@onerjs/core 8.38.7 → 8.38.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -86,6 +86,7 @@ export declare class ThinSelectionOutlineLayer extends ThinEffectLayer {
86
86
  * @returns the string with the class name of the effect layer
87
87
  */
88
88
  getClassName(): string;
89
+ private _isDef;
89
90
  /** @internal */
90
91
  _internalIsSubMeshReady(subMesh: SubMesh, useInstances: boolean, _emissiveTexture: Nullable<BaseTexture>): boolean;
91
92
  protected _importShadersAsync(): Promise<void>;
@@ -81,6 +81,9 @@ export class ThinSelectionOutlineLayer extends ThinEffectLayer {
81
81
  getClassName() {
82
82
  return "SelectionOutlineLayer";
83
83
  }
84
+ _isDef(val) {
85
+ return val !== void 0 && val !== null;
86
+ }
84
87
  /** @internal */
85
88
  _internalIsSubMeshReady(subMesh, useInstances, _emissiveTexture) {
86
89
  const engine = this._scene.getEngine();
@@ -498,7 +501,7 @@ export class ThinSelectionOutlineLayer extends ThinEffectLayer {
498
501
  mesh._userInstancedBuffersStorage = undefined;
499
502
  }
500
503
  }
501
- if (mesh.instancedBuffers?.[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName] !== undefined) {
504
+ if (this._isDef(mesh.instancedBuffers?.[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName])) {
502
505
  delete mesh.instancedBuffers[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName];
503
506
  }
504
507
  if (this._selection) {
@@ -518,7 +521,7 @@ export class ThinSelectionOutlineLayer extends ThinEffectLayer {
518
521
  for (let index = 0; index < this._selection.length; ++index) {
519
522
  const mesh = this._selection[index];
520
523
  this._clearMeshSelection(mesh);
521
- if (mesh.instancedBuffers?.[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName] !== undefined) {
524
+ if (this._isDef(mesh.instancedBuffers?.[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName])) {
522
525
  delete mesh.instancedBuffers[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName];
523
526
  }
524
527
  }
@@ -547,7 +550,7 @@ export class ThinSelectionOutlineLayer extends ThinEffectLayer {
547
550
  this._selection.push(mesh); // add to render list
548
551
  if (mesh.hasInstances || mesh.isAnInstance) {
549
552
  const sourceMesh = mesh.sourceMesh ?? mesh;
550
- if (sourceMesh.instancedBuffers?.[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName] === undefined) {
553
+ if (!this._isDef(sourceMesh.instancedBuffers?.[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName])) {
551
554
  sourceMesh.registerInstancedBuffer(ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName, 1);
552
555
  }
553
556
  mesh.instancedBuffers[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName] = nextId;
@@ -1 +1 @@
1
- {"version":3,"file":"thinSelectionOutlineLayer.js","sourceRoot":"","sources":["../../../../dev/core/src/Layers/thinSelectionOutlineLayer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD,OAAO,EAAE,oBAAoB,EAAE,aAAa,EAAE,iCAAiC,EAAE,MAAM,sCAAsC,CAAC;AAE9H,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AACjD,OAAO,EAAE,mBAAmB,EAAE,yBAAyB,EAAE,0CAA0C,EAAE,0BAA0B,EAAE,MAAM,uCAAuC,CAAC;AAG/K,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAQrD,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAyBpD;;GAEG;AACH,MAAM,OAAO,yBAA0B,SAAQ,eAAe;IAmD1D;;;;;;OAMG;IACH,YAAmB,IAAY,EAAE,KAAa,EAAE,OAAoD,EAAE,gBAAgB,GAAG,KAAK;QAC1H,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,OAAO,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QA/C5E;;WAEG;QACI,iBAAY,GAAW,IAAI,MAAM,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;QAEpD;;WAEG;QACI,qBAAgB,GAAW,GAAG,CAAC;QAEtC;;WAEG;QACI,sBAAiB,GAAW,GAAG,CAAC;QAEvC;;WAEG;QACI,uBAAkB,GAAW,MAAM,CAAC;QAE3C;;WAEG;QACI,iBAAY,GAAW,CAAC,CAAC;QAEhC;;WAEG;QACI,kBAAa,GAAW,CAAC,CAAC;QAKjC,gBAAgB;QACA,+BAA0B,GAAa,EAAE,CAAC;QAC1D,gBAAgB;QACT,eAAU,GAA6B,EAAE,CAAC;QACzC,qBAAgB,GAAG,CAAC,CAAC;QAYzB,gBAAgB;QAChB,IAAI,CAAC,QAAQ,GAAG;YACZ,gBAAgB,EAAE,GAAG;YACrB,oBAAoB,EAAE,CAAC;YACvB,iBAAiB,EAAE,SAAS,CAAC,aAAa;YAC1C,MAAM,EAAE,IAAI;YACZ,gBAAgB,EAAE,CAAC,CAAC;YACpB,SAAS,EAAE,KAAK;YAChB,eAAe,EAAE,SAAS,CAAC,iBAAiB;YAC5C,iBAAiB,EAAE,SAAS,CAAC,gBAAgB;YAC7C,iBAAiB,EAAE,KAAK;YACxB,aAAa,EAAE,SAAS,CAAC,oCAAoC;YAC7D,GAAG,OAAO;SACb,CAAC;QAEF,kBAAkB;QAClB,IAAI,CAAC,YAAY,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAE3F,uBAAuB;QACvB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE1B,qDAAqD;QACrD,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAE3B,IAAI,gBAAgB,EAAE,CAAC;YACnB,wKAAwK;YACxK,IAAI,CAAC,8BAA8B,EAAE,CAAC;QAC1C,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,uBAAuB,CAAC;IACnC,CAAC;IAED,gBAAgB;IACA,uBAAuB,CAAC,OAAgB,EAAE,YAAqB,EAAE,gBAAuC;QACpH,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QACvC,MAAM,IAAI,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;QAE/B,MAAM,iBAAiB,GAAG,IAAI,CAAC,6BAA6B,CAAC,sBAAsB,EAAE,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;QAElH,IAAI,iBAAiB,EAAE,CAAC;YACpB,OAAO,iBAAiB,CAAC,iBAAiB,CAAC,IAAI,EAAE,OAAO,EAAE,YAAY,CAAC,CAAC;QAC5E,CAAC;QAED,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;QAEvC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACZ,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,kEAAkE;QAClE,2DAA2D;QAC3D,mFAAmF;QACnF,IAAI;QAEJ,MAAM,OAAO,GAAa,EAAE,CAAC;QAE7B,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAE5C,IAAI,GAAG,GAAG,KAAK,CAAC;QAChB,IAAI,GAAG,GAAG,KAAK,CAAC;QAChB,MAAM,KAAK,GAAG,KAAK,CAAC;QAEpB,aAAa;QACb,IAAI,QAAQ,CAAC,uBAAuB,CAAC,IAAI,CAAC,EAAE,CAAC;YACzC,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAClC,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,MAAM,CAAC,EAAE,CAAC;gBAClD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;gBAClC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;gBAC5B,GAAG,GAAG,IAAI,CAAC;YACf,CAAC;YACD,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,OAAO,CAAC,EAAE,CAAC;gBACnD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;gBACnC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;gBAC5B,GAAG,GAAG,IAAI,CAAC;YACf,CAAC;QACL,CAAC;QAED,QAAQ;QACR,MAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;QACxC,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;YACjD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC/C,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC/C,IAAI,IAAI,CAAC,kBAAkB,GAAG,CAAC,EAAE,CAAC;gBAC9B,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;gBACpD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;YACxD,CAAC;YAED,OAAO,CAAC,IAAI,CAAC,+BAA+B,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAExE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;YAC/B,IAAI,QAAQ,IAAI,QAAQ,CAAC,yBAAyB,EAAE,CAAC;gBACjD,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;YACxC,CAAC;iBAAM,CAAC;gBACJ,OAAO,CAAC,IAAI,CAAC,uBAAuB,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACvF,CAAC;YAED,IAAI,IAAI,CAAC,kBAAkB,GAAG,CAAC,EAAE,CAAC;gBAC9B,SAAS,CAAC,sBAAsB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;YAC9C,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,OAAO,CAAC,IAAI,CAAC,gCAAgC,CAAC,CAAC;QACnD,CAAC;QAED,gBAAgB;QAChB,MAAM,mBAAmB,GAAG,IAAI,CAAC,kBAAkB;YAC/C,CAAC,CAAC,0CAA0C,CACtC,IAAI,CAAC,kBAAkB,EACvB,OAAO,EACP,OAAO,EACP,IAAI,EACJ,IAAI,EAAE,mBAAmB;YACzB,KAAK,EAAE,iBAAiB;YACxB,KAAK,EAAE,kBAAkB;YACzB,GAAG,EAAE,aAAa;YAClB,GAAG,EAAE,cAAc;YACnB,KAAK,CAAC,gBAAgB;aACzB;YACH,CAAC,CAAC,CAAC,CAAC;QAER,YAAY;QACZ,IAAI,YAAY,EAAE,CAAC;YACf,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAClC,0BAA0B,CAAC,OAAO,CAAC,CAAC;YACpC,IAAI,OAAO,CAAC,gBAAgB,EAAE,CAAC,gBAAgB,EAAE,CAAC;gBAC9C,OAAO,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;YAC3C,CAAC;QACL,CAAC;QAED,0BAA0B;QAC1B,MAAM,UAAU,GAAG,IAAI,CAAC,2BAA2B,CAAC;QACpD,IAAI,UAAU,IAAI,UAAU,CAAC,SAAS,EAAE,CAAC;YACrC,OAAO,CAAC,IAAI,CAAC,wCAAwC,CAAC,CAAC;YACvD,IAAI,YAAY,EAAE,CAAC;gBACf,OAAO,CAAC,IAAI,CAAC,uCAAuC,CAAC,CAAC;YAC1D,CAAC;QACL,CAAC;QAED,aAAa;QACb,iCAAiC,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;QAElE,eAAe;QACf,IAAI,YAAY,EAAE,CAAC;YACf,OAAO,CAAC,IAAI,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,CAAC;QAC7E,CAAC;QAED,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,CAAC;QAEtC,qBAAqB;QACrB,MAAM,WAAW,GAAG,OAAO,CAAC,eAAe,CAAC,SAAS,EAAE,IAAI,CAAE,CAAC;QAC9D,MAAM,aAAa,GAAG,WAAW,CAAC,OAAiB,CAAC;QACpD,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,aAAa,KAAK,IAAI,EAAE,CAAC;YACzB,MAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,QAAQ;gBACR,gBAAgB;gBAChB,MAAM;gBACN,uBAAuB;gBACvB,kBAAkB;gBAClB,kBAAkB;gBAClB,eAAe;gBACf,wBAAwB;gBACxB,2BAA2B;gBAC3B,8BAA8B;gBAC9B,yCAAyC;gBACzC,0BAA0B;gBAC1B,6BAA6B;gBAC7B,aAAa;gBACb,aAAa;aAChB,CAAC;YAEF,oBAAoB,CAAC,QAAQ,CAAC,CAAC;YAE/B,WAAW,CAAC,SAAS,CACjB,IAAI,CAAC,OAAO,CAAC,YAAY,CACrB,WAAW,EACa;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,EAAE;gBACvB,QAAQ,EAAE,CAAC,gBAAgB,EAAE,aAAa,EAAE,cAAc,EAAE,6BAA6B,CAAC;gBAC1F,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,SAAS;gBACpB,UAAU,EAAE,IAAI;gBAChB,OAAO,EAAE,IAAI;gBACb,eAAe,EAAE,EAAE,2BAA2B,EAAE,mBAAmB,EAAE;gBACrE,cAAc,EAAE,IAAI,CAAC,eAAe;gBACpC,yBAAyB,EAAE,IAAI,CAAC,cAAc;oBAC1C,CAAC,CAAC,SAAS;oBACX,CAAC,CAAC,KAAK,IAAI,EAAE;wBACP,MAAM,IAAI,CAAC,mBAAmB,EAAE,CAAC;wBACjC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;oBAC/B,CAAC;aACV,EACD,IAAI,CAAC,OAAO,CACf,EACD,IAAI,CACP,CAAC;QACN,CAAC;QAED,MAAM,aAAa,GAAG,WAAW,CAAC,MAAO,CAAC,OAAO,EAAE,CAAC;QAEpD,OAAO,aAAa,IAAI,CAAC,IAAI,CAAC,iBAAiB,IAAI,CAAC,CAAC,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;IACzG,CAAC;IAEkB,KAAK,CAAC,mBAAmB;QACxC,IAAI,IAAI,CAAC,eAAe,gCAAwB,EAAE,CAAC;YAC/C,MAAM,OAAO,CAAC,GAAG,CAAC;gBACd,MAAM,CAAC,iCAAiC,CAAC;gBACzC,MAAM,CAAC,mCAAmC,CAAC;gBAC3C,MAAM,CAAC,oCAAoC,CAAC;gBAC5C,MAAM,CAAC,0CAA0C,CAAC;aACrD,CAAC,CAAC;QACP,CAAC;aAAM,CAAC;YACJ,MAAM,OAAO,CAAC,GAAG,CAAC;gBACd,MAAM,CAAC,6BAA6B,CAAC;gBACrC,MAAM,CAAC,+BAA+B,CAAC;gBACvC,MAAM,CAAC,gCAAgC,CAAC;gBACxC,MAAM,CAAC,sCAAsC,CAAC;aACjD,CAAC,CAAC;QACP,CAAC;QAED,MAAM,KAAK,CAAC,mBAAmB,EAAE,CAAC;IACtC,CAAC;IAED;;;OAGG;IACa,aAAa;QACzB,OAAO,yBAAyB,CAAC,UAAU,CAAC;IAChD,CAAC;IAED,gBAAgB;IACA,kBAAkB;QAC9B,MAAM,OAAO,GAAa,EAAE,CAAC;QAC7B,QAAQ,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,CAAC;YAClC,KAAK,SAAS,CAAC,oCAAoC;gBAC/C,OAAO,CAAC,IAAI,CAAC,8CAA8C,CAAC,CAAC;gBAC7D,MAAM;YACV,KAAK,SAAS,CAAC,qCAAqC;gBAChD,OAAO,CAAC,IAAI,CAAC,+CAA+C,CAAC,CAAC;gBAC9D,MAAM;QACd,CAAC;QACD,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEhC,OAAO,IAAI,CAAC,OAAO,CAAC,YAAY,CAC5B;YACI,4FAA4F;YAC5F,MAAM,EAAE,cAAc;YACtB,yFAAyF;YACzF,QAAQ,EAAE,kBAAkB;SAC/B,EACuB;YACpB,UAAU,EAAE,CAAC,YAAY,CAAC,YAAY,CAAC;YACvC,aAAa,EAAE,CAAC,YAAY,EAAE,cAAc,EAAE,kBAAkB,EAAE,mBAAmB,EAAE,oBAAoB,CAAC;YAC5G,QAAQ,EAAE,CAAC,aAAa,EAAE,cAAc,CAAC;YACzC,OAAO,EAAE,IAAI;YACb,SAAS,EAAE,IAAI;YACf,UAAU,EAAE,IAAI;YAChB,OAAO,EAAE,IAAI;YACb,cAAc,EAAE,IAAI,CAAC,eAAe;YACpC,yBAAyB,EAAE,IAAI,CAAC,cAAc;gBAC1C,CAAC,CAAC,SAAS;gBACX,CAAC,CAAC,KAAK,IAAI,EAAE;oBACP,MAAM,IAAI,CAAC,mBAAmB,EAAE,CAAC;oBACjC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;gBAC/B,CAAC;SACV,EACD,IAAI,CAAC,OAAO,CACf,CAAC;IACN,CAAC;IAED,gBAAgB;IACA,8BAA8B;QAC1C,sGAAsG;IAC1G,CAAC;IAED;;;;;OAKG;IACa,OAAO,CAAC,OAAgB,EAAE,YAAqB;QAC3D,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;QACvC,MAAM,IAAI,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;QAExC,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACzC,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;IAC9D,CAAC;IAED,gBAAgB;IACA,cAAc,CAAC,KAAmB,EAAE,SAAmB;QACnE,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,cAAc,CAAC,OAAgB,EAAE,kBAA2B,KAAK;QAChF,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE,EAAE,CAAC;YAChC,OAAO;QACX,CAAC;QAED,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;QACvC,MAAM,SAAS,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;QACpC,MAAM,eAAe,GAAG,OAAO,CAAC,kBAAkB,EAAE,CAAC;QACrD,MAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;QACjD,MAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;QACjD,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAC1B,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,aAAa,CAAC,6BAA6B,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAE1E,IAAI,CAAC,QAAQ,EAAE,CAAC;YACZ,OAAO;QACX,CAAC;QAED,8BAA8B;QAC9B,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,aAAa,EAAE,QAAQ,CAAC,EAAE,CAAC;YAChD,OAAO;QACX,CAAC;QAED,UAAU;QACV,IAAI,eAAe,GAAG,QAAQ,CAAC,wBAAwB,CAAC,aAAa,CAAC,CAAC;QACvE,MAAM,eAAe,GAAG,aAAa,CAAC,0BAA0B,EAAE,CAAC;QACnE,IAAI,eAAe,GAAG,CAAC,EAAE,CAAC;YACtB,eAAe,GAAG,eAAe,KAAK,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,QAAQ,CAAC,+BAA+B,CAAC,CAAC,CAAC,QAAQ,CAAC,wBAAwB,CAAC;QAC3J,CAAC;QAED,MAAM,OAAO,GAAG,eAAe,KAAK,QAAQ,CAAC,wBAAwB,CAAC;QACtE,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,eAAe,EAAE,QAAQ,CAAC,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,QAAQ,CAAC,aAAa,EAAE,SAAS,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAC;QAE1I,qBAAqB;QACrB,MAAM,KAAK,GAAG,aAAa,CAAC,uBAAuB,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,eAAe,CAAC,CAAC;QACpF,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QAED,sBAAsB;QACtB,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,aAAa,CAAC,EAAE,CAAC;YACzC,OAAO;QACX,CAAC;QAED,MAAM,0BAA0B,GAAG,KAAK,CAAC,0BAA0B,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,aAAa,CAAC,gBAAgB,IAAI,CAAC,CAAC,aAAa,CAAC,4BAA4B,CAAC;QAEnK,IAAI,CAAC,2BAA2B,CAAC,aAAa,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;QAEnE,IAAI,CAAC,0BAA0B,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QAE3D,kEAAkE;QAClE,8CAA8C;QAC9C,sDAAsD;QACtD,oFAAoF;QACpF,uDAAuD;QACvD,SAAS;QACT,IAAI,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,0BAA0B,EAAE,IAAI,CAAC,wBAAwB,CAAC,OAAO,CAAC,EAAE,CAAC;YACnG,MAAM,iBAAiB,GAAG,aAAa,CAAC,6BAA6B,CAAC,sBAAsB,EAAE,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;YAE3H,IAAI,WAAW,GAAG,OAAO,CAAC,eAAe,EAAE,CAAC;YAC5C,IAAI,CAAC,WAAW,IAAI,iBAAiB,EAAE,CAAC;gBACpC,WAAW,GAAG,iBAAiB,CAAC,eAAe,EAAE,CAAC;YACtD,CAAC;YAED,IAAI,CAAC,WAAW,EAAE,CAAC;gBACf,OAAO;YACX,CAAC;YAED,MAAM,MAAM,GAAG,WAAW,CAAC,MAAO,CAAC;YAEnC,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;YACjC,IAAI,CAAC,0BAA0B,EAAE,CAAC;gBAC9B,aAAa,CAAC,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;YAC5D,CAAC;YAED,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBACrB,MAAM,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;gBAC/D,IAAI,IAAI,CAAC,QAAQ,CAAC,iBAAiB,EAAE,CAAC;oBAClC,MAAM,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC;gBACpD,CAAC;qBAAM,CAAC;oBACJ,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,IAAI,KAAK,CAAC,YAAY,CAAC;oBACjD,IAAI,MAAM,EAAE,CAAC;wBACT,MAAM,aAAa,GAAG,MAAM,CAAC,IAAI,KAAK,MAAM,CAAC,mBAAmB,CAAC;wBAEjE,IAAI,IAAY,EAAE,IAAY,CAAC;wBAE/B,IAAI,aAAa,EAAE,CAAC;4BAChB,IAAI,GAAG,CAAC,MAAM,CAAC,qBAAqB,IAAI,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;4BACvE,IAAI,GAAG,MAAM,CAAC,qBAAqB,IAAI,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC1E,CAAC;6BAAM,CAAC;4BACJ,IAAI,GAAG,MAAM,CAAC,qBAAqB,IAAI,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC;4BACvH,IAAI,GAAG,MAAM,CAAC,qBAAqB,IAAI,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC;wBACpF,CAAC;wBAED,MAAM,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,EAAE,IAAI,GAAG,IAAI,CAAC,CAAC;oBACvD,CAAC;gBACL,CAAC;gBACD,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,aAAa,CAAC,cAAc,EAAE,CAAC,CAAC;YAC9D,CAAC;iBAAM,CAAC;gBACJ,iBAAiB,CAAC,cAAc,CAAC,aAAa,CAAC,cAAc,EAAE,EAAE,aAAqB,EAAE,OAAO,CAAC,CAAC;YACrG,CAAC;YAED,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBACrB,aAAa;gBACb,IAAI,QAAQ,IAAI,QAAQ,CAAC,uBAAuB,CAAC,aAAa,CAAC,EAAE,CAAC;oBAC9D,MAAM,YAAY,GAAG,QAAQ,CAAC,mBAAmB,EAAE,CAAC;oBACpD,IAAI,YAAY,EAAE,CAAC;wBACf,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,YAAY,CAAC,CAAC;wBAClD,MAAM,CAAC,SAAS,CAAC,eAAe,EAAE,YAAY,CAAC,gBAAgB,EAAE,CAAC,CAAC;oBACvE,CAAC;gBACL,CAAC;gBAED,QAAQ;gBACR,mBAAmB,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC;gBAE3C,gBAAgB;gBAChB,yBAAyB,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC;gBACjD,IAAI,aAAa,CAAC,kBAAkB,IAAI,aAAa,CAAC,kBAAkB,CAAC,wBAAwB,EAAE,CAAC;oBAChG,aAAa,CAAC,kBAAkB,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;gBACnD,CAAC;gBAED,0BAA0B;gBAC1B,MAAM,UAAU,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC,2BAA2B,CAAC;gBACjE,IAAI,UAAU,IAAI,UAAU,CAAC,SAAS,EAAE,CAAC;oBACrC,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,0BAA0B,CAAC,CAAC;gBACxD,CAAC;gBAED,aAAa;gBACb,IAAI,eAAe,EAAE,CAAC;oBAClB,MAAM,CAAC,YAAY,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;gBAC5C,CAAC;gBAED,cAAc;gBACd,aAAa,CAAC,MAAM,EAAE,QAAQ,EAAE,KAAK,CAAC,CAAC;gBAEvC,eAAe;gBACf,MAAM,WAAW,GAAG,IAAI,CAAC,0BAA0B,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;gBAC5E,IAAI,CAAC,aAAa,CAAC,YAAY,IAAI,CAAC,aAAa,CAAC,YAAY,IAAI,WAAW,KAAK,SAAS,EAAE,CAAC;oBAC1F,MAAM,CAAC,QAAQ,CAAC,aAAa,EAAE,WAAW,CAAC,CAAC;gBAChD,CAAC;YACL,CAAC;YAED,OAAO;YACP,aAAa,CAAC,iBAAiB,CAAC,aAAa,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,0BAA0B,EAAE,CAAC,UAAU,EAAE,KAAK,EAAE,EAAE,CACxI,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,KAAK,CAAC,CACnC,CAAC;QACN,CAAC;aAAM,CAAC;YACJ,6CAA6C;YAC7C,IAAI,CAAC,eAAe,CAAC,mBAAmB,EAAE,CAAC;QAC/C,CAAC;QAED,IAAI,CAAC,yBAAyB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;IAC9D,CAAC;IAED,gBAAgB;IACA,gBAAgB,CAAC,MAAc,EAAE,YAAoB;QACjE,UAAU;QACV,IAAI,CAAC,sBAAsB,CAAC,MAAM,CAAC,CAAC;QACpC,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACtE,MAAM,CAAC,SAAS,CAAC,cAAc,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACpD,MAAM,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC3D,MAAM,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC7D,MAAM,CAAC,QAAQ,CAAC,oBAAoB,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAE/D,QAAQ;QACR,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QAC5B,MAAM,qBAAqB,GAAG,MAAM,CAAC,gBAAgB,EAAE,CAAC;QAExD,aAAa;QACb,MAAM,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;QAE/B,MAAM,CAAC,gBAAgB,CAAC,QAAQ,CAAC,gBAAgB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEzD,aAAa;QACb,MAAM,CAAC,gBAAgB,CAAC,qBAAqB,CAAC,CAAC;IACnD,CAAC;IAED,gBAAgB;IACA,2BAA2B,CAAC,KAAW,EAAE,QAAiB,EAAE,SAAmB;QAC3F,wDAAwD;IAC5D,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,IAAI,CAAC,UAAU,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;IAClE,CAAC;IAED,gBAAgB;IACA,iBAAiB,CAAC,IAAU;QACxC,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAC9B,CAAC;IAED,gBAAgB;IACA,uBAAuB,CAAC,OAAiB;QACrD,IAAI,IAAI,CAAC,QAAQ,CAAC,iBAAiB,EAAE,CAAC;YAClC,OAAO,CAAC,IAAI,CAAC,6BAA6B,CAAC,CAAC;QAChD,CAAC;IACL,CAAC;IAED;;;;OAIG;IACa,OAAO,CAAC,IAAkB;QACtC,0CAA0C;QAC1C,OAAO,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAC/B,CAAC;IAED,gBAAgB;IACA,gBAAgB,CAAC,KAAmB;QAChD,OAAO,KAAK,CAAC;IACjB,CAAC;IAEO,mBAAmB,CAAC,IAAU;QAClC,IAAI,IAAI,CAAC,4BAA4B,EAAE,CAAC;YACpC,MAAM,IAAI,GAAG,yBAAyB,CAAC,gCAAgC,CAAC;YACxE,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,OAAO,EAAE,CAAC;YAEjE,MAAM,GAAG,GAAG,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,EAAE,CAAC,IAAI,CAAC,CAAC;YACzE,IAAI,GAAG,EAAE,CAAC;gBACN,+EAA+E;gBAC9E,IAAI,CAAC,OAAsB,CAAC,wBAAwB,CAAC,GAAG,CAAC,CAAC;gBAC3D,OAAO,IAAI,CAAC,4BAA4B,CAAC,kBAAmB,CAAC,IAAI,CAAC,CAAC;YACvE,CAAC;YAED,OAAO,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACpD,OAAO,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;YAC7D,OAAO,IAAI,CAAC,4BAA4B,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YACvD,OAAO,IAAI,CAAC,4BAA4B,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAErD,IAAI,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;gBAC5E,IAAI,CAAC,4BAA4B,GAAG,SAAU,CAAC;YACnD,CAAC;QACL,CAAC;QACD,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,KAAK,SAAS,EAAE,CAAC;YACpG,OAAO,IAAI,CAAC,gBAAgB,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,CAAC;QAC7F,CAAC;QACD,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAC5C,IAAI,CAAC,KAAK,EAAE,CAAC;gBACT,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YACrC,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,cAAc;QACjB,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,EAAE,KAAK,EAAE,CAAC;YAC1D,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAS,CAAC;YAC5C,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;YAC/B,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,KAAK,SAAS,EAAE,CAAC;gBACpG,OAAO,IAAI,CAAC,gBAAgB,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,CAAC;YAC7F,CAAC;QACL,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;QAC3B,IAAI,CAAC,0BAA0B,CAAC,MAAM,GAAG,CAAC,CAAC;QAE3C,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;QAE1B,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACI,YAAY,CAAC,WAA0C;QAC1D,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAErC,MAAM,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC;QACvE,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACrB,OAAO;QACX,CAAC;QAED,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,KAAK,CAAC,MAAM,EAAE,EAAE,SAAS,EAAE,CAAC;YAC5D,MAAM,IAAI,GAAG,KAAK,CAAC,SAAS,CAAC,CAAC;YAE9B,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,qBAAqB;YAEjD,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACzC,MAAM,UAAU,GAAI,IAAsB,CAAC,UAAU,IAAK,IAAa,CAAC;gBAExE,IAAI,UAAU,CAAC,gBAAgB,EAAE,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,KAAK,SAAS,EAAE,CAAC;oBAC1G,UAAU,CAAC,uBAAuB,CAAC,yBAAyB,CAAC,gCAAgC,EAAE,CAAC,CAAC,CAAC;gBACtG,CAAC;gBAED,IAAI,CAAC,gBAAgB,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,GAAG,MAAM,CAAC;YAC/F,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,MAAM,CAAC;YAC5D,CAAC;QACL,CAAC;QACD,IAAI,CAAC,gBAAgB,IAAI,CAAC,CAAC;QAE3B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;IAC9B,CAAC;IAED;;;OAGG;IAEI,eAAe,CAAC,WAA0C;QAC7D,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QACD,MAAM,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC;QACvE,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACrB,OAAO;QACX,CAAC;QACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACpC,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAS,CAAC;YAC9B,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;YAC/B,OAAO,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC1D,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC;YAC9C,IAAI,CAAC,0BAA0B,CAAC,MAAM,GAAG,CAAC,CAAC;YAE3C,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;YAE1B,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC/B,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACI,YAAY,CAAC,IAAU;QAC1B,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;QAClC,IAAI,CAAC,SAAS,EAAE,CAAC;YACb,OAAO;QACX,CAAC;QAED,MAAM,KAAK,GAAG,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACtC,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE,CAAC;YACf,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAE3B,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACpB,IAAI,CAAC,kBAAkB,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,CAAC;YACxF,CAAC;YAED,IAAI,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;gBACzB,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;YAC/B,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,IAAI,CAAC,cAAc,EAAE,CAAC;QACtB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAEvB,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;;AApuBD;;GAEG;AACoB,oCAAU,GAAG,uBAAuB,AAA1B,CAA2B;AAE5D;;;GAGG;AACoB,0DAAgC,GAAG,qBAAqB,AAAxB,CAAyB","sourcesContent":["import { VertexBuffer } from \"../Buffers/buffer\";\nimport { Camera } from \"../Cameras/camera\";\nimport { Constants } from \"../Engines/constants\";\nimport type { ThinEngine } from \"../Engines/thinEngine\";\nimport { AddClipPlaneUniforms, BindClipPlane, PrepareStringDefinesForClipPlanes } from \"../Materials/clipPlaneMaterialHelper\";\nimport type { Effect, IEffectCreationOptions } from \"../Materials/effect\";\nimport { EffectFallbacks } from \"../Materials/effectFallbacks\";\nimport { Material } from \"../Materials/material\";\nimport { BindBonesParameters, BindMorphTargetParameters, PrepareDefinesAndAttributesForMorphTargets, PushAttributesForInstances } from \"../Materials/materialHelper.functions\";\nimport { ShaderLanguage } from \"../Materials/shaderLanguage\";\nimport type { BaseTexture } from \"../Materials/Textures/baseTexture\";\nimport { Color3, Color4 } from \"../Maths/math.color\";\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\nimport type { InstancedMesh } from \"../Meshes/instancedMesh\";\nimport type { Mesh } from \"../Meshes/mesh\";\nimport type { SubMesh } from \"../Meshes/subMesh\";\nimport type { Scene } from \"../scene\";\nimport type { Nullable } from \"../types\";\nimport type { IThinEffectLayerOptions } from \"./thinEffectLayer\";\nimport { ThinEffectLayer } from \"./thinEffectLayer\";\n\n/**\n * Selection outline layer options. This helps customizing the behaviour\n * of the selection outline layer.