXRD(geometryNormalSampler,vGeometryNormalUV).xyz *2.0-1.0);normalW=normalize(mat3(normalMatrix)*normalW);\n#elif !defined(DETAIL)\nnormalW=perturbNormal(TBN,TEXRD(geometryNormalSampler,vGeometryNormalUV+uvOffset).xyz,vGeometryNormalInfos.y);\n#else\nvec3 sampledNormal=TEXRD(geometryNormalSampler,vGeometryNormalUV+uvOffset).xyz*2.0-1.0;\n#if DETAIL_NORMALBLENDMETHOD==0 \ndetailNormal.xy*=vDetailInfos.z;vec3 blendedNormal=normalize(vec3(sampledNormal.xy+detailNormal.xy,sampledNormal.z*detailNormal.z));\n#elif DETAIL_NORMALBLENDMETHOD==1 \ndetailNormal.xy*=vDetailInfos.z;sampledNormal+=vec3(0.0,0.0,1.0);detailNormal*=vec3(-1.0,-1.0,1.0);vec3 blendedNormal=sampledNormal*dot(sampledNormal,detailNormal)/sampledNormal.z-detailNormal;\n#endif\nnormalW=perturbNormalBase(TBN,blendedNormal,vGeometryNormalInfos.y);\n#endif\n#elif defined(DETAIL)\ndetailNormal.xy*=vDetailInfos.z;normalW=perturbNormalBase(TBN,detailNormal,vDetailInfos.z);\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const openpbrNormalMapFragment = { name, shader };\n"]}
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@@ -3,17 +3,21 @@ import { ShaderStore } from "../../Engines/shaderStore.js";
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3
3
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const name = "openpbrSubsurfaceLayerData";
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const shader = `float subsurface_weight=vSubsurfaceWeight;vec3 subsurface_color=vSubsurfaceColor.rgb;float subsurface_radius=vSubsurfaceRadius;vec3 subsurface_radius_scale=vSubsurfaceRadiusScale;float subsurface_scatter_anisotropy=clamp(vSubsurfaceScatterAnisotropy,-0.9999,0.9999);
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#ifdef SUBSURFACE_WEIGHT
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-
vec4 subsurfaceWeightFromTexture=
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+
vec4 subsurfaceWeightFromTexture=TEXRD(subsurfaceWeightSampler,vSubsurfaceWeightUV+uvOffset);
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#endif
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#ifdef SUBSURFACE_COLOR
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-
vec4 subsurfaceColorFromTexture=
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+
vec4 subsurfaceColorFromTexture=TEXRD(subsurfaceColorSampler,vSubsurfaceColorUV+uvOffset);
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#endif
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#ifdef SUBSURFACE_RADIUS_SCALE
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-
vec4 subsurfaceRadiusScaleFromTexture=
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+
vec4 subsurfaceRadiusScaleFromTexture=TEXRD(subsurfaceRadiusScaleSampler,vSubsurfaceRadiusScaleUV+uvOffset);
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#endif
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#ifdef SUBSURFACE_WEIGHT
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#ifdef SUBSURFACE_WEIGHT_FROM_TEXTURE_ALPHA
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subsurface_weight*=subsurfaceWeightFromTexture.a;
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#else
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subsurface_weight*=subsurfaceWeightFromTexture.r;
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#endif
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#endif
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#ifdef SUBSURFACE_COLOR
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#ifdef SUBSURFACE_COLOR_GAMMA
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subsurface_color*=toLinearSpace(subsurfaceColorFromTexture.rgb);
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"openpbrSubsurfaceLayerData.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/openpbrSubsurfaceLayerData.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG
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1
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+
{"version":3,"file":"openpbrSubsurfaceLayerData.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/openpbrSubsurfaceLayerData.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA4Bd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,0BAA0B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"openpbrSubsurfaceLayerData\";\nconst shader = `float subsurface_weight=vSubsurfaceWeight;vec3 subsurface_color=vSubsurfaceColor.rgb;float subsurface_radius=vSubsurfaceRadius;vec3 subsurface_radius_scale=vSubsurfaceRadiusScale;float subsurface_scatter_anisotropy=clamp(vSubsurfaceScatterAnisotropy,-0.9999,0.9999);\n#ifdef SUBSURFACE_WEIGHT\nvec4 subsurfaceWeightFromTexture=TEXRD(subsurfaceWeightSampler,vSubsurfaceWeightUV+uvOffset);\n#endif\n#ifdef SUBSURFACE_COLOR\nvec4 subsurfaceColorFromTexture=TEXRD(subsurfaceColorSampler,vSubsurfaceColorUV+uvOffset);\n#endif\n#ifdef SUBSURFACE_RADIUS_SCALE\nvec4 subsurfaceRadiusScaleFromTexture=TEXRD(subsurfaceRadiusScaleSampler,vSubsurfaceRadiusScaleUV+uvOffset);\n#endif\n#ifdef SUBSURFACE_WEIGHT\n#ifdef SUBSURFACE_WEIGHT_FROM_TEXTURE_ALPHA\nsubsurface_weight*=subsurfaceWeightFromTexture.a;\n#else\nsubsurface_weight*=subsurfaceWeightFromTexture.r;\n#endif\n#endif\n#ifdef SUBSURFACE_COLOR\n#ifdef SUBSURFACE_COLOR_GAMMA\nsubsurface_color*=toLinearSpace(subsurfaceColorFromTexture.rgb);\n#else\nsubsurface_color*=subsurfaceColorFromTexture.rgb;\n#endif\nsubsurface_color*=vSubsurfaceColorInfos.y;\n#endif\n#ifdef SUBSURFACE_RADIUS_SCALE\nsubsurface_radius_scale*=subsurfaceRadiusScaleFromTexture.rgb;\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const openpbrSubsurfaceLayerData = { name, shader };\n"]}
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@@ -5,10 +5,10 @@ const shader = `#ifdef THIN_FILM
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float thin_film_weight=vThinFilmWeight;float thin_film_thickness=vThinFilmThickness.r*1000.0;
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float thin_film_ior=vThinFilmIor;
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#ifdef THIN_FILM_WEIGHT
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8
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-
float thinFilmWeightFromTexture=
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+
float thinFilmWeightFromTexture=TEXRD(thinFilmWeightSampler,vThinFilmWeightUV+uvOffset).r*vThinFilmWeightInfos.y;
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#endif
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#ifdef THIN_FILM_THICKNESS
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-
float thinFilmThicknessFromTexture=
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11
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+
float thinFilmThicknessFromTexture=TEXRD(thinFilmThicknessSampler,vThinFilmThicknessUV+uvOffset).g*vThinFilmThicknessInfos.y;
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12
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#endif
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#ifdef THIN_FILM_WEIGHT
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thin_film_weight*=thinFilmWeightFromTexture;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"openpbrThinFilmLayerData.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/openpbrThinFilmLayerData.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;CAiBd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"openpbrThinFilmLayerData\";\nconst shader = `#ifdef THIN_FILM\nfloat thin_film_weight=vThinFilmWeight;float thin_film_thickness=vThinFilmThickness.r*1000.0; \nfloat thin_film_ior=vThinFilmIor;\n#ifdef THIN_FILM_WEIGHT\nfloat thinFilmWeightFromTexture=
|
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1
|
+
{"version":3,"file":"openpbrThinFilmLayerData.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/openpbrThinFilmLayerData.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;CAiBd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"openpbrThinFilmLayerData\";\nconst shader = `#ifdef THIN_FILM\nfloat thin_film_weight=vThinFilmWeight;float thin_film_thickness=vThinFilmThickness.r*1000.0; \nfloat thin_film_ior=vThinFilmIor;\n#ifdef THIN_FILM_WEIGHT\nfloat thinFilmWeightFromTexture=TEXRD(thinFilmWeightSampler,vThinFilmWeightUV+uvOffset).r*vThinFilmWeightInfos.y;\n#endif\n#ifdef THIN_FILM_THICKNESS\nfloat thinFilmThicknessFromTexture=TEXRD(thinFilmThicknessSampler,vThinFilmThicknessUV+uvOffset).g*vThinFilmThicknessInfos.y;\n#endif\n#ifdef THIN_FILM_WEIGHT\nthin_film_weight*=thinFilmWeightFromTexture;\n#endif\n#ifdef THIN_FILM_THICKNESS\nthin_film_thickness*=thinFilmThicknessFromTexture;\n#endif\nfloat thin_film_ior_scale=clamp(2.0f*abs(thin_film_ior-1.0f),0.0f,1.0f);\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const openpbrThinFilmLayerData = { name, shader };\n"]}
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@@ -3,19 +3,19 @@ import { ShaderStore } from "../../Engines/shaderStore.js";
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3
3
|
const name = "openpbrTransmissionLayerData";
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4
4
|
const shader = `float transmission_weight=vTransmissionWeight;vec3 transmission_color=vTransmissionColor.rgb;float transmission_depth=vTransmissionDepth;vec3 transmission_scatter=vTransmissionScatter.rgb;float transmission_scatter_anisotropy=clamp(vTransmissionScatterAnisotropy,-0.9999,0.9999);float transmission_dispersion_scale=vTransmissionDispersionScale;float transmission_dispersion_abbe_number=vTransmissionDispersionAbbeNumber;
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5
5
|
#ifdef TRANSMISSION_WEIGHT
|
|
6
|
-
vec4 transmissionWeightFromTexture=
|
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6
|
+
vec4 transmissionWeightFromTexture=TEXRD(transmissionWeightSampler,vTransmissionWeightUV+uvOffset);
|
|
7
7
|
#endif
|
|
8
8
|
#ifdef TRANSMISSION_COLOR
|
|
9
|
-
vec4 transmissionColorFromTexture=
|
|
9
|
+
vec4 transmissionColorFromTexture=TEXRD(transmissionColorSampler,vTransmissionColorUV+uvOffset);
|
|
10
10
|
#endif
|
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11
11
|
#ifdef TRANSMISSION_DEPTH
|
|
12
|
-
vec4 transmissionDepthFromTexture=
|
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12
|
+
vec4 transmissionDepthFromTexture=TEXRD(transmissionDepthSampler,vTransmissionDepthUV+uvOffset);
|
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13
13
|
#endif
|
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#ifdef TRANSMISSION_SCATTER
|
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15
|
-
vec4 transmissionScatterFromTexture=
|
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+
vec4 transmissionScatterFromTexture=TEXRD(transmissionScatterSampler,vTransmissionScatterUV+uvOffset);
|
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|
#endif
|
