@onerjs/core 8.41.4 → 8.41.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (264) hide show
  1. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +16 -0
  2. package/Cameras/Inputs/geospatialCameraPointersInput.js +19 -3
  3. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  4. package/Cameras/Limits/geospatialLimits.d.ts +0 -6
  5. package/Cameras/Limits/geospatialLimits.js +0 -6
  6. package/Cameras/Limits/geospatialLimits.js.map +1 -1
  7. package/Cameras/geospatialCamera.d.ts +5 -0
  8. package/Cameras/geospatialCamera.js +38 -10
  9. package/Cameras/geospatialCamera.js.map +1 -1
  10. package/Engines/abstractEngine.d.ts +2 -2
  11. package/Engines/abstractEngine.js +2 -2
  12. package/Engines/abstractEngine.js.map +1 -1
  13. package/Engines/webgpuEngine.d.ts +1 -4
  14. package/Engines/webgpuEngine.js +8 -6
  15. package/Engines/webgpuEngine.js.map +1 -1
  16. package/FrameGraph/frameGraphContext.js +1 -1
  17. package/FrameGraph/frameGraphContext.js.map +1 -1
  18. package/FrameGraph/frameGraphRenderContext.js +2 -2
  19. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  20. package/Lights/Shadows/cascadedShadowGenerator.js +1 -1
  21. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  22. package/Lights/Shadows/shadowGenerator.js +1 -1
  23. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  24. package/Lights/lightingVolume.js +1 -1
  25. package/Lights/lightingVolume.js.map +1 -1
  26. package/Materials/Textures/Procedurals/proceduralTexture.js +1 -1
  27. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  28. package/Maths/math.path.js +3 -3
  29. package/Maths/math.path.js.map +1 -1
  30. package/Meshes/Builders/capsuleBuilder.js +0 -3
  31. package/Meshes/Builders/capsuleBuilder.js.map +1 -1
  32. package/Meshes/Builders/cylinderBuilder.d.ts +1 -1
  33. package/Meshes/Builders/cylinderBuilder.js +1 -2
  34. package/Meshes/Builders/cylinderBuilder.js.map +1 -1
  35. package/Meshes/Builders/decalBuilder.js +2 -0
  36. package/Meshes/Builders/decalBuilder.js.map +1 -1
  37. package/Meshes/Builders/discBuilder.js +0 -1
  38. package/Meshes/Builders/discBuilder.js.map +1 -1
  39. package/Meshes/Builders/groundBuilder.d.ts +50 -54
  40. package/Meshes/Builders/groundBuilder.js +50 -54
  41. package/Meshes/Builders/groundBuilder.js.map +1 -1
  42. package/Meshes/Builders/tiledBoxBuilder.d.ts +0 -26
  43. package/Meshes/Builders/tiledBoxBuilder.js +0 -26
  44. package/Meshes/Builders/tiledBoxBuilder.js.map +1 -1
  45. package/Meshes/Builders/tiledPlaneBuilder.d.ts +0 -25
  46. package/Meshes/Builders/tiledPlaneBuilder.js +0 -25
  47. package/Meshes/Builders/tiledPlaneBuilder.js.map +1 -1
  48. package/Meshes/Builders/torusBuilder.d.ts +0 -13
  49. package/Meshes/Builders/torusBuilder.js +0 -13
  50. package/Meshes/Builders/torusBuilder.js.map +1 -1
  51. package/Meshes/Builders/torusKnotBuilder.d.ts +0 -19
  52. package/Meshes/Builders/torusKnotBuilder.js +0 -19
  53. package/Meshes/Builders/torusKnotBuilder.js.map +1 -1
  54. package/Meshes/Compression/dracoCompressionWorker.js.map +1 -1
  55. package/Meshes/Compression/dracoDecoder.js.map +1 -1
  56. package/Meshes/Compression/dracoDecoder.types.d.ts +11 -0
  57. package/Meshes/Compression/dracoDecoder.types.js.map +1 -1
  58. package/Meshes/Compression/dracoEncoder.js.map +1 -1
  59. package/Meshes/Compression/meshoptCompression.js +0 -2
  60. package/Meshes/Compression/meshoptCompression.js.map +1 -1
  61. package/Meshes/GreasedLine/greasedLineRibbonMesh.js +0 -8
  62. package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
  63. package/Meshes/Node/Blocks/Instances/instantiateBaseBlock.d.ts +1 -0
  64. package/Meshes/Node/Blocks/Instances/instantiateBaseBlock.js +1 -0
  65. package/Meshes/Node/Blocks/Instances/instantiateBaseBlock.js.map +1 -1
  66. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.d.ts +1 -0
  67. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +1 -0
  68. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -1
  69. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.d.ts +1 -0
