@onerjs/core 8.42.3 → 8.42.4

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Files changed (145) hide show
  1. package/Animations/animatorAvatar.d.ts +31 -16
  2. package/Animations/animatorAvatar.js +138 -86
  3. package/Animations/animatorAvatar.js.map +1 -1
  4. package/AudioV2/abstractAudio/abstractSound.js +3 -4
  5. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  6. package/AudioV2/abstractAudio/audioBus.js +3 -0
  7. package/AudioV2/abstractAudio/audioBus.js.map +1 -1
  8. package/AudioV2/abstractAudio/streamingSoundInstance.d.ts +1 -1
  9. package/AudioV2/abstractAudio/streamingSoundInstance.js +2 -2
  10. package/AudioV2/abstractAudio/streamingSoundInstance.js.map +1 -1
  11. package/AudioV2/webAudio/components/spatialWebAudioUpdaterComponent.d.ts +4 -1
  12. package/AudioV2/webAudio/components/spatialWebAudioUpdaterComponent.js +5 -2
  13. package/AudioV2/webAudio/components/spatialWebAudioUpdaterComponent.js.map +1 -1
  14. package/AudioV2/webAudio/webAudioStaticSound.js +3 -3
  15. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  16. package/AudioV2/webAudio/webAudioStreamingSound.js +2 -4
  17. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  18. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +6 -3
  19. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  20. package/Cameras/geospatialCamera.d.ts +4 -2
  21. package/Cameras/geospatialCamera.js +10 -8
  22. package/Cameras/geospatialCamera.js.map +1 -1
  23. package/Cameras/geospatialCameraMovement.d.ts +11 -1
  24. package/Cameras/geospatialCameraMovement.js +26 -6
  25. package/Cameras/geospatialCameraMovement.js.map +1 -1
  26. package/Debug/physicsViewer.d.ts +1 -0
  27. package/Debug/physicsViewer.js +1 -0
  28. package/Debug/physicsViewer.js.map +1 -1
  29. package/Engines/WebGPU/webgpuBufferManager.js +3 -1
  30. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  31. package/Engines/abstractEngine.js +2 -2
  32. package/Engines/abstractEngine.js.map +1 -1
  33. package/Engines/nullEngine.js +4 -0
  34. package/Engines/nullEngine.js.map +1 -1
  35. package/Engines/webgpuEngine.js +2 -2
  36. package/Engines/webgpuEngine.js.map +1 -1
  37. package/Layers/highlightLayer.d.ts +14 -0
  38. package/Layers/highlightLayer.js +20 -0
  39. package/Layers/highlightLayer.js.map +1 -1
  40. package/Layers/selectionOutlineLayer.d.ts +1 -0
  41. package/Layers/selectionOutlineLayer.js +1 -0
  42. package/Layers/selectionOutlineLayer.js.map +1 -1
  43. package/Layers/thinEffectLayer.js +25 -1
  44. package/Layers/thinEffectLayer.js.map +1 -1
  45. package/Layers/thinHighlightLayer.d.ts +9 -0
  46. package/Layers/thinHighlightLayer.js +19 -3
  47. package/Layers/thinHighlightLayer.js.map +1 -1
  48. package/Lights/Clustered/clusteredLightContainer.js +4 -0
  49. package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
  50. package/Loading/Plugins/babylonFileLoader.d.ts +2 -0
  51. package/Loading/Plugins/babylonFileLoader.js +2 -0
  52. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  53. package/Materials/Node/Blocks/Dual/depthSourceBlock.d.ts +1 -0
  54. package/Materials/Node/Blocks/Dual/depthSourceBlock.js +1 -0
  55. package/Materials/Node/Blocks/Dual/depthSourceBlock.js.map +1 -1
  56. package/Materials/Node/Blocks/Dual/sceneDepthBlock.d.ts +1 -0
  57. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +1 -0
  58. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  59. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +10 -4
  60. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
  61. package/Materials/Textures/renderTargetTexture.js +6 -4
  62. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  63. package/Meshes/abstractMesh.d.ts +9 -0
  64. package/Meshes/abstractMesh.js +16 -0
  65. package/Meshes/abstractMesh.js.map +1 -1
  66. package/Meshes/mesh.js +2 -0
  67. package/Meshes/mesh.js.map +1 -1
  68. package/Meshes/thinInstanceMesh.d.ts +7 -3
  69. package/Meshes/thinInstanceMesh.js +15 -3
  70. package/Meshes/thinInstanceMesh.js.map +1 -1
  71. package/Misc/snapshotRenderingHelper.d.ts +5 -3
  72. package/Misc/snapshotRenderingHelper.js +9 -5
  73. package/Misc/snapshotRenderingHelper.js.map +1 -1
  74. package/Particles/EmitterTypes/coneParticleEmitter.js +3 -3
  75. package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
  76. package/Particles/EmitterTypes/sphereParticleEmitter.js +2 -2
  77. package/Particles/EmitterTypes/sphereParticleEmitter.js.map +1 -1
  78. package/Particles/Node/Blocks/index.d.ts +0 -2
  79. package/Particles/Node/Blocks/index.js +0 -2
  80. package/Particles/Node/Blocks/index.js.map +1 -1
  81. package/Particles/Node/Blocks/particleNumberMathBlock.js +16 -0
  82. package/Particles/Node/Blocks/particleNumberMathBlock.js.map +1 -1
