@onerjs/core 8.47.2 → 8.47.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -73,14 +73,13 @@ export class GeospatialCameraMovement extends CameraMovement {
73
73
  */
74
74
  _recalculateDragPlaneHitPoint(hitPointRadius, ray, localToEcefResult) {
75
75
  // Use the camera's geocentric normal to find the dragPlaneOriginPoint which lives at hitPointRadius along the camera's geocentric normal
76
- this.calculateUpVectorFromPointToRef(this._cameraPosition, this._dragPlaneNormal);
77
- this._dragPlaneNormal.scaleToRef(hitPointRadius, this._dragPlaneOriginPointEcef);
76
+ this._cameraPosition.scaleToRef(hitPointRadius / Math.max(0.00001, this._cameraPosition.length()), this._dragPlaneOriginPointEcef);
78
77
  // The dragPlaneOffsetVector will later be recalculated when drag occurs, and the delta between the offset vectors will be applied to localTranslation
79
- ComputeLocalBasisToRefs(this._dragPlaneOriginPointEcef, TmpVectors.Vector3[0], TmpVectors.Vector3[1], TmpVectors.Vector3[2], this._scene.useRightHandedSystem, this.calculateUpVectorFromPointToRef);
80
- const localToEcef = Matrix.FromXYZAxesToRef(TmpVectors.Vector3[0], TmpVectors.Vector3[1], TmpVectors.Vector3[2], localToEcefResult);
78
+ ComputeLocalBasisToRefs(this._dragPlaneOriginPointEcef, TmpVectors.Vector3[0], TmpVectors.Vector3[1], this._dragPlaneNormal, this._scene.useRightHandedSystem, this.calculateUpVectorFromPointToRef);
79
+ const localToEcef = Matrix.FromXYZAxesToRef(TmpVectors.Vector3[0], TmpVectors.Vector3[1], this._dragPlaneNormal, localToEcefResult);
81
80
  localToEcef.setTranslationFromFloats(this._dragPlaneOriginPointEcef.x, this._dragPlaneOriginPointEcef.y, this._dragPlaneOriginPointEcef.z);
82
81
  const ecefToLocal = localToEcef.invertToRef(TmpVectors.Matrix[1]);
83
- // Now create a plane at that point, perpendicular to the camera's geocentric normal
82
+ // Now create a plane at that point, perpendicular to _dragPlaneNormal.
84
83
  Plane.FromPositionAndNormalToRef(this._dragPlaneOriginPointEcef, this._dragPlaneNormal, this._dragPlane);
85
84
  // Lastly, find the _dragPlaneHitPoint where the ray intersects the _dragPlane.
86
85
  if (IntersectRayWithPlaneToRef(ray, this._dragPlane, this._dragPlaneHitPointLocal)) {
@@ -1 +1 @@
1
- {"version":3,"file":"geospatialCameraMovement.js","sourceRoot":"","sources":["../../../../dev/core/src/Cameras/geospatialCameraMovement.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAElD,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAEnE,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAC5C,OAAO,EAAE,GAAG,EAAE,MAAM,gBAAgB,CAAC;AAErC,OAAO,EAAE,eAAe,EAAE,MAAM,gCAAgC,CAAC;AACjE,OAAO,EAAE,KAAK,EAAE,MAAM,gCAAgC,CAAC;AAMvD;;;;;;;;;;;GAWG;AACH,MAAM,OAAO,wBAAyB,SAAQ,cAAc;IAkBxD,YACI,KAAY,EACL,MAAwB,EAC/B,cAAuB,EACf,aAAsB,EACtB,aAAsB,EAC9B,aAA6B,EAC7B,QAAkD;QAElD,KAAK,CAAC,KAAK,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;QAPhC,WAAM,GAAN,MAAM,CAAkB;QAEvB,kBAAa,GAAb,aAAa,CAAS;QACtB,kBAAa,GAAb,aAAa,CAAS;QAhB3B,iBAAY,GAAY,IAAI,CAAC;QAI5B,oBAAe,GAAY,SAAS,CAAC;QACrC,eAAU,GAAU,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1C,qBAAgB,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QAC3C,8BAAyB,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QACpD,4BAAuB,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QAClD,oCAA+B,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QAqBlE;;;;;;;WAOG;QACI,oCAA+B,GAAG,CAAC,KAAc,EAAE,MAAe,EAAW,EAAE;YAClF,OAAO,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;QACxC,CAAC,CAAC;QAnBE,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;QACnC,IAAI,CAAC,eAAe,GAAG,IAAI,GAAG,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACzE,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACpB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QACzB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,0CAA0C;QAC/E,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,0CAA0C;QAC/E,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,4DAA4D;IACpF,CAAC;IAcM,SAAS,CAAC,QAAgB,EAAE,QAAgB;QAC/C,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,EAAE,QAAQ,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAC5E,IAAI,UAAU,CAAC,WAAW,IAAI,UAAU,CAAC,GAAG,EAAE,CAAC;YAC3C,kFAAkF;YAClF,IAAI,CAAC,eAAe,GAAG,UAAU,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC;YAEvD,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,eAAe,EAAE,UAAU,CAAC,GAAG,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YAC/F,IAAI,CAAC,+BAA+B,CAAC,QAAQ,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;QAChF,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC,CAAC,wCAAwC;QAC9E,CAAC;IACL,CAAC;IAEM,QAAQ;QACX,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;IACrC,CAAC;IAED;;;;;;OAMG;IACK,6BAA6B,CAAC,cAAsB,EAAE,GAAQ,EAAE,iBAAyB;QAC7F,yIAAyI;QACzI,IAAI,CAAC,+BAA+B,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAClF,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC;QAEjF,sJAAsJ;QACtJ,uBAAuB,CACnB,IAAI,CAAC,yBAAyB,EAC9B,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EACrB,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EACrB,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EACrB,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAChC,IAAI,CAAC,+BAA+B,CACvC,CAAC;QACF,MAAM,WAAW,GAAG,MAAM,CAAC,gBAAgB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,iBAAiB,CAAC,CAAC;QACpI,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC;QAC3I,MAAM,WAAW,GAAG,WAAW,CAAC,WAAW,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QAElE,oFAAoF;QACpF,KAAK,CAAC,0BAA0B,CAAC,IAAI,CAAC,yBAAyB,EAAE,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAEzG,+EAA+E;QAC/E,IAAI,0BAA0B,CAAC,GAAG,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,uBAAuB,CAAC,EAAE,CAAC;YACjF,iEAAiE;YACjE,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,uBAAuB,EAAE,WAAW,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;QAC/G,CAAC;IACL,CAAC;IAEM,UAAU,CAAC,QAAgB,EAAE,QAAgB;QAChD,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,EAAE,QAAQ,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YAC5E,IAAI,UAAU,CAAC,GAAG,EAAE,CAAC;gBACjB,MAAM,WAAW,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBACzC,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,eAAe,EAAE,UAAU,CAAC,GAAG,EAAE,WAAW,CAAC,CAAC;gBAEtF,MAAM,KAAK,GAAG,IAAI,CAAC,uBAAuB,CAAC,aAAa,CAAC,IAAI,CAAC,+BAA+B,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;gBAEtH,uFAAuF;gBACvF,uEAAuE;gBACvE,MAAM,YAAY,GAAG,IAAI,CAAC,eAAe,GAAG,GAAG,CAAC,CAAC,kCAAkC;gBACnF,MAAM,WAAW,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC;gBACnC,IAAI,WAAW,GAAG,YAAY,EAAE,CAAC;oBAC7B,KAAK,CAAC,YAAY,CAAC,YAAY,GAAG,WAAW,CAAC,CAAC;gBACnD,CAAC;gBAED,IAAI,CAAC,+BAA+B,CAAC,QAAQ,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;gBAE5E,OAAO,CAAC,oBAAoB,CAAC,KAAK,EAAE,WAAW,EAAE,KAAK,CAAC,CAAC;gBACxD,IAAI,CAAC,yBAAyB,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;gBAEjD,IAAI,CAAC,oBAAoB,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;YACrD,CAAC;QACL,CAAC;IACL,CAAC;IAED,gBAAgB;IACA,yBAAyB;QACrC,MAAM,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;QAExC,oCAAoC;QACpC,IAAI,IAAI,CAAC,oBAAoB,CAAC,aAAa,EAAE,GAAG,OAAO,EAAE,CAAC;YACtD,MAAM,YAAY,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,CAAC,+CAA+C;YAC3F,MAAM,aAAa,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,CAAC;YACpD,6DAA6D;YAC7D,MAAM,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YACzC,IAAI,CAAC,+BAA+B,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC;YAC/D,8FAA8F;YAC9F,MAAM,kBAAkB,GAAG,UAAU,CAAC,CAAC,CAAC;YACxC,MAAM,iBAAiB,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,kBAAkB,GAAG,kBAAkB,CAAC,CAAC,CAAC;YAC9F,MAAM,iBAAiB,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,wCAAwC;YAE1G,4GAA4G;YAC5G,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,aAAa,GAAG,YAAY,EAAE,OAAO,CAAC,CAAC;YAC/D,MAAM,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,YAAY,GAAG,MAAM,CAAC,CAAC;YAElE,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC,sBAAsB,GAAG,iBAAiB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACvF,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QACjC,CAAC;QAED,sDAAsD;QACtD,IAAI,kBAAsC,CAAC;QAC3C,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,yBAAyB,CAAC,aAAa,EAAE,GAAG,OAAO,EAAE,CAAC;YAC9E,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC;YAC9B,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;QAC3B,CAAC;aAAM,CAAC;YACJ,kBAAkB,GAAG,IAAI,CAAC,6BAA6B,CAAC,CAAC,CAAC,eAAe,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,6BAA6B,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;YAEhJ,sEAAsE;YACtE,IAAI,CAAC,oBAAoB,GAAG,CAAC,kBAAkB,IAAI,eAAe,CAAC,IAAI,CAAC,eAAe,EAAE,YAAY,CAAC,CAAC,GAAG,IAAI,CAAC;QACnH,CAAC;QAED,KAAK,CAAC,yBAAyB,EAAE,CAAC;IACtC,CAAC;IAED,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,eAAe,KAAK,SAAS,CAAC;IAC9C,CAAC;IAEM,UAAU,CAAC,SAAiB,EAAE,QAAiB;QAClD,IAAI,SAAS,KAAK,CAAC,EAAE,CAAC;YAClB,IAAI,CAAC,qBAAqB,IAAI,SAAS,CAAC;YAExC,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YAEpG,IAAI,QAAQ,IAAI,UAAU,CAAC,GAAG,IAAI,UAAU,CAAC,WAAW,IAAI,UAAU,CAAC,GAAG,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBAC9F,IAAI,CAAC,6BAA6B,GAAG,UAAU,CAAC,WAAW,CAAC;YAChE,CAAC;iBAAM,CAAC;gBACJ,iGAAiG;gBACjG,MAAM,cAAc,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;gBAChE,IAAI,CAAC,6BAA6B,GAAG,cAAc,EAAE,WAAW,IAAI,SAAS,CAAC;YAClF,CAAC;QACL,CAAC;IACL,CAAC;IAEM,eAAe,CAAC,MAAe;QAClC,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAC3D,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QAChD,OAAO,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IAC7E,CAAC;CACJ;AACD,gBAAgB;AAChB,MAAM,UAAU,2BAA2B,CAAC,MAAe;IACvD,MAAM,4BAA4B,GAAG,WAAW,CAAC,CAAC,cAAc;IAChE,MAAM,eAAe,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC,8BAA8B;IACvE,IAAI,eAAe,GAAG,OAAO,EAAE,CAAC;QAC5B,MAAM,gBAAgB,GAAG,eAAe,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,eAAe,CAAC;QAChF,IAAI,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,GAAG,4BAA4B,EAAE,CAAC;YAC5D,sDAAsD;YACtD,MAAM,yBAAyB,GAAG,KAAK,CAAC,gBAAgB,EAAE,CAAC,4BAA4B,EAAE,4BAA4B,CAAC,CAAC;YACvH,MAAM,2BAA2B,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,yBAAyB,GAAG,yBAAyB,CAAC,CAAC;YACzG,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;YAEjD,yBAAyB;YACzB,MAAM,IAAI,GAAG,eAAe,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,GAAG,2BAA2B,CAAC;YACjF,MAAM,IAAI,GAAG,eAAe,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,GAAG,2BAA2B,CAAC;YACjF,MAAM,IAAI,GAAG,eAAe,GAAG,yBAAyB,CAAC;YAEzD,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QACjC,CAAC;IACL,CAAC;IACD,OAAO,MAAM,CAAC;AAClB,CAAC;AAED,SAAS,0BAA0B,CAAC,GAAQ,EAAE,KAAY,EAAE,GAAY;IACpE,sDAAsD;IACtD,MAAM,IAAI,GAAG,GAAG,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;IAExC,IAAI,IAAI,KAAK,IAAI,IAAI,IAAI,IAAI,CAAC,EAAE,CAAC;QAC7B,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,UAAU,CAAC,IAAI,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;QAChF,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,OAAO,KAAK,CAAC;AACjB,CAAC;AAED;;;;;;;;;;;GAWG;AACH,MAAM,UAAU,uBAAuB,CACnC,QAAiB,EACjB,OAAgB,EAChB,QAAiB,EACjB,KAAc,EACd,uBAAgC,KAAK,EACrC,+BAA8E;IAE9E,IAAI,+BAA+B,EAAE,CAAC;QAClC,+BAA+B,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;IACrD,CAAC;SAAM,CAAC;QACJ,+CAA+C;QAC/C,KAAK,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,SAAS,EAAE,CAAC;IACzC,CAAC;IAED,mDAAmD;IACnD,MAAM,UAAU,GAAG,OAAO,CAAC,yBAAyB,CAAC,CAAC,UAAU;IAChE,IAAI,oBAAoB,EAAE,CAAC;QACvB,OAAO,CAAC,UAAU,CAAC,UAAU,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IACnD,CAAC;SAAM,CAAC;QACJ,OAAO,CAAC,UAAU,CAAC,KAAK,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC;IACnD,CAAC;IAED,0CAA0C;IAC1C,IAAI,OAAO,CAAC,aAAa,EAAE,GAAG,OAAO,EAAE,CAAC;QACpC,IAAI,oBAAoB,EAAE,CAAC;YACvB,OAAO,CAAC,UAAU,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QACxD,CAAC;aAAM,CAAC;YACJ,OAAO,CAAC,UAAU,CAAC,KAAK,EAAE,OAAO,CAAC,KAAK,EAAE,EAAE,OAAO,CAAC,CAAC;QACxD,CAAC;IACL,CAAC;IACD,OAAO,CAAC,SAAS,EAAE,CAAC;IAEpB,wEAAwE;IACxE,IAAI,oBAAoB,EAAE,CAAC;QACvB,OAAO,CAAC,UAAU,CAAC,KAAK,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;IACjD,CAAC;SAAM,CAAC;QACJ,OAAO,CAAC,UAAU,CAAC,OAAO,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;IACjD,CAAC;IACD,QAAQ,CAAC,SAAS,EAAE,CAAC;AACzB,CAAC","sourcesContent":["import { CameraMovement } from \"./cameraMovement\";\r\nimport { Epsilon } from \"../Maths/math.constants\";\r\nimport { type GeospatialLimits } from \"./Limits/geospatialLimits\";\r\nimport { Matrix, TmpVectors, Vector3 } from \"../Maths/math.vector\";\r\nimport { type MeshPredicate } from \"../Culling/ray.core\";\r\nimport { Plane } from \"../Maths/math.plane\";\r\nimport { Ray } from \"../Culling/ray\";\r\nimport { type Scene } from \"../scene\";\r\nimport { Vector3Distance } from \"../Maths/math.vector.functions\";\r\nimport { Clamp } from \"../Maths/math.scalar.functions\";\r\nimport { type PickingInfo } from \"../Collisions/pickingInfo\";\r\nimport { type Nullable } from \"../types\";\r\nimport { type InterpolatingBehavior } from \"../Behaviors/Cameras/interpolatingBehavior\";\r\nimport { type GeospatialCamera } from \"./geospatialCamera\";\r\n\r\n/**\r\n * Geospatial-specific camera movement system that extends the base movement with\r\n * raycasting and altitude-aware zoom constraints.\r\n *\r\n * This class encapsulates geospatial camera movement logic:\r\n * - Dragging in a way which keeps cursor anchored to globe\r\n * - Latitude-based pan speed dampening\r\n * - Zoom speed scaling based on distance to center\r\n * - Raycasting to determine zoom constraints based on terrain/globe\r\n * - Altitude-based zoom clamping\r\n * - Zoom direction calculation (towards cursor vs along look vector)\r\n */\r\nexport class GeospatialCameraMovement extends CameraMovement {\r\n /** Predicate function to determine which meshes to pick against (e.g., globe mesh) */\r\n public pickPredicate?: MeshPredicate;\r\n\r\n /** World-space picked point under cursor for zoom-to-cursor behavior (may be undefined) */\r\n public computedPerFrameZoomPickPoint?: Vector3;\r\n\r\n public zoomToCursor: boolean = true;\r\n\r\n private _tempPickingRay: Ray;\r\n\r\n private _hitPointRadius?: number = undefined;\r\n private _dragPlane: Plane = new Plane(0, 0, 0, 0);\r\n private _dragPlaneNormal: Vector3 = Vector3.Zero();\r\n private _dragPlaneOriginPointEcef: Vector3 = Vector3.Zero();\r\n private _dragPlaneHitPointLocal: Vector3 = Vector3.Zero();\r\n private _previousDragPlaneHitPointLocal: Vector3 = Vector3.Zero();\r\n\r\n constructor(\r\n scene: Scene,\r\n public limits: GeospatialLimits,\r\n cameraPosition: Vector3,\r\n private _cameraCenter: Vector3,\r\n private _cameraLookAt: Vector3,\r\n pickPredicate?: MeshPredicate,\r\n behavior?: InterpolatingBehavior<GeospatialCamera>\r\n ) {\r\n super(scene, cameraPosition, behavior);\r\n this.pickPredicate = pickPredicate;\r\n this._tempPickingRay = new Ray(this._cameraPosition, this._cameraLookAt);\r\n this.panInertia = 0;\r\n this.rotationInertia = 0;\r\n this.rotationXSpeed = Math.PI / 500; // Move 1/500th of a half circle per pixel\r\n this.rotationYSpeed = Math.PI / 500; // Move 1/500th of a half circle per pixel\r\n this.zoomSpeed = 2; // Base zoom speed; actual speed is scaled based on altitude\r\n }\r\n\r\n /**\r\n * Function to calculate the up vector from a given point.\r\n * Can be overridden to support non-spherical planets or custom up vector logic.\r\n * Defaults to using the geocentric normal.\r\n * @param point The point from which to calculate the up vector (e.g., camera position)\r\n * @param result The vector to store the calculated up vector\r\n * @returns The calculated up vector\r\n */\r\n public calculateUpVectorFromPointToRef = (point: Vector3, result: Vector3): Vector3 => {\r\n return point.normalizeToRef(result);\r\n };\r\n\r\n public startDrag(pointerX: number, pointerY: number) {\r\n const pickResult = this._scene.pick(pointerX, pointerY, this.pickPredicate);\r\n if (pickResult.pickedPoint && pickResult.ray) {\r\n // Store radius from earth center to pickedPoint, used when calculating drag plane\r\n this._hitPointRadius = pickResult.pickedPoint.length();\r\n\r\n this._recalculateDragPlaneHitPoint(this._hitPointRadius, pickResult.ray, TmpVectors.Matrix[0]);\r\n this._previousDragPlaneHitPointLocal.copyFrom(this._dragPlaneHitPointLocal);\r\n } else {\r\n this._hitPointRadius = undefined; // can't drag without a hit on the globe\r\n }\r\n }\r\n\r\n public stopDrag() {\r\n this._hitPointRadius = undefined;\r\n }\r\n\r\n /**\r\n * The previous drag plane hit point in local space is stored to compute the movement delta.\r\n * As the drag movement occurs, we will continuously recalculate this point. The delta between the previous and current hit points is the delta we will apply to the camera's localtranslation\r\n * @param hitPointRadius The distance between the world origin (center of globe) and the initial drag hit point\r\n * @param ray The ray from the camera to the new cursor location\r\n * @param localToEcefResult The matrix to convert from local to ECEF space\r\n */\r\n private _recalculateDragPlaneHitPoint(hitPointRadius: number, ray: Ray, localToEcefResult: Matrix): void {\r\n // Use the camera's geocentric normal to find the dragPlaneOriginPoint which lives at hitPointRadius along the camera's geocentric normal\r\n this.calculateUpVectorFromPointToRef(this._cameraPosition, this._dragPlaneNormal);\r\n this._dragPlaneNormal.scaleToRef(hitPointRadius, this._dragPlaneOriginPointEcef);\r\n\r\n // The dragPlaneOffsetVector will later be recalculated when drag occurs, and the delta between the offset vectors will be applied to localTranslation\r\n ComputeLocalBasisToRefs(\r\n this._dragPlaneOriginPointEcef,\r\n TmpVectors.Vector3[0],\r\n TmpVectors.Vector3[1],\r\n TmpVectors.Vector3[2],\r\n this._scene.useRightHandedSystem,\r\n this.calculateUpVectorFromPointToRef\r\n );\r\n const localToEcef = Matrix.FromXYZAxesToRef(TmpVectors.Vector3[0], TmpVectors.Vector3[1], TmpVectors.Vector3[2], localToEcefResult);\r\n localToEcef.setTranslationFromFloats(this._dragPlaneOriginPointEcef.x, this._dragPlaneOriginPointEcef.y, this._dragPlaneOriginPointEcef.z);\r\n const ecefToLocal = localToEcef.invertToRef(TmpVectors.Matrix[1]);\r\n\r\n // Now create a plane at that point, perpendicular to the camera's geocentric normal\r\n Plane.FromPositionAndNormalToRef(this._dragPlaneOriginPointEcef, this._dragPlaneNormal, this._dragPlane);\r\n\r\n // Lastly, find the _dragPlaneHitPoint where the ray intersects the _dragPlane.\r\n if (IntersectRayWithPlaneToRef(ray, this._dragPlane, this._dragPlaneHitPointLocal)) {\r\n // If hit, convert the drag plane hit point into the local space.\r\n Vector3.TransformCoordinatesToRef(this._dragPlaneHitPointLocal, ecefToLocal, this._dragPlaneHitPointLocal);\r\n }\r\n }\r\n\r\n public handleDrag(pointerX: number, pointerY: number) {\r\n if (this._hitPointRadius) {\r\n const pickResult = this._scene.pick(pointerX, pointerY, this.pickPredicate);\r\n if (pickResult.ray) {\r\n const localToEcef = TmpVectors.Matrix[0];\r\n this._recalculateDragPlaneHitPoint(this._hitPointRadius, pickResult.ray, localToEcef);\r\n\r\n const delta = this._dragPlaneHitPointLocal.subtractToRef(this._previousDragPlaneHitPointLocal, TmpVectors.Vector3[6]);\r\n\r\n // When the camera is pitched nearly parallel to the drag plane, ray-plane intersection\r\n // can produce enormous deltas. Clamp the delta to avoid massive jumps.