@onerjs/core 8.42.3 → 8.42.5

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Files changed (158) hide show
  1. package/Animations/animatorAvatar.d.ts +31 -16
  2. package/Animations/animatorAvatar.js +138 -86
  3. package/Animations/animatorAvatar.js.map +1 -1
  4. package/AudioV2/abstractAudio/abstractSound.js +3 -4
  5. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  6. package/AudioV2/abstractAudio/audioBus.js +3 -0
  7. package/AudioV2/abstractAudio/audioBus.js.map +1 -1
  8. package/AudioV2/abstractAudio/streamingSoundInstance.d.ts +1 -1
  9. package/AudioV2/abstractAudio/streamingSoundInstance.js +2 -2
  10. package/AudioV2/abstractAudio/streamingSoundInstance.js.map +1 -1
  11. package/AudioV2/webAudio/components/spatialWebAudioUpdaterComponent.d.ts +4 -1
  12. package/AudioV2/webAudio/components/spatialWebAudioUpdaterComponent.js +5 -2
  13. package/AudioV2/webAudio/components/spatialWebAudioUpdaterComponent.js.map +1 -1
  14. package/AudioV2/webAudio/webAudioStaticSound.js +3 -3
  15. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  16. package/AudioV2/webAudio/webAudioStreamingSound.js +2 -4
  17. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  18. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +6 -3
  19. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  20. package/Cameras/geospatialCamera.d.ts +4 -2
  21. package/Cameras/geospatialCamera.js +10 -8
  22. package/Cameras/geospatialCamera.js.map +1 -1
  23. package/Cameras/geospatialCameraMovement.d.ts +11 -1
  24. package/Cameras/geospatialCameraMovement.js +26 -6
  25. package/Cameras/geospatialCameraMovement.js.map +1 -1
  26. package/Debug/physicsViewer.d.ts +1 -0
  27. package/Debug/physicsViewer.js +1 -0
  28. package/Debug/physicsViewer.js.map +1 -1
  29. package/Engines/WebGPU/webgpuBufferManager.js +3 -1
  30. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  31. package/Engines/abstractEngine.js +2 -2
  32. package/Engines/abstractEngine.js.map +1 -1
  33. package/Engines/nullEngine.js +4 -0
  34. package/Engines/nullEngine.js.map +1 -1
  35. package/Engines/webgpuEngine.js +2 -2
  36. package/Engines/webgpuEngine.js.map +1 -1
  37. package/FrameGraph/frameGraph.d.ts +21 -1
  38. package/FrameGraph/frameGraph.js +49 -0
  39. package/FrameGraph/frameGraph.js.map +1 -1
  40. package/FrameGraph/frameGraphUtils.d.ts +1 -2
  41. package/FrameGraph/frameGraphUtils.js +2 -27
  42. package/FrameGraph/frameGraphUtils.js.map +1 -1
  43. package/Helpers/environmentHelper.js +7 -0
  44. package/Helpers/environmentHelper.js.map +1 -1
  45. package/Layers/highlightLayer.d.ts +14 -0
  46. package/Layers/highlightLayer.js +20 -0
  47. package/Layers/highlightLayer.js.map +1 -1
  48. package/Layers/selectionOutlineLayer.d.ts +1 -0
  49. package/Layers/selectionOutlineLayer.js +1 -0
  50. package/Layers/selectionOutlineLayer.js.map +1 -1
  51. package/Layers/thinEffectLayer.js +25 -1
  52. package/Layers/thinEffectLayer.js.map +1 -1
  53. package/Layers/thinHighlightLayer.d.ts +9 -0
  54. package/Layers/thinHighlightLayer.js +19 -3
  55. package/Layers/thinHighlightLayer.js.map +1 -1
  56. package/Lights/Clustered/clusteredLightContainer.js +10 -8
  57. package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
  58. package/Loading/Plugins/babylonFileLoader.d.ts +2 -0
  59. package/Loading/Plugins/babylonFileLoader.js +2 -0
  60. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  61. package/Materials/Node/Blocks/Dual/depthSourceBlock.d.ts +1 -0
  62. package/Materials/Node/Blocks/Dual/depthSourceBlock.js +1 -0
  63. package/Materials/Node/Blocks/Dual/depthSourceBlock.js.map +1 -1
  64. package/Materials/Node/Blocks/Dual/sceneDepthBlock.d.ts +1 -0
  65. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +1 -0
  66. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  67. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +10 -4
  68. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
  69. package/Materials/Textures/renderTargetTexture.js +6 -4
  70. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  71. package/Meshes/abstractMesh.d.ts +9 -0
  72. package/Meshes/abstractMesh.js +16 -0
  73. package/Meshes/abstractMesh.js.map +1 -1
  74. package/Meshes/mesh.js +2 -0
  75. package/Meshes/mesh.js.map +1 -1
  76. package/Meshes/thinInstanceMesh.d.ts +7 -3
  77. package/Meshes/thinInstanceMesh.js +15 -3
  78. package/Meshes/thinInstanceMesh.js.map +1 -1
  79. package/Misc/index.d.ts +1 -0
  80. package/Misc/index.js +1 -0
  81. package/Misc/index.js.map +1 -1
  82. package/Misc/snapshotRenderingHelper.d.ts +5 -3
  83. package/Misc/snapshotRenderingHelper.js +9 -5
  84. package/Misc/snapshotRenderingHelper.js.map +1 -1
  85. package/Particles/EmitterTypes/coneParticleEmitter.js +3 -3
  86. package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
  87. package/Particles/EmitterTypes/sphereParticleEmitter.js +2 -2
  88. package/Particles/EmitterTypes/sphereParticleEmitter.js.map +1 -1
  89. package/Particles/Node/Blocks/index.d.ts +0 -2
  90. package/Particles/Node/Blocks/index.js +0 -2
  91. package/Particles/Node/Blocks/index.js.map +1 -1
  92. package/Particles/Node/Blocks/particleNumberMathBlock.js +16 -0
  93. package/Particles/Node/Blocks/particleNumberMathBlock.js.map +1 -1
  94. package/Particles/Node/Blocks/systemBlock.d.ts +0 -4
  95. package/Particles/Node/Blocks/systemBlock.js +1 -32
  96. package/Particles/Node/Blocks/systemBlock.js.map +1 -1
  97. package/Particles/Node/nodeParticleSystemSet.helper.js +2 -89
  98. package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
  99. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.d.ts +1 -0
  100. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +1 -0
  101. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
  102. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.d.ts +1 -0
  103. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.js +1 -0
  104. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.js.map +1 -1
  105. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.d.ts +6 -0
  106. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +8 -0
  107. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  108. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.d.ts +1 -0
  109. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js +1 -0
  110. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
  111. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.d.ts +6 -0
  112. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js +8 -0
  113. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
  114. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.d.ts +1 -0
  115. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js +1 -0
