@onerjs/core 8.50.5 → 8.50.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AudioV2/abstractAudio/abstractSound.d.ts +1 -0
- package/AudioV2/abstractAudio/abstractSound.js +9 -0
- package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
- package/AudioV2/abstractAudio/audioEngineV2.d.ts +6 -0
- package/AudioV2/abstractAudio/audioEngineV2.js +8 -0
- package/AudioV2/abstractAudio/audioEngineV2.js.map +1 -1
- package/AudioV2/webAudio/webAudioEngine.d.ts +2 -0
- package/AudioV2/webAudio/webAudioEngine.js +29 -2
- package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
- package/Collisions/pickingInfo.js +6 -3
- package/Collisions/pickingInfo.js.map +1 -1
- package/Culling/ray.core.js +34 -26
- package/Culling/ray.core.js.map +1 -1
- package/Engines/Native/nativeHelpers.js +26 -0
- package/Engines/Native/nativeHelpers.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +26 -0
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/constants.d.ts +52 -0
- package/Engines/constants.js +52 -0
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.d.ts +15 -2
- package/Engines/thinEngine.js +52 -0
- package/Engines/thinEngine.js.map +1 -1
- package/FrameGraph/frameGraphTextureManager.js +26 -0
- package/FrameGraph/frameGraphTextureManager.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +14 -0
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Materials/PBR/openpbrMaterial.d.ts +11 -0
- package/Materials/PBR/openpbrMaterial.js +56 -9
- package/Materials/PBR/openpbrMaterial.js.map +1 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.js +26 -0
- package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
- package/Materials/material.d.ts +16 -1
- package/Materials/material.js +16 -1
- package/Materials/material.js.map +1 -1
- package/Meshes/Builders/groundBuilder.js +15 -1
- package/Meshes/Builders/groundBuilder.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +16 -18
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.d.ts +24 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.js +93 -18
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.js.map +1 -1
- package/Meshes/mesh.js +3 -0
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/transformNode.d.ts +6 -0
- package/Meshes/transformNode.js +6 -0
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/snapshotRenderingHelper.d.ts +7 -1
- package/Misc/snapshotRenderingHelper.js +7 -1
- package/Misc/snapshotRenderingHelper.js.map +1 -1
- package/Misc/stringTools.js +2 -2
- package/Misc/stringTools.js.map +1 -1
- package/Misc/textureTools.js +26 -0
- package/Misc/textureTools.js.map +1 -1
- package/Misc/tools.js +1 -1
- package/Misc/tools.js.map +1 -1
- package/Rendering/depthRenderer.js +14 -1
- package/Rendering/depthRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js +1 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrBackgroundTransmission.js +1 -1
- package/Shaders/ShadersInclude/openpbrBackgroundTransmission.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrDirectLighting.js +18 -10
- package/Shaders/ShadersInclude/openpbrDirectLighting.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +34 -12
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/Shaders/openpbr.fragment.js +14 -15
- package/Shaders/openpbr.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js +1 -1
- package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js +19 -11
- package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrDirectLightingInit.js +3 -3
- package/ShadersWGSL/ShadersInclude/openpbrDirectLightingInit.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +34 -12
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/ShadersWGSL/openpbr.fragment.js +14 -15
- package/ShadersWGSL/openpbr.fragment.js.map +1 -1
- package/package.json +1 -1
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eslint-disable @typescript-eslint/naming-convention */\r\nimport { ErrorCodes, RuntimeError } from \"core/Misc/error\";\r\nimport { Constants } from \"../constants\";\r\nimport { type INative } from \"./nativeInterfaces\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\n\r\ndeclare const _native: INative;\r\n\r\nexport function getNativeTextureFormat(format: number, type: number): number {\r\n switch (format) {\r\n // Depth (type is ignored)\r\n case Constants.TEXTUREFORMAT_DEPTH16:\r\n return _native.Engine.TEXTURE_FORMAT_D16;\r\n case Constants.TEXTUREFORMAT_DEPTH24:\r\n return _native.Engine.TEXTURE_FORMAT_D24;\r\n case Constants.TEXTUREFORMAT_DEPTH24_STENCIL8:\r\n return _native.Engine.TEXTURE_FORMAT_D24S8;\r\n case Constants.TEXTUREFORMAT_DEPTH32_FLOAT:\r\n return _native.Engine.TEXTURE_FORMAT_D32F;\r\n\r\n // Compressed (type is ignored)\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_BPTC_UNORM:\r\n return _native.Engine.TEXTURE_FORMAT_BC7;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:\r\n return _native.Engine.TEXTURE_FORMAT_BC6H;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5:\r\n return _native.Engine.TEXTURE_FORMAT_BC3;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT3:\r\n return _native.Engine.TEXTURE_FORMAT_BC2;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT1:\r\n return _native.Engine.TEXTURE_FORMAT_BC1;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_S3TC_DXT1:\r\n return _native.Engine.TEXTURE_FORMAT_BC1;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_4x4:\r\n return _native.Engine.TEXTURE_FORMAT_ASTC4x4;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_ETC1_WEBGL:\r\n return _native.Engine.TEXTURE_FORMAT_ETC1;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB8_ETC2:\r\n return _native.Engine.TEXTURE_FORMAT_ETC2;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA8_ETC2_EAC:\r\n return _native.Engine.TEXTURE_FORMAT_ETC2A;\r\n\r\n case Constants.TEXTUREFORMAT_RGB: {\r\n switch (type) {\r\n case Constants.TEXTURETYPE_UNSIGNED_BYTE:\r\n return _native.Engine.TEXTURE_FORMAT_RGB8;\r\n case Constants.TEXTURETYPE_BYTE:\r\n return _native.Engine.TEXTURE_FORMAT_RGB8S;\r\n case Constants.TEXTURETYPE_INT:\r\n return _native.Engine.TEXTURE_FORMAT_RGB8I;\r\n case Constants.TEXTURETYPE_UNSIGNED_INTEGER:\r\n return _native.Engine.TEXTURE_FORMAT_RGB8U;\r\n }\r\n break;\r\n }\r\n\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER: {\r\n switch (type) {\r\n case Constants.TEXTURETYPE_UNSIGNED_INTEGER:\r\n return _native.Engine.TEXTURE_FORMAT_RGBA32U;\r\n }\r\n break;\r\n }\r\n\r\n case Constants.TEXTUREFORMAT_RGBA: {\r\n switch (type) {\r\n case Constants.TEXTURETYPE_UNSIGNED_BYTE:\r\n return _native.Engine.TEXTURE_FORMAT_RGBA8;\r\n case Constants.TEXTURETYPE_FLOAT:\r\n return _native.Engine.TEXTURE_FORMAT_RGBA32F;\r\n case Constants.TEXTURETYPE_HALF_FLOAT:\r\n return _native.Engine.TEXTURE_FORMAT_RGBA16F;\r\n case Constants.TEXTURETYPE_BYTE:\r\n return _native.Engine.TEXTURE_FORMAT_RGBA8S;\r\n case Constants.TEXTURETYPE_SHORT:\r\n return _native.Engine.TEXTURE_FORMAT_RGBA16I;\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT:\r\n return _native.Engine.TEXTURE_FORMAT_RGBA16U;\r\n case Constants.TEXTURETYPE_INT:\r\n return _native.Engine.TEXTURE_FORMAT_RGBA32I;\r\n case Constants.TEXTURETYPE_UNSIGNED_INTEGER:\r\n return _native.Engine.TEXTURE_FORMAT_RGBA32U;\r\n }\r\n break;\r\n }\r\n case Constants.TEXTUREFORMAT_R: {\r\n switch (type) {\r\n case Constants.TEXTURETYPE_UNSIGNED_BYTE:\r\n return _native.Engine.TEXTURE_FORMAT_R8;\r\n case Constants.TEXTURETYPE_FLOAT:\r\n return _native.Engine.TEXTURE_FORMAT_R32F;\r\n case Constants.TEXTURETYPE_HALF_FLOAT:\r\n return _native.Engine.TEXTURE_FORMAT_R16F;\r\n case Constants.TEXTURETYPE_BYTE:\r\n return _native.Engine.TEXTURE_FORMAT_R8S;\r\n case Constants.TEXTURETYPE_SHORT:\r\n return _native.Engine.TEXTURE_FORMAT_R16S;\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT:\r\n return _native.Engine.TEXTURE_FORMAT_R16U;\r\n case Constants.TEXTURETYPE_INT:\r\n return _native.Engine.TEXTURE_FORMAT_R32I;\r\n case Constants.TEXTURETYPE_UNSIGNED_INTEGER:\r\n return _native.Engine.TEXTURE_FORMAT_R32U;\r\n }\r\n break;\r\n }\r\n case Constants.TEXTUREFORMAT_RG: {\r\n switch (type) {\r\n case Constants.TEXTURETYPE_UNSIGNED_BYTE:\r\n return _native.Engine.TEXTURE_FORMAT_RG8;\r\n case Constants.TEXTURETYPE_FLOAT:\r\n return _native.Engine.TEXTURE_FORMAT_RG32F;\r\n case Constants.TEXTURETYPE_HALF_FLOAT:\r\n return _native.Engine.TEXTURE_FORMAT_RG16F;\r\n case Constants.TEXTURETYPE_BYTE:\r\n return _native.Engine.TEXTURE_FORMAT_RG8S;\r\n case Constants.TEXTURETYPE_SHORT:\r\n return _native.Engine.TEXTURE_FORMAT_RG16S;\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT:\r\n return _native.Engine.TEXTURE_FORMAT_RG16U;\r\n case Constants.TEXTURETYPE_INT:\r\n return _native.Engine.TEXTURE_FORMAT_RG32I;\r\n case Constants.TEXTURETYPE_UNSIGNED_INTEGER:\r\n return _native.Engine.TEXTURE_FORMAT_RG32U;\r\n }\r\n break;\r\n }\r\n case Constants.TEXTUREFORMAT_BGRA: {\r\n switch (type) {\r\n case Constants.TEXTURETYPE_UNSIGNED_BYTE:\r\n return _native.Engine.TEXTURE_FORMAT_BGRA8;\r\n }\r\n break;\r\n }\r\n }\r\n\r\n throw new RuntimeError(`Unsupported texture format or type: format ${format}, type ${type}.`, ErrorCodes.UnsupportedTextureError);\r\n}\r\n\r\nexport function getNativeSamplingMode(samplingMode: number): number {\r\n switch (samplingMode) {\r\n case Constants.TEXTURE_NEAREST_NEAREST:\r\n return _native.Engine.TEXTURE_NEAREST_NEAREST;\r\n case Constants.TEXTURE_LINEAR_LINEAR:\r\n return _native.Engine.TEXTURE_LINEAR_LINEAR;\r\n case Constants.TEXTURE_LINEAR_LINEAR_MIPLINEAR:\r\n return _native.Engine.TEXTURE_LINEAR_LINEAR_MIPLINEAR;\r\n case Constants.TEXTURE_NEAREST_NEAREST_MIPNEAREST:\r\n return _native.Engine.TEXTURE_NEAREST_NEAREST_MIPNEAREST;\r\n case Constants.TEXTURE_NEAREST_LINEAR_MIPNEAREST:\r\n return _native.Engine.TEXTURE_NEAREST_LINEAR_MIPNEAREST;\r\n case Constants.TEXTURE_NEAREST_LINEAR_MIPLINEAR:\r\n return _native.Engine.TEXTURE_NEAREST_LINEAR_MIPLINEAR;\r\n case Constants.TEXTURE_NEAREST_LINEAR:\r\n return _native.Engine.TEXTURE_NEAREST_LINEAR;\r\n case Constants.TEXTURE_NEAREST_NEAREST_MIPLINEAR:\r\n return _native.Engine.TEXTURE_NEAREST_NEAREST_MIPLINEAR;\r\n case Constants.TEXTURE_LINEAR_NEAREST_MIPNEAREST:\r\n return _native.Engine.TEXTURE_LINEAR_NEAREST_MIPNEAREST;\r\n case Constants.TEXTURE_LINEAR_NEAREST_MIPLINEAR:\r\n return _native.Engine.TEXTURE_LINEAR_NEAREST_MIPLINEAR;\r\n case Constants.TEXTURE_LINEAR_LINEAR_MIPNEAREST:\r\n return _native.Engine.TEXTURE_LINEAR_LINEAR_MIPNEAREST;\r\n case Constants.TEXTURE_LINEAR_NEAREST:\r\n return _native.Engine.TEXTURE_LINEAR_NEAREST;\r\n default:\r\n throw new Error(`Unsupported sampling mode: ${samplingMode}.