@onerjs/core 8.41.6 → 8.41.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (342) hide show
  1. package/Animations/animation.d.ts +6 -2
  2. package/Animations/animation.js +28 -4
  3. package/Animations/animation.js.map +1 -1
  4. package/Animations/animationGroup.d.ts +2 -1
  5. package/Animations/animationGroup.js +3 -2
  6. package/Animations/animationGroup.js.map +1 -1
  7. package/Animations/animatorAvatar.d.ts +161 -0
  8. package/Animations/animatorAvatar.js +573 -0
  9. package/Animations/animatorAvatar.js.map +1 -0
  10. package/Animations/index.d.ts +1 -0
  11. package/Animations/index.js +1 -0
  12. package/Animations/index.js.map +1 -1
  13. package/AudioV2/webAudio/webAudioSoundSource.d.ts +2 -2
  14. package/AudioV2/webAudio/webAudioSoundSource.js +12 -2
  15. package/AudioV2/webAudio/webAudioSoundSource.js.map +1 -1
  16. package/Bones/index.d.ts +1 -0
  17. package/Bones/index.js +1 -0
  18. package/Bones/index.js.map +1 -1
  19. package/Bones/skeleton.d.ts +13 -0
  20. package/Bones/skeleton.functions.d.ts +26 -0
  21. package/Bones/skeleton.functions.js +91 -0
  22. package/Bones/skeleton.functions.js.map +1 -0
  23. package/Bones/skeleton.js +26 -0
  24. package/Bones/skeleton.js.map +1 -1
  25. package/Cameras/geospatialCamera.js +21 -20
  26. package/Cameras/geospatialCamera.js.map +1 -1
  27. package/Cameras/geospatialCameraMovement.d.ts +8 -1
  28. package/Cameras/geospatialCameraMovement.js +29 -8
  29. package/Cameras/geospatialCameraMovement.js.map +1 -1
  30. package/Collisions/gpuPicker.d.ts +11 -0
  31. package/Collisions/gpuPicker.js +148 -19
  32. package/Collisions/gpuPicker.js.map +1 -1
  33. package/Debug/skeletonViewer.d.ts +4 -8
  34. package/Debug/skeletonViewer.js +13 -22
  35. package/Debug/skeletonViewer.js.map +1 -1
  36. package/Engines/AbstractEngine/abstractEngine.views.js +5 -2
  37. package/Engines/AbstractEngine/abstractEngine.views.js.map +1 -1
  38. package/Engines/Extensions/engine.multiview.d.ts +2 -0
  39. package/Engines/Extensions/engine.multiview.js +7 -3
  40. package/Engines/Extensions/engine.multiview.js.map +1 -1
  41. package/Engines/abstractEngine.d.ts +2 -0
  42. package/Engines/abstractEngine.js +11 -2
  43. package/Engines/abstractEngine.js.map +1 -1
  44. package/Engines/constants.d.ts +4 -0
  45. package/Engines/constants.js +4 -0
  46. package/Engines/constants.js.map +1 -1
  47. package/Instrumentation/engineInstrumentation.js +2 -1
  48. package/Instrumentation/engineInstrumentation.js.map +1 -1
  49. package/Layers/effectLayer.js +1 -3
  50. package/Layers/effectLayer.js.map +1 -1
  51. package/Lights/Shadows/cascadedShadowGenerator.js +1 -1
  52. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  53. package/Lights/Shadows/shadowGenerator.js +2 -3
  54. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  55. package/Materials/Background/backgroundMaterial.js +37 -2
  56. package/Materials/Background/backgroundMaterial.js.map +1 -1
  57. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.d.ts +109 -0
  58. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.js +210 -0
  59. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.js.map +1 -0
  60. package/Materials/GaussianSplatting/gaussianSplattingMaterial.d.ts +1 -0
  61. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +71 -15
  62. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
  63. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.d.ts +86 -0
  64. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.js +161 -0
  65. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.js.map +1 -0
  66. package/Materials/GreasedLine/greasedLinePluginMaterial.js +0 -6
  67. package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
  68. package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js +0 -1
  69. package/Materials/GreasedLine/greasedLinePluginMaterialShadersGLSL.js.map +1 -1
  70. package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js +0 -1
  71. package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js.map +1 -1
  72. package/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +14 -0
  73. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +14 -0
  74. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
  75. package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +20 -1
  76. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +20 -1
  77. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  78. package/Materials/Node/Blocks/Dual/depthSourceBlock.d.ts +13 -0
  79. package/Materials/Node/Blocks/Dual/depthSourceBlock.js +13 -0
  80. package/Materials/Node/Blocks/Dual/depthSourceBlock.js.map +1 -1
  81. package/Materials/Node/Blocks/Dual/fogBlock.d.ts +21 -0
  82. package/Materials/Node/Blocks/Dual/fogBlock.js +21 -0
  83. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  84. package/Materials/Node/Blocks/Dual/imageSourceBlock.d.ts +21 -0
  85. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +21 -0
  86. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  87. package/Materials/Node/Blocks/Dual/lightBlock.d.ts +38 -0
  88. package/Materials/Node/Blocks/Dual/lightBlock.js +38 -0
  89. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  90. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +29 -0
  91. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +29 -0
  92. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  93. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.d.ts +5 -0
  94. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +5 -0
  95. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
  96. package/Materials/Node/Blocks/Dual/sceneDepthBlock.d.ts +16 -0
  97. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +16 -0
  98. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  99. package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.d.ts +16 -0
  100. package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js +16 -0
  101. package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js.map +1 -1
  102. package/Materials/Node/Blocks/Dual/textureBlock.d.ts +34 -0
  103. package/Materials/Node/Blocks/Dual/textureBlock.js +34 -0
  104. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  105. package/Materials/Node/Blocks/Fragment/TBNBlock.d.ts +17 -0
  106. package/Materials/Node/Blocks/Fragment/TBNBlock.js +17 -2
  107. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  108. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.d.ts +7 -0
  109. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.js +7 -0
  110. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.js.map +1 -1
  111. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +21 -0
  112. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +21 -0
  113. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  114. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.d.ts +10 -0
  115. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +10 -0
  116. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  117. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.d.ts +28 -0
  118. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +28 -0
  119. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  120. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +30 -0
  121. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +30 -1
  122. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  123. package/Materials/Node/Blocks/Fragment/screenSizeBlock.d.ts +4 -0
  124. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +4 -0
  125. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  126. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.d.ts +5 -0
  127. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -0
  128. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
  129. package/Materials/Node/Blocks/Fragment/twirlBlock.d.ts +3 -0
  130. package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -0
  131. package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
  132. package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.d.ts +6 -0
  133. package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.js +6 -0
  134. package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.js.map +1 -1
  135. package/Materials/Node/Blocks/Input/inputBlock.d.ts +16 -0
  136. package/Materials/Node/Blocks/Input/inputBlock.js +16 -1
  137. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  138. package/Materials/Node/Blocks/Input/prePassTextureBlock.d.ts +5 -0
  139. package/Materials/Node/Blocks/Input/prePassTextureBlock.js +5 -0
  140. package/Materials/Node/Blocks/Input/prePassTextureBlock.js.map +1 -1
  141. package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +10 -0
  142. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +10 -1
  143. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  144. package/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +23 -0
  145. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +23 -1
  146. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  147. package/Materials/Node/Blocks/PBR/iridescenceBlock.d.ts +17 -0
  148. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +17 -0
  149. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  150. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +41 -0
  151. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +41 -0
  152. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  153. package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +21 -0
  154. package/Materials/Node/Blocks/PBR/reflectionBlock.js +21 -0
  155. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  156. package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +29 -0
  157. package/Materials/Node/Blocks/PBR/refractionBlock.js +29 -0
  158. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  159. package/Materials/Node/Blocks/PBR/sheenBlock.d.ts +14 -0
  160. package/Materials/Node/Blocks/PBR/sheenBlock.js +14 -0
  161. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  162. package/Materials/Node/Blocks/PBR/subSurfaceBlock.d.ts +7 -0
  163. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +7 -0
  164. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  165. package/Materials/Node/Blocks/Particle/particleTextureBlock.d.ts +23 -0
  166. package/Materials/Node/Blocks/Particle/particleTextureBlock.js +23 -0
  167. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  168. package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +6 -0
  169. package/Materials/Node/Blocks/Teleport/teleportInBlock.js +6 -0
  170. package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
  171. package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +17 -0
  172. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +17 -0
  173. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
  174. package/Materials/Node/Blocks/Vertex/bonesBlock.d.ts +22 -0
  175. package/Materials/Node/Blocks/Vertex/bonesBlock.js +22 -0
  176. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  177. package/Materials/Node/Blocks/Vertex/instancesBlock.d.ts +13 -0
  178. package/Materials/Node/Blocks/Vertex/instancesBlock.js +13 -0
  179. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  180. package/Materials/Node/Blocks/Vertex/lightInformationBlock.d.ts +20 -0
  181. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +20 -0
  182. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  183. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.d.ts +27 -0
