@onerjs/core 8.50.3 → 8.50.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Engines/AbstractEngine/abstractEngine.textureSelector.d.ts +45 -0
- package/Engines/AbstractEngine/abstractEngine.textureSelector.js +69 -0
- package/Engines/AbstractEngine/abstractEngine.textureSelector.js.map +1 -0
- package/Engines/AbstractEngine/index.d.ts +2 -0
- package/Engines/AbstractEngine/index.js +4 -0
- package/Engines/AbstractEngine/index.js.map +1 -1
- package/Engines/Extensions/engine.textureSelector.d.ts +2 -45
- package/Engines/Extensions/engine.textureSelector.js +8 -68
- package/Engines/Extensions/engine.textureSelector.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/FlowGraph/flowGraph.d.ts +22 -0
- package/FlowGraph/flowGraph.js +11 -0
- package/FlowGraph/flowGraph.js.map +1 -1
- package/FlowGraph/flowGraphCoordinator.d.ts +2 -1
- package/FlowGraph/flowGraphCoordinator.js +4 -2
- package/FlowGraph/flowGraphCoordinator.js.map +1 -1
- package/FlowGraph/flowGraphParser.js +7 -0
- package/FlowGraph/flowGraphParser.js.map +1 -1
- package/FlowGraph/typeDefinitions.d.ts +8 -0
- package/FlowGraph/typeDefinitions.js.map +1 -1
- package/Lights/Clustered/clusteredLightContainer.d.ts +1 -0
- package/Lights/Clustered/clusteredLightContainer.js +19 -0
- package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +6 -2
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +13 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +26 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.d.ts +3 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.js +113 -10
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.js.map +1 -1
- package/Meshes/mesh.d.ts +4 -2
- package/Meshes/mesh.js +8 -6
- package/Meshes/mesh.js.map +1 -1
- package/Misc/tools.js +1 -1
- package/Misc/tools.js.map +1 -1
- package/Particles/gpuParticleSystem.d.ts +35 -2
- package/Particles/gpuParticleSystem.js +272 -6
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/thinParticleSystem.js +5 -0
- package/Particles/thinParticleSystem.js.map +1 -1
- package/Rendering/depthRenderer.d.ts +8 -0
- package/Rendering/depthRenderer.js +48 -13
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/depthRendererSceneComponent.d.ts +1 -0
- package/Rendering/depthRendererSceneComponent.js +26 -0
- package/Rendering/depthRendererSceneComponent.js.map +1 -1
- package/Shaders/gpuRenderParticles.vertex.js +7 -0
- package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
- package/XR/features/WebXRBodyTracking.d.ts +952 -0
- package/XR/features/WebXRBodyTracking.js +2221 -0
- package/XR/features/WebXRBodyTracking.js.map +1 -0
- package/XR/features/index.d.ts +1 -0
- package/XR/features/index.js +1 -0
- package/XR/features/index.js.map +1 -1
- package/XR/webXRFeaturesManager.d.ts +7 -0
- package/XR/webXRFeaturesManager.js +4 -0
- package/XR/webXRFeaturesManager.js.map +1 -1
- package/package.json +1 -1
- package/sceneComponent.d.ts +1 -0
- package/sceneComponent.js +1 -0
- package/sceneComponent.js.map +1 -1
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@@ -1241,6 +1241,11 @@ export class ThinParticleSystem extends BaseParticleSystem {
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if (this.emitter?.getClassName().indexOf("Mesh") !== -1) {
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this.emitter.computeWorldMatrix(true);
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}
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// Ensure the scene transform matrix is up-to-date so matrix-dependent
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// update steps (notably flow map sampling, which projects world positions
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// into screen space) produce correct results during pre-warm, before any
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// render has had a chance to populate the matrix.
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this._scene?.updateTransformMatrix();
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const noiseTextureAsProcedural = this.noiseTexture;
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if (noiseTextureAsProcedural && noiseTextureAsProcedural.onGeneratedObservable) {
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noiseTextureAsProcedural.onGeneratedObservable.addOnce(() => {
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