@onerjs/core 8.36.7 → 8.36.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Audio/analyser.js.map +1 -1
- package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.js.map +1 -1
- package/Behaviors/Cameras/geospatialClippingBehavior.d.ts +3 -4
- package/Behaviors/Cameras/geospatialClippingBehavior.js +9 -14
- package/Behaviors/Cameras/geospatialClippingBehavior.js.map +1 -1
- package/Buffers/buffer.align.js +3 -3
- package/Buffers/buffer.align.js.map +1 -1
- package/Buffers/bufferUtils.d.ts +7 -0
- package/Buffers/bufferUtils.js +31 -13
- package/Buffers/bufferUtils.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraPointersInput.js +2 -2
- package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
- package/Cameras/Limits/geospatialLimits.d.ts +16 -0
- package/Cameras/Limits/geospatialLimits.js +38 -1
- package/Cameras/Limits/geospatialLimits.js.map +1 -1
- package/Cameras/geospatialCamera.d.ts +10 -9
- package/Cameras/geospatialCamera.js +5 -8
- package/Cameras/geospatialCamera.js.map +1 -1
- package/Cameras/geospatialCameraMovement.d.ts +1 -3
- package/Cameras/geospatialCameraMovement.js +9 -4
- package/Cameras/geospatialCameraMovement.js.map +1 -1
- package/Engines/Extensions/engine.dynamicBuffer.js +3 -3
- package/Engines/Extensions/engine.dynamicBuffer.js.map +1 -1
- package/Engines/Native/nativeDataStream.d.ts +1 -1
- package/Engines/Native/nativeDataStream.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +4 -4
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.d.ts +13 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.js +26 -8
- package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureManager.d.ts +2 -1
- package/Engines/WebGPU/webgpuTextureManager.js +19 -6
- package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
- package/Engines/abstractEngine.d.ts +4 -2
- package/Engines/abstractEngine.functions.d.ts +1 -1
- package/Engines/abstractEngine.functions.js +8 -8
- package/Engines/abstractEngine.functions.js.map +1 -1
- package/Engines/abstractEngine.js +6 -4
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/engine.d.ts +12 -0
- package/Engines/thinNativeEngine.js +1 -1
- package/Engines/thinNativeEngine.js.map +1 -1
- package/Engines/thinWebGPUEngine.js +3 -0
- package/Engines/thinWebGPUEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +18 -18
- package/Engines/webgpuEngine.js.map +1 -1
- package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
- package/Materials/Background/backgroundMaterial.d.ts +16 -8
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +14 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +14 -0
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/debugBlock.d.ts +2 -0
- package/Materials/Node/Blocks/debugBlock.js +6 -2
- package/Materials/Node/Blocks/debugBlock.js.map +1 -1
- package/Materials/Node/Enums/nodeMaterialSystemValues.d.ts +3 -1
- package/Materials/Node/Enums/nodeMaterialSystemValues.js +2 -0
- package/Materials/Node/Enums/nodeMaterialSystemValues.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +16 -8
- package/Materials/Node/nodeMaterialBlock.js +2 -2
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/PBR/openpbrMaterial.d.ts +16 -8
- package/Materials/PBR/pbrBaseMaterial.d.ts +16 -8
- package/Materials/Textures/Loaders/EXR/exrLoader.compression.rle.d.ts +1 -1
- package/Materials/Textures/Loaders/EXR/exrLoader.compression.rle.js.map +1 -1
- package/Materials/Textures/Loaders/EXR/exrLoader.core.d.ts +1 -1
- package/Materials/Textures/Loaders/EXR/exrLoader.core.js.map +1 -1
- package/Materials/Textures/internalTexture.d.ts +6 -0
- package/Materials/Textures/internalTexture.js +24 -2
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/Textures/rawTexture.d.ts +8 -1
- package/Materials/Textures/rawTexture.js +12 -3
- package/Materials/Textures/rawTexture.js.map +1 -1
- package/Materials/Textures/rawTexture2DArray.d.ts +8 -1
- package/Materials/Textures/rawTexture2DArray.js +14 -3
- package/Materials/Textures/rawTexture2DArray.js.map +1 -1
- package/Materials/imageProcessing.d.ts +47 -8
- package/Materials/standardMaterial.d.ts +16 -8
- package/Meshes/Builders/shapeBuilder.d.ts +4 -0
- package/Meshes/Builders/shapeBuilder.js +12 -9
- package/Meshes/Builders/shapeBuilder.js.map +1 -1
- package/Meshes/Builders/tubeBuilder.d.ts +2 -0
- package/Meshes/Builders/tubeBuilder.js +19 -2
- package/Meshes/Builders/tubeBuilder.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +68 -4
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +349 -30
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/geometry.js +15 -2
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/mesh.js +23 -21
- package/Meshes/mesh.js.map +1 -1
- package/Misc/dds.js.map +1 -1
- package/Misc/environmentTextureTools.js +3 -1
- package/Misc/environmentTextureTools.js.map +1 -1
- package/Misc/fileTools.js +9 -1
- package/Misc/fileTools.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.helper.js +2 -2
- package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
- package/Physics/v1/physicsImpostor.d.ts +2 -2
- package/Physics/v1/physicsImpostor.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js +16 -3
- package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/Shaders/gaussianSplatting.vertex.js +17 -4
- package/Shaders/gaussianSplatting.vertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +11 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/ShadersWGSL/gaussianSplatting.vertex.js +17 -4
- package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
- package/XR/native/nativeXRFrame.d.ts +1 -1
- package/XR/native/nativeXRFrame.js.map +1 -1
- package/package.json +1 -1
- package/types.d.ts +1 -1
- package/types.js.map +1 -1
|
@@ -133,6 +133,9 @@ export class InputBlock extends NodeMaterialBlock {
|
|
|
133
133
|
case NodeMaterialSystemValues.CameraPosition:
|
|
134
134
|
this._type = NodeMaterialBlockConnectionPointTypes.Vector3;
|
|
135
135
|
return this._type;
|
|
136
|
+
case NodeMaterialSystemValues.CameraForward:
|
|
137
|
+
this._type = NodeMaterialBlockConnectionPointTypes.Vector3;
|
|
138
|
+
return this._type;
|
|
136
139
|
case NodeMaterialSystemValues.FogColor:
|
|
137
140
|
this._type = NodeMaterialBlockConnectionPointTypes.Color3;
|
|
138
141
|
return this._type;
|
|
@@ -619,6 +622,17 @@ export class InputBlock extends NodeMaterialBlock {
|
|
|
619
622
|
case NodeMaterialSystemValues.CameraPosition:
|
|
620
623
|
scene.bindEyePosition(effect, variableName, true);
|
|
621
624
|
break;
|
|
625
|
+
case NodeMaterialSystemValues.CameraForward:
|
|
626
|
+
if (scene.activeCamera) {
|
|
627
|
+
const transform = scene.activeCamera.getWorldMatrix();
|
|
628
|
+
const forward = TmpVectors.Vector3[2];
|
|
629
|
+
forward.set(0, 0, scene.useRightHandedSystem ? -1 : 1);
|
|
630
|
+
const worldForward = new Vector3();
|
|
631
|
+
Vector3.TransformNormalToRef(forward, transform, worldForward);
|
|
632
|
+
worldForward.normalize();
|
|
633
|
+
effect.setVector3(variableName, worldForward);
|
|
634
|
+
}
|
|
635
|
+
break;
|
|
622
636
|
case NodeMaterialSystemValues.FogColor:
|
|
623
637
|
effect.setColor3(variableName, scene.fogColor);
|
|
624
638
|
break;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"inputBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Input/inputBlock.ts"],"names":[],"mappings":"AAAA,yDAAyD;AACzD,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAGhF,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AAIlF,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AACrE,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAC/E,OAAO,EAAE,uBAAuB,EAAE,MAAM,2BAA2B,CAAC;AACpE,OAAO,EAAE,UAAU,EAAE,MAAM,6BAA6B,CAAC;AAEzD,OAAO,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC;AAG/D,MAAM,kBAAkB,GAA+B;IACnD,UAAU,EAAE,UAAU;IACtB,wBAAwB;IACxB,WAAW,EAAE,KAAK;IAClB,cAAc,EAAE,QAAQ;IACxB,oBAAoB,EAAE,aAAa;IACnC,kBAAkB,EAAE,YAAY;IAChC,2BAA2B;IAC3B,cAAc,EAAE,KAAK;CACxB,CAAC;AAEF,MAAM,uBAAuB,GAAgC;IACzD,WAAW,EAAE,IAAI;IACjB,cAAc,EAAE,IAAI;IACpB,oBAAoB,EAAE,IAAI;IAC1B,kBAAkB,EAAE,IAAI;IACxB,cAAc,EAAE,IAAI;CACvB,CAAC;AAEF,MAAM,kBAAkB,GAAgC;IACpD,oBAAoB,EAAE,IAAI;CAC7B,CAAC;AAEF,MAAM,eAAe,GAA+B;IAChD,MAAM,EAAE,QAAQ;IAChB,OAAO,EAAE,SAAS;IAClB,EAAE,EAAE,KAAK;IACT,GAAG,EAAE,KAAK;IACV,GAAG,EAAE,KAAK;IACV,GAAG,EAAE,KAAK;IACV,GAAG,EAAE,KAAK;IACV,GAAG,EAAE,KAAK;IACV,GAAG,EAAE,KAAK;IACV,GAAG,EAAE,KAAK;CACb,CAAC;AAEF;;GAEG;AACH,MAAM,OAAO,UAAW,SAAQ,iBAAiB;IAuC7C;;OAEG;IACH,IAAW,IAAI;QACX,IAAI,IAAI,CAAC,KAAK,KAAK,qCAAqC,CAAC,UAAU,EAAE,CAAC;YAClE,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,EAAE,CAAC;gBACvC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;oBACrB,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,KAAK,CAAC;oBACzD,OAAO,IAAI,CAAC,KAAK,CAAC;gBACtB,CAAC;gBAED,QAAQ,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE,CAAC;oBAChC,KAAK,SAAS;wBACV,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,OAAO,CAAC;wBAC3D,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,SAAS;wBACV,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,OAAO,CAAC;wBAC3D,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,SAAS;wBACV,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,OAAO,CAAC;wBAC3D,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,QAAQ;wBACT,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,MAAM,CAAC;wBAC1D,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,QAAQ;wBACT,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,MAAM,CAAC;wBAC1D,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,QAAQ;wBACT,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,MAAM,CAAC;wBAC1D,OAAO,IAAI,CAAC,KAAK,CAAC;gBAC1B,CAAC;YACL,CAAC;YAED,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;gBACnB,QAAQ,IAAI,CAAC,IAAI,EAAE,CAAC;oBAChB,KAAK,YAAY;wBACb,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,KAAK,CAAC;wBACzD,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,UAAU,CAAC;oBAChB,KAAK,QAAQ,CAAC;oBACd,KAAK,oBAAoB,CAAC;oBAC1B,KAAK,eAAe;wBAChB,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,OAAO,CAAC;wBAC3D,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,IAAI,CAAC;oBACV,KAAK,KAAK,CAAC;oBACX,KAAK,KAAK,CAAC;oBACX,KAAK,KAAK,CAAC;oBACX,KAAK,KAAK,CAAC;oBACX,KAAK,KAAK,CAAC;oBACX,KAAK,YAAY,CAAC;oBAClB,KAAK,aAAa,CAAC;oBACnB,KAAK,YAAY,CAAC;oBAClB,KAAK,gBAAgB;wBACjB,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,OAAO,CAAC;wBAC3D,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,iBAAiB,CAAC;oBACvB,KAAK,iBAAiB,CAAC;oBACvB,KAAK,sBAAsB,CAAC;oBAC5B,KAAK,sBAAsB,CAAC;oBAC5B,KAAK,QAAQ,CAAC;oBACd,KAAK,QAAQ,CAAC;oBACd,KAAK,QAAQ,CAAC;oBACd,KAAK,QAAQ,CAAC;oBACd,KAAK,SAAS;wBACV,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,OAAO,CAAC;wBAC3D,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,OAAO,CAAC;oBACb,KAAK,eAAe,CAAC;oBACrB,KAAK,gBAAgB,CAAC;oBACtB,KAAK,sBAAsB,CAAC;oBAC5B,KAAK,YAAY;wBACb,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,MAAM,CAAC;wBAC1D,OAAO,IAAI,CAAC,KAAK,CAAC;gBAC1B,CAAC;YACL,CAAC;YAED,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;gBACrB,QAAQ,IAAI,CAAC,YAAY,EAAE,CAAC;oBACxB,KAAK,wBAAwB,CAAC,KAAK,CAAC;oBACpC,KAAK,wBAAwB,CAAC,SAAS,CAAC;oBACxC,KAAK,wBAAwB,CAAC,mBAAmB,CAAC;oBAClD,KAAK,wBAAwB,CAAC,IAAI,CAAC;oBACnC,KAAK,wBAAwB,CAAC,cAAc,CAAC;oBAC7C,KAAK,wBAAwB,CAAC,UAAU,CAAC;oBACzC,KAAK,wBAAwB,CAAC,iBAAiB;wBAC3C,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,MAAM,CAAC;wBAC1D,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,wBAAwB,CAAC,cAAc;wBACxC,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,OAAO,CAAC;wBAC3D,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,wBAAwB,CAAC,QAAQ;wBAClC,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,MAAM,CAAC;wBAC1D,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,wBAAwB,CAAC,SAAS,CAAC;oBACxC,KAAK,wBAAwB,CAAC,aAAa;wBACvC,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,KAAK,CAAC;wBACzD,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,wBAAwB,CAAC,gBAAgB;wBAC1C,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,OAAO,CAAC;wBAC3D,OAAO,IAAI,CAAC,KAAK,CAAC;gBAC1B,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,MAAM,GAAG,wBAAwB,CAAC,MAAM,EAAE,OAA8C,qCAAqC,CAAC,UAAU;QACrK,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;QAzJvB,UAAK,0DAAkD;QAKvD,mBAAc,GAAG,uBAAuB,CAAC,IAAI,CAAC;QAC9C,YAAO,GAAG,EAAE,CAAC;QAErB,kEAAkE;QAC3D,QAAG,GAAW,CAAC,CAAC;QAEvB,kEAAkE;QAC3D,QAAG,GAAW,CAAC,CAAC;QAEvB,iFAAiF;QAC1E,cAAS,GAAY,KAAK,CAAC;QAElC,8HAA8H;QACvH,eAAU,GAAW,CAAC,CAAC;QAE9B,gBAAgB;QACT,iBAAY,GAAuC,IAAI,CAAC;QAE/D,mGAAmG;QAC5F,eAAU,GAAG,KAAK,CAAC;QAE1B,2EAA2E;QACpE,qBAAgB,GAAG,EAAE,CAAC;QAE7B,0DAA0D;QACnD,6BAAwB,GAAG,IAAI,UAAU,EAAc,CAAC;QAE/D,4GAA4G;QACrG,wBAAmB,GAAG,KAAK,CAAC;QAEnC,6GAA6G;QACtG,yBAAoB,GAAG,KAAK,CAAC;QAuHhC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAElB,IAAI,CAAC,eAAe,EAAE,CAAC;QAEvB,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;IACxC,CAAC;IAED;;;;OAIG;IACa,iBAAiB,CAAC,OAAe;QAC7C,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;YACpB,OAAO,KAAK,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;QAC5C,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,aAAsB;QACxC,IAAI,CAAC,KAAK,yDAAiD,CAAC;QAC5D,IAAI,aAAa,EAAE,CAAC;YAChB,IAAI,CAAC,IAAI,GAAG,aAAa,CAAC;QAC9B,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,gBAAgB,CAAC,KAAyC;QAC7D,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACH,IAAW,KAAK;QACZ,+DAA+D;QAC/D,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,IAAW,KAAK,CAAC,KAAU;QACvB,IAAI,IAAI,CAAC,IAAI,KAAK,qCAAqC,CAAC,KAAK,EAAE,CAAC;YAC5D,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;gBACjB,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC1B,CAAC;iBAAM,IAAI,IAAI,CAAC,GAAG,KAAK,IAAI,CAAC,GAAG,EAAE,CAAC;gBAC/B,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;gBAClC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;YACtC,CAAC;QACL,CAAC;QAED,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,KAAK,uDAA+C,CAAC;QAE1D,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACxD,CAAC;IAED;;;OAGG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,IAAW,aAAa,CAAC,KAAgB;QACrC,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;QAC5B,IAAI,CAAC,KAAK,uDAA+C,CAAC;IAC9D,CAAC;IAED;;OAEG;IACH,IAAW,uBAAuB;QAC9B,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IAED;;OAEG;IACH,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,uBAAuB,CAAC;IACvD,CAAC;IAED,IAAW,sBAAsB,CAAC,KAAa;QAC3C,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;IACzC,CAAC;IAED,8DAA8D;IAC9D,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,IAAW,aAAa,CAAC,KAA8B;QACnD,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,KAAK,2DAAmD,CAAC;IACzE,CAAC;IAED;;;;OAIG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,KAAK,yDAAiD,CAAC;IACvE,CAAC;IAED,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,CAAC,sDAA8C,CAAC,uDAA+C,CAAC;QACnH,IAAI,CAAC,sBAAsB,GAAG,EAAE,CAAC;IACrC,CAAC;IAED;;;;OAIG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,KAAK,2DAAmD,CAAC;IACzE,CAAC;IAED,IAAW,WAAW,CAAC,KAAc;QACjC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,CAAC,wDAAgD,CAAC,uDAA+C,CAAC;QACrH,IAAI,CAAC,sBAAsB,GAAG,EAAE,CAAC;IACrC,CAAC;IAED;;;OAGG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,KAAK,yDAAiD,CAAC;IACvE,CAAC;IAED,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,CAAC,sDAA8C,CAAC,uDAA+C,CAAC;QACnH,IAAI,CAAC,sBAAsB,GAAG,EAAE,CAAC;IACrC,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC;IACrC,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,IAAW,WAAW,CAAC,KAAyC;QAC5D,IAAI,CAAC,KAAK,uDAA+C,CAAC;QAC1D,IAAI,CAAC,sBAAsB,GAAG,EAAE,CAAC;QACjC,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;;OAGG;IACI,OAAO,CAAC,KAAY;QACvB,QAAQ,IAAI,CAAC,cAAc,EAAE,CAAC;YAC1B,KAAK,uBAAuB,CAAC,IAAI,CAAC,CAAC,CAAC;gBAChC,IAAI,IAAI,CAAC,IAAI,KAAK,qCAAqC,CAAC,KAAK,EAAE,CAAC;oBAC5D,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC,iBAAiB,EAAE,GAAG,IAAI,CAAC;gBACnD,CAAC;gBACD,MAAM;YACV,CAAC;YACD,KAAK,uBAAuB,CAAC,QAAQ,CAAC,CAAC,CAAC;gBACpC,IAAI,IAAI,CAAC,IAAI,KAAK,qCAAqC,CAAC,KAAK,EAAE,CAAC;oBAC5D,IAAI,CAAC,KAAK,GAAG,CAAC,aAAa,CAAC,GAAG,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;gBAC1E,CAAC;gBACD,MAAM;YACV,CAAC;YACD,KAAK,uBAAuB,CAAC,SAAS,CAAC,CAAC,CAAC;gBACrC,IAAI,IAAI,CAAC,IAAI,KAAK,qCAAqC,CAAC,OAAO,EAAE,CAAC;oBAC9D,MAAM,KAAK,GAAG,KAAK,CAAC,aAAa,CAAC,iBAAiB,CAAC;oBACpD,IAAI,KAAK,EAAE,CAAC;wBACR,MAAM,CAAC,GAAG,KAAK,CAAC,OAAO,CAAC;wBACxB,MAAM,CAAC,GAAG,KAAK,CAAC,OAAO,CAAC;wBACxB,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,OAAO,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC3C,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,OAAO,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC3C,IAAI,CAAC,KAAK,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBACzC,CAAC;yBAAM,CAAC;wBACJ,IAAI,CAAC,KAAK,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBACzC,CAAC;gBACL,CAAC;gBACD,MAAM;YACV,CAAC;QACL,CAAC;IACL,CAAC;IAEO,WAAW,CAAC,MAAc,EAAE,SAAS,GAAG,KAAK;QACjD,OAAO,GAAG,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ,IAAI,MAAM,IAAI,CAAC;IAC7D,CAAC;IAEe,UAAU;QACtB,IAAI,CAAC,sBAAsB,GAAG,EAAE,CAAC;IACrC,CAAC;IAED;;OAEG;IACI,eAAe;QAClB,QAAQ,IAAI,CAAC,IAAI,EAAE,CAAC;YAChB,KAAK,qCAAqC,CAAC,KAAK;gBAC5C,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;gBACf,MAAM;YACV,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;gBAC5B,MAAM;YACV,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;gBAC5B,MAAM;YACV,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;gBAC5B,MAAM;YACV,KAAK,qCAAqC,CAAC,MAAM;gBAC7C,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;gBAC5B,MAAM;YACV,KAAK,qCAAqC,CAAC,MAAM;gBAC7C,IAAI,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBACpC,MAAM;YACV,KAAK,qCAAqC,CAAC,MAAM;gBAC7C,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;gBAC/B,MAAM;QACd,CAAC;IACL,CAAC;IAEO,aAAa,CAAC,KAA6B;QAC/C,QAAQ,IAAI,CAAC,IAAI,EAAE,CAAC;YAChB,KAAK,qCAAqC,CAAC,KAAK;gBAC5C,OAAO,GAAG,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;YAC7C,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,QAAQ,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC;YACpD,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