  116. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
  117. package/PostProcesses/screenSpaceReflectionPostProcess.d.ts +1 -0
  118. package/PostProcesses/screenSpaceReflectionPostProcess.js +1 -0
  119. package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
  120. package/Rendering/GlobalIllumination/giRSMManager.d.ts +1 -0
  121. package/Rendering/GlobalIllumination/giRSMManager.js +1 -0
  122. package/Rendering/GlobalIllumination/giRSMManager.js.map +1 -1
  123. package/Rendering/IBLShadows/iblShadowsAccumulationPass.js +7 -3
  124. package/Rendering/IBLShadows/iblShadowsAccumulationPass.js.map +1 -1
  125. package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js +3 -1
  126. package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js.map +1 -1
  127. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +3 -1
  128. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
  129. package/Rendering/geometryBufferRenderer.js +3 -0
  130. package/Rendering/geometryBufferRenderer.js.map +1 -1
  131. package/Rendering/prePassRenderer.d.ts +1 -0
  132. package/Rendering/prePassRenderer.js +1 -0
  133. package/Rendering/prePassRenderer.js.map +1 -1
  134. package/Shaders/gpuUpdateParticles.vertex.js +1 -1
  135. package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
  136. package/ShadersWGSL/ShadersInclude/depthPrePass.js +4 -1
  137. package/ShadersWGSL/ShadersInclude/depthPrePass.js.map +1 -1
  138. package/ShadersWGSL/background.fragment.js +1 -1
  139. package/ShadersWGSL/background.fragment.js.map +1 -1
  140. package/ShadersWGSL/default.fragment.js +1 -1
  141. package/ShadersWGSL/default.fragment.js.map +1 -1
  142. package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
  143. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  144. package/XR/features/WebXRControllerPhysics.d.ts +1 -0
  145. package/XR/features/WebXRControllerPhysics.js +1 -0
  146. package/XR/features/WebXRControllerPhysics.js.map +1 -1
  147. package/XR/features/WebXRHandTracking.d.ts +1 -0
  148. package/XR/features/WebXRHandTracking.js +1 -0
  149. package/XR/features/WebXRHandTracking.js.map +1 -1
  150. package/package.json +1 -1
  151. package/scene.js +19 -1
  152. package/scene.js.map +1 -1
  153. package/Particles/Node/Blocks/Update/updateRemapBlock.d.ts +0 -39
  154. package/Particles/Node/Blocks/Update/updateRemapBlock.js +0 -93
  155. package/Particles/Node/Blocks/Update/updateRemapBlock.js.map +0 -1
  156. package/Particles/Node/Blocks/particleFresnelBlock.d.ts +0 -34
  157. package/Particles/Node/Blocks/particleFresnelBlock.js +0 -74
  158. package/Particles/Node/Blocks/particleFresnelBlock.js.map +0 -1
@@ -1,4 +1,5 @@
1
- import type { MorphTargetManager, TransformNode, Immutable, Bone, Nullable, MorphTarget, AnimationGroup, Skeleton } from "../index.js";
1
+ import type { AbstractMesh, MorphTargetManager, Immutable, Bone, Nullable, MorphTarget, AnimationGroup, Skeleton } from "../index.js";
2
+ import { TransformNode } from "../Meshes/transformNode.js";
2
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  /**
3
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  * Options for retargeting an animation group to an avatar.
4
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  */
@@ -10,13 +11,13 @@ export interface IRetargetOptions {
10
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  animationGroupName?: string;
11
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  /**
12
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  * If true, the retargeted animations will be fixed to correct common issues like orthogonal quaternions.
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- * Default is true.
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+ * Default is false.
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  */
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  fixAnimations?: boolean;
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  /**
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  * If true, the parent hierarchy of bones and transform nodes will be checked during retargeting.
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  * Animations will be removed if the hierarchies don't match.
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- * Default is true.
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+ * Default is false.
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  */
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  checkHierarchy?: boolean;
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  /**
@@ -34,9 +35,17 @@ export interface IRetargetOptions {
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  /**
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  * If true, adjusts the root position animation to correct for ground reference height differences between the source and target avatars.
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  * This ensures that the animated character maintains proper contact with the ground during retargeting.
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- * Default is true.
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+ * Requires groundReferenceNodeName to be specified to determine the ground reference point in the source animation.
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+ * Default is false.
38
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  */
39
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  fixGroundReference?: boolean;
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+ /**
43
+ * If true, adjusts the ground reference dynamically during retargeting. fixGroundReference must be true for this to work.
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+ * When enabled, the system will continuously adjust the ground reference point throughout the retargeting process to make sure it's the lowest point of the character.
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+ * This allows for more accurate ground contact correction, especially in animations where groundReferenceNodeName is not always the lowest point (e.g., walking, running).
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+ * Default is false.
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+ */
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+ fixGroundReferenceDynamicRefNode?: boolean;
40
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  /**
41
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  * The name of the root transform node in the source animation group (typically "Hips" or similar).
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  * If not specified, the system will attempt to automatically find the first bone without a parent.
