@onerjs/core 8.50.2 → 8.50.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/FlowGraph/flowGraph.d.ts +11 -0
- package/FlowGraph/flowGraph.js +20 -0
- package/FlowGraph/flowGraph.js.map +1 -1
- package/FlowGraph/flowGraphContext.d.ts +30 -0
- package/FlowGraph/flowGraphContext.js +42 -0
- package/FlowGraph/flowGraphContext.js.map +1 -1
- package/FlowGraph/flowGraphParser.js +13 -0
- package/FlowGraph/flowGraphParser.js.map +1 -1
- package/FlowGraph/typeDefinitions.d.ts +16 -0
- package/FlowGraph/typeDefinitions.js.map +1 -1
- package/Lights/light.d.ts +6 -0
- package/Lights/light.js +8 -0
- package/Lights/light.js.map +1 -1
- package/Lights/spotLight.d.ts +2 -0
- package/Lights/spotLight.js +10 -0
- package/Lights/spotLight.js.map +1 -1
- package/Materials/Background/backgroundMaterial.js +4 -1
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.d.ts +18 -0
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +110 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.d.ts +8 -0
- package/Materials/Node/Blocks/Dual/lightBlock.js +16 -0
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +3 -0
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +4 -1
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/PBR/openpbrMaterial.js +4 -1
- package/Materials/PBR/openpbrMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +4 -1
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/materialHelper.functions.d.ts +12 -0
- package/Materials/materialHelper.functions.js +24 -0
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Materials/standardMaterial.js +4 -1
- package/Materials/standardMaterial.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +5 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +14 -4
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.d.ts +24 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.js +128 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.js.map +1 -1
- package/Meshes/mesh.d.ts +4 -2
- package/Meshes/mesh.js +8 -6
- package/Meshes/mesh.js.map +1 -1
- package/Misc/tools.js +1 -1
- package/Misc/tools.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +17 -0
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.d.ts +10 -0
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +146 -24
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js +21 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/Shaders/gaussianSplattingVoxel.fragment.d.ts +5 -0
- package/Shaders/gaussianSplattingVoxel.fragment.js +27 -0
- package/Shaders/gaussianSplattingVoxel.fragment.js.map +1 -0
- package/Shaders/gaussianSplattingVoxel.vertex.d.ts +8 -0
- package/Shaders/gaussianSplattingVoxel.vertex.js +31 -0
- package/Shaders/gaussianSplattingVoxel.vertex.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +21 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/ShadersWGSL/gaussianSplattingVoxel.fragment.d.ts +5 -0
- package/ShadersWGSL/gaussianSplattingVoxel.fragment.js +22 -0
- package/ShadersWGSL/gaussianSplattingVoxel.fragment.js.map +1 -0
- package/ShadersWGSL/gaussianSplattingVoxel.vertex.d.ts +8 -0
- package/ShadersWGSL/gaussianSplattingVoxel.vertex.js +42 -0
- package/ShadersWGSL/gaussianSplattingVoxel.vertex.js.map +1 -0
- package/package.json +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"iblShadowsVoxelRenderer.js","sourceRoot":"","sources":["../../../../../dev/core/src/Rendering/IBLShadows/iblShadowsVoxelRenderer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AAEpD,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAChE,OAAO,EAAE,iBAAiB,EAAE,MAAM,4CAA4C,CAAC;AAC/E,OAAO,EAAE,mBAAmB,EAAmC,MAAM,8CAA8C,CAAC;AAEpH,OAAO,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAChD,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAG1D,OAAO,EAAE,OAAO,EAAE,MAAM,kCAAkC,CAAC;AAC3D,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,iBAAiB,EAA0C,MAAM,wDAAwD,CAAC;AACnI,OAAO,EAAE,cAAc,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC;AAI/E,OAAO,6CAA6C,CAAC;AAErD;;;;;GAKG;AACH,MAAM,OAAO,wBAAwB;IAqBjC;;;OAGG;IACI,YAAY;QACf,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;YACxB,OAAO,IAAI,CAAC,UAAU,CAAC;QAC3B,CAAC;aAAM,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;YACrC,OAAO,IAAI,CAAC,oBAAoB,CAAC;QACrC,CAAC;aAAM,CAAC;YACJ,OAAO,IAAI,CAAC,eAAe,CAAC;QAChC,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;YACxB,OAAO,IAAI,CAAC,YAAY,CAAC;QAC7B,CAAC;aAAM,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;YACrC,OAAO,IAAI,CAAC,oBAAoB,CAAC;QACrC,CAAC;aAAM,CAAC;YACJ,OAAO,IAAI,CAAC,eAAe,CAAC;QAChC,CAAC;IACL,CAAC;IAYD;;OAEG;IACH,IAAW,qBAAqB;QAC5B,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IAED;;OAEG;IACH,IAAW,qBAAqB,CAAC,OAAgB;QAC7C,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;YACxB,gDAAgD;YAChD,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;YACnC,OAAO;QACX,CAAC;QACD,IAAI,IAAI,CAAC,sBAAsB,KAAK,OAAO,EAAE,CAAC;YAC1C,OAAO;QACX,CAAC;QACD,IAAI,CAAC,sBAAsB,GAAG,OAAO,CAAC;QACtC,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAKD;;;OAGG;IACI,mBAAmB,CAAC,MAAc;QACrC,IAAI,CAAC,oBAAoB,GAAG,MAAM,CAAC;IACvC,CAAC;IAED;;OAEG;IACI,wBAAwB;QAC3B,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IAKD;;OAEG;IACH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAED;;OAEG;IACH,IAAW,kBAAkB,CAAC,aAAqB;QAC/C,IAAI,IAAI,CAAC,mBAAmB,KAAK,aAAa,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACrE,OAAO;QACX,CAAC;QACD,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAC/E,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAChE,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAQD;;;;;;;OAOG;IACH,YAAY,KAAY,EAAE,wBAAkD,EAAE,gBAAwB,CAAC,EAAE,wBAAiC,IAAI;QA5HtI,oBAAe,GAAwB,EAAE,CAAC;QAC1C,oBAAe,GAAwB,EAAE,CAAC;QAC1C,oBAAe,GAAwB,EAAE,CAAC;QAG1C,qBAAgB,GAAW,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QA8B1D;;WAEG;QACI,qCAAgC,GAAqB,IAAI,UAAU,EAAQ,CAAC;QAG3E,mBAAc,GAA0B,EAAE,CAAC;QAE3C,2BAAsB,GAAY,IAAI,CAAC;QA0BvC,4BAAuB,GAAY,KAAK,CAAC;QACzC,yBAAoB,GAAW,MAAM,CAAC,QAAQ,EAAE,CAAC;QAiBjD,qBAAgB,GAAW,EAAE,CAAC;QAC9B,wBAAmB,GAAW,CAAC,CAAC;QAyBhC,kBAAa,GAAG,CAAC,CAAC;QAClB,cAAS,GAAwB,EAAE,CAAC;QAWxC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,SAAS,EAAY,CAAC;QAC3C,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,IAAI,qBAAqB,CAAC;QAC7E,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,oBAAoB,EAAE,CAAC;YAC/C,MAAM,CAAC,KAAK,CAAC,8DAA8D,CAAC,CAAC;QACjF,CAAC;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC;QACvC,mFAAmF;QACnF,+DAA+D;QAC/D,iFAAiF;QACjF,sEAAsE;QACtE,MAAM,iBAAiB,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,cAAc,IAAI,CAAC,CAAC;QACrE,MAAM,oBAAoB,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,EAAE,EAAE,CAAC,CAAC;QAC7D,IAAI,CAAC,eAAe,GAAG,oBAAoB,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAExG,IAAI,CAAC,sBAAsB,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/D,IAAI,CAAC,qBAAqB,GAAG,IAAI,aAAa,CAAC;YAC3C,MAAM,EAAE,IAAI,CAAC,OAAO;YACpB,cAAc,EAAE,6BAA6B;YAC7C,cAAc,EAAE,IAAI;YACpB,YAAY,EAAE,CAAC,UAAU,CAAC;YAC1B,YAAY,EAAE,CAAC,gBAAgB,CAAC;YAChC,cAAc,EAAE,QAAQ,CAAC,CAAC,6BAAqB,CAAC,4BAAoB;YACpE,yBAAyB,EAAE,KAAK,IAAI,EAAE;gBAClC,IAAI,QAAQ,EAAE,CAAC;oBACX,MAAM,MAAM,CAAC,wDAAwD,CAAC,CAAC;gBAC3E,CAAC;qBAAM,CAAC;oBACJ,MAAM,MAAM,CAAC,oDAAoD,CAAC,CAAC;gBACvE,CAAC;YACL,CAAC;SACJ,CAAC,CAAC;QACH,IAAI,CAAC,qBAAqB,CAAC,iBAAiB,CAAC,GAAG,CAAC,GAAG,EAAE;YAClD,MAAM,MAAM,GAAG,IAAI,CAAC,qBAAqB,CAAC,MAAM,CAAC;YACjD,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE,CAAC;gBACzC,OAAO;YACX,CAAC;YAED,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAChE,MAAM,CAAC,MAAM,CAAC,UAAU,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAClD,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,kBAAkB,GAAG,aAAa,CAAC;IAC5C,CAAC;IAEO,gBAAgB;QACpB,MAAM,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC;QAC/D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;YACtC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;IACL,CAAC;IAEO,eAAe,CAAC,QAAgB;QACpC,iGAAiG;QACjG,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;QAC/C,IAAI,CAAC,SAAS,EAAE,CAAC;YACb,OAAO;QACX,CAAC;QAED,SAAS,CAAC,UAAU,CAAC,QAAQ,EAAE,QAAQ,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC;QACpG,SAAS,CAAC,MAAM,EAAE,CAAC;IACvB,CAAC;IAEO,YAAY;QAChB,MAAM,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC;QAC/D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;YACtC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QACxB,CAAC;IACL,CAAC;IAEO,WAAW,CAAC,QAAgB;QAChC,2DAA2D;QAC3D,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;QAC/C,IAAI,CAAC,SAAS,EAAE,CAAC;YACb,OAAO;QACX,CAAC;QACD,MAAM,SAAS,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QACtC,IAAI,EAAuB,CAAC;QAC5B,IAAI,SAAS,YAAY,mBAAmB,IAAI,SAAS,CAAC,YAAY,EAAE,CAAC;YACrE,EAAE,GAAG,SAAS,CAAC,YAAY,CAAC;QAChC,CAAC;aAAM,CAAC;YACJ,EAAE,GAAI,SAAiB,CAAC,UAAU,CAAC;QACvC,CAAC;QACD,IAAI,EAAE,EAAE,CAAC;YACL,IAAI,CAAC,sBAAsB,CAAC,UAAU,EAAE,CAAC;YACzC,MAAM,kBAAkB,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC;YACxD,MAAM,mBAAmB,GAAG,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,CAAC;YAC1D,MAAM,kBAAkB,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC;YACxD,MAAM,iBAAiB,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,CAAC;YACtD,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;YACjC,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;YACnC,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;YAClC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC;YACnD,MAAM,QAAQ,GAAG,SAAS,CAAC,OAAO,EAAE,CAAC,KAAK,CAAC;YAC3C,IAAI,WAAW,GAAG,SAAS,CAAC,kBAAkB,EAAE,EAAE,KAAK,CAAC;YACxD,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,IAAI,QAAQ,CAAC,CAAC;YACnD,MAAM,mBAAmB,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,gBAAgB,IAAI,QAAQ,CAAC,CAAC;YAC3E,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,EAAE,mBAAmB,CAAC,CAAC;YAChE,MAAM,kBAAkB,GAAG,EAAE,CAAC,OAAO,CAAC;YACtC,MAAM,uBAAuB,GAAG,kBAAkB,EAAE,eAAe,CAAC;YAEpE,IAAI,kBAAkB,EAAE,CAAC;gBACrB,kBAAkB,CAAC,eAAe,GAAG,KAAK,CAAC;YAC/C,CAAC;YAED,IAAI,CAAC;gBACD,0CAA0C;gBAC1C,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,YAAY,EAAE,KAAK,EAAE,EAAE,CAAC;oBAChD,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,EAAE,EAAE,CAAC,EAAE,QAAQ,EAAE,QAAQ,EAAE,IAAI,EAAE,QAAQ,EAAE,KAAK,CAAC,CAAC;oBAC/E,IAAI,CAAC,qBAAqB,GAAG,SAAS,CAAC;oBACvC,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;oBAC3B,IAAI,CAAC,sBAAsB,CAAC,kBAAkB,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;oBAC3E,IAAI,CAAC,sBAAsB,CAAC,IAAI,EAAE,CAAC;oBACnC,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;gBAC7C,CAAC;gBAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;oBACzB,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE,CAAC;gBACrC,CAAC;YACL,CAAC;oBAAS,CAAC;gBACP,IAAI,kBAAkB,IAAI,uBAAuB,KAAK,SAAS,EAAE,CAAC;oBAC9D,kBAAkB,CAAC,eAAe,GAAG,uBAAuB,CAAC;gBACjE,CAAC;gBACD,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;gBAC7C,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,kBAAkB,CAAC,CAAC;gBAC/C,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,mBAAmB,CAAC,CAAC;gBACjD,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,kBAAkB,CAAC,CAAC;YACnD,CAAC;YAED,IAAI,CAAC,qBAAqB,GAAG,SAAS,CAAC;YACvC,IAAI,CAAC,sBAAsB,CAAC,aAAa,EAAE,CAAC;QAChD,CAAC;IACL,CAAC;IAEO,qBAAqB;QACzB,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC;IACnE,CAAC;IAEO,eAAe;QACnB,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC;QACvC,MAAM,IAAI,GAAgB;YACtB,KAAK,EAAE,IAAI,CAAC,gBAAgB;YAC5B,MAAM,EAAE,IAAI,CAAC,gBAAgB;YAC7B,KAAK,EAAE,IAAI,CAAC,gBAAgB;SAC/B,CAAC;QACF,MAAM,gBAAgB,GAA+B;YACjD,mBAAmB,EAAE,KAAK;YAC1B,eAAe,EAAE,KAAK;YACtB,IAAI,EAAE,SAAS,CAAC,yBAAyB;YACzC,MAAM,EAAE,SAAS,CAAC,eAAe;YACjC,YAAY,EAAE,SAAS,CAAC,4BAA4B;SACvD,CAAC;QAEF,0EAA0E;QAC1E,uBAAuB;QACvB,MAAM,QAAQ,GAAG,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC9C,MAAM,oBAAoB,GAAsC;YAC5D,mBAAmB,EAAE,KAAK;YAC1B,eAAe,EAAE,IAAI;YACrB,IAAI,EAAE,SAAS,CAAC,yBAAyB;YACzC,MAAM,EAAE,SAAS,CAAC,eAAe;YACjC,YAAY,EAAE,SAAS,CAAC,kCAAkC;YAC1D,cAAc,EAAE,QAAQ,CAAC,CAAC,6BAAqB,CAAC,4BAAoB;YACpE,yBAAyB,EAAE,KAAK,IAAI,EAAE;gBAClC,IAAI,QAAQ,EAAE,CAAC;oBACX,MAAM,MAAM,CAAC,iDAAiD,CAAC,CAAC;gBACpE,CAAC;qBAAM,CAAC;oBACJ,MAAM,MAAM,CAAC,6CAA6C,CAAC,CAAC;gBAChE,CAAC;YACL,CAAC;SACJ,CAAC;QACF,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;YACxB,IAAI,CAAC,UAAU,GAAG,IAAI,mBAAmB,CAAC,WAAW,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE;gBACtE,GAAG,oBAAoB;gBACvB,MAAM,EAAE,SAAS,CAAC,eAAe;gBACjC,aAAa,EAAE,SAAS,CAAC,4BAA4B;aACxD,CAAC,CAAC;YACH,IAAI,CAAC,YAAY,GAAG,IAAI,mBAAmB,CACvC,aAAa,EACb,EAAE,KAAK,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,GAAG,GAAG,EAAE,IAAI,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,GAAG,EAAE,IAAI,CAAC,EAAE,EACtF,IAAI,CAAC,MAAM,EACX,gBAAgB,CACnB,CAAC;QACN,CAAC;aAAM,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;YACrC,IAAI,CAAC,eAAe,GAAG,IAAI,mBAAmB,CAAC,gBAAgB,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC;YACtG,IAAI,CAAC,eAAe,GAAG,IAAI,mBAAmB,CAAC,gBAAgB,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC;YACtG,IAAI,CAAC,eAAe,GAAG,IAAI,mBAAmB,CAAC,gBAAgB,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC;YACtG,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC,SAAS,EAAE,IAAI,CAAC,eAAe,EAAE,QAAQ,CAAC,CAAC;YACxF,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC,SAAS,EAAE,IAAI,CAAC,eAAe,EAAE,QAAQ,CAAC,CAAC;YACxF,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC,SAAS,EAAE,IAAI,CAAC,eAAe,EAAE,QAAQ,CAAC,CAAC;YAExF,IAAI,CAAC,oBAAoB,GAAG,IAAI,iBAAiB,CAAC,mBAAmB,EAAE,IAAI,EAAE,sBAAsB,EAAE,IAAI,CAAC,MAAM,EAAE,oBAAoB,EAAE,KAAK,CAAC,CAAC;YAC/I,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;YAC5G,IAAI,CAAC,oBAAoB,CAAC,QAAQ,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC;YACjD,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,mBAAmB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;YAChF,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,mBAAmB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;YAChF,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,mBAAmB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;YAChF,2EAA2E;YAC3E,IAAI,CAAC,oBAAoB,CAAC,SAAS,GAAG,KAAK,CAAC;YAC5C,IAAI,CAAC,oBAAoB,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;YAC5D,IAAI,CAAC,oBAAoB,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QAChE,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,eAAe,GAAG,IAAI,mBAAmB,CAAC,gBAAgB,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,oBAAoB,CAAC,CAAC;YAC1G,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC,SAAS,EAAE,IAAI,CAAC,eAAe,EAAE,QAAQ,CAAC,CAAC;QAC5F,CAAC;QAED,MAAM,uBAAuB,GAAsC;YAC/D,mBAAmB,EAAE,KAAK;YAC1B,eAAe,EAAE,KAAK;YACtB,IAAI,EAAE,SAAS,CAAC,yBAAyB;YACzC,MAAM,EAAE,SAAS,CAAC,eAAe;YACjC,YAAY,EAAE,SAAS,CAAC,4BAA4B;YACpD,cAAc,EAAE,QAAQ,CAAC,CAAC,6BAAqB,CAAC,4BAAoB;YACpE,yBAAyB,EAAE,KAAK,IAAI,EAAE;gBAClC,IAAI,QAAQ,EAAE,CAAC;oBACX,MAAM,MAAM,CAAC,gDAAgD,CAAC,CAAC;gBACnE,CAAC;qBAAM,CAAC;oBACJ,MAAM,MAAM,CAAC,4CAA4C,CAAC,CAAC;gBAC/D,CAAC;YACL,CAAC;SACJ,CAAC;QACF,IAAI,CAAC,SAAS,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACxE,KAAK,IAAI,MAAM,GAAG,CAAC,EAAE,MAAM,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,CAAC;YAC7D,MAAM,MAAM,GAAG,IAAI,CAAC,gBAAgB,IAAI,MAAM,CAAC;YAC/C,MAAM,OAAO,GAAgB,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;YAC9E,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI,iBAAiB,CAAC,UAAU,GAAG,MAAM,EAAE,OAAO,EAAE,qBAAqB,EAAE,IAAI,CAAC,MAAM,EAAE,uBAAuB,EAAE,KAAK,CAAC,CAAC;YACrJ,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAE7G,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAC7C,SAAS,CAAC,SAAS,GAAG,KAAK,CAAC;YAC5B,SAAS,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;YAC5C,SAAS,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;YAC5C,SAAS,CAAC,UAAU,CAAC,QAAQ,EAAE,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC;YAC9F,SAAS,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;QACpC,CAAC;QAED,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;IAEO,gBAAgB,CAAC,IAAY,EAAE,OAA4B,EAAE,QAAgB;QACjF,OAAO,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QAC1C,OAAO,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QAC1C,OAAO,CAAC,iBAAiB,GAAG,IAAI,CAAC;QACjC,MAAM,QAAQ,GAAwB,EAAE,CAAC;QACzC,MAAM,WAAW,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC;QAE/E,KAAK,IAAI,QAAQ,GAAG,CAAC,EAAE,QAAQ,GAAG,QAAQ,EAAE,QAAQ,EAAE,EAAE,CAAC;YACrD,IAAI,YAAY,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAC3D,YAAY,GAAG,YAAY,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,CAAC,QAAQ,GAAG,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC,CAAC;YAE3F,IAAI,YAAY,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;YAC5D,YAAY,GAAG,YAAY,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,CAAC,aAAa,GAAG,IAAI,GAAG,CAAC,QAAQ,GAAG,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC,CAAC,CAAC;YAEpH,MAAM,GAAG,GAAG,IAAI,iBAAiB,CAC7B,MAAM,GAAG,IAAI,GAAG,QAAQ,EACxB,EAAE,KAAK,EAAE,IAAI,CAAC,gBAAgB,EAAE,MAAM,EAAE,IAAI,CAAC,gBAAgB,EAAE,KAAK,EAAE,IAAI,CAAC,gBAAgB,EAAE,EAC7F,IAAI,CAAC,eAAe,EAAE,yBAAyB;YAC/C,IAAI,CAAC,MAAM,EACX;gBACI,KAAK,EAAE,IAAI,KAAK,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,yBAAyB,CAAC;gBAChF,aAAa,EAAE,IAAI,KAAK,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,8BAA8B,CAAC;gBAC7F,eAAe,EAAE,KAAK;gBACtB,WAAW;gBACX,OAAO,EAAE,IAAI,KAAK,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,eAAe,CAAC;gBACxE,SAAS,EAAE,IAAI,KAAK,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;gBAClD,UAAU,EAAE,YAAY;gBACxB,WAAW,EAAE,IAAI,KAAK,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC;gBACxE,mBAAmB,EAAE,KAAK;gBAC1B,qBAAqB,EAAE,KAAK;aAC/B,EACD,YAAY,CACf,CAAC;YAEF,GAAG,CAAC,UAAU,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACxC,GAAG,CAAC,iBAAiB,GAAG,IAAI,CAAC;YAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC5C,GAAG,CAAC,kBAAkB,CAAC,OAAO,CAAC,kBAAkB,EAAG,EAAE,CAAC,CAAC,CAAC;YAC7D,CAAC;YAED,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACvB,CAAC;QACD,OAAO,QAAQ,CAAC;IACpB,CAAC;IAEO,qBAAqB;QACzB,IAAI,CAAC,iBAAiB,EAAE,CAAC;QACzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnD,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;gBAC9B,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;gBACtC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAC1C,CAAC;YACD,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC1C,CAAC;QACD,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;YAC9B,IAAI,CAAC,eAAe,EAAE,OAAO,EAAE,CAAC;YAChC,IAAI,CAAC,eAAe,EAAE,OAAO,EAAE,CAAC;YAChC,IAAI,CAAC,oBAAoB,EAAE,OAAO,EAAE,CAAC;QACzC,CAAC;QACD,IAAI,CAAC,eAAe,EAAE,OAAO,EAAE,CAAC;QAChC,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YAC/B,GAAG,CAAC,OAAO,EAAE,CAAC;QAClB,CAAC;QACD,IAAI,CAAC,cAAc,EAAE,OAAO,EAAE,CAAC;QAC/B,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;QACpB,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;IAC9B,CAAC;IAEO,qBAAqB;QACzB,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC;QACvC,IAAI,CAAC,cAAc,GAAG,IAAI,cAAc,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,EAAE,cAAc,EAAE;YAClF,QAAQ,EAAE,CAAC,OAAO,EAAE,YAAY,EAAE,eAAe,EAAE,eAAe,EAAE,WAAW,EAAE,UAAU,EAAE,UAAU,CAAC;YACxG,OAAO,EAAE,CAAC,mBAAmB,GAAG,IAAI,CAAC,eAAe,CAAC;YACrD,cAAc,EAAE,QAAQ,CAAC,CAAC,6BAAqB,CAAC,4BAAoB;YACpE,yBAAyB,EAAE,KAAK,IAAI,EAAE;gBAClC,IAAI,QAAQ,EAAE,CAAC;oBACX,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,yCAAyC,CAAC,EAAE,MAAM,CAAC,uCAAuC,CAAC,CAAC,CAAC,CAAC;gBAC5H,CAAC;qBAAM,CAAC;oBACJ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,qCAAqC,CAAC,EAAE,MAAM,CAAC,mCAAmC,CAAC,CAAC,CAAC,CAAC;gBACpH,CAAC;YACL,CAAC;SACJ,CAAC,CAAC;QAEH,IAAI,CAAC,cAAc,CAAC,aAAa,GAAG,KAAK,CAAC;QAC1C,IAAI,CAAC,cAAc,CAAC,eAAe,GAAG,KAAK,CAAC;QAC5C,IAAI,CAAC,cAAc,CAAC,aAAa,GAAG,SAAS,CAAC,MAAM,CAAC;IACzD,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,IAAI,QAAQ,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC,OAAO,EAAE,CAAC;QAC7C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7C,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;YAC7C,QAAQ,KAAR,QAAQ,GAAK,QAAQ,EAAC;QAC1B,CAAC;QAED,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAC5C,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACK,iBAAiB;QACrB,uEAAuE;QACvE,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAC3C,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAC3C,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAC3C,IAAI,CAAC,eAAe,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;IAC9C,CAAC;IAEO,eAAe,CAAC,GAA0B;QAC9C,sDAAsD;QACtD,MAAM,KAAK,GAAG,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,EAAE;YAC/C,IAAI,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;gBAChB,OAAO,IAAI,CAAC;YAChB,CAAC;YACD,OAAO,KAAK,CAAC;QACjB,CAAC,CAAC,CAAC;QACH,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;YACb,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,CAAC,CAAC;QAClD,CAAC;aAAM,CAAC;YACJ,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,EAAE;gBAC3D,IAAI,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;oBAChB,OAAO,IAAI,CAAC;gBAChB,CAAC;gBACD,OAAO,KAAK,CAAC;YACjB,CAAC,CAAC,CAAC;YACH,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;gBACb,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,CAAC,CAAC;YAC9D,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,eAAe,CAAC,cAAsB,EAAE,gCAAyC,IAAI;QACxF,IAAI,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAC/B,OAAO;QACX,CAAC;QACD,IAAI,CAAC,iBAAiB,EAAE,CAAC;QACzB,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC;QAEpC,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;YACxB,IAAI,CAAC,YAAY,CAAC,UAAU,GAAG,cAAc,CAAC;YAC9C,IAAI,CAAC,gBAAgB,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,EAAE,cAAc,EAAE,CAAC,CAAC,CAAC;QAClE,CAAC;aAAM,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;YACrC,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,EAAE,cAAc,EAAE,CAAC,CAAC,CAAC;YAC/D,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,EAAE,cAAc,EAAE,CAAC,CAAC,CAAC;YAC/D,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,EAAE,cAAc,EAAE,CAAC,CAAC,CAAC;QACnE,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,EAAE,cAAc,EAAE,CAAC,CAAC,CAAC;QACnE,CAAC;QACD,IAAI,6BAA6B,EAAE,CAAC;YAChC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC9D,IAAI,CAAC,MAAM,CAAC,uBAAuB,CAAC,GAAG,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QACxE,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,mBAAmB;QACtB,IAAI,CAAC,gBAAgB,EAAE,CAAC;IAC5B,CAAC;IAIO,gBAAgB;QACpB,IAAI,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAC/B,IAAI,QAAQ,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC,OAAO,EAAE,CAAC;YAC7C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC7C,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;gBAC7C,QAAQ,KAAR,QAAQ,GAAK,QAAQ,EAAC;YAC1B,CAAC;YACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBAClD,MAAM,QAAQ,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,mBAAmB,EAAE,CAAC;gBAC9D,QAAQ,KAAR,QAAQ,GAAK,QAAQ,EAAC;YAC1B,CAAC;YACD,IAAI,CAAC,QAAQ,EAAE,CAAC;gBACZ,OAAO;YACX,CAAC;YAED,MAAM,aAAa,GAAG,IAAI,CAAC,qBAAqB,CAAC,MAAM,CAAC;YACxD,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,EAAE,CAAC;gBAC3B,OAAO;YACX,CAAC;YAED,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;gBACxB,wCAAwC;gBACxC,yCAAyC;gBACzC,uEAAuE;gBACvE,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC;oBAClD,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,gBAAgB,EAAE,KAAK,EAAE,EAAE,CAAC;wBACzD,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;wBACpG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;wBAC9D,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC;oBACvE,CAAC;gBACL,CAAC;YACL,CAAC;YAED,KAAK,MAAM,EAAE,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;gBACnC,EAAE,CAAC,MAAM,EAAE,CAAC;YAChB,CAAC;YACD,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAEzB,IAAI,IAAI,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;gBACxD,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,CAAC;YACvC,CAAC;YACD,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,MAAM,CAAC,uBAAuB,CAAC,cAAc,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAC/E,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;YACrC,IAAI,CAAC,gCAAgC,CAAC,eAAe,EAAE,CAAC;QAC5D,CAAC;IACL,CAAC;IAEO,gBAAgB,CAAC,IAA2B,EAAE,cAAsB,EAAE,IAAY;QACtF,MAAM,QAAQ,GAAG,GAAG,GAAG,IAAI,CAAC,qBAAqB,EAAE,CAAC;QACpD,MAAM,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;QAE1C,6FAA6F;QAC7F,KAAK,IAAI,QAAQ,GAAG,CAAC,EAAE,QAAQ,GAAG,IAAI,CAAC,MAAM,EAAE,QAAQ,EAAE,EAAE,CAAC;YACxD,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;YAC3B,GAAG,CAAC,oBAAoB,GAAG,IAAI,CAAC;YAChC,GAAG,CAAC,sBAAsB,GAAG,KAAK,CAAC;YACnC,GAAG,CAAC,eAAe,GAAG,KAAK,CAAC;YAC5B,GAAG,CAAC,aAAa,GAAG,KAAK,CAAC;YAC1B,GAAG,CAAC,sBAAsB,GAAG,KAAK,CAAC;YAEnC,GAAG,CAAC,oBAAoB,GAAG,CAAC,eAAe,EAAE,kBAAkB,EAAE,oBAAoB,EAAE,kBAAkB,EAAE,EAAE;gBACzG,MAAM,OAAO,GAAG,CAAC,kBAAkB,EAAE,eAAe,EAAE,kBAAkB,EAAE,oBAAoB,CAAC,CAAC;gBAChG,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE,CAAC;oBAC3B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;wBACjD,MAAM,OAAO,GAAG,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;wBACnC,IAAI,OAAO,CAAC,WAAW,EAAE,KAAK,aAAa,EAAE,CAAC;4BAC1C,SAAS;wBACb,CAAC;wBACD,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;oBAC1B,CAAC;gBACL,CAAC;YACL,CAAC,CAAC;YAEF,GAAG,CAAC,UAAU,GAAG,EAAE,CAAC;YACpB,MAAM,SAAS,GAAG,QAAQ,GAAG,QAAQ,CAAC;YACtC,MAAM,QAAQ,GAAG,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC;YAC3C,MAAM,QAAQ,GAAG,QAAQ,GAAG,IAAI,CAAC,eAAe,CAAC;YAEjD,MAAM,cAAc,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC5C,IAAI,cAAc,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1C,IAAI,IAAI,KAAK,CAAC,EAAE,CAAC;gBACb,cAAc,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1C,CAAC;iBAAM,IAAI,IAAI,KAAK,CAAC,EAAE,CAAC;gBACpB,cAAc,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1C,CAAC;YACD,IAAI,WAAW,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,IAAI,KAAK,CAAC,EAAE,CAAC;gBACb,WAAW,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,CAAC;YACD,GAAG,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;YACrC,GAAG,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAClC,aAAa,CAAC,SAAS,CAAC,YAAY,EAAE,MAAM,CAAC,QAAQ,CAAC,cAAc,EAAE,cAAc,EAAE,WAAW,CAAC,CAAC,CAAC;gBACpG,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;gBACpE,aAAa,CAAC,QAAQ,CAAC,WAAW,EAAE,SAAS,CAAC,CAAC;gBAC/C,aAAa,CAAC,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;gBAC7C,aAAa,CAAC,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;gBAC7C,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;oBACxB,IAAI,CAAC,cAAc,CAAC,gBAAgB,GAAG,IAAI,CAAC;oBAC5C,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC;gBACzE,CAAC;YACL,CAAC,CAAC,CAAC;YAEH,6DAA6D;YAC7D,IAAI,cAAc,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;gBAC9B,OAAO;YACX,CAAC;YACD,KAAK,MAAM,IAAI,IAAI,cAAc,EAAE,CAAC;gBAChC,IAAI,IAAI,EAAE,CAAC;oBACP,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;wBAC9C,GAAG,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;wBAC3B,GAAG,CAAC,uBAAuB,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;oBACrD,CAAC;oBACD,MAAM,MAAM,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;oBACrC,KAAK,MAAM,SAAS,IAAI,MAAM,EAAE,CAAC;wBAC7B,IAAI,SAAS,CAAC,SAAS,IAAI,SAAS,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;4BACxD,GAAG,CAAC,UAAU,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;4BAChC,GAAG,CAAC,uBAAuB,CAAC,SAAS,EAAE,aAAa,CAAC,CAAC;wBAC1D,CAAC;oBACL,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;QAED,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IAC3D,CAAC;IAED;;OAEG;IACI,MAAM,KAAI,CAAC;IAElB;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,8CAA8C;IAClD,CAAC;CACJ","sourcesContent":["import { Constants } from \"../../Engines/constants\";\nimport { type Engine } from \"../../Engines/engine\";\nimport { ShaderMaterial } from \"../../Materials/shaderMaterial\";\nimport { MultiRenderTarget } from \"../../Materials/Textures/multiRenderTarget\";\nimport { RenderTargetTexture, type RenderTargetTextureOptions } from \"../../Materials/Textures/renderTargetTexture\";\nimport { type TextureSize } from \"../../Materials/Textures/textureCreationOptions\";\nimport { Color4 } from \"../../Maths/math.color\";\nimport { Matrix, Vector3 } from \"../../Maths/math.vector\";\nimport { type Mesh } from \"../../Meshes/mesh\";\nimport { type Scene } from \"../../scene\";\nimport { Texture } from \"../../Materials/Textures/texture\";\nimport { Logger } from \"../../Misc/logger\";\nimport { Observable } from \"../../Misc/observable\";\nimport { ProceduralTexture, type IProceduralTextureCreationOptions } from \"../../Materials/Textures/Procedurals/proceduralTexture\";\nimport { EffectRenderer, EffectWrapper } from \"../../Materials/effectRenderer\";\nimport { type IblShadowsRenderPipeline } from \"./iblShadowsRenderPipeline\";\nimport { type RenderTargetWrapper } from \"core/Engines\";\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\nimport \"../../Engines/Extensions/engine.multiRender\";\n\n/**\n * Voxel-based shadow rendering for IBL's.\n * This should not be instanciated directly, as it is part of a scene component\n * @internal\n * @see https://playground.babylonjs.com/#8R5SSE#222\n */\nexport class _IblShadowsVoxelRenderer {\n private _scene: Scene;\n private _engine: Engine;\n\n // WebGPU, single-pass voxelization.\n // See https://playground.babylonjs.com/#XSNYAU#133\n private _voxelGrid: RenderTargetTexture;\n private _voxelGridRT: RenderTargetTexture;\n\n // WebGL voxelization, including tri-planar voxelization.\n private _combinedVoxelGridPT: ProceduralTexture;\n private _voxelGridXaxis: RenderTargetTexture;\n private _voxelGridYaxis: RenderTargetTexture;\n private _voxelGridZaxis: RenderTargetTexture;\n private _voxelMrtsXaxis: MultiRenderTarget[] = [];\n private _voxelMrtsYaxis: MultiRenderTarget[] = [];\n private _voxelMrtsZaxis: MultiRenderTarget[] = [];\n\n private _voxelMaterial: ShaderMaterial;\n private _voxelClearColor: Color4 = new Color4(0, 0, 0, 1);\n\n /**\n * Return the voxel grid texture.\n * @returns The voxel grid texture.\n */\n public getVoxelGrid(): ProceduralTexture | RenderTargetTexture {\n if (this._engine.isWebGPU) {\n return this._voxelGrid;\n } else if (this._triPlanarVoxelization) {\n return this._combinedVoxelGridPT;\n } else {\n return this._voxelGridZaxis;\n }\n }\n\n /**\n * Return the voxel render target used during voxelization.\n * @returns The voxel render target.\n */\n public getRT(): ProceduralTexture | RenderTargetTexture {\n if (this._engine.isWebGPU) {\n return this._voxelGridRT;\n } else if (this._triPlanarVoxelization) {\n return this._combinedVoxelGridPT;\n } else {\n return this._voxelGridZaxis;\n }\n }\n\n /**\n * Observable that triggers when the voxelization is complete\n */\n public onVoxelizationCompleteObservable: Observable<void> = new Observable<void>();\n\n private _maxDrawBuffers: number;\n private _renderTargets: RenderTargetTexture[] = [];\n\n private _triPlanarVoxelization: boolean = true;\n\n /**\n * Whether to use tri-planar voxelization. More expensive, but can help with artifacts.\n */\n public get triPlanarVoxelization(): boolean {\n return this._triPlanarVoxelization;\n }\n\n /**\n * Whether to use tri-planar voxelization. More expensive, but can help with artifacts.\n */\n public set triPlanarVoxelization(enabled: boolean) {\n if (this._engine.isWebGPU) {\n // WebGPU only supports tri-planar voxelization.\n this._triPlanarVoxelization = true;\n return;\n }\n if (this._triPlanarVoxelization === enabled) {\n return;\n }\n this._triPlanarVoxelization = enabled;\n this._disposeVoxelTextures();\n this._createTextures();\n }\n\n private _voxelizationInProgress: boolean = false;\n private _invWorldScaleMatrix: Matrix = Matrix.Identity();\n\n /**\n * Set the matrix to use for scaling the world space to voxel space\n * @param matrix The matrix to use for scaling the world space to voxel space\n */\n public setWorldScaleMatrix(matrix: Matrix) {\n this._invWorldScaleMatrix = matrix;\n }\n\n /**\n * @returns Whether voxelization is currently happening.\n */\n public isVoxelizationInProgress(): boolean {\n return this._voxelizationInProgress;\n }\n\n private _voxelResolution: number = 64;\n private _voxelResolutionExp: number = 6;\n\n /**\n * Resolution of the voxel grid. The final resolution will be 2^resolutionExp.\n */\n public get voxelResolutionExp(): number {\n return this._voxelResolutionExp;\n }\n\n /**\n * Resolution of the voxel grid. The final resolution will be 2^resolutionExp.\n */\n public set voxelResolutionExp(resolutionExp: number) {\n if (this._voxelResolutionExp === resolutionExp && this._voxelGridZaxis) {\n return;\n }\n this._voxelResolutionExp = Math.round(Math.min(Math.max(resolutionExp, 3), 9));\n this._voxelResolution = Math.pow(2.0, this._voxelResolutionExp);\n this._disposeVoxelTextures();\n this._createTextures();\n }\n\n private _copyMipEffectRenderer: EffectRenderer;\n private _copyMipEffectWrapper: EffectWrapper;\n private _copyMipSourceTexture?: ProceduralTexture;\n private _copyMipLayer = 0;\n private _mipArray: ProceduralTexture[] = [];\n\n /**\n * Instanciates the voxel renderer\n * @param scene Scene to attach to\n * @param iblShadowsRenderPipeline The render pipeline this pass is associated with\n * @param resolutionExp Resolution of the voxel grid. The final resolution will be 2^resolutionExp.\n * @param triPlanarVoxelization Whether to use tri-planar voxelization. Only applies to WebGL. Voxelization will take longer but will reduce missing geometry.\n * @returns The voxel renderer\n */\n constructor(scene: Scene, iblShadowsRenderPipeline: IblShadowsRenderPipeline, resolutionExp: number = 6, triPlanarVoxelization: boolean = true) {\n this._scene = scene;\n this._engine = scene.getEngine() as Engine;\n this._triPlanarVoxelization = this._engine.isWebGPU || triPlanarVoxelization;\n if (!this._engine.getCaps().drawBuffersExtension) {\n Logger.Error(\"Can't do voxel rendering without the draw buffers extension.\");\n }\n\n const isWebGPU = this._engine.isWebGPU;\n // Round down to a power of 2 so it evenly divides the power-of-2 voxel resolution,\n // preventing out-of-bounds layer indices in the last MRT slab.\n // This shader implementation writes up to 16 MRT outputs, so clamp to 16 to keep\n // active draw buffers aligned with declared/written fragment outputs.\n const rawMaxDrawBuffers = this._engine.getCaps().maxDrawBuffers || 0;\n const cappedMaxDrawBuffers = Math.min(rawMaxDrawBuffers, 16);\n this._maxDrawBuffers = cappedMaxDrawBuffers >= 1 ? 1 << Math.floor(Math.log2(cappedMaxDrawBuffers)) : 0;\n\n this._copyMipEffectRenderer = new EffectRenderer(this._engine);\n this._copyMipEffectWrapper = new EffectWrapper({\n engine: this._engine,\n fragmentShader: \"copyTexture3DLayerToTexture\",\n useShaderStore: true,\n uniformNames: [\"layerNum\"],\n samplerNames: [\"textureSampler\"],\n shaderLanguage: isWebGPU ? ShaderLanguage.WGSL : ShaderLanguage.GLSL,\n extraInitializationsAsync: async () => {\n if (isWebGPU) {\n await import(\"../../ShadersWGSL/copyTexture3DLayerToTexture.fragment\");\n } else {\n await import(\"../../Shaders/copyTexture3DLayerToTexture.fragment\");\n }\n },\n });\n this._copyMipEffectWrapper.onApplyObservable.add(() => {\n const effect = this._copyMipEffectWrapper.effect;\n if (!effect || !this._copyMipSourceTexture) {\n return;\n }\n\n effect.setTexture(\"textureSampler\", this._copyMipSourceTexture);\n effect.setInt(\"layerNum\", this._copyMipLayer);\n });\n\n this.voxelResolutionExp = resolutionExp;\n }\n\n private _generateMipMaps() {\n const iterations = Math.ceil(Math.log2(this._voxelResolution));\n for (let i = 1; i < iterations + 1; i++) {\n this._generateMipMap(i);\n }\n }\n\n private _generateMipMap(lodLevel: number) {\n // Generate a mip map for the given level by triggering the render of the procedural mip texture.\n const mipTarget = this._mipArray[lodLevel - 1];\n if (!mipTarget) {\n return;\n }\n\n mipTarget.setTexture(\"srcMip\", lodLevel === 1 ? this.getVoxelGrid() : this._mipArray[lodLevel - 2]);\n mipTarget.render();\n }\n\n private _copyMipMaps() {\n const iterations = Math.ceil(Math.log2(this._voxelResolution));\n for (let i = 1; i < iterations + 1; i++) {\n this._copyMipMap(i);\n }\n }\n\n private _copyMipMap(lodLevel: number) {\n // Now, copy this mip into the mip chain of the voxel grid.\n const mipTarget = this._mipArray[lodLevel - 1];\n if (!mipTarget) {\n return;\n }\n const voxelGrid = this.getVoxelGrid();\n let rt: RenderTargetWrapper;\n if (voxelGrid instanceof RenderTargetTexture && voxelGrid.renderTarget) {\n rt = voxelGrid.renderTarget;\n } else {\n rt = (voxelGrid as any)._rtWrapper;\n }\n if (rt) {\n this._copyMipEffectRenderer.saveStates();\n const previousColorWrite = this._engine.getColorWrite();\n const previousDepthBuffer = this._engine.getDepthBuffer();\n const previousDepthWrite = this._engine.getDepthWrite();\n const previousAlphaMode = this._engine.getAlphaMode();\n this._engine.setColorWrite(true);\n this._engine.setDepthBuffer(false);\n this._engine.setDepthWrite(false);\n this._engine.setAlphaMode(Constants.ALPHA_DISABLE);\n const bindSize = mipTarget.getSize().width;\n let sourceDepth = mipTarget.getInternalTexture()?.depth;\n sourceDepth = Math.max(1, sourceDepth || bindSize);\n const destinationMipDepth = Math.max(1, this._voxelResolution >> lodLevel);\n const layersToCopy = Math.min(sourceDepth, destinationMipDepth);\n const destinationTexture = rt.texture;\n const previousGenerateMipMaps = destinationTexture?.generateMipMaps;\n\n if (destinationTexture) {\n destinationTexture.generateMipMaps = false;\n }\n\n try {\n // Render to each layer of the voxel grid.\n for (let layer = 0; layer < layersToCopy; layer++) {\n this._engine.bindFramebuffer(rt, 0, bindSize, bindSize, true, lodLevel, layer);\n this._copyMipSourceTexture = mipTarget;\n this._copyMipLayer = layer;\n this._copyMipEffectRenderer.applyEffectWrapper(this._copyMipEffectWrapper);\n this._copyMipEffectRenderer.draw();\n this._engine.unBindFramebuffer(rt, true);\n }\n\n if (!this._engine.isWebGPU) {\n this._engine.unbindAllTextures();\n }\n } finally {\n if (destinationTexture && previousGenerateMipMaps !== undefined) {\n destinationTexture.generateMipMaps = previousGenerateMipMaps;\n }\n this._engine.setAlphaMode(previousAlphaMode);\n this._engine.setDepthWrite(previousDepthWrite);\n this._engine.setDepthBuffer(previousDepthBuffer);\n this._engine.setColorWrite(previousColorWrite);\n }\n\n this._copyMipSourceTexture = undefined;\n this._copyMipEffectRenderer.restoreStates();\n }\n }\n\n private _computeNumberOfSlabs(): number {\n return Math.ceil(this._voxelResolution / this._maxDrawBuffers);\n }\n\n private _createTextures() {\n const isWebGPU = this._engine.isWebGPU;\n const size: TextureSize = {\n width: this._voxelResolution,\n height: this._voxelResolution,\n depth: this._voxelResolution,\n };\n const voxelAxisOptions: RenderTargetTextureOptions = {\n generateDepthBuffer: false,\n generateMipMaps: false,\n type: Constants.TEXTURETYPE_UNSIGNED_BYTE,\n format: Constants.TEXTUREFORMAT_R,\n samplingMode: Constants.TEXTURE_NEAREST_SAMPLINGMODE,\n };\n\n // We can render up to maxDrawBuffers voxel slices of the grid per render.\n // We call this a slab.