@onerjs/core 8.46.1 → 8.46.2

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Files changed (38) hide show
  1. package/Collisions/gpuPicker.js +9 -1
  2. package/Collisions/gpuPicker.js.map +1 -1
  3. package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +20 -0
  4. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +58 -13
  5. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  6. package/Engines/WebGPU/webgpuConstants.d.ts +5 -2
  7. package/Engines/WebGPU/webgpuConstants.js +3 -0
  8. package/Engines/WebGPU/webgpuConstants.js.map +1 -1
  9. package/Engines/engine.d.ts +45 -41
  10. package/Engines/webgpuEngine.d.ts +84 -0
  11. package/Engines/webgpuEngine.js +80 -1
  12. package/Engines/webgpuEngine.js.map +1 -1
  13. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.d.ts +7 -0
  14. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.js +22 -0
  15. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.js.map +1 -1
  16. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +2 -28
  17. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
  18. package/Meshes/GaussianSplatting/gaussianSplattingCompoundMesh.d.ts +46 -0
  19. package/Meshes/GaussianSplatting/gaussianSplattingCompoundMesh.js +56 -0
  20. package/Meshes/GaussianSplatting/gaussianSplattingCompoundMesh.js.map +1 -0
  21. package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +104 -463
  22. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +553 -2018
  23. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  24. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.d.ts +554 -0
  25. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.js +2017 -0
  26. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.js.map +1 -0
  27. package/Meshes/index.d.ts +2 -0
  28. package/Meshes/index.js +2 -0
  29. package/Meshes/index.js.map +1 -1
  30. package/Rendering/depthRenderer.js +2 -1
  31. package/Rendering/depthRenderer.js.map +1 -1
  32. package/package.json +1 -1
  33. package/Shaders/ShadersInclude/openpbrBlockAmbientOcclusion.d.ts +0 -5
  34. package/Shaders/ShadersInclude/openpbrBlockAmbientOcclusion.js +0 -35
  35. package/Shaders/ShadersInclude/openpbrBlockAmbientOcclusion.js.map +0 -1
  36. package/ShadersWGSL/ShadersInclude/openpbrBlockAmbientOcclusion.d.ts +0 -5
  37. package/ShadersWGSL/ShadersInclude/openpbrBlockAmbientOcclusion.js +0 -36
  38. package/ShadersWGSL/ShadersInclude/openpbrBlockAmbientOcclusion.js.map +0 -1
@@ -1 +1 @@
1
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eslint-disable @typescript-eslint/naming-convention */\r\n/** @internal */\r\n// eslint-disable-next-line import/export\r\nexport const enum PowerPreference {\r\n LowPower = \"low-power\",\r\n HighPerformance = \"high-performance\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum FeatureName {\r\n CoreFeaturesAndLimits = \"core-features-and-limits\",\r\n DepthClipControl = \"depth-clip-control\",\r\n Depth32FloatStencil8 = \"depth32float-stencil8\",\r\n TextureCompressionBC = \"texture-compression-bc\",\r\n TextureCompressionBCSliced3D = \"texture-compression-bc-sliced-3d\",\r\n TextureCompressionETC2 = \"texture-compression-etc2\",\r\n TextureCompressionASTC = \"texture-compression-astc\",\r\n TextureCompressionASTCSliced3D = \"texture-compression-astc-sliced-3d\",\r\n TimestampQuery = \"timestamp-query\",\r\n IndirectFirstInstance = \"indirect-first-instance\",\r\n ShaderF16 = \"shader-f16\",\r\n RG11B10UFloatRenderable = \"rg11b10ufloat-renderable\",\r\n BGRA8UnormStorage = \"bgra8unorm-storage\",\r\n Float32Filterable = \"float32-filterable\",\r\n Float32Blendable = \"float32-blendable\",\r\n ClipDistances = \"clip-distances\",\r\n DualSourceBlending = \"dual-source-blending\",\r\n Subgroups = \"subgroups\",\r\n TextureFormatsTier1 = \"texture-formats-tier1\",\r\n TextureFormatsTier2 = \"texture-formats-tier2\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum BufferMapState {\r\n Unmapped = \"unmapped\",\r\n Pending = \"pending\",\r\n Mapped = \"mapped\",\r\n}\r\n\r\n/** @internal */\r\nexport enum BufferUsage {\r\n MapRead = 1,\r\n MapWrite = 2,\r\n CopySrc = 4,\r\n CopyDst = 8,\r\n Index = 16,\r\n Vertex = 32,\r\n Uniform = 64,\r\n Storage = 128,\r\n Indirect = 256,\r\n QueryResolve = 512,\r\n}\r\n\r\n/** @internal */\r\nexport const enum MapMode {\r\n Read = 1,\r\n Write = 2,\r\n}\r\n\r\n/** @internal */\r\nexport const enum TextureDimension {\r\n E1d = \"1d\",\r\n E2d = \"2d\",\r\n E3d = \"3d\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum TextureUsage {\r\n CopySrc = 1,\r\n CopyDst = 2,\r\n TextureBinding = 4,\r\n StorageBinding = 8,\r\n RenderAttachment = 16,\r\n}\r\n\r\n/** @internal */\r\nexport const enum TextureViewDimension {\r\n E1d = \"1d\",\r\n E2d = \"2d\",\r\n E2dArray = \"2d-array\",\r\n Cube = \"cube\",\r\n CubeArray = \"cube-array\",\r\n E3d = \"3d\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum TextureAspect {\r\n All = \"all\",\r\n StencilOnly = \"stencil-only\",\r\n DepthOnly = \"depth-only\",\r\n}\r\n\r\n/**\r\n * Comments taken from https://github.com/gfx-rs/wgpu/blob/master/wgpu-types/src/lib.rs\r\n * @internal\r\n */\r\nexport const enum TextureFormat {\r\n // 8-bit formats\r\n R8Unorm = \"r8unorm\", // Red channel only. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n R8Snorm = \"r8snorm\", // Red channel only. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n R8Uint = \"r8uint\", // Red channel only. 8 bit integer per channel. Unsigned in shader.\r\n R8Sint = \"r8sint\", // Red channel only. 8 bit integer per channel. Signed in shader.\r\n\r\n // 16-bit formats\r\n R16Uint = \"r16uint\", // Red channel only. 16 bit integer per channel. Unsigned in shader.\r\n R16Sint = \"r16sint\", // Red channel only. 16 bit integer per channel. Signed in shader.\r\n R16Float = \"r16float\", // Red channel only. 16 bit float per channel. Float in shader.\r\n RG8Unorm = \"rg8unorm\", // Red and green channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n RG8Snorm = \"rg8snorm\", // Red and green channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n RG8Uint = \"rg8uint\", // Red and green channels. 8 bit integer per channel. Unsigned in shader.\r\n RG8Sint = \"rg8sint\", // Red and green channels. 8 bit integer per channel. Signed in shader.\r\n R16Unorm = \"r16unorm\", // Red channel only. 16 bit integer per channel. [0, 65535] converted to float [0, 1] in shader.\r\n R16Snorm = \"r16snorm\", // Red channel only. 16 bit integer per channel. [-32768, 32767] converted to float [-1, 1] in shader.\r\n\r\n // 32-bit formats\r\n R32Uint = \"r32uint\", // Red channel only. 32 bit integer per channel. Unsigned in shader.\r\n R32Sint = \"r32sint\", // Red channel only. 32 bit integer per channel. Signed in shader.\r\n R32Float = \"r32float\", // Red channel only. 32 bit float per channel. Float in shader.\r\n RG16Uint = \"rg16uint\", // Red and green channels. 16 bit integer per channel. Unsigned in shader.\r\n RG16Sint = \"rg16sint\", // Red and green channels. 16 bit integer per channel. Signed in shader.\r\n RG16Float = \"rg16float\", // Red and green channels. 16 bit float per channel. Float in shader.\r\n RGBA8Unorm = \"rgba8unorm\", // Red, green, blue, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n RGBA8UnormSRGB = \"rgba8unorm-srgb\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.\r\n RGBA8Snorm = \"rgba8snorm\", // Red, green, blue, and alpha channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n RGBA8Uint = \"rgba8uint\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Unsigned in shader.\r\n RGBA8Sint = \"rgba8sint\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Signed in shader.\r\n BGRA8Unorm = \"bgra8unorm\", // Blue, green, red, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n BGRA8UnormSRGB = \"bgra8unorm-srgb\", // Blue, green, red, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.\r\n RG16Unorm = \"rg16unorm\", // Red and green channels. 16 bit integer per channel. [0, 65535] converted to float [0, 1] in shader.\r\n RG16Snorm = \"rg16snorm\", // Red and green channels. 16 bit integer per channel. [-32768, 32767] converted to float [-1, 1] in shader.\r\n // Packed 32-bit formats\r\n RGB9E5UFloat = \"rgb9e5ufloat\", // Packed unsigned float with 9 bits mantisa for each RGB component, then a common 5 bits exponent\r\n RGB10A2UINT = \"rgb10a2uint\", // Red, green, blue, and alpha channels. 10 bit integer for RGB channels, 2 bit integer for alpha channel. [0, 1023] ([0, 3] for alpha).\r\n RGB10A2Unorm = \"rgb10a2unorm\", // Red, green, blue, and alpha channels. 10 bit integer for RGB channels, 2 bit integer for alpha channel. [0, 1023] ([0, 3] for alpha) converted to/from float [0, 1] in shader.\r\n RG11B10UFloat = \"rg11b10ufloat\", // Red, green, and blue channels. 11 bit float with no sign bit for RG channels. 10 bit float with no sign bit for blue channel. Float in shader.\r\n\r\n // 64-bit formats\r\n RG32Uint = \"rg32uint\", // Red and green channels. 32 bit integer per channel. Unsigned in shader.\r\n RG32Sint = \"rg32sint\", // Red and green channels. 32 bit integer per channel. Signed in shader.\r\n RG32Float = \"rg32float\", // Red and green channels. 32 bit float per channel. Float in shader.\r\n RGBA16Uint = \"rgba16uint\", // Red, green, blue, and alpha channels. 16 bit integer per channel. Unsigned in shader.