\n */\nexport interface IThinSelectionOutlineLayerOptions extends IThinEffectLayerOptions {\n /**\n * Use the GLSL code generation for the shader (even on WebGPU). Default is false\n */\n forceGLSL?: boolean;\n\n /**\n * Specifies whether the depth stored is the Z coordinate in camera space.\n */\n storeCameraSpaceZ?: boolean;\n\n /**\n * Outline method to use (default: Constants.OUTLINELAYER_SAMPLING_TRIDIRECTIONAL)\n *\n * @see {@link Constants.OUTLINELAYER_SAMPLING_TRIDIRECTIONAL}\n */\n outlineMethod?: number;\n}\n\n/**\n * @internal\n */\nexport class ThinSelectionOutlineLayer extends ThinEffectLayer {\n /**\n * Effect Name of the layer.\n */\n public static readonly EffectName = \"SelectionOutlineLayer\";\n\n /**\n * Name of the instance selection ID attribute\n * @internal\n */\n public static readonly InstanceSelectionIdAttributeName = \"instanceSelectionId\";\n\n /**\n * The outline color\n */\n public outlineColor: Color3 = new Color3(1, 0.5, 0);\n\n /**\n * The thickness of the edges\n */\n public outlineThickness: number = 2.0;\n\n /**\n * The strength of the occlusion effect (default: 0.8)\n */\n public occlusionStrength: number = 0.8;\n\n /**\n * The occlusion threshold (default: 0.0001)\n */\n public occlusionThreshold: number = 0.0001;\n\n /**\n * The width of the source texture\n */\n public textureWidth: number = 0;\n\n /**\n * The height of the source texture\n */\n public textureHeight: number = 0;\n\n /** @internal */\n public override _options: Required<IThinSelectionOutlineLayerOptions>;\n\n /** @internal */\n public readonly _meshUniqueIdToSelectionId: number[] = [];\n /** @internal */\n public _selection: Nullable<AbstractMesh[]> = [];\n private _nextSelectionId = 1;\n\n /**\n * Instantiates a new selection outline Layer and references it to the scene..\n * @param name The name of the layer\n * @param scene The scene to use the layer in\n * @param options Sets of none mandatory options to use with the layer (see IThinSelectionOutlineLayerOptions for more information)\n * @param dontCheckIfReady Specifies if the layer should disable checking whether all the post processes are ready (default: false). To save performance, this should be set to true and you should call `isReady` manually before rendering to the layer.\n */\n public constructor(name: string, scene?: Scene, options?: Partial<IThinSelectionOutlineLayerOptions>, dontCheckIfReady = false) {\n super(name, scene, options !== undefined ? !!options.forceGLSL : false);\n\n // Adapt options\n this._options = {\n mainTextureRatio: 1.0,\n mainTextureFixedSize: 0,\n alphaBlendingMode: Constants.ALPHA_COMBINE,\n camera: null,\n renderingGroupId: -1,\n forceGLSL: false,\n mainTextureType: Constants.TEXTURETYPE_FLOAT,\n mainTextureFormat: Constants.TEXTUREFORMAT_RG,\n storeCameraSpaceZ: false,\n outlineMethod: Constants.OUTLINELAYER_SAMPLING_TRIDIRECTIONAL,\n ...options,\n };\n\n // set clear color\n this.neutralColor = new Color4(0.0, this._options.storeCameraSpaceZ ? 0.0 : 1.0, 0.0, 1.0);\n\n // Initialize the layer\n this._init(this._options);\n\n // Do not render as long as no meshes have been added\n this._shouldRender = false;\n\n if (dontCheckIfReady) {\n // When dontCheckIfReady is true, we are in the new ThinXXX layer mode, so we must call _createTextureAndPostProcesses ourselves (it is called by EffectLayer otherwise)\n this._createTextureAndPostProcesses();\n }\n }\n\n /**\n * Gets the class name of the effect layer\n * @returns the string with the class name of the effect layer\n */\n public getClassName(): string {\n return \"SelectionOutlineLayer\";\n }\n\n /** @internal */\n public override _internalIsSubMeshReady(subMesh: SubMesh, useInstances: boolean, _emissiveTexture: Nullable<BaseTexture>): boolean {\n const engine = this._scene.getEngine();\n const mesh = subMesh.getMesh();\n\n const renderingMaterial = mesh._internalAbstractMeshDataInfo._materialForRenderPass?.[engine.currentRenderPassId];\n\n if (renderingMaterial) {\n return renderingMaterial.isReadyForSubMesh(mesh, subMesh, useInstances);\n }\n\n const material = subMesh.getMaterial();\n\n if (!material) {\n return false;\n }\n\n // selection outline layer is not compatible with custom materials\n // if (this._useMeshMaterial(subMesh.getRenderingMesh())) {\n // return material.isReadyForSubMesh(subMesh.getMesh(), subMesh, useInstances);\n // }\n\n const defines: string[] = [];\n\n const attribs = [VertexBuffer.PositionKind];\n\n let uv1 = false;\n let uv2 = false;\n const color = false;\n\n // Alpha test\n if (material.needAlphaTestingForMesh(mesh)) {\n defines.push(\"#define ALPHATEST\");\n if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {\n attribs.push(VertexBuffer.UVKind);\n defines.push(\"#define UV1\");\n uv1 = true;\n }\n if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {\n attribs.push(VertexBuffer.UV2Kind);\n defines.push(\"#define UV2\");\n uv2 = true;\n }\n }\n\n // Bones\n const fallbacks = new EffectFallbacks();\n if (mesh.useBones && mesh.computeBonesUsingShaders) {\n attribs.push(VertexBuffer.MatricesIndicesKind);\n attribs.push(VertexBuffer.MatricesWeightsKind);\n if (mesh.numBoneInfluencers > 4) {\n attribs.push(VertexBuffer.MatricesIndicesExtraKind);\n attribs.push(VertexBuffer.MatricesWeightsExtraKind);\n }\n\n defines.push(\"#define NUM_BONE_INFLUENCERS \" + mesh.numBoneInfluencers);\n\n const skeleton = mesh.skeleton;\n if (skeleton && skeleton.isUsingTextureForMatrices) {\n defines.push(\"#define BONETEXTURE\");\n } else {\n defines.push(\"#define BonesPerMesh \" + (skeleton ? skeleton.bones.length + 1 : 0));\n }\n\n if (mesh.numBoneInfluencers > 0) {\n fallbacks.addCPUSkinningFallback(0, mesh);\n }\n } else {\n defines.push(\"#define NUM_BONE_INFLUENCERS 0\");\n }\n\n // Morph targets\n const numMorphInfluencers = mesh.morphTargetManager\n ? PrepareDefinesAndAttributesForMorphTargets(\n mesh.morphTargetManager,\n defines,\n attribs,\n mesh,\n true, // usePositionMorph\n false, // useNormalMorph\n false, // useTangentMorph\n uv1, // useUVMorph\n uv2, // useUV2Morph\n color // useColorMorph\n )\n : 0;\n\n // Instances\n if (useInstances) {\n defines.push(\"#define INSTANCES\");\n PushAttributesForInstances(attribs);\n if (subMesh.getRenderingMesh().hasThinInstances) {\n defines.push(\"#define THIN_INSTANCES\");\n }\n }\n\n // Baked vertex animations\n const bvaManager = mesh.bakedVertexAnimationManager;\n if (bvaManager && bvaManager.isEnabled) {\n defines.push(\"#define BAKED_VERTEX_ANIMATION_TEXTURE\");\n if (useInstances) {\n attribs.push(\"bakedVertexAnimationSettingsInstanced\");\n }\n }\n\n // ClipPlanes\n PrepareStringDefinesForClipPlanes(material, this._scene, defines);\n\n // Selection ID\n if (useInstances) {\n attribs.push(ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName);\n }\n\n this._addCustomEffectDefines(defines);\n\n // Get correct effect\n const drawWrapper = subMesh._getDrawWrapper(undefined, true)!;\n const cachedDefines = drawWrapper.defines as string;\n const join = defines.join(\"\\n\");\n if (cachedDefines !== join) {\n const uniforms = [\n \"world\",\n \"mBones\",\n \"viewProjection\",\n \"view\",\n \"morphTargetInfluences\",\n \"morphTargetCount\",\n \"boneTextureWidth\",\n \"diffuseMatrix\",\n \"morphTargetTextureInfo\",\n \"morphTargetTextureIndices\",\n \"bakedVertexAnimationSettings\",\n \"bakedVertexAnimationTextureSizeInverted\",\n \"bakedVertexAnimationTime\",\n \"bakedVertexAnimationTexture\",\n \"depthValues\",\n \"selectionId\",\n ];\n\n AddClipPlaneUniforms(uniforms);\n\n drawWrapper.setEffect(\n this._engine.createEffect(\n \"selection\",\n <IEffectCreationOptions>{\n attributes: attribs,\n uniformsNames: uniforms,\n uniformBuffersNames: [],\n samplers: [\"diffuseSampler\", \"boneSampler\", \"morphTargets\", \"bakedVertexAnimationTexture\"],\n defines: join,\n fallbacks: fallbacks,\n onCompiled: null,\n onError: null,\n indexParameters: { maxSimultaneousMorphTargets: numMorphInfluencers },\n shaderLanguage: this._shaderLanguage,\n extraInitializationsAsync: this._shadersLoaded\n ? undefined\n : async () => {\n await this._importShadersAsync();\n this._shadersLoaded = true;\n },\n },\n this._engine\n ),\n join\n );\n }\n\n const effectIsReady = drawWrapper.effect!.isReady();\n\n return effectIsReady && (this._dontCheckIfReady || (!this._dontCheckIfReady && this.isLayerReady()));\n }\n\n protected override async _importShadersAsync(): Promise<void> {\n if (this._shaderLanguage === ShaderLanguage.WGSL) {\n await Promise.all([\n import(\"../ShadersWGSL/selection.vertex\"),\n import(\"../ShadersWGSL/selection.fragment\"),\n import(\"../ShadersWGSL/glowMapMerge.vertex\"),\n import(\"../ShadersWGSL/selectionOutline.fragment\"),\n ]);\n } else {\n await Promise.all([\n import(\"../Shaders/selection.vertex\"),\n import(\"../Shaders/selection.fragment\"),\n import(\"../Shaders/glowMapMerge.vertex\"),\n import(\"../Shaders/selectionOutline.fragment\"),\n ]);\n }\n\n await super._importShadersAsync();\n }\n\n /**\n * Get the effect name of the layer.\n * @returns The effect name\n */\n public override getEffectName(): string {\n return ThinSelectionOutlineLayer.EffectName;\n }\n\n /** @internal */\n public override _createMergeEffect(): Effect {\n const defines: string[] = [];\n switch (this._options.outlineMethod) {\n case Constants.OUTLINELAYER_SAMPLING_TRIDIRECTIONAL:\n defines.push(\"#define OUTLINELAYER_SAMPLING_TRIDIRECTIONAL\");\n break;\n case Constants.OUTLINELAYER_SAMPLING_OCTADIRECTIONAL:\n defines.push(\"#define OUTLINELAYER_SAMPLING_OCTADIRECTIONAL\");\n break;\n }\n const join = defines.join(\"\\n\");\n\n return this._engine.createEffect(\n {\n // glowMapMerge vertex is just a basic vertex shader for drawing a quad. so we reuse it here\n vertex: \"glowMapMerge\",\n // selection outline fragment does computation of outline with alpha channel for blending\n fragment: \"selectionOutline\",\n },\n <IEffectCreationOptions>{\n attributes: [VertexBuffer.PositionKind],\n uniformsNames: [\"screenSize\", \"outlineColor\", \"outlineThickness\", \"occlusionStrength\", \"occlusionThreshold\"],\n samplers: [\"maskSampler\", \"depthSampler\"],\n defines: join,\n fallbacks: null,\n onCompiled: null,\n onError: null,\n shaderLanguage: this._shaderLanguage,\n extraInitializationsAsync: this._shadersLoaded\n ? undefined\n : async () => {\n await this._importShadersAsync();\n this._shadersLoaded = true;\n },\n },\n this._engine\n );\n }\n\n /** @internal */\n public override _createTextureAndPostProcesses(): void {\n // we don't need to create a texture for this layer. since all computation is done in the merge effect\n }\n\n /**\n * Checks for the readiness of the element composing the layer.\n * @param subMesh the mesh to check for\n * @param useInstances specify whether or not to use instances to render the mesh\n * @returns true if ready otherwise, false\n */\n public override isReady(subMesh: SubMesh, useInstances: boolean): boolean {\n const material = subMesh.getMaterial();\n const mesh = subMesh.getRenderingMesh();\n\n if (!material || !mesh || !this._selection) {\n return false;\n }\n\n return super._isSubMeshReady(subMesh, useInstances, null);\n }\n\n /** @internal */\n public override _canRenderMesh(_mesh: AbstractMesh, _material: Material): boolean {\n return true;\n }\n\n protected override _renderSubMesh(subMesh: SubMesh, enableAlphaMode: boolean = false): void {\n if (!this._internalShouldRender()) {\n return;\n }\n\n const material = subMesh.getMaterial();\n const ownerMesh = subMesh.getMesh();\n const replacementMesh = subMesh.getReplacementMesh();\n const renderingMesh = subMesh.getRenderingMesh();\n const effectiveMesh = subMesh.getEffectiveMesh();\n const scene = this._scene;\n const engine = scene.getEngine();\n\n effectiveMesh._internalAbstractMeshDataInfo._isActiveIntermediate = false;\n\n if (!material) {\n return;\n }\n\n // Do not block in blend mode.\n if (!this._canRenderMesh(renderingMesh, material)) {\n return;\n }\n\n // Culling\n let sideOrientation = material._getEffectiveOrientation(renderingMesh);\n const mainDeterminant = effectiveMesh._getWorldMatrixDeterminant();\n if (mainDeterminant < 0) {\n sideOrientation = sideOrientation === Material.ClockWiseSideOrientation ? Material.CounterClockWiseSideOrientation : Material.ClockWiseSideOrientation;\n }\n\n const reverse = sideOrientation === Material.ClockWiseSideOrientation;\n engine.setState(material.backFaceCulling, material.zOffset, undefined, reverse, material.cullBackFaces, undefined, material.zOffsetUnits);\n\n // Managing instances\n const batch = renderingMesh._getInstancesRenderList(subMesh._id, !!replacementMesh);\n if (batch.mustReturn) {\n return;\n }\n\n // Early Exit per mesh\n if (!this._shouldRenderMesh(renderingMesh)) {\n return;\n }\n\n const hardwareInstancedRendering = batch.hardwareInstancedRendering[subMesh._id] || renderingMesh.hasThinInstances || !!renderingMesh._userInstancedBuffersStorage;\n\n this._setEmissiveTextureAndColor(renderingMesh, subMesh, material);\n\n this.onBeforeRenderMeshToEffect.notifyObservers(ownerMesh);\n\n // selection outline layer is not compatible with custom materials\n // if (this._useMeshMaterial(renderingMesh)) {\n // subMesh.getMaterial()!._glowModeEnabled = true;\n // renderingMesh.render(subMesh, enableAlphaMode, replacementMesh || undefined);\n // subMesh.getMaterial()!._glowModeEnabled = false;\n // } else\n if (this._isSubMeshReady(subMesh, hardwareInstancedRendering, this._emissiveTextureAndColor.texture)) {\n const renderingMaterial = effectiveMesh._internalAbstractMeshDataInfo._materialForRenderPass?.[engine.currentRenderPassId];\n\n let drawWrapper = subMesh._getDrawWrapper();\n if (!drawWrapper && renderingMaterial) {\n drawWrapper = renderingMaterial._getDrawWrapper();\n }\n\n if (!drawWrapper) {\n return;\n }\n\n const effect = drawWrapper.effect!;\n\n engine.enableEffect(drawWrapper);\n if (!hardwareInstancedRendering) {\n renderingMesh._bind(subMesh, effect, material.fillMode);\n }\n\n if (!renderingMaterial) {\n effect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\n if (this._options.storeCameraSpaceZ) {\n effect.setMatrix(\"view\", scene.getViewMatrix());\n } else {\n const camera = this.camera || scene.activeCamera;\n if (camera) {\n const cameraIsOrtho = camera.mode === Camera.ORTHOGRAPHIC_CAMERA;\n\n let minZ: number, maxZ: number;\n\n if (cameraIsOrtho) {\n minZ = !engine.useReverseDepthBuffer && engine.isNDCHalfZRange ? 0 : 1;\n maxZ = engine.useReverseDepthBuffer && engine.isNDCHalfZRange ? 0 : 1;\n } else {\n minZ = engine.useReverseDepthBuffer && engine.isNDCHalfZRange ? camera.minZ : engine.isNDCHalfZRange ? 0 : camera.minZ;\n maxZ = engine.useReverseDepthBuffer && engine.isNDCHalfZRange ? 0 : camera.maxZ;\n }\n\n effect.setFloat2(\"depthValues\", minZ, minZ + maxZ);\n }\n }\n effect.setMatrix(\"world\", effectiveMesh.getWorldMatrix());\n } else {\n renderingMaterial.bindForSubMesh(effectiveMesh.getWorldMatrix(), effectiveMesh as Mesh, subMesh);\n }\n\n if (!renderingMaterial) {\n // Alpha test\n if (material && material.needAlphaTestingForMesh(effectiveMesh)) {\n const alphaTexture = material.getAlphaTestTexture();\n if (alphaTexture) {\n effect.setTexture(\"diffuseSampler\", alphaTexture);\n effect.setMatrix(\"diffuseMatrix\", alphaTexture.getTextureMatrix());\n }\n }\n\n // Bones\n BindBonesParameters(renderingMesh, effect);\n\n // Morph targets\n BindMorphTargetParameters(renderingMesh, effect);\n if (renderingMesh.morphTargetManager && renderingMesh.morphTargetManager.isUsingTextureForTargets) {\n renderingMesh.morphTargetManager._bind(effect);\n }\n\n // Baked vertex animations\n const bvaManager = subMesh.getMesh().bakedVertexAnimationManager;\n if (bvaManager && bvaManager.isEnabled) {\n bvaManager.bind(effect, hardwareInstancedRendering);\n }\n\n // Alpha mode\n if (enableAlphaMode) {\n engine.setAlphaMode(material.alphaMode);\n }\n\n // Clip planes\n BindClipPlane(effect, material, scene);\n\n // Selection ID\n const selectionId = this._meshUniqueIdToSelectionId[renderingMesh.uniqueId];\n if (!renderingMesh.hasInstances && !renderingMesh.isAnInstance && selectionId !== undefined) {\n effect.setFloat(\"selectionId\", selectionId);\n }\n }\n\n // Draw\n renderingMesh._processRendering(effectiveMesh, subMesh, effect, material.fillMode, batch, hardwareInstancedRendering, (isInstance, world) =>\n effect.setMatrix(\"world\", world)\n );\n } else {\n // Need to reset refresh rate of the main map\n this._objectRenderer.resetRefreshCounter();\n }\n\n this.onAfterRenderMeshToEffect.notifyObservers(ownerMesh);\n }\n\n /** @internal */\n public override _internalCompose(effect: Effect, _renderIndex: number): void {\n // Texture\n this.bindTexturesForCompose(effect);\n effect.setFloat2(\"screenSize\", this.textureWidth, this.textureHeight);\n effect.setColor3(\"outlineColor\", this.outlineColor);\n effect.setFloat(\"outlineThickness\", this.outlineThickness);\n effect.setFloat(\"occlusionStrength\", this.occlusionStrength);\n effect.setFloat(\"occlusionThreshold\", this.occlusionThreshold);\n\n // Cache\n const engine = this._engine;\n const previousStencilBuffer = engine.getStencilBuffer();\n\n // Draw order\n engine.setStencilBuffer(false);\n\n engine.drawElementsType(Material.TriangleFillMode, 0, 6);\n\n // Draw order\n engine.setStencilBuffer(previousStencilBuffer);\n }\n\n /** @internal */\n public override _setEmissiveTextureAndColor(_mesh: Mesh, _subMesh: SubMesh, _material: Material): void {\n // we don't use emissive texture or color for this layer\n }\n\n /**\n * Returns true if the layer contains information to display, otherwise false.\n * @returns true if the glow layer should be rendered\n */\n public override shouldRender(): boolean {\n return this._selection && super.shouldRender() ? true : false;\n }\n\n /** @internal */\n public override _shouldRenderMesh(mesh: Mesh): boolean {\n return this.hasMesh(mesh);\n }\n\n /** @internal */\n public override _addCustomEffectDefines(defines: string[]): void {\n if (this._options.storeCameraSpaceZ) {\n defines.push(\"#define STORE_CAMERASPACE_Z\");\n }\n }\n\n /**\n * Determine if a given mesh will be used in the current effect.\n * @param mesh mesh to test\n * @returns true if the mesh will be used\n */\n public override hasMesh(mesh: AbstractMesh): boolean {\n // we control selection as RTT render list\n return super.hasMesh(mesh);\n }\n\n /** @internal */\n public override _useMeshMaterial(_mesh: AbstractMesh): boolean {\n return false;\n }\n\n private _clearMeshSelection(mesh: Mesh): void {\n if (mesh._userInstancedBuffersStorage) {\n const kind = ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName;\n mesh._userInstancedBuffersStorage.vertexBuffers[kind]?.dispose();\n\n const vao = mesh._userInstancedBuffersStorage.vertexArrayObjects?.[kind];\n if (vao) {\n // invalidate VAO is very important to keep sync between VAO and vertex buffers\n (this._engine as ThinEngine).releaseVertexArrayObject(vao);\n delete mesh._userInstancedBuffersStorage.vertexArrayObjects![kind];\n }\n\n delete mesh._userInstancedBuffersStorage.data[kind];\n delete mesh._userInstancedBuffersStorage.vertexBuffers[kind];\n delete mesh._userInstancedBuffersStorage.strides[kind];\n delete mesh._userInstancedBuffersStorage.sizes[kind];\n\n if (Object.keys(mesh._userInstancedBuffersStorage.vertexBuffers).length === 0) {\n mesh._userInstancedBuffersStorage = undefined!;\n }\n }\n if (mesh.instancedBuffers?.[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName] !== undefined) {\n delete mesh.instancedBuffers[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName];\n }\n if (this._selection) {\n const index = this._selection.indexOf(mesh);\n if (~index) {\n this._selection.splice(index, 1);\n }\n }\n }\n\n /**\n * Remove all the meshes currently referenced in the selection outline layer\n */\n public clearSelection(): void {\n if (!this._selection) {\n return;\n }\n\n for (let index = 0; index < this._selection.length; ++index) {\n const mesh = this._selection[index] as Mesh;\n this._clearMeshSelection(mesh);\n if (mesh.instancedBuffers?.[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName] !== undefined) {\n delete mesh.instancedBuffers[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName];\n }\n }\n this._selection.length = 0;\n this._meshUniqueIdToSelectionId.length = 0;\n\n this._nextSelectionId = 1;\n\n this._shouldRender = false;\n }\n\n /**\n * Adds mesh or group of mesh to the current selection\n *\n * If a group of meshes is provided, they will outline as a single unit\n * @param meshOrGroup Meshes to add to the selection\n */\n public addSelection(meshOrGroup: AbstractMesh | AbstractMesh[]): void {\n if (!this._selection) {\n return;\n }\n\n const nextId = this._nextSelectionId;\n\n const group = Array.isArray(meshOrGroup) ? meshOrGroup : [meshOrGroup];\n if (group.length === 0) {\n return;\n }\n\n for (let meshIndex = 0; meshIndex < group.length; ++meshIndex) {\n const mesh = group[meshIndex];\n\n this._selection.push(mesh); // add to render list\n\n if (mesh.hasInstances || mesh.isAnInstance) {\n const sourceMesh = (mesh as InstancedMesh).sourceMesh ?? (mesh as Mesh);\n\n if (sourceMesh.instancedBuffers?.[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName] === undefined) {\n sourceMesh.registerInstancedBuffer(ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName, 1);\n }\n\n mesh.instancedBuffers[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName] = nextId;\n } else {\n this._meshUniqueIdToSelectionId[mesh.uniqueId] = nextId;\n }\n }\n this._nextSelectionId += 1;\n\n this._shouldRender = true;\n }\n\n /**\n * Adds mesh or group of mesh to the current selection\n * @param meshOrGroup Meshes to remove from the selection\n */\n\n public removeSelection(meshOrGroup: AbstractMesh | AbstractMesh[]) {\n if (!this._selection) {\n return;\n }\n const group = Array.isArray(meshOrGroup) ? meshOrGroup : [meshOrGroup];\n if (group.length === 0) {\n return;\n }\n for (let i = 0; i < group.length; i++) {\n const mesh = group[i] as Mesh;\n this._clearMeshSelection(mesh);\n delete this._meshUniqueIdToSelectionId[mesh.uniqueId];\n }\n if (!this._selection || !this._selection.length) {\n this._meshUniqueIdToSelectionId.length = 0;\n\n this._nextSelectionId = 1;\n\n this._shouldRender = false;\n }\n }\n\n /**\n * Free any resources and references associated to a mesh.\n * Internal use\n * @param mesh The mesh to free.\n * @internal\n */\n public _disposeMesh(mesh: Mesh): void {\n const selection = this._selection;\n if (!selection) {\n return;\n }\n\n const index = selection.indexOf(mesh);\n if (index !== -1) {\n selection.splice(index, 1);\n\n if (mesh.hasInstances) {\n mesh.removeVerticesData(ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName);\n }\n\n if (selection.length === 0) {\n this._shouldRender = false;\n }\n }\n }\n\n /**\n * Dispose the effect layer and free resources.\n */\n public override dispose(): void {\n this.clearSelection();\n this._selection = null;\n\n super.dispose();\n }\n}\n"]}