  184. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +27 -0
  185. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  186. package/Materials/Node/Blocks/clampBlock.d.ts +10 -0
  187. package/Materials/Node/Blocks/clampBlock.js +10 -0
  188. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  189. package/Materials/Node/Blocks/cloudBlock.d.ts +10 -0
  190. package/Materials/Node/Blocks/cloudBlock.js +10 -0
  191. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  192. package/Materials/Node/Blocks/colorMergerBlock.d.ts +10 -0
  193. package/Materials/Node/Blocks/colorMergerBlock.js +10 -0
  194. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  195. package/Materials/Node/Blocks/conditionalBlock.d.ts +14 -0
  196. package/Materials/Node/Blocks/conditionalBlock.js +14 -0
  197. package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
  198. package/Materials/Node/Blocks/curveBlock.d.ts +10 -0
  199. package/Materials/Node/Blocks/curveBlock.js +10 -0
  200. package/Materials/Node/Blocks/curveBlock.js.map +1 -1
  201. package/Materials/Node/Blocks/customBlock.d.ts +10 -0
  202. package/Materials/Node/Blocks/customBlock.js +10 -0
  203. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  204. package/Materials/Node/Blocks/debugBlock.d.ts +10 -0
  205. package/Materials/Node/Blocks/debugBlock.js +10 -0
  206. package/Materials/Node/Blocks/debugBlock.js.map +1 -1
  207. package/Materials/Node/Blocks/fresnelBlock.d.ts +4 -0
  208. package/Materials/Node/Blocks/fresnelBlock.js +4 -0
  209. package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
  210. package/Materials/Node/Blocks/gradientBlock.d.ts +10 -0
  211. package/Materials/Node/Blocks/gradientBlock.js +10 -0
  212. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  213. package/Materials/Node/Blocks/loopBlock.d.ts +10 -0
  214. package/Materials/Node/Blocks/loopBlock.js +10 -0
  215. package/Materials/Node/Blocks/loopBlock.js.map +1 -1
  216. package/Materials/Node/Blocks/matrixBuilderBlock.d.ts +1 -0
  217. package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -0
  218. package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
  219. package/Materials/Node/Blocks/meshAttributeExistsBlock.d.ts +10 -0
  220. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +10 -0
  221. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  222. package/Materials/Node/Blocks/pannerBlock.d.ts +5 -0
  223. package/Materials/Node/Blocks/pannerBlock.js +5 -0
  224. package/Materials/Node/Blocks/pannerBlock.js.map +1 -1
  225. package/Materials/Node/Blocks/remapBlock.d.ts +10 -0
  226. package/Materials/Node/Blocks/remapBlock.js +10 -0
  227. package/Materials/Node/Blocks/remapBlock.js.map +1 -1
  228. package/Materials/Node/Blocks/rotate2dBlock.d.ts +1 -0
  229. package/Materials/Node/Blocks/rotate2dBlock.js +1 -0
  230. package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
  231. package/Materials/Node/Blocks/transformBlock.d.ts +10 -0
  232. package/Materials/Node/Blocks/transformBlock.js +10 -0
  233. package/Materials/Node/Blocks/transformBlock.js.map +1 -1
  234. package/Materials/Node/Blocks/triPlanarBlock.d.ts +22 -0
  235. package/Materials/Node/Blocks/triPlanarBlock.js +22 -0
  236. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  237. package/Materials/Node/Blocks/trigonometryBlock.d.ts +10 -0
  238. package/Materials/Node/Blocks/trigonometryBlock.js +10 -0
  239. package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
  240. package/Materials/Node/Blocks/vectorMergerBlock.d.ts +10 -0
  241. package/Materials/Node/Blocks/vectorMergerBlock.js +10 -0
  242. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  243. package/Materials/Node/Blocks/viewDirectionBlock.d.ts +5 -0
  244. package/Materials/Node/Blocks/viewDirectionBlock.js +5 -0
  245. package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
  246. package/Materials/Node/Blocks/waveBlock.d.ts +10 -0
  247. package/Materials/Node/Blocks/waveBlock.js +10 -0
  248. package/Materials/Node/Blocks/waveBlock.js.map +1 -1
  249. package/Materials/Node/Blocks/worleyNoise3DBlock.d.ts +1 -0
  250. package/Materials/Node/Blocks/worleyNoise3DBlock.js +1 -0
  251. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  252. package/Materials/Node/nodeMaterial.d.ts +13 -0
  253. package/Materials/Node/nodeMaterial.js +14 -2
  254. package/Materials/Node/nodeMaterial.js.map +1 -1
  255. package/Materials/Node/nodeMaterialBlock.d.ts +0 -3
  256. package/Materials/Node/nodeMaterialBlock.js +1 -6
  257. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  258. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -2
  259. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  260. package/Materials/Textures/mirrorTexture.js +1 -1
  261. package/Materials/Textures/mirrorTexture.js.map +1 -1
  262. package/Materials/index.d.ts +2 -0
  263. package/Materials/index.js +2 -0
  264. package/Materials/index.js.map +1 -1
  265. package/Maths/math.constants.d.ts +2 -1
  266. package/Maths/math.constants.js +3 -2
  267. package/Maths/math.constants.js.map +1 -1
  268. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +17 -1
  269. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  270. package/Meshes/instancedMesh.js +1 -0
  271. package/Meshes/instancedMesh.js.map +1 -1
  272. package/Meshes/mesh.d.ts +5 -0
  273. package/Meshes/mesh.js +39 -16
  274. package/Meshes/mesh.js.map +1 -1
  275. package/Misc/dataStorage.d.ts +13 -0
  276. package/Misc/dataStorage.js +25 -0
  277. package/Misc/dataStorage.js.map +1 -1
  278. package/Morph/morphTarget.d.ts +9 -5
  279. package/Morph/morphTarget.js +15 -7
  280. package/Morph/morphTarget.js.map +1 -1
  281. package/Morph/morphTargetManager.d.ts +3 -1
  282. package/Morph/morphTargetManager.js +5 -2
  283. package/Morph/morphTargetManager.js.map +1 -1
  284. package/Particles/Node/Blocks/Emitters/boxShapeBlock.js +1 -1
  285. package/Particles/Node/Blocks/Emitters/boxShapeBlock.js.map +1 -1
  286. package/Particles/Node/Blocks/Emitters/coneShapeBlock.js +1 -1
  287. package/Particles/Node/Blocks/Emitters/coneShapeBlock.js.map +1 -1
  288. package/Particles/Node/Blocks/Emitters/customShapeBlock.js +1 -1
  289. package/Particles/Node/Blocks/Emitters/customShapeBlock.js.map +1 -1
  290. package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js +1 -1
  291. package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js.map +1 -1
  292. package/Particles/Node/Blocks/Emitters/emitters.functions.js +3 -3
  293. package/Particles/Node/Blocks/Emitters/emitters.functions.js.map +1 -1
  294. package/Particles/Node/Blocks/Emitters/meshShapeBlock.js +1 -1
  295. package/Particles/Node/Blocks/Emitters/meshShapeBlock.js.map +1 -1
  296. package/Particles/Node/Blocks/Emitters/pointShapeBlock.js +1 -1
  297. package/Particles/Node/Blocks/Emitters/pointShapeBlock.js.map +1 -1
  298. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js +1 -1
  299. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js.map +1 -1
  300. package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js +2 -2
  301. package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js.map +1 -1
  302. package/Particles/Node/Blocks/Update/updateNoiseBlock.js +7 -7
  303. package/Particles/Node/Blocks/Update/updateNoiseBlock.js.map +1 -1
  304. package/Particles/Node/Blocks/particleLocalVariableBlock.js +2 -2
  305. package/Particles/Node/Blocks/particleLocalVariableBlock.js.map +1 -1
  306. package/Particles/Node/nodeParticleBuildState.js +7 -7
  307. package/Particles/Node/nodeParticleBuildState.js.map +1 -1
  308. package/Particles/Node/nodeParticleSystemSet.helper.js +9 -4
  309. package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
  310. package/Particles/particle.d.ts +73 -61
  311. package/Particles/particle.js +106 -91
  312. package/Particles/particle.js.map +1 -1
  313. package/Particles/particleSystem.js +5 -5
  314. package/Particles/particleSystem.js.map +1 -1
  315. package/Particles/thinParticleSystem.function.js +83 -83
  316. package/Particles/thinParticleSystem.function.js.map +1 -1
  317. package/Particles/thinParticleSystem.js +8 -8
  318. package/Particles/thinParticleSystem.js.map +1 -1
  319. package/Physics/v2/Plugins/havokPlugin.d.ts +14 -1
  320. package/Physics/v2/Plugins/havokPlugin.js +154 -10
  321. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  322. package/Probes/reflectionProbe.js +9 -6
  323. package/Probes/reflectionProbe.js.map +1 -1
  324. package/Rendering/objectRenderer.d.ts +3 -1
  325. package/Rendering/objectRenderer.js +28 -8
  326. package/Rendering/objectRenderer.js.map +1 -1
  327. package/Rendering/reflectiveShadowMap.js +1 -1
  328. package/Rendering/reflectiveShadowMap.js.map +1 -1
  329. package/Rendering/thinDepthPeelingRenderer.js +8 -0
  330. package/Rendering/thinDepthPeelingRenderer.js.map +1 -1
  331. package/Shaders/gaussianSplatting.fragment.js +8 -2
  332. package/Shaders/gaussianSplatting.fragment.js.map +1 -1
  333. package/Shaders/gaussianSplatting.vertex.js +8 -2
  334. package/Shaders/gaussianSplatting.vertex.js.map +1 -1
  335. package/ShadersWGSL/gaussianSplatting.fragment.js +7 -1
  336. package/ShadersWGSL/gaussianSplatting.fragment.js.map +1 -1
  337. package/ShadersWGSL/gaussianSplatting.vertex.js +8 -2
  338. package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
  339. package/package.json +1 -1
  340. package/scene.d.ts +22 -1
  341. package/scene.js +15 -15
  342. package/scene.js.map +1 -1
@@ -82,13 +82,43 @@ export declare class PerturbNormalBlock extends NodeMaterialBlock {
82
82
  * Gets the uv offset output component
83
83
  */
84
84
  get uvOffset(): NodeMaterialConnectionPoint;
85
+ /**
86
+ * Initialize the block
87
+ * @param state - defines the state that will be used for the build
88
+ */
85
89
  initialize(state: NodeMaterialBuildState): void;
86
90
  private _initShaderSourceAsync;
91
+ /**
92
+ * Prepare the list of defines
93
+ * @param defines - defines the list of defines to update
94
+ * @param nodeMaterial - defines the node material requesting the update
95
+ */
87
96
  prepareDefines(defines: NodeMaterialDefines, nodeMaterial: NodeMaterial): void;
97
+ /**
98
+ * Bind data to effect
99
+ * @param effect - defines the effect to bind data to
100
+ * @param nodeMaterial - defines the node material
101
+ * @param mesh - defines the mesh to bind data for
102
+ */
88
103
  bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh): void;
104
+ /**
105
+ * Auto configure the block based on the material
106
+ * @param material - defines the hosting NodeMaterial
107
+ * @param additionalFilteringInfo - defines additional filtering info
108
+ */
89
109
  autoConfigure(material: NodeMaterial, additionalFilteringInfo?: (node: NodeMaterialBlock) => boolean): void;
90
110
  protected _buildBlock(state: NodeMaterialBuildState): this;
91
111
  protected _dumpPropertiesCode(): string;
112
+ /**
113
+ * Serializes the block
114
+ * @returns the serialized object
115
+ */
92
116
  serialize(): any;
117
+ /**
118
+ * Deserializes the block
119
+ * @param serializationObject - defines the serialized object
120
+ * @param scene - defines the hosting scene
121
+ * @param rootUrl - defines the root URL to use for loading
122
+ */
93
123
  _deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
94
124
  }
@@ -110,7 +110,6 @@ export class PerturbNormalBlock extends NodeMaterialBlock {
110
110
  /**
111
111
  * Gets the TBN input component
112
112
  */
113
- // eslint-disable-next-line @typescript-eslint/naming-convention