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17
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#ifdef TRANSMISSION_DISPERSION_SCALE
|
|
18
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-
vec4 transmissionDispersionScaleFromTexture=
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+
vec4 transmissionDispersionScaleFromTexture=TEXRD(transmissionDispersionScaleSampler,vTransmissionDispersionScaleUV+uvOffset);
|
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#endif
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#ifdef TRANSMISSION_WEIGHT
|
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21
21
|
transmission_weight*=transmissionWeightFromTexture.r;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"openpbrTransmissionLayerData.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/openpbrTransmissionLayerData.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,8BAA8B,CAAC;AAC5C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAoCd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,4BAA4B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"openpbrTransmissionLayerData\";\nconst shader = `float transmission_weight=vTransmissionWeight;vec3 transmission_color=vTransmissionColor.rgb;float transmission_depth=vTransmissionDepth;vec3 transmission_scatter=vTransmissionScatter.rgb;float transmission_scatter_anisotropy=clamp(vTransmissionScatterAnisotropy,-0.9999,0.9999);float transmission_dispersion_scale=vTransmissionDispersionScale;float transmission_dispersion_abbe_number=vTransmissionDispersionAbbeNumber;\n#ifdef TRANSMISSION_WEIGHT\nvec4 transmissionWeightFromTexture=
|
|
1
|
+
{"version":3,"file":"openpbrTransmissionLayerData.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/openpbrTransmissionLayerData.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,8BAA8B,CAAC;AAC5C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAoCd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,4BAA4B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"openpbrTransmissionLayerData\";\nconst shader = `float transmission_weight=vTransmissionWeight;vec3 transmission_color=vTransmissionColor.rgb;float transmission_depth=vTransmissionDepth;vec3 transmission_scatter=vTransmissionScatter.rgb;float transmission_scatter_anisotropy=clamp(vTransmissionScatterAnisotropy,-0.9999,0.9999);float transmission_dispersion_scale=vTransmissionDispersionScale;float transmission_dispersion_abbe_number=vTransmissionDispersionAbbeNumber;\n#ifdef TRANSMISSION_WEIGHT\nvec4 transmissionWeightFromTexture=TEXRD(transmissionWeightSampler,vTransmissionWeightUV+uvOffset);\n#endif\n#ifdef TRANSMISSION_COLOR\nvec4 transmissionColorFromTexture=TEXRD(transmissionColorSampler,vTransmissionColorUV+uvOffset);\n#endif\n#ifdef TRANSMISSION_DEPTH\nvec4 transmissionDepthFromTexture=TEXRD(transmissionDepthSampler,vTransmissionDepthUV+uvOffset);\n#endif\n#ifdef TRANSMISSION_SCATTER\nvec4 transmissionScatterFromTexture=TEXRD(transmissionScatterSampler,vTransmissionScatterUV+uvOffset);\n#endif\n#ifdef TRANSMISSION_DISPERSION_SCALE\nvec4 transmissionDispersionScaleFromTexture=TEXRD(transmissionDispersionScaleSampler,vTransmissionDispersionScaleUV+uvOffset);\n#endif\n#ifdef TRANSMISSION_WEIGHT\ntransmission_weight*=transmissionWeightFromTexture.r;\n#endif\n#ifdef TRANSMISSION_COLOR\n#ifdef TRANSMISSION_COLOR_GAMMA\ntransmission_color*=toLinearSpace(transmissionColorFromTexture.rgb);\n#else\ntransmission_color*=transmissionColorFromTexture.rgb;\n#endif\ntransmission_color*=vTransmissionColorInfos.y;\n#endif\n#ifdef TRANSMISSION_DEPTH\ntransmission_depth*=transmissionDepthFromTexture.r;\n#endif\n#ifdef TRANSMISSION_SCATTER\ntransmission_scatter*=transmissionScatterFromTexture.rgb;\n#endif\n#ifdef TRANSMISSION_DISPERSION_SCALE\ntransmission_dispersion_scale*=transmissionDispersionScaleFromTexture.r;\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const openpbrTransmissionLayerData = { name, shader };\n"]}
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@@ -3,7 +3,7 @@ import { ShaderStore } from "../../Engines/shaderStore.js";
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3
3
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import "./sceneUboDeclaration.js";
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4
4
|
import "./meshUboDeclaration.js";
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5
5
|
const name = "openpbrUboDeclaration";
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6
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-
const shader = `layout(std140,column_major) uniform;uniform Material {vec2 vTangentSpaceParams;vec4 vLightingIntensity;float pointSize;vec2 vDebugMode;vec2 renderTargetSize;vec4 cameraInfo;mat4 backgroundRefractionMatrix;vec3 vBackgroundRefractionInfos;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;float vBaseWeight;vec4 vBaseColor;float vBaseDiffuseRoughness;vec4 vReflectanceInfo;vec4 vSpecularColor;vec3 vSpecularAnisotropy;float vTransmissionWeight;vec3 vTransmissionColor;float vTransmissionDepth;vec3 vTransmissionScatter;float vTransmissionScatterAnisotropy;float vTransmissionDispersionScale;float vTransmissionDispersionAbbeNumber;float vSubsurfaceWeight;vec3 vSubsurfaceColor;float vSubsurfaceRadius;vec3 vSubsurfaceRadiusScale;float vSubsurfaceScatterAnisotropy;float vCoatWeight;vec3 vCoatColor;float vCoatRoughness;float vCoatRoughnessAnisotropy;float vCoatIor;float vCoatDarkening;float vFuzzWeight;vec3 vFuzzColor;float vFuzzRoughness;float vGeometryThinWalled;vec2 vGeometryCoatTangent;float vGeometryThickness;vec3 vEmissionColor;float vThinFilmWeight;vec2 vThinFilmThickness;float vThinFilmIor;vec2 vBaseWeightInfos;mat4 baseWeightMatrix;vec2 vBaseColorInfos;mat4 baseColorMatrix;vec2 vBaseDiffuseRoughnessInfos;mat4 baseDiffuseRoughnessMatrix;vec2 vBaseMetalnessInfos;mat4 baseMetalnessMatrix;vec2 vSpecularWeightInfos;mat4 specularWeightMatrix;vec2 vSpecularColorInfos;mat4 specularColorMatrix;vec2 vSpecularRoughnessInfos;mat4 specularRoughnessMatrix;vec2 vSpecularRoughnessAnisotropyInfos;mat4 specularRoughnessAnisotropyMatrix;vec2 vTransmissionWeightInfos;mat4 transmissionWeightMatrix;vec2 vTransmissionColorInfos;mat4 transmissionColorMatrix;vec2 vTransmissionDepthInfos;mat4 transmissionDepthMatrix;vec2 vTransmissionScatterInfos;mat4 transmissionScatterMatrix;vec2 vTransmissionDispersionScaleInfos;mat4 transmissionDispersionScaleMatrix;vec2 vSubsurfaceWeightInfos;mat4 subsurfaceWeightMatrix;vec2 vSubsurfaceColorInfos;mat4 subsurfaceColorMatrix;vec2 vSubsurfaceRadiusScaleInfos;mat4 subsurfaceRadiusScaleMatrix;vec2 vCoatWeightInfos;mat4 coatWeightMatrix;vec2 vCoatColorInfos;mat4 coatColorMatrix;vec2 vCoatRoughnessInfos;mat4 coatRoughnessMatrix;vec2 vCoatRoughnessAnisotropyInfos;mat4 coatRoughnessAnisotropyMatrix;vec2 vCoatDarkeningInfos;mat4 coatDarkeningMatrix;vec2 vFuzzWeightInfos;mat4 fuzzWeightMatrix;vec2 vFuzzColorInfos;mat4 fuzzColorMatrix;vec2 vFuzzRoughnessInfos;mat4 fuzzRoughnessMatrix;vec2 vGeometryNormalInfos;mat4 geometryNormalMatrix;vec2 vGeometryTangentInfos;mat4 geometryTangentMatrix;vec2 vGeometryCoatNormalInfos;mat4 geometryCoatNormalMatrix;vec2 vGeometryCoatTangentInfos;mat4 geometryCoatTangentMatrix;vec2 vGeometryOpacityInfos;mat4 geometryOpacityMatrix;vec2 vGeometryThicknessInfos;mat4 geometryThicknessMatrix;vec2 vEmissionColorInfos;mat4 emissionColorMatrix;vec2 vThinFilmWeightInfos;mat4 thinFilmWeightMatrix;vec2 vThinFilmThicknessInfos;mat4 thinFilmThicknessMatrix;vec2 vAmbientOcclusionInfos;mat4 ambientOcclusionMatrix;
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const shader = `layout(std140,column_major) uniform;uniform Material {vec2 vTangentSpaceParams;vec4 vLightingIntensity;float pointSize;vec2 vDebugMode;vec2 renderTargetSize;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;mat4 backgroundRefractionMatrix;vec3 vBackgroundRefractionInfos;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;float vBaseWeight;vec4 vBaseColor;float vBaseDiffuseRoughness;vec4 vReflectanceInfo;vec4 vSpecularColor;vec3 vSpecularAnisotropy;float vTransmissionWeight;vec3 vTransmissionColor;float vTransmissionDepth;vec3 vTransmissionScatter;float vTransmissionScatterAnisotropy;float vTransmissionDispersionScale;float vTransmissionDispersionAbbeNumber;float vSubsurfaceWeight;vec3 vSubsurfaceColor;float vSubsurfaceRadius;vec3 vSubsurfaceRadiusScale;float vSubsurfaceScatterAnisotropy;float vCoatWeight;vec3 vCoatColor;float vCoatRoughness;float vCoatRoughnessAnisotropy;float vCoatIor;float vCoatDarkening;float vFuzzWeight;vec3 vFuzzColor;float vFuzzRoughness;float vGeometryThinWalled;vec2 vGeometryCoatTangent;float vGeometryThickness;vec3 vEmissionColor;float vThinFilmWeight;vec2 vThinFilmThickness;float vThinFilmIor;vec2 vBaseWeightInfos;mat4 baseWeightMatrix;vec2 vBaseColorInfos;mat4 baseColorMatrix;vec2 vBaseDiffuseRoughnessInfos;mat4 baseDiffuseRoughnessMatrix;vec2 vBaseMetalnessInfos;mat4 baseMetalnessMatrix;vec2 vSpecularWeightInfos;mat4 specularWeightMatrix;vec2 vSpecularColorInfos;mat4 specularColorMatrix;vec2 vSpecularRoughnessInfos;mat4 specularRoughnessMatrix;vec2 vSpecularRoughnessAnisotropyInfos;mat4 specularRoughnessAnisotropyMatrix;vec2 vTransmissionWeightInfos;mat4 transmissionWeightMatrix;vec2 vTransmissionColorInfos;mat4 transmissionColorMatrix;vec2 vTransmissionDepthInfos;mat4 transmissionDepthMatrix;vec2 vTransmissionScatterInfos;mat4 transmissionScatterMatrix;vec2 vTransmissionDispersionScaleInfos;mat4 transmissionDispersionScaleMatrix;vec2 vSubsurfaceWeightInfos;mat4 subsurfaceWeightMatrix;vec2 vSubsurfaceColorInfos;mat4 subsurfaceColorMatrix;vec2 vSubsurfaceRadiusScaleInfos;mat4 subsurfaceRadiusScaleMatrix;vec2 vCoatWeightInfos;mat4 coatWeightMatrix;vec2 vCoatColorInfos;mat4 coatColorMatrix;vec2 vCoatRoughnessInfos;mat4 coatRoughnessMatrix;vec2 vCoatRoughnessAnisotropyInfos;mat4 coatRoughnessAnisotropyMatrix;vec2 vCoatDarkeningInfos;mat4 coatDarkeningMatrix;vec2 vFuzzWeightInfos;mat4 fuzzWeightMatrix;vec2 vFuzzColorInfos;mat4 fuzzColorMatrix;vec2 vFuzzRoughnessInfos;mat4 fuzzRoughnessMatrix;vec2 vGeometryNormalInfos;mat4 geometryNormalMatrix;vec2 vGeometryTangentInfos;mat4 geometryTangentMatrix;vec2 vGeometryCoatNormalInfos;mat4 geometryCoatNormalMatrix;vec2 vGeometryCoatTangentInfos;mat4 geometryCoatTangentMatrix;vec2 vGeometryOpacityInfos;mat4 geometryOpacityMatrix;vec2 vGeometryThicknessInfos;mat4 geometryThicknessMatrix;vec2 vEmissionColorInfos;mat4 emissionColorMatrix;vec2 vThinFilmWeightInfos;mat4 thinFilmWeightMatrix;vec2 vThinFilmThicknessInfos;mat4 thinFilmThicknessMatrix;vec2 vAmbientOcclusionInfos;mat4 ambientOcclusionMatrix;
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#define ADDITIONAL_UBO_DECLARATION
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};
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#include<sceneUboDeclaration>