\n const numSlabs = this._computeNumberOfSlabs();\n const voxelCombinedOptions: IProceduralTextureCreationOptions = {\n generateDepthBuffer: false,\n generateMipMaps: true,\n type: Constants.TEXTURETYPE_UNSIGNED_BYTE,\n format: Constants.TEXTUREFORMAT_R,\n samplingMode: Constants.TEXTURE_NEAREST_NEAREST_MIPNEAREST,\n shaderLanguage: isWebGPU ? ShaderLanguage.WGSL : ShaderLanguage.GLSL,\n extraInitializationsAsync: async () => {\n if (isWebGPU) {\n await import(\"../../ShadersWGSL/iblCombineVoxelGrids.fragment\");\n } else {\n await import(\"../../Shaders/iblCombineVoxelGrids.fragment\");\n }\n },\n };\n if (this._engine.isWebGPU) {\n this._voxelGrid = new RenderTargetTexture(\"voxelGrid\", size, this._scene, {\n ...voxelCombinedOptions,\n format: Constants.TEXTUREFORMAT_R,\n creationFlags: Constants.TEXTURE_CREATIONFLAG_STORAGE,\n });\n this._voxelGridRT = new RenderTargetTexture(\n \"voxelGridRT\",\n { width: Math.min(size.width * 2.0, 2048), height: Math.min(size.height * 2.0, 2048) },\n this._scene,\n voxelAxisOptions\n );\n } else if (this._triPlanarVoxelization) {\n this._voxelGridXaxis = new RenderTargetTexture(\"voxelGridXaxis\", size, this._scene, voxelAxisOptions);\n this._voxelGridYaxis = new RenderTargetTexture(\"voxelGridYaxis\", size, this._scene, voxelAxisOptions);\n this._voxelGridZaxis = new RenderTargetTexture(\"voxelGridZaxis\", size, this._scene, voxelAxisOptions);\n this._voxelMrtsXaxis = this._createVoxelMRTs(\"x_axis_\", this._voxelGridXaxis, numSlabs);\n this._voxelMrtsYaxis = this._createVoxelMRTs(\"y_axis_\", this._voxelGridYaxis, numSlabs);\n this._voxelMrtsZaxis = this._createVoxelMRTs(\"z_axis_\", this._voxelGridZaxis, numSlabs);\n\n this._combinedVoxelGridPT = new ProceduralTexture(\"combinedVoxelGrid\", size, \"iblCombineVoxelGrids\", this._scene, voxelCombinedOptions, false);\n this._scene.proceduralTextures.splice(this._scene.proceduralTextures.indexOf(this._combinedVoxelGridPT), 1);\n this._combinedVoxelGridPT.setFloat(\"layer\", 0.0);\n this._combinedVoxelGridPT.setTexture(\"voxelXaxisSampler\", this._voxelGridXaxis);\n this._combinedVoxelGridPT.setTexture(\"voxelYaxisSampler\", this._voxelGridYaxis);\n this._combinedVoxelGridPT.setTexture(\"voxelZaxisSampler\", this._voxelGridZaxis);\n // We will render this only after voxelization is completed for the 3 axes.\n this._combinedVoxelGridPT.autoClear = false;\n this._combinedVoxelGridPT.wrapU = Texture.CLAMP_ADDRESSMODE;\n this._combinedVoxelGridPT.wrapV = Texture.CLAMP_ADDRESSMODE;\n } else {\n this._voxelGridZaxis = new RenderTargetTexture(\"voxelGridZaxis\", size, this._scene, voxelCombinedOptions);\n this._voxelMrtsZaxis = this._createVoxelMRTs(\"z_axis_\", this._voxelGridZaxis, numSlabs);\n }\n\n const generateVoxelMipOptions: IProceduralTextureCreationOptions = {\n generateDepthBuffer: false,\n generateMipMaps: false,\n type: Constants.TEXTURETYPE_UNSIGNED_BYTE,\n format: Constants.TEXTUREFORMAT_R,\n samplingMode: Constants.TEXTURE_NEAREST_SAMPLINGMODE,\n shaderLanguage: isWebGPU ? ShaderLanguage.WGSL : ShaderLanguage.GLSL,\n extraInitializationsAsync: async () => {\n if (isWebGPU) {\n await import(\"../../ShadersWGSL/iblGenerateVoxelMip.fragment\");\n } else {\n await import(\"../../Shaders/iblGenerateVoxelMip.fragment\");\n }\n },\n };\n this._mipArray = new Array(Math.ceil(Math.log2(this._voxelResolution)));\n for (let mipIdx = 1; mipIdx <= this._mipArray.length; mipIdx++) {\n const mipDim = this._voxelResolution >> mipIdx;\n const mipSize: TextureSize = { width: mipDim, height: mipDim, depth: mipDim };\n this._mipArray[mipIdx - 1] = new ProceduralTexture(\"voxelMip\" + mipIdx, mipSize, \"iblGenerateVoxelMip\", this._scene, generateVoxelMipOptions, false);\n this._scene.proceduralTextures.splice(this._scene.proceduralTextures.indexOf(this._mipArray[mipIdx - 1]), 1);\n\n const mipTarget = this._mipArray[mipIdx - 1];\n mipTarget.autoClear = false;\n mipTarget.wrapU = Texture.CLAMP_ADDRESSMODE;\n mipTarget.wrapV = Texture.CLAMP_ADDRESSMODE;\n mipTarget.setTexture(\"srcMip\", mipIdx > 1 ? this._mipArray[mipIdx - 2] : this.getVoxelGrid());\n mipTarget.setInt(\"layerNum\", 0);\n }\n\n this._createVoxelMaterials();\n }\n\n private _createVoxelMRTs(name: string, voxelRT: RenderTargetTexture, numSlabs: number): MultiRenderTarget[] {\n voxelRT.wrapU = Texture.CLAMP_ADDRESSMODE;\n voxelRT.wrapV = Texture.CLAMP_ADDRESSMODE;\n voxelRT.noPrePassRenderer = true;\n const mrtArray: MultiRenderTarget[] = [];\n const targetTypes = new Array(this._maxDrawBuffers).fill(Constants.TEXTURE_3D);\n\n for (let mrtIndex = 0; mrtIndex < numSlabs; mrtIndex++) {\n let layerIndices = new Array(this._maxDrawBuffers).fill(0);\n layerIndices = layerIndices.map((value, index) => mrtIndex * this._maxDrawBuffers + index);\n\n let textureNames = new Array(this._maxDrawBuffers).fill(\"\");\n textureNames = textureNames.map((value, index) => \"voxel_grid_\" + name + (mrtIndex * this._maxDrawBuffers + index));\n\n const mrt = new MultiRenderTarget(\n \"mrt_\" + name + mrtIndex,\n { width: this._voxelResolution, height: this._voxelResolution, depth: this._voxelResolution },\n this._maxDrawBuffers, // number of draw buffers\n this._scene,\n {\n types: new Array(this._maxDrawBuffers).fill(Constants.TEXTURETYPE_UNSIGNED_BYTE),\n samplingModes: new Array(this._maxDrawBuffers).fill(Constants.TEXTURE_TRILINEAR_SAMPLINGMODE),\n generateMipMaps: false,\n targetTypes,\n formats: new Array(this._maxDrawBuffers).fill(Constants.TEXTUREFORMAT_R),\n faceIndex: new Array(this._maxDrawBuffers).fill(0),\n layerIndex: layerIndices,\n layerCounts: new Array(this._maxDrawBuffers).fill(this._voxelResolution),\n generateDepthBuffer: false,\n generateStencilBuffer: false,\n },\n textureNames\n );\n\n mrt.clearColor = new Color4(0, 0, 0, 1);\n mrt.noPrePassRenderer = true;\n for (let i = 0; i < this._maxDrawBuffers; i++) {\n mrt.setInternalTexture(voxelRT.getInternalTexture()!, i);\n }\n\n mrtArray.push(mrt);\n }\n return mrtArray;\n }\n\n private _disposeVoxelTextures() {\n this._stopVoxelization();\n for (let i = 0; i < this._voxelMrtsZaxis.length; i++) {\n if (this._triPlanarVoxelization) {\n this._voxelMrtsXaxis[i].dispose(true);\n this._voxelMrtsYaxis[i].dispose(true);\n }\n this._voxelMrtsZaxis[i].dispose(true);\n }\n if (this._triPlanarVoxelization) {\n this._voxelGridXaxis?.dispose();\n this._voxelGridYaxis?.dispose();\n this._combinedVoxelGridPT?.dispose();\n }\n this._voxelGridZaxis?.dispose();\n for (const mip of this._mipArray) {\n mip.dispose();\n }\n this._voxelMaterial?.dispose();\n this._mipArray = [];\n this._voxelMrtsXaxis = [];\n this._voxelMrtsYaxis = [];\n this._voxelMrtsZaxis = [];\n }\n\n private _createVoxelMaterials(): void {\n const isWebGPU = this._engine.isWebGPU;\n this._voxelMaterial = new ShaderMaterial(\"voxelization\", this._scene, \"iblVoxelGrid\", {\n uniforms: [\"world\", \"viewMatrix\", \"invTransWorld\", \"invWorldScale\", \"nearPlane\", \"farPlane\", \"stepSize\"],\n defines: [\"MAX_DRAW_BUFFERS \" + this._maxDrawBuffers],\n shaderLanguage: isWebGPU ? ShaderLanguage.WGSL : ShaderLanguage.GLSL,\n extraInitializationsAsync: async () => {\n if (isWebGPU) {\n await Promise.all([import(\"../../ShadersWGSL/iblVoxelGrid.fragment\"), import(\"../../ShadersWGSL/iblVoxelGrid.vertex\")]);\n } else {\n await Promise.all([import(\"../../Shaders/iblVoxelGrid.fragment\"), import(\"../../Shaders/iblVoxelGrid.vertex\")]);\n }\n },\n });\n\n this._voxelMaterial.cullBackFaces = false;\n this._voxelMaterial.backFaceCulling = false;\n this._voxelMaterial.depthFunction = Constants.ALWAYS;\n }\n\n /**\n * Checks if the voxel renderer is ready to voxelize scene\n * @returns true if the voxel renderer is ready to voxelize scene\n */\n public isReady() {\n let allReady = this.getVoxelGrid().isReady();\n for (let i = 0; i < this._mipArray.length; i++) {\n const mipReady = this._mipArray[i].isReady();\n allReady &&= mipReady;\n }\n\n if (!allReady || this._voxelizationInProgress) {\n return false;\n }\n\n return true;\n }\n\n /**\n * If the MRT's are already in the list of render targets, this will\n * remove them so that they don't get rendered again.\n */\n private _stopVoxelization() {\n // If the MRT's are already in the list of render targets, remove them.\n this._removeVoxelRTs(this._voxelMrtsXaxis);\n this._removeVoxelRTs(this._voxelMrtsYaxis);\n this._removeVoxelRTs(this._voxelMrtsZaxis);\n this._removeVoxelRTs([this._voxelGridRT]);\n }\n\n private _removeVoxelRTs(rts: RenderTargetTexture[]) {\n // const currentRTs = this._scene.customRenderTargets;\n const rtIdx = this._renderTargets.findIndex((rt) => {\n if (rt === rts[0]) {\n return true;\n }\n return false;\n });\n if (rtIdx >= 0) {\n this._renderTargets.splice(rtIdx, rts.length);\n } else {\n const rtIdx = this._scene.customRenderTargets.findIndex((rt) => {\n if (rt === rts[0]) {\n return true;\n }\n return false;\n });\n if (rtIdx >= 0) {\n this._scene.customRenderTargets.splice(rtIdx, rts.length);\n }\n }\n }\n\n /**\n * Renders voxel grid of scene for IBL shadows\n * @param includedMeshes\n * @param registerAfterRenderObservable Whether to register scene onAfterRender callback (legacy path).\n */\n public updateVoxelGrid(includedMeshes: Mesh[], registerAfterRenderObservable: boolean = true) {\n if (this._voxelizationInProgress) {\n return;\n }\n this._stopVoxelization();\n this._voxelizationInProgress = true;\n\n if (this._engine.isWebGPU) {\n this._voxelGridRT.renderList = includedMeshes;\n this._addRTsForRender([this._voxelGridRT], includedMeshes, 0);\n } else if (this._triPlanarVoxelization) {\n this._addRTsForRender(this._voxelMrtsXaxis, includedMeshes, 0);\n this._addRTsForRender(this._voxelMrtsYaxis, includedMeshes, 1);\n this._addRTsForRender(this._voxelMrtsZaxis, includedMeshes, 2);\n } else {\n this._addRTsForRender(this._voxelMrtsZaxis, includedMeshes, 2);\n }\n if (registerAfterRenderObservable) {\n this._renderVoxelGridBound = this._renderVoxelGrid.bind(this);\n this._scene.onAfterRenderObservable.add(this._renderVoxelGridBound);\n }\n }\n\n /**\n * Advances voxelization work when running in custom render loops (for example FrameGraph tasks)\n * where scene onAfterRender timing may differ from classic pipeline flow.\n */\n public processVoxelization(): void {\n this._renderVoxelGrid();\n }\n\n private _renderVoxelGridBound: () => void;\n\n private _renderVoxelGrid() {\n if (this._voxelizationInProgress) {\n let allReady = this.getVoxelGrid().isReady();\n for (let i = 0; i < this._mipArray.length; i++) {\n const mipReady = this._mipArray[i].isReady();\n allReady &&= mipReady;\n }\n for (let i = 0; i < this._renderTargets.length; i++) {\n const rttReady = this._renderTargets[i].isReadyForRendering();\n allReady &&= rttReady;\n }\n if (!allReady) {\n return;\n }\n\n const copyMipEffect = this._copyMipEffectWrapper.effect;\n if (!copyMipEffect.isReady()) {\n return;\n }\n\n if (this._engine.isWebGPU) {\n // Clear the voxel grid storage texture.\n // Need to clear each layer individually.\n // Would a compute shader be faster here to clear all layers in one go?\n if (this._voxelGrid && this._voxelGrid.renderTarget) {\n for (let layer = 0; layer < this._voxelResolution; layer++) {\n this._engine.bindFramebuffer(this._voxelGrid.renderTarget, 0, undefined, undefined, true, 0, layer);\n this._engine.clear(this._voxelClearColor, true, false, false);\n this._engine.unBindFramebuffer(this._voxelGrid.renderTarget, true);\n }\n }\n }\n\n for (const rt of this._renderTargets) {\n rt.render();\n }\n this._stopVoxelization();\n\n if (this._triPlanarVoxelization && !this._engine.isWebGPU) {\n this._combinedVoxelGridPT.render();\n }\n this._generateMipMaps();\n this._copyMipMaps();\n this._scene.onAfterRenderObservable.removeCallback(this._renderVoxelGridBound);\n this._voxelizationInProgress = false;\n this.onVoxelizationCompleteObservable.notifyObservers();\n }\n }\n\n private _addRTsForRender(mrts: RenderTargetTexture[], includedMeshes: Mesh[], axis: number) {\n const slabSize = 1.0 / this._computeNumberOfSlabs();\n const voxelMaterial = this._voxelMaterial;\n\n // We need to update the world scale uniform for every mesh being rendered to the voxel grid.\n for (let mrtIndex = 0; mrtIndex < mrts.length; mrtIndex++) {\n const mrt = mrts[mrtIndex];\n mrt._disableEngineStages = true;\n mrt.useCameraPostProcesses = false;\n mrt.renderParticles = false;\n mrt.renderSprites = false;\n mrt.enableOutlineRendering = false;\n\n mrt.customRenderFunction = (opaqueSubMeshes, alphaTestSubMeshes, transparentSubMeshes, depthOnlySubMeshes) => {\n const buckets = [depthOnlySubMeshes, opaqueSubMeshes, alphaTestSubMeshes, transparentSubMeshes];\n for (const bucket of buckets) {\n for (let index = 0; index < bucket.length; index++) {\n const subMesh = bucket.data[index];\n if (subMesh.getMaterial() !== voxelMaterial) {\n continue;\n }\n subMesh.render(false);\n }\n }\n };\n\n mrt.renderList = [];\n const nearPlane = mrtIndex * slabSize;\n const farPlane = (mrtIndex + 1) * slabSize;\n const stepSize = slabSize / this._maxDrawBuffers;\n\n const cameraPosition = new Vector3(0, 0, 0);\n let targetPosition = new Vector3(0, 0, 1);\n if (axis === 0) {\n targetPosition = new Vector3(1, 0, 0);\n } else if (axis === 1) {\n targetPosition = new Vector3(0, 1, 0);\n }\n let upDirection = new Vector3(0, 1, 0);\n if (axis === 1) {\n upDirection = new Vector3(1, 0, 0);\n }\n mrt.onBeforeRenderObservable.clear();\n mrt.onBeforeRenderObservable.add(() => {\n voxelMaterial.setMatrix(\"viewMatrix\", Matrix.LookAtLH(cameraPosition, targetPosition, upDirection));\n voxelMaterial.setMatrix(\"invWorldScale\", this._invWorldScaleMatrix);\n voxelMaterial.setFloat(\"nearPlane\", nearPlane);\n voxelMaterial.setFloat(\"farPlane\", farPlane);\n voxelMaterial.setFloat(\"stepSize\", stepSize);\n if (this._engine.isWebGPU) {\n this._voxelMaterial.useVertexPulling = true;\n this._voxelMaterial.setTexture(\"voxel_storage\", this.getVoxelGrid());\n }\n });\n\n // Set this material on every mesh in the scene (for this RT)\n if (includedMeshes.length === 0) {\n return;\n }\n for (const mesh of includedMeshes) {\n if (mesh) {\n if (mesh.subMeshes && mesh.subMeshes.length > 0) {\n mrt.renderList?.push(mesh);\n mrt.setMaterialForRendering(mesh, voxelMaterial);\n }\n const meshes = mesh.getChildMeshes();\n for (const childMesh of meshes) {\n if (childMesh.subMeshes && childMesh.subMeshes.length > 0) {\n mrt.renderList?.push(childMesh);\n mrt.setMaterialForRendering(childMesh, voxelMaterial);\n }\n }\n }\n }\n }\n\n this._renderTargets = this._renderTargets.concat(mrts);\n }\n\n /**\n * Called by the pipeline to resize resources.\n */\n public resize() {}\n\n /**\n * Disposes the voxel renderer and associated resources\n */\n public dispose() {\n this._disposeVoxelTextures();\n // TODO - dispose all created voxel materials.\n }\n}\n"]}
|
|
1
|
+
{"version":3,"file":"iblShadowsVoxelRenderer.js","sourceRoot":"","sources":["../../../../../dev/core/src/Rendering/IBLShadows/iblShadowsVoxelRenderer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AAEpD,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAChE,OAAO,EAAE,iBAAiB,EAAE,MAAM,4CAA4C,CAAC;AAC/E,OAAO,EAAE,mBAAmB,EAAmC,MAAM,8CAA8C,CAAC;AAEpH,OAAO,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAChD,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAK1D,OAAO,EAAE,OAAO,EAAE,MAAM,kCAAkC,CAAC;AAC3D,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,iBAAiB,EAA0C,MAAM,wDAAwD,CAAC;AACnI,OAAO,EAAE,cAAc,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC;AAM/E,OAAO,6CAA6C,CAAC;AAErD;;;;;GAKG;AACH,MAAM,OAAO,wBAAwB;IA4BjC;;;OAGG;IACI,YAAY;QACf,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;YACxB,OAAO,IAAI,CAAC,UAAU,CAAC;QAC3B,CAAC;aAAM,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;YACrC,OAAO,IAAI,CAAC,oBAAoB,CAAC;QACrC,CAAC;aAAM,CAAC;YACJ,OAAO,IAAI,CAAC,eAAe,CAAC;QAChC,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;YACxB,OAAO,IAAI,CAAC,YAAY,CAAC;QAC7B,CAAC;aAAM,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;YACrC,OAAO,IAAI,CAAC,oBAAoB,CAAC;QACrC,CAAC;aAAM,CAAC;YACJ,OAAO,IAAI,CAAC,eAAe,CAAC;QAChC,CAAC;IACL,CAAC;IAeD;;OAEG;IACH,IAAW,qBAAqB;QAC5B,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IAED;;OAEG;IACH,IAAW,qBAAqB,CAAC,OAAgB;QAC7C,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;YACxB,gDAAgD;YAChD,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;YACnC,OAAO;QACX,CAAC;QACD,IAAI,IAAI,CAAC,sBAAsB,KAAK,OAAO,EAAE,CAAC;YAC1C,OAAO;QACX,CAAC;QACD,IAAI,CAAC,sBAAsB,GAAG,OAAO,CAAC;QACtC,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAKD;;;OAGG;IACI,mBAAmB,CAAC,MAAc;QACrC,IAAI,CAAC,oBAAoB,GAAG,MAAM,CAAC;IACvC,CAAC;IAED;;OAEG;IACI,wBAAwB;QAC3B,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IAKD;;OAEG;IACH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAED;;OAEG;IACH,IAAW,kBAAkB,CAAC,aAAqB;QAC/C,IAAI,IAAI,CAAC,mBAAmB,KAAK,aAAa,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACrE,OAAO;QACX,CAAC;QACD,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAC/E,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAChE,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAQD;;;;;;;OAOG;IACH,YAAY,KAAY,EAAE,wBAAkD,EAAE,gBAAwB,CAAC,EAAE,wBAAiC,IAAI;QA/HtI,oBAAe,GAAwB,EAAE,CAAC;QAC1C,oBAAe,GAAwB,EAAE,CAAC;QAC1C,oBAAe,GAAwB,EAAE,CAAC;QAG1C,qBAAgB,GAAW,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QA8B1D;;WAEG;QACI,qCAAgC,GAAqB,IAAI,UAAU,EAAQ,CAAC;QAG3E,mBAAc,GAA0B,EAAE,CAAC;QAEnD,wFAAwF;QAChF,0BAAqB,GAAgC,IAAI,GAAG,EAAE,CAAC;QAE/D,2BAAsB,GAAY,IAAI,CAAC;QA0BvC,4BAAuB,GAAY,KAAK,CAAC;QACzC,yBAAoB,GAAW,MAAM,CAAC,QAAQ,EAAE,CAAC;QAiBjD,qBAAgB,GAAW,EAAE,CAAC;QAC9B,wBAAmB,GAAW,CAAC,CAAC;QAyBhC,kBAAa,GAAG,CAAC,CAAC;QAClB,cAAS,GAAwB,EAAE,CAAC;QAWxC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,SAAS,EAAY,CAAC;QAC3C,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,IAAI,qBAAqB,CAAC;QAC7E,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,oBAAoB,EAAE,CAAC;YAC/C,MAAM,CAAC,KAAK,CAAC,8DAA8D,CAAC,CAAC;QACjF,CAAC;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC;QACvC,mFAAmF;QACnF,+DAA+D;QAC/D,iFAAiF;QACjF,sEAAsE;QACtE,MAAM,iBAAiB,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,cAAc,IAAI,CAAC,CAAC;QACrE,MAAM,oBAAoB,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,EAAE,EAAE,CAAC,CAAC;QAC7D,IAAI,CAAC,eAAe,GAAG,oBAAoB,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAExG,IAAI,CAAC,sBAAsB,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/D,IAAI,CAAC,qBAAqB,GAAG,IAAI,aAAa,CAAC;YAC3C,MAAM,EAAE,IAAI,CAAC,OAAO;YACpB,cAAc,EAAE,6BAA6B;YAC7C,cAAc,EAAE,IAAI;YACpB,YAAY,EAAE,CAAC,UAAU,CAAC;YAC1B,YAAY,EAAE,CAAC,gBAAgB,CAAC;YAChC,cAAc,EAAE,QAAQ,CAAC,CAAC,6BAAqB,CAAC,4BAAoB;YACpE,yBAAyB,EAAE,KAAK,IAAI,EAAE;gBAClC,IAAI,QAAQ,EAAE,CAAC;oBACX,MAAM,MAAM,CAAC,wDAAwD,CAAC,CAAC;gBAC3E,CAAC;qBAAM,CAAC;oBACJ,MAAM,MAAM,CAAC,oDAAoD,CAAC,CAAC;gBACvE,CAAC;YACL,CAAC;SACJ,CAAC,CAAC;QACH,IAAI,CAAC,qBAAqB,CAAC,iBAAiB,CAAC,GAAG,CAAC,GAAG,EAAE;YAClD,MAAM,MAAM,GAAG,IAAI,CAAC,qBAAqB,CAAC,MAAM,CAAC;YACjD,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE,CAAC;gBACzC,OAAO;YACX,CAAC;YAED,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAChE,MAAM,CAAC,MAAM,CAAC,UAAU,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAClD,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,kBAAkB,GAAG,aAAa,CAAC;IAC5C,CAAC;IAEO,gBAAgB;QACpB,MAAM,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC;QAC/D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;YACtC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;IACL,CAAC;IAEO,eAAe,CAAC,QAAgB;QACpC,iGAAiG;QACjG,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;QAC/C,IAAI,CAAC,SAAS,EAAE,CAAC;YACb,OAAO;QACX,CAAC;QAED,SAAS,CAAC,UAAU,CAAC,QAAQ,EAAE,QAAQ,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC;QACpG,SAAS,CAAC,MAAM,EAAE,CAAC;IACvB,CAAC;IAEO,YAAY;QAChB,MAAM,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC;QAC/D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;YACtC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QACxB,CAAC;IACL,CAAC;IAEO,WAAW,CAAC,QAAgB;QAChC,2DAA2D;QAC3D,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;QAC/C,IAAI,CAAC,SAAS,EAAE,CAAC;YACb,OAAO;QACX,CAAC;QACD,MAAM,SAAS,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QACtC,IAAI,EAAuB,CAAC;QAC5B,IAAI,SAAS,YAAY,mBAAmB,IAAI,SAAS,CAAC,YAAY,EAAE,CAAC;YACrE,EAAE,GAAG,SAAS,CAAC,YAAY,CAAC;QAChC,CAAC;aAAM,CAAC;YACJ,EAAE,GAAI,SAAiB,CAAC,UAAU,CAAC;QACvC,CAAC;QACD,IAAI,EAAE,EAAE,CAAC;YACL,IAAI,CAAC,sBAAsB,CAAC,UAAU,EAAE,CAAC;YACzC,MAAM,kBAAkB,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC;YACxD,MAAM,mBAAmB,GAAG,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,CAAC;YAC1D,MAAM,kBAAkB,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC;YACxD,MAAM,iBAAiB,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,CAAC;YACtD,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;YACjC,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