\r\n RGBA16Sint = \"rgba16sint\", // Red, green, blue, and alpha channels. 16 bit integer per channel. Signed in shader.\r\n RGBA16Float = \"rgba16float\", // Red, green, blue, and alpha channels. 16 bit float per channel. Float in shader.\r\n RGBA16Unorm = \"rgba16unorm\", // Red, green, blue, and alpha channels. 16 bit integer per channel. [0, 65535] converted to float [0, 1] in shader.\r\n RGBA16Snorm = \"rgba16snorm\", // Red, green, blue, and alpha channels. 16 bit integer per channel. [-32768, 32767] converted to float [-1, 1] in shader.\r\n\r\n // 128-bit formats\r\n RGBA32Uint = \"rgba32uint\", // Red, green, blue, and alpha channels. 32 bit integer per channel. Unsigned in shader.\r\n RGBA32Sint = \"rgba32sint\", // Red, green, blue, and alpha channels. 32 bit integer per channel. Signed in shader.\r\n RGBA32Float = \"rgba32float\", // Red, green, blue, and alpha channels. 32 bit float per channel. Float in shader.\r\n\r\n // Depth and stencil formats\r\n Stencil8 = \"stencil8\",\r\n Depth16Unorm = \"depth16unorm\",\r\n Depth24Plus = \"depth24plus\", // Special depth format with at least 24 bit integer depth.\r\n Depth24PlusStencil8 = \"depth24plus-stencil8\", // Special depth/stencil format with at least 24 bit integer depth and 8 bits integer stencil.\r\n Depth32Float = \"depth32float\", // Special depth format with 32 bit floating point depth.\r\n\r\n // BC compressed formats usable if \"texture-compression-bc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n BC1RGBAUnorm = \"bc1-rgba-unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. Also known as DXT1.\r\n BC1RGBAUnormSRGB = \"bc1-rgba-unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. Also known as DXT1.\r\n BC2RGBAUnorm = \"bc2-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. Also known as DXT3.\r\n BC2RGBAUnormSRGB = \"bc2-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. Also known as DXT3.\r\n BC3RGBAUnorm = \"bc3-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. Also known as DXT5.\r\n BC3RGBAUnormSRGB = \"bc3-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. Also known as DXT5.\r\n BC4RUnorm = \"bc4-r-unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. Also known as RGTC1.\r\n BC4RSnorm = \"bc4-r-snorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. Also known as RGTC1.\r\n BC5RGUnorm = \"bc5-rg-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. Also known as RGTC2.\r\n BC5RGSnorm = \"bc5-rg-snorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. Also known as RGTC2.\r\n BC6HRGBUFloat = \"bc6h-rgb-ufloat\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 16 bit unsigned float RGB. Float in shader. Also known as BPTC (float).\r\n BC6HRGBFloat = \"bc6h-rgb-float\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 16 bit signed float RGB. Float in shader. Also known as BPTC (float).\r\n BC7RGBAUnorm = \"bc7-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 8 bit integer RGBA. Also known as BPTC (unorm).\r\n BC7RGBAUnormSRGB = \"bc7-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 8 bit integer RGBA. Also known as BPTC (unorm).\r\n\r\n // ETC2 compressed formats usable if \"texture-compression-etc2\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n ETC2RGB8Unorm = \"etc2-rgb8unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB.\r\n ETC2RGB8UnormSRGB = \"etc2-rgb8unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB.\r\n ETC2RGB8A1Unorm = \"etc2-rgb8a1unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB + 1 bit alpha.\r\n ETC2RGB8A1UnormSRGB = \"etc2-rgb8a1unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB + 1 bit alpha.\r\n ETC2RGBA8Unorm = \"etc2-rgba8unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGB + 8 bit alpha.\r\n ETC2RGBA8UnormSRGB = \"etc2-rgba8unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGB + 8 bit alpha.\r\n EACR11Unorm = \"eac-r11unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 11 bit integer R.\r\n EACR11Snorm = \"eac-r11snorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 11 bit integer R.\r\n EACRG11Unorm = \"eac-rg11unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 11 bit integer R + 11 bit integer G.\r\n EACRG11Snorm = \"eac-rg11snorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 11 bit integer R + 11 bit integer G.\r\n\r\n // ASTC compressed formats usable if \"texture-compression-astc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n ASTC4x4Unorm = \"astc-4x4-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC4x4UnormSRGB = \"astc-4x4-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x4Unorm = \"astc-5x4-unorm\", // 5x4 block compressed texture. 16 bytes per block (6.4 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x4UnormSRGB = \"astc-5x4-unorm-srgb\", // 5x4 block compressed texture. 16 bytes per block (6.4 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x5Unorm = \"astc-5x5-unorm\", // 5x5 block compressed texture. 16 bytes per block (5.12 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x5UnormSRGB = \"astc-5x5-unorm-srgb\", // 5x5 block compressed texture. 16 bytes per block (5.12 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x5Unorm = \"astc-6x5-unorm\", // 6x5 block compressed texture. 16 bytes per block (4.27 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x5UnormSRGB = \"astc-6x5-unorm-srgb\", // 6x5 block compressed texture. 16 bytes per block (4.27 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x6Unorm = \"astc-6x6-unorm\", // 6x6 block compressed texture. 16 bytes per block (3.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x6UnormSRGB = \"astc-6x6-unorm-srgb\", // 6x6 block compressed texture. 16 bytes per block (3.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x5Unorm = \"astc-8x5-unorm\", // 8x5 block compressed texture. 16 bytes per block (3.2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x5UnormSRGB = \"astc-8x5-unorm-srgb\", // 8x5 block compressed texture. 16 bytes per block (3.2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x6Unorm = \"astc-8x6-unorm\", // 8x6 block compressed texture. 16 bytes per block (2.67 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x6UnormSRGB = \"astc-8x6-unorm-srgb\", // 8x6 block compressed texture. 16 bytes per block (2.67 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x8Unorm = \"astc-8x8-unorm\", // 8x8 block compressed texture. 16 bytes per block (2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x8UnormSRGB = \"astc-8x8-unorm-srgb\", // 8x8 block compressed texture. 16 bytes per block (2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x5Unorm = \"astc-10x5-unorm\", // 10x5 block compressed texture. 16 bytes per block (2.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x5UnormSRGB = \"astc-10x5-unorm-srgb\", // 10x5 block compressed texture. 16 bytes per block (2.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x6Unorm = \"astc-10x6-unorm\", // 10x6 block compressed texture. 16 bytes per block (2.13 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x6UnormSRGB = \"astc-10x6-unorm-srgb\", // 10x6 block compressed texture. 16 bytes per block (2.13 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x8Unorm = \"astc-10x8-unorm\", // 10x8 block compressed texture. 16 bytes per block (1.6 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x8UnormSRGB = \"astc-10x8-unorm-srgb\", // 10x8 block compressed texture. 16 bytes per block (1.6 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x10Unorm = \"astc-10x10-unorm\", // 10x10 block compressed texture. 16 bytes per block (1.28 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x10UnormSRGB = \"astc-10x10-unorm-srgb\", // 10x10 block compressed texture. 16 bytes per block (1.28 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x10Unorm = \"astc-12x10-unorm\", // 12x10 block compressed texture. 16 bytes per block (1.07 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x10UnormSRGB = \"astc-12x10-unorm-srgb\", // 12x10 block compressed texture. 16 bytes per block (1.07 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x12Unorm = \"astc-12x12-unorm\", // 12x12 block compressed texture. 16 bytes per block (0.89 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x12UnormSRGB = \"astc-12x12-unorm-srgb\", // 12x12 block compressed texture. 16 bytes per block (0.89 bit/px). Complex pallet. 8 bit integer RGBA.