@onerjs/core 8.36.2 → 8.36.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animation.d.ts +4 -0
- package/Animations/animation.js +7 -0
- package/Animations/animation.js.map +1 -1
- package/Behaviors/Cameras/geospatialClippingBehavior.d.ts +40 -0
- package/Behaviors/Cameras/geospatialClippingBehavior.js +80 -0
- package/Behaviors/Cameras/geospatialClippingBehavior.js.map +1 -0
- package/Behaviors/Cameras/index.d.ts +2 -0
- package/Behaviors/Cameras/index.js +2 -0
- package/Behaviors/Cameras/index.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraPointersInput.js +4 -2
- package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
- package/Cameras/Limits/geospatialLimits.d.ts +9 -1
- package/Cameras/Limits/geospatialLimits.js +23 -3
- package/Cameras/Limits/geospatialLimits.js.map +1 -1
- package/Cameras/geospatialCamera.d.ts +23 -0
- package/Cameras/geospatialCamera.js +109 -34
- package/Cameras/geospatialCamera.js.map +1 -1
- package/Cameras/geospatialCameraMovement.js +1 -0
- package/Cameras/geospatialCameraMovement.js.map +1 -1
- package/Debug/debugLayer.js +11 -3
- package/Debug/debugLayer.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/IAssetContainer.d.ts +5 -0
- package/IAssetContainer.js.map +1 -1
- package/Layers/highlightLayer.d.ts +5 -0
- package/Layers/highlightLayer.js +13 -0
- package/Layers/highlightLayer.js.map +1 -1
- package/Lights/Clustered/clusteredLightContainer.js +1 -1
- package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +2 -0
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Materials/effectRenderer.d.ts +2 -1
- package/Materials/effectRenderer.js +2 -12
- package/Materials/effectRenderer.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +6 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +21 -17
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Particles/Node/Blocks/index.d.ts +3 -0
- package/Particles/Node/Blocks/index.js +3 -0
- package/Particles/Node/Blocks/index.js.map +1 -1
- package/Particles/Node/Blocks/particleNLerpBlock.d.ts +35 -0
- package/Particles/Node/Blocks/particleNLerpBlock.js +97 -0
- package/Particles/Node/Blocks/particleNLerpBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleSmoothStepBlock.d.ts +34 -0
- package/Particles/Node/Blocks/particleSmoothStepBlock.js +91 -0
- package/Particles/Node/Blocks/particleSmoothStepBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleStepBlock.d.ts +30 -0
- package/Particles/Node/Blocks/particleStepBlock.js +84 -0
- package/Particles/Node/Blocks/particleStepBlock.js.map +1 -0
- package/Particles/solidParticleSystem.d.ts +3 -0
- package/Particles/solidParticleSystem.js +7 -4
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Sprites/spriteManager.d.ts +3 -0
- package/Sprites/spriteManager.js +9 -0
- package/Sprites/spriteManager.js.map +1 -1
- package/assetContainer.d.ts +5 -0
- package/assetContainer.js +32 -0
- package/assetContainer.js.map +1 -1
- package/package.json +1 -1
|
@@ -38,3 +38,6 @@ export * from "./particleFresnelBlock.js";
|
|
|
38
38
|
export * from "./particleNumberMathBlock.js";
|
|
39
39
|
export * from "./particleVectorMathBlock.js";
|
|
40
40
|
export * from "./particleClampBlock.js";
|
|
41
|
+
export * from "./particleNLerpBlock.js";
|
|
42
|
+
export * from "./particleSmoothStepBlock.js";
|
|
43
|
+
export * from "./particleStepBlock.js";
|
|
@@ -39,4 +39,7 @@ export * from "./particleFresnelBlock.js";
|
|
|
39
39
|
export * from "./particleNumberMathBlock.js";
|
|
40
40
|
export * from "./particleVectorMathBlock.js";
|
|
41
41
|
export * from "./particleClampBlock.js";
|
|
42
|
+
export * from "./particleNLerpBlock.js";
|
|
43
|
+
export * from "./particleSmoothStepBlock.js";
|
|
44
|
+
export * from "./particleStepBlock.js";
|
|
42
45
|