`);\r\n }\r\n}\r\n\r\nexport function getNativeAddressMode(wrapMode: number): number {\r\n switch (wrapMode) {\r\n case Constants.TEXTURE_WRAP_ADDRESSMODE:\r\n return _native.Engine.ADDRESS_MODE_WRAP;\r\n case Constants.TEXTURE_CLAMP_ADDRESSMODE:\r\n return _native.Engine.ADDRESS_MODE_CLAMP;\r\n case Constants.TEXTURE_MIRROR_ADDRESSMODE:\r\n return _native.Engine.ADDRESS_MODE_MIRROR;\r\n default:\r\n throw new Error(\"Unexpected wrap mode: \" + wrapMode + \".\");\r\n }\r\n}\r\n\r\nexport function getNativeStencilFunc(func: number): number {\r\n switch (func) {\r\n case Constants.LESS:\r\n return _native.Engine.STENCIL_TEST_LESS;\r\n case Constants.LEQUAL:\r\n return _native.Engine.STENCIL_TEST_LEQUAL;\r\n case Constants.EQUAL:\r\n return _native.Engine.STENCIL_TEST_EQUAL;\r\n case Constants.GEQUAL:\r\n return _native.Engine.STENCIL_TEST_GEQUAL;\r\n case Constants.GREATER:\r\n return _native.Engine.STENCIL_TEST_GREATER;\r\n case Constants.NOTEQUAL:\r\n return _native.Engine.STENCIL_TEST_NOTEQUAL;\r\n case Constants.NEVER:\r\n return _native.Engine.STENCIL_TEST_NEVER;\r\n case Constants.ALWAYS:\r\n return _native.Engine.STENCIL_TEST_ALWAYS;\r\n default:\r\n throw new Error(`Unsupported stencil func mode: ${func}.`);\r\n }\r\n}\r\n\r\nexport function getNativeStencilOpFail(opFail: number): number {\r\n switch (opFail) {\r\n case Constants.KEEP:\r\n return _native.Engine.STENCIL_OP_FAIL_S_KEEP;\r\n case Constants.ZERO:\r\n return _native.Engine.STENCIL_OP_FAIL_S_ZERO;\r\n case Constants.REPLACE:\r\n return _native.Engine.STENCIL_OP_FAIL_S_REPLACE;\r\n case Constants.INCR:\r\n return _native.Engine.STENCIL_OP_FAIL_S_INCR;\r\n case Constants.DECR:\r\n return _native.Engine.STENCIL_OP_FAIL_S_DECR;\r\n case Constants.INVERT:\r\n return _native.Engine.STENCIL_OP_FAIL_S_INVERT;\r\n case Constants.INCR_WRAP:\r\n return _native.Engine.STENCIL_OP_FAIL_S_INCRSAT;\r\n case Constants.DECR_WRAP:\r\n return _native.Engine.STENCIL_OP_FAIL_S_DECRSAT;\r\n default:\r\n throw new Error(`Unsupported stencil OpFail mode: ${opFail}.`);\r\n }\r\n}\r\n\r\nexport function getNativeStencilDepthFail(depthFail: number): number {\r\n switch (depthFail) {\r\n case Constants.KEEP:\r\n return _native.Engine.STENCIL_OP_FAIL_Z_KEEP;\r\n case Constants.ZERO:\r\n return _native.Engine.STENCIL_OP_FAIL_Z_ZERO;\r\n case Constants.REPLACE:\r\n return _native.Engine.STENCIL_OP_FAIL_Z_REPLACE;\r\n case Constants.INCR:\r\n return _native.Engine.STENCIL_OP_FAIL_Z_INCR;\r\n case Constants.DECR:\r\n return _native.Engine.STENCIL_OP_FAIL_Z_DECR;\r\n case Constants.INVERT:\r\n return _native.Engine.STENCIL_OP_FAIL_Z_INVERT;\r\n case Constants.INCR_WRAP:\r\n return _native.Engine.STENCIL_OP_FAIL_Z_INCRSAT;\r\n case Constants.DECR_WRAP:\r\n return _native.Engine.STENCIL_OP_FAIL_Z_DECRSAT;\r\n default:\r\n throw new Error(`Unsupported stencil depthFail mode: ${depthFail}.`);\r\n }\r\n}\r\n\r\nexport function getNativeStencilDepthPass(opPass: number): number {\r\n switch (opPass) {\r\n case Constants.KEEP:\r\n return _native.Engine.STENCIL_OP_PASS_Z_KEEP;\r\n case Constants.ZERO:\r\n return _native.Engine.STENCIL_OP_PASS_Z_ZERO;\r\n case Constants.REPLACE:\r\n return _native.Engine.STENCIL_OP_PASS_Z_REPLACE;\r\n case Constants.INCR:\r\n return _native.Engine.STENCIL_OP_PASS_Z_INCR;\r\n case Constants.DECR:\r\n return _native.Engine.STENCIL_OP_PASS_Z_DECR;\r\n case Constants.INVERT:\r\n return _native.Engine.STENCIL_OP_PASS_Z_INVERT;\r\n case Constants.INCR_WRAP:\r\n return _native.Engine.STENCIL_OP_PASS_Z_INCRSAT;\r\n case Constants.DECR_WRAP:\r\n return _native.Engine.STENCIL_OP_PASS_Z_DECRSAT;\r\n default:\r\n throw new Error(`Unsupported stencil opPass mode: ${opPass}.`);\r\n }\r\n}\r\n\r\nexport function getNativeAlphaMode(mode: number): number {\r\n switch (mode) {\r\n case Constants.ALPHA_DISABLE:\r\n return _native.Engine.ALPHA_DISABLE;\r\n case Constants.ALPHA_ADD:\r\n return _native.Engine.ALPHA_ADD;\r\n case Constants.ALPHA_COMBINE:\r\n return _native.Engine.ALPHA_COMBINE;\r\n case Constants.ALPHA_SUBTRACT:\r\n return _native.Engine.ALPHA_SUBTRACT;\r\n case Constants.ALPHA_MULTIPLY:\r\n return _native.Engine.ALPHA_MULTIPLY;\r\n case Constants.ALPHA_MAXIMIZED:\r\n return _native.Engine.ALPHA_MAXIMIZED;\r\n case Constants.ALPHA_ONEONE:\r\n return _native.Engine.ALPHA_ONEONE;\r\n case Constants.ALPHA_PREMULTIPLIED:\r\n return _native.Engine.ALPHA_PREMULTIPLIED;\r\n case Constants.ALPHA_PREMULTIPLIED_PORTERDUFF:\r\n return _native.Engine.ALPHA_PREMULTIPLIED_PORTERDUFF;\r\n case Constants.ALPHA_INTERPOLATE:\r\n return _native.Engine.ALPHA_INTERPOLATE;\r\n case Constants.ALPHA_SCREENMODE:\r\n return _native.Engine.ALPHA_SCREENMODE;\r\n default:\r\n throw new Error(`Unsupported alpha mode: ${mode}.`);\r\n }\r\n}\r\n\r\nexport function getNativeAttribType(type: number): number {\r\n switch (type) {\r\n case VertexBuffer.BYTE:\r\n return _native.Engine.ATTRIB_TYPE_INT8;\r\n case VertexBuffer.UNSIGNED_BYTE:\r\n return _native.Engine.ATTRIB_TYPE_UINT8;\r\n case VertexBuffer.SHORT:\r\n return _native.Engine.ATTRIB_TYPE_INT16;\r\n case VertexBuffer.UNSIGNED_SHORT:\r\n return _native.Engine.ATTRIB_TYPE_UINT16;\r\n case VertexBuffer.FLOAT:\r\n return _native.Engine.ATTRIB_TYPE_FLOAT;\r\n default:\r\n throw new Error(`Unsupported attribute type: ${type}.`);\r\n }\r\n}\r\n"]}
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1
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eslint-disable @typescript-eslint/naming-convention */\r\nimport { ErrorCodes, RuntimeError } from \"core/Misc/error\";\r\nimport { Constants } from \"../constants\";\r\nimport { type INative } from \"./nativeInterfaces\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\n\r\ndeclare const _native: INative;\r\n\r\nexport function getNativeTextureFormat(format: number, type: number): number {\r\n switch (format) {\r\n // Depth (type is ignored)\r\n case Constants.TEXTUREFORMAT_DEPTH16:\r\n return _native.Engine.TEXTURE_FORMAT_D16;\r\n case Constants.TEXTUREFORMAT_DEPTH24:\r\n return _native.Engine.TEXTURE_FORMAT_D24;\r\n case Constants.TEXTUREFORMAT_DEPTH24_STENCIL8:\r\n return _native.Engine.TEXTURE_FORMAT_D24S8;\r\n case Constants.TEXTUREFORMAT_DEPTH32_FLOAT:\r\n return _native.Engine.TEXTURE_FORMAT_D32F;\r\n\r\n // Compressed (type is ignored)\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_BPTC_UNORM:\r\n return _native.Engine.TEXTURE_FORMAT_BC7;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:\r\n return _native.Engine.TEXTURE_FORMAT_BC6H;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5:\r\n return _native.Engine.TEXTURE_FORMAT_BC3;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT3:\r\n return _native.Engine.TEXTURE_FORMAT_BC2;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT1:\r\n return _native.Engine.TEXTURE_FORMAT_BC1;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_S3TC_DXT1:\r\n return _native.Engine.TEXTURE_FORMAT_BC1;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_4x4:\r\n return _native.Engine.TEXTURE_FORMAT_ASTC4x4;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_5x4:\r\n return _native.Engine.TEXTURE_FORMAT_ASTC5x4;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_5x5:\r\n return _native.Engine.TEXTURE_FORMAT_ASTC5x5;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_6x5:\r\n return _native.Engine.TEXTURE_FORMAT_ASTC6x5;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_6x6:\r\n return _native.Engine.TEXTURE_FORMAT_ASTC6x6;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_8x5:\r\n return _native.Engine.TEXTURE_FORMAT_ASTC8x5;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_8x6:\r\n return _native.Engine.TEXTURE_FORMAT_ASTC8x6;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_8x8:\r\n return _native.Engine.TEXTURE_FORMAT_ASTC8x8;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_10x5:\r\n return _native.Engine.TEXTURE_FORMAT_ASTC10x5;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_10x6:\r\n return _native.Engine.TEXTURE_FORMAT_ASTC10x6;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_10x8:\r\n return _native.Engine.TEXTURE_FORMAT_ASTC10x8;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_10x10:\r\n return _native.Engine.TEXTURE_FORMAT_ASTC10x10;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_12x10:\r\n return _native.Engine.TEXTURE_FORMAT_ASTC12x10;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_12x12:\r\n return _native.Engine.TEXTURE_FORMAT_ASTC12x12;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_ETC1_WEBGL:\r\n return _native.Engine.TEXTURE_FORMAT_ETC1;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB8_ETC2:\r\n return _native.Engine.TEXTURE_FORMAT_ETC2;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA8_ETC2_EAC:\r\n return _native.Engine.TEXTURE_FORMAT_ETC2A;\r\n\r\n case Constants.TEXTUREFORMAT_RGB: {\r\n switch (type) {\r\n case Constants.TEXTURETYPE_UNSIGNED_BYTE:\r\n return _native.Engine.TEXTURE_FORMAT_RGB8;\r\n case Constants.TEXTURETYPE_BYTE:\r\n return _native.Engine.TEXTURE_FORMAT_RGB8S;\r\n case Constants.TEXTURETYPE_INT:\r\n return _native.Engine.TEXTURE_FORMAT_RGB8I;\r\n case Constants.TEXTURETYPE_UNSIGNED_INTEGER:\r\n return _native.Engine.TEXTURE_FORMAT_RGB8U;\r\n }\r\n break;\r\n }\r\n\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER: {\r\n switch (type) {\r\n case Constants.TEXTURETYPE_UNSIGNED_INTEGER:\r\n return _native.Engine.TEXTURE_FORMAT_RGBA32U;\r\n }\r\n break;\r\n }\r\n\r\n case Constants.TEXTUREFORMAT_RGBA: {\r\n switch (type) {\r\n case Constants.TEXTURETYPE_UNSIGNED_BYTE:\r\n return _native.Engine.TEXTURE_FORMAT_RGBA8;\r\n case Constants.TEXTURETYPE_FLOAT:\r\n return _native.Engine.TEXTURE_FORMAT_RGBA32F;\r\n case Constants.TEXTURETYPE_HALF_FLOAT:\r\n return _native.Engine.TEXTURE_FORMAT_RGBA16F;\r\n case Constants.TEXTURETYPE_BYTE:\r\n return _native.Engine.TEXTURE_FORMAT_RGBA8S;\r\n case Constants.TEXTURETYPE_SHORT:\r\n return _native.Engine.TEXTURE_FORMAT_RGBA16I;\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT:\r\n return _native.Engine.TEXTURE_FORMAT_RGBA16U;\r\n case Constants.TEXTURETYPE_INT:\r\n return _native.Engine.TEXTURE_FORMAT_RGBA32I;\r\n case Constants.TEXTURETYPE_UNSIGNED_INTEGER:\r\n return _native.Engine.TEXTURE_FORMAT_RGBA32U;\r\n }\r\n break;\r\n }\r\n case Constants.TEXTUREFORMAT_R: {\r\n switch (type) {\r\n case Constants.TEXTURETYPE_UNSIGNED_BYTE:\r\n return _native.Engine.TEXTURE_FORMAT_R8;\r\n case Constants.TEXTURETYPE_FLOAT:\r\n return _native.Engine.TEXTURE_FORMAT_R32F;\r\n case Constants.TEXTURETYPE_HALF_FLOAT:\r\n return _native.Engine.TEXTURE_FORMAT_R16F;\r\n case Constants.TEXTURETYPE_BYTE:\r\n return _native.Engine.TEXTURE_FORMAT_R8S;\r\n case Constants.TEXTURETYPE_SHORT:\r\n return _native.Engine.TEXTURE_FORMAT_R16S;\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT:\r\n return _native.Engine.TEXTURE_FORMAT_R16U;\r\n case Constants.TEXTURETYPE_INT:\r\n return _native.Engine.TEXTURE_FORMAT_R32I;\r\n case Constants.TEXTURETYPE_UNSIGNED_INTEGER:\r\n return _native.Engine.TEXTURE_FORMAT_R32U;\r\n }\r\n break;\r\n }\r\n case Constants.TEXTUREFORMAT_RG: {\r\n switch (type) {\r\n case Constants.TEXTURETYPE_UNSIGNED_BYTE:\r\n return _native.Engine.TEXTURE_FORMAT_RG8;\r\n case Constants.TEXTURETYPE_FLOAT:\r\n return _native.Engine.TEXTURE_FORMAT_RG32F;\r\n case Constants.TEXTURETYPE_HALF_FLOAT:\r\n return _native.Engine.TEXTURE_FORMAT_RG16F;\r\n case Constants.TEXTURETYPE_BYTE:\r\n return _native.Engine.TEXTURE_FORMAT_RG8S;\r\n case Constants.TEXTURETYPE_SHORT:\r\n return _native.Engine.TEXTURE_FORMAT_RG16S;\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT:\r\n return _native.Engine.TEXTURE_FORMAT_RG16U;\r\n case Constants.TEXTURETYPE_INT:\r\n return _native.Engine.TEXTURE_FORMAT_RG32I;\r\n case Constants.TEXTURETYPE_UNSIGNED_INTEGER:\r\n return _native.Engine.TEXTURE_FORMAT_RG32U;\r\n }\r\n break;\r\n }\r\n case Constants.TEXTUREFORMAT_BGRA: {\r\n switch (type) {\r\n case Constants.TEXTURETYPE_UNSIGNED_BYTE:\r\n return _native.Engine.TEXTURE_FORMAT_BGRA8;\r\n }\r\n break;\r\n }\r\n }\r\n\r\n throw new RuntimeError(`Unsupported texture format or type: format ${format}, type ${type}.