\r\n\r\n // \"depth32float-stencil8\" feature\r\n Depth32FloatStencil8 = \"depth32float-stencil8\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum AddressMode {\r\n ClampToEdge = \"clamp-to-edge\",\r\n Repeat = \"repeat\",\r\n MirrorRepeat = \"mirror-repeat\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum FilterMode {\r\n Nearest = \"nearest\",\r\n Linear = \"linear\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum MipmapFilterMode {\r\n Nearest = \"nearest\",\r\n Linear = \"linear\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum CompareFunction {\r\n Never = \"never\",\r\n Less = \"less\",\r\n Equal = \"equal\",\r\n LessEqual = \"less-equal\",\r\n Greater = \"greater\",\r\n NotEqual = \"not-equal\",\r\n GreaterEqual = \"greater-equal\",\r\n Always = \"always\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum ShaderStage {\r\n Vertex = 1,\r\n Fragment = 2,\r\n Compute = 4,\r\n}\r\n\r\n/** @internal */\r\nexport const enum BufferBindingType {\r\n Uniform = \"uniform\",\r\n Storage = \"storage\",\r\n ReadOnlyStorage = \"read-only-storage\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum SamplerBindingType {\r\n Filtering = \"filtering\",\r\n NonFiltering = \"non-filtering\",\r\n Comparison = \"comparison\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum TextureSampleType {\r\n Float = \"float\",\r\n UnfilterableFloat = \"unfilterable-float\",\r\n Depth = \"depth\",\r\n Sint = \"sint\",\r\n Uint = \"uint\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum StorageTextureAccess {\r\n WriteOnly = \"write-only\",\r\n ReadOnly = \"read-only\",\r\n ReadWrite = \"read-write\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum CompilationMessageType {\r\n Error = \"error\",\r\n Warning = \"warning\",\r\n Info = \"info\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum PipelineErrorReason {\r\n Validation = \"validation\",\r\n Internal = \"internal\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum AutoLayoutMode {\r\n Auto = \"auto\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum PrimitiveTopology {\r\n PointList = \"point-list\",\r\n LineList = \"line-list\",\r\n LineStrip = \"line-strip\",\r\n TriangleList = \"triangle-list\",\r\n TriangleStrip = \"triangle-strip\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum FrontFace {\r\n CCW = \"ccw\",\r\n CW = \"cw\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum CullMode {\r\n None = \"none\",\r\n Front = \"front\",\r\n Back = \"back\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum ColorWrite {\r\n Red = 1,\r\n Green = 2,\r\n Blue = 4,\r\n Alpha = 8,\r\n All = 15,\r\n}\r\n\r\n/** @internal */\r\nexport const enum BlendFactor {\r\n Zero = \"zero\",\r\n One = \"one\",\r\n Src = \"src\",\r\n OneMinusSrc = \"one-minus-src\",\r\n SrcAlpha = \"src-alpha\",\r\n OneMinusSrcAlpha = \"one-minus-src-alpha\",\r\n Dst = \"dst\",\r\n OneMinusDst = \"one-minus-dst\",\r\n DstAlpha = \"dst-alpha\",\r\n OneMinusDstAlpha = \"one-minus-dst-alpha\",\r\n SrcAlphaSaturated = \"src-alpha-saturated\",\r\n Constant = \"constant\",\r\n OneMinusConstant = \"one-minus-constant\",\r\n Src1 = \"src1\",\r\n OneMinusSrc1 = \"one-minus-src1\",\r\n Src1Alpha = \"src1-alpha\",\r\n OneMinusSrc1Alpha = \"one-minus-src1-alpha\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum BlendOperation {\r\n Add = \"add\",\r\n Subtract = \"subtract\",\r\n ReverseSubtract = \"reverse-subtract\",\r\n Min = \"min\",\r\n Max = \"max\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum StencilOperation {\r\n Keep = \"keep\",\r\n Zero = \"zero\",\r\n Replace = \"replace\",\r\n Invert = \"invert\",\r\n IncrementClamp = \"increment-clamp\",\r\n DecrementClamp = \"decrement-clamp\",\r\n IncrementWrap = \"increment-wrap\",\r\n DecrementWrap = \"decrement-wrap\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum IndexFormat {\r\n Uint16 = \"uint16\",\r\n Uint32 = \"uint32\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum VertexFormat {\r\n Uint8 = \"uint8\",\r\n Uint8x2 = \"uint8x2\",\r\n Uint8x4 = \"uint8x4\",\r\n Sint8 = \"sint8\",\r\n Sint8x2 = \"sint8x2\",\r\n Sint8x4 = \"sint8x4\",\r\n Unorm8 = \"unorm8\",\r\n Unorm8x2 = \"unorm8x2\",\r\n Unorm8x4 = \"unorm8x4\",\r\n Snorm8 = \"snorm8\",\r\n Snorm8x2 = \"snorm8x2\",\r\n Snorm8x4 = \"snorm8x4\",\r\n Uint16 = \"uint16\",\r\n Uint16x2 = \"uint16x2\",\r\n Uint16x4 = \"uint16x4\",\r\n Sint16 = \"sint16\",\r\n Sint16x2 = \"sint16x2\",\r\n Sint16x4 = \"sint16x4\",\r\n Unorm16 = \"unorm16\",\r\n Unorm16x2 = \"unorm16x2\",\r\n Unorm16x4 = \"unorm16x4\",\r\n Snorm16 = \"snorm16\",\r\n Snorm16x2 = \"snorm16x2\",\r\n Snorm16x4 = \"snorm16x4\",\r\n Float16 = \"float16\",\r\n Float16x2 = \"float16x2\",\r\n Float16x4 = \"float16x4\",\r\n Float32 = \"float32\",\r\n Float32x2 = \"float32x2\",\r\n Float32x3 = \"float32x3\",\r\n Float32x4 = \"float32x4\",\r\n Uint32 = \"uint32\",\r\n Uint32x2 = \"uint32x2\",\r\n Uint32x3 = \"uint32x3\",\r\n Uint32x4 = \"uint32x4\",\r\n Sint32 = \"sint32\",\r\n Sint32x2 = \"sint32x2\",\r\n Sint32x3 = \"sint32x3\",\r\n Sint32x4 = \"sint32x4\",\r\n UNORM10x10x10x2 = \"unorm10-10-10-2\",\r\n UNORM8x4BGRA = \"unorm8x4-bgra\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum VertexStepMode {\r\n Vertex = \"vertex\",\r\n Instance = \"instance\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum ComputePassTimestampLocation {\r\n Beginning = \"beginning\",\r\n End = \"end\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum RenderPassTimestampLocation {\r\n Beginning = \"beginning\",\r\n End = \"end\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum LoadOp {\r\n Load = \"load\",\r\n Clear = \"clear\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum StoreOp {\r\n Store = \"store\",\r\n Discard = \"discard\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum QueryType {\r\n Occlusion = \"occlusion\",\r\n Timestamp = \"timestamp\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum CanvasAlphaMode {\r\n Opaque = \"opaque\",\r\n Premultiplied = \"premultiplied\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum CanvasToneMappingMode {\r\n Standard = \"standard\",\r\n Extended = \"extended\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum DeviceLostReason {\r\n Unknown = \"unknown\",\r\n Destroyed = \"destroyed\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum ErrorFilter {\r\n Validation = \"validation\",\r\n OutOfMemory = \"out-of-memory\",\r\n Internal = \"internal\",\r\n}\r\n"]}
1
+ 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eslint-disable @typescript-eslint/naming-convention */\r\n/** @internal */\r\n// eslint-disable-next-line import/export\r\nexport const enum PowerPreference {\r\n LowPower = \"low-power\",\r\n HighPerformance = \"high-performance\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum FeatureName {\r\n CoreFeaturesAndLimits = \"core-features-and-limits\",\r\n DepthClipControl = \"depth-clip-control\",\r\n Depth32FloatStencil8 = \"depth32float-stencil8\",\r\n TextureCompressionBC = \"texture-compression-bc\",\r\n TextureCompressionBCSliced3D = \"texture-compression-bc-sliced-3d\",\r\n TextureCompressionETC2 = \"texture-compression-etc2\",\r\n TextureCompressionASTC = \"texture-compression-astc\",\r\n TextureCompressionASTCSliced3D = \"texture-compression-astc-sliced-3d\",\r\n TimestampQuery = \"timestamp-query\",\r\n IndirectFirstInstance = \"indirect-first-instance\",\r\n ShaderF16 = \"shader-f16\",\r\n RG11B10UFloatRenderable = \"rg11b10ufloat-renderable\",\r\n BGRA8UnormStorage = \"bgra8unorm-storage\",\r\n Float32Filterable = \"float32-filterable\",\r\n Float32Blendable = \"float32-blendable\",\r\n ClipDistances = \"clip-distances\",\r\n DualSourceBlending = \"dual-source-blending\",\r\n Subgroups = \"subgroups\",\r\n TextureFormatsTier1 = \"texture-formats-tier1\",\r\n TextureFormatsTier2 = \"texture-formats-tier2\",\r\n PrimitiveIndex = \"primitive-index\",\r\n TextureComponentSwizzle = \"texture-component-swizzle\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum BufferMapState {\r\n Unmapped = \"unmapped\",\r\n Pending = \"pending\",\r\n Mapped = \"mapped\",\r\n}\r\n\r\n/** @internal */\r\nexport enum BufferUsage {\r\n MapRead = 1,\r\n MapWrite = 2,\r\n CopySrc = 4,\r\n CopyDst = 8,\r\n Index = 16,\r\n Vertex = 32,\r\n Uniform = 64,\r\n Storage = 128,\r\n Indirect = 256,\r\n QueryResolve = 512,\r\n}\r\n\r\n/** @internal */\r\nexport const enum MapMode {\r\n Read = 1,\r\n Write = 2,\r\n}\r\n\r\n/** @internal */\r\nexport const enum TextureDimension {\r\n E1d = \"1d\",\r\n E2d = \"2d\",\r\n E3d = \"3d\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum TextureUsage {\r\n CopySrc = 1,\r\n CopyDst = 2,\r\n TextureBinding = 4,\r\n StorageBinding = 8,\r\n RenderAttachment = 16,\r\n TransientAttachment = 32,\r\n}\r\n\r\n/** @internal */\r\nexport const enum TextureViewDimension {\r\n E1d = \"1d\",\r\n E2d = \"2d\",\r\n E2dArray = \"2d-array\",\r\n Cube = \"cube\",\r\n CubeArray = \"cube-array\",\r\n E3d = \"3d\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum TextureAspect {\r\n All = \"all\",\r\n StencilOnly = \"stencil-only\",\r\n DepthOnly = \"depth-only\",\r\n}\r\n\r\n/**\r\n * Comments taken from https://github.com/gfx-rs/wgpu/blob/master/wgpu-types/src/lib.rs\r\n * @internal\r\n */\r\nexport const enum TextureFormat {\r\n // 8-bit formats\r\n R8Unorm = \"r8unorm\", // Red channel only. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n R8Snorm = \"r8snorm\", // Red channel only. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n R8Uint = \"r8uint\", // Red channel only. 8 bit integer per channel. Unsigned in shader.\r\n R8Sint = \"r8sint\", // Red channel only. 8 bit integer per channel. Signed in shader.\r\n\r\n // 16-bit formats\r\n R16Uint = \"r16uint\", // Red channel only. 16 bit integer per channel. Unsigned in shader.\r\n R16Sint = \"r16sint\", // Red channel only. 16 bit integer per channel. Signed in shader.\r\n R16Float = \"r16float\", // Red channel only. 16 bit float per channel. Float in shader.\r\n RG8Unorm = \"rg8unorm\", // Red and green channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n RG8Snorm = \"rg8snorm\", // Red and green channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n RG8Uint = \"rg8uint\", // Red and green channels. 8 bit integer per channel. Unsigned in shader.\r\n RG8Sint = \"rg8sint\", // Red and green channels. 