  70. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +1 -0
  71. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -1
  72. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.d.ts +1 -0
  73. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js +1 -0
  74. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js.map +1 -1
  75. package/Meshes/Node/Blocks/Matrices/scalingBlock.d.ts +1 -0
  76. package/Meshes/Node/Blocks/Matrices/scalingBlock.js +1 -0
  77. package/Meshes/Node/Blocks/Matrices/scalingBlock.js.map +1 -1
  78. package/Meshes/Node/Blocks/Matrices/translationBlock.d.ts +1 -0
  79. package/Meshes/Node/Blocks/Matrices/translationBlock.js +1 -0
  80. package/Meshes/Node/Blocks/Matrices/translationBlock.js.map +1 -1
  81. package/Meshes/Node/Blocks/Set/aggregatorBlock.d.ts +1 -0
  82. package/Meshes/Node/Blocks/Set/aggregatorBlock.js +1 -0
  83. package/Meshes/Node/Blocks/Set/aggregatorBlock.js.map +1 -1
  84. package/Meshes/Node/Blocks/Set/latticeBlock.d.ts +1 -0
  85. package/Meshes/Node/Blocks/Set/latticeBlock.js +1 -0
  86. package/Meshes/Node/Blocks/Set/latticeBlock.js.map +1 -1
  87. package/Meshes/Node/Blocks/Set/setColorsBlock.d.ts +1 -0
  88. package/Meshes/Node/Blocks/Set/setColorsBlock.js +1 -0
  89. package/Meshes/Node/Blocks/Set/setColorsBlock.js.map +1 -1
  90. package/Meshes/Node/Blocks/Set/setMaterialIDBlock.d.ts +1 -0
  91. package/Meshes/Node/Blocks/Set/setMaterialIDBlock.js +1 -0
  92. package/Meshes/Node/Blocks/Set/setMaterialIDBlock.js.map +1 -1
  93. package/Meshes/Node/Blocks/Set/setNormalsBlock.d.ts +1 -0
  94. package/Meshes/Node/Blocks/Set/setNormalsBlock.js +1 -0
  95. package/Meshes/Node/Blocks/Set/setNormalsBlock.js.map +1 -1
  96. package/Meshes/Node/Blocks/Set/setPositionsBlock.d.ts +1 -0
  97. package/Meshes/Node/Blocks/Set/setPositionsBlock.js +1 -0
  98. package/Meshes/Node/Blocks/Set/setPositionsBlock.js.map +1 -1
  99. package/Meshes/Node/Blocks/Set/setTangentsBlock.d.ts +1 -0
  100. package/Meshes/Node/Blocks/Set/setTangentsBlock.js +1 -0
  101. package/Meshes/Node/Blocks/Set/setTangentsBlock.js.map +1 -1
  102. package/Meshes/Node/Blocks/Set/setUVsBlock.d.ts +1 -0
  103. package/Meshes/Node/Blocks/Set/setUVsBlock.js +1 -0
  104. package/Meshes/Node/Blocks/Set/setUVsBlock.js.map +1 -1
  105. package/Meshes/Node/Blocks/Sources/boxBlock.d.ts +2 -0
  106. package/Meshes/Node/Blocks/Sources/boxBlock.js +2 -0
  107. package/Meshes/Node/Blocks/Sources/boxBlock.js.map +1 -1
  108. package/Meshes/Node/Blocks/Sources/capsuleBlock.d.ts +2 -0
  109. package/Meshes/Node/Blocks/Sources/capsuleBlock.js +2 -0
  110. package/Meshes/Node/Blocks/Sources/capsuleBlock.js.map +1 -1
  111. package/Meshes/Node/Blocks/Sources/cylinderBlock.d.ts +2 -0
  112. package/Meshes/Node/Blocks/Sources/cylinderBlock.js +2 -0
  113. package/Meshes/Node/Blocks/Sources/cylinderBlock.js.map +1 -1
  114. package/Meshes/Node/Blocks/Sources/discBlock.d.ts +2 -0
  115. package/Meshes/Node/Blocks/Sources/discBlock.js +2 -0
  116. package/Meshes/Node/Blocks/Sources/discBlock.js.map +1 -1
  117. package/Meshes/Node/Blocks/Sources/gridBlock.d.ts +2 -0
  118. package/Meshes/Node/Blocks/Sources/gridBlock.js +2 -0
  119. package/Meshes/Node/Blocks/Sources/gridBlock.js.map +1 -1
  120. package/Meshes/Node/Blocks/Sources/icoSphereBlock.d.ts +2 -0
  121. package/Meshes/Node/Blocks/Sources/icoSphereBlock.js +2 -0
  122. package/Meshes/Node/Blocks/Sources/icoSphereBlock.js.map +1 -1
  123. package/Meshes/Node/Blocks/Sources/meshBlock.d.ts +1 -0
  124. package/Meshes/Node/Blocks/Sources/meshBlock.js +1 -0
  125. package/Meshes/Node/Blocks/Sources/meshBlock.js.map +1 -1
  126. package/Meshes/Node/Blocks/Sources/planeBlock.d.ts +2 -0
  127. package/Meshes/Node/Blocks/Sources/planeBlock.js +2 -0
  128. package/Meshes/Node/Blocks/Sources/planeBlock.js.map +1 -1
  129. package/Meshes/Node/Blocks/Sources/pointListBlock.d.ts +2 -1
  130. package/Meshes/Node/Blocks/Sources/pointListBlock.js +2 -1
  131. package/Meshes/Node/Blocks/Sources/pointListBlock.js.map +1 -1
  132. package/Meshes/Node/Blocks/Sources/sphereBlock.d.ts +2 -0