;YACnC,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;YAClC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC;YACnD,MAAM,QAAQ,GAAG,SAAS,CAAC,OAAO,EAAE,CAAC,KAAK,CAAC;YAC3C,IAAI,WAAW,GAAG,SAAS,CAAC,kBAAkB,EAAE,EAAE,KAAK,CAAC;YACxD,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,IAAI,QAAQ,CAAC,CAAC;YACnD,MAAM,mBAAmB,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,gBAAgB,IAAI,QAAQ,CAAC,CAAC;YAC3E,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,EAAE,mBAAmB,CAAC,CAAC;YAChE,MAAM,kBAAkB,GAAG,EAAE,CAAC,OAAO,CAAC;YACtC,MAAM,uBAAuB,GAAG,kBAAkB,EAAE,eAAe,CAAC;YAEpE,IAAI,kBAAkB,EAAE,CAAC;gBACrB,kBAAkB,CAAC,eAAe,GAAG,KAAK,CAAC;YAC/C,CAAC;YAED,IAAI,CAAC;gBACD,0CAA0C;gBAC1C,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,YAAY,EAAE,KAAK,EAAE,EAAE,CAAC;oBAChD,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,EAAE,EAAE,CAAC,EAAE,QAAQ,EAAE,QAAQ,EAAE,IAAI,EAAE,QAAQ,EAAE,KAAK,CAAC,CAAC;oBAC/E,IAAI,CAAC,qBAAqB,GAAG,SAAS,CAAC;oBACvC,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;oBAC3B,IAAI,CAAC,sBAAsB,CAAC,kBAAkB,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;oBAC3E,IAAI,CAAC,sBAAsB,CAAC,IAAI,EAAE,CAAC;oBACnC,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;gBAC7C,CAAC;gBAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;oBACzB,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE,CAAC;gBACrC,CAAC;YACL,CAAC;oBAAS,CAAC;gBACP,IAAI,kBAAkB,IAAI,uBAAuB,KAAK,SAAS,EAAE,CAAC;oBAC9D,kBAAkB,CAAC,eAAe,GAAG,uBAAuB,CAAC;gBACjE,CAAC;gBACD,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;gBAC7C,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,kBAAkB,CAAC,CAAC;gBAC/C,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,mBAAmB,CAAC,CAAC;gBACjD,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,kBAAkB,CAAC,CAAC;YACnD,CAAC;YAED,IAAI,CAAC,qBAAqB,GAAG,SAAS,CAAC;YACvC,IAAI,CAAC,sBAAsB,CAAC,aAAa,EAAE,CAAC;QAChD,CAAC;IACL,CAAC;IAEO,qBAAqB;QACzB,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC;IACnE,CAAC;IAEO,eAAe;QACnB,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC;QACvC,MAAM,IAAI,GAAgB;YACtB,KAAK,EAAE,IAAI,CAAC,gBAAgB;YAC5B,MAAM,EAAE,IAAI,CAAC,gBAAgB;YAC7B,KAAK,EAAE,IAAI,CAAC,gBAAgB;SAC/B,CAAC;QACF,MAAM,gBAAgB,GAA+B;YACjD,mBAAmB,EAAE,KAAK;YAC1B,eAAe,EAAE,KAAK;YACtB,IAAI,EAAE,SAAS,CAAC,yBAAyB;YACzC,MAAM,EAAE,SAAS,CAAC,eAAe;YACjC,YAAY,EAAE,SAAS,CAAC,4BAA4B;SACvD,CAAC;QAEF,0EAA0E;QAC1E,uBAAuB;QACvB,MAAM,QAAQ,GAAG,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC9C,MAAM,oBAAoB,GAAsC;YAC5D,mBAAmB,EAAE,KAAK;YAC1B,eAAe,EAAE,IAAI;YACrB,IAAI,EAAE,SAAS,CAAC,yBAAyB;YACzC,MAAM,EAAE,SAAS,CAAC,eAAe;YACjC,YAAY,EAAE,SAAS,CAAC,kCAAkC;YAC1D,cAAc,EAAE,QAAQ,CAAC,CAAC,6BAAqB,CAAC,4BAAoB;YACpE,yBAAyB,EAAE,KAAK,IAAI,EAAE;gBAClC,IAAI,QAAQ,EAAE,CAAC;oBACX,MAAM,MAAM,CAAC,iDAAiD,CAAC,CAAC;gBACpE,CAAC;qBAAM,CAAC;oBACJ,MAAM,MAAM,CAAC,6CAA6C,CAAC,CAAC;gBAChE,CAAC;YACL,CAAC;SACJ,CAAC;QACF,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;YACxB,IAAI,CAAC,UAAU,GAAG,IAAI,mBAAmB,CAAC,WAAW,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE;gBACtE,GAAG,oBAAoB;gBACvB,MAAM,EAAE,SAAS,CAAC,eAAe;gBACjC,aAAa,EAAE,SAAS,CAAC,4BAA4B;aACxD,CAAC,CAAC;YACH,IAAI,CAAC,YAAY,GAAG,IAAI,mBAAmB,CACvC,aAAa,EACb,EAAE,KAAK,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,GAAG,GAAG,EAAE,IAAI,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,GAAG,EAAE,IAAI,CAAC,EAAE,EACtF,IAAI,CAAC,MAAM,EACX,gBAAgB,CACnB,CAAC;QACN,CAAC;aAAM,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;YACrC,IAAI,CAAC,eAAe,GAAG,IAAI,mBAAmB,CAAC,gBAAgB,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC;YACtG,IAAI,CAAC,eAAe,GAAG,IAAI,mBAAmB,CAAC,gBAAgB,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC;YACtG,IAAI,CAAC,eAAe,GAAG,IAAI,mBAAmB,CAAC,gBAAgB,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC;YACtG,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC,SAAS,EAAE,IAAI,CAAC,eAAe,EAAE,QAAQ,CAAC,CAAC;YACxF,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC,SAAS,EAAE,IAAI,CAAC,eAAe,EAAE,QAAQ,CAAC,CAAC;YACxF,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC,SAAS,EAAE,IAAI,CAAC,eAAe,EAAE,QAAQ,CAAC,CAAC;YAExF,IAAI,CAAC,oBAAoB,GAAG,IAAI,iBAAiB,CAAC,mBAAmB,EAAE,IAAI,EAAE,sBAAsB,EAAE,IAAI,CAAC,MAAM,EAAE,oBAAoB,EAAE,KAAK,CAAC,CAAC;YAC/I,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,OAAO,CAAC,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;YAC5G,IAAI,CAAC,oBAAoB,CAAC,QAAQ,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC;YACjD,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,mBAAmB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;YAChF,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,mBAAmB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;YAChF,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,mBAAmB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;YAChF,2EAA2E;YAC3E,IAAI,CAAC,oBAAoB,CAAC,SAAS,GAAG,KAAK,CAAC;YAC5C,IAAI,CAAC,oBAAoB,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;YAC5D,IAAI,CAAC,oBAAoB,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QAChE,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,eAAe,GAAG,IAAI,mBAAmB,CAAC,gBAAgB,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,oBAAoB,CAAC,CAAC;YAC1G,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC,SAAS,EAAE,IAAI,CAAC,eAAe,EAAE,QAAQ,CAAC,CAAC;QAC5F,CAAC;QAED,MAAM,uBAAuB,GAAsC;YAC/D,mBAAmB,EAAE,KAAK;YAC1B,eAAe,EAAE,KAAK;YACtB,IAAI,EAAE,SAAS,CAAC,yBAAyB;YACzC,MAAM,EAAE,SAAS,CAAC,eAAe;YACjC,YAAY,EAAE,SAAS,CAAC,4BAA4B;YACpD,cAAc,EAAE,QAAQ,CAAC,CAAC,6BAAqB,CAAC,4BAAoB;YACpE,yBAAyB,EAAE,KAAK,IAAI,EAAE;gBAClC,IAAI,QAAQ,EAAE,CAAC;oBACX,MAAM,MAAM,CAAC,gDAAgD,CAAC,CAAC;gBACnE,CAAC;qBAAM,CAAC;oBACJ,MAAM,MAAM,CAAC,4CAA4C,CAAC,CAAC;gBAC/D,CAAC;YACL,CAAC;SACJ,CAAC;QACF,IAAI,CAAC,SAAS,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACxE,KAAK,IAAI,MAAM,GAAG,CAAC,EAAE,MAAM,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,CAAC;YAC7D,MAAM,MAAM,GAAG,IAAI,CAAC,gBAAgB,IAAI,MAAM,CAAC;YAC/C,MAAM,OAAO,GAAgB,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;YAC9E,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI,iBAAiB,CAAC,UAAU,GAAG,MAAM,EAAE,OAAO,EAAE,qBAAqB,EAAE,IAAI,CAAC,MAAM,EAAE,uBAAuB,EAAE,KAAK,CAAC,CAAC;YACrJ,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAE7G,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAC7C,SAAS,CAAC,SAAS,GAAG,KAAK,CAAC;YAC5B,SAAS,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;YAC5C,SAAS,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;YAC5C,SAAS,CAAC,UAAU,CAAC,QAAQ,EAAE,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC;YAC9F,SAAS,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;QACpC,CAAC;QAED,IAAI,CAAC,qBAAqB,EAAE,CAAC;IACjC,CAAC;IAEO,gBAAgB,CAAC,IAAY,EAAE,OAA4B,EAAE,QAAgB;QACjF,OAAO,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QAC1C,OAAO,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QAC1C,OAAO,CAAC,iBAAiB,GAAG,IAAI,CAAC;QACjC,MAAM,QAAQ,GAAwB,EAAE,CAAC;QACzC,MAAM,WAAW,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC;QAE/E,KAAK,IAAI,QAAQ,GAAG,CAAC,EAAE,QAAQ,GAAG,QAAQ,EAAE,QAAQ,EAAE,EAAE,CAAC;YACrD,IAAI,YAAY,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAC3D,YAAY,GAAG,YAAY,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,CAAC,QAAQ,GAAG,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC,CAAC;YAE3F,IAAI,YAAY,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;YAC5D,YAAY,GAAG,YAAY,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,CAAC,aAAa,GAAG,IAAI,GAAG,CAAC,QAAQ,GAAG,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC,CAAC,CAAC;YAEpH,MAAM,GAAG,GAAG,IAAI,iBAAiB,CAC7B,MAAM,GAAG,IAAI,GAAG,QAAQ,EACxB,EAAE,KAAK,EAAE,IAAI,CAAC,gBAAgB,EAAE,MAAM,EAAE,IAAI,CAAC,gBAAgB,EAAE,KAAK,EAAE,IAAI,CAAC,gBAAgB,EAAE,EAC7F,IAAI,CAAC,eAAe,EAAE,yBAAyB;YAC/C,IAAI,CAAC,MAAM,EACX;gBACI,KAAK,EAAE,IAAI,KAAK,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,yBAAyB,CAAC;gBAChF,aAAa,EAAE,IAAI,KAAK,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,8BAA8B,CAAC;gBAC7F,eAAe,EAAE,KAAK;gBACtB,WAAW;gBACX,OAAO,EAAE,IAAI,KAAK,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,eAAe,CAAC;gBACxE,SAAS,EAAE,IAAI,KAAK,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;gBAClD,UAAU,EAAE,YAAY;gBACxB,WAAW,EAAE,IAAI,KAAK,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC;gBACxE,mBAAmB,EAAE,KAAK;gBAC1B,qBAAqB,EAAE,KAAK;aAC/B,EACD,YAAY,CACf,CAAC;YAEF,GAAG,CAAC,UAAU,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACxC,GAAG,CAAC,iBAAiB,GAAG,IAAI,CAAC;YAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC5C,GAAG,CAAC,kBAAkB,CAAC,OAAO,CAAC,kBAAkB,EAAG,EAAE,CAAC,CAAC,CAAC;YAC7D,CAAC;YAED,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACvB,CAAC;QACD,OAAO,QAAQ,CAAC;IACpB,CAAC;IAEO,qBAAqB;QACzB,IAAI,CAAC,iBAAiB,EAAE,CAAC;QACzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnD,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;gBAC9B,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;gBACtC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAC1C,CAAC;YACD,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC1C,CAAC;QACD,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;YAC9B,IAAI,CAAC,eAAe,EAAE,OAAO,EAAE,CAAC;YAChC,IAAI,CAAC,eAAe,EAAE,OAAO,EAAE,CAAC;YAChC,IAAI,CAAC,oBAAoB,EAAE,OAAO,EAAE,CAAC;QACzC,CAAC;QACD,IAAI,CAAC,eAAe,EAAE,OAAO,EAAE,CAAC;QAChC,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YAC/B,GAAG,CAAC,OAAO,EAAE,CAAC;QAClB,CAAC;QACD,IAAI,CAAC,cAAc,EAAE,OAAO,EAAE,CAAC;QAC/B,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;QACpB,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;IAC9B,CAAC;IAEO,qBAAqB;QACzB,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC;QACvC,IAAI,CAAC,cAAc,GAAG,IAAI,cAAc,CAAC,cAAc,EAAE,IAAI,CAAC,MAAM,EAAE,cAAc,EAAE;YAClF,QAAQ,EAAE,CAAC,OAAO,EAAE,YAAY,EAAE,eAAe,EAAE,eAAe,EAAE,WAAW,EAAE,UAAU,EAAE,UAAU,CAAC;YACxG,OAAO,EAAE,CAAC,mBAAmB,GAAG,IAAI,CAAC,eAAe,CAAC;YACrD,cAAc,EAAE,QAAQ,CAAC,CAAC,6BAAqB,CAAC,4BAAoB;YACpE,yBAAyB,EAAE,KAAK,IAAI,EAAE;gBAClC,IAAI,QAAQ,EAAE,CAAC;oBACX,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,yCAAyC,CAAC,EAAE,MAAM,CAAC,uCAAuC,CAAC,CAAC,CAAC,CAAC;gBAC5H,CAAC;qBAAM,CAAC;oBACJ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,qCAAqC,CAAC,EAAE,MAAM,CAAC,mCAAmC,CAAC,CAAC,CAAC,CAAC;gBACpH,CAAC;YACL,CAAC;SACJ,CAAC,CAAC;QAEH,IAAI,CAAC,cAAc,CAAC,aAAa,GAAG,KAAK,CAAC;QAC1C,IAAI,CAAC,cAAc,CAAC,eAAe,GAAG,KAAK,CAAC;QAC5C,IAAI,CAAC,cAAc,CAAC,aAAa,GAAG,SAAS,CAAC,MAAM,CAAC;IACzD,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,IAAI,QAAQ,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC,OAAO,EAAE,CAAC;QAC7C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7C,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;YAC7C,QAAQ,KAAR,QAAQ,GAAK,QAAQ,EAAC;QAC1B,CAAC;QAED,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAC5C,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACK,iBAAiB;QACrB,uEAAuE;QACvE,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAC3C,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAC3C,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAC3C,IAAI,CAAC,eAAe,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;IAC9C,CAAC;IAEO,eAAe,CAAC,GAA0B;QAC9C,sDAAsD;QACtD,MAAM,KAAK,GAAG,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,EAAE;YAC/C,IAAI,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;gBAChB,OAAO,IAAI,CAAC;YAChB,CAAC;YACD,OAAO,KAAK,CAAC;QACjB,CAAC,CAAC,CAAC;QACH,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;YACb,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,CAAC,CAAC;QAClD,CAAC;aAAM,CAAC;YACJ,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,EAAE;gBAC3D,IAAI,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;oBAChB,OAAO,IAAI,CAAC;gBAChB,CAAC;gBACD,OAAO,KAAK,CAAC;YACjB,CAAC,CAAC,CAAC;YACH,IAAI,KAAK,IAAI,CAAC,EAAE,CAAC;gBACb,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,CAAC,CAAC;YAC9D,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,eAAe,CAAC,cAAsB,EAAE,gCAAyC,IAAI;QACxF,IAAI,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAC/B,OAAO;QACX,CAAC;QACD,IAAI,CAAC,iBAAiB,EAAE,CAAC;QACzB,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC;QAEpC,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;YACxB,IAAI,CAAC,YAAY,CAAC,UAAU,GAAG,cAAc,CAAC;YAC9C,IAAI,CAAC,gBAAgB,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,EAAE,cAAc,EAAE,CAAC,CAAC,CAAC;QAClE,CAAC;aAAM,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;YACrC,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,EAAE,cAAc,EAAE,CAAC,CAAC,CAAC;YAC/D,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,EAAE,cAAc,EAAE,CAAC,CAAC,CAAC;YAC/D,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,EAAE,cAAc,EAAE,CAAC,CAAC,CAAC;QACnE,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,EAAE,cAAc,EAAE,CAAC,CAAC,CAAC;QACnE,CAAC;QACD,IAAI,6BAA6B,EAAE,CAAC;YAChC,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC9D,IAAI,CAAC,MAAM,CAAC,uBAAuB,CAAC,GAAG,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QACxE,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,mBAAmB;QACtB,IAAI,CAAC,gBAAgB,EAAE,CAAC;IAC5B,CAAC;IAIO,gBAAgB;QACpB,IAAI,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAC/B,IAAI,QAAQ,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC,OAAO,EAAE,CAAC;YAC7C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC7C,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;gBAC7C,QAAQ,KAAR,QAAQ,GAAK,QAAQ,EAAC;YAC1B,CAAC;YACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBAClD,MAAM,QAAQ,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,mBAAmB,EAAE,CAAC;gBAC9D,QAAQ,KAAR,QAAQ,GAAK,QAAQ,EAAC;YAC1B,CAAC;YACD,KAAK,MAAM,UAAU,IAAI,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;gBACvE,QAAQ,KAAR,QAAQ,GAAK,UAAU,CAAC,OAAO,EAAE,EAAC;YACtC,CAAC;YACD,IAAI,CAAC,QAAQ,EAAE,CAAC;gBACZ,OAAO;YACX,CAAC;YAED,MAAM,aAAa,GAAG,IAAI,CAAC,qBAAqB,CAAC,MAAM,CAAC;YACxD,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,EAAE,CAAC;gBAC3B,OAAO;YACX,CAAC;YAED,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;gBACxB,wCAAwC;gBACxC,yCAAyC;gBACzC,uEAAuE;gBACvE,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC;oBAClD,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,gBAAgB,EAAE,KAAK,EAAE,EAAE,CAAC;wBACzD,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;wBACpG,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;wBAC9D,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC;oBACvE,CAAC;gBACL,CAAC;YACL,CAAC;YAED,KAAK,MAAM,EAAE,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;gBACnC,EAAE,CAAC,MAAM,EAAE,CAAC;YAChB,CAAC;YACD,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAEzB,IAAI,IAAI,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;gBACxD,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,CAAC;YACvC,CAAC;YACD,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,MAAM,CAAC,uBAAuB,CAAC,cAAc,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAC/E,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;YACrC,IAAI,CAAC,gCAAgC,CAAC,eAAe,EAAE,CAAC;QAC5D,CAAC;IACL,CAAC;IAED;;;;OAIG;IACK,8BAA8B,CAAC,GAAwB;QAC3D,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAC1B,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,MAAM,aAAa,GAAG,CAAC,EAAW,EAAQ,EAAE;YACxC,MAAM,aAAa,GAAG,EAAE,CAAC,gBAAgB,EAAE,CAAC;YAC5C,MAAM,aAAa,GAAG,EAAE,CAAC,gBAAgB,EAAE,CAAC;YAC5C,MAAM,eAAe,GAAG,IAAI,CAAC,qBAAqB,CAAC,GAAG,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;YAC/E,IAAI,CAAC,eAAe,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,EAAE,CAAC;gBACjD,OAAO;YACX,CAAC;YAED,MAAM,WAAW,GAAG,eAAe,CAAC,eAAe,EAAE,CAAC;YACtD,IAAI,CAAC,WAAW,EAAE,MAAM,EAAE,CAAC;gBACvB,OAAO;YACX,CAAC;YACD,MAAM,MAAM,GAAG,WAAW,CAAC,MAAM,CAAC;YAElC,MAAM,KAAK,GAAG,aAAa,CAAC,uBAAuB,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,kBAAkB,EAAE,CAAC,CAAC;YACvF,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;gBACnB,OAAO;YACX,CAAC;YAED,MAAM,0BAA0B,GAC5B,MAAM,CAAC,OAAO,EAAE,CAAC,eAAe,IAAI,CAAC,CAAC,KAAK,CAAC,gBAAgB,CAAC,EAAE,CAAC,GAAG,CAAC,KAAK,IAAI,IAAI,KAAK,CAAC,gBAAgB,CAAC,EAAE,CAAC,GAAG,CAAC,KAAK,SAAS,CAAC,IAAI,aAAa,CAAC,gBAAgB,CAAC,CAAC;YAEtK,MAAM,QAAQ,GAAG,EAAE,CAAC,WAAW,EAAE,EAAE,QAAQ,IAAI,SAAS,CAAC,yBAAyB,CAAC;YACnF,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;YACjC,aAAa,CAAC,KAAK,CAAC,EAAE,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;YAC1C,eAAe,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;YACtC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE,EAAE,aAAa,EAAE,MAAM,CAAC,CAAC;YAC5E,wGAAwG;YACxG,IAAI,CAAE,aAAuC,CAAC,iBAAiB,EAAE,CAAC;gBAC9D,eAAe,CAAC,MAAM,EAAE,CAAC;gBACzB,OAAO;YACX,CAAC;YACD,IAAI,MAAM,CAAC,QAAQ,EAAE,CAAC;gBAClB,mFAAmF;gBACnF,gFAAgF;gBAChF,mFAAmF;gBACnF,kFAAkF;gBAClF,mFAAmF;gBACnF,4EAA4E;gBAC5E,MAAM,YAAY,GAAG,wBAAwB,CAAC,oBAAoB,CAAC;gBACnE,KAAK,IAAI,OAAO,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,OAAO,EAAE,EAAE,CAAC;oBAC3C,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC,CAAC;oBACtD,aAAa,CAAC,iBAAiB,CAAC,aAAa,EAAE,EAAE,EAAE,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE,0BAA0B,EAAE,CAAC,WAAW,EAAE,KAAK,EAAE,EAAE;wBAC3H,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;oBACrC,CAAC,CAAC,CAAC;gBACP,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,aAAa,CAAC,iBAAiB,CAAC,aAAa,EAAE,EAAE,EAAE,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE,0BAA0B,EAAE,CAAC,WAAW,EAAE,KAAK,EAAE,EAAE,CAAC,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC,CAAC;YACtK,CAAC;YACD,eAAe,CAAC,MAAM,EAAE,CAAC;QAC7B,CAAC,CAAC;QAEF,MAAM,aAAa,GAAG,CAAC,SAA8B,EAAE,eAAwB,EAAQ,EAAE;YACrF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBACxC,MAAM,EAAE,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;gBAC7B,MAAM,SAAS,GAAG,EAAE,CAAC,gBAAgB,EAAE,CAAC;gBACxC,IAAI,SAAS,CAAC,YAAY,EAAE,KAAK,uBAAuB,EAAE,CAAC;oBACvD,aAAa,CAAC,EAAE,CAAC,CAAC;gBACtB,CAAC;qBAAM,CAAC;oBACJ,EAAE,CAAC,MAAM,CAAC,eAAe,CAAC,CAAC;gBAC/B,CAAC;YACL,CAAC;QACL,CAAC,CAAC;QAEF,GAAG,CAAC,oBAAoB,GAAG,CACvB,eAAoC,EACpC,kBAAuC,EACvC,oBAAyC,EACzC,kBAAuC,EACnC,EAAE;YACN,IAAI,kBAAkB,CAAC,MAAM,EAAE,CAAC;gBAC5B,MAAM,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;gBAC5B,aAAa,CAAC,kBAAkB,EAAE,KAAK,CAAC,CAAC;gBACzC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;YAC/B,CAAC;YACD,aAAa,CAAC,eAAe,EAAE,KAAK,CAAC,CAAC;YACtC,aAAa,CAAC,kBAAkB,EAAE,KAAK,CAAC,CAAC;YACzC,aAAa,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC;QAC9C,CAAC,CAAC;IACN,CAAC;IAEO,mBAAmB,CAAC,GAAwB,EAAE,IAA2B;QAC7E,IAAI,eAAe,GAAG,IAAI,CAAC,qBAAqB,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACpE,IAAI,CAAC,eAAe,EAAE,CAAC;YACnB,MAAM,UAAU,GAAG,IAAI,CAAC,QAAqC,CAAC;YAC9D,IAAI,CAAC,UAAU,EAAE,CAAC;gBACd,OAAO;YACX,CAAC;YACD,MAAM,cAAc,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,6BAAqB,CAAC,4BAAoB,CAAC;YACzF,eAAe,GAAG,UAAU,CAAC,0BAA0B,CAAC,IAAI,CAAC,MAAM,EAAE,cAAc,EAAE,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YAC5H,IAAI,CAAC,qBAAqB,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,EAAE,eAAe,CAAC,CAAC;QACnE,CAAC;QACD,GAAG,CAAC,UAAU,EAAE,IAAI,CAAC,IAAY,CAAC,CAAC;QACnC,GAAG,CAAC,uBAAuB,CAAC,IAAY,EAAE,eAAe,CAAC,CAAC;IAC/D,CAAC;IAEO,gBAAgB,CAAC,IAA2B,EAAE,cAAsB,EAAE,IAAY;QACtF,MAAM,QAAQ,GAAG,GAAG,GAAG,IAAI,CAAC,qBAAqB,EAAE,CAAC;QACpD,MAAM,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;QAE1C,6FAA6F;QAC7F,KAAK,IAAI,QAAQ,GAAG,CAAC,EAAE,QAAQ,GAAG,IAAI,CAAC,MAAM,EAAE,QAAQ,EAAE,EAAE,CAAC;YACxD,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;YAC3B,GAAG,CAAC,oBAAoB,GAAG,IAAI,CAAC;YAChC,GAAG,CAAC,sBAAsB,GAAG,KAAK,CAAC;YACnC,GAAG,CAAC,eAAe,GAAG,KAAK,CAAC;YAC5B,GAAG,CAAC,aAAa,GAAG,KAAK,CAAC;YAC1B,GAAG,CAAC,sBAAsB,GAAG,KAAK,CAAC;YAEnC,GAAG,CAAC,oBAAoB,GAAG,CAAC,eAAe,EAAE,kBAAkB,EAAE,oBAAoB,EAAE,kBAAkB,EAAE,EAAE;gBACzG,MAAM,OAAO,GAAG,CAAC,kBAAkB,EAAE,eAAe,EAAE,kBAAkB,EAAE,oBAAoB,CAAC,CAAC;gBAChG,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE,CAAC;oBAC3B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;wBACjD,MAAM,OAAO,GAAG,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;wBACnC,IAAI,OAAO,CAAC,WAAW,EAAE,KAAK,aAAa,EAAE,CAAC;4BAC1C,SAAS;wBACb,CAAC;wBACD,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;oBAC1B,CAAC;gBACL,CAAC;YACL,CAAC,CAAC;YAEF,GAAG,CAAC,UAAU,GAAG,EAAE