8 bit integer per channel. Signed in shader.\r\n R16Unorm = \"r16unorm\", // Red channel only. 16 bit integer per channel. [0, 65535] converted to float [0, 1] in shader.\r\n R16Snorm = \"r16snorm\", // Red channel only. 16 bit integer per channel. [-32768, 32767] converted to float [-1, 1] in shader.\r\n\r\n // 32-bit formats\r\n R32Uint = \"r32uint\", // Red channel only. 32 bit integer per channel. Unsigned in shader.\r\n R32Sint = \"r32sint\", // Red channel only. 32 bit integer per channel. Signed in shader.\r\n R32Float = \"r32float\", // Red channel only. 32 bit float per channel. Float in shader.\r\n RG16Uint = \"rg16uint\", // Red and green channels. 16 bit integer per channel. Unsigned in shader.\r\n RG16Sint = \"rg16sint\", // Red and green channels. 16 bit integer per channel. Signed in shader.\r\n RG16Float = \"rg16float\", // Red and green channels. 16 bit float per channel. Float in shader.\r\n RGBA8Unorm = \"rgba8unorm\", // Red, green, blue, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n RGBA8UnormSRGB = \"rgba8unorm-srgb\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.\r\n RGBA8Snorm = \"rgba8snorm\", // Red, green, blue, and alpha channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n RGBA8Uint = \"rgba8uint\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Unsigned in shader.\r\n RGBA8Sint = \"rgba8sint\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Signed in shader.\r\n BGRA8Unorm = \"bgra8unorm\", // Blue, green, red, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n BGRA8UnormSRGB = \"bgra8unorm-srgb\", // Blue, green, red, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.\r\n RG16Unorm = \"rg16unorm\", // Red and green channels. 16 bit integer per channel. [0, 65535] converted to float [0, 1] in shader.\r\n RG16Snorm = \"rg16snorm\", // Red and green channels. 16 bit integer per channel. [-32768, 32767] converted to float [-1, 1] in shader.\r\n // Packed 32-bit formats\r\n RGB9E5UFloat = \"rgb9e5ufloat\", // Packed unsigned float with 9 bits mantisa for each RGB component, then a common 5 bits exponent\r\n RGB10A2UINT = \"rgb10a2uint\", // Red, green, blue, and alpha channels. 10 bit integer for RGB channels, 2 bit integer for alpha channel. [0, 1023] ([0, 3] for alpha).\r\n RGB10A2Unorm = \"rgb10a2unorm\", // Red, green, blue, and alpha channels. 10 bit integer for RGB channels, 2 bit integer for alpha channel. [0, 1023] ([0, 3] for alpha) converted to/from float [0, 1] in shader.\r\n RG11B10UFloat = \"rg11b10ufloat\", // Red, green, and blue channels. 11 bit float with no sign bit for RG channels. 10 bit float with no sign bit for blue channel. Float in shader.\r\n\r\n // 64-bit formats\r\n RG32Uint = \"rg32uint\", // Red and green channels. 32 bit integer per channel. Unsigned in shader.\r\n RG32Sint = \"rg32sint\", // Red and green channels. 32 bit integer per channel. Signed in shader.\r\n RG32Float = \"rg32float\", // Red and green channels. 32 bit float per channel. Float in shader.\r\n RGBA16Uint = \"rgba16uint\", // Red, green, blue, and alpha channels. 16 bit integer per channel. Unsigned in shader.\r\n RGBA16Sint = \"rgba16sint\", // Red, green, blue, and alpha channels. 16 bit integer per channel. Signed in shader.\r\n RGBA16Float = \"rgba16float\", // Red, green, blue, and alpha channels. 16 bit float per channel. Float in shader.\r\n RGBA16Unorm = \"rgba16unorm\", // Red, green, blue, and alpha channels. 16 bit integer per channel. [0, 65535] converted to float [0, 1] in shader.\r\n RGBA16Snorm = \"rgba16snorm\", // Red, green, blue, and alpha channels. 16 bit integer per channel. [-32768, 32767] converted to float [-1, 1] in shader.\r\n\r\n // 128-bit formats\r\n RGBA32Uint = \"rgba32uint\", // Red, green, blue, and alpha channels. 32 bit integer per channel. Unsigned in shader.\r\n RGBA32Sint = \"rgba32sint\", // Red, green, blue, and alpha channels. 32 bit integer per channel. Signed in shader.\r\n RGBA32Float = \"rgba32float\", // Red, green, blue, and alpha channels. 32 bit float per channel. Float in shader.\r\n\r\n // Depth and stencil formats\r\n Stencil8 = \"stencil8\",\r\n Depth16Unorm = \"depth16unorm\",\r\n Depth24Plus = \"depth24plus\", // Special depth format with at least 24 bit integer depth.\r\n Depth24PlusStencil8 = \"depth24plus-stencil8\", // Special depth/stencil format with at least 24 bit integer depth and 8 bits integer stencil.\r\n Depth32Float = \"depth32float\", // Special depth format with 32 bit floating point depth.\r\n\r\n // BC compressed formats usable if \"texture-compression-bc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n BC1RGBAUnorm = \"bc1-rgba-unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. Also known as DXT1.\r\n BC1RGBAUnormSRGB = \"bc1-rgba-unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. Also known as DXT1.\r\n BC2RGBAUnorm = \"bc2-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. Also known as DXT3.\r\n BC2RGBAUnormSRGB = \"bc2-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. Also known as DXT3.\r\n BC3RGBAUnorm = \"bc3-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. Also known as DXT5.\r\n BC3RGBAUnormSRGB = \"bc3-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. Also known as DXT5.\r\n BC4RUnorm = \"bc4-r-unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. Also known as RGTC1.\r\n BC4RSnorm = \"bc4-r-snorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. Also known as RGTC1.\r\n BC5RGUnorm = \"bc5-rg-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. Also known as RGTC2.\r\n BC5RGSnorm = \"bc5-rg-snorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. Also known as RGTC2.\r\n BC6HRGBUFloat = \"bc6h-rgb-ufloat\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 16 bit unsigned float RGB. Float in shader. Also known as BPTC (float).\r\n BC6HRGBFloat = \"bc6h-rgb-float\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 16 bit signed float RGB. Float in shader. Also known as BPTC (float).\r\n BC7RGBAUnorm = \"bc7-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 8 bit integer RGBA. Also known as BPTC (unorm).\r\n BC7RGBAUnormSRGB = \"bc7-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 8 bit integer RGBA. Also known as BPTC (unorm).\r\n\r\n // ETC2 compressed formats usable if \"texture-compression-etc2\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n ETC2RGB8Unorm = \"etc2-rgb8unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB.\r\n ETC2RGB8UnormSRGB = \"etc2-rgb8unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB.\r\n ETC2RGB8A1Unorm = \"etc2-rgb8a1unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB + 1 bit alpha.\r\n ETC2RGB8A1UnormSRGB = \"etc2-rgb8a1unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB + 1 bit alpha.\r\n ETC2RGBA8Unorm = \"etc2-rgba8unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGB + 8 bit alpha.\r\n ETC2RGBA8UnormSRGB = \"etc2-rgba8unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGB + 8 bit alpha.\r\n EACR11Unorm = \"eac-r11unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 11 bit integer R.\r\n EACR11Snorm = \"eac-r11snorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 11 bit integer R.\r\n EACRG11Unorm = \"eac-rg11unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 11 bit integer R + 11 bit integer G.\r\n EACRG11Snorm = \"eac-rg11snorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 11 bit integer R + 11 bit integer G.\r\n\r\n // ASTC compressed formats usable if \"texture-compression-astc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n ASTC4x4Unorm = \"astc-4x4-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC4x4UnormSRGB = \"astc-4x4-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x4Unorm = \"astc-5x4-unorm\", // 5x4 block compressed texture. 16 bytes per block (6.4 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x4UnormSRGB = \"astc-5x4-unorm-srgb\", // 5x4 block compressed texture. 16 bytes per block (6.4 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x5Unorm = \"astc-5x5-unorm\", // 5x5 block compressed texture. 16 bytes per block (5.12 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x5UnormSRGB = \"astc-5x5-unorm-srgb\", // 5x5 block compressed texture. 16 bytes per block (5.12 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x5Unorm = \"astc-6x5-unorm\", // 6x5 block compressed texture. 16 bytes per block (4.27 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x5UnormSRGB = \"astc-6x5-unorm-srgb\", // 6x5 block compressed texture. 16 bytes per block (4.27 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x6Unorm = \"astc-6x6-unorm\", // 6x6 block compressed texture. 16 bytes per block (3.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x6UnormSRGB = \"astc-6x6-unorm-srgb\", // 6x6 block compressed texture. 16 bytes per block (3.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x5Unorm = \"astc-8x5-unorm\", // 8x5 block compressed texture. 16 bytes per block (3.2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x5UnormSRGB = \"astc-8x5-unorm-srgb\", // 8x5 block compressed texture. 16 bytes per block (3.2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x6Unorm = \"astc-8x6-unorm\", // 8x6 block compressed texture. 16 bytes per block (2.67 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x6UnormSRGB = \"astc-8x6-unorm-srgb\", // 8x6 block compressed texture. 