\r\n const maxDragDelta = this._hitPointRadius * 0.1; // Max 10% of hit radius per frame\r\n const deltaLength = delta.length();\r\n if (deltaLength > maxDragDelta) {\r\n delta.scaleInPlace(maxDragDelta / deltaLength);\r\n }\r\n\r\n this._previousDragPlaneHitPointLocal.copyFrom(this._dragPlaneHitPointLocal);\r\n\r\n Vector3.TransformNormalToRef(delta, localToEcef, delta);\r\n this._dragPlaneOriginPointEcef.addInPlace(delta);\r\n\r\n this.panAccumulatedPixels.subtractInPlace(delta);\r\n }\r\n }\r\n }\r\n\r\n /** @override */\r\n public override computeCurrentFrameDeltas(): void {\r\n const cameraCenter = this._cameraCenter;\r\n\r\n // Slows down panning near the poles\r\n if (this.panAccumulatedPixels.lengthSquared() > Epsilon) {\r\n const centerRadius = cameraCenter.length(); // distance from planet origin to camera center\r\n const currentRadius = this._cameraPosition.length();\r\n // Dampen the pan speed based on latitude (slower near poles)\r\n const upAtCenter = TmpVectors.Vector3[7];\r\n this.calculateUpVectorFromPointToRef(cameraCenter, upAtCenter);\r\n // Latitude is derived from the Z component of the up vector (ECEF convention: Z = polar axis)\r\n const sineOfSphericalLat = upAtCenter.z;\r\n const cosOfSphericalLat = Math.sqrt(1 - Math.min(1, sineOfSphericalLat * sineOfSphericalLat));\r\n const latitudeDampening = Math.sqrt(Math.abs(cosOfSphericalLat)); // sqrt here reduces effect near equator\r\n\r\n // Reduce the dampening effect near surface (so that at ground level, pan speed is not affected by latitude)\r\n const height = Math.max(currentRadius - centerRadius, Epsilon);\r\n const latitudeDampeningScale = Math.max(1, centerRadius / height);\r\n\r\n this._panSpeedMultiplier = Clamp(latitudeDampeningScale * latitudeDampening, 0, 1);\r\n } else {\r\n this._panSpeedMultiplier = 1;\r\n }\r\n\r\n // If a pan drag or rotate is occurring, stop zooming.\r\n let zoomTargetDistance: number | undefined;\r\n if (this.isDragging || this.rotationAccumulatedPixels.lengthSquared() > Epsilon) {\r\n this._zoomSpeedMultiplier = 0;\r\n this._zoomVelocity = 0;\r\n } else {\r\n zoomTargetDistance = this.computedPerFrameZoomPickPoint ? Vector3Distance(this._cameraPosition, this.computedPerFrameZoomPickPoint) : undefined;\r\n\r\n // Scales zoom movement speed based on camera distance to zoom target.\r\n this._zoomSpeedMultiplier = (zoomTargetDistance ?? Vector3Distance(this._cameraPosition, cameraCenter)) * 0.01;\r\n }\r\n\r\n super.computeCurrentFrameDeltas();\r\n }\r\n\r\n public get isDragging() {\r\n return this._hitPointRadius !== undefined;\r\n }\r\n\r\n public handleZoom(zoomDelta: number, toCursor: boolean) {\r\n if (zoomDelta !== 0) {\r\n this.zoomAccumulatedPixels += zoomDelta;\r\n\r\n const pickResult = this._scene.pick(this._scene.pointerX, this._scene.pointerY, this.pickPredicate);\r\n\r\n if (toCursor && pickResult.hit && pickResult.pickedPoint && pickResult.ray && this.zoomToCursor) {\r\n this.computedPerFrameZoomPickPoint = pickResult.pickedPoint;\r\n } else {\r\n // If no hit under cursor or explicitly told not to zoom to cursor, zoom along lookVector instead\r\n const lookPickResult = this.pickAlongVector(this._cameraLookAt);\r\n this.computedPerFrameZoomPickPoint = lookPickResult?.pickedPoint ?? undefined;\r\n }\r\n }\r\n }\r\n\r\n public pickAlongVector(vector: Vector3): Nullable<PickingInfo> {\r\n this._tempPickingRay.origin.copyFrom(this._cameraPosition);\r\n this._tempPickingRay.direction.copyFrom(vector);\r\n return this._scene.pickWithRay(this._tempPickingRay, this.pickPredicate);\r\n }\r\n}\r\n/** @internal */\r\nexport function ClampCenterFromPolesInPlace(center: Vector3) {\r\n const sineOfSphericalLatitudeLimit = 0.998749218; // ~90 degrees\r\n const centerMagnitude = center.length(); // distance from planet origin\r\n if (centerMagnitude > Epsilon) {\r\n const sineSphericalLat = centerMagnitude === 0 ? 0 : center.z / centerMagnitude;\r\n if (Math.abs(sineSphericalLat) > sineOfSphericalLatitudeLimit) {\r\n // Clamp the spherical latitude (and derive longitude)\r\n const sineOfClampedSphericalLat = Clamp(sineSphericalLat, -sineOfSphericalLatitudeLimit, sineOfSphericalLatitudeLimit);\r\n const cosineOfClampedSphericalLat = Math.sqrt(1 - sineOfClampedSphericalLat * sineOfClampedSphericalLat);\r\n const longitude = Math.atan2(center.y, center.x);\r\n\r\n // Spherical to Cartesian\r\n const newX = centerMagnitude * Math.cos(longitude) * cosineOfClampedSphericalLat;\r\n const newY = centerMagnitude * Math.sin(longitude) * cosineOfClampedSphericalLat;\r\n const newZ = centerMagnitude * sineOfClampedSphericalLat;\r\n\r\n center.set(newX, newY, newZ);\r\n }\r\n }\r\n return center;\r\n}\r\n\r\nfunction IntersectRayWithPlaneToRef(ray: Ray, plane: Plane, ref: Vector3): boolean {\r\n // Distance along the ray to the plane; null if no hit\r\n const dist = ray.intersectsPlane(plane);\r\n\r\n if (dist !== null && dist >= 0) {\r\n ray.origin.addToRef(ray.direction.scaleToRef(dist, TmpVectors.Vector3[0]), ref);\r\n return true;\r\n }\r\n\r\n return false;\r\n}\r\n\r\n/**\r\n * Helper to build east/north/up basis vectors at a world position.\r\n * Cross product order is swapped based on handedness so that the east vector\r\n * encodes the coordinate-system convention, removing the need for a separate yawScale.\r\n * @param worldPos - The position on the globe\r\n * @param refEast - Receives the east direction\r\n * @param refNorth - Receives the north direction\r\n * @param refUp - Receives the up (outward) direction\r\n * @param useRightHandedSystem - Whether the scene uses a right-handed coordinate system (default: false)\r\n * @param calculateUpVectorFromPointToRef - Optional function to calculate the up vector from a point. If supplied, this function will be used instead of assuming a spherical geocentric normal, allowing support for non-spherical planets or custom up vector logic.\r\n * @internal\r\n */\r\nexport function ComputeLocalBasisToRefs(\r\n worldPos: Vector3,\r\n refEast: Vector3,\r\n refNorth: Vector3,\r\n refUp: Vector3,\r\n useRightHandedSystem: boolean = false,\r\n calculateUpVectorFromPointToRef?: (point: Vector3, result: Vector3) => Vector3\r\n): void {\r\n if (calculateUpVectorFromPointToRef) {\r\n calculateUpVectorFromPointToRef(worldPos, refUp);\r\n } else {\r\n // up = normalized position (geocentric normal)\r\n refUp.copyFrom(worldPos).normalize();\r\n }\r\n\r\n // east – cross product order determines handedness\r\n const worldNorth = Vector3.LeftHandedForwardReadOnly; // (0,0,1)\r\n if (useRightHandedSystem) {\r\n Vector3.CrossToRef(worldNorth, refUp, refEast);\r\n } else {\r\n Vector3.CrossToRef(refUp, worldNorth, refEast);\r\n }\r\n\r\n // at poles, cross with worldRight instead\r\n if (refEast.lengthSquared() < Epsilon) {\r\n if (useRightHandedSystem) {\r\n Vector3.CrossToRef(Vector3.Right(), refUp, refEast);\r\n } else {\r\n Vector3.CrossToRef(refUp, Vector3.Right(), refEast);\r\n }\r\n }\r\n refEast.normalize();\r\n\r\n // north – completes the basis (cross order also swapped for handedness)\r\n if (useRightHandedSystem) {\r\n Vector3.CrossToRef(refUp, refEast, refNorth);\r\n } else {\r\n Vector3.CrossToRef(refEast, refUp, refNorth);\r\n }\r\n refNorth.normalize();\r\n}\r\n"]}
1
+ {"version":3,"file":"geospatialCameraMovement.js","sourceRoot":"","sources":["../../../../dev/core/src/Cameras/geospatialCameraMovement.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAElD,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAEnE,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAC5C,OAAO,EAAE,GAAG,EAAE,MAAM,gBAAgB,CAAC;AAErC,OAAO,EAAE,eAAe,EAAE,MAAM,gCAAgC,CAAC;AACjE,OAAO,EAAE,KAAK,EAAE,MAAM,gCAAgC,CAAC;AAMvD;;;;;;;;;;;GAWG;AACH,MAAM,OAAO,wBAAyB,SAAQ,cAAc;IAkBxD,YACI,KAAY,EACL,MAAwB,EAC/B,cAAuB,EACf,aAAsB,EACtB,aAAsB,EAC9B,aAA6B,EAC7B,QAAkD;QAElD,KAAK,CAAC,KAAK,EAAE,cAAc,EAAE,QAAQ,CAAC,CAAC;QAPhC,WAAM,GAAN,MAAM,CAAkB;QAEvB,kBAAa,GAAb,aAAa,CAAS;QACtB,kBAAa,GAAb,aAAa,CAAS;QAhB3B,iBAAY,GAAY,IAAI,CAAC;QAI5B,oBAAe,GAAY,SAAS,CAAC;QACrC,eAAU,GAAU,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1C,qBAAgB,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QAC3C,8BAAyB,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QACpD,4BAAuB,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QAClD,oCAA+B,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QAqBlE;;;;;;;WAOG;QACI,oCAA+B,GAAG,CAAC,KAAc,EAAE,MAAe,EAAW,EAAE;YAClF,OAAO,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;QACxC,CAAC,CAAC;QAnBE,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;QACnC,IAAI,CAAC,eAAe,GAAG,IAAI,GAAG,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACzE,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACpB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QACzB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,0CAA0C;QAC/E,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,0CAA0C;QAC/E,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,4DAA4D;IACpF,CAAC;IAcM,SAAS,CAAC,QAAgB,EAAE,QAAgB;QAC/C,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,EAAE,QAAQ,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAC5E,IAAI,UAAU,CAAC,WAAW,IAAI,UAAU,CAAC,GAAG,EAAE,CAAC;YAC3C,kFAAkF;YAClF,IAAI,CAAC,eAAe,GAAG,UAAU,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC;YAEvD,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,eAAe,EAAE,UAAU,CAAC,GAAG,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YAC/F,IAAI,CAAC,+BAA+B,CAAC,QAAQ,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;QAChF,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC,CAAC,wCAAwC;QAC9E,CAAC;IACL,CAAC;IAEM,QAAQ;QACX,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;IACrC,CAAC;IAED;;;;;;OAMG;IACK,6BAA6B,CAAC,cAAsB,EAAE,GAAQ,EAAE,iBAAyB;QAC7F,yIAAyI;QACzI,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,CAAC,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC;QAEnI,sJAAsJ;QACtJ,uBAAuB,CACnB,IAAI,CAAC,yBAAyB,EAC9B,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EACrB,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EACrB,IAAI,CAAC,gBAAgB,EACrB,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAChC,IAAI,CAAC,+BAA+B,CACvC,CAAC;QACF,MAAM,WAAW,GAAG,MAAM,CAAC,gBAAgB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,gBAAgB,EAAE,iBAAiB,CAAC,CAAC;QACpI,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC;QAC3I,MAAM,WAAW,GAAG,WAAW,CAAC,WAAW,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QAElE,uEAAuE;QACvE,KAAK,CAAC,0BAA0B,CAAC,IAAI,CAAC,yBAAyB,EAAE,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAEzG,+EAA+E;QAC/E,IAAI,0BAA0B,CAAC,GAAG,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,uBAAuB,CAAC,EAAE,CAAC;YACjF,iEAAiE;YACjE,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,uBAAuB,EAAE,WAAW,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;QAC/G,CAAC;IACL,CAAC;IAEM,UAAU,CAAC,QAAgB,EAAE,QAAgB;QAChD,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,EAAE,QAAQ,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YAC5E,IAAI,UAAU,CAAC,GAAG,EAAE,CAAC;gBACjB,MAAM,WAAW,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBACzC,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,eAAe,EAAE,UAAU,CAAC,GAAG,EAAE,WAAW,CAAC,CAAC;gBAEtF,MAAM,KAAK,GAAG,IAAI,CAAC,uBAAuB,CAAC,aAAa,CAAC,IAAI,CAAC,+BAA+B,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;gBAEtH,uFAAuF;gBACvF,uEAAuE;gBACvE,MAAM,YAAY,GAAG,IAAI,CAAC,eAAe,GAAG,GAAG,CAAC,CAAC,kCAAkC;gBACnF,MAAM,WAAW,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC;gBACnC,IAAI,WAAW,GAAG,YAAY,EAAE,CAAC;oBAC7B,KAAK,CAAC,YAAY,CAAC,YAAY,GAAG,WAAW,CAAC,CAAC;gBACnD,CAAC;gBAED,IAAI,CAAC,+BAA+B,CAAC,QAAQ,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;gBAE5E,OAAO,CAAC,oBAAoB,CAAC,KAAK,EAAE,WAAW,EAAE,KAAK,CAAC,CAAC;gBACxD,IAAI,CAAC,yBAAyB,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;gBAEjD,IAAI,CAAC,oBAAoB,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;YACrD,CAAC;QACL,CAAC;IACL,CAAC;IAED,gBAAgB;IACA,yBAAyB;QACrC,MAAM,YAAY,GAAG,IAAI,CAAC,aAAa,CAAC;QAExC,oCAAoC;QACpC,IAAI,IAAI,CAAC,oBAAoB,CAAC,aAAa,EAAE,GAAG,OAAO,EAAE,CAAC;YACtD,MAAM,YAAY,GAAG,YAAY,CAAC,MAAM,EAAE,CAAC,CAAC,+CAA+C;YAC3F,MAAM,aAAa,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,CAAC;YACpD,6DAA6D;YAC7D,MAAM,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YACzC,IAAI,CAAC,+BAA+B,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC;YAC/D,8FAA8F;YAC9F,MAAM,kBAAkB,GAAG,UAAU,CAAC,CAAC,CAAC;YACxC,MAAM,iBAAiB,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,kBAAkB,GAAG,kBAAkB,CAAC,CAAC,CAAC;YAC9F,MAAM,iBAAiB,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,wCAAwC;YAE1G,4GAA4G;YAC5G,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,aAAa,GAAG,YAAY,EAAE,OAAO,CAAC,CAAC;YAC/D,MAAM,sBAAsB,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,YAAY,GAAG,MAAM,CAAC,CAAC;YAElE,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC,sBAAsB,GAAG,iBAAiB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACvF,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QACjC,CAAC;QAED,sDAAsD;QACtD,IAAI,kBAAsC,CAAC;QAC3C,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,yBAAyB,CAAC,aAAa,EAAE,GAAG,OAAO,EAAE,CAAC;YAC9E,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC;YAC9B,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;QAC3B,CAAC;aAAM,CAAC;YACJ,kBAAkB,GAAG,IAAI,CAAC,6BAA6B,CAAC,CAAC,CAAC,eAAe,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,6BAA6B,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;YAEhJ,sEAAsE;YACtE,IAAI,CAAC,oBAAoB,GAAG,CAAC,kBAAkB,IAAI,eAAe,CAAC,IAAI,CAAC,eAAe,EAAE,YAAY,CAAC,CAAC,GAAG,IAAI,CAAC;QACnH,CAAC;QAED,KAAK,CAAC,yBAAyB,EAAE,CAAC;IACtC,CAAC;IAED,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,eAAe,KAAK,SAAS,CAAC;IAC9C,CAAC;IAEM,UAAU,CAAC,SAAiB,EAAE,QAAiB;QAClD,IAAI,SAAS,KAAK,CAAC,EAAE,CAAC;YAClB,IAAI,CAAC,qBAAqB,IAAI,SAAS,CAAC;YAExC,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YAEpG,IAAI,QAAQ,IAAI,UAAU,CAAC,GAAG,IAAI,UAAU,CAAC,WAAW,IAAI,UAAU,CAAC,GAAG,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBAC9F,IAAI,CAAC,6BAA6B,GAAG,UAAU,CAAC,WAAW,CAAC;YAChE,CAAC;iBAAM,CAAC;gBACJ,iGAAiG;gBACjG,MAAM,cAAc,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;gBAChE,IAAI,CAAC,6BAA6B,GAAG,cAAc,EAAE,WAAW,IAAI,SAAS,CAAC;YAClF,CAAC;QACL,CAAC;IACL,CAAC;IAEM,eAAe,CAAC,MAAe;QAClC,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAC3D,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QAChD,OAAO,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IAC7E,CAAC;CACJ;AACD,gBAAgB;AAChB,MAAM,UAAU,2BAA2B,CAAC,MAAe;IACvD,MAAM,4BAA4B,GAAG,WAAW,CAAC,CAAC,cAAc;IAChE,MAAM,eAAe,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC,8BAA8B;IACvE,IAAI,eAAe,GAAG,OAAO,EAAE,CAAC;QAC5B,MAAM,gBAAgB,GAAG,eAAe,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,eAAe,CAAC;QAChF,IAAI,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,GAAG,4BAA4B,EAAE,CAAC;YAC5D,sDAAsD;YACtD,MAAM,yBAAyB,GAAG,KAAK,CAAC,gBAAgB,EAAE,CAAC,4BAA4B,EAAE,4BAA4B,CAAC,CAAC;YACvH,MAAM,2BAA2B,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,yBAAyB,GAAG,yBAAyB,CAAC,CAAC;YACzG,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;YAEjD,yBAAyB;YACzB,MAAM,IAAI,GAAG,eAAe,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,GAAG,2BAA2B,CAAC;YACjF,MAAM,IAAI,GAAG,eAAe,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,GAAG,2BAA2B,CAAC;YACjF,MAAM,IAAI,GAAG,eAAe,GAAG,yBAAyB,CAAC;YAEzD,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QACjC,CAAC;IACL,CAAC;IACD,OAAO,MAAM,CAAC;AAClB,CAAC;AAED,SAAS,0BAA0B,CAAC,GAAQ,EAAE,KAAY,EAAE,GAAY;IACpE,sDAAsD;IACtD,MAAM,IAAI,GAAG,GAAG,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;IAExC,IAAI,IAAI,KAAK,IAAI,IAAI,IAAI,IAAI,CAAC,EAAE,CAAC;QAC7B,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,UAAU,CAAC,IAAI,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;QAChF,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,OAAO,KAAK,CAAC;AACjB,CAAC;AAED;;;;;;;;;;;GAWG;AACH,MAAM,UAAU,uBAAuB,CACnC,QAAiB,EACjB,OAAgB,EAChB,QAAiB,EACjB,KAAc,EACd,uBAAgC,KAAK,EACrC,+BAA8E;IAE9E,IAAI,+BAA+B,EAAE,CAAC;QAClC,+BAA+B,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;IACrD,CAAC;SAAM,CAAC;QACJ,+CAA+C;QAC/C,KAAK,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,SAAS,EAAE,CAAC;IACzC,CAAC;IAED,mDAAmD;IACnD,MAAM,UAAU,GAAG,OAAO,CAAC,yBAAyB,CAAC,CAAC,UAAU;IAChE,IAAI,oBAAoB,EAAE,CAAC;QACvB,OAAO,CAAC,UAAU,CAAC,UAAU,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IACnD,CAAC;SAAM,CAAC;QACJ,OAAO,CAAC,UAAU,CAAC,KAAK,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC;IACnD,CAAC;IAED,0CAA0C;IAC1C,IAAI,OAAO,CAAC,aAAa,EAAE,GAAG,OAAO,EAAE,CAAC;QACpC,IAAI,oBAAoB,EAAE,CAAC;YACvB,OAAO,CAAC,UAAU,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QACxD,CAAC;aAAM,CAAC;YACJ,OAAO,CAAC,UAAU,CAAC,KAAK,EAAE,OAAO,CAAC,KAAK,EAAE,EAAE,OAAO,CAAC,CAAC;QACxD,CAAC;IACL,CAAC;IACD,OAAO,CAAC,SAAS,EAAE,CAAC;IAEpB,wEAAwE;IACxE,IAAI,oBAAoB,EAAE,CAAC;QACvB,OAAO,CAAC,UAAU,CAAC,KAAK,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;IACjD,CAAC;SAAM,CAAC;QACJ,OAAO,CAAC,UAAU,CAAC,OAAO,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;IACjD,CAAC;IACD,QAAQ,CAAC,SAAS,EAAE,CAAC;AACzB,CAAC","sourcesContent":["import { CameraMovement } from \"./cameraMovement\";\r\nimport { Epsilon } from \"../Maths/math.constants\";\r\nimport { type GeospatialLimits } from \"./Limits/geospatialLimits\";\r\nimport { Matrix, TmpVectors, Vector3 } from \"../Maths/math.vector\";\r\nimport { type MeshPredicate } from \"../Culling/ray.core\";\r\nimport { Plane } from \"../Maths/math.plane\";\r\nimport { Ray } from \"../Culling/ray\";\r\nimport { type Scene } from \"../scene\";\r\nimport { Vector3Distance } from \"../Maths/math.vector.functions\";\r\nimport { Clamp } from \"../Maths/math.scalar.functions\";\r\nimport { type PickingInfo } from \"../Collisions/pickingInfo\";\r\nimport { type Nullable } from \"../types\";\r\nimport { type InterpolatingBehavior } from \"../Behaviors/Cameras/interpolatingBehavior\";\r\nimport { type GeospatialCamera } from \"./geospatialCamera\";\r\n\r\n/**\r\n * Geospatial-specific camera movement system that extends the base movement with\r\n * raycasting and altitude-aware zoom constraints.\r\n *\r\n * This class encapsulates geospatial camera movement logic:\r\n * - Dragging in a way which keeps cursor anchored to globe\r\n * - Latitude-based pan speed dampening\r\n * - Zoom speed scaling based on distance to center\r\n * - Raycasting to determine zoom constraints based on terrain/globe\r\n * - Altitude-based zoom clamping\r\n * - Zoom direction calculation (towards cursor vs along look vector)\r\n */\r\nexport class GeospatialCameraMovement extends CameraMovement {\r\n /** Predicate function to determine which meshes to pick against (e.g., globe mesh) */\r\n public pickPredicate?: MeshPredicate;\r\n\r\n /** World-space picked point under cursor for zoom-to-cursor behavior (may be undefined) */\r\n public computedPerFrameZoomPickPoint?: Vector3;\r\n\r\n public zoomToCursor: boolean = true;\r\n\r\n private _tempPickingRay: Ray;\r\n\r\n private _hitPointRadius?: number = undefined;\r\n private _dragPlane: Plane = new Plane(0, 0, 0, 0);\r\n private _dragPlaneNormal: Vector3 = Vector3.Zero();\r\n private _dragPlaneOriginPointEcef: Vector3 = Vector3.Zero();\r\n private _dragPlaneHitPointLocal: Vector3 = Vector3.Zero();\r\n private _previousDragPlaneHitPointLocal: Vector3 = Vector3.Zero();\r\n\r\n constructor(\r\n scene: Scene,\r\n public limits: GeospatialLimits,\r\n cameraPosition: Vector3,\r\n private _cameraCenter: Vector3,\r\n private _cameraLookAt: Vector3,\r\n pickPredicate?: MeshPredicate,\r\n behavior?: InterpolatingBehavior<GeospatialCamera>\r\n ) {\r\n super(scene, cameraPosition, behavior);\r\n this.pickPredicate = pickPredicate;\r\n this._tempPickingRay = new Ray(this._cameraPosition, this._cameraLookAt);\r\n this.panInertia = 0;\r\n this.rotationInertia = 0;\r\n this.rotationXSpeed = Math.PI / 500; // Move 1/500th of a half circle per pixel\r\n this.rotationYSpeed = Math.PI / 500; // Move 1/500th of a half circle per pixel\r\n this.zoomSpeed = 2; // Base zoom speed; actual speed is scaled based on altitude\r\n }\r\n\r\n /**\r\n * Function to calculate the up vector from a given point.\r\n * Can be overridden to support non-spherical planets or custom up vector logic.\r\n * Defaults to using the geocentric normal.