,QAAQ,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC;YACrE,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,QAAQ,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC;YACtF,KAAK,qCAAqC,CAAC,MAAM;gBAC7C,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;gBAClE,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;oBAC3B,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,iBAAiB,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC,CAAC;gBAC3H,CAAC;gBACD,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;oBAC5B,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,kBAAkB,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC,CAAC;gBAC5H,CAAC;gBACD,OAAO,QAAQ,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;YAChG,KAAK,qCAAqC,CAAC,MAAM;gBAC7C,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;gBAChF,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;oBAC3B,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,iBAAiB,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC,CAAC;gBAC3H,CAAC;gBACD,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;oBAC5B,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,kBAAkB,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC,CAAC;gBAC5H,CAAC;gBACD,OAAO,QAAQ,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;QAC9H,CAAC;QAED,OAAO,EAAE,CAAC;IACd,CAAC;IAED,gBAAgB;IAChB,IAAW,gBAAgB;QACvB,OAAO,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC9C,CAAC;IAEO,KAAK,CAAC,KAA6B;QACvC,WAAW;QACX,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE,CAAC;gBAChC,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC,oBAAoB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;YAChF,CAAC;YAED,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;gBAClB,IAAI,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;oBAC9D,OAAO;gBACX,CAAC;gBACD,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;gBAClD,KAAK,CAAC,oBAAoB,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,MAAM,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,KAAK,CAAC;gBAC7G,OAAO;YACX,CAAC;YAED,IAAI,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;gBAC7D,OAAO;YACX,CAAC;YAED,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,uBAAuB,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;YAEtE,IAAI,KAAK,CAAC,cAAc,gCAAwB,EAAE,CAAC;gBAC/C,IAAI,CAAC,OAAO,GAAG,WAAW,CAAC;YAC/B,CAAC;YAED,aAAa;YACb,MAAM,KAAK,GAAG,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC;YACrC,IAAI,IAAI,CAAC,YAAY,KAAK,IAAI,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,EAAE,CAAC;gBAChE,QAAQ,IAAI,CAAC,YAAY,EAAE,CAAC;oBACxB,KAAK,wBAAwB,CAAC,SAAS;wBACnC,KAAK,CAAC,mBAAmB,GAAG,IAAI,CAAC;wBACjC,MAAM;oBACV,KAAK,wBAAwB,CAAC,mBAAmB;wBAC7C,KAAK,CAAC,6BAA6B,GAAG,IAAI,CAAC;wBAC3C,MAAM;gBACd,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,IAAI,IAAI,CAAC,cAAc,KAAK,uBAAuB,CAAC,IAAI,EAAE,CAAC;oBACvD,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBAC/C,CAAC;YACL,CAAC;YAED,OAAO;QACX,CAAC;QAED,YAAY;QACZ,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,IAAI,CAAC,sBAAsB,GAAG,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC;YAEzE,IAAI,IAAI,CAAC,IAAI,KAAK,oBAAoB,EAAE,CAAC;gBACrC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,sBAAsB,CAAC,GAAG,MAAM,CAAC;YAC9D,CAAC;YACD,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;gBACxE,6DAA6D;gBAC7D,IAAI,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;oBACrC,IAAI,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;wBAChC,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,uBAAuB,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;wBACtE,IAAI,KAAK,CAAC,cAAc,gCAAwB,EAAE,CAAC;4BAC/C,IAAI,CAAC,OAAO,GAAG,eAAe,CAAC;wBACnC,CAAC;oBACL,CAAC;yBAAM,CAAC;wBACJ,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,uBAAuB,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;oBAC1E,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;gBACnC,CAAC;gBACD,OAAO;YACX,CAAC;YAED,MAAM,eAAe,GAAG,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC,uBAAuB,CAAC,KAAK,CAAC,CAAC,CAAC;YAEtF,IAAI,CAAC,eAAe,EAAE,CAAC;gBACnB,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;YACxD,CAAC;YAED,IAAI,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;gBACrC,IAAI,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;oBAChC,IAAI,CAAC,eAAe,EAAE,CAAC;wBACnB,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,uBAAuB,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;oBAC1E,CAAC;oBACD,IAAI,KAAK,CAAC,cAAc,gCAAwB,EAAE,CAAC;wBAC/C,IAAI,CAAC,OAAO,GAAG,WAAW,CAAC;oBAC/B,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,eAAe,EAAE,CAAC;wBACnB,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,uBAAuB,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;oBAC1E,CAAC;oBACD,IAAI,KAAK,CAAC,cAAc,gCAAwB,EAAE,CAAC;wBAC/C,IAAI,CAAC,OAAO,GAAG,iBAAiB,CAAC;oBACrC,CAAC;gBACL,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,IAAI,KAAK,CAAC,cAAc,gCAAwB,EAAE,CAAC;oBAC/C,IAAI,CAAC,eAAe,EAAE,CAAC;wBACnB,MAAM,UAAU,GAAG,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;wBAC9C,IAAI,UAAU,EAAE,CAAC;4BACb,KAAK,CAAC,qBAAqB,IAAI,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;4BAC5D,KAAK,CAAC,qBAAqB,IAAI,aAAa,IAAI,CAAC,uBAAuB,KAAK,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC;4BAClH,KAAK,CAAC,qBAAqB,IAAI,SAAS,CAAC;4BACzC,KAAK,CAAC,qBAAqB,IAAI,gBAAgB,IAAI,CAAC,uBAAuB,KAAK,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC;4BAC9J,KAAK,CAAC,qBAAqB,IAAI,UAAU,CAAC;wBAC9C,CAAC;6BAAM,CAAC;4BACJ,KAAK,CAAC,qBAAqB,IAAI,aAAa,IAAI,CAAC,uBAAuB,KAAK,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC;wBACtH,CAAC;oBACL,CAAC;oBACD,IAAI,CAAC,OAAO,GAAG,eAAe,CAAC;gBACnC,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,eAAe,EAAE,CAAC;wBACnB,MAAM,UAAU,GAAG,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;wBAC9C,IAAI,UAAU,EAAE,CAAC;4BACb,KAAK,CAAC,qBAAqB,IAAI,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;4BAC5D,KAAK,CAAC,qBAAqB,IAAI,aAAa,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,uBAAuB,KAAK,CAAC;4BACjH,KAAK,CAAC,qBAAqB,IAAI,SAAS,CAAC;4BACzC,KAAK,CAAC,qBAAqB,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,uBAAuB,MAAM,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC;4BAChJ,KAAK,CAAC,qBAAqB,IAAI,UAAU,CAAC;wBAC9C,CAAC;6BAAM,CAAC;4BACJ,KAAK,CAAC,qBAAqB,IAAI,aAAa,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,uBAAuB,KAAK,CAAC;wBACrH,CAAC;oBACL,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,MAAc,EAAE,KAAa,EAAE,SAAiB,EAAE,mBAA2B;QAC/F,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC;YACrB,OAAO;QACX,CAAC;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,uBAAuB,CAAC;QAClD,QAAQ,IAAI,CAAC,YAAY,EAAE,CAAC;YACxB,KAAK,wBAAwB,CAAC,KAAK;gBAC/B,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;gBACtC,MAAM;YACV,KAAK,wBAAwB,CAAC,SAAS;gBACnC,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,SAAS,CAAC,CAAC;gBAC1C,MAAM;YACV,KAAK,wBAAwB,CAAC,mBAAmB;gBAC7C,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,mBAAmB,CAAC,CAAC;gBACpD,MAAM;QACd,CAAC;IACL,CAAC;IAED;;OAEG;IACI,SAAS,CAAC,MAAc,EAAE,KAAY,EAAE,QAAsB;QACjE,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,uBAAuB,CAAC;QAClD,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,QAAQ,IAAI,CAAC,YAAY,EAAE,CAAC;gBACxB,KAAK,wBAAwB,CAAC,KAAK,CAAC;gBACpC,KAAK,wBAAwB,CAAC,SAAS,CAAC;gBACxC,KAAK,wBAAwB,CAAC,mBAAmB;oBAC7C,OAAO;gBACX,KAAK,wBAAwB,CAAC,IAAI;oBAC9B,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC;oBACtD,MAAM;gBACV,KAAK,wBAAwB,CAAC,UAAU;oBACpC,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,KAAK,CAAC,mBAAmB,EAAE,CAAC,CAAC;oBAC5D,MAAM;gBACV,KAAK,wBAAwB,CAAC,iBAAiB,CAAC,CAAC,CAAC;oBAC9C,MAAM,gBAAgB,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;oBACrD,gBAAgB,CAAC,WAAW,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;oBACnD,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;oBACrD,MAAM;gBACV,CAAC;gBACD,KAAK,wBAAwB,CAAC,cAAc;oBACxC,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;oBAC3D,MAAM;gBACV,KAAK,wBAAwB,CAAC,cAAc;oBACxC,KAAK,CAAC,eAAe,CAAC,MAAM,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;oBAClD,MAAM;gBACV,KAAK,wBAAwB,CAAC,QAAQ;oBAClC,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,KAAK,CAAC,QAAQ,CAAC,CAAC;oBAC/C,MAAM;gBACV,KAAK,wBAAwB,CAAC,SAAS;oBACnC,MAAM,CAAC,QAAQ,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,GAAG,MAAM,CAAC,CAAC;oBACxD,MAAM;gBACV,KAAK,wBAAwB,CAAC,gBAAgB;oBAC1C,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;wBACrB,MAAM,CAAC,SAAS,CACZ,YAAY,EACZ,KAAK,CAAC,SAAS,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAC9C,KAAK,CAAC,YAAY,CAAC,IAAI,EACvB,KAAK,CAAC,YAAY,CAAC,IAAI,EACvB,CAAC,GAAG,KAAK,CAAC,YAAY,CAAC,IAAI,CAC9B,CAAC;oBACN,CAAC;oBACD,MAAM;gBACV,KAAK,wBAAwB,CAAC,aAAa;oBACvC,MAAM,CAAC,QAAQ,CAAC,YAAY,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC;oBAC9C,MAAM;YACd,CAAC;YACD,OAAO;QACX,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC;QAE9E,IAAI,KAAK,KAAK,IAAI,EAAE,CAAC;YACjB,OAAO;QACX,CAAC;QAED,QAAQ,IAAI,CAAC,IAAI,EAAE,CAAC;YAChB,KAAK,qCAAqC,CAAC,KAAK;gBAC5C,MAAM,CAAC,QAAQ,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;gBACrC,MAAM;YACV,KAAK,qCAAqC,CAAC,GAAG;gBAC1C,MAAM,CAAC,MAAM,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;gBACnC,MAAM;YACV,KAAK,qCAAqC,CAAC,MAAM;gBAC7C,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;gBAClE,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;oBAC3B,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,iBAAiB,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC,CAAC;gBAC1G,CAAC;gBACD,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;oBAC5B,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,kBAAkB,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC,CAAC;gBAC3G,CAAC;gBACD,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;gBACpD,MAAM;YACV,KAAK,qCAAqC,CAAC,MAAM;gBAC7C,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;gBAChF,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;oBAC3B,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,iBAAiB,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC,CAAC;gBAC1G,CAAC;gBACD,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;oBAC5B,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,kBAAkB,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC,CAAC;gBAC3G,CAAC;gBACD,MAAM,CAAC,eAAe,CAAC,YAAY,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC1D,MAAM;YACV,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,MAAM,CAAC,UAAU,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;gBACvC,MAAM;YACV,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,MAAM,CAAC,UAAU,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;gBACvC,MAAM;YACV,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,MAAM,CAAC,UAAU,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;gBACvC,MAAM;YACV,KAAK,qCAAqC,CAAC,MAAM;gBAC7C,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;gBACtC,MAAM;QACd,CAAC;IACL,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACvC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC5C,CAAC;QAED,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IACtB,CAAC;IAEkB,mBAAmB;QAClC,MAAM,YAAY,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAE5C,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,YAAY,oBAAoB,IAAI,CAAC,IAAI,OAAO,CAAC;QAC7F,CAAC;QACD,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,YAAY,sDAAsD,wBAAwB,CAAC,IAAI,CAAC,YAAa,CAAC,MAAM,CAAC;QACjK,CAAC;QACD,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,MAAM,KAAK,GAAa,EAAE,CAAC;YAE3B,IAAI,WAAW,GAAG,EAAE,CAAC;YAErB,QAAQ,IAAI,CAAC,IAAI,EAAE,CAAC;gBAChB,KAAK,qCAAqC,CAAC,KAAK;oBAC5C,WAAW,GAAG,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC;oBAC9B,MAAM;gBACV,KAAK,qCAAqC,CAAC,OAAO;oBAC9C,WAAW,GAAG,uBAAuB,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC;oBACtE,MAAM;gBACV,KAAK,qCAAqC,CAAC,OAAO;oBAC9C,WAAW,GAAG,uBAAuB,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC;oBACvF,MAAM;gBACV,KAAK,qCAAqC,CAAC,OAAO;oBAC9C,WAAW,GAAG,uBAAuB,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC;oBACxG,MAAM;gBACV,KAAK,qCAAqC,CAAC,MAAM;oBAC7C,WAAW,GAAG,sBAAsB,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC;oBACtF,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;wBAC3B,WAAW,IAAI,iBAAiB,CAAC;oBACrC,CAAC;oBACD,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;wBAC5B,WAAW,IAAI,kBAAkB,CAAC;oBACtC,CAAC;oBACD,MAAM;gBACV,KAAK,qCAAqC,CAAC,MAAM;oBAC7C,WAAW,GAAG,sBAAsB,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC;oBACvG,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;wBAC3B,WAAW,IAAI,iBAAiB,CAAC;oBACrC,CAAC;oBACD,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;wBAC5B,WAAW,IAAI,kBAAkB,CAAC;oBACtC,CAAC;oBACD,MAAM;gBACV,KAAK,qCAAqC,CAAC,MAAM;oBAC7C,WAAW,GAAG,6BAA8B,IAAI,CAAC,KAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC;oBACnF,MAAM;YACd,CAAC;YAED,0BAA0B;YAC1B,KAAK,CAAC,IAAI,CAAC,GAAG,YAAY,YAAY,WAAW,EAAE,CAAC,CAAC;YAErD,kCAAkC;YAClC,IAAI,IAAI,CAAC,IAAI,KAAK,qCAAqC,CAAC,KAAK,EAAE,CAAC;gBAC5D,KAAK,CAAC,IAAI,CACN,GAAG,YAAY,UAAU,IAAI,CAAC,GAAG,EAAE,EACnC,GAAG,YAAY,UAAU,IAAI,CAAC,GAAG,EAAE,EACnC,GAAG,YAAY,gBAAgB,IAAI,CAAC,SAAS,EAAE,EAC/C,GAAG,YAAY,iBAAiB,IAAI,CAAC,UAAU,EAAE,EACjD,GAAG,YAAY,oDAAoD,uBAAuB,CAAC,IAAI,CAAC,aAAa,CAAC,EAAE,CACnH,CAAC;YACN,CAAC;YAED,yBAAyB;YACzB,KAAK,CAAC,IAAI,CAAC,GAAG,YAAY,iBAAiB,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC;YAE9D,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;YAEf,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC3D,CAAC;QACD,OAAO,KAAK,CAAC,mBAAmB,EAAE,CAAC;IACvC,CAAC;IAEe,OAAO;QACnB,IAAI,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;QAEtC,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrC,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACtC,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;QACpD,mBAAmB,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;QACxD,mBAAmB,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACnC,mBAAmB,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACnC,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/C,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,mBAAmB,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC7D,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACnE,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QAErE,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,IAAI,IAAI,CAAC,KAAK,yDAAiD,EAAE,CAAC;YAC3F,IAAI,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;gBAC5B,mBAAmB,CAAC,SAAS,GAAG,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,YAAY,EAAE,CAAC;gBAC9E,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;YAC5D,CAAC;iBAAM,CAAC;gBACJ,mBAAmB,CAAC,SAAS,GAAG,QAAQ,CAAC;gBACzC,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC;YAClD,CAAC;QACL,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QAChF,IAAI,CAAC,KAAK,GAAG,mBAAmB,CAAC,IAAI,CAAC;QACtC,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,KAAK,GAAG,mBAAmB,CAAC,IAAI,CAAC;QAEtC,IAAI,CAAC,YAAY,GAAG,mBAAmB,CAAC,WAAW,IAAI,mBAAmB,CAAC,cAAc,CAAC;QAC1F,IAAI,CAAC,cAAc,GAAG,mBAAmB,CAAC,aAAa,CAAC;QACxD,IAAI,CAAC,GAAG,GAAG,mBAAmB,CAAC,GAAG,IAAI,CAAC,CAAC;QACxC,IAAI,CAAC,GAAG,GAAG,mBAAmB,CAAC,GAAG,IAAI,CAAC,CAAC;QACxC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,mBAAmB,CAAC,SAAS,CAAC;QACjD,IAAI,CAAC,UAAU,GAAG,mBAAmB,CAAC,UAAU,IAAI,CAAC,CAAC;QACtD,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,mBAAmB,CAAC,UAAU,CAAC;QACnD,IAAI,CAAC,gBAAgB,GAAG,mBAAmB,CAAC,gBAAgB,IAAI,EAAE,CAAC;QACnE,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC,mBAAmB,CAAC,mBAAmB,CAAC;QACrE,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;QAEvE,uBAAuB;QACvB,IACI,mBAAmB,CAAC,IAAI,KAAK,SAAS;YACtC,mBAAmB,CAAC,IAAI,2DAAmD;YAC3E,mBAAmB,CAAC,IAAI,KAAK,qCAAqC,CAAC,OAAO,EAC5E,CAAC;YACC,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,OAAO,CAAC;QAC/D,CAAC;QAED,IAAI,CAAC,mBAAmB,CAAC,SAAS,EAAE,CAAC;YACjC,OAAO;QACX,CAAC;QAED,IAAI,mBAAmB,CAAC,SAAS,KAAK,QAAQ,EAAE,CAAC;YAC7C,IAAI,CAAC,YAAY,GAAG,mBAAmB,CAAC,KAAK,CAAC;QAClD,CAAC;aAAM,CAAC;YACJ,MAAM,SAAS,GAAG,QAAQ,CAAC,mBAAmB,CAAC,SAAS,CAAC,CAAC;YAE1D,IAAI,SAAS,EAAE,CAAC;gBACZ,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;YACvE,CAAC;QACL,CAAC;IACL,CAAC;CACJ;AAED,aAAa,CAAC,oBAAoB,EAAE,UAAU,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { NodeMaterialBlockConnectionPointMode } from \"../../Enums/nodeMaterialBlockConnectionPointMode\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport type { Effect } from \"../../../../Materials/effect\";\r\nimport { Matrix, Vector2, Vector3, Vector4 } from \"../../../../Maths/math.vector\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { GetClass, RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { Color3, Color4, TmpColors, TmpVectors } from \"../../../../Maths/math\";\r\nimport { AnimatedInputBlockTypes } from \"./animatedInputBlockTypes\";\r\nimport { Observable } from \"../../../../Misc/observable\";\r\nimport type { NodeMaterial } from \"../../nodeMaterial\";\r\nimport { PrecisionDate } from \"../../../../Misc/precisionDate\";\r\nimport { ShaderLanguage } from \"../../../../Materials/shaderLanguage\";\r\n\r\nconst remapAttributeName: { [name: string]: string } = {\r\n position2d: \"position\",\r\n // From particle.vertex:\r\n particle_uv: \"vUV\",\r\n particle_color: \"vColor\",\r\n particle_texturemask: \"textureMask\",\r\n particle_positionw: \"vPositionW\",\r\n // From postprocess.vertex:\r\n postprocess_uv: \"vUV\",\r\n};\r\n\r\nconst attributeInFragmentOnly: { [name: string]: boolean } = {\r\n particle_uv: true,\r\n particle_color: true,\r\n particle_texturemask: true,\r\n particle_positionw: true,\r\n postprocess_uv: true,\r\n};\r\n\r\nconst attributeAsUniform: { [name: string]: boolean } = {\r\n particle_texturemask: true,\r\n};\r\n\r\nconst attributeDefine: { [name: string]: string } = {\r\n normal: \"NORMAL\",\r\n tangent: \"TANGENT\",\r\n uv: \"UV1\",\r\n uv2: \"UV2\",\r\n uv3: \"UV3\",\r\n uv4: \"UV4\",\r\n uv5: \"UV5\",\r\n uv6: \"UV6\",\r\n uv7: \"UV7\",\r\n uv8: \"UV8\",\r\n};\r\n\r\n/**\r\n * Block used to expose an input value\r\n */\r\nexport class InputBlock extends NodeMaterialBlock {\r\n private _mode = NodeMaterialBlockConnectionPointMode.Undefined;\r\n private _associatedVariableName: string;\r\n private _storedValue: any;\r\n private _valueCallback: () => any;\r\n private _type: NodeMaterialBlockConnectionPointTypes;\r\n private _animationType = AnimatedInputBlockTypes.None;\r\n private _prefix = \"\";\r\n\r\n /** Gets or set a value used to limit the range of float values */\r\n public min: number = 0;\r\n\r\n /** Gets or set a value used to limit the range of float values */\r\n public max: number = 0;\r\n\r\n /** Gets or set a value indicating that this input can only get 0 and 1 values */\r\n public isBoolean: boolean = false;\r\n\r\n /** Gets or sets a value used by the Node Material editor to determine how to configure the current value if it is a matrix */\r\n public matrixMode: number = 0;\r\n\r\n /** @internal */\r\n public _systemValue: Nullable<NodeMaterialSystemValues> = null;\r\n\r\n /** Gets or sets a boolean indicating that the value of this input will not change after a build */\r\n public isConstant = false;\r\n\r\n /** Gets or sets the group to use to display this block in the Inspector */\r\n public groupInInspector = \"\";\r\n\r\n /** Gets an observable raised when the value is changed */\r\n public onValueChangedObservable = new Observable<InputBlock>();\r\n\r\n /** Gets or sets a boolean indicating if content needs to be converted to gamma space (for color3/4 only) */\r\n public convertToGammaSpace = false;\r\n\r\n /** Gets or sets a boolean indicating if content needs to be converted to linear space (for color3/4 only) */\r\n public convertToLinearSpace = false;\r\n\r\n /**\r\n * Gets or sets the connection point type (default is float)\r\n */\r\n public get type(): NodeMaterialBlockConnectionPointTypes {\r\n if (this._type === NodeMaterialBlockConnectionPointTypes.AutoDetect) {\r\n if (this.isUniform && this.value != null) {\r\n if (!isNaN(this.value)) {\r\n this._type = NodeMaterialBlockConnectionPointTypes.Float;\r\n return this._type;\r\n }\r\n\r\n switch (this.value.getClassName()) {\r\n case \"Vector2\":\r\n this._type = NodeMaterialBlockConnectionPointTypes.Vector2;\r\n return this._type;\r\n case \"Vector3\":\r\n this._type = NodeMaterialBlockConnectionPointTypes.Vector3;\r\n return this._type;\r\n case \"Vector4\":\r\n this._type = NodeMaterialBlockConnectionPointTypes.Vector4;\r\n return this._type;\r\n case \"Color3\":\r\n this._type = NodeMaterialBlockConnectionPointTypes.Color3;\r\n return this._type;\r\n case \"Color4\":\r\n this._type = NodeMaterialBlockConnectionPointTypes.Color4;\r\n return this._type;\r\n case \"Matrix\":\r\n this._type = NodeMaterialBlockConnectionPointTypes.Matrix;\r\n return this._type;\r\n }\r\n }\r\n\r\n if (this.isAttribute) {\r\n switch (this.name) {\r\n case \"splatIndex\":\r\n this._type = NodeMaterialBlockConnectionPointTypes.Float;\r\n return this._type;\r\n case \"position\":\r\n case \"normal\":\r\n case \"particle_positionw\":\r\n case \"splatPosition\":\r\n this._type = NodeMaterialBlockConnectionPointTypes.Vector3;\r\n return this._type;\r\n case \"uv\":\r\n case \"uv2\":\r\n case \"uv3\":\r\n case \"uv4\":\r\n case \"uv5\":\r\n case \"uv6\":\r\n case \"position2d\":\r\n case \"particle_uv\":\r\n case \"splatScale\":\r\n case \"postprocess_uv\":\r\n this._type = NodeMaterialBlockConnectionPointTypes.Vector2;\r\n return this._type;\r\n case \"matricesIndices\":\r\n case \"matricesWeights\":\r\n case \"matricesIndicesExtra\":\r\n case \"matricesWeightsExtra\":\r\n case \"world0\":\r\n case \"world1\":\r\n case \"world2\":\r\n case \"world3\":\r\n case \"tangent\":\r\n this._type = NodeMaterialBlockConnectionPointTypes.Vector4;\r\n return this._type;\r\n case \"color\":\r\n case \"instanceColor\":\r\n case \"particle_color\":\r\n case \"particle_texturemask\":\r\n case \"splatColor\":\r\n this._type = NodeMaterialBlockConnectionPointTypes.Color4;\r\n return this._type;\r\n }\r\n }\r\n\r\n if (this.isSystemValue) {\r\n switch (this._systemValue) {\r\n case NodeMaterialSystemValues.World:\r\n case NodeMaterialSystemValues.WorldView:\r\n case NodeMaterialSystemValues.WorldViewProjection:\r\n case NodeMaterialSystemValues.View:\r\n case NodeMaterialSystemValues.ViewProjection:\r\n case NodeMaterialSystemValues.Projection:\r\n case NodeMaterialSystemValues.ProjectionInverse:\r\n this._type = NodeMaterialBlockConnectionPointTypes.Matrix;\r\n return this._type;\r\n case NodeMaterialSystemValues.CameraPosition:\r\n this._type = NodeMaterialBlockConnectionPointTypes.Vector3;\r\n return this._type;\r\n case NodeMaterialSystemValues.FogColor:\r\n this._type = NodeMaterialBlockConnectionPointTypes.Color3;\r\n return this._type;\r\n case NodeMaterialSystemValues.DeltaTime:\r\n case NodeMaterialSystemValues.MaterialAlpha:\r\n this._type = NodeMaterialBlockConnectionPointTypes.Float;\r\n return this._type;\r\n case NodeMaterialSystemValues.CameraParameters:\r\n this._type = NodeMaterialBlockConnectionPointTypes.Vector4;\r\n return this._type;\r\n }\r\n }\r\n }\r\n\r\n return this._type;\r\n }\r\n\r\n /**\r\n * Creates a new InputBlock\r\n * @param name defines the block name\r\n * @param target defines the target of that block (Vertex by default)\r\n * @param type defines the type of the input (can be set to NodeMaterialBlockConnectionPointTypes.AutoDetect)\r\n */\r\n public constructor(name: string, target = NodeMaterialBlockTargets.Vertex, type: NodeMaterialBlockConnectionPointTypes = NodeMaterialBlockConnectionPointTypes.AutoDetect) {\r\n super(name, target, false);\r\n\r\n this._type = type;\r\n\r\n this.setDefaultValue();\r\n\r\n this.registerOutput(\"output\", type);\r\n }\r\n\r\n /**\r\n * Validates if a name is a reserve word.\r\n * @param newName the new name to be given to the node.\r\n * @returns false if the name is a reserve word, else true.\r\n */\r\n public override validateBlockName(newName: string) {\r\n if (!this.isAttribute) {\r\n return super.validateBlockName(newName);\r\n }\r\n return true;\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Set the source of this connection point to a vertex attribute\r\n * @param attributeName defines the attribute name (position, uv, normal, etc...). If not specified it will take the connection point name\r\n * @returns the current connection point\r\n */\r\n public setAsAttribute(attributeName?: string): InputBlock {\r\n this._mode = NodeMaterialBlockConnectionPointMode.Attribute;\r\n if (attributeName) {\r\n this.name = attributeName;\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * Set the source of this connection point to a system value\r\n * @param value define the system value to use (world, view, etc...) or null to switch to manual value\r\n * @returns the current connection point\r\n */\r\n public setAsSystemValue(value: Nullable<NodeMaterialSystemValues>): InputBlock {\r\n this.systemValue = value;\r\n return this;\r\n }\r\n\r\n /**\r\n * Gets or sets the value of that point.\r\n * Please note that this value will be ignored if valueCallback is defined\r\n */\r\n public get value(): any {\r\n // eslint-disable-next-line @typescript-eslint/no-unsafe-return\r\n return this._storedValue;\r\n }\r\n\r\n public set value(value: any) {\r\n if (this.type === NodeMaterialBlockConnectionPointTypes.Float) {\r\n if (this.isBoolean) {\r\n value = value ? 1 : 0;\r\n } else if (this.min !== this.max) {\r\n value = Math.max(this.min, value);\r\n value = Math.min(this.max, value);\r\n }\r\n }\r\n\r\n this._storedValue = value;\r\n this._mode = NodeMaterialBlockConnectionPointMode.Uniform;\r\n\r\n this.onValueChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets or sets a callback used to get the value of that point.\r\n * Please note that setting this value will force the connection point to ignore the value property\r\n */\r\n public get valueCallback(): () => any {\r\n return this._valueCallback;\r\n }\r\n\r\n public set valueCallback(value: () => any) {\r\n this._valueCallback = value;\r\n this._mode = NodeMaterialBlockConnectionPointMode.Uniform;\r\n }\r\n\r\n /**\r\n * Gets the declaration variable name in the shader\r\n */\r\n public get declarationVariableName(): string {\r\n return this._associatedVariableName;\r\n }\r\n\r\n /**\r\n * Gets or sets the associated variable name in the shader\r\n */\r\n public get associatedVariableName(): string {\r\n return this._prefix + this._associatedVariableName;\r\n }\r\n\r\n public set associatedVariableName(value: string) {\r\n this._associatedVariableName = value;\r\n }\r\n\r\n /** Gets or sets the type of animation applied to the input */\r\n public get animationType() {\r\n return this._animationType;\r\n }\r\n\r\n public set animationType(value: AnimatedInputBlockTypes) {\r\n this._animationType = value;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this connection point not defined yet\r\n */\r\n public get isUndefined(): boolean {\r\n return this._mode === NodeMaterialBlockConnectionPointMode.Undefined;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this connection point is coming from an uniform.\r\n * In this case the connection point name must be the name of the uniform to use.\r\n * Can only be set on inputs\r\n */\r\n public get isUniform(): boolean {\r\n return this._mode === NodeMaterialBlockConnectionPointMode.Uniform;\r\n }\r\n\r\n public set isUniform(value: boolean) {\r\n this._mode = value ? NodeMaterialBlockConnectionPointMode.Uniform : NodeMaterialBlockConnectionPointMode.Undefined;\r\n this.associatedVariableName = \"\";\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this connection point is coming from an attribute.\r\n * In this case the connection point name must be the name of the attribute to use\r\n * Can only be set on inputs\r\n */\r\n public get isAttribute(): boolean {\r\n return this._mode === NodeMaterialBlockConnectionPointMode.Attribute;\r\n }\r\n\r\n public set isAttribute(value: boolean) {\r\n this._mode = value ? NodeMaterialBlockConnectionPointMode.Attribute : NodeMaterialBlockConnectionPointMode.Undefined;\r\n this.associatedVariableName = \"\";\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this connection point is generating a varying variable.\r\n * Can only be set on exit points\r\n */\r\n public get isVarying(): boolean {\r\n return this._mode === NodeMaterialBlockConnectionPointMode.Varying;\r\n }\r\n\r\n public set isVarying(value: boolean) {\r\n this._mode = value ? NodeMaterialBlockConnectionPointMode.Varying : NodeMaterialBlockConnectionPointMode.Undefined;\r\n this.associatedVariableName = \"\";\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the current connection point is a system value\r\n */\r\n public get isSystemValue(): boolean {\r\n return this._systemValue != null;\r\n }\r\n\r\n /**\r\n * Gets or sets the current well known value or null if not defined as a system value\r\n */\r\n public get systemValue(): Nullable<NodeMaterialSystemValues> {\r\n return this._systemValue;\r\n }\r\n\r\n public set systemValue(value: Nullable<NodeMaterialSystemValues>) {\r\n this._mode = NodeMaterialBlockConnectionPointMode.Uniform;\r\n this.associatedVariableName = \"\";\r\n this._systemValue = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"InputBlock\";\r\n }\r\n\r\n /**\r\n * Animate the input if animationType !== None\r\n * @param scene defines the rendering scene\r\n */\r\n public animate(scene: Scene) {\r\n switch (this._animationType) {\r\n case AnimatedInputBlockTypes.Time: {\r\n if (this.type === NodeMaterialBlockConnectionPointTypes.Float) {\r\n this.value += scene.getAnimationRatio() * 0.01;\r\n }\r\n break;\r\n }\r\n case AnimatedInputBlockTypes.RealTime: {\r\n if (this.type === NodeMaterialBlockConnectionPointTypes.Float) {\r\n this.value = (PrecisionDate.Now - scene.getEngine().startTime) / 1000;\r\n }\r\n break;\r\n }\r\n case AnimatedInputBlockTypes.MouseInfo: {\r\n if (this.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n const event = scene._inputManager._originMouseEvent;\r\n if (event) {\r\n const x = event.offsetX;\r\n const y = event.offsetY;\r\n const z = (event.buttons & 1) != 0 ? 1 : 0;\r\n const w = (event.buttons & 2) != 0 ? 1 : 0;\r\n this.value = new Vector4(x, y, z, w);\r\n } else {\r\n this.value = new Vector4(0, 0, 0, 0);\r\n }\r\n }\r\n break;\r\n }\r\n }\r\n }\r\n\r\n private _emitDefine(define: string, notDefine = false): string {\r\n return `${notDefine ? \"#ifndef\" : \"#ifdef\"} ${define}\\n`;\r\n }\r\n\r\n public override initialize() {\r\n this.associatedVariableName = \"\";\r\n }\r\n\r\n /**\r\n * Set the input block to its default value (based on its type)\r\n */\r\n public setDefaultValue() {\r\n switch (this.type) {\r\n case NodeMaterialBlockConnectionPointTypes.Float:\r\n this.value = 0;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector2:\r\n this.value = Vector2.Zero();\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n this.value = Vector3.Zero();\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector4:\r\n this.value = Vector4.Zero();\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Color3:\r\n this.value = Color3.White();\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Color4:\r\n this.value = new Color4(1, 1, 1, 1);\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Matrix:\r\n this.value = Matrix.Identity();\r\n break;\r\n }\r\n }\r\n\r\n private _emitConstant(state: NodeMaterialBuildState) {\r\n switch (this.type) {\r\n case NodeMaterialBlockConnectionPointTypes.Float:\r\n return `${state._emitFloat(this.value)}`;\r\n case NodeMaterialBlockConnectionPointTypes.Vector2:\r\n return `vec2(${this.value.x}, ${this.value.y})`;\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n return `vec3(${this.value.x}, ${this.value.y}, ${this.value.z})`;\r\n case NodeMaterialBlockConnectionPointTypes.Vector4:\r\n return `vec4(${this.value.x}, ${this.value.y}, ${this.value.z}, ${this.value.w})`;\r\n case NodeMaterialBlockConnectionPointTypes.Color3:\r\n TmpColors.Color3[0].set(this.value.r, this.value.g, this.value.b);\r\n if (this.convertToGammaSpace) {\r\n TmpColors.Color3[0].toGammaSpaceToRef(TmpColors.Color3[0], state.sharedData.scene.getEngine().useExactSrgbConversions);\r\n }\r\n if (this.convertToLinearSpace) {\r\n TmpColors.Color3[0].toLinearSpaceToRef(TmpColors.Color3[0], state.sharedData.scene.getEngine().useExactSrgbConversions);\r\n }\r\n return `vec3(${TmpColors.Color3[0].r}, ${TmpColors.Color3[0].g}, ${TmpColors.Color3[0].b})`;\r\n case NodeMaterialBlockConnectionPointTypes.Color4:\r\n TmpColors.Color4[0].set(this.value.r, this.value.g, this.value.b, this.value.a);\r\n if (this.convertToGammaSpace) {\r\n TmpColors.Color4[0].toGammaSpaceToRef(TmpColors.Color4[0], state.sharedData.scene.getEngine().useExactSrgbConversions);\r\n }\r\n if (this.convertToLinearSpace) {\r\n TmpColors.Color4[0].toLinearSpaceToRef(TmpColors.Color4[0], state.sharedData.scene.getEngine().useExactSrgbConversions);\r\n }\r\n return `vec4(${TmpColors.Color4[0].r}, ${TmpColors.Color4[0].g}, ${TmpColors.Color4[0].b}, ${TmpColors.Color4[0].a})`;\r\n }\r\n\r\n return \"\";\r\n }\r\n\r\n /** @internal */\r\n public get _noContextSwitch(): boolean {\r\n return attributeInFragmentOnly[this.name];\r\n }\r\n\r\n private _emit(state: NodeMaterialBuildState) {\r\n // Uniforms\r\n if (this.isUniform) {\r\n if (!this._associatedVariableName) {\r\n this._associatedVariableName = state._getFreeVariableName(\"u_\" + this.name);\r\n }\r\n\r\n if (this.isConstant) {\r\n if (state.constants.indexOf(this.associatedVariableName) !== -1) {\r\n return;\r\n }\r\n state.constants.push(this.associatedVariableName);\r\n state._constantDeclaration += state._declareOutput(this.output, true) + ` = ${this._emitConstant(state)};\\n`;\r\n return;\r\n }\r\n\r\n if (state.uniforms.indexOf(this.associatedVariableName) !== -1) {\r\n return;\r\n }\r\n\r\n state._emitUniformFromString(this._associatedVariableName, this.type);\r\n\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n this._prefix = \"uniforms.\";\r\n }\r\n\r\n // well known\r\n const hints = state.sharedData.hints;\r\n if (this._systemValue !== null && this._systemValue !== undefined) {\r\n switch (this._systemValue) {\r\n case NodeMaterialSystemValues.WorldView:\r\n hints.needWorldViewMatrix = true;\r\n break;\r\n case NodeMaterialSystemValues.WorldViewProjection:\r\n hints.needWorldViewProjectionMatrix = true;\r\n break;\r\n }\r\n } else {\r\n if (this._animationType !== AnimatedInputBlockTypes.None) {\r\n state.sharedData.animatedInputs.push(this);\r\n }\r\n }\r\n\r\n return;\r\n }\r\n\r\n // Attribute\r\n if (this.isAttribute) {\r\n this.associatedVariableName = remapAttributeName[this.name] ?? this.name;\r\n\r\n if (this.name === \"particle_positionw\") {\r\n state.sharedData.defines[\"POSITIONW_AS_VARYING\"] = \"true\";\r\n }\r\n if (this.target === NodeMaterialBlockTargets.Vertex && state._vertexState) {\r\n // Attribute for fragment need to be carried over by varyings\r\n if (attributeInFragmentOnly[this.name]) {\r\n if (attributeAsUniform[this.name]) {\r\n state._emitUniformFromString(this.declarationVariableName, this.type);\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n this._prefix = `vertexInputs.`;\r\n }\r\n } else {\r\n state._emitVaryingFromString(this.declarationVariableName, this.type);\r\n }\r\n } else {\r\n this._emit(state._vertexState);\r\n }\r\n return;\r\n }\r\n\r\n const alreadyDeclared = state.attributes.indexOf(this.declarationVariableName) !== -1;\r\n\r\n if (!alreadyDeclared) {\r\n state.attributes.push(this.declarationVariableName);\r\n }\r\n\r\n if (attributeInFragmentOnly[this.name]) {\r\n if (attributeAsUniform[this.name]) {\r\n if (!alreadyDeclared) {\r\n state._emitUniformFromString(this.declarationVariableName, this.type);\r\n }\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n this._prefix = `uniforms.`;\r\n }\r\n } else {\r\n if (!alreadyDeclared) {\r\n state._emitVaryingFromString(this.declarationVariableName, this.type);\r\n }\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n this._prefix = `fragmentInputs.