16 bytes per block (2.67 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x8Unorm = \"astc-8x8-unorm\", // 8x8 block compressed texture. 16 bytes per block (2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x8UnormSRGB = \"astc-8x8-unorm-srgb\", // 8x8 block compressed texture. 16 bytes per block (2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x5Unorm = \"astc-10x5-unorm\", // 10x5 block compressed texture. 16 bytes per block (2.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x5UnormSRGB = \"astc-10x5-unorm-srgb\", // 10x5 block compressed texture. 16 bytes per block (2.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x6Unorm = \"astc-10x6-unorm\", // 10x6 block compressed texture. 16 bytes per block (2.13 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x6UnormSRGB = \"astc-10x6-unorm-srgb\", // 10x6 block compressed texture. 16 bytes per block (2.13 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x8Unorm = \"astc-10x8-unorm\", // 10x8 block compressed texture. 16 bytes per block (1.6 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x8UnormSRGB = \"astc-10x8-unorm-srgb\", // 10x8 block compressed texture. 16 bytes per block (1.6 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x10Unorm = \"astc-10x10-unorm\", // 10x10 block compressed texture. 16 bytes per block (1.28 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x10UnormSRGB = \"astc-10x10-unorm-srgb\", // 10x10 block compressed texture. 16 bytes per block (1.28 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x10Unorm = \"astc-12x10-unorm\", // 12x10 block compressed texture. 16 bytes per block (1.07 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x10UnormSRGB = \"astc-12x10-unorm-srgb\", // 12x10 block compressed texture. 16 bytes per block (1.07 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x12Unorm = \"astc-12x12-unorm\", // 12x12 block compressed texture. 16 bytes per block (0.89 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x12UnormSRGB = \"astc-12x12-unorm-srgb\", // 12x12 block compressed texture. 16 bytes per block (0.89 bit/px). Complex pallet. 8 bit integer RGBA.\r\n\r\n // \"depth32float-stencil8\" feature\r\n Depth32FloatStencil8 = \"depth32float-stencil8\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum AddressMode {\r\n ClampToEdge = \"clamp-to-edge\",\r\n Repeat = \"repeat\",\r\n MirrorRepeat = \"mirror-repeat\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum FilterMode {\r\n Nearest = \"nearest\",\r\n Linear = \"linear\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum MipmapFilterMode {\r\n Nearest = \"nearest\",\r\n Linear = \"linear\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum CompareFunction {\r\n Never = \"never\",\r\n Less = \"less\",\r\n Equal = \"equal\",\r\n LessEqual = \"less-equal\",\r\n Greater = \"greater\",\r\n NotEqual = \"not-equal\",\r\n GreaterEqual = \"greater-equal\",\r\n Always = \"always\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum ShaderStage {\r\n Vertex = 1,\r\n Fragment = 2,\r\n Compute = 4,\r\n}\r\n\r\n/** @internal */\r\nexport const enum BufferBindingType {\r\n Uniform = \"uniform\",\r\n Storage = \"storage\",\r\n ReadOnlyStorage = \"read-only-storage\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum SamplerBindingType {\r\n Filtering = \"filtering\",\r\n NonFiltering = \"non-filtering\",\r\n Comparison = \"comparison\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum TextureSampleType {\r\n Float = \"float\",\r\n UnfilterableFloat = \"unfilterable-float\",\r\n Depth = \"depth\",\r\n Sint = \"sint\",\r\n Uint = \"uint\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum StorageTextureAccess {\r\n WriteOnly = \"write-only\",\r\n ReadOnly = \"read-only\",\r\n ReadWrite = \"read-write\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum CompilationMessageType {\r\n Error = \"error\",\r\n Warning = \"warning\",\r\n Info = \"info\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum PipelineErrorReason {\r\n Validation = \"validation\",\r\n Internal = \"internal\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum AutoLayoutMode {\r\n Auto = \"auto\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum PrimitiveTopology {\r\n PointList = \"point-list\",\r\n LineList = \"line-list\",\r\n LineStrip = \"line-strip\",\r\n TriangleList = \"triangle-list\",\r\n TriangleStrip = \"triangle-strip\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum FrontFace {\r\n CCW = \"ccw\",\r\n CW = \"cw\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum CullMode {\r\n None = \"none\",\r\n Front = \"front\",\r\n Back = \"back\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum ColorWrite {\r\n Red = 1,\r\n Green = 2,\r\n Blue = 4,\r\n Alpha = 8,\r\n All = 15,\r\n}\r\n\r\n/** @internal */\r\nexport const enum BlendFactor {\r\n Zero = \"zero\",\r\n One = \"one\",\r\n Src = \"src\",\r\n OneMinusSrc = \"one-minus-src\",\r\n SrcAlpha = \"src-alpha\",\r\n OneMinusSrcAlpha = \"one-minus-src-alpha\",\r\n Dst = \"dst\",\r\n OneMinusDst = \"one-minus-dst\",\r\n DstAlpha = \"dst-alpha\",\r\n OneMinusDstAlpha = \"one-minus-dst-alpha\",\r\n SrcAlphaSaturated = \"src-alpha-saturated\",\r\n Constant = \"constant\",\r\n OneMinusConstant = \"one-minus-constant\",\r\n Src1 = \"src1\",\r\n OneMinusSrc1 = \"one-minus-src1\",\r\n Src1Alpha = \"src1-alpha\",\r\n OneMinusSrc1Alpha = \"one-minus-src1-alpha\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum BlendOperation {\r\n Add = \"add\",\r\n Subtract = \"subtract\",\r\n ReverseSubtract = \"reverse-subtract\",\r\n Min = \"min\",\r\n Max = \"max\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum StencilOperation {\r\n Keep = \"keep\",\r\n Zero = \"zero\",\r\n Replace = \"replace\",\r\n Invert = \"invert\",\r\n IncrementClamp = \"increment-clamp\",\r\n DecrementClamp = \"decrement-clamp\",\r\n IncrementWrap = \"increment-wrap\",\r\n DecrementWrap = \"decrement-wrap\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum IndexFormat {\r\n Uint16 = \"uint16\",\r\n Uint32 = \"uint32\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum VertexFormat {\r\n Uint8 = \"uint8\",\r\n Uint8x2 = \"uint8x2\",\r\n Uint8x4 = \"uint8x4\",\r\n Sint8 = \"sint8\",\r\n Sint8x2 = \"sint8x2\",\r\n Sint8x4 = \"sint8x4\",\r\n Unorm8 = \"unorm8\",\r\n Unorm8x2 = \"unorm8x2\",\r\n Unorm8x4 = \"unorm8x4\",\r\n Snorm8 = \"snorm8\",\r\n Snorm8x2 = \"snorm8x2\",\r\n Snorm8x4 = \"snorm8x4\",\r\n Uint16 = \"uint16\",\r\n Uint16x2 = \"uint16x2\",\r\n Uint16x4 = \"uint16x4\",\r\n Sint16 = \"sint16\",\r\n Sint16x2 = \"sint16x2\",\r\n Sint16x4 = \"sint16x4\",\r\n Unorm16 = \"unorm16\",\r\n Unorm16x2 = \"unorm16x2\",\r\n Unorm16x4 = \"unorm16x4\",\r\n Snorm16 = \"snorm16\",\r\n Snorm16x2 = \"snorm16x2\",\r\n Snorm16x4 = \"snorm16x4\",\r\n Float16 = \"float16\",\r\n Float16x2 = \"float16x2\",\r\n Float16x4 = \"float16x4\",\r\n Float32 = \"float32\",\r\n Float32x2 = \"float32x2\",\r\n Float32x3 = \"float32x3\",\r\n Float32x4 = \"float32x4\",\r\n Uint32 = \"uint32\",\r\n Uint32x2 = \"uint32x2\",\r\n Uint32x3 = \"uint32x3\",\r\n Uint32x4 = \"uint32x4\",\r\n Sint32 = \"sint32\",\r\n Sint32x2 = \"sint32x2\",\r\n Sint32x3 = \"sint32x3\",\r\n Sint32x4 = \"sint32x4\",\r\n UNORM10x10x10x2 = \"unorm10-10-10-2\",\r\n UNORM8x4BGRA = \"unorm8x4-bgra\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum VertexStepMode {\r\n Vertex = \"vertex\",\r\n Instance = \"instance\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum ComputePassTimestampLocation {\r\n Beginning = \"beginning\",\r\n End = \"end\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum RenderPassTimestampLocation {\r\n Beginning = \"beginning\",\r\n End = \"end\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum LoadOp {\r\n Load = \"load\",\r\n Clear = \"clear\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum StoreOp {\r\n Store = \"store\",\r\n Discard = \"discard\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum QueryType {\r\n Occlusion = \"occlusion\",\r\n Timestamp = \"timestamp\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum CanvasAlphaMode {\r\n Opaque = \"opaque\",\r\n Premultiplied = \"premultiplied\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum CanvasToneMappingMode {\r\n Standard = \"standard\",\r\n Extended = \"extended\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum DeviceLostReason {\r\n Unknown = \"unknown\",\r\n Destroyed = \"destroyed\",\r\n}\r\n\r\n/** @internal */\r\nexport const enum ErrorFilter {\r\n Validation = \"validation\",\r\n OutOfMemory = \"out-of-memory\",\r\n Internal = \"internal\",\r\n}\r\n"]}
@@ -1808,7 +1808,11 @@ interface GPUSupportedLimits {
1808
1808
  readonly maxSampledTexturesPerShaderStage: number;
1809
1809
  readonly maxSamplersPerShaderStage: number;
1810
1810
  readonly maxStorageBuffersPerShaderStage: number;
1811
+ readonly maxStorageBuffersInVertexStage: number;
1812
+ readonly maxStorageBuffersInFragmentStage: number;
1811
1813
  readonly maxStorageTexturesPerShaderStage: number;
1814
+ readonly maxStorageTexturesInVertexStage: number;
1815
+ readonly maxStorageTexturesInFragmentStage: number;
1812
1816
  readonly maxUniformBuffersPerShaderStage: number;
1813
1817
  readonly maxUniformBufferBindingSize: number;
1814
1818
  readonly maxStorageBufferBindingSize: number;
@@ -1852,7 +1856,7 @@ interface WorkerNavigator {
1852
1856
  }
1853
1857
 
