@onerjs/core 8.46.6 → 8.46.8

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Files changed (160) hide show
  1. package/Engines/Extensions/engine.multiview.js +6 -0
  2. package/Engines/Extensions/engine.multiview.js.map +1 -1
  3. package/Engines/constants.d.ts +9 -4
  4. package/Engines/constants.js +9 -4
  5. package/Engines/constants.js.map +1 -1
  6. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +6 -0
  7. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +38 -11
  8. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
  9. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +4 -0
  10. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +4 -0
  11. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  12. package/Materials/PBR/openpbrMaterial.d.ts +155 -53
  13. package/Materials/PBR/openpbrMaterial.js +149 -61
  14. package/Materials/PBR/openpbrMaterial.js.map +1 -1
  15. package/Materials/PBR/pbrBaseMaterial.d.ts +36 -31
  16. package/Materials/PBR/pbrBaseMaterial.js +4 -34
  17. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  18. package/Materials/environmentLighting.defines.d.ts +31 -0
  19. package/Materials/environmentLighting.defines.js +33 -0
  20. package/Materials/environmentLighting.defines.js.map +1 -0
  21. package/Materials/material.js +1 -0
  22. package/Materials/material.js.map +1 -1
  23. package/Materials/materialHelper.functions.js +8 -2
  24. package/Materials/materialHelper.functions.js.map +1 -1
  25. package/Materials/materialHelper.geometryrendering.js +10 -3
  26. package/Materials/materialHelper.geometryrendering.js.map +1 -1
  27. package/Materials/prepass.defines.d.ts +43 -0
  28. package/Materials/prepass.defines.js +45 -0
  29. package/Materials/prepass.defines.js.map +1 -0
  30. package/Materials/standardMaterial.d.ts +36 -31
  31. package/Materials/standardMaterial.js +2 -32
  32. package/Materials/standardMaterial.js.map +1 -1
  33. package/Physics/v2/Plugins/havokPlugin.js +8 -4
  34. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  35. package/PostProcesses/subSurfaceScatteringPostProcess.js.map +1 -1
  36. package/Rendering/IBLShadows/iblShadowsPluginMaterial.d.ts +3 -9
  37. package/Rendering/IBLShadows/iblShadowsPluginMaterial.js +35 -12
  38. package/Rendering/IBLShadows/iblShadowsPluginMaterial.js.map +1 -1
  39. package/Rendering/geometryBufferRenderer.d.ts +20 -0
  40. package/Rendering/geometryBufferRenderer.js +203 -14
  41. package/Rendering/geometryBufferRenderer.js.map +1 -1
  42. package/Rendering/objectRenderer.js +1 -0
  43. package/Rendering/objectRenderer.js.map +1 -1
  44. package/Rendering/prePassRenderer.js +7 -1
  45. package/Rendering/prePassRenderer.js.map +1 -1
  46. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  47. package/Shaders/ShadersInclude/helperFunctions.js +5 -0
  48. package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
  49. package/Shaders/ShadersInclude/openpbrBaseLayerData.js +1 -1
  50. package/Shaders/ShadersInclude/openpbrBaseLayerData.js.map +1 -1
  51. package/Shaders/ShadersInclude/openpbrBlockPrePass.d.ts +5 -0
  52. package/Shaders/ShadersInclude/openpbrBlockPrePass.js +77 -0
  53. package/Shaders/ShadersInclude/openpbrBlockPrePass.js.map +1 -0
  54. package/Shaders/ShadersInclude/openpbrDirectLighting.js +37 -17
  55. package/Shaders/ShadersInclude/openpbrDirectLighting.js.map +1 -1
  56. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +43 -17
  57. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  58. package/Shaders/ShadersInclude/openpbrFragmentDeclaration.js +10 -1
  59. package/Shaders/ShadersInclude/openpbrFragmentDeclaration.js.map +1 -1
  60. package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.d.ts +1 -0
  61. package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.js +14 -38
  62. package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.js.map +1 -1
  63. package/Shaders/ShadersInclude/openpbrIblFunctions.js +4 -2
  64. package/Shaders/ShadersInclude/openpbrIblFunctions.js.map +1 -1
  65. package/Shaders/ShadersInclude/openpbrSubsurfaceLayerData.d.ts +5 -0
  66. package/Shaders/ShadersInclude/openpbrSubsurfaceLayerData.js +35 -0
  67. package/Shaders/ShadersInclude/openpbrSubsurfaceLayerData.js.map +1 -0
  68. package/Shaders/ShadersInclude/openpbrTransmissionLayerData.js +1 -1
  69. package/Shaders/ShadersInclude/openpbrTransmissionLayerData.js.map +1 -1
  70. package/Shaders/ShadersInclude/openpbrUboDeclaration.js +1 -1
  71. package/Shaders/ShadersInclude/openpbrUboDeclaration.js.map +1 -1
  72. package/Shaders/ShadersInclude/openpbrVertexDeclaration.js +9 -0
  73. package/Shaders/ShadersInclude/openpbrVertexDeclaration.js.map +1 -1
  74. package/Shaders/ShadersInclude/openpbrVolumeFunctions.d.ts +5 -0
  75. package/Shaders/ShadersInclude/openpbrVolumeFunctions.js +67 -0