`;\r\n }\r\n }\r\n } else {\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n if (!alreadyDeclared) {\r\n const defineName = attributeDefine[this.name];\r\n if (defineName) {\r\n state._attributeDeclaration += this._emitDefine(defineName);\r\n state._attributeDeclaration += `attribute ${this.declarationVariableName}: ${state._getShaderType(this.type)};\\n`;\r\n state._attributeDeclaration += `#else\\n`;\r\n state._attributeDeclaration += `var<private> ${this.declarationVariableName}: ${state._getShaderType(this.type)} = ${state._getShaderType(this.type)}(0.);\\n`;\r\n state._attributeDeclaration += `#endif\\n`;\r\n } else {\r\n state._attributeDeclaration += `attribute ${this.declarationVariableName}: ${state._getShaderType(this.type)};\\n`;\r\n }\r\n }\r\n this._prefix = `vertexInputs.`;\r\n } else {\r\n if (!alreadyDeclared) {\r\n const defineName = attributeDefine[this.name];\r\n if (defineName) {\r\n state._attributeDeclaration += this._emitDefine(defineName);\r\n state._attributeDeclaration += `attribute ${state._getShaderType(this.type)} ${this.declarationVariableName};\\n`;\r\n state._attributeDeclaration += `#else\\n`;\r\n state._attributeDeclaration += `${state._getShaderType(this.type)} ${this.declarationVariableName} = ${state._getShaderType(this.type)}(0.);\\n`;\r\n state._attributeDeclaration += `#endif\\n`;\r\n } else {\r\n state._attributeDeclaration += `attribute ${state._getShaderType(this.type)} ${this.declarationVariableName};\\n`;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _transmitWorld(effect: Effect, world: Matrix, worldView: Matrix, worldViewProjection: Matrix) {\r\n if (!this._systemValue) {\r\n return;\r\n }\r\n\r\n const variableName = this._associatedVariableName;\r\n switch (this._systemValue) {\r\n case NodeMaterialSystemValues.World:\r\n effect.setMatrix(variableName, world);\r\n break;\r\n case NodeMaterialSystemValues.WorldView:\r\n effect.setMatrix(variableName, worldView);\r\n break;\r\n case NodeMaterialSystemValues.WorldViewProjection:\r\n effect.setMatrix(variableName, worldViewProjection);\r\n break;\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _transmit(effect: Effect, scene: Scene, material: NodeMaterial) {\r\n if (this.isAttribute) {\r\n return;\r\n }\r\n\r\n const variableName = this._associatedVariableName;\r\n if (this._systemValue) {\r\n switch (this._systemValue) {\r\n case NodeMaterialSystemValues.World:\r\n case NodeMaterialSystemValues.WorldView:\r\n case NodeMaterialSystemValues.WorldViewProjection:\r\n return;\r\n case NodeMaterialSystemValues.View:\r\n effect.setMatrix(variableName, scene.getViewMatrix());\r\n break;\r\n case NodeMaterialSystemValues.Projection:\r\n effect.setMatrix(variableName, scene.getProjectionMatrix());\r\n break;\r\n case NodeMaterialSystemValues.ProjectionInverse: {\r\n const projectionMatrix = scene.getProjectionMatrix();\r\n projectionMatrix.invertToRef(TmpVectors.Matrix[0]);\r\n effect.setMatrix(variableName, TmpVectors.Matrix[0]);\r\n break;\r\n }\r\n case NodeMaterialSystemValues.ViewProjection:\r\n effect.setMatrix(variableName, scene.getTransformMatrix());\r\n break;\r\n case NodeMaterialSystemValues.CameraPosition:\r\n scene.bindEyePosition(effect, variableName, true);\r\n break;\r\n case NodeMaterialSystemValues.FogColor:\r\n effect.setColor3(variableName, scene.fogColor);\r\n break;\r\n case NodeMaterialSystemValues.DeltaTime:\r\n effect.setFloat(variableName, scene.deltaTime / 1000.0);\r\n break;\r\n case NodeMaterialSystemValues.CameraParameters:\r\n if (scene.activeCamera) {\r\n effect.setFloat4(\r\n variableName,\r\n scene.getEngine().hasOriginBottomLeft ? -1 : 1,\r\n scene.activeCamera.minZ,\r\n scene.activeCamera.maxZ,\r\n 1 / scene.activeCamera.maxZ\r\n );\r\n }\r\n break;\r\n case NodeMaterialSystemValues.MaterialAlpha:\r\n effect.setFloat(variableName, material.alpha);\r\n break;\r\n }\r\n return;\r\n }\r\n\r\n const value = this._valueCallback ? this._valueCallback() : this._storedValue;\r\n\r\n if (value === null) {\r\n return;\r\n }\r\n\r\n switch (this.type) {\r\n case NodeMaterialBlockConnectionPointTypes.Float:\r\n effect.setFloat(variableName, value);\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Int:\r\n effect.setInt(variableName, value);\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Color3:\r\n TmpColors.Color3[0].set(this.value.r, this.value.g, this.value.b);\r\n if (this.convertToGammaSpace) {\r\n TmpColors.Color3[0].toGammaSpaceToRef(TmpColors.Color3[0], scene.getEngine().useExactSrgbConversions);\r\n }\r\n if (this.convertToLinearSpace) {\r\n TmpColors.Color3[0].toLinearSpaceToRef(TmpColors.Color3[0], scene.getEngine().useExactSrgbConversions);\r\n }\r\n effect.setColor3(variableName, TmpColors.Color3[0]);\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Color4:\r\n TmpColors.Color4[0].set(this.value.r, this.value.g, this.value.b, this.value.a);\r\n if (this.convertToGammaSpace) {\r\n TmpColors.Color4[0].toGammaSpaceToRef(TmpColors.Color4[0], scene.getEngine().useExactSrgbConversions);\r\n }\r\n if (this.convertToLinearSpace) {\r\n TmpColors.Color4[0].toLinearSpaceToRef(TmpColors.Color4[0], scene.getEngine().useExactSrgbConversions);\r\n }\r\n effect.setDirectColor4(variableName, TmpColors.Color4[0]);\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector2:\r\n effect.setVector2(variableName, value);\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n effect.setVector3(variableName, value);\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector4:\r\n effect.setVector4(variableName, value);\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Matrix:\r\n effect.setMatrix(variableName, value);\r\n break;\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.isUniform || this.isSystemValue) {\r\n state.sharedData.inputBlocks.push(this);\r\n }\r\n\r\n this._emit(state);\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const variableName = this._codeVariableName;\r\n\r\n if (this.isAttribute) {\r\n return super._dumpPropertiesCode() + `${variableName}.setAsAttribute(\"${this.name}\");\\n`;\r\n }\r\n if (this.isSystemValue) {\r\n return super._dumpPropertiesCode() + `${variableName}.setAsSystemValue(BABYLON.NodeMaterialSystemValues.${NodeMaterialSystemValues[this._systemValue!]});\\n`;\r\n }\r\n if (this.isUniform) {\r\n const codes: string[] = [];\r\n\r\n let valueString = \"\";\r\n\r\n switch (this.type) {\r\n case NodeMaterialBlockConnectionPointTypes.Float:\r\n valueString = `${this.value}`;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector2:\r\n valueString = `new BABYLON.Vector2(${this.value.x}, ${this.value.y})`;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n valueString = `new BABYLON.Vector3(${this.value.x}, ${this.value.y}, ${this.value.z})`;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector4:\r\n valueString = `new BABYLON.Vector4(${this.value.x}, ${this.value.y}, ${this.value.z}, ${this.value.w})`;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Color3:\r\n valueString = `new BABYLON.Color3(${this.value.r}, ${this.value.g}, ${this.value.b})`;\r\n if (this.convertToGammaSpace) {\r\n valueString += \".toGammaSpace()\";\r\n }\r\n if (this.convertToLinearSpace) {\r\n valueString += \".toLinearSpace()\";\r\n }\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Color4:\r\n valueString = `new BABYLON.Color4(${this.value.r}, ${this.value.g}, ${this.value.b}, ${this.value.a})`;\r\n if (this.convertToGammaSpace) {\r\n valueString += \".toGammaSpace()\";\r\n }\r\n if (this.convertToLinearSpace) {\r\n valueString += \".toLinearSpace()\";\r\n }\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Matrix:\r\n valueString = `BABYLON.Matrix.FromArray([${(this.value as Matrix).m.join(\", \")}])`;\r\n break;\r\n }\r\n\r\n // Common Property \"Value\"\r\n codes.push(`${variableName}.value = ${valueString}`);\r\n\r\n // Float-Value-Specific Properties\r\n if (this.type === NodeMaterialBlockConnectionPointTypes.Float) {\r\n codes.push(\r\n `${variableName}.min = ${this.min}`,\r\n `${variableName}.max = ${this.max}`,\r\n `${variableName}.isBoolean = ${this.isBoolean}`,\r\n `${variableName}.matrixMode = ${this.matrixMode}`,\r\n `${variableName}.animationType = BABYLON.AnimatedInputBlockTypes.${AnimatedInputBlockTypes[this.animationType]}`\r\n );\r\n }\r\n\r\n // Common Property \"Type\"\r\n codes.push(`${variableName}.isConstant = ${this.isConstant}`);\r\n\r\n codes.push(\"\");\r\n\r\n return super._dumpPropertiesCode() + codes.join(\";\\n\");\r\n }\r\n return super._dumpPropertiesCode();\r\n }\r\n\r\n public override dispose() {\r\n this.onValueChangedObservable.clear();\r\n\r\n super.dispose();\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.type = this.type;\r\n serializationObject.mode = this._mode;\r\n serializationObject.systemValue = this._systemValue;\r\n serializationObject.animationType = this._animationType;\r\n serializationObject.min = this.min;\r\n serializationObject.max = this.max;\r\n serializationObject.isBoolean = this.isBoolean;\r\n serializationObject.matrixMode = this.matrixMode;\r\n serializationObject.isConstant = this.isConstant;\r\n serializationObject.groupInInspector = this.groupInInspector;\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n\r\n if (this._storedValue != null && this._mode === NodeMaterialBlockConnectionPointMode.Uniform) {\r\n if (this._storedValue.asArray) {\r\n serializationObject.valueType = \"BABYLON.\" + this._storedValue.getClassName();\r\n serializationObject.value = this._storedValue.asArray();\r\n } else {\r\n serializationObject.valueType = \"number\";\r\n serializationObject.value = this._storedValue;\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n this._mode = serializationObject.mode;\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this._type = serializationObject.type;\r\n\r\n this._systemValue = serializationObject.systemValue || serializationObject.wellKnownValue;\r\n this._animationType = serializationObject.animationType;\r\n this.min = serializationObject.min || 0;\r\n this.max = serializationObject.max || 0;\r\n this.isBoolean = !!serializationObject.isBoolean;\r\n this.matrixMode = serializationObject.matrixMode || 0;\r\n this.isConstant = !!serializationObject.isConstant;\r\n this.groupInInspector = serializationObject.groupInInspector || \"\";\r\n this.convertToGammaSpace = !!serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = !!serializationObject.convertToLinearSpace;\r\n\r\n // Tangents back compat\r\n if (\r\n serializationObject.name === \"tangent\" &&\r\n serializationObject.mode === NodeMaterialBlockConnectionPointMode.Attribute &&\r\n serializationObject.type === NodeMaterialBlockConnectionPointTypes.Vector3\r\n ) {\r\n this._type = NodeMaterialBlockConnectionPointTypes.Vector4;\r\n }\r\n\r\n if (!serializationObject.valueType) {\r\n return;\r\n }\r\n\r\n if (serializationObject.valueType === \"number\") {\r\n this._storedValue = serializationObject.value;\r\n } else {\r\n const valueType = GetClass(serializationObject.valueType);\r\n\r\n if (valueType) {\r\n this._storedValue = valueType.FromArray(serializationObject.value);\r\n }\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.InputBlock\", InputBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"inputBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Input/inputBlock.ts"],"names":[],"mappings":"AAAA,yDAAyD;AACzD,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAGhF,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AAIlF,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AACrE,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAC/E,OAAO,EAAE,uBAAuB,EAAE,MAAM,2BAA2B,CAAC;AACpE,OAAO,EAAE,UAAU,EAAE,MAAM,6BAA6B,CAAC;AAEzD,OAAO,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC;AAG/D,MAAM,kBAAkB,GAA+B;IACnD,UAAU,EAAE,UAAU;IACtB,wBAAwB;IACxB,WAAW,EAAE,KAAK;IAClB,cAAc,EAAE,QAAQ;IACxB,oBAAoB,EAAE,aAAa;IACnC,kBAAkB,EAAE,YAAY;IAChC,2BAA2B;IAC3B,cAAc,EAAE,KAAK;CACxB,CAAC;AAEF,MAAM,uBAAuB,GAAgC;IACzD,WAAW,EAAE,IAAI;IACjB,cAAc,EAAE,IAAI;IACpB,oBAAoB,EAAE,IAAI;IAC1B,kBAAkB,EAAE,IAAI;IACxB,cAAc,EAAE,IAAI;CACvB,CAAC;AAEF,MAAM,kBAAkB,GAAgC;IACpD,oBAAoB,EAAE,IAAI;CAC7B,CAAC;AAEF,MAAM,eAAe,GAA+B;IAChD,MAAM,EAAE,QAAQ;IAChB,OAAO,EAAE,SAAS;IAClB,EAAE,EAAE,KAAK;IACT,GAAG,EAAE,KAAK;IACV,GAAG,EAAE,KAAK;IACV,GAAG,EAAE,KAAK;IACV,GAAG,EAAE,KAAK;IACV,GAAG,EAAE,KAAK;IACV,GAAG,EAAE,KAAK;IACV,GAAG,EAAE,KAAK;CACb,CAAC;AAEF;;GAEG;AACH,MAAM,OAAO,UAAW,SAAQ,iBAAiB;IAuC7C;;OAEG;IACH,IAAW,IAAI;QACX,IAAI,IAAI,CAAC,KAAK,KAAK,qCAAqC,CAAC,UAAU,EAAE,CAAC;YAClE,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,EAAE,CAAC;gBACvC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;oBACrB,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,KAAK,CAAC;oBACzD,OAAO,IAAI,CAAC,KAAK,CAAC;gBACtB,CAAC;gBAED,QAAQ,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE,CAAC;oBAChC,KAAK,SAAS;wBACV,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,OAAO,CAAC;wBAC3D,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,SAAS;wBACV,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,OAAO,CAAC;wBAC3D,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,SAAS;wBACV,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,OAAO,CAAC;wBAC3D,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,QAAQ;wBACT,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,MAAM,CAAC;wBAC1D,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,QAAQ;wBACT,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,MAAM,CAAC;wBAC1D,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,QAAQ;wBACT,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,MAAM,CAAC;wBAC1D,OAAO,IAAI,CAAC,KAAK,CAAC;gBAC1B,CAAC;YACL,CAAC;YAED,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;gBACnB,QAAQ,IAAI,CAAC,IAAI,EAAE,CAAC;oBAChB,KAAK,YAAY;wBACb,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,KAAK,CAAC;wBACzD,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,UAAU,CAAC;oBAChB,KAAK,QAAQ,CAAC;oBACd,KAAK,oBAAoB,CAAC;oBAC1B,KAAK,eAAe;wBAChB,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,OAAO,CAAC;wBAC3D,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,IAAI,CAAC;oBACV,KAAK,KAAK,CAAC;oBACX,KAAK,KAAK,CAAC;oBACX,KAAK,KAAK,CAAC;oBACX,KAAK,KAAK,CAAC;oBACX,KAAK,KAAK,CAAC;oBACX,KAAK,YAAY,CAAC;oBAClB,KAAK,aAAa,CAAC;oBACnB,KAAK,YAAY,CAAC;oBAClB,KAAK,gBAAgB;wBACjB,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,OAAO,CAAC;wBAC3D,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,iBAAiB,CAAC;oBACvB,KAAK,iBAAiB,CAAC;oBACvB,KAAK,sBAAsB,CAAC;oBAC5B,KAAK,sBAAsB,CAAC;oBAC5B,KAAK,QAAQ,CAAC;oBACd,KAAK,QAAQ,CAAC;oBACd,KAAK,QAAQ,CAAC;oBACd,KAAK,QAAQ,CAAC;oBACd,KAAK,SAAS;wBACV,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,OAAO,CAAC;wBAC3D,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,OAAO,CAAC;oBACb,KAAK,eAAe,CAAC;oBACrB,KAAK,gBAAgB,CAAC;oBACtB,KAAK,sBAAsB,CAAC;oBAC5B,KAAK,YAAY;wBACb,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,MAAM,CAAC;wBAC1D,OAAO,IAAI,CAAC,KAAK,CAAC;gBAC1B,CAAC;YACL,CAAC;YAED,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;gBACrB,QAAQ,IAAI,CAAC,YAAY,EAAE,CAAC;oBACxB,KAAK,wBAAwB,CAAC,KAAK,CAAC;oBACpC,KAAK,wBAAwB,CAAC,SAAS,CAAC;oBACxC,KAAK,wBAAwB,CAAC,mBAAmB,CAAC;oBAClD,KAAK,wBAAwB,CAAC,IAAI,CAAC;oBACnC,KAAK,wBAAwB,CAAC,cAAc,CAAC;oBAC7C,KAAK,wBAAwB,CAAC,UAAU,CAAC;oBACzC,KAAK,wBAAwB,CAAC,iBAAiB;wBAC3C,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,MAAM,CAAC;wBAC1D,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,wBAAwB,CAAC,cAAc;wBACxC,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,OAAO,CAAC;wBAC3D,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,wBAAwB,CAAC,aAAa;wBACvC,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,OAAO,CAAC;wBAC3D,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,wBAAwB,CAAC,QAAQ;wBAClC,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,MAAM,CAAC;wBAC1D,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,wBAAwB,CAAC,SAAS,CAAC;oBACxC,KAAK,wBAAwB,CAAC,aAAa;wBACvC,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,KAAK,CAAC;wBACzD,OAAO,IAAI,CAAC,KAAK,CAAC;oBACtB,KAAK,wBAAwB,CAAC,gBAAgB;wBAC1C,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,OAAO,CAAC;wBAC3D,OAAO,IAAI,CAAC,KAAK,CAAC;gBAC1B,CAAC;YACL,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,MAAM,GAAG,wBAAwB,CAAC,MAAM,EAAE,OAA8C,qCAAqC,CAAC,UAAU;QACrK,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;QA5JvB,UAAK,0DAAkD;QAKvD,mBAAc,GAAG,uBAAuB,CAAC,IAAI,CAAC;QAC9C,YAAO,GAAG,EAAE,CAAC;QAErB,kEAAkE;QAC3D,QAAG,GAAW,CAAC,CAAC;QAEvB,kEAAkE;QAC3D,QAAG,GAAW,CAAC,CAAC;QAEvB,iFAAiF;QAC1E,cAAS,GAAY,KAAK,CAAC;QAElC,8HAA8H;QACvH,eAAU,GAAW,CAAC,CAAC;QAE9B,gBAAgB;QACT,iBAAY,GAAuC,IAAI,CAAC;QAE/D,mGAAmG;QAC5F,eAAU,GAAG,KAAK,CAAC;QAE1B,2EAA2E;QACpE,qBAAgB,GAAG,EAAE,CAAC;QAE7B,0DAA0D;QACnD,6BAAwB,GAAG,IAAI,UAAU,EAAc,CAAC;QAE/D,4GAA4G;QACrG,wBAAmB,GAAG,KAAK,CAAC;QAEnC,6GAA6G;QACtG,yBAAoB,GAAG,KAAK,CAAC;QA0HhC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAElB,IAAI,CAAC,eAAe,EAAE,CAAC;QAEvB,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;IACxC,CAAC;IAED;;;;OAIG;IACa,iBAAiB,CAAC,OAAe;QAC7C,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;YACpB,OAAO,KAAK,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;QAC5C,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,aAAsB;QACxC,IAAI,CAAC,KAAK,yDAAiD,CAAC;QAC5D,IAAI,aAAa,EAAE,CAAC;YAChB,IAAI,CAAC,IAAI,GAAG,aAAa,CAAC;QAC9B,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,gBAAgB,CAAC,KAAyC;QAC7D,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACH,IAAW,KAAK;QACZ,+DAA+D;QAC/D,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,IAAW,KAAK,CAAC,KAAU;QACvB,IAAI,IAAI,CAAC,IAAI,KAAK,qCAAqC,CAAC,KAAK,EAAE,CAAC;YAC5D,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;gBACjB,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC1B,CAAC;iBAAM,IAAI,IAAI,CAAC,GAAG,KAAK,IAAI,CAAC,GAAG,EAAE,CAAC;gBAC/B,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;gBAClC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;YACtC,CAAC;QACL,CAAC;QAED,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,KAAK,uDAA+C,CAAC;QAE1D,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACxD,CAAC;IAED;;;OAGG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,IAAW,aAAa,CAAC,KAAgB;QACrC,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;QAC5B,IAAI,CAAC,KAAK,uDAA+C,CAAC;IAC9D,CAAC;IAED;;OAEG;IACH,IAAW,uBAAuB;QAC9B,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IAED;;OAEG;IACH,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,uBAAuB,CAAC;IACvD,CAAC;IAED,IAAW,sBAAsB,CAAC,KAAa;QAC3C,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;IACzC,CAAC;IAED,8DAA8D;IAC9D,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,IAAW,aAAa,CAAC,KAA8B;QACnD,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,KAAK,2DAAmD,CAAC;IACzE,CAAC;IAED;;;;OAIG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,KAAK,yDAAiD,CAAC;IACvE,CAAC;IAED,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,CAAC,sDAA8C,CAAC,uDAA+C,CAAC;QACnH,IAAI,CAAC,sBAAsB,GAAG,EAAE,CAAC;IACrC,CAAC;IAED;;;;OAIG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,KAAK,2DAAmD,CAAC;IACzE,CAAC;IAED,IAAW,WAAW,CAAC,KAAc;QACjC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,CAAC,wDAAgD,CAAC,uDAA+C,CAAC;QACrH,IAAI,CAAC,sBAAsB,GAAG,EAAE,CAAC;IACrC,CAAC;IAED;;;OAGG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,KAAK,yDAAiD,CAAC;IACvE,CAAC;IAED,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,CAAC,sDAA8C,CAAC,uDAA+C,CAAC;QACnH,IAAI,CAAC,sBAAsB,GAAG,EAAE,CAAC;IACrC,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC;IACrC,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,IAAW,WAAW,CAAC,KAAyC;QAC5D,IAAI,CAAC,KAAK,uDAA+C,CAAC;QAC1D,IAAI,CAAC,sBAAsB,GAAG,EAAE,CAAC;QACjC,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;;OAGG;IACI,OAAO,CAAC,KAAY;QACvB,QAAQ,IAAI,CAAC,cAAc,EAAE,CAAC;YAC1B,KAAK,uBAAuB,CAAC,IAAI,CAAC,CAAC,CAAC;gBAChC,IAAI,IAAI,CAAC,IAAI,KAAK,qCAAqC,CAAC,KAAK,EAAE,CAAC;oBAC5D,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC,iBAAiB,EAAE,GAAG,IAAI,CAAC;gBACnD,CAAC;gBACD,MAAM;YACV,CAAC;YACD,KAAK,uBAAuB,CAAC,QAAQ,CAAC,CAAC,CAAC;gBACpC,IAAI,IAAI,CAAC,IAAI,KAAK,qCAAqC,CAAC,KAAK,EAAE,CAAC;oBAC5D,IAAI,CAAC,KAAK,GAAG,CAAC,aAAa,CAAC,GAAG,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;gBAC1E,CAAC;gBACD,MAAM;YACV,CAAC;YACD,KAAK,uBAAuB,CAAC,SAAS,CAAC,CAAC,CAAC;gBACrC,IAAI,IAAI,CAAC,IAAI,KAAK,qCAAqC,CAAC,OAAO,EAAE,CAAC;oBAC9D,MAAM,KAAK,GAAG,KAAK,CAAC,aAAa,CAAC,iBAAiB,CAAC;oBACpD,IAAI,KAAK,EAAE,CAAC;wBACR,MAAM,CAAC,GAAG,KAAK,CAAC,OAAO,CAAC;wBACxB,MAAM,CAAC,GAAG,KAAK,CAAC,OAAO,CAAC;wBACxB,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,OAAO,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC3C,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,OAAO,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC3C,IAAI,CAAC,KAAK,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBACzC,CAAC;yBAAM,CAAC;wBACJ,IAAI,CAAC,KAAK,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBACzC,CAAC;gBACL,CAAC;gBACD,MAAM;YACV,CAAC;QACL,CAAC;IACL,CAAC;IAEO,WAAW,CAAC,MAAc,EAAE,SAAS,GAAG,KAAK;QACjD,OAAO,GAAG,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ,IAAI,MAAM,IAAI,CAAC;IAC7D,CAAC;IAEe,UAAU;QACtB,IAAI,CAAC,sBAAsB,GAAG,EAAE,CAAC;IACrC,CAAC;IAED;;OAEG;IACI,eAAe;QAClB,QAAQ,IAAI,CAAC,IAAI,EAAE,CAAC;YAChB,KAAK,qCAAqC,CAAC,KAAK;gBAC5C,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;gBACf,MAAM;YACV,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;gBAC5B,MAAM;YACV,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;gBAC5B,MAAM;YACV,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;gBAC5B,MAAM;YACV,KAAK,qCAAqC,CAAC,MAAM;gBAC7C,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;gBAC5B,MAAM;YACV,KAAK,qCAAqC,CAAC,MAAM;gBAC7C,IAAI,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBACpC,MAAM;YACV,KAAK,qCAAqC,CAAC,MAAM;gBAC7C,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;gBAC/B,MAAM;QACd,CAAC;IACL,CAAC;IAEO,aAAa,CAAC,KAA6B;QAC/C,QAAQ,IAAI,CAAC,IAAI,EAAE,CAAC;YAChB,KAAK,qCAAqC,CAAC,KAAK;gBAC5C,OAAO,GAAG,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;YAC7C,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,QAAQ,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC;YACpD,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,QAAQ,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC;YACrE,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,QAAQ,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC;YACtF,KAAK,qCAAqC,CAAC,MAAM;gBAC7C,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;gBAClE,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;oBAC3B,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,iBAAiB,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC,CAAC;gBAC3H,CAAC;gBACD,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;oBAC5B,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,kBAAkB,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC,CAAC;gBAC5H,CAAC;gBACD,OAAO,QAAQ,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;YAChG,KAAK,qCAAqC,CAAC,MAAM;gBAC7C,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;gBAChF,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;oBAC3B,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,iBAAiB,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC,CAAC;gBAC3H,CAAC;gBACD,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;oBAC5B,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,kBAAkB,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC,CAAC;gBAC5H,CAAC;gBACD,OAAO,QAAQ,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;QAC9H,CAAC;QAED,OAAO,EAAE,CAAC;IACd,CAAC;IAED,gBAAgB;IAChB,IAAW,gBAAgB;QACvB,OAAO,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC9C,CAAC;IAEO,KAAK,CAAC,KAA6B;QACvC,WAAW;QACX,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE,CAAC;gBAChC,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC,oBAAoB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;YAChF,CAAC;YAED,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;gBAClB,IAAI,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;oBAC9D,OAAO;gBACX,CAAC;gBACD,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;gBAClD,KAAK,CAAC,oBAAoB,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,MAAM,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,KAAK,CAAC;gBAC7G,OAAO;YACX,CAAC;YAED,IAAI,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;gBAC7D,OAAO;YACX,CAAC;YAED,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,uBAAuB,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;YAEtE,IAAI,KAAK,CAAC,cAAc,gCAAwB,EAAE,CAAC;gBAC/C,IAAI,CAAC,OAAO,GAAG,WAAW,CAAC;YAC/B,CAAC;YAED,aAAa;YACb,MAAM,KAAK,GAAG,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC;YACrC,IAAI,IAAI,CAAC,YAAY,KAAK,IAAI,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,EAAE,CAAC;gBAChE,QAAQ,IAAI,CAAC,YAAY,EAAE,CAAC;oBACxB,KAAK,wBAAwB,CAAC,SAAS;wBACnC,KAAK,CAAC,mBAAmB,GAAG,IAAI,CAAC;wBACjC,MAAM;oBACV,KAAK,wBAAwB,CAAC,mBAAmB;wBAC7C,KAAK,CAAC,6BAA6B,GAAG,IAAI,CAAC;wBAC3C,MAAM;gBACd,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,IAAI,IAAI,CAAC,cAAc,KAAK,uBAAuB,CAAC,IAAI,EAAE,CAAC;oBACvD,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBAC/C,CAAC;YACL,CAAC;YAED,OAAO;QACX,CAAC;QAED,YAAY;QACZ,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,IAAI,CAAC,sBAAsB,GAAG,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC;YAEzE,IAAI,IAAI,CAAC,IAAI,KAAK,oBAAoB,EAAE,CAAC;gBACrC,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,sBAAsB,CAAC,GAAG,MAAM,CAAC;YAC9D,CAAC;YACD,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;gBACxE,6DAA6D;gBAC7D,IAAI,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;oBACrC,IAAI,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;wBAChC,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,uBAAuB,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;wBACtE,IAAI,KAAK,CAAC,cAAc,gCAAwB,EAAE,CAAC;4BAC/C,IAAI,CAAC,OAAO,GAAG,eAAe,CAAC;wBACnC,CAAC;oBACL,CAAC;yBAAM,CAAC;wBACJ,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,uBAAuB,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;oBAC1E,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;gBACnC,CAAC;gBACD,OAAO;YACX,CAAC;YAED,MAAM,eAAe,GAAG,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC,uBAAuB,CAAC,KAAK,CAAC,CAAC,CAAC;YAEtF,IAAI,CAAC,eAAe,EAAE,CAAC;gBACnB,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;YACxD,CAAC;YAED,IAAI,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;gBACrC,IAAI,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;oBAChC,IAAI,CAAC,eAAe,EAAE,CAAC;wBACnB,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,uBAAuB,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;oBAC1E,CAAC;oBACD,IAAI,KAAK,CAAC,cAAc,gCAAwB,EAAE,CAAC;wBAC/C,IAAI,CAAC,OAAO,GAAG,WAAW,CAAC;oBAC/B,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,eAAe,EAAE,CAAC;wBACnB,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,uBAAuB,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;oBAC1E,CAAC;oBACD,IAAI,KAAK,CAAC,cAAc,gCAAwB,EAAE,CAAC;wBAC/C,IAAI,CAAC,OAAO,GAAG,iBAAiB,CAAC;oBACrC,CAAC;gBACL,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,IAAI,KAAK,CAAC,cAAc,gCAAwB,EAAE,CAAC;oBAC/C,IAAI,CAAC,eAAe,EAAE,CAAC;wBACnB,MAAM,UAAU,GAAG,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;wBAC9C,IAAI,UAAU,EAAE,CAAC;4BACb,KAAK,CAAC,qBAAqB,IAAI,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;4BAC5D,KAAK,CAAC,qBAAqB,IAAI,aAAa,IAAI,CAAC,uBAAuB,KAAK,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC;4BAClH,KAAK,CAAC,qBAAqB,IAAI,SAAS,CAAC;4BACzC,KAAK,CAAC,qBAAqB,IAAI,gBAAgB,IAAI,CAAC,uBAAuB,KAAK,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC;4BAC9J,KAAK,CAAC,qBAAqB,IAAI,UAAU,CAAC;wBAC9C,CAAC;6BAAM,CAAC;4BACJ,KAAK,CAAC,qBAAqB,IAAI,aAAa,IAAI,CAAC,uBAAuB,KAAK,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC;wBACtH,CAAC;oBACL,CAAC;oBACD,IAAI,CAAC,OAAO,GAAG,eAAe,CAAC;gBACnC,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,eAAe,EAAE,CAAC;wBACnB,MAAM,UAAU,GAAG,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;wBAC9C,IAAI,UAAU,EAAE,CAAC;4BACb,KAAK,CAAC,qBAAqB,IAAI,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;4BAC5D,KAAK,CAAC,qBAAqB,IAAI,aAAa,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,uBAAuB,KAAK,CAAC;4BACjH,KAAK,CAAC,qBAAqB,IAAI,SAAS,CAAC;4BACzC,KAAK,CAAC,qBAAqB,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,uBAAuB,MAAM,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC;4BAChJ,KAAK,CAAC,qBAAqB,IAAI,UAAU,CAAC;wBAC9C,CAAC;6BAAM,CAAC;4BACJ,KAAK,CAAC,qBAAqB,IAAI,aAAa,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,uBAAuB,KAAK,CAAC;wBACrH,CAAC;oBACL,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,MAAc,EAAE,KAAa,EAAE,SAAiB,EAAE,mBAA2B;QAC/F,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC;YACrB,OAAO;QACX,CAAC;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,uBAAuB,CAAC;QAClD,QAAQ,IAAI,CAAC,YAAY,EAAE,CAAC;YACxB,KAAK,wBAAwB,CAAC,KAAK;gBAC/B,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;gBACtC,MAAM;YACV,KAAK,wBAAwB,CAAC,SAAS;gBACnC,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,SAAS,CAAC,CAAC;gBAC1C,MAAM;YACV,KAAK,wBAAwB,CAAC,mBAAmB;gBAC7C,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,mBAAmB,CAAC,CAAC;gBACpD,MAAM;QACd,CAAC;IACL,CAAC;IAED;;OAEG;IACI,SAAS,CAAC,MAAc,EAAE,KAAY,EAAE,QAAsB;QACjE,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QAED,MAAM,YAAY,GAAG,IAAI,CAAC,uBAAuB,CAAC;QAClD,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,QAAQ,IAAI,CAAC,YAAY,EAAE,CAAC;gBACxB,KAAK,wBAAwB,CAAC,KAAK,CAAC;gBACpC,KAAK,wBAAwB,CAAC,SAAS,CAAC;gBACxC,KAAK,wBAAwB,CAAC,mBAAmB;oBAC7C,OAAO;gBACX,KAAK,wBAAwB,CAAC,IAAI;oBAC9B,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC;oBACtD,MAAM;gBACV,KAAK,wBAAwB,CAAC,UAAU;oBACpC,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,KAAK,CAAC,mBAAmB,EAAE,CAAC,CAAC;oBAC5D,MAAM;gBACV,KAAK,wBAAwB,CAAC,iBAAiB,CAAC,CAAC,CAAC;oBAC9C,MAAM,gBAAgB,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;oBACrD,gBAAgB,CAAC,WAAW,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;oBACnD,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;oBACrD,MAAM;gBACV,CAAC;gBACD,KAAK,wBAAwB,CAAC,cAAc;oBACxC,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;oBAC3D,MAAM;gBACV,KAAK,wBAAwB,CAAC,cAAc;oBACxC,KAAK,CAAC,eAAe,CAAC,MAAM,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;oBAClD,MAAM;gBACV,KAAK,wBAAwB,CAAC,aAAa;oBACvC,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;wBACrB,MAAM,SAAS,GAAG,KAAK,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC;wBACtD,MAAM,OAAO,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;wBACtC,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;wBACvD,MAAM,YAAY,GAAG,IAAI,OAAO,EAAE,CAAC;wBACnC,OAAO,CAAC,oBAAoB,CAAC,OAAO,EAAE,SAAS,EAAE,YAAY,CAAC,CAAC;wBAC/D,YAAY,CAAC,SAAS,EAAE,CAAC;wBAEzB,MAAM,CAAC,UAAU,CAAC,YAAY,EAAE,YAAY,CAAC,CAAC;oBAClD,CAAC;oBACD,MAAM;gBACV,KAAK,wBAAwB,CAAC,QAAQ;oBAClC,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,KAAK,CAAC,QAAQ,CAAC,CAAC;oBAC/C,MAAM;gBACV,KAAK,wBAAwB,CAAC,SAAS;oBACnC,MAAM,CAAC,QAAQ,CAAC,YAAY,EAAE,KAAK,CAAC,SAAS,GAAG,MAAM,CAAC,CAAC;oBACxD,MAAM;gBACV,KAAK,wBAAwB,CAAC,gBAAgB;oBAC1C,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;wBACrB,MAAM,CAAC,SAAS,CACZ,YAAY,EACZ,KAAK,CAAC,SAAS,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAC9C,KAAK,CAAC,YAAY,CAAC,IAAI,EACvB,KAAK,CAAC,YAAY,CAAC,IAAI,EACvB,CAAC,GAAG,KAAK,CAAC,YAAY,CAAC,IAAI,CAC9B,CAAC;oBACN,CAAC;oBACD,MAAM;gBACV,KAAK,wBAAwB,CAAC,aAAa;oBACvC,MAAM,CAAC,QAAQ,CAAC,YAAY,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC;oBAC9C,MAAM;YACd,CAAC;YACD,OAAO;QACX,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC;QAE9E,IAAI,KAAK,KAAK,IAAI,EAAE,CAAC;YACjB,OAAO;QACX,CAAC;QAED,QAAQ,IAAI,CAAC,IAAI,EAAE,CAAC;YAChB,KAAK,qCAAqC,CAAC,KAAK;gBAC5C,MAAM,CAAC,QAAQ,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;gBACrC,MAAM;YACV,KAAK,qCAAqC,CAAC,GAAG;gBAC1C,MAAM,CAAC,MAAM,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;gBACnC,MAAM;YACV,KAAK,qCAAqC,CAAC,MAAM;gBAC7C,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;gBAClE,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;oBAC3B,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,iBAAiB,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC,CAAC;gBAC1G,CAAC;gBACD,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;oBAC5B,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,kBAAkB,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC,CAAC;gBAC3G,CAAC;gBACD,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;gBACpD,MAAM;YACV,KAAK,qCAAqC,CAAC,MAAM;gBAC7C,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;gBAChF,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;oBAC3B,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,iBAAiB,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC,CAAC;gBAC1G,CAAC;gBACD,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;oBAC5B,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,kBAAkB,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC,CAAC;gBAC3G,CAAC;gBACD,MAAM,CAAC,eAAe,CAAC,YAAY,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC1D,MAAM;YACV,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,MAAM,CAAC,UAAU,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;gBACvC,MAAM;YACV,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,MAAM,CAAC,UAAU,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;gBACvC,MAAM;YACV,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,MAAM,CAAC,UAAU,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;gBACvC,MAAM;YACV,KAAK,qCAAqC,CAAC,MAAM;gBAC7C,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;gBACtC,MAAM;QACd,CAAC;IACL,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACvC,KAAK,CAAC,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC5C,CAAC;QAED,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IACtB,CAAC;IAEkB,mBAAmB;QAClC,MAAM,YAAY,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAE5C,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,YAAY,oBAAoB,IAAI,CAAC,IAAI,OAAO,CAAC;QAC7F,CAAC;QACD,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,YAAY,sDAAsD,wBAAwB,CAAC,IAAI,CAAC,YAAa,CAAC,MAAM,CAAC;QACjK,CAAC;QACD,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,MAAM,KAAK,GAAa,EAAE,CAAC;YAE3B,IAAI,WAAW,GAAG,EAAE,CAAC;YAErB,QAAQ,IAAI,CAAC,IAAI,EAAE,CAAC;gBAChB,KAAK,qCAAqC,CAAC,KAAK;oBAC5C,WAAW,GAAG,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC;oBAC9B,MAAM;gBACV,KAAK,qCAAqC,CAAC,OAAO;oBAC9C,WAAW,GAAG,uBAAuB,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC;oBACtE,MAAM;gBACV,KAAK,qCAAqC,CAAC,OAAO;oBAC9C,WAAW,GAAG,uBAAuB,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC;oBACvF,MAAM;gBACV,KAAK,qCAAqC,CAAC,OAAO;oBAC9C,WAAW,GAAG,uBAAuB,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC;oBACxG,MAAM;gBACV,KAAK,qCAAqC,CAAC,MAAM;oBAC7C,WAAW,GAAG,sBAAsB,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC;oBACtF,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;wBAC3B,WAAW,IAAI,iBAAiB,CAAC;oBACrC,CAAC;oBACD,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;wBAC5B,WAAW,IAAI,kBAAkB,CAAC;oBACtC,CAAC;oBACD,MAAM;gBACV,KAAK,qCAAqC,CAAC,MAAM;oBAC7C,WAAW,GAAG,sBAAsB,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC;oBACvG,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;wBAC3B,WAAW,IAAI,iBAAiB,CAAC;oBACrC,CAAC;oBACD,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;wBAC5B,WAAW,IAAI,kBAAkB,CAAC;oBACtC,CAAC;oBACD,MAAM;gBACV,KAAK,qCAAqC,CAAC,MAAM;oBAC7C,WAAW,GAAG,6BAA8B,IAAI,CAAC,KAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC;oBACnF,MAAM;YACd,CAAC;YAED,0BAA0B;YAC1B,KAAK,CAAC,IAAI,CAAC,GAAG,YAAY,YAAY,WAAW,EAAE,CAAC,CAAC;YAErD,kCAAkC;YAClC,IAAI,IAAI,CAAC,IAAI,KAAK,qCAAqC,CAAC,KAAK,EAAE,CAAC;gBAC5D,KAAK,CAAC,IAAI,CACN,GAAG,YAAY,UAAU,IAAI,CAAC,GAAG,EAAE,EACnC,GAAG,YAAY,UAAU,IAAI,CAAC,GAAG,EAAE,EACnC,GAAG,YAAY,gBAAgB,IAAI,CAAC,SAAS,EAAE,EAC/C,GAAG,YAAY,iBAAiB,IAAI,CAAC,UAAU,EAAE,EACjD,GAAG,YAAY,oDAAoD,uBAAuB,CAAC,IAAI,CAAC,aAAa,CAAC,EAAE,CACnH,CAAC;YACN,CAAC;YAED,yBAAyB;YACzB,KAAK,CAAC,IAAI,CAAC,GAAG,YAAY,iBAAiB,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC;YAE9D,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;YAEf,