@@ -66,16 +75,19 @@ export interface IRetargetOptions {
66
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  mapNodeNames?: Map<string, string>;
67
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  }
68
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  /**
69
- * Represents an animator avatar that manages skeletons and morph target managers for a hierarchical transform node and mesh structure.
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- * This class is used to group and manage animation-related resources (skeletons and morph targets) associated with a root transform node and its descendants.
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+ * Represents an animator avatar that manages meshes, skeletons and morph target managers for a hierarchical transform node and mesh structure.
79
+ * This class is used to group and manage animation-related resources (meshes, skeletons and morph targets) associated with a root transform node and its descendants.
71
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  */
72
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  export declare class AnimatorAvatar {
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  readonly name: string;
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  readonly rootNode?: TransformNode | undefined;
75
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  private _disposeResources;
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+ /**
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+ * List of meshes found in the hierarchy of the root node. Only meshes with at least one vertex are included.
87
+ */
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+ meshes: AbstractMesh[];
76
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  /**
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  * Set of skeletons found in the mesh hierarchy.
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- * Each skeleton in this set has its bones linked to corresponding transform nodes.
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  */
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  skeletons: Set<Skeleton>;
81
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  /**
@@ -96,8 +108,8 @@ export declare class AnimatorAvatar {
96
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  /**
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  * Creates an instance of AnimatorAvatar.
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  * @param name - The name to assign to this avatar and its root node
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- * @param rootNode - The root node of the avatar hierarchy. This node and its descendants will be scanned for skeletons and morph target managers. If not provided, you are expected to manually manage skeletons and morph target managers.
100
- * @param _disposeResources - Indicates whether to dispose of resources (skeletons, morph target managers, root node and descendants + materials and textures) when the avatar is disposed (true by default)
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+ * @param rootNode - The root node of the avatar hierarchy. This node and its descendants will be scanned for meshes, skeletons and morph target managers. If not provided, you are expected to manually manage meshes, skeletons and morph target managers.
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+ * @param _disposeResources - Indicates whether to dispose of resources (meshes, skeletons, morph target managers, root node and descendants + materials and textures) when the avatar is disposed (true by default)
101
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  */
102
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  constructor(name: string, rootNode?: TransformNode | undefined, _disposeResources?: boolean);
103
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  /**
@@ -105,7 +117,13 @@ export declare class AnimatorAvatar {
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  * @param nameOrTransformNode The linked transform node or the name of the linked transform node
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  * @returns The found bone or null if not found
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  */
108
- findBone(nameOrTransformNode: string | TransformNode): Nullable<Bone>;
120
+ findBoneByTransformNode(nameOrTransformNode: string | TransformNode): Nullable<Bone>;
121
+ /**
122
+ * Finds a bone in the avatar's skeletons by its name.
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+ * @param name The name of the bone
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+ * @returns The found bone or null if not found
125
+ */
126
+ findBoneByName(name: string): Nullable<Bone>;
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  /**
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  * Make sures that the animation group passed as the first parameter will animate the bones in the skeleton(s) / the morphs in the morph target manager(s) of the avatar.
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  * Retargeting is based on the names of the targets (TransformNode or MorphTarget) in the animation and the names of the bones in the skeleton / morph targets in the morph target manager.
@@ -132,16 +150,13 @@ export declare class AnimatorAvatar {
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  private _retargetTransformNodeToBone;
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  private _retargetAnimationKeys;
134
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  /**
135
- * This method does two things:
136
- * - It deletes a targeted animation if a bone corresponding to the target cannot be found
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- * - It corrects quaternion animations when two consecutive quaternions are orthogonal to each other. When this happens, in 99.99% of cases it's an error
138
- * in the animation data, as two consecutive rotations should normally be close to each other and not have a large gap.
139
- * The fix is to copy the first quaternion into the second.
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+ * This method corrects quaternion animations when two consecutive quaternions are orthogonal to each other. When this happens, in 99.99% of
154
+ * cases it's an error in the animation data, as two consecutive rotations should normally be close to each other and not have a large gap.
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+ * The fix is to copy the first quaternion into the second.
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  * @param animationGroup The animation group to fix
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  * @internal
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  */
143
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  private _fixAnimationGroup;
144
- private _fixAnimationQuaternion;
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  private _getRootNode;
146
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  /**
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  * Checks whether the parent hierarchy of a bone matches that of a given transform node. Checks are performed by name.
@@ -1,8 +1,9 @@
1
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  import { Vector3, Quaternion, TmpVectors, Matrix } from "../Maths/math.vector.js";
2
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  import { Logger } from "../Misc/logger.js";
3
+ import { TransformNode } from "../Meshes/transformNode.js";
3
4
  /**
4
- * Represents an animator avatar that manages skeletons and morph target managers for a hierarchical transform node and mesh structure.
5
- * This class is used to group and manage animation-related resources (skeletons and morph targets) associated with a root transform node and its descendants.
5
+ * Represents an animator avatar that manages meshes, skeletons and morph target managers for a hierarchical transform node and mesh structure.
6
+ * This class is used to group and manage animation-related resources (meshes, skeletons and morph targets) associated with a root transform node and its descendants.
6
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  */
7
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  export class AnimatorAvatar {
8
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  /**
@@ -18,8 +19,8 @@ export class AnimatorAvatar {
18
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  /**
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  * Creates an instance of AnimatorAvatar.
20
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  * @param name - The name to assign to this avatar and its root node
21
- * @param rootNode - The root node of the avatar hierarchy. This node and its descendants will be scanned for skeletons and morph target managers. If not provided, you are expected to manually manage skeletons and morph target managers.
22
- * @param _disposeResources - Indicates whether to dispose of resources (skeletons, morph target managers, root node and descendants + materials and textures) when the avatar is disposed (true by default)
22
+ * @param rootNode - The root node of the avatar hierarchy. This node and its descendants will be scanned for meshes, skeletons and morph target managers. If not provided, you are expected to manually manage meshes, skeletons and morph target managers.