\r\n * @param point The point from which to calculate the up vector (e.g., camera position)\r\n * @param result The vector to store the calculated up vector\r\n * @returns The calculated up vector\r\n */\r\n public calculateUpVectorFromPointToRef = (point: Vector3, result: Vector3): Vector3 => {\r\n return point.normalizeToRef(result);\r\n };\r\n\r\n public startDrag(pointerX: number, pointerY: number) {\r\n const pickResult = this._scene.pick(pointerX, pointerY, this.pickPredicate);\r\n if (pickResult.pickedPoint && pickResult.ray) {\r\n // Store radius from earth center to pickedPoint, used when calculating drag plane\r\n this._hitPointRadius = pickResult.pickedPoint.length();\r\n\r\n this._recalculateDragPlaneHitPoint(this._hitPointRadius, pickResult.ray, TmpVectors.Matrix[0]);\r\n this._previousDragPlaneHitPointLocal.copyFrom(this._dragPlaneHitPointLocal);\r\n } else {\r\n this._hitPointRadius = undefined; // can't drag without a hit on the globe\r\n }\r\n }\r\n\r\n public stopDrag() {\r\n this._hitPointRadius = undefined;\r\n }\r\n\r\n /**\r\n * The previous drag plane hit point in local space is stored to compute the movement delta.\r\n * As the drag movement occurs, we will continuously recalculate this point. The delta between the previous and current hit points is the delta we will apply to the camera's localtranslation\r\n * @param hitPointRadius The distance between the world origin (center of globe) and the initial drag hit point\r\n * @param ray The ray from the camera to the new cursor location\r\n * @param localToEcefResult The matrix to convert from local to ECEF space\r\n */\r\n private _recalculateDragPlaneHitPoint(hitPointRadius: number, ray: Ray, localToEcefResult: Matrix): void {\r\n // Use the camera's geocentric normal to find the dragPlaneOriginPoint which lives at hitPointRadius along the camera's geocentric normal\r\n this._cameraPosition.scaleToRef(hitPointRadius / Math.max(0.00001, this._cameraPosition.length()), this._dragPlaneOriginPointEcef);\r\n\r\n // The dragPlaneOffsetVector will later be recalculated when drag occurs, and the delta between the offset vectors will be applied to localTranslation\r\n ComputeLocalBasisToRefs(\r\n this._dragPlaneOriginPointEcef,\r\n TmpVectors.Vector3[0],\r\n TmpVectors.Vector3[1],\r\n this._dragPlaneNormal,\r\n this._scene.useRightHandedSystem,\r\n this.calculateUpVectorFromPointToRef\r\n );\r\n const localToEcef = Matrix.FromXYZAxesToRef(TmpVectors.Vector3[0], TmpVectors.Vector3[1], this._dragPlaneNormal, localToEcefResult);\r\n localToEcef.setTranslationFromFloats(this._dragPlaneOriginPointEcef.x, this._dragPlaneOriginPointEcef.y, this._dragPlaneOriginPointEcef.z);\r\n const ecefToLocal = localToEcef.invertToRef(TmpVectors.Matrix[1]);\r\n\r\n // Now create a plane at that point, perpendicular to _dragPlaneNormal.\r\n Plane.FromPositionAndNormalToRef(this._dragPlaneOriginPointEcef, this._dragPlaneNormal, this._dragPlane);\r\n\r\n // Lastly, find the _dragPlaneHitPoint where the ray intersects the _dragPlane.\r\n if (IntersectRayWithPlaneToRef(ray, this._dragPlane, this._dragPlaneHitPointLocal)) {\r\n // If hit, convert the drag plane hit point into the local space.\r\n Vector3.TransformCoordinatesToRef(this._dragPlaneHitPointLocal, ecefToLocal, this._dragPlaneHitPointLocal);\r\n }\r\n }\r\n\r\n public handleDrag(pointerX: number, pointerY: number) {\r\n if (this._hitPointRadius) {\r\n const pickResult = this._scene.pick(pointerX, pointerY, this.pickPredicate);\r\n if (pickResult.ray) {\r\n const localToEcef = TmpVectors.Matrix[0];\r\n this._recalculateDragPlaneHitPoint(this._hitPointRadius, pickResult.ray, localToEcef);\r\n\r\n const delta = this._dragPlaneHitPointLocal.subtractToRef(this._previousDragPlaneHitPointLocal, TmpVectors.Vector3[6]);\r\n\r\n // When the camera is pitched nearly parallel to the drag plane, ray-plane intersection\r\n // can produce enormous deltas. Clamp the delta to avoid massive jumps.\r\n const maxDragDelta = this._hitPointRadius * 0.1; // Max 10% of hit radius per frame\r\n const deltaLength = delta.length();\r\n if (deltaLength > maxDragDelta) {\r\n delta.scaleInPlace(maxDragDelta / deltaLength);\r\n }\r\n\r\n this._previousDragPlaneHitPointLocal.copyFrom(this._dragPlaneHitPointLocal);\r\n\r\n Vector3.TransformNormalToRef(delta, localToEcef, delta);\r\n this._dragPlaneOriginPointEcef.addInPlace(delta);\r\n\r\n this.panAccumulatedPixels.subtractInPlace(delta);\r\n }\r\n }\r\n }\r\n\r\n /** @override */\r\n public override computeCurrentFrameDeltas(): void {\r\n const cameraCenter = this._cameraCenter;\r\n\r\n // Slows down panning near the poles\r\n if (this.panAccumulatedPixels.lengthSquared() > Epsilon) {\r\n const centerRadius = cameraCenter.length(); // distance from planet origin to camera center\r\n const currentRadius = this._cameraPosition.length();\r\n // Dampen the pan speed based on latitude (slower near poles)\r\n const upAtCenter = TmpVectors.Vector3[7];\r\n this.calculateUpVectorFromPointToRef(cameraCenter, upAtCenter);\r\n // Latitude is derived from the Z component of the up vector (ECEF convention: Z = polar axis)\r\n const sineOfSphericalLat = upAtCenter.z;\r\n const cosOfSphericalLat = Math.sqrt(1 - Math.min(1, sineOfSphericalLat * sineOfSphericalLat));\r\n const latitudeDampening = Math.sqrt(Math.abs(cosOfSphericalLat)); // sqrt here reduces effect near equator\r\n\r\n // Reduce the dampening effect near surface (so that at ground level, pan speed is not affected by latitude)\r\n const height = Math.max(currentRadius - centerRadius, Epsilon);\r\n const latitudeDampeningScale = Math.max(1, centerRadius / height);\r\n\r\n this._panSpeedMultiplier = Clamp(latitudeDampeningScale * latitudeDampening, 0, 1);\r\n } else {\r\n this._panSpeedMultiplier = 1;\r\n }\r\n\r\n // If a pan drag or rotate is occurring, stop zooming.\r\n let zoomTargetDistance: number | undefined;\r\n if (this.isDragging || this.rotationAccumulatedPixels.lengthSquared() > Epsilon) {\r\n this._zoomSpeedMultiplier = 0;\r\n this._zoomVelocity = 0;\r\n } else {\r\n zoomTargetDistance = this.computedPerFrameZoomPickPoint ? Vector3Distance(this._cameraPosition, this.computedPerFrameZoomPickPoint) : undefined;\r\n\r\n // Scales zoom movement speed based on camera distance to zoom target.\r\n this._zoomSpeedMultiplier = (zoomTargetDistance ?? Vector3Distance(this._cameraPosition, cameraCenter)) * 0.01;\r\n }\r\n\r\n super.computeCurrentFrameDeltas();\r\n }\r\n\r\n public get isDragging() {\r\n return this._hitPointRadius !== undefined;\r\n }\r\n\r\n public handleZoom(zoomDelta: number, toCursor: boolean) {\r\n if (zoomDelta !== 0) {\r\n this.zoomAccumulatedPixels += zoomDelta;\r\n\r\n const pickResult = this._scene.pick(this._scene.pointerX, this._scene.pointerY, this.pickPredicate);\r\n\r\n if (toCursor && pickResult.hit && pickResult.pickedPoint && pickResult.ray && this.zoomToCursor) {\r\n this.computedPerFrameZoomPickPoint = pickResult.pickedPoint;\r\n } else {\r\n // If no hit under cursor or explicitly told not to zoom to cursor, zoom along lookVector instead\r\n const lookPickResult = this.pickAlongVector(this._cameraLookAt);\r\n this.computedPerFrameZoomPickPoint = lookPickResult?.pickedPoint ?? undefined;\r\n }\r\n }\r\n }\r\n\r\n public pickAlongVector(vector: Vector3): Nullable<PickingInfo> {\r\n this._tempPickingRay.origin.copyFrom(this._cameraPosition);\r\n this._tempPickingRay.direction.copyFrom(vector);\r\n return this._scene.pickWithRay(this._tempPickingRay, this.pickPredicate);\r\n }\r\n}\r\n/** @internal */\r\nexport function ClampCenterFromPolesInPlace(center: Vector3) {\r\n const sineOfSphericalLatitudeLimit = 0.998749218; // ~90 degrees\r\n const centerMagnitude = center.length(); // distance from planet origin\r\n if (centerMagnitude > Epsilon) {\r\n const sineSphericalLat = centerMagnitude === 0 ? 0 : center.z / centerMagnitude;\r\n if (Math.abs(sineSphericalLat) > sineOfSphericalLatitudeLimit) {\r\n // Clamp the spherical latitude (and derive longitude)\r\n const sineOfClampedSphericalLat = Clamp(sineSphericalLat, -sineOfSphericalLatitudeLimit, sineOfSphericalLatitudeLimit);\r\n const cosineOfClampedSphericalLat = Math.sqrt(1 - sineOfClampedSphericalLat * sineOfClampedSphericalLat);\r\n const longitude = Math.atan2(center.y, center.x);\r\n\r\n // Spherical to Cartesian\r\n const newX = centerMagnitude * Math.cos(longitude) * cosineOfClampedSphericalLat;\r\n const newY = centerMagnitude * Math.sin(longitude) * cosineOfClampedSphericalLat;\r\n const newZ = centerMagnitude * sineOfClampedSphericalLat;\r\n\r\n center.set(newX, newY, newZ);\r\n }\r\n }\r\n return center;\r\n}\r\n\r\nfunction IntersectRayWithPlaneToRef(ray: Ray, plane: Plane, ref: Vector3): boolean {\r\n // Distance along the ray to the plane; null if no hit\r\n const dist = ray.intersectsPlane(plane);\r\n\r\n if (dist !== null && dist >= 0) {\r\n ray.origin.addToRef(ray.direction.scaleToRef(dist, TmpVectors.Vector3[0]), ref);\r\n return true;\r\n }\r\n\r\n return false;\r\n}\r\n\r\n/**\r\n * Helper to build east/north/up basis vectors at a world position.\r\n * Cross product order is swapped based on handedness so that the east vector\r\n * encodes the coordinate-system convention, removing the need for a separate yawScale.\r\n * @param worldPos - The position on the globe\r\n * @param refEast - Receives the east direction\r\n * @param refNorth - Receives the north direction\r\n * @param refUp - Receives the up (outward) direction\r\n * @param useRightHandedSystem - Whether the scene uses a right-handed coordinate system (default: false)\r\n * @param calculateUpVectorFromPointToRef - Optional function to calculate the up vector from a point. If supplied, this function will be used instead of assuming a spherical geocentric normal, allowing support for non-spherical planets or custom up vector logic.\r\n * @internal\r\n */\r\nexport function ComputeLocalBasisToRefs(\r\n worldPos: Vector3,\r\n refEast: Vector3,\r\n refNorth: Vector3,\r\n refUp: Vector3,\r\n useRightHandedSystem: boolean = false,\r\n calculateUpVectorFromPointToRef?: (point: Vector3, result: Vector3) => Vector3\r\n): void {\r\n if (calculateUpVectorFromPointToRef) {\r\n calculateUpVectorFromPointToRef(worldPos, refUp);\r\n } else {\r\n // up = normalized position (geocentric normal)\r\n refUp.copyFrom(worldPos).normalize();\r\n }\r\n\r\n // east – cross product order determines handedness\r\n const worldNorth = Vector3.LeftHandedForwardReadOnly; // (0,0,1)\r\n if (useRightHandedSystem) {\r\n Vector3.CrossToRef(worldNorth, refUp, refEast);\r\n } else {\r\n Vector3.CrossToRef(refUp, worldNorth, refEast);\r\n }\r\n\r\n // at poles, cross with worldRight instead\r\n if (refEast.lengthSquared() < Epsilon) {\r\n if (useRightHandedSystem) {\r\n Vector3.CrossToRef(Vector3.Right(), refUp, refEast);\r\n } else {\r\n Vector3.CrossToRef(refUp, Vector3.Right(), refEast);\r\n }\r\n }\r\n refEast.normalize();\r\n\r\n // north – completes the basis (cross order also swapped for handedness)\r\n if (useRightHandedSystem) {\r\n Vector3.CrossToRef(refUp, refEast, refNorth);\r\n } else {\r\n Vector3.CrossToRef(refEast, refUp, refNorth);\r\n }\r\n refNorth.normalize();\r\n}\r\n"]}
@@ -71,6 +71,7 @@ export declare class ThinSelectionOutlineLayer extends ThinEffectLayer {
71
71
  readonly _meshUniqueIdToSelectionId: number[];
72
72
  /** @internal */
73
73
  _selection: Nullable<AbstractMesh[]>;
74
+ private _instancedBufferSources;
74
75
  private _nextSelectionId;
75
76
  /**
76
77
  * Instantiates a new selection outline Layer and references it to the scene..
@@ -48,6 +48,7 @@ export class ThinSelectionOutlineLayer extends ThinEffectLayer {
48
48
  this._meshUniqueIdToSelectionId = [];
49
49
  /** @internal */
50
50
  this._selection = [];
51
+ this._instancedBufferSources = new Set();
51
52
  this._nextSelectionId = 1;
52
53
  // Adapt options
53
54
  this._options = {
@@ -574,10 +575,12 @@ export class ThinSelectionOutlineLayer extends ThinEffectLayer {
574
575
  for (let index = 0; index < this._selection.length; ++index) {
575
576
  const mesh = this._selection[index];
576
577
  this._clearMeshSelection(mesh);
577
- if (this._isDef(mesh.instancedBuffers?.[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName])) {
578
- delete mesh.instancedBuffers[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName];
579
- }
580
578
  }
579
+ // addSelection registers instanceSelectionId on the source mesh
580
+ // (via sourceMesh.registerInstancedBuffer), but _selection contains
581
+ // the instance, not the source. Clean up source meshes separately.
582
+ this._instancedBufferSources.forEach((sourceMesh) => this._clearMeshSelection(sourceMesh));
583
+ this._instancedBufferSources.clear();
581
584
  this._selection.length = 0;
582
585
  this._meshUniqueIdToSelectionId.length = 0;
583
586
  this._nextSelectionId = 1;
@@ -606,6 +609,7 @@ export class ThinSelectionOutlineLayer extends ThinEffectLayer {
606
609
  if (!this._isDef(sourceMesh.instancedBuffers?.[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName])) {
607
610
  sourceMesh.registerInstancedBuffer(ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName, 1);
608
611
  }
612
+ this._instancedBufferSources.add(sourceMesh);
609
613
  mesh.instancedBuffers[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName] = nextId;
610
614
  }
611
615
  else if (mesh.hasThinInstances) {
@@ -666,6 +670,14 @@ export class ThinSelectionOutlineLayer extends ThinEffectLayer {
666
670
  else if (mesh.hasThinInstances) {
667
671
  mesh.thinInstanceSetBuffer(ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName, null);
668
672
  }
673
+ if (mesh.isAnInstance) {
674
+ const sourceMesh = mesh.sourceMesh;
675
+ // Only remove the source from tracking if no other selected
676
+ // instance shares it, to avoid leaking its GPU resources.
677
+ if (sourceMesh && !selection.some((m) => m !== mesh && m.isAnInstance && m.sourceMesh === sourceMesh)) {
678
+ this._instancedBufferSources.delete(sourceMesh);
679
+ }
680
+ }
669
681
  if (selection.length === 0) {
670
682
  this._shouldRender = false;
671
683
  }
@@ -1 +1 @@
1
- {"version":3,"file":"thinSelectionOutlineLayer.js","sourceRoot":"","sources":["../../../../dev/core/src/Layers/thinSelectionOutlineLayer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD,OAAO,EAAE,oBAAoB,EAAE,aAAa,EAAE,iCAAiC,EAAE,MAAM,sCAAsC,CAAC;AAE9H,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AACjD,OAAO,EAAE,mBAAmB,EAAE,yBAAyB,EAAE,0CAA0C,EAAE,0BAA0B,EAAE,MAAM,uCAAuC,CAAC;AAG/K,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAOrD,OAAO,EAAgC,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAyBlF;;GAEG;AACH,MAAM,OAAO,yBAA0B,SAAQ,eAAe;IAmD1D;;;;;;OAMG;IACH,YAAmB,IAAY,EAAE,KAAa,EAAE,OAAoD,EAAE,gBAAgB,GAAG,KAAK;QAC1H,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,OAAO,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QA/C5E;;WAEG;QACI,iBAAY,GAAW,IAAI,MAAM,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;QAEpD;;WAEG;QACI,qBAAgB,GAAW,GAAG,CAAC;QAEtC;;WAEG;QACI,sBAAiB,GAAW,GAAG,CAAC;QAEvC;;WAEG;QACI,uBAAkB,GAAW,MAAM,CAAC;QAE3C;;WAEG;QACI,iBAAY,GAAW,CAAC,CAAC;QAEhC;;WAEG;QACI,kBAAa,GAAW,CAAC,CAAC;QAKjC,gBAAgB;QACA,+BAA0B,GAAa,EAAE,CAAC;QAC1D,gBAAgB;QACT,eAAU,GAA6B,EAAE,CAAC;QACzC,qBAAgB,GAAG,CAAC,CAAC;QAYzB,gBAAgB;QAChB,IAAI,CAAC,QAAQ,GAAG;YACZ,gBAAgB,EAAE,GAAG;YACrB,oBAAoB,EAAE,CAAC;YACvB,iBAAiB,EAAE,SAAS,CAAC,aAAa;YAC1C,MAAM,EAAE,IAAI;YACZ,gBAAgB,EAAE,CAAC,CAAC;YACpB,SAAS,EAAE,KAAK;YAChB,eAAe,EAAE,SAAS,CAAC,iBAAiB;YAC5C,iBAAiB,EAAE,SAAS,CAAC,gBAAgB;YAC7C,iBAAiB,EAAE,KAAK;YACxB,aAAa,EAAE,SAAS,CAAC,oCAAoC;YAC7D,GAAG,OAAO;SACb,CAAC;QAEF,2GAA2G;QAC3G,qGAAqG;QACrG,IAAI,IAAI,CAAC,QAAQ,CAAC,eAAe,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,kBAAkB,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,2BAA2B,CAAC,EAAE,CAAC;YACtK,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,SAAS,CAAC,sBAAsB,CAAC;QACrE,CAAC;QACD,IACI,IAAI,CAAC,QAAQ,CAAC,eAAe,KAAK,SAAS,CAAC,sBAAsB;YAClE,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,sBAAsB,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,+BAA+B,CAAC,EAC5G,CAAC;YACC,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,SAAS,CAAC,yBAAyB,CAAC;QACxE,CAAC;QAED,kGAAkG;QAClG,gGAAgG;QAChG,uEAAuE;QACvE,IAAI,IAAI,CAAC,QAAQ,CAAC,iBAAiB,IAAI,IAAI,CAAC,QAAQ,CAAC,eAAe,KAAK,SAAS,CAAC,yBAAyB,EAAE,CAAC;YAC3G,IAAI,CAAC,QAAQ,CAAC,iBAAiB,GAAG,KAAK,CAAC;QAC5C,CAAC;QACD,kBAAkB;QAClB,IAAI,CAAC,YAAY,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAE3F,uBAAuB;QACvB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE1B,qDAAqD;QACrD,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAE3B,IAAI,gBAAgB,EAAE,CAAC;YACnB,wKAAwK;YACxK,IAAI,CAAC,8BAA8B,EAAE,CAAC;QAC1C,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,uBAAuB,CAAC;IACnC,CAAC;IAEO,MAAM,CAAC,GAAQ;QACnB,OAAO,GAAG,KAAK,KAAK,CAAC,IAAI,GAAG,KAAK,IAAI,CAAC;IAC1C,CAAC;IAED,gBAAgB;IACA,uBAAuB,CAAC,OAAgB,EAAE,YAAqB,EAAE,gBAAuC;QACpH,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QACvC,MAAM,IAAI,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;QAE/B,MAAM,iBAAiB,GAAG,IAAI,CAAC,6BAA6B,CAAC,sBAAsB,EAAE,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;QAElH,IAAI,iBAAiB,EAAE,CAAC;YACpB,OAAO,iBAAiB,CAAC,iBAAiB,CAAC,IAAI,EAAE,OAAO,EAAE,YAAY,CAAC,CAAC;QAC5E,CAAC;QAED,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;QAEvC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACZ,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,kEAAkE;QAClE,2DAA2D;QAC3D,mFAAmF;QACnF,IAAI;QAEJ,MAAM,OAAO,GAAa,EAAE,CAAC;QAE7B,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAE5C,IAAI,GAAG,GAAG,KAAK,CAAC;QAChB,IAAI,GAAG,GAAG,KAAK,CAAC;QAChB,MAAM,KAAK,GAAG,KAAK,CAAC;QAEpB,aAAa;QACb,IAAI,QAAQ,CAAC,uBAAuB,CAAC,IAAI,CAAC,EAAE,CAAC;YACzC,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAClC,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,MAAM,CAAC,EAAE,CAAC;gBAClD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;gBAClC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;gBAC5B,GAAG,GAAG,IAAI,CAAC;YACf,CAAC;YACD,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,OAAO,CAAC,EAAE,CAAC;gBACnD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;gBACnC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;gBAC5B,GAAG,GAAG,IAAI,CAAC;YACf,CAAC;QACL,CAAC;QAED,QAAQ;QACR,MAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;QACxC,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;YACjD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC/C,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC/C,IAAI,IAAI,CAAC,kBAAkB,GAAG,CAAC,EAAE,CAAC;gBAC9B,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;gBACpD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;YACxD,CAAC;YAED,OAAO,CAAC,IAAI,CAAC,+BAA+B,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAExE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;YAC/B,IAAI,QAAQ,IAAI,QAAQ,CAAC,yBAAyB,EAAE,CAAC;gBACjD,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;YACxC,CAAC;iBAAM,CAAC;gBACJ,OAAO,CAAC,IAAI,CAAC,uBAAuB,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACvF,CAAC;YAED,IAAI,IAAI,CAAC,kBAAkB,GAAG,CAAC,EAAE,CAAC;gBAC9B,SAAS,CAAC,sBAAsB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;YAC9C,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,OAAO,CAAC,IAAI,CAAC,gCAAgC,CAAC,CAAC;QACnD,CAAC;QAED,gBAAgB;QAChB,MAAM,mBAAmB,GAAG,IAAI,CAAC,kBAAkB;YAC/C,CAAC,CAAC,0CAA0C,CACtC,IAAI,CAAC,kBAAkB,EACvB,OAAO,EACP,OAAO,EACP,IAAI,EACJ,IAAI,EAAE,mBAAmB;YACzB,KAAK,EAAE,iBAAiB;YACxB,KAAK,EAAE,kBAAkB;YACzB,GAAG,EAAE,aAAa;YAClB,GAAG,EAAE,cAAc;YACnB,KAAK,CAAC,gBAAgB;aACzB;YACH,CAAC,CAAC,CAAC,CAAC;QAER,YAAY;QACZ,IAAI,YAAY,EAAE,CAAC;YACf,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAClC,0BAA0B,CAAC,OAAO,CAAC,CAAC;YACpC,IAAI,OAAO,CAAC,gBAAgB,EAAE,CAAC,gBAAgB,EAAE,CAAC;gBAC9C,OAAO,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;YAC3C,CAAC;QACL,CAAC;QAED,0BAA0B;QAC1B,MAAM,UAAU,GAAG,IAAI,CAAC,2BAA2B,CAAC;QACpD,IAAI,UAAU,IAAI,UAAU,CAAC,SAAS,EAAE,CAAC;YACrC,OAAO,CAAC,IAAI,CAAC,wCAAwC,CAAC,CAAC;YACvD,IAAI,YAAY,EAAE,CAAC;gBACf,OAAO,CAAC,IAAI,CAAC,uCAAuC,CAAC,CAAC;YAC1D,CAAC;QACL,CAAC;QAED,aAAa;QACb,iCAAiC,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;QAElE,eAAe;QACf,IAAI,YAAY,EAAE,CAAC;YACf,OAAO,CAAC,IAAI,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,CAAC;QAC7E,CAAC;QAED,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,CAAC;QAEtC,qBAAqB;QACrB,MAAM,WAAW,GAAG,OAAO,CAAC,eAAe,CAAC,SAAS,EAAE,IAAI,CAAE,CAAC;QAC9D,MAAM,aAAa,GAAG,WAAW,CAAC,OAAiB,CAAC;QACpD,