114
113
  get TBN() {
115
114
  return this._inputs[9];
116
115
  }
@@ -132,6 +131,10 @@ export class PerturbNormalBlock extends NodeMaterialBlock {
132
131
  get uvOffset() {
133
132
  return this._outputs[1];
134
133
  }
134
+ /**
135
+ * Initialize the block
136
+ * @param state - defines the state that will be used for the build
137
+ */
135
138
  initialize(state) {
136
139
  // eslint-disable-next-line @typescript-eslint/no-floating-promises
137
140
  this._initShaderSourceAsync(state.shaderLanguage);
@@ -155,6 +158,11 @@ export class PerturbNormalBlock extends NodeMaterialBlock {
155
158
  this._codeIsReady = true;
156
159
  this.onCodeIsReadyObservable.notifyObservers(this);
157
160
  }
161
+ /**
162
+ * Prepare the list of defines
163
+ * @param defines - defines the list of defines to update
164
+ * @param nodeMaterial - defines the node material requesting the update
165
+ */
158
166
  prepareDefines(defines, nodeMaterial) {
159
167
  const normalSamplerName = this.normalMapColor.connectedPoint._ownerBlock.samplerName;
160
168
  const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && !!normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));
@@ -164,6 +172,12 @@ export class PerturbNormalBlock extends NodeMaterialBlock {
164
172
  defines.setValue("PARALLAXOCCLUSION", this.useParallaxOcclusion, true);
165
173
  defines.setValue("OBJECTSPACE_NORMALMAP", this.useObjectSpaceNormalMap, true);
166
174
  }
175
+ /**
176
+ * Bind data to effect
177
+ * @param effect - defines the effect to bind data to
178
+ * @param nodeMaterial - defines the node material
179
+ * @param mesh - defines the mesh to bind data for
180
+ */
167
181
  bind(effect, nodeMaterial, mesh) {
168
182
  if (nodeMaterial.getScene()._mirroredCameraPosition) {
169
183
  effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);
@@ -179,6 +193,11 @@ export class PerturbNormalBlock extends NodeMaterialBlock {
179
193
  }
180
194
  }
181
195
  }
196
+ /**
197
+ * Auto configure the block based on the material
198
+ * @param material - defines the hosting NodeMaterial
199
+ * @param additionalFilteringInfo - defines additional filtering info
200
+ */
182
201
  autoConfigure(material, additionalFilteringInfo = () => true) {
183
202
  if (!this.uv.isConnected) {
184
203
  let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === "uv" && additionalFilteringInfo(b));
@@ -346,6 +365,10 @@ export class PerturbNormalBlock extends NodeMaterialBlock {
346
365
  codeString += `${this._codeVariableName}.useObjectSpaceNormalMap = ${this.useObjectSpaceNormalMap};\n`;
347
366
  return codeString;
348
367
  }
368
+ /**
369
+ * Serializes the block
370
+ * @returns the serialized object
371
+ */
349
372
  serialize() {
350
373
  const serializationObject = super.serialize();
351
374
  serializationObject.invertX = this.invertX;
@@ -354,6 +377,12 @@ export class PerturbNormalBlock extends NodeMaterialBlock {
354
377
  serializationObject.useObjectSpaceNormalMap = this.useObjectSpaceNormalMap;
355
378
  return serializationObject;
356
379
  }
380
+ /**
381
+ * Deserializes the block
382
+ * @param serializationObject - defines the serialized object
383
+ * @param scene - defines the hosting scene
384
+ * @param rootUrl - defines the root URL to use for loading
385
+ */
357
386
  _deserialize(serializationObject, scene, rootUrl) {
358
387
  super._deserialize(serializationObject, scene, rootUrl);
359
388
  this.invertX = serializationObject.invertX;
@@ -1 +1 @@
1
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { TextureBlock } from \"../Dual/textureBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"./TBNBlock\";\r\n\r\nimport { ShaderLanguage } from \"../../../../Materials/shaderLanguage\";\r\nimport { Constants } from \"../../../../Engines/constants\";\r\nimport type { Nullable } from \"../../../../types\";\r\n\r\n/**\r\n * Block used to perturb normals based on a normal map\r\n */\r\nexport class PerturbNormalBlock extends NodeMaterialBlock {\r\n private _tangentSpaceParameterName = \"\";\r\n private _tangentCorrectionFactorName = \"\";\r\n private _worldMatrixName = \"\";\r\n\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Invert X axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public invertX = false;\r\n /** Gets or sets a boolean indicating that normal should be inverted on Y axis */\r\n @editableInPropertyPage(\"Invert Y axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public invertY = false;\r\n /** Gets or sets a boolean indicating that parallax occlusion should be enabled */\r\n @editableInPropertyPage(\"Use parallax occlusion\", PropertyTypeForEdition.Boolean, undefined, {\r\n embedded: true,\r\n notifiers: {\r\n update: true,\r\n callback: (_scene: Nullable<Scene>, block: PerturbNormalBlock) => {\r\n block.parallaxScale._isInactive = block.useParallaxOcclusion;\r\n block.parallaxHeight._isInactive = block.useParallaxOcclusion;\r\n return true;\r\n },\r\n },\r\n })\r\n public useParallaxOcclusion = false;\r\n /** Gets or sets a boolean indicating that sampling mode is in Object space */\r\n @editableInPropertyPage(\"Object Space Mode\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public useObjectSpaceNormalMap = false;\r\n\r\n /**\r\n * Create a new PerturbNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, false);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float, false);\r\n this.registerInput(\"viewDirection\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"parallaxScale\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"parallaxHeight\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, true);\r\n\r\n // Fragment\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOffset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"PerturbNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the normal map color input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the view direction input component\r\n */\r\n public get viewDirection(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the parallax scale input component\r\n */\r\n public get parallaxScale(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the parallax height input component\r\n */\r\n public get parallaxHeight(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the World input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[10];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uv offset output component\r\n */\r\n public get uvOffset(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public override initialize(state: NodeMaterialBuildState) {\r\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([\r\n import(\"../../../../ShadersWGSL/ShadersInclude/bumpFragment\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/bumpFragmentFunctions\"),\r\n ]);\r\n } else {\r\n await Promise.all([\r\n import(\"../../../../Shaders/ShadersInclude/bumpFragment\"),\r\n import(\"../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions\"),\r\n import(\"../../../../Shaders/ShadersInclude/bumpFragmentFunctions\"),\r\n ]);\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n public override prepareDefines(defines: NodeMaterialDefines, nodeMaterial: NodeMaterial) {\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax =\r\n this.viewDirection.isConnected && ((this.useParallaxOcclusion && !!normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n defines.setValue(\"BUMP\", true);\r\n defines.setValue(\"PARALLAX\", useParallax, true);\r\n defines.setValue(\"PARALLAX_RHS\", nodeMaterial.getScene().useRightHandedSystem, true);\r\n defines.setValue(\"PARALLAXOCCLUSION\", this.useParallaxOcclusion, true);\r\n defines.setValue(\"OBJECTSPACE_NORMALMAP\", this.useObjectSpaceNormalMap, true);\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (nodeMaterial.getScene()._mirroredCameraPosition) {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1.0 : 1.0, this.invertY ? -1.0 : 1.0);\r\n }\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n\r\n if (this.useObjectSpaceNormalMap && !this.world.isConnected) {\r\n // World default to the mesh world matrix\r\n effect.setMatrix(this._worldMatrixName, mesh.getWorldMatrix());\r\n }\r\n }\r\n }\r\n\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute();\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPosition;\r\n const worldNormal = this.worldNormal;\r\n const worldTangent = this.worldTangent;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n const mat3 = isWebGPU ? \"mat3x3f\" : \"mat3\";\r\n const fSuffix = isWebGPU ? \"f\" : \"\";\r\n const uniformPrefix = isWebGPU ? \"uniforms.\" : \"\";\r\n const fragmentInputsPrefix = isWebGPU ? \"fragmentInputs.\" : \"\";\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentSpaceParameterName = state._getFreeDefineName(\"tangentSpaceParameter\");\r\n\r\n state._emitUniformFromString(this._tangentSpaceParameterName, NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this._worldMatrixName = state._getFreeDefineName(\"perturbNormalWorldMatrix\");\r\n\r\n state._emitUniformFromString(this._worldMatrixName, NodeMaterialBlockConnectionPointTypes.Matrix);\r\n\r\n let normalSamplerName = null;\r\n if (this.normalMapColor.connectedPoint) {\r\n normalSamplerName = (this.normalMapColor.connectedPoint._ownerBlock as TextureBlock).samplerName;\r\n }\r\n const useParallax =\r\n this.viewDirection.isConnected && ((this.useParallaxOcclusion && !!normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n const replaceForParallaxInfos = !this.parallaxScale.isConnectedToInputBlock\r\n ? \"0.05\"\r\n : this.parallaxScale.connectInputBlock!.isConstant\r\n ? state._emitFloat(this.parallaxScale.connectInputBlock!.value)\r\n : this.parallaxScale.associatedVariableName;\r\n\r\n const replaceForBumpInfos =\r\n this.strength.isConnectedToInputBlock && this.strength.connectInputBlock!.isConstant\r\n ? `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${state._emitFloat(this.strength.connectInputBlock!.value)}`\r\n : `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${this.strength.associatedVariableName}`;\r\n\r\n if (!isWebGPU) {\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n }\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n const tbnVarying = { search: /varying mat3 vTBN;/g, replace: \"\" };\r\n const normalMatrixReplaceString = { search: isWebGPU ? /uniform normalMatrix: mat4x4f;/g : /uniform mat4 normalMatrix;/g, replace: \"\" };\r\n\r\n const tbn = this.TBN;\r\n if (tbn.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n ${isWebGPU ? \"var\" : \"mat3\"} vTBN = ${tbn.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n state.compilationString += `${state._declareLocalVar(\"tbnNormal\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldNormal.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"tbnTangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldTangent.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"tbnBitangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = cross(tbnNormal, tbnTangent) * ${uniformPrefix}${this._tangentCorrectionFactorName};\\n`;\r\n state.compilationString += `${isWebGPU ? \"var\" : \"mat3\"} vTBN = ${mat3}(tbnTangent, tbnBitangent, tbnNormal);\\n`;\r\n }\r\n\r\n let replaceStrings = [tangentReplaceString, tbnVarying, normalMatrixReplaceString];\r\n\r\n if (isWebGPU) {\r\n replaceStrings.push({ search: /varying vTBN0: vec3f;/g, replace: \"\" });\r\n replaceStrings.push({ search: /varying vTBN1: vec3f;/g, replace: \"\" });\r\n replaceStrings.push({ search: /varying vTBN2: vec3f;/g, replace: \"\" });\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: replaceStrings,\r\n });\r\n\r\n const replaceString0 = isWebGPU\r\n ? \"fn parallaxOcclusion(vViewDirCoT: vec3f, vNormalCoT: vec3f, texCoord: vec2f, parallaxScale:f32, bumpSampler: texture_2d<f32>, bumpSamplerSampler: sampler)\"\r\n : \"#define inline\\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)\";\r\n\r\n const searchExp0 = isWebGPU\r\n ? /fn parallaxOcclusion\\(vViewDirCoT: vec3f,vNormalCoT: vec3f,texCoord: vec2f,parallaxScale: f32\\)/g\r\n : /vec2 parallaxOcclusion\\(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale\\)/g;\r\n\r\n const replaceString1 = isWebGPU\r\n ? \"fn parallaxOffset(viewDir: vec3f, heightScale: f32, height_: f32)\"\r\n : \"vec2 parallaxOffset(vec3 viewDir, float heightScale, float height_)\";\r\n\r\n const searchExp1 = isWebGPU ? /fn parallaxOffset\\(viewDir: vec3f,heightScale: f32\\)/g : /vec2 parallaxOffset\\(vec3 viewDir,float heightScale\\)/g;\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentFunctions\", comments, {\r\n replaceStrings: [\r\n { search: /#include<samplerFragmentDeclaration>\\(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump\\)/g, replace: \"\" },\r\n { search: /uniform sampler2D bumpSampler;/g, replace: \"\" },\r\n {\r\n search: searchExp0,\r\n replace: replaceString0,\r\n },\r\n { search: searchExp1, replace: replaceString1 },\r\n { search: /texture.+?bumpSampler,.*?vBumpUV\\)\\.w/g, replace: \"height_\" },\r\n ],\r\n });\r\n\r\n const normalRead = isWebGPU ? `textureSample(${normalSamplerName}, ${normalSamplerName + Constants.AUTOSAMPLERSUFFIX}` : `texture2D(${normalSamplerName}`;\r\n\r\n const uvForPerturbNormal = !useParallax || !normalSamplerName ? this.normalMapColor.associatedVariableName : `${normalRead}, ${uv.associatedVariableName} + uvOffset).xyz`;\r\n\r\n const tempOutput = state._getFreeVariableName(\"tempOutput\");\r\n state.compilationString += state._declareLocalVar(tempOutput, NodeMaterialBlockConnectionPointTypes.Vector3) + ` = vec3${fSuffix}(0.);\\n`;\r\n\r\n replaceStrings = [\r\n { search: new RegExp(`texture.+?bumpSampler${isWebGPU ? \"Sampler,fragmentInputs.\" : \",\"}vBumpUV\\\\)`, \"g\"), replace: `${uvForPerturbNormal}` },\r\n {\r\n search: /#define CUSTOM_FRAGMENT_BUMP_FRAGMENT/g,\r\n replace: `${state._declareLocalVar(\"normalMatrix\", NodeMaterialBlockConnectionPointTypes.Matrix)} = toNormalMatrix(${this.world.isConnected ? this.world.associatedVariableName : uniformPrefix + this._worldMatrixName});`,\r\n },\r\n {\r\n search: new RegExp(\r\n `perturbNormal\\\\(TBN,texture.+?bumpSampler${isWebGPU ? \"Sampler,fragmentInputs.\" : \",\"}vBumpUV\\\\+uvOffset\\\\).xyz,${uniformPrefix}vBumpInfos.y\\\\)`,\r\n \"g\"\r\n ),\r\n replace: `perturbNormal(TBN, ${uvForPerturbNormal}, ${uniformPrefix}vBumpInfos.y)`,\r\n },\r\n {\r\n search: /parallaxOcclusion\\(invTBN\\*-viewDirectionW,invTBN\\*normalW,(fragmentInputs\\.)?vBumpUV,(uniforms\\.)?vBumpInfos.z\\)/g,\r\n replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), ${fragmentInputsPrefix}vBumpUV, ${uniformPrefix}vBumpInfos.z, ${\r\n isWebGPU\r\n ? useParallax && this.useParallaxOcclusion\r\n ? `${normalSamplerName}, ${normalSamplerName + Constants.AUTOSAMPLERSUFFIX}`\r\n : \"bump, bumpSampler\"\r\n : useParallax && this.useParallaxOcclusion\r\n ? normalSamplerName\r\n : \"bumpSampler\"\r\n })`,\r\n },\r\n {\r\n search: /parallaxOffset\\(invTBN\\*viewDirectionW,vBumpInfos\\.z\\)/g,\r\n replace: `parallaxOffset(invTBN * viewDirectionW, ${uniformPrefix}vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : \"0.\"})`,\r\n },\r\n { search: isWebGPU ? /uniforms.vBumpInfos.y/g : /vBumpInfos.y/g, replace: replaceForBumpInfos },\r\n { search: isWebGPU ? /uniforms.vBumpInfos.z/g : /vBumpInfos.z/g, replace: replaceForParallaxInfos },\r\n { search: /normalW=/g, replace: tempOutput + \" = \" },\r\n isWebGPU\r\n ? {\r\n search: /mat3x3f\\(uniforms\\.normalMatrix\\[0\\].xyz,uniforms\\.normalMatrix\\[1\\]\\.xyz,uniforms\\.normalMatrix\\[2\\].xyz\\)\\*normalW/g,\r\n replace: `${mat3}(normalMatrix[0].xyz, normalMatrix[1].xyz, normalMatrix[2].xyz) * ` + tempOutput,\r\n }\r\n : {\r\n search: /mat3\\(normalMatrix\\)\\*normalW/g,\r\n replace: `${mat3}(normalMatrix) * ` + tempOutput,\r\n },\r\n { search: /normalW/g, replace: worldNormal.associatedVariableName + \".xyz\" },\r\n { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : `vec3${fSuffix}(0.)` },\r\n tangentReplaceString,\r\n ];\r\n\r\n if (isWebGPU) {\r\n replaceStrings.push({ search: /fragmentInputs.vBumpUV/g, replace: uv.associatedVariableName });\r\n replaceStrings.push({ search: /input.vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" });\r\n replaceStrings.push({ search: /uniforms.vTangentSpaceParams/g, replace: uniformPrefix + this._tangentSpaceParameterName });\r\n replaceStrings.push({ search: /var TBN: mat3x3f=mat3x3<f32>\\(input.vTBN0,input.vTBN1,input.vTBN2\\);/g, replace: `var TBN = vTBN;` });\r\n } else {\r\n replaceStrings.push({ search: /vBumpUV/g, replace: uv.associatedVariableName });\r\n replaceStrings.push({ search: /vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" });\r\n replaceStrings.push({ search: /vTangentSpaceParams/g, replace: uniformPrefix + this._tangentSpaceParameterName });\r\n }\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"bumpFragment\", comments, {\r\n replaceStrings: replaceStrings,\r\n });\r\n\r\n state.compilationString += state._declareOutput(this.output) + ` = vec4${fSuffix}(${tempOutput}, 0.);\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.invertX = ${this.invertX};\\n`;\r\n\r\n codeString += `${this._codeVariableName}.invertY = ${this.invertY};\\n`;\r\n codeString += `${this._codeVariableName}.useParallaxOcclusion = ${this.useParallaxOcclusion};\\n`;\r\n codeString += `${this._codeVariableName}.useObjectSpaceNormalMap = ${this.useObjectSpaceNormalMap};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.invertX = this.invertX;\r\n serializationObject.invertY = this.invertY;\r\n serializationObject.useParallaxOcclusion = this.useParallaxOcclusion;\r\n serializationObject.useObjectSpaceNormalMap = this.useObjectSpaceNormalMap;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.invertX = serializationObject.invertX;\r\n this.invertY = serializationObject.invertY;\r\n this.useParallaxOcclusion = !!serializationObject.useParallaxOcclusion;\r\n this.useObjectSpaceNormalMap = !!serializationObject.useObjectSpaceNormalMap;\r\n\r\n this.parallaxScale._isInactive = this.useParallaxOcclusion;\r\n this.parallaxHeight._isInactive = this.useParallaxOcclusion;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerturbNormalBlock\", PerturbNormalBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { TextureBlock } from \"../Dual/textureBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"./TBNBlock\";\r\n\r\nimport { ShaderLanguage } from \"../../../../Materials/shaderLanguage\";\r\nimport { Constants } from \"../../../../Engines/constants\";\r\nimport type { Nullable } from \"../../../../types\";\r\n\r\n/**\r\n * Block used to perturb normals based on a normal map\r\n */\r\nexport class PerturbNormalBlock extends NodeMaterialBlock {\r\n private _tangentSpaceParameterName = \"\";\r\n private _tangentCorrectionFactorName = \"\";\r\n private _worldMatrixName = \"\";\r\n\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Invert X axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public invertX = false;\r\n /** Gets or sets a boolean indicating that normal should be inverted on Y axis */\r\n @editableInPropertyPage(\"Invert Y axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public invertY = false;\r\n /** Gets or sets a boolean indicating that parallax occlusion should be enabled */\r\n @editableInPropertyPage(\"Use parallax occlusion\", PropertyTypeForEdition.Boolean, undefined, {\r\n embedded: true,\r\n notifiers: {\r\n update: true,\r\n callback: (_scene: Nullable<Scene>, block: PerturbNormalBlock) => {\r\n block.parallaxScale._isInactive = block.useParallaxOcclusion;\r\n block.parallaxHeight._isInactive = block.useParallaxOcclusion;\r\n return true;\r\n },\r\n },\r\n })\r\n public useParallaxOcclusion = false;\r\n /** Gets or sets a boolean indicating that sampling mode is in Object space */\r\n @editableInPropertyPage(\"Object Space Mode\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { embedded: true, notifiers: { update: true } })\r\n public useObjectSpaceNormalMap = false;\r\n\r\n /**\r\n * Create a new PerturbNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, false);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float, false);\r\n this.registerInput(\"viewDirection\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"parallaxScale\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"parallaxHeight\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, true);\r\n\r\n // Fragment\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOffset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"PerturbNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the normal map color input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the view direction input component\r\n */\r\n public get viewDirection(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the parallax scale input component\r\n */\r\n public get parallaxScale(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the parallax height input component\r\n */\r\n public get parallaxHeight(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the World input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[10];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uv offset output component\r\n */\r\n public get uvOffset(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Initialize the block\r\n * @param state - defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([\r\n import(\"../../../../ShadersWGSL/ShadersInclude/bumpFragment\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/bumpFragmentFunctions\"),\r\n ]);\r\n } else {\r\n await Promise.all([\r\n import(\"../../../../Shaders/ShadersInclude/bumpFragment\"),\r\n import(\"../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions\"),\r\n import(\"../../../../Shaders/ShadersInclude/bumpFragmentFunctions\"),\r\n ]);\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Prepare the list of defines\r\n * @param defines - defines the list of defines to update\r\n * @param nodeMaterial - defines the node material requesting the update\r\n */\r\n public override prepareDefines(defines: NodeMaterialDefines, nodeMaterial: NodeMaterial) {\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax =\r\n this.viewDirection.isConnected && ((this.useParallaxOcclusion && !!normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n defines.setValue(\"BUMP\", true);\r\n defines.setValue(\"PARALLAX\", useParallax, true);\r\n defines.setValue(\"PARALLAX_RHS\", nodeMaterial.getScene().useRightHandedSystem, true);\r\n defines.setValue(\"PARALLAXOCCLUSION\", this.useParallaxOcclusion, true);\r\n defines.setValue(\"OBJECTSPACE_NORMALMAP\", this.useObjectSpaceNormalMap, true);\r\n }\r\n\r\n /**\r\n * Bind data to effect\r\n * @param effect - defines the effect to bind data to\r\n * @param nodeMaterial - defines the node material\r\n * @param mesh - defines the mesh to bind data for\r\n */\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (nodeMaterial.getScene()._mirroredCameraPosition) {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1.0 : 1.0, this.invertY ? -1.0 : 1.0);\r\n }\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n\r\n if (this.useObjectSpaceNormalMap && !this.world.isConnected) {\r\n // World default to the mesh world matrix\r\n effect.setMatrix(this._worldMatrixName, mesh.getWorldMatrix());\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Auto configure the block based on the material\r\n * @param material - defines the hosting NodeMaterial\r\n * @param additionalFilteringInfo - defines additional filtering info\r\n */\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute();\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPosition;\r\n const worldNormal = this.worldNormal;\r\n const worldTangent = this.worldTangent;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n const mat3 = isWebGPU ? \"mat3x3f\" : \"mat3\";\r\n const fSuffix = isWebGPU ? \"f\" : \"\";\r\n const uniformPrefix = isWebGPU ? \"uniforms.