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@@ -1 +1 @@
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{"version":3,"file":"openpbrUboDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/openpbrUboDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,uBAAuB,CAAC;AAC/B,OAAO,sBAAsB,CAAC;AAE9B,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;CAKd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./sceneUboDeclaration\";\nimport \"./meshUboDeclaration\";\n\nconst name = \"openpbrUboDeclaration\";\nconst shader = `layout(std140,column_major) uniform;uniform Material {vec2 vTangentSpaceParams;vec4 vLightingIntensity;float pointSize;vec2 vDebugMode;vec2 renderTargetSize;vec4 cameraInfo;mat4 backgroundRefractionMatrix;vec3 vBackgroundRefractionInfos;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;float vBaseWeight;vec4 vBaseColor;float vBaseDiffuseRoughness;vec4 vReflectanceInfo;vec4 vSpecularColor;vec3 vSpecularAnisotropy;float vTransmissionWeight;vec3 vTransmissionColor;float vTransmissionDepth;vec3 vTransmissionScatter;float vTransmissionScatterAnisotropy;float vTransmissionDispersionScale;float vTransmissionDispersionAbbeNumber;float vSubsurfaceWeight;vec3 vSubsurfaceColor;float vSubsurfaceRadius;vec3 vSubsurfaceRadiusScale;float vSubsurfaceScatterAnisotropy;float vCoatWeight;vec3 vCoatColor;float vCoatRoughness;float vCoatRoughnessAnisotropy;float vCoatIor;float vCoatDarkening;float vFuzzWeight;vec3 vFuzzColor;float vFuzzRoughness;float vGeometryThinWalled;vec2 vGeometryCoatTangent;float vGeometryThickness;vec3 vEmissionColor;float vThinFilmWeight;vec2 vThinFilmThickness;float vThinFilmIor;vec2 vBaseWeightInfos;mat4 baseWeightMatrix;vec2 vBaseColorInfos;mat4 baseColorMatrix;vec2 vBaseDiffuseRoughnessInfos;mat4 baseDiffuseRoughnessMatrix;vec2 vBaseMetalnessInfos;mat4 baseMetalnessMatrix;vec2 vSpecularWeightInfos;mat4 specularWeightMatrix;vec2 vSpecularColorInfos;mat4 specularColorMatrix;vec2 vSpecularRoughnessInfos;mat4 specularRoughnessMatrix;vec2 vSpecularRoughnessAnisotropyInfos;mat4 specularRoughnessAnisotropyMatrix;vec2 vTransmissionWeightInfos;mat4 transmissionWeightMatrix;vec2 vTransmissionColorInfos;mat4 transmissionColorMatrix;vec2 vTransmissionDepthInfos;mat4 transmissionDepthMatrix;vec2 vTransmissionScatterInfos;mat4 transmissionScatterMatrix;vec2 vTransmissionDispersionScaleInfos;mat4 transmissionDispersionScaleMatrix;vec2 vSubsurfaceWeightInfos;mat4 subsurfaceWeightMatrix;vec2 vSubsurfaceColorInfos;mat4 subsurfaceColorMatrix;vec2 vSubsurfaceRadiusScaleInfos;mat4 subsurfaceRadiusScaleMatrix;vec2 vCoatWeightInfos;mat4 coatWeightMatrix;vec2 vCoatColorInfos;mat4 coatColorMatrix;vec2 vCoatRoughnessInfos;mat4 coatRoughnessMatrix;vec2 vCoatRoughnessAnisotropyInfos;mat4 coatRoughnessAnisotropyMatrix;vec2 vCoatDarkeningInfos;mat4 coatDarkeningMatrix;vec2 vFuzzWeightInfos;mat4 fuzzWeightMatrix;vec2 vFuzzColorInfos;mat4 fuzzColorMatrix;vec2 vFuzzRoughnessInfos;mat4 fuzzRoughnessMatrix;vec2 vGeometryNormalInfos;mat4 geometryNormalMatrix;vec2 vGeometryTangentInfos;mat4 geometryTangentMatrix;vec2 vGeometryCoatNormalInfos;mat4 geometryCoatNormalMatrix;vec2 vGeometryCoatTangentInfos;mat4 geometryCoatTangentMatrix;vec2 vGeometryOpacityInfos;mat4 geometryOpacityMatrix;vec2 vGeometryThicknessInfos;mat4 geometryThicknessMatrix;vec2 vEmissionColorInfos;mat4 emissionColorMatrix;vec2 vThinFilmWeightInfos;mat4 thinFilmWeightMatrix;vec2 vThinFilmThicknessInfos;mat4 thinFilmThicknessMatrix;vec2 vAmbientOcclusionInfos;mat4 ambientOcclusionMatrix;\n#define ADDITIONAL_UBO_DECLARATION\n};\n#include<sceneUboDeclaration>\n#include<meshUboDeclaration>\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const openpbrUboDeclaration = { name, shader };\n"]}
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{"version":3,"file":"openpbrUboDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/openpbrUboDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,uBAAuB,CAAC;AAC/B,OAAO,sBAAsB,CAAC;AAE9B,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;CAKd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./sceneUboDeclaration\";\nimport \"./meshUboDeclaration\";\n\nconst name = \"openpbrUboDeclaration\";\nconst shader = `layout(std140,column_major) uniform;uniform Material {vec2 vTangentSpaceParams;vec4 vLightingIntensity;float pointSize;vec2 vDebugMode;vec2 renderTargetSize;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;mat4 backgroundRefractionMatrix;vec3 vBackgroundRefractionInfos;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;float vBaseWeight;vec4 vBaseColor;float vBaseDiffuseRoughness;vec4 vReflectanceInfo;vec4 vSpecularColor;vec3 vSpecularAnisotropy;float vTransmissionWeight;vec3 vTransmissionColor;float vTransmissionDepth;vec3 vTransmissionScatter;float vTransmissionScatterAnisotropy;float vTransmissionDispersionScale;float vTransmissionDispersionAbbeNumber;float vSubsurfaceWeight;vec3 vSubsurfaceColor;float vSubsurfaceRadius;vec3 vSubsurfaceRadiusScale;float vSubsurfaceScatterAnisotropy;float vCoatWeight;vec3 vCoatColor;float vCoatRoughness;float vCoatRoughnessAnisotropy;float vCoatIor;float vCoatDarkening;float vFuzzWeight;vec3 vFuzzColor;float vFuzzRoughness;float vGeometryThinWalled;vec2 vGeometryCoatTangent;float vGeometryThickness;vec3 vEmissionColor;float vThinFilmWeight;vec2 vThinFilmThickness;float vThinFilmIor;vec2 vBaseWeightInfos;mat4 baseWeightMatrix;vec2 vBaseColorInfos;mat4 baseColorMatrix;vec2 vBaseDiffuseRoughnessInfos;mat4 baseDiffuseRoughnessMatrix;vec2 vBaseMetalnessInfos;mat4 baseMetalnessMatrix;vec2 vSpecularWeightInfos;mat4 specularWeightMatrix;vec2 vSpecularColorInfos;mat4 specularColorMatrix;vec2 vSpecularRoughnessInfos;mat4 specularRoughnessMatrix;vec2 vSpecularRoughnessAnisotropyInfos;mat4 specularRoughnessAnisotropyMatrix;vec2 vTransmissionWeightInfos;mat4 transmissionWeightMatrix;vec2 vTransmissionColorInfos;mat4 transmissionColorMatrix;vec2 vTransmissionDepthInfos;mat4 transmissionDepthMatrix;vec2 vTransmissionScatterInfos;mat4 transmissionScatterMatrix;vec2 vTransmissionDispersionScaleInfos;mat4 transmissionDispersionScaleMatrix;vec2 vSubsurfaceWeightInfos;mat4 subsurfaceWeightMatrix;vec2 vSubsurfaceColorInfos;mat4 subsurfaceColorMatrix;vec2 vSubsurfaceRadiusScaleInfos;mat4 subsurfaceRadiusScaleMatrix;vec2 vCoatWeightInfos;mat4 coatWeightMatrix;vec2 vCoatColorInfos;mat4 coatColorMatrix;vec2 vCoatRoughnessInfos;mat4 coatRoughnessMatrix;vec2 vCoatRoughnessAnisotropyInfos;mat4 coatRoughnessAnisotropyMatrix;vec2 vCoatDarkeningInfos;mat4 coatDarkeningMatrix;vec2 vFuzzWeightInfos;mat4 fuzzWeightMatrix;vec2 vFuzzColorInfos;mat4 fuzzColorMatrix;vec2 vFuzzRoughnessInfos;mat4 fuzzRoughnessMatrix;vec2 vGeometryNormalInfos;mat4 geometryNormalMatrix;vec2 vGeometryTangentInfos;mat4 geometryTangentMatrix;vec2 vGeometryCoatNormalInfos;mat4 geometryCoatNormalMatrix;vec2 vGeometryCoatTangentInfos;mat4 geometryCoatTangentMatrix;vec2 vGeometryOpacityInfos;mat4 geometryOpacityMatrix;vec2 vGeometryThicknessInfos;mat4 geometryThicknessMatrix;vec2 vEmissionColorInfos;mat4 emissionColorMatrix;vec2 vThinFilmWeightInfos;mat4 thinFilmWeightMatrix;vec2 vThinFilmThicknessInfos;mat4 thinFilmThicknessMatrix;vec2 vAmbientOcclusionInfos;mat4 ambientOcclusionMatrix;\n#define ADDITIONAL_UBO_DECLARATION\n};\n#include<sceneUboDeclaration>\n#include<meshUboDeclaration>\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const openpbrUboDeclaration = { name, shader };\n"]}
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@@ -110,7 +110,7 @@ uniform mat4 geometryThicknessMatrix;uniform vec2 vGeometryThicknessInfos;
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#ifdef POINTSIZE
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uniform float pointSize;
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#endif
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uniform vec4 cameraInfo;
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uniform vec4 cameraInfo;uniform vec4 vTextureRepetitionHexTilingParams;
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#ifdef REFLECTION
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uniform vec2 vReflectionInfos;uniform mat4 reflectionMatrix;
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#endif
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@@ -1 +1 @@
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{"version":3,"file":"openpbrVertexDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/openpbrVertexDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,0BAA0B,CAAC;AAClC,OAAO,0BAA0B,CAAC;AAElC,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+Hd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./sceneVertexDeclaration\";\nimport \"./decalVertexDeclaration\";\n\nconst name = \"openpbrVertexDeclaration\";\nconst shader = `#include<sceneVertexDeclaration>\n#ifdef BASE_COLOR\nuniform vec2 vBaseColorInfos;uniform mat4 baseColorMatrix;\n#endif\n#ifdef BASE_WEIGHT\nuniform mat4 baseWeightMatrix;uniform vec2 vBaseWeightInfos;\n#endif\nuniform float vBaseDiffuseRoughness;\n#ifdef BASE_DIFFUSE_ROUGHNESS\nuniform mat4 baseDiffuseRoughnessMatrix;uniform vec2 vBaseDiffuseRoughnessInfos;\n#endif\n#ifdef AMBIENT_OCCLUSION\nuniform vec2 vAmbientOcclusionInfos;uniform mat4 ambientOcclusionMatrix;\n#endif\n#ifdef EMISSION_COLOR\nuniform vec2 vEmissionColorInfos;uniform mat4 emissionColorMatrix;\n#endif\n#ifdef LIGHTMAP\nuniform vec2 vLightmapInfos;uniform mat4 lightmapMatrix;\n#endif\n#ifdef BASE_METALNESS\nuniform vec2 vBaseMetalnessInfos;uniform mat4 baseMetalnessMatrix;\n#endif\n#ifdef SPECULAR_WEIGHT\nuniform vec2 vSpecularWeightInfos;uniform mat4 specularWeightMatrix;\n#endif\n#ifdef SPECULAR_COLOR\nuniform vec2 vSpecularColorInfos;uniform mat4 specularColorMatrix;\n#endif\n#ifdef SPECULAR_ROUGHNESS\nuniform vec2 vSpecularRoughnessInfos;uniform mat4 specularRoughnessMatrix;\n#endif\n#ifdef SPECULAR_ROUGHNESS_ANISOTROPY\nuniform vec2 vSpecularRoughnessAnisotropyInfos;uniform mat4 specularRoughnessAnisotropyMatrix;\n#endif\n#ifdef TRANSMISSION_WEIGHT\nuniform vec2 vTransmissionWeightInfos;uniform mat4 transmissionWeightMatrix;\n#endif\n#ifdef TRANSMISSION_COLOR\nuniform vec2 vTransmissionColorInfos;uniform mat4 transmissionColorMatrix;\n#endif\n#ifdef TRANSMISSION_DEPTH\nuniform vec2 vTransmissionDepthInfos;uniform mat4 transmissionDepthMatrix;\n#endif\n#ifdef TRANSMISSION_DISPERSION_SCALE\nuniform vec2 vTransmissionDispersionScaleInfos;uniform mat4 transmissionDispersionScaleMatrix;\n#endif\n#ifdef SUBSURFACE_WEIGHT\nuniform vec2 vSubsurfaceWeightInfos;uniform mat4 subsurfaceWeightMatrix;\n#endif\n#ifdef SUBSURFACE_COLOR\nuniform vec2 vSubsurfaceColorInfos;uniform mat4 subsurfaceColorMatrix;\n#endif\n#ifdef SUBSURFACE_RADIUS_SCALE\nuniform vec2 vSubsurfaceRadiusScaleInfos;uniform mat4 subsurfaceRadiusScaleMatrix;\n#endif\n#ifdef