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,aAAa,KAAK,IAAI,EAAE,CAAC;YACzB,MAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,QAAQ;gBACR,gBAAgB;gBAChB,MAAM;gBACN,uBAAuB;gBACvB,kBAAkB;gBAClB,iBAAiB;gBACjB,eAAe;gBACf,wBAAwB;gBACxB,2BAA2B;gBAC3B,8BAA8B;gBAC9B,yCAAyC;gBACzC,0BAA0B;gBAC1B,6BAA6B;gBAC7B,aAAa;gBACb,aAAa;aAChB,CAAC;YAEF,oBAAoB,CAAC,QAAQ,CAAC,CAAC;YAE/B,WAAW,CAAC,SAAS,CACjB,IAAI,CAAC,OAAO,CAAC,YAAY,CACrB,WAAW,EACa;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,EAAE;gBACvB,QAAQ,EAAE,CAAC,gBAAgB,EAAE,aAAa,EAAE,cAAc,EAAE,6BAA6B,CAAC;gBAC1F,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,SAAS;gBACpB,UAAU,EAAE,IAAI;gBAChB,OAAO,EAAE,IAAI;gBACb,eAAe,EAAE,EAAE,2BAA2B,EAAE,mBAAmB,EAAE;gBACrE,cAAc,EAAE,IAAI,CAAC,eAAe;gBACpC,yBAAyB,EAAE,IAAI,CAAC,cAAc;oBAC1C,CAAC,CAAC,SAAS;oBACX,CAAC,CAAC,KAAK,IAAI,EAAE;wBACP,MAAM,IAAI,CAAC,mBAAmB,EAAE,CAAC;wBACjC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;oBAC/B,CAAC;aACV,EACD,IAAI,CAAC,OAAO,CACf,EACD,IAAI,CACP,CAAC;QACN,CAAC;QAED,MAAM,aAAa,GAAG,WAAW,CAAC,MAAO,CAAC,OAAO,EAAE,CAAC;QAEpD,OAAO,aAAa,IAAI,CAAC,IAAI,CAAC,iBAAiB,IAAI,CAAC,CAAC,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;IACzG,CAAC;IAEkB,KAAK,CAAC,mBAAmB;QACxC,IAAI,IAAI,CAAC,eAAe,gCAAwB,EAAE,CAAC;YAC/C,MAAM,OAAO,CAAC,GAAG,CAAC;gBACd,MAAM,CAAC,iCAAiC,CAAC;gBACzC,MAAM,CAAC,mCAAmC,CAAC;gBAC3C,MAAM,CAAC,oCAAoC,CAAC;gBAC5C,MAAM,CAAC,0CAA0C,CAAC;aACrD,CAAC,CAAC;QACP,CAAC;aAAM,CAAC;YACJ,MAAM,OAAO,CAAC,GAAG,CAAC;gBACd,MAAM,CAAC,6BAA6B,CAAC;gBACrC,MAAM,CAAC,+BAA+B,CAAC;gBACvC,MAAM,CAAC,gCAAgC,CAAC;gBACxC,MAAM,CAAC,sCAAsC,CAAC;aACjD,CAAC,CAAC;QACP,CAAC;QAED,MAAM,KAAK,CAAC,mBAAmB,EAAE,CAAC;IACtC,CAAC;IAED;;;OAGG;IACa,aAAa;QACzB,OAAO,yBAAyB,CAAC,UAAU,CAAC;IAChD,CAAC;IAED,gBAAgB;IACA,kBAAkB;QAC9B,MAAM,OAAO,GAAa,EAAE,CAAC;QAC7B,QAAQ,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,CAAC;YAClC,KAAK,SAAS,CAAC,oCAAoC;gBAC/C,OAAO,CAAC,IAAI,CAAC,8CAA8C,CAAC,CAAC;gBAC7D,MAAM;YACV,KAAK,SAAS,CAAC,qCAAqC;gBAChD,OAAO,CAAC,IAAI,CAAC,+CAA+C,CAAC,CAAC;gBAC9D,MAAM;QACd,CAAC;QACD,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEhC,OAAO,IAAI,CAAC,OAAO,CAAC,YAAY,CAC5B;YACI,4FAA4F;YAC5F,MAAM,EAAE,cAAc;YACtB,yFAAyF;YACzF,QAAQ,EAAE,kBAAkB;SAC/B,EACuB;YACpB,UAAU,EAAE,CAAC,YAAY,CAAC,YAAY,CAAC;YACvC,aAAa,EAAE,CAAC,YAAY,EAAE,cAAc,EAAE,kBAAkB,EAAE,mBAAmB,EAAE,oBAAoB,CAAC;YAC5G,QAAQ,EAAE,CAAC,aAAa,EAAE,cAAc,CAAC;YACzC,OAAO,EAAE,IAAI;YACb,SAAS,EAAE,IAAI;YACf,UAAU,EAAE,IAAI;YAChB,OAAO,EAAE,IAAI;YACb,cAAc,EAAE,IAAI,CAAC,eAAe;YACpC,yBAAyB,EAAE,IAAI,CAAC,cAAc;gBAC1C,CAAC,CAAC,SAAS;gBACX,CAAC,CAAC,KAAK,IAAI,EAAE;oBACP,MAAM,IAAI,CAAC,mBAAmB,EAAE,CAAC;oBACjC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;gBAC/B,CAAC;SACV,EACD,IAAI,CAAC,OAAO,CACf,CAAC;IACN,CAAC;IAED,gBAAgB;IACA,8BAA8B;QAC1C,sGAAsG;IAC1G,CAAC;IAED;;;;;OAKG;IACa,OAAO,CAAC,OAAgB,EAAE,YAAqB;QAC3D,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;QACvC,MAAM,IAAI,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;QAExC,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACzC,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;IAC9D,CAAC;IAED,gBAAgB;IACA,cAAc,CAAC,KAAmB,EAAE,SAAmB;QACnE,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,cAAc,CAAC,OAAgB,EAAE,kBAA2B,KAAK;QAChF,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE,EAAE,CAAC;YAChC,OAAO;QACX,CAAC;QAED,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;QACvC,MAAM,SAAS,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;QACpC,MAAM,eAAe,GAAG,OAAO,CAAC,kBAAkB,EAAE,CAAC;QACrD,MAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;QACjD,MAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;QACjD,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAC1B,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,aAAa,CAAC,6BAA6B,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAE1E,IAAI,CAAC,QAAQ,EAAE,CAAC;YACZ,OAAO;QACX,CAAC;QAED,8BAA8B;QAC9B,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,aAAa,EAAE,QAAQ,CAAC,EAAE,CAAC;YAChD,OAAO;QACX,CAAC;QAED,UAAU;QACV,IAAI,eAAe,GAAG,QAAQ,CAAC,wBAAwB,CAAC,aAAa,CAAC,CAAC;QACvE,MAAM,eAAe,GAAG,aAAa,CAAC,0BAA0B,EAAE,CAAC;QACnE,IAAI,eAAe,GAAG,CAAC,EAAE,CAAC;YACtB,eAAe,GAAG,eAAe,KAAK,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,QAAQ,CAAC,+BAA+B,CAAC,CAAC,CAAC,QAAQ,CAAC,wBAAwB,CAAC;QAC3J,CAAC;QAED,MAAM,OAAO,GAAG,eAAe,KAAK,QAAQ,CAAC,wBAAwB,CAAC;QACtE,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,eAAe,EAAE,QAAQ,CAAC,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,QAAQ,CAAC,aAAa,EAAE,SAAS,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAC;QAE1I,qBAAqB;QACrB,MAAM,KAAK,GAAG,aAAa,CAAC,uBAAuB,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,eAAe,CAAC,CAAC;QACpF,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QAED,sBAAsB;QACtB,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,aAAa,CAAC,EAAE,CAAC;YACzC,OAAO;QACX,CAAC;QAED,MAAM,0BAA0B,GAC5B,KAAK,CAAC,0BAA0B,CAAC,OAAO,CAAC,GAAG,CAAC;YAC7C,aAAa,CAAC,gBAAgB;YAC9B,CAAC,CAAC,CAAC,aAAa,CAAC,4BAA4B;gBACzC,yBAAyB,CAAC,gCAAgC,IAAI,aAAa,CAAC,4BAA4B,CAAC,aAAa,CAAC,CAAC;QAEhI,IAAI,CAAC,2BAA2B,CAAC,aAAa,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;QAEnE,IAAI,CAAC,0BAA0B,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QAE3D,kEAAkE;QAClE,8CAA8C;QAC9C,sDAAsD;QACtD,oFAAoF;QACpF,uDAAuD;QACvD,SAAS;QACT,IAAI,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,0BAA0B,EAAE,IAAI,CAAC,wBAAwB,CAAC,OAAO,CAAC,EAAE,CAAC;YACnG,MAAM,iBAAiB,GAAG,aAAa,CAAC,6BAA6B,CAAC,sBAAsB,EAAE,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;YAE3H,IAAI,WAAW,GAAG,OAAO,CAAC,eAAe,EAAE,CAAC;YAC5C,IAAI,CAAC,WAAW,IAAI,iBAAiB,EAAE,CAAC;gBACpC,WAAW,GAAG,iBAAiB,CAAC,eAAe,EAAE,CAAC;YACtD,CAAC;YAED,IAAI,CAAC,WAAW,EAAE,CAAC;gBACf,OAAO;YACX,CAAC;YAED,MAAM,MAAM,GAAG,WAAW,CAAC,MAAO,CAAC;YAEnC,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;YACjC,IAAI,CAAC,0BAA0B,EAAE,CAAC;gBAC9B,aAAa,CAAC,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;YAC5D,CAAC;YAED,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBACrB,MAAM,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;gBAC/D,IAAI,IAAI,CAAC,QAAQ,CAAC,iBAAiB,EAAE,CAAC;oBAClC,MAAM,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC;gBACpD,CAAC;qBAAM,CAAC;oBACJ,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,IAAI,KAAK,CAAC,YAAY,CAAC;oBACjD,IAAI,MAAM,EAAE,CAAC;wBACT,MAAM,aAAa,GAAG,MAAM,CAAC,IAAI,KAAK,MAAM,CAAC,mBAAmB,CAAC;wBAEjE,IAAI,IAAY,EAAE,IAAY,CAAC;wBAE/B,IAAI,aAAa,EAAE,CAAC;4BAChB,IAAI,GAAG,CAAC,MAAM,CAAC,qBAAqB,IAAI,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;4BACvE,IAAI,GAAG,MAAM,CAAC,qBAAqB,IAAI,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC1E,CAAC;6BAAM,CAAC;4BACJ,IAAI,GAAG,MAAM,CAAC,qBAAqB,IAAI,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC;4BACvH,IAAI,GAAG,MAAM,CAAC,qBAAqB,IAAI,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC;wBACpF,CAAC;wBAED,MAAM,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,EAAE,IAAI,GAAG,IAAI,CAAC,CAAC;oBACvD,CAAC;gBACL,CAAC;gBACD,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,aAAa,CAAC,cAAc,EAAE,CAAC,CAAC;YAC9D,CAAC;iBAAM,CAAC;gBACJ,iBAAiB,CAAC,cAAc,CAAC,aAAa,CAAC,cAAc,EAAE,EAAE,aAAqB,EAAE,OAAO,CAAC,CAAC;YACrG,CAAC;YAED,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBACrB,aAAa;gBACb,IAAI,QAAQ,IAAI,QAAQ,CAAC,uBAAuB,CAAC,aAAa,CAAC,EAAE,CAAC;oBAC9D,MAAM,YAAY,GAAG,QAAQ,CAAC,mBAAmB,EAAE,CAAC;oBACpD,IAAI,YAAY,EAAE,CAAC;wBACf,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,YAAY,CAAC,CAAC;wBAClD,MAAM,CAAC,SAAS,CAAC,eAAe,EAAE,YAAY,CAAC,gBAAgB,EAAE,CAAC,CAAC;oBACvE,CAAC;gBACL,CAAC;gBAED,QAAQ;gBACR,mBAAmB,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC;gBAE3C,gBAAgB;gBAChB,yBAAyB,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC;gBACjD,IAAI,aAAa,CAAC,kBAAkB,IAAI,aAAa,CAAC,kBAAkB,CAAC,wBAAwB,EAAE,CAAC;oBAChG,aAAa,CAAC,kBAAkB,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;gBACnD,CAAC;gBAED,0BAA0B;gBAC1B,MAAM,UAAU,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC,2BAA2B,CAAC;gBACjE,IAAI,UAAU,IAAI,UAAU,CAAC,SAAS,EAAE,CAAC;oBACrC,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,0BAA0B,CAAC,CAAC;gBACxD,CAAC;gBAED,aAAa;gBACb,IAAI,eAAe,EAAE,CAAC;oBAClB,MAAM,CAAC,YAAY,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;gBAC5C,CAAC;gBAED,cAAc;gBACd,aAAa,CAAC,MAAM,EAAE,QAAQ,EAAE,KAAK,CAAC,CAAC;gBAEvC,eAAe;gBACf,IAAI,WAAW,GAAG,IAAI,CAAC,0BAA0B,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;gBAC1E,2EAA2E;gBAC3E,0DAA0D;gBAC1D,IAAI,WAAW,KAAK,SAAS,IAAI,aAAa,CAAC,WAAW,EAAE,CAAC;oBACzD,WAAW,GAAG,IAAI,CAAC,0BAA0B,CAAC,aAAa,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;oBAClF,IAAI,WAAW,KAAK,SAAS,EAAE,CAAC;wBAC5B,WAAW,GAAG,aAAa,CAAC,WAAW,CAAC,gBAAgB,EAAE,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,CAAC;oBAC3H,CAAC;gBACL,CAAC;gBACD,IAAI,CAAC,aAAa,CAAC,YAAY,IAAI,CAAC,aAAa,CAAC,gBAAgB,IAAI,CAAC,aAAa,CAAC,YAAY,IAAI,WAAW,KAAK,SAAS,EAAE,CAAC;oBAC7H,MAAM,CAAC,QAAQ,CAAC,aAAa,EAAE,WAAW,CAAC,CAAC;gBAChD,CAAC;YACL,CAAC;YAED,OAAO;YACP,aAAa,CAAC,iBAAiB,CAAC,aAAa,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,0BAA0B,EAAE,CAAC,UAAU,EAAE,KAAK,EAAE,EAAE,CACxI,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,KAAK,CAAC,CACnC,CAAC;QACN,CAAC;aAAM,CAAC;YACJ,6CAA6C;YAC7C,IAAI,CAAC,eAAe,CAAC,mBAAmB,EAAE,CAAC;QAC/C,CAAC;QAED,IAAI,CAAC,yBAAyB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;IAC9D,CAAC;IAED,gBAAgB;IACA,gBAAgB,CAAC,MAAc,EAAE,YAAoB;QACjE,UAAU;QACV,IAAI,CAAC,sBAAsB,CAAC,MAAM,CAAC,CAAC;QACpC,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACtE,MAAM,CAAC,SAAS,CAAC,cAAc,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACpD,MAAM,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC3D,MAAM,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC7D,MAAM,CAAC,QAAQ,CAAC,oBAAoB,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAE/D,QAAQ;QACR,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QAC5B,MAAM,qBAAqB,GAAG,MAAM,CAAC,gBAAgB,EAAE,CAAC;QAExD,aAAa;QACb,MAAM,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;QAE/B,MAAM,CAAC,gBAAgB,CAAC,QAAQ,CAAC,gBAAgB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEzD,aAAa;QACb,MAAM,CAAC,gBAAgB,CAAC,qBAAqB,CAAC,CAAC;IACnD,CAAC;IAED,gBAAgB;IACA,2BAA2B,CAAC,KAAW,EAAE,QAAiB,EAAE,SAAmB;QAC3F,wDAAwD;IAC5D,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,IAAI,CAAC,UAAU,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;IAClE,CAAC;IAED,gBAAgB;IACA,iBAAiB,CAAC,IAAU;QACxC,wEAAwE;QACxE,sEAAsE;QACtE,OAAO,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAC/B,CAAC;IAED,gBAAgB;IACA,uBAAuB,CAAC,OAAiB;QACrD,IAAI,IAAI,CAAC,QAAQ,CAAC,iBAAiB,EAAE,CAAC;YAClC,OAAO,CAAC,IAAI,CAAC,6BAA6B,CAAC,CAAC;QAChD,CAAC;IACL,CAAC;IAED;;;;OAIG;IACa,OAAO,CAAC,IAAkB;QACtC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YAC3C,OAAO,KAAK,CAAC;QACjB,CAAC;QACD,OAAO,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;IAChD,CAAC;IAED,gBAAgB;IACA,gBAAgB,CAAC,KAAmB;QAChD,OAAO,KAAK,CAAC;IACjB,CAAC;IAEO,mBAAmB,CAAC,IAAU;QAClC,IAAI,IAAI,CAAC,4BAA4B,EAAE,CAAC;YACpC,MAAM,IAAI,GAAG,yBAAyB,CAAC,gCAAgC,CAAC;YAExE,wDAAwD;YACxD,uEAAuE;YACvE,sEAAsE;YACtE,oEAAoE;YACpE,6CAA6C;YAC7C,IAAI,IAAI,CAAC,4BAA4B,CAAC,YAAY,EAAE,CAAC;gBACjD,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,4BAA4B,CAAC,YAAY,EAAE,CAAC;oBAClE,MAAM,YAAY,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC;oBACpC,MAAM,QAAQ,GAAG,IAAI,CAAC,4BAA4B,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;oBAC9E,IAAI,QAAQ,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;wBACnB,QAAQ,CAAC,IAAI,CAAE,CAAC,OAAO,EAAE,CAAC;wBAC1B,OAAO,QAAQ,CAAC,IAAI,CAAC,CAAC;oBAC1B,CAAC;gBACL,CAAC;YACL,CAAC;YAED,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,OAAO,EAAE,CAAC;YAEjE,MAAM,GAAG,GAAG,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,EAAE,CAAC,IAAI,CAAC,CAAC;YACzE,IAAI,GAAG,EAAE,CAAC;gBACN,+EAA+E;gBAC9E,IAAI,CAAC,OAAsB,CAAC,wBAAwB,CAAC,GAAG,CAAC,CAAC;gBAC3D,OAAO,IAAI,CAAC,4BAA4B,CAAC,kBAAmB,CAAC,IAAI,CAAC,CAAC;YACvE,CAAC;YAED,OAAO,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACpD,OAAO,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;YAC7D,OAAO,IAAI,CAAC,4BAA4B,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YACvD,OAAO,IAAI,CAAC,4BAA4B,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAErD,IAAI,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;gBAC5E,IAAI,CAAC,4BAA4B,GAAG,SAAU,CAAC;YACnD,CAAC;QACL,CAAC;QACD,IAAI,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,EAAE,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,CAAC,EAAE,CAAC;YACnG,OAAO,IAAI,CAAC,gBAAgB,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,CAAC;QAC7F,CAAC;QAED,qEAAqE;QACrE,oEAAoE;QACpE,mEAAmE;QACnE,6DAA6D;QAC7D,8DAA8D;QAC9D,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE,CAAC;YAC3D,IAAI,CAAC,cAAc,EAAE,CAAC;QAC1B,CAAC;QACD,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAC5C,IAAI,CAAC,KAAK,EAAE,CAAC;gBACT,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YACrC,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,cAAc;QACjB,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,EAAE,KAAK,EAAE,CAAC;YAC1D,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAS,CAAC;YAC5C,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;YAC/B,IAAI,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,EAAE,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,CAAC,EAAE,CAAC;gBACnG,OAAO,IAAI,CAAC,gBAAgB,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,CAAC;YAC7F,CAAC;QACL,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;QAC3B,IAAI,CAAC,0BAA0B,CAAC,MAAM,GAAG,CAAC,CAAC;QAE3C,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;QAE1B,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACI,YAAY,CAAC,WAA0C;QAC1D,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAErC,MAAM,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC;QACvE,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACrB,OAAO;QACX,CAAC;QAED,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,KAAK,CAAC,MAAM,EAAE,EAAE,SAAS,EAAE,CAAC;YAC5D,MAAM,IAAI,GAAG,KAAK,CAAC,SAAS,CAAC,CAAC;YAE9B,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,qBAAqB;YAEjD,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACzC,MAAM,UAAU,GAAI,IAAsB,CAAC,UAAU,IAAK,IAAa,CAAC;gBAExE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,CAAC,EAAE,CAAC;oBAC1G,UAAU,CAAC,uBAAuB,CAAC,yBAAyB,CAAC,gCAAgC,EAAE,CAAC,CAAC,CAAC;gBACtG,CAAC;gBAED,IAAI,CAAC,gBAAgB,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,GAAG,MAAM,CAAC;YAC/F,CAAC;iBAAM,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBAC/B,MAAM,iBAAiB,GAAI,IAAa,CAAC,iBAAiB,CAAC;gBAC3D,MAAM,eAAe,GAAG,IAAI,YAAY,CAAC,iBAAiB,CAAC,CAAC;gBAC5D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,iBAAiB,EAAE,CAAC,EAAE,EAAE,CAAC;oBACzC,eAAe,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC;gBAChC,CAAC;gBACA,IAAa,CAAC,qBAAqB,CAAC,yBAAyB,CAAC,gCAAgC,EAAE,eAAe,EAAE,CAAC,CAAC,CAAC;YACzH,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,MAAM,CAAC;YAC5D,CAAC;QACL,CAAC;QACD,IAAI,CAAC,gBAAgB,IAAI,CAAC,CAAC;QAE3B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;IAC9B,CAAC;IAED;;;OAGG;IAEI,eAAe,CAAC,WAA0C;QAC7D,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QACD,MAAM,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC;QACvE,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACrB,OAAO;QACX,CAAC;QACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACpC,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAS,CAAC;YAC9B,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;YAC/B,OAAO,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC1D,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC;YAC9C,IAAI,CAAC,0BAA0B,CAAC,MAAM,GAAG,CAAC,CAAC;YAE3C,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;YAE1B,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC/B,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACI,YAAY,CAAC,IAAU;QAC1B,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;QAClC,IAAI,CAAC,SAAS,EAAE,CAAC;YACb,OAAO;QACX,CAAC;QAED,MAAM,KAAK,GAAG,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACtC,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE,CAAC;YACf,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAE3B,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACpB,IAAI,CAAC,kBAAkB,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,CAAC;YACxF,CAAC;iBAAM,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBAC9B,IAAa,CAAC,qBAAqB,CAAC,yBAAyB,CAAC,gCAAgC,EAAE,IAAI,CAAC,CAAC;YAC3G,CAAC;YAED,IAAI,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;gBACzB,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;YAC/B,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,IAAI,CAAC,cAAc,EAAE,CAAC;QACtB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAEvB,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;;AA7yBD;;GAEG;AACoB,oCAAU,GAAG,uBAAuB,AAA1B,CAA2B;AAE5D;;;GAGG;AACoB,0DAAgC,GAAG,qBAAqB,AAAxB,CAAyB","sourcesContent":["import { VertexBuffer } from \"../Buffers/buffer\";\nimport { Camera } from \"../Cameras/camera\";\nimport { Constants } from \"../Engines/constants\";\nimport { type ThinEngine } from \"../Engines/thinEngine\";\nimport { AddClipPlaneUniforms, BindClipPlane, PrepareStringDefinesForClipPlanes } from \"../Materials/clipPlaneMaterialHelper\";\nimport { type Effect, type IEffectCreationOptions } from \"../Materials/effect\";\nimport { EffectFallbacks } from \"../Materials/effectFallbacks\";\nimport { Material } from \"../Materials/material\";\nimport { BindBonesParameters, BindMorphTargetParameters, PrepareDefinesAndAttributesForMorphTargets, PushAttributesForInstances } from \"../Materials/materialHelper.functions\";\nimport { ShaderLanguage } from \"../Materials/shaderLanguage\";\nimport { type BaseTexture } from \"../Materials/Textures/baseTexture\";\nimport { Color3, Color4 } from \"../Maths/math.color\";\nimport { type AbstractMesh } from \"../Meshes/abstractMesh\";\nimport { type InstancedMesh } from \"../Meshes/instancedMesh\";\nimport { type Mesh } from \"../Meshes/mesh\";\nimport { type SubMesh } from \"../Meshes/subMesh\";\nimport { type Scene } from \"../scene\";\nimport { type Nullable } from \"../types\";\nimport { type IThinEffectLayerOptions, ThinEffectLayer } from \"./thinEffectLayer\";\n\n/**\n * Selection outline layer options. This helps customizing the behaviour\n * of the selection outline layer.\n */\nexport interface IThinSelectionOutlineLayerOptions extends IThinEffectLayerOptions {\n /**\n * Use the GLSL code generation for the shader (even on WebGPU). Default is false\n */\n forceGLSL?: boolean;\n\n /**\n * Specifies whether the depth stored is the Z coordinate in camera space.\n */\n storeCameraSpaceZ?: boolean;\n\n /**\n * Outline method to use (default: Constants.OUTLINELAYER_SAMPLING_TRIDIRECTIONAL)\n *\n * @see {@link Constants.OUTLINELAYER_SAMPLING_TRIDIRECTIONAL}\n */\n outlineMethod?: number;\n}\n\n/**\n * @internal\n */\nexport class ThinSelectionOutlineLayer extends ThinEffectLayer {\n /**\n * Effect Name of the layer.\n */\n public static readonly EffectName = \"SelectionOutlineLayer\";\n\n /**\n * Name of the instance selection ID attribute\n * @internal\n */\n public static readonly InstanceSelectionIdAttributeName = \"instanceSelectionId\";\n\n /**\n * The outline color\n */\n public outlineColor: Color3 = new Color3(1, 0.5, 0);\n\n /**\n * The thickness of the edges\n */\n public outlineThickness: number = 2.0;\n\n /**\n * The strength of the occlusion effect (default: 0.8)\n */\n public occlusionStrength: number = 0.8;\n\n /**\n * The occlusion threshold (default: 0.0001)\n */\n public occlusionThreshold: number = 0.0001;\n\n /**\n * The width of the source texture\n */\n public textureWidth: number = 0;\n\n /**\n * The height of the source texture\n */\n public textureHeight: number = 0;\n\n /** @internal */\n public override _options: Required<IThinSelectionOutlineLayerOptions>;\n\n /** @internal */\n public readonly _meshUniqueIdToSelectionId: number[] = [];\n /** @internal */\n public _selection: Nullable<AbstractMesh[]> = [];\n private _nextSelectionId = 1;\n\n /**\n * Instantiates a new selection outline Layer and references it to the scene..