  83. package/Particles/Node/Blocks/systemBlock.d.ts +0 -4
  84. package/Particles/Node/Blocks/systemBlock.js +1 -32
  85. package/Particles/Node/Blocks/systemBlock.js.map +1 -1
  86. package/Particles/Node/nodeParticleSystemSet.helper.js +2 -89
  87. package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
  88. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.d.ts +1 -0
  89. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +1 -0
  90. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
  91. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.d.ts +1 -0
  92. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.js +1 -0
  93. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.js.map +1 -1
  94. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.d.ts +6 -0
  95. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +8 -0
  96. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  97. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.d.ts +1 -0
  98. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js +1 -0
  99. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
  100. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.d.ts +6 -0
  101. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js +8 -0
  102. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
  103. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.d.ts +1 -0
  104. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js +1 -0
  105. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
  106. package/PostProcesses/screenSpaceReflectionPostProcess.d.ts +1 -0
  107. package/PostProcesses/screenSpaceReflectionPostProcess.js +1 -0
  108. package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
  109. package/Rendering/GlobalIllumination/giRSMManager.d.ts +1 -0
  110. package/Rendering/GlobalIllumination/giRSMManager.js +1 -0
  111. package/Rendering/GlobalIllumination/giRSMManager.js.map +1 -1
  112. package/Rendering/IBLShadows/iblShadowsAccumulationPass.js +7 -3
  113. package/Rendering/IBLShadows/iblShadowsAccumulationPass.js.map +1 -1
  114. package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js +3 -1
  115. package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js.map +1 -1
  116. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +3 -1
  117. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
  118. package/Rendering/geometryBufferRenderer.js +3 -0
  119. package/Rendering/geometryBufferRenderer.js.map +1 -1
  120. package/Rendering/prePassRenderer.d.ts +1 -0
  121. package/Rendering/prePassRenderer.js +1 -0
  122. package/Rendering/prePassRenderer.js.map +1 -1
  123. package/Shaders/gpuUpdateParticles.vertex.js +1 -1
  124. package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
  125. package/ShadersWGSL/ShadersInclude/depthPrePass.js +4 -1
  126. package/ShadersWGSL/ShadersInclude/depthPrePass.js.map +1 -1
  127. package/ShadersWGSL/background.fragment.js +1 -1
  128. package/ShadersWGSL/background.fragment.js.map +1 -1
  129. package/ShadersWGSL/default.fragment.js +1 -1
  130. package/ShadersWGSL/default.fragment.js.map +1 -1
  131. package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
  132. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  133. package/XR/features/WebXRControllerPhysics.d.ts +1 -0
  134. package/XR/features/WebXRControllerPhysics.js +1 -0
  135. package/XR/features/WebXRControllerPhysics.js.map +1 -1
  136. package/XR/features/WebXRHandTracking.d.ts +1 -0
  137. package/XR/features/WebXRHandTracking.js +1 -0
  138. package/XR/features/WebXRHandTracking.js.map +1 -1
  139. package/package.json +1 -1
  140. package/Particles/Node/Blocks/Update/updateRemapBlock.d.ts +0 -39
  141. package/Particles/Node/Blocks/Update/updateRemapBlock.js +0 -93
  142. package/Particles/Node/Blocks/Update/updateRemapBlock.js.map +0 -1
  143. package/Particles/Node/Blocks/particleFresnelBlock.d.ts +0 -34
  144. package/Particles/Node/Blocks/particleFresnelBlock.js +0 -74
  145. package/Particles/Node/Blocks/particleFresnelBlock.js.map +0 -1
@@ -1,74 +0,0 @@
1
- import { RegisterClass } from "../../../Misc/typeStore.js";
2
- import { Vector3 } from "../../../Maths/math.vector.js";
3
- import { NodeParticleBlock } from "../nodeParticleBlock.js";
4
- import { NodeParticleBlockConnectionPointTypes } from "../Enums/nodeParticleBlockConnectionPointTypes.js";
5
- /**
6
- * Block used to compute the fresnel term
7
- */
8
- export class ParticleFresnelBlock extends NodeParticleBlock {
9
- /**
10
- * Creates a new ParticleFresnelBlock
11
- * @param name defines the block name
12
- */
13
- constructor(name) {
14
- super(name);
15
- this.registerInput("view", NodeParticleBlockConnectionPointTypes.Vector3);
16
- this.registerInput("normal", NodeParticleBlockConnectionPointTypes.Vector3);