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC3D,CAAC;QACD,OAAO,KAAK,CAAC,mBAAmB,EAAE,CAAC;IACvC,CAAC;IAEe,OAAO;QACnB,IAAI,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;QAEtC,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrC,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;QACtC,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;QACpD,mBAAmB,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;QACxD,mBAAmB,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACnC,mBAAmB,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACnC,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/C,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,mBAAmB,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC7D,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACnE,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QAErE,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,IAAI,IAAI,CAAC,KAAK,yDAAiD,EAAE,CAAC;YAC3F,IAAI,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;gBAC5B,mBAAmB,CAAC,SAAS,GAAG,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,YAAY,EAAE,CAAC;gBAC9E,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;YAC5D,CAAC;iBAAM,CAAC;gBACJ,mBAAmB,CAAC,SAAS,GAAG,QAAQ,CAAC;gBACzC,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC;YAClD,CAAC;QACL,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QAChF,IAAI,CAAC,KAAK,GAAG,mBAAmB,CAAC,IAAI,CAAC;QACtC,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,KAAK,GAAG,mBAAmB,CAAC,IAAI,CAAC;QAEtC,IAAI,CAAC,YAAY,GAAG,mBAAmB,CAAC,WAAW,IAAI,mBAAmB,CAAC,cAAc,CAAC;QAC1F,IAAI,CAAC,cAAc,GAAG,mBAAmB,CAAC,aAAa,CAAC;QACxD,IAAI,CAAC,GAAG,GAAG,mBAAmB,CAAC,GAAG,IAAI,CAAC,CAAC;QACxC,IAAI,CAAC,GAAG,GAAG,mBAAmB,CAAC,GAAG,IAAI,CAAC,CAAC;QACxC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,mBAAmB,CAAC,SAAS,CAAC;QACjD,IAAI,CAAC,UAAU,GAAG,mBAAmB,CAAC,UAAU,IAAI,CAAC,CAAC;QACtD,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,mBAAmB,CAAC,UAAU,CAAC;QACnD,IAAI,CAAC,gBAAgB,GAAG,mBAAmB,CAAC,gBAAgB,IAAI,EAAE,CAAC;QACnE,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC,mBAAmB,CAAC,mBAAmB,CAAC;QACrE,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;QAEvE,uBAAuB;QACvB,IACI,mBAAmB,CAAC,IAAI,KAAK,SAAS;YACtC,mBAAmB,CAAC,IAAI,2DAAmD;YAC3E,mBAAmB,CAAC,IAAI,KAAK,qCAAqC,CAAC,OAAO,EAC5E,CAAC;YACC,IAAI,CAAC,KAAK,GAAG,qCAAqC,CAAC,OAAO,CAAC;QAC/D,CAAC;QAED,IAAI,CAAC,mBAAmB,CAAC,SAAS,EAAE,CAAC;YACjC,OAAO;QACX,CAAC;QAED,IAAI,mBAAmB,CAAC,SAAS,KAAK,QAAQ,EAAE,CAAC;YAC7C,IAAI,CAAC,YAAY,GAAG,mBAAmB,CAAC,KAAK,CAAC;QAClD,CAAC;aAAM,CAAC;YACJ,MAAM,SAAS,GAAG,QAAQ,CAAC,mBAAmB,CAAC,SAAS,CAAC,CAAC;YAE1D,IAAI,SAAS,EAAE,CAAC;gBACZ,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;YACvE,CAAC;QACL,CAAC;IACL,CAAC;CACJ;AAED,aAAa,CAAC,oBAAoB,EAAE,UAAU,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { NodeMaterialBlockConnectionPointMode } from \"../../Enums/nodeMaterialBlockConnectionPointMode\";\r\nimport { NodeMaterialSystemValues } from \"../../Enums/nodeMaterialSystemValues\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport type { Effect } from \"../../../../Materials/effect\";\r\nimport { Matrix, Vector2, Vector3, Vector4 } from \"../../../../Maths/math.vector\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { GetClass, RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { Color3, Color4, TmpColors, TmpVectors } from \"../../../../Maths/math\";\r\nimport { AnimatedInputBlockTypes } from \"./animatedInputBlockTypes\";\r\nimport { Observable } from \"../../../../Misc/observable\";\r\nimport type { NodeMaterial } from \"../../nodeMaterial\";\r\nimport { PrecisionDate } from \"../../../../Misc/precisionDate\";\r\nimport { ShaderLanguage } from \"../../../../Materials/shaderLanguage\";\r\n\r\nconst remapAttributeName: { [name: string]: string } = {\r\n position2d: \"position\",\r\n // From particle.vertex:\r\n particle_uv: \"vUV\",\r\n particle_color: \"vColor\",\r\n particle_texturemask: \"textureMask\",\r\n particle_positionw: \"vPositionW\",\r\n // From postprocess.vertex:\r\n postprocess_uv: \"vUV\",\r\n};\r\n\r\nconst attributeInFragmentOnly: { [name: string]: boolean } = {\r\n particle_uv: true,\r\n particle_color: true,\r\n particle_texturemask: true,\r\n particle_positionw: true,\r\n postprocess_uv: true,\r\n};\r\n\r\nconst attributeAsUniform: { [name: string]: boolean } = {\r\n particle_texturemask: true,\r\n};\r\n\r\nconst attributeDefine: { [name: string]: string } = {\r\n normal: \"NORMAL\",\r\n tangent: \"TANGENT\",\r\n uv: \"UV1\",\r\n uv2: \"UV2\",\r\n uv3: \"UV3\",\r\n uv4: \"UV4\",\r\n uv5: \"UV5\",\r\n uv6: \"UV6\",\r\n uv7: \"UV7\",\r\n uv8: \"UV8\",\r\n};\r\n\r\n/**\r\n * Block used to expose an input value\r\n */\r\nexport class InputBlock extends NodeMaterialBlock {\r\n private _mode = NodeMaterialBlockConnectionPointMode.Undefined;\r\n private _associatedVariableName: string;\r\n private _storedValue: any;\r\n private _valueCallback: () => any;\r\n private _type: NodeMaterialBlockConnectionPointTypes;\r\n private _animationType = AnimatedInputBlockTypes.None;\r\n private _prefix = \"\";\r\n\r\n /** Gets or set a value used to limit the range of float values */\r\n public min: number = 0;\r\n\r\n /** Gets or set a value used to limit the range of float values */\r\n public max: number = 0;\r\n\r\n /** Gets or set a value indicating that this input can only get 0 and 1 values */\r\n public isBoolean: boolean = false;\r\n\r\n /** Gets or sets a value used by the Node Material editor to determine how to configure the current value if it is a matrix */\r\n public matrixMode: number = 0;\r\n\r\n /** @internal */\r\n public _systemValue: Nullable<NodeMaterialSystemValues> = null;\r\n\r\n /** Gets or sets a boolean indicating that the value of this input will not change after a build */\r\n public isConstant = false;\r\n\r\n /** Gets or sets the group to use to display this block in the Inspector */\r\n public groupInInspector = \"\";\r\n\r\n /** Gets an observable raised when the value is changed */\r\n public onValueChangedObservable = new Observable<InputBlock>();\r\n\r\n /** Gets or sets a boolean indicating if content needs to be converted to gamma space (for color3/4 only) */\r\n public convertToGammaSpace = false;\r\n\r\n /** Gets or sets a boolean indicating if content needs to be converted to linear space (for color3/4 only) */\r\n public convertToLinearSpace = false;\r\n\r\n /**\r\n * Gets or sets the connection point type (default is float)\r\n */\r\n public get type(): NodeMaterialBlockConnectionPointTypes {\r\n if (this._type === NodeMaterialBlockConnectionPointTypes.AutoDetect) {\r\n if (this.isUniform && this.value != null) {\r\n if (!isNaN(this.value)) {\r\n this._type = NodeMaterialBlockConnectionPointTypes.Float;\r\n return this._type;\r\n }\r\n\r\n switch (this.value.getClassName()) {\r\n case \"Vector2\":\r\n this._type = NodeMaterialBlockConnectionPointTypes.Vector2;\r\n return this._type;\r\n case \"Vector3\":\r\n this._type = NodeMaterialBlockConnectionPointTypes.Vector3;\r\n return this._type;\r\n case \"Vector4\":\r\n this._type = NodeMaterialBlockConnectionPointTypes.Vector4;\r\n return this._type;\r\n case \"Color3\":\r\n this._type = NodeMaterialBlockConnectionPointTypes.Color3;\r\n return this._type;\r\n case \"Color4\":\r\n this._type = NodeMaterialBlockConnectionPointTypes.Color4;\r\n return this._type;\r\n case \"Matrix\":\r\n this._type = NodeMaterialBlockConnectionPointTypes.Matrix;\r\n return this._type;\r\n }\r\n }\r\n\r\n if (this.isAttribute) {\r\n switch (this.name) {\r\n case \"splatIndex\":\r\n this._type = NodeMaterialBlockConnectionPointTypes.Float;\r\n return this._type;\r\n case \"position\":\r\n case \"normal\":\r\n case \"particle_positionw\":\r\n case \"splatPosition\":\r\n this._type = NodeMaterialBlockConnectionPointTypes.Vector3;\r\n return this._type;\r\n case \"uv\":\r\n case \"uv2\":\r\n case \"uv3\":\r\n case \"uv4\":\r\n case \"uv5\":\r\n case \"uv6\":\r\n case \"position2d\":\r\n case \"particle_uv\":\r\n case \"splatScale\":\r\n case \"postprocess_uv\":\r\n this._type = NodeMaterialBlockConnectionPointTypes.Vector2;\r\n return this._type;\r\n case \"matricesIndices\":\r\n case \"matricesWeights\":\r\n case \"matricesIndicesExtra\":\r\n case \"matricesWeightsExtra\":\r\n case \"world0\":\r\n case \"world1\":\r\n case \"world2\":\r\n case \"world3\":\r\n case \"tangent\":\r\n this._type = NodeMaterialBlockConnectionPointTypes.Vector4;\r\n return this._type;\r\n case \"color\":\r\n case \"instanceColor\":\r\n case \"particle_color\":\r\n case \"particle_texturemask\":\r\n case \"splatColor\":\r\n this._type = NodeMaterialBlockConnectionPointTypes.Color4;\r\n return this._type;\r\n }\r\n }\r\n\r\n if (this.isSystemValue) {\r\n switch (this._systemValue) {\r\n case NodeMaterialSystemValues.World:\r\n case NodeMaterialSystemValues.WorldView:\r\n case NodeMaterialSystemValues.WorldViewProjection:\r\n case NodeMaterialSystemValues.View:\r\n case NodeMaterialSystemValues.ViewProjection:\r\n case NodeMaterialSystemValues.Projection:\r\n case NodeMaterialSystemValues.ProjectionInverse:\r\n this._type = NodeMaterialBlockConnectionPointTypes.Matrix;\r\n return this._type;\r\n case NodeMaterialSystemValues.CameraPosition:\r\n this._type = NodeMaterialBlockConnectionPointTypes.Vector3;\r\n return this._type;\r\n case NodeMaterialSystemValues.CameraForward:\r\n this._type = NodeMaterialBlockConnectionPointTypes.Vector3;\r\n return this._type;\r\n case NodeMaterialSystemValues.FogColor:\r\n this._type = NodeMaterialBlockConnectionPointTypes.Color3;\r\n return this._type;\r\n case NodeMaterialSystemValues.DeltaTime:\r\n case NodeMaterialSystemValues.MaterialAlpha:\r\n this._type = NodeMaterialBlockConnectionPointTypes.Float;\r\n return this._type;\r\n case NodeMaterialSystemValues.CameraParameters:\r\n this._type = NodeMaterialBlockConnectionPointTypes.Vector4;\r\n return this._type;\r\n }\r\n }\r\n }\r\n\r\n return this._type;\r\n }\r\n\r\n /**\r\n * Creates a new InputBlock\r\n * @param name defines the block name\r\n * @param target defines the target of that block (Vertex by default)\r\n * @param type defines the type of the input (can be set to NodeMaterialBlockConnectionPointTypes.AutoDetect)\r\n */\r\n public constructor(name: string, target = NodeMaterialBlockTargets.Vertex, type: NodeMaterialBlockConnectionPointTypes = NodeMaterialBlockConnectionPointTypes.AutoDetect) {\r\n super(name, target, false);\r\n\r\n this._type = type;\r\n\r\n this.setDefaultValue();\r\n\r\n this.registerOutput(\"output\", type);\r\n }\r\n\r\n /**\r\n * Validates if a name is a reserve word.\r\n * @param newName the new name to be given to the node.\r\n * @returns false if the name is a reserve word, else true.\r\n */\r\n public override validateBlockName(newName: string) {\r\n if (!this.isAttribute) {\r\n return super.validateBlockName(newName);\r\n }\r\n return true;\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Set the source of this connection point to a vertex attribute\r\n * @param attributeName defines the attribute name (position, uv, normal, etc...). If not specified it will take the connection point name\r\n * @returns the current connection point\r\n */\r\n public setAsAttribute(attributeName?: string): InputBlock {\r\n this._mode = NodeMaterialBlockConnectionPointMode.Attribute;\r\n if (attributeName) {\r\n this.name = attributeName;\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * Set the source of this connection point to a system value\r\n * @param value define the system value to use (world, view, etc...) or null to switch to manual value\r\n * @returns the current connection point\r\n */\r\n public setAsSystemValue(value: Nullable<NodeMaterialSystemValues>): InputBlock {\r\n this.systemValue = value;\r\n return this;\r\n }\r\n\r\n /**\r\n * Gets or sets the value of that point.\r\n * Please note that this value will be ignored if valueCallback is defined\r\n */\r\n public get value(): any {\r\n // eslint-disable-next-line @typescript-eslint/no-unsafe-return\r\n return this._storedValue;\r\n }\r\n\r\n public set value(value: any) {\r\n if (this.type === NodeMaterialBlockConnectionPointTypes.Float) {\r\n if (this.isBoolean) {\r\n value = value ? 1 : 0;\r\n } else if (this.min !== this.max) {\r\n value = Math.max(this.min, value);\r\n value = Math.min(this.max, value);\r\n }\r\n }\r\n\r\n this._storedValue = value;\r\n this._mode = NodeMaterialBlockConnectionPointMode.Uniform;\r\n\r\n this.onValueChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets or sets a callback used to get the value of that point.\r\n * Please note that setting this value will force the connection point to ignore the value property\r\n */\r\n public get valueCallback(): () => any {\r\n return this._valueCallback;\r\n }\r\n\r\n public set valueCallback(value: () => any) {\r\n this._valueCallback = value;\r\n this._mode = NodeMaterialBlockConnectionPointMode.Uniform;\r\n }\r\n\r\n /**\r\n * Gets the declaration variable name in the shader\r\n */\r\n public get declarationVariableName(): string {\r\n return this._associatedVariableName;\r\n }\r\n\r\n /**\r\n * Gets or sets the associated variable name in the shader\r\n */\r\n public get associatedVariableName(): string {\r\n return this._prefix + this._associatedVariableName;\r\n }\r\n\r\n public set associatedVariableName(value: string) {\r\n this._associatedVariableName = value;\r\n }\r\n\r\n /** Gets or sets the type of animation applied to the input */\r\n public get animationType() {\r\n return this._animationType;\r\n }\r\n\r\n public set animationType(value: AnimatedInputBlockTypes) {\r\n this._animationType = value;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this connection point not defined yet\r\n */\r\n public get isUndefined(): boolean {\r\n return this._mode === NodeMaterialBlockConnectionPointMode.Undefined;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this connection point is coming from an uniform.\r\n * In this case the connection point name must be the name of the uniform to use.\r\n * Can only be set on inputs\r\n */\r\n public get isUniform(): boolean {\r\n return this._mode === NodeMaterialBlockConnectionPointMode.Uniform;\r\n }\r\n\r\n public set isUniform(value: boolean) {\r\n this._mode = value ? NodeMaterialBlockConnectionPointMode.Uniform : NodeMaterialBlockConnectionPointMode.Undefined;\r\n this.associatedVariableName = \"\";\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this connection point is coming from an attribute.\r\n * In this case the connection point name must be the name of the attribute to use\r\n * Can only be set on inputs\r\n */\r\n public get isAttribute(): boolean {\r\n return this._mode === NodeMaterialBlockConnectionPointMode.Attribute;\r\n }\r\n\r\n public set isAttribute(value: boolean) {\r\n this._mode = value ? NodeMaterialBlockConnectionPointMode.Attribute : NodeMaterialBlockConnectionPointMode.Undefined;\r\n this.associatedVariableName = \"\";\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this connection point is generating a varying variable.\r\n * Can only be set on exit points\r\n */\r\n public get isVarying(): boolean {\r\n return this._mode === NodeMaterialBlockConnectionPointMode.Varying;\r\n }\r\n\r\n public set isVarying(value: boolean) {\r\n this._mode = value ? NodeMaterialBlockConnectionPointMode.Varying : NodeMaterialBlockConnectionPointMode.Undefined;\r\n this.associatedVariableName = \"\";\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the current connection point is a system value\r\n */\r\n public get isSystemValue(): boolean {\r\n return this._systemValue != null;\r\n }\r\n\r\n /**\r\n * Gets or sets the current well known value or null if not defined as a system value\r\n */\r\n public get systemValue(): Nullable<NodeMaterialSystemValues> {\r\n return this._systemValue;\r\n }\r\n\r\n public set systemValue(value: Nullable<NodeMaterialSystemValues>) {\r\n this._mode = NodeMaterialBlockConnectionPointMode.Uniform;\r\n this.associatedVariableName = \"\";\r\n this._systemValue = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"InputBlock\";\r\n }\r\n\r\n /**\r\n * Animate the input if animationType !== None\r\n * @param scene defines the rendering scene\r\n */\r\n public animate(scene: Scene) {\r\n switch (this._animationType) {\r\n case AnimatedInputBlockTypes.Time: {\r\n if (this.type === NodeMaterialBlockConnectionPointTypes.Float) {\r\n this.value += scene.getAnimationRatio() * 0.01;\r\n }\r\n break;\r\n }\r\n case AnimatedInputBlockTypes.RealTime: {\r\n if (this.type === NodeMaterialBlockConnectionPointTypes.Float) {\r\n this.value = (PrecisionDate.Now - scene.getEngine().startTime) / 1000;\r\n }\r\n break;\r\n }\r\n case AnimatedInputBlockTypes.MouseInfo: {\r\n if (this.type === NodeMaterialBlockConnectionPointTypes.Vector4) {\r\n const event = scene._inputManager._originMouseEvent;\r\n if (event) {\r\n const x = event.offsetX;\r\n const y = event.offsetY;\r\n const z = (event.buttons & 1) != 0 ? 1 : 0;\r\n const w = (event.buttons & 2) != 0 ? 