`, ErrorCodes.UnsupportedTextureError);\r\n}\r\n\r\nexport function getNativeSamplingMode(samplingMode: number): number {\r\n switch (samplingMode) {\r\n case Constants.TEXTURE_NEAREST_NEAREST:\r\n return _native.Engine.TEXTURE_NEAREST_NEAREST;\r\n case Constants.TEXTURE_LINEAR_LINEAR:\r\n return _native.Engine.TEXTURE_LINEAR_LINEAR;\r\n case Constants.TEXTURE_LINEAR_LINEAR_MIPLINEAR:\r\n return _native.Engine.TEXTURE_LINEAR_LINEAR_MIPLINEAR;\r\n case Constants.TEXTURE_NEAREST_NEAREST_MIPNEAREST:\r\n return _native.Engine.TEXTURE_NEAREST_NEAREST_MIPNEAREST;\r\n case Constants.TEXTURE_NEAREST_LINEAR_MIPNEAREST:\r\n return _native.Engine.TEXTURE_NEAREST_LINEAR_MIPNEAREST;\r\n case Constants.TEXTURE_NEAREST_LINEAR_MIPLINEAR:\r\n return _native.Engine.TEXTURE_NEAREST_LINEAR_MIPLINEAR;\r\n case Constants.TEXTURE_NEAREST_LINEAR:\r\n return _native.Engine.TEXTURE_NEAREST_LINEAR;\r\n case Constants.TEXTURE_NEAREST_NEAREST_MIPLINEAR:\r\n return _native.Engine.TEXTURE_NEAREST_NEAREST_MIPLINEAR;\r\n case Constants.TEXTURE_LINEAR_NEAREST_MIPNEAREST:\r\n return _native.Engine.TEXTURE_LINEAR_NEAREST_MIPNEAREST;\r\n case Constants.TEXTURE_LINEAR_NEAREST_MIPLINEAR:\r\n return _native.Engine.TEXTURE_LINEAR_NEAREST_MIPLINEAR;\r\n case Constants.TEXTURE_LINEAR_LINEAR_MIPNEAREST:\r\n return _native.Engine.TEXTURE_LINEAR_LINEAR_MIPNEAREST;\r\n case Constants.TEXTURE_LINEAR_NEAREST:\r\n return _native.Engine.TEXTURE_LINEAR_NEAREST;\r\n default:\r\n throw new Error(`Unsupported sampling mode: ${samplingMode}.`);\r\n }\r\n}\r\n\r\nexport function getNativeAddressMode(wrapMode: number): number {\r\n switch (wrapMode) {\r\n case Constants.TEXTURE_WRAP_ADDRESSMODE:\r\n return _native.Engine.ADDRESS_MODE_WRAP;\r\n case Constants.TEXTURE_CLAMP_ADDRESSMODE:\r\n return _native.Engine.ADDRESS_MODE_CLAMP;\r\n case Constants.TEXTURE_MIRROR_ADDRESSMODE:\r\n return _native.Engine.ADDRESS_MODE_MIRROR;\r\n default:\r\n throw new Error(\"Unexpected wrap mode: \" + wrapMode + \".\");\r\n }\r\n}\r\n\r\nexport function getNativeStencilFunc(func: number): number {\r\n switch (func) {\r\n case Constants.LESS:\r\n return _native.Engine.STENCIL_TEST_LESS;\r\n case Constants.LEQUAL:\r\n return _native.Engine.STENCIL_TEST_LEQUAL;\r\n case Constants.EQUAL:\r\n return _native.Engine.STENCIL_TEST_EQUAL;\r\n case Constants.GEQUAL:\r\n return _native.Engine.STENCIL_TEST_GEQUAL;\r\n case Constants.GREATER:\r\n return _native.Engine.STENCIL_TEST_GREATER;\r\n case Constants.NOTEQUAL:\r\n return _native.Engine.STENCIL_TEST_NOTEQUAL;\r\n case Constants.NEVER:\r\n return _native.Engine.STENCIL_TEST_NEVER;\r\n case Constants.ALWAYS:\r\n return _native.Engine.STENCIL_TEST_ALWAYS;\r\n default:\r\n throw new Error(`Unsupported stencil func mode: ${func}.`);\r\n }\r\n}\r\n\r\nexport function getNativeStencilOpFail(opFail: number): number {\r\n switch (opFail) {\r\n case Constants.KEEP:\r\n return _native.Engine.STENCIL_OP_FAIL_S_KEEP;\r\n case Constants.ZERO:\r\n return _native.Engine.STENCIL_OP_FAIL_S_ZERO;\r\n case Constants.REPLACE:\r\n return _native.Engine.STENCIL_OP_FAIL_S_REPLACE;\r\n case Constants.INCR:\r\n return _native.Engine.STENCIL_OP_FAIL_S_INCR;\r\n case Constants.DECR:\r\n return _native.Engine.STENCIL_OP_FAIL_S_DECR;\r\n case Constants.INVERT:\r\n return _native.Engine.STENCIL_OP_FAIL_S_INVERT;\r\n case Constants.INCR_WRAP:\r\n return _native.Engine.STENCIL_OP_FAIL_S_INCRSAT;\r\n case Constants.DECR_WRAP:\r\n return _native.Engine.STENCIL_OP_FAIL_S_DECRSAT;\r\n default:\r\n throw new Error(`Unsupported stencil OpFail mode: ${opFail}.`);\r\n }\r\n}\r\n\r\nexport function getNativeStencilDepthFail(depthFail: number): number {\r\n switch (depthFail) {\r\n case Constants.KEEP:\r\n return _native.Engine.STENCIL_OP_FAIL_Z_KEEP;\r\n case Constants.ZERO:\r\n return _native.Engine.STENCIL_OP_FAIL_Z_ZERO;\r\n case Constants.REPLACE:\r\n return _native.Engine.STENCIL_OP_FAIL_Z_REPLACE;\r\n case Constants.INCR:\r\n return _native.Engine.STENCIL_OP_FAIL_Z_INCR;\r\n case Constants.DECR:\r\n return _native.Engine.STENCIL_OP_FAIL_Z_DECR;\r\n case Constants.INVERT:\r\n return _native.Engine.STENCIL_OP_FAIL_Z_INVERT;\r\n case Constants.INCR_WRAP:\r\n return _native.Engine.STENCIL_OP_FAIL_Z_INCRSAT;\r\n case Constants.DECR_WRAP:\r\n return _native.Engine.STENCIL_OP_FAIL_Z_DECRSAT;\r\n default:\r\n throw new Error(`Unsupported stencil depthFail mode: ${depthFail}.`);\r\n }\r\n}\r\n\r\nexport function getNativeStencilDepthPass(opPass: number): number {\r\n switch (opPass) {\r\n case Constants.KEEP:\r\n return _native.Engine.STENCIL_OP_PASS_Z_KEEP;\r\n case Constants.ZERO:\r\n return _native.Engine.STENCIL_OP_PASS_Z_ZERO;\r\n case Constants.REPLACE:\r\n return _native.Engine.STENCIL_OP_PASS_Z_REPLACE;\r\n case Constants.INCR:\r\n return _native.Engine.STENCIL_OP_PASS_Z_INCR;\r\n case Constants.DECR:\r\n return _native.Engine.STENCIL_OP_PASS_Z_DECR;\r\n case Constants.INVERT:\r\n return _native.Engine.STENCIL_OP_PASS_Z_INVERT;\r\n case Constants.INCR_WRAP:\r\n return _native.Engine.STENCIL_OP_PASS_Z_INCRSAT;\r\n case Constants.DECR_WRAP:\r\n return _native.Engine.STENCIL_OP_PASS_Z_DECRSAT;\r\n default:\r\n throw new Error(`Unsupported stencil opPass mode: ${opPass}.`);\r\n }\r\n}\r\n\r\nexport function getNativeAlphaMode(mode: number): number {\r\n switch (mode) {\r\n case Constants.ALPHA_DISABLE:\r\n return _native.Engine.ALPHA_DISABLE;\r\n case Constants.ALPHA_ADD:\r\n return _native.Engine.ALPHA_ADD;\r\n case Constants.ALPHA_COMBINE:\r\n return _native.Engine.ALPHA_COMBINE;\r\n case Constants.ALPHA_SUBTRACT:\r\n return _native.Engine.ALPHA_SUBTRACT;\r\n case Constants.ALPHA_MULTIPLY:\r\n return _native.Engine.ALPHA_MULTIPLY;\r\n case Constants.ALPHA_MAXIMIZED:\r\n return _native.Engine.ALPHA_MAXIMIZED;\r\n case Constants.ALPHA_ONEONE:\r\n return _native.Engine.ALPHA_ONEONE;\r\n case Constants.ALPHA_PREMULTIPLIED:\r\n return _native.Engine.ALPHA_PREMULTIPLIED;\r\n case Constants.ALPHA_PREMULTIPLIED_PORTERDUFF:\r\n return _native.Engine.ALPHA_PREMULTIPLIED_PORTERDUFF;\r\n case Constants.ALPHA_INTERPOLATE:\r\n return _native.Engine.ALPHA_INTERPOLATE;\r\n case Constants.ALPHA_SCREENMODE:\r\n return _native.Engine.ALPHA_SCREENMODE;\r\n default:\r\n throw new Error(`Unsupported alpha mode: ${mode}.`);\r\n }\r\n}\r\n\r\nexport function getNativeAttribType(type: number): number {\r\n switch (type) {\r\n case VertexBuffer.BYTE:\r\n return _native.Engine.ATTRIB_TYPE_INT8;\r\n case VertexBuffer.UNSIGNED_BYTE:\r\n return _native.Engine.ATTRIB_TYPE_UINT8;\r\n case VertexBuffer.SHORT:\r\n return _native.Engine.ATTRIB_TYPE_INT16;\r\n case VertexBuffer.UNSIGNED_SHORT:\r\n return _native.Engine.ATTRIB_TYPE_UINT16;\r\n case VertexBuffer.FLOAT:\r\n return _native.Engine.ATTRIB_TYPE_FLOAT;\r\n default:\r\n throw new Error(`Unsupported attribute type: ${type}.`);\r\n }\r\n}\r\n"]}
|
|
@@ -374,6 +374,32 @@ export class WebGPUTextureHelper {
|
|
|
374
374
|
return useSRGBBuffer ? "bc1-rgba-unorm-srgb" /* WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB */ : "bc1-rgba-unorm" /* WebGPUConstants.TextureFormat.BC1RGBAUnorm */;
|
|
375
375
|
case 37808:
|
|
376
376
|
return useSRGBBuffer ? "astc-4x4-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB */ : "astc-4x4-unorm" /* WebGPUConstants.TextureFormat.ASTC4x4Unorm */;
|
|
377
|
+
case 37809:
|
|
378
|
+
return useSRGBBuffer ? "astc-5x4-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB */ : "astc-5x4-unorm" /* WebGPUConstants.TextureFormat.ASTC5x4Unorm */;
|
|
379
|
+
case 37810:
|
|
380
|
+
return useSRGBBuffer ? "astc-5x5-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB */ : "astc-5x5-unorm" /* WebGPUConstants.TextureFormat.ASTC5x5Unorm */;
|
|
381
|
+
case 37811:
|
|
382
|
+
return useSRGBBuffer ? "astc-6x5-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB */ : "astc-6x5-unorm" /* WebGPUConstants.TextureFormat.ASTC6x5Unorm */;
|
|
383
|
+
case 37812:
|
|
384
|
+
return useSRGBBuffer ? "astc-6x6-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB */ : "astc-6x6-unorm" /* WebGPUConstants.TextureFormat.ASTC6x6Unorm */;
|
|
385
|
+
case 37813:
|
|
386
|
+
return useSRGBBuffer ? "astc-8x5-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB */ : "astc-8x5-unorm" /* WebGPUConstants.TextureFormat.ASTC8x5Unorm */;
|
|
387
|
+
case 37814:
|
|
388
|
+
return useSRGBBuffer ? "astc-8x6-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB */ : "astc-8x6-unorm" /* WebGPUConstants.TextureFormat.ASTC8x6Unorm */;
|
|
389
|
+
case 37815:
|
|
390
|
+
return useSRGBBuffer ? "astc-8x8-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB */ : "astc-8x8-unorm" /* WebGPUConstants.TextureFormat.ASTC8x8Unorm */;
|
|
391
|
+
case 37816:
|
|
392
|
+
return useSRGBBuffer ? "astc-10x5-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB */ : "astc-10x5-unorm" /* WebGPUConstants.TextureFormat.ASTC10x5Unorm */;
|
|
393
|
+
case 37817:
|
|
394
|
+
return useSRGBBuffer ? "astc-10x6-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB */ : "astc-10x6-unorm" /* WebGPUConstants.TextureFormat.ASTC10x6Unorm */;
|
|
395
|
+
case 37818:
|
|
396
|
+
return useSRGBBuffer ? "astc-10x8-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB */ : "astc-10x8-unorm" /* WebGPUConstants.TextureFormat.ASTC10x8Unorm */;
|
|
397
|
+
case 37819:
|
|
398
|
+
return useSRGBBuffer ? "astc-10x10-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB */ : "astc-10x10-unorm" /* WebGPUConstants.TextureFormat.ASTC10x10Unorm */;
|
|
399
|
+
case 37820:
|
|
400
|
+
return useSRGBBuffer ? "astc-12x10-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB */ : "astc-12x10-unorm" /* WebGPUConstants.TextureFormat.ASTC12x10Unorm */;