\" : \"\";\r\n const fragmentInputsPrefix = isWebGPU ? \"fragmentInputs.\" : \"\";\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentSpaceParameterName = state._getFreeDefineName(\"tangentSpaceParameter\");\r\n\r\n state._emitUniformFromString(this._tangentSpaceParameterName, NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this._worldMatrixName = state._getFreeDefineName(\"perturbNormalWorldMatrix\");\r\n\r\n state._emitUniformFromString(this._worldMatrixName, NodeMaterialBlockConnectionPointTypes.Matrix);\r\n\r\n let normalSamplerName = null;\r\n if (this.normalMapColor.connectedPoint) {\r\n normalSamplerName = (this.normalMapColor.connectedPoint._ownerBlock as TextureBlock).samplerName;\r\n }\r\n const useParallax =\r\n this.viewDirection.isConnected && ((this.useParallaxOcclusion && !!normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n const replaceForParallaxInfos = !this.parallaxScale.isConnectedToInputBlock\r\n ? \"0.05\"\r\n : this.parallaxScale.connectInputBlock!.isConstant\r\n ? state._emitFloat(this.parallaxScale.connectInputBlock!.value)\r\n : this.parallaxScale.associatedVariableName;\r\n\r\n const replaceForBumpInfos =\r\n this.strength.isConnectedToInputBlock && this.strength.connectInputBlock!.isConstant\r\n ? `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${state._emitFloat(this.strength.connectInputBlock!.value)}`\r\n : `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${this.strength.associatedVariableName}`;\r\n\r\n if (!isWebGPU) {\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n }\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n const tbnVarying = { search: /varying mat3 vTBN;/g, replace: \"\" };\r\n const normalMatrixReplaceString = { search: isWebGPU ? /uniform normalMatrix: mat4x4f;/g : /uniform mat4 normalMatrix;/g, replace: \"\" };\r\n\r\n const tbn = this.TBN;\r\n if (tbn.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n ${isWebGPU ? \"var\" : \"mat3\"} vTBN = ${tbn.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n state.compilationString += `${state._declareLocalVar(\"tbnNormal\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldNormal.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"tbnTangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldTangent.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"tbnBitangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = cross(tbnNormal, tbnTangent) * ${uniformPrefix}${this._tangentCorrectionFactorName};\\n`;\r\n state.compilationString += `${isWebGPU ? \"var\" : \"mat3\"} vTBN = ${mat3}(tbnTangent, tbnBitangent, tbnNormal);\\n`;\r\n }\r\n\r\n let replaceStrings = [tangentReplaceString, tbnVarying, normalMatrixReplaceString];\r\n\r\n if (isWebGPU) {\r\n replaceStrings.push({ search: /varying vTBN0: vec3f;/g, replace: \"\" });\r\n replaceStrings.push({ search: /varying vTBN1: vec3f;/g, replace: \"\" });\r\n replaceStrings.push({ search: /varying vTBN2: vec3f;/g, replace: \"\" });\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: replaceStrings,\r\n });\r\n\r\n const replaceString0 = isWebGPU\r\n ? \"fn parallaxOcclusion(vViewDirCoT: vec3f, vNormalCoT: vec3f, texCoord: vec2f, parallaxScale:f32, bumpSampler: texture_2d<f32>, bumpSamplerSampler: sampler)\"\r\n : \"#define inline\\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)\";\r\n\r\n const searchExp0 = isWebGPU\r\n ? /fn parallaxOcclusion\\(vViewDirCoT: vec3f,vNormalCoT: vec3f,texCoord: vec2f,parallaxScale: f32\\)/g\r\n : /vec2 parallaxOcclusion\\(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale\\)/g;\r\n\r\n const replaceString1 = isWebGPU\r\n ? \"fn parallaxOffset(viewDir: vec3f, heightScale: f32, height_: f32)\"\r\n : \"vec2 parallaxOffset(vec3 viewDir, float heightScale, float height_)\";\r\n\r\n const searchExp1 = isWebGPU ? /fn parallaxOffset\\(viewDir: vec3f,heightScale: f32\\)/g : /vec2 parallaxOffset\\(vec3 viewDir,float heightScale\\)/g;\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentFunctions\", comments, {\r\n replaceStrings: [\r\n { search: /#include<samplerFragmentDeclaration>\\(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump\\)/g, replace: \"\" },\r\n { search: /uniform sampler2D bumpSampler;/g, replace: \"\" },\r\n {\r\n search: searchExp0,\r\n replace: replaceString0,\r\n },\r\n { search: searchExp1, replace: replaceString1 },\r\n { search: /texture.+?bumpSampler,.*?vBumpUV\\)\\.w/g, replace: \"height_\" },\r\n ],\r\n });\r\n\r\n const normalRead = isWebGPU ? `textureSample(${normalSamplerName}, ${normalSamplerName + Constants.AUTOSAMPLERSUFFIX}` : `texture2D(${normalSamplerName}`;\r\n\r\n const uvForPerturbNormal = !useParallax || !normalSamplerName ? this.normalMapColor.associatedVariableName : `${normalRead}, ${uv.associatedVariableName} + uvOffset).xyz`;\r\n\r\n const tempOutput = state._getFreeVariableName(\"tempOutput\");\r\n state.compilationString += state._declareLocalVar(tempOutput, NodeMaterialBlockConnectionPointTypes.Vector3) + ` = vec3${fSuffix}(0.);\\n`;\r\n\r\n replaceStrings = [\r\n { search: new RegExp(`texture.+?bumpSampler${isWebGPU ? \"Sampler,fragmentInputs.\" : \",\"}vBumpUV\\\\)`, \"g\"), replace: `${uvForPerturbNormal}` },\r\n {\r\n search: /#define CUSTOM_FRAGMENT_BUMP_FRAGMENT/g,\r\n replace: `${state._declareLocalVar(\"normalMatrix\", NodeMaterialBlockConnectionPointTypes.Matrix)} = toNormalMatrix(${this.world.isConnected ? this.world.associatedVariableName : uniformPrefix + this._worldMatrixName});`,\r\n },\r\n {\r\n search: new RegExp(\r\n `perturbNormal\\\\(TBN,texture.+?bumpSampler${isWebGPU ? \"Sampler,fragmentInputs.\" : \",\"}vBumpUV\\\\+uvOffset\\\\).xyz,${uniformPrefix}vBumpInfos.y\\\\)`,\r\n \"g\"\r\n ),\r\n replace: `perturbNormal(TBN, ${uvForPerturbNormal}, ${uniformPrefix}vBumpInfos.y)`,\r\n },\r\n {\r\n search: /parallaxOcclusion\\(invTBN\\*-viewDirectionW,invTBN\\*normalW,(fragmentInputs\\.)?vBumpUV,(uniforms\\.)?vBumpInfos.z\\)/g,\r\n replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), ${fragmentInputsPrefix}vBumpUV, ${uniformPrefix}vBumpInfos.z, ${\r\n isWebGPU\r\n ? useParallax && this.useParallaxOcclusion\r\n ? `${normalSamplerName}, ${normalSamplerName + Constants.AUTOSAMPLERSUFFIX}`\r\n : \"bump, bumpSampler\"\r\n : useParallax && this.useParallaxOcclusion\r\n ? normalSamplerName\r\n : \"bumpSampler\"\r\n })`,\r\n },\r\n {\r\n search: /parallaxOffset\\(invTBN\\*viewDirectionW,vBumpInfos\\.z\\)/g,\r\n replace: `parallaxOffset(invTBN * viewDirectionW, ${uniformPrefix}vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : \"0.\"})`,\r\n },\r\n { search: isWebGPU ? /uniforms.vBumpInfos.y/g : /vBumpInfos.y/g, replace: replaceForBumpInfos },\r\n { search: isWebGPU ? /uniforms.vBumpInfos.z/g : /vBumpInfos.z/g, replace: replaceForParallaxInfos },\r\n { search: /normalW=/g, replace: tempOutput + \" = \" },\r\n isWebGPU\r\n ? {\r\n search: /mat3x3f\\(uniforms\\.normalMatrix\\[0\\].xyz,uniforms\\.normalMatrix\\[1\\]\\.xyz,uniforms\\.normalMatrix\\[2\\].xyz\\)\\*normalW/g,\r\n replace: `${mat3}(normalMatrix[0].xyz, normalMatrix[1].xyz, normalMatrix[2].xyz) * ` + tempOutput,\r\n }\r\n : {\r\n search: /mat3\\(normalMatrix\\)\\*normalW/g,\r\n replace: `${mat3}(normalMatrix) * ` + tempOutput,\r\n },\r\n { search: /normalW/g, replace: worldNormal.associatedVariableName + \".xyz\" },\r\n { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : `vec3${fSuffix}(0.)` },\r\n tangentReplaceString,\r\n ];\r\n\r\n if (isWebGPU) {\r\n replaceStrings.push({ search: /fragmentInputs.vBumpUV/g, replace: uv.associatedVariableName });\r\n replaceStrings.push({ search: /input.vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" });\r\n replaceStrings.push({ search: /uniforms.vTangentSpaceParams/g, replace: uniformPrefix + this._tangentSpaceParameterName });\r\n replaceStrings.push({ search: /var TBN: mat3x3f=mat3x3<f32>\\(input.vTBN0,input.vTBN1,input.vTBN2\\);/g, replace: `var TBN = vTBN;` });\r\n } else {\r\n replaceStrings.push({ search: /vBumpUV/g, replace: uv.associatedVariableName });\r\n replaceStrings.push({ search: /vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" });\r\n replaceStrings.push({ search: /vTangentSpaceParams/g, replace: uniformPrefix + this._tangentSpaceParameterName });\r\n }\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"bumpFragment\", comments, {\r\n replaceStrings: replaceStrings,\r\n });\r\n\r\n state.compilationString += state._declareOutput(this.output) + ` = vec4${fSuffix}(${tempOutput}, 0.);\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.invertX = ${this.invertX};\\n`;\r\n\r\n codeString += `${this._codeVariableName}.invertY = ${this.invertY};\\n`;\r\n codeString += `${this._codeVariableName}.useParallaxOcclusion = ${this.useParallaxOcclusion};\\n`;\r\n codeString += `${this._codeVariableName}.useObjectSpaceNormalMap = ${this.useObjectSpaceNormalMap};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes the block\r\n * @returns the serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.invertX = this.invertX;\r\n serializationObject.invertY = this.invertY;\r\n serializationObject.useParallaxOcclusion = this.useParallaxOcclusion;\r\n serializationObject.useObjectSpaceNormalMap = this.useObjectSpaceNormalMap;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the block\r\n * @param serializationObject - defines the serialized object\r\n * @param scene - defines the hosting scene\r\n * @param rootUrl - defines the root URL to use for loading\r\n */\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.invertX = serializationObject.invertX;\r\n this.invertY = serializationObject.invertY;\r\n this.useParallaxOcclusion = !!serializationObject.useParallaxOcclusion;\r\n this.useObjectSpaceNormalMap = !!serializationObject.useObjectSpaceNormalMap;\r\n\r\n this.parallaxScale._isInactive = this.useParallaxOcclusion;\r\n this.parallaxHeight._isInactive = this.useParallaxOcclusion;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerturbNormalBlock\", PerturbNormalBlock);\r\n"]}
@@ -34,6 +34,10 @@ export declare class ScreenSizeBlock extends NodeMaterialBlock {
34
34
  * Gets the y component
35
35
  */
36
36
  get y(): NodeMaterialConnectionPoint;
37
+ /**
38
+ * Bind data to effect
39
+ * @param effect - defines the effect to bind data to
40
+ */
37
41
  bind(effect: Effect): void;
38
42
  protected writeOutputs(state: NodeMaterialBuildState, varName: string): string;
39
43
  protected _buildBlock(state: NodeMaterialBuildState): this;
@@ -47,6 +47,10 @@ export class ScreenSizeBlock extends NodeMaterialBlock {
47
47
  get y() {