1
+ {"version":3,"file":"thinSelectionOutlineLayer.js","sourceRoot":"","sources":["../../../../dev/core/src/Layers/thinSelectionOutlineLayer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD,OAAO,EAAE,oBAAoB,EAAE,aAAa,EAAE,iCAAiC,EAAE,MAAM,sCAAsC,CAAC;AAE9H,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AACjD,OAAO,EAAE,mBAAmB,EAAE,yBAAyB,EAAE,0CAA0C,EAAE,0BAA0B,EAAE,MAAM,uCAAuC,CAAC;AAG/K,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAQrD,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAyBpD;;GAEG;AACH,MAAM,OAAO,yBAA0B,SAAQ,eAAe;IAmD1D;;;;;;OAMG;IACH,YAAmB,IAAY,EAAE,KAAa,EAAE,OAAoD,EAAE,gBAAgB,GAAG,KAAK;QAC1H,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,OAAO,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QA/C5E;;WAEG;QACI,iBAAY,GAAW,IAAI,MAAM,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;QAEpD;;WAEG;QACI,qBAAgB,GAAW,GAAG,CAAC;QAEtC;;WAEG;QACI,sBAAiB,GAAW,GAAG,CAAC;QAEvC;;WAEG;QACI,uBAAkB,GAAW,MAAM,CAAC;QAE3C;;WAEG;QACI,iBAAY,GAAW,CAAC,CAAC;QAEhC;;WAEG;QACI,kBAAa,GAAW,CAAC,CAAC;QAKjC,gBAAgB;QACA,+BAA0B,GAAa,EAAE,CAAC;QAC1D,gBAAgB;QACT,eAAU,GAA6B,EAAE,CAAC;QACzC,qBAAgB,GAAG,CAAC,CAAC;QAYzB,gBAAgB;QAChB,IAAI,CAAC,QAAQ,GAAG;YACZ,gBAAgB,EAAE,GAAG;YACrB,oBAAoB,EAAE,CAAC;YACvB,iBAAiB,EAAE,SAAS,CAAC,aAAa;YAC1C,MAAM,EAAE,IAAI;YACZ,gBAAgB,EAAE,CAAC,CAAC;YACpB,SAAS,EAAE,KAAK;YAChB,eAAe,EAAE,SAAS,CAAC,iBAAiB;YAC5C,iBAAiB,EAAE,SAAS,CAAC,gBAAgB;YAC7C,iBAAiB,EAAE,KAAK;YACxB,aAAa,EAAE,SAAS,CAAC,oCAAoC;YAC7D,GAAG,OAAO;SACb,CAAC;QAEF,kBAAkB;QAClB,IAAI,CAAC,YAAY,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAE3F,uBAAuB;QACvB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE1B,qDAAqD;QACrD,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAE3B,IAAI,gBAAgB,EAAE,CAAC;YACnB,wKAAwK;YACxK,IAAI,CAAC,8BAA8B,EAAE,CAAC;QAC1C,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,uBAAuB,CAAC;IACnC,CAAC;IAEO,MAAM,CAAC,GAAQ;QACnB,OAAO,GAAG,KAAK,KAAK,CAAC,IAAI,GAAG,KAAK,IAAI,CAAC;IAC1C,CAAC;IAED,gBAAgB;IACA,uBAAuB,CAAC,OAAgB,EAAE,YAAqB,EAAE,gBAAuC;QACpH,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QACvC,MAAM,IAAI,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;QAE/B,MAAM,iBAAiB,GAAG,IAAI,CAAC,6BAA6B,CAAC,sBAAsB,EAAE,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;QAElH,IAAI,iBAAiB,EAAE,CAAC;YACpB,OAAO,iBAAiB,CAAC,iBAAiB,CAAC,IAAI,EAAE,OAAO,EAAE,YAAY,CAAC,CAAC;QAC5E,CAAC;QAED,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;QAEvC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACZ,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,kEAAkE;QAClE,2DAA2D;QAC3D,mFAAmF;QACnF,IAAI;QAEJ,MAAM,OAAO,GAAa,EAAE,CAAC;QAE7B,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAE5C,IAAI,GAAG,GAAG,KAAK,CAAC;QAChB,IAAI,GAAG,GAAG,KAAK,CAAC;QAChB,MAAM,KAAK,GAAG,KAAK,CAAC;QAEpB,aAAa;QACb,IAAI,QAAQ,CAAC,uBAAuB,CAAC,IAAI,CAAC,EAAE,CAAC;YACzC,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAClC,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,MAAM,CAAC,EAAE,CAAC;gBAClD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;gBAClC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;gBAC5B,GAAG,GAAG,IAAI,CAAC;YACf,CAAC;YACD,IAAI,IAAI,CAAC,qBAAqB,CAAC,YAAY,CAAC,OAAO,CAAC,EAAE,CAAC;gBACnD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;gBACnC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;gBAC5B,GAAG,GAAG,IAAI,CAAC;YACf,CAAC;QACL,CAAC;QAED,QAAQ;QACR,MAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;QACxC,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;YACjD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC/C,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC/C,IAAI,IAAI,CAAC,kBAAkB,GAAG,CAAC,EAAE,CAAC;gBAC9B,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;gBACpD,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;YACxD,CAAC;YAED,OAAO,CAAC,IAAI,CAAC,+BAA+B,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAExE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;YAC/B,IAAI,QAAQ,IAAI,QAAQ,CAAC,yBAAyB,EAAE,CAAC;gBACjD,OAAO,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;YACxC,CAAC;iBAAM,CAAC;gBACJ,OAAO,CAAC,IAAI,CAAC,uBAAuB,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACvF,CAAC;YAED,IAAI,IAAI,CAAC,kBAAkB,GAAG,CAAC,EAAE,CAAC;gBAC9B,SAAS,CAAC,sBAAsB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;YAC9C,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,OAAO,CAAC,IAAI,CAAC,gCAAgC,CAAC,CAAC;QACnD,CAAC;QAED,gBAAgB;QAChB,MAAM,mBAAmB,GAAG,IAAI,CAAC,kBAAkB;YAC/C,CAAC,CAAC,0CAA0C,CACtC,IAAI,CAAC,kBAAkB,EACvB,OAAO,EACP,OAAO,EACP,IAAI,EACJ,IAAI,EAAE,mBAAmB;YACzB,KAAK,EAAE,iBAAiB;YACxB,KAAK,EAAE,kBAAkB;YACzB,GAAG,EAAE,aAAa;YAClB,GAAG,EAAE,cAAc;YACnB,KAAK,CAAC,gBAAgB;aACzB;YACH,CAAC,CAAC,CAAC,CAAC;QAER,YAAY;QACZ,IAAI,YAAY,EAAE,CAAC;YACf,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAClC,0BAA0B,CAAC,OAAO,CAAC,CAAC;YACpC,IAAI,OAAO,CAAC,gBAAgB,EAAE,CAAC,gBAAgB,EAAE,CAAC;gBAC9C,OAAO,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;YAC3C,CAAC;QACL,CAAC;QAED,0BAA0B;QAC1B,MAAM,UAAU,GAAG,IAAI,CAAC,2BAA2B,CAAC;QACpD,IAAI,UAAU,IAAI,UAAU,CAAC,SAAS,EAAE,CAAC;YACrC,OAAO,CAAC,IAAI,CAAC,wCAAwC,CAAC,CAAC;YACvD,IAAI,YAAY,EAAE,CAAC;gBACf,OAAO,CAAC,IAAI,CAAC,uCAAuC,CAAC,CAAC;YAC1D,CAAC;QACL,CAAC;QAED,aAAa;QACb,iCAAiC,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;QAElE,eAAe;QACf,IAAI,YAAY,EAAE,CAAC;YACf,OAAO,CAAC,IAAI,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,CAAC;QAC7E,CAAC;QAED,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,CAAC;QAEtC,qBAAqB;QACrB,MAAM,WAAW,GAAG,OAAO,CAAC,eAAe,CAAC,SAAS,EAAE,IAAI,CAAE,CAAC;QAC9D,MAAM,aAAa,GAAG,WAAW,CAAC,OAAiB,CAAC;QACpD,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,aAAa,KAAK,IAAI,EAAE,CAAC;YACzB,MAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,QAAQ;gBACR,gBAAgB;gBAChB,MAAM;gBACN,uBAAuB;gBACvB,kBAAkB;gBAClB,kBAAkB;gBAClB,eAAe;gBACf,wBAAwB;gBACxB,2BAA2B;gBAC3B,8BAA8B;gBAC9B,yCAAyC;gBACzC,0BAA0B;gBAC1B,6BAA6B;gBAC7B,aAAa;gBACb,aAAa;aAChB,CAAC;YAEF,oBAAoB,CAAC,QAAQ,CAAC,CAAC;YAE/B,WAAW,CAAC,SAAS,CACjB,IAAI,CAAC,OAAO,CAAC,YAAY,CACrB,WAAW,EACa;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,EAAE;gBACvB,QAAQ,EAAE,CAAC,gBAAgB,EAAE,aAAa,EAAE,cAAc,EAAE,6BAA6B,CAAC;gBAC1F,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,SAAS;gBACpB,UAAU,EAAE,IAAI;gBAChB,OAAO,EAAE,IAAI;gBACb,eAAe,EAAE,EAAE,2BAA2B,EAAE,mBAAmB,EAAE;gBACrE,cAAc,EAAE,IAAI,CAAC,eAAe;gBACpC,yBAAyB,EAAE,IAAI,CAAC,cAAc;oBAC1C,CAAC,CAAC,SAAS;oBACX,CAAC,CAAC,KAAK,IAAI,EAAE;wBACP,MAAM,IAAI,CAAC,mBAAmB,EAAE,CAAC;wBACjC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;oBAC/B,CAAC;aACV,EACD,IAAI,CAAC,OAAO,CACf,EACD,IAAI,CACP,CAAC;QACN,CAAC;QAED,MAAM,aAAa,GAAG,WAAW,CAAC,MAAO,CAAC,OAAO,EAAE,CAAC;QAEpD,OAAO,aAAa,IAAI,CAAC,IAAI,CAAC,iBAAiB,IAAI,CAAC,CAAC,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;IACzG,CAAC;IAEkB,KAAK,CAAC,mBAAmB;QACxC,IAAI,IAAI,CAAC,eAAe,gCAAwB,EAAE,CAAC;YAC/C,MAAM,OAAO,CAAC,GAAG,CAAC;gBACd,MAAM,CAAC,iCAAiC,CAAC;gBACzC,MAAM,CAAC,mCAAmC,CAAC;gBAC3C,MAAM,CAAC,oCAAoC,CAAC;gBAC5C,MAAM,CAAC,0CAA0C,CAAC;aACrD,CAAC,CAAC;QACP,CAAC;aAAM,CAAC;YACJ,MAAM,OAAO,CAAC,GAAG,CAAC;gBACd,MAAM,CAAC,6BAA6B,CAAC;gBACrC,MAAM,CAAC,+BAA+B,CAAC;gBACvC,MAAM,CAAC,gCAAgC,CAAC;gBACxC,MAAM,CAAC,sCAAsC,CAAC;aACjD,CAAC,CAAC;QACP,CAAC;QAED,MAAM,KAAK,CAAC,mBAAmB,EAAE,CAAC;IACtC,CAAC;IAED;;;OAGG;IACa,aAAa;QACzB,OAAO,yBAAyB,CAAC,UAAU,CAAC;IAChD,CAAC;IAED,gBAAgB;IACA,kBAAkB;QAC9B,MAAM,OAAO,GAAa,EAAE,CAAC;QAC7B,QAAQ,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,CAAC;YAClC,KAAK,SAAS,CAAC,oCAAoC;gBAC/C,OAAO,CAAC,IAAI,CAAC,8CAA8C,CAAC,CAAC;gBAC7D,MAAM;YACV,KAAK,SAAS,CAAC,qCAAqC;gBAChD,OAAO,CAAC,IAAI,CAAC,+CAA+C,CAAC,CAAC;gBAC9D,MAAM;QACd,CAAC;QACD,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEhC,OAAO,IAAI,CAAC,OAAO,CAAC,YAAY,CAC5B;YACI,4FAA4F;YAC5F,MAAM,EAAE,cAAc;YACtB,yFAAyF;YACzF,QAAQ,EAAE,kBAAkB;SAC/B,EACuB;YACpB,UAAU,EAAE,CAAC,YAAY,CAAC,YAAY,CAAC;YACvC,aAAa,EAAE,CAAC,YAAY,EAAE,cAAc,EAAE,kBAAkB,EAAE,mBAAmB,EAAE,oBAAoB,CAAC;YAC5G,QAAQ,EAAE,CAAC,aAAa,EAAE,cAAc,CAAC;YACzC,OAAO,EAAE,IAAI;YACb,SAAS,EAAE,IAAI;YACf,UAAU,EAAE,IAAI;YAChB,OAAO,EAAE,IAAI;YACb,cAAc,EAAE,IAAI,CAAC,eAAe;YACpC,yBAAyB,EAAE,IAAI,CAAC,cAAc;gBAC1C,CAAC,CAAC,SAAS;gBACX,CAAC,CAAC,KAAK,IAAI,EAAE;oBACP,MAAM,IAAI,CAAC,mBAAmB,EAAE,CAAC;oBACjC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;gBAC/B,CAAC;SACV,EACD,IAAI,CAAC,OAAO,CACf,CAAC;IACN,CAAC;IAED,gBAAgB;IACA,8BAA8B;QAC1C,sGAAsG;IAC1G,CAAC;IAED;;;;;OAKG;IACa,OAAO,CAAC,OAAgB,EAAE,YAAqB;QAC3D,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;QACvC,MAAM,IAAI,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;QAExC,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACzC,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,KAAK,CAAC,eAAe,CAAC,OAAO,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;IAC9D,CAAC;IAED,gBAAgB;IACA,cAAc,CAAC,KAAmB,EAAE,SAAmB;QACnE,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,cAAc,CAAC,OAAgB,EAAE,kBAA2B,KAAK;QAChF,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE,EAAE,CAAC;YAChC,OAAO;QACX,CAAC;QAED,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;QACvC,MAAM,SAAS,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;QACpC,MAAM,eAAe,GAAG,OAAO,CAAC,kBAAkB,EAAE,CAAC;QACrD,MAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;QACjD,MAAM,aAAa,GAAG,OAAO,CAAC,gBAAgB,EAAE,CAAC;QACjD,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAC1B,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,aAAa,CAAC,6BAA6B,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAE1E,IAAI,CAAC,QAAQ,EAAE,CAAC;YACZ,OAAO;QACX,CAAC;QAED,8BAA8B;QAC9B,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,aAAa,EAAE,QAAQ,CAAC,EAAE,CAAC;YAChD,OAAO;QACX,CAAC;QAED,UAAU;QACV,IAAI,eAAe,GAAG,QAAQ,CAAC,wBAAwB,CAAC,aAAa,CAAC,CAAC;QACvE,MAAM,eAAe,GAAG,aAAa,CAAC,0BAA0B,EAAE,CAAC;QACnE,IAAI,eAAe,GAAG,CAAC,EAAE,CAAC;YACtB,eAAe,GAAG,eAAe,KAAK,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,QAAQ,CAAC,+BAA+B,CAAC,CAAC,CAAC,QAAQ,CAAC,wBAAwB,CAAC;QAC3J,CAAC;QAED,MAAM,OAAO,GAAG,eAAe,KAAK,QAAQ,CAAC,wBAAwB,CAAC;QACtE,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,eAAe,EAAE,QAAQ,CAAC,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,QAAQ,CAAC,aAAa,EAAE,SAAS,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAC;QAE1I,qBAAqB;QACrB,MAAM,KAAK,GAAG,aAAa,CAAC,uBAAuB,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,eAAe,CAAC,CAAC;QACpF,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QAED,sBAAsB;QACtB,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,aAAa,CAAC,EAAE,CAAC;YACzC,OAAO;QACX,CAAC;QAED,MAAM,0BAA0B,GAAG,KAAK,CAAC,0BAA0B,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,aAAa,CAAC,gBAAgB,IAAI,CAAC,CAAC,aAAa,CAAC,4BAA4B,CAAC;QAEnK,IAAI,CAAC,2BAA2B,CAAC,aAAa,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;QAEnE,IAAI,CAAC,0BAA0B,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QAE3D,kEAAkE;QAClE,8CAA8C;QAC9C,sDAAsD;QACtD,oFAAoF;QACpF,uDAAuD;QACvD,SAAS;QACT,IAAI,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,0BAA0B,EAAE,IAAI,CAAC,wBAAwB,CAAC,OAAO,CAAC,EAAE,CAAC;YACnG,MAAM,iBAAiB,GAAG,aAAa,CAAC,6BAA6B,CAAC,sBAAsB,EAAE,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;YAE3H,IAAI,WAAW,GAAG,OAAO,CAAC,eAAe,EAAE,CAAC;YAC5C,IAAI,CAAC,WAAW,IAAI,iBAAiB,EAAE,CAAC;gBACpC,WAAW,GAAG,iBAAiB,CAAC,eAAe,EAAE,CAAC;YACtD,CAAC;YAED,IAAI,CAAC,WAAW,EAAE,CAAC;gBACf,OAAO;YACX,CAAC;YAED,MAAM,MAAM,GAAG,WAAW,CAAC,MAAO,CAAC;YAEnC,MAAM,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;YACjC,IAAI,CAAC,0BAA0B,EAAE,CAAC;gBAC9B,aAAa,CAAC,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;YAC5D,CAAC;YAED,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBACrB,MAAM,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;gBAC/D,IAAI,IAAI,CAAC,QAAQ,CAAC,iBAAiB,EAAE,CAAC;oBAClC,MAAM,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC;gBACpD,CAAC;qBAAM,CAAC;oBACJ,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,IAAI,KAAK,CAAC,YAAY,CAAC;oBACjD,IAAI,MAAM,EAAE,CAAC;wBACT,MAAM,aAAa,GAAG,MAAM,CAAC,IAAI,KAAK,MAAM,CAAC,mBAAmB,CAAC;wBAEjE,IAAI,IAAY,EAAE,IAAY,CAAC;wBAE/B,IAAI,aAAa,EAAE,CAAC;4BAChB,IAAI,GAAG,CAAC,MAAM,CAAC,qBAAqB,IAAI,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;4BACvE,IAAI,GAAG,MAAM,CAAC,qBAAqB,IAAI,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC1E,CAAC;6BAAM,CAAC;4BACJ,IAAI,GAAG,MAAM,CAAC,qBAAqB,IAAI,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC;4BACvH,IAAI,GAAG,MAAM,CAAC,qBAAqB,IAAI,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC;wBACpF,CAAC;wBAED,MAAM,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,EAAE,IAAI,GAAG,IAAI,CAAC,CAAC;oBACvD,CAAC;gBACL,CAAC;gBACD,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,aAAa,CAAC,cAAc,EAAE,CAAC,CAAC;YAC9D,CAAC;iBAAM,CAAC;gBACJ,iBAAiB,CAAC,cAAc,CAAC,aAAa,CAAC,cAAc,EAAE,EAAE,aAAqB,EAAE,OAAO,CAAC,CAAC;YACrG,CAAC;YAED,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBACrB,aAAa;gBACb,IAAI,QAAQ,IAAI,QAAQ,CAAC,uBAAuB,CAAC,aAAa,CAAC,EAAE,CAAC;oBAC9D,MAAM,YAAY,GAAG,QAAQ,CAAC,mBAAmB,EAAE,CAAC;oBACpD,IAAI,YAAY,EAAE,CAAC;wBACf,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,YAAY,CAAC,CAAC;wBAClD,MAAM,CAAC,SAAS,CAAC,eAAe,EAAE,YAAY,CAAC,gBAAgB,EAAE,CAAC,CAAC;oBACvE,CAAC;gBACL,CAAC;gBAED,QAAQ;gBACR,mBAAmB,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC;gBAE3C,gBAAgB;gBAChB,yBAAyB,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC;gBACjD,IAAI,aAAa,CAAC,kBAAkB,IAAI,aAAa,CAAC,kBAAkB,CAAC,wBAAwB,EAAE,CAAC;oBAChG,aAAa,CAAC,kBAAkB,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;gBACnD,CAAC;gBAED,0BAA0B;gBAC1B,MAAM,UAAU,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC,2BAA2B,CAAC;gBACjE,IAAI,UAAU,IAAI,UAAU,CAAC,SAAS,EAAE,CAAC;oBACrC,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,0BAA0B,CAAC,CAAC;gBACxD,CAAC;gBAED,aAAa;gBACb,IAAI,eAAe,EAAE,CAAC;oBAClB,MAAM,CAAC,YAAY,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;gBAC5C,CAAC;gBAED,cAAc;gBACd,aAAa,CAAC,MAAM,EAAE,QAAQ,EAAE,KAAK,CAAC,CAAC;gBAEvC,eAAe;gBACf,MAAM,WAAW,GAAG,IAAI,CAAC,0BAA0B,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;gBAC5E,IAAI,CAAC,aAAa,CAAC,YAAY,IAAI,CAAC,aAAa,CAAC,YAAY,IAAI,WAAW,KAAK,SAAS,EAAE,CAAC;oBAC1F,MAAM,CAAC,QAAQ,CAAC,aAAa,EAAE,WAAW,CAAC,CAAC;gBAChD,CAAC;YACL,CAAC;YAED,OAAO;YACP,aAAa,CAAC,iBAAiB,CAAC,aAAa,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,0BAA0B,EAAE,CAAC,UAAU,EAAE,KAAK,EAAE,EAAE,CACxI,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,KAAK,CAAC,CACnC,CAAC;QACN,CAAC;aAAM,CAAC;YACJ,6CAA6C;YAC7C,IAAI,CAAC,eAAe,CAAC,mBAAmB,EAAE,CAAC;QAC/C,CAAC;QAED,IAAI,CAAC,yBAAyB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;IAC9D,CAAC;IAED,gBAAgB;IACA,gBAAgB,CAAC,MAAc,EAAE,YAAoB;QACjE,UAAU;QACV,IAAI,CAAC,sBAAsB,CAAC,MAAM,CAAC,CAAC;QACpC,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACtE,MAAM,CAAC,SAAS,CAAC,cAAc,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACpD,MAAM,CAAC,QAAQ,CAAC,kBAAkB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC3D,MAAM,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC7D,MAAM,CAAC,QAAQ,CAAC,oBAAoB,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAE/D,QAAQ;QACR,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QAC5B,MAAM,qBAAqB,GAAG,MAAM,CAAC,gBAAgB,EAAE,CAAC;QAExD,aAAa;QACb,MAAM,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;QAE/B,MAAM,CAAC,gBAAgB,CAAC,QAAQ,CAAC,gBAAgB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEzD,aAAa;QACb,MAAM,CAAC,gBAAgB,CAAC,qBAAqB,CAAC,CAAC;IACnD,CAAC;IAED,gBAAgB;IACA,2BAA2B,CAAC,KAAW,EAAE,QAAiB,EAAE,SAAmB;QAC3F,wDAAwD;IAC5D,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,IAAI,CAAC,UAAU,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;IAClE,CAAC;IAED,gBAAgB;IACA,iBAAiB,CAAC,IAAU;QACxC,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAC9B,CAAC;IAED,gBAAgB;IACA,uBAAuB,CAAC,OAAiB;QACrD,IAAI,IAAI,CAAC,QAAQ,CAAC,iBAAiB,EAAE,CAAC;YAClC,OAAO,CAAC,IAAI,CAAC,6BAA6B,CAAC,CAAC;QAChD,CAAC;IACL,CAAC;IAED;;;;OAIG;IACa,OAAO,CAAC,IAAkB;QACtC,0CAA0C;QAC1C,OAAO,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAC/B,CAAC;IAED,gBAAgB;IACA,gBAAgB,CAAC,KAAmB;QAChD,OAAO,KAAK,CAAC;IACjB,CAAC;IAEO,mBAAmB,CAAC,IAAU;QAClC,IAAI,IAAI,CAAC,4BAA4B,EAAE,CAAC;YACpC,MAAM,IAAI,GAAG,yBAAyB,CAAC,gCAAgC,CAAC;YACxE,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,OAAO,EAAE,CAAC;YAEjE,MAAM,GAAG,GAAG,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,EAAE,CAAC,IAAI,CAAC,CAAC;YACzE,IAAI,GAAG,EAAE,CAAC;gBACN,+EAA+E;gBAC9E,IAAI,CAAC,OAAsB,CAAC,wBAAwB,CAAC,GAAG,CAAC,CAAC;gBAC3D,OAAO,IAAI,CAAC,4BAA4B,CAAC,kBAAmB,CAAC,IAAI,CAAC,CAAC;YACvE,CAAC;YAED,OAAO,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACpD,OAAO,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;YAC7D,OAAO,IAAI,CAAC,4BAA4B,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YACvD,OAAO,IAAI,CAAC,4BAA4B,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAErD,IAAI,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;gBAC5E,IAAI,CAAC,4BAA4B,GAAG,SAAU,CAAC;YACnD,CAAC;QACL,CAAC;QACD,IAAI,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,EAAE,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,CAAC,EAAE,CAAC;YACnG,OAAO,IAAI,CAAC,gBAAgB,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,CAAC;QAC7F,CAAC;QACD,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAC5C,IAAI,CAAC,KAAK,EAAE,CAAC;gBACT,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YACrC,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,cAAc;QACjB,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,EAAE,KAAK,EAAE,CAAC;YAC1D,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAS,CAAC;YAC5C,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;YAC/B,IAAI,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,EAAE,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,CAAC,EAAE,CAAC;gBACnG,OAAO,IAAI,CAAC,gBAAgB,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,CAAC;YAC7F,CAAC;QACL,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;QAC3B,IAAI,CAAC,0BAA0B,CAAC,MAAM,GAAG,CAAC,CAAC;QAE3C,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;QAE1B,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACI,YAAY,CAAC,WAA0C;QAC1D,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAErC,MAAM,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC;QACvE,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACrB,OAAO;QACX,CAAC;QAED,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,KAAK,CAAC,MAAM,EAAE,EAAE,SAAS,EAAE,CAAC;YAC5D,MAAM,IAAI,GAAG,KAAK,CAAC,SAAS,CAAC,CAAC;YAE9B,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,qBAAqB;YAEjD,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACzC,MAAM,UAAU,GAAI,IAAsB,CAAC,UAAU,IAAK,IAAa,CAAC;gBAExE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,gBAAgB,EAAE,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,CAAC,EAAE,CAAC;oBAC1G,UAAU,CAAC,uBAAuB,CAAC,yBAAyB,CAAC,gCAAgC,EAAE,CAAC,CAAC,CAAC;gBACtG,CAAC;gBAED,IAAI,CAAC,gBAAgB,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,GAAG,MAAM,CAAC;YAC/F,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,MAAM,CAAC;YAC5D,CAAC;QACL,CAAC;QACD,IAAI,CAAC,gBAAgB,IAAI,CAAC,CAAC;QAE3B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;IAC9B,CAAC;IAED;;;OAGG;IAEI,eAAe,CAAC,WAA0C;QAC7D,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QACD,MAAM,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC;QACvE,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACrB,OAAO;QACX,CAAC;QACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACpC,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAS,CAAC;YAC9B,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;YAC/B,OAAO,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC1D,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC;YAC9C,IAAI,CAAC,0BAA0B,CAAC,MAAM,GAAG,CAAC,CAAC;YAE3C,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;YAE1B,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC/B,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACI,YAAY,CAAC,IAAU;QAC1B,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;QAClC,IAAI,CAAC,SAAS,EAAE,CAAC;YACb,OAAO;QACX,CAAC;QAED,MAAM,KAAK,GAAG,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACtC,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE,CAAC;YACf,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAE3B,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACpB,IAAI,CAAC,kBAAkB,CAAC,yBAAyB,CAAC,gCAAgC,CAAC,CAAC;YACxF,CAAC;YAED,IAAI,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;gBACzB,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;YAC/B,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,IAAI,CAAC,cAAc,EAAE,CAAC;QACtB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAEvB,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;;AAxuBD;;GAEG;AACoB,oCAAU,GAAG,uBAAuB,AAA1B,CAA2B;AAE5D;;;GAGG;AACoB,0DAAgC,GAAG,qBAAqB,AAAxB,CAAyB","sourcesContent":["import { VertexBuffer } from \"../Buffers/buffer\";\nimport { Camera } from \"../Cameras/camera\";\nimport { Constants } from \"../Engines/constants\";\nimport type { ThinEngine } from \"../Engines/thinEngine\";\nimport { AddClipPlaneUniforms, BindClipPlane, PrepareStringDefinesForClipPlanes } from \"../Materials/clipPlaneMaterialHelper\";\nimport type { Effect, IEffectCreationOptions } from \"../Materials/effect\";\nimport { EffectFallbacks } from \"../Materials/effectFallbacks\";\nimport { Material } from \"../Materials/material\";\nimport { BindBonesParameters, BindMorphTargetParameters, PrepareDefinesAndAttributesForMorphTargets, PushAttributesForInstances } from \"../Materials/materialHelper.functions\";\nimport { ShaderLanguage } from \"../Materials/shaderLanguage\";\nimport type { BaseTexture } from \"../Materials/Textures/baseTexture\";\nimport { Color3, Color4 } from \"../Maths/math.color\";\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\nimport type { InstancedMesh } from \"../Meshes/instancedMesh\";\nimport type { Mesh } from \"../Meshes/mesh\";\nimport type { SubMesh } from \"../Meshes/subMesh\";\nimport type { Scene } from \"../scene\";\nimport type { Nullable } from \"../types\";\nimport type { IThinEffectLayerOptions } from \"./thinEffectLayer\";\nimport { ThinEffectLayer } from \"./thinEffectLayer\";\n\n/**\n * Selection outline layer options. This helps customizing the behaviour\n * of the selection outline layer.\n */\nexport interface IThinSelectionOutlineLayerOptions extends IThinEffectLayerOptions {\n /**\n * Use the GLSL code generation for the shader (even on WebGPU). Default is false\n */\n forceGLSL?: boolean;\n\n /**\n * Specifies whether the depth stored is the Z coordinate in camera space.\n */\n storeCameraSpaceZ?: boolean;\n\n /**\n * Outline method to use (default: Constants.OUTLINELAYER_SAMPLING_TRIDIRECTIONAL)\n *\n * @see {@link Constants.OUTLINELAYER_SAMPLING_TRIDIRECTIONAL}\n */\n outlineMethod?: number;\n}\n\n/**\n * @internal\n */\nexport class ThinSelectionOutlineLayer extends ThinEffectLayer {\n /**\n * Effect Name of the layer.\n */\n public static readonly EffectName = \"SelectionOutlineLayer\";\n\n /**\n * Name of the instance selection ID attribute\n * @internal\n */\n public static readonly InstanceSelectionIdAttributeName = \"instanceSelectionId\";\n\n /**\n * The outline color\n */\n public outlineColor: Color3 = new Color3(1, 0.5, 0);\n\n /**\n * The thickness of the edges\n */\n public outlineThickness: number = 2.0;\n\n /**\n * The strength of the occlusion effect (default: 0.8)\n */\n public occlusionStrength: number = 0.8;\n\n /**\n * The occlusion threshold (default: 0.0001)\n */\n public occlusionThreshold: number = 0.0001;\n\n /**\n * The width of the source texture\n */\n public textureWidth: number = 0;\n\n /**\n * The height of the source texture\n */\n public textureHeight: number = 0;\n\n /** @internal */\n public override _options: Required<IThinSelectionOutlineLayerOptions>;\n\n /** @internal */\n public readonly _meshUniqueIdToSelectionId: number[] = [];\n /** @internal */\n public _selection: Nullable<AbstractMesh[]> = [];\n private _nextSelectionId = 1;\n\n /**\n * Instantiates a new selection outline Layer and references it to the scene..