  76. package/Shaders/ShadersInclude/openpbrVolumeFunctions.js.map +1 -0
  77. package/Shaders/ShadersInclude/pbrBlockPrePass.js +14 -3
  78. package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  79. package/Shaders/ShadersInclude/pbrFragmentReflectionDeclaration.d.ts +5 -0
  80. package/Shaders/ShadersInclude/pbrFragmentReflectionDeclaration.js +43 -0
  81. package/Shaders/ShadersInclude/pbrFragmentReflectionDeclaration.js.map +1 -0
  82. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +1 -0
  83. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +2 -32
  84. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  85. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js +1 -1
  86. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js.map +1 -1
  87. package/Shaders/ShadersInclude/sceneUboDeclaration.js +1 -1
  88. package/Shaders/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  89. package/Shaders/geometry.fragment.d.ts +12 -0
  90. package/Shaders/geometry.fragment.js +102 -1
  91. package/Shaders/geometry.fragment.js.map +1 -1
  92. package/Shaders/geometry.vertex.d.ts +1 -0
  93. package/Shaders/geometry.vertex.js +46 -2
  94. package/Shaders/geometry.vertex.js.map +1 -1
  95. package/Shaders/iblShadowVoxelTracing.fragment.d.ts +1 -0
  96. package/Shaders/iblShadowVoxelTracing.fragment.js +2 -5
  97. package/Shaders/iblShadowVoxelTracing.fragment.js.map +1 -1
  98. package/Shaders/openpbr.fragment.d.ts +3 -1
  99. package/Shaders/openpbr.fragment.js +69 -8
  100. package/Shaders/openpbr.fragment.js.map +1 -1
  101. package/Shaders/openpbr.vertex.js +11 -5
  102. package/Shaders/openpbr.vertex.js.map +1 -1
  103. package/ShadersWGSL/ShadersInclude/helperFunctions.js +5 -0
  104. package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
  105. package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js +3 -2
  106. package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js.map +1 -1
  107. package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js +1 -1
  108. package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js.map +1 -1
  109. package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.d.ts +5 -0
  110. package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.js +101 -0
  111. package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.js.map +1 -0
  112. package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js +39 -19
  113. package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js.map +1 -1
  114. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +39 -13
  115. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  116. package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.d.ts +1 -0
  117. package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.js +14 -34
  118. package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.js.map +1 -1
  119. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js +5 -3
  120. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js.map +1 -1
  121. package/ShadersWGSL/ShadersInclude/openpbrSubsurfaceLayerData.d.ts +5 -0
  122. package/ShadersWGSL/ShadersInclude/openpbrSubsurfaceLayerData.js +35 -0
  123. package/ShadersWGSL/ShadersInclude/openpbrSubsurfaceLayerData.js.map +1 -0
  124. package/ShadersWGSL/ShadersInclude/openpbrTransmissionLayerData.js +1 -1
  125. package/ShadersWGSL/ShadersInclude/openpbrTransmissionLayerData.js.map +1 -1
  126. package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.js +1 -1
  127. package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.js.map +1 -1
  128. package/ShadersWGSL/ShadersInclude/openpbrVolumeFunctions.d.ts +5 -0
  129. package/ShadersWGSL/ShadersInclude/openpbrVolumeFunctions.js +68 -0
  130. package/ShadersWGSL/ShadersInclude/openpbrVolumeFunctions.js.map +1 -0
  131. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +15 -4
  132. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  133. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +2 -2
  134. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -1
  135. package/ShadersWGSL/ShadersInclude/pbrFragmentReflectionDeclaration.d.ts +5 -0
  136. package/ShadersWGSL/ShadersInclude/pbrFragmentReflectionDeclaration.js +39 -0
  137. package/ShadersWGSL/ShadersInclude/pbrFragmentReflectionDeclaration.js.map +1 -0
  138. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +1 -0
  139. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js +2 -28
  140. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  141. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +2 -1
  142. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  143. package/ShadersWGSL/geometry.fragment.d.ts +11 -0
  144. package/ShadersWGSL/geometry.fragment.js +103 -1
  145. package/ShadersWGSL/geometry.fragment.js.map +1 -1
  146. package/ShadersWGSL/geometry.vertex.d.ts +1 -0