48
48
  return this._outputs[2];
49
49
  }
50
+ /**
51
+ * Bind data to effect
52
+ * @param effect - defines the effect to bind data to
53
+ */
50
54
  bind(effect) {
51
55
  const engine = this._scene.getEngine();
52
56
  effect.setFloat2(this._varName, engine.getRenderWidth(), engine.getRenderHeight());
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { ShaderLanguage } from \"../../../../Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to get the screen sizes\r\n */\r\nexport class ScreenSizeBlock extends NodeMaterialBlock {\r\n private _varName: string;\r\n private _scene: Scene;\r\n\r\n /**\r\n * Name of the variable in the shader that holds the screen size\r\n */\r\n public get associatedVariableName(): string {\r\n return this._varName;\r\n }\r\n\r\n /**\r\n * Creates a new ScreenSizeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\"xy\", NodeMaterialBlockConnectionPointTypes.Vector2, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"x\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"y\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ScreenSizeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the xy component\r\n */\r\n public get xy(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the x component\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the y component\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n public override bind(effect: Effect) {\r\n const engine = this._scene.getEngine();\r\n\r\n effect.setFloat2(this._varName, engine.getRenderWidth(), engine.getRenderHeight());\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n protected writeOutputs(state: NodeMaterialBuildState, varName: string): string {\r\n let code = \"\";\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints) {\r\n code += `${state._declareOutput(output)} = ${varName}.${output.name};\\n`;\r\n }\r\n }\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._scene = state.sharedData.scene;\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex) {\r\n state.sharedData.raiseBuildError(\"ScreenSizeBlock must only be used in a fragment shader\");\r\n return this;\r\n }\r\n\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._varName = state._getFreeVariableName(\"screenSize\");\r\n state._emitUniformFromString(this._varName, NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n const prefix = state.shaderLanguage === ShaderLanguage.WGSL ? \"uniforms.\" : \"\";\r\n state.compilationString += this.writeOutputs(state, prefix + this._varName);\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ScreenSizeBlock\", ScreenSizeBlock);\r\n"]}
1
+ {"version":3,"file":"screenSizeBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/screenSizeBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAK3D;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,iBAAiB;IAIlD;;OAEG;IACH,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAC5G,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACzG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;IAC7G,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,IAAI,CAAC,MAAc;QAC/B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAEvC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,MAAM,CAAC,cAAc,EAAE,EAAE,MAAM,CAAC,eAAe,EAAE,CAAC,CAAC;IACvF,CAAC;IAED,gEAAgE;IACtD,YAAY,CAAC,KAA6B,EAAE,OAAe;QACjE,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjC,IAAI,MAAM,CAAC,YAAY,EAAE,CAAC;gBACtB,IAAI,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,MAAM,OAAO,IAAI,MAAM,CAAC,IAAI,KAAK,CAAC;YAC7E,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC;QAErC,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE,CAAC;YACnD,KAAK,CAAC,UAAU,CAAC,eAAe,CAAC,wDAAwD,CAAC,CAAC;YAC3F,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE3C,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QACzD,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE3F,MAAM,MAAM,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC;QAC/E,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE5E,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { ShaderLanguage } from \"../../../../Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to get the screen sizes\r\n */\r\nexport class ScreenSizeBlock extends NodeMaterialBlock {\r\n private _varName: string;\r\n private _scene: Scene;\r\n\r\n /**\r\n * Name of the variable in the shader that holds the screen size\r\n */\r\n public get associatedVariableName(): string {\r\n return this._varName;\r\n }\r\n\r\n /**\r\n * Creates a new ScreenSizeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\"xy\", NodeMaterialBlockConnectionPointTypes.Vector2, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"x\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"y\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ScreenSizeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the xy component\r\n */\r\n public get xy(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the x component\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the y component\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Bind data to effect\r\n * @param effect - defines the effect to bind data to\r\n */\r\n public override bind(effect: Effect) {\r\n const engine = this._scene.getEngine();\r\n\r\n effect.setFloat2(this._varName, engine.getRenderWidth(), engine.getRenderHeight());\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n protected writeOutputs(state: NodeMaterialBuildState, varName: string): string {\r\n let code = \"\";\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints) {\r\n code += `${state._declareOutput(output)} = ${varName}.${output.name};\\n`;\r\n }\r\n }\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._scene = state.sharedData.scene;\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex) {\r\n state.sharedData.raiseBuildError(\"ScreenSizeBlock must only be used in a fragment shader\");\r\n return this;\r\n }\r\n\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._varName = state._getFreeVariableName(\"screenSize\");\r\n state._emitUniformFromString(this._varName, NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n const prefix = state.shaderLanguage === ShaderLanguage.WGSL ? \"uniforms.\" : \"\";\r\n state.compilationString += this.writeOutputs(state, prefix + this._varName);\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ScreenSizeBlock\", ScreenSizeBlock);\r\n"]}
@@ -36,6 +36,11 @@ export declare class ScreenSpaceBlock extends NodeMaterialBlock {
36
36
  * Gets the y output component
37
37
  */
38
38
  get y(): NodeMaterialConnectionPoint;
39
+ /**
40
+ * Auto configure the block based on the material
41
+ * @param material - defines the hosting NodeMaterial
42
+ * @param additionalFilteringInfo - defines additional filtering info
43
+ */
39
44
  autoConfigure(material: NodeMaterial, additionalFilteringInfo?: (node: NodeMaterialBlock) => boolean): void;
40
45
  protected _buildBlock(state: NodeMaterialBuildState): this | undefined;
41
46
  }
@@ -58,6 +58,11 @@ export class ScreenSpaceBlock extends NodeMaterialBlock {
58
58
  get y() {
59
59
  return this._outputs[2];
60
60
  }
61
+ /**
62
+ * Auto configure the block based on the material
63
+ * @param material - defines the hosting NodeMaterial
64
+ * @param additionalFilteringInfo - defines additional filtering info
65
+ */
61
66
  autoConfigure(material, additionalFilteringInfo = () => true) {
62
67
  if (!this.worldViewProjection.isConnected) {
63
68
  let worldViewProjectionInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.WorldViewProjection && additionalFilteringInfo(b));
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial } from \"../../nodeMaterial\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\n\r\n/**\r\n * Block used to transform a vector3 or a vector4 into screen space\r\n */\r\nexport class ScreenSpaceBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new ScreenSpaceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"vector\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"worldViewProjection\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"x\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"y\", NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this.inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ScreenSpaceBlock\";\r\n }\r\n\r\n /**\r\n * Gets the vector input\r\n */\r\n public get vector(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the worldViewProjection transform input\r\n */\r\n public get worldViewProjection(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the x output component\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the y output component\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.worldViewProjection.isConnected) {\r\n let worldViewProjectionInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.WorldViewProjection && additionalFilteringInfo(b));\r\n\r\n if (!worldViewProjectionInput) {\r\n worldViewProjectionInput = new InputBlock(\"worldViewProjection\");\r\n worldViewProjectionInput.setAsSystemValue(NodeMaterialSystemValues.WorldViewProjection);\r\n }\r\n worldViewProjectionInput.output.connectTo(this.worldViewProjection);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const vector = this.vector;\r\n const worldViewProjection = this.worldViewProjection;\r\n\r\n if (!vector.connectedPoint) {\r\n return;\r\n }\r\n\r\n const worldViewProjectionName = worldViewProjection.associatedVariableName;\r\n\r\n const tempVariableName = state._getFreeVariableName(\"screenSpaceTemp\");\r\n\r\n switch (vector.connectedPoint.type) {\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n state.compilationString += `${state._declareLocalVar(tempVariableName, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${worldViewProjectionName} * vec4${state.fSuffix}(${vector.associatedVariableName}, 1.0);\\n`;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector4:\r\n state.compilationString += `${state._declareLocalVar(tempVariableName, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${worldViewProjectionName} * ${vector.associatedVariableName};\\n`;\r\n break;\r\n }\r\n\r\n state.compilationString += `${tempVariableName} = vec4${state.fSuffix}(${tempVariableName}.xy / ${tempVariableName}.w, ${tempVariableName}.zw);`;\r\n state.compilationString += `${tempVariableName} = vec4${state.fSuffix}(${tempVariableName}.xy * 0.5 + vec2${state.fSuffix}(0.5, 0.5), ${tempVariableName}.zw);`;\r\n\r\n if (this.output.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.output) + ` = ${tempVariableName}.xy;\\n`;\r\n }\r\n if (this.x.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.x) + ` = ${tempVariableName}.x;\\n`;\r\n }\r\n if (this.y.