,CAAC;YACpB,MAAM,SAAS,GAAG,QAAQ,GAAG,QAAQ,CAAC;YACtC,MAAM,QAAQ,GAAG,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC;YAC3C,MAAM,QAAQ,GAAG,QAAQ,GAAG,IAAI,CAAC,eAAe,CAAC;YAEjD,MAAM,UAAU,GAAG,wBAAwB,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;YACvE,GAAG,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;YACrC,GAAG,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAClC,aAAa,CAAC,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC;gBAClD,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;gBACpE,aAAa,CAAC,QAAQ,CAAC,WAAW,EAAE,SAAS,CAAC,CAAC;gBAC/C,aAAa,CAAC,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;gBAC7C,aAAa,CAAC,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;gBAC7C,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;oBACxB,IAAI,CAAC,cAAc,CAAC,gBAAgB,GAAG,IAAI,CAAC;oBAC5C,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC;gBACzE,CAAC;gBACD,8EAA8E;gBAC9E,KAAK,MAAM,CAAC,IAAI,GAAG,CAAC,UAAU,IAAI,EAAE,EAAE,CAAC;oBACnC,IAAI,CAAC,CAAC,YAAY,EAAE,KAAK,uBAAuB,EAAE,CAAC;wBAC/C,MAAM,UAAU,GAAG,IAAI,CAAC,qBAAqB,CAAC,GAAG,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC;wBAC9D,IAAI,UAAU,EAAE,CAAC;4BACb,UAAU,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;4BACjE,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;gCACxB,6HAA6H;gCAC7H,UAAU,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC;4BAChE,CAAC;iCAAM,CAAC;gCACJ,UAAU,CAAC,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC;gCAC/C,UAAU,CAAC,QAAQ,CAAC,WAAW,EAAE,SAAS,CAAC,CAAC;gCAC5C,UAAU,CAAC,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;gCAC1C,UAAU,CAAC,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;4BAC9C,CAAC;wBACL,CAAC;oBACL,CAAC;gBACL,CAAC;YACL,CAAC,CAAC,CAAC;YAEH,6DAA6D;YAC7D,IAAI,cAAc,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;gBAC9B,OAAO;YACX,CAAC;YACD,KAAK,MAAM,IAAI,IAAI,cAAc,EAAE,CAAC;gBAChC,IAAI,CAAC,IAAI,EAAE,CAAC;oBACR,SAAS;gBACb,CAAC;gBACD,IAAI,IAAI,CAAC,YAAY,EAAE,KAAK,uBAAuB,EAAE,CAAC;oBAClD,IAAI,CAAC,mBAAmB,CAAC,GAAG,EAAE,IAA6B,CAAC,CAAC;gBACjE,CAAC;qBAAM,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;oBACrD,GAAG,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;oBAC3B,GAAG,CAAC,uBAAuB,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;gBACrD,CAAC;gBACD,MAAM,MAAM,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;gBACrC,KAAK,MAAM,SAAS,IAAI,MAAM,EAAE,CAAC;oBAC7B,IAAI,SAAS,CAAC,YAAY,EAAE,KAAK,uBAAuB,EAAE,CAAC;wBACvD,IAAI,CAAC,mBAAmB,CAAC,GAAG,EAAE,SAAkC,CAAC,CAAC;oBACtE,CAAC;yBAAM,IAAI,SAAS,CAAC,SAAS,IAAI,SAAS,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;wBAC/D,GAAG,CAAC,UAAU,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;wBAChC,GAAG,CAAC,uBAAuB,CAAC,SAAS,EAAE,aAAa,CAAC,CAAC;oBAC1D,CAAC;gBACL,CAAC;YACL,CAAC;YAED,IAAI,CAAC,8BAA8B,CAAC,GAAG,CAAC,CAAC;QAC7C,CAAC;QAED,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IAC3D,CAAC;IAED;;OAEG;IACI,MAAM,KAAI,CAAC;IAElB;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,KAAK,MAAM,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;YAChE,GAAG,CAAC,OAAO,EAAE,CAAC;QAClB,CAAC;QACD,IAAI,CAAC,qBAAqB,CAAC,KAAK,EAAE,CAAC;IACvC,CAAC;;AAj0BD,iDAAiD;AACzB,6CAAoB,GAAG;IAC3C,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,OAAO,CAAC,EAAE,EAAE,CAAC;IACnE,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC3E,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,OAAO,CAAC,EAAE,EAAE,CAAC;CACtE,AAJ2C,CAI1C","sourcesContent":["import { Constants } from \"../../Engines/constants\";\nimport { type Engine } from \"../../Engines/engine\";\nimport { ShaderMaterial } from \"../../Materials/shaderMaterial\";\nimport { MultiRenderTarget } from \"../../Materials/Textures/multiRenderTarget\";\nimport { RenderTargetTexture, type RenderTargetTextureOptions } from \"../../Materials/Textures/renderTargetTexture\";\nimport { type TextureSize } from \"../../Materials/Textures/textureCreationOptions\";\nimport { Color4 } from \"../../Maths/math.color\";\nimport { Matrix, Vector3 } from \"../../Maths/math.vector\";\nimport { type Mesh } from \"../../Meshes/mesh\";\nimport { type SubMesh } from \"../../Meshes/subMesh\";\nimport { type Scene } from \"../../scene\";\nimport { type SmartArray } from \"../../Misc/smartArray\";\nimport { Texture } from \"../../Materials/Textures/texture\";\nimport { Logger } from \"../../Misc/logger\";\nimport { Observable } from \"../../Misc/observable\";\nimport { ProceduralTexture, type IProceduralTextureCreationOptions } from \"../../Materials/Textures/Procedurals/proceduralTexture\";\nimport { EffectRenderer, EffectWrapper } from \"../../Materials/effectRenderer\";\nimport { type IblShadowsRenderPipeline } from \"./iblShadowsRenderPipeline\";\nimport { type RenderTargetWrapper } from \"core/Engines/renderTargetWrapper\";\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\nimport { type GaussianSplattingMesh } from \"../../Meshes/GaussianSplatting/gaussianSplattingMesh\";\nimport { type GaussianSplattingMaterial } from \"../../Materials/GaussianSplatting/gaussianSplattingMaterial\";\nimport \"../../Engines/Extensions/engine.multiRender\";\n\n/**\n * Voxel-based shadow rendering for IBL's.\n * This should not be instanciated directly, as it is part of a scene component\n * @internal\n * @see https://playground.babylonjs.com/#8R5SSE#222\n */\nexport class _IblShadowsVoxelRenderer {\n // View matrices for the three voxelization axes.\n private static readonly _VOXEL_VIEW_MATRICES = [\n Matrix.LookAtLH(Vector3.Zero(), new Vector3(1, 0, 0), Vector3.Up()),\n Matrix.LookAtLH(Vector3.Zero(), new Vector3(0, 1, 0), new Vector3(1, 0, 0)),\n Matrix.LookAtLH(Vector3.Zero(), new Vector3(0, 0, 1), Vector3.Up()),\n ];\n\n private _scene: Scene;\n private _engine: Engine;\n\n // WebGPU, single-pass voxelization.\n // See https://playground.babylonjs.com/#XSNYAU#133\n private _voxelGrid: RenderTargetTexture;\n private _voxelGridRT: RenderTargetTexture;\n\n // WebGL voxelization, including tri-planar voxelization.\n private _combinedVoxelGridPT: ProceduralTexture;\n private _voxelGridXaxis: RenderTargetTexture;\n private _voxelGridYaxis: RenderTargetTexture;\n private _voxelGridZaxis: RenderTargetTexture;\n private _voxelMrtsXaxis: MultiRenderTarget[] = [];\n private _voxelMrtsYaxis: MultiRenderTarget[] = [];\n private _voxelMrtsZaxis: MultiRenderTarget[] = [];\n\n private _voxelMaterial: ShaderMaterial;\n private _voxelClearColor: Color4 = new Color4(0, 0, 0, 1);\n\n /**\n * Return the voxel grid texture.\n * @returns The voxel grid texture.\n */\n public getVoxelGrid(): ProceduralTexture | RenderTargetTexture {\n if (this._engine.isWebGPU) {\n return this._voxelGrid;\n } else if (this._triPlanarVoxelization) {\n return this._combinedVoxelGridPT;\n } else {\n return this._voxelGridZaxis;\n }\n }\n\n /**\n * Return the voxel render target used during voxelization.\n * @returns The voxel render target.\n */\n public getRT(): ProceduralTexture | RenderTargetTexture {\n if (this._engine.isWebGPU) {\n return this._voxelGridRT;\n } else if (this._triPlanarVoxelization) {\n return this._combinedVoxelGridPT;\n } else {\n return this._voxelGridZaxis;\n }\n }\n\n /**\n * Observable that triggers when the voxelization is complete\n */\n public onVoxelizationCompleteObservable: Observable<void> = new Observable<void>();\n\n private _maxDrawBuffers: number;\n private _renderTargets: RenderTargetTexture[] = [];\n\n /** Per-mesh voxel ShaderMaterials for GaussianSplattingMesh, keyed by mesh uniqueId. */\n private _gsVoxelMaterialCache: Map<number, ShaderMaterial> = new Map();\n\n private _triPlanarVoxelization: boolean = true;\n\n /**\n * Whether to use tri-planar voxelization. More expensive, but can help with artifacts.\n */\n public get triPlanarVoxelization(): boolean {\n return this._triPlanarVoxelization;\n }\n\n /**\n * Whether to use tri-planar voxelization. More expensive, but can help with artifacts.\n */\n public set triPlanarVoxelization(enabled: boolean) {\n if (this._engine.isWebGPU) {\n // WebGPU only supports tri-planar voxelization.\n this._triPlanarVoxelization = true;\n return;\n }\n if (this._triPlanarVoxelization === enabled) {\n return;\n }\n this._triPlanarVoxelization = enabled;\n this._disposeVoxelTextures();\n this._createTextures();\n }\n\n private _voxelizationInProgress: boolean = false;\n private _invWorldScaleMatrix: Matrix = Matrix.Identity();\n\n /**\n * Set the matrix to use for scaling the world space to voxel space\n * @param matrix The matrix to use for scaling the world space to voxel space\n */\n public setWorldScaleMatrix(matrix: Matrix) {\n this._invWorldScaleMatrix = matrix;\n }\n\n /**\n * @returns Whether voxelization is currently happening.\n */\n public isVoxelizationInProgress(): boolean {\n return this._voxelizationInProgress;\n }\n\n private _voxelResolution: number = 64;\n private _voxelResolutionExp: number = 6;\n\n /**\n * Resolution of the voxel grid. The final resolution will be 2^resolutionExp.\n */\n public get voxelResolutionExp(): number {\n return this._voxelResolutionExp;\n }\n\n /**\n * Resolution of the voxel grid. The final resolution will be 2^resolutionExp.\n */\n public set voxelResolutionExp(resolutionExp: number) {\n if (this._voxelResolutionExp === resolutionExp && this._voxelGridZaxis) {\n return;\n }\n this._voxelResolutionExp = Math.round(Math.min(Math.max(resolutionExp, 3), 9));\n this._voxelResolution = Math.pow(2.0, this._voxelResolutionExp);\n this._disposeVoxelTextures();\n this._createTextures();\n }\n\n private _copyMipEffectRenderer: EffectRenderer;\n private _copyMipEffectWrapper: EffectWrapper;\n private _copyMipSourceTexture?: ProceduralTexture;\n private _copyMipLayer = 0;\n private _mipArray: ProceduralTexture[] = [];\n\n /**\n * Instanciates the voxel renderer\n * @param scene Scene to attach to\n * @param iblShadowsRenderPipeline The render pipeline this pass is associated with\n * @param resolutionExp Resolution of the voxel grid. The final resolution will be 2^resolutionExp.\n * @param triPlanarVoxelization Whether to use tri-planar voxelization. Only applies to WebGL. Voxelization will take longer but will reduce missing geometry.\n * @returns The voxel renderer\n */\n constructor(scene: Scene, iblShadowsRenderPipeline: IblShadowsRenderPipeline, resolutionExp: number = 6, triPlanarVoxelization: boolean = true) {\n this._scene = scene;\n this._engine = scene.getEngine() as Engine;\n this._triPlanarVoxelization = this._engine.isWebGPU || triPlanarVoxelization;\n if (!this._engine.getCaps().drawBuffersExtension) {\n Logger.Error(\"Can't do voxel rendering without the draw buffers extension.\");\n }\n\n const isWebGPU = this._engine.isWebGPU;\n // Round down to a power of 2 so it evenly divides the power-of-2 voxel resolution,\n // preventing out-of-bounds layer indices in the last MRT slab.\n // This shader implementation writes up to 16 MRT outputs, so clamp to 16 to keep\n // active draw buffers aligned with declared/written fragment outputs.\n const rawMaxDrawBuffers = this._engine.getCaps().maxDrawBuffers || 0;\n const cappedMaxDrawBuffers = Math.min(rawMaxDrawBuffers, 16);\n this._maxDrawBuffers = cappedMaxDrawBuffers >= 1 ? 1 << Math.floor(Math.log2(cappedMaxDrawBuffers)) : 0;\n\n this._copyMipEffectRenderer = new EffectRenderer(this._engine);\n this._copyMipEffectWrapper = new EffectWrapper({\n engine: this._engine,\n fragmentShader: \"copyTexture3DLayerToTexture\",\n useShaderStore: true,\n uniformNames: [\"layerNum\"],\n samplerNames: [\"textureSampler\"],\n shaderLanguage: isWebGPU ? ShaderLanguage.WGSL : ShaderLanguage.GLSL,\n extraInitializationsAsync: async () => {\n if (isWebGPU) {\n await import(\"../../ShadersWGSL/copyTexture3DLayerToTexture.fragment\");\n } else {\n await import(\"../../Shaders/copyTexture3DLayerToTexture.fragment\");\n }\n },\n });\n this._copyMipEffectWrapper.onApplyObservable.add(() => {\n const effect = this._copyMipEffectWrapper.effect;\n if (!effect || !this._copyMipSourceTexture) {\n return;\n }\n\n effect.setTexture(\"textureSampler\", this._copyMipSourceTexture);\n effect.setInt(\"layerNum\", this._copyMipLayer);\n });\n\n this.voxelResolutionExp = resolutionExp;\n }\n\n private _generateMipMaps() {\n const iterations = Math.ceil(Math.log2(this._voxelResolution));\n for (let i = 1; i < iterations + 1; i++) {\n this._generateMipMap(i);\n }\n }\n\n private _generateMipMap(lodLevel: number) {\n // Generate a mip map for the given level by triggering the render of the procedural mip texture.\n const mipTarget = this._mipArray[lodLevel - 1];\n if (!mipTarget) {\n return;\n }\n\n mipTarget.setTexture(\"srcMip\", lodLevel === 1 ? this.getVoxelGrid() : this._mipArray[lodLevel - 2]);\n mipTarget.render();\n }\n\n private _copyMipMaps() {\n const iterations = Math.ceil(Math.log2(this._voxelResolution));\n for (let i = 1; i < iterations + 1; i++) {\n this._copyMipMap(i);\n }\n }\n\n private _copyMipMap(lodLevel: number) {\n // Now, copy this mip into the mip chain of the voxel grid.\n const mipTarget = this._mipArray[lodLevel - 1];\n if (!mipTarget) {\n return;\n }\n const voxelGrid = this.getVoxelGrid();\n let rt: RenderTargetWrapper;\n if (voxelGrid instanceof RenderTargetTexture && voxelGrid.renderTarget) {\n rt = voxelGrid.renderTarget;\n } else {\n rt = (voxelGrid as any)._rtWrapper;\n }\n if (rt) {\n this._copyMipEffectRenderer.saveStates();\n const previousColorWrite = this._engine.getColorWrite();\n const previousDepthBuffer = this._engine.getDepthBuffer();\n const previousDepthWrite = this._engine.getDepthWrite();\n const previousAlphaMode = this._engine.getAlphaMode();\n this._engine.setColorWrite(true);\n this._engine.setDepthBuffer(false);\n this._engine.setDepthWrite(false);\n this._engine.setAlphaMode(Constants.ALPHA_DISABLE);\n const bindSize = mipTarget.getSize().width;\n let sourceDepth = mipTarget.getInternalTexture()?.depth;\n sourceDepth = Math.max(1, sourceDepth || bindSize);\n const destinationMipDepth = Math.max(1, this._voxelResolution >> lodLevel);\n const layersToCopy = Math.min(sourceDepth, destinationMipDepth);\n const destinationTexture = rt.texture;\n const previousGenerateMipMaps = destinationTexture?.generateMipMaps;\n\n if (destinationTexture) {\n destinationTexture.generateMipMaps = false;\n }\n\n try {\n // Render to each layer of the voxel grid.\n for (let layer = 0; layer < layersToCopy; layer++) {\n this._engine.bindFramebuffer(rt, 0, bindSize, bindSize, true, lodLevel, layer);\n this._copyMipSourceTexture = mipTarget;\n this._copyMipLayer = layer;\n this._copyMipEffectRenderer.applyEffectWrapper(this._copyMipEffectWrapper);\n this._copyMipEffectRenderer.draw();\n this._engine.unBindFramebuffer(rt, true);\n }\n\n if (!this._engine.isWebGPU) {\n this._engine.unbindAllTextures();\n }\n } finally {\n if (destinationTexture && previousGenerateMipMaps !== undefined) {\n destinationTexture.generateMipMaps = previousGenerateMipMaps;\n }\n this._engine.setAlphaMode(previousAlphaMode);\n this._engine.setDepthWrite(previousDepthWrite);\n this._engine.setDepthBuffer(previousDepthBuffer);\n this._engine.setColorWrite(previousColorWrite);\n }\n\n this._copyMipSourceTexture = undefined;\n this._copyMipEffectRenderer.restoreStates();\n }\n }\n\n private _computeNumberOfSlabs(): number {\n return Math.ceil(this._voxelResolution / this._maxDrawBuffers);\n }\n\n private _createTextures() {\n const isWebGPU = this._engine.isWebGPU;\n const size: TextureSize = {\n width: this._voxelResolution,\n height: this._voxelResolution,\n depth: this._voxelResolution,\n };\n const voxelAxisOptions: RenderTargetTextureOptions = {\n generateDepthBuffer: false,\n generateMipMaps: false,\n type: Constants.TEXTURETYPE_UNSIGNED_BYTE,\n format: Constants.TEXTUREFORMAT_R,\n samplingMode: Constants.TEXTURE_NEAREST_SAMPLINGMODE,\n };\n\n // We can render up to maxDrawBuffers voxel slices of the grid per render.\n // We call this a slab.\n const numSlabs = this._computeNumberOfSlabs();\n const voxelCombinedOptions: IProceduralTextureCreationOptions = {\n generateDepthBuffer: false,\n generateMipMaps: true,\n type: Constants.TEXTURETYPE_UNSIGNED_BYTE,\n format: Constants.TEXTUREFORMAT_R,\n samplingMode: Constants.TEXTURE_NEAREST_NEAREST_MIPNEAREST,\n shaderLanguage: isWebGPU ? ShaderLanguage.WGSL : ShaderLanguage.GLSL,\n extraInitializationsAsync: async () => {\n if (isWebGPU) {\n await import(\"../../ShadersWGSL/iblCombineVoxelGrids.fragment\");\n } else {\n await import(\"../../Shaders/iblCombineVoxelGrids.fragment\");\n }\n },\n };\n if (this._engine.isWebGPU) {\n this._voxelGrid = new RenderTargetTexture(\"voxelGrid\", size, this._scene, {\n ...voxelCombinedOptions,\n format: Constants.TEXTUREFORMAT_R,\n creationFlags: Constants.TEXTURE_CREATIONFLAG_STORAGE,\n });\n this._voxelGridRT = new RenderTargetTexture(\n \"voxelGridRT\",\n { width: Math.min(size.width * 2.0, 2048), height: Math.min(size.height * 2.0, 2048) },\n this._scene,\n voxelAxisOptions\n );\n } else if (this._triPlanarVoxelization) {\n this._voxelGridXaxis = new RenderTargetTexture(\"voxelGridXaxis\", size, this._scene, voxelAxisOptions);\n this._voxelGridYaxis = new RenderTargetTexture(\"voxelGridYaxis\", size, this._scene, voxelAxisOptions);\n this._voxelGridZaxis = new RenderTargetTexture(\"voxelGridZaxis\", size, this._scene, voxelAxisOptions);\n this._voxelMrtsXaxis = this._createVoxelMRTs(\"x_axis_\", this._voxelGridXaxis, numSlabs);\n this._voxelMrtsYaxis = this._createVoxelMRTs(\"y_axis_\", this._voxelGridYaxis, numSlabs);\n this._voxelMrtsZaxis = this._createVoxelMRTs(\"z_axis_\", this._voxelGridZaxis, numSlabs);\n\n this._combinedVoxelGridPT = new ProceduralTexture(\"combinedVoxelGrid\", size, \"iblCombineVoxelGrids\", this._scene, voxelCombinedOptions, false);\n this._scene.proceduralTextures.splice(this._scene.proceduralTextures.indexOf(this._combinedVoxelGridPT), 1);\n this._combinedVoxelGridPT.setFloat(\"layer\", 0.0);\n this._combinedVoxelGridPT.setTexture(\"voxelXaxisSampler\", this._voxelGridXaxis);\n this._combinedVoxelGridPT.setTexture(\"voxelYaxisSampler\", this._voxelGridYaxis);\n this._combinedVoxelGridPT.setTexture(\"voxelZaxisSampler\", this._voxelGridZaxis);\n // We will render this only after voxelization is completed for the 3 axes.