|
|
401
|
+
case 37821:
|
|
402
|
+
return useSRGBBuffer ? "astc-12x12-unorm-srgb" /* WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB */ : "astc-12x12-unorm" /* WebGPUConstants.TextureFormat.ASTC12x12Unorm */;
|
|
377
403
|
case 36196:
|
|
378
404
|
case 37492:
|
|
379
405
|
return useSRGBBuffer ? "etc2-rgb8unorm-srgb" /* WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB */ : "etc2-rgb8unorm" /* WebGPUConstants.TextureFormat.ETC2RGB8Unorm */;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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eslint-disable babylonjs/available */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { ILog2 } from \"../../Maths/math.scalar.functions\";\r\nimport { Constants } from \"../constants\";\r\nimport { type InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport { type IHardwareTextureWrapper } from \"../../Materials/Textures/hardwareTextureWrapper\";\r\n\r\n/** @internal */\r\nexport class WebGPUTextureHelper {\r\n public static ComputeNumMipmapLevels(width: number, height: number) {\r\n return ILog2(Math.max(width, height)) + 1;\r\n }\r\n\r\n public static GetTextureTypeFromFormat(format: GPUTextureFormat): number {\r\n switch (format) {\r\n // One Component = 8 bits unsigned\r\n case WebGPUConstants.TextureFormat.R8Unorm:\r\n case WebGPUConstants.TextureFormat.R8Uint:\r\n case WebGPUConstants.TextureFormat.RG8Unorm:\r\n case WebGPUConstants.TextureFormat.RG8Uint:\r\n case WebGPUConstants.TextureFormat.RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA8Uint:\r\n case WebGPUConstants.TextureFormat.BGRA8Unorm:\r\n case WebGPUConstants.TextureFormat.BGRA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGB10A2UINT: // composite format - let's say it's byte...\r\n case WebGPUConstants.TextureFormat.RGB10A2Unorm: // composite format - let's say it's byte...\r\n case WebGPUConstants.TextureFormat.RGB9E5UFloat: // composite format - let's say it's byte...\r\n case WebGPUConstants.TextureFormat.RG11B10UFloat: // composite format - let's say it's byte...\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC6HRGBUFloat:\r\n case WebGPUConstants.TextureFormat.BC5RGUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC4RUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.EACR11Unorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x12Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB:\r\n case WebGPUConstants.TextureFormat.Stencil8:\r\n return Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // One Component = 8 bits signed\r\n case WebGPUConstants.TextureFormat.R8Snorm:\r\n case WebGPUConstants.TextureFormat.R8Sint:\r\n case WebGPUConstants.TextureFormat.RG8Snorm:\r\n case WebGPUConstants.TextureFormat.RG8Sint:\r\n case WebGPUConstants.TextureFormat.RGBA8Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA8Sint:\r\n case WebGPUConstants.TextureFormat.BC6HRGBFloat:\r\n case WebGPUConstants.TextureFormat.BC5RGSnorm:\r\n case WebGPUConstants.TextureFormat.BC4RSnorm:\r\n case WebGPUConstants.TextureFormat.EACR11Snorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Snorm:\r\n return Constants.TEXTURETYPE_BYTE;\r\n\r\n // One component = 16 bits unsigned\r\n case WebGPUConstants.TextureFormat.R16Uint:\r\n case WebGPUConstants.TextureFormat.R16Unorm:\r\n case WebGPUConstants.TextureFormat.RG16Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA16Unorm:\r\n case WebGPUConstants.TextureFormat.RG16Uint:\r\n case WebGPUConstants.TextureFormat.RGBA16Uint:\r\n case WebGPUConstants.TextureFormat.Depth16Unorm:\r\n return Constants.TEXTURETYPE_UNSIGNED_SHORT;\r\n\r\n // One component = 16 bits signed\r\n case WebGPUConstants.TextureFormat.R16Sint:\r\n case WebGPUConstants.TextureFormat.R16Snorm:\r\n case WebGPUConstants.TextureFormat.RG16Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA16Snorm:\r\n case WebGPUConstants.TextureFormat.RG16Sint:\r\n case WebGPUConstants.TextureFormat.RGBA16Sint:\r\n return Constants.TEXTURETYPE_SHORT;\r\n\r\n case WebGPUConstants.TextureFormat.R16Float:\r\n case WebGPUConstants.TextureFormat.RG16Float:\r\n case WebGPUConstants.TextureFormat.RGBA16Float:\r\n return Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // One component = 32 bits unsigned\r\n case WebGPUConstants.TextureFormat.R32Uint:\r\n case WebGPUConstants.TextureFormat.RG32Uint:\r\n case WebGPUConstants.TextureFormat.RGBA32Uint:\r\n return Constants.TEXTURETYPE_UNSIGNED_INTEGER;\r\n\r\n // One component = 32 bits signed\r\n case WebGPUConstants.TextureFormat.R32Sint:\r\n case WebGPUConstants.TextureFormat.RG32Sint:\r\n case WebGPUConstants.TextureFormat.RGBA32Sint:\r\n return Constants.TEXTURETYPE_UNSIGNED_INTEGER;\r\n\r\n case WebGPUConstants.TextureFormat.R32Float:\r\n case WebGPUConstants.TextureFormat.RG32Float:\r\n case WebGPUConstants.TextureFormat.RGBA32Float:\r\n case WebGPUConstants.TextureFormat.Depth32Float:\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n case WebGPUConstants.TextureFormat.Depth24Plus:\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n return Constants.TEXTURETYPE_FLOAT;\r\n }\r\n\r\n return Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n }\r\n\r\n public static GetBlockInformationFromFormat(format: GPUTextureFormat): { width: number; height: number; length: number } {\r\n switch (format) {\r\n // 8 bits formats\r\n case WebGPUConstants.TextureFormat.R8Unorm:\r\n case WebGPUConstants.TextureFormat.R8Snorm:\r\n case WebGPUConstants.TextureFormat.R8Uint:\r\n case WebGPUConstants.TextureFormat.R8Sint:\r\n return { width: 1, height: 1, length: 1 };\r\n\r\n // 16 bits formats\r\n case WebGPUConstants.TextureFormat.R16Uint:\r\n case WebGPUConstants.TextureFormat.R16Sint:\r\n case WebGPUConstants.TextureFormat.R16Unorm:\r\n case WebGPUConstants.TextureFormat.R16Snorm:\r\n case WebGPUConstants.TextureFormat.R16Float:\r\n case WebGPUConstants.TextureFormat.RG8Unorm:\r\n case WebGPUConstants.TextureFormat.RG8Snorm:\r\n case WebGPUConstants.TextureFormat.RG8Uint:\r\n case WebGPUConstants.TextureFormat.RG8Sint:\r\n return { width: 1, height: 1, length: 2 };\r\n\r\n // 32 bits formats\r\n case WebGPUConstants.TextureFormat.R32Uint:\r\n case WebGPUConstants.TextureFormat.R32Sint:\r\n case WebGPUConstants.TextureFormat.R32Float:\r\n case WebGPUConstants.TextureFormat.RG16Uint:\r\n case WebGPUConstants.TextureFormat.RG16Sint:\r\n case WebGPUConstants.TextureFormat.RG16Float:\r\n case WebGPUConstants.TextureFormat.RG16Unorm:\r\n case WebGPUConstants.TextureFormat.RG16Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA8Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA8Uint:\r\n case WebGPUConstants.TextureFormat.RGBA8Sint:\r\n case WebGPUConstants.TextureFormat.BGRA8Unorm:\r\n case WebGPUConstants.TextureFormat.BGRA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGB9E5UFloat:\r\n case WebGPUConstants.TextureFormat.RGB10A2UINT:\r\n case WebGPUConstants.TextureFormat.RGB10A2Unorm:\r\n case WebGPUConstants.TextureFormat.RG11B10UFloat:\r\n return { width: 1, height: 1, length: 4 };\r\n\r\n // 64 bits formats\r\n case WebGPUConstants.TextureFormat.RG32Uint:\r\n case WebGPUConstants.TextureFormat.RG32Sint:\r\n case WebGPUConstants.TextureFormat.RG32Float:\r\n case WebGPUConstants.TextureFormat.RGBA16Uint:\r\n case WebGPUConstants.TextureFormat.RGBA16Sint:\r\n case WebGPUConstants.TextureFormat.RGBA16Float:\r\n case WebGPUConstants.TextureFormat.RGBA16Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA16Snorm:\r\n return { width: 1, height: 1, length: 8 };\r\n\r\n // 128 bits formats\r\n case WebGPUConstants.TextureFormat.RGBA32Uint:\r\n case WebGPUConstants.TextureFormat.RGBA32Sint:\r\n case WebGPUConstants.TextureFormat.RGBA32Float:\r\n return { width: 1, height: 1, length: 16 };\r\n\r\n // Depth and stencil formats\r\n case WebGPUConstants.TextureFormat.Stencil8:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"No fixed size for Stencil8 format!\";\r\n case WebGPUConstants.TextureFormat.Depth16Unorm:\r\n return { width: 1, height: 1, length: 2 };\r\n case WebGPUConstants.TextureFormat.Depth24Plus:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"No fixed size for Depth24Plus format!\";\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"No fixed size for Depth24PlusStencil8 format!\";\r\n case WebGPUConstants.TextureFormat.Depth32Float:\r\n return { width: 1, height: 1, length: 4 };\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n return { width: 1, height: 1, length: 5 };\r\n\r\n // BC compressed formats usable if \"texture-compression-bc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC6HRGBUFloat:\r\n case WebGPUConstants.TextureFormat.BC6HRGBFloat:\r\n case WebGPUConstants.TextureFormat.BC5RGUnorm:\r\n case WebGPUConstants.TextureFormat.BC5RGSnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB:\r\n return { width: 4, height: 4, length: 16 };\r\n\r\n case WebGPUConstants.TextureFormat.BC4RUnorm:\r\n case WebGPUConstants.TextureFormat.BC4RSnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB:\r\n return { width: 4, height: 4, length: 8 };\r\n\r\n // ETC2 compressed formats usable if \"texture-compression-etc2\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n case WebGPUConstants.TextureFormat.ETC2RGB8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB:\r\n case WebGPUConstants.TextureFormat.EACR11Unorm:\r\n case WebGPUConstants.TextureFormat.EACR11Snorm:\r\n return { width: 4, height: 4, length: 8 };\r\n\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.EACRG11Unorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Snorm:\r\n return { width: 4, height: 4, length: 16 };\r\n\r\n // ASTC compressed formats usable if \"texture-compression-astc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n case WebGPUConstants.TextureFormat.ASTC4x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB:\r\n return { width: 4, height: 4, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC5x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB:\r\n return { width: 5, height: 4, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC5x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB:\r\n return { width: 5, height: 5, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC6x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB:\r\n return { width: 6, height: 5, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC6x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB:\r\n return { width: 6, height: 6, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC8x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB:\r\n return { width: 8, height: 5, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC8x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB:\r\n return { width: 8, height: 6, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC8x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB:\r\n return { width: 8, height: 8, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC10x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB:\r\n return { width: 10, height: 5, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC10x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB:\r\n return { width: 10, height: 6, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC10x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB:\r\n return { width: 10, height: 8, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC10x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB:\r\n return { width: 10, height: 10, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC12x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB:\r\n return { width: 12, height: 10, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC12x12Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB:\r\n return { width: 12, height: 12, length: 16 };\r\n }\r\n\r\n return { width: 1, height: 1, length: 4 };\r\n }\r\n\r\n public static IsHardwareTexture(texture: IHardwareTextureWrapper | GPUTexture): texture is IHardwareTextureWrapper {\r\n return !!