//# sourceMappingURL=index.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Blocks/index.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,cAAc,eAAe,CAAC;AAC9B,cAAc,2BAA2B,CAAC;AAC1C,cAAc,sBAAsB,CAAC;AACrC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC;AACpC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,0BAA0B,CAAC;AACzC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,mCAAmC,CAAC;AAClD,cAAc,iCAAiC,CAAC;AAChD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,qCAAqC,CAAC;AACpD,cAAc,6BAA6B,CAAC;AAC5C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,0BAA0B,CAAC;AACzC,cAAc,kBAAkB,CAAC;AACjC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,yBAAyB,CAAC;AACxC,cAAc,0BAA0B,CAAC;AACzC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,uBAAuB,CAAC;AACtC,cAAc,sBAAsB,CAAC;AACrC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oCAAoC,CAAC;AACnD,cAAc,qCAAqC,CAAC;AACpD,cAAc,qCAAqC,CAAC;AACpD,cAAc,iCAAiC,CAAC;AAChD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,wBAAwB,CAAC;AACvC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,sBAAsB,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nexport * from \"./systemBlock\";\r\nexport * from \"./particleFloatToIntBlock\";\r\nexport * from \"./particleInputBlock\";\r\nexport * from \"./particleSourceTextureBlock\";\r\nexport * from \"./particleMathBlock\";\r\nexport * from \"./particleLerpBlock\";\r\nexport * from \"./Update/updateDirectionBlock\";\r\nexport * from \"./Update/updatePositionBlock\";\r\nexport * from \"./Update/updateColorBlock\";\r\nexport * from \"./Update/updateScaleBlock\";\r\nexport * from \"./Update/updateSizeBlock\";\r\nexport * from \"./Update/updateAngleBlock\";\r\nexport * from \"./Update/updateAgeBlock\";\r\nexport * from \"./Update/basicPositionUpdateBlock\";\r\nexport * from \"./Update/basicSpriteUpdateBlock\";\r\nexport * from \"./Update/basicColorUpdateBlock\";\r\nexport * from \"./Update/updateSpriteCellIndexBlock\";\r\nexport * from \"./Update/updateFlowMapBlock\";\r\nexport * from \"./Update/updateNoiseBlock\";\r\nexport * from \"./Update/updateRemapBlock\";\r\nexport * from \"./Update/updateAttractorBlock\";\r\nexport * from \"./Update/alignAngleBlock\";\r\nexport * from \"./Emitters/index\";\r\nexport * from \"./particleGradientValueBlock\";\r\nexport * from \"./particleGradientBlock\";\r\nexport * from \"./particleConverterBlock\";\r\nexport * from \"./particleTrigonometryBlock\";\r\nexport * from \"./particleRandomBlock\";\r\nexport * from \"./particleDebugBlock\";\r\nexport * from \"./particleElbowBlock\";\r\nexport * from \"./Teleport/particleTeleportInBlock\";\r\nexport * from \"./Teleport/particleTeleportOutBlock\";\r\nexport * from \"./Conditions/particleConditionBlock\";\r\nexport * from \"./Triggers/particleTriggerBlock\";\r\nexport * from \"./particleLocalVariableBlock\";\r\nexport * from \"./particleVectorLengthBlock\";\r\nexport * from \"./particleFresnelBlock\";\r\nexport * from \"./particleNumberMathBlock\";\r\nexport * from \"./particleVectorMathBlock\";\r\nexport * from \"./particleClampBlock\";\r\n"]}
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Blocks/index.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,cAAc,eAAe,CAAC;AAC9B,cAAc,2BAA2B,CAAC;AAC1C,cAAc,sBAAsB,CAAC;AACrC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC;AACpC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,0BAA0B,CAAC;AACzC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,mCAAmC,CAAC;AAClD,cAAc,iCAAiC,CAAC;AAChD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,qCAAqC,CAAC;AACpD,cAAc,6BAA6B,CAAC;AAC5C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,0BAA0B,CAAC;AACzC,cAAc,kBAAkB,CAAC;AACjC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,yBAAyB,CAAC;AACxC,cAAc,0BAA0B,CAAC;AACzC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,uBAAuB,CAAC;AACtC,cAAc,sBAAsB,CAAC;AACrC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oCAAoC,CAAC;AACnD,cAAc,qCAAqC,CAAC;AACpD,cAAc,qCAAqC,CAAC;AACpD,cAAc,iCAAiC,CAAC;AAChD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,wBAAwB,CAAC;AACvC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,sBAAsB,CAAC;AACrC,cAAc,sBAAsB,CAAC;AACrC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,qBAAqB,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nexport * from \"./systemBlock\";\r\nexport * from \"./particleFloatToIntBlock\";\r\nexport * from \"./particleInputBlock\";\r\nexport * from \"./particleSourceTextureBlock\";\r\nexport * from \"./particleMathBlock\";\r\nexport * from \"./particleLerpBlock\";\r\nexport * from \"./Update/updateDirectionBlock\";\r\nexport * from \"./Update/updatePositionBlock\";\r\nexport * from \"./Update/updateColorBlock\";\r\nexport * from \"./Update/updateScaleBlock\";\r\nexport * from \"./Update/updateSizeBlock\";\r\nexport * from \"./Update/updateAngleBlock\";\r\nexport * from \"./Update/updateAgeBlock\";\r\nexport * from \"./Update/basicPositionUpdateBlock\";\r\nexport * from \"./Update/basicSpriteUpdateBlock\";\r\nexport * from \"./Update/basicColorUpdateBlock\";\r\nexport * from \"./Update/updateSpriteCellIndexBlock\";\r\nexport * from \"./Update/updateFlowMapBlock\";\r\nexport * from \"./Update/updateNoiseBlock\";\r\nexport * from \"./Update/updateRemapBlock\";\r\nexport * from \"./Update/updateAttractorBlock\";\r\nexport * from \"./Update/alignAngleBlock\";\r\nexport * from \"./Emitters/index\";\r\nexport * from \"./particleGradientValueBlock\";\r\nexport * from \"./particleGradientBlock\";\r\nexport * from \"./particleConverterBlock\";\r\nexport * from \"./particleTrigonometryBlock\";\r\nexport * from \"./particleRandomBlock\";\r\nexport * from \"./particleDebugBlock\";\r\nexport * from \"./particleElbowBlock\";\r\nexport * from \"./Teleport/particleTeleportInBlock\";\r\nexport * from \"./Teleport/particleTeleportOutBlock\";\r\nexport * from \"./Conditions/particleConditionBlock\";\r\nexport * from \"./Triggers/particleTriggerBlock\";\r\nexport * from \"./particleLocalVariableBlock\";\r\nexport * from \"./particleVectorLengthBlock\";\r\nexport * from \"./particleFresnelBlock\";\r\nexport * from \"./particleNumberMathBlock\";\r\nexport * from \"./particleVectorMathBlock\";\r\nexport * from \"./particleClampBlock\";\r\nexport * from \"./particleNLerpBlock\";\r\nexport * from \"./particleSmoothStepBlock\";\r\nexport * from \"./particleStepBlock\";\r\n"]}
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
import { NodeParticleBlock } from "../nodeParticleBlock.js";
|
|
2
|
+
import type { NodeParticleConnectionPoint } from "../nodeParticleBlockConnectionPoint.js";
|
|
3
|
+
import type { NodeParticleBuildState } from "../nodeParticleBuildState.js";
|
|
4
|
+
/**
|
|
5
|
+
* Block used to normalize lerp between 2 values
|
|
6
|
+
*/
|
|
7
|
+
export declare class ParticleNLerpBlock extends NodeParticleBlock {
|
|
8
|
+
/**
|
|
9
|
+
* Creates a new ParticleNLerpBlock
|
|
10
|
+
* @param name defines the block name
|
|
11
|
+
*/
|
|
12
|
+
constructor(name: string);
|
|
13
|
+
/**
|
|
14
|
+
* Gets the current class name
|
|
15
|
+
* @returns the class name
|
|
16
|
+
*/
|
|
17
|
+
getClassName(): string;
|
|
18
|
+
/**
|
|
19
|
+
* Gets the left operand input component
|
|
20
|
+
*/
|
|
21
|
+
get left(): NodeParticleConnectionPoint;
|
|
22
|
+
/**
|
|
23
|
+
* Gets the right operand input component
|
|
24
|
+
*/
|
|
25
|
+
get right(): NodeParticleConnectionPoint;
|
|
26
|
+
/**
|
|
27
|
+
* Gets the gradient operand input component
|
|
28
|
+
*/
|
|
29
|
+
get gradient(): NodeParticleConnectionPoint;
|
|
30
|
+
/**
|
|
31
|
+
* Gets the output component
|
|
32
|
+
*/
|
|
33
|
+
get output(): NodeParticleConnectionPoint;
|
|
34
|
+
_build(_state: NodeParticleBuildState): this | undefined;
|
|
35
|
+
}
|
|
@@ -0,0 +1,97 @@
|
|
|
1
|
+
import { Vector2, Vector3, Vector4 } from "../../../Maths/math.vector.js";
|
|
2
|
+
import { RegisterClass } from "../../../Misc/typeStore.js";
|
|
3
|
+
import { NodeParticleBlock } from "../nodeParticleBlock.js";
|
|
4
|
+
import { NodeParticleBlockConnectionPointTypes } from "../Enums/nodeParticleBlockConnectionPointTypes.js";
|
|
5
|
+
/**
|
|
6
|
+
* Block used to normalize lerp between 2 values
|
|
7
|
+
*/
|
|
8
|
+
// eslint-disable-next-line @typescript-eslint/naming-convention
|
|