COAT_WEIGHT\nuniform vec2 vCoatWeightInfos;uniform mat4 coatWeightMatrix;\n#endif\n#ifdef COAT_COLOR\nuniform vec2 vCoatColorInfos;uniform mat4 coatColorMatrix;\n#endif\n#ifdef COAT_ROUGHNESS\nuniform vec2 vCoatRoughnessInfos;uniform mat4 coatRoughnessMatrix;\n#endif\n#ifdef COAT_ROUGHNESS_ANISOTROPY\nuniform vec2 vCoatRoughnessAnisotropyInfos;uniform mat4 coatRoughnessAnisotropyMatrix;\n#endif\n#ifdef COAT_IOR\nuniform vec2 vCoatIorInfos;uniform mat4 coatIorMatrix;\n#endif\n#ifdef COAT_DARKENING\nuniform vec2 vCoatDarkeningInfos;uniform mat4 coatDarkeningMatrix;\n#endif\n#ifdef FUZZ_WEIGHT\nuniform vec2 vFuzzWeightInfos;uniform mat4 fuzzWeightMatrix;\n#endif\n#ifdef FUZZ_COLOR\nuniform vec2 vFuzzColorInfos;uniform mat4 fuzzColorMatrix;\n#endif\n#ifdef FUZZ_ROUGHNESS\nuniform vec2 vFuzzRoughnessInfos;uniform mat4 fuzzRoughnessMatrix;\n#endif\n#ifdef GEOMETRY_NORMAL\nuniform vec2 vGeometryNormalInfos;uniform mat4 geometryNormalMatrix;\n#endif\n#ifdef GEOMETRY_TANGENT\nuniform vec2 vGeometryTangentInfos;uniform mat4 geometryTangentMatrix;\n#endif\n#ifdef GEOMETRY_COAT_NORMAL\nuniform vec2 vGeometryCoatNormalInfos;uniform mat4 geometryCoatNormalMatrix;\n#endif\n#ifdef THIN_FILM_WEIGHT\nuniform vec2 vThinFilmWeightInfos;uniform mat4 thinFilmWeightMatrix;\n#endif\n#ifdef THIN_FILM_THICKNESS\nuniform vec2 vThinFilmThicknessInfos;uniform mat4 thinFilmThicknessMatrix;\n#endif\n#ifdef GEOMETRY_OPACITY\nuniform mat4 geometryOpacityMatrix;uniform vec2 vGeometryOpacityInfos;\n#endif\n#ifdef GEOMETRY_THICKNESS\nuniform mat4 geometryThicknessMatrix;uniform vec2 vGeometryThicknessInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nuniform vec4 cameraInfo;\n#ifdef REFLECTION\nuniform vec2 vReflectionInfos;uniform mat4 reflectionMatrix;\n#endif\n#ifdef NORMAL\n#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#ifdef SPHERICAL_HARMONICS\nuniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;\n#else\nuniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;\n#endif\n#endif\n#endif\n#endif\n#ifdef DETAIL\nuniform vec4 vDetailInfos;uniform mat4 detailMatrix;\n#endif\n#include<decalVertexDeclaration>\n#define ADDITIONAL_VERTEX_DECLARATION\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const openpbrVertexDeclaration = { name, shader };\n"]}
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+
{"version":3,"file":"openpbrVertexDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/openpbrVertexDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,0BAA0B,CAAC;AAClC,OAAO,0BAA0B,CAAC;AAElC,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+Hd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./sceneVertexDeclaration\";\nimport \"./decalVertexDeclaration\";\n\nconst name = \"openpbrVertexDeclaration\";\nconst shader = `#include<sceneVertexDeclaration>\n#ifdef BASE_COLOR\nuniform vec2 vBaseColorInfos;uniform mat4 baseColorMatrix;\n#endif\n#ifdef BASE_WEIGHT\nuniform mat4 baseWeightMatrix;uniform vec2 vBaseWeightInfos;\n#endif\nuniform float vBaseDiffuseRoughness;\n#ifdef BASE_DIFFUSE_ROUGHNESS\nuniform mat4 baseDiffuseRoughnessMatrix;uniform vec2 vBaseDiffuseRoughnessInfos;\n#endif\n#ifdef AMBIENT_OCCLUSION\nuniform vec2 vAmbientOcclusionInfos;uniform mat4 ambientOcclusionMatrix;\n#endif\n#ifdef EMISSION_COLOR\nuniform vec2 vEmissionColorInfos;uniform mat4 emissionColorMatrix;\n#endif\n#ifdef LIGHTMAP\nuniform vec2 vLightmapInfos;uniform mat4 lightmapMatrix;\n#endif\n#ifdef BASE_METALNESS\nuniform vec2 vBaseMetalnessInfos;uniform mat4 baseMetalnessMatrix;\n#endif\n#ifdef SPECULAR_WEIGHT\nuniform vec2 vSpecularWeightInfos;uniform mat4 specularWeightMatrix;\n#endif\n#ifdef SPECULAR_COLOR\nuniform vec2 vSpecularColorInfos;uniform mat4 specularColorMatrix;\n#endif\n#ifdef SPECULAR_ROUGHNESS\nuniform vec2 vSpecularRoughnessInfos;uniform mat4 specularRoughnessMatrix;\n#endif\n#ifdef SPECULAR_ROUGHNESS_ANISOTROPY\nuniform vec2 vSpecularRoughnessAnisotropyInfos;uniform mat4 specularRoughnessAnisotropyMatrix;\n#endif\n#ifdef TRANSMISSION_WEIGHT\nuniform vec2 vTransmissionWeightInfos;uniform mat4 transmissionWeightMatrix;\n#endif\n#ifdef TRANSMISSION_COLOR\nuniform vec2 vTransmissionColorInfos;uniform mat4 transmissionColorMatrix;\n#endif\n#ifdef TRANSMISSION_DEPTH\nuniform vec2 vTransmissionDepthInfos;uniform mat4 transmissionDepthMatrix;\n#endif\n#ifdef TRANSMISSION_DISPERSION_SCALE\nuniform vec2 vTransmissionDispersionScaleInfos;uniform mat4 transmissionDispersionScaleMatrix;\n#endif\n#ifdef SUBSURFACE_WEIGHT\nuniform vec2 vSubsurfaceWeightInfos;uniform mat4 subsurfaceWeightMatrix;\n#endif\n#ifdef SUBSURFACE_COLOR\nuniform vec2 vSubsurfaceColorInfos;uniform mat4 subsurfaceColorMatrix;\n#endif\n#ifdef SUBSURFACE_RADIUS_SCALE\nuniform vec2 vSubsurfaceRadiusScaleInfos;uniform mat4 subsurfaceRadiusScaleMatrix;\n#endif\n#ifdef COAT_WEIGHT\nuniform vec2 vCoatWeightInfos;uniform mat4 coatWeightMatrix;\n#endif\n#ifdef COAT_COLOR\nuniform vec2 vCoatColorInfos;uniform mat4 coatColorMatrix;\n#endif\n#ifdef COAT_ROUGHNESS\nuniform vec2 vCoatRoughnessInfos;uniform mat4 coatRoughnessMatrix;\n#endif\n#ifdef COAT_ROUGHNESS_ANISOTROPY\nuniform vec2 vCoatRoughnessAnisotropyInfos;uniform mat4 coatRoughnessAnisotropyMatrix;\n#endif\n#ifdef COAT_IOR\nuniform vec2 vCoatIorInfos;uniform mat4 coatIorMatrix;\n#endif\n#ifdef COAT_DARKENING\nuniform vec2 vCoatDarkeningInfos;uniform mat4 coatDarkeningMatrix;\n#endif\n#ifdef FUZZ_WEIGHT\nuniform vec2 vFuzzWeightInfos;uniform mat4 fuzzWeightMatrix;\n#endif\n#ifdef FUZZ_COLOR\nuniform vec2 vFuzzColorInfos;uniform mat4 fuzzColorMatrix;\n#endif\n#ifdef FUZZ_ROUGHNESS\nuniform vec2 vFuzzRoughnessInfos;uniform mat4 fuzzRoughnessMatrix;\n#endif\n#ifdef GEOMETRY_NORMAL\nuniform vec2 vGeometryNormalInfos;uniform mat4 geometryNormalMatrix;\n#endif\n#ifdef GEOMETRY_TANGENT\nuniform vec2 vGeometryTangentInfos;uniform mat4 geometryTangentMatrix;\n#endif\n#ifdef GEOMETRY_COAT_NORMAL\nuniform vec2 vGeometryCoatNormalInfos;uniform mat4 geometryCoatNormalMatrix;\n#endif\n#ifdef THIN_FILM_WEIGHT\nuniform vec2 vThinFilmWeightInfos;uniform mat4 thinFilmWeightMatrix;\n#endif\n#ifdef THIN_FILM_THICKNESS\nuniform vec2 vThinFilmThicknessInfos;uniform mat4 thinFilmThicknessMatrix;\n#endif\n#ifdef GEOMETRY_OPACITY\nuniform mat4 geometryOpacityMatrix;uniform vec2 vGeometryOpacityInfos;\n#endif\n#ifdef GEOMETRY_THICKNESS\nuniform mat4 geometryThicknessMatrix;uniform vec2 vGeometryThicknessInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nuniform vec4 cameraInfo;uniform vec4 vTextureRepetitionHexTilingParams;\n#ifdef REFLECTION\nuniform vec2 vReflectionInfos;uniform mat4 reflectionMatrix;\n#endif\n#ifdef NORMAL\n#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#ifdef SPHERICAL_HARMONICS\nuniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;\n#else\nuniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;\n#endif\n#endif\n#endif\n#endif\n#ifdef DETAIL\nuniform vec4 vDetailInfos;uniform mat4 detailMatrix;\n#endif\n#include<decalVertexDeclaration>\n#define ADDITIONAL_VERTEX_DECLARATION\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const openpbrVertexDeclaration = { name, shader };\n"]}
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@@ -10,7 +10,7 @@ finalDiffuse+=diffuseTransmissionBase;
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10
10
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#endif
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11
11
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finalDiffuse=max(finalDiffuse,0.0);finalDiffuse*=vLightingIntensity.x;vec3 finalAmbient=vAmbientColor;finalAmbient*=surfaceAlbedo.rgb;vec3 finalEmissive=vEmissiveColor;
|
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12
12
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#ifdef EMISSIVE
|
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13
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-
vec3 emissiveColorTex=
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13
|
+
vec3 emissiveColorTex=TEXRD(emissiveSampler,vEmissiveUV+uvOffset).rgb;
|
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14
14
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#ifdef GAMMAEMISSIVE
|
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15
15
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finalEmissive*=toLinearSpace(emissiveColorTex.rgb);
|
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16
16
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#else
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"pbrBlockFinalUnlitComponents.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,8BAA8B,CAAC;AAC5C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;CAwBd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,4BAA4B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockFinalUnlitComponents\";\nconst shader = `vec3 finalDiffuse=diffuseBase;finalDiffuse*=surfaceAlbedo;\n#if defined(SS_REFRACTION) && !defined(UNLIT) && !defined(LEGACY_SPECULAR_ENERGY_CONSERVATION)\nfinalDiffuse*=subSurfaceOut.refractionOpacity;\n#endif\n#if defined(SS_TRANSLUCENCY) && !defined(UNLIT)\nfinalDiffuse+=diffuseTransmissionBase;\n#endif\nfinalDiffuse=max(finalDiffuse,0.0);finalDiffuse*=vLightingIntensity.x;vec3 finalAmbient=vAmbientColor;finalAmbient*=surfaceAlbedo.rgb;vec3 finalEmissive=vEmissiveColor;\n#ifdef EMISSIVE\nvec3 emissiveColorTex=
|
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1
|
+
{"version":3,"file":"pbrBlockFinalUnlitComponents.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,8BAA8B,CAAC;AAC5C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;CAwBd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,4BAA4B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockFinalUnlitComponents\";\nconst shader = `vec3 finalDiffuse=diffuseBase;finalDiffuse*=surfaceAlbedo;\n#if defined(SS_REFRACTION) && !defined(UNLIT) && !defined(LEGACY_SPECULAR_ENERGY_CONSERVATION)\nfinalDiffuse*=subSurfaceOut.refractionOpacity;\n#endif\n#if defined(SS_TRANSLUCENCY) && !defined(UNLIT)\nfinalDiffuse+=diffuseTransmissionBase;\n#endif\nfinalDiffuse=max(finalDiffuse,0.0);finalDiffuse*=vLightingIntensity.x;vec3 finalAmbient=vAmbientColor;finalAmbient*=surfaceAlbedo.rgb;vec3 finalEmissive=vEmissiveColor;\n#ifdef EMISSIVE\nvec3 emissiveColorTex=TEXRD(emissiveSampler,vEmissiveUV+uvOffset).rgb;\n#ifdef GAMMAEMISSIVE\nfinalEmissive*=toLinearSpace(emissiveColorTex.rgb);\n#else\nfinalEmissive*=emissiveColorTex.rgb;\n#endif\nfinalEmissive*= vEmissiveInfos.y;\n#endif\nfinalEmissive*=vLightingIntensity.y;\n#ifdef AMBIENT\nvec3 ambientOcclusionForDirectDiffuse=mix(vec3(1.),aoOut.ambientOcclusionColor,vAmbientInfos.w);\n#else\nvec3 ambientOcclusionForDirectDiffuse=aoOut.ambientOcclusionColor;\n#endif\nfinalAmbient*=aoOut.ambientOcclusionColor;finalDiffuse*=ambientOcclusionForDirectDiffuse;\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const pbrBlockFinalUnlitComponents = { name, shader };\n"]}