(texture as IHardwareTextureWrapper).release;\r\n }\r\n\r\n public static IsInternalTexture(texture: InternalTexture | GPUTexture): texture is InternalTexture {\r\n return !!(texture as InternalTexture).dispose;\r\n }\r\n\r\n public static IsImageBitmap(imageBitmap: ImageBitmap | { width: number; height: number }): imageBitmap is ImageBitmap {\r\n return (imageBitmap as ImageBitmap).close !== undefined;\r\n }\r\n\r\n public static IsImageBitmapArray(imageBitmap: ImageBitmap[] | { width: number; height: number }): imageBitmap is ImageBitmap[] {\r\n return Array.isArray(imageBitmap as ImageBitmap[]) && (imageBitmap as ImageBitmap[])[0].close !== undefined;\r\n }\r\n\r\n public static IsCompressedFormat(format: GPUTextureFormat): boolean {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC6HRGBFloat:\r\n case WebGPUConstants.TextureFormat.BC6HRGBUFloat:\r\n case WebGPUConstants.TextureFormat.BC5RGSnorm:\r\n case WebGPUConstants.TextureFormat.BC5RGUnorm:\r\n case WebGPUConstants.TextureFormat.BC4RSnorm:\r\n case WebGPUConstants.TextureFormat.BC4RUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.EACR11Unorm:\r\n case WebGPUConstants.TextureFormat.EACR11Snorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Unorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Snorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x12Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB:\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public static GetWebGPUTextureFormat(type: number, format: number, useSRGBBuffer = false): GPUTextureFormat {\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_DEPTH16:\r\n return WebGPUConstants.TextureFormat.Depth16Unorm;\r\n case Constants.TEXTUREFORMAT_DEPTH24:\r\n return WebGPUConstants.TextureFormat.Depth24Plus;\r\n case Constants.TEXTUREFORMAT_DEPTH24_STENCIL8:\r\n return WebGPUConstants.TextureFormat.Depth24PlusStencil8;\r\n case Constants.TEXTUREFORMAT_DEPTH32_FLOAT:\r\n return WebGPUConstants.TextureFormat.Depth32Float;\r\n case Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8:\r\n return WebGPUConstants.TextureFormat.Depth32FloatStencil8;\r\n case Constants.TEXTUREFORMAT_STENCIL8:\r\n return WebGPUConstants.TextureFormat.Stencil8;\r\n\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_BPTC_UNORM:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC7RGBAUnorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:\r\n return WebGPUConstants.TextureFormat.BC6HRGBUFloat;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:\r\n return WebGPUConstants.TextureFormat.BC6HRGBFloat;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC3RGBAUnorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT3:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC2RGBAUnorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT1:\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_S3TC_DXT1:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC1RGBAUnorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_4x4:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB : WebGPUConstants.TextureFormat.ASTC4x4Unorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_ETC1_WEBGL:\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB8_ETC2:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB : WebGPUConstants.TextureFormat.ETC2RGB8Unorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA8_ETC2_EAC:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB : WebGPUConstants.TextureFormat.ETC2RGBA8Unorm;\r\n }\r\n\r\n switch (type) {\r\n case Constants.TEXTURETYPE_BYTE:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED:\r\n return WebGPUConstants.TextureFormat.R8Snorm;\r\n case Constants.TEXTUREFORMAT_RG:\r\n return WebGPUConstants.TextureFormat.RG8Snorm;\r\n case Constants.TEXTUREFORMAT_RGB:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"RGB format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R8Sint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG8Sint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA8Sint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA8Snorm;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_BYTE:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED:\r\n return WebGPUConstants.TextureFormat.R8Unorm;\r\n case Constants.TEXTUREFORMAT_RG:\r\n return WebGPUConstants.TextureFormat.RG8Unorm;\r\n case Constants.TEXTUREFORMAT_RGB:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.RGBA8UnormSRGB : WebGPUConstants.TextureFormat.RGBA8Unorm;\r\n case Constants.TEXTUREFORMAT_BGRA:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BGRA8UnormSRGB : WebGPUConstants.TextureFormat.BGRA8Unorm;\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R8Uint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG8Uint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA8Uint;\r\n case Constants.TEXTUREFORMAT_ALPHA:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_ALPHA format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_LUMINANCE:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_LUMINANCE format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_LUMINANCE_ALPHA:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_LUMINANCE_ALPHA format not supported in WebGPU\";\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA8Unorm;\r\n }\r\n case Constants.TEXTURETYPE_SHORT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R16Sint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG16Sint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA16Sint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA16Sint;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R16Uint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG16Uint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA16Uint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA16Uint;\r\n }\r\n case Constants.TEXTURETYPE_INT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R32Sint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG32Sint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA32Sint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA32Sint;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_INTEGER: // Refers to UNSIGNED_INT\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R32Uint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG32Uint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA32Uint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA32Uint;\r\n }\r\n case Constants.TEXTURETYPE_FLOAT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED:\r\n return WebGPUConstants.TextureFormat.R32Float; // By default. Other possibility is R16Float.\r\n case Constants.TEXTUREFORMAT_RG:\r\n return WebGPUConstants.TextureFormat.RG32Float; // By default. Other possibility is RG16Float.\r\n case Constants.TEXTUREFORMAT_RGB:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RGBA32Float; // By default. Other possibility is RGBA16Float.\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA32Float;\r\n }\r\n case Constants.TEXTURETYPE_HALF_FLOAT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED:\r\n return WebGPUConstants.TextureFormat.R16Float;\r\n case Constants.TEXTUREFORMAT_RG:\r\n return WebGPUConstants.TextureFormat.RG16Float;\r\n case Constants.TEXTUREFORMAT_RGB:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RGBA16Float;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA16Float;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_5_6_5:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTURETYPE_UNSIGNED_SHORT_5_6_5 format not supported in WebGPU\";\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RG11B10UFloat;\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGBA_INTEGER format not supported in WebGPU when type is TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV\";\r\n default:\r\n return WebGPUConstants.TextureFormat.RG11B10UFloat;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RGB9E5UFloat;\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGBA_INTEGER format not supported in WebGPU when type is TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV\";\r\n default:\r\n return WebGPUConstants.TextureFormat.RGB9E5UFloat;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4 format not supported in WebGPU\";\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1 format not supported in WebGPU\";\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RGB10A2Unorm;\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGB10A2UINT;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGB10A2Unorm;\r\n }\r\n }\r\n\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.RGBA8UnormSRGB : WebGPUConstants.TextureFormat.RGBA8Unorm;\r\n }\r\n\r\n public static GetNumChannelsFromWebGPUTextureFormat(format: GPUTextureFormat): number {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.R8Unorm:\r\n case WebGPUConstants.TextureFormat.R8Snorm:\r\n case WebGPUConstants.TextureFormat.R8Uint:\r\n case WebGPUConstants.TextureFormat.R8Sint:\r\n case WebGPUConstants.TextureFormat.BC4RUnorm:\r\n case WebGPUConstants.TextureFormat.BC4RSnorm:\r\n case WebGPUConstants.TextureFormat.R16Uint:\r\n case WebGPUConstants.TextureFormat.R16Sint:\r\n case WebGPUConstants.TextureFormat.Depth16Unorm:\r\n case WebGPUConstants.TextureFormat.R16Float:\r\n case WebGPUConstants.TextureFormat.R16Unorm:\r\n case WebGPUConstants.TextureFormat.R16Snorm:\r\n case WebGPUConstants.TextureFormat.R32Uint:\r\n case WebGPUConstants.TextureFormat.R32Sint:\r\n case WebGPUConstants.TextureFormat.R32Float:\r\n case WebGPUConstants.TextureFormat.Depth32Float:\r\n case WebGPUConstants.TextureFormat.Stencil8:\r\n