23
+ * @param _disposeResources - Indicates whether to dispose of resources (meshes, skeletons, morph target managers, root node and descendants + materials and textures) when the avatar is disposed (true by default)
23
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  */
24
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  constructor(name, rootNode, _disposeResources = true) {
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  this.name = name;
@@ -29,21 +30,20 @@ export class AnimatorAvatar {
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  * Indicates whether to show warnings during retargeting operations.
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  */
31
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  this.showWarnings = true;
33
+ this.meshes = [];
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  this.skeletons = new Set();
33
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  this.morphTargetManagers = new Set();
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  if (!rootNode) {
35
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  return;
36
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  }
37
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  rootNode.name = name;
38
- if (!rootNode.rotationQuaternion) {
39
- rootNode.rotationQuaternion = new Quaternion();
40
- }
41
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  rootNode
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  .getChildMeshes(false, (node) => {
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  const mesh = node;
44
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  return mesh.getTotalVertices && mesh.getTotalVertices() > 0;
45
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  })
46
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  .forEach((mesh) => {
46
+ this.meshes.push(mesh);
47
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  if (mesh.skeleton) {
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  this.skeletons.add(mesh.skeleton);
49
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  }
@@ -60,7 +60,7 @@ export class AnimatorAvatar {
60
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  * @param nameOrTransformNode The linked transform node or the name of the linked transform node
61
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  * @returns The found bone or null if not found
62
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  */
63
- findBone(nameOrTransformNode) {
63
+ findBoneByTransformNode(nameOrTransformNode) {
64
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  const isName = !this._isTransformNode(nameOrTransformNode);
65
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  const iterator = this.skeletons.keys();
66
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  let bone = null;
@@ -78,6 +78,22 @@ export class AnimatorAvatar {
78
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  }
79
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  return null;
80
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  }
81
+ /**
82
+ * Finds a bone in the avatar's skeletons by its name.
83
+ * @param name The name of the bone
84
+ * @returns The found bone or null if not found
85
+ */
86
+ findBoneByName(name) {
87
+ const iterator = this.skeletons.keys();
88
+ for (let key = iterator.next(); key.done !== true; key = iterator.next()) {
89
+ const skeleton = key.value;
90
+ const index = skeleton.getBoneIndexByName(name);
91
+ if (index !== -1) {
92
+ return skeleton.bones[index];
93
+ }
94
+ }
95
+ return null;
96
+ }
81
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  /**
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  * Make sures that the animation group passed as the first parameter will animate the bones in the skeleton(s) / the morphs in the morph target manager(s) of the avatar.
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  * Retargeting is based on the names of the targets (TransformNode or MorphTarget) in the animation and the names of the bones in the skeleton / morph targets in the morph target manager.
@@ -93,23 +109,24 @@ export class AnimatorAvatar {
93
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  retargetAnimationGroup(sourceAnimationGroup, options) {
94
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  const localOptions = {
95
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  animationGroupName: sourceAnimationGroup.name,
96
- fixAnimations: true,
97
- checkHierarchy: true,
112
+ fixAnimations: false,
113
+ checkHierarchy: false,
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  retargetAnimationKeys: true,
99
- fixGroundReference: true,
115
+ fixGroundReference: false,
116
+ fixGroundReferenceDynamicRefNode: false,
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  fixRootPosition: true,
101
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  ...options,
102
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  };
103
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  // Make sure that all world matrices are up to date, both in the bone hierarchy and in the animation transform node hierarchy
104
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  this._computeBoneWorldMatrices();
105
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  const mapNodeNames = localOptions.mapNodeNames ?? new Map();
106
- const lstTransformNodes = new Set();
123
+ const lstSourceTransformNodes = new Set();
107
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  const sourceTransformNodeNameToNode = new Map();
108
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  for (let i = 0; i < sourceAnimationGroup.targetedAnimations.length; ++i) {
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  const ta = sourceAnimationGroup.targetedAnimations[i];
110
- if (ta.target.getClassName?.() === "TransformNode" && !lstTransformNodes.has(ta.target)) {
127
+ if (ta.target.getClassName?.() === "TransformNode" && !lstSourceTransformNodes.has(ta.target)) {
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  const tn = ta.target;
112
- lstTransformNodes.add(tn);
129
+ lstSourceTransformNodes.add(tn);
113
130
  if (!tn.rotationQuaternion) {
114
131
  tn.rotationQuaternion = Quaternion.FromEulerAngles(tn.rotation.x, tn.rotation.y, tn.rotation.z);
115
132
  tn.rotation.setAll(0);
@@ -124,7 +141,7 @@ export class AnimatorAvatar {
124
141
  });
125
142
  }
126
143
  }
127
- lstTransformNodes.forEach((node) => {
144
+ lstSourceTransformNodes.forEach((node) => {
128
145
  node.computeWorldMatrix(true);
129
146
  });
130
147
  // Clone the source animation and retarget it
@@ -156,7 +173,10 @@ export class AnimatorAvatar {
156
173