\n * @param name The name of the layer\n * @param scene The scene to use the layer in\n * @param options Sets of none mandatory options to use with the layer (see IThinSelectionOutlineLayerOptions for more information)\n * @param dontCheckIfReady Specifies if the layer should disable checking whether all the post processes are ready (default: false). To save performance, this should be set to true and you should call `isReady` manually before rendering to the layer.\n */\n public constructor(name: string, scene?: Scene, options?: Partial<IThinSelectionOutlineLayerOptions>, dontCheckIfReady = false) {\n super(name, scene, options !== undefined ? !!options.forceGLSL : false);\n\n // Adapt options\n this._options = {\n mainTextureRatio: 1.0,\n mainTextureFixedSize: 0,\n alphaBlendingMode: Constants.ALPHA_COMBINE,\n camera: null,\n renderingGroupId: -1,\n forceGLSL: false,\n mainTextureType: Constants.TEXTURETYPE_FLOAT,\n mainTextureFormat: Constants.TEXTUREFORMAT_RG,\n storeCameraSpaceZ: false,\n outlineMethod: Constants.OUTLINELAYER_SAMPLING_TRIDIRECTIONAL,\n ...options,\n };\n\n // set clear color\n this.neutralColor = new Color4(0.0, this._options.storeCameraSpaceZ ? 0.0 : 1.0, 0.0, 1.0);\n\n // Initialize the layer\n this._init(this._options);\n\n // Do not render as long as no meshes have been added\n this._shouldRender = false;\n\n if (dontCheckIfReady) {\n // When dontCheckIfReady is true, we are in the new ThinXXX layer mode, so we must call _createTextureAndPostProcesses ourselves (it is called by EffectLayer otherwise)\n this._createTextureAndPostProcesses();\n }\n }\n\n /**\n * Gets the class name of the effect layer\n * @returns the string with the class name of the effect layer\n */\n public getClassName(): string {\n return \"SelectionOutlineLayer\";\n }\n\n private _isDef(val: any) {\n return val !== void 0 && val !== null;\n }\n\n /** @internal */\n public override _internalIsSubMeshReady(subMesh: SubMesh, useInstances: boolean, _emissiveTexture: Nullable<BaseTexture>): boolean {\n const engine = this._scene.getEngine();\n const mesh = subMesh.getMesh();\n\n const renderingMaterial = mesh._internalAbstractMeshDataInfo._materialForRenderPass?.[engine.currentRenderPassId];\n\n if (renderingMaterial) {\n return renderingMaterial.isReadyForSubMesh(mesh, subMesh, useInstances);\n }\n\n const material = subMesh.getMaterial();\n\n if (!material) {\n return false;\n }\n\n // selection outline layer is not compatible with custom materials\n // if (this._useMeshMaterial(subMesh.getRenderingMesh())) {\n // return material.isReadyForSubMesh(subMesh.getMesh(), subMesh, useInstances);\n // }\n\n const defines: string[] = [];\n\n const attribs = [VertexBuffer.PositionKind];\n\n let uv1 = false;\n let uv2 = false;\n const color = false;\n\n // Alpha test\n if (material.needAlphaTestingForMesh(mesh)) {\n defines.push(\"#define ALPHATEST\");\n if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {\n attribs.push(VertexBuffer.UVKind);\n defines.push(\"#define UV1\");\n uv1 = true;\n }\n if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {\n attribs.push(VertexBuffer.UV2Kind);\n defines.push(\"#define UV2\");\n uv2 = true;\n }\n }\n\n // Bones\n const fallbacks = new EffectFallbacks();\n if (mesh.useBones && mesh.computeBonesUsingShaders) {\n attribs.push(VertexBuffer.MatricesIndicesKind);\n attribs.push(VertexBuffer.MatricesWeightsKind);\n if (mesh.numBoneInfluencers > 4) {\n attribs.push(VertexBuffer.MatricesIndicesExtraKind);\n attribs.push(VertexBuffer.MatricesWeightsExtraKind);\n }\n\n defines.push(\"#define NUM_BONE_INFLUENCERS \" + mesh.numBoneInfluencers);\n\n const skeleton = mesh.skeleton;\n if (skeleton && skeleton.isUsingTextureForMatrices) {\n defines.push(\"#define BONETEXTURE\");\n } else {\n defines.push(\"#define BonesPerMesh \" + (skeleton ? skeleton.bones.length + 1 : 0));\n }\n\n if (mesh.numBoneInfluencers > 0) {\n fallbacks.addCPUSkinningFallback(0, mesh);\n }\n } else {\n defines.push(\"#define NUM_BONE_INFLUENCERS 0\");\n }\n\n // Morph targets\n const numMorphInfluencers = mesh.morphTargetManager\n ? PrepareDefinesAndAttributesForMorphTargets(\n mesh.morphTargetManager,\n defines,\n attribs,\n mesh,\n true, // usePositionMorph\n false, // useNormalMorph\n false, // useTangentMorph\n uv1, // useUVMorph\n uv2, // useUV2Morph\n color // useColorMorph\n )\n : 0;\n\n // Instances\n if (useInstances) {\n defines.push(\"#define INSTANCES\");\n PushAttributesForInstances(attribs);\n if (subMesh.getRenderingMesh().hasThinInstances) {\n defines.push(\"#define THIN_INSTANCES\");\n }\n }\n\n // Baked vertex animations\n const bvaManager = mesh.bakedVertexAnimationManager;\n if (bvaManager && bvaManager.isEnabled) {\n defines.push(\"#define BAKED_VERTEX_ANIMATION_TEXTURE\");\n if (useInstances) {\n attribs.push(\"bakedVertexAnimationSettingsInstanced\");\n }\n }\n\n // ClipPlanes\n PrepareStringDefinesForClipPlanes(material, this._scene, defines);\n\n // Selection ID\n if (useInstances) {\n attribs.push(ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName);\n }\n\n this._addCustomEffectDefines(defines);\n\n // Get correct effect\n const drawWrapper = subMesh._getDrawWrapper(undefined, true)!;\n const cachedDefines = drawWrapper.defines as string;\n const join = defines.join(\"\\n\");\n if (cachedDefines !== join) {\n const uniforms = [\n \"world\",\n \"mBones\",\n \"viewProjection\",\n \"view\",\n \"morphTargetInfluences\",\n \"morphTargetCount\",\n \"boneTextureWidth\",\n \"diffuseMatrix\",\n \"morphTargetTextureInfo\",\n \"morphTargetTextureIndices\",\n \"bakedVertexAnimationSettings\",\n \"bakedVertexAnimationTextureSizeInverted\",\n \"bakedVertexAnimationTime\",\n \"bakedVertexAnimationTexture\",\n \"depthValues\",\n \"selectionId\",\n ];\n\n AddClipPlaneUniforms(uniforms);\n\n drawWrapper.setEffect(\n this._engine.createEffect(\n \"selection\",\n <IEffectCreationOptions>{\n attributes: attribs,\n uniformsNames: uniforms,\n uniformBuffersNames: [],\n samplers: [\"diffuseSampler\", \"boneSampler\", \"morphTargets\", \"bakedVertexAnimationTexture\"],\n defines: join,\n fallbacks: fallbacks,\n onCompiled: null,\n onError: null,\n indexParameters: { maxSimultaneousMorphTargets: numMorphInfluencers },\n shaderLanguage: this._shaderLanguage,\n extraInitializationsAsync: this._shadersLoaded\n ? undefined\n : async () => {\n await this._importShadersAsync();\n this._shadersLoaded = true;\n },\n },\n this._engine\n ),\n join\n );\n }\n\n const effectIsReady = drawWrapper.effect!.isReady();\n\n return effectIsReady && (this._dontCheckIfReady || (!this._dontCheckIfReady && this.isLayerReady()));\n }\n\n protected override async _importShadersAsync(): Promise<void> {\n if (this._shaderLanguage === ShaderLanguage.WGSL) {\n await Promise.all([\n import(\"../ShadersWGSL/selection.vertex\"),\n import(\"../ShadersWGSL/selection.fragment\"),\n import(\"../ShadersWGSL/glowMapMerge.vertex\"),\n import(\"../ShadersWGSL/selectionOutline.fragment\"),\n ]);\n } else {\n await Promise.all([\n import(\"../Shaders/selection.vertex\"),\n import(\"../Shaders/selection.fragment\"),\n import(\"../Shaders/glowMapMerge.vertex\"),\n import(\"../Shaders/selectionOutline.fragment\"),\n ]);\n }\n\n await super._importShadersAsync();\n }\n\n /**\n * Get the effect name of the layer.\n * @returns The effect name\n */\n public override getEffectName(): string {\n return ThinSelectionOutlineLayer.EffectName;\n }\n\n /** @internal */\n public override _createMergeEffect(): Effect {\n const defines: string[] = [];\n switch (this._options.outlineMethod) {\n case Constants.OUTLINELAYER_SAMPLING_TRIDIRECTIONAL:\n defines.push(\"#define OUTLINELAYER_SAMPLING_TRIDIRECTIONAL\");\n break;\n case Constants.OUTLINELAYER_SAMPLING_OCTADIRECTIONAL:\n defines.push(\"#define OUTLINELAYER_SAMPLING_OCTADIRECTIONAL\");\n break;\n }\n const join = defines.join(\"\\n\");\n\n return this._engine.createEffect(\n {\n // glowMapMerge vertex is just a basic vertex shader for drawing a quad. so we reuse it here\n vertex: \"glowMapMerge\",\n // selection outline fragment does computation of outline with alpha channel for blending\n fragment: \"selectionOutline\",\n },\n <IEffectCreationOptions>{\n attributes: [VertexBuffer.PositionKind],\n uniformsNames: [\"screenSize\", \"outlineColor\", \"outlineThickness\", \"occlusionStrength\", \"occlusionThreshold\"],\n samplers: [\"maskSampler\", \"depthSampler\"],\n defines: join,\n fallbacks: null,\n onCompiled: null,\n onError: null,\n shaderLanguage: this._shaderLanguage,\n extraInitializationsAsync: this._shadersLoaded\n ? undefined\n : async () => {\n await this._importShadersAsync();\n this._shadersLoaded = true;\n },\n },\n this._engine\n );\n }\n\n /** @internal */\n public override _createTextureAndPostProcesses(): void {\n // we don't need to create a texture for this layer. since all computation is done in the merge effect\n }\n\n /**\n * Checks for the readiness of the element composing the layer.\n * @param subMesh the mesh to check for\n * @param useInstances specify whether or not to use instances to render the mesh\n * @returns true if ready otherwise, false\n */\n public override isReady(subMesh: SubMesh, useInstances: boolean): boolean {\n const material = subMesh.getMaterial();\n const mesh = subMesh.getRenderingMesh();\n\n if (!material || !mesh || !this._selection) {\n return false;\n }\n\n return super._isSubMeshReady(subMesh, useInstances, null);\n }\n\n /** @internal */\n public override _canRenderMesh(_mesh: AbstractMesh, _material: Material): boolean {\n return true;\n }\n\n protected override _renderSubMesh(subMesh: SubMesh, enableAlphaMode: boolean = false): void {\n if (!this._internalShouldRender()) {\n return;\n }\n\n const material = subMesh.getMaterial();\n const ownerMesh = subMesh.getMesh();\n const replacementMesh = subMesh.getReplacementMesh();\n const renderingMesh = subMesh.getRenderingMesh();\n const effectiveMesh = subMesh.getEffectiveMesh();\n const scene = this._scene;\n const engine = scene.getEngine();\n\n effectiveMesh._internalAbstractMeshDataInfo._isActiveIntermediate = false;\n\n if (!material) {\n return;\n }\n\n // Do not block in blend mode.\n if (!this._canRenderMesh(renderingMesh, material)) {\n return;\n }\n\n // Culling\n let sideOrientation = material._getEffectiveOrientation(renderingMesh);\n const mainDeterminant = effectiveMesh._getWorldMatrixDeterminant();\n if (mainDeterminant < 0) {\n sideOrientation = sideOrientation === Material.ClockWiseSideOrientation ? Material.CounterClockWiseSideOrientation : Material.ClockWiseSideOrientation;\n }\n\n const reverse = sideOrientation === Material.ClockWiseSideOrientation;\n engine.setState(material.backFaceCulling, material.zOffset, undefined, reverse, material.cullBackFaces, undefined, material.zOffsetUnits);\n\n // Managing instances\n const batch = renderingMesh._getInstancesRenderList(subMesh._id, !!replacementMesh);\n if (batch.mustReturn) {\n return;\n }\n\n // Early Exit per mesh\n if (!this._shouldRenderMesh(renderingMesh)) {\n return;\n }\n\n const hardwareInstancedRendering = batch.hardwareInstancedRendering[subMesh._id] || renderingMesh.hasThinInstances || !!renderingMesh._userInstancedBuffersStorage;\n\n this._setEmissiveTextureAndColor(renderingMesh, subMesh, material);\n\n this.onBeforeRenderMeshToEffect.notifyObservers(ownerMesh);\n\n // selection outline layer is not compatible with custom materials\n // if (this._useMeshMaterial(renderingMesh)) {\n // subMesh.getMaterial()!._glowModeEnabled = true;\n // renderingMesh.render(subMesh, enableAlphaMode, replacementMesh || undefined);\n // subMesh.getMaterial()!._glowModeEnabled = false;\n // } else\n if (this._isSubMeshReady(subMesh, hardwareInstancedRendering, this._emissiveTextureAndColor.texture)) {\n const renderingMaterial = effectiveMesh._internalAbstractMeshDataInfo._materialForRenderPass?.[engine.currentRenderPassId];\n\n let drawWrapper = subMesh._getDrawWrapper();\n if (!drawWrapper && renderingMaterial) {\n drawWrapper = renderingMaterial._getDrawWrapper();\n }\n\n if (!drawWrapper) {\n return;\n }\n\n const effect = drawWrapper.effect!;\n\n engine.enableEffect(drawWrapper);\n if (!hardwareInstancedRendering) {\n renderingMesh._bind(subMesh, effect, material.fillMode);\n }\n\n if (!renderingMaterial) {\n effect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\n if (this._options.storeCameraSpaceZ) {\n effect.setMatrix(\"view\", scene.getViewMatrix());\n } else {\n const camera = this.camera || scene.activeCamera;\n if (camera) {\n const cameraIsOrtho = camera.mode === Camera.ORTHOGRAPHIC_CAMERA;\n\n let minZ: number, maxZ: number;\n\n if (cameraIsOrtho) {\n minZ = !engine.useReverseDepthBuffer && engine.isNDCHalfZRange ? 0 : 1;\n maxZ = engine.useReverseDepthBuffer && engine.isNDCHalfZRange ? 0 : 1;\n } else {\n minZ = engine.useReverseDepthBuffer && engine.isNDCHalfZRange ? camera.minZ : engine.isNDCHalfZRange ? 0 : camera.minZ;\n maxZ = engine.useReverseDepthBuffer && engine.isNDCHalfZRange ? 0 : camera.maxZ;\n }\n\n effect.setFloat2(\"depthValues\", minZ, minZ + maxZ);\n }\n }\n effect.setMatrix(\"world\", effectiveMesh.getWorldMatrix());\n } else {\n renderingMaterial.bindForSubMesh(effectiveMesh.getWorldMatrix(), effectiveMesh as Mesh, subMesh);\n }\n\n if (!renderingMaterial) {\n // Alpha test\n if (material && material.needAlphaTestingForMesh(effectiveMesh)) {\n const alphaTexture = material.getAlphaTestTexture();\n if (alphaTexture) {\n effect.setTexture(\"diffuseSampler\", alphaTexture);\n effect.setMatrix(\"diffuseMatrix\", alphaTexture.getTextureMatrix());\n }\n }\n\n // Bones\n BindBonesParameters(renderingMesh, effect);\n\n // Morph targets\n BindMorphTargetParameters(renderingMesh, effect);\n if (renderingMesh.morphTargetManager && renderingMesh.morphTargetManager.isUsingTextureForTargets) {\n renderingMesh.morphTargetManager._bind(effect);\n }\n\n // Baked vertex animations\n const bvaManager = subMesh.getMesh().bakedVertexAnimationManager;\n if (bvaManager && bvaManager.isEnabled) {\n bvaManager.bind(effect, hardwareInstancedRendering);\n }\n\n // Alpha mode\n if (enableAlphaMode) {\n engine.setAlphaMode(material.alphaMode);\n }\n\n // Clip planes\n BindClipPlane(effect, material, scene);\n\n // Selection ID\n const selectionId = this._meshUniqueIdToSelectionId[renderingMesh.uniqueId];\n if (!renderingMesh.hasInstances && !renderingMesh.isAnInstance && selectionId !== undefined) {\n effect.setFloat(\"selectionId\", selectionId);\n }\n }\n\n // Draw\n renderingMesh._processRendering(effectiveMesh, subMesh, effect, material.fillMode, batch, hardwareInstancedRendering, (isInstance, world) =>\n effect.setMatrix(\"world\", world)\n );\n } else {\n // Need to reset refresh rate of the main map\n this._objectRenderer.resetRefreshCounter();\n }\n\n this.onAfterRenderMeshToEffect.notifyObservers(ownerMesh);\n }\n\n /** @internal */\n public override _internalCompose(effect: Effect, _renderIndex: number): void {\n // Texture\n this.bindTexturesForCompose(effect);\n effect.setFloat2(\"screenSize\", this.textureWidth, this.textureHeight);\n effect.setColor3(\"outlineColor\", this.outlineColor);\n effect.setFloat(\"outlineThickness\", this.outlineThickness);\n effect.setFloat(\"occlusionStrength\", this.occlusionStrength);\n effect.setFloat(\"occlusionThreshold\", this.occlusionThreshold);\n\n // Cache\n const engine = this._engine;\n const previousStencilBuffer = engine.getStencilBuffer();\n\n // Draw order\n engine.setStencilBuffer(false);\n\n engine.drawElementsType(Material.TriangleFillMode, 0, 6);\n\n // Draw order\n engine.setStencilBuffer(previousStencilBuffer);\n }\n\n /** @internal */\n public override _setEmissiveTextureAndColor(_mesh: Mesh, _subMesh: SubMesh, _material: Material): void {\n // we don't use emissive texture or color for this layer\n }\n\n /**\n * Returns true if the layer contains information to display, otherwise false.\n * @returns true if the glow layer should be rendered\n */\n public override shouldRender(): boolean {\n return this._selection && super.shouldRender() ? true : false;\n }\n\n /** @internal */\n public override _shouldRenderMesh(mesh: Mesh): boolean {\n return this.hasMesh(mesh);\n }\n\n /** @internal */\n public override _addCustomEffectDefines(defines: string[]): void {\n if (this._options.storeCameraSpaceZ) {\n defines.push(\"#define STORE_CAMERASPACE_Z\");\n }\n }\n\n /**\n * Determine if a given mesh will be used in the current effect.\n * @param mesh mesh to test\n * @returns true if the mesh will be used\n */\n public override hasMesh(mesh: AbstractMesh): boolean {\n // we control selection as RTT render list\n return super.hasMesh(mesh);\n }\n\n /** @internal */\n public override _useMeshMaterial(_mesh: AbstractMesh): boolean {\n return false;\n }\n\n private _clearMeshSelection(mesh: Mesh): void {\n if (mesh._userInstancedBuffersStorage) {\n const kind = ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName;\n mesh._userInstancedBuffersStorage.vertexBuffers[kind]?.dispose();\n\n const vao = mesh._userInstancedBuffersStorage.vertexArrayObjects?.[kind];\n if (vao) {\n // invalidate VAO is very important to keep sync between VAO and vertex buffers\n (this._engine as ThinEngine).releaseVertexArrayObject(vao);\n delete mesh._userInstancedBuffersStorage.vertexArrayObjects![kind];\n }\n\n delete mesh._userInstancedBuffersStorage.data[kind];\n delete mesh._userInstancedBuffersStorage.vertexBuffers[kind];\n delete mesh._userInstancedBuffersStorage.strides[kind];\n delete mesh._userInstancedBuffersStorage.sizes[kind];\n\n if (Object.keys(mesh._userInstancedBuffersStorage.vertexBuffers).length === 0) {\n mesh._userInstancedBuffersStorage = undefined!;\n }\n }\n if (this._isDef(mesh.instancedBuffers?.[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName])) {\n delete mesh.instancedBuffers[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName];\n }\n if (this._selection) {\n const index = this._selection.indexOf(mesh);\n if (~index) {\n this._selection.splice(index, 1);\n }\n }\n }\n\n /**\n * Remove all the meshes currently referenced in the selection outline layer\n */\n public clearSelection(): void {\n if (!this._selection) {\n return;\n }\n\n for (let index = 0; index < this._selection.length; ++index) {\n const mesh = this._selection[index] as Mesh;\n this._clearMeshSelection(mesh);\n if (this._isDef(mesh.instancedBuffers?.[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName])) {\n delete mesh.instancedBuffers[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName];\n }\n }\n this._selection.length = 0;\n this._meshUniqueIdToSelectionId.length = 0;\n\n this._nextSelectionId = 1;\n\n this._shouldRender = false;\n }\n\n /**\n * Adds mesh or group of mesh to the current selection\n *\n * If a group of meshes is provided, they will outline as a single unit\n * @param meshOrGroup Meshes to add to the selection\n */\n public addSelection(meshOrGroup: AbstractMesh | AbstractMesh[]): void {\n if (!this._selection) {\n return;\n }\n\n const nextId = this._nextSelectionId;\n\n const group = Array.isArray(meshOrGroup) ? meshOrGroup : [meshOrGroup];\n if (group.length === 0) {\n return;\n }\n\n for (let meshIndex = 0; meshIndex < group.length; ++meshIndex) {\n const mesh = group[meshIndex];\n\n this._selection.push(mesh); // add to render list\n\n if (mesh.hasInstances || mesh.isAnInstance) {\n const sourceMesh = (mesh as InstancedMesh).sourceMesh ?? (mesh as Mesh);\n\n if (!this._isDef(sourceMesh.instancedBuffers?.[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName])) {\n sourceMesh.registerInstancedBuffer(ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName, 1);\n }\n\n mesh.instancedBuffers[ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName] = nextId;\n } else {\n this._meshUniqueIdToSelectionId[mesh.uniqueId] = nextId;\n }\n }\n this._nextSelectionId += 1;\n\n this._shouldRender = true;\n }\n\n /**\n * Adds mesh or group of mesh to the current selection\n * @param meshOrGroup Meshes to remove from the selection\n */\n\n public removeSelection(meshOrGroup: AbstractMesh | AbstractMesh[]) {\n if (!this._selection) {\n return;\n }\n const group = Array.isArray(meshOrGroup) ? meshOrGroup : [meshOrGroup];\n if (group.length === 0) {\n return;\n }\n for (let i = 0; i < group.length; i++) {\n const mesh = group[i] as Mesh;\n this._clearMeshSelection(mesh);\n delete this._meshUniqueIdToSelectionId[mesh.uniqueId];\n }\n if (!this._selection || !this._selection.length) {\n this._meshUniqueIdToSelectionId.length = 0;\n\n this._nextSelectionId = 1;\n\n this._shouldRender = false;\n }\n }\n\n /**\n * Free any resources and references associated to a mesh.\n * Internal use\n * @param mesh The mesh to free.\n * @internal\n */\n public _disposeMesh(mesh: Mesh): void {\n const selection = this._selection;\n if (!selection) {\n return;\n }\n\n const index = selection.indexOf(mesh);\n if (index !== -1) {\n selection.splice(index, 1);\n\n if (mesh.hasInstances) {\n mesh.removeVerticesData(ThinSelectionOutlineLayer.InstanceSelectionIdAttributeName);\n }\n\n if (selection.length === 0) {\n this._shouldRender = false;\n }\n }\n }\n\n /**\n * Dispose the effect layer and free resources.\n */\n public override dispose(): void {\n this.clearSelection();\n this._selection = null;\n\n super.dispose();\n }\n}\n"]}
@@ -560,9 +560,9 @@ Mesh.prototype.registerInstancedBuffer = function (kind, stride) {
560
560
  // Creates the instancedBuffer field if not present
561
561
  if (!this.instancedBuffers) {
562
562
  this.instancedBuffers = {};
563
- for (const instance of this.instances) {
564
- instance.instancedBuffers = {};
565
- }
563
+ }
564
+ for (const instance of this.instances) {
565
+ instance.instancedBuffers = {};
566
566
  }
567
567
  if (!this._userInstancedBuffersStorage) {
568
568
  this._userInstancedBuffersStorage = {
@@ -1 +1 @@
1