  147. package/ShadersWGSL/geometry.vertex.js +47 -3
  148. package/ShadersWGSL/geometry.vertex.js.map +1 -1
  149. package/ShadersWGSL/iblShadowVoxelTracing.fragment.d.ts +1 -0
  150. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js +3 -7
  151. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js.map +1 -1
  152. package/ShadersWGSL/openpbr.fragment.d.ts +3 -1
  153. package/ShadersWGSL/openpbr.fragment.js +70 -9
  154. package/ShadersWGSL/openpbr.fragment.js.map +1 -1
  155. package/ShadersWGSL/openpbr.vertex.js +6 -0
  156. package/ShadersWGSL/openpbr.vertex.js.map +1 -1
  157. package/package.json +1 -1
  158. package/scene.d.ts +7 -0
  159. package/scene.js +13 -0
  160. package/scene.js.map +1 -1
@@ -21,6 +21,42 @@ import { PBRSheenConfiguration } from "./pbrSheenConfiguration.js";
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  import { PBRSubSurfaceConfiguration } from "./pbrSubSurfaceConfiguration.js";
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  import { DetailMapConfiguration } from "../material.detailMapConfiguration.js";
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  declare const PBRMaterialDefinesBase_base: {
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+ new (...args: any[]): {
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+ PREPASS: boolean;
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+ PREPASS_COLOR: boolean;
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+ PREPASS_COLOR_INDEX: number;
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+ PREPASS_IRRADIANCE_LEGACY: boolean;
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+ PREPASS_IRRADIANCE_LEGACY_INDEX: number;
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+ PREPASS_IRRADIANCE: boolean;
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+ PREPASS_IRRADIANCE_INDEX: number;
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+ PREPASS_ALBEDO: boolean;
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+ PREPASS_ALBEDO_INDEX: number;
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+ PREPASS_ALBEDO_SQRT: boolean;
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+ PREPASS_ALBEDO_SQRT_INDEX: number;
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+ PREPASS_DEPTH: boolean;
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+ PREPASS_DEPTH_INDEX: number;
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+ PREPASS_SCREENSPACE_DEPTH: boolean;
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+ PREPASS_SCREENSPACE_DEPTH_INDEX: number;
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+ PREPASS_NORMALIZED_VIEW_DEPTH: boolean;
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+ PREPASS_NORMALIZED_VIEW_DEPTH_INDEX: number;
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+ PREPASS_NORMAL: boolean;
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+ PREPASS_NORMAL_INDEX: number;
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+ PREPASS_NORMAL_WORLDSPACE: boolean;
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+ PREPASS_WORLD_NORMAL: boolean;
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+ PREPASS_WORLD_NORMAL_INDEX: number;
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+ PREPASS_POSITION: boolean;
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+ PREPASS_POSITION_INDEX: number;
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+ PREPASS_LOCAL_POSITION: boolean;
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+ PREPASS_LOCAL_POSITION_INDEX: number;
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+ PREPASS_VELOCITY: boolean;
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+ PREPASS_VELOCITY_INDEX: number;
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+ PREPASS_VELOCITY_LINEAR: boolean;
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+ PREPASS_VELOCITY_LINEAR_INDEX: number;
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+ PREPASS_REFLECTIVITY: boolean;
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+ PREPASS_REFLECTIVITY_INDEX: number;
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+ SCENE_MRT_COUNT: number;
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+ };
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+ } & {
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  new (...args: any[]): {
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  MAINUV1: boolean;
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  MAINUV2: boolean;
@@ -159,37 +195,6 @@ export declare class PBRMaterialDefines extends PBRMaterialDefines_base {
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  INSTANCES: boolean;
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  THIN_INSTANCES: boolean;
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  INSTANCESCOLOR: boolean;