1854
1858
  class GPU {
1855
- requestAdapter(options?: GPURequestAdapterOptions): Promise<GPUAdapter | undefined>;
1859
+ requestAdapter(options?: GPURequestAdapterOptions): Promise<GPUAdapter | null>;
1856
1860
  getPreferredCanvasFormat(): GPUTextureFormat;
1857
1861
 
1858
1862
  readonly wgslLanguageFeatures: WGSLLanguageFeatures;
@@ -1868,8 +1872,6 @@ interface GPURequestAdapterOptions {
1868
1872
  type GPUPowerPreference = "low-power" | "high-performance";
1869
1873
 
1870
1874
  class GPUAdapter {
1871
- // https://michalzalecki.com/nominal-typing-in-typescript/#approach-1-class-with-a-private-property
1872
- readonly name: string;
1873
1875
  readonly features: GPUSupportedFeatures;
1874
1876
  readonly limits: GPUSupportedLimits;
1875
1877
  readonly info: GPUAdapterInfo;
@@ -1903,7 +1905,9 @@ type GPUFeatureName =
1903
1905
  | "dual-source-blending"
1904
1906
  | "subgroups"
1905
1907
  | "texture-formats-tier1"
1906
- | "texture-formats-tier2";
1908
+ | "texture-formats-tier2"
1909
+ | "primitive-index"
1910
+ | "texture-component-swizzle";
1907
1911
 
1908
1912
  class GPUDevice extends EventTarget implements GPUObjectBase {
1909
1913
  label: string | undefined;
@@ -1941,8 +1945,8 @@ class GPUDevice extends EventTarget implements GPUObjectBase {
1941
1945
 
1942
1946
  readonly lost: Promise<GPUDeviceLostInfo>;
1943
1947
  pushErrorScope(filter: GPUErrorFilter): void;
1944
- popErrorScope(): Promise<GPUError | undefined>;
1945
- onuncapturederror: Event | undefined;
1948
+ popErrorScope(): Promise<GPUError | null>;
1949
+ onuncapturederror: ((this: GPUDevice, ev: GPUUncapturedErrorEvent) => any) | null;
1946
1950
  }
1947
1951
 
1948
1952
  class GPUBuffer implements GPUObjectBase {
@@ -1965,7 +1969,7 @@ type GPUBufferMapState = "unmapped" | "pending" | "mapped";
1965
1969
  interface GPUBufferDescriptor extends GPUObjectDescriptorBase {
1966
1970
  size: GPUSize64;
1967
1971
  usage: GPUBufferUsageFlags;
1968
- mappedAtCreation: boolean /* default=false */;
1972
+ mappedAtCreation?: boolean /* default=false */;
1969
1973
  }
1970
1974
 
1971
1975
  type GPUBufferUsageFlags = number;
@@ -1997,6 +2001,7 @@ interface GPUTextureDescriptor extends GPUObjectDescriptorBase {
1997
2001
  format: GPUTextureFormat;
1998
2002
  usage: GPUTextureUsageFlags;
1999
2003
  viewFormats?: GPUTextureFormat[] /* default=[] */;
2004
+ textureBindingViewDimension?: GPUTextureViewDimension;
2000
2005
  }
2001
2006
 
2002
2007
  type GPUTextureDimension = "1d" | "2d" | "3d";
@@ -2008,14 +2013,15 @@ class GPUTextureView implements GPUObjectBase {
2008
2013
  }
2009
2014
 
2010
2015
  interface GPUTextureViewDescriptor extends GPUObjectDescriptorBase {
2011
- format: GPUTextureFormat;
2012
- dimension: GPUTextureViewDimension;
2016
+ format?: GPUTextureFormat;
2017
+ dimension?: GPUTextureViewDimension;
2013
2018
  usage?: GPUTextureUsageFlags /* default=0 */;
2014
2019
  aspect?: GPUTextureAspect /* default="all" */;
2015
2020
  baseMipLevel?: GPUIntegerCoordinate /* default=0 */;
2016
- mipLevelCount: GPUIntegerCoordinate;
2021
+ mipLevelCount?: GPUIntegerCoordinate;
2017
2022
  baseArrayLayer?: GPUIntegerCoordinate /* default=0*/;
2018
- arrayLayerCount: GPUIntegerCoordinate;
2023
+ arrayLayerCount?: GPUIntegerCoordinate;
2024
+ swizzle?: string /* default="rgba" */;
2019
2025
  }
2020
2026
 
2021
2027
  type GPUTextureViewDimension = "1d" | "2d" | "2d-array" | "cube" | "cube-array" | "3d";
@@ -2272,13 +2278,13 @@ class GPUShaderModule implements GPUObjectBase {
2272
2278
  }
2273
2279
 
2274
2280
  interface GPUShaderModuleDescriptor extends GPUObjectDescriptorBase {
2275
- code: string | Uint32Array;
2281
+ code: string;
2276
2282
  compilationHints?: GPUShaderModuleCompilationHint[] /* default=[] */;
2277
2283
  }
2278
2284
 
2279
2285
  interface GPUShaderModuleCompilationHint {
2280
- entryPoint: string | Uint32Array;
2281
- layout: GPUPipelineLayout | GPUAutoLayoutMode;
2286
+ entryPoint: string;
2287
+ layout?: GPUPipelineLayout | GPUAutoLayoutMode;
2282
2288
  }
2283
2289
 
2284
2290
  type GPUCompilationMessageType = "error" | "warning" | "info";
@@ -2319,7 +2325,7 @@ interface GPUPipelineBase {
2319
2325
 