  133. package/Meshes/Node/Blocks/Sources/sphereBlock.js +2 -0
  134. package/Meshes/Node/Blocks/Sources/sphereBlock.js.map +1 -1
  135. package/Meshes/Node/Blocks/Sources/torusBlock.d.ts +2 -0
  136. package/Meshes/Node/Blocks/Sources/torusBlock.js +2 -0
  137. package/Meshes/Node/Blocks/Sources/torusBlock.js.map +1 -1
  138. package/Meshes/Node/Blocks/Teleport/teleportInBlock.d.ts +1 -0
  139. package/Meshes/Node/Blocks/Teleport/teleportInBlock.js +1 -0
  140. package/Meshes/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
  141. package/Meshes/Node/Blocks/Teleport/teleportOutBlock.d.ts +3 -0
  142. package/Meshes/Node/Blocks/Teleport/teleportOutBlock.js +3 -0
  143. package/Meshes/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
  144. package/Meshes/Node/Blocks/Textures/geometryTextureBlock.d.ts +1 -0
  145. package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js +1 -1
  146. package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js.map +1 -1
  147. package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.d.ts +1 -0
  148. package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js +1 -0
  149. package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js.map +1 -1
  150. package/Meshes/Node/Blocks/booleanGeometryBlock.d.ts +1 -0
  151. package/Meshes/Node/Blocks/booleanGeometryBlock.js +1 -1
  152. package/Meshes/Node/Blocks/booleanGeometryBlock.js.map +1 -1
  153. package/Meshes/Node/Blocks/cleanGeometryBlock.d.ts +1 -0
  154. package/Meshes/Node/Blocks/cleanGeometryBlock.js +1 -0
  155. package/Meshes/Node/Blocks/cleanGeometryBlock.js.map +1 -1
  156. package/Meshes/Node/Blocks/conditionBlock.d.ts +2 -0
  157. package/Meshes/Node/Blocks/conditionBlock.js +2 -0
  158. package/Meshes/Node/Blocks/conditionBlock.js.map +1 -1
  159. package/Meshes/Node/Blocks/geometryClampBlock.d.ts +1 -0
  160. package/Meshes/Node/Blocks/geometryClampBlock.js +1 -0
  161. package/Meshes/Node/Blocks/geometryClampBlock.js.map +1 -1
  162. package/Meshes/Node/Blocks/geometryCollectionBlock.d.ts +1 -0
  163. package/Meshes/Node/Blocks/geometryCollectionBlock.js +1 -0
  164. package/Meshes/Node/Blocks/geometryCollectionBlock.js.map +1 -1
  165. package/Meshes/Node/Blocks/geometryCurveBlock.d.ts +2 -0
  166. package/Meshes/Node/Blocks/geometryCurveBlock.js +2 -0
  167. package/Meshes/Node/Blocks/geometryCurveBlock.js.map +1 -1
  168. package/Meshes/Node/Blocks/geometryEaseBlock.d.ts +2 -0
  169. package/Meshes/Node/Blocks/geometryEaseBlock.js +2 -0
  170. package/Meshes/Node/Blocks/geometryEaseBlock.js.map +1 -1
  171. package/Meshes/Node/Blocks/geometryInputBlock.d.ts +3 -0
  172. package/Meshes/Node/Blocks/geometryInputBlock.js +3 -0
  173. package/Meshes/Node/Blocks/geometryInputBlock.js.map +1 -1
  174. package/Meshes/Node/Blocks/geometryOptimizeBlock.d.ts +1 -0
  175. package/Meshes/Node/Blocks/geometryOptimizeBlock.js +1 -0
  176. package/Meshes/Node/Blocks/geometryOptimizeBlock.js.map +1 -1
  177. package/Meshes/Node/Blocks/geometryTransformBlock.d.ts +1 -0
  178. package/Meshes/Node/Blocks/geometryTransformBlock.js +1 -0
  179. package/Meshes/Node/Blocks/geometryTransformBlock.js.map +1 -1
  180. package/Meshes/Node/Blocks/geometryTrigonometryBlock.d.ts +2 -0
  181. package/Meshes/Node/Blocks/geometryTrigonometryBlock.js +2 -0
  182. package/Meshes/Node/Blocks/geometryTrigonometryBlock.js.map +1 -1
  183. package/Meshes/Node/Blocks/mappingBlock.d.ts +1 -0
  184. package/Meshes/Node/Blocks/mappingBlock.js +1 -0
  185. package/Meshes/Node/Blocks/mappingBlock.js.map +1 -1
  186. package/Meshes/Node/Blocks/mathBlock.d.ts +1 -0
  187. package/Meshes/Node/Blocks/mathBlock.js +1 -0
  188. package/Meshes/Node/Blocks/mathBlock.js.map +1 -1
  189. package/Meshes/Node/Blocks/mergeGeometryBlock.d.ts +1 -0
  190. package/Meshes/Node/Blocks/mergeGeometryBlock.js +1 -0
  191. package/Meshes/Node/Blocks/mergeGeometryBlock.js.map +1 -1
  192. package/Meshes/Node/Blocks/randomBlock.d.ts +2 -0
  193. package/Meshes/Node/Blocks/randomBlock.js +2 -0
  194. package/Meshes/Node/Blocks/randomBlock.js.map +1 -1