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- PREPASS: boolean;
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- PREPASS_COLOR: boolean;
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- PREPASS_COLOR_INDEX: number;
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- PREPASS_IRRADIANCE: boolean;
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- PREPASS_IRRADIANCE_INDEX: number;
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- PREPASS_ALBEDO: boolean;
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- PREPASS_ALBEDO_INDEX: number;
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- PREPASS_ALBEDO_SQRT: boolean;
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- PREPASS_ALBEDO_SQRT_INDEX: number;
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- PREPASS_DEPTH: boolean;
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- PREPASS_DEPTH_INDEX: number;
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- PREPASS_SCREENSPACE_DEPTH: boolean;
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- PREPASS_SCREENSPACE_DEPTH_INDEX: number;
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- PREPASS_NORMALIZED_VIEW_DEPTH: boolean;
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- PREPASS_NORMALIZED_VIEW_DEPTH_INDEX: number;
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- PREPASS_NORMAL: boolean;
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- PREPASS_NORMAL_INDEX: number;
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- PREPASS_NORMAL_WORLDSPACE: boolean;
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- PREPASS_WORLD_NORMAL: boolean;
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- PREPASS_WORLD_NORMAL_INDEX: number;
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- PREPASS_POSITION: boolean;
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- PREPASS_POSITION_INDEX: number;
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- PREPASS_LOCAL_POSITION: boolean;
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- PREPASS_LOCAL_POSITION_INDEX: number;
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- PREPASS_VELOCITY: boolean;
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- PREPASS_VELOCITY_INDEX: number;
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- PREPASS_VELOCITY_LINEAR: boolean;
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- PREPASS_VELOCITY_LINEAR_INDEX: number;
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- PREPASS_REFLECTIVITY: boolean;
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- PREPASS_REFLECTIVITY_INDEX: number;
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- SCENE_MRT_COUNT: number;
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  NUM_BONE_INFLUENCERS: number;
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  BonesPerMesh: number;
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  BONETEXTURE: boolean;
@@ -30,9 +30,10 @@ import { PrepareVertexPullingUniforms, BindVertexPullingUniforms } from "../vert
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  import { BindBonesParameters, BindFogParameters, BindLights, BindLogDepth, BindMorphTargetParameters, BindTextureMatrix, BindIBLParameters, BindIBLSamplers, HandleFallbacksForShadows, PrepareAttributesForBakedVertexAnimation, PrepareAttributesForBones, PrepareAttributesForInstances, PrepareAttributesForMorphTargets, PrepareDefinesForAttributes, PrepareDefinesForFrameBoundValues, PrepareDefinesForLights, PrepareDefinesForIBL, PrepareDefinesForMergedUV, PrepareDefinesForMisc, PrepareDefinesForMultiview, PrepareDefinesForOIT, PrepareDefinesForPrePass, PrepareUniformsAndSamplersList, PrepareUniformsAndSamplersForIBL, PrepareUniformLayoutForIBL, } from "../materialHelper.functions.js";
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  import { MaterialHelperGeometryRendering } from "../materialHelper.geometryrendering.js";
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  import { UVDefinesMixin } from "../uv.defines.js";
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+ import { PrepassDefinesMixin } from "../prepass.defines.js";
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  import { ImageProcessingMixin } from "../imageProcessing.js";
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  const onCreatedEffectParameters = { effect: null, subMesh: null };
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- class PBRMaterialDefinesBase extends UVDefinesMixin(MaterialDefines) {
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+ class PBRMaterialDefinesBase extends PrepassDefinesMixin(UVDefinesMixin(MaterialDefines)) {
36
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  }
37
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  /**
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  * Manages the defines for the PBR Material.