1 : 0;\r\n this.value = new Vector4(x, y, z, w);\r\n } else {\r\n this.value = new Vector4(0, 0, 0, 0);\r\n }\r\n }\r\n break;\r\n }\r\n }\r\n }\r\n\r\n private _emitDefine(define: string, notDefine = false): string {\r\n return `${notDefine ? \"#ifndef\" : \"#ifdef\"} ${define}\\n`;\r\n }\r\n\r\n public override initialize() {\r\n this.associatedVariableName = \"\";\r\n }\r\n\r\n /**\r\n * Set the input block to its default value (based on its type)\r\n */\r\n public setDefaultValue() {\r\n switch (this.type) {\r\n case NodeMaterialBlockConnectionPointTypes.Float:\r\n this.value = 0;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector2:\r\n this.value = Vector2.Zero();\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n this.value = Vector3.Zero();\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector4:\r\n this.value = Vector4.Zero();\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Color3:\r\n this.value = Color3.White();\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Color4:\r\n this.value = new Color4(1, 1, 1, 1);\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Matrix:\r\n this.value = Matrix.Identity();\r\n break;\r\n }\r\n }\r\n\r\n private _emitConstant(state: NodeMaterialBuildState) {\r\n switch (this.type) {\r\n case NodeMaterialBlockConnectionPointTypes.Float:\r\n return `${state._emitFloat(this.value)}`;\r\n case NodeMaterialBlockConnectionPointTypes.Vector2:\r\n return `vec2(${this.value.x}, ${this.value.y})`;\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n return `vec3(${this.value.x}, ${this.value.y}, ${this.value.z})`;\r\n case NodeMaterialBlockConnectionPointTypes.Vector4:\r\n return `vec4(${this.value.x}, ${this.value.y}, ${this.value.z}, ${this.value.w})`;\r\n case NodeMaterialBlockConnectionPointTypes.Color3:\r\n TmpColors.Color3[0].set(this.value.r, this.value.g, this.value.b);\r\n if (this.convertToGammaSpace) {\r\n TmpColors.Color3[0].toGammaSpaceToRef(TmpColors.Color3[0], state.sharedData.scene.getEngine().useExactSrgbConversions);\r\n }\r\n if (this.convertToLinearSpace) {\r\n TmpColors.Color3[0].toLinearSpaceToRef(TmpColors.Color3[0], state.sharedData.scene.getEngine().useExactSrgbConversions);\r\n }\r\n return `vec3(${TmpColors.Color3[0].r}, ${TmpColors.Color3[0].g}, ${TmpColors.Color3[0].b})`;\r\n case NodeMaterialBlockConnectionPointTypes.Color4:\r\n TmpColors.Color4[0].set(this.value.r, this.value.g, this.value.b, this.value.a);\r\n if (this.convertToGammaSpace) {\r\n TmpColors.Color4[0].toGammaSpaceToRef(TmpColors.Color4[0], state.sharedData.scene.getEngine().useExactSrgbConversions);\r\n }\r\n if (this.convertToLinearSpace) {\r\n TmpColors.Color4[0].toLinearSpaceToRef(TmpColors.Color4[0], state.sharedData.scene.getEngine().useExactSrgbConversions);\r\n }\r\n return `vec4(${TmpColors.Color4[0].r}, ${TmpColors.Color4[0].g}, ${TmpColors.Color4[0].b}, ${TmpColors.Color4[0].a})`;\r\n }\r\n\r\n return \"\";\r\n }\r\n\r\n /** @internal */\r\n public get _noContextSwitch(): boolean {\r\n return attributeInFragmentOnly[this.name];\r\n }\r\n\r\n private _emit(state: NodeMaterialBuildState) {\r\n // Uniforms\r\n if (this.isUniform) {\r\n if (!this._associatedVariableName) {\r\n this._associatedVariableName = state._getFreeVariableName(\"u_\" + this.name);\r\n }\r\n\r\n if (this.isConstant) {\r\n if (state.constants.indexOf(this.associatedVariableName) !== -1) {\r\n return;\r\n }\r\n state.constants.push(this.associatedVariableName);\r\n state._constantDeclaration += state._declareOutput(this.output, true) + ` = ${this._emitConstant(state)};\\n`;\r\n return;\r\n }\r\n\r\n if (state.uniforms.indexOf(this.associatedVariableName) !== -1) {\r\n return;\r\n }\r\n\r\n state._emitUniformFromString(this._associatedVariableName, this.type);\r\n\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n this._prefix = \"uniforms.\";\r\n }\r\n\r\n // well known\r\n const hints = state.sharedData.hints;\r\n if (this._systemValue !== null && this._systemValue !== undefined) {\r\n switch (this._systemValue) {\r\n case NodeMaterialSystemValues.WorldView:\r\n hints.needWorldViewMatrix = true;\r\n break;\r\n case NodeMaterialSystemValues.WorldViewProjection:\r\n hints.needWorldViewProjectionMatrix = true;\r\n break;\r\n }\r\n } else {\r\n if (this._animationType !== AnimatedInputBlockTypes.None) {\r\n state.sharedData.animatedInputs.push(this);\r\n }\r\n }\r\n\r\n return;\r\n }\r\n\r\n // Attribute\r\n if (this.isAttribute) {\r\n this.associatedVariableName = remapAttributeName[this.name] ?? this.name;\r\n\r\n if (this.name === \"particle_positionw\") {\r\n state.sharedData.defines[\"POSITIONW_AS_VARYING\"] = \"true\";\r\n }\r\n if (this.target === NodeMaterialBlockTargets.Vertex && state._vertexState) {\r\n // Attribute for fragment need to be carried over by varyings\r\n if (attributeInFragmentOnly[this.name]) {\r\n if (attributeAsUniform[this.name]) {\r\n state._emitUniformFromString(this.declarationVariableName, this.type);\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n this._prefix = `vertexInputs.`;\r\n }\r\n } else {\r\n state._emitVaryingFromString(this.declarationVariableName, this.type);\r\n }\r\n } else {\r\n this._emit(state._vertexState);\r\n }\r\n return;\r\n }\r\n\r\n const alreadyDeclared = state.attributes.indexOf(this.declarationVariableName) !== -1;\r\n\r\n if (!alreadyDeclared) {\r\n state.attributes.push(this.declarationVariableName);\r\n }\r\n\r\n if (attributeInFragmentOnly[this.name]) {\r\n if (attributeAsUniform[this.name]) {\r\n if (!alreadyDeclared) {\r\n state._emitUniformFromString(this.declarationVariableName, this.type);\r\n }\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n this._prefix = `uniforms.`;\r\n }\r\n } else {\r\n if (!alreadyDeclared) {\r\n state._emitVaryingFromString(this.declarationVariableName, this.type);\r\n }\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n this._prefix = `fragmentInputs.`;\r\n }\r\n }\r\n } else {\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n if (!alreadyDeclared) {\r\n const defineName = attributeDefine[this.name];\r\n if (defineName) {\r\n state._attributeDeclaration += this._emitDefine(defineName);\r\n state._attributeDeclaration += `attribute ${this.declarationVariableName}: ${state._getShaderType(this.type)};\\n`;\r\n state._attributeDeclaration += `#else\\n`;\r\n state._attributeDeclaration += `var<private> ${this.declarationVariableName}: ${state._getShaderType(this.type)} = ${state._getShaderType(this.type)}(0.);\\n`;\r\n state._attributeDeclaration += `#endif\\n`;\r\n } else {\r\n state._attributeDeclaration += `attribute ${this.declarationVariableName}: ${state._getShaderType(this.type)};\\n`;\r\n }\r\n }\r\n this._prefix = `vertexInputs.`;\r\n } else {\r\n if (!alreadyDeclared) {\r\n const defineName = attributeDefine[this.name];\r\n if (defineName) {\r\n state._attributeDeclaration += this._emitDefine(defineName);\r\n state._attributeDeclaration += `attribute ${state._getShaderType(this.type)} ${this.declarationVariableName};\\n`;\r\n state._attributeDeclaration += `#else\\n`;\r\n state._attributeDeclaration += `${state._getShaderType(this.type)} ${this.declarationVariableName} = ${state._getShaderType(this.type)}(0.);\\n`;\r\n state._attributeDeclaration += `#endif\\n`;\r\n } else {\r\n state._attributeDeclaration += `attribute ${state._getShaderType(this.type)} ${this.declarationVariableName};\\n`;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _transmitWorld(effect: Effect, world: Matrix, worldView: Matrix, worldViewProjection: Matrix) {\r\n if (!this._systemValue) {\r\n return;\r\n }\r\n\r\n const variableName = this._associatedVariableName;\r\n switch (this._systemValue) {\r\n case NodeMaterialSystemValues.World:\r\n effect.setMatrix(variableName, world);\r\n break;\r\n case NodeMaterialSystemValues.WorldView:\r\n effect.setMatrix(variableName, worldView);\r\n break;\r\n case NodeMaterialSystemValues.WorldViewProjection:\r\n effect.setMatrix(variableName, worldViewProjection);\r\n break;\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _transmit(effect: Effect, scene: Scene, material: NodeMaterial) {\r\n if (this.isAttribute) {\r\n return;\r\n }\r\n\r\n const variableName = this._associatedVariableName;\r\n if (this._systemValue) {\r\n switch (this._systemValue) {\r\n case NodeMaterialSystemValues.World:\r\n case NodeMaterialSystemValues.WorldView:\r\n case NodeMaterialSystemValues.WorldViewProjection:\r\n return;\r\n case NodeMaterialSystemValues.View:\r\n effect.setMatrix(variableName, scene.getViewMatrix());\r\n break;\r\n case NodeMaterialSystemValues.Projection:\r\n effect.setMatrix(variableName, scene.getProjectionMatrix());\r\n break;\r\n case NodeMaterialSystemValues.ProjectionInverse: {\r\n const projectionMatrix = scene.getProjectionMatrix();\r\n projectionMatrix.invertToRef(TmpVectors.Matrix[0]);\r\n effect.setMatrix(variableName, TmpVectors.Matrix[0]);\r\n break;\r\n }\r\n case NodeMaterialSystemValues.ViewProjection:\r\n effect.setMatrix(variableName, scene.getTransformMatrix());\r\n break;\r\n case NodeMaterialSystemValues.CameraPosition:\r\n scene.bindEyePosition(effect, variableName, true);\r\n break;\r\n case NodeMaterialSystemValues.CameraForward:\r\n if (scene.activeCamera) {\r\n const transform = scene.activeCamera.getWorldMatrix();\r\n const forward = TmpVectors.Vector3[2];\r\n forward.set(0, 0, scene.useRightHandedSystem ? -1 : 1);\r\n const worldForward = new Vector3();\r\n Vector3.TransformNormalToRef(forward, transform, worldForward);\r\n worldForward.normalize();\r\n\r\n effect.setVector3(variableName, worldForward);\r\n }\r\n break;\r\n case NodeMaterialSystemValues.FogColor:\r\n effect.setColor3(variableName, scene.fogColor);\r\n break;\r\n case NodeMaterialSystemValues.DeltaTime:\r\n effect.setFloat(variableName, scene.deltaTime / 1000.0);\r\n break;\r\n case NodeMaterialSystemValues.CameraParameters:\r\n if (scene.activeCamera) {\r\n effect.setFloat4(\r\n variableName,\r\n scene.getEngine().hasOriginBottomLeft ? -1 : 1,\r\n scene.activeCamera.minZ,\r\n scene.activeCamera.maxZ,\r\n 1 / scene.activeCamera.maxZ\r\n );\r\n }\r\n break;\r\n case NodeMaterialSystemValues.MaterialAlpha:\r\n effect.setFloat(variableName, material.alpha);\r\n break;\r\n }\r\n return;\r\n }\r\n\r\n const value = this._valueCallback ? this._valueCallback() : this._storedValue;\r\n\r\n if (value === null) {\r\n return;\r\n }\r\n\r\n switch (this.type) {\r\n case NodeMaterialBlockConnectionPointTypes.Float:\r\n effect.setFloat(variableName, value);\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Int:\r\n effect.setInt(variableName, value);\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Color3:\r\n TmpColors.Color3[0].set(this.value.r, this.value.g, this.value.b);\r\n if (this.convertToGammaSpace) {\r\n TmpColors.Color3[0].toGammaSpaceToRef(TmpColors.Color3[0], scene.getEngine().useExactSrgbConversions);\r\n }\r\n if (this.convertToLinearSpace) {\r\n TmpColors.Color3[0].toLinearSpaceToRef(TmpColors.Color3[0], scene.getEngine().useExactSrgbConversions);\r\n }\r\n effect.setColor3(variableName, TmpColors.Color3[0]);\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Color4:\r\n TmpColors.Color4[0].set(this.value.r, this.value.g, this.value.b, this.value.a);\r\n if (this.convertToGammaSpace) {\r\n TmpColors.Color4[0].toGammaSpaceToRef(TmpColors.Color4[0], scene.getEngine().useExactSrgbConversions);\r\n }\r\n if (this.convertToLinearSpace) {\r\n TmpColors.Color4[0].toLinearSpaceToRef(TmpColors.Color4[0], scene.getEngine().useExactSrgbConversions);\r\n }\r\n effect.setDirectColor4(variableName, TmpColors.Color4[0]);\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector2:\r\n effect.setVector2(variableName, value);\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n effect.setVector3(variableName, value);\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector4:\r\n effect.setVector4(variableName, value);\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Matrix:\r\n effect.setMatrix(variableName, value);\r\n break;\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.isUniform || this.isSystemValue) {\r\n state.sharedData.inputBlocks.push(this);\r\n }\r\n\r\n this._emit(state);\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const variableName = this._codeVariableName;\r\n\r\n if (this.isAttribute) {\r\n return super._dumpPropertiesCode() + `${variableName}.setAsAttribute(\"${this.name}\");\\n`;\r\n }\r\n if (this.isSystemValue) {\r\n return super._dumpPropertiesCode() + `${variableName}.setAsSystemValue(BABYLON.NodeMaterialSystemValues.${NodeMaterialSystemValues[this._systemValue!]});\\n`;\r\n }\r\n if (this.isUniform) {\r\n const codes: string[] = [];\r\n\r\n let valueString = \"\";\r\n\r\n switch (this.type) {\r\n case NodeMaterialBlockConnectionPointTypes.Float:\r\n valueString = `${this.value}`;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector2:\r\n valueString = `new BABYLON.Vector2(${this.value.x}, ${this.value.y})`;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n valueString = `new BABYLON.Vector3(${this.value.x}, ${this.value.y}, ${this.value.z})`;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Vector4:\r\n valueString = `new BABYLON.Vector4(${this.value.x}, ${this.value.y}, ${this.value.z}, ${this.value.w})`;\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Color3:\r\n valueString = `new BABYLON.Color3(${this.value.r}, ${this.value.g}, ${this.value.b})`;\r\n if (this.convertToGammaSpace) {\r\n valueString += \".toGammaSpace()\";\r\n }\r\n if (this.convertToLinearSpace) {\r\n valueString += \".toLinearSpace()\";\r\n }\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Color4:\r\n valueString = `new BABYLON.Color4(${this.value.r}, ${this.value.g}, ${this.value.b}, ${this.value.a})`;\r\n if (this.convertToGammaSpace) {\r\n valueString += \".toGammaSpace()\";\r\n }\r\n if (this.convertToLinearSpace) {\r\n valueString += \".toLinearSpace()\";\r\n }\r\n break;\r\n case NodeMaterialBlockConnectionPointTypes.Matrix:\r\n valueString = `BABYLON.Matrix.FromArray([${(this.value as Matrix).m.join(\", \")}])`;\r\n break;\r\n }\r\n\r\n // Common Property \"Value\"\r\n codes.push(`${variableName}.value = ${valueString}`);\r\n\r\n // Float-Value-Specific Properties\r\n if (this.type === NodeMaterialBlockConnectionPointTypes.Float) {\r\n codes.push(\r\n `${variableName}.min = ${this.min}`,\r\n `${variableName}.max = ${this.max}`,\r\n `${variableName}.isBoolean = ${this.isBoolean}`,\r\n `${variableName}.matrixMode = ${this.matrixMode}`,\r\n `${variableName}.animationType = BABYLON.AnimatedInputBlockTypes.${AnimatedInputBlockTypes[this.animationType]}`\r\n );\r\n }\r\n\r\n // Common Property \"Type\"\r\n codes.push(`${variableName}.isConstant = ${this.isConstant}`);\r\n\r\n codes.push(\"\");\r\n\r\n return super._dumpPropertiesCode() + codes.join(\";\\n\");\r\n }\r\n return super._dumpPropertiesCode();\r\n }\r\n\r\n public override dispose() {\r\n this.onValueChangedObservable.clear();\r\n\r\n super.dispose();\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.type = this.type;\r\n serializationObject.mode = this._mode;\r\n serializationObject.systemValue = this._systemValue;\r\n serializationObject.animationType = this._animationType;\r\n serializationObject.min = this.min;\r\n serializationObject.max = this.max;\r\n serializationObject.isBoolean = this.isBoolean;\r\n serializationObject.matrixMode = this.matrixMode;\r\n serializationObject.isConstant = this.isConstant;\r\n serializationObject.groupInInspector = this.groupInInspector;\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n\r\n if (this._storedValue != null && this._mode === NodeMaterialBlockConnectionPointMode.Uniform) {\r\n if (this._storedValue.asArray) {\r\n serializationObject.valueType = \"BABYLON.\" + this._storedValue.getClassName();\r\n serializationObject.value = this._storedValue.asArray();\r\n } else {\r\n serializationObject.valueType = \"number\";\r\n serializationObject.value = this._storedValue;\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n this._mode = serializationObject.mode;\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this._type = serializationObject.type;\r\n\r\n this._systemValue = serializationObject.systemValue || serializationObject.wellKnownValue;\r\n this._animationType = serializationObject.animationType;\r\n this.min = serializationObject.min || 0;\r\n this.max = serializationObject.max || 0;\r\n this.isBoolean = !!serializationObject.isBoolean;\r\n this.matrixMode = serializationObject.matrixMode || 0;\r\n this.isConstant = !!serializationObject.isConstant;\r\n this.groupInInspector = serializationObject.groupInInspector || \"\";\r\n this.convertToGammaSpace = !!serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = !!serializationObject.convertToLinearSpace;\r\n\r\n // Tangents back compat\r\n if (\r\n serializationObject.name === \"tangent\" &&\r\n serializationObject.mode === NodeMaterialBlockConnectionPointMode.Attribute &&\r\n serializationObject.type === NodeMaterialBlockConnectionPointTypes.Vector3\r\n ) {\r\n this._type = NodeMaterialBlockConnectionPointTypes.Vector4;\r\n }\r\n\r\n if (!serializationObject.valueType) {\r\n return;\r\n }\r\n\r\n if (serializationObject.valueType === \"number\") {\r\n this._storedValue = serializationObject.value;\r\n } else {\r\n const valueType = GetClass(serializationObject.valueType);\r\n\r\n if (valueType) {\r\n this._storedValue = valueType.FromArray(serializationObject.value);\r\n }\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.InputBlock\", InputBlock);\r\n"]}
|
|
@@ -9,6 +9,8 @@ import type { Scene } from "../../../scene.js";
|
|
|
9
9
|
*/
|
|
10
10
|
export declare class NodeMaterialDebugBlock extends NodeMaterialBlock {
|
|
11
11
|
private _isActive;
|
|
12
|
+
/** @internal */
|
|
13
|
+
_forcedActive: boolean;
|
|
12
14
|
/** Gets or sets a boolean indicating if we want to render alpha when using a rgba input*/
|
|
13
15
|
renderAlpha: boolean;
|
|
14
16
|
/**
|
|
@@ -29,6 +29,8 @@ export class NodeMaterialDebugBlock extends NodeMaterialBlock {
|
|
|
29
29
|
constructor(name) {
|
|
30
30
|
super(name, NodeMaterialBlockTargets.Fragment, true, true);
|
|
31
31
|
this._isActive = false;
|
|
32
|
+
/** @internal */
|
|
33
|
+
this._forcedActive = false;
|
|
32
34
|
/** Gets or sets a boolean indicating if we want to render alpha when using a rgba input*/
|
|
33
35
|
this.renderAlpha = false;
|
|
34
36
|
this.registerInput("debug", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);
|
|
@@ -36,7 +38,7 @@ export class NodeMaterialDebugBlock extends NodeMaterialBlock {
|
|
|
36
38
|
}
|
|
37
39
|
/** @internal */
|
|
38
40
|
get _isFinalOutputAndActive() {
|
|
39
|
-
return this.isActive;
|
|
41
|
+
return this.isActive || this._forcedActive;
|
|
40
42
|
}
|
|
41
43
|
/** @internal */
|
|
42
44
|
get _hasPrecedence() {
|
|
@@ -57,7 +59,7 @@ export class NodeMaterialDebugBlock extends NodeMaterialBlock {
|
|
|
57
59
|
}
|
|
58
60
|
_buildBlock(state) {
|
|
59
61
|
super._buildBlock(state);
|
|
60
|
-
if (!this.