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.y) + ` = ${tempVariableName}.y;\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ScreenSpaceBlock\", ScreenSpaceBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial } from \"../../nodeMaterial\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\n\r\n/**\r\n * Block used to transform a vector3 or a vector4 into screen space\r\n */\r\nexport class ScreenSpaceBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new ScreenSpaceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"vector\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"worldViewProjection\", NodeMaterialBlockConnectionPointTypes.Matrix);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"x\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"y\", NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this.inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ScreenSpaceBlock\";\r\n }\r\n\r\n /**\r\n * Gets the vector input\r\n */\r\n public get vector(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the worldViewProjection transform input\r\n */\r\n public get worldViewProjection(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the x output component\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the y output component\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Auto configure the block based on the material\r\n * @param material - defines the hosting NodeMaterial\r\n * @param additionalFilteringInfo - defines additional filtering info\r\n */\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.worldViewProjection.isConnected) {\r\n let worldViewProjectionInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.WorldViewProjection && additionalFilteringInfo(b));\r\n\r\n if (!worldViewProjectionInput) {\r\n worldViewProjectionInput = new InputBlock(\"worldViewProjection\");\r\n worldViewProjectionInput.setAsSystemValue(NodeMaterialSystemValues.WorldViewProjection);\r\n }\r\n worldViewProjectionInput.output.connectTo(this.worldViewProjection);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const vector = this.vector;\r\n const worldViewProjection = this.worldViewProjection;\r\n\r\n if (!vector.connectedPoint) {\r\n return;\r\n }\r\n\r\n const worldViewProjectionName = worldViewProjection.associatedVariableName;\r\n\r\n const tempVariableName = state._getFreeVariableName(\"screenSpaceTemp\");\r\n\r\n switch (vector.connectedPoint.type) {\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n state.compilationString += `${state._declareLocalVar(tempVariableName, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${worldViewProjectionName} * vec4${state.fSuffix}(${vector.associatedVariableName}, 1.0);\\n`;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector4:\r\n state.compilationString += `${state._declareLocalVar(tempVariableName, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${worldViewProjectionName} * ${vector.associatedVariableName};\\n`;\r\n break;\r\n }\r\n\r\n state.compilationString += `${tempVariableName} = vec4${state.fSuffix}(${tempVariableName}.xy / ${tempVariableName}.w, ${tempVariableName}.zw);`;\r\n state.compilationString += `${tempVariableName} = vec4${state.fSuffix}(${tempVariableName}.xy * 0.5 + vec2${state.fSuffix}(0.5, 0.5), ${tempVariableName}.zw);`;\r\n\r\n if (this.output.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.output) + ` = ${tempVariableName}.xy;\\n`;\r\n }\r\n if (this.x.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.x) + ` = ${tempVariableName}.x;\\n`;\r\n }\r\n if (this.y.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.y) + ` = ${tempVariableName}.y;\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ScreenSpaceBlock\", ScreenSpaceBlock);\r\n"]}
@@ -43,6 +43,9 @@ export declare class TwirlBlock extends NodeMaterialBlock {
43
43
  * Gets the y output component
44
44
  */
45
45
  get y(): NodeMaterialConnectionPoint;
46
+ /**
47
+ * Auto configure the block based on the material
48
+ */
46
49
  autoConfigure(): void;
47
50
  protected _buildBlock(state: NodeMaterialBuildState): this;
48
51
  }
@@ -71,6 +71,9 @@ export class TwirlBlock extends NodeMaterialBlock {
71
71
  get y() {
72
72
  return this._outputs[2];
73
73
  }
74
+ /**
75
+ * Auto configure the block based on the material
76
+ */
74
77
  autoConfigure() {
75
78
  if (!this.center.isConnected) {
76
79
  const centerInput = new InputBlock("center");
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { Vector2 } from \"../../../../Maths/math.vector\";\r\n\r\n/**\r\n * Block used to generate a twirl\r\n */\r\nexport class TwirlBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new TwirlBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerInput(\"center\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"offset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"x\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"y\", NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"TwirlBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the strength component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the center component\r\n */\r\n public get center(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the offset component\r\n */\r\n public get offset(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the x output component\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the y output component\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n public override autoConfigure() {\r\n if (!this.center.isConnected) {\r\n const centerInput = new InputBlock(\"center\");\r\n centerInput.value = new Vector2(0.5, 0.5);\r\n\r\n centerInput.output.connectTo(this.center);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n\r\n if (!this.offset.isConnected) {\r\n const offsetInput = new InputBlock(\"offset\");\r\n offsetInput.value = new Vector2(0, 0);\r\n\r\n offsetInput.output.connectTo(this.offset);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const tempDelta = state._getFreeVariableName(\"delta\");\r\n const tempAngle = state._getFreeVariableName(\"angle\");\r\n const tempX = state._getFreeVariableName(\"x\");\r\n const tempY = state._getFreeVariableName(\"y\");\r\n const tempResult = state._getFreeVariableName(\"result\");\r\n\r\n state.compilationString += ` \r\n ${state._declareLocalVar(tempDelta, NodeMaterialBlockConnectionPointTypes.Vector2)} = ${this.input.associatedVariableName} - ${this.center.associatedVariableName};\r\n ${state._declareLocalVar(tempAngle, NodeMaterialBlockConnectionPointTypes.Float)} = ${this.strength.associatedVariableName} * length(${tempDelta});\r\n ${state._declareLocalVar(tempX, NodeMaterialBlockConnectionPointTypes.Float)} = cos(${tempAngle}) * ${tempDelta}.x - sin(${tempAngle}) * ${tempDelta}.y;\r\n ${state._declareLocalVar(tempY, NodeMaterialBlockConnectionPointTypes.Float)} = sin(${tempAngle}) * ${tempDelta}.x + cos(${tempAngle}) * ${tempDelta}.y;\r\n ${state._declareLocalVar(tempResult, NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2(${tempX} + ${this.center.associatedVariableName}.x + ${this.offset.associatedVariableName}.x, ${tempY} + ${this.center.associatedVariableName}.y + ${this.offset.associatedVariableName}.y);\r\n `;\r\n\r\n if (this.output.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.output) + ` = ${tempResult};\\n`;\r\n }\r\n\r\n if (this.x.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.x) + ` = ${tempResult}.x;\\n`;\r\n }\r\n\r\n if (this.y.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.y) + ` = ${tempResult}.y;\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TwirlBlock\", TwirlBlock);\r\n"]}
1
+ {"version":3,"file":"twirlBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/twirlBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AAExD;;GAEG;AACH,MAAM,OAAO,UAAW,SAAQ,iBAAiB;IAC7C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC5E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACtE,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;IAC1E,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,CAAC;QACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACa,aAAa;QACzB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;YAC3B,MAAM,WAAW,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;YAC7C,WAAW,CAAC,KAAK,GAAG,IAAI,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;YAE1C,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC9C,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE,CAAC;YAC7B,MAAM,aAAa,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;YACjD,aAAa,CAAC,KAAK,GAAG,GAAG,CAAC;YAE1B,aAAa,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAClD,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;YAC3B,MAAM,WAAW,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;YAC7C,WAAW,CAAC,KAAK,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAEtC,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC9C,CAAC;IACL,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,SAAS,GAAG,KAAK,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC;QACtD,MAAM,SAAS,GAAG,KAAK,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC;QACtD,MAAM,KAAK,GAAG,KAAK,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;QAC9C,MAAM,KAAK,GAAG,KAAK,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;QAC9C,MAAM,UAAU,GAAG,KAAK,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC;QAExD,KAAK,CAAC,iBAAiB,IAAI;cACrB,KAAK,CAAC,gBAAgB,CAAC,SAAS,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,KAAK,CAAC,sBAAsB,MAAM,IAAI,CAAC,MAAM,CAAC,sBAAsB;cAC/J,KAAK,CAAC,gBAAgB,CAAC,SAAS,EAAE,qCAAqC,CAAC,KAAK,CAAC,MAAM,IAAI,CAAC,QAAQ,CAAC,sBAAsB,aAAa,SAAS;cAC9I,KAAK,CAAC,gBAAgB,CAAC,KAAK,EAAE,qCAAqC,CAAC,KAAK,CAAC,UAAU,SAAS,OAAO,SAAS,YAAY,SAAS,OAAO,SAAS;cAClJ,KAAK,CAAC,gBAAgB,CAAC,KAAK,EAAE,qCAAqC,CAAC,KAAK,CAAC,UAAU,SAAS,OAAO,SAAS,YAAY,SAAS,OAAO,SAAS;cAClJ,KAAK,CAAC,gBAAgB,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,CAAC,WAAW,KAAK,MAAM,IAAI,CAAC,MAAM,CAAC,sBAAsB,QAAQ,IAAI,CAAC,MAAM,CAAC,sBAAsB,OAAO,KAAK,MAAM,IAAI,CAAC,MAAM,CAAC,sBAAsB,QAAQ,IAAI,CAAC,MAAM,CAAC,sBAAsB;SACtR,CAAC;QAEF,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;YAC3B,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,MAAM,UAAU,KAAK,CAAC;QACzF,CAAC;QAED,IAAI,IAAI,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC;YACtB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,UAAU,OAAO,CAAC;QACtF,CAAC;QAED,IAAI,IAAI,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC;YACtB,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,MAAM,UAAU,OAAO,CAAC;QACtF,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,oBAAoB,EAAE,UAAU,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { Vector2 } from \"../../../../Maths/math.vector\";\r\n\r\n/**\r\n * Block used to generate a twirl\r\n */\r\nexport class TwirlBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new TwirlBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerInput(\"center\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"offset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"x\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"y\", NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"TwirlBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the strength component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the center component\r\n */\r\n public get center(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the offset component\r\n */\r\n public get offset(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the x output component\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the y output component\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Auto configure the block based on the material\r\n */\r\n public override autoConfigure() {\r\n if (!this.center.isConnected) {\r\n const centerInput = new InputBlock(\"center\");\r\n centerInput.value = new Vector2(0.5, 0.5);\r\n\r\n centerInput.output.connectTo(this.center);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n\r\n if (!this.offset.isConnected) {\r\n const offsetInput = new InputBlock(\"offset\");\r\n offsetInput.value = new Vector2(0, 0);\r\n\r\n offsetInput.output.connectTo(this.offset);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const tempDelta = state._getFreeVariableName(\"delta\");\r\n const tempAngle = state._getFreeVariableName(\"angle\");\r\n const tempX = state._getFreeVariableName(\"x\");\r\n const tempY = state._getFreeVariableName(\"y\");\r\n const tempResult = state._getFreeVariableName(\"result\");\r\n\r\n state.compilationString += ` \r\n ${state._declareLocalVar(tempDelta, NodeMaterialBlockConnectionPointTypes.Vector2)} = ${this.input.associatedVariableName} - ${this.center.associatedVariableName};\r\n ${state._declareLocalVar(tempAngle, NodeMaterialBlockConnectionPointTypes.Float)} = ${this.strength.associatedVariableName} * length(${tempDelta});\r\n ${state._declareLocalVar(tempX, NodeMaterialBlockConnectionPointTypes.Float)} = cos(${tempAngle}) * ${tempDelta}.x - sin(${tempAngle}) * ${tempDelta}.y;\r\n ${state._declareLocalVar(tempY, NodeMaterialBlockConnectionPointTypes.Float)} = sin(${tempAngle}) * ${tempDelta}.x + cos(${tempAngle}) * ${tempDelta}.y;\r\n ${state._declareLocalVar(tempResult, NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2(${tempX} + ${this.center.associatedVariableName}.x + ${this.offset.associatedVariableName}.x, ${tempY} + ${this.center.associatedVariableName}.y + ${this.offset.associatedVariableName}.y);\r\n `;\r\n\r\n if (this.output.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.output) + ` = ${tempResult};\\n`;\r\n }\r\n\r\n if (this.x.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.x) + ` = ${tempResult}.x;\\n`;\r\n }\r\n\r\n if (this.y.hasEndpoints) {\r\n state.compilationString += state._declareOutput(this.y) + ` = ${tempResult}.y;\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TwirlBlock\", TwirlBlock);\r\n"]}
