@onerjs/core 8.50.9 → 8.51.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Cameras/Inputs/freeCameraTouchInput.js +5 -3
- package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraVirtualJoystickInput.js +11 -7
- package/Cameras/Inputs/freeCameraVirtualJoystickInput.js.map +1 -1
- package/Cameras/arcRotateCamera.js +2 -1
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.js +1 -0
- package/Cameras/camera.js.map +1 -1
- package/Cameras/followCamera.js +1 -1
- package/Cameras/followCamera.js.map +1 -1
- package/Culling/ray.core.js +46 -2
- package/Culling/ray.core.js.map +1 -1
- package/Layers/layer.js +5 -1
- package/Layers/layer.js.map +1 -1
- package/LensFlares/lensFlareSystem.js +1 -0
- package/LensFlares/lensFlareSystem.js.map +1 -1
- package/Lights/Clustered/clusteredLightContainer.js +11 -1
- package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.d.ts +1 -0
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.js +6 -3
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.d.ts +2 -0
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +10 -3
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.d.ts +2 -1
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.js +10 -4
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.js.map +1 -1
- package/Materials/Textures/envCubeTexture.js +33 -15
- package/Materials/Textures/envCubeTexture.js.map +1 -1
- package/Materials/standardMaterial.js +4 -2
- package/Materials/standardMaterial.js.map +1 -1
- package/Meshes/abstractMesh.js +1 -0
- package/Meshes/abstractMesh.js.map +1 -1
- package/Particles/Node/Blocks/Update/updateFlowMapBlock.js +17 -10
- package/Particles/Node/Blocks/Update/updateFlowMapBlock.js.map +1 -1
- package/Particles/Node/Blocks/Update/updateNoiseBlock.js +14 -0
- package/Particles/Node/Blocks/Update/updateNoiseBlock.js.map +1 -1
- package/Particles/Node/Blocks/particleSourceTextureBlock.js +114 -12
- package/Particles/Node/Blocks/particleSourceTextureBlock.js.map +1 -1
- package/Particles/Node/nodeParticleBuildState.d.ts +11 -0
- package/Particles/Node/nodeParticleBuildState.js +15 -0
- package/Particles/Node/nodeParticleBuildState.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.js +23 -22
- package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
- package/Particles/gpuParticleSystem.js +1 -0
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/thinParticleSystem.js +1 -0
- package/Particles/thinParticleSystem.js.map +1 -1
- package/PostProcesses/postProcessManager.d.ts +2 -0
- package/PostProcesses/postProcessManager.js +14 -8
- package/PostProcesses/postProcessManager.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +12 -9
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
- package/Rendering/iblCdfGeneratorSceneComponent.d.ts +6 -0
- package/Rendering/iblCdfGeneratorSceneComponent.js +16 -0
- package/Rendering/iblCdfGeneratorSceneComponent.js.map +1 -1
- package/Rendering/prePassRenderer.d.ts +4 -1
- package/Rendering/prePassRenderer.js +31 -9
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Sprites/spriteManager.js +1 -0
- package/Sprites/spriteManager.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +16 -0
- package/scene.js +13 -0
- package/scene.js.map +1 -1
package/Meshes/abstractMesh.js
CHANGED
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@@ -784,6 +784,7 @@ export class AbstractMesh extends TransformNode {
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this.onCollisionPositionChangeObservable.notifyObservers(this.position);
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};
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scene = this.getScene();
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+
this.layerMask = scene.defaultRenderableLayerMask;
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scene.addMesh(this);
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this._resyncLightSources();
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// Mesh Uniform Buffer.
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