  195. package/Meshes/Node/Blocks/subdivideBlock.d.ts +1 -0
  196. package/Meshes/Node/Blocks/subdivideBlock.js +1 -0
  197. package/Meshes/Node/Blocks/subdivideBlock.js.map +1 -1
  198. package/Meshes/Node/Interfaces/nodeGeometryTextureData.d.ts +3 -0
  199. package/Meshes/Node/Interfaces/nodeGeometryTextureData.js.map +1 -1
  200. package/Meshes/Node/nodeGeometry.js +0 -2
  201. package/Meshes/Node/nodeGeometry.js.map +1 -1
  202. package/Meshes/Node/nodeGeometryBlockConnectionPoint.js +0 -1
  203. package/Meshes/Node/nodeGeometryBlockConnectionPoint.js.map +1 -1
  204. package/Meshes/Node/nodeGeometryBuildState.js +0 -1
  205. package/Meshes/Node/nodeGeometryBuildState.js.map +1 -1
  206. package/Meshes/WebGL/webGLDataBuffer.d.ts +2 -0
  207. package/Meshes/WebGL/webGLDataBuffer.js +2 -0
  208. package/Meshes/WebGL/webGLDataBuffer.js.map +1 -1
  209. package/Meshes/WebGPU/webgpuDataBuffer.d.ts +4 -0
  210. package/Meshes/WebGPU/webgpuDataBuffer.js +4 -0
  211. package/Meshes/WebGPU/webgpuDataBuffer.js.map +1 -1
  212. package/Meshes/abstractMesh.d.ts +1 -0
  213. package/Meshes/abstractMesh.decalMap.d.ts +1 -0
  214. package/Meshes/abstractMesh.decalMap.js.map +1 -1
  215. package/Meshes/abstractMesh.js +1 -6
  216. package/Meshes/abstractMesh.js.map +1 -1
  217. package/Meshes/csg.js +0 -6
  218. package/Meshes/csg.js.map +1 -1
  219. package/Meshes/csg2.js +1 -2
  220. package/Meshes/csg2.js.map +1 -1
  221. package/Meshes/geodesicMesh.d.ts +26 -0
  222. package/Meshes/geodesicMesh.js +18 -3
  223. package/Meshes/geodesicMesh.js.map +1 -1
  224. package/Meshes/groundMesh.d.ts +1 -0
  225. package/Meshes/groundMesh.js +1 -0
  226. package/Meshes/groundMesh.js.map +1 -1
  227. package/Meshes/index.js +0 -2
  228. package/Meshes/index.js.map +1 -1
  229. package/Meshes/instancedMesh.d.ts +18 -3
  230. package/Meshes/instancedMesh.js +10 -3
  231. package/Meshes/instancedMesh.js.map +1 -1
  232. package/Meshes/mesh.d.ts +286 -204
  233. package/Meshes/mesh.js +251 -197
  234. package/Meshes/mesh.js.map +1 -1
  235. package/Meshes/mesh.vertexData.d.ts +15 -19
  236. package/Meshes/mesh.vertexData.js +15 -19
  237. package/Meshes/mesh.vertexData.js.map +1 -1
  238. package/Meshes/meshSimplification.d.ts +0 -1
  239. package/Meshes/meshSimplification.js +6 -1
  240. package/Meshes/meshSimplification.js.map +1 -1
  241. package/Meshes/meshSimplificationSceneComponent.d.ts +2 -0
  242. package/Meshes/meshSimplificationSceneComponent.js.map +1 -1
  243. package/Meshes/meshUVSpaceRenderer.d.ts +1 -0
  244. package/Meshes/meshUVSpaceRenderer.js.map +1 -1
  245. package/Meshes/polygonMesh.js +4 -0
  246. package/Meshes/polygonMesh.js.map +1 -1
  247. package/Meshes/subMesh.project.d.ts +1 -0
  248. package/Meshes/subMesh.project.js.map +1 -1
  249. package/Meshes/thinInstanceMesh.d.ts +5 -0
  250. package/Meshes/thinInstanceMesh.js.map +1 -1
  251. package/Meshes/transformNode.d.ts +1 -1
  252. package/Meshes/transformNode.js +1 -1
  253. package/Meshes/transformNode.js.map +1 -1
  254. package/Physics/v2/Plugins/havokPlugin.d.ts +75 -2
  255. package/Physics/v2/Plugins/havokPlugin.js +243 -52
  256. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  257. package/Probes/reflectionProbe.js +1 -1
  258. package/Probes/reflectionProbe.js.map +1 -1
  259. package/Rendering/depthRenderer.js +1 -1
  260. package/Rendering/depthRenderer.js.map +1 -1
  261. package/package.json +1 -1
  262. package/scene.d.ts +0 -3
  263. package/scene.js +18 -5
  264. package/scene.js.map +1 -1
@@ -405,22 +405,18 @@ export declare class VertexData implements IVertexDataLike {
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  /**
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  * Creates the VertexData for a tiled box
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  * @param options an object used to set the following optional parameters for the box, required but can be empty
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- * * faceTiles sets the pattern, tile size and number of tiles for a face