@@ -35,6 +35,12 @@ export declare class SplatReaderBlock extends NodeMaterialBlock {
35
35
  * @param state defines the state that will be used for the build
36
36
  */
37
37
  initialize(state: NodeMaterialBuildState): void;
38
+ /**
39
+ * Bind data to effect
40
+ * @param effect - defines the effect to bind data to
41
+ * @param nodeMaterial - defines the node material
42
+ * @param mesh - defines the mesh to bind data for
43
+ */
38
44
  bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh): void;
39
45
  protected _buildBlock(state: NodeMaterialBuildState): this | undefined;
40
46
  }
@@ -57,6 +57,12 @@ export class SplatReaderBlock extends NodeMaterialBlock {
57
57
  state._excludeVariableName("colorsTexture");
58
58
  state._excludeVariableName("dataTextureSize");
59
59
  }
60
+ /**
61
+ * Bind data to effect
62
+ * @param effect - defines the effect to bind data to
63
+ * @param nodeMaterial - defines the node material
64
+ * @param mesh - defines the mesh to bind data for
65
+ */
60
66
  bind(effect, nodeMaterial, mesh) {
61
67
  if (!mesh) {
62
68
  return;
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { GaussianSplattingMaterial } from \"core/Materials/GaussianSplatting/gaussianSplattingMaterial\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Effect } from \"core/Materials/effect\";\r\nimport type { NodeMaterial } from \"../../nodeMaterial\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used for Reading components of the Gaussian Splatting\r\n */\r\nexport class SplatReaderBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new SplatReaderBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"splatIndex\", NodeMaterialBlockConnectionPointTypes.Float, false, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerOutput(\"splatPosition\", NodeMaterialBlockConnectionPointTypes.Vector3, NodeMaterialBlockTargets.Vertex);\r\n this.registerOutput(\"splatColor\", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Vertex);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SplatReaderBlock\";\r\n }\r\n\r\n /**\r\n * Gets the splat index input component\r\n */\r\n public get splatIndex(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the splatPosition output component\r\n */\r\n public get splatPosition(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the splatColor output component\r\n */\r\n public get splatColor(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"covA\");\r\n state._excludeVariableName(\"covB\");\r\n state._excludeVariableName(\"vPosition\");\r\n state._excludeVariableName(\"covariancesATexture\");\r\n state._excludeVariableName(\"covariancesBTexture\");\r\n state._excludeVariableName(\"centersTexture\");\r\n state._excludeVariableName(\"colorsTexture\");\r\n state._excludeVariableName(\"dataTextureSize\");\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (!mesh) {\r\n return;\r\n }\r\n const scene = mesh.getScene();\r\n GaussianSplattingMaterial.BindEffect(mesh, effect, scene);\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n return;\r\n }\r\n\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n // Emit code\r\n const comments = `//${this.name}`;\r\n state._emit2DSampler(\"covariancesATexture\");\r\n state._emit2DSampler(\"covariancesBTexture\");\r\n state._emit2DSampler(\"centersTexture\");\r\n state._emit2DSampler(\"colorsTexture\");\r\n state._emit2DSampler(\"shTexture0\", \"SH_DEGREE > 0\", undefined, undefined, true, \"highp\");\r\n state._emit2DSampler(\"shTexture1\", \"SH_DEGREE > 0\", undefined, undefined, true, \"highp\");\r\n state._emit2DSampler(\"shTexture2\", \"SH_DEGREE > 0\", undefined, undefined, true, \"highp\");\r\n\r\n state._emitFunctionFromInclude(\"gaussianSplattingVertexDeclaration\", comments);\r\n state._emitFunctionFromInclude(\"gaussianSplatting\", comments);\r\n state._emitVaryingFromString(\"vPosition\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n state._emitUniformFromString(\"dataTextureSize\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n const splatPosition = this.splatPosition;\r\n const splatColor = this.splatColor;\r\n\r\n const splatVariablename = state._getFreeVariableName(\"splat\");\r\n\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n state.compilationString += `let splatIndex: f32 = getSplatIndex(i32(input.position.z + 0.5), input.splatIndex0, input.splatIndex1, input.splatIndex2, input.splatIndex3);`;\r\n state.compilationString += `var ${splatVariablename}: Splat = readSplat(splatIndex, uniforms.dataTextureSize);\\n`;\r\n state.compilationString += `var covA: vec3f = splat.covA.xyz; var covB: vec3f = vec3f(splat.covA.w, splat.covB.xy);\\n`;\r\n state.compilationString += \"vertexOutputs.vPosition = input.position.xy;\\n\";\r\n } else {\r\n state.compilationString += `float splatIndex = getSplatIndex(int(position.z + 0.5));`;\r\n state.compilationString += `Splat ${splatVariablename} = readSplat(splatIndex);\\n`;\r\n state.compilationString += `vec3 covA = splat.covA.xyz; vec3 covB = vec3(splat.covA.w, splat.covB.xy);\\n`;\r\n state.compilationString += \"vPosition = position.xy;\\n\";\r\n }\r\n state.compilationString += `${state._declareOutput(splatPosition)} = ${splatVariablename}.center.xyz;\\n`;\r\n state.compilationString += `${state._declareOutput(splatColor)} = ${splatVariablename}.color;\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SplatReaderBlock\", SplatReaderBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { GaussianSplattingMaterial } from \"core/Materials/GaussianSplatting/gaussianSplattingMaterial\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Effect } from \"core/Materials/effect\";\r\nimport type { NodeMaterial } from \"../../nodeMaterial\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used for Reading components of the Gaussian Splatting\r\n */\r\nexport class SplatReaderBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new SplatReaderBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"splatIndex\", NodeMaterialBlockConnectionPointTypes.Float, false, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerOutput(\"splatPosition\", NodeMaterialBlockConnectionPointTypes.Vector3, NodeMaterialBlockTargets.Vertex);\r\n this.registerOutput(\"splatColor\", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Vertex);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SplatReaderBlock\";\r\n }\r\n\r\n /**\r\n * Gets the splat index input component\r\n */\r\n public get splatIndex(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the splatPosition output component\r\n */\r\n public get splatPosition(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the splatColor output component\r\n */\r\n public get splatColor(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"covA\");\r\n state._excludeVariableName(\"covB\");\r\n state._excludeVariableName(\"vPosition\");\r\n state._excludeVariableName(\"covariancesATexture\");\r\n state._excludeVariableName(\"covariancesBTexture\");\r\n state._excludeVariableName(\"centersTexture\");\r\n state._excludeVariableName(\"colorsTexture\");\r\n state._excludeVariableName(\"dataTextureSize\");\r\n }\r\n\r\n /**\r\n * Bind data to effect\r\n * @param effect - defines the effect to bind data to\r\n * @param nodeMaterial - defines the node material\r\n * @param mesh - defines the mesh to bind data for\r\n */\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (!mesh) {\r\n return;\r\n }\r\n const scene = mesh.getScene();\r\n GaussianSplattingMaterial.BindEffect(mesh, effect, scene);\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n return;\r\n }\r\n\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n // Emit code\r\n const comments = `//${this.name}`;\r\n state._emit2DSampler(\"covariancesATexture\");\r\n state._emit2DSampler(\"covariancesBTexture\");\r\n state._emit2DSampler(\"centersTexture\");\r\n state._emit2DSampler(\"colorsTexture\");\r\n state._emit2DSampler(\"shTexture0\", \"SH_DEGREE > 0\", undefined, undefined, true, \"highp\");\r\n state._emit2DSampler(\"shTexture1\", \"SH_DEGREE > 0\", undefined, undefined, true, \"highp\");\r\n state._emit2DSampler(\"shTexture2\", \"SH_DEGREE > 0\", undefined, undefined, true, \"highp\");\r\n\r\n state._emitFunctionFromInclude(\"gaussianSplattingVertexDeclaration\", comments);\r\n state._emitFunctionFromInclude(\"gaussianSplatting\", comments);\r\n state._emitVaryingFromString(\"vPosition\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n state._emitUniformFromString(\"dataTextureSize\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n const splatPosition = this.splatPosition;\r\n const splatColor = this.splatColor;\r\n\r\n const splatVariablename = state._getFreeVariableName(\"splat\");\r\n\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n state.compilationString += `let splatIndex: f32 = getSplatIndex(i32(input.position.z + 0.5), input.splatIndex0, input.splatIndex1, input.splatIndex2, input.splatIndex3);`;\r\n state.compilationString += `var ${splatVariablename}: Splat = readSplat(splatIndex, uniforms.dataTextureSize);\\n`;\r\n state.compilationString += `var covA: vec3f = splat.covA.xyz; var covB: vec3f = vec3f(splat.covA.w, splat.covB.xy);\\n`;\r\n state.compilationString += \"vertexOutputs.vPosition = input.position.xy;\\n\";\r\n } else {\r\n state.compilationString += `float splatIndex = getSplatIndex(int(position.z + 0.5));`;\r\n state.compilationString += `Splat ${splatVariablename} = readSplat(splatIndex);\\n`;\r\n state.compilationString += `vec3 covA = splat.covA.xyz; vec3 covB = vec3(splat.covA.w, splat.covB.xy);\\n`;\r\n state.compilationString += \"vPosition = position.xy;\\n\";\r\n }\r\n state.compilationString += `${state._declareOutput(splatPosition)} = ${splatVariablename}.center.xyz;\\n`;\r\n state.compilationString += `${state._declareOutput(splatColor)} = ${splatVariablename}.color;\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SplatReaderBlock\", SplatReaderBlock);\r\n"]}