\n * @param name The name of the layer\n * @param scene The scene to use the layer in\n * @param options Sets of none mandatory options to use with the layer (see IThinSelectionOutlineLayerOptions for more information)\n * @param dontCheckIfReady Specifies if the layer should disable checking whether all the post processes are ready (default: false). To save performance, this should be set to true and you should call `isReady` manually before rendering to the layer.\n */\n public constructor(name: string, scene?: Scene, options?: Partial<IThinSelectionOutlineLayerOptions>, dontCheckIfReady = false) {\n super(name, scene, options !== undefined ? !!options.forceGLSL : false);\n\n // Adapt options\n this._options = {\n mainTextureRatio: 1.0,\n mainTextureFixedSize: 0,\n alphaBlendingMode: Constants.ALPHA_COMBINE,\n camera: null,\n renderingGroupId: -1,\n forceGLSL: false,\n mainTextureType: Constants.TEXTURETYPE_FLOAT,\n mainTextureFormat: Constants.TEXTUREFORMAT_RG,\n storeCameraSpaceZ: false,\n outlineMethod: Constants.OUTLINELAYER_SAMPLING_TRIDIRECTIONAL,\n ...options,\n };\n\n // Fall back to a supported mask texture type if the device doesn't support rendering to float framebuffers\n // or linear filtering of float textures (e.g. OES_texture_float_linear missing on some iOS versions)\n if (this._options.mainTextureType === Constants.TEXTURETYPE_FLOAT && !(this._engine.getCaps().textureFloatRender && this._engine.getCaps().textureFloatLinearFiltering)) {\n this._options.mainTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\n }\n if (\n this._options.mainTextureType === Constants.TEXTURETYPE_HALF_FLOAT &&\n !(this._engine.getCaps().textureHalfFloatRender && this._engine.getCaps().textureHalfFloatLinearFiltering)\n ) {\n this._options.mainTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\n }\n\n // When using an 8-bit render target, we cannot reliably store camera-space Z in the mask texture:\n // depth would be clamped/quantized, breaking occlusion comparisons. In that case, force-disable\n // storeCameraSpaceZ so the layer falls back to the supported behavior.\n if (this._options.storeCameraSpaceZ && this._options.mainTextureType === Constants.TEXTURETYPE_UNSIGNED_BYTE) {\n this._options.storeCameraSpaceZ = false;\n }\n // set clear color\n this.neutralColor = new Color4(0.0, this._options.storeCameraSpaceZ ? 0.0 : 1.0, 0.0, 1.0);\n\n // Initialize the layer\n this._init(this._options);\n\n // Do not render as long as no meshes have been added\n this._shouldRender = false;\n\n if (dontCheckIfReady) {\n // When dontCheckIfReady is true, we are in the new ThinXXX layer mode, so we must call _createTextureAndPostProcesses ourselves (it is called by EffectLayer otherwise)\n this._createTextureAndPostProcesses();\n }\n }\n\n /**\n * Gets the class name of the effect layer\n * @returns the string with the class name of the effect layer\n */\n public getClassName(): string {\n return \"SelectionOutlineLayer\";\n }\n\n private _isDef(val: any) {\n return val !== void 0 && val !== null;\n }\n\n /** @internal */\n public override _internalIsSubMeshReady(subMesh: SubMesh, useInstances: boolean, _emissiveTexture: Nullable<BaseTexture>): boolean {\n const engine = this._scene.getEngine();\n const mesh = subMesh.getMesh();\n\n const renderingMaterial = mesh._internalAbstractMeshDataInfo._materialForRenderPass?.[engine.currentRenderPassId];\n\n if (renderingMaterial) {\n return renderingMaterial.isReadyForSubMesh(mesh, subMesh, useInstances);\n }\n\n const material = subMesh.getMaterial();\n\n if (!material) {\n return false;\n }\n\n // selection outline layer is not compatible with custom materials\n // if (this._useMeshMaterial(subMesh.getRenderingMesh())) {\n // return material.isReadyForSubMesh(subMesh.getMesh(), subMesh, useInstances);\n // }\n\n const defines: string[] = [];\n\n const attribs = [VertexBuffer.PositionKind];\n\n let uv1 = false;\n let uv2 = false;\n const color = false;\n\n // Alpha test\n if (material.needAlphaTestingForMesh(mesh)) {\n defines.push(\"#define ALPHATEST\");\n if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {\n attribs.push(VertexBuffer.UVKind);\n defines.push(\"#define UV1\");\n uv1 = true;\n }\n if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {\n attribs.push(VertexBuffer.UV2Kind);\n defines.push(\"#define UV2\");\n uv2 = true;\n }\n }\n\n // Bones\n const fallbacks = new EffectFallbacks();\n if (mesh.useBones && mesh.computeBonesUsingShaders) {\n attribs.push(VertexBuffer.MatricesIndicesKind);\n attribs.push(VertexBuffer.MatricesWeightsKind);\n if (mesh.numBoneInfluencers > 4) {\n attribs.push(VertexBuffer.MatricesIndicesExtraKind);\n attribs.push(VertexBuffer.MatricesWeightsExtraKind);\n }\n\n defines.push(\"#define NUM_BONE_INFLUENCERS \" + mesh.numBoneInfluencers);\n\n const skeleton = mesh.skeleton;\n if (skeleton && skeleton.isUsingTextureForMatrices) {\n defines.push(\"#define BONETEXTURE\");\n } else {\n defines.push(\"#define BonesPerMesh \" + (skeleton ? skeleton.bones.length + 1 : 0));\n }\n\n if (mesh.numBoneInfluencers > 0) {\n fallbacks.addCPUSkinningFallback(0, mesh);\n }\n } else {\n defines.push(\"#define NUM_BONE_INFLUENCERS 0\");\n }\n\n // Morph targets\n const numMorphInfluencers = mesh.morphTargetManager\n ? PrepareDefinesAndAttributesForMorphTargets(\n mesh.morphTargetManager,\n defines,\n attribs,\n mesh,\n true, // usePositionMorph\n false, // useNormalMorph\n false, // useTangentMorph\n uv1, // useUVMorph\n uv2, // useUV2Morph\n color // useColorMorph\n )\n : 0;\n\n // Instances\n if (useInstances) {\n defines.push(\"#define INSTANCES\");\n PushAttributesForInstances(attribs);\n if (subMesh.getRenderingMesh().hasThinInstances) {\n defines.push(\"#define THIN_INSTANCES\");\n }\n }\n\n // Baked vertex animations\n const bvaManager = mesh.bakedVertexAnimationManager;\n if (bvaManager && bvaManager.isEnabled) {\n defines.push(\"#define BAKED_VERTEX_ANIMATION_TEXTURE\");\n if (useInstances) {\n attribs.push(\"bakedVertexAnimationSettingsInstanced\");\n }\n }\n\n // ClipPlanes\n PrepareStringDefinesForClipPlanes(material, this._scene, defines);\n\n // Selection ID\n if (useInstances) {\n attribs.push(ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName);\n }\n\n this._addCustomEffectDefines(defines);\n\n // Get correct effect\n const drawWrapper = subMesh._getDrawWrapper(undefined, true)!;\n const cachedDefines = drawWrapper.defines as string;\n const join = defines.join(\"\\n\");\n if (cachedDefines !== join) {\n const uniforms = [\n \"world\",\n \"mBones\",\n \"viewProjection\",\n \"view\",\n \"morphTargetInfluences\",\n \"morphTargetCount\",\n \"boneTextureInfo\",\n \"diffuseMatrix\",\n \"morphTargetTextureInfo\",\n \"morphTargetTextureIndices\",\n \"bakedVertexAnimationSettings\",\n \"bakedVertexAnimationTextureSizeInverted\",\n \"bakedVertexAnimationTime\",\n \"bakedVertexAnimationTexture\",\n \"depthValues\",\n \"selectionId\",\n ];\n\n AddClipPlaneUniforms(uniforms);\n\n drawWrapper.setEffect(\n this._engine.createEffect(\n \"selection\",\n <IEffectCreationOptions>{\n attributes: attribs,\n uniformsNames: uniforms,\n uniformBuffersNames: [],\n samplers: [\"diffuseSampler\", \"boneSampler\", \"morphTargets\", \"bakedVertexAnimationTexture\"],\n defines: join,\n fallbacks: fallbacks,\n onCompiled: null,\n onError: null,\n indexParameters: { maxSimultaneousMorphTargets: numMorphInfluencers },\n shaderLanguage: this._shaderLanguage,\n extraInitializationsAsync: this._shadersLoaded\n ? undefined\n : async () => {\n await this._importShadersAsync();\n this._shadersLoaded = true;\n },\n },\n this._engine\n ),\n join\n );\n }\n\n const effectIsReady = drawWrapper.effect!.isReady();\n\n return effectIsReady && (this._dontCheckIfReady || (!this._dontCheckIfReady && this.isLayerReady()));\n }\n\n protected override async _importShadersAsync(): Promise<void> {\n if (this._shaderLanguage === ShaderLanguage.WGSL) {\n await Promise.all([\n import(\"../ShadersWGSL/selection.vertex\"),\n import(\"../ShadersWGSL/selection.fragment\"),\n import(\"../ShadersWGSL/glowMapMerge.vertex\"),\n import(\"../ShadersWGSL/selectionOutline.fragment\"),\n ]);\n } else {\n await Promise.all([\n import(\"../Shaders/selection.vertex\"),\n import(\"../Shaders/selection.fragment\"),\n import(\"../Shaders/glowMapMerge.vertex\"),\n import(\"../Shaders/selectionOutline.fragment\"),\n ]);\n }\n\n await super._importShadersAsync();\n }\n\n /**\n * Get the effect name of the layer.\n * @returns The effect name\n */\n public override getEffectName(): string {\n return ThinSelectionOutlineLayer.EffectName;\n }\n\n /** @internal */\n public override _createMergeEffect(): Effect {\n const defines: string[] = [];\n switch (this._options.outlineMethod) {\n case Constants.OUTLINELAYER_SAMPLING_TRIDIRECTIONAL:\n defines.push(\"#define OUTLINELAYER_SAMPLING_TRIDIRECTIONAL\");\n break;\n case Constants.OUTLINELAYER_SAMPLING_OCTADIRECTIONAL:\n defines.push(\"#define OUTLINELAYER_SAMPLING_OCTADIRECTIONAL\");\n break;\n }\n const join = defines.join(\"\\n\");\n\n return this._engine.createEffect(\n {\n // glowMapMerge vertex is just a basic vertex shader for drawing a quad. so we reuse it here\n vertex: \"glowMapMerge\",\n // selection outline fragment does computation of outline with alpha channel for blending\n fragment: \"selectionOutline\",\n },\n <IEffectCreationOptions>{\n attributes: [VertexBuffer.PositionKind],\n uniformsNames: [\"screenSize\", \"outlineColor\", \"outlineThickness\", \"occlusionStrength\", \"occlusionThreshold\"],\n samplers: [\"maskSampler\", \"depthSampler\"],\n defines: join,\n fallbacks: null,\n onCompiled: null,\n onError: null,\n shaderLanguage: this._shaderLanguage,\n extraInitializationsAsync: this._shadersLoaded\n ? undefined\n : async () => {\n await this._importShadersAsync();\n this._shadersLoaded = true;\n },\n },\n this._engine\n );\n }\n\n /** @internal */\n public override _createTextureAndPostProcesses(): void {\n // we don't need to create a texture for this layer. since all computation is done in the merge effect\n }\n\n /**\n * Checks for the readiness of the element composing the layer.\n * @param subMesh the mesh to check for\n * @param useInstances specify whether or not to use instances to render the mesh\n * @returns true if ready otherwise, false\n */\n public override isReady(subMesh: SubMesh, useInstances: boolean): boolean {\n const material = subMesh.getMaterial();\n const mesh = subMesh.getRenderingMesh();\n\n if (!material || !mesh || !this._selection) {\n return false;\n }\n\n return super._isSubMeshReady(subMesh, useInstances, null);\n }\n\n /** @internal */\n public override _canRenderMesh(_mesh: AbstractMesh, _material: Material): boolean {\n return true;\n }\n\n protected override _renderSubMesh(subMesh: SubMesh, enableAlphaMode: boolean = false): void {\n if (!this._internalShouldRender()) {\n return;\n }\n\n const material = subMesh.getMaterial();\n const ownerMesh = subMesh.getMesh();\n const replacementMesh = subMesh.getReplacementMesh();\n const renderingMesh = subMesh.getRenderingMesh();\n const effectiveMesh = subMesh.getEffectiveMesh();\n const scene = this._scene;\n const engine = scene.getEngine();\n\n effectiveMesh._internalAbstractMeshDataInfo._isActiveIntermediate = false;\n\n if (!material) {\n return;\n }\n\n // Do not block in blend mode.\n if (!this._canRenderMesh(renderingMesh, material)) {\n return;\n }\n\n // Culling\n let sideOrientation = material._getEffectiveOrientation(renderingMesh);\n const mainDeterminant = effectiveMesh._getWorldMatrixDeterminant();\n if (mainDeterminant < 0) {\n sideOrientation = sideOrientation === Material.ClockWiseSideOrientation ? Material.CounterClockWiseSideOrientation : Material.ClockWiseSideOrientation;\n }\n\n const reverse = sideOrientation === Material.ClockWiseSideOrientation;\n engine.setState(material.backFaceCulling, material.zOffset, undefined, reverse, material.cullBackFaces, undefined, material.zOffsetUnits);\n\n // Managing instances\n const batch = renderingMesh._getInstancesRenderList(subMesh._id, !!replacementMesh);\n if (batch.mustReturn) {\n return;\n }\n\n // Early Exit per mesh\n if (!this._shouldRenderMesh(renderingMesh)) {\n return;\n }\n\n const hardwareInstancedRendering =\n batch.hardwareInstancedRendering[subMesh._id] ||\n renderingMesh.hasThinInstances ||\n (!!renderingMesh._userInstancedBuffersStorage &&\n ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName in renderingMesh._userInstancedBuffersStorage.vertexBuffers);\n\n this._setEmissiveTextureAndColor(renderingMesh, subMesh, material);\n\n this.onBeforeRenderMeshToEffect.notifyObservers(ownerMesh);\n\n // selection outline layer is not compatible with custom materials\n // if (this._useMeshMaterial(renderingMesh)) {\n // subMesh.getMaterial()!._glowModeEnabled = true;\n // renderingMesh.render(subMesh, enableAlphaMode, replacementMesh || undefined);\n // subMesh.getMaterial()!._glowModeEnabled = false;\n // } else\n if (this._isSubMeshReady(subMesh, hardwareInstancedRendering, this._emissiveTextureAndColor.texture)) {\n const renderingMaterial = effectiveMesh._internalAbstractMeshDataInfo._materialForRenderPass?.[engine.currentRenderPassId];\n\n let drawWrapper = subMesh._getDrawWrapper();\n if (!drawWrapper && renderingMaterial) {\n drawWrapper = renderingMaterial._getDrawWrapper();\n }\n\n if (!drawWrapper) {\n return;\n }\n\n const effect = drawWrapper.effect!;\n\n engine.enableEffect(drawWrapper);\n if (!hardwareInstancedRendering) {\n renderingMesh._bind(subMesh, effect, material.fillMode);\n }\n\n if (!renderingMaterial) {\n effect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\n if (this._options.storeCameraSpaceZ) {\n effect.setMatrix(\"view\", scene.getViewMatrix());\n } else {\n const camera = this.camera || scene.activeCamera;\n if (camera) {\n const cameraIsOrtho = camera.mode === Camera.ORTHOGRAPHIC_CAMERA;\n\n let minZ: number, maxZ: number;\n\n if (cameraIsOrtho) {\n minZ = !engine.useReverseDepthBuffer && engine.isNDCHalfZRange ? 0 : 1;\n maxZ = engine.useReverseDepthBuffer && engine.isNDCHalfZRange ? 0 : 1;\n } else {\n minZ = engine.useReverseDepthBuffer && engine.isNDCHalfZRange ? camera.minZ : engine.isNDCHalfZRange ? 0 : camera.minZ;\n maxZ = engine.useReverseDepthBuffer && engine.isNDCHalfZRange ? 0 : camera.maxZ;\n }\n\n effect.setFloat2(\"depthValues\", minZ, minZ + maxZ);\n }\n }\n effect.setMatrix(\"world\", effectiveMesh.getWorldMatrix());\n } else {\n renderingMaterial.bindForSubMesh(effectiveMesh.getWorldMatrix(), effectiveMesh as Mesh, subMesh);\n }\n\n if (!renderingMaterial) {\n // Alpha test\n if (material && material.needAlphaTestingForMesh(effectiveMesh)) {\n const alphaTexture = material.getAlphaTestTexture();\n if (alphaTexture) {\n effect.setTexture(\"diffuseSampler\", alphaTexture);\n effect.setMatrix(\"diffuseMatrix\", alphaTexture.getTextureMatrix());\n }\n }\n\n // Bones\n BindBonesParameters(renderingMesh, effect);\n\n // Morph targets\n BindMorphTargetParameters(renderingMesh, effect);\n if (renderingMesh.morphTargetManager && renderingMesh.morphTargetManager.isUsingTextureForTargets) {\n renderingMesh.morphTargetManager._bind(effect);\n }\n\n // Baked vertex animations\n const bvaManager = subMesh.getMesh().bakedVertexAnimationManager;\n if (bvaManager && bvaManager.isEnabled) {\n bvaManager.bind(effect, hardwareInstancedRendering);\n }\n\n // Alpha mode\n if (enableAlphaMode) {\n engine.setAlphaMode(material.alphaMode);\n }\n\n // Clip planes\n BindClipPlane(effect, material, scene);\n\n // Selection ID\n let selectionId = this._meshUniqueIdToSelectionId[renderingMesh.uniqueId];\n // When using LOD, the rendering mesh is the LOD mesh, not the source mesh.\n // Look up the selection ID from the master (source) mesh.\n if (selectionId === undefined && renderingMesh._masterMesh) {\n selectionId = this._meshUniqueIdToSelectionId[renderingMesh._masterMesh.uniqueId];\n if (selectionId === undefined) {\n selectionId = renderingMesh._masterMesh.instancedBuffers?.[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName];\n }\n }\n if (!renderingMesh.hasInstances && !renderingMesh.hasThinInstances && !renderingMesh.isAnInstance && selectionId !== undefined) {\n effect.setFloat(\"selectionId\", selectionId);\n }\n }\n\n // Draw\n renderingMesh._processRendering(effectiveMesh, subMesh, effect, material.fillMode, batch, hardwareInstancedRendering, (isInstance, world) =>\n effect.setMatrix(\"world\", world)\n );\n } else {\n // Need to reset refresh rate of the main map\n this._objectRenderer.resetRefreshCounter();\n }\n\n this.onAfterRenderMeshToEffect.notifyObservers(ownerMesh);\n }\n\n /** @internal */\n public override _internalCompose(effect: Effect, _renderIndex: number): void {\n // Texture\n this.bindTexturesForCompose(effect);\n effect.setFloat2(\"screenSize\", this.textureWidth, this.textureHeight);\n effect.setColor3(\"outlineColor\", this.outlineColor);\n effect.setFloat(\"outlineThickness\", this.outlineThickness);\n effect.setFloat(\"occlusionStrength\", this.occlusionStrength);\n effect.setFloat(\"occlusionThreshold\", this.occlusionThreshold);\n\n // Cache\n const engine = this._engine;\n const previousStencilBuffer = engine.getStencilBuffer();\n\n // Draw order\n engine.setStencilBuffer(false);\n\n engine.drawElementsType(Material.TriangleFillMode, 0, 6);\n\n // Draw order\n engine.setStencilBuffer(previousStencilBuffer);\n }\n\n /** @internal */\n public override _setEmissiveTextureAndColor(_mesh: Mesh, _subMesh: SubMesh, _material: Material): void {\n // we don't use emissive texture or color for this layer\n }\n\n /**\n * Returns true if the layer contains information to display, otherwise false.\n * @returns true if the glow layer should be rendered\n */\n public override shouldRender(): boolean {\n return this._selection && super.shouldRender() ? true : false;\n }\n\n /** @internal */\n public override _shouldRenderMesh(mesh: Mesh): boolean {\n // Use the base class check (renderingGroupId) rather than this.hasMesh,\n // because LOD meshes won't be in _selection but still need to render.\n return super.hasMesh(mesh);\n }\n\n /** @internal */\n public override _addCustomEffectDefines(defines: string[]): void {\n if (this._options.storeCameraSpaceZ) {\n defines.push(\"#define STORE_CAMERASPACE_Z\");\n }\n }\n\n /**\n * Determine if a given mesh will be used in the current effect.\n * @param mesh mesh to test\n * @returns true if the mesh will be used\n */\n public override hasMesh(mesh: AbstractMesh): boolean {\n if (!super.hasMesh(mesh) || !this._selection) {\n return false;\n }\n return this._selection.indexOf(mesh) !== -1;\n }\n\n /** @internal */\n public override _useMeshMaterial(_mesh: AbstractMesh): boolean {\n return false;\n }\n\n private _clearMeshSelection(mesh: Mesh): void {\n if (mesh._userInstancedBuffersStorage) {\n const kind = ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName;\n\n // Dispose per-pass VBOs for ALL render passes (WebGPU).\n // _processInstancedBuffers creates per-pass VBOs for every render pass\n // that renders this mesh (main scene, depth renderer, etc.), not just\n // this layer's own passes. We must clean them all up to avoid using\n // a destroyed GPU buffer on the next submit.\n if (mesh._userInstancedBuffersStorage.renderPasses) {\n for (const passId in mesh._userInstancedBuffersStorage.renderPasses) {\n const renderPassId = Number(passId);\n const passVBOs = mesh._userInstancedBuffersStorage.renderPasses[renderPassId];\n if (passVBOs?.[kind]) {\n passVBOs[kind]!.dispose();\n delete passVBOs[kind];\n }\n }\n }\n\n mesh._userInstancedBuffersStorage.vertexBuffers[kind]?.dispose();\n\n const vao = mesh._userInstancedBuffersStorage.vertexArrayObjects?.[kind];\n if (vao) {\n // invalidate VAO is very important to keep sync between VAO and vertex buffers\n (this._engine as ThinEngine).releaseVertexArrayObject(vao);\n delete mesh._userInstancedBuffersStorage.vertexArrayObjects![kind];\n }\n\n delete mesh._userInstancedBuffersStorage.data[kind];\n delete mesh._userInstancedBuffersStorage.vertexBuffers[kind];\n delete mesh._userInstancedBuffersStorage.strides[kind];\n delete mesh._userInstancedBuffersStorage.sizes[kind];\n\n if (Object.keys(mesh._userInstancedBuffersStorage.vertexBuffers).length === 0) {\n mesh._userInstancedBuffersStorage = undefined!;\n }\n }\n if (this._isDef(mesh.instancedBuffers?.