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@@ -2,7 +2,7 @@
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2
2
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import { ShaderStore } from "../../Engines/shaderStore.js";
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3
3
|
const name = "pbrBlockLightmapInit";
|
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4
4
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const shader = `#ifdef LIGHTMAP
|
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5
|
-
vec4 lightmapColor=
|
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5
|
+
vec4 lightmapColor=TEXRD(lightmapSampler,vLightmapUV+uvOffset);
|
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6
6
|
#ifdef RGBDLIGHTMAP
|
|
7
7
|
lightmapColor.rgb=fromRGBD(lightmapColor);
|
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8
8
|
#endif
|
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@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"pbrBlockLightmapInit.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrBlockLightmapInit.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;;CAUd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockLightmapInit\";\nconst shader = `#ifdef LIGHTMAP\nvec4 lightmapColor=
|
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1
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+
{"version":3,"file":"pbrBlockLightmapInit.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrBlockLightmapInit.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;;CAUd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockLightmapInit\";\nconst shader = `#ifdef LIGHTMAP\nvec4 lightmapColor=TEXRD(lightmapSampler,vLightmapUV+uvOffset);\n#ifdef RGBDLIGHTMAP\nlightmapColor.rgb=fromRGBD(lightmapColor);\n#endif\n#ifdef GAMMALIGHTMAP\nlightmapColor.rgb=toLinearSpace(lightmapColor.rgb);\n#endif\nlightmapColor.rgb*=vLightmapInfos.y;\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const pbrBlockLightmapInit = { name, shader };\n"]}
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@@ -149,6 +149,9 @@ uniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL1
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149
149
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uniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;
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150
150
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#endif
|
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151
151
|
#endif
|
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152
|
+
#if TEXTURE_REPETITION_MODE>0
|
|
153
|
+
uniform vec4 vTextureRepetitionHexTilingParams;
|
|
154
|
+
#endif
|
|
152
155
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#define ADDITIONAL_FRAGMENT_DECLARATION
|
|
153
156
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`;
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154
157
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// Sideeffect
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@@ -1 +1 @@
|
|
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1
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-
{"version":3,"file":"pbrFragmentDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrFragmentDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,4BAA4B,CAAC;AAEpC,MAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"pbrFragmentDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrFragmentDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,4BAA4B,CAAC;AAEpC,MAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAuJd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./decalFragmentDeclaration\";\n\nconst name = \"pbrFragmentDeclaration\";\nconst shader = `uniform vec4 vEyePosition;uniform vec3 vReflectionColor;uniform vec4 vAlbedoColor;uniform float baseWeight;uniform float baseDiffuseRoughness;uniform vec4 vLightingIntensity;uniform vec4 vReflectivityColor;uniform vec4 vMetallicReflectanceFactors;uniform vec3 vEmissiveColor;uniform float visibility;uniform vec3 vAmbientColor;\n#ifdef ALBEDO\nuniform vec2 vAlbedoInfos;\n#endif\n#ifdef BASE_WEIGHT\nuniform vec2 vBaseWeightInfos;\n#endif\n#ifdef BASE_DIFFUSE_ROUGHNESS\nuniform vec2 vBaseDiffuseRoughnessInfos;\n#endif\n#ifdef AMBIENT\nuniform vec4 vAmbientInfos;\n#endif\n#ifdef BUMP\nuniform vec3 vBumpInfos;uniform vec2 vTangentSpaceParams;\n#endif\n#ifdef OPACITY\nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nuniform vec2 vEmissiveInfos;\n#endif\n#ifdef LIGHTMAP\nuniform vec2 vLightmapInfos;\n#endif\n#ifdef REFLECTIVITY\nuniform vec3 vReflectivityInfos;\n#endif\n#ifdef MICROSURFACEMAP\nuniform vec2 vMicroSurfaceSamplerInfos;\n#endif\n#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(SS_REFRACTION) || defined(PREPASS)\nuniform mat4 view;\n#endif\n#ifdef REFLECTION\nuniform vec2 vReflectionInfos;\n#ifdef REALTIME_FILTERING\nuniform vec2 vReflectionFilteringInfo;\n#endif\nuniform mat4 reflectionMatrix;uniform vec3 vReflectionMicrosurfaceInfos;\n#if defined(USEIRRADIANCEMAP) && defined(USE_IRRADIANCE_DOMINANT_DIRECTION)\nuniform vec3 vReflectionDominantDirection;\n#endif\n#if defined(USE_LOCAL_REFLECTIONMAP_CUBIC) && defined(REFLECTIONMAP_CUBIC)\nuniform vec3 vReflectionPosition;uniform vec3 vReflectionSize;\n#endif\n#endif\n#if defined(SS_REFRACTION) && defined(SS_USE_LOCAL_REFRACTIONMAP_CUBIC)\nuniform vec3 vRefractionPosition;uniform vec3 vRefractionSize;\n#endif\n#ifdef CLEARCOAT\nuniform vec2 vClearCoatParams;uniform vec4 vClearCoatRefractionParams;\n#if defined(CLEARCOAT_TEXTURE) || defined(CLEARCOAT_TEXTURE_ROUGHNESS)\nuniform vec4 vClearCoatInfos;\n#endif\n#ifdef CLEARCOAT_TEXTURE\nuniform mat4 clearCoatMatrix;\n#endif\n#ifdef CLEARCOAT_TEXTURE_ROUGHNESS\nuniform mat4 clearCoatRoughnessMatrix;\n#endif\n#ifdef CLEARCOAT_BUMP\nuniform vec2 vClearCoatBumpInfos;uniform vec2 vClearCoatTangentSpaceParams;uniform mat4 clearCoatBumpMatrix;\n#endif\n#ifdef CLEARCOAT_TINT\nuniform vec4 vClearCoatTintParams;uniform float clearCoatColorAtDistance;\n#ifdef CLEARCOAT_TINT_TEXTURE\nuniform vec2 vClearCoatTintInfos;uniform mat4 clearCoatTintMatrix;\n#endif\n#endif\n#endif\n#ifdef IRIDESCENCE\nuniform vec4 vIridescenceParams;\n#if defined(IRIDESCENCE_TEXTURE) || defined(IRIDESCENCE_THICKNESS_TEXTURE)\nuniform vec4 vIridescenceInfos;\n#endif\n#ifdef IRIDESCENCE_TEXTURE\nuniform mat4 iridescenceMatrix;\n#endif\n#ifdef IRIDESCENCE_THICKNESS_TEXTURE\nuniform mat4 iridescenceThicknessMatrix;\n#endif\n#endif\n#ifdef ANISOTROPIC\nuniform vec3 vAnisotropy;\n#ifdef ANISOTROPIC_TEXTURE\nuniform vec2 vAnisotropyInfos;uniform mat4 anisotropyMatrix;\n#endif\n#endif\n#ifdef SHEEN\nuniform vec4 vSheenColor;\n#ifdef SHEEN_ROUGHNESS\nuniform float vSheenRoughness;\n#endif\n#if defined(SHEEN_TEXTURE) || defined(SHEEN_TEXTURE_ROUGHNESS)\nuniform vec4 vSheenInfos;\n#endif\n#ifdef SHEEN_TEXTURE\nuniform mat4 sheenMatrix;\n#endif\n#ifdef SHEEN_TEXTURE_ROUGHNESS\nuniform mat4 sheenRoughnessMatrix;\n#endif\n#endif\n#ifdef SUBSURFACE\n#ifdef SS_REFRACTION\nuniform vec4 vRefractionMicrosurfaceInfos;uniform vec4 vRefractionInfos;uniform mat4 refractionMatrix;\n#ifdef REALTIME_FILTERING\nuniform vec2 vRefractionFilteringInfo;\n#endif\n#ifdef SS_DISPERSION\nuniform float dispersion;\n#endif\n#endif\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nuniform vec2 vThicknessInfos;uniform mat4 thicknessMatrix;\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\nuniform vec2 vRefractionIntensityInfos;uniform mat4 refractionIntensityMatrix;\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\nuniform vec2 vTranslucencyIntensityInfos;uniform mat4 translucencyIntensityMatrix;\n#endif\nuniform vec2 vThicknessParam;uniform vec3 vDiffusionDistance;uniform vec4 vTintColor;uniform vec3 vSubSurfaceIntensity;uniform vec4 vTranslucencyColor;\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\nuniform vec2 vTranslucencyColorInfos;uniform mat4 translucencyColorMatrix;\n#endif\n#endif\n#ifdef PREPASS\n#ifdef SS_SCATTERING\nuniform float scatteringDiffusionProfile;\n#endif\n#endif\n#if DEBUGMODE>0\nuniform vec2 vDebugMode;\n#endif\n#ifdef DETAIL\nuniform vec4 vDetailInfos;\n#endif\n#include<decalFragmentDeclaration>\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#ifdef SPHERICAL_HARMONICS\nuniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;\n#else\nuniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;\n#endif\n#endif\n#if TEXTURE_REPETITION_MODE>0\nuniform vec4 vTextureRepetitionHexTilingParams;\n#endif\n#define ADDITIONAL_FRAGMENT_DECLARATION\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const pbrFragmentDeclaration = { name, shader };\n"]}
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@@ -2,6 +2,10 @@
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2
2
|
import { ShaderStore } from "../../Engines/shaderStore.js";
|
|
3
3
|
const name = "pbrHelperFunctions";
|
|
4
4
|
const shader = `#define MINIMUMVARIANCE 0.0005
|
|
5
|
+
#ifndef TEXRD_DEFINED
|
|
6
|
+
#define TEXRD(s,uv) texture2D(s,uv)
|
|
7
|
+
#define TEXRD_DEFINED
|
|
8
|
+
#endif
|
|
5
9
|
float convertRoughnessToAverageSlope(float roughness)
|
|
6
10
|
{return square(roughness)+MINIMUMVARIANCE;}
|
|
7
11
|
float fresnelGrazingReflectance(float reflectance0) {float reflectance90=saturate(reflectance0*25.0);return reflectance90;}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"pbrHelperFunctions.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrHelperFunctions.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG
|
|
1
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+