- {"version":3,"file":"instancedMesh.js","sourceRoot":"","sources":["../../../../dev/core/src/Meshes/instancedMesh.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAIxC,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AAGtC,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AAEtC,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAGlD,IAAI,CAAC,qBAAqB,GAAG,CAAC,IAAY,EAAE,IAAU,EAAiB,EAAE;IACrE,MAAM,QAAQ,GAAG,IAAI,aAAa,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IAE/C,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;QACxB,QAAQ,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAE/B,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACtC,QAAQ,CAAC,gBAAgB,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAChE,CAAC;IACL,CAAC;IAED,OAAO,QAAQ,CAAC;AACpB,CAAC,CAAC;AAEF;;GAEG;AACH,MAAM,OAAO,aAAc,SAAQ,YAAY;IAY3C;;;;OAIG;IACH,YAAY,IAAY,EAAE,MAAY;QAClC,KAAK,CAAC,IAAI,EAAE,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAC;QAbnC,gBAAgB;QACT,oCAA+B,GAAG,CAAC,CAAC,CAAC;QAC5C,gBAAgB;QACT,sBAAiB,GAAW,CAAC,CAAC;QAYjC,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAEzB,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC;QAE1B,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;QAEpC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QACxC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QACxC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;QAEtC,IAAI,MAAM,CAAC,kBAAkB,EAAE,CAAC;YAC5B,IAAI,CAAC,kBAAkB,GAAG,MAAM,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAChE,CAAC;QAED,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC;QAC5C,KAAK,MAAM,KAAK,IAAI,MAAM,CAAC,kBAAkB,EAAE,EAAE,CAAC;YAC9C,IAAI,KAAK,IAAI,IAAI,EAAE,CAAC;gBAChB,IAAI,CAAC,oBAAoB,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE,CAAC,CAAC;YAChE,CAAC;QACL,CAAC;QAED,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC,gBAAgB,CAAC;QAEhD,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC,CAAC;QAE7C,IAAI,CAAC,MAAM,CAAC,QAAQ,IAAI,CAAC,MAAM,CAAC,kBAAkB,IAAI,MAAM,CAAC,eAAe,EAAE,CAAC;YAC3E,oFAAoF;YACpF,MAAM,YAAY,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC;YAC9C,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC;QACvE,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QACzC,CAAC;QACD,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAED;;OAEG;IACa,YAAY;QACxB,OAAO,eAAe,CAAC;IAC3B,CAAC;IAED,kDAAkD;IAClD,IAAoB,YAAY;QAC5B,OAAO,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC;IAC1C,CAAC;IAEe,mBAAmB;QAC/B,yDAAyD;IAC7D,CAAC;IAEe,kBAAkB;QAC9B,yDAAyD;IAC7D,CAAC;IAEe,kBAAkB;QAC9B,yDAAyD;IAC7D,CAAC;IAED,UAAU;IACV;;OAEG;IACH,IAAoB,cAAc;QAC9B,OAAO,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC;IAC3C,CAAC;IAED,IAAoB,cAAc,CAAC,MAAe;QAC9C,IAAI,IAAI,CAAC,WAAW,EAAE,cAAc,KAAK,MAAM,EAAE,CAAC;YAC9C,KAAK,CAAC,IAAI,CAAC,2DAA2D,CAAC,CAAC;QAC5E,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAoB,QAAQ;QACxB,OAAO,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC;IACrC,CAAC;IAED,IAAoB,QAAQ,CAAC,MAA0B;QACnD,IAAI,IAAI,CAAC,WAAW,EAAE,QAAQ,KAAK,MAAM,EAAE,CAAC;YACxC,KAAK,CAAC,IAAI,CAAC,qDAAqD,CAAC,CAAC;QACtE,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAoB,UAAU;QAC1B,OAAO,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC;IACvC,CAAC;IAED,IAAoB,UAAU,CAAC,MAAc;QACzC,IAAI,IAAI,CAAC,WAAW,EAAE,UAAU,KAAK,MAAM,EAAE,CAAC;YAC1C,KAAK,CAAC,IAAI,CAAC,uDAAuD,CAAC,CAAC;QACxE,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAoB,QAAQ;QACxB,OAAO,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC;IACrC,CAAC;IAED,IAAoB,QAAQ,CAAC,MAA0B;QACnD,IAAI,IAAI,CAAC,WAAW,EAAE,QAAQ,KAAK,MAAM,EAAE,CAAC;YACxC,KAAK,CAAC,IAAI,CAAC,qDAAqD,CAAC,CAAC;QACtE,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAoB,gBAAgB;QAChC,OAAO,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC;IAC7C,CAAC;IAED,IAAoB,gBAAgB,CAAC,KAAa;QAC9C,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,KAAK,KAAK,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,CAAC;YACnE,OAAO;QACX,CAAC;QAED,oBAAoB;QACpB,MAAM,CAAC,IAAI,CAAC,iFAAiF,CAAC,CAAC;IACnG,CAAC;IAED;;OAEG;IACa,gBAAgB;QAC5B,OAAO,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IACtE,CAAC;IAED;;;OAGG;IACa,eAAe;QAC3B,OAAO,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,CAAC;IAC9C,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAoB,QAAQ;QACxB,OAAO,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC;IACtC,CAAC;IAED;;;;;OAKG;IACI,cAAc,CAAC,IAAY;QAC9B,OAAO,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;IACjD,CAAC;IAED;;;;OAIG;IACa,OAAO,CAAC,aAAa,GAAG,KAAK;QACzC,OAAO,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;IACzD,CAAC;IAED;;;;;;OAMG;IACa,eAAe,CAAC,IAAY,EAAE,cAAwB,EAAE,SAAmB;QACvF,OAAO,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,IAAI,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;IAC7E,CAAC;IAEe,gBAAgB,CAAC,IAAY,EAAE,UAA4C;QACvF,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;IACxD,CAAC;IAEe,eAAe,CAAC,IAAY,EAAE,kBAA4B;QACtE,OAAO,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,IAAI,EAAE,kBAAkB,CAAC,CAAC;IACtE,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACa,eAAe,CAAC,IAAY,EAAE,IAAgB,EAAE,SAAmB,EAAE,MAAe;QAChG,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,CAAC,UAAU,CAAC,eAAe,CAAC,IAAI,EAAE,IAAI,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;QACnE,CAAC;QACD,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACa,kBAAkB,CAAC,IAAY,EAAE,IAAgB,EAAE,aAAuB,EAAE,YAAsB;QAC9G,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,CAAC,UAAU,CAAC,kBAAkB,CAAC,IAAI,EAAE,IAAI,EAAE,aAAa,EAAE,YAAY,CAAC,CAAC;QAChF,CAAC;QACD,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;;;;;;;OASG;IACa,UAAU,CAAC,OAAqB,EAAE,gBAAkC,IAAI;QACpF,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,OAAO,EAAE,aAAa,CAAC,CAAC;QACvD,CAAC;QACD,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;;;;;;;;;;;;;;OAgBG;IACa,qBAAqB,CAAC,IAAY;QAC9C,OAAO,IAAI,CAAC,WAAW,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC;IACxD,CAAC;IAED;;OAEG;IACa,UAAU;QACtB,OAAO,IAAI,CAAC,WAAW,CAAC,UAAU,EAAE,CAAC;IACzC,CAAC;IAED,IAAoB,UAAU;QAC1B,OAAO,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC;IACvC,CAAC;IAEe,mBAAmB,CAAC,yBAAqD,KAAK,EAAE,aAAsB,KAAK;QACvH,IAAI,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC,QAAQ,EAAE,CAAC;YAC1D,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,OAAyB,CAAC;QAC9B,IAAI,OAAO,sBAAsB,KAAK,QAAQ,EAAE,CAAC;YAC7C,OAAO,GAAG,sBAAsB,CAAC;QACrC,CAAC;aAAM,CAAC;YACJ,OAAO,GAAG;gBACN,aAAa,EAAE,sBAAsB;gBACrC,UAAU,EAAE,UAAU;aACzB,CAAC;QACN,CAAC;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC;QACvF,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,OAAO,EAAE,IAAI,EAAE,YAAY,CAAC,YAAY,CAAC,EAAE,IAAI,CAAC,CAAC;QACrG,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,gBAAgB;IACA,YAAY;QACxB,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,IAAI,CAAC,WAAW,CAAC,YAAY,EAAE,CAAC;QACpC,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACa,SAAS,CAAC,QAAgB,EAAE,qBAA8B;QACtE,KAAK,CAAC,SAAS,CAAC,QAAQ,EAAE,qBAAqB,CAAC,CAAC;QAEjD,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,CAAC;YAC9B,MAAM,CAAC,IAAI,CAAC,4DAA4D,CAAC,CAAC;QAC9E,CAAC;QAED,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,MAAM,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,0BAA0B,EAAE,IAAI,CAAC,KAAK,IAAI,CAAC,0BAA0B,EAAE,IAAI,CAAC,CAAC;YACpH,IAAI,aAAa,EAAE,CAAC;gBAChB,IAAI,CAAC,6BAA6B,CAAC,iBAAiB,GAAG,IAAI,CAAC;gBAC5D,OAAO,IAAI,CAAC;YAChB,CAAC;YACD,IAAI,CAAC,6BAA6B,CAAC,iBAAiB,GAAG,KAAK,CAAC;YAE7D,IAAI,CAAC,WAAW,CAAC,4BAA4B,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;YAE9D,IAAI,qBAAqB,EAAE,CAAC;gBACxB,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,6BAA6B,CAAC,qBAAqB,EAAE,CAAC;oBACxE,IAAI,CAAC,WAAW,CAAC,6BAA6B,CAAC,6BAA6B,GAAG,IAAI,CAAC;oBACpF,OAAO,IAAI,CAAC;gBAChB,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,6BAA6B,CAAC,SAAS,EAAE,CAAC;oBAC5D,IAAI,CAAC,WAAW,CAAC,6BAA6B,CAAC,iBAAiB,GAAG,IAAI,CAAC;oBACxE,OAAO,IAAI,CAAC;gBAChB,CAAC;YACL,CAAC;QACL,CAAC;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED,gBAAgB;IACA,aAAa;QACzB,IAAI,IAAI,CAAC,WAAW,CAAC,uBAAuB,IAAI,IAAI,CAAC,WAAW,CAAC,cAAc,IAAI,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,SAAS,IAAI,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,CAAC;YAC/J,oDAAoD;YACpD,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,eAAe,CAAC,eAAe,CAAC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;YAClG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC,CAAC;QAChF,CAAC;aAAM,IAAI,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,cAAc,CAAC,SAAS,IAAI,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,CAAC;YAClG,2DAA2D;YAC3D,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAC/E,CAAC;IACL,CAAC;IAEe,cAAc;QAC1B,IACI,IAAI,CAAC,WAAW;YAChB,IAAI,CAAC,WAAW,KAAK,IAAI,CAAC,WAAW;YACrC,IAAI,CAAC,WAAW,CAAC,aAAa,KAAK,aAAa,CAAC,kBAAkB;YACnE,IAAI,CAAC,WAAW,CAAC,WAAW,KAAK,IAAI,EACvC,CAAC;YACC,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE,CAAC;gBAC9B,IAAI,CAAC,qBAAqB,GAAG,IAAI,MAAM,EAAE,CAAC;YAC9C,CAAC;YACD,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC;YAChD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,IAAI,CAAC;YACpC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;YAC1D,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC,CAAC;YAC/E,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,QAAQ,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YAC1D,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,UAAU,CAAC;YAC1C,OAAO,IAAI,CAAC,qBAAqB,CAAC;QACtC,CAAC;QAED,OAAO,KAAK,CAAC,cAAc,EAAE,CAAC;IAClC,CAAC;IAED,IAAoB,YAAY;QAC5B,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACa,MAAM,CAAC,MAAc;QACjC,IAAI,CAAC,MAAM,EAAE,CAAC;YACV,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,MAAM,mBAAmB,GAAG,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC;QAC3D,IAAI,CAAC,mBAAmB,IAAI,mBAAmB,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAC3D,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,UAAU,CAAC;QACvC,CAAC;aAAM,CAAC;YACJ,MAAM,YAAY,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;YAC5C,IAAI,CAAC,WAAW,GAAS,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,MAAM,EAAE,YAAY,CAAC,cAAc,CAAC,CAAC;QACzF,CAAC;QAED,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;OAEG;IACa,oCAAoC,CAAC,QAAgB;QACjE,OAAO,IAAI,CAAC,UAAU,CAAC,oCAAoC,CAAC,QAAQ,CAAC,CAAC;IAC1E,CAAC;IAED,gBAAgB;IACT,cAAc;QACjB,IAAI,CAAC,gBAAgB,EAAE,CAAC;QACxB,IAAI,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,CAAC;YAC7B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;gBACrE,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACpE,CAAC;QACL,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,gBAAgB;IACA,oBAAoB;QAChC,OAAO,IAAI,CAAC,WAAW,CAAC,oBAAoB,EAAE,CAAC;IACnD,CAAC;IAED,gBAAgB;IACA,mBAAmB;QAC/B,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,IAAI,CAAC,eAAe,EAAE,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAC7D,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;QACpG,CAAC;QACD,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAC7D,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;;;;OASG;IACa,KAAK,CAAC,IAAY,EAAE,YAA4B,IAAI,EAAE,kBAA4B,EAAE,aAAoB;QACpH,MAAM,MAAM,GAAG,CAAC,aAAa,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QAExE,YAAY;QACZ,UAAU,CAAC,QAAQ,CACf,IAAI,EACJ,MAAM,EACN;YACI,MAAM;YACN,WAAW;YACX,UAAU;YACV,QAAQ;YACR,cAAc;YACd,gBAAgB;YAChB,UAAU;YACV,YAAY;YACZ,UAAU;YACV,YAAY;YACZ,cAAc;YACd,SAAS;YACT,oBAAoB;YACpB,WAAW;YACX,UAAU;YACV,cAAc;YACd,UAAU;YACV,eAAe;YACf,SAAS;YACT,IAAI;YACJ,OAAO;YACP,kBAAkB;YAClB,iBAAiB;YACjB,4BAA4B;YAC5B,qBAAqB;YACrB,mBAAmB;YACnB,WAAW;YACX,sBAAsB;YACtB,kBAAkB;YAClB,iBAAiB;YACjB,UAAU;SACb,EACD,EAAE,CACL,CAAC;QAEF,SAAS;QACT,IAAI,SAAS,EAAE,CAAC;YACZ,MAAM,CAAC,MAAM,GAAG,SAAS,CAAC;QAC9B,CAAC;QAED,IAAI,CAAC,kBAAkB,EAAE,CAAC;YACtB,WAAW;YACX,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;gBACjE,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;gBAE3C,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,EAAE,CAAC;oBACvB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;gBAClC,CAAC;YACL,CAAC;QACL,CAAC;QAED,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;QAEhC,IAAI,CAAC,kBAAkB,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;QAEhD,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;;OAKG;IACa,OAAO,CAAC,YAAsB,EAAE,0BAA0B,GAAG,KAAK;QAC9E,mBAAmB;QACnB,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QACtC,KAAK,CAAC,OAAO,CAAC,YAAY,EAAE,0BAA0B,CAAC,CAAC;IAC5D,CAAC;IAED;;OAEG;IACa,kBAAkB,CAAC,mBAAwB;QACvD,KAAK,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,CAAC;QAE9C,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC;QACzD,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,+BAA+B,CAAC;IACnF,CAAC;IAED;;;;;;;;OAQG;IACa,oBAAoB,CAChC,YAAqC,IAAI,EACzC,OAAmG,EACnG,gBAAwE;QAExE,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,GAAG,CAAC,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,EAAE,CAAC,EAAE,SAAS,IAAI,IAAI,CAAC,MAAM,EAAE,IAAI,EAAE,OAAO,IAAI,OAAO,CAAC,cAAc,CAAC,CAAC;QAElI,IAAI,KAAK,EAAE,CAAC;YACR,IAAI,gBAAgB,EAAE,CAAC;gBACnB,gBAAgB,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;YAClC,CAAC;QACL,CAAC;QAED,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,EAAE,CAAC;YACpD,KAAK,CAAC,oBAAoB,CAAC,KAAK,EAAE,OAAO,EAAE,gBAAgB,CAAC,CAAC;QACjE,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;CACJ;AAgDD,IAAI,CAAC,SAAS,CAAC,uBAAuB,GAAG,UAAU,IAAY,EAAE,MAAc;IAC3E,sBAAsB;IACtB,IAAI,CAAC,4BAA4B,EAAE,aAAa,CAAC,IAAI,CAAC,EAAE,OAAO,EAAE,CAAC;IAElE,mDAAmD;IACnD,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE,CAAC;QACzB,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAE3B,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACpC,QAAQ,CAAC,gBAAgB,GAAG,EAAE,CAAC;QACnC,CAAC;IACL,CAAC;IAED,IAAI,CAAC,IAAI,CAAC,4BAA4B,EAAE,CAAC;QACrC,IAAI,CAAC,4BAA4B,GAAG;YAChC,IAAI,EAAE,EAAE;YACR,aAAa,EAAE,EAAE;YACjB,OAAO,EAAE,EAAE;YACX,KAAK,EAAE,EAAE;YACT,kBAAkB,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,iBAAiB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,SAAS;SACpF,CAAC;IACN,CAAC;IAED,0CAA0C;IAC1C,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;IAEnC,IAAI,CAAC,4BAA4B,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;IACzD,IAAI,CAAC,4BAA4B,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,MAAM,GAAG,EAAE,CAAC,CAAC,eAAe;IAC5E,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,4BAA4B,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC;IAC/G,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,SAAS,EAAE,EAAE,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;IAE1K,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;QACpC,QAAQ,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;IAC3C,CAAC;IAED,IAAI,CAAC,oCAAoC,EAAE,CAAC;IAE5C,IAAI,CAAC,+BAA+B,EAAE,CAAC;AAC3C,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,wBAAwB,GAAG,UAAU,gBAA2C,EAAE,UAAmB;IAChH,MAAM,aAAa,GAAG,gBAAgB,CAAC,CAAC,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;IAErE,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;QACvC,IAAI,IAAI,GAAG,IAAI,CAAC,4BAA4B,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QACzD,MAAM,MAAM,GAAG,IAAI,CAAC,4BAA4B,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAE/D,qBAAqB;QACrB,MAAM,YAAY,GAAG,CAAC,aAAa,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC;QAElD,OAAO,IAAI,GAAG,YAAY,EAAE,CAAC;YACzB,IAAI,IAAI,CAAC,CAAC;QACd,CAAC;QAED,IAAI,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,MAAM,IAAI,IAAI,EAAE,CAAC;YAC9D,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,CAAC;YACtE,IAAI,CAAC,4BAA4B,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;YACrD,IAAI,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,CAAC;gBACxD,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,OAAO,EAAE,CAAC;gBAChE,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;YACjE,CAAC;QACL,CAAC;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE1D,qBAAqB;QACrB,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,IAAI,UAAU,EAAE,CAAC;YACb,MAAM,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAE/C,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;gBAChB,KAAK,CAAC,OAAO,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;YAChC,CAAC;iBAAM,IAAI,KAAK,CAAC,WAAW,EAAE,CAAC;gBAC3B,KAAK,CAAC,WAAW,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;YACpC,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;YACzB,CAAC;YAED,MAAM,IAAI,MAAM,CAAC;QACrB,CAAC;QAED,KAAK,IAAI,aAAa,GAAG,CAAC,EAAE,aAAa,GAAG,aAAa,EAAE,aAAa,EAAE,EAAE,CAAC;YACzE,MAAM,QAAQ,GAAG,gBAAiB,CAAC,aAAa,CAAC,CAAC;YAElD,MAAM,KAAK,GAAG,QAAQ,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAEnD,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;gBAChB,KAAK,CAAC,OAAO,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;YAChC,CAAC;iBAAM,IAAI,KAAK,CAAC,WAAW,EAAE,CAAC;gBAC3B,KAAK,CAAC,WAAW,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;YACpC,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;YACzB,CAAC;YAED,MAAM,IAAI,MAAM,CAAC;QACrB,CAAC;QAED,uBAAuB;QACvB,IAAI,CAAC,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,CAAC;YACzD,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,IAAI,YAAY,CACpE,IAAI,CAAC,SAAS,EAAE,EAChB,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,IAAI,CAAC,EAC5C,IAAI,EACJ,IAAI,EACJ,KAAK,EACL,MAAM,EACN,IAAI,CACP,CAAC;YACF,IAAI,CAAC,oCAAoC,EAAE,CAAC;QAChD,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QAClF,CAAC;IACL,CAAC;AACL,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,oCAAoC,GAAG;IAClD,IAAI,CAAC,IAAI,CAAC,4BAA4B,IAAI,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,KAAK,SAAS,EAAE,CAAC;QAC3G,OAAO;IACX,CAAC;IAED,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,EAAE,CAAC;QACrE,IAAI,CAAC,SAAS,EAAiB,CAAC,wBAAwB,CAAC,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC,CAAC;IAC1H,CAAC;IAED,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,GAAG,EAAE,CAAC;AAC9D,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,4BAA4B,GAAG;IAC1C,KAAK,MAAM,YAAY,IAAI,IAAI,CAAC,oBAAoB,CAAC,YAAY,EAAE,CAAC;QAChE,IAAI,CAAC,oBAAoB,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC,eAAe,EAAE,OAAO,EAAE,CAAC;IACpF,CAAC;IACD,IAAI,CAAC,oBAAoB,CAAC,YAAY,GAAG,EAAE,CAAC;IAE5C,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;QAC3B,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;IAChC,CAAC;IAED,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;QACvC,IAAI,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,CAAC;YACxD,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,OAAO,EAAE,CAAC;QACpE,CAAC;IACL,CAAC;IAED,IAAI,CAAC,oCAAoC,EAAE,CAAC;IAE5C,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;AAC/B,CAAC,CAAC;AAEF,sBAAsB;AACtB,aAAa,CAAC,uBAAuB,EAAE,aAAa,CAAC,CAAC","sourcesContent":["import type { Nullable, FloatArray, IndicesArray } from \"../types\";\r\nimport type { Vector3 } from \"../Maths/math.vector\";\r\nimport { Matrix, TmpVectors } from \"../Maths/math.vector\";\r\nimport { Logger } from \"../Misc/logger\";\r\nimport type { Camera } from \"../Cameras/camera\";\r\nimport type { Node } from \"../node\";\r\nimport type { IMeshDataOptions } from \"../Meshes/abstractMesh\";\r\nimport { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport type { Material } from \"../Materials/material\";\r\nimport type { Skeleton } from \"../Bones/skeleton\";\r\nimport { DeepCopier } from \"../Misc/deepCopier\";\r\nimport { TransformNode } from \"./transformNode\";\r\nimport type { Light } from \"../Lights/light\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\nimport { Tools } from \"../Misc/tools\";\r\nimport type { ThinEngine } from \"../Engines/thinEngine\";\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\nimport type { Geometry } from \"./geometry\";\r\n\r\nMesh._instancedMeshFactory = (name: string, mesh: Mesh): InstancedMesh => {\r\n const instance = new InstancedMesh(name, mesh);\r\n\r\n if (mesh.instancedBuffers) {\r\n instance.instancedBuffers = {};\r\n\r\n for (const key in mesh.instancedBuffers) {\r\n instance.instancedBuffers[key] = mesh.instancedBuffers[key];\r\n }\r\n }\r\n\r\n return instance;\r\n};\r\n\r\n/**\r\n * Creates an instance based on a source mesh.\r\n */\r\nexport class InstancedMesh extends AbstractMesh {\r\n private _sourceMesh: Mesh;\r\n private _currentLOD: Mesh;\r\n private _billboardWorldMatrix: Matrix;\r\n\r\n /** @internal */\r\n public _indexInSourceMeshInstanceArray = -1;\r\n /** @internal */\r\n public _distanceToCamera: number = 0;\r\n /** @internal */\r\n public _previousWorldMatrix: Nullable<Matrix>;\r\n\r\n /**\r\n * Creates a new InstancedMesh object from the mesh source.\r\n * @param name defines the name of the instance\r\n * @param source the mesh to create the instance from\r\n */\r\n constructor(name: string, source: Mesh) {\r\n super(name, source.getScene());\r\n\r\n source.addInstance(this);\r\n\r\n this._sourceMesh = source;\r\n\r\n this._unIndexed = source._unIndexed;\r\n\r\n this.position.copyFrom(source.position);\r\n this.rotation.copyFrom(source.rotation);\r\n this.scaling.copyFrom(source.scaling);\r\n\r\n if (source.rotationQuaternion) {\r\n this.rotationQuaternion = source.rotationQuaternion.clone();\r\n }\r\n\r\n this.animations = source.animations.slice();\r\n for (const range of source.getAnimationRanges()) {\r\n if (range != null) {\r\n this.createAnimationRange(range.name, range.from, range.to);\r\n }\r\n }\r\n\r\n this.infiniteDistance = source.infiniteDistance;\r\n\r\n this.setPivotMatrix(source.getPivotMatrix());\r\n\r\n if (!source.skeleton && !source.morphTargetManager && source.hasBoundingInfo) {\r\n // without skeleton or morphTargetManager, use bounding info of source mesh directly\r\n const boundingInfo = source.getBoundingInfo();\r\n this.buildBoundingInfo(boundingInfo.minimum, boundingInfo.maximum);\r\n } else {\r\n this.refreshBoundingInfo(true, true);\r\n }\r\n this._syncSubMeshes();\r\n }\r\n\r\n /**\r\n * @returns the string \"InstancedMesh\".\r\n */\r\n public override getClassName(): string {\r\n return \"InstancedMesh\";\r\n }\r\n\r\n /** Gets the list of lights affecting that mesh */\r\n public override get lightSources(): Light[] {\r\n return this._sourceMesh._lightSources;\r\n }\r\n\r\n public override _resyncLightSources(): void {\r\n // Do nothing as all the work will be done by source mesh\r\n }\r\n\r\n public override _resyncLightSource(): void {\r\n // Do nothing as all the work will be done by source mesh\r\n }\r\n\r\n public override _removeLightSource(): void {\r\n // Do nothing as all the work will be done by source mesh\r\n }\r\n\r\n // Methods\r\n /**\r\n * If the source mesh receives shadows\r\n */\r\n public override get receiveShadows(): boolean {\r\n return this._sourceMesh.receiveShadows;\r\n }\r\n\r\n public override set receiveShadows(_value: boolean) {\r\n if (this._sourceMesh?.receiveShadows !== _value) {\r\n Tools.Warn(\"Setting receiveShadows on an instanced mesh has no effect\");\r\n }\r\n }\r\n\r\n /**\r\n * The material of the source mesh\r\n */\r\n public override get material(): Nullable<Material> {\r\n return this._sourceMesh.material;\r\n }\r\n\r\n public override set material(_value: Nullable<Material>) {\r\n if (this._sourceMesh?.material !== _value) {\r\n Tools.Warn(\"Setting material on an instanced mesh has no effect\");\r\n }\r\n }\r\n\r\n /**\r\n * Visibility of the source mesh\r\n */\r\n public override get visibility(): number {\r\n return this._sourceMesh.visibility;\r\n }\r\n\r\n public override set visibility(_value: number) {\r\n if (this._sourceMesh?.visibility !== _value) {\r\n Tools.Warn(\"Setting visibility on an instanced mesh has no effect\");\r\n }\r\n }\r\n\r\n /**\r\n * Skeleton of the source mesh\r\n */\r\n public override get skeleton(): Nullable<Skeleton> {\r\n return this._sourceMesh.skeleton;\r\n }\r\n\r\n public override set skeleton(_value: Nullable<Skeleton>) {\r\n if (this._sourceMesh?.skeleton !== _value) {\r\n Tools.Warn(\"Setting skeleton on an instanced mesh has no effect\");\r\n }\r\n }\r\n\r\n /**\r\n * Rendering ground id of the source mesh\r\n */\r\n public override get renderingGroupId(): number {\r\n return this._sourceMesh.renderingGroupId;\r\n }\r\n\r\n public override set renderingGroupId(value: number) {\r\n if (!this._sourceMesh || value === this._sourceMesh.renderingGroupId) {\r\n return;\r\n }\r\n\r\n //no-op with warning\r\n Logger.Warn(\"Note - setting renderingGroupId of an instanced mesh has no effect on the scene\");\r\n }\r\n\r\n /**\r\n * @returns the total number of vertices (integer).\r\n */\r\n public override getTotalVertices(): number {\r\n return this._sourceMesh ? this._sourceMesh.getTotalVertices() : 0;\r\n }\r\n\r\n /**\r\n * Returns a positive integer : the total number of indices in this mesh geometry.\r\n * @returns the number of indices or zero if the mesh has no geometry.\r\n */\r\n public override getTotalIndices(): number {\r\n return this._sourceMesh.getTotalIndices();\r\n }\r\n\r\n /**\r\n * The source mesh of the instance\r\n */\r\n public get sourceMesh(): Mesh {\r\n return this._sourceMesh;\r\n }\r\n\r\n /**\r\n * Gets the mesh internal Geometry object\r\n */\r\n public override get geometry(): Nullable<Geometry> {\r\n return this._sourceMesh._geometry;\r\n }\r\n\r\n /**\r\n * Creates a new InstancedMesh object from the mesh model.