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- * * faceUV an array of 6 Vector4 elements used to set different images to each box side
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- * * faceColors an array of 6 Color3 elements used to set different colors to each box side
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- * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
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- * @param options.pattern
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- * @param options.width
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- * @param options.height
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- * @param options.depth
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- * @param options.tileSize
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- * @param options.tileWidth
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- * @param options.tileHeight
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- * @param options.alignHorizontal
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- * @param options.alignVertical
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- * @param options.faceUV
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- * @param options.faceColors
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- * @param options.sideOrientation
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+ * - `pattern` sets the pattern
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+ * - `width` sets the width
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+ * - `height` sets the height
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+ * - `depth` sets the depth
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+ * - `tileSize` sets the tile size
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+ * - `tileWidth` sets the tile width
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+ * - `tileHeight` sets the tile height
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+ * - `alignHorizontal` sets the horizontal alignment
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+ * - `alignVertical` sets the vertical alignment
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+ * - `faceUV` an array of 6 Vector4 elements used to set different images to each box side
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+ * - `faceColors` an array of 6 Color3 elements used to set different colors to each box side
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+ * - `sideOrientation` optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
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  * @returns the VertexData of the box
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  * @deprecated Please use CreateTiledBoxVertexData instead
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  */
@@ -501,7 +497,7 @@ export declare class VertexData implements IVertexDataLike {
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  * * diameterBottom sets the diameter of the bottom of the cone, overwrites diameter, optional, default diameter
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  * * diameter sets the diameter of the top and bottom of the cone, optional default 1
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  * * tessellation the number of prism sides, 3 for a triangular prism, optional, default 24
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- * * subdivisions` the number of rings along the cylinder height, optional, default 1
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+ * * `subdivisions` the number of rings along the cylinder height, optional, default 1
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  * * arc a number from 0 to 1, to create an unclosed cylinder based on the fraction of the circumference given by the arc value, optional, default 1
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  * * faceColors an array of Color3 elements used to set different colors to the top, rings and bottom respectively