{"version":3,"file":"pbrHelperFunctions.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrHelperFunctions.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAuCd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,kBAAkB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrHelperFunctions\";\nconst shader = `#define MINIMUMVARIANCE 0.0005\n#ifndef TEXRD_DEFINED\n#define TEXRD(s,uv) texture2D(s,uv)\n#define TEXRD_DEFINED\n#endif\nfloat convertRoughnessToAverageSlope(float roughness)\n{return square(roughness)+MINIMUMVARIANCE;}\nfloat fresnelGrazingReflectance(float reflectance0) {float reflectance90=saturate(reflectance0*25.0);return reflectance90;}\nvec2 getAARoughnessFactors(vec3 normalVector) {\n#ifdef SPECULARAA\nvec3 nDfdx=dFdx(normalVector.xyz);vec3 nDfdy=dFdy(normalVector.xyz);float slopeSquare=max(dot(nDfdx,nDfdx),dot(nDfdy,nDfdy));float geometricRoughnessFactor=pow(saturate(slopeSquare),0.333);float geometricAlphaGFactor=sqrt(slopeSquare);geometricAlphaGFactor*=0.75;return vec2(geometricRoughnessFactor,geometricAlphaGFactor);\n#else\nreturn vec2(0.);\n#endif\n}\n#ifdef ANISOTROPIC\n#ifdef ANISOTROPIC_LEGACY\nvec2 getAnisotropicRoughness(float alphaG,float anisotropy) {float alphaT=max(alphaG*(1.0+anisotropy),MINIMUMVARIANCE);float alphaB=max(alphaG*(1.0-anisotropy),MINIMUMVARIANCE);return vec2(alphaT,alphaB);}\nvec3 getAnisotropicBentNormals(const vec3 T,const vec3 B,const vec3 N,const vec3 V,float anisotropy,float roughness) {vec3 anisotropicFrameDirection;if (anisotropy>=0.0) {anisotropicFrameDirection=B;} else {anisotropicFrameDirection=T;}\nvec3 anisotropicFrameTangent=cross(normalize(anisotropicFrameDirection),V);vec3 anisotropicFrameNormal=cross(anisotropicFrameTangent,anisotropicFrameDirection);vec3 anisotropicNormal=normalize(mix(N,anisotropicFrameNormal,abs(anisotropy)));return anisotropicNormal;}\n#elif ANISOTROPIC_OPENPBR\nvec2 getAnisotropicRoughness(float alphaG,float anisotropy) {float alphaT=max(alphaG*alphaG*sqrt(2.0/(1.0+(1.0-anisotropy)*(1.0-anisotropy))),MINIMUMVARIANCE);float alphaB=max(alphaT*(1.0-anisotropy),MINIMUMVARIANCE);return vec2(alphaT,alphaB);}\n#else\nvec2 getAnisotropicRoughness(float alphaG,float anisotropy) {float alphaT=max(mix(alphaG,1.0,anisotropy*anisotropy),MINIMUMVARIANCE);float alphaB=max(alphaG,MINIMUMVARIANCE);return vec2(alphaT,alphaB);}\nvec3 getAnisotropicBentNormals(const vec3 T,const vec3 B,const vec3 N,const vec3 V,float anisotropy,float roughness) {vec3 bentNormal=cross(B,V);bentNormal=normalize(cross(bentNormal,B));float a=square(square(1.0-anisotropy*(1.0-roughness)));bentNormal=normalize(mix(bentNormal,N,a));return bentNormal;}\n#endif\n#endif\n#if defined(CLEARCOAT) || defined(SS_REFRACTION)\nvec3 cocaLambert(vec3 alpha,float distance) {return exp(-alpha*distance);}\nvec3 cocaLambert(float NdotVRefract,float NdotLRefract,vec3 alpha,float thickness) {return cocaLambert(alpha,(thickness*((NdotLRefract+NdotVRefract)/(NdotLRefract*NdotVRefract))));}\nvec3 computeColorAtDistanceInMedia(vec3 color,float distance) {return -log(color)/distance;}\nvec3 computeClearCoatAbsorption(float NdotVRefract,float NdotLRefract,vec3 clearCoatColor,float clearCoatThickness,float clearCoatIntensity) {vec3 clearCoatAbsorption=mix(vec3(1.0),\ncocaLambert(NdotVRefract,NdotLRefract,clearCoatColor,clearCoatThickness),\nclearCoatIntensity);return clearCoatAbsorption;}\n#endif\n#ifdef MICROSURFACEAUTOMATIC\nfloat computeDefaultMicroSurface(float microSurface,vec3 reflectivityColor)\n{const float kReflectivityNoAlphaWorkflow_SmoothnessMax=0.95;float reflectivityLuminance=getLuminance(reflectivityColor);float reflectivityLuma=sqrt(reflectivityLuminance);microSurface=reflectivityLuma*kReflectivityNoAlphaWorkflow_SmoothnessMax;return microSurface;}\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const pbrHelperFunctions = { name, shader };\n"]}
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@@ -3,7 +3,7 @@ import { ShaderStore } from "../../Engines/shaderStore.js";
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import "./sceneUboDeclaration.js";
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import "./meshUboDeclaration.js";
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const name = "pbrUboDeclaration";
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const shader = `layout(std140,column_major) uniform;uniform Material {vec2 vAlbedoInfos;vec2 vBaseWeightInfos;vec2 vBaseDiffuseRoughnessInfos;vec4 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec3 vReflectivityInfos;vec2 vMicroSurfaceSamplerInfos;vec3 vBumpInfos;mat4 albedoMatrix;mat4 baseWeightMatrix;mat4 baseDiffuseRoughnessMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 reflectivityMatrix;mat4 microSurfaceSamplerMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;vec4 vAlbedoColor;float baseWeight;float baseDiffuseRoughness;vec4 vLightingIntensity;float pointSize;vec4 vReflectivityColor;vec3 vEmissiveColor;vec3 vAmbientColor;vec2 vDebugMode;vec4 vMetallicReflectanceFactors;vec2 vMetallicReflectanceInfos;mat4 metallicReflectanceMatrix;vec2 vReflectanceInfos;mat4 reflectanceMatrix;vec4 cameraInfo;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;
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const shader = `layout(std140,column_major) uniform;uniform Material {vec2 vAlbedoInfos;vec2 vBaseWeightInfos;vec2 vBaseDiffuseRoughnessInfos;vec4 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec3 vReflectivityInfos;vec2 vMicroSurfaceSamplerInfos;vec3 vBumpInfos;mat4 albedoMatrix;mat4 baseWeightMatrix;mat4 baseDiffuseRoughnessMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 reflectivityMatrix;mat4 microSurfaceSamplerMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;vec4 vAlbedoColor;float baseWeight;float baseDiffuseRoughness;vec4 vLightingIntensity;float pointSize;vec4 vReflectivityColor;vec3 vEmissiveColor;vec3 vAmbientColor;vec2 vDebugMode;vec4 vMetallicReflectanceFactors;vec2 vMetallicReflectanceInfos;mat4 metallicReflectanceMatrix;vec2 vReflectanceInfos;mat4 reflectanceMatrix;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;
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#define ADDITIONAL_UBO_DECLARATION
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};
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#include<sceneUboDeclaration>
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@@ -1 +1 @@
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-
{"version":3,"file":"pbrUboDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrUboDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,uBAAuB,CAAC;AAC/B,OAAO,sBAAsB,CAAC;AAE9B,MAAM,IAAI,GAAG,mBAAmB,CAAC;AACjC,MAAM,MAAM,GAAG;;;;;CAKd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iBAAiB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./sceneUboDeclaration\";\nimport \"./meshUboDeclaration\";\n\nconst name = \"pbrUboDeclaration\";\nconst shader = `layout(std140,column_major) uniform;uniform Material {vec2 vAlbedoInfos;vec2 vBaseWeightInfos;vec2 vBaseDiffuseRoughnessInfos;vec4 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec3 vReflectivityInfos;vec2 vMicroSurfaceSamplerInfos;vec3 vBumpInfos;mat4 albedoMatrix;mat4 baseWeightMatrix;mat4 baseDiffuseRoughnessMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 reflectivityMatrix;mat4 microSurfaceSamplerMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;vec4 vAlbedoColor;float baseWeight;float baseDiffuseRoughness;vec4 vLightingIntensity;float pointSize;vec4 vReflectivityColor;vec3 vEmissiveColor;vec3 vAmbientColor;vec2 vDebugMode;vec4 vMetallicReflectanceFactors;vec2 vMetallicReflectanceInfos;mat4 metallicReflectanceMatrix;vec2 vReflectanceInfos;mat4 reflectanceMatrix;vec4 cameraInfo;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;\n#define ADDITIONAL_UBO_DECLARATION\n};\n#include<sceneUboDeclaration>\n#include<meshUboDeclaration>\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const pbrUboDeclaration = { name, shader };\n"]}
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{"version":3,"file":"pbrUboDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrUboDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,uBAAuB,CAAC;AAC/B,OAAO,sBAAsB,CAAC;AAE9B,MAAM,IAAI,GAAG,mBAAmB,CAAC;AACjC,MAAM,MAAM,GAAG;;;;;CAKd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iBAAiB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./sceneUboDeclaration\";\nimport \"./meshUboDeclaration\";\n\nconst name = \"pbrUboDeclaration\";\nconst shader = `layout(std140,column_major) uniform;uniform Material {vec2 vAlbedoInfos;vec2 vBaseWeightInfos;vec2 vBaseDiffuseRoughnessInfos;vec4 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec3 vReflectivityInfos;vec2 vMicroSurfaceSamplerInfos;vec3 vBumpInfos;mat4 albedoMatrix;mat4 baseWeightMatrix;mat4 baseDiffuseRoughnessMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 reflectivityMatrix;mat4 microSurfaceSamplerMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;vec4 vAlbedoColor;float baseWeight;float baseDiffuseRoughness;vec4 vLightingIntensity;float pointSize;vec4 vReflectivityColor;vec3 vEmissiveColor;vec3 vAmbientColor;vec2 vDebugMode;vec4 vMetallicReflectanceFactors;vec2 vMetallicReflectanceInfos;mat4 metallicReflectanceMatrix;vec2 vReflectanceInfos;mat4 reflectanceMatrix;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;\n#define ADDITIONAL_UBO_DECLARATION\n};\n#include<sceneUboDeclaration>\n#include<meshUboDeclaration>\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const pbrUboDeclaration = { name, shader };\n"]}
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@@ -46,7 +46,7 @@ uniform vec3 vBumpInfos;uniform mat4 bumpMatrix;
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#ifdef POINTSIZE
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uniform float pointSize;
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uniform vec4 cameraInfo;
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uniform vec4 cameraInfo;uniform vec4 vTextureRepetitionHexTilingParams;
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#ifdef REFLECTION
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uniform vec2 vReflectionInfos;uniform mat4 reflectionMatrix;
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#endif
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{"version":3,"file":"pbrVertexDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrVertexDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,0BAA0B,CAAC;AAElC,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6Hd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./decalVertexDeclaration\";\n\nconst name = \"pbrVertexDeclaration\";\nconst shader = `uniform mat4 view;uniform mat4 viewProjection;uniform vec4 vEyePosition;\n#ifdef MULTIVIEW\nmat4 viewProjectionR;\n#endif\n#ifdef ALBEDO\nuniform mat4 albedoMatrix;uniform vec2 vAlbedoInfos;\n#endif\n#ifdef BASE_WEIGHT\nuniform mat4 baseWeightMatrix;uniform vec2 vBaseWeightInfos;\n#endif\nuniform float baseDiffuseRoughness;\n#ifdef BASE_DIFFUSE_ROUGHNESS\nuniform mat4 baseDiffuseRoughnessMatrix;uniform vec2 vBaseDiffuseRoughnessInfos;\n#endif\n#ifdef AMBIENT\nuniform mat4 ambientMatrix;uniform vec4 vAmbientInfos;\n#endif\n#ifdef OPACITY\nuniform mat4 opacityMatrix;uniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nuniform vec2 vEmissiveInfos;uniform mat4 emissiveMatrix;\n#endif\n#ifdef LIGHTMAP\nuniform vec2 vLightmapInfos;uniform mat4 lightmapMatrix;\n#endif\n#ifdef REFLECTIVITY\nuniform vec3 vReflectivityInfos;uniform mat4 reflectivityMatrix;\n#endif\n#ifdef METALLIC_REFLECTANCE\nuniform vec2 vMetallicReflectanceInfos;uniform mat4 metallicReflectanceMatrix;\n#endif\n#ifdef REFLECTANCE\nuniform vec2 vReflectanceInfos;uniform mat4 reflectanceMatrix;\n#endif\n#ifdef MICROSURFACEMAP\nuniform vec2 vMicroSurfaceSamplerInfos;uniform mat4 microSurfaceSamplerMatrix;\n#endif\n#ifdef BUMP\nuniform vec3 vBumpInfos;uniform mat4 bumpMatrix;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nuniform vec4 cameraInfo;\n#ifdef