|
|
62
|
+
if (!this._isFinalOutputAndActive) {
|
|
61
63
|
return this;
|
|
62
64
|
}
|
|
63
65
|
let outputString = "gl_FragColor";
|
|
@@ -89,12 +91,14 @@ export class NodeMaterialDebugBlock extends NodeMaterialBlock {
|
|
|
89
91
|
const serializationObject = super.serialize();
|
|
90
92
|
serializationObject.isActive = this._isActive;
|
|
91
93
|
serializationObject.renderAlpha = this.renderAlpha;
|
|
94
|
+
serializationObject._forcedActive = this._forcedActive;
|
|
92
95
|
return serializationObject;
|
|
93
96
|
}
|
|
94
97
|
_deserialize(serializationObject, scene, rootUrl) {
|
|
95
98
|
super._deserialize(serializationObject, scene, rootUrl);
|
|
96
99
|
this.isActive = serializationObject.isActive;
|
|
97
100
|
this.renderAlpha = serializationObject.renderAlpha;
|
|
101
|
+
this._forcedActive = serializationObject._forcedActive;
|
|
98
102
|
}
|
|
99
103
|
}
|
|
100
104
|
__decorate([
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"debugBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/debugBlock.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAEvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAG7E,OAAO,EAAE,sBAAsB,EAA0B,6CAAsC;AAE/F;;;;GAIG;AACH,MAAM,OAAO,sBAAuB,SAAQ,iBAAiB;
|
|
1
|
+
{"version":3,"file":"debugBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/debugBlock.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAEvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAG7E,OAAO,EAAE,sBAAsB,EAA0B,6CAAsC;AAE/F;;;;GAIG;AACH,MAAM,OAAO,sBAAuB,SAAQ,iBAAiB;IAUzD;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC;IACpD,CAAC;IAED,IAAW,QAAQ,CAAC,KAAc;QAC9B,IAAI,IAAI,CAAC,SAAS,KAAK,KAAK,EAAE,CAAC;YAC3B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;IAC3B,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QA7BvD,cAAS,GAAG,KAAK,CAAC;QAE1B,gBAAgB;QACT,kBAAa,GAAG,KAAK,CAAC;QAE7B,0FAA0F;QAEnF,gBAAW,GAAG,KAAK,CAAC;QAwBvB,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAEpF,IAAI,CAAC,KAAK,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,MAAM,CAAC,CAAC;IAC/F,CAAC;IAED,gBAAgB;IAChB,IAAoB,uBAAuB;QACvC,OAAO,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,aAAa,CAAC;IAC/C,CAAC;IAED,gBAAgB;IAChB,IAAoB,cAAc;QAC9B,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,wBAAwB,CAAC;IACpC,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAChC,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,YAAY,GAAG,cAAc,CAAC;QAClC,IAAI,KAAK,CAAC,cAAc,gCAAwB,EAAE,CAAC;YAC/C,YAAY,GAAG,uBAAuB,CAAC;QAC3C,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,CAAC;YACxB,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,KAAK,qCAAqC,CAAC,KAAK,EAAE,CAAC;YAC5E,KAAK,CAAC,iBAAiB,IAAI,GAAG,YAAY,WAAW,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,sBAAsB,KAAK,KAAK,CAAC,sBAAsB,KAAK,KAAK,CAAC,sBAAsB,WAAW,CAAC;QACpL,CAAC;aAAM,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,KAAK,qCAAqC,CAAC,OAAO,EAAE,CAAC;YACrF,KAAK,CAAC,iBAAiB,IAAI,GAAG,YAAY,WAAW,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,sBAAsB,eAAe,CAAC;QACtH,CAAC;aAAM,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,KAAK,qCAAqC,CAAC,MAAM,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,KAAK,qCAAqC,CAAC,OAAO,EAAE,CAAC;YACnK,KAAK,CAAC,iBAAiB,IAAI,GAAG,YAAY,WAAW,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,sBAAsB,WAAW,CAAC;QAClH,CAAC;aAAM,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YAC1B,KAAK,CAAC,iBAAiB,IAAI,GAAG,YAAY,MAAM,KAAK,CAAC,sBAAsB,KAAK,CAAC;QACtF,CAAC;aAAM,CAAC;YACJ,KAAK,CAAC,iBAAiB,IAAI,GAAG,YAAY,WAAW,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,sBAAsB,eAAe,CAAC;QACtH,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;QAC9C,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACnD,mBAAmB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACvD,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,CAAC;QAC7C,IAAI,CAAC,WAAW,GAAG,mBAAmB,CAAC,WAAW,CAAC;QACnD,IAAI,CAAC,aAAa,GAAG,mBAAmB,CAAC,aAAa,CAAC;IAC3D,CAAC;CACJ;AArGU;IADN,sBAAsB,CAAC,cAAc,0CAAkC,SAAS,CAAC;2DACvD;AAuG/B,aAAa,CAAC,gCAAgC,EAAE,sBAAsB,CAAC,CAAC","sourcesContent":["import type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Block used to render intermediate debug values\r\n * Please note that the node needs to be active to be generated in the shader\r\n * Only one DebugBlock should be active at a time\r\n */\r\nexport class NodeMaterialDebugBlock extends NodeMaterialBlock {\r\n private _isActive = false;\r\n\r\n /** @internal */\r\n public _forcedActive = false;\r\n\r\n /** Gets or sets a boolean indicating if we want to render alpha when using a rgba input*/\r\n @editableInPropertyPage(\"Render Alpha\", PropertyTypeForEdition.Boolean, undefined)\r\n public renderAlpha = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that the block is active\r\n */\r\n public get isActive(): boolean {\r\n return this._isActive && this.debug.isConnected;\r\n }\r\n\r\n public set isActive(value: boolean) {\r\n if (this._isActive === value) {\r\n return;\r\n }\r\n\r\n this._isActive = value;\r\n }\r\n\r\n /**\r\n * Creates a new NodeMaterialDebugBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment, true, true);\r\n\r\n this.registerInput(\"debug\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n\r\n this.debug.excludedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Matrix);\r\n }\r\n\r\n /** @internal */\r\n public override get _isFinalOutputAndActive() {\r\n return this.isActive || this._forcedActive;\r\n }\r\n\r\n /** @internal */\r\n public override get _hasPrecedence() {\r\n return true;\r\n }\r\n\r\n /**\r\n * Gets the rgba input component\r\n */\r\n public get debug(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeMaterialDebugBlock\";\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (!this._isFinalOutputAndActive) {\r\n return this;\r\n }\r\n\r\n let outputString = \"gl_FragColor\";\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n outputString = \"fragmentOutputs.color\";\r\n }\r\n\r\n const debug = this.debug;\r\n if (!debug.connectedPoint) {\r\n return this;\r\n }\r\n\r\n if (debug.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Float) {\r\n state.compilationString += `${outputString} = vec4${state.fSuffix}(${debug.associatedVariableName}, ${debug.associatedVariableName}, ${debug.associatedVariableName}, 1.0);\\n`;\r\n } else if (debug.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Vector2) {\r\n state.compilationString += `${outputString} = vec4${state.fSuffix}(${debug.associatedVariableName}, 0., 1.0);\\n`;\r\n } else if (debug.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Color3 || debug.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Vector3) {\r\n state.compilationString += `${outputString} = vec4${state.fSuffix}(${debug.associatedVariableName}, 1.0);\\n`;\r\n } else if (this.renderAlpha) {\r\n state.compilationString += `${outputString} =${debug.associatedVariableName};\\n`;\r\n } else {\r\n state.compilationString += `${outputString} = vec4${state.fSuffix}(${debug.associatedVariableName}.rgb, 1.0);\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.isActive = this._isActive;\r\n serializationObject.renderAlpha = this.renderAlpha;\r\n serializationObject._forcedActive = this._forcedActive;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.isActive = serializationObject.isActive;\r\n this.renderAlpha = serializationObject.renderAlpha;\r\n this._forcedActive = serializationObject._forcedActive;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeMaterialDebugBlock\", NodeMaterialDebugBlock);\r\n"]}
|
|
@@ -27,5 +27,7 @@ export var NodeMaterialSystemValues;
|
|
|
27
27
|
NodeMaterialSystemValues[NodeMaterialSystemValues["MaterialAlpha"] = 11] = "MaterialAlpha";
|
|
28
28
|
/** Projection */
|
|
29
29
|
NodeMaterialSystemValues[NodeMaterialSystemValues["ProjectionInverse"] = 12] = "ProjectionInverse";
|
|
30
|
+
/** CameraForward */
|
|
31
|
+
NodeMaterialSystemValues[NodeMaterialSystemValues["CameraForward"] = 13] = "CameraForward";
|
|
30
32
|
})(NodeMaterialSystemValues || (NodeMaterialSystemValues = {}));
|
|
31
33
|
//# sourceMappingURL=nodeMaterialSystemValues.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"nodeMaterialSystemValues.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Enums/nodeMaterialSystemValues.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,MAAM,CAAN,IAAY,
|
|
1
|
+
{"version":3,"file":"nodeMaterialSystemValues.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Enums/nodeMaterialSystemValues.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,MAAM,CAAN,IAAY,wBA2BX;AA3BD,WAAY,wBAAwB;IAChC,YAAY;IACZ,yEAAS,CAAA;IACT,WAAW;IACX,uEAAQ,CAAA;IACR,iBAAiB;IACjB,mFAAc,CAAA;IACd,qBAAqB;IACrB,2FAAkB,CAAA;IAClB,gBAAgB;IAChB,iFAAa,CAAA;IACb,0BAA0B;IAC1B,qGAAuB,CAAA;IACvB,qBAAqB;IACrB,2FAAkB,CAAA;IAClB,gBAAgB;IAChB,+EAAY,CAAA;IACZ,iBAAiB;IACjB,iFAAa,CAAA;IACb,wBAAwB;IACxB,gGAAqB,CAAA;IACrB,qBAAqB;IACrB,0FAAkB,CAAA;IAClB,iBAAiB;IACjB,kGAAsB,CAAA;IACtB,oBAAoB;IACpB,0FAAkB,CAAA;AACtB,CAAC,EA3BW,wBAAwB,KAAxB,wBAAwB,QA2BnC","sourcesContent":["/**\r\n * Enum used to define system values e.g. values automatically provided by the system\r\n */\r\nexport enum NodeMaterialSystemValues {\r\n /** World */\r\n World = 1,\r\n /** View */\r\n View = 2,\r\n /** Projection */\r\n Projection = 3,\r\n /** ViewProjection */\r\n ViewProjection = 4,\r\n /** WorldView */\r\n WorldView = 5,\r\n /** WorldViewProjection */\r\n WorldViewProjection = 6,\r\n /** CameraPosition */\r\n CameraPosition = 7,\r\n /** Fog Color */\r\n FogColor = 8,\r\n /** Delta time */\r\n DeltaTime = 9,\r\n /** Camera parameters */\r\n CameraParameters = 10,\r\n /** Material alpha */\r\n MaterialAlpha = 11,\r\n /** Projection */\r\n ProjectionInverse = 12,\r\n /** CameraForward */\r\n CameraForward = 13,\r\n}\r\n"]}
|
|
@@ -189,16 +189,24 @@ export type NodeMaterialTextureBlocks = TextureBlock | ReflectionTextureBaseBloc
|
|
|
189
189
|
declare const NodeMaterialBase_base: {
|
|
190
190
|
new (...args: any[]): {
|
|
191
191
|
_imageProcessingConfiguration: import("../index.js").ImageProcessingConfiguration;
|
|
192
|
-
imageProcessingConfiguration: import("../index.js").ImageProcessingConfiguration;
|
|
192
|
+
get imageProcessingConfiguration(): import("../index.js").ImageProcessingConfiguration;
|
|
193
|
+
set imageProcessingConfiguration(value: import("../index.js").ImageProcessingConfiguration);
|
|
193
194
|
_imageProcessingObserver: Nullable<import("../../Misc/observable.js").Observer<import("../index.js").ImageProcessingConfiguration>>;
|
|
194
195
|
_attachImageProcessingConfiguration(configuration: Nullable<import("../index.js").ImageProcessingConfiguration>): void;
|
|
195
|
-
cameraColorCurvesEnabled: boolean;
|
|
196
|
-
|
|
197
|
-
|
|
198
|
-
|
|
199
|
-
|
|
200
|
-
|
|
201
|
-
|
|
196
|
+
get cameraColorCurvesEnabled(): boolean;
|
|
197
|
+
set cameraColorCurvesEnabled(value: boolean);
|
|
198
|
+
get cameraColorGradingEnabled(): boolean;
|
|
199
|
+
set cameraColorGradingEnabled(value: boolean);
|
|
200
|
+
get cameraToneMappingEnabled(): boolean;
|
|
201
|
+
set cameraToneMappingEnabled(value: boolean);
|
|
202
|
+
get cameraExposure(): number;
|
|
203
|
+
set cameraExposure(value: number);
|
|
204
|
+
get cameraContrast(): number;
|
|
205
|
+
set cameraContrast(value: number);
|
|
206
|
+
get cameraColorGradingTexture(): Nullable<BaseTexture>;
|
|
207
|
+
set cameraColorGradingTexture(value: Nullable<BaseTexture>);
|
|
208
|
+
get cameraColorCurves(): Nullable<import("../index.js").ColorCurves>;
|
|
209
|
+
set cameraColorCurves(value: Nullable<import("../index.js").ColorCurves>);
|
|
202
210
|
};
|
|
203
211
|
} & typeof PushMaterial;
|
|
204
212
|
declare class NodeMaterialBase extends NodeMaterialBase_base {
|
|
@@ -789,7 +789,7 @@ export class NodeMaterialBlock {
|
|
|
789
789
|
const serializedInputs = serializationObject.inputs;
|
|
790
790
|
const serializedOutputs = serializationObject.outputs;
|
|
791
791
|
if (serializedInputs) {
|
|
792
|
-
for (let i = 0; i < serializedInputs.length; i++) {
|
|
792
|
+
for (let i = 0; i < Math.min(serializedInputs.length, this.inputs.length); i++) {
|
|
793
793
|
const port = serializedInputs[i];
|
|
794
794
|
if (port.displayName) {
|
|
795
795
|
this.inputs[i].displayName = port.displayName;
|
|
@@ -801,7 +801,7 @@ export class NodeMaterialBlock {
|
|
|
801
801
|
}
|
|
802
802
|
}
|
|
803
803
|
if (serializedOutputs) {
|
|
804
|
-
for (let i = 0; i < serializedOutputs.length; i++) {
|
|
804
|
+
for (let i = 0; i < Math.min(serializedOutputs.length, this.outputs.length); i++) {
|
|
805
805
|
const port = serializedOutputs[i];
|
|
806
806
|
if (port.displayName) {
|
|
807
807
|
this.outputs[i].displayName = port.displayName;
|