@onerjs/core 8.40.1 → 8.40.2

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Files changed (32) hide show
  1. package/Engines/WebGPU/webgpuHardwareTexture.js +1 -1
  2. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  3. package/Engines/abstractEngine.js +2 -2
  4. package/Engines/abstractEngine.js.map +1 -1
  5. package/Engines/webgpuEngine.js +5 -3
  6. package/Engines/webgpuEngine.js.map +1 -1
  7. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +2 -0
  8. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  9. package/Layers/thinSelectionOutlineLayer.js +12 -1
  10. package/Layers/thinSelectionOutlineLayer.js.map +1 -1
  11. package/Materials/GaussianSplatting/gaussianSplattingMaterial.d.ts +2 -1
  12. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +31 -11
  13. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
  14. package/Maths/math.path.d.ts +11 -6
  15. package/Maths/math.path.js +86 -25
  16. package/Maths/math.path.js.map +1 -1
  17. package/Maths/math.vector.d.ts +24 -0
  18. package/Maths/math.vector.js +39 -5
  19. package/Maths/math.vector.js.map +1 -1
  20. package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +7 -1
  21. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +80 -8
  22. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  23. package/Rendering/depthRenderer.d.ts +9 -0
  24. package/Rendering/depthRenderer.js +42 -6
  25. package/Rendering/depthRenderer.js.map +1 -1
  26. package/Shaders/gaussianSplattingDepth.fragment.js +11 -4
  27. package/Shaders/gaussianSplattingDepth.fragment.js.map +1 -1
  28. package/ShadersWGSL/gaussianSplattingDepth.fragment.js +9 -3
  29. package/ShadersWGSL/gaussianSplattingDepth.fragment.js.map +1 -1
  30. package/XR/features/WebXRHandTracking.js +2 -1
  31. package/XR/features/WebXRHandTracking.js.map +1 -1
  32. package/package.json +1 -1
@@ -2428,8 +2428,9 @@ export class WebGPUEngine extends ThinWebGPUEngine {
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  const gpuMRTWrapper = mrtTexture?._hardwareTexture;
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  const gpuMRTTexture = gpuMRTWrapper?.underlyingResource;
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  if (gpuMRTWrapper && gpuMRTTexture) {
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+ const depthSlice = mrtTexture.is3D ? (rtWrapper.layerIndices?.[i] ?? 0) : undefined;
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  const baseArrayLayer = rtWrapper.getBaseArrayLayer(i);
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- const gpuMSAATexture = useMSAA ? gpuMRTWrapper.getMSAATexture(sampleCount, i) : undefined;
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+ const gpuMSAATexture = useMSAA ? gpuMRTWrapper.getMSAATexture(sampleCount, mrtTexture.is3D ? depthSlice : baseArrayLayer) : undefined;
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  const viewDescriptor = {
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  ...this._rttRenderPassWrapper.colorAttachmentViewDescriptor,
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  dimension: mrtTexture.is3D ? "3d" /* WebGPUConstants.TextureViewDimension.E3d */ : "2d" /* WebGPUConstants.TextureViewDimension.E2d */,
@@ -2448,7 +2449,7 @@ export class WebGPUEngine extends ThinWebGPUEngine {
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  colorAttachments.push({
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  view: colorMSAATextureView ? colorMSAATextureView : colorTextureView,
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  resolveTarget: gpuMSAATexture && !rtWrapper.disableAutomaticMSAAResolve && rtWrapper.resolveMSAAColors ? colorTextureView : undefined,
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- depthSlice: mrtTexture.is3D ? (rtWrapper.layerIndices?.[i] ?? 0) : undefined,
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+ depthSlice,
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  clearValue: index !== 0 && mustClearColor ? (isRtInteger ? clearColorForIntegerRt : clearColor) : undefined,
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  loadOp: index !== 0 && mustClearColor ? "clear" /* WebGPUConstants.LoadOp.Clear */ : "load" /* WebGPUConstants.LoadOp.Load */,
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  storeOp: "store" /* WebGPUConstants.StoreOp.Store */,
@@ -2464,12 +2465,13 @@ export class WebGPUEngine extends ThinWebGPUEngine {
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  if (internalTexture) {
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  const gpuWrapper = internalTexture._hardwareTexture;
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  const gpuTexture = gpuWrapper.underlyingResource;
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+ const layerIndex = this._rttRenderPassWrapper.colorAttachmentViewDescriptor.baseArrayLayer;
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  let depthSlice = undefined;
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  if (rtWrapper.is3D) {
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  depthSlice = this._rttRenderPassWrapper.colorAttachmentViewDescriptor.baseArrayLayer;
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  this._rttRenderPassWrapper.colorAttachmentViewDescriptor.baseArrayLayer = 0;
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  }
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- const gpuMSAATexture = useMSAA ? gpuWrapper.getMSAATexture(sampleCount) : undefined;
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+ const gpuMSAATexture = useMSAA ? gpuWrapper.getMSAATexture(sampleCount, layerIndex) : undefined;
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  const colorTextureView = gpuTexture.createView(this._rttRenderPassWrapper.colorAttachmentViewDescriptor);
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  const colorMSAATextureView = gpuMSAATexture?.createView(this._rttRenderPassWrapper.colorAttachmentViewDescriptor);
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  const isRtInteger = internalTexture.type === 7 || internalTexture.type === 5;