\n this._combinedVoxelGridPT.autoClear = false;\n this._combinedVoxelGridPT.wrapU = Texture.CLAMP_ADDRESSMODE;\n this._combinedVoxelGridPT.wrapV = Texture.CLAMP_ADDRESSMODE;\n } else {\n this._voxelGridZaxis = new RenderTargetTexture(\"voxelGridZaxis\", size, this._scene, voxelCombinedOptions);\n this._voxelMrtsZaxis = this._createVoxelMRTs(\"z_axis_\", this._voxelGridZaxis, numSlabs);\n }\n\n const generateVoxelMipOptions: IProceduralTextureCreationOptions = {\n generateDepthBuffer: false,\n generateMipMaps: false,\n type: Constants.TEXTURETYPE_UNSIGNED_BYTE,\n format: Constants.TEXTUREFORMAT_R,\n samplingMode: Constants.TEXTURE_NEAREST_SAMPLINGMODE,\n shaderLanguage: isWebGPU ? ShaderLanguage.WGSL : ShaderLanguage.GLSL,\n extraInitializationsAsync: async () => {\n if (isWebGPU) {\n await import(\"../../ShadersWGSL/iblGenerateVoxelMip.fragment\");\n } else {\n await import(\"../../Shaders/iblGenerateVoxelMip.fragment\");\n }\n },\n };\n this._mipArray = new Array(Math.ceil(Math.log2(this._voxelResolution)));\n for (let mipIdx = 1; mipIdx <= this._mipArray.length; mipIdx++) {\n const mipDim = this._voxelResolution >> mipIdx;\n const mipSize: TextureSize = { width: mipDim, height: mipDim, depth: mipDim };\n this._mipArray[mipIdx - 1] = new ProceduralTexture(\"voxelMip\" + mipIdx, mipSize, \"iblGenerateVoxelMip\", this._scene, generateVoxelMipOptions, false);\n this._scene.proceduralTextures.splice(this._scene.proceduralTextures.indexOf(this._mipArray[mipIdx - 1]), 1);\n\n const mipTarget = this._mipArray[mipIdx - 1];\n mipTarget.autoClear = false;\n mipTarget.wrapU = Texture.CLAMP_ADDRESSMODE;\n mipTarget.wrapV = Texture.CLAMP_ADDRESSMODE;\n mipTarget.setTexture(\"srcMip\", mipIdx > 1 ? this._mipArray[mipIdx - 2] : this.getVoxelGrid());\n mipTarget.setInt(\"layerNum\", 0);\n }\n\n this._createVoxelMaterials();\n }\n\n private _createVoxelMRTs(name: string, voxelRT: RenderTargetTexture, numSlabs: number): MultiRenderTarget[] {\n voxelRT.wrapU = Texture.CLAMP_ADDRESSMODE;\n voxelRT.wrapV = Texture.CLAMP_ADDRESSMODE;\n voxelRT.noPrePassRenderer = true;\n const mrtArray: MultiRenderTarget[] = [];\n const targetTypes = new Array(this._maxDrawBuffers).fill(Constants.TEXTURE_3D);\n\n for (let mrtIndex = 0; mrtIndex < numSlabs; mrtIndex++) {\n let layerIndices = new Array(this._maxDrawBuffers).fill(0);\n layerIndices = layerIndices.map((value, index) => mrtIndex * this._maxDrawBuffers + index);\n\n let textureNames = new Array(this._maxDrawBuffers).fill(\"\");\n textureNames = textureNames.map((value, index) => \"voxel_grid_\" + name + (mrtIndex * this._maxDrawBuffers + index));\n\n const mrt = new MultiRenderTarget(\n \"mrt_\" + name + mrtIndex,\n { width: this._voxelResolution, height: this._voxelResolution, depth: this._voxelResolution },\n this._maxDrawBuffers, // number of draw buffers\n this._scene,\n {\n types: new Array(this._maxDrawBuffers).fill(Constants.TEXTURETYPE_UNSIGNED_BYTE),\n samplingModes: new Array(this._maxDrawBuffers).fill(Constants.TEXTURE_TRILINEAR_SAMPLINGMODE),\n generateMipMaps: false,\n targetTypes,\n formats: new Array(this._maxDrawBuffers).fill(Constants.TEXTUREFORMAT_R),\n faceIndex: new Array(this._maxDrawBuffers).fill(0),\n layerIndex: layerIndices,\n layerCounts: new Array(this._maxDrawBuffers).fill(this._voxelResolution),\n generateDepthBuffer: false,\n generateStencilBuffer: false,\n },\n textureNames\n );\n\n mrt.clearColor = new Color4(0, 0, 0, 1);\n mrt.noPrePassRenderer = true;\n for (let i = 0; i < this._maxDrawBuffers; i++) {\n mrt.setInternalTexture(voxelRT.getInternalTexture()!, i);\n }\n\n mrtArray.push(mrt);\n }\n return mrtArray;\n }\n\n private _disposeVoxelTextures() {\n this._stopVoxelization();\n for (let i = 0; i < this._voxelMrtsZaxis.length; i++) {\n if (this._triPlanarVoxelization) {\n this._voxelMrtsXaxis[i].dispose(true);\n this._voxelMrtsYaxis[i].dispose(true);\n }\n this._voxelMrtsZaxis[i].dispose(true);\n }\n if (this._triPlanarVoxelization) {\n this._voxelGridXaxis?.dispose();\n this._voxelGridYaxis?.dispose();\n this._combinedVoxelGridPT?.dispose();\n }\n this._voxelGridZaxis?.dispose();\n for (const mip of this._mipArray) {\n mip.dispose();\n }\n this._voxelMaterial?.dispose();\n this._mipArray = [];\n this._voxelMrtsXaxis = [];\n this._voxelMrtsYaxis = [];\n this._voxelMrtsZaxis = [];\n }\n\n private _createVoxelMaterials(): void {\n const isWebGPU = this._engine.isWebGPU;\n this._voxelMaterial = new ShaderMaterial(\"voxelization\", this._scene, \"iblVoxelGrid\", {\n uniforms: [\"world\", \"viewMatrix\", \"invTransWorld\", \"invWorldScale\", \"nearPlane\", \"farPlane\", \"stepSize\"],\n defines: [\"MAX_DRAW_BUFFERS \" + this._maxDrawBuffers],\n shaderLanguage: isWebGPU ? ShaderLanguage.WGSL : ShaderLanguage.GLSL,\n extraInitializationsAsync: async () => {\n if (isWebGPU) {\n await Promise.all([import(\"../../ShadersWGSL/iblVoxelGrid.fragment\"), import(\"../../ShadersWGSL/iblVoxelGrid.vertex\")]);\n } else {\n await Promise.all([import(\"../../Shaders/iblVoxelGrid.fragment\"), import(\"../../Shaders/iblVoxelGrid.vertex\")]);\n }\n },\n });\n\n this._voxelMaterial.cullBackFaces = false;\n this._voxelMaterial.backFaceCulling = false;\n this._voxelMaterial.depthFunction = Constants.ALWAYS;\n }\n\n /**\n * Checks if the voxel renderer is ready to voxelize scene\n * @returns true if the voxel renderer is ready to voxelize scene\n */\n public isReady() {\n let allReady = this.getVoxelGrid().isReady();\n for (let i = 0; i < this._mipArray.length; i++) {\n const mipReady = this._mipArray[i].isReady();\n allReady &&= mipReady;\n }\n\n if (!allReady || this._voxelizationInProgress) {\n return false;\n }\n\n return true;\n }\n\n /**\n * If the MRT's are already in the list of render targets, this will\n * remove them so that they don't get rendered again.\n */\n private _stopVoxelization() {\n // If the MRT's are already in the list of render targets, remove them.\n this._removeVoxelRTs(this._voxelMrtsXaxis);\n this._removeVoxelRTs(this._voxelMrtsYaxis);\n this._removeVoxelRTs(this._voxelMrtsZaxis);\n this._removeVoxelRTs([this._voxelGridRT]);\n }\n\n private _removeVoxelRTs(rts: RenderTargetTexture[]) {\n // const currentRTs = this._scene.customRenderTargets;\n const rtIdx = this._renderTargets.findIndex((rt) => {\n if (rt === rts[0]) {\n return true;\n }\n return false;\n });\n if (rtIdx >= 0) {\n this._renderTargets.splice(rtIdx, rts.length);\n } else {\n const rtIdx = this._scene.customRenderTargets.findIndex((rt) => {\n if (rt === rts[0]) {\n return true;\n }\n return false;\n });\n if (rtIdx >= 0) {\n this._scene.customRenderTargets.splice(rtIdx, rts.length);\n }\n }\n }\n\n /**\n * Renders voxel grid of scene for IBL shadows\n * @param includedMeshes\n * @param registerAfterRenderObservable Whether to register scene onAfterRender callback (legacy path).\n */\n public updateVoxelGrid(includedMeshes: Mesh[], registerAfterRenderObservable: boolean = true) {\n if (this._voxelizationInProgress) {\n return;\n }\n this._stopVoxelization();\n this._voxelizationInProgress = true;\n\n if (this._engine.isWebGPU) {\n this._voxelGridRT.renderList = includedMeshes;\n this._addRTsForRender([this._voxelGridRT], includedMeshes, 0);\n } else if (this._triPlanarVoxelization) {\n this._addRTsForRender(this._voxelMrtsXaxis, includedMeshes, 0);\n this._addRTsForRender(this._voxelMrtsYaxis, includedMeshes, 1);\n this._addRTsForRender(this._voxelMrtsZaxis, includedMeshes, 2);\n } else {\n this._addRTsForRender(this._voxelMrtsZaxis, includedMeshes, 2);\n }\n if (registerAfterRenderObservable) {\n this._renderVoxelGridBound = this._renderVoxelGrid.bind(this);\n this._scene.onAfterRenderObservable.add(this._renderVoxelGridBound);\n }\n }\n\n /**\n * Advances voxelization work when running in custom render loops (for example FrameGraph tasks)\n * where scene onAfterRender timing may differ from classic pipeline flow.\n */\n public processVoxelization(): void {\n this._renderVoxelGrid();\n }\n\n private _renderVoxelGridBound: () => void;\n\n private _renderVoxelGrid() {\n if (this._voxelizationInProgress) {\n let allReady = this.getVoxelGrid().isReady();\n for (let i = 0; i < this._mipArray.length; i++) {\n const mipReady = this._mipArray[i].isReady();\n allReady &&= mipReady;\n }\n for (let i = 0; i < this._renderTargets.length; i++) {\n const rttReady = this._renderTargets[i].isReadyForRendering();\n allReady &&= rttReady;\n }\n for (const gsVoxelMat of Array.from(this._gsVoxelMaterialCache.values())) {\n allReady &&= gsVoxelMat.isReady();\n }\n if (!allReady) {\n return;\n }\n\n const copyMipEffect = this._copyMipEffectWrapper.effect;\n if (!copyMipEffect.isReady()) {\n return;\n }\n\n if (this._engine.isWebGPU) {\n // Clear the voxel grid storage texture.\n // Need to clear each layer individually.\n // Would a compute shader be faster here to clear all layers in one go?\n if (this._voxelGrid && this._voxelGrid.renderTarget) {\n for (let layer = 0; layer < this._voxelResolution; layer++) {\n this._engine.bindFramebuffer(this._voxelGrid.renderTarget, 0, undefined, undefined, true, 0, layer);\n this._engine.clear(this._voxelClearColor, true, false, false);\n this._engine.unBindFramebuffer(this._voxelGrid.renderTarget, true);\n }\n }\n }\n\n for (const rt of this._renderTargets) {\n rt.render();\n }\n this._stopVoxelization();\n\n if (this._triPlanarVoxelization && !this._engine.isWebGPU) {\n this._combinedVoxelGridPT.render();\n }\n this._generateMipMaps();\n this._copyMipMaps();\n this._scene.onAfterRenderObservable.removeCallback(this._renderVoxelGridBound);\n this._voxelizationInProgress = false;\n this.onVoxelizationCompleteObservable.notifyObservers();\n }\n }\n\n /**\n * Splits rendering for every voxel RT: non–Gaussian splatting meshes use subMesh.render\n * (material override from setMaterialForRendering); GaussianSplattingMesh uses a custom draw path with its cached voxel ShaderMaterial.\n * @param rtt - the render target texture to install the custom render function on\n */\n private _installVoxelMixedCustomRender(rtt: RenderTargetTexture): void {\n const scene = this._scene;\n const engine = scene.getEngine();\n\n const renderGsSplat = (sm: SubMesh): void => {\n const renderingMesh = sm.getRenderingMesh();\n const effectiveMesh = sm.getEffectiveMesh();\n const gsVoxelMaterial = this._gsVoxelMaterialCache.get(effectiveMesh.uniqueId);\n if (!gsVoxelMaterial || !gsVoxelMaterial.isReady()) {\n return;\n }\n\n const drawWrapper = gsVoxelMaterial._getDrawWrapper();\n if (!drawWrapper?.effect) {\n return;\n }\n const effect = drawWrapper.effect;\n\n const batch = renderingMesh._getInstancesRenderList(sm._id, !!sm.getReplacementMesh());\n if (batch.mustReturn) {\n return;\n }\n\n const hardwareInstancedRendering =\n engine.getCaps().instancedArrays && ((batch.visibleInstances[sm._id] !== null && batch.visibleInstances[sm._id] !== undefined) || renderingMesh.hasThinInstances);\n\n const fillMode = sm.getMaterial()?.fillMode ?? Constants.MATERIAL_TriangleFillMode;\n engine.enableEffect(drawWrapper);\n renderingMesh._bind(sm, effect, fillMode);\n gsVoxelMaterial._preBind(drawWrapper);\n gsVoxelMaterial.bind(effectiveMesh.getWorldMatrix(), effectiveMesh, effect);\n // If rotation/scale textures are missing, bind() logged the warning; skip the draw to avoid GPU errors.\n if (!(effectiveMesh as GaussianSplattingMesh).rotationsATexture) {\n gsVoxelMaterial.unbind();\n return;\n }\n if (engine.isWebGPU) {\n // A GSplat is a 3D Gaussian ellipsoid. To approximate its volume in the voxel grid\n // we rasterize three planar cross-section quads — one per principal axis — each\n // spanning the ellipsoid cross-section perpendicular to that axis. A quad rendered\n // edge-on produces zero fragments, so we draw once per world axis: each draw lets\n // computeVoxelSplatWorldPos pick the quad whose normal best aligns with that view,\n // guaranteeing every splat is captured face-on from at least one direction.\n const viewMatrices = _IblShadowsVoxelRenderer._VOXEL_VIEW_MATRICES;\n for (let axisIdx = 0; axisIdx < 3; axisIdx++) {\n effect.setMatrix(\"viewMatrix\", viewMatrices[axisIdx]);\n renderingMesh._processRendering(effectiveMesh, sm, effect, fillMode, batch, hardwareInstancedRendering, (_isInstance, world) => {\n effect.setMatrix(\"world\", world);\n });\n }\n } else {\n renderingMesh._processRendering(effectiveMesh, sm, effect, fillMode, batch, hardwareInstancedRendering, (_isInstance, world) => effect.setMatrix(\"world\", world));\n }\n gsVoxelMaterial.unbind();\n };\n\n const processBucket = (subMeshes: SmartArray<SubMesh>, enableAlphaMode: boolean): void => {\n for (let i = 0; i < subMeshes.length; i++) {\n const sm = subMeshes.data[i];\n const effective = sm.getEffectiveMesh();\n if (effective.getClassName() === \"GaussianSplattingMesh\") {\n renderGsSplat(sm);\n } else {\n sm.render(enableAlphaMode);\n }\n }\n };\n\n rtt.customRenderFunction = (\n opaqueSubMeshes: SmartArray<SubMesh>,\n alphaTestSubMeshes: SmartArray<SubMesh>,\n transparentSubMeshes: SmartArray<SubMesh>,\n depthOnlySubMeshes: SmartArray<SubMesh>\n ): void => {\n if (depthOnlySubMeshes.length) {\n engine.setColorWrite(false);\n processBucket(depthOnlySubMeshes, false);\n engine.setColorWrite(true);\n }\n processBucket(opaqueSubMeshes, false);\n processBucket(alphaTestSubMeshes, false);\n processBucket(transparentSubMeshes, true);\n };\n }\n\n private _addGsMeshToVoxelRT(mrt: RenderTargetTexture, mesh: GaussianSplattingMesh): void {\n let gsVoxelMaterial = this._gsVoxelMaterialCache.get(mesh.uniqueId);\n if (!gsVoxelMaterial) {\n const gsMaterial = mesh.material as GaussianSplattingMaterial;\n if (!gsMaterial) {\n return;\n }\n const shaderLanguage = this._engine.isWebGPU ? ShaderLanguage.WGSL : ShaderLanguage.GLSL;\n gsVoxelMaterial = gsMaterial.makeVoxelRenderingMaterial(this._scene, shaderLanguage, this._maxDrawBuffers, mesh.isCompound);\n this._gsVoxelMaterialCache.set(mesh.uniqueId, gsVoxelMaterial);\n }\n mrt.renderList?.push(mesh as Mesh);\n mrt.setMaterialForRendering(mesh as Mesh, gsVoxelMaterial);\n }\n\n private _addRTsForRender(mrts: RenderTargetTexture[], includedMeshes: Mesh[], axis: number) {\n const slabSize = 1.0 / this._computeNumberOfSlabs();\n const voxelMaterial = this._voxelMaterial;\n\n // We need to update the world scale uniform for every mesh being rendered to the voxel grid.\n for (let mrtIndex = 0; mrtIndex < mrts.length; mrtIndex++) {\n const mrt = mrts[mrtIndex];\n mrt._disableEngineStages = true;\n mrt.useCameraPostProcesses = false;\n mrt.renderParticles = false;\n mrt.renderSprites = false;\n mrt.enableOutlineRendering = false;\n\n mrt.customRenderFunction = (opaqueSubMeshes, alphaTestSubMeshes, transparentSubMeshes, depthOnlySubMeshes) => {\n const buckets = [depthOnlySubMeshes, opaqueSubMeshes, alphaTestSubMeshes, transparentSubMeshes];\n for (const bucket of buckets) {\n for (let index = 0; index < bucket.length; index++) {\n const subMesh = bucket.data[index];\n if (subMesh.getMaterial() !== voxelMaterial) {\n continue;\n }\n subMesh.render(false);\n }\n }\n };\n\n mrt.renderList = [];\n const nearPlane = mrtIndex * slabSize;\n const farPlane = (mrtIndex + 1) * slabSize;\n const stepSize = slabSize / this._maxDrawBuffers;\n\n const viewMatrix = _IblShadowsVoxelRenderer._VOXEL_VIEW_MATRICES[axis];\n mrt.onBeforeRenderObservable.clear();\n mrt.onBeforeRenderObservable.add(() => {\n voxelMaterial.setMatrix(\"viewMatrix\", viewMatrix);\n voxelMaterial.setMatrix(\"invWorldScale\", this._invWorldScaleMatrix);\n voxelMaterial.setFloat(\"nearPlane\", nearPlane);\n voxelMaterial.setFloat(\"farPlane\", farPlane);\n voxelMaterial.setFloat(\"stepSize\", stepSize);\n if (this._engine.isWebGPU) {\n this._voxelMaterial.useVertexPulling = true;\n this._voxelMaterial.setTexture(\"voxel_storage\", this.getVoxelGrid());\n }\n // Push per-slab uniforms to each GS voxel material in this MRT's render list.\n for (const m of mrt.renderList ?? []) {\n if (m.getClassName() === \"GaussianSplattingMesh\") {\n const gsVoxelMat = this._gsVoxelMaterialCache.get(m.uniqueId);\n if (gsVoxelMat) {\n gsVoxelMat.setMatrix(\"invWorldScale\", this._invWorldScaleMatrix);\n if (this._engine.isWebGPU) {\n // WGSL GS voxel shader uses the same viewMatrix approach as WebGL; the per-axis viewMatrix is set per-draw in renderGsSplat.\n gsVoxelMat.setTexture(\"voxel_storage\", this.getVoxelGrid());\n } else {\n gsVoxelMat.setMatrix(\"viewMatrix\", viewMatrix);\n gsVoxelMat.setFloat(\"nearPlane\", nearPlane);\n gsVoxelMat.setFloat(\"farPlane\", farPlane);\n gsVoxelMat.setFloat(\"stepSize\", stepSize);\n }\n }\n }\n }\n });\n\n // Set this material on every mesh in the scene (for this RT)\n if (includedMeshes.length === 0) {\n return;\n }\n for (const mesh of includedMeshes) {\n if (!mesh) {\n continue;\n }\n if (mesh.getClassName() === \"GaussianSplattingMesh\") {\n this._addGsMeshToVoxelRT(mrt, mesh as GaussianSplattingMesh);\n } else if (mesh.subMeshes && mesh.subMeshes.length > 0) {\n mrt.renderList?.push(mesh);\n mrt.setMaterialForRendering(mesh, voxelMaterial);\n }\n const meshes = mesh.getChildMeshes();\n for (const childMesh of meshes) {\n if (childMesh.getClassName() === \"GaussianSplattingMesh\") {\n this._addGsMeshToVoxelRT(mrt, childMesh as GaussianSplattingMesh);\n } else if (childMesh.subMeshes && childMesh.subMeshes.length > 0) {\n mrt.renderList?.push(childMesh);\n mrt.setMaterialForRendering(childMesh, voxelMaterial);\n }\n }\n }\n\n this._installVoxelMixedCustomRender(mrt);\n }\n\n this._renderTargets = this._renderTargets.concat(mrts);\n }\n\n /**\n * Called by the pipeline to resize resources.\n */\n public resize() {}\n\n /**\n * Disposes the voxel renderer and associated resources\n */\n public dispose() {\n this._disposeVoxelTextures();\n for (const mat of Array.from(this._gsVoxelMaterialCache.values())) {\n mat.dispose();\n }\n this._gsVoxelMaterialCache.clear();\n }\n}\n"]}
|
|
@@ -26,12 +26,18 @@ uvec4 sh3;uvec4 sh4;
|
|
|
26
26
|
#if IS_COMPOUND
|
|
27
27
|
uint partIndex;
|
|
28
28
|
#endif
|
|
29
|
+
#if defined(IS_FOR_VOXELIZATION)
|
|
30
|
+
vec4 rotationA;vec4 rotationB;vec4 rotationScale;
|
|
31
|
+
#endif
|
|
29
32
|
};float getSplatIndex(int localIndex)
|
|
30
33
|
{float splatIndex;switch (localIndex)
|
|
31
34
|
{case 0: splatIndex=splatIndex0.x; break;case 1: splatIndex=splatIndex0.y; break;case 2: splatIndex=splatIndex0.z; break;case 3: splatIndex=splatIndex0.w; break;case 4: splatIndex=splatIndex1.x; break;case 5: splatIndex=splatIndex1.y; break;case 6: splatIndex=splatIndex1.z; break;case 7: splatIndex=splatIndex1.w; break;case 8: splatIndex=splatIndex2.x; break;case 9: splatIndex=splatIndex2.y; break;case 10: splatIndex=splatIndex2.z; break;case 11: splatIndex=splatIndex2.w; break;case 12: splatIndex=splatIndex3.x; break;case 13: splatIndex=splatIndex3.y; break;case 14: splatIndex=splatIndex3.z; break;case 15: splatIndex=splatIndex3.w; break;}
|
|
32
35
|
return splatIndex;}
|
|
33
36
|
Splat readSplat(float splatIndex)
|
|
34
|
-
{Splat splat;vec2 splatUV=getDataUV(splatIndex,dataTextureSize);splat.center=texture2D(centersTexture,splatUV);splat.color=texture2D(colorsTexture,splatUV);
|
|
37
|
+
{Splat splat;vec2 splatUV=getDataUV(splatIndex,dataTextureSize);splat.center=texture2D(centersTexture,splatUV);splat.color=texture2D(colorsTexture,splatUV);
|
|
38
|
+
#if !defined(IS_FOR_VOXELIZATION)
|
|
39
|
+
splat.covA=texture2D(covariancesATexture,splatUV)*splat.center.w;splat.covB=texture2D(covariancesBTexture,splatUV)*splat.center.w;
|
|
40
|
+
#endif
|
|
35
41
|
#if SH_DEGREE>0 || IS_COMPOUND
|
|
36
42
|
ivec2 splatUVint=getDataUVint(splatIndex,dataTextureSize);
|
|
37
43
|
#endif
|
|
@@ -50,6 +56,9 @@ splat.sh3=texelFetch(shTexture3,splatUVint,0);splat.sh4=texelFetch(shTexture4,sp
|
|
|
50
56
|
#if IS_COMPOUND
|
|
51
57
|
splat.partIndex=uint(texture2D(partIndicesTexture,splatUV).r*255.0+0.5);
|
|
52
58
|
#endif
|
|
59
|
+
#if defined(IS_FOR_VOXELIZATION)
|
|
60
|
+
splat.rotationA=texture2D(rotationsATexture,splatUV);splat.rotationB=texture2D(rotationsBTexture,splatUV);splat.rotationScale=texture2D(rotationScaleTexture,splatUV);
|
|
61
|
+
#endif
|
|
53
62
|
return splat;}
|
|
54
63
|
#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
|
|
55
64
|
vec3 computeColorFromSHDegree(vec3 dir,const vec3 sh[25])
|
|
@@ -113,6 +122,7 @@ return computeColorFromSHDegree(dir,sh);}
|
|
|
113
122
|
vec3 computeSH(Splat splat,vec3 dir)
|
|
114
123
|
{return vec3(0.,0.,0.);}
|
|
115
124
|
#endif
|
|
125
|
+
#if !defined(IS_FOR_VOXELIZATION)
|
|
116
126
|
vec4 gaussianSplatting(vec2 meshPos,vec3 worldPos,vec2 scale,vec3 covA,vec3 covB,mat4 worldMatrix,mat4 viewMatrix,mat4 projectionMatrix)
|
|
117
127
|
{mat4 modelView=viewMatrix*worldMatrix;vec4 camspace=viewMatrix*vec4(worldPos,1.);vec4 pos2d=projectionMatrix*camspace;float bounds=1.2*pos2d.w;if (pos2d.z<-pos2d.w || pos2d.x<-bounds || pos2d.x>bounds
|
|
118
128
|
|| pos2d.y<-bounds || pos2d.y>bounds) {return vec4(0.0,0.0,2.0,1.0);}
|
|
@@ -143,9 +153,19 @@ vec2 diagonalVector=normalize(vec2(cov2d[0][1],lambda1-cov2d[0][0]));vec2 majorA
|
|
|
143
153
|
vCenter
|
|
144
154
|
+ ((meshPos.x*majorAxis
|
|
145
155
|
+ meshPos.y*minorAxis)*invViewport*scaleFactor)*scale,pos2d.zw);}
|
|
156
|
+
#endif
|
|
146
157
|
#if IS_COMPOUND
|
|
147
158
|
mat4 getPartWorld(uint partIndex) {return partWorld[partIndex];}
|
|
148
159
|
#endif
|
|
160
|
+
#if defined(IS_FOR_VOXELIZATION)
|
|
161
|
+
vec4 computeVoxelSplatWorldPos(vec4 rotationA,vec4 rotationB,vec4 rotationScale,vec3 center,mat4 splatWorld,mat4 viewMatrix,mat4 invWorldScale,vec2 quadPos) {mat3 splatRotation=mat3(
|
|
162
|
+
vec3(rotationA.x,rotationA.y,rotationA.z),
|
|
163
|
+
vec3(rotationA.w,rotationB.x,rotationB.y),
|
|
164
|