9
|
+
export class ParticleNLerpBlock extends NodeParticleBlock {
|
|
10
|
+
/**
|
|
11
|
+
* Creates a new ParticleNLerpBlock
|
|
12
|
+
* @param name defines the block name
|
|
13
|
+
*/
|
|
14
|
+
constructor(name) {
|
|
15
|
+
super(name);
|
|
16
|
+
this.registerInput("left", NodeParticleBlockConnectionPointTypes.AutoDetect);
|
|
17
|
+
this.registerInput("right", NodeParticleBlockConnectionPointTypes.AutoDetect);
|
|
18
|
+
this.registerInput("gradient", NodeParticleBlockConnectionPointTypes.Float, true, 0, 0, 1);
|
|
19
|
+
this.registerOutput("output", NodeParticleBlockConnectionPointTypes.BasedOnInput);
|
|
20
|
+
this._outputs[0]._typeConnectionSource = this._inputs[0];
|
|
21
|
+
this._linkConnectionTypes(0, 1);
|
|
22
|
+
this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Matrix);
|
|
23
|
+
this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Particle);
|
|
24
|
+
this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Texture);
|
|
25
|
+
}
|
|
26
|
+
/**
|
|
27
|
+
* Gets the current class name
|
|
28
|
+
* @returns the class name
|
|
29
|
+
*/
|
|
30
|
+
getClassName() {
|
|
31
|
+
return "ParticleNLerpBlock";
|
|
32
|
+
}
|
|
33
|
+
/**
|
|
34
|
+
* Gets the left operand input component
|
|
35
|
+
*/
|
|
36
|
+
get left() {
|
|
37
|
+
return this._inputs[0];
|
|
38
|
+
}
|
|
39
|
+
/**
|
|
40
|
+
* Gets the right operand input component
|
|
41
|
+
*/
|
|
42
|
+
get right() {
|
|
43
|
+
return this._inputs[1];
|
|
44
|
+
}
|
|
45
|
+
/**
|
|
46
|
+
* Gets the gradient operand input component
|
|
47
|
+
*/
|
|
48
|
+
get gradient() {
|
|
49
|
+
return this._inputs[2];
|
|
50
|
+
}
|
|
51
|
+
/**
|
|
52
|
+
* Gets the output component
|
|
53
|
+
*/
|
|
54
|
+
get output() {
|
|
55
|
+
return this._outputs[0];
|
|
56
|
+
}
|
|
57
|
+
_build(_state) {
|
|
58
|
+
if (!this.left.isConnected || !this.right.isConnected) {
|
|
59
|
+
this.output._storedFunction = null;
|
|
60
|
+
this.output._storedValue = null;
|
|
61
|
+
return;
|
|
62
|
+
}
|
|
63
|
+
const func = (gradient, left, right) => {
|
|
64
|
+
return (1 - gradient) * left + gradient * right;
|
|
65
|
+
};
|
|
66
|
+
this.output._storedFunction = (state) => {
|
|
67
|
+
const left = this.left.getConnectedValue(state);
|
|
68
|
+
const right = this.right.getConnectedValue(state);
|
|
69
|
+
const gradient = this.gradient.getConnectedValue(state);
|
|
70
|
+
switch (this.left.type) {
|
|
71
|
+
case NodeParticleBlockConnectionPointTypes.Int:
|
|
72
|
+
case NodeParticleBlockConnectionPointTypes.Float: {
|
|
73
|
+
return func(gradient, left, right); // NLerp is really lerp in that case
|
|
74
|
+
}
|
|
75
|
+
case NodeParticleBlockConnectionPointTypes.Vector2: {
|
|
76
|
+
const result = new Vector2(func(gradient, left.x, right.x), func(gradient, left.y, right.y));
|
|
77
|
+
result.normalize();
|
|
78
|
+
return result;
|
|
79
|
+
}
|
|
80
|
+
case NodeParticleBlockConnectionPointTypes.Vector3: {
|
|
81
|
+
const result = new Vector3(func(gradient, left.x, right.x), func(gradient, left.y, right.y), func(gradient, left.z, right.z));
|
|
82
|
+
result.normalize();
|
|
83
|
+
return result;
|
|
84
|
+
}
|
|
85
|
+
case NodeParticleBlockConnectionPointTypes.Color4: {
|
|
86
|
+
const result = new Vector4(func(gradient, left.r, right.r), func(gradient, left.g, right.g), func(gradient, left.b, right.b), func(gradient, left.a, right.a));
|
|
87
|
+
result.normalize();
|
|
88
|
+
return result;
|
|
89
|
+
}
|
|
90
|
+
}
|
|
91
|
+
return 0;
|
|
92
|
+
};
|
|
93
|
+
return this;
|
|
94
|
+
}
|
|
95
|
+
}
|
|
96
|
+
RegisterClass("BABYLON.ParticleNLerpBlock", ParticleNLerpBlock);
|
|
97
|
+