2320
2326
  interface GPUProgrammableStage {
2321
2327
  module: GPUShaderModule;
2322
- entryPoint: string | Uint32Array;
2328
+ entryPoint?: string;
2323
2329
  constants?: { [name: string]: GPUPipelineConstantValue } /* default={} */;
2324
2330
  }
2325
2331
 
@@ -2507,7 +2513,7 @@ interface GPUVertexAttribute {
2507
2513
 
2508
2514
  interface GPUTexelCopyBufferLayout {
2509
2515
  offset?: GPUSize64 /* default=0 */;
2510
- bytesPerRow: GPUSize32;
2516
+ bytesPerRow?: GPUSize32;
2511
2517
  rowsPerImage?: GPUSize32;
2512
2518
  }
2513
2519
 
@@ -2549,22 +2555,20 @@ class GPUCommandEncoder implements GPUObjectBase, GPUCommandsMixin, GPUDebugComm
2549
2555
  beginRenderPass(descriptor: GPURenderPassDescriptor): GPURenderPassEncoder;
2550
2556
  beginComputePass(descriptor?: GPUComputePassDescriptor): GPUComputePassEncoder;
2551
2557
 
2552
- copyBufferToBuffer(source: GPUBuffer, destination: GPUBuffer, size: GPUSize64): void;
2553
- copyBufferToBuffer(source: GPUBuffer, sourceOffset: GPUSize64, destination: GPUBuffer, destinationOffset: GPUSize64, size: GPUSize64): void;
2558
+ copyBufferToBuffer(source: GPUBuffer, destination: GPUBuffer, size?: GPUSize64): void;
2559
+ copyBufferToBuffer(source: GPUBuffer, sourceOffset: GPUSize64, destination: GPUBuffer, destinationOffset: GPUSize64, size?: GPUSize64): void;
2554
2560
  copyBufferToTexture(source: GPUTexelCopyBufferInfo, destination: GPUTexelCopyTextureInfo, copySize: GPUExtent3D): void;
2555
2561
  copyTextureToBuffer(source: GPUTexelCopyTextureInfo, destination: GPUTexelCopyBufferInfo, copySize: GPUExtent3D): void;
2556
2562
  copyTextureToTexture(source: GPUTexelCopyTextureInfo, destination: GPUTexelCopyTextureInfo, copySize: GPUExtent3D): void;
2557
2563
  clearBuffer(buffer: GPUBuffer, offset?: GPUSize64 /* default=0 */, size?: GPUSize64): void;
2558
2564
 
2559
- writeTimestamp?(querySet: GPUQuerySet, queryIndex: GPUSize32): void; // not in the spec anymore, but may come back later, so keep it here for now
2560
-
2561
2565
  resolveQuerySet(querySet: GPUQuerySet, firstQuery: GPUSize32, queryCount: GPUSize32, destination: GPUBuffer, destinationOffset: GPUSize64): void;
2562
2566
 
2563
2567
  finish(descriptor?: GPUCommandBufferDescriptor): GPUCommandBuffer;
2564
2568
 
2565
- pushDebugGroup(groupLabel: string): void;
2569
+ pushDebugGroup(grouplabel: string | undefined): void;
2566
2570
  popDebugGroup(): void;
2567
- insertDebugMarker(markerLabel: string): void;
2571
+ insertDebugMarker(markerlabel: string | undefined): void;
2568
2572
  }
2569
2573
 
2570
2574
  interface GPUCommandEncoderDescriptor extends GPUObjectDescriptorBase {}
@@ -2575,9 +2579,9 @@ interface GPUBindingCommandsMixin {
2575
2579
  }
2576
2580
 
2577
2581
  interface GPUDebugCommandsMixin {
2578
- pushDebugGroup(groupLabel: string): void;
2582
+ pushDebugGroup(grouplabel: string | undefined): void;
2579
2583
  popDebugGroup(): void;
2580
- insertDebugMarker(markerLabel: string): void;
2584
+ insertDebugMarker(markerlabel: string | undefined): void;
2581
2585
  }
2582
2586
 
2583
2587
  class GPUComputePassEncoder implements GPUObjectBase, GPUCommandsMixin, GPUDebugCommandsMixin, GPUBindingCommandsMixin {
@@ -2586,9 +2590,9 @@ class GPUComputePassEncoder implements GPUObjectBase, GPUCommandsMixin, GPUDebug
2586
2590
  setBindGroup(index: number, bindGroup: GPUBindGroup | null, dynamicOffsets?: GPUBufferDynamicOffset[]): void;
2587
2591
  setBindGroup(index: GPUIndex32, bindGroup: GPUBindGroup | null, dynamicOffsetData: Uint32Array, dynamicOffsetsDataStart: GPUSize64, dynamicOffsetsDataLength: GPUSize32): void;
2588
2592
 
2589
- pushDebugGroup(groupLabel: string): void;
2593
+ pushDebugGroup(grouplabel: string | undefined): void;
2590
2594
  popDebugGroup(): void;
2591
- insertDebugMarker(markerLabel: string): void;
2595
+ insertDebugMarker(markerlabel: string | undefined): void;
2592
2596
 
2593
2597
  setPipeline(pipeline: GPUComputePipeline): void;
2594
2598
  dispatchWorkgroups(workgroupCountX: GPUSize32, workgroupCountY?: GPUSize32 /* default=1 */, workgroupCountZ?: GPUSize32 /* default=1 */): void;
@@ -2599,8 +2603,8 @@ class GPUComputePassEncoder implements GPUObjectBase, GPUCommandsMixin, GPUDebug
2599
2603
 
2600
2604
  interface GPUComputePassTimestampWrites {
2601
2605
  querySet: GPUQuerySet;
2602
- beginningOfPassWriteIndex: GPUSize32;
2603
- endOfPassWriteIndex: GPUSize32;
2606
+ beginningOfPassWriteIndex?: GPUSize32;
2607
+ endOfPassWriteIndex?: GPUSize32;
2604
2608
  }
2605
2609
 
2606
2610
  interface GPUComputePassDescriptor extends GPUObjectDescriptorBase {
@@ -2613,14 +2617,14 @@ class GPURenderPassEncoder implements GPUObjectBase, GPUCommandsMixin, GPUDebugC
2613
2617
  setBindGroup(index: GPUIndex32, bindGroup: GPUBindGroup | null, dynamicOffsets?: GPUBufferDynamicOffset[]): void;
2614
2618
  setBindGroup(index: GPUIndex32, bindGroup: GPUBindGroup | null, dynamicOffsetData: Uint32Array, dynamicOffsetsDataStart: GPUSize64, dynamicOffsetsDataLength: GPUSize32): void;
2615
2619
 
2616
- pushDebugGroup(groupLabel: string): void;
2620
+ pushDebugGroup(grouplabel: string | undefined): void;
2617
2621
  popDebugGroup(): void;
2618
- insertDebugMarker(markerLabel: string): void;
2622
+ insertDebugMarker(markerlabel: string | undefined): void;
2619
2623
 
2620
2624
  setPipeline(pipeline: GPURenderPipeline): void;
2621
2625
 
2622
2626
  setIndexBuffer(buffer: GPUBuffer, indexFormat: GPUIndexFormat, offset?: GPUSize64 /* default=0 */, size?: GPUSize64 /* default=0 */): void;
2623
- setVertexBuffer(slot: GPUIndex32, buffer?: GPUBuffer, offset?: GPUSize64 /* default=0 */, size?: GPUSize64 /* default=0 */): void;
2627
+ setVertexBuffer(slot: GPUIndex32, buffer: GPUBuffer | null, offset?: GPUSize64 /* default=0 */, size?: GPUSize64 /* default=0 */): void;
2624
2628
 
2625
2629
  draw(vertexCount: GPUSize32, instanceCount?: GPUSize32 /* default=1 */, firstVertex?: GPUSize32 /* default=0 */, firstInstance?: GPUSize32 /* default=0 */): void;
2626
2630
  drawIndexed(
@@ -2650,8 +2654,8 @@ class GPURenderPassEncoder implements GPUObjectBase, GPUCommandsMixin, GPUDebugC
2650
2654
 
2651
2655
  interface GPURenderPassTimestampWrites {
2652
2656
  querySet: GPUQuerySet;
2653
- beginningOfPassWriteIndex: GPUSize32;
2654
- endOfPassWriteIndex: GPUSize32;
2657
+ beginningOfPassWriteIndex?: GPUSize32;
2658
+ endOfPassWriteIndex?: GPUSize32;
2655
2659
  }
2656
2660
 
2657
2661
  interface GPURenderPassDescriptor extends GPUObjectDescriptorBase {
@@ -2700,7 +2704,7 @@ interface GPURenderCommandsMixin {
2700
2704
  setPipeline(pipeline: GPURenderPipeline): void;
2701
2705
 
2702
2706
  setIndexBuffer(buffer: GPUBuffer, indexFormat: GPUIndexFormat, offset?: GPUSize64 /* default=0 */, size?: GPUSize64 /* default=0 */): void;
2703
- setVertexBuffer(slot: GPUIndex32, buffer?: GPUBuffer, offset?: GPUSize64 /* default=0 */, size?: GPUSize64): void;
2707
+ setVertexBuffer(slot: GPUIndex32, buffer: GPUBuffer | null, offset?: GPUSize64 /* default=0 */, size?: GPUSize64): void;
2704
2708
 