17
- this.registerOutput("output", NodeParticleBlockConnectionPointTypes.Float);
18
- }
19
- /**
20
- * Gets the current class name
21
- * @returns the class name
22
- */
23
- getClassName() {
24
- return "ParticleFresnelBlock";
25
- }
26
- /**
27
- * Gets the view input component
28
- */
29
- get view() {
30
- return this._inputs[0];
31
- }
32
- /**
33
- * Gets the normal input component
34
- */
35
- get normal() {
36
- return this._inputs[1];
37
- }
38
- /**
39
- * Gets the gradient operand input component
40
- */
41
- get gradient() {
42
- return this._inputs[2];
43
- }
44
- /**
45
- * Gets the output component
46
- */
47
- get output() {
48
- return this._outputs[0];
49
- }
50
- _build() {
51
- if (!this.view.isConnected || !this.normal.isConnected) {
52
- this.output._storedFunction = null;
53
- this.output._storedValue = null;
54
- return;
55
- }
56
- this.output._storedFunction = (state) => {
57
- const view = this.view.getConnectedValue(state);
58
- const normal = this.normal.getConnectedValue(state);
59
- const f0 = 0.04; // base reflectance at normal incidence (e.g. 0.04 for dielectrics)
60
- const nLen = normal.length();
61
- const vLen = view.length();
62
- // Guard against zero-length inputs
63
- if (nLen < 1e-8 || vLen < 1e-8) {
64
- return f0;
65
- }
66
- const cosTheta = Math.min(Math.max(Vector3.Dot(normal, view) / (nLen * vLen), 0.0), 1.0);
67
- // Schlick approximation
68
- const oneMinusCos = 1.0 - cosTheta;
69
- return f0 + (1.0 - f0) * Math.pow(oneMinusCos, 5.0);
70
- };
71
- }
72
- }
73
- RegisterClass("BABYLON.ParticleFresnelBlock", ParticleFresnelBlock);
74
- //# sourceMappingURL=particleFresnelBlock.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"particleFresnelBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Blocks/particleFresnelBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,OAAO,EAAE,sCAA+B;AACjD,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG;;GAEG;AACH,MAAM,OAAO,oBAAqB,SAAQ,iBAAiB;IACvD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC1E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC5E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;IAC/E,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,sBAAsB,CAAC;IAClC,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,MAAM;QAClB,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;YACrD,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC;YACnC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;YAChC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE;YACpC,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAChD,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YACpD,MAAM,EAAE,GAAG,IAAI,CAAC,CAAC,mEAAmE;YAEpF,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC;YAC7B,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;YAE3B,mCAAmC;YACnC,IAAI,IAAI,GAAG,IAAI,IAAI,IAAI,GAAG,IAAI,EAAE,CAAC;gBAC7B,OAAO,EAAE,CAAC;YACd,CAAC;YAED,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;YAEzF,wBAAwB;YACxB,MAAM,WAAW,GAAG,GAAG,GAAG,QAAQ,CAAC;YACnC,OAAO,EAAE,GAAG,CAAC,GAAG,GAAG,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,EAAE,GAAG,CAAC,CAAC;QACxD,CAAC,CAAC;IACN,CAAC;CACJ;AAED,aAAa,CAAC,8BAA8B,EAAE,oBAAoB,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\n\r\n/**\r\n * Block used to compute the fresnel term\r\n */\r\nexport class ParticleFresnelBlock extends NodeParticleBlock {\r\n /**\r\n * Creates a new ParticleFresnelBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"view\", NodeParticleBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"normal\", NodeParticleBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleFresnelBlock\";\r\n }\r\n\r\n /**\r\n * Gets the view input component\r\n */\r\n public get view(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the gradient operand input component\r\n */\r\n public get gradient(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override _build() {\r\n if (!this.view.isConnected || !this.normal.isConnected) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n this.output._storedFunction = (state) => {\r\n const view = this.view.getConnectedValue(state);\r\n const normal = this.normal.getConnectedValue(state);\r\n const f0 = 0.04; // base reflectance at normal incidence (e.g. 0.04 for dielectrics)\r\n\r\n const nLen = normal.length();\r\n const vLen = view.length();\r\n\r\n // Guard against zero-length inputs\r\n if (nLen < 1e-8 || vLen < 1e-8) {\r\n return f0;\r\n }\r\n\r\n const cosTheta = Math.min(Math.max(Vector3.Dot(normal, view) / (nLen * vLen), 0.0), 1.0);\r\n\r\n // Schlick approximation\r\n const oneMinusCos = 1.0 - cosTheta;\r\n return f0 + (1.0 - f0) * Math.pow(oneMinusCos, 5.0);\r\n };\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleFresnelBlock\", ParticleFresnelBlock);\r\n"]}