//# sourceMappingURL=particleNLerpBlock.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"particleNLerpBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Blocks/particleNLerpBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,sCAA+B;AACnE,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAIvG;;GAEG;AACH,gEAAgE;AAChE,MAAM,OAAO,kBAAmB,SAAQ,iBAAiB;IACrD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC7E,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC3F,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAEhC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAChG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAClG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;IACrG,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,MAAM,CAAC,MAA8B;QACjD,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;YACpD,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC;YACnC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;YAChC,OAAO;QACX,CAAC;QAED,MAAM,IAAI,GAAG,CAAC,QAAgB,EAAE,IAAY,EAAE,KAAa,EAAE,EAAE;YAC3D,OAAO,CAAC,CAAC,GAAG,QAAQ,CAAC,GAAG,IAAI,GAAG,QAAQ,GAAG,KAAK,CAAC;QACpD,CAAC,CAAC;QAEF,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE;YACpC,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAChD,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAClD,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YACxD,QAAQ,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC;gBACrB,KAAK,qCAAqC,CAAC,GAAG,CAAC;gBAC/C,KAAK,qCAAqC,CAAC,KAAK,CAAC,CAAC,CAAC;oBAC/C,OAAO,IAAI,CAAC,QAAQ,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC,oCAAoC;gBAC5E,CAAC;gBACD,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC,CAAC;oBACjD,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC7F,MAAM,CAAC,SAAS,EAAE,CAAC;oBAEnB,OAAO,MAAM,CAAC;gBAClB,CAAC;gBACD,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC,CAAC;oBACjD,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC9H,MAAM,CAAC,SAAS,EAAE,CAAC;oBAEnB,OAAO,MAAM,CAAC;gBAClB,CAAC;gBACD,KAAK,qCAAqC,CAAC,MAAM,CAAC,CAAC,CAAC;oBAChD,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC/J,MAAM,CAAC,SAAS,EAAE,CAAC;oBAEnB,OAAO,MAAM,CAAC;gBAClB,CAAC;YACL,CAAC;YAED,OAAO,CAAC,CAAC;QACb,CAAC,CAAC;QAEF,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,4BAA4B,EAAE,kBAAkB,CAAC,CAAC","sourcesContent":["import { Vector2, Vector3, Vector4 } from \"core/Maths/math.vector\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../nodeParticleBuildState\";\r\n\r\n/**\r\n * Block used to normalize lerp between 2 values\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class ParticleNLerpBlock extends NodeParticleBlock {\r\n /**\r\n * Creates a new ParticleNLerpBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"left\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"right\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"gradient\", NodeParticleBlockConnectionPointTypes.Float, true, 0, 0, 1);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._linkConnectionTypes(0, 1);\r\n\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Matrix);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Particle);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Texture);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleNLerpBlock\";\r\n }\r\n\r\n /**\r\n * Gets the left operand input component\r\n */\r\n public get left(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the right operand input component\r\n */\r\n public get right(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the gradient operand input component\r\n */\r\n public get gradient(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override _build(_state: NodeParticleBuildState) {\r\n if (!this.left.isConnected || !this.right.isConnected) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n const func = (gradient: number, left: number, right: number) => {\r\n return (1 - gradient) * left + gradient * right;\r\n };\r\n\r\n this.output._storedFunction = (state) => {\r\n const left = this.left.getConnectedValue(state);\r\n const right = this.right.getConnectedValue(state);\r\n const gradient = this.gradient.getConnectedValue(state);\r\n switch (this.left.type) {\r\n case NodeParticleBlockConnectionPointTypes.Int:\r\n case NodeParticleBlockConnectionPointTypes.Float: {\r\n return func(gradient, left, right); // NLerp is really lerp in that case\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Vector2: {\r\n const result = new Vector2(func(gradient, left.x, right.x), func(gradient, left.y, right.y));\r\n result.normalize();\r\n\r\n return result;\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Vector3: {\r\n const result = new Vector3(func(gradient, left.x, right.x), func(gradient, left.y, right.y), func(gradient, left.z, right.z));\r\n result.normalize();\r\n\r\n return result;\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Color4: {\r\n const result = new Vector4(func(gradient, left.r, right.r), func(gradient, left.g, right.g), func(gradient, left.b, right.b), func(gradient, left.a, right.a));\r\n result.normalize();\r\n\r\n return result;\r\n }\r\n }\r\n\r\n return 0;\r\n };\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleNLerpBlock\", ParticleNLerpBlock);\r\n"]}
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
import { NodeParticleBlock } from "../nodeParticleBlock.js";
|
|
2
|
+
import type { NodeParticleConnectionPoint } from "../nodeParticleBlockConnectionPoint.js";
|
|
3
|
+
/**
|
|
4
|
+
* Block used to smooth step a value
|
|
5
|
+
*/
|
|
6
|
+
export declare class ParticleSmoothStepBlock extends NodeParticleBlock {
|
|
7
|
+
/**
|
|
8
|
+
* Creates a new ParticleSmoothStepBlock
|
|
9
|
+
* @param name defines the block name
|
|
10
|
+
*/
|
|
11
|
+
constructor(name: string);
|
|
12
|
+
/**
|
|
13
|
+
* Gets the current class name
|
|
14
|
+
* @returns the class name
|
|
15
|
+
*/
|
|
16
|
+
getClassName(): string;
|
|
17
|
+
/**
|
|
18
|
+
* Gets the value operand input component
|
|
19
|
+
*/
|
|
20
|
+
get value(): NodeParticleConnectionPoint;
|
|
21
|
+
/**
|
|
22
|
+
* Gets the first edge operand input component
|
|
23
|
+
*/
|
|
24
|
+
get edge0(): NodeParticleConnectionPoint;
|
|
25
|
+
/**
|
|
26
|
+
* Gets the second edge operand input component
|
|
27
|
+
*/
|
|
28
|
+
get edge1(): NodeParticleConnectionPoint;
|
|
29
|
+
/**
|
|
30
|
+
* Gets the output component
|
|
31
|
+
*/
|
|
32
|
+
get output(): NodeParticleConnectionPoint;
|
|
33
|
+
_build(): this | undefined;
|
|
34
|
+
}
|
|
@@ -0,0 +1,91 @@
|
|
|
1
|
+
import { Vector2, Vector3, Vector4 } from "../../../Maths/math.vector.js";
|
|
2
|
+
import { RegisterClass } from "../../../Misc/typeStore.js";
|
|
3
|
+
import { NodeParticleBlock } from "../nodeParticleBlock.js";
|
|
4
|
+
import { NodeParticleBlockConnectionPointTypes } from "../Enums/nodeParticleBlockConnectionPointTypes.js";
|
|
5
|
+
/**
|
|
6
|
+
* Block used to smooth step a value
|
|
7
|
+
*/
|
|
8
|
+
export class ParticleSmoothStepBlock extends NodeParticleBlock {
|
|
9
|
+
/**
|
|
10
|
+
* Creates a new ParticleSmoothStepBlock
|
|
11
|
+
* @param name defines the block name
|
|
12
|
+
*/
|
|
13
|
+
constructor(name) {
|
|
14
|
+
super(name);
|
|
15
|
+
this.registerInput("value", NodeParticleBlockConnectionPointTypes.AutoDetect);
|
|
16
|
+
this.registerInput("edge0", NodeParticleBlockConnectionPointTypes.Float, true, 0);
|
|
17
|
+
this.registerInput("edge1", NodeParticleBlockConnectionPointTypes.Float, true, 1);
|
|
18
|
+
this.registerOutput("output", NodeParticleBlockConnectionPointTypes.BasedOnInput);
|
|
19
|
+
this._outputs[0]._typeConnectionSource = this._inputs[0];
|
|
20
|
+
this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Matrix);
|
|
21
|
+
this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Particle);
|
|
22
|
+
this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Texture);
|
|
23
|
+
}
|
|
24
|
+
/**
|
|
25
|
+
* Gets the current class name
|
|
26
|
+
* @returns the class name
|
|
27
|
+
*/
|
|
28
|
+
getClassName() {
|
|
29
|
+
return "ParticleSmoothStepBlock";
|
|
30
|
+
}
|
|
31
|
+
/**
|
|
32
|
+
* Gets the value operand input component
|
|
33
|
+
*/
|
|
34
|
+
get value() {
|
|
35
|
+
return this._inputs[0];
|
|
36
|
+
}
|
|
37
|
+
/**
|
|
38
|
+
* Gets the first edge operand input component
|
|
39
|
+
*/
|
|
40
|
+
get edge0() {
|
|
41
|
+
return this._inputs[1];
|
|
42
|
+
}
|
|
43
|
+
/**
|
|
44
|
+