2705
2709
  draw(vertexCount: GPUSize32, instanceCount?: GPUSize32 /* default=1 */, firstVertex?: GPUSize32 /* default=0 */, firstInstance?: GPUSize32 /* default=0 */): void;
2706
2710
  drawIndexed(
@@ -2727,14 +2731,14 @@ class GPURenderBundleEncoder implements GPUObjectBase, GPUCommandsMixin, GPUDebu
2727
2731
  setBindGroup(index: GPUIndex32, bindGroup: GPUBindGroup | null, dynamicOffsets?: GPUBufferDynamicOffset[]): void;
2728
2732
  setBindGroup(index: GPUIndex32, bindGroup: GPUBindGroup | null, dynamicOffsetData: Uint32Array, dynamicOffsetsDataStart: GPUSize64, dynamicOffsetsDataLength: GPUSize32): void;
2729
2733
 
2730
- pushDebugGroup(groupLabel: string): void;
2734
+ pushDebugGroup(grouplabel: string | undefined): void;
2731
2735
  popDebugGroup(): void;
2732
- insertDebugMarker(markerLabel: string): void;
2736
+ insertDebugMarker(markerlabel: string | undefined): void;
2733
2737
 
2734
2738
  setPipeline(pipeline: GPURenderPipeline): void;
2735
2739
 
2736
2740
  setIndexBuffer(buffer: GPUBuffer, indexFormat: GPUIndexFormat, offset?: GPUSize64 /* default=0 */, size?: GPUSize64 /* default=0 */): void;
2737
- setVertexBuffer(slot: GPUIndex32, buffer?: GPUBuffer, offset?: GPUSize64 /* default=0 */, size?: GPUSize64 /* default=0 */): void;
2741
+ setVertexBuffer(slot: GPUIndex32, buffer: GPUBuffer | null, offset?: GPUSize64 /* default=0 */, size?: GPUSize64 /* default=0 */): void;
2738
2742
 
2739
2743
  draw(vertexCount: GPUSize32, instanceCount?: GPUSize32 /* default=1 */, firstVertex?: GPUSize32 /* default=0 */, firstInstance?: GPUSize32 /* default=0 */): void;
2740
2744
  drawIndexed(
@@ -2791,10 +2795,10 @@ type GPUQueryType = "occlusion" | "timestamp";
2791
2795
  class GPUCanvasContext {
2792
2796
  readonly canvas: HTMLCanvasElement | OffscreenCanvas;
2793
2797
 
2794
- configure(configuration?: GPUCanvasConfiguration): void;
2798
+ configure(configuration: GPUCanvasConfiguration): void;
2795
2799
  unconfigure(): void;
2796
2800
 
2797
- getConfiguration(): GPUCanvasConfiguration | undefined;
2801
+ getConfiguration(): GPUCanvasConfiguration | null;
2798
2802
  getCurrentTexture(): GPUTexture;
2799
2803
  }
2800
2804
 
@@ -2803,7 +2807,7 @@ type GPUCanvasAlphaMode = "opaque" | "premultiplied";
2803
2807
  type GPUCanvasToneMappingMode = "standard" | "extended";
2804
2808
 
2805
2809
  interface GPUCanvasToneMapping {
2806
- mode?: GPUCanvasToneMappingMode /* dfault="standard" */;
2810
+ mode?: GPUCanvasToneMappingMode /* default="standard" */;
2807
2811
  }
2808
2812
 
2809
2813
  interface GPUCanvasConfiguration extends GPUObjectDescriptorBase {
@@ -2819,7 +2823,7 @@ interface GPUCanvasConfiguration extends GPUObjectDescriptorBase {
2819
2823
  type GPUDeviceLostReason = "unknown" | "destroyed";
2820
2824
 
2821
2825
  class GPUDeviceLostInfo {
2822
- readonly reason?: GPUDeviceLostReason;
2826
+ readonly reason: GPUDeviceLostReason;
2823
2827
  readonly message: string;
2824
2828
  }
2825
2829
 
@@ -28,6 +28,7 @@ import { type WebGPUDataBuffer } from "../Meshes/WebGPU/webgpuDataBuffer.js";
28
28
  import "../Buffers/buffer.align.js";
29
29
  import { type RenderTargetWrapper } from "./renderTargetWrapper.js";
30
30
  import { type Scene } from "../scene.js";
31
+ import { type AbstractMesh } from "../Meshes/abstractMesh.js";
31
32
  import { PerformanceMonitor } from "../Misc/performanceMonitor.js";
32
33
  import "./AbstractEngine/abstractEngine.loadingScreen.js";
33
34
  import "./AbstractEngine/abstractEngine.dom.js";
@@ -122,6 +123,73 @@ export interface WebGPUEngineOptions extends AbstractEngineOptions, GPURequestAd
122
123
  */
123
124
  twgslOptions?: TwgslOptions;
124
125
  }
126
+ /**
127
+ * Options for pre-warming a render pipeline asynchronously.
128
+ * All render state properties are optional and default to the most common opaque rendering state.
129
+ */
130
+ export interface IWebGPURenderPipelineAsyncCreationOptions {
131
+ /**
132
+ * The compiled effect (shader stages) for the pipeline.
133
+ */
134
+ effect: Effect;
135
+ /**
136
+ * The mesh whose vertex buffer layout to use.
137
+ */
138
+ mesh: AbstractMesh;
139
+ /**
140
+ * The fill mode / primitive topology. Defaults to Constants.MATERIAL_TriangleFillMode.
141
+ */
142
+ fillMode?: number;
143
+ /**
144
+ * The MSAA sample count. Defaults to the engine's current sample count.
145
+ */
146
+ sampleCount?: number;
147
+ /**
148
+ * The color render target format. Defaults to the engine's current canvas color format.
149
+ */
150
+ colorFormat?: GPUTextureFormat;
151
+ /**
152
+ * The depth-stencil render target format. Defaults to the engine's current depth format.
153
+ */
154
+ depthStencilFormat?: GPUTextureFormat;
155
+ /**
156
+ * The alpha blending mode (e.g. Constants.ALPHA_DISABLE, Constants.ALPHA_COMBINE).
157
+ * Defaults to Constants.ALPHA_DISABLE.
158
+ */
159
+ alphaMode?: number;
160
+ /**
161
+ * Whether depth writing is enabled. Defaults to true.
162
+ */
163
+ depthWrite?: boolean;
164
+ /**
165
+ * Whether depth testing is enabled. Defaults to true.
166
+ */
167
+ depthTest?: boolean;
168
+ /**
169
+ * The depth comparison function (e.g. Constants.LEQUAL). Defaults to Constants.LEQUAL.
170
+ */
171
+ depthCompare?: number;
172
+ /**
173
+ * Whether back-face culling is enabled. Defaults to true.
174
+ */
175
+ cullEnabled?: boolean;
176
+ /**
177
+ * Which face to cull (1 = back, 2 = front). Defaults to 1 (back).
178
+ */
179
+ cullFace?: number;
180
+ /**
181
+ * Front face winding order (1 = CCW, 2 = CW). Defaults to 2 (CW).
182
+ */
183
+ frontFace?: number;
184
+ /**
185
+ * Color channel write mask (bitmask of RGBA channels). Defaults to 0xF (all channels).
186
+ */
187
+ writeMask?: number;
188
+ /**
189
+ * Whether stencil testing is enabled. Defaults to false.
190
+ */
191
+ stencilEnabled?: boolean;
192
+ }
125
193
  /**
126
194
  * The web GPU engine class provides support for WebGPU version of babylon.js.
127
195
  * @since 5.0.0
@@ -952,6 +1020,22 @@ export declare class WebGPUEngine extends ThinWebGPUEngine {
952
1020
  * @param instancesCount defines the number of instances to draw (if instantiation is enabled)
953
1021
  */
954
1022
  drawArraysType(fillMode: number, verticesStart: number, verticesCount: number, instancesCount?: number): void;
1023
+ /**
1024
+ * Asynchronously pre-creates one or more render pipelines so they are cached and ready
1025
+ * to use without any compilation hitch when first rendered.
1026
+ *
1027
+ * Call this for effects and meshes that are not yet rendering but will be soon
1028
+ * (e.g. streaming content, predicted material changes, pre-loading the next level).
1029
+ *
1030
+ * When passing an array, cache state is set once per entry and restored only at the end,
1031
+ * making batch pre-warming efficient.
1032
+ *
1033
+ * @param options - a single options object, an array of options objects,
1034
+ * or a raw GPURenderPipelineDescriptor for complete control
1035
+ * @returns an array of Promises for the pipelines that had cache misses (empty if all were cached).
1036
+ * When a raw GPURenderPipelineDescriptor is provided, always returns a single-element array.
1037
+ */
1038
+ createRenderPipelineAsync(options: IWebGPURenderPipelineAsyncCreationOptions | IWebGPURenderPipelineAsyncCreationOptions[] | GPURenderPipelineDescriptor): Promise<GPURenderPipeline>[];
955
1039
  /**
956
1040
  * Dispose and release all associated resources
957
1041
  */