+
vec3(rotationB.z,rotationB.w,rotationScale.x)
|
|
165
|
+
);vec3 splatScale=vec3(rotationScale.y,rotationScale.z,rotationScale.w);mat3 rotToView=mat3(viewMatrix)*mat3(invWorldScale)*mat3(splatWorld)*splatRotation;vec3 axisLengthInViewZ=abs(vec3(rotToView[0][2],rotToView[1][2],rotToView[2][2]));float gaussianSplatCutoffStddev=1.4142135624/2.0;
|
|
166
|
+
vec3 offsetSplatSpace;if (axisLengthInViewZ.x>axisLengthInViewZ.y && axisLengthInViewZ.x>axisLengthInViewZ.z) {offsetSplatSpace=vec3(0.0,quadPos.x,quadPos.y)*splatScale*gaussianSplatCutoffStddev;} else if (axisLengthInViewZ.y>axisLengthInViewZ.z) {offsetSplatSpace=vec3(quadPos.x,0.0,quadPos.y)*splatScale*gaussianSplatCutoffStddev;} else {offsetSplatSpace=vec3(quadPos.x,quadPos.y,0.0)*splatScale*gaussianSplatCutoffStddev;}
|
|
167
|
+
vec3 vertexObjectSpace=center+splatRotation*offsetSplatSpace;return splatWorld*vec4(vertexObjectSpace,1.0);}
|
|
168
|
+
#endif
|
|
149
169
|
`;
|
|
150
170
|
// Sideeffect
|
|
151
171
|
if (!ShaderStore.IncludesShadersStore[name]) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"gaussianSplatting.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/gaussianSplatting.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,mBAAmB,CAAC;AACjC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAiJd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iBAAiB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"gaussianSplatting\";\nconst shader = `#if !defined(WEBGL2) && !defined(WEBGPU) && !defined(NATIVE)\nmat3 transpose(mat3 matrix) {return mat3(matrix[0][0],matrix[1][0],matrix[2][0],\nmatrix[0][1],matrix[1][1],matrix[2][1],\nmatrix[0][2],matrix[1][2],matrix[2][2]);}\n#endif\nvec2 getDataUV(float index,vec2 textureSize) {float y=floor(index/textureSize.x);float x=index-y*textureSize.x;return vec2((x+0.5)/textureSize.x,(y+0.5)/textureSize.y);}\n#if SH_DEGREE>0 || IS_COMPOUND\nivec2 getDataUVint(float index,vec2 textureSize) {float y=floor(index/textureSize.x);float x=index-y*textureSize.x;return ivec2(uint(x+0.5),uint(y+0.5));}\n#endif\nstruct Splat {vec4 center;vec4 color;vec4 covA;vec4 covB;\n#if SH_DEGREE>0\nuvec4 sh0; \n#endif\n#if SH_DEGREE>1\nuvec4 sh1;\n#endif\n#if SH_DEGREE>2\nuvec4 sh2;\n#endif\n#if SH_DEGREE>3\nuvec4 sh3;uvec4 sh4;\n#endif\n#if IS_COMPOUND\nuint partIndex;\n#endif\n};float getSplatIndex(int localIndex)\n{float splatIndex;switch (localIndex)\n{case 0: splatIndex=splatIndex0.x; break;case 1: splatIndex=splatIndex0.y; break;case 2: splatIndex=splatIndex0.z; break;case 3: splatIndex=splatIndex0.w; break;case 4: splatIndex=splatIndex1.x; break;case 5: splatIndex=splatIndex1.y; break;case 6: splatIndex=splatIndex1.z; break;case 7: splatIndex=splatIndex1.w; break;case 8: splatIndex=splatIndex2.x; break;case 9: splatIndex=splatIndex2.y; break;case 10: splatIndex=splatIndex2.z; break;case 11: splatIndex=splatIndex2.w; break;case 12: splatIndex=splatIndex3.x; break;case 13: splatIndex=splatIndex3.y; break;case 14: splatIndex=splatIndex3.z; break;case 15: splatIndex=splatIndex3.w; break;}\nreturn splatIndex;}\nSplat readSplat(float splatIndex)\n{Splat splat;vec2 splatUV=getDataUV(splatIndex,dataTextureSize);splat.center=texture2D(centersTexture,splatUV);splat.color=texture2D(colorsTexture,splatUV);splat.covA=texture2D(covariancesATexture,splatUV)*splat.center.w;splat.covB=texture2D(covariancesBTexture,splatUV)*splat.center.w;\n#if SH_DEGREE>0 || IS_COMPOUND\nivec2 splatUVint=getDataUVint(splatIndex,dataTextureSize);\n#endif\n#if SH_DEGREE>0\nsplat.sh0=texelFetch(shTexture0,splatUVint,0);\n#endif\n#if SH_DEGREE>1\nsplat.sh1=texelFetch(shTexture1,splatUVint,0);\n#endif\n#if SH_DEGREE>2\nsplat.sh2=texelFetch(shTexture2,splatUVint,0);\n#endif\n#if SH_DEGREE>3\nsplat.sh3=texelFetch(shTexture3,splatUVint,0);splat.sh4=texelFetch(shTexture4,splatUVint,0);\n#endif\n#if IS_COMPOUND\nsplat.partIndex=uint(texture2D(partIndicesTexture,splatUV).r*255.0+0.5);\n#endif\nreturn splat;}\n#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)\nvec3 computeColorFromSHDegree(vec3 dir,const vec3 sh[25])\n{const float SH_C0=0.28209479;const float SH_C1=0.48860251;float SH_C2[5];SH_C2[0]=1.092548430;SH_C2[1]=-1.09254843;SH_C2[2]=0.315391565;SH_C2[3]=-1.09254843;SH_C2[4]=0.546274215;float SH_C3[7];SH_C3[0]=-0.59004358;SH_C3[1]=2.890611442;SH_C3[2]=-0.45704579;SH_C3[3]=0.373176332;SH_C3[4]=-0.45704579;SH_C3[5]=1.445305721;SH_C3[6]=-0.59004358;float SH_C4[9];SH_C4[0]= 2.5033429418;SH_C4[1]=-1.7701307698;SH_C4[2]= 0.9461746958;SH_C4[3]=-0.6690465436;SH_C4[4]= 0.1057855469;SH_C4[5]=-0.6690465436;SH_C4[6]= 0.4730873479;SH_C4[7]=-1.7701307698;SH_C4[8]= 0.6258357354;vec3 result=/*SH_C0**/sh[0];\n#if SH_DEGREE>0\nfloat x=dir.x;float y=dir.y;float z=dir.z;result+=- SH_C1*y*sh[1]+SH_C1*z*sh[2]-SH_C1*x*sh[3];\n#if SH_DEGREE>1\nfloat xx=x*x,yy=y*y,zz=z*z;float xy=x*y,yz=y*z,xz=x*z;result+=\nSH_C2[0]*xy*sh[4] +\nSH_C2[1]*yz*sh[5] +\nSH_C2[2]*(2.0*zz-xx-yy)*sh[6] +\nSH_C2[3]*xz*sh[7] +\nSH_C2[4]*(xx-yy)*sh[8];\n#if SH_DEGREE>2\nresult+=\nSH_C3[0]*y*(3.0*xx-yy)*sh[9] +\nSH_C3[1]*xy*z*sh[10] +\nSH_C3[2]*y*(4.0*zz-xx-yy)*sh[11] +\nSH_C3[3]*z*(2.0*zz-3.0*xx-3.0*yy)*sh[12] +\nSH_C3[4]*x*(4.0*zz-xx-yy)*sh[13] +\nSH_C3[5]*z*(xx-yy)*sh[14] +\nSH_C3[6]*x*(xx-3.0*yy)*sh[15];\n#if SH_DEGREE>3\nresult +=\nSH_C4[0]*x*y*(xx-yy)*sh[16] +\nSH_C4[1]*y*z*(3.0*xx-yy)*sh[17] +\nSH_C4[2]*x*y*(7.0*zz-1.0)*sh[18] +\nSH_C4[3]*y*z*(7.0*zz-3.0)*sh[19] +\nSH_C4[4]*(zz*(35.0*zz-30.0)+3.0)*sh[20] +\nSH_C4[5]*x*z*(7.0*zz-3.0)*sh[21] +\nSH_C4[6]*(xx-yy)*(7.0*zz-1.0)*sh[22] +\nSH_C4[7]*x*z*(xx-3.0*yy)*sh[23] +\nSH_C4[8]*(xx*(xx-3.0*yy)-yy*(3.0*xx-yy))*sh[24];\n#endif\n#endif\n#endif\n#endif\nreturn result;}\nvec4 decompose(uint value)\n{vec4 components=vec4(\nfloat((value ) & 255u),\nfloat((value>>uint( 8)) & 255u),\nfloat((value>>uint(16)) & 255u),\nfloat((value>>uint(24)) & 255u));return components*vec4(2./255.)-vec4(1.);}\nvec3 computeSH(Splat splat,vec3 dir)\n{vec3 sh[25];sh[0]=vec3(0.,0.,0.);\n#if SH_DEGREE>0\nvec4 sh00=decompose(splat.sh0.x);vec4 sh01=decompose(splat.sh0.y);vec4 sh02=decompose(splat.sh0.z);sh[1]=vec3(sh00.x,sh00.y,sh00.z);sh[2]=vec3(sh00.w,sh01.x,sh01.y);sh[3]=vec3(sh01.z,sh01.w,sh02.x);\n#endif\n#if SH_DEGREE>1\nvec4 sh03=decompose(splat.sh0.w);vec4 sh04=decompose(splat.sh1.x);vec4 sh05=decompose(splat.sh1.y);sh[4]=vec3(sh02.y,sh02.z,sh02.w);sh[5]=vec3(sh03.x,sh03.y,sh03.z);sh[6]=vec3(sh03.w,sh04.x,sh04.y);sh[7]=vec3(sh04.z,sh04.w,sh05.x);sh[8]=vec3(sh05.y,sh05.z,sh05.w);\n#endif\n#if SH_DEGREE>2\nvec4 sh06=decompose(splat.sh1.z);vec4 sh07=decompose(splat.sh1.w);vec4 sh08=decompose(splat.sh2.x);vec4 sh09=decompose(splat.sh2.y);vec4 sh10=decompose(splat.sh2.z);vec4 sh11=decompose(splat.sh2.w);sh[9]=vec3(sh06.x,sh06.y,sh06.z);sh[10]=vec3(sh06.w,sh07.x,sh07.y);sh[11]=vec3(sh07.z,sh07.w,sh08.x);sh[12]=vec3(sh08.y,sh08.z,sh08.w);sh[13]=vec3(sh09.x,sh09.y,sh09.z);sh[14]=vec3(sh09.w,sh10.x,sh10.y);sh[15]=vec3(sh10.z,sh10.w,sh11.x);\n#endif\n#if SH_DEGREE>3\nvec4 sh12=decompose(splat.sh3.x);vec4 sh13=decompose(splat.sh3.y);vec4 sh14=decompose(splat.sh3.z);vec4 sh15=decompose(splat.sh3.w);vec4 sh16=decompose(splat.sh4.x);vec4 sh17=decompose(splat.sh4.y);sh[16]=vec3(sh11.y,sh11.z,sh11.w);sh[17]=vec3(sh12.x,sh12.y,sh12.z);sh[18]=vec3(sh12.w,sh13.x,sh13.y);sh[19]=vec3(sh13.z,sh13.w,sh14.x);sh[20]=vec3(sh14.y,sh14.z,sh14.w);sh[21]=vec3(sh15.x,sh15.y,sh15.z);sh[22]=vec3(sh15.w,sh16.x,sh16.y);sh[23]=vec3(sh16.z,sh16.w,sh17.x);sh[24]=vec3(sh17.y,sh17.z,sh17.w);\n#endif\nreturn computeColorFromSHDegree(dir,sh);}\n#else\nvec3 computeSH(Splat splat,vec3 dir)\n{return vec3(0.,0.,0.);}\n#endif\nvec4 gaussianSplatting(vec2 meshPos,vec3 worldPos,vec2 scale,vec3 covA,vec3 covB,mat4 worldMatrix,mat4 viewMatrix,mat4 projectionMatrix)\n{mat4 modelView=viewMatrix*worldMatrix;vec4 camspace=viewMatrix*vec4(worldPos,1.);vec4 pos2d=projectionMatrix*camspace;float bounds=1.2*pos2d.w;if (pos2d.z<-pos2d.w || pos2d.x<-bounds || pos2d.x>bounds\n|| pos2d.y<-bounds || pos2d.y>bounds) {return vec4(0.0,0.0,2.0,1.0);}\nmat3 Vrk=mat3(\ncovA.x,covA.y,covA.z,\ncovA.y,covB.x,covB.y,\ncovA.z,covB.y,covB.z\n);bool isOrtho=abs(projectionMatrix[3][3]-1.0)<0.001;mat3 J;if (isOrtho) {J=mat3(\nfocal.x,0.,0.,\n0.,focal.y,0.,\n0.,0.,0.\n);} else {J=mat3(\nfocal.x/camspace.z,0.,-(focal.x*camspace.x)/(camspace.z*camspace.z),\n0.,focal.y/camspace.z,-(focal.y*camspace.y)/(camspace.z*camspace.z),\n0.,0.,0.\n);}\nmat3 T=transpose(mat3(modelView))*J;mat3 cov2d=transpose(T)*Vrk*T;\n#if COMPENSATION\nfloat c00=cov2d[0][0];float c11=cov2d[1][1];float c01=cov2d[0][1];float detOrig=c00*c11-c01*c01;\n#endif\ncov2d[0][0]+=kernelSize;cov2d[1][1]+=kernelSize;\n#if COMPENSATION\nvec3 c2d=vec3(cov2d[0][0],c01,cov2d[1][1]);float detBlur=c2d.x*c2d.z-c2d.y*c2d.y;float compensation=sqrt(max(0.,detOrig/detBlur));vColor.w*=compensation;\n#endif\nfloat mid=(cov2d[0][0]+cov2d[1][1])/2.0;float radius=length(vec2((cov2d[0][0]-cov2d[1][1])/2.0,cov2d[0][1]));float epsilon=0.0001;float lambda1=mid+radius+epsilon,lambda2=mid-radius+epsilon;if (lambda2<0.0)\n{return vec4(0.0,0.0,2.0,1.0);}\nvec2 diagonalVector=normalize(vec2(cov2d[0][1],lambda1-cov2d[0][0]));vec2 majorAxis=min(sqrt(2.0*lambda1),1024.0)*diagonalVector;vec2 minorAxis=min(sqrt(2.0*lambda2),1024.0)*vec2(diagonalVector.y,-diagonalVector.x);vec2 vCenter=vec2(pos2d);float scaleFactor=isOrtho ? 1.0 : pos2d.w;return vec4(\nvCenter \n+ ((meshPos.x*majorAxis\n+ meshPos.y*minorAxis)*invViewport*scaleFactor)*scale,pos2d.zw);}\n#if IS_COMPOUND\nmat4 getPartWorld(uint partIndex) {return partWorld[partIndex];}\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const gaussianSplatting = { name, shader };\n"]}
|
|
1
|
+
{"version":3,"file":"gaussianSplatting.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/gaussianSplatting.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,mBAAmB,CAAC;AACjC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAqKd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC1C,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iBAAiB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"gaussianSplatting\";\nconst shader = `#if !defined(WEBGL2) && !defined(WEBGPU) && !defined(NATIVE)\nmat3 transpose(mat3 matrix) {return mat3(matrix[0][0],matrix[1][0],matrix[2][0],\nmatrix[0][1],matrix[1][1],matrix[2][1],\nmatrix[0][2],matrix[1][2],matrix[2][2]);}\n#endif\nvec2 getDataUV(float index,vec2 textureSize) {float y=floor(index/textureSize.x);float x=index-y*textureSize.x;return vec2((x+0.5)/textureSize.x,(y+0.5)/textureSize.y);}\n#if SH_DEGREE>0 || IS_COMPOUND\nivec2 getDataUVint(float index,vec2 textureSize) {float y=floor(index/textureSize.x);float x=index-y*textureSize.x;return ivec2(uint(x+0.5),uint(y+0.5));}\n#endif\nstruct Splat {vec4 center;vec4 color;vec4 covA;vec4 covB;\n#if SH_DEGREE>0\nuvec4 sh0; \n#endif\n#if SH_DEGREE>1\nuvec4 sh1;\n#endif\n#if SH_DEGREE>2\nuvec4 sh2;\n#endif\n#if SH_DEGREE>3\nuvec4 sh3;uvec4 sh4;\n#endif\n#if IS_COMPOUND\nuint partIndex;\n#endif\n#if defined(IS_FOR_VOXELIZATION)\nvec4 rotationA;vec4 rotationB;vec4 rotationScale;\n#endif\n};float getSplatIndex(int localIndex)\n{float splatIndex;switch (localIndex)\n{case 0: splatIndex=splatIndex0.x; break;case 1: splatIndex=splatIndex0.y; break;case 2: splatIndex=splatIndex0.z; break;case 3: splatIndex=splatIndex0.w; break;case 4: splatIndex=splatIndex1.x; break;case 5: splatIndex=splatIndex1.y; break;case 6: splatIndex=splatIndex1.z; break;case 7: splatIndex=splatIndex1.w; break;case 8: splatIndex=splatIndex2.x; break;case 9: splatIndex=splatIndex2.y; break;case 10: splatIndex=splatIndex2.z; break;case 11: splatIndex=splatIndex2.w; break;case 12: splatIndex=splatIndex3.x; break;case 13: splatIndex=splatIndex3.y; break;case 14: splatIndex=splatIndex3.z; break;case 15: splatIndex=splatIndex3.w; break;}\nreturn splatIndex;}\nSplat readSplat(float splatIndex)\n{Splat splat;vec2 splatUV=getDataUV(splatIndex,dataTextureSize);splat.center=texture2D(centersTexture,splatUV);splat.color=texture2D(colorsTexture,splatUV);\n#if !defined(IS_FOR_VOXELIZATION)\nsplat.covA=texture2D(covariancesATexture,splatUV)*splat.center.w;splat.covB=texture2D(covariancesBTexture,splatUV)*splat.center.w;\n#endif\n#if SH_DEGREE>0 || IS_COMPOUND\nivec2 splatUVint=getDataUVint(splatIndex,dataTextureSize);\n#endif\n#if SH_DEGREE>0\nsplat.sh0=texelFetch(shTexture0,splatUVint,0);\n#endif\n#if SH_DEGREE>1\nsplat.sh1=texelFetch(shTexture1,splatUVint,0);\n#endif\n#if SH_DEGREE>2\nsplat.sh2=texelFetch(shTexture2,splatUVint,0);\n#endif\n#if SH_DEGREE>3\nsplat.sh3=texelFetch(shTexture3,splatUVint,0);splat.sh4=texelFetch(shTexture4,splatUVint,0);\n#endif\n#if IS_COMPOUND\nsplat.partIndex=uint(texture2D(partIndicesTexture,splatUV).r*255.0+0.5);\n#endif\n#if defined(IS_FOR_VOXELIZATION)\nsplat.rotationA=texture2D(rotationsATexture,splatUV);splat.rotationB=texture2D(rotationsBTexture,splatUV);splat.rotationScale=texture2D(rotationScaleTexture,splatUV);\n#endif\nreturn splat;}\n#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)\nvec3 computeColorFromSHDegree(vec3 dir,const vec3 sh[25])\n{const float SH_C0=0.28209479;const float SH_C1=0.48860251;float SH_C2[5];SH_C2[0]=1.092548430;SH_C2[1]=-1.09254843;SH_C2[2]=0.315391565;SH_C2[3]=-1.09254843;SH_C2[4]=0.546274215;float SH_C3[7];SH_C3[0]=-0.59004358;SH_C3[1]=2.890611442;SH_C3[2]=-0.45704579;SH_C3[3]=0.373176332;SH_C3[4]=-0.45704579;SH_C3[5]=1.445305721;SH_C3[6]=-0.59004358;float SH_C4[9];SH_C4[0]= 2.5033429418;SH_C4[1]=-1.7701307698;SH_C4[2]= 0.9461746958;SH_C4[3]=-0.6690465436;SH_C4[4]= 0.1057855469;SH_C4[5]=-0.6690465436;SH_C4[6]= 0.4730873479;SH_C4[7]=-1.7701307698;SH_C4[8]= 0.6258357354;vec3 result=/*SH_C0**/sh[0];\n#if SH_DEGREE>0\nfloat x=dir.x;float y=dir.y;float z=dir.z;result+=- SH_C1*y*sh[1]+SH_C1*z*sh[2]-SH_C1*x*sh[3];\n#if SH_DEGREE>1\nfloat xx=x*x,yy=y*y,zz=z*z;float xy=x*y,yz=y*z,xz=x*z;result+=\nSH_C2[0]*xy*sh[4] +\nSH_C2[1]*yz*sh[5] +\nSH_C2[2]*(2.0*zz-xx-yy)*sh[6] +\nSH_C2[3]*xz*sh[7] +\nSH_C2[4]*(xx-yy)*sh[8];\n#if SH_DEGREE>2\nresult+=\nSH_C3[0]*y*(3.0*xx-yy)*sh[9] +\nSH_C3[1]*xy*z*sh[10] +\nSH_C3[2]*y*(4.0*zz-xx-yy)*sh[11] +\nSH_C3[3]*z*(2.0*zz-3.0*xx-3.0*yy)*sh[12] +\nSH_C3[4]*x*(4.0*zz-xx-yy)*sh[13] +\nSH_C3[5]*z*(xx-yy)*sh[14] +\nSH_C3[6]*x*(xx-3.0*yy)*sh[15];\n#if SH_DEGREE>3\nresult +=\nSH_C4[0]*x*y*(xx-yy)*sh[16] +\nSH_C4[1]*y*z*(3.0*xx-yy)*sh[17] +\nSH_C4[2]*x*y*(7.0*zz-1.0)*sh[18] +\nSH_C4[3]*y*z*(7.0*zz-3.0)*sh[19] +\nSH_C4[4]*(zz*(35.0*zz-30.0)+3.0)*sh[20] +\nSH_C4[5]*x*z*(7.0*zz-3.0)*sh[21] +\nSH_C4[6]*(xx-yy)*(7.0*zz-1.0)*sh[22] +\nSH_C4[7]*x*z*(xx-3.0*yy)*sh[23] +\nSH_C4[8]*(xx*(xx-3.0*yy)-yy*(3.0*xx-yy))*sh[24];\n#endif\n#endif\n#endif\n#endif\nreturn result;}\nvec4 decompose(uint value)\n{vec4 components=vec4(\nfloat((value ) & 255u),\nfloat((value>>uint( 8)) & 255u),\nfloat((value>>uint(16)) & 255u),\nfloat((value>>uint(24)) & 255u));return components*vec4(2./255.)-vec4(1.);}\nvec3 computeSH(Splat splat,vec3 dir)\n{vec3 sh[25];sh[0]=vec3(0.,0.,0.);\n#if SH_DEGREE>0\nvec4 sh00=decompose(splat.sh0.x);vec4 sh01=decompose(splat.sh0.y);vec4 sh02=decompose(splat.sh0.z);sh[1]=vec3(sh00.x,sh00.y,sh00.z);sh[2]=vec3(sh00.w,sh01.x,sh01.y);sh[3]=vec3(sh01.z,sh01.w,sh02.x);\n#endif\n#if SH_DEGREE>1\nvec4 sh03=decompose(splat.sh0.w);vec4 sh04=decompose(splat.sh1.x);vec4 sh05=decompose(splat.sh1.y);sh[4]=vec3(sh02.y,sh02.z,sh02.w);sh[5]=vec3(sh03.x,sh03.y,sh03.z);sh[6]=vec3(sh03.w,sh04.x,sh04.y);sh[7]=vec3(sh04.z,sh04.w,sh05.x);sh[8]=vec3(sh05.y,sh05.z,sh05.w);\n#endif\n#if SH_DEGREE>2\nvec4 sh06=decompose(splat.sh1.z);vec4 sh07=decompose(splat.sh1.w);vec4 sh08=decompose(splat.sh2.x);vec4 sh09=decompose(splat.sh2.y);vec4 sh10=decompose(splat.sh2.z);vec4 sh11=decompose(splat.sh2.w);sh[9]=vec3(sh06.x,sh06.y,sh06.z);sh[10]=vec3(sh06.w,sh07.x,sh07.y);sh[11]=vec3(sh07.z,sh07.w,sh08.x);sh[12]=vec3(sh08.y,sh08.z,sh08.w);sh[13]=vec3(sh09.x,sh09.y,sh09.z);sh[14]=vec3(sh09.w,sh10.x,sh10.y);sh[15]=vec3(sh10.z,sh10.w,sh11.x);\n#endif\n#if SH_DEGREE>3\nvec4 sh12=decompose(splat.sh3.x);vec4 sh13=decompose(splat.sh3.y);vec4 sh14=decompose(splat.sh3.z);vec4 sh15=decompose(splat.sh3.w);vec4 sh16=decompose(splat.sh4.x);vec4 sh17=decompose(splat.sh4.y);sh[16]=vec3(sh11.y,sh11.z,sh11.w);sh[17]=vec3(sh12.x,sh12.y,sh12.z);sh[18]=vec3(sh12.w,sh13.x,sh13.y);sh[19]=vec3(sh13.z,sh13.w,sh14.x);sh[20]=vec3(sh14.y,sh14.z,sh14.w);sh[21]=vec3(sh15.x,sh15.y,sh15.z);sh[22]=vec3(sh15.w,sh16.x,sh16.y);sh[23]=vec3(sh16.z,sh16.w,sh17.x);sh[24]=vec3(sh17.y,sh17.z,sh17.w);\n#endif\nreturn computeColorFromSHDegree(dir,sh);}\n#else\nvec3 computeSH(Splat splat,vec3 dir)\n{return vec3(0.,0.,0.);}\n#endif\n#if !defined(IS_FOR_VOXELIZATION)\nvec4 gaussianSplatting(vec2 meshPos,vec3 worldPos,vec2 scale,vec3 covA,vec3 covB,mat4 worldMatrix,mat4 viewMatrix,mat4 projectionMatrix)\n{mat4 modelView=viewMatrix*worldMatrix;vec4 camspace=viewMatrix*vec4(worldPos,1.);vec4 pos2d=projectionMatrix*camspace;float bounds=1.2*pos2d.w;if (pos2d.z<-pos2d.w || pos2d.x<-bounds || pos2d.x>bounds\n|| pos2d.y<-bounds || pos2d.y>bounds) {return vec4(0.0,0.0,2.0,1.0);}\nmat3 Vrk=mat3(\ncovA.x,covA.y,covA.z,\ncovA.y,covB.x,covB.y,\ncovA.z,covB.y,covB.z\n);bool isOrtho=abs(projectionMatrix[3][3]-1.0)<0.001;mat3 J;if (isOrtho) {J=mat3(\nfocal.x,0.,0.,\n0.,focal.y,0.,\n0.,0.,0.\n);} else {J=mat3(\nfocal.x/camspace.z,0.,-(focal.x*camspace.x)/(camspace.z*camspace.z),\n0.,focal.y/camspace.z,-(focal.y*camspace.y)/(camspace.z*camspace.z),\n0.,0.,0.\n);}\nmat3 T=transpose(mat3(modelView))*J;mat3 cov2d=transpose(T)*Vrk*T;\n#if COMPENSATION\nfloat c00=cov2d[0][0];float c11=cov2d[1][1];float c01=cov2d[0][1];float detOrig=c00*c11-c01*c01;\n#endif\ncov2d[0][0]+=kernelSize;cov2d[1][1]+=kernelSize;\n#if COMPENSATION\nvec3 c2d=vec3(cov2d[0][0],c01,cov2d[1][1]);float detBlur=c2d.x*c2d.z-c2d.y*c2d.y;float compensation=sqrt(max(0.,detOrig/detBlur));vColor.w*=compensation;\n#endif\nfloat mid=(cov2d[0][0]+cov2d[1][1])/2.0;float radius=length(vec2((cov2d[0][0]-cov2d[1][1])/2.0,cov2d[0][1]));float epsilon=0.0001;float lambda1=mid+radius+epsilon,lambda2=mid-radius+epsilon;if (lambda2<0.0)\n{return vec4(0.0,0.0,2.0,1.0);}\nvec2 diagonalVector=normalize(vec2(cov2d[0][1],lambda1-cov2d[0][0]));vec2 majorAxis=min(sqrt(2.0*lambda1),1024.0)*diagonalVector;vec2 minorAxis=min(sqrt(2.0*lambda2),1024.0)*vec2(diagonalVector.y,-diagonalVector.x);vec2 vCenter=vec2(pos2d);float scaleFactor=isOrtho ? 1.0 : pos2d.w;return vec4(\nvCenter \n+ ((meshPos.x*majorAxis\n+ meshPos.y*minorAxis)*invViewport*scaleFactor)*scale,pos2d.zw);}\n#endif\n#if IS_COMPOUND\nmat4 getPartWorld(uint partIndex) {return partWorld[partIndex];}\n#endif\n#if defined(IS_FOR_VOXELIZATION)\nvec4 computeVoxelSplatWorldPos(vec4 rotationA,vec4 rotationB,vec4 rotationScale,vec3 center,mat4 splatWorld,mat4 viewMatrix,mat4 invWorldScale,vec2 quadPos) {mat3 splatRotation=mat3(\nvec3(rotationA.x,rotationA.y,rotationA.z),\nvec3(rotationA.w,rotationB.x,rotationB.y),\nvec3(rotationB.z,rotationB.w,rotationScale.x)\n);vec3 splatScale=vec3(rotationScale.y,rotationScale.z,rotationScale.w);mat3 rotToView=mat3(viewMatrix)*mat3(invWorldScale)*mat3(splatWorld)*splatRotation;vec3 axisLengthInViewZ=abs(vec3(rotToView[0][2],rotToView[1][2],rotToView[2][2]));float gaussianSplatCutoffStddev=1.4142135624/2.0; \nvec3 offsetSplatSpace;if (axisLengthInViewZ.x>axisLengthInViewZ.y && axisLengthInViewZ.x>axisLengthInViewZ.z) {offsetSplatSpace=vec3(0.0,quadPos.x,quadPos.y)*splatScale*gaussianSplatCutoffStddev;} else if (axisLengthInViewZ.y>axisLengthInViewZ.z) {offsetSplatSpace=vec3(quadPos.x,0.0,quadPos.y)*splatScale*gaussianSplatCutoffStddev;} else {offsetSplatSpace=vec3(quadPos.x,quadPos.y,0.0)*splatScale*gaussianSplatCutoffStddev;}\nvec3 vertexObjectSpace=center+splatRotation*offsetSplatSpace;return splatWorld*vec4(vertexObjectSpace,1.0);}\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStore[name]) {\n ShaderStore.IncludesShadersStore[name] = shader;\n}\n/** @internal */\nexport const gaussianSplatting = { name, shader };\n"]}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
// Do not edit.