REFLECTION\nuniform vec2 vReflectionInfos;uniform mat4 reflectionMatrix;\n#endif\n#ifdef CLEARCOAT\n#if defined(CLEARCOAT_TEXTURE) || defined(CLEARCOAT_TEXTURE_ROUGHNESS)\nuniform vec4 vClearCoatInfos;\n#endif\n#ifdef CLEARCOAT_TEXTURE\nuniform mat4 clearCoatMatrix;\n#endif\n#ifdef CLEARCOAT_TEXTURE_ROUGHNESS\nuniform mat4 clearCoatRoughnessMatrix;\n#endif\n#ifdef CLEARCOAT_BUMP\nuniform vec2 vClearCoatBumpInfos;uniform mat4 clearCoatBumpMatrix;\n#endif\n#ifdef CLEARCOAT_TINT_TEXTURE\nuniform vec2 vClearCoatTintInfos;uniform mat4 clearCoatTintMatrix;\n#endif\n#endif\n#ifdef IRIDESCENCE\n#if defined(IRIDESCENCE_TEXTURE) || defined(IRIDESCENCE_THICKNESS_TEXTURE)\nuniform vec4 vIridescenceInfos;\n#endif\n#ifdef IRIDESCENCE_TEXTURE\nuniform mat4 iridescenceMatrix;\n#endif\n#ifdef IRIDESCENCE_THICKNESS_TEXTURE\nuniform mat4 iridescenceThicknessMatrix;\n#endif\n#endif\n#ifdef ANISOTROPIC\n#ifdef ANISOTROPIC_TEXTURE\nuniform vec2 vAnisotropyInfos;uniform mat4 anisotropyMatrix;\n#endif\n#endif\n#ifdef SHEEN\n#if defined(SHEEN_TEXTURE) || defined(SHEEN_TEXTURE_ROUGHNESS)\nuniform vec4 vSheenInfos;\n#endif\n#ifdef SHEEN_TEXTURE\nuniform mat4 sheenMatrix;\n#endif\n#ifdef SHEEN_TEXTURE_ROUGHNESS\nuniform mat4 sheenRoughnessMatrix;\n#endif\n#endif\n#ifdef SUBSURFACE\n#ifdef SS_REFRACTION\nuniform vec4 vRefractionInfos;uniform mat4 refractionMatrix;\n#endif\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nuniform vec2 vThicknessInfos;uniform mat4 thicknessMatrix;\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\nuniform vec2 vRefractionIntensityInfos;uniform mat4 refractionIntensityMatrix;\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\nuniform vec2 vTranslucencyIntensityInfos;uniform mat4 translucencyIntensityMatrix;\n#endif\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\nuniform vec2 vTranslucencyColorInfos;uniform mat4 translucencyColorMatrix;\n#endif\n#endif\n#ifdef NORMAL\n#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#ifdef SPHERICAL_HARMONICS\nuniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;\n#else\nuniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;\n#endif\n#endif\n#endif\n#endif\n#ifdef DETAIL\nuniform vec4 vDetailInfos;uniform mat4 detailMatrix;\n#endif\n#include<decalVertexDeclaration>\n#define ADDITIONAL_VERTEX_DECLARATION\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const pbrVertexDeclaration = { name, shader };\n"]}
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{"version":3,"file":"pbrVertexDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrVertexDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,0BAA0B,CAAC;AAElC,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6Hd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./decalVertexDeclaration\";\n\nconst name = \"pbrVertexDeclaration\";\nconst shader = `uniform mat4 view;uniform mat4 viewProjection;uniform vec4 vEyePosition;\n#ifdef MULTIVIEW\nmat4 viewProjectionR;\n#endif\n#ifdef ALBEDO\nuniform mat4 albedoMatrix;uniform vec2 vAlbedoInfos;\n#endif\n#ifdef BASE_WEIGHT\nuniform mat4 baseWeightMatrix;uniform vec2 vBaseWeightInfos;\n#endif\nuniform float baseDiffuseRoughness;\n#ifdef BASE_DIFFUSE_ROUGHNESS\nuniform mat4 baseDiffuseRoughnessMatrix;uniform vec2 vBaseDiffuseRoughnessInfos;\n#endif\n#ifdef AMBIENT\nuniform mat4 ambientMatrix;uniform vec4 vAmbientInfos;\n#endif\n#ifdef OPACITY\nuniform mat4 opacityMatrix;uniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nuniform vec2 vEmissiveInfos;uniform mat4 emissiveMatrix;\n#endif\n#ifdef LIGHTMAP\nuniform vec2 vLightmapInfos;uniform mat4 lightmapMatrix;\n#endif\n#ifdef REFLECTIVITY\nuniform vec3 vReflectivityInfos;uniform mat4 reflectivityMatrix;\n#endif\n#ifdef METALLIC_REFLECTANCE\nuniform vec2 vMetallicReflectanceInfos;uniform mat4 metallicReflectanceMatrix;\n#endif\n#ifdef REFLECTANCE\nuniform vec2 vReflectanceInfos;uniform mat4 reflectanceMatrix;\n#endif\n#ifdef MICROSURFACEMAP\nuniform vec2 vMicroSurfaceSamplerInfos;uniform mat4 microSurfaceSamplerMatrix;\n#endif\n#ifdef BUMP\nuniform vec3 vBumpInfos;uniform mat4 bumpMatrix;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nuniform vec4 cameraInfo;uniform vec4 vTextureRepetitionHexTilingParams;\n#ifdef REFLECTION\nuniform vec2 vReflectionInfos;uniform mat4 reflectionMatrix;\n#endif\n#ifdef CLEARCOAT\n#if defined(CLEARCOAT_TEXTURE) || defined(CLEARCOAT_TEXTURE_ROUGHNESS)\nuniform vec4 vClearCoatInfos;\n#endif\n#ifdef CLEARCOAT_TEXTURE\nuniform mat4 clearCoatMatrix;\n#endif\n#ifdef CLEARCOAT_TEXTURE_ROUGHNESS\nuniform mat4 clearCoatRoughnessMatrix;\n#endif\n#ifdef CLEARCOAT_BUMP\nuniform vec2 vClearCoatBumpInfos;uniform mat4 clearCoatBumpMatrix;\n#endif\n#ifdef CLEARCOAT_TINT_TEXTURE\nuniform vec2 vClearCoatTintInfos;uniform mat4 clearCoatTintMatrix;\n#endif\n#endif\n#ifdef IRIDESCENCE\n#if defined(IRIDESCENCE_TEXTURE) || defined(IRIDESCENCE_THICKNESS_TEXTURE)\nuniform vec4 vIridescenceInfos;\n#endif\n#ifdef IRIDESCENCE_TEXTURE\nuniform mat4 iridescenceMatrix;\n#endif\n#ifdef IRIDESCENCE_THICKNESS_TEXTURE\nuniform mat4 iridescenceThicknessMatrix;\n#endif\n#endif\n#ifdef ANISOTROPIC\n#ifdef ANISOTROPIC_TEXTURE\nuniform vec2 vAnisotropyInfos;uniform mat4 anisotropyMatrix;\n#endif\n#endif\n#ifdef SHEEN\n#if defined(SHEEN_TEXTURE) || defined(SHEEN_TEXTURE_ROUGHNESS)\nuniform vec4 vSheenInfos;\n#endif\n#ifdef SHEEN_TEXTURE\nuniform mat4 sheenMatrix;\n#endif\n#ifdef SHEEN_TEXTURE_ROUGHNESS\nuniform mat4 sheenRoughnessMatrix;\n#endif\n#endif\n#ifdef SUBSURFACE\n#ifdef SS_REFRACTION\nuniform vec4 vRefractionInfos;uniform mat4 refractionMatrix;\n#endif\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nuniform vec2 vThicknessInfos;uniform mat4 thicknessMatrix;\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\nuniform vec2 vRefractionIntensityInfos;uniform mat4 refractionIntensityMatrix;\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\nuniform vec2 vTranslucencyIntensityInfos;uniform mat4 translucencyIntensityMatrix;\n#endif\n#ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\nuniform vec2 vTranslucencyColorInfos;uniform mat4 translucencyColorMatrix;\n#endif\n#endif\n#ifdef NORMAL\n#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#ifdef SPHERICAL_HARMONICS\nuniform vec3 vSphericalL00;uniform vec3 vSphericalL1_1;uniform vec3 vSphericalL10;uniform vec3 vSphericalL11;uniform vec3 vSphericalL2_2;uniform vec3 vSphericalL2_1;uniform vec3 vSphericalL20;uniform vec3 vSphericalL21;uniform vec3 vSphericalL22;\n#else\nuniform vec3 vSphericalX;uniform vec3 vSphericalY;uniform vec3 vSphericalZ;uniform vec3 vSphericalXX_ZZ;uniform vec3 vSphericalYY_ZZ;uniform vec3 vSphericalZZ;uniform vec3 vSphericalXY;uniform vec3 vSphericalYZ;uniform vec3 vSphericalZX;\n#endif\n#endif\n#endif\n#endif\n#ifdef DETAIL\nuniform vec4 vDetailInfos;uniform mat4 detailMatrix;\n#endif\n#include<decalVertexDeclaration>\n#define ADDITIONAL_VERTEX_DECLARATION\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const pbrVertexDeclaration = { name, shader };\n"]}
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// Do not edit.
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import { ShaderStore } from "../../Engines/shaderStore.js";
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const name = "textureRepetitionFunctions";
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const shader = `#if TEXTURE_REPETITION_MODE>0
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vec4 _texRepHash4(vec2 p) {return fract(sin(vec4(
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1.0+dot(p,vec2(37.0,17.0)),
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2.0+dot(p,vec2(11.0,47.0)),
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3.0+dot(p,vec2(41.0,29.0)),
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4.0+dot(p,vec2(23.0,31.0))
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))*103.0);}
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#endif
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#if TEXTURE_REPETITION_MODE==1
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vec4 _texRepSample(sampler2D samp,vec2 uv) {float k=texture2D(samp,0.005*uv).x;float index=k*8.0;float f=fract(index);float i=floor(index+0.5);float ib=floor(index);f=min(f,1.0-f)*2.0;vec2 offa=sin(vec2(3.0,7.0)*i);vec2 offb=sin(vec2(3.0,7.0)*ib);vec2 dx=dFdx(uv);vec2 dy=dFdy(uv);vec4 cola=textureGrad(samp,uv+0.3*offa,dx,dy);vec4 colb=textureGrad(samp,uv+0.3*offb,dx,dy);float colSum=cola.x+cola.y+cola.z-colb.x-colb.y-colb.z;return mix(cola,colb,smoothstep(0.2,0.8,f-0.1*colSum));}
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#elif TEXTURE_REPETITION_MODE==2
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#ifndef TEXTURE_REPETITION_M_PI
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#define TEXTURE_REPETITION_M_PI 3.14159265358979
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#endif
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vec2 _texRepHexHash(vec2 p) {vec2 r=mat2(127.1,269.5,311.7,183.3)*p;return fract(sin(r)*43758.5453);}
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void _texRepTriangleGrid(
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out float w1,out float w2,out float w3,
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out ivec2 vertex1,out ivec2 vertex2,out ivec2 vertex3,
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vec2 st
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) {st*=2.0*sqrt(3.0);mat2 gridToSkewedGrid=mat2(1.0,0.0,-0.57735027,1.15470054);vec2 skewedCoord=gridToSkewedGrid*st;ivec2 baseId=ivec2(floor(skewedCoord));vec3 temp=vec3(fract(skewedCoord),0.0);temp.z=1.0-temp.x-temp.y;float s=step(0.0,-temp.z);float s2=2.0*s-1.0;w1=-temp.z*s2;w2=s-temp.y*s2;w3=s-temp.x*s2;vertex1=baseId+ivec2(int(s),int(s));vertex2=baseId+ivec2(int(s),int(1.0-s));vertex3=baseId+ivec2(int(1.0-s),int(s));}
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vec2 _texRepMakeCenST(ivec2 Vertex) {mat2 invSkewMat=mat2(1.0,0.0,0.5,1.0/1.15470054);return (invSkewMat*vec2(Vertex))/(2.0*sqrt(3.0));}
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mat2 _texRepLoadRot2x2(ivec2 idx,float rotStr) {float angle=float(abs(idx.x*idx.y)+abs(idx.x+idx.y))+TEXTURE_REPETITION_M_PI;angle=mod(angle,2.0*TEXTURE_REPETITION_M_PI);if (angle<0.0) angle+=2.0*TEXTURE_REPETITION_M_PI;if (angle>TEXTURE_REPETITION_M_PI) angle-=TEXTURE_REPETITION_M_PI;angle*=rotStr;float cs=cos(angle);float si=sin(angle);return mat2(cs,si,-si,cs);}
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vec3 _texRepGain3(vec3 x,float r) {float k=log(1.0-r)/log(0.5);vec3 s=2.0*step(0.5,x);vec3 m=2.0*(1.0-s);vec3 res=0.5*s+0.25*m*pow(max(vec3(0.0),s+x*m),vec3(k));return res/(res.x+res.y+res.z);}