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  * * faceUV an array of Vector4 elements used to set different images to the top, rings and bottom respectively
@@ -600,8 +596,8 @@ export declare class VertexData implements IVertexDataLike {
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  * * zmin the ground minimum Z coordinate, optional, default -1
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  * * xmax the ground maximum X coordinate, optional, default 1
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  * * zmax the ground maximum Z coordinate, optional, default 1
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- * * subdivisions a javascript object {w: positive integer, h: positive integer}, `w` and `h` are the numbers of subdivisions on the ground width and height creating 'tiles', default {w: 6, h: 6}
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- * * precision a javascript object {w: positive integer, h: positive integer}, `w` and `h` are the numbers of subdivisions on the tile width and height, default {w: 2, h: 2}
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+ * * subdivisions a javascript object `\{w: positive integer, h: positive integer\}`, `w` and `h` are the numbers of subdivisions on the ground width and height creating 'tiles', default `\{w: 6, h: 6\}`
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+ * * precision a javascript object `\{w: positive integer, h: positive integer\}`, `w` and `h` are the numbers of subdivisions on the tile width and height, default `\{w: 2, h: 2\}`
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  * @returns the VertexData of the TiledGround
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  * @deprecated use CreateTiledGroundVertexData instead
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  */
@@ -1054,22 +1054,18 @@ export class VertexData {
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  /**
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  * Creates the VertexData for a tiled box
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  * @param options an object used to set the following optional parameters for the box, required but can be empty
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- * * faceTiles sets the pattern, tile size and number of tiles for a face
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- * * faceUV an array of 6 Vector4 elements used to set different images to each box side
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- * * faceColors an array of 6 Color3 elements used to set different colors to each box side
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- * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
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- * @param options.pattern
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- * @param options.width
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- * @param options.height
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- * @param options.depth
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- * @param options.tileSize
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- * @param options.tileWidth
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- * @param options.tileHeight
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- * @param options.alignHorizontal
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- * @param options.alignVertical
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- * @param options.faceUV
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- * @param options.faceColors
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- * @param options.sideOrientation
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+ * - `pattern` sets the pattern
1058
+ * - `width` sets the width
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+ * - `height` sets the height
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+ * - `depth` sets the depth
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+ * - `tileSize` sets the tile size