case WebGPUConstants.TextureFormat.Depth24Plus:\r\n case WebGPUConstants.TextureFormat.EACR11Unorm:\r\n case WebGPUConstants.TextureFormat.EACR11Snorm:\r\n return 1;\r\n\r\n case WebGPUConstants.TextureFormat.RG8Unorm:\r\n case WebGPUConstants.TextureFormat.RG8Snorm:\r\n case WebGPUConstants.TextureFormat.RG8Uint:\r\n case WebGPUConstants.TextureFormat.RG8Sint:\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n case WebGPUConstants.TextureFormat.BC5RGUnorm:\r\n case WebGPUConstants.TextureFormat.BC5RGSnorm:\r\n case WebGPUConstants.TextureFormat.RG16Uint:\r\n case WebGPUConstants.TextureFormat.RG16Sint:\r\n case WebGPUConstants.TextureFormat.RG16Float:\r\n case WebGPUConstants.TextureFormat.RG16Unorm:\r\n case WebGPUConstants.TextureFormat.RG16Snorm:\r\n case WebGPUConstants.TextureFormat.RG32Uint:\r\n case WebGPUConstants.TextureFormat.RG32Sint:\r\n case WebGPUConstants.TextureFormat.RG32Float:\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n case WebGPUConstants.TextureFormat.EACRG11Unorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Snorm:\r\n return 2;\r\n\r\n case WebGPUConstants.TextureFormat.RGB9E5UFloat:\r\n case WebGPUConstants.TextureFormat.RG11B10UFloat:\r\n case WebGPUConstants.TextureFormat.BC6HRGBUFloat:\r\n case WebGPUConstants.TextureFormat.BC6HRGBFloat:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB:\r\n return 3;\r\n\r\n case WebGPUConstants.TextureFormat.RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA8Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA8Uint:\r\n case WebGPUConstants.TextureFormat.RGBA8Sint:\r\n case WebGPUConstants.TextureFormat.BGRA8Unorm:\r\n case WebGPUConstants.TextureFormat.BGRA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA16Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA16Snorm:\r\n case WebGPUConstants.TextureFormat.RGB10A2UINT:\r\n case WebGPUConstants.TextureFormat.RGB10A2Unorm:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA16Uint:\r\n case WebGPUConstants.TextureFormat.RGBA16Sint:\r\n case WebGPUConstants.TextureFormat.RGBA16Float:\r\n case WebGPUConstants.TextureFormat.RGBA32Uint:\r\n case WebGPUConstants.TextureFormat.RGBA32Sint:\r\n case WebGPUConstants.TextureFormat.RGBA32Float:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC4x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x12Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB:\r\n return 4;\r\n }\r\n\r\n // eslint-disable-next-line no-throw-literal\r\n throw `Unknown format ${format}!`;\r\n }\r\n\r\n public static HasStencilAspect(format: GPUTextureFormat): boolean {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.Stencil8:\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public static HasDepthAspect(format: GPUTextureFormat): boolean {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.Depth16Unorm:\r\n case WebGPUConstants.TextureFormat.Depth24Plus:\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n case WebGPUConstants.TextureFormat.Depth32Float:\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public static HasDepthAndStencilAspects(format: GPUTextureFormat): boolean {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public static GetDepthFormatOnly(format: GPUTextureFormat): GPUTextureFormat {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.Depth16Unorm:\r\n return WebGPUConstants.TextureFormat.Depth16Unorm;\r\n case WebGPUConstants.TextureFormat.Depth24Plus:\r\n return WebGPUConstants.TextureFormat.Depth24Plus;\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n return WebGPUConstants.TextureFormat.Depth24Plus;\r\n case WebGPUConstants.TextureFormat.Depth32Float:\r\n return WebGPUConstants.TextureFormat.Depth32Float;\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n return WebGPUConstants.TextureFormat.Depth32Float;\r\n }\r\n\r\n return format;\r\n }\r\n\r\n public static GetSample(sampleCount: number) {\r\n // WebGPU only supports 1 or 4\r\n return sampleCount > 1 ? 4 : 1;\r\n }\r\n}\r\n"]}
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+
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eslint-disable babylonjs/available */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { ILog2 } from \"../../Maths/math.scalar.functions\";\r\nimport { Constants } from \"../constants\";\r\nimport { type InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport { type IHardwareTextureWrapper } from \"../../Materials/Textures/hardwareTextureWrapper\";\r\n\r\n/** @internal */\r\nexport class WebGPUTextureHelper {\r\n public static ComputeNumMipmapLevels(width: number, height: number) {\r\n return ILog2(Math.max(width, height)) + 1;\r\n }\r\n\r\n public static GetTextureTypeFromFormat(format: GPUTextureFormat): number {\r\n switch (format) {\r\n // One Component = 8 bits unsigned\r\n case WebGPUConstants.TextureFormat.R8Unorm:\r\n case WebGPUConstants.TextureFormat.R8Uint:\r\n case WebGPUConstants.TextureFormat.RG8Unorm:\r\n case WebGPUConstants.TextureFormat.RG8Uint:\r\n case WebGPUConstants.TextureFormat.RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA8Uint:\r\n case WebGPUConstants.TextureFormat.BGRA8Unorm:\r\n case WebGPUConstants.TextureFormat.BGRA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGB10A2UINT: // composite format - let's say it's byte...\r\n case WebGPUConstants.TextureFormat.RGB10A2Unorm: // composite format - let's say it's byte...\r\n case WebGPUConstants.TextureFormat.RGB9E5UFloat: // composite format - let's say it's byte...\r\n case WebGPUConstants.TextureFormat.RG11B10UFloat: // composite format - let's say it's byte...\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC6HRGBUFloat:\r\n case WebGPUConstants.TextureFormat.BC5RGUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC4RUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.EACR11Unorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x12Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB:\r\n case WebGPUConstants.TextureFormat.Stencil8:\r\n return Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // One Component = 8 bits signed\r\n case WebGPUConstants.TextureFormat.R8Snorm:\r\n case WebGPUConstants.TextureFormat.R8Sint:\r\n case WebGPUConstants.TextureFormat.RG8Snorm:\r\n case WebGPUConstants.TextureFormat.RG8Sint:\r\n case WebGPUConstants.TextureFormat.RGBA8Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA8Sint:\r\n case WebGPUConstants.TextureFormat.BC6HRGBFloat:\r\n case WebGPUConstants.TextureFormat.BC5RGSnorm:\r\n case WebGPUConstants.TextureFormat.BC4RSnorm:\r\n case WebGPUConstants.TextureFormat.EACR11Snorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Snorm:\r\n return Constants.TEXTURETYPE_BYTE;\r\n\r\n // One component = 16 bits unsigned\r\n case WebGPUConstants.TextureFormat.R16Uint:\r\n case WebGPUConstants.TextureFormat.R16Unorm:\r\n case WebGPUConstants.TextureFormat.RG16Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA16Unorm:\r\n case WebGPUConstants.TextureFormat.RG16Uint:\r\n case WebGPUConstants.TextureFormat.RGBA16Uint:\r\n case WebGPUConstants.TextureFormat.Depth16Unorm:\r\n return Constants.TEXTURETYPE_UNSIGNED_SHORT;\r\n\r\n // One component = 16 bits signed\r\n case WebGPUConstants.TextureFormat.R16Sint:\r\n case WebGPUConstants.TextureFormat.R16Snorm:\r\n case WebGPUConstants.TextureFormat.RG16Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA16Snorm:\r\n case WebGPUConstants.TextureFormat.RG16Sint:\r\n case WebGPUConstants.TextureFormat.RGBA16Sint:\r\n return Constants.TEXTURETYPE_SHORT;\r\n\r\n case WebGPUConstants.TextureFormat.R16Float:\r\n case WebGPUConstants.TextureFormat.RG16Float:\r\n case WebGPUConstants.TextureFormat.RGBA16Float:\r\n return Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // One component = 32 bits unsigned\r\n case WebGPUConstants.TextureFormat.R32Uint:\r\n case WebGPUConstants.TextureFormat.RG32Uint:\r\n case WebGPUConstants.TextureFormat.RGBA32Uint:\r\n return Constants.TEXTURETYPE_UNSIGNED_INTEGER;\r\n\r\n // One component = 32 bits signed\r\n case WebGPUConstants.TextureFormat.R32Sint:\r\n case WebGPUConstants.TextureFormat.RG32Sint:\r\n case WebGPUConstants.TextureFormat.RGBA32Sint:\r\n return Constants.TEXTURETYPE_UNSIGNED_INTEGER;\r\n\r\n case WebGPUConstants.TextureFormat.R32Float:\r\n case WebGPUConstants.TextureFormat.RG32Float:\r\n case WebGPUConstants.TextureFormat.RGBA32Float:\r\n case WebGPUConstants.TextureFormat.Depth32Float:\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n case WebGPUConstants.TextureFormat.Depth24Plus:\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n return Constants.TEXTURETYPE_FLOAT;\r\n }\r\n\r\n return Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n }\r\n\r\n public static GetBlockInformationFromFormat(format: GPUTextureFormat): { width: number; height: number; length: number } {\r\n switch (format) {\r\n // 8 bits formats\r\n case WebGPUConstants.TextureFormat.R8Unorm:\r\n case WebGPUConstants.TextureFormat.R8Snorm:\r\n case WebGPUConstants.TextureFormat.R8Uint:\r\n case WebGPUConstants.TextureFormat.R8Sint:\r\n return { width: 1, height: 1, length: 1 };\r\n\r\n // 16 bits formats\r\n case WebGPUConstants.TextureFormat.R16Uint:\r\n case WebGPUConstants.TextureFormat.R16Sint:\r\n case WebGPUConstants.TextureFormat.R16Unorm:\r\n case WebGPUConstants.TextureFormat.R16Snorm:\r\n case WebGPUConstants.TextureFormat.R16Float:\r\n case WebGPUConstants.TextureFormat.RG8Unorm:\r\n case WebGPUConstants.TextureFormat.RG8Snorm:\r\n case WebGPUConstants.TextureFormat.RG8Uint:\r\n case WebGPUConstants.TextureFormat.RG8Sint:\r\n return { width: 1, height: 1, length: 2 };\r\n\r\n // 32 bits formats\r\n case WebGPUConstants.TextureFormat.R32Uint:\r\n case WebGPUConstants.TextureFormat.R32Sint:\r\n case WebGPUConstants.TextureFormat.R32Float:\r\n case WebGPUConstants.TextureFormat.RG16Uint:\r\n case WebGPUConstants.TextureFormat.RG16Sint:\r\n case WebGPUConstants.TextureFormat.RG16Float:\r\n case WebGPUConstants.TextureFormat.RG16Unorm:\r\n case WebGPUConstants.TextureFormat.RG16Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA8Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA8Uint:\r\n case WebGPUConstants.TextureFormat.RGBA8Sint:\r\n case WebGPUConstants.TextureFormat.BGRA8Unorm:\r\n case WebGPUConstants.TextureFormat.BGRA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGB9E5UFloat:\r\n case WebGPUConstants.TextureFormat.RGB10A2UINT:\r\n case WebGPUConstants.TextureFormat.RGB10A2Unorm:\r\n case WebGPUConstants.TextureFormat.RG11B10UFloat:\r\n return { width: 1, height: 1, length: 4 };\r\n\r\n // 64 bits formats\r\n case WebGPUConstants.TextureFormat.RG32Uint:\r\n case WebGPUConstants.TextureFormat.RG32Sint:\r\n case WebGPUConstants.TextureFormat.RG32Float:\r\n case WebGPUConstants.TextureFormat.RGBA16Uint:\r\n case WebGPUConstants.TextureFormat.RGBA16Sint:\r\n case WebGPUConstants.TextureFormat.RGBA16Float:\r\n case WebGPUConstants.TextureFormat.RGBA16Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA16Snorm:\r\n return { width: 1, height: 1, length: 8 };\r\n\r\n // 128 bits formats\r\n case WebGPUConstants.TextureFormat.RGBA32Uint:\r\n case WebGPUConstants.TextureFormat.RGBA32Sint:\r\n case WebGPUConstants.TextureFormat.RGBA32Float:\r\n return { width: 1, height: 1, length: 16 };\r\n\r\n // Depth and stencil formats\r\n case WebGPUConstants.TextureFormat.Stencil8:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"No fixed size for Stencil8 format!