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vec4 _texRepSample(sampler2D samp,vec2 uv) {float rotStrength=vTextureRepetitionHexTilingParams.x;float fallOffContrast=vTextureRepetitionHexTilingParams.y;float expVal=vTextureRepetitionHexTilingParams.z;float r=vTextureRepetitionHexTilingParams.w;vec2 dSTdx=dFdx(uv);vec2 dSTdy=dFdy(uv);float w1,w2,w3;ivec2 vertex1,vertex2,vertex3;_texRepTriangleGrid(w1,w2,w3,vertex1,vertex2,vertex3,uv);mat2 rot1=_texRepLoadRot2x2(vertex1,rotStrength);mat2 rot2=_texRepLoadRot2x2(vertex2,rotStrength);mat2 rot3=_texRepLoadRot2x2(vertex3,rotStrength);vec2 cen1=_texRepMakeCenST(vertex1);vec2 cen2=_texRepMakeCenST(vertex2);vec2 cen3=_texRepMakeCenST(vertex3);vec2 st1=(uv-cen1)*rot1+cen1+_texRepHexHash(vec2(vertex1));vec2 st2=(uv-cen2)*rot2+cen2+_texRepHexHash(vec2(vertex2));vec2 st3=(uv-cen3)*rot3+cen3+_texRepHexHash(vec2(vertex3));vec4 c1=textureGrad(samp,st1,dSTdx*rot1,dSTdy*rot1);vec4 c2=textureGrad(samp,st2,dSTdx*rot2,dSTdy*rot2);vec4 c3=textureGrad(samp,st3,dSTdx*rot3,dSTdy*rot3);vec3 Lw=vec3(0.299,0.587,0.114);vec3 Dw=vec3(dot(c1.rgb,Lw),dot(c2.rgb,Lw),dot(c3.rgb,Lw));Dw=mix(vec3(1.0),Dw,fallOffContrast);vec3 W=Dw*pow(vec3(w1,w2,w3),vec3(expVal));W/=(W.x+W.y+W.z);if (r != 0.5) {W=_texRepGain3(W,r);}
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return W.x*c1+W.y*c2+W.z*c3;}
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#elif TEXTURE_REPETITION_MODE==3
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vec4 _texRepSample(sampler2D samp,vec2 uv) {vec2 iuv=floor(uv);vec2 fuv=fract(uv);vec4 ofa=_texRepHash4(iuv+vec2(0.0,0.0));vec4 ofb=_texRepHash4(iuv+vec2(1.0,0.0));vec4 ofc=_texRepHash4(iuv+vec2(0.0,1.0));vec4 ofd=_texRepHash4(iuv+vec2(1.0,1.0));vec2 dx=dFdx(uv);vec2 dy=dFdy(uv);ofa.zw=sign(ofa.zw-0.5);ofb.zw=sign(ofb.zw-0.5);ofc.zw=sign(ofc.zw-0.5);ofd.zw=sign(ofd.zw-0.5);vec2 uva=uv*ofa.zw+ofa.xy; vec2 ddxa=dx*ofa.zw; vec2 ddya=dy*ofa.zw;vec2 uvb=uv*ofb.zw+ofb.xy; vec2 ddxb=dx*ofb.zw; vec2 ddyb=dy*ofb.zw;vec2 uvc=uv*ofc.zw+ofc.xy; vec2 ddxc=dx*ofc.zw; vec2 ddyc=dy*ofc.zw;vec2 uvd=uv*ofd.zw+ofd.xy; vec2 ddxd=dx*ofd.zw; vec2 ddyd=dy*ofd.zw;vec2 b=smoothstep(0.25,0.75,fuv);return mix(
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mix(textureGrad(samp,uva,ddxa,ddya),textureGrad(samp,uvb,ddxb,ddyb),b.x),
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mix(textureGrad(samp,uvc,ddxc,ddyc),textureGrad(samp,uvd,ddxd,ddyd),b.x),
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b.y
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);}
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#elif TEXTURE_REPETITION_MODE==4
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vec4 _texRepSample(sampler2D samp,vec2 uv) {vec2 p=floor(uv);vec2 f=fract(uv);vec2 dx=dFdx(uv);vec2 dy=dFdy(uv);vec4 va=vec4(0.0);float wt=0.0;float w2=0.0;for (int j=-1; j<=1; j++) {for (int i=-1; i<=1; i++) {vec2 g=vec2(float(i),float(j));vec4 o=_texRepHash4(p+g);vec2 r=g-f+o.xy;float d=dot(r,r);float w=exp(-5.0*d);vec4 c=textureGrad(samp,uv+o.zw,dx,dy);va+=w*c;wt+=w;w2+=w*w;}}
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float mean=0.3;vec4 res=mean+(va-wt*mean)/sqrt(w2);return mix(va/wt,res,0.4);}
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#endif
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#if TEXTURE_REPETITION_MODE>0
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#define TEXRD(s,uv) _texRepSample(s,uv)
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#else
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#define TEXRD(s,uv) texture2D(s,uv)
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#endif
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#define TEXRD_DEFINED
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`;
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// Sideeffect
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if (!ShaderStore.IncludesShadersStore[name]) {
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ShaderStore.IncludesShadersStore[name] = shader;
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}
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/** @internal */
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export const textureRepetitionFunctions = { name, shader };
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//# sourceMappingURL=textureRepetitionFunctions.js.map
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{"version":3,"file":"textureRepetitionFunctions.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/textureRepetitionFunctions.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAyCd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,0BAA0B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"textureRepetitionFunctions\";\nconst shader = `#if TEXTURE_REPETITION_MODE>0\nvec4 _texRepHash4(vec2 p) {return fract(sin(vec4(\n1.0+dot(p,vec2(37.0,17.0)),\n2.0+dot(p,vec2(11.0,47.0)),\n3.0+dot(p,vec2(41.0,29.0)),\n4.0+dot(p,vec2(23.0,31.0))\n))*103.0);}\n#endif\n#if TEXTURE_REPETITION_MODE==1\nvec4 _texRepSample(sampler2D samp,vec2 uv) {float k=texture2D(samp,0.005*uv).x;float index=k*8.0;float f=fract(index);float i=floor(index+0.5);float ib=floor(index);f=min(f,1.0-f)*2.0;vec2 offa=sin(vec2(3.0,7.0)*i);vec2 offb=sin(vec2(3.0,7.0)*ib);vec2 dx=dFdx(uv);vec2 dy=dFdy(uv);vec4 cola=textureGrad(samp,uv+0.3*offa,dx,dy);vec4 colb=textureGrad(samp,uv+0.3*offb,dx,dy);float colSum=cola.x+cola.y+cola.z-colb.x-colb.y-colb.z;return mix(cola,colb,smoothstep(0.2,0.8,f-0.1*colSum));}\n#elif TEXTURE_REPETITION_MODE==2\n#ifndef TEXTURE_REPETITION_M_PI\n#define TEXTURE_REPETITION_M_PI 3.14159265358979\n#endif\nvec2 _texRepHexHash(vec2 p) {vec2 r=mat2(127.1,269.5,311.7,183.3)*p;return fract(sin(r)*43758.5453);}\nvoid _texRepTriangleGrid(\nout float w1,out float w2,out float w3,\nout ivec2 vertex1,out ivec2 vertex2,out ivec2 vertex3,\nvec2 st\n) {st*=2.0*sqrt(3.0);mat2 gridToSkewedGrid=mat2(1.0,0.0,-0.57735027,1.15470054);vec2 skewedCoord=gridToSkewedGrid*st;ivec2 baseId=ivec2(floor(skewedCoord));vec3 temp=vec3(fract(skewedCoord),0.0);temp.z=1.0-temp.x-temp.y;float s=step(0.0,-temp.z);float s2=2.0*s-1.0;w1=-temp.z*s2;w2=s-temp.y*s2;w3=s-temp.x*s2;vertex1=baseId+ivec2(int(s),int(s));vertex2=baseId+ivec2(int(s),int(1.0-s));vertex3=baseId+ivec2(int(1.0-s),int(s));}\nvec2 _texRepMakeCenST(ivec2 Vertex) {mat2 invSkewMat=mat2(1.0,0.0,0.5,1.0/1.15470054);return (invSkewMat*vec2(Vertex))/(2.0*sqrt(3.0));}\nmat2 _texRepLoadRot2x2(ivec2 idx,float rotStr) {float angle=float(abs(idx.x*idx.y)+abs(idx.x+idx.y))+TEXTURE_REPETITION_M_PI;angle=mod(angle,2.0*TEXTURE_REPETITION_M_PI);if (angle<0.0) angle+=2.0*TEXTURE_REPETITION_M_PI;if (angle>TEXTURE_REPETITION_M_PI) angle-=TEXTURE_REPETITION_M_PI;angle*=rotStr;float cs=cos(angle);float si=sin(angle);return mat2(cs,si,-si,cs);}\nvec3 _texRepGain3(vec3 x,float r) {float k=log(1.0-r)/log(0.5);vec3 s=2.0*step(0.5,x);vec3 m=2.0*(1.0-s);vec3 res=0.5*s+0.25*m*pow(max(vec3(0.0),s+x*m),vec3(k));return res/(res.x+res.y+res.z);}\nvec4 _texRepSample(sampler2D samp,vec2 uv) {float rotStrength=vTextureRepetitionHexTilingParams.x;float fallOffContrast=vTextureRepetitionHexTilingParams.y;float expVal=vTextureRepetitionHexTilingParams.z;float r=vTextureRepetitionHexTilingParams.w;vec2 dSTdx=dFdx(uv);vec2 dSTdy=dFdy(uv);float w1,w2,w3;ivec2 vertex1,vertex2,vertex3;_texRepTriangleGrid(w1,w2,w3,vertex1,vertex2,vertex3,uv);mat2 rot1=_texRepLoadRot2x2(vertex1,rotStrength);mat2 rot2=_texRepLoadRot2x2(vertex2,rotStrength);mat2 rot3=_texRepLoadRot2x2(vertex3,rotStrength);vec2 cen1=_texRepMakeCenST(vertex1);vec2 cen2=_texRepMakeCenST(vertex2);vec2 cen3=_texRepMakeCenST(vertex3);vec2 st1=(uv-cen1)*rot1+cen1+_texRepHexHash(vec2(vertex1));vec2 st2=(uv-cen2)*rot2+cen2+_texRepHexHash(vec2(vertex2));vec2 st3=(uv-cen3)*rot3+cen3+_texRepHexHash(vec2(vertex3));vec4 c1=textureGrad(samp,st1,dSTdx*rot1,dSTdy*rot1);vec4 c2=textureGrad(samp,st2,dSTdx*rot2,dSTdy*rot2);vec4 c3=textureGrad(samp,st3,dSTdx*rot3,dSTdy*rot3);vec3 Lw=vec3(0.299,0.587,0.114);vec3 Dw=vec3(dot(c1.rgb,Lw),dot(c2.rgb,Lw),dot(c3.rgb,Lw));Dw=mix(vec3(1.0),Dw,fallOffContrast);vec3 W=Dw*pow(vec3(w1,w2,w3),vec3(expVal));W/=(W.x+W.y+W.z);if (r != 0.5) {W=_texRepGain3(W,r);}\nreturn W.x*c1+W.y*c2+W.z*c3;}\n#elif TEXTURE_REPETITION_MODE==3\nvec4 _texRepSample(sampler2D samp,vec2 uv) {vec2 iuv=floor(uv);vec2 fuv=fract(uv);vec4 ofa=_texRepHash4(iuv+vec2(0.0,0.0));vec4 ofb=_texRepHash4(iuv+vec2(1.0,0.0));vec4 ofc=_texRepHash4(iuv+vec2(0.0,1.0));vec4 ofd=_texRepHash4(iuv+vec2(1.0,1.0));vec2 dx=dFdx(uv);vec2 dy=dFdy(uv);ofa.zw=sign(ofa.zw-0.5);ofb.zw=sign(ofb.zw-0.5);ofc.zw=sign(ofc.zw-0.5);ofd.zw=sign(ofd.zw-0.5);vec2 uva=uv*ofa.zw+ofa.xy; vec2 ddxa=dx*ofa.zw; vec2 ddya=dy*ofa.zw;vec2 uvb=uv*ofb.zw+ofb.xy; vec2 ddxb=dx*ofb.zw; vec2 ddyb=dy*ofb.zw;vec2 uvc=uv*ofc.zw+ofc.xy; vec2 ddxc=dx*ofc.zw; vec2 ddyc=dy*ofc.zw;vec2 uvd=uv*ofd.zw+ofd.xy; vec2 ddxd=dx*ofd.zw; vec2 ddyd=dy*ofd.zw;vec2 b=smoothstep(0.25,0.75,fuv);return mix(\nmix(textureGrad(samp,uva,ddxa,ddya),textureGrad(samp,uvb,ddxb,ddyb),b.x),\nmix(textureGrad(samp,uvc,ddxc,ddyc),textureGrad(samp,uvd,ddxd,ddyd),b.x),\nb.y\n);}\n#elif TEXTURE_REPETITION_MODE==4\nvec4 _texRepSample(sampler2D samp,vec2 uv) {vec2 p=floor(uv);vec2 f=fract(uv);vec2 dx=dFdx(uv);vec2 dy=dFdy(uv);vec4 va=vec4(0.0);float wt=0.0;float w2=0.0;for (int j=-1; j<=1; j++) {for (int i=-1; i<=1; i++) {vec2 g=vec2(float(i),float(j));vec4 o=_texRepHash4(p+g);vec2 r=g-f+o.xy;float d=dot(r,r);float w=exp(-5.0*d);vec4 c=textureGrad(samp,uv+o.zw,dx,dy);va+=w*c;wt+=w;w2+=w*w;}}\nfloat mean=0.3;vec4 res=mean+(va-wt*mean)/sqrt(w2);return mix(va/wt,res,0.4);}\n#endif\n#if TEXTURE_REPETITION_MODE>0\n#define TEXRD(s,uv) _texRepSample(s,uv)\n#else\n#define TEXRD(s,uv) texture2D(s,uv)\n#endif\n#define TEXRD_DEFINED\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const textureRepetitionFunctions = { name, shader };\n"]}
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@@ -13,6 +13,7 @@ import "./ShadersInclude/fresnelFunction.js";
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import "./ShadersInclude/reflectionFunction.js";
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import "./ShadersInclude/imageProcessingDeclaration.js";
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import "./ShadersInclude/imageProcessingFunctions.js";
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import "./ShadersInclude/textureRepetitionFunctions.js";
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16
17
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import "./ShadersInclude/bumpFragmentMainFunctions.js";
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17
18
|
import "./ShadersInclude/bumpFragmentFunctions.js";
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18
19
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import "./ShadersInclude/clipPlaneFragmentDeclaration.js";
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