[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName])) {\n delete mesh.instancedBuffers[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName];\n }\n\n // In WebGPU non-compat mode, cached render bundles (fastBundle) bake\n // vertex-buffer GPU handles at record time. Because the new VBO has\n // the same format (and thus the same hashCode), the pipeline cache\n // won't detect the change and would replay the stale bundle.\n // Resetting the draw cache forces new bundles to be recorded.\n if (this._engine.isWebGPU && !this._engine.compatibilityMode) {\n mesh.resetDrawCache();\n }\n if (this._selection) {\n const index = this._selection.indexOf(mesh);\n if (~index) {\n this._selection.splice(index, 1);\n }\n }\n }\n\n /**\n * Remove all the meshes currently referenced in the selection outline layer\n */\n public clearSelection(): void {\n if (!this._selection) {\n return;\n }\n\n for (let index = 0; index < this._selection.length; ++index) {\n const mesh = this._selection[index] as Mesh;\n this._clearMeshSelection(mesh);\n if (this._isDef(mesh.instancedBuffers?.[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName])) {\n delete mesh.instancedBuffers[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName];\n }\n }\n this._selection.length = 0;\n this._meshUniqueIdToSelectionId.length = 0;\n\n this._nextSelectionId = 1;\n\n this._shouldRender = false;\n }\n\n /**\n * Adds mesh or group of mesh to the current selection\n *\n * If a group of meshes is provided, they will outline as a single unit\n * @param meshOrGroup Meshes to add to the selection\n */\n public addSelection(meshOrGroup: AbstractMesh | AbstractMesh[]): void {\n if (!this._selection) {\n return;\n }\n\n const nextId = this._nextSelectionId;\n\n const group = Array.isArray(meshOrGroup) ? meshOrGroup : [meshOrGroup];\n if (group.length === 0) {\n return;\n }\n\n for (let meshIndex = 0; meshIndex < group.length; ++meshIndex) {\n const mesh = group[meshIndex];\n\n this._selection.push(mesh); // add to render list\n\n if (mesh.hasInstances || mesh.isAnInstance) {\n const sourceMesh = (mesh as InstancedMesh).sourceMesh ?? (mesh as Mesh);\n\n if (!this._isDef(sourceMesh.instancedBuffers?.[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName])) {\n sourceMesh.registerInstancedBuffer(ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName, 1);\n }\n\n mesh.instancedBuffers[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName] = nextId;\n } else if (mesh.hasThinInstances) {\n const thinInstanceCount = (mesh as Mesh).thinInstanceCount;\n const selectionIdData = new Float32Array(thinInstanceCount);\n for (let i = 0; i < thinInstanceCount; i++) {\n selectionIdData[i] = nextId;\n }\n (mesh as Mesh).thinInstanceSetBuffer(ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName, selectionIdData, 1);\n } else {\n this._meshUniqueIdToSelectionId[mesh.uniqueId] = nextId;\n }\n }\n this._nextSelectionId += 1;\n\n this._shouldRender = true;\n }\n\n /**\n * Adds mesh or group of mesh to the current selection\n * @param meshOrGroup Meshes to remove from the selection\n */\n\n public removeSelection(meshOrGroup: AbstractMesh | AbstractMesh[]) {\n if (!this._selection) {\n return;\n }\n const group = Array.isArray(meshOrGroup) ? meshOrGroup : [meshOrGroup];\n if (group.length === 0) {\n return;\n }\n for (let i = 0; i < group.length; i++) {\n const mesh = group[i] as Mesh;\n this._clearMeshSelection(mesh);\n delete this._meshUniqueIdToSelectionId[mesh.uniqueId];\n }\n if (!this._selection || !this._selection.length) {\n this._meshUniqueIdToSelectionId.length = 0;\n\n this._nextSelectionId = 1;\n\n this._shouldRender = false;\n }\n }\n\n /**\n * Free any resources and references associated to a mesh.\n * Internal use\n * @param mesh The mesh to free.\n * @internal\n */\n public _disposeMesh(mesh: Mesh): void {\n const selection = this._selection;\n if (!selection) {\n return;\n }\n\n const index = selection.indexOf(mesh);\n if (index !== -1) {\n selection.splice(index, 1);\n\n if (mesh.hasInstances) {\n mesh.removeVerticesData(ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName);\n } else if (mesh.hasThinInstances) {\n (mesh as Mesh).thinInstanceSetBuffer(ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName, null);\n }\n\n if (selection.length === 0) {\n this._shouldRender = false;\n }\n }\n }\n\n /**\n * Dispose the effect layer and free resources.\n */\n public override dispose(): void {\n this.clearSelection();\n this._selection = null;\n\n super.dispose();\n }\n}\n"]}
1
+ {"version":3,"file":"thinSelectionOutlineLayer.js","sourceRoot":"","sources":["../../../../dev/core/src/Layers/thinSelectionOutlineLayer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD,OAAO,EAAE,oBAAoB,EAAE,aAAa,EAAE,iCAAiC,EAAE,MAAM,sCAAsC,CAAC;AAE9H,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AACjD,OAAO,EAAE,mBAAmB,EAAE,yBAAyB,EAAE,0CAA0C,EAAE,0BAA0B,EAAE,MAAM,uCAAuC,CAAC;AAG/K,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAOrD,OAAO,EAAgC,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAyBlF;;GAEG;AACH,MAAM,OAAO,yBAA0B,SAAQ,eAAe;IAoD1D;;;;;;OAMG;IACH,YAAmB,IAAY,EAAE,KAAa,EAAE,OAAoD,EAAE,gBAAgB,GAAG,KAAK;QAC1H,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,OAAO,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QAhD5E;;WAEG;QACI,iBAAY,GAAW,IAAI,MAAM,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;QAEpD;;WAEG;QACI,qBAAgB,GAAW,GAAG,CAAC;QAEtC;;WAEG;QACI,sBAAiB,GAAW,GAAG,CAAC;QAEvC;;WAEG;QACI,uBAAkB,GAAW,MAAM,CAAC;QAE3C;;WAEG;QACI,iBAAY,GAAW,CAAC,CAAC;QAEhC;;WAEG;QACI,kBAAa,GAAW,CAAC,CAAC;QAKjC,gBAAgB;QACA,+BAA0B,GAAa,EAAE,CAAC;QAC1D,gBAAgB;QACT,eAAU,GAA6B,EAAE,CAAC;QACzC,4BAAuB,GAAc,IAAI,GAAG,EAAE,CAAC;QAC/C,qBAAgB,GAAG,CAAC,CAAC;QAYzB,gBAAgB;QAChB,IAAI,CAAC,QAAQ,GAAG;YACZ,gBAAgB,EAAE,GAAG;YACrB,oBAAoB,EAAE,CAAC;YACvB,iBAAiB,EAAE,SAAS,CAAC,aAAa;YAC1C,MAAM,EAAE,IAAI;YACZ,gBAAgB,EAAE,CAAC,CAAC;YACpB,SAAS,EAAE,KAAK;YAChB,eAAe,EAAE,SAAS,CAAC,iBAAiB;YAC5C,iBAAiB,EAAE,SAAS,CAAC,gBAAgB;YAC7C,iBAAiB,EAAE,KAAK;YACxB,aAAa,EAAE,SAAS,CAAC,oCAAoC;YAC7D,GAAG,OAAO;SACb,CAAC;QAEF,2GAA2G;QAC3G,qGAAqG;QACrG,IAAI,IAAI,CAAC,QAAQ,CAAC,eAAe,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,kBAAkB,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,2BAA2B,CAAC,EAAE,CAAC;YACtK,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,SAAS,CAAC,sBAAsB,CAAC;QACrE,CAAC;QACD,IACI,IAAI,CAAC,QAAQ,CAAC,eAAe,KAAK,SAAS,CAAC,sBAAsB;YAClE,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,sBAAsB,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,+BAA+B,CAAC,EAC5G,CAAC;YACC,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,SAAS,CAAC,yBAAyB,CAAC;QACxE,CAAC;QAED,kGAAkG;QAClG,gGAAgG;QAChG,uEAAuE;QACvE,IAAI,IAAI,CAAC,QAAQ,CAAC,iBAAiB,IAAI,IAAI,CAAC,QAAQ,CAAC,eAAe,KAAK,SAAS,CAAC,yBAAyB,EAAE,CAAC;YAC3G,IAAI,CAAC,QAAQ,CAAC,iBAAiB,GAAG,KAAK,CAAC;QAC5C,CAAC;QACD,kBAAkB;QAClB,IAAI,CAAC,YAAY,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAE3F,uBAAuB;QACvB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE1B,qDAAqD;QACrD,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAE3B,IAAI,gBAAgB,EAAE,CAAC;YACnB,wKAAwK;YACxK,IAAI,CAAC,8BAA8B,EAAE,CAAC;QAC1C,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,uBAAuB,CAAC;IACnC,CAAC;IAEO,MAAM,CAAC,GAAQ;QACnB,OAAO,GAAG,KAAK,KAAK,CAAC,IAAI,GAAG,KAAK,IAAI,CAAC;IAC1C,CAAC;IAED,gBAAgB;IACA,uBAAuB,CAAC,OAAgB,EAAE,YAAqB,EAAE,gBAAuC;QACpH,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QACvC,MAAM,IAAI,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;QAE/B,MAAM,iBAAiB,GAAG,IAAI,CAAC,6BAA6B,CAAC,sBAAsB,EAAE,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;QAElH,IAAI,iBAAiB,EAAE,CAAC;YACpB,OAAO,iBAAiB,CAAC,iBAAiB,CAAC,IAAI,EAAE,OAAO,EAAE,YAAY,CAAC,CAAC;QAC5E,CAAC;QAED,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;QAEvC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACZ,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,kEAAkE;QAClE,2DAA2D;QAC3D,mFAAmF;QACnF,IAAI;QAEJ,MAAM,OAAO,GAAa,EAAE,CAAC;QAE7B,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAE5C,IAAI,GAAG,GAAG,KAAK,CAAC;QAChB,IAAI,GAAG,GAAG,KAAK,CAAC;QAChB,MAAM,KAAK,GAAG,KAAK,CAAC;QAEpB,aAAa;QACb,IAAI,QAAQ,CAAC,uBAAuB,CAAC,IAAI,CAAC,EAAE,CAAC;YACzC,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAClC,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,MAAM,CAAC,EAAE,CAAC;gBAClD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;gBAClC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;gBAC5B,GAAG,GAAG,IAAI,CAAC;YACf,CAAC;YACD,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,OAAO,CAAC,EAAE,CAAC;gBACnD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;gBACnC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;gBAC5B,GAAG,GAAG,IAAI,CAAC;YACf,CAAC;QACL,CAAC;QAED,QAAQ;QACR,MAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;QACxC,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;YACjD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC/C,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC/C,IAAI,IAAI,CAAC,kBAAkB,GAAG,CAAC,EAAE,CAAC;gBAC9B,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;gBACpD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;YACxD,CAAC;YAED,OAAO,CAAC,IAAI,CAAC,+BAA+B,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAExE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;YAC/B,IAAI,QAAQ,IAAI,QAAQ,CAAC,yBAAyB,EAAE,CAAC;gBACjD,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;YACxC,CAAC;iBAAM,CAAC;gBACJ,OAAO,CAAC,IAAI,CAAC,uBAAuB,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACvF,CAAC;YAED,IAAI,IAAI,CAAC,kBAAkB,GAAG,CAAC,EAAE,CAAC;gBAC9B,SAAS,CAAC,sBAAsB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;YAC9C,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,OAAO,CAAC,IAAI,CAAC,gCAAgC,CAAC,CAAC;QACnD,CAAC;QAED,gBAAgB;QAChB,MAAM,mBAAmB,GAAG,IAAI,CAAC,kBAAkB;YAC/C,CAAC,CAAC,0CAA0C,CACtC,IAAI,CAAC,kBAAkB,EACvB,OAAO,EACP,OAAO,EACP,IAAI,EACJ,IAAI,EAAE,mBAAmB;YACzB,KAAK,EAAE,iBAAiB;YACxB,KAAK,EAAE,kBAAkB;YACzB,GAAG,EAAE,aAAa;YAClB,GAAG,EAAE,cAAc;YACnB,KAAK,CAAC,gBAAgB;aACzB;YACH,CAAC,CAAC,CAAC,CAAC;QAER,YAAY;QACZ,IAAI,YAAY,EAAE,CAAC;YACf,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAClC,0BAA0B,CAAC,OAAO,CAAC,CAAC;YACpC,IAAI,OAAO,CAAC,gBAAgB,EAAE,CAAC,gBAAgB,EAAE,CAAC;gBAC9C,OAAO,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;YAC3C,CAAC;QACL,CAAC;QAED,0BAA0B;QAC1B,MAAM,UAAU,GAAG,IAAI,CAAC,2BAA2B,CAAC;QACpD,IAAI,UAAU,IAAI,UAAU,CAAC,SAAS,EAAE,CAAC;YACrC,OAAO,CAAC,IAAI,CAAC,wCAAwC,CAAC,CAAC;YACvD,IAAI,YAAY,EAAE,CAAC;gBACf,OAAO,CAAC,IAAI,CAAC,uCAAuC,CAAC,CAAC;YAC1D,CAAC;QACL,CAAC;QAED,aAAa;QACb,iCAAiC,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;QAElE,eAAe;QACf,IAAI,YAAY,EAAE,CAAC;YACf,OAAO,CAAC,IAAI,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,CAAC;QAC7E,CAAC;QAED,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,CAAC;QAEtC,qBAAqB;QACrB,MAAM,WAAW,GAAG,OAAO,CAAC,eAAe,CAAC,SAAS,EAAE,IAAI,CAAE,CAAC;QAC9D,MAAM,aAAa,GAAG,WAAW,CAAC,OAAiB,CAAC;QACpD,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,aAAa,KAAK,IAAI,EAAE,CAAC;YACzB,MAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,QAAQ;gBACR,gBAAgB;gBAChB,MAAM;gBACN,uBAAuB;gBACvB,kBAAkB;gBAClB,iBAAiB;gBACjB,eAAe;gBACf,wBAAwB;gBACxB,2BAA2B;gBAC3B,8BAA8B;gBAC9B,yCAAyC;gBACzC,0BAA0B;gBAC1B,6BAA6B;gBAC7B,aAAa;gBACb,aAAa;aAChB,CAAC;YAEF,oBAAoB,CAAC,QAAQ,CAAC,CAAC;YAE/B,WAAW,CAAC,SAAS,CACjB,IAAI,CAAC,OAAO,CAAC,YAAY,CACrB,WAAW,EACa;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,EAAE;gBACvB,QAAQ,EAAE,CAAC,gBAAgB,EAAE,aAAa,EAAE,cAAc,EAAE,6BAA6B,CAAC;gBAC1F,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,SAAS;gBACpB,UAAU,EAAE,IAAI;gBAChB,OAAO,EAAE,IAAI;gBACb,eAAe,EAAE,EAAE,2BAA2B,EAAE,mBAAmB,EAAE;gBACrE,cAAc,EAAE,IAAI,CAAC,eAAe;gBACpC,yBAAyB,EAAE,IAAI,CAAC,cAAc;oBAC1C,CAAC,CAAC,SAAS;oBACX,CAAC,CAAC,KAAK,IAAI,EAAE;wBACP,MAAM,IAAI,CAAC,mBAAmB,EAAE,CAAC;wBACjC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;oBAC/B,CAAC;aACV,EACD,IAAI,CAAC,OAAO,CACf,EACD,IAAI,CACP,CAAC;QACN,CAAC;QAED,MAAM,aAAa,GAAG,WAAW,CAAC,MAAO,CAAC,OAAO,EAAE,CAAC;QAEpD,OAAO,aAAa,IAAI,CAAC,IAAI,CAAC,iBAAiB,IAAI,CAAC,CAAC,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;IACzG,CAAC;IAEkB,KAAK,CAAC,mBAAmB;QACxC,IAAI,IAAI,CAAC,eAAe,gCAAwB,EAAE,CAAC;YAC/C,MAAM,OAAO,CAAC,GAAG,CAAC;gBACd,MAAM,CAAC,iCAAiC,CAAC;gBACzC,MAAM,CAAC,mCAAmC,CAAC;gBAC3C,MAAM,CAAC,oCAAoC,CAAC;gBAC5C,MAAM,CAAC,0CAA0C,CAAC;aACrD,CAAC,CAAC;QACP,CAAC;aAAM,CAAC;YACJ,MAAM,OAAO,CAAC,GAAG,CAAC;gBACd,MAAM,CAAC,6BAA6B,CAAC;gBACrC,MAAM,CAAC,+BAA+B,CAAC;gBACvC,MAAM,CAAC,gCAAgC,CAAC;gBACxC,MAAM,CAAC,sCAAsC,CAAC;aACjD,CAAC,CAAC;QACP,CAAC;QAED,MAAM,KAAK,CAAC,mBAAmB,EAAE,CAAC;IACtC,CAAC;IAED;;;OAGG;IACa,aAAa;QACzB,OAAO,yBAAyB,CAAC,UAAU,CAAC;IAChD,CAAC;IAED,gBAAgB;IACA,kBAAkB;QAC9B,MAAM,OAAO,GAAa,EAAE,CAAC;QAC7B,QAAQ,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,CAAC;YAClC,KAAK,SAAS,CAAC,oCAAoC;gBAC/C,OAAO,CAAC,IAAI,CAAC,8CAA8C,CAAC,CAAC;gBAC7D,MAAM;YACV,KAAK,SAAS,CAAC,qCAAqC;gBAChD,OAAO,CAAC,IAAI,CAAC,+CAA+C,CAAC,CAAC;gBAC9D,MAAM;QACd,CAAC;QACD,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEhC,OAAO,IAAI,CAAC,OAAO,CAAC,YAAY,CAC5B;YACI,4FAA4F;YAC5F,MAAM,EAAE,cAAc;YACtB,yFAAyF;YACzF,QAAQ,EAAE,kBAAkB;SAC/B,EACuB;YACpB,UAAU,EAAE,CAAC,YAAY,CAAC,YAAY,CAAC;YACvC,aAAa,EAAE,CAAC,YAAY,EAAE,cAAc,EAAE,kBAAkB,EAAE,mBAAmB,EAAE,oBAAoB,CAAC;YAC5G,QAAQ,EAAE,CAAC,aAAa,EAAE,cAAc,CAAC;YACzC,OAAO,EAAE,IAAI;YACb,SAAS,EAAE,IAAI;YACf,UAAU,EAAE,IAAI;YAChB,OAAO,EAAE,IAAI;YACb,cAAc,EAAE,IAAI,CAAC,eAAe;YACpC,yBAAyB,EAAE,IAAI,CAAC,cAAc;gBAC1C,CAAC,CAAC,SAAS;gBACX,CAAC,CAAC,KAAK,IAAI,EAAE;oBACP,MAAM,IAAI,CAAC,mBAAmB,EAAE,CAAC;oBACjC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;gBAC/B,CAAC;SACV,EACD,IAAI,CAAC,OAAO,CACf,CAAC;IACN,CAAC;IAED,gBAAgB;IACA,8BAA8B;QAC1C,sGAAsG;IAC1G,CAAC;IAED;;;;;OAKG;IACa,OAAO,CAAC,OAAgB,EAAE,YAAqB;QAC3D,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;QACvC,MAAM,IAAI,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;QAExC,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACzC,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;IAC9D,CAAC;IAED,gBAAgB;IACA,cAAc,CAAC,KAAmB,EAAE,SAAmB;QACnE,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,cAAc,CAAC,OAAgB,EAAE,kBAA2B,KAAK;QAChF,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE,EAAE,CAAC;YAChC,OAAO;QACX,CAAC;QAED,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;QACvC,MAAM,SAAS,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;QACpC,MAAM,eAAe,GAAG,OAAO,CAAC,kBAAkB,EAAE,CAAC;QACrD,MAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;QACjD,MAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;QACjD,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAC1B,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,aAAa,CAAC,6BAA6B,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAE1E,IAAI,CAAC,QAAQ,EAAE,CAAC;YACZ,OAAO;QACX,CAAC;QAED,8BAA8B;QAC9B,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,aAAa,EAAE,QAAQ,CAAC,EAAE,CAAC;YAChD,OAAO;QACX,CAAC;QAED,UAAU;QACV,IAAI,eAAe,GAAG,QAAQ,CAAC,wBAAwB,CAAC,aAAa,CAAC,CAAC;QACvE,MAAM,eAAe,GAAG,aAAa,CAAC,0BAA0B,EAAE,CAAC;QACnE,IAAI,eAAe,GAAG,CAAC,EAAE,CAAC;YACtB,eAAe,GAAG,eAAe,KAAK,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,QAAQ,CAAC,+BAA+B,CAAC,CAAC,CAAC,QAAQ,CAAC,wBAAwB,CAAC;QAC3J,CAAC;QAED,MAAM,OAAO,GAAG,eAAe,KAAK,QAAQ,CAAC,wBAAwB,CAAC;QACtE,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,eAAe,EAAE,QAAQ,CAAC,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,QAAQ,CAAC,aAAa,EAAE,SAAS,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAC;QAE1I,qBAAqB;QACrB,MAAM,KAAK,GAAG,aAAa,CAAC,uBAAuB,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,eAAe,CAAC,CAAC;QACpF,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QAED,sBAAsB;QACtB,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,aAAa,CAAC,EAAE,CAAC;YACzC,OAAO;QACX,CAAC;QAED,MAAM,0BAA0B,GAC5B,KAAK,CAAC,0BAA0B,CAAC,OAAO,CAAC,GAAG,CAAC;YAC7C,aAAa,CAAC,gBAAgB;YAC9B,CAAC,CAAC,CAAC,aAAa,CAAC,4BAA4B;gBACzC,yBAAyB,CAAC,gCAAgC,IAAI,aAAa,CAAC,4BAA4B,CAAC,aAAa,CAAC,CAAC;QAEhI,IAAI,CAAC,2BAA2B,CAAC,aAAa,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;QAEnE,IAAI,CAAC,0BAA0B,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QAE3D,kEAAkE;QAClE,8CAA8C;QAC9C,sDAAsD;QACtD,oFAAoF;QACpF,uDAAuD;QACvD,SAAS;QACT,IAAI,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,0BAA0B,EAAE,IAAI,CAAC,wBAAwB,CAAC,OAAO,CAAC,EAAE,CAAC;YACnG,MAAM,iBAAiB,GAAG,aAAa,CAAC,6BAA6B,CAAC,sBAAsB,EAAE,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;YAE3H,IAAI,WAAW,GAAG,OAAO,CAAC,eAAe,EAAE,CAAC;YAC5C,IAAI,CAAC,WAAW,IAAI,iBAAiB,EAAE,CAAC;gBACpC,WAAW,GAAG,iBAAiB,CAAC,eAAe,EAAE,CAAC;YACtD,CAAC;YAED,IAAI,CAAC,WAAW,EAAE,CAAC;gBACf,OAAO;YACX,CAAC;YAED,MAAM,MAAM,GAAG,WAAW,CAAC,MAAO,CAAC;YAEnC,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;YACjC,IAAI,CAAC,0BAA0B,EAAE,CAAC;gBAC9B,aAAa,CAAC,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;YAC5D,CAAC;YAED,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBACrB,MAAM,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;gBAC/D,IAAI,IAAI,CAAC,QAAQ,CAAC,iBAAiB,EAAE,CAAC;oBAClC,MAAM,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC;gBACpD,CAAC;qBAAM,CAAC;oBACJ,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,IAAI,KAAK,CAAC,YAAY,CAAC;oBACjD,IAAI,MAAM,EAAE,CAAC;wBACT,MAAM,aAAa,GAAG,MAAM,CAAC,IAAI,KAAK,MAAM,CAAC,mBAAmB,CAAC;wBAEjE,IAAI,IAAY,EAAE,IAAY,CAAC;wBAE/B,IAAI,aAAa,EAAE,CAAC;4BAChB,IAAI,GAAG,CAAC,MAAM,CAAC,qBAAqB,IAAI,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;4BACvE,IAAI,GAAG,MAAM,CAAC,qBAAqB,IAAI,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC1E,CAAC;6BAAM,CAAC;4BACJ,IAAI,GAAG,MAAM,CAAC,qBAAqB,IAAI,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC;4BACvH,IAAI,GAAG,MAAM,CAAC,qBAAqB,IAAI,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC;wBACpF,CAAC;wBAED,MAAM,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,EAAE,IAAI,GAAG,IAAI,CAAC,CAAC;oBACvD,CAAC;gBACL,CAAC;gBACD,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,aAAa,CAAC,cAAc,EAAE,CAAC,CAAC;YAC9D,CAAC;iBAAM,CAAC;gBACJ,iBAAiB,CAAC,cAAc,CAAC,aAAa,CAAC,cAAc,EAAE,EAAE,aAAqB,EAAE,OAAO,CAAC,CAAC;YACrG,CAAC;YAED,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBACrB,aAAa;gBACb,IAAI,QAAQ,IAAI,QAAQ,CAAC,uBAAuB,CAAC,aAAa,CAAC,EAAE,CAAC;oBAC9D,MAAM,YAAY,GAAG,QAAQ,CAAC,mBAAmB,EAAE,CAAC;oBACpD,IAAI,YAAY,EAAE,CAAC;wBACf,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,YAAY,CAAC,CAAC;wBAClD,MAAM,CAAC,SAAS,CAAC,eAAe,EAAE,YAAY,CAAC,gBAAgB,EAAE,CAAC,CAAC;oBACvE,CAAC;gBACL,CAAC;gBAED,QAAQ;gBACR,mBAAmB,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC;gBAE3C,gBAAgB;gBAChB,yBAAyB,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC;gBACjD,IAAI,aAAa,CAAC,kBAAkB,IAAI,aAAa,CAAC,kBAAkB,CAAC,wBAAwB,EAAE,CAAC;oBAChG,aAAa,CAAC,kBAAkB,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;gBACnD,CAAC;gBAED,0BAA0B;gBAC1B,MAAM,UAAU,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC,2BAA2B,CAAC;gBACjE,IAAI,UAAU,IAAI,UAAU,CAAC,SAAS,EAAE,CAAC;oBACrC,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,0BAA0B,CAAC,CAAC;gBACxD,CAAC;gBAED,aAAa;gBACb,IAAI,eAAe,EAAE,CAAC;oBAClB,MAAM,CAAC,YAAY,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;gBAC5C,CAAC;gBAED,cAAc;gBACd,aAAa,CAAC,MAAM,EAAE,QAAQ,EAAE,KAAK,CAAC,CAAC;gBAEvC,eAAe;gBACf,IAAI,WAAW,GAAG,IAAI,CAAC,0BAA0B,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;gBAC1E,2EAA2E;gBAC3E,0DAA0D;gBAC1D,IAAI,WAAW,KAAK,SAAS,IAAI,aAAa,CAAC,WAAW,EAAE,CAAC;oBACzD,WAAW,GAAG,IAAI,CAAC,0BAA0B,CAAC,aAAa,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;oBAClF,IAAI,WAAW,KAAK,SAAS,EAAE,CAAC;wBAC5B,WAAW,GAAG,aAAa,CAAC,WAAW,CAAC,gBAAgB,EAAE,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,CAAC;oBAC3H,CAAC;gBACL,CAAC;gBACD,IAAI,CAAC,aAAa,CAAC,YAAY,IAAI,CAAC,aAAa,CAAC,gBAAgB,IAAI,CAAC,aAAa,CAAC,YAAY,IAAI,WAAW,KAAK,SAAS,EAAE,CAAC;oBAC7H,MAAM,CAAC,QAAQ,CAAC,aAAa,EAAE,WAAW,CAAC,CAAC;gBAChD,CAAC;YACL,CAAC;YAED,OAAO;YACP,aAAa,CAAC,iBAAiB,CAAC,aAAa,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,0BAA0B,EAAE,CAAC,UAAU,EAAE,KAAK,EAAE,EAAE,CACxI,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,KAAK,CAAC,CACnC,CAAC;QACN,CAAC;aAAM,CAAC;YACJ,6CAA6C;YAC7C,IAAI,CAAC,eAAe,CAAC,mBAAmB,EAAE,CAAC;QAC/C,CAAC;QAED,IAAI,CAAC,yBAAyB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;IAC9D,CAAC;IAED,gBAAgB;IACA,gBAAgB,CAAC,MAAc,EAAE,YAAoB;QACjE,UAAU;QACV,IAAI,CAAC,sBAAsB,CAAC,MAAM,CAAC,CAAC;QACpC,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACtE,MAAM,CAAC,SAAS,CAAC,cAAc,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACpD,MAAM,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC3D,MAAM,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC7D,MAAM,CAAC,QAAQ,CAAC,oBAAoB,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAE/D,QAAQ;QACR,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QAC5B,MAAM,qBAAqB,GAAG,MAAM,CAAC,gBAAgB,EAAE,CAAC;QAExD,aAAa;QACb,MAAM,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;QAE/B,MAAM,CAAC,gBAAgB,CAAC,QAAQ,CAAC,gBAAgB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEzD,aAAa;QACb,MAAM,CAAC,gBAAgB,CAAC,qBAAqB,CAAC,CAAC;IACnD,CAAC;IAED,gBAAgB;IACA,2BAA2B,CAAC,KAAW,EAAE,QAAiB,EAAE,SAAmB;QAC3F,wDAAwD;IAC5D,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,IAAI,CAAC,UAAU,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;IAClE,CAAC;IAED,gBAAgB;IACA,iBAAiB,CAAC,IAAU;QACxC,wEAAwE;QACxE,sEAAsE;QACtE,OAAO,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAC/B,CAAC;IAED,gBAAgB;IACA,uBAAuB,CAAC,OAAiB;QACrD,IAAI,IAAI,CAAC,QAAQ,CAAC,iBAAiB,EAAE,CAAC;YAClC,OAAO,CAAC,IAAI,CAAC,6BAA6B,CAAC,CAAC;QAChD,CAAC;IACL,CAAC;IAED;;;;OAIG;IACa,OAAO,CAAC,IAAkB;QACtC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YAC3C,OAAO,KAAK,CAAC;QACjB,CAAC;QACD,OAAO,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;IAChD,CAAC;IAED,gBAAgB;IACA,gBAAgB,CAAC,KAAmB;QAChD,OAAO,KAAK,CAAC;IACjB,CAAC;IAEO,mBAAmB,CAAC,IAAU;QAClC,IAAI,IAAI,CAAC,4BAA4B,EAAE,CAAC;YACpC,MAAM,IAAI,GAAG,yBAAyB,CAAC,gCAAgC,CAAC;YAExE,wDAAwD;YACxD,uEAAuE;YACvE,sEAAsE;YACtE,oEAAoE;YACpE,6CAA6C;YAC7C,IAAI,IAAI,CAAC,4BAA4B,CAAC,YAAY,EAAE,CAAC;gBACjD,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,4BAA4B,CAAC,YAAY,EAAE,CAAC;oBAClE,MAAM,YAAY,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC;oBACpC,MAAM,QAAQ,GAAG,IAAI,CAAC,4BAA4B,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;oBAC9E,IAAI,QAAQ,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;wBACnB,QAAQ,CAAC,IAAI,CAAE,CAAC,OAAO,EAAE,CAAC;wBAC1B,OAAO,QAAQ,CAAC,IAAI,CAAC,CAAC;oBAC1B,CAAC;gBACL,CAAC;YACL,CAAC;YAED,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,OAAO,EAAE,CAAC;YAEjE,MAAM,GAAG,GAAG,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,EAAE,CAAC,IAAI,CAAC,CAAC;YACzE,IAAI,GAAG,EAAE,CAAC;gBACN,+EAA+E;gBAC9E,IAAI,CAAC,OAAsB,CAAC,wBAAwB,CAAC,GAAG,CAAC,CAAC;gBAC3D,OAAO,IAAI,CAAC,4BAA4B,CAAC,kBAAmB,CAAC,IAAI,CAAC,CAAC;YACvE,CAAC;YAED,OAAO,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACpD,OAAO,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;YAC7D,OAAO,IAAI,CAAC,4BAA4B,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YACvD,OAAO,IAAI,CAAC,4BAA4B,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAErD,IAAI,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;gBAC5E,IAAI,CAAC,4BAA4B,GAAG,SAAU,CAAC;YACnD,CAAC;QACL,CAAC;QACD,IAAI,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,EAAE,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,CAAC,EAAE,CAAC;YACnG,OAAO,IAAI,CAAC,gBAAgB,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,CAAC;QAC7F,CAAC;QAED,qEAAqE;QACrE,oEAAoE;QACpE,mEAAmE;QACnE,6DAA6D;QAC7D,8DAA8D;QAC9D,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE,CAAC;YAC3D,IAAI,CAAC,cAAc,EAAE,CAAC;QAC1B,CAAC;QACD,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAC5C,IAAI,CAAC,KAAK,EAAE,CAAC;gBACT,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YACrC,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,cAAc;QACjB,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,EAAE,KAAK,EAAE,CAAC;YAC1D,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAS,CAAC;YAC5C,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;QACnC,CAAC;QAED,gEAAgE;QAChE,oEAAoE;QACpE,mEAAmE;QACnE,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,IAAI,CAAC,mBAAmB,CAAC,UAAU,CAAC,CAAC,CAAC;QAC3F,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;QACrC,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;QAC3B,IAAI,CAAC,0BAA0B,CAAC,MAAM,GAAG,CAAC,CAAC;QAE3C,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;QAE1B,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACI,YAAY,CAAC,WAA0C;QAC1D,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAErC,MAAM,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC;QACvE,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACrB,OAAO;QACX,CAAC;QAED,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,KAAK,CAAC,MAAM,EAAE,EAAE,SAAS,EAAE,CAAC;YAC5D,MAAM,IAAI,GAAG,KAAK,CAAC,SAAS,CAAC,CAAC;YAE9B,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,qBAAqB;YAEjD,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACzC,MAAM,UAAU,GAAI,IAAsB,CAAC,UAAU,IAAK,IAAa,CAAC;gBAExE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,CAAC,EAAE,CAAC;oBAC1G,UAAU,CAAC,uBAAuB,CAAC,yBAAyB,CAAC,gCAAgC,EAAE,CAAC,CAAC,CAAC;gBACtG,CAAC;gBACD,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;gBAE7C,IAAI,CAAC,gBAAgB,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,GAAG,MAAM,CAAC;YAC/F,CAAC;iBAAM,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBAC/B,MAAM,iBAAiB,GAAI,IAAa,CAAC,iBAAiB,CAAC;gBAC3D,MAAM,eAAe,GAAG,IAAI,YAAY,CAAC,iBAAiB,CAAC,CAAC;gBAC5D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,iBAAiB,EAAE,CAAC,EAAE,EAAE,CAAC;oBACzC,eAAe,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC;gBAChC,CAAC;gBACA,IAAa,CAAC,qBAAqB,CAAC,yBAAyB,CAAC,gCAAgC,EAAE,eAAe,EAAE,CAAC,CAAC,CAAC;YACzH,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,MAAM,CAAC;YAC5D,CAAC;QACL,CAAC;QACD,IAAI,CAAC,gBAAgB,IAAI,CAAC,CAAC;QAE3B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;IAC9B,CAAC;IAED;;;OAGG;IAEI,eAAe,CAAC,WAA0C;QAC7D,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QACD,MAAM,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC;QACvE,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACrB,OAAO;QACX,CAAC;QACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACpC,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAS,CAAC;YAC9B,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;YAC/B,OAAO,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC1D,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC;YAC9C,IAAI,CAAC,0BAA0B,CAAC,MAAM,GAAG,CAAC,CAAC;YAE3C,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;YAE1B,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC/B,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACI,YAAY,CAAC,IAAU;QAC1B,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;QAClC,IAAI,CAAC,SAAS,EAAE,CAAC;YACb,OAAO;QACX,CAAC;QAED,MAAM,KAAK,GAAG,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACtC,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE,CAAC;YACf,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAE3B,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACpB,IAAI,CAAC,kBAAkB,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,CAAC;YACxF,CAAC;iBAAM,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBAC9B,IAAa,CAAC,qBAAqB,CAAC,yBAAyB,CAAC,gCAAgC,EAAE,IAAI,CAAC,CAAC;YAC3G,CAAC;YAED,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACpB,MAAM,UAAU,GAAI,IAAiC,CAAC,UAAU,CAAC;gBACjE,4DAA4D;gBAC5D,0DAA0D;gBAC1D,IAAI,UAAU,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,IAAI,IAAI,CAAC,CAAC,YAAY,IAAK,CAA8B,CAAC,UAAU,KAAK,UAAU,CAAC,EAAE,CAAC;oBAClI,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;gBACpD,CAAC;YACL,CAAC;YAED,IAAI,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;gBACzB,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;YAC/B,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,IAAI,CAAC,cAAc,EAAE,CAAC;QACtB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAEvB,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;;AA3zBD;;GAEG;AACoB,oCAAU,GAAG,uBAAuB,AAA1B,CAA2B;AAE5D;;;GAGG;AACoB,0DAAgC,GAAG,qBAAqB,AAAxB,CAAyB","sourcesContent":["import { VertexBuffer } from \"../Buffers/buffer\";\nimport { Camera } from \"../Cameras/camera\";\nimport { Constants } from \"../Engines/constants\";\nimport { type ThinEngine } from \"../Engines/thinEngine\";\nimport { AddClipPlaneUniforms, BindClipPlane, PrepareStringDefinesForClipPlanes } from \"../Materials/clipPlaneMaterialHelper\";\nimport { type Effect, type IEffectCreationOptions } from \"../Materials/effect\";\nimport { EffectFallbacks } from \"../Materials/effectFallbacks\";\nimport { Material } from \"../Materials/material\";\nimport { BindBonesParameters, BindMorphTargetParameters, PrepareDefinesAndAttributesForMorphTargets, PushAttributesForInstances } from \"../Materials/materialHelper.functions\";\nimport { ShaderLanguage } from \"../Materials/shaderLanguage\";\nimport { type BaseTexture } from \"../Materials/Textures/baseTexture\";\nimport { Color3, Color4 } from \"../Maths/math.color\";\nimport { type AbstractMesh } from \"../Meshes/abstractMesh\";\nimport { type InstancedMesh } from \"../Meshes/instancedMesh\";\nimport { type Mesh } from \"../Meshes/mesh\";\nimport { type SubMesh } from \"../Meshes/subMesh\";\nimport { type Scene } from \"../scene\";\nimport { type Nullable } from \"../types\";\nimport { type IThinEffectLayerOptions, ThinEffectLayer } from \"./thinEffectLayer\";\n\n/**\n * Selection outline layer options. This helps customizing the behaviour\n * of the selection outline layer.\n */\nexport interface IThinSelectionOutlineLayerOptions extends IThinEffectLayerOptions {\n /**\n * Use the GLSL code generation for the shader (even on WebGPU). Default is false\n */\n forceGLSL?: boolean;\n\n /**\n * Specifies whether the depth stored is the Z coordinate in camera space.\n */\n storeCameraSpaceZ?: boolean;\n\n /**\n * Outline method to use (default: Constants.OUTLINELAYER_SAMPLING_TRIDIRECTIONAL)\n *\n * @see {@link Constants.OUTLINELAYER_SAMPLING_TRIDIRECTIONAL}\n */\n outlineMethod?: number;\n}\n\n/**\n * @internal\n */\nexport class ThinSelectionOutlineLayer extends ThinEffectLayer {\n /**\n * Effect Name of the layer.\n */\n public static readonly EffectName = \"SelectionOutlineLayer\";\n\n /**\n * Name of the instance selection ID attribute\n * @internal\n */\n public static readonly InstanceSelectionIdAttributeName = \"instanceSelectionId\";\n\n /**\n * The outline color\n */\n public outlineColor: Color3 = new Color3(1, 0.5, 0);\n\n /**\n * The thickness of the edges\n */\n public outlineThickness: number = 2.0;\n\n /**\n * The strength of the occlusion effect (default: 0.8)\n */\n public occlusionStrength: number = 0.8;\n\n /**\n * The occlusion threshold (default: 0.0001)\n */\n public occlusionThreshold: number = 0.0001;\n\n /**\n * The width of the source texture\n */\n public textureWidth: number = 0;\n\n /**\n * The height of the source texture\n */\n public textureHeight: number = 0;\n\n /** @internal */\n public override _options: Required<IThinSelectionOutlineLayerOptions>;\n\n /** @internal */\n public readonly _meshUniqueIdToSelectionId: number[] = [];\n /** @internal */\n public _selection: Nullable<AbstractMesh[]> = [];\n private _instancedBufferSources: Set<Mesh> = new Set();\n private _nextSelectionId = 1;\n\n /**\n * Instantiates a new selection outline Layer and references it to the scene..\n * @param name The name of the layer\n * @param scene The scene to use the layer in\n * @param options Sets of none mandatory options to use with the layer (see IThinSelectionOutlineLayerOptions for more information)\n * @param dontCheckIfReady Specifies if the layer should disable checking whether all the post processes are ready (default: false). To save performance, this should be set to true and you should call `isReady` manually before rendering to the layer.\n */\n public constructor(name: string, scene?: Scene, options?: Partial<IThinSelectionOutlineLayerOptions>, dontCheckIfReady = false) {\n super(name, scene, options !== undefined ? !!options.forceGLSL : false);\n\n // Adapt options\n this._options = {\n mainTextureRatio: 1.0,\n mainTextureFixedSize: 0,\n alphaBlendingMode: Constants.ALPHA_COMBINE,\n camera: null,\n renderingGroupId: -1,\n forceGLSL: false,\n mainTextureType: Constants.TEXTURETYPE_FLOAT,\n mainTextureFormat: Constants.TEXTUREFORMAT_RG,\n storeCameraSpaceZ: false,\n outlineMethod: Constants.OUTLINELAYER_SAMPLING_TRIDIRECTIONAL,\n ...options,\n };\n\n // Fall back to a supported mask texture type if the device doesn't support rendering to float framebuffers\n // or linear filtering of float textures (e.g. OES_texture_float_linear missing on some iOS versions)\n if (this._options.mainTextureType === Constants.TEXTURETYPE_FLOAT && !(this._engine.getCaps().textureFloatRender && this._engine.getCaps().textureFloatLinearFiltering)) {\n this._options.mainTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\n }\n if (\n this._options.mainTextureType === Constants.TEXTURETYPE_HALF_FLOAT &&\n !(this._engine.getCaps().textureHalfFloatRender && this._engine.getCaps().textureHalfFloatLinearFiltering)\n ) {\n this._options.mainTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\n }\n\n // When using an 8-bit render target, we cannot reliably store camera-space Z in the mask texture:\n // depth would be clamped/quantized, breaking occlusion comparisons. In that case, force-disable\n // storeCameraSpaceZ so the layer falls back to the supported behavior.\n if (this._options.storeCameraSpaceZ && this._options.mainTextureType === Constants.TEXTURETYPE_UNSIGNED_BYTE) {\n this._options.storeCameraSpaceZ = false;\n }\n // set clear color\n this.neutralColor = new Color4(0.0, this._options.storeCameraSpaceZ ? 0.0 : 1.0, 0.0, 1.0);\n\n // Initialize the layer\n this._init(this._options);\n\n // Do not render as long as no meshes have been added\n this._shouldRender = false;\n\n if (dontCheckIfReady) {\n // When dontCheckIfReady is true, we are in the new ThinXXX layer mode, so we must call _createTextureAndPostProcesses ourselves (it is called by EffectLayer otherwise)\n this._createTextureAndPostProcesses();\n }\n }\n\n /**\n * Gets the class name of the effect layer\n * @returns the string with the class name of the effect layer\n */\n public getClassName(): string {\n return \"SelectionOutlineLayer\";\n }\n\n private _isDef(val: any) {\n return val !== void 0 && val !== null;\n }\n\n /** @internal */\n public override _internalIsSubMeshReady(subMesh: SubMesh, useInstances: boolean, _emissiveTexture: Nullable<BaseTexture>): boolean {\n const engine = this._scene.getEngine();\n const mesh = subMesh.getMesh();\n\n const renderingMaterial = mesh._internalAbstractMeshDataInfo._materialForRenderPass?.[engine.currentRenderPassId];\n\n if (renderingMaterial) {\n return renderingMaterial.isReadyForSubMesh(mesh, subMesh, useInstances);\n }\n\n const material = subMesh.getMaterial();\n\n if (!material) {\n return false;\n }\n\n // selection outline layer is not compatible with custom materials\n // if (this._useMeshMaterial(subMesh.getRenderingMesh())) {\n // return material.isReadyForSubMesh(subMesh.getMesh(), subMesh, useInstances);\n // }\n\n const defines: string[] = [];\n\n const attribs = [VertexBuffer.PositionKind];\n\n let uv1 = false;\n let uv2 = false;\n const color = false;\n\n // Alpha test\n if (material.needAlphaTestingForMesh(mesh)) {\n defines.push(\"#define ALPHATEST\");\n if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {\n attribs.push(VertexBuffer.UVKind);\n defines.push(\"#define UV1\");\n uv1 = true;\n }\n if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {\n attribs.push(VertexBuffer.UV2Kind);\n defines.push(\"#define UV2\");\n uv2 = true;\n }\n }\n\n // Bones\n const fallbacks = new EffectFallbacks();\n if (mesh.useBones && mesh.computeBonesUsingShaders) {\n attribs.push(VertexBuffer.MatricesIndicesKind);\n attribs.push(VertexBuffer.MatricesWeightsKind);\n if (mesh.numBoneInfluencers > 4) {\n attribs.push(VertexBuffer.MatricesIndicesExtraKind);\n attribs.push(VertexBuffer.MatricesWeightsExtraKind);\n }\n\n defines.push(\"#define NUM_BONE_INFLUENCERS \" + mesh.numBoneInfluencers);\n\n const skeleton = mesh.skeleton;\n if (skeleton && skeleton.isUsingTextureForMatrices) {\n defines.push(\"#define BONETEXTURE\");\n } else {\n defines.push(\"#define BonesPerMesh \" + (skeleton ? skeleton.bones.length + 1 : 0));\n }\n\n if (mesh.numBoneInfluencers > 0) {\n fallbacks.addCPUSkinningFallback(0, mesh);\n }\n } else {\n defines.push(\"#define NUM_BONE_INFLUENCERS 0\");\n }\n\n // Morph targets\n const numMorphInfluencers = mesh.morphTargetManager\n ? PrepareDefinesAndAttributesForMorphTargets(\n mesh.morphTargetManager,\n defines,\n attribs,\n mesh,\n true, // usePositionMorph\n false, // useNormalMorph\n false, // useTangentMorph\n uv1, // useUVMorph\n uv2, // useUV2Morph\n color // useColorMorph\n )\n : 0;\n\n // Instances\n if (useInstances) {\n defines.push(\"#define INSTANCES\");\n PushAttributesForInstances(attribs);\n if (subMesh.getRenderingMesh().hasThinInstances) {\n defines.push(\"#define THIN_INSTANCES\");\n }\n }\n\n // Baked vertex animations\n const bvaManager = mesh.bakedVertexAnimationManager;\n if (bvaManager && bvaManager.isEnabled) {\n defines.push(\"#define BAKED_VERTEX_ANIMATION_TEXTURE\");\n if (useInstances) {\n attribs.push(\"bakedVertexAnimationSettingsInstanced\");\n }\n }\n\n // ClipPlanes\n PrepareStringDefinesForClipPlanes(material, this._scene, defines);\n\n // Selection ID\n if (useInstances) {\n attribs.push(ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName);\n }\n\n this._addCustomEffectDefines(defines);\n\n // Get correct effect\n const drawWrapper = subMesh._getDrawWrapper(undefined, true)!;\n const cachedDefines = drawWrapper.defines as string;\n const join = defines.join(\"\\n\");\n if (cachedDefines !== join) {\n const uniforms = [\n \"world\",\n \"mBones\",\n \"viewProjection\",\n \"view\",\n \"morphTargetInfluences\",\n \"morphTargetCount\",\n \"boneTextureInfo\",\n \"diffuseMatrix\",\n \"morphTargetTextureInfo\",\n \"morphTargetTextureIndices\",\n \"bakedVertexAnimationSettings\",\n \"bakedVertexAnimationTextureSizeInverted\",\n \"bakedVertexAnimationTime\",\n \"bakedVertexAnimationTexture\",\n \"depthValues\",\n \"selectionId\",\n ];\n\n AddClipPlaneUniforms(uniforms);\n\n drawWrapper.setEffect(\n this._engine.createEffect(\n \"selection\",\n <IEffectCreationOptions>{\n attributes: attribs,\n uniformsNames: uniforms,\n uniformBuffersNames: [],\n samplers: [\"diffuseSampler\", \"boneSampler\", \"morphTargets\", \"bakedVertexAnimationTexture\"],\n defines: join,\n fallbacks: fallbacks,\n onCompiled: null,\n onError: null,\n indexParameters: { maxSimultaneousMorphTargets: numMorphInfluencers },\n shaderLanguage: this._shaderLanguage,\n extraInitializationsAsync: this._shadersLoaded\n ? undefined\n : async () => {\n await this._importShadersAsync();\n this._shadersLoaded = true;\n },\n },\n this._engine\n ),\n join\n );\n }\n\n const effectIsReady = drawWrapper.effect!.isReady();\n\n return effectIsReady && (this._dontCheckIfReady || (!this._dontCheckIfReady && this.isLayerReady()));\n }\n\n protected override async _importShadersAsync(): Promise<void> {\n if (this._shaderLanguage === ShaderLanguage.WGSL) {\n await Promise.all([\n import(\"../ShadersWGSL/selection.vertex\"),\n import(\"../ShadersWGSL/selection.fragment\"),\n import(\"../ShadersWGSL/glowMapMerge.vertex\"),\n import(\"../ShadersWGSL/selectionOutline.fragment\"),\n ]);\n } else {\n await Promise.all([\n import(\"../Shaders/selection.vertex\"),\n import(\"../Shaders/selection.fragment\"),\n import(\"../Shaders/glowMapMerge.vertex\"),\n import(\"../Shaders/selectionOutline.fragment\"),\n ]);\n }\n\n await super._importShadersAsync();\n }\n\n /**\n * Get the effect name of the layer.