* Gets the second edge operand input component
|
|
45
|
+
*/
|
|
46
|
+
get edge1() {
|
|
47
|
+
return this._inputs[2];
|
|
48
|
+
}
|
|
49
|
+
/**
|
|
50
|
+
* Gets the output component
|
|
51
|
+
*/
|
|
52
|
+
get output() {
|
|
53
|
+
return this._outputs[0];
|
|
54
|
+
}
|
|
55
|
+
_build() {
|
|
56
|
+
if (!this.value.isConnected) {
|
|
57
|
+
this.output._storedFunction = null;
|
|
58
|
+
this.output._storedValue = null;
|
|
59
|
+
return;
|
|
60
|
+
}
|
|
61
|
+
const func = (value, edge0, edge1) => {
|
|
62
|
+
const x = Math.max(0, Math.min((value - edge0) / (edge1 - edge0), 1));
|
|
63
|
+
// Smoothstep formula: 3x^2 - 2x^3
|
|
64
|
+
return x * x * (3 - 2 * x);
|
|
65
|
+
};
|
|
66
|
+
this.output._storedFunction = (state) => {
|
|
67
|
+
const source = this.value.getConnectedValue(state);
|
|
68
|
+
const edge0 = this.edge0.getConnectedValue(state);
|
|
69
|
+
const edge1 = this.edge1.getConnectedValue(state);
|
|
70
|
+
switch (this.value.type) {
|
|
71
|
+
case NodeParticleBlockConnectionPointTypes.Int:
|
|
72
|
+
case NodeParticleBlockConnectionPointTypes.Float: {
|
|
73
|
+
return func(source, edge0, edge1);
|
|
74
|
+
}
|
|
75
|
+
case NodeParticleBlockConnectionPointTypes.Vector2: {
|
|
76
|
+
return new Vector2(func(source.x, edge0, edge1), func(source.y, edge0, edge1));
|
|
77
|
+
}
|
|
78
|
+
case NodeParticleBlockConnectionPointTypes.Vector3: {
|
|
79
|
+
return new Vector3(func(source.x, edge0, edge1), func(source.y, edge0, edge1), func(source.z, edge0, edge1));
|
|
80
|
+
}
|
|
81
|
+
case NodeParticleBlockConnectionPointTypes.Color4: {
|
|
82
|
+
return new Vector4(func(source.r, edge0, edge1), func(source.g, edge0, edge1), func(source.b, edge0, edge1), func(source.a, edge0, edge1));
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
return 0;
|
|
86
|
+
};
|
|
87
|
+
return this;
|
|
88
|
+
}
|
|
89
|
+
}
|
|
90
|
+
RegisterClass("BABYLON.ParticleSmoothStepBlock", ParticleSmoothStepBlock);
|
|
91
|
+
//# sourceMappingURL=particleSmoothStepBlock.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"particleSmoothStepBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Blocks/particleSmoothStepBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,sCAA+B;AACnE,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG;;GAEG;AACH,MAAM,OAAO,uBAAwB,SAAQ,iBAAiB;IAC1D;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QAClF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAClF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAChG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAClG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;IACrG,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,yBAAyB,CAAC;IACrC,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,MAAM;QAClB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;YAC1B,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC;YACnC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;YAChC,OAAO;QACX,CAAC;QAED,MAAM,IAAI,GAAG,CAAC,KAAa,EAAE,KAAa,EAAE,KAAa,EAAE,EAAE;YACzD,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,KAAK,GAAG,KAAK,CAAC,GAAG,CAAC,KAAK,GAAG,KAAK,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YAEtE,kCAAkC;YAClC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QAC/B,CAAC,CAAC;QAEF,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE;YACpC,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YACnD,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAClD,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAClD,QAAQ,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC;gBACtB,KAAK,qCAAqC,CAAC,GAAG,CAAC;gBAC/C,KAAK,qCAAqC,CAAC,KAAK,CAAC,CAAC,CAAC;oBAC/C,OAAO,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;gBACtC,CAAC;gBACD,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC,CAAC;oBACjD,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,KAAK,EAAE,KAAK,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,CAAC;gBACnF,CAAC;gBACD,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC,CAAC;oBACjD,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