  }
157
174
  const sourceTransformNode = ta.target;
158
175
  const sourceTransformNodeName = mapNodeNames.get(sourceTransformNode.name) ?? sourceTransformNode.name;
159
- const targetBone = this.findBone(sourceTransformNodeName);
176
+ let targetBone = this.findBoneByTransformNode(sourceTransformNodeName);
177
+ if (!targetBone) {
178
+ targetBone = this.findBoneByName(sourceTransformNodeName);
179
+ }
160
180
  if (!targetBone) {
161
181
  if (this.showWarnings) {
162
182
  Logger.Warn(`RetargetAnimationGroup - Avatar '${this.name}', AnimationGroup '${animationGroup.name}': "${sourceTransformNodeName}" bone not found in any skeleton of avatar: animation removed.`);
@@ -165,12 +185,6 @@ export class AnimatorAvatar {
165
185
  }
166
186
  break;
167
187
  }
168
- if (!targetBone._linkedTransformNode) {
169
- if (this.showWarnings) {
170
- Logger.Warn(`RetargetAnimationGroup - Avatar '${this.name}', AnimationGroup '${animationGroup.name}': bone "${targetBone.name}" has no linked transform node: skipping retargeting.`);
171
- }
172
- break;
173
- }
174
188
  if (!this._retargetTransformNodeToBone(ta, sourceTransformNode, targetBone, animationGroup.name, mapTransformNodeToRootNode, mapNodeNames, !!localOptions.checkHierarchy)) {
175
189
  animationGroup.targetedAnimations.splice(i, 1);
176
190
  i--;
@@ -193,15 +207,21 @@ export class AnimatorAvatar {
193
207
  : "Root position fixing process skipped.";
194
208
  const res = this._findVerticalAxis(msg, animationGroup, mapNodeNames.get(localOptions.rootNodeName) ?? localOptions.rootNodeName, sourceTransformNodeNameToNode, mapNodeNames.get(localOptions.groundReferenceNodeName) ?? localOptions.groundReferenceNodeName, localOptions.groundReferenceVerticalAxis);
195
209
  if (res) {
196
- const { verticalAxis, sourceRootTransformNode, targetRootTransformNode, targetRootPositionAnimation, sourceGroundReferenceTransformNode, targetGroundReferenceTransformNode, proportionRatio, } = res;
210
+ const { verticalAxis, sourceRootTransformNode, targetRootTransformNodeOrBone, targetRootPositionAnimation, sourceGroundReferenceTransformNode, targetGroundReferenceTransformNodeOrBone, proportionRatio, } = res;
197
211
  if (localOptions.fixRootPosition) {
198
- this._fixRootPosition(sourceAnimationGroup, animationGroup, sourceRootTransformNode, targetRootTransformNode, targetRootPositionAnimation, proportionRatio);
212
+ this._fixRootPosition(sourceAnimationGroup, animationGroup, sourceRootTransformNode, targetRootTransformNodeOrBone, targetRootPositionAnimation, proportionRatio);
199
213
  this._resetStates(sourceTransformNodeNameToNode);
200
214
  }
215
+ const fixGroundReferenceDynamicRefNode = !!localOptions.fixGroundReferenceDynamicRefNode;
201
216
  if (localOptions.fixGroundReference) {
202
- this._fixGroundReference(sourceAnimationGroup, animationGroup, verticalAxis, targetRootTransformNode, targetRootPositionAnimation, sourceGroundReferenceTransformNode, targetGroundReferenceTransformNode);
217
+ this._fixGroundReference(sourceAnimationGroup, animationGroup, verticalAxis, targetRootTransformNodeOrBone, targetRootPositionAnimation, sourceGroundReferenceTransformNode, targetGroundReferenceTransformNodeOrBone, lstSourceTransformNodes, mapNodeNames, fixGroundReferenceDynamicRefNode);
203
218
  this._resetStates(sourceTransformNodeNameToNode);
204
219
  }
220
+ else if (fixGroundReferenceDynamicRefNode) {
221
+ if (this.showWarnings) {
222
+ Logger.Warn(`RetargetAnimationGroup - Avatar '${this.name}', AnimationGroup '${animationGroup.name}': fixGroundReferenceDynamicRefNode option is set to true but fixGroundReference is false: dynamic ground reference node fixing process skipped.`);
223
+ }
224
+ }
205
225
  }
206
226
  }
207
227
  return animationGroup;
@@ -227,6 +247,7 @@ export class AnimatorAvatar {
227
247
  }
228
248
  _computeBoneWorldMatrices() {
229
249
  this.skeletons.forEach((skeleton) => {
250
+ skeleton.prepare(true);
230
251
  skeleton.bones.forEach((bone) => {
231
252
  bone._linkedTransformNode?.computeWorldMatrix(true);
232
253
  });
@@ -267,19 +288,27 @@ export class AnimatorAvatar {
267
288
  }
268
289
  if (!this._checkParentHierarchy(targetBone, rootNode, mapNodeNames)) {
269
290
  if (this.showWarnings) {
270
- Logger.Warn(`RetargetAnimationGroup - Avatar '${this.name}', AnimationGroup '${animationGroupName}': parent hierarchy mismatch between bone "${targetBone.name}" and transform node "${sourceTransformNode.name}": animation removed`);
291
+ Logger.Warn(`RetargetAnimationGroup - Avatar '${this.name}', AnimationGroup '${animationGroupName}': parent hierarchy mismatch between bone "${targetBone._linkedTransformNode?.name ?? targetBone.name}" and transform node "${sourceTransformNode.name}": animation removed`);
271
292
  }
272
293
  return false;
273
294
  }
274
295
  }
275
- ta.target = targetBone._linkedTransformNode;
296
+ ta.target = targetBone._linkedTransformNode ?? targetBone;
276
297
  return true;
277
298
  }
278
299
  _retargetAnimationKeys(animation, sourceTransformNode, targetBone) {
279
300
  const keys = animation.getKeys();
280
301
  const targetTransformNode = targetBone._linkedTransformNode;
281
- const targetWorldMatrix = targetTransformNode.getWorldMatrix();
282
- const targetParentWorldMatrix = targetTransformNode.parent ? targetTransformNode.parent.getWorldMatrix() : Matrix.IdentityReadOnly;
302
+ let targetWorldMatrix;
303
+ let targetParentWorldMatrix;
304
+ if (targetTransformNode) {
305
+ targetWorldMatrix = targetTransformNode.getWorldMatrix();
306
+ targetParentWorldMatrix = targetTransformNode.parent ? targetTransformNode.parent.getWorldMatrix() : Matrix.IdentityReadOnly;
307
+ }
308
+ else {
309
+ targetWorldMatrix = targetBone.getFinalMatrix();
310
+ targetParentWorldMatrix = targetBone.parent ? targetBone.parent.getFinalMatrix() : Matrix.IdentityReadOnly;
311
+ }
283
312
  const targetParentInverseWorldMatrix = targetParentWorldMatrix.invertToRef(TmpVectors.Matrix[0]);
284
313
  const sourceInverseWorld = sourceTransformNode.getWorldMatrix().invertToRef(TmpVectors.Matrix[1]);
285
314
  const sourceParentWorld = sourceTransformNode.parent ? sourceTransformNode.parent.getWorldMatrix() : Matrix.IdentityReadOnly;
@@ -314,11 +343,9 @@ export class AnimatorAvatar {
314
343
  }
315
344
  }
316
345
  /**
317
- * This method does two things:
318
- * - It deletes a targeted animation if a bone corresponding to the target cannot be found
319
- * - It corrects quaternion animations when two consecutive quaternions are orthogonal to each other. When this happens, in 99.99% of cases it's an error
320
- * in the animation data, as two consecutive rotations should normally be close to each other and not have a large gap.