\";\r\n case WebGPUConstants.TextureFormat.Depth16Unorm:\r\n return { width: 1, height: 1, length: 2 };\r\n case WebGPUConstants.TextureFormat.Depth24Plus:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"No fixed size for Depth24Plus format!\";\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"No fixed size for Depth24PlusStencil8 format!\";\r\n case WebGPUConstants.TextureFormat.Depth32Float:\r\n return { width: 1, height: 1, length: 4 };\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n return { width: 1, height: 1, length: 5 };\r\n\r\n // BC compressed formats usable if \"texture-compression-bc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC6HRGBUFloat:\r\n case WebGPUConstants.TextureFormat.BC6HRGBFloat:\r\n case WebGPUConstants.TextureFormat.BC5RGUnorm:\r\n case WebGPUConstants.TextureFormat.BC5RGSnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB:\r\n return { width: 4, height: 4, length: 16 };\r\n\r\n case WebGPUConstants.TextureFormat.BC4RUnorm:\r\n case WebGPUConstants.TextureFormat.BC4RSnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB:\r\n return { width: 4, height: 4, length: 8 };\r\n\r\n // ETC2 compressed formats usable if \"texture-compression-etc2\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n case WebGPUConstants.TextureFormat.ETC2RGB8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB:\r\n case WebGPUConstants.TextureFormat.EACR11Unorm:\r\n case WebGPUConstants.TextureFormat.EACR11Snorm:\r\n return { width: 4, height: 4, length: 8 };\r\n\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.EACRG11Unorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Snorm:\r\n return { width: 4, height: 4, length: 16 };\r\n\r\n // ASTC compressed formats usable if \"texture-compression-astc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n case WebGPUConstants.TextureFormat.ASTC4x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB:\r\n return { width: 4, height: 4, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC5x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB:\r\n return { width: 5, height: 4, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC5x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB:\r\n return { width: 5, height: 5, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC6x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB:\r\n return { width: 6, height: 5, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC6x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB:\r\n return { width: 6, height: 6, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC8x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB:\r\n return { width: 8, height: 5, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC8x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB:\r\n return { width: 8, height: 6, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC8x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB:\r\n return { width: 8, height: 8, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC10x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB:\r\n return { width: 10, height: 5, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC10x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB:\r\n return { width: 10, height: 6, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC10x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB:\r\n return { width: 10, height: 8, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC10x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB:\r\n return { width: 10, height: 10, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC12x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB:\r\n return { width: 12, height: 10, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC12x12Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB:\r\n return { width: 12, height: 12, length: 16 };\r\n }\r\n\r\n return { width: 1, height: 1, length: 4 };\r\n }\r\n\r\n public static IsHardwareTexture(texture: IHardwareTextureWrapper | GPUTexture): texture is IHardwareTextureWrapper {\r\n return !!(texture as IHardwareTextureWrapper).release;\r\n }\r\n\r\n public static IsInternalTexture(texture: InternalTexture | GPUTexture): texture is InternalTexture {\r\n return !!(texture as InternalTexture).dispose;\r\n }\r\n\r\n public static IsImageBitmap(imageBitmap: ImageBitmap | { width: number; height: number }): imageBitmap is ImageBitmap {\r\n return (imageBitmap as ImageBitmap).close !== undefined;\r\n }\r\n\r\n public static IsImageBitmapArray(imageBitmap: ImageBitmap[] | { width: number; height: number }): imageBitmap is ImageBitmap[] {\r\n return Array.isArray(imageBitmap as ImageBitmap[]) && (imageBitmap as ImageBitmap[])[0].close !== undefined;\r\n }\r\n\r\n public static IsCompressedFormat(format: GPUTextureFormat): boolean {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC6HRGBFloat:\r\n case WebGPUConstants.TextureFormat.BC6HRGBUFloat:\r\n case WebGPUConstants.TextureFormat.BC5RGSnorm:\r\n case WebGPUConstants.TextureFormat.BC5RGUnorm:\r\n case WebGPUConstants.TextureFormat.BC4RSnorm:\r\n case WebGPUConstants.TextureFormat.BC4RUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.EACR11Unorm:\r\n case WebGPUConstants.TextureFormat.EACR11Snorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Unorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Snorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x12Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB:\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public static GetWebGPUTextureFormat(type: number, format: number, useSRGBBuffer = false): GPUTextureFormat {\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_DEPTH16:\r\n return WebGPUConstants.TextureFormat.Depth16Unorm;\r\n case Constants.TEXTUREFORMAT_DEPTH24:\r\n return WebGPUConstants.TextureFormat.Depth24Plus;\r\n case Constants.TEXTUREFORMAT_DEPTH24_STENCIL8:\r\n return WebGPUConstants.TextureFormat.Depth24PlusStencil8;\r\n case Constants.TEXTUREFORMAT_DEPTH32_FLOAT:\r\n return WebGPUConstants.TextureFormat.Depth32Float;\r\n case Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8:\r\n return WebGPUConstants.TextureFormat.Depth32FloatStencil8;\r\n case Constants.TEXTUREFORMAT_STENCIL8:\r\n return WebGPUConstants.TextureFormat.Stencil8;\r\n\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_BPTC_UNORM:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC7RGBAUnorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:\r\n return WebGPUConstants.TextureFormat.BC6HRGBUFloat;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:\r\n return WebGPUConstants.TextureFormat.BC6HRGBFloat;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC3RGBAUnorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT3:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC2RGBAUnorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT1:\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_S3TC_DXT1:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC1RGBAUnorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_4x4:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB : WebGPUConstants.TextureFormat.ASTC4x4Unorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_5x4:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB : WebGPUConstants.TextureFormat.ASTC5x4Unorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_5x5:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB : WebGPUConstants.TextureFormat.ASTC5x5Unorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_6x5:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB : WebGPUConstants.TextureFormat.ASTC6x5Unorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_6x6:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB : WebGPUConstants.TextureFormat.ASTC6x6Unorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_8x5:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB : WebGPUConstants.TextureFormat.ASTC8x5Unorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_8x6:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB : WebGPUConstants.TextureFormat.ASTC8x6Unorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_8x8:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB : WebGPUConstants.TextureFormat.ASTC8x8Unorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_10x5:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB : WebGPUConstants.TextureFormat.ASTC10x5Unorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_10x6:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB : WebGPUConstants.TextureFormat.ASTC10x6Unorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_10x8:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB : WebGPUConstants.TextureFormat.ASTC10x8Unorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_10x10:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB : WebGPUConstants.TextureFormat.ASTC10x10Unorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_12x10:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB : WebGPUConstants.TextureFormat.ASTC12x10Unorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_12x12:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB : WebGPUConstants.TextureFormat.ASTC12x12Unorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_ETC1_WEBGL:\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB8_ETC2:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB : WebGPUConstants.TextureFormat.ETC2RGB8Unorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA8_ETC2_EAC:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB : WebGPUConstants.TextureFormat.ETC2RGBA8Unorm;\r\n }\r\n\r\n switch (type) {\r\n case Constants.TEXTURETYPE_BYTE:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED:\r\n return WebGPUConstants.TextureFormat.R8Snorm;\r\n case Constants.TEXTUREFORMAT_RG:\r\n return WebGPUConstants.TextureFormat.RG8Snorm;\r\n case Constants.TEXTUREFORMAT_RGB:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"RGB format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R8Sint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG8Sint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA8Sint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA8Snorm;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_BYTE:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED:\r\n