\n * @returns The effect name\n */\n public override getEffectName(): string {\n return ThinSelectionOutlineLayer.EffectName;\n }\n\n /** @internal */\n public override _createMergeEffect(): Effect {\n const defines: string[] = [];\n switch (this._options.outlineMethod) {\n case Constants.OUTLINELAYER_SAMPLING_TRIDIRECTIONAL:\n defines.push(\"#define OUTLINELAYER_SAMPLING_TRIDIRECTIONAL\");\n break;\n case Constants.OUTLINELAYER_SAMPLING_OCTADIRECTIONAL:\n defines.push(\"#define OUTLINELAYER_SAMPLING_OCTADIRECTIONAL\");\n break;\n }\n const join = defines.join(\"\\n\");\n\n return this._engine.createEffect(\n {\n // glowMapMerge vertex is just a basic vertex shader for drawing a quad. so we reuse it here\n vertex: \"glowMapMerge\",\n // selection outline fragment does computation of outline with alpha channel for blending\n fragment: \"selectionOutline\",\n },\n <IEffectCreationOptions>{\n attributes: [VertexBuffer.PositionKind],\n uniformsNames: [\"screenSize\", \"outlineColor\", \"outlineThickness\", \"occlusionStrength\", \"occlusionThreshold\"],\n samplers: [\"maskSampler\", \"depthSampler\"],\n defines: join,\n fallbacks: null,\n onCompiled: null,\n onError: null,\n shaderLanguage: this._shaderLanguage,\n extraInitializationsAsync: this._shadersLoaded\n ? undefined\n : async () => {\n await this._importShadersAsync();\n this._shadersLoaded = true;\n },\n },\n this._engine\n );\n }\n\n /** @internal */\n public override _createTextureAndPostProcesses(): void {\n // we don't need to create a texture for this layer. since all computation is done in the merge effect\n }\n\n /**\n * Checks for the readiness of the element composing the layer.\n * @param subMesh the mesh to check for\n * @param useInstances specify whether or not to use instances to render the mesh\n * @returns true if ready otherwise, false\n */\n public override isReady(subMesh: SubMesh, useInstances: boolean): boolean {\n const material = subMesh.getMaterial();\n const mesh = subMesh.getRenderingMesh();\n\n if (!material || !mesh || !this._selection) {\n return false;\n }\n\n return super._isSubMeshReady(subMesh, useInstances, null);\n }\n\n /** @internal */\n public override _canRenderMesh(_mesh: AbstractMesh, _material: Material): boolean {\n return true;\n }\n\n protected override _renderSubMesh(subMesh: SubMesh, enableAlphaMode: boolean = false): void {\n if (!this._internalShouldRender()) {\n return;\n }\n\n const material = subMesh.getMaterial();\n const ownerMesh = subMesh.getMesh();\n const replacementMesh = subMesh.getReplacementMesh();\n const renderingMesh = subMesh.getRenderingMesh();\n const effectiveMesh = subMesh.getEffectiveMesh();\n const scene = this._scene;\n const engine = scene.getEngine();\n\n effectiveMesh._internalAbstractMeshDataInfo._isActiveIntermediate = false;\n\n if (!material) {\n return;\n }\n\n // Do not block in blend mode.\n if (!this._canRenderMesh(renderingMesh, material)) {\n return;\n }\n\n // Culling\n let sideOrientation = material._getEffectiveOrientation(renderingMesh);\n const mainDeterminant = effectiveMesh._getWorldMatrixDeterminant();\n if (mainDeterminant < 0) {\n sideOrientation = sideOrientation === Material.ClockWiseSideOrientation ? Material.CounterClockWiseSideOrientation : Material.ClockWiseSideOrientation;\n }\n\n const reverse = sideOrientation === Material.ClockWiseSideOrientation;\n engine.setState(material.backFaceCulling, material.zOffset, undefined, reverse, material.cullBackFaces, undefined, material.zOffsetUnits);\n\n // Managing instances\n const batch = renderingMesh._getInstancesRenderList(subMesh._id, !!replacementMesh);\n if (batch.mustReturn) {\n return;\n }\n\n // Early Exit per mesh\n if (!this._shouldRenderMesh(renderingMesh)) {\n return;\n }\n\n const hardwareInstancedRendering =\n batch.hardwareInstancedRendering[subMesh._id] ||\n renderingMesh.hasThinInstances ||\n (!!renderingMesh._userInstancedBuffersStorage &&\n ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName in renderingMesh._userInstancedBuffersStorage.vertexBuffers);\n\n this._setEmissiveTextureAndColor(renderingMesh, subMesh, material);\n\n this.onBeforeRenderMeshToEffect.notifyObservers(ownerMesh);\n\n // selection outline layer is not compatible with custom materials\n // if (this._useMeshMaterial(renderingMesh)) {\n // subMesh.getMaterial()!._glowModeEnabled = true;\n // renderingMesh.render(subMesh, enableAlphaMode, replacementMesh || undefined);\n // subMesh.getMaterial()!._glowModeEnabled = false;\n // } else\n if (this._isSubMeshReady(subMesh, hardwareInstancedRendering, this._emissiveTextureAndColor.texture)) {\n const renderingMaterial = effectiveMesh._internalAbstractMeshDataInfo._materialForRenderPass?.[engine.currentRenderPassId];\n\n let drawWrapper = subMesh._getDrawWrapper();\n if (!drawWrapper && renderingMaterial) {\n drawWrapper = renderingMaterial._getDrawWrapper();\n }\n\n if (!drawWrapper) {\n return;\n }\n\n const effect = drawWrapper.effect!;\n\n engine.enableEffect(drawWrapper);\n if (!hardwareInstancedRendering) {\n renderingMesh._bind(subMesh, effect, material.fillMode);\n }\n\n if (!renderingMaterial) {\n effect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\n if (this._options.storeCameraSpaceZ) {\n effect.setMatrix(\"view\", scene.getViewMatrix());\n } else {\n const camera = this.camera || scene.activeCamera;\n if (camera) {\n const cameraIsOrtho = camera.mode === Camera.ORTHOGRAPHIC_CAMERA;\n\n let minZ: number, maxZ: number;\n\n if (cameraIsOrtho) {\n minZ = !engine.useReverseDepthBuffer && engine.isNDCHalfZRange ? 0 : 1;\n maxZ = engine.useReverseDepthBuffer && engine.isNDCHalfZRange ? 0 : 1;\n } else {\n minZ = engine.useReverseDepthBuffer && engine.isNDCHalfZRange ? camera.minZ : engine.isNDCHalfZRange ? 0 : camera.minZ;\n maxZ = engine.useReverseDepthBuffer && engine.isNDCHalfZRange ? 0 : camera.maxZ;\n }\n\n effect.setFloat2(\"depthValues\", minZ, minZ + maxZ);\n }\n }\n effect.setMatrix(\"world\", effectiveMesh.getWorldMatrix());\n } else {\n renderingMaterial.bindForSubMesh(effectiveMesh.getWorldMatrix(), effectiveMesh as Mesh, subMesh);\n }\n\n if (!renderingMaterial) {\n // Alpha test\n if (material && material.needAlphaTestingForMesh(effectiveMesh)) {\n const alphaTexture = material.getAlphaTestTexture();\n if (alphaTexture) {\n effect.setTexture(\"diffuseSampler\", alphaTexture);\n effect.setMatrix(\"diffuseMatrix\", alphaTexture.getTextureMatrix());\n }\n }\n\n // Bones\n BindBonesParameters(renderingMesh, effect);\n\n // Morph targets\n BindMorphTargetParameters(renderingMesh, effect);\n if (renderingMesh.morphTargetManager && renderingMesh.morphTargetManager.isUsingTextureForTargets) {\n renderingMesh.morphTargetManager._bind(effect);\n }\n\n // Baked vertex animations\n const bvaManager = subMesh.getMesh().bakedVertexAnimationManager;\n if (bvaManager && bvaManager.isEnabled) {\n bvaManager.bind(effect, hardwareInstancedRendering);\n }\n\n // Alpha mode\n if (enableAlphaMode) {\n engine.setAlphaMode(material.alphaMode);\n }\n\n // Clip planes\n BindClipPlane(effect, material, scene);\n\n // Selection ID\n let selectionId = this._meshUniqueIdToSelectionId[renderingMesh.uniqueId];\n // When using LOD, the rendering mesh is the LOD mesh, not the source mesh.\n // Look up the selection ID from the master (source) mesh.\n if (selectionId === undefined && renderingMesh._masterMesh) {\n selectionId = this._meshUniqueIdToSelectionId[renderingMesh._masterMesh.uniqueId];\n if (selectionId === undefined) {\n selectionId = renderingMesh._masterMesh.instancedBuffers?.[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName];\n }\n }\n if (!renderingMesh.hasInstances && !renderingMesh.hasThinInstances && !renderingMesh.isAnInstance && selectionId !== undefined) {\n effect.setFloat(\"selectionId\", selectionId);\n }\n }\n\n // Draw\n renderingMesh._processRendering(effectiveMesh, subMesh, effect, material.fillMode, batch, hardwareInstancedRendering, (isInstance, world) =>\n effect.setMatrix(\"world\", world)\n );\n } else {\n // Need to reset refresh rate of the main map\n this._objectRenderer.resetRefreshCounter();\n }\n\n this.onAfterRenderMeshToEffect.notifyObservers(ownerMesh);\n }\n\n /** @internal */\n public override _internalCompose(effect: Effect, _renderIndex: number): void {\n // Texture\n this.bindTexturesForCompose(effect);\n effect.setFloat2(\"screenSize\", this.textureWidth, this.textureHeight);\n effect.setColor3(\"outlineColor\", this.outlineColor);\n effect.setFloat(\"outlineThickness\", this.outlineThickness);\n effect.setFloat(\"occlusionStrength\", this.occlusionStrength);\n effect.setFloat(\"occlusionThreshold\", this.occlusionThreshold);\n\n // Cache\n const engine = this._engine;\n const previousStencilBuffer = engine.getStencilBuffer();\n\n // Draw order\n engine.setStencilBuffer(false);\n\n engine.drawElementsType(Material.TriangleFillMode, 0, 6);\n\n // Draw order\n engine.setStencilBuffer(previousStencilBuffer);\n }\n\n /** @internal */\n public override _setEmissiveTextureAndColor(_mesh: Mesh, _subMesh: SubMesh, _material: Material): void {\n // we don't use emissive texture or color for this layer\n }\n\n /**\n * Returns true if the layer contains information to display, otherwise false.\n * @returns true if the glow layer should be rendered\n */\n public override shouldRender(): boolean {\n return this._selection && super.shouldRender() ? true : false;\n }\n\n /** @internal */\n public override _shouldRenderMesh(mesh: Mesh): boolean {\n // Use the base class check (renderingGroupId) rather than this.hasMesh,\n // because LOD meshes won't be in _selection but still need to render.\n return super.hasMesh(mesh);\n }\n\n /** @internal */\n public override _addCustomEffectDefines(defines: string[]): void {\n if (this._options.storeCameraSpaceZ) {\n defines.push(\"#define STORE_CAMERASPACE_Z\");\n }\n }\n\n /**\n * Determine if a given mesh will be used in the current effect.\n * @param mesh mesh to test\n * @returns true if the mesh will be used\n */\n public override hasMesh(mesh: AbstractMesh): boolean {\n if (!super.hasMesh(mesh) || !this._selection) {\n return false;\n }\n return this._selection.indexOf(mesh) !== -1;\n }\n\n /** @internal */\n public override _useMeshMaterial(_mesh: AbstractMesh): boolean {\n return false;\n }\n\n private _clearMeshSelection(mesh: Mesh): void {\n if (mesh._userInstancedBuffersStorage) {\n const kind = ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName;\n\n // Dispose per-pass VBOs for ALL render passes (WebGPU).\n // _processInstancedBuffers creates per-pass VBOs for every render pass\n // that renders this mesh (main scene, depth renderer, etc.), not just\n // this layer's own passes. We must clean them all up to avoid using\n // a destroyed GPU buffer on the next submit.\n if (mesh._userInstancedBuffersStorage.renderPasses) {\n for (const passId in mesh._userInstancedBuffersStorage.renderPasses) {\n const renderPassId = Number(passId);\n const passVBOs = mesh._userInstancedBuffersStorage.renderPasses[renderPassId];\n if (passVBOs?.[kind]) {\n passVBOs[kind]!.dispose();\n delete passVBOs[kind];\n }\n }\n }\n\n mesh._userInstancedBuffersStorage.vertexBuffers[kind]?.dispose();\n\n const vao = mesh._userInstancedBuffersStorage.vertexArrayObjects?.[kind];\n if (vao) {\n // invalidate VAO is very important to keep sync between VAO and vertex buffers\n (this._engine as ThinEngine).releaseVertexArrayObject(vao);\n delete mesh._userInstancedBuffersStorage.vertexArrayObjects![kind];\n }\n\n delete mesh._userInstancedBuffersStorage.data[kind];\n delete mesh._userInstancedBuffersStorage.vertexBuffers[kind];\n delete mesh._userInstancedBuffersStorage.strides[kind];\n delete mesh._userInstancedBuffersStorage.sizes[kind];\n\n if (Object.keys(mesh._userInstancedBuffersStorage.vertexBuffers).length === 0) {\n mesh._userInstancedBuffersStorage = undefined!;\n }\n }\n if (this._isDef(mesh.instancedBuffers?.[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName])) {\n delete mesh.instancedBuffers[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName];\n }\n\n // In WebGPU non-compat mode, cached render bundles (fastBundle) bake\n // vertex-buffer GPU handles at record time. Because the new VBO has\n // the same format (and thus the same hashCode), the pipeline cache\n // won't detect the change and would replay the stale bundle.\n // Resetting the draw cache forces new bundles to be recorded.\n if (this._engine.isWebGPU && !this._engine.compatibilityMode) {\n mesh.resetDrawCache();\n }\n if (this._selection) {\n const index = this._selection.indexOf(mesh);\n if (~index) {\n this._selection.splice(index, 1);\n }\n }\n }\n\n /**\n * Remove all the meshes currently referenced in the selection outline layer\n */\n public clearSelection(): void {\n if (!this._selection) {\n return;\n }\n\n for (let index = 0; index < this._selection.length; ++index) {\n const mesh = this._selection[index] as Mesh;\n this._clearMeshSelection(mesh);\n }\n\n // addSelection registers instanceSelectionId on the source mesh\n // (via sourceMesh.registerInstancedBuffer), but _selection contains\n // the instance, not the source. Clean up source meshes separately.\n this._instancedBufferSources.forEach((sourceMesh) => this._clearMeshSelection(sourceMesh));\n this._instancedBufferSources.clear();\n this._selection.length = 0;\n this._meshUniqueIdToSelectionId.length = 0;\n\n this._nextSelectionId = 1;\n\n this._shouldRender = false;\n }\n\n /**\n * Adds mesh or group of mesh to the current selection\n *\n * If a group of meshes is provided, they will outline as a single unit\n * @param meshOrGroup Meshes to add to the selection\n */\n public addSelection(meshOrGroup: AbstractMesh | AbstractMesh[]): void {\n if (!this._selection) {\n return;\n }\n\n const nextId = this._nextSelectionId;\n\n const group = Array.isArray(meshOrGroup) ? meshOrGroup : [meshOrGroup];\n if (group.length === 0) {\n return;\n }\n\n for (let meshIndex = 0; meshIndex < group.length; ++meshIndex) {\n const mesh = group[meshIndex];\n\n this._selection.push(mesh); // add to render list\n\n if (mesh.hasInstances || mesh.isAnInstance) {\n const sourceMesh = (mesh as InstancedMesh).sourceMesh ?? (mesh as Mesh);\n\n if (!this._isDef(sourceMesh.instancedBuffers?.[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName])) {\n sourceMesh.registerInstancedBuffer(ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName, 1);\n }\n this._instancedBufferSources.add(sourceMesh);\n\n mesh.instancedBuffers[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName] = nextId;\n } else if (mesh.hasThinInstances) {\n const thinInstanceCount = (mesh as Mesh).thinInstanceCount;\n const selectionIdData = new Float32Array(thinInstanceCount);\n for (let i = 0; i < thinInstanceCount; i++) {\n selectionIdData[i] = nextId;\n }\n (mesh as Mesh).thinInstanceSetBuffer(ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName, selectionIdData, 1);\n } else {\n this._meshUniqueIdToSelectionId[mesh.uniqueId] = nextId;\n }\n }\n this._nextSelectionId += 1;\n\n this._shouldRender = true;\n }\n\n /**\n * Adds mesh or group of mesh to the current selection\n * @param meshOrGroup Meshes to remove from the selection\n */\n\n public removeSelection(meshOrGroup: AbstractMesh | AbstractMesh[]) {\n if (!this._selection) {\n return;\n }\n const group = Array.isArray(meshOrGroup) ? meshOrGroup : [meshOrGroup];\n if (group.length === 0) {\n return;\n }\n for (let i = 0; i < group.length; i++) {\n const mesh = group[i] as Mesh;\n this._clearMeshSelection(mesh);\n delete this._meshUniqueIdToSelectionId[mesh.uniqueId];\n }\n if (!this._selection || !this._selection.length) {\n this._meshUniqueIdToSelectionId.length = 0;\n\n this._nextSelectionId = 1;\n\n this._shouldRender = false;\n }\n }\n\n /**\n * Free any resources and references associated to a mesh.\n * Internal use\n * @param mesh The mesh to free.\n * @internal\n */\n public _disposeMesh(mesh: Mesh): void {\n const selection = this._selection;\n if (!selection) {\n return;\n }\n\n const index = selection.indexOf(mesh);\n if (index !== -1) {\n selection.splice(index, 1);\n\n if (mesh.hasInstances) {\n mesh.removeVerticesData(ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName);\n } else if (mesh.hasThinInstances) {\n (mesh as Mesh).thinInstanceSetBuffer(ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName, null);\n }\n\n if (mesh.isAnInstance) {\n const sourceMesh = (mesh as unknown as InstancedMesh).sourceMesh;\n // Only remove the source from tracking if no other selected\n // instance shares it, to avoid leaking its GPU resources.\n if (sourceMesh && !selection.some((m) => m !== mesh && m.isAnInstance && (m as unknown as InstancedMesh).sourceMesh === sourceMesh)) {\n this._instancedBufferSources.delete(sourceMesh);\n }\n }\n\n if (selection.length === 0) {\n this._shouldRender = false;\n }\n }\n }\n\n /**\n * Dispose the effect layer and free resources.\n */\n public override dispose(): void {\n this.clearSelection();\n this._selection = null;\n\n super.dispose();\n }\n}\n"]}
@@ -201,6 +201,12 @@ export declare abstract class AbstractMesh extends TransformNode implements IDis
201
201
  static get BILLBOARDMODE_ALL(): number;
202
202
  /** Billboard on using position instead of orientation */
203
203
  static get BILLBOARDMODE_USE_POSITION(): number;
204
+ /**
205
+ * Gets or sets the default value for isPickable for newly created meshes.
206
+ * When set to false, all meshes created after the change will not be pickable by default.
207
+ * Individual meshes can still override this by setting their own isPickable property.
208
+ */
209
+ static DefaultIsPickable: boolean;
204
210
  /** @internal */
205
211
  _internalAbstractMeshDataInfo: _InternalAbstractMeshDataInfo;
206
212
  /** @internal */
@@ -322,7 +328,8 @@ export declare abstract class AbstractMesh extends TransformNode implements IDis
322
328
  */
323
329
  alphaIndex: number;
324
330
  /**
325
- * Gets or sets a boolean indicating if the mesh can be picked (by scene.pick for instance or through actions). Default is true
331
+ * Gets or sets a boolean indicating if the mesh can be picked (by scene.pick for instance or through actions).
332
+ * Default value is determined by {@link AbstractMesh.DefaultIsPickable} (true unless changed).
326
333
  */
327
334
  isPickable: boolean;
328
335
  /**
@@ -659,9 +659,10 @@ export class AbstractMesh extends TransformNode {
659
659
  */
660
660
  this.alphaIndex = Number.MAX_VALUE;
661
661
  /**
662
- * Gets or sets a boolean indicating if the mesh can be picked (by scene.pick for instance or through actions). Default is true
662
+ * Gets or sets a boolean indicating if the mesh can be picked (by scene.pick for instance or through actions).
663
+ * Default value is determined by {@link AbstractMesh.DefaultIsPickable} (true unless changed).
663
664
  */
664
- this.isPickable = true;
665
+ this.isPickable = AbstractMesh.DefaultIsPickable;
665
666
  /**
666
667
  * Gets or sets a boolean indicating if the mesh can be near picked (touched by the XR controller or hands). Default is false
667
668
  */
@@ -2350,6 +2351,12 @@ AbstractMesh.CULLINGSTRATEGY_OPTIMISTIC_INCLUSION = 2;
2350
2351
  * If not, apply the Bounding Sphere Only strategy. No Bounding Box is tested here.
2351
2352
  */
2352
2353
  AbstractMesh.CULLINGSTRATEGY_OPTIMISTIC_INCLUSION_THEN_BSPHERE_ONLY = 3;
2354
+ /**
2355
+ * Gets or sets the default value for isPickable for newly created meshes.
2356
+ * When set to false, all meshes created after the change will not be pickable by default.
2357
+ * Individual meshes can still override this by setting their own isPickable property.
2358
+ */
2359
+ AbstractMesh.DefaultIsPickable = true;
2353
2360
  __decorate([
2354
2361
  nativeOverride.filter((...args) => !Array.isArray(args[0]) && !Array.isArray(args[3]) && !Array.isArray(args[4]) && !Array.isArray(args[5]) && !Array.isArray(args[6]))
2355
2362
  ], AbstractMesh, "_ApplySkeleton", null);