321
- * The fix is to copy the first quaternion into the second.
346
+ * This method corrects quaternion animations when two consecutive quaternions are orthogonal to each other. When this happens, in 99.99% of
347
+ * cases it's an error in the animation data, as two consecutive rotations should normally be close to each other and not have a large gap.
348
+ * The fix is to copy the first quaternion into the second.
322
349
  * @param animationGroup The animation group to fix
323
350
  * @internal
324
351
  */
@@ -326,41 +353,21 @@ export class AnimatorAvatar {
326
353
  for (let i = 0; i < animationGroup.targetedAnimations.length; ++i) {
327
354
  const ta = animationGroup.targetedAnimations[i];
328
355
  switch (ta.animation.targetProperty) {
329
- case "position":
330
- case "rotationQuaternion":
331
- case "scaling": {
332
- if (ta.target.getClassName() !== "TransformNode") {
333
- break;
334
- }
335
- const transformNode = ta.target;
336
- const bone = this.findBone(transformNode);
337
- if (!bone) {
338
- if (this.showWarnings) {
339
- Logger.Warn(`FixAnimationGroup - Avatar '${this.name}', AnimationGroup '${animationGroup.name}': no bone in any skeleton of the avatar ${this.name} animates the transform node ${transformNode.name}: animation removed`);
356
+ case "rotationQuaternion": {
357
+ const keys = ta.animation.getKeys();
358
+ for (let i = 0; i < keys.length - 1; ++i) {
359
+ const curQuat = keys[i].value;
360
+ const nextQuat = keys[i + 1].value;
361
+ if (Math.abs(Quaternion.Dot(curQuat, nextQuat)) < 0.001) {
362
+ keys[i + 1].value = curQuat.clone();
363
+ i += 1;
340
364
  }
341
- animationGroup.targetedAnimations.splice(i, 1);
342
- i--;
343
- continue;
344
- }
345
- ta.target = bone._linkedTransformNode;
346
- if (ta.animation.targetProperty === "rotationQuaternion") {
347
- this._fixAnimationQuaternion(ta.animation);
348
365
  }
366
+ break;
349
367
  }
350
368
  }
351
369
  }
352
370
  }
353
- _fixAnimationQuaternion(animation, epsilon = 0.001) {
354
- const keys = animation.getKeys();
355
- for (let i = 0; i < keys.length - 1; ++i) {
356
- const curQuat = keys[i].value;
357
- const nextQuat = keys[i + 1].value;
358
- if (Math.abs(Quaternion.Dot(curQuat, nextQuat)) < epsilon) {
359
- keys[i + 1].value = curQuat.clone();
360
- i += 1;
361
- }
362
- }
363
- }
364
371
  _getRootNode(node) {
365
372
  let current = node;
366
373
  while (current.parent) {
@@ -378,19 +385,20 @@ export class AnimatorAvatar {
378
385
  * @internal
379
386
  */
380
387
  _checkParentHierarchy(bone, rootTransformNode, mapNodeNames) {
381
- const children = rootTransformNode.getDescendants(false, (node) => (mapNodeNames.get(node.name) ?? node.name) === bone._linkedTransformNode.name);
388
+ const children = rootTransformNode.getDescendants(false, (node) => (mapNodeNames.get(node.name) ?? node.name) === (bone._linkedTransformNode?.name ?? bone.name));
382
389
  if (!children || children.length !== 1) {
383
390
  if (this.showWarnings) {
384
- Logger.Warn(`RetargetAnimationGroup - Avatar '${this.name}', CheckParentHierarchy: unable to find a corresponding transform node to bone name ${bone._linkedTransformNode.name} in the source animation.`);
391
+ Logger.Warn(`RetargetAnimationGroup - Avatar '${this.name}', CheckParentHierarchy: unable to find a corresponding transform node to bone name "${bone._linkedTransformNode?.name ?? bone.name}" in the source animation.`);
385
392
  }
386
393
  return false;
387
394
  }
388
395
  let transformNode = children[0];
389
396
  while (bone) {
390
397
  const name = mapNodeNames.get(transformNode?.name ?? "") ?? transformNode?.name;
391
- if (bone._linkedTransformNode.name !== name) {
398
+ const boneName = bone._linkedTransformNode?.name ?? bone.name;
399
+ if (boneName !== name) {
392
400
  if (this.showWarnings) {
393
- Logger.Warn(`RetargetAnimationGroup - Avatar '${this.name}', CheckParentHierarchy: bone name ${bone._linkedTransformNode.name} is different from transform node name ${name}.`);
401
+ Logger.Warn(`RetargetAnimationGroup - Avatar '${this.name}', CheckParentHierarchy: bone name "${boneName}" is different from transform node name "${name}".`);
394
402
  }
395
403
  return false;
396
404
  }
@@ -448,27 +456,33 @@ export class AnimatorAvatar {
448
456
  }
449
457
  // Look for the position animation + target node of the root node name (generally the hips) in the retargeted animation
450
458
  let targetRootPositionAnimation;
451
- let targetRootTransformNode;
459
+ let targetRootTransformNodeOrBone;
452
460
  for (let i = 0; i < animationGroup.targetedAnimations.length; ++i) {
453
461
  const ta = animationGroup.targetedAnimations[i];
454
462
  const target = ta.target;
455
463
  const animation = ta.animation;
456
464
  if (target.name === remappedRootNodeName && animation.targetProperty === "position") {