@@ -142,37 +143,6 @@ export class PBRMaterialDefines extends ImageProcessingDefinesMixin(PBRMaterialD
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  this.INSTANCES = false;
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  this.THIN_INSTANCES = false;
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  this.INSTANCESCOLOR = false;
145
- this.PREPASS = false;
146
- this.PREPASS_COLOR = false;
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- this.PREPASS_COLOR_INDEX = -1;
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- this.PREPASS_IRRADIANCE = false;
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- this.PREPASS_IRRADIANCE_INDEX = -1;
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- this.PREPASS_ALBEDO = false;
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- this.PREPASS_ALBEDO_INDEX = -1;
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- this.PREPASS_ALBEDO_SQRT = false;
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- this.PREPASS_ALBEDO_SQRT_INDEX = -1;
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- this.PREPASS_DEPTH = false;
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- this.PREPASS_DEPTH_INDEX = -1;
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- this.PREPASS_SCREENSPACE_DEPTH = false;
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- this.PREPASS_SCREENSPACE_DEPTH_INDEX = -1;
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- this.PREPASS_NORMALIZED_VIEW_DEPTH = false;
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- this.PREPASS_NORMALIZED_VIEW_DEPTH_INDEX = -1;
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- this.PREPASS_NORMAL = false;
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- this.PREPASS_NORMAL_INDEX = -1;
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- this.PREPASS_NORMAL_WORLDSPACE = false;
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- this.PREPASS_WORLD_NORMAL = false;
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- this.PREPASS_WORLD_NORMAL_INDEX = -1;
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- this.PREPASS_POSITION = false;
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- this.PREPASS_POSITION_INDEX = -1;
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- this.PREPASS_LOCAL_POSITION = false;
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- this.PREPASS_LOCAL_POSITION_INDEX = -1;
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- this.PREPASS_VELOCITY = false;
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- this.PREPASS_VELOCITY_INDEX = -1;
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- this.PREPASS_VELOCITY_LINEAR = false;
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- this.PREPASS_VELOCITY_LINEAR_INDEX = -1;
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- this.PREPASS_REFLECTIVITY = false;
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- this.PREPASS_REFLECTIVITY_INDEX = -1;
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- this.SCENE_MRT_COUNT = 0;
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  this.NUM_BONE_INFLUENCERS = 0;
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  this.BonesPerMesh = 0;
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  this.BONETEXTURE = false;
@@ -276,7 +246,7 @@ export class PBRBaseMaterial extends PBRBaseMaterialBase {
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  * Quality switch for realtime filtering
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  */
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  get realTimeFilteringQuality() {
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- return this._realTimeFilteringQuality ?? 1;
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+ return this._realTimeFilteringQuality;
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  }
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  set realTimeFilteringQuality(n) {
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  this._realTimeFilteringQuality = n;
@@ -656,7 +626,7 @@ export class PBRBaseMaterial extends PBRBaseMaterialBase {
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  this._forceIrradianceInFragment = false;
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  this._systemRealTimeFiltering = undefined;
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  this._realTimeFiltering = undefined;
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- this._realTimeFilteringQuality = undefined;
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+ this._realTimeFilteringQuality = 8;
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  /**
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  * Force normal to face away from face.
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  * @internal