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/copies/instances\r\n * @param name defines the name of the new instance\r\n * @returns a new InstancedMesh\r\n */\r\n public createInstance(name: string): InstancedMesh {\r\n return this._sourceMesh.createInstance(name);\r\n }\r\n\r\n /**\r\n * Is this node ready to be used/rendered\r\n * @param completeCheck defines if a complete check (including materials and lights) has to be done (false by default)\r\n * @returns {boolean} is it ready\r\n */\r\n public override isReady(completeCheck = false): boolean {\r\n return this._sourceMesh.isReady(completeCheck, true);\r\n }\r\n\r\n /**\r\n * Returns an array of integers or a typed array (Int32Array, Uint32Array, Uint16Array) populated with the mesh indices.\r\n * @param kind kind of verticies to retrieve (eg. positions, normals, uvs, etc.)\r\n * @param copyWhenShared If true (default false) and and if the mesh geometry is shared among some other meshes, the returned array is a copy of the internal one.\r\n * @param forceCopy defines a boolean forcing the copy of the buffer no matter what the value of copyWhenShared is\r\n * @returns a float array or a Float32Array of the requested kind of data : positions, normals, uvs, etc.\r\n */\r\n public override getVerticesData(kind: string, copyWhenShared?: boolean, forceCopy?: boolean): Nullable<FloatArray> {\r\n return this._sourceMesh.getVerticesData(kind, copyWhenShared, forceCopy);\r\n }\r\n\r\n public override copyVerticesData(kind: string, vertexData: { [kind: string]: Float32Array }): void {\r\n this._sourceMesh.copyVerticesData(kind, vertexData);\r\n }\r\n\r\n public override getVertexBuffer(kind: string, bypassInstanceData?: boolean): Nullable<VertexBuffer> {\r\n return this._sourceMesh.getVertexBuffer(kind, bypassInstanceData);\r\n }\r\n\r\n /**\r\n * Sets the vertex data of the mesh geometry for the requested `kind`.\r\n * If the mesh has no geometry, a new Geometry object is set to the mesh and then passed this vertex data.\r\n * The `data` are either a numeric array either a Float32Array.\r\n * The parameter `updatable` is passed as is to the underlying Geometry object constructor (if initially none) or updater.\r\n * The parameter `stride` is an optional positive integer, it is usually automatically deducted from the `kind` (3 for positions or normals, 2 for UV, etc).\r\n * Note that a new underlying VertexBuffer object is created each call.\r\n * If the `kind` is the `PositionKind`, the mesh BoundingInfo is renewed, so the bounding box and sphere, and the mesh World Matrix is recomputed.\r\n *\r\n * Possible `kind` values :\r\n * - VertexBuffer.PositionKind\r\n * - VertexBuffer.UVKind\r\n * - VertexBuffer.UV2Kind\r\n * - VertexBuffer.UV3Kind\r\n * - VertexBuffer.UV4Kind\r\n * - VertexBuffer.UV5Kind\r\n * - VertexBuffer.UV6Kind\r\n * - VertexBuffer.ColorKind\r\n * - VertexBuffer.MatricesIndicesKind\r\n * - VertexBuffer.MatricesIndicesExtraKind\r\n * - VertexBuffer.MatricesWeightsKind\r\n * - VertexBuffer.MatricesWeightsExtraKind\r\n *\r\n * Returns the Mesh.\r\n * @param kind defines vertex data kind\r\n * @param data defines the data source\r\n * @param updatable defines if the data must be flagged as updatable (false as default)\r\n * @param stride defines the vertex stride (optional)\r\n * @returns the current mesh\r\n */\r\n public override setVerticesData(kind: string, data: FloatArray, updatable?: boolean, stride?: number): AbstractMesh {\r\n if (this.sourceMesh) {\r\n this.sourceMesh.setVerticesData(kind, data, updatable, stride);\r\n }\r\n return this.sourceMesh;\r\n }\r\n\r\n /**\r\n * Updates the existing vertex data of the mesh geometry for the requested `kind`.\r\n * If the mesh has no geometry, it is simply returned as it is.\r\n * The `data` are either a numeric array either a Float32Array.\r\n * No new underlying VertexBuffer object is created.\r\n * If the `kind` is the `PositionKind` and if `updateExtends` is true, the mesh BoundingInfo is renewed, so the bounding box and sphere, and the mesh World Matrix is recomputed.\r\n * If the parameter `makeItUnique` is true, a new global geometry is created from this positions and is set to the mesh.\r\n *\r\n * Possible `kind` values :\r\n * - VertexBuffer.PositionKind\r\n * - VertexBuffer.UVKind\r\n * - VertexBuffer.UV2Kind\r\n * - VertexBuffer.UV3Kind\r\n * - VertexBuffer.UV4Kind\r\n * - VertexBuffer.UV5Kind\r\n * - VertexBuffer.UV6Kind\r\n * - VertexBuffer.ColorKind\r\n * - VertexBuffer.MatricesIndicesKind\r\n * - VertexBuffer.MatricesIndicesExtraKind\r\n * - VertexBuffer.MatricesWeightsKind\r\n * - VertexBuffer.MatricesWeightsExtraKind\r\n *\r\n * Returns the Mesh.\r\n * @param kind defines vertex data kind\r\n * @param data defines the data source\r\n * @param updateExtends defines if extends info of the mesh must be updated (can be null). This is mostly useful for \"position\" kind\r\n * @param makeItUnique defines it the updated vertex buffer must be flagged as unique (false by default)\r\n * @returns the source mesh\r\n */\r\n public override updateVerticesData(kind: string, data: FloatArray, updateExtends?: boolean, makeItUnique?: boolean): Mesh {\r\n if (this.sourceMesh) {\r\n this.sourceMesh.updateVerticesData(kind, data, updateExtends, makeItUnique);\r\n }\r\n return this.sourceMesh;\r\n }\r\n\r\n /**\r\n * Sets the mesh indices.\r\n * Expects an array populated with integers or a typed array (Int32Array, Uint32Array, Uint16Array).\r\n * If the mesh has no geometry, a new Geometry object is created and set to the mesh.\r\n * This method creates a new index buffer each call.\r\n * Returns the Mesh.\r\n * @param indices the source data\r\n * @param totalVertices defines the total number of vertices referenced by indices (could be null)\r\n * @returns source mesh\r\n */\r\n public override setIndices(indices: IndicesArray, totalVertices: Nullable<number> = null): Mesh {\r\n if (this.sourceMesh) {\r\n this.sourceMesh.setIndices(indices, totalVertices);\r\n }\r\n return this.sourceMesh;\r\n }\r\n\r\n /**\r\n * Boolean : True if the mesh owns the requested kind of data.\r\n * @param kind defines which buffer to check (positions, indices, normals, etc). Possible `kind` values :\r\n * - VertexBuffer.PositionKind\r\n * - VertexBuffer.UVKind\r\n * - VertexBuffer.UV2Kind\r\n * - VertexBuffer.UV3Kind\r\n * - VertexBuffer.UV4Kind\r\n * - VertexBuffer.UV5Kind\r\n * - VertexBuffer.UV6Kind\r\n * - VertexBuffer.ColorKind\r\n * - VertexBuffer.MatricesIndicesKind\r\n * - VertexBuffer.MatricesIndicesExtraKind\r\n * - VertexBuffer.MatricesWeightsKind\r\n * - VertexBuffer.MatricesWeightsExtraKind\r\n * @returns true if data kind is present\r\n */\r\n public override isVerticesDataPresent(kind: string): boolean {\r\n return this._sourceMesh.isVerticesDataPresent(kind);\r\n }\r\n\r\n /**\r\n * @returns an array of indices (IndicesArray).\r\n */\r\n public override getIndices(): Nullable<IndicesArray> {\r\n return this._sourceMesh.getIndices();\r\n }\r\n\r\n public override get _positions(): Nullable<Vector3[]> {\r\n return this._sourceMesh._positions;\r\n }\r\n\r\n public override refreshBoundingInfo(applySkeletonOrOptions: boolean | IMeshDataOptions = false, applyMorph: boolean = false): InstancedMesh {\r\n if (this.hasBoundingInfo && this.getBoundingInfo().isLocked) {\r\n return this;\r\n }\r\n\r\n let options: IMeshDataOptions;\r\n if (typeof applySkeletonOrOptions === \"object\") {\r\n options = applySkeletonOrOptions;\r\n } else {\r\n options = {\r\n applySkeleton: applySkeletonOrOptions,\r\n applyMorph: applyMorph,\r\n };\r\n }\r\n\r\n const bias = this._sourceMesh.geometry ? this._sourceMesh.geometry.boundingBias : null;\r\n this._refreshBoundingInfo(this._sourceMesh._getData(options, null, VertexBuffer.PositionKind), bias);\r\n return this;\r\n }\r\n\r\n /** @internal */\r\n public override _preActivate(): InstancedMesh {\r\n if (this._currentLOD) {\r\n this._currentLOD._preActivate();\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _activate(renderId: number, intermediateRendering: boolean): boolean {\r\n super._activate(renderId, intermediateRendering);\r\n\r\n if (!this._sourceMesh.subMeshes) {\r\n Logger.Warn(\"Instances should only be created for meshes with geometry.\");\r\n }\r\n\r\n if (this._currentLOD) {\r\n const differentSign = this._currentLOD._getWorldMatrixDeterminant() >= 0 !== this._getWorldMatrixDeterminant() >= 0;\r\n if (differentSign) {\r\n this._internalAbstractMeshDataInfo._actAsRegularMesh = true;\r\n return true;\r\n }\r\n this._internalAbstractMeshDataInfo._actAsRegularMesh = false;\r\n\r\n this._currentLOD._registerInstanceForRenderId(this, renderId);\r\n\r\n if (intermediateRendering) {\r\n if (!this._currentLOD._internalAbstractMeshDataInfo._isActiveIntermediate) {\r\n this._currentLOD._internalAbstractMeshDataInfo._onlyForInstancesIntermediate = true;\r\n return true;\r\n }\r\n } else {\r\n if (!this._currentLOD._internalAbstractMeshDataInfo._isActive) {\r\n this._currentLOD._internalAbstractMeshDataInfo._onlyForInstances = true;\r\n return true;\r\n }\r\n }\r\n }\r\n return false;\r\n }\r\n\r\n /** @internal */\r\n public override _postActivate(): void {\r\n if (this._sourceMesh.edgesShareWithInstances && this._sourceMesh._edgesRenderer && this._sourceMesh._edgesRenderer.isEnabled && this._sourceMesh._renderingGroup) {\r\n // we are using the edge renderer of the source mesh\r\n this._sourceMesh._renderingGroup._edgesRenderers.pushNoDuplicate(this._sourceMesh._edgesRenderer);\r\n this._sourceMesh._edgesRenderer.customInstances.push(this.getWorldMatrix());\r\n } else if (this._edgesRenderer && this._edgesRenderer.isEnabled && this._sourceMesh._renderingGroup) {\r\n // we are using the edge renderer defined for this instance\r\n this._sourceMesh._renderingGroup._edgesRenderers.push(this._edgesRenderer);\r\n }\r\n }\r\n\r\n public override getWorldMatrix(): Matrix {\r\n if (\r\n this._currentLOD &&\r\n this._currentLOD !== this._sourceMesh &&\r\n this._currentLOD.billboardMode !== TransformNode.BILLBOARDMODE_NONE &&\r\n this._currentLOD._masterMesh !== this\r\n ) {\r\n if (!this._billboardWorldMatrix) {\r\n this._billboardWorldMatrix = new Matrix();\r\n }\r\n const tempMaster = this._currentLOD._masterMesh;\r\n this._currentLOD._masterMesh = this;\r\n TmpVectors.Vector3[7].copyFrom(this._currentLOD.position);\r\n this._currentLOD.position.set(0, 0, 0);\r\n this._billboardWorldMatrix.copyFrom(this._currentLOD.computeWorldMatrix(true));\r\n this._currentLOD.position.copyFrom(TmpVectors.Vector3[7]);\r\n this._currentLOD._masterMesh = tempMaster;\r\n return this._billboardWorldMatrix;\r\n }\r\n\r\n return super.getWorldMatrix();\r\n }\r\n\r\n public override get isAnInstance(): boolean {\r\n return true;\r\n }\r\n\r\n /**\r\n * Returns the current associated LOD AbstractMesh.\r\n * @param camera defines the camera to use to pick the LOD level\r\n * @returns a Mesh or `null` if no LOD is associated with the AbstractMesh\r\n */\r\n public override getLOD(camera: Camera): AbstractMesh {\r\n if (!camera) {\r\n return this;\r\n }\r\n\r\n const sourceMeshLODLevels = this.sourceMesh.getLODLevels();\r\n if (!sourceMeshLODLevels || sourceMeshLODLevels.length === 0) {\r\n this._currentLOD = this.sourceMesh;\r\n } else {\r\n const boundingInfo = this.getBoundingInfo();\r\n this._currentLOD = <Mesh>this.sourceMesh.getLOD(camera, boundingInfo.boundingSphere);\r\n }\r\n\r\n return this._currentLOD;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _preActivateForIntermediateRendering(renderId: number): Mesh {\r\n return this.sourceMesh._preActivateForIntermediateRendering(renderId);\r\n }\r\n\r\n /** @internal */\r\n public _syncSubMeshes(): InstancedMesh {\r\n this.releaseSubMeshes();\r\n if (this._sourceMesh.subMeshes) {\r\n for (let index = 0; index < this._sourceMesh.subMeshes.length; index++) {\r\n this._sourceMesh.subMeshes[index].clone(this, this._sourceMesh);\r\n }\r\n }\r\n return this;\r\n }\r\n\r\n /** @internal */\r\n public override _generatePointsArray(): boolean {\r\n return this._sourceMesh._generatePointsArray();\r\n }\r\n\r\n /** @internal */\r\n public override _updateBoundingInfo(): AbstractMesh {\r\n if (this.hasBoundingInfo) {\r\n this.getBoundingInfo().update(this.worldMatrixFromCache);\r\n } else {\r\n this.buildBoundingInfo(this.absolutePosition, this.absolutePosition, this.worldMatrixFromCache);\r\n }\r\n this._updateSubMeshesBoundingInfo(this.worldMatrixFromCache);\r\n return this;\r\n }\r\n\r\n /**\r\n * Creates a new InstancedMesh from the current mesh.\r\n *\r\n * Returns the clone.\r\n * @param name the cloned mesh name\r\n * @param newParent the optional Node to parent the clone to.\r\n * @param doNotCloneChildren if `true` the model children aren't cloned.\r\n * @param newSourceMesh if set this mesh will be used as the source mesh instead of ths instance's one\r\n * @returns the clone\r\n */\r\n public override clone(name: string, newParent: Nullable<Node> = null, doNotCloneChildren?: boolean, newSourceMesh?: Mesh): InstancedMesh {\r\n const result = (newSourceMesh || this._sourceMesh).createInstance(name);\r\n\r\n // Deep copy\r\n DeepCopier.DeepCopy(\r\n this,\r\n result,\r\n [\r\n \"name\",\r\n \"subMeshes\",\r\n \"uniqueId\",\r\n \"parent\",\r\n \"lightSources\",\r\n \"receiveShadows\",\r\n \"material\",\r\n \"visibility\",\r\n \"skeleton\",\r\n \"sourceMesh\",\r\n \"isAnInstance\",\r\n \"facetNb\",\r\n \"isFacetDataEnabled\",\r\n \"isBlocked\",\r\n \"useBones\",\r\n \"hasInstances\",\r\n \"collider\",\r\n \"edgesRenderer\",\r\n \"forward\",\r\n \"up\",\r\n \"right\",\r\n \"absolutePosition\",\r\n \"absoluteScaling\",\r\n \"absoluteRotationQuaternion\",\r\n \"isWorldMatrixFrozen\",\r\n \"nonUniformScaling\",\r\n \"behaviors\",\r\n \"worldMatrixFromCache\",\r\n \"hasThinInstances\",\r\n \"hasBoundingInfo\",\r\n \"geometry\",\r\n ],\r\n []\r\n );\r\n\r\n // Parent\r\n if (newParent) {\r\n result.parent = newParent;\r\n }\r\n\r\n if (!doNotCloneChildren) {\r\n // Children\r\n for (let index = 0; index < this.getScene().meshes.length; index++) {\r\n const mesh = this.getScene().meshes[index];\r\n\r\n if (mesh.parent === this) {\r\n mesh.clone(mesh.name, result);\r\n }\r\n }\r\n }\r\n\r\n result.computeWorldMatrix(true);\r\n\r\n this.onClonedObservable.notifyObservers(result);\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Disposes the InstancedMesh.\r\n * Returns nothing.\r\n * @param doNotRecurse Set to true to not recurse into each children (recurse into each children by default)\r\n * @param disposeMaterialAndTextures Set to true to also dispose referenced materials and textures (false by default)\r\n */\r\n public override dispose(doNotRecurse?: boolean, disposeMaterialAndTextures = false): void {\r\n // Remove from mesh\r\n this._sourceMesh.removeInstance(this);\r\n super.dispose(doNotRecurse, disposeMaterialAndTextures);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _serializeAsParent(serializationObject: any) {\r\n super._serializeAsParent(serializationObject);\r\n\r\n serializationObject.parentId = this._sourceMesh.uniqueId;\r\n serializationObject.parentInstanceIndex = this._indexInSourceMeshInstanceArray;\r\n }\r\n\r\n /**\r\n * Instantiate (when possible) or clone that node with its hierarchy\r\n * @param newParent defines the new parent to use for the instance (or clone)\r\n * @param options defines options to configure how copy is done\r\n * @param options.doNotInstantiate defines if the model must be instantiated or just cloned\r\n * @param options.newSourcedMesh newSourcedMesh the new source mesh for the instance (or clone)\r\n * @param onNewNodeCreated defines an option callback to call when a clone or an instance is created\r\n * @returns an instance (or a clone) of the current node with its hierarchy\r\n */\r\n public override instantiateHierarchy(\r\n newParent: Nullable<TransformNode> = null,\r\n options?: { doNotInstantiate: boolean | ((node: TransformNode) => boolean); newSourcedMesh?: Mesh },\r\n onNewNodeCreated?: (source: TransformNode, clone: TransformNode) => void\r\n ): Nullable<TransformNode> {\r\n const clone = this.clone(\"Clone of \" + (this.name || this.id), newParent || this.parent, true, options && options.newSourcedMesh);\r\n\r\n if (clone) {\r\n if (onNewNodeCreated) {\r\n onNewNodeCreated(this, clone);\r\n }\r\n }\r\n\r\n for (const child of this.getChildTransformNodes(true)) {\r\n child.instantiateHierarchy(clone, options, onNewNodeCreated);\r\n }\r\n\r\n return clone;\r\n }\r\n}\r\n\r\ndeclare module \"./mesh\" {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n export interface Mesh {\r\n /**\r\n * Register a custom buffer that will be instanced\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/copies/instances#custom-buffers\r\n * @param kind defines the buffer kind\r\n * @param stride defines the stride in floats\r\n */\r\n registerInstancedBuffer(kind: string, stride: number): void;\r\n\r\n /**\r\n * Invalidate VertexArrayObjects belonging to the mesh (but not to the Geometry of the mesh).\r\n */\r\n _invalidateInstanceVertexArrayObject(): void;\r\n\r\n /**\r\n * true to use the edge renderer for all instances of this mesh\r\n */\r\n edgesShareWithInstances: boolean;\r\n\r\n /** @internal */\r\n _userInstancedBuffersStorage: {\r\n data: { [key: string]: Float32Array };\r\n sizes: { [key: string]: number };\r\n vertexBuffers: { [key: string]: Nullable<VertexBuffer> };\r\n strides: { [key: string]: number };\r\n vertexArrayObjects?: { [key: string]: WebGLVertexArrayObject };\r\n renderPasses?: {\r\n [renderPassId: number]: { [kind: string]: Nullable<VertexBuffer> };\r\n };\r\n };\r\n }\r\n}\r\n\r\ndeclare module \"./abstractMesh\" {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n export interface AbstractMesh {\r\n /**\r\n * Object used to store instanced buffers defined by user\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/copies/instances#custom-buffers\r\n */\r\n instancedBuffers: { [key: string]: any };\r\n }\r\n}\r\n\r\nMesh.prototype.registerInstancedBuffer = function (kind: string, stride: number): void {\r\n // Remove existing one\r\n this._userInstancedBuffersStorage?.vertexBuffers[kind]?.dispose();\r\n\r\n // Creates the instancedBuffer field if not present\r\n if (!this.instancedBuffers) {\r\n this.instancedBuffers = {};\r\n\r\n for (const instance of this.instances) {\r\n instance.instancedBuffers = {};\r\n }\r\n }\r\n\r\n if (!this._userInstancedBuffersStorage) {\r\n this._userInstancedBuffersStorage = {\r\n data: {},\r\n vertexBuffers: {},\r\n strides: {},\r\n sizes: {},\r\n vertexArrayObjects: this.getEngine().getCaps().vertexArrayObject ? {} : undefined,\r\n };\r\n }\r\n\r\n // Creates an empty property for this kind\r\n this.instancedBuffers[kind] = null;\r\n\r\n this._userInstancedBuffersStorage.strides[kind] = stride;\r\n this._userInstancedBuffersStorage.sizes[kind] = stride * 32; // Initial size\r\n this._userInstancedBuffersStorage.data[kind] = new Float32Array(this._userInstancedBuffersStorage.sizes[kind]);\r\n this._userInstancedBuffersStorage.vertexBuffers[kind] = new VertexBuffer(this.getEngine(), this._userInstancedBuffersStorage.data[kind], kind, true, false, stride, true);\r\n\r\n for (const instance of this.instances) {\r\n instance.instancedBuffers[kind] = null;\r\n }\r\n\r\n this._invalidateInstanceVertexArrayObject();\r\n\r\n this._markSubMeshesAsAttributesDirty();\r\n};\r\n\r\nMesh.prototype._processInstancedBuffers = function (visibleInstances: Nullable<InstancedMesh[]>, renderSelf: boolean) {\r\n const instanceCount = visibleInstances ? visibleInstances.length : 0;\r\n\r\n for (const kind in this.instancedBuffers) {\r\n let size = this._userInstancedBuffersStorage.sizes[kind];\r\n const stride = this._userInstancedBuffersStorage.strides[kind];\r\n\r\n // Resize if required\r\n const expectedSize = (instanceCount + 1) * stride;\r\n\r\n while (size < expectedSize) {\r\n size *= 2;\r\n }\r\n\r\n if (this._userInstancedBuffersStorage.data[kind].length != size) {\r\n this._userInstancedBuffersStorage.data[kind] = new Float32Array(size);\r\n this._userInstancedBuffersStorage.sizes[kind] = size;\r\n if (this._userInstancedBuffersStorage.vertexBuffers[kind]) {\r\n this._userInstancedBuffersStorage.vertexBuffers[kind].dispose();\r\n this._userInstancedBuffersStorage.vertexBuffers[kind] = null;\r\n }\r\n }\r\n\r\n const data = this._userInstancedBuffersStorage.data[kind];\r\n\r\n // Update data buffer\r\n let offset = 0;\r\n if (renderSelf) {\r\n const value = this.instancedBuffers[kind] ?? 0;\r\n\r\n if (value.toArray) {\r\n value.toArray(data, offset);\r\n } else if (value.copyToArray) {\r\n value.copyToArray(data, offset);\r\n } else {\r\n data[offset] = value;\r\n }\r\n\r\n offset += stride;\r\n }\r\n\r\n for (let instanceIndex = 0; instanceIndex < instanceCount; instanceIndex++) {\r\n const instance = visibleInstances![instanceIndex];\r\n\r\n const value = instance.instancedBuffers[kind] ?? 0;\r\n\r\n if (value.toArray) {\r\n value.toArray(data, offset);\r\n } else if (value.copyToArray) {\r\n value.copyToArray(data, offset);\r\n } else {\r\n data[offset] = value;\r\n }\r\n\r\n offset += stride;\r\n }\r\n\r\n // Update vertex buffer\r\n if (!this._userInstancedBuffersStorage.vertexBuffers[kind]) {\r\n this._userInstancedBuffersStorage.vertexBuffers[kind] = new VertexBuffer(\r\n this.getEngine(),\r\n this._userInstancedBuffersStorage.data[kind],\r\n kind,\r\n true,\r\n false,\r\n stride,\r\n true\r\n );\r\n this._invalidateInstanceVertexArrayObject();\r\n } else {\r\n this._userInstancedBuffersStorage.vertexBuffers[kind].updateDirectly(data, 0);\r\n }\r\n }\r\n};\r\n\r\nMesh.prototype._invalidateInstanceVertexArrayObject = function () {\r\n if (!this._userInstancedBuffersStorage || this._userInstancedBuffersStorage.vertexArrayObjects === undefined) {\r\n return;\r\n }\r\n\r\n for (const kind in this._userInstancedBuffersStorage.vertexArrayObjects) {\r\n (this.getEngine() as ThinEngine).releaseVertexArrayObject(this._userInstancedBuffersStorage.vertexArrayObjects[kind]);\r\n }\r\n\r\n this._userInstancedBuffersStorage.vertexArrayObjects = {};\r\n};\r\n\r\nMesh.prototype._disposeInstanceSpecificData = function () {\r\n for (const renderPassId in this._instanceDataStorage.renderPasses) {\r\n this._instanceDataStorage.renderPasses[renderPassId].instancesBuffer?.dispose();\r\n }\r\n this._instanceDataStorage.renderPasses = {};\r\n\r\n while (this.instances.length) {\r\n this.instances[0].dispose();\r\n }\r\n\r\n for (const kind in this.instancedBuffers) {\r\n if (this._userInstancedBuffersStorage.vertexBuffers[kind]) {\r\n this._userInstancedBuffersStorage.vertexBuffers[kind].dispose();\r\n }\r\n }\r\n\r\n this._invalidateInstanceVertexArrayObject();\r\n\r\n this.instancedBuffers = {};\r\n};\r\n\r\n// Register Class Name\r\nRegisterClass(\"BABYLON.InstancedMesh\", InstancedMesh);\r\n"]}
1