|
|
2
|
+
import { ShaderStore } from "../Engines/shaderStore.js";
|
|
3
|
+
const name = "gaussianSplattingVoxelPixelShader";
|
|
4
|
+
const shader = `precision highp float;layout(location=0) out highp float glFragData[MAX_DRAW_BUFFERS];varying vec3 vNormalizedPosition;varying vec3 vNormalizedCenterPosition;varying float vAlpha;varying vec2 vPatchPosition;uniform float nearPlane;uniform float farPlane;uniform float stepSize;float max3(vec3 v) { return max(max(v.x,v.y),v.z); }
|
|
5
|
+
float prngCanonical1d(float co)
|
|
6
|
+
{return fract(sin(co*91.3458)*47453.5453);}
|
|
7
|
+
float prngCanonical2d(vec2 co)
|
|
8
|
+
{return fract(sin(dot(vec2(co.x,co.y),vec2(12.9898,78.233)))*43758.5453);}
|
|
9
|
+
float prngCanonical3d(vec3 co)
|
|
10
|
+
{return prngCanonical2d(vec2(co.x,co.y)+prngCanonical1d(co.z));}
|
|
11
|
+
void main(void) {vec3 normPos=vNormalizedPosition.xyz;if (normPos.z<nearPlane || normPos.z>farPlane) {discard;}
|
|
12
|
+
float distToCenter=max3(abs(vNormalizedCenterPosition-normPos));float shadowingOpacity=clamp((distToCenter<stepSize ? 1.0 : exp(-dot(vPatchPosition,vPatchPosition)))*vAlpha,0.0,1.0);if (shadowingOpacity<1.0 && shadowingOpacity<prngCanonical3d(normPos/stepSize)) {discard;}
|
|
13
|
+
glFragData[0]=normPos.z<nearPlane+stepSize ? 1.0 : 0.0;glFragData[1]=normPos.z>=nearPlane+stepSize && normPos.z<nearPlane+2.0*stepSize ? 1.0 : 0.0;glFragData[2]=normPos.z>=nearPlane+2.0*stepSize && normPos.z<nearPlane+3.0*stepSize ? 1.0 : 0.0;glFragData[3]=normPos.z>=nearPlane+3.0*stepSize && normPos.z<nearPlane+4.0*stepSize ? 1.0 : 0.0;
|
|
14
|
+
#if MAX_DRAW_BUFFERS>4
|
|
15
|
+
glFragData[4]=normPos.z>=nearPlane+4.0*stepSize && normPos.z<nearPlane+5.0*stepSize ? 1.0 : 0.0;glFragData[5]=normPos.z>=nearPlane+5.0*stepSize && normPos.z<nearPlane+6.0*stepSize ? 1.0 : 0.0;
|
|
16
|
+
#if MAX_DRAW_BUFFERS>6
|
|
17
|
+
glFragData[6]=normPos.z>=nearPlane+6.0*stepSize && normPos.z<nearPlane+7.0*stepSize ? 1.0 : 0.0;glFragData[7]=normPos.z>=nearPlane+7.0*stepSize && normPos.z<nearPlane+8.0*stepSize ? 1.0 : 0.0;
|
|
18
|
+
#endif
|
|
19
|
+
#endif
|
|
20
|
+
}`;
|
|
21
|
+
// Sideeffect
|
|
22
|
+
if (!ShaderStore.ShadersStore[name]) {
|
|
23
|
+
ShaderStore.ShadersStore[name] = shader;
|
|
24
|
+
}
|
|
25
|
+
/** @internal */
|
|
26
|
+
export const gaussianSplattingVoxelPixelShader = { name, shader };
|
|
27
|
+
//# sourceMappingURL=gaussianSplattingVoxel.fragment.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"gaussianSplattingVoxel.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/gaussianSplattingVoxel.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,mCAAmC,CAAC;AACjD,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;EAgBb,CAAC;AACH,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;IAClC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iCAAiC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"gaussianSplattingVoxelPixelShader\";\nconst shader = `precision highp float;layout(location=0) out highp float glFragData[MAX_DRAW_BUFFERS];varying vec3 vNormalizedPosition;varying vec3 vNormalizedCenterPosition;varying float vAlpha;varying vec2 vPatchPosition;uniform float nearPlane;uniform float farPlane;uniform float stepSize;float max3(vec3 v) { return max(max(v.x,v.y),v.z); }\nfloat prngCanonical1d(float co)\n{return fract(sin(co*91.3458)*47453.5453);}\nfloat prngCanonical2d(vec2 co)\n{return fract(sin(dot(vec2(co.x,co.y),vec2(12.9898,78.233)))*43758.5453);}\nfloat prngCanonical3d(vec3 co)\n{return prngCanonical2d(vec2(co.x,co.y)+prngCanonical1d(co.z));}\nvoid main(void) {vec3 normPos=vNormalizedPosition.xyz;if (normPos.z<nearPlane || normPos.z>farPlane) {discard;}\nfloat distToCenter=max3(abs(vNormalizedCenterPosition-normPos));float shadowingOpacity=clamp((distToCenter<stepSize ? 1.0 : exp(-dot(vPatchPosition,vPatchPosition)))*vAlpha,0.0,1.0);if (shadowingOpacity<1.0 && shadowingOpacity<prngCanonical3d(normPos/stepSize)) {discard;}\nglFragData[0]=normPos.z<nearPlane+stepSize ? 1.0 : 0.0;glFragData[1]=normPos.z>=nearPlane+stepSize && normPos.z<nearPlane+2.0*stepSize ? 1.0 : 0.0;glFragData[2]=normPos.z>=nearPlane+2.0*stepSize && normPos.z<nearPlane+3.0*stepSize ? 1.0 : 0.0;glFragData[3]=normPos.z>=nearPlane+3.0*stepSize && normPos.z<nearPlane+4.0*stepSize ? 1.0 : 0.0;\n#if MAX_DRAW_BUFFERS>4\nglFragData[4]=normPos.z>=nearPlane+4.0*stepSize && normPos.z<nearPlane+5.0*stepSize ? 1.0 : 0.0;glFragData[5]=normPos.z>=nearPlane+5.0*stepSize && normPos.z<nearPlane+6.0*stepSize ? 1.0 : 0.0;\n#if MAX_DRAW_BUFFERS>6\nglFragData[6]=normPos.z>=nearPlane+6.0*stepSize && normPos.z<nearPlane+7.0*stepSize ? 1.0 : 0.0;glFragData[7]=normPos.z>=nearPlane+7.0*stepSize && normPos.z<nearPlane+8.0*stepSize ? 1.0 : 0.0;\n#endif\n#endif\n}`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const gaussianSplattingVoxelPixelShader = { name, shader };\n"]}
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
import "./ShadersInclude/gaussianSplattingVertexDeclaration.js";
|
|
2
|
+
import "./ShadersInclude/gaussianSplattingUboDeclaration.js";
|
|
3
|
+
import "./ShadersInclude/gaussianSplatting.js";
|
|
4
|
+
/** @internal */
|
|
5
|
+
export declare const gaussianSplattingVoxelVertexShader: {
|
|
6
|
+
name: string;
|
|
7
|
+
shader: string;
|
|
8
|
+
};
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
// Do not edit.
|
|
2
|
+
import { ShaderStore } from "../Engines/shaderStore.js";
|
|
3
|
+
import "./ShadersInclude/gaussianSplattingVertexDeclaration.js";
|
|
4
|
+
import "./ShadersInclude/gaussianSplattingUboDeclaration.js";
|
|
5
|
+
import "./ShadersInclude/gaussianSplatting.js";
|
|
6
|
+
const name = "gaussianSplattingVoxelVertexShader";
|
|
7
|
+
const shader = `#include<__decl__gaussianSplattingVertex>
|
|
8
|
+
uniform vec2 dataTextureSize;uniform float alpha;uniform mat4 invWorldScale;uniform mat4 viewMatrix;uniform sampler2D rotationsATexture;uniform sampler2D rotationsBTexture;uniform sampler2D rotationScaleTexture;uniform sampler2D centersTexture;uniform sampler2D colorsTexture;
|
|
9
|
+
#if IS_COMPOUND
|
|
10
|
+
uniform mat4 partWorld[MAX_PART_COUNT];uniform float partVisibility[MAX_PART_COUNT];uniform sampler2D partIndicesTexture;
|
|
11
|
+
#endif
|
|
12
|
+
varying vec3 vNormalizedPosition;varying vec3 vNormalizedCenterPosition;varying float vAlpha;varying vec2 vPatchPosition;
|
|
13
|
+
#include<gaussianSplatting>
|
|
14
|
+
void main(void) {float splatIndex=getSplatIndex(int(position.z+0.5));Splat splat=readSplat(splatIndex);
|
|
15
|
+
#if IS_COMPOUND
|
|
16
|
+
mat4 splatWorld=getPartWorld(splat.partIndex);
|
|
17
|
+
#else
|
|
18
|
+
mat4 splatWorld=world;
|
|
19
|
+
#endif
|
|
20
|
+
vec4 worldPos=computeVoxelSplatWorldPos(splat.rotationA,splat.rotationB,splat.rotationScale,splat.center.xyz,splatWorld,viewMatrix,invWorldScale,position.xy);gl_Position=viewMatrix*invWorldScale*worldPos;vNormalizedPosition=gl_Position.xyz*0.5+0.5;vec4 viewCenterPos=viewMatrix*invWorldScale*splatWorld*vec4(splat.center.xyz,1.0);vNormalizedCenterPosition=viewCenterPos.xyz*0.5+0.5;vAlpha=splat.color.w*alpha;
|
|
21
|
+
#if IS_COMPOUND
|
|
22
|
+
vAlpha*=partVisibility[splat.partIndex];
|
|
23
|
+
#endif
|
|
24
|
+
vPatchPosition=position.xy;}`;
|
|
25
|
+
// Sideeffect
|
|
26
|
+
if (!ShaderStore.ShadersStore[name]) {
|
|
27
|
+
ShaderStore.ShadersStore[name] = shader;
|
|
28
|
+
}
|
|
29
|
+
/** @internal */
|
|
30
|
+
export const gaussianSplattingVoxelVertexShader = { name, shader };
|
|
31
|
+
//# sourceMappingURL=gaussianSplattingVoxel.vertex.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"gaussianSplattingVoxel.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/gaussianSplattingVoxel.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,qDAAqD,CAAC;AAC7D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,oCAAoC,CAAC;AAE5C,MAAM,IAAI,GAAG,oCAAoC,CAAC;AAClD,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;6BAiBc,CAAC;AAC9B,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,CAAC;IAClC,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,kCAAkC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/gaussianSplattingVertexDeclaration\";\nimport \"./ShadersInclude/gaussianSplattingUboDeclaration\";\nimport \"./ShadersInclude/gaussianSplatting\";\n\nconst name = \"gaussianSplattingVoxelVertexShader\";\nconst shader = `#include<__decl__gaussianSplattingVertex>\nuniform vec2 dataTextureSize;uniform float alpha;uniform mat4 invWorldScale;uniform mat4 viewMatrix;uniform sampler2D rotationsATexture;uniform sampler2D rotationsBTexture;uniform sampler2D rotationScaleTexture;uniform sampler2D centersTexture;uniform sampler2D colorsTexture;\n#if IS_COMPOUND\nuniform mat4 partWorld[MAX_PART_COUNT];uniform float partVisibility[MAX_PART_COUNT];uniform sampler2D partIndicesTexture;\n#endif\nvarying vec3 vNormalizedPosition;varying vec3 vNormalizedCenterPosition;varying float vAlpha;varying vec2 vPatchPosition;\n#include<gaussianSplatting>\nvoid main(void) {float splatIndex=getSplatIndex(int(position.z+0.5));Splat splat=readSplat(splatIndex);\n#if IS_COMPOUND\nmat4 splatWorld=getPartWorld(splat.partIndex);\n#else\nmat4 splatWorld=world;\n#endif\nvec4 worldPos=computeVoxelSplatWorldPos(splat.rotationA,splat.rotationB,splat.rotationScale,splat.center.xyz,splatWorld,viewMatrix,invWorldScale,position.xy);gl_Position=viewMatrix*invWorldScale*worldPos;vNormalizedPosition=gl_Position.xyz*0.5+0.5;vec4 viewCenterPos=viewMatrix*invWorldScale*splatWorld*vec4(splat.center.xyz,1.0);vNormalizedCenterPosition=viewCenterPos.xyz*0.5+0.5;vAlpha=splat.color.w*alpha;\n#if IS_COMPOUND\nvAlpha*=partVisibility[splat.partIndex];\n#endif\nvPatchPosition=position.xy;}`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const gaussianSplattingVoxelVertexShader = { name, shader };\n"]}
|
|
@@ -22,6 +22,11 @@ sh4: vec4<u32>,
|
|
|
22
22
|
#if IS_COMPOUND
|
|
23
23
|
partIndex: u32,
|
|
24
24
|
#endif
|
|
25
|
+
#if defined(IS_FOR_VOXELIZATION)
|
|
26
|
+
rotationA: vec4f,
|
|
27
|
+
rotationB: vec4f,
|
|
28
|
+
rotationScale: vec4f,
|
|
29
|
+
#endif
|
|
25
30
|
};fn getSplatIndex(localIndex: i32,splatIndex0: vec4f,splatIndex1: vec4f,splatIndex2: vec4f,splatIndex3: vec4f)->f32 {var splatIndex: f32;switch (localIndex)
|
|
26
31
|
{case 0:
|
|
27
32
|
{splatIndex=splatIndex0.x;break;}
|
|
@@ -56,7 +61,10 @@ case 14:
|
|
|
56
61
|
default:
|
|
57
62
|
{splatIndex=splatIndex3.w;break;}}
|
|
58
63
|
return splatIndex;}
|
|
59
|
-
fn readSplat(splatIndex: f32,dataTextureSize: vec2f)->Splat {var splat: Splat;let splatUV=getDataUV(splatIndex,dataTextureSize);let splatUVi32=vec2<i32>(i32(splatUV.x),i32(splatUV.y));splat.center=textureLoad(centersTexture,splatUVi32,0);splat.color=textureLoad(colorsTexture,splatUVi32,0);
|
|
64
|
+
fn readSplat(splatIndex: f32,dataTextureSize: vec2f)->Splat {var splat: Splat;let splatUV=getDataUV(splatIndex,dataTextureSize);let splatUVi32=vec2<i32>(i32(splatUV.x),i32(splatUV.y));splat.center=textureLoad(centersTexture,splatUVi32,0);splat.color=textureLoad(colorsTexture,splatUVi32,0);
|
|
65
|
+
#if !defined(IS_FOR_VOXELIZATION)
|
|
66
|
+
splat.covA=textureLoad(covariancesATexture,splatUVi32,0)*splat.center.w;splat.covB=textureLoad(covariancesBTexture,splatUVi32,0)*splat.center.w;
|
|
67
|
+
#endif
|
|
60
68
|
#if SH_DEGREE>0
|
|
61
69
|
splat.sh0=textureLoad(shTexture0,splatUVi32,0);
|
|
62
70
|
#endif
|
|
@@ -72,6 +80,9 @@ splat.sh3=textureLoad(shTexture3,splatUVi32,0);splat.sh4=textureLoad(shTexture4,
|
|
|
72
80
|
#if IS_COMPOUND
|
|
73
81
|
splat.partIndex=u32(textureLoad(partIndicesTexture,splatUVi32,0).r*255.0+0.5);
|
|
74
82
|
#endif
|
|
83
|
+
#if defined(IS_FOR_VOXELIZATION)
|
|
84
|
+
splat.rotationA=textureLoad(rotationsATexture,splatUVi32,0);splat.rotationB=textureLoad(rotationsBTexture,splatUVi32,0);splat.rotationScale=textureLoad(rotationScaleTexture,splatUVi32,0);
|
|
85
|
+
#endif
|
|
75
86
|
return splat;}
|
|
76
87
|
fn computeColorFromSHDegree(dir: vec3f,sh: array<vec3<f32>,25>)->vec3f
|
|
77
88
|
{let SH_C0: f32=0.28209479;let SH_C1: f32=0.48860251;var SH_C2: array<f32,5>=array<f32,5>(
|
|
@@ -200,6 +211,15 @@ pos2d.w
|
|
|
200
211
|
#if IS_COMPOUND
|
|
201
212
|
fn getPartWorld(partIndex: u32)->mat4x4<f32> {return uniforms.partWorld[partIndex];}
|
|
202
213
|
#endif
|
|
214
|
+
#if defined(IS_FOR_VOXELIZATION)
|
|
215
|
+
fn computeVoxelSplatWorldPos(rotationA: vec4f,rotationB: vec4f,rotationScale: vec4f,center: vec3f,splatWorld: mat4x4f,viewMatrix: mat4x4f,invWorldScale: mat4x4f,quadPos: vec2f)->vec4f {let splatRotation=mat3x3f(
|
|
216
|
+
rotationA.xyz,
|
|
217
|
+
vec3f(rotationA.w,rotationB.x,rotationB.y),
|
|
218
|
+
vec3f(rotationB.z,rotationB.w,rotationScale.x)
|
|
219
|
+
);let splatScale=rotationScale.yzw;let view3x3=mat3x3f(viewMatrix[0].xyz,viewMatrix[1].xyz,viewMatrix[2].xyz);let invWorldScale3x3=mat3x3f(invWorldScale[0].xyz,invWorldScale[1].xyz,invWorldScale[2].xyz);let splatWorld3x3=mat3x3f(splatWorld[0].xyz,splatWorld[1].xyz,splatWorld[2].xyz);let rotToView=view3x3*invWorldScale3x3*splatWorld3x3*splatRotation;let axisLengthInViewZ=abs(vec3f(rotToView[0][2],rotToView[1][2],rotToView[2][2]));let gaussianSplatCutoffStddev: f32=0.7071067812;
|
|
220
|
+
var offsetSplatSpace: vec3f;if (axisLengthInViewZ.x>axisLengthInViewZ.y && axisLengthInViewZ.x>axisLengthInViewZ.z) {offsetSplatSpace=vec3f(0.0,quadPos.x,quadPos.y)*splatScale*gaussianSplatCutoffStddev;} else if (axisLengthInViewZ.y>axisLengthInViewZ.z) {offsetSplatSpace=vec3f(quadPos.x,0.0,quadPos.y)*splatScale*gaussianSplatCutoffStddev;} else {offsetSplatSpace=vec3f(quadPos.x,quadPos.y,0.0)*splatScale*gaussianSplatCutoffStddev;}
|
|
221
|
+
let vertexObjectSpace=center+splatRotation*offsetSplatSpace;return splatWorld*vec4f(vertexObjectSpace,1.0);}
|
|
222
|
+
#endif
|
|
203
223
|
`;
|
|
204
224
|
// Sideeffect
|
|
205
225
|
if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
|