457
465
  targetRootPositionAnimation = animation;
458
- targetRootTransformNode = ta.target;
466
+ targetRootTransformNodeOrBone = ta.target;
459
467
  break;
460
468
  }
461
469
  }
462
- if (!targetRootPositionAnimation || !targetRootTransformNode) {
470
+ if (!targetRootPositionAnimation || !targetRootTransformNodeOrBone) {
463
471
  if (this.showWarnings) {
464
472
  Logger.Warn(`RetargetAnimationGroup - Avatar '${this.name}', AnimationGroup '${animationGroup.name}': unable to find a "position" animation for the node "${remappedRootNodeName}". ${msg}`);
465
473
  }
466
474
  return null;
467
475
  }
468
- const targetGroundReferenceTransformNode = this.findBone(remappedGroundReferenceNodeName)?._linkedTransformNode;
469
- if (!targetGroundReferenceTransformNode) {
476
+ let targetGroundReferenceTransformNodeOrBone = null;
477
+ if (targetRootTransformNodeOrBone instanceof TransformNode) {
478
+ targetGroundReferenceTransformNodeOrBone = this.findBoneByTransformNode(remappedGroundReferenceNodeName)?._linkedTransformNode;
479
+ }
480
+ else {
481
+ targetGroundReferenceTransformNodeOrBone = this.findBoneByName(remappedGroundReferenceNodeName);
482
+ }
483
+ if (!targetGroundReferenceTransformNodeOrBone) {
470
484
  if (this.showWarnings) {
471
- Logger.Warn(`RetargetAnimationGroup - Avatar '${this.name}', AnimationGroup '${animationGroup.name}': unable to find the transform node corresponding to the bone "${remappedGroundReferenceNodeName}" in the avatar skeleton. Ensure that this bone exists and is linked to a transform node. ${msg}`);
485
+ Logger.Warn(`RetargetAnimationGroup - Avatar '${this.name}', AnimationGroup '${animationGroup.name}': unable to find the bone/transform node corresponding with name "${remappedGroundReferenceNodeName}" in the avatar skeleton. Ensure that this bone exists. ${msg}`);
472
486
  }
473
487
  return null;
474
488
  }
@@ -496,14 +510,14 @@ export class AnimatorAvatar {
496
510
  verticalAxis = 2;
497
511
  }
498
512
  }
499
- const targetRootGroundReferenceDiff = targetRootTransformNode.getAbsolutePosition().subtract(targetGroundReferenceTransformNode.getAbsolutePosition());
513
+ const targetRootGroundReferenceDiff = targetRootTransformNodeOrBone.getAbsolutePosition().subtract(targetGroundReferenceTransformNodeOrBone.getAbsolutePosition());
500
514
  return {
501
515
  verticalAxis,
502
516
  sourceRootTransformNode,
503
517
  sourceGroundReferenceTransformNode,
504
- targetRootTransformNode,
518
+ targetRootTransformNodeOrBone,
505
519
  targetRootPositionAnimation,
506
- targetGroundReferenceTransformNode,
520
+ targetGroundReferenceTransformNodeOrBone,
507
521
  proportionRatio: verticalAxis === 0
508
522
  ? targetRootGroundReferenceDiff.x / sourceRootGroundReferenceDiff.x
509
523
  : verticalAxis === 1
@@ -521,12 +535,14 @@ export class AnimatorAvatar {
521
535
  node.computeWorldMatrix(true);
522
536
  });
523
537
  }
524
- _fixRootPosition(sourceAnimationGroup, animationGroup, sourceRootTransformNode, targetRootTransformNode, targetRootPositionAnimation, proportionRatio) {
525
- const targetNodeInverseParentWorldMatrix = targetRootTransformNode.parent?.getWorldMatrix().invertToRef(TmpVectors.Matrix[0]) ?? Matrix.IdentityReadOnly;
538
+ _fixRootPosition(sourceAnimationGroup, animationGroup, sourceRootTransformNode, targetRootTransformNodeOrBone, targetRootPositionAnimation, proportionRatio) {
539
+ const targetNodeInverseParentWorldMatrix = targetRootTransformNodeOrBone instanceof TransformNode
540
+ ? (targetRootTransformNodeOrBone.parent?.getWorldMatrix().invertToRef(TmpVectors.Matrix[0]) ?? Matrix.IdentityReadOnly)
541
+ : (targetRootTransformNodeOrBone.parent?.getFinalMatrix().invertToRef(TmpVectors.Matrix[0]) ?? Matrix.IdentityReadOnly);
526
542
  sourceRootTransformNode.computeWorldMatrix(true);
527
- targetRootTransformNode.computeWorldMatrix(true);
543
+ targetRootTransformNodeOrBone.computeWorldMatrix(true);
528
544
  const sourceWorldPosition = sourceRootTransformNode.absolutePosition.clone();
529
- const targetWorldPosition = targetRootTransformNode.absolutePosition.clone();
545
+ const targetWorldPosition = targetRootTransformNodeOrBone.getAbsolutePosition().clone();
530
546
  sourceAnimationGroup.play(false);
531
547
  animationGroup.play(false);
532
548
  // Loop over the position animation of the root transform node
@@ -546,8 +562,10 @@ export class AnimatorAvatar {
546
562
  sourceAnimationGroup.stop();
547
563
  animationGroup.stop();
548
564
  }
549
- _fixGroundReference(sourceAnimationGroup, animationGroup, verticalAxis, targetRootTransformNode, targetRootPositionAnimation, sourceGroundReferenceTransformNode, targetGroundReferenceTransformNode) {
550