+ {"version":3,"file":"instancedMesh.js","sourceRoot":"","sources":["../../../../dev/core/src/Meshes/instancedMesh.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAIxC,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AAGtC,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AAEtC,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAGlD,IAAI,CAAC,qBAAqB,GAAG,CAAC,IAAY,EAAE,IAAU,EAAiB,EAAE;IACrE,MAAM,QAAQ,GAAG,IAAI,aAAa,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IAE/C,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;QACxB,QAAQ,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAE/B,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACtC,QAAQ,CAAC,gBAAgB,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAChE,CAAC;IACL,CAAC;IAED,OAAO,QAAQ,CAAC;AACpB,CAAC,CAAC;AAEF;;GAEG;AACH,MAAM,OAAO,aAAc,SAAQ,YAAY;IAY3C;;;;OAIG;IACH,YAAY,IAAY,EAAE,MAAY;QAClC,KAAK,CAAC,IAAI,EAAE,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAC;QAbnC,gBAAgB;QACT,oCAA+B,GAAG,CAAC,CAAC,CAAC;QAC5C,gBAAgB;QACT,sBAAiB,GAAW,CAAC,CAAC;QAYjC,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAEzB,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC;QAE1B,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;QAEpC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QACxC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QACxC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;QAEtC,IAAI,MAAM,CAAC,kBAAkB,EAAE,CAAC;YAC5B,IAAI,CAAC,kBAAkB,GAAG,MAAM,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAChE,CAAC;QAED,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC;QAC5C,KAAK,MAAM,KAAK,IAAI,MAAM,CAAC,kBAAkB,EAAE,EAAE,CAAC;YAC9C,IAAI,KAAK,IAAI,IAAI,EAAE,CAAC;gBAChB,IAAI,CAAC,oBAAoB,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE,CAAC,CAAC;YAChE,CAAC;QACL,CAAC;QAED,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC,gBAAgB,CAAC;QAEhD,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC,CAAC;QAE7C,IAAI,CAAC,MAAM,CAAC,QAAQ,IAAI,CAAC,MAAM,CAAC,kBAAkB,IAAI,MAAM,CAAC,eAAe,EAAE,CAAC;YAC3E,oFAAoF;YACpF,MAAM,YAAY,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC;YAC9C,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC;QACvE,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QACzC,CAAC;QACD,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAED;;OAEG;IACa,YAAY;QACxB,OAAO,eAAe,CAAC;IAC3B,CAAC;IAED,kDAAkD;IAClD,IAAoB,YAAY;QAC5B,OAAO,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC;IAC1C,CAAC;IAEe,mBAAmB;QAC/B,yDAAyD;IAC7D,CAAC;IAEe,kBAAkB;QAC9B,yDAAyD;IAC7D,CAAC;IAEe,kBAAkB;QAC9B,yDAAyD;IAC7D,CAAC;IAED,UAAU;IACV;;OAEG;IACH,IAAoB,cAAc;QAC9B,OAAO,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC;IAC3C,CAAC;IAED,IAAoB,cAAc,CAAC,MAAe;QAC9C,IAAI,IAAI,CAAC,WAAW,EAAE,cAAc,KAAK,MAAM,EAAE,CAAC;YAC9C,KAAK,CAAC,IAAI,CAAC,2DAA2D,CAAC,CAAC;QAC5E,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAoB,QAAQ;QACxB,OAAO,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC;IACrC,CAAC;IAED,IAAoB,QAAQ,CAAC,MAA0B;QACnD,IAAI,IAAI,CAAC,WAAW,EAAE,QAAQ,KAAK,MAAM,EAAE,CAAC;YACxC,KAAK,CAAC,IAAI,CAAC,qDAAqD,CAAC,CAAC;QACtE,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAoB,UAAU;QAC1B,OAAO,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC;IACvC,CAAC;IAED,IAAoB,UAAU,CAAC,MAAc;QACzC,IAAI,IAAI,CAAC,WAAW,EAAE,UAAU,KAAK,MAAM,EAAE,CAAC;YAC1C,KAAK,CAAC,IAAI,CAAC,uDAAuD,CAAC,CAAC;QACxE,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAoB,QAAQ;QACxB,OAAO,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC;IACrC,CAAC;IAED,IAAoB,QAAQ,CAAC,MAA0B;QACnD,IAAI,IAAI,CAAC,WAAW,EAAE,QAAQ,KAAK,MAAM,EAAE,CAAC;YACxC,KAAK,CAAC,IAAI,CAAC,qDAAqD,CAAC,CAAC;QACtE,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAoB,gBAAgB;QAChC,OAAO,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC;IAC7C,CAAC;IAED,IAAoB,gBAAgB,CAAC,KAAa;QAC9C,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,KAAK,KAAK,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,CAAC;YACnE,OAAO;QACX,CAAC;QAED,oBAAoB;QACpB,MAAM,CAAC,IAAI,CAAC,iFAAiF,CAAC,CAAC;IACnG,CAAC;IAED;;OAEG;IACa,gBAAgB;QAC5B,OAAO,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IACtE,CAAC;IAED;;;OAGG;IACa,eAAe;QAC3B,OAAO,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,CAAC;IAC9C,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAoB,QAAQ;QACxB,OAAO,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC;IACtC,CAAC;IAED;;;;;OAKG;IACI,cAAc,CAAC,IAAY;QAC9B,OAAO,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;IACjD,CAAC;IAED;;;;OAIG;IACa,OAAO,CAAC,aAAa,GAAG,KAAK;QACzC,OAAO,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;IACzD,CAAC;IAED;;;;;;OAMG;IACa,eAAe,CAAC,IAAY,EAAE,cAAwB,EAAE,SAAmB;QACvF,OAAO,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,IAAI,EAAE,cAAc,EAAE,SAAS,CAAC,CAAC;IAC7E,CAAC;IAEe,gBAAgB,CAAC,IAAY,EAAE,UAA4C;QACvF,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;IACxD,CAAC;IAEe,eAAe,CAAC,IAAY,EAAE,kBAA4B;QACtE,OAAO,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,IAAI,EAAE,kBAAkB,CAAC,CAAC;IACtE,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACa,eAAe,CAAC,IAAY,EAAE,IAAgB,EAAE,SAAmB,EAAE,MAAe;QAChG,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,CAAC,UAAU,CAAC,eAAe,CAAC,IAAI,EAAE,IAAI,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;QACnE,CAAC;QACD,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACa,kBAAkB,CAAC,IAAY,EAAE,IAAgB,EAAE,aAAuB,EAAE,YAAsB;QAC9G,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,CAAC,UAAU,CAAC,kBAAkB,CAAC,IAAI,EAAE,IAAI,EAAE,aAAa,EAAE,YAAY,CAAC,CAAC;QAChF,CAAC;QACD,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;;;;;;;OASG;IACa,UAAU,CAAC,OAAqB,EAAE,gBAAkC,IAAI;QACpF,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,OAAO,EAAE,aAAa,CAAC,CAAC;QACvD,CAAC;QACD,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;;;;;;;;;;;;;;OAgBG;IACa,qBAAqB,CAAC,IAAY;QAC9C,OAAO,IAAI,CAAC,WAAW,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC;IACxD,CAAC;IAED;;OAEG;IACa,UAAU;QACtB,OAAO,IAAI,CAAC,WAAW,CAAC,UAAU,EAAE,CAAC;IACzC,CAAC;IAED,IAAoB,UAAU;QAC1B,OAAO,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC;IACvC,CAAC;IAEe,mBAAmB,CAAC,yBAAqD,KAAK,EAAE,aAAsB,KAAK;QACvH,IAAI,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC,QAAQ,EAAE,CAAC;YAC1D,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,OAAyB,CAAC;QAC9B,IAAI,OAAO,sBAAsB,KAAK,QAAQ,EAAE,CAAC;YAC7C,OAAO,GAAG,sBAAsB,CAAC;QACrC,CAAC;aAAM,CAAC;YACJ,OAAO,GAAG;gBACN,aAAa,EAAE,sBAAsB;gBACrC,UAAU,EAAE,UAAU;aACzB,CAAC;QACN,CAAC;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC;QACvF,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,OAAO,EAAE,IAAI,EAAE,YAAY,CAAC,YAAY,CAAC,EAAE,IAAI,CAAC,CAAC;QACrG,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,gBAAgB;IACA,YAAY;QACxB,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,IAAI,CAAC,WAAW,CAAC,YAAY,EAAE,CAAC;QACpC,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACa,SAAS,CAAC,QAAgB,EAAE,qBAA8B;QACtE,KAAK,CAAC,SAAS,CAAC,QAAQ,EAAE,qBAAqB,CAAC,CAAC;QAEjD,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,CAAC;YAC9B,MAAM,CAAC,IAAI,CAAC,4DAA4D,CAAC,CAAC;QAC9E,CAAC;QAED,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,MAAM,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,0BAA0B,EAAE,IAAI,CAAC,KAAK,IAAI,CAAC,0BAA0B,EAAE,IAAI,CAAC,CAAC;YACpH,IAAI,aAAa,EAAE,CAAC;gBAChB,IAAI,CAAC,6BAA6B,CAAC,iBAAiB,GAAG,IAAI,CAAC;gBAC5D,OAAO,IAAI,CAAC;YAChB,CAAC;YACD,IAAI,CAAC,6BAA6B,CAAC,iBAAiB,GAAG,KAAK,CAAC;YAE7D,IAAI,CAAC,WAAW,CAAC,4BAA4B,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;YAE9D,IAAI,qBAAqB,EAAE,CAAC;gBACxB,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,6BAA6B,CAAC,qBAAqB,EAAE,CAAC;oBACxE,IAAI,CAAC,WAAW,CAAC,6BAA6B,CAAC,6BAA6B,GAAG,IAAI,CAAC;oBACpF,OAAO,IAAI,CAAC;gBAChB,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,6BAA6B,CAAC,SAAS,EAAE,CAAC;oBAC5D,IAAI,CAAC,WAAW,CAAC,6BAA6B,CAAC,iBAAiB,GAAG,IAAI,CAAC;oBACxE,OAAO,IAAI,CAAC;gBAChB,CAAC;YACL,CAAC;QACL,CAAC;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED,gBAAgB;IACA,aAAa;QACzB,IAAI,IAAI,CAAC,WAAW,CAAC,uBAAuB,IAAI,IAAI,CAAC,WAAW,CAAC,cAAc,IAAI,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,SAAS,IAAI,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,CAAC;YAC/J,oDAAoD;YACpD,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,eAAe,CAAC,eAAe,CAAC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;YAClG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC,CAAC;QAChF,CAAC;aAAM,IAAI,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,cAAc,CAAC,SAAS,IAAI,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,CAAC;YAClG,2DAA2D;YAC3D,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAC/E,CAAC;IACL,CAAC;IAEe,cAAc;QAC1B,IACI,IAAI,CAAC,WAAW;YAChB,IAAI,CAAC,WAAW,KAAK,IAAI,CAAC,WAAW;YACrC,IAAI,CAAC,WAAW,CAAC,aAAa,KAAK,aAAa,CAAC,kBAAkB;YACnE,IAAI,CAAC,WAAW,CAAC,WAAW,KAAK,IAAI,EACvC,CAAC;YACC,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE,CAAC;gBAC9B,IAAI,CAAC,qBAAqB,GAAG,IAAI,MAAM,EAAE,CAAC;YAC9C,CAAC;YACD,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC;YAChD,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,IAAI,CAAC;YACpC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;YAC1D,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC,CAAC;YAC/E,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,QAAQ,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YAC1D,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,UAAU,CAAC;YAC1C,OAAO,IAAI,CAAC,qBAAqB,CAAC;QACtC,CAAC;QAED,OAAO,KAAK,CAAC,cAAc,EAAE,CAAC;IAClC,CAAC;IAED,IAAoB,YAAY;QAC5B,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACa,MAAM,CAAC,MAAc;QACjC,IAAI,CAAC,MAAM,EAAE,CAAC;YACV,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,MAAM,mBAAmB,GAAG,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC;QAC3D,IAAI,CAAC,mBAAmB,IAAI,mBAAmB,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAC3D,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,UAAU,CAAC;QACvC,CAAC;aAAM,CAAC;YACJ,MAAM,YAAY,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;YAC5C,IAAI,CAAC,WAAW,GAAS,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,MAAM,EAAE,YAAY,CAAC,cAAc,CAAC,CAAC;QACzF,CAAC;QAED,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;OAEG;IACa,oCAAoC,CAAC,QAAgB;QACjE,OAAO,IAAI,CAAC,UAAU,CAAC,oCAAoC,CAAC,QAAQ,CAAC,CAAC;IAC1E,CAAC;IAED,gBAAgB;IACT,cAAc;QACjB,IAAI,CAAC,gBAAgB,EAAE,CAAC;QACxB,IAAI,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,CAAC;YAC7B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;gBACrE,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACpE,CAAC;QACL,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,gBAAgB;IACA,oBAAoB;QAChC,OAAO,IAAI,CAAC,WAAW,CAAC,oBAAoB,EAAE,CAAC;IACnD,CAAC;IAED,gBAAgB;IACA,mBAAmB;QAC/B,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,IAAI,CAAC,eAAe,EAAE,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAC7D,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;QACpG,CAAC;QACD,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAC7D,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;;;;OASG;IACa,KAAK,CAAC,IAAY,EAAE,YAA4B,IAAI,EAAE,kBAA4B,EAAE,aAAoB;QACpH,MAAM,MAAM,GAAG,CAAC,aAAa,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QAExE,YAAY;QACZ,UAAU,CAAC,QAAQ,CACf,IAAI,EACJ,MAAM,EACN;YACI,MAAM;YACN,WAAW;YACX,UAAU;YACV,QAAQ;YACR,cAAc;YACd,gBAAgB;YAChB,UAAU;YACV,YAAY;YACZ,UAAU;YACV,YAAY;YACZ,cAAc;YACd,SAAS;YACT,oBAAoB;YACpB,WAAW;YACX,UAAU;YACV,cAAc;YACd,UAAU;YACV,eAAe;YACf,SAAS;YACT,IAAI;YACJ,OAAO;YACP,kBAAkB;YAClB,iBAAiB;YACjB,4BAA4B;YAC5B,qBAAqB;YACrB,mBAAmB;YACnB,WAAW;YACX,sBAAsB;YACtB,kBAAkB;YAClB,iBAAiB;YACjB,UAAU;SACb,EACD,EAAE,CACL,CAAC;QAEF,SAAS;QACT,IAAI,SAAS,EAAE,CAAC;YACZ,MAAM,CAAC,MAAM,GAAG,SAAS,CAAC;QAC9B,CAAC;QAED,IAAI,CAAC,kBAAkB,EAAE,CAAC;YACtB,WAAW;YACX,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;gBACjE,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;gBAE3C,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,EAAE,CAAC;oBACvB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;gBAClC,CAAC;YACL,CAAC;QACL,CAAC;QAED,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;QAEhC,IAAI,CAAC,kBAAkB,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;QAEhD,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;;OAKG;IACa,OAAO,CAAC,YAAsB,EAAE,0BAA0B,GAAG,KAAK;QAC9E,mBAAmB;QACnB,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QACtC,KAAK,CAAC,OAAO,CAAC,YAAY,EAAE,0BAA0B,CAAC,CAAC;IAC5D,CAAC;IAED;;OAEG;IACa,kBAAkB,CAAC,mBAAwB;QACvD,KAAK,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,CAAC;QAE9C,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC;QACzD,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,+BAA+B,CAAC;IACnF,CAAC;IAED;;;;;;;;OAQG;IACa,oBAAoB,CAChC,YAAqC,IAAI,EACzC,OAAmG,EACnG,gBAAwE;QAExE,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,GAAG,CAAC,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,EAAE,CAAC,EAAE,SAAS,IAAI,IAAI,CAAC,MAAM,EAAE,IAAI,EAAE,OAAO,IAAI,OAAO,CAAC,cAAc,CAAC,CAAC;QAElI,IAAI,KAAK,EAAE,CAAC;YACR,IAAI,gBAAgB,EAAE,CAAC;gBACnB,gBAAgB,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;YAClC,CAAC;QACL,CAAC;QAED,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,EAAE,CAAC;YACpD,KAAK,CAAC,oBAAoB,CAAC,KAAK,EAAE,OAAO,EAAE,gBAAgB,CAAC,CAAC;QACjE,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;CACJ;AAgDD,IAAI,CAAC,SAAS,CAAC,uBAAuB,GAAG,UAAU,IAAY,EAAE,MAAc;IAC3E,sBAAsB;IACtB,IAAI,CAAC,4BAA4B,EAAE,aAAa,CAAC,IAAI,CAAC,EAAE,OAAO,EAAE,CAAC;IAElE,mDAAmD;IACnD,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE,CAAC;QACzB,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;IAC/B,CAAC;IAED,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;QACpC,QAAQ,CAAC,gBAAgB,GAAG,EAAE,CAAC;IACnC,CAAC;IAED,IAAI,CAAC,IAAI,CAAC,4BAA4B,EAAE,CAAC;QACrC,IAAI,CAAC,4BAA4B,GAAG;YAChC,IAAI,EAAE,EAAE;YACR,aAAa,EAAE,EAAE;YACjB,OAAO,EAAE,EAAE;YACX,KAAK,EAAE,EAAE;YACT,kBAAkB,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,iBAAiB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,SAAS;SACpF,CAAC;IACN,CAAC;IAED,0CAA0C;IAC1C,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;IAEnC,IAAI,CAAC,4BAA4B,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;IACzD,IAAI,CAAC,4BAA4B,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,MAAM,GAAG,EAAE,CAAC,CAAC,eAAe;IAC5E,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,4BAA4B,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC;IAC/G,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,SAAS,EAAE,EAAE,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;IAE1K,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;QACpC,QAAQ,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;IAC3C,CAAC;IAED,IAAI,CAAC,oCAAoC,EAAE,CAAC;IAE5C,IAAI,CAAC,+BAA+B,EAAE,CAAC;AAC3C,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,wBAAwB,GAAG,UAAU,gBAA2C,EAAE,UAAmB;IAChH,MAAM,aAAa,GAAG,gBAAgB,CAAC,CAAC,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;IAErE,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;QACvC,IAAI,IAAI,GAAG,IAAI,CAAC,4BAA4B,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QACzD,MAAM,MAAM,GAAG,IAAI,CAAC,4BAA4B,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAE/D,qBAAqB;QACrB,MAAM,YAAY,GAAG,CAAC,aAAa,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC;QAElD,OAAO,IAAI,GAAG,YAAY,EAAE,CAAC;YACzB,IAAI,IAAI,CAAC,CAAC;QACd,CAAC;QAED,IAAI,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,MAAM,IAAI,IAAI,EAAE,CAAC;YAC9D,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,CAAC;YACtE,IAAI,CAAC,4BAA4B,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;YACrD,IAAI,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,CAAC;gBACxD,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,OAAO,EAAE,CAAC;gBAChE,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;YACjE,CAAC;QACL,CAAC;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE1D,qBAAqB;QACrB,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,IAAI,UAAU,EAAE,CAAC;YACb,MAAM,KAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAE/C,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;gBAChB,KAAK,CAAC,OAAO,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;YAChC,CAAC;iBAAM,IAAI,KAAK,CAAC,WAAW,EAAE,CAAC;gBAC3B,KAAK,CAAC,WAAW,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;YACpC,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;YACzB,CAAC;YAED,MAAM,IAAI,MAAM,CAAC;QACrB,CAAC;QAED,KAAK,IAAI,aAAa,GAAG,CAAC,EAAE,aAAa,GAAG,aAAa,EAAE,aAAa,EAAE,EAAE,CAAC;YACzE,MAAM,QAAQ,GAAG,gBAAiB,CAAC,aAAa,CAAC,CAAC;YAElD,MAAM,KAAK,GAAG,QAAQ,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAEnD,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;gBAChB,KAAK,CAAC,OAAO,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;YAChC,CAAC;iBAAM,IAAI,KAAK,CAAC,WAAW,EAAE,CAAC;gBAC3B,KAAK,CAAC,WAAW,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;YACpC,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC;YACzB,CAAC;YAED,MAAM,IAAI,MAAM,CAAC;QACrB,CAAC;QAED,uBAAuB;QACvB,IAAI,CAAC,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,CAAC;YACzD,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,IAAI,YAAY,CACpE,IAAI,CAAC,SAAS,EAAE,EAChB,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,IAAI,CAAC,EAC5C,IAAI,EACJ,IAAI,EACJ,KAAK,EACL,MAAM,EACN,IAAI,CACP,CAAC;YACF,IAAI,CAAC,oCAAoC,EAAE,CAAC;QAChD,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QAClF,CAAC;IACL,CAAC;AACL,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,oCAAoC,GAAG;IAClD,IAAI,CAAC,IAAI,CAAC,4BAA4B,IAAI,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,KAAK,SAAS,EAAE,CAAC;QAC3G,OAAO;IACX,CAAC;IAED,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,EAAE,CAAC;QACrE,IAAI,CAAC,SAAS,EAAiB,CAAC,wBAAwB,CAAC,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC,CAAC;IAC1H,CAAC;IAED,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,GAAG,EAAE,CAAC;AAC9D,CAAC,CAAC;AAEF,IAAI,CAAC,SAAS,CAAC,4BAA4B,GAAG;IAC1C,KAAK,MAAM,YAAY,IAAI,IAAI,CAAC,oBAAoB,CAAC,YAAY,EAAE,CAAC;QAChE,IAAI,CAAC,oBAAoB,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC,eAAe,EAAE,OAAO,EAAE,CAAC;IACpF,CAAC;IACD,IAAI,CAAC,oBAAoB,CAAC,YAAY,GAAG,EAAE,CAAC;IAE5C,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;QAC3B,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;IAChC,CAAC;IAED,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;QACvC,IAAI,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,CAAC;YACxD,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,OAAO,EAAE,CAAC;QACpE,CAAC;IACL,CAAC;IAED,IAAI,CAAC,oCAAoC,EAAE,CAAC;IAE5C,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;AAC/B,CAAC,CAAC;AAEF,sBAAsB;AACtB,aAAa,CAAC,uBAAuB,EAAE,aAAa,CAAC,CAAC","sourcesContent":["import type { Nullable, FloatArray, IndicesArray } from \"../types\";\r\nimport type { Vector3 } from \"../Maths/math.vector\";\r\nimport { Matrix, TmpVectors } from \"../Maths/math.vector\";\r\nimport { Logger } from \"../Misc/logger\";\r\nimport type { Camera } from \"../Cameras/camera\";\r\nimport type { Node } from \"../node\";\r\nimport type { IMeshDataOptions } from \"../Meshes/abstractMesh\";\r\nimport { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport type { Material } from \"../Materials/material\";\r\nimport type { Skeleton } from \"../Bones/skeleton\";\r\nimport { DeepCopier } from \"../Misc/deepCopier\";\r\nimport { TransformNode } from \"./transformNode\";\r\nimport type { Light } from \"../Lights/light\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\nimport { Tools } from \"../Misc/tools\";\r\nimport type { ThinEngine } from \"../Engines/thinEngine\";\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\nimport type { Geometry } from \"./geometry\";\r\n\r\nMesh._instancedMeshFactory = (name: string, mesh: Mesh): InstancedMesh => {\r\n const instance = new InstancedMesh(name, mesh);\r\n\r\n if (mesh.instancedBuffers) {\r\n instance.instancedBuffers = {};\r\n\r\n for (const key in mesh.instancedBuffers) {\r\n instance.instancedBuffers[key] = mesh.instancedBuffers[key];\r\n }\r\n }\r\n\r\n return instance;\r\n};\r\n\r\n/**\r\n * Creates an instance based on a source mesh.\r\n */\r\nexport class InstancedMesh extends AbstractMesh {\r\n private _sourceMesh: Mesh;\r\n private _currentLOD: Mesh;\r\n private _billboardWorldMatrix: Matrix;\r\n\r\n /** @internal */\r\n public _indexInSourceMeshInstanceArray = -1;\r\n /** @internal */\r\n public _distanceToCamera: number = 0;\r\n /** @internal */\r\n public _previousWorldMatrix: Nullable<Matrix>;\r\n\r\n /**\r\n * Creates a new InstancedMesh object from the mesh source.\r\n * @param name defines the name of the instance\r\n * @param source the mesh to create the instance from\r\n */\r\n constructor(name: string, source: Mesh) {\r\n super(name, source.getScene());\r\n\r\n source.addInstance(this);\r\n\r\n this._sourceMesh = source;\r\n\r\n this._unIndexed = source._unIndexed;\r\n\r\n this.position.copyFrom(source.position);\r\n this.rotation.copyFrom(source.rotation);\r\n this.scaling.copyFrom(source.scaling);\r\n\r\n if (source.rotationQuaternion) {\r\n this.rotationQuaternion = source.rotationQuaternion.clone();\r\n }\r\n\r\n this.animations = source.animations.slice();\r\n for (const range of source.getAnimationRanges()) {\r\n if (range != null) {\r\n this.createAnimationRange(range.name, range.from, range.to);\r\n }\r\n }\r\n\r\n this.infiniteDistance = source.infiniteDistance;\r\n\r\n this.setPivotMatrix(source.getPivotMatrix());\r\n\r\n if (!source.skeleton && !source.morphTargetManager && source.hasBoundingInfo) {\r\n // without skeleton or morphTargetManager, use bounding info of source mesh directly\r\n const boundingInfo = source.getBoundingInfo();\r\n this.buildBoundingInfo(boundingInfo.minimum, boundingInfo.maximum);\r\n } else {\r\n this.refreshBoundingInfo(true, true);\r\n }\r\n this._syncSubMeshes();\r\n }\r\n\r\n /**\r\n * @returns the string \"InstancedMesh\".\r\n */\r\n public override getClassName(): string {\r\n return \"InstancedMesh\";\r\n }\r\n\r\n /** Gets the list of lights affecting that mesh */\r\n public override get lightSources(): Light[] {\r\n return this._sourceMesh._lightSources;\r\n }\r\n\r\n public override _resyncLightSources(): void {\r\n // Do nothing as all the work will be done by source mesh\r\n }\r\n\r\n public override _resyncLightSource(): void {\r\n // Do nothing as all the work will be done by source mesh\r\n }\r\n\r\n public override _removeLightSource(): void {\r\n // Do nothing as all the work will be done by source mesh\r\n }\r\n\r\n // Methods\r\n /**\r\n * If the source mesh receives shadows\r\n */\r\n public override get receiveShadows(): boolean {\r\n return this._sourceMesh.receiveShadows;\r\n }\r\n\r\n public override set receiveShadows(_value: boolean) {\r\n if (this._sourceMesh?.receiveShadows !== _value) {\r\n Tools.Warn(\"Setting receiveShadows on an instanced mesh has no effect\");\r\n }\r\n }\r\n\r\n /**\r\n * The material of the source mesh\r\n */\r\n public override get material(): Nullable<Material> {\r\n return this._sourceMesh.material;\r\n }\r\n\r\n public override set material(_value: Nullable<Material>) {\r\n if (this._sourceMesh?.material !== _value) {\r\n Tools.Warn(\"Setting material on an instanced mesh has no effect\");\r\n }\r\n }\r\n\r\n /**\r\n * Visibility of the source mesh\r\n */\r\n public override get visibility(): number {\r\n return this._sourceMesh.visibility;\r\n }\r\n\r\n public override set visibility(_value: number) {\r\n if (this._sourceMesh?.visibility !== _value) {\r\n Tools.Warn(\"Setting visibility on an instanced mesh has no effect\");\r\n }\r\n }\r\n\r\n /**\r\n * Skeleton of the source mesh\r\n */\r\n public override get skeleton(): Nullable<Skeleton> {\r\n return this._sourceMesh.skeleton;\r\n }\r\n\r\n public override set skeleton(_value: Nullable<Skeleton>) {\r\n if (this._sourceMesh?.skeleton !== _value) {\r\n Tools.Warn(\"Setting skeleton on an instanced mesh has no effect\");\r\n }\r\n }\r\n\r\n /**\r\n * Rendering ground id of the source mesh\r\n */\r\n public override get renderingGroupId(): number {\r\n return this._sourceMesh.renderingGroupId;\r\n }\r\n\r\n public override set renderingGroupId(value: number) {\r\n if (!this._sourceMesh || value === this._sourceMesh.renderingGroupId) {\r\n return;\r\n }\r\n\r\n //no-op with warning\r\n Logger.Warn(\"Note - setting renderingGroupId of an instanced mesh has no effect on the scene\");\r\n }\r\n\r\n /**\r\n * @returns the total number of vertices (integer).\r\n */\r\n public override getTotalVertices(): number {\r\n return this._sourceMesh ? this._sourceMesh.getTotalVertices() : 0;\r\n }\r\n\r\n /**\r\n * Returns a positive integer : the total number of indices in this mesh geometry.