return WebGPUConstants.TextureFormat.R8Unorm;\r\n case Constants.TEXTUREFORMAT_RG:\r\n return WebGPUConstants.TextureFormat.RG8Unorm;\r\n case Constants.TEXTUREFORMAT_RGB:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.RGBA8UnormSRGB : WebGPUConstants.TextureFormat.RGBA8Unorm;\r\n case Constants.TEXTUREFORMAT_BGRA:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BGRA8UnormSRGB : WebGPUConstants.TextureFormat.BGRA8Unorm;\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R8Uint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG8Uint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA8Uint;\r\n case Constants.TEXTUREFORMAT_ALPHA:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_ALPHA format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_LUMINANCE:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_LUMINANCE format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_LUMINANCE_ALPHA:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_LUMINANCE_ALPHA format not supported in WebGPU\";\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA8Unorm;\r\n }\r\n case Constants.TEXTURETYPE_SHORT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R16Sint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG16Sint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA16Sint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA16Sint;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R16Uint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG16Uint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA16Uint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA16Uint;\r\n }\r\n case Constants.TEXTURETYPE_INT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R32Sint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG32Sint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA32Sint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA32Sint;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_INTEGER: // Refers to UNSIGNED_INT\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R32Uint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG32Uint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA32Uint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA32Uint;\r\n }\r\n case Constants.TEXTURETYPE_FLOAT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED:\r\n return WebGPUConstants.TextureFormat.R32Float; // By default. Other possibility is R16Float.\r\n case Constants.TEXTUREFORMAT_RG:\r\n return WebGPUConstants.TextureFormat.RG32Float; // By default. Other possibility is RG16Float.\r\n case Constants.TEXTUREFORMAT_RGB:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RGBA32Float; // By default. Other possibility is RGBA16Float.\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA32Float;\r\n }\r\n case Constants.TEXTURETYPE_HALF_FLOAT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED:\r\n return WebGPUConstants.TextureFormat.R16Float;\r\n case Constants.TEXTUREFORMAT_RG:\r\n return WebGPUConstants.TextureFormat.RG16Float;\r\n case Constants.TEXTUREFORMAT_RGB:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RGBA16Float;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA16Float;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_5_6_5:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTURETYPE_UNSIGNED_SHORT_5_6_5 format not supported in WebGPU\";\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RG11B10UFloat;\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGBA_INTEGER format not supported in WebGPU when type is TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV\";\r\n default:\r\n return WebGPUConstants.TextureFormat.RG11B10UFloat;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RGB9E5UFloat;\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGBA_INTEGER format not supported in WebGPU when type is TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV\";\r\n default:\r\n return WebGPUConstants.TextureFormat.RGB9E5UFloat;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4 format not supported in WebGPU\";\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1 format not supported in WebGPU\";\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RGB10A2Unorm;\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGB10A2UINT;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGB10A2Unorm;\r\n }\r\n }\r\n\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.RGBA8UnormSRGB : WebGPUConstants.TextureFormat.RGBA8Unorm;\r\n }\r\n\r\n public static GetNumChannelsFromWebGPUTextureFormat(format: GPUTextureFormat): number {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.R8Unorm:\r\n case WebGPUConstants.TextureFormat.R8Snorm:\r\n case WebGPUConstants.TextureFormat.R8Uint:\r\n case WebGPUConstants.TextureFormat.R8Sint:\r\n case WebGPUConstants.TextureFormat.BC4RUnorm:\r\n case WebGPUConstants.TextureFormat.BC4RSnorm:\r\n case WebGPUConstants.TextureFormat.R16Uint:\r\n case WebGPUConstants.TextureFormat.R16Sint:\r\n case WebGPUConstants.TextureFormat.Depth16Unorm:\r\n case WebGPUConstants.TextureFormat.R16Float:\r\n case WebGPUConstants.TextureFormat.R16Unorm:\r\n case WebGPUConstants.TextureFormat.R16Snorm:\r\n case WebGPUConstants.TextureFormat.R32Uint:\r\n case WebGPUConstants.TextureFormat.R32Sint:\r\n case WebGPUConstants.TextureFormat.R32Float:\r\n case WebGPUConstants.TextureFormat.Depth32Float:\r\n case WebGPUConstants.TextureFormat.Stencil8:\r\n case WebGPUConstants.TextureFormat.Depth24Plus:\r\n case WebGPUConstants.TextureFormat.EACR11Unorm:\r\n case WebGPUConstants.TextureFormat.EACR11Snorm:\r\n return 1;\r\n\r\n case WebGPUConstants.TextureFormat.RG8Unorm:\r\n case WebGPUConstants.TextureFormat.RG8Snorm:\r\n case WebGPUConstants.TextureFormat.RG8Uint:\r\n case WebGPUConstants.TextureFormat.RG8Sint:\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n case WebGPUConstants.TextureFormat.BC5RGUnorm:\r\n case WebGPUConstants.TextureFormat.BC5RGSnorm:\r\n case WebGPUConstants.TextureFormat.RG16Uint:\r\n case WebGPUConstants.TextureFormat.RG16Sint:\r\n case WebGPUConstants.TextureFormat.RG16Float:\r\n case WebGPUConstants.TextureFormat.RG16Unorm:\r\n case WebGPUConstants.TextureFormat.RG16Snorm:\r\n case WebGPUConstants.TextureFormat.RG32Uint:\r\n case WebGPUConstants.TextureFormat.RG32Sint:\r\n case WebGPUConstants.TextureFormat.RG32Float:\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n case WebGPUConstants.TextureFormat.EACRG11Unorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Snorm:\r\n return 2;\r\n\r\n case WebGPUConstants.TextureFormat.RGB9E5UFloat:\r\n case WebGPUConstants.TextureFormat.RG11B10UFloat:\r\n case WebGPUConstants.TextureFormat.BC6HRGBUFloat:\r\n case WebGPUConstants.TextureFormat.BC6HRGBFloat:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB:\r\n return 3;\r\n\r\n case WebGPUConstants.TextureFormat.RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA8Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA8Uint:\r\n case WebGPUConstants.TextureFormat.RGBA8Sint:\r\n case WebGPUConstants.TextureFormat.BGRA8Unorm:\r\n case WebGPUConstants.TextureFormat.BGRA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA16Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA16Snorm:\r\n case WebGPUConstants.TextureFormat.RGB10A2UINT:\r\n case WebGPUConstants.TextureFormat.RGB10A2Unorm:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA16Uint:\r\n case WebGPUConstants.TextureFormat.RGBA16Sint:\r\n case WebGPUConstants.TextureFormat.RGBA16Float:\r\n case WebGPUConstants.TextureFormat.RGBA32Uint:\r\n case WebGPUConstants.TextureFormat.RGBA32Sint:\r\n case WebGPUConstants.TextureFormat.RGBA32Float:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC4x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x12Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB:\r\n return 4;\r\n }\r\n\r\n // eslint-disable-next-line no-throw-literal\r\n throw `Unknown format ${format}!`;\r\n }\r\n\r\n public static HasStencilAspect(format: GPUTextureFormat): boolean {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.Stencil8:\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public static HasDepthAspect(format: GPUTextureFormat): boolean {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.Depth16Unorm:\r\n case WebGPUConstants.TextureFormat.Depth24Plus:\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n case WebGPUConstants.TextureFormat.Depth32Float:\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public static HasDepthAndStencilAspects(format: GPUTextureFormat): boolean {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public static GetDepthFormatOnly(format: GPUTextureFormat): GPUTextureFormat {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.Depth16Unorm:\r\n return WebGPUConstants.TextureFormat.Depth16Unorm;\r\n case WebGPUConstants.TextureFormat.Depth24Plus:\r\n return WebGPUConstants.TextureFormat.Depth24Plus;\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n return WebGPUConstants.TextureFormat.Depth24Plus;\r\n case WebGPUConstants.TextureFormat.Depth32Float:\r\n return WebGPUConstants.TextureFormat.Depth32Float;\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n return WebGPUConstants.TextureFormat.Depth32Float;\r\n }\r\n\r\n return format;\r\n }\r\n\r\n public static GetSample(sampleCount: number) {\r\n // WebGPU only supports 1 or 4\r\n return sampleCount > 1 ? 4 : 1;\r\n }\r\n}\r\n"]}
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@@ -812,13 +812,13 @@ export class AbstractEngine {
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*/
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// Not mixed with Version for tooling purpose.
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static get NpmPackage() {
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return "babylonjs@9.
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return "babylonjs@9.4.1";
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}
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/**
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* Returns the current version of the framework
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*/
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static get Version() {
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return "9.
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return "9.4.1";
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}
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/**
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* Gets the HTML canvas attached with the current webGL context
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