- const targetNodeInverseParentWorldMatrix = targetRootTransformNode.parent?.getWorldMatrix().invertToRef(TmpVectors.Matrix[0]) ?? Matrix.IdentityReadOnly;
565
+ _fixGroundReference(sourceAnimationGroup, animationGroup, verticalAxis, targetRootTransformNodeOrBone, targetRootPositionAnimation, sourceGroundReferenceTransformNode, targetGroundReferenceTransformNodeOrBone, sourceListTransformNodes, mapNodeNames, fixGroundReferenceDynamicRefNode) {
566
+ const targetNodeInverseParentWorldMatrix = targetRootTransformNodeOrBone instanceof TransformNode
567
+ ? (targetRootTransformNodeOrBone.parent?.getWorldMatrix().invertToRef(TmpVectors.Matrix[0]) ?? Matrix.IdentityReadOnly)
568
+ : (targetRootTransformNodeOrBone.parent?.getFinalMatrix().invertToRef(TmpVectors.Matrix[0]) ?? Matrix.IdentityReadOnly);
551
569
  sourceAnimationGroup.play(false);
552
570
  animationGroup.play(false);
553
571
  // Loop over the position animation of the root transform node
@@ -559,11 +577,45 @@ export class AnimatorAvatar {
559
577
  animationGroup.goToFrame(frame);
560
578
  animationGroup.pause();
561
579
  sourceGroundReferenceTransformNode.computeWorldMatrix(true);
562
- targetGroundReferenceTransformNode.computeWorldMatrix(true);
580
+ targetGroundReferenceTransformNodeOrBone.computeWorldMatrix(true);
563
581
  // Calculate the offset to apply to the root position in the target to have the ground reference at the same height in the source and target animations
564
- const diffGroundReferences = targetGroundReferenceTransformNode.absolutePosition.subtractToRef(sourceGroundReferenceTransformNode.absolutePosition, TmpVectors.Vector3[0]);
565
- const offset = verticalAxis === 0 ? diffGroundReferences.x : verticalAxis === 1 ? diffGroundReferences.y : diffGroundReferences.z;
566
- const localOffset = Vector3.TransformNormalToRef(new Vector3(verticalAxis === 0 ? offset : 0, verticalAxis === 1 ? offset : 0, verticalAxis === 2 ? offset : 0), targetNodeInverseParentWorldMatrix, TmpVectors.Vector3[1]);
582
+ const diffGroundReferences = targetGroundReferenceTransformNodeOrBone
583
+ .getAbsolutePosition()
584
+ .subtractToRef(sourceGroundReferenceTransformNode.absolutePosition, TmpVectors.Vector3[0]);
585
+ let groundReferenceOffset = verticalAxis === 0 ? diffGroundReferences.x : verticalAxis === 1 ? diffGroundReferences.y : diffGroundReferences.z;
586
+ if (fixGroundReferenceDynamicRefNode) {
587
+ // Try to find a bone in this frame that has a greater offset than the ground reference, to use it instead of the ground reference.
588
+ const targetRootToGroundReferenceDiff = targetRootTransformNodeOrBone
589
+ .getAbsolutePosition()
590
+ .subtractToRef(targetGroundReferenceTransformNodeOrBone.getAbsolutePosition(), TmpVectors.Vector3[0]);
591
+ const targetRootToGroundReferenceOffset = verticalAxis === 0 ? targetRootToGroundReferenceDiff.x : verticalAxis === 1 ? targetRootToGroundReferenceDiff.y : targetRootToGroundReferenceDiff.z;
592
+ const iterator = sourceListTransformNodes.keys();
593
+ for (let key = iterator.next(); key.done !== true; key = iterator.next()) {
594
+ const sourceTransformNode = key.value;
595
+ if (sourceTransformNode === sourceGroundReferenceTransformNode) {
596
+ continue;
597
+ }
598
+ const targetNodeName = mapNodeNames.get(sourceTransformNode.name) ?? sourceTransformNode.name;
599
+ let targetBone = this.findBoneByTransformNode(targetNodeName);
600
+ if (!targetBone) {
601
+ targetBone = this.findBoneByName(targetNodeName);
602
+ }
603
+ if (!targetBone) {
604
+ continue;
605
+ }
606
+ sourceTransformNode.computeWorldMatrix();
607
+ targetBone.computeWorldMatrix();
608
+ const targetBoneWorldPosition = targetBone._linkedTransformNode?.getAbsolutePosition() ?? targetBone.getAbsolutePosition();
609
+ const targetRootToBoneDiff = targetRootTransformNodeOrBone.getAbsolutePosition().subtractToRef(targetBoneWorldPosition, TmpVectors.Vector3[0]);
610
+ const rootToBoneOffset = verticalAxis === 0 ? targetRootToBoneDiff.x : verticalAxis === 1 ? targetRootToBoneDiff.y : targetRootToBoneDiff.z;
611
+ if (Math.abs(rootToBoneOffset) > Math.abs(targetRootToGroundReferenceOffset) && Math.sign(rootToBoneOffset) === Math.sign(targetRootToGroundReferenceOffset)) {
612
+ const diff = targetBoneWorldPosition.subtractToRef(sourceTransformNode.getAbsolutePosition(), TmpVectors.Vector3[0]);
613
+ const offset = verticalAxis === 0 ? diff.x : verticalAxis === 1 ? diff.y : diff.z;
614
+ groundReferenceOffset = offset;
615
+ }
616
+ }
617
+ }
618
+ const localOffset = Vector3.TransformNormalToRef(new Vector3(verticalAxis === 0 ? groundReferenceOffset : 0, verticalAxis === 1 ? groundReferenceOffset : 0, verticalAxis === 2 ? groundReferenceOffset : 0), targetNodeInverseParentWorldMatrix, TmpVectors.Vector3[1]);
567
619
  key.value.subtractInPlace(localOffset);
568
620
  }
569
621
  sourceAnimationGroup.stop();