\r\n * @returns the number of indices or zero if the mesh has no geometry.\r\n */\r\n public override getTotalIndices(): number {\r\n return this._sourceMesh.getTotalIndices();\r\n }\r\n\r\n /**\r\n * The source mesh of the instance\r\n */\r\n public get sourceMesh(): Mesh {\r\n return this._sourceMesh;\r\n }\r\n\r\n /**\r\n * Gets the mesh internal Geometry object\r\n */\r\n public override get geometry(): Nullable<Geometry> {\r\n return this._sourceMesh._geometry;\r\n }\r\n\r\n /**\r\n * Creates a new InstancedMesh object from the mesh model.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/copies/instances\r\n * @param name defines the name of the new instance\r\n * @returns a new InstancedMesh\r\n */\r\n public createInstance(name: string): InstancedMesh {\r\n return this._sourceMesh.createInstance(name);\r\n }\r\n\r\n /**\r\n * Is this node ready to be used/rendered\r\n * @param completeCheck defines if a complete check (including materials and lights) has to be done (false by default)\r\n * @returns {boolean} is it ready\r\n */\r\n public override isReady(completeCheck = false): boolean {\r\n return this._sourceMesh.isReady(completeCheck, true);\r\n }\r\n\r\n /**\r\n * Returns an array of integers or a typed array (Int32Array, Uint32Array, Uint16Array) populated with the mesh indices.\r\n * @param kind kind of verticies to retrieve (eg. positions, normals, uvs, etc.)\r\n * @param copyWhenShared If true (default false) and and if the mesh geometry is shared among some other meshes, the returned array is a copy of the internal one.\r\n * @param forceCopy defines a boolean forcing the copy of the buffer no matter what the value of copyWhenShared is\r\n * @returns a float array or a Float32Array of the requested kind of data : positions, normals, uvs, etc.\r\n */\r\n public override getVerticesData(kind: string, copyWhenShared?: boolean, forceCopy?: boolean): Nullable<FloatArray> {\r\n return this._sourceMesh.getVerticesData(kind, copyWhenShared, forceCopy);\r\n }\r\n\r\n public override copyVerticesData(kind: string, vertexData: { [kind: string]: Float32Array }): void {\r\n this._sourceMesh.copyVerticesData(kind, vertexData);\r\n }\r\n\r\n public override getVertexBuffer(kind: string, bypassInstanceData?: boolean): Nullable<VertexBuffer> {\r\n return this._sourceMesh.getVertexBuffer(kind, bypassInstanceData);\r\n }\r\n\r\n /**\r\n * Sets the vertex data of the mesh geometry for the requested `kind`.\r\n * If the mesh has no geometry, a new Geometry object is set to the mesh and then passed this vertex data.\r\n * The `data` are either a numeric array either a Float32Array.\r\n * The parameter `updatable` is passed as is to the underlying Geometry object constructor (if initially none) or updater.\r\n * The parameter `stride` is an optional positive integer, it is usually automatically deducted from the `kind` (3 for positions or normals, 2 for UV, etc).\r\n * Note that a new underlying VertexBuffer object is created each call.\r\n * If the `kind` is the `PositionKind`, the mesh BoundingInfo is renewed, so the bounding box and sphere, and the mesh World Matrix is recomputed.\r\n *\r\n * Possible `kind` values :\r\n * - VertexBuffer.PositionKind\r\n * - VertexBuffer.UVKind\r\n * - VertexBuffer.UV2Kind\r\n * - VertexBuffer.UV3Kind\r\n * - VertexBuffer.UV4Kind\r\n * - VertexBuffer.UV5Kind\r\n * - VertexBuffer.UV6Kind\r\n * - VertexBuffer.ColorKind\r\n * - VertexBuffer.MatricesIndicesKind\r\n * - VertexBuffer.MatricesIndicesExtraKind\r\n * - VertexBuffer.MatricesWeightsKind\r\n * - VertexBuffer.MatricesWeightsExtraKind\r\n *\r\n * Returns the Mesh.\r\n * @param kind defines vertex data kind\r\n * @param data defines the data source\r\n * @param updatable defines if the data must be flagged as updatable (false as default)\r\n * @param stride defines the vertex stride (optional)\r\n * @returns the current mesh\r\n */\r\n public override setVerticesData(kind: string, data: FloatArray, updatable?: boolean, stride?: number): AbstractMesh {\r\n if (this.sourceMesh) {\r\n this.sourceMesh.setVerticesData(kind, data, updatable, stride);\r\n }\r\n return this.sourceMesh;\r\n }\r\n\r\n /**\r\n * Updates the existing vertex data of the mesh geometry for the requested `kind`.\r\n * If the mesh has no geometry, it is simply returned as it is.\r\n * The `data` are either a numeric array either a Float32Array.\r\n * No new underlying VertexBuffer object is created.\r\n * If the `kind` is the `PositionKind` and if `updateExtends` is true, the mesh BoundingInfo is renewed, so the bounding box and sphere, and the mesh World Matrix is recomputed.\r\n * If the parameter `makeItUnique` is true, a new global geometry is created from this positions and is set to the mesh.\r\n *\r\n * Possible `kind` values :\r\n * - VertexBuffer.PositionKind\r\n * - VertexBuffer.UVKind\r\n * - VertexBuffer.UV2Kind\r\n * - VertexBuffer.UV3Kind\r\n * - VertexBuffer.UV4Kind\r\n * - VertexBuffer.UV5Kind\r\n * - VertexBuffer.UV6Kind\r\n * - VertexBuffer.ColorKind\r\n * - VertexBuffer.MatricesIndicesKind\r\n * - VertexBuffer.MatricesIndicesExtraKind\r\n * - VertexBuffer.MatricesWeightsKind\r\n * - VertexBuffer.MatricesWeightsExtraKind\r\n *\r\n * Returns the Mesh.\r\n * @param kind defines vertex data kind\r\n * @param data defines the data source\r\n * @param updateExtends defines if extends info of the mesh must be updated (can be null). This is mostly useful for \"position\" kind\r\n * @param makeItUnique defines it the updated vertex buffer must be flagged as unique (false by default)\r\n * @returns the source mesh\r\n */\r\n public override updateVerticesData(kind: string, data: FloatArray, updateExtends?: boolean, makeItUnique?: boolean): Mesh {\r\n if (this.sourceMesh) {\r\n this.sourceMesh.updateVerticesData(kind, data, updateExtends, makeItUnique);\r\n }\r\n return this.sourceMesh;\r\n }\r\n\r\n /**\r\n * Sets the mesh indices.\r\n * Expects an array populated with integers or a typed array (Int32Array, Uint32Array, Uint16Array).\r\n * If the mesh has no geometry, a new Geometry object is created and set to the mesh.\r\n * This method creates a new index buffer each call.\r\n * Returns the Mesh.\r\n * @param indices the source data\r\n * @param totalVertices defines the total number of vertices referenced by indices (could be null)\r\n * @returns source mesh\r\n */\r\n public override setIndices(indices: IndicesArray, totalVertices: Nullable<number> = null): Mesh {\r\n if (this.sourceMesh) {\r\n this.sourceMesh.setIndices(indices, totalVertices);\r\n }\r\n return this.sourceMesh;\r\n }\r\n\r\n /**\r\n * Boolean : True if the mesh owns the requested kind of data.\r\n * @param kind defines which buffer to check (positions, indices, normals, etc). Possible `kind` values :\r\n * - VertexBuffer.PositionKind\r\n * - VertexBuffer.UVKind\r\n * - VertexBuffer.UV2Kind\r\n * - VertexBuffer.UV3Kind\r\n * - VertexBuffer.UV4Kind\r\n * - VertexBuffer.UV5Kind\r\n * - VertexBuffer.UV6Kind\r\n * - VertexBuffer.ColorKind\r\n * - VertexBuffer.MatricesIndicesKind\r\n * - VertexBuffer.MatricesIndicesExtraKind\r\n * - VertexBuffer.MatricesWeightsKind\r\n * - VertexBuffer.MatricesWeightsExtraKind\r\n * @returns true if data kind is present\r\n */\r\n public override isVerticesDataPresent(kind: string): boolean {\r\n return this._sourceMesh.isVerticesDataPresent(kind);\r\n }\r\n\r\n /**\r\n * @returns an array of indices (IndicesArray).\r\n */\r\n public override getIndices(): Nullable<IndicesArray> {\r\n return this._sourceMesh.getIndices();\r\n }\r\n\r\n public override get _positions(): Nullable<Vector3[]> {\r\n return this._sourceMesh._positions;\r\n }\r\n\r\n public override refreshBoundingInfo(applySkeletonOrOptions: boolean | IMeshDataOptions = false, applyMorph: boolean = false): InstancedMesh {\r\n if (this.hasBoundingInfo && this.getBoundingInfo().isLocked) {\r\n return this;\r\n }\r\n\r\n let options: IMeshDataOptions;\r\n if (typeof applySkeletonOrOptions === \"object\") {\r\n options = applySkeletonOrOptions;\r\n } else {\r\n options = {\r\n applySkeleton: applySkeletonOrOptions,\r\n applyMorph: applyMorph,\r\n };\r\n }\r\n\r\n const bias = this._sourceMesh.geometry ? this._sourceMesh.geometry.boundingBias : null;\r\n this._refreshBoundingInfo(this._sourceMesh._getData(options, null, VertexBuffer.PositionKind), bias);\r\n return this;\r\n }\r\n\r\n /** @internal */\r\n public override _preActivate(): InstancedMesh {\r\n if (this._currentLOD) {\r\n this._currentLOD._preActivate();\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _activate(renderId: number, intermediateRendering: boolean): boolean {\r\n super._activate(renderId, intermediateRendering);\r\n\r\n if (!this._sourceMesh.subMeshes) {\r\n Logger.Warn(\"Instances should only be created for meshes with geometry.\");\r\n }\r\n\r\n if (this._currentLOD) {\r\n const differentSign = this._currentLOD._getWorldMatrixDeterminant() >= 0 !== this._getWorldMatrixDeterminant() >= 0;\r\n if (differentSign) {\r\n this._internalAbstractMeshDataInfo._actAsRegularMesh = true;\r\n return true;\r\n }\r\n this._internalAbstractMeshDataInfo._actAsRegularMesh = false;\r\n\r\n this._currentLOD._registerInstanceForRenderId(this, renderId);\r\n\r\n if (intermediateRendering) {\r\n if (!this._currentLOD._internalAbstractMeshDataInfo._isActiveIntermediate) {\r\n this._currentLOD._internalAbstractMeshDataInfo._onlyForInstancesIntermediate = true;\r\n return true;\r\n }\r\n } else {\r\n if (!this._currentLOD._internalAbstractMeshDataInfo._isActive) {\r\n this._currentLOD._internalAbstractMeshDataInfo._onlyForInstances = true;\r\n return true;\r\n }\r\n }\r\n }\r\n return false;\r\n }\r\n\r\n /** @internal */\r\n public override _postActivate(): void {\r\n if (this._sourceMesh.edgesShareWithInstances && this._sourceMesh._edgesRenderer && this._sourceMesh._edgesRenderer.isEnabled && this._sourceMesh._renderingGroup) {\r\n // we are using the edge renderer of the source mesh\r\n this._sourceMesh._renderingGroup._edgesRenderers.pushNoDuplicate(this._sourceMesh._edgesRenderer);\r\n this._sourceMesh._edgesRenderer.customInstances.push(this.getWorldMatrix());\r\n } else if (this._edgesRenderer && this._edgesRenderer.isEnabled && this._sourceMesh._renderingGroup) {\r\n // we are using the edge renderer defined for this instance\r\n this._sourceMesh._renderingGroup._edgesRenderers.push(this._edgesRenderer);\r\n }\r\n }\r\n\r\n public override getWorldMatrix(): Matrix {\r\n if (\r\n this._currentLOD &&\r\n this._currentLOD !== this._sourceMesh &&\r\n this._currentLOD.billboardMode !== TransformNode.BILLBOARDMODE_NONE &&\r\n this._currentLOD._masterMesh !== this\r\n ) {\r\n if (!this._billboardWorldMatrix) {\r\n this._billboardWorldMatrix = new Matrix();\r\n }\r\n const tempMaster = this._currentLOD._masterMesh;\r\n this._currentLOD._masterMesh = this;\r\n TmpVectors.Vector3[7].copyFrom(this._currentLOD.position);\r\n this._currentLOD.position.set(0, 0, 0);\r\n this._billboardWorldMatrix.copyFrom(this._currentLOD.computeWorldMatrix(true));\r\n this._currentLOD.position.copyFrom(TmpVectors.Vector3[7]);\r\n this._currentLOD._masterMesh = tempMaster;\r\n return this._billboardWorldMatrix;\r\n }\r\n\r\n return super.getWorldMatrix();\r\n }\r\n\r\n public override get isAnInstance(): boolean {\r\n return true;\r\n }\r\n\r\n /**\r\n * Returns the current associated LOD AbstractMesh.\r\n * @param camera defines the camera to use to pick the LOD level\r\n * @returns a Mesh or `null` if no LOD is associated with the AbstractMesh\r\n */\r\n public override getLOD(camera: Camera): AbstractMesh {\r\n if (!camera) {\r\n return this;\r\n }\r\n\r\n const sourceMeshLODLevels = this.sourceMesh.getLODLevels();\r\n if (!sourceMeshLODLevels || sourceMeshLODLevels.length === 0) {\r\n this._currentLOD = this.sourceMesh;\r\n } else {\r\n const boundingInfo = this.getBoundingInfo();\r\n this._currentLOD = <Mesh>this.sourceMesh.getLOD(camera, boundingInfo.boundingSphere);\r\n }\r\n\r\n return this._currentLOD;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _preActivateForIntermediateRendering(renderId: number): Mesh {\r\n return this.sourceMesh._preActivateForIntermediateRendering(renderId);\r\n }\r\n\r\n /** @internal */\r\n public _syncSubMeshes(): InstancedMesh {\r\n this.releaseSubMeshes();\r\n if (this._sourceMesh.subMeshes) {\r\n for (let index = 0; index < this._sourceMesh.subMeshes.length; index++) {\r\n this._sourceMesh.subMeshes[index].clone(this, this._sourceMesh);\r\n }\r\n }\r\n return this;\r\n }\r\n\r\n /** @internal */\r\n public override _generatePointsArray(): boolean {\r\n return this._sourceMesh._generatePointsArray();\r\n }\r\n\r\n /** @internal */\r\n public override _updateBoundingInfo(): AbstractMesh {\r\n if (this.hasBoundingInfo) {\r\n this.getBoundingInfo().update(this.worldMatrixFromCache);\r\n } else {\r\n this.buildBoundingInfo(this.absolutePosition, this.absolutePosition, this.worldMatrixFromCache);\r\n }\r\n this._updateSubMeshesBoundingInfo(this.worldMatrixFromCache);\r\n return this;\r\n }\r\n\r\n /**\r\n * Creates a new InstancedMesh from the current mesh.\r\n *\r\n * Returns the clone.\r\n * @param name the cloned mesh name\r\n * @param newParent the optional Node to parent the clone to.\r\n * @param doNotCloneChildren if `true` the model children aren't cloned.\r\n * @param newSourceMesh if set this mesh will be used as the source mesh instead of ths instance's one\r\n * @returns the clone\r\n */\r\n public override clone(name: string, newParent: Nullable<Node> = null, doNotCloneChildren?: boolean, newSourceMesh?: Mesh): InstancedMesh {\r\n const result = (newSourceMesh || this._sourceMesh).createInstance(name);\r\n\r\n // Deep copy\r\n DeepCopier.DeepCopy(\r\n this,\r\n result,\r\n [\r\n \"name\",\r\n \"subMeshes\",\r\n \"uniqueId\",\r\n \"parent\",\r\n \"lightSources\",\r\n \"receiveShadows\",\r\n \"material\",\r\n \"visibility\",\r\n \"skeleton\",\r\n \"sourceMesh\",\r\n \"isAnInstance\",\r\n \"facetNb\",\r\n \"isFacetDataEnabled\",\r\n \"isBlocked\",\r\n \"useBones\",\r\n \"hasInstances\",\r\n \"collider\",\r\n \"edgesRenderer\",\r\n \"forward\",\r\n \"up\",\r\n \"right\",\r\n \"absolutePosition\",\r\n \"absoluteScaling\",\r\n \"absoluteRotationQuaternion\",\r\n \"isWorldMatrixFrozen\",\r\n \"nonUniformScaling\",\r\n \"behaviors\",\r\n \"worldMatrixFromCache\",\r\n \"hasThinInstances\",\r\n \"hasBoundingInfo\",\r\n \"geometry\",\r\n ],\r\n []\r\n );\r\n\r\n // Parent\r\n if (newParent) {\r\n result.parent = newParent;\r\n }\r\n\r\n if (!doNotCloneChildren) {\r\n // Children\r\n for (let index = 0; index < this.getScene().meshes.length; index++) {\r\n const mesh = this.getScene().meshes[index];\r\n\r\n if (mesh.parent === this) {\r\n mesh.clone(mesh.name, result);\r\n }\r\n }\r\n }\r\n\r\n result.computeWorldMatrix(true);\r\n\r\n this.onClonedObservable.notifyObservers(result);\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Disposes the InstancedMesh.\r\n * Returns nothing.\r\n * @param doNotRecurse Set to true to not recurse into each children (recurse into each children by default)\r\n * @param disposeMaterialAndTextures Set to true to also dispose referenced materials and textures (false by default)\r\n */\r\n public override dispose(doNotRecurse?: boolean, disposeMaterialAndTextures = false): void {\r\n // Remove from mesh\r\n this._sourceMesh.removeInstance(this);\r\n super.dispose(doNotRecurse, disposeMaterialAndTextures);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _serializeAsParent(serializationObject: any) {\r\n super._serializeAsParent(serializationObject);\r\n\r\n serializationObject.parentId = this._sourceMesh.uniqueId;\r\n serializationObject.parentInstanceIndex = this._indexInSourceMeshInstanceArray;\r\n }\r\n\r\n /**\r\n * Instantiate (when possible) or clone that node with its hierarchy\r\n * @param newParent defines the new parent to use for the instance (or clone)\r\n * @param options defines options to configure how copy is done\r\n * @param options.doNotInstantiate defines if the model must be instantiated or just cloned\r\n * @param options.newSourcedMesh newSourcedMesh the new source mesh for the instance (or clone)\r\n * @param onNewNodeCreated defines an option callback to call when a clone or an instance is created\r\n * @returns an instance (or a clone) of the current node with its hierarchy\r\n */\r\n public override instantiateHierarchy(\r\n newParent: Nullable<TransformNode> = null,\r\n options?: { doNotInstantiate: boolean | ((node: TransformNode) => boolean); newSourcedMesh?: Mesh },\r\n onNewNodeCreated?: (source: TransformNode, clone: TransformNode) => void\r\n ): Nullable<TransformNode> {\r\n const clone = this.clone(\"Clone of \" + (this.name || this.id), newParent || this.parent, true, options && options.newSourcedMesh);\r\n\r\n if (clone) {\r\n if (onNewNodeCreated) {\r\n onNewNodeCreated(this, clone);\r\n }\r\n }\r\n\r\n for (const child of this.getChildTransformNodes(true)) {\r\n child.instantiateHierarchy(clone, options, onNewNodeCreated);\r\n }\r\n\r\n return clone;\r\n }\r\n}\r\n\r\ndeclare module \"./mesh\" {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n export interface Mesh {\r\n /**\r\n * Register a custom buffer that will be instanced\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/copies/instances#custom-buffers\r\n * @param kind defines the buffer kind\r\n * @param stride defines the stride in floats\r\n */\r\n registerInstancedBuffer(kind: string, stride: number): void;\r\n\r\n /**\r\n * Invalidate VertexArrayObjects belonging to the mesh (but not to the Geometry of the mesh).\r\n */\r\n _invalidateInstanceVertexArrayObject(): void;\r\n\r\n /**\r\n * true to use the edge renderer for all instances of this mesh\r\n */\r\n edgesShareWithInstances: boolean;\r\n\r\n /** @internal */\r\n _userInstancedBuffersStorage: {\r\n data: { [key: string]: Float32Array };\r\n sizes: { [key: string]: number };\r\n vertexBuffers: { [key: string]: Nullable<VertexBuffer> };\r\n strides: { [key: string]: number };\r\n vertexArrayObjects?: { [key: string]: WebGLVertexArrayObject };\r\n renderPasses?: {\r\n [renderPassId: number]: { [kind: string]: Nullable<VertexBuffer> };\r\n };\r\n };\r\n }\r\n}\r\n\r\ndeclare module \"./abstractMesh\" {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n export interface AbstractMesh {\r\n /**\r\n * Object used to store instanced buffers defined by user\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/copies/instances#custom-buffers\r\n */\r\n instancedBuffers: { [key: string]: any };\r\n }\r\n}\r\n\r\nMesh.prototype.registerInstancedBuffer = function (kind: string, stride: number): void {\r\n // Remove existing one\r\n this._userInstancedBuffersStorage?.vertexBuffers[kind]?.dispose();\r\n\r\n // Creates the instancedBuffer field if not present\r\n if (!this.instancedBuffers) {\r\n this.instancedBuffers = {};\r\n }\r\n\r\n for (const instance of this.instances) {\r\n instance.instancedBuffers = {};\r\n }\r\n\r\n if (!this._userInstancedBuffersStorage) {\r\n this._userInstancedBuffersStorage = {\r\n data: {},\r\n vertexBuffers: {},\r\n strides: {},\r\n sizes: {},\r\n vertexArrayObjects: this.getEngine().getCaps().vertexArrayObject ? {} : undefined,\r\n };\r\n }\r\n\r\n // Creates an empty property for this kind\r\n this.instancedBuffers[kind] = null;\r\n\r\n this._userInstancedBuffersStorage.strides[kind] = stride;\r\n this._userInstancedBuffersStorage.sizes[kind] = stride * 32; // Initial size\r\n this._userInstancedBuffersStorage.data[kind] = new Float32Array(this._userInstancedBuffersStorage.sizes[kind]);\r\n this._userInstancedBuffersStorage.vertexBuffers[kind] = new VertexBuffer(this.getEngine(), this._userInstancedBuffersStorage.data[kind], kind, true, false, stride, true);\r\n\r\n for (const instance of this.instances) {\r\n instance.instancedBuffers[kind] = null;\r\n }\r\n\r\n this._invalidateInstanceVertexArrayObject();\r\n\r\n this._markSubMeshesAsAttributesDirty();\r\n};\r\n\r\nMesh.prototype._processInstancedBuffers = function (visibleInstances: Nullable<InstancedMesh[]>, renderSelf: boolean) {\r\n const instanceCount = visibleInstances ? visibleInstances.length : 0;\r\n\r\n for (const kind in this.instancedBuffers) {\r\n let size = this._userInstancedBuffersStorage.sizes[kind];\r\n const stride = this._userInstancedBuffersStorage.strides[kind];\r\n\r\n // Resize if required\r\n const expectedSize = (instanceCount + 1) * stride;\r\n\r\n while (size < expectedSize) {\r\n size *= 2;\r\n }\r\n\r\n if (this._userInstancedBuffersStorage.data[kind].length != size) {\r\n this._userInstancedBuffersStorage.data[kind] = new Float32Array(size);\r\n this._userInstancedBuffersStorage.sizes[kind] = size;\r\n if (this._userInstancedBuffersStorage.vertexBuffers[kind]) {\r\n this._userInstancedBuffersStorage.vertexBuffers[kind].dispose();\r\n this._userInstancedBuffersStorage.vertexBuffers[kind] = null;\r\n }\r\n }\r\n\r\n const data = this._userInstancedBuffersStorage.data[kind];\r\n\r\n // Update data buffer\r\n let offset = 0;\r\n if (renderSelf) {\r\n const value = this.instancedBuffers[kind] ?? 0;\r\n\r\n if (value.toArray) {\r\n value.toArray(data, offset);\r\n } else if (value.copyToArray) {\r\n value.copyToArray(data, offset);\r\n } else {\r\n data[offset] = value;\r\n }\r\n\r\n offset += stride;\r\n }\r\n\r\n for (let instanceIndex = 0; instanceIndex < instanceCount; instanceIndex++) {\r\n const instance = visibleInstances![instanceIndex];\r\n\r\n const value = instance.instancedBuffers[kind] ?? 0;\r\n\r\n if (value.toArray) {\r\n value.toArray(data, offset);\r\n } else if (value.copyToArray) {\r\n value.copyToArray(data, offset);\r\n } else {\r\n data[offset] = value;\r\n }\r\n\r\n offset += stride;\r\n }\r\n\r\n // Update vertex buffer\r\n if (!this._userInstancedBuffersStorage.vertexBuffers[kind]) {\r\n this._userInstancedBuffersStorage.vertexBuffers[kind] = new VertexBuffer(\r\n this.getEngine(),\r\n this._userInstancedBuffersStorage.data[kind],\r\n kind,\r\n true,\r\n false,\r\n stride,\r\n true\r\n );\r\n this._invalidateInstanceVertexArrayObject();\r\n } else {\r\n this._userInstancedBuffersStorage.vertexBuffers[kind].updateDirectly(data, 0);\r\n }\r\n }\r\n};\r\n\r\nMesh.prototype._invalidateInstanceVertexArrayObject = function () {\r\n if (!this._userInstancedBuffersStorage || this._userInstancedBuffersStorage.vertexArrayObjects === undefined) {\r\n return;\r\n }\r\n\r\n for (const kind in this._userInstancedBuffersStorage.vertexArrayObjects) {\r\n (this.getEngine() as ThinEngine).releaseVertexArrayObject(this._userInstancedBuffersStorage.vertexArrayObjects[kind]);\r\n }\r\n\r\n this._userInstancedBuffersStorage.vertexArrayObjects = {};\r\n};\r\n\r\nMesh.prototype._disposeInstanceSpecificData = function () {\r\n for (const renderPassId in this._instanceDataStorage.renderPasses) {\r\n this._instanceDataStorage.renderPasses[renderPassId].instancesBuffer?.dispose();\r\n }\r\n this._instanceDataStorage.renderPasses = {};\r\n\r\n while (this.instances.length) {\r\n this.instances[0].dispose();\r\n }\r\n\r\n for (const kind in this.instancedBuffers) {\r\n if (this._userInstancedBuffersStorage.vertexBuffers[kind]) {\r\n this._userInstancedBuffersStorage.vertexBuffers[kind].dispose();\r\n }\r\n }\r\n\r\n this._invalidateInstanceVertexArrayObject();\r\n\r\n this.instancedBuffers = {};\r\n};\r\n\r\n// Register Class Name\r\nRegisterClass(\"BABYLON.InstancedMesh\", InstancedMesh);\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@onerjs/core",
3
- "version": "8.38.7",
3
+ "version": "8.38.9",
4
4
  "main": "index.js",
5
5
  "module": "index.js",
6
6
  "types": "index.d.ts",