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+ * - `tileWidth` sets the tile width
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+ * - `tileHeight` sets the tile height
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+ * - `alignHorizontal` sets the horizontal alignment
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+ * - `alignVertical` sets the vertical alignment
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+ * - `faceUV` an array of 6 Vector4 elements used to set different images to each box side
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+ * - `faceColors` an array of 6 Color3 elements used to set different colors to each box side
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+ * - `sideOrientation` optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
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  * @returns the VertexData of the box
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  * @deprecated Please use CreateTiledBoxVertexData instead
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  */
@@ -1119,7 +1115,7 @@ export class VertexData {
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  * * diameterBottom sets the diameter of the bottom of the cone, overwrites diameter, optional, default diameter
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  * * diameter sets the diameter of the top and bottom of the cone, optional default 1
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  * * tessellation the number of prism sides, 3 for a triangular prism, optional, default 24
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- * * subdivisions` the number of rings along the cylinder height, optional, default 1
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+ * * `subdivisions` the number of rings along the cylinder height, optional, default 1
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  * * arc a number from 0 to 1, to create an unclosed cylinder based on the fraction of the circumference given by the arc value, optional, default 1
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  * * faceColors an array of Color3 elements used to set different colors to the top, rings and bottom respectively
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  * * faceUV an array of Vector4 elements used to set different images to the top, rings and bottom respectively
@@ -1192,8 +1188,8 @@ export class VertexData {
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  * * zmin the ground minimum Z coordinate, optional, default -1
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  * * xmax the ground maximum X coordinate, optional, default 1
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  * * zmax the ground maximum Z coordinate, optional, default 1
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- * * subdivisions a javascript object {w: positive integer, h: positive integer}, `w` and `h` are the numbers of subdivisions on the ground width and height creating 'tiles', default {w: 6, h: 6}
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- * * precision a javascript object {w: positive integer, h: positive integer}, `w` and `h` are the numbers of subdivisions on the tile width and height, default {w: 2, h: 2}
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+ * * subdivisions a javascript object `\{w: positive integer, h: positive integer\}`, `w` and `h` are the numbers of subdivisions on the ground width and height creating 'tiles', default `\{w: 6, h: 6\}`
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+ * * precision a javascript object `\{w: positive integer, h: positive integer\}`, `w` and `h` are the numbers of subdivisions on the tile width and height, default `\{w: 2, h: 2\}`
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  * @returns the VertexData of the TiledGround
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  * @deprecated use CreateTiledGroundVertexData instead
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  */