,KAAK,EAAE,KAAK,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,KAAK,EAAE,KAAK,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,CAAC;gBACjH,CAAC;gBACD,KAAK,qCAAqC,CAAC,MAAM,CAAC,CAAC,CAAC;oBAChD,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,KAAK,EAAE,KAAK,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,KAAK,EAAE,KAAK,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,KAAK,EAAE,KAAK,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,CAAC;gBAC/I,CAAC;YACL,CAAC;YAED,OAAO,CAAC,CAAC;QACb,CAAC,CAAC;QAEF,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,iCAAiC,EAAE,uBAAuB,CAAC,CAAC","sourcesContent":["import { Vector2, Vector3, Vector4 } from \"core/Maths/math.vector\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\n\r\n/**\r\n * Block used to smooth step a value\r\n */\r\nexport class ParticleSmoothStepBlock extends NodeParticleBlock {\r\n /**\r\n * Creates a new ParticleSmoothStepBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"value\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"edge0\", NodeParticleBlockConnectionPointTypes.Float, true, 0);\r\n this.registerInput(\"edge1\", NodeParticleBlockConnectionPointTypes.Float, true, 1);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.BasedOnInput);\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Matrix);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Particle);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Texture);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleSmoothStepBlock\";\r\n }\r\n\r\n /**\r\n * Gets the value operand input component\r\n */\r\n public get value(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the first edge operand input component\r\n */\r\n public get edge0(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the second edge operand input component\r\n */\r\n public get edge1(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override _build() {\r\n if (!this.value.isConnected) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n const func = (value: number, edge0: number, edge1: number) => {\r\n const x = Math.max(0, Math.min((value - edge0) / (edge1 - edge0), 1));\r\n\r\n // Smoothstep formula: 3x^2 - 2x^3\r\n return x * x * (3 - 2 * x);\r\n };\r\n\r\n this.output._storedFunction = (state) => {\r\n const source = this.value.getConnectedValue(state);\r\n const edge0 = this.edge0.getConnectedValue(state);\r\n const edge1 = this.edge1.getConnectedValue(state);\r\n switch (this.value.type) {\r\n case NodeParticleBlockConnectionPointTypes.Int:\r\n case NodeParticleBlockConnectionPointTypes.Float: {\r\n return func(source, edge0, edge1);\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Vector2: {\r\n return new Vector2(func(source.x, edge0, edge1), func(source.y, edge0, edge1));\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Vector3: {\r\n return new Vector3(func(source.x, edge0, edge1), func(source.y, edge0, edge1), func(source.z, edge0, edge1));\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Color4: {\r\n return new Vector4(func(source.r, edge0, edge1), func(source.g, edge0, edge1), func(source.b, edge0, edge1), func(source.a, edge0, edge1));\r\n }\r\n }\r\n\r\n return 0;\r\n };\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleSmoothStepBlock\", ParticleSmoothStepBlock);\r\n"]}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
import { NodeParticleBlock } from "../nodeParticleBlock.js";
|
|
2
|
+
import type { NodeParticleConnectionPoint } from "../nodeParticleBlockConnectionPoint.js";
|
|
3
|
+
/**
|
|
4
|
+
* Block used to step a value
|
|
5
|
+
*/
|
|
6
|
+
export declare class ParticleStepBlock extends NodeParticleBlock {
|
|
7
|
+
/**
|
|
8
|
+
* Creates a new ParticleStepBlock
|
|
9
|
+
* @param name defines the block name
|
|
10
|
+
*/
|
|
11
|
+
constructor(name: string);
|
|
12
|
+
/**
|
|
13
|
+
* Gets the current class name
|
|
14
|
+
* @returns the class name
|
|
15
|
+
*/
|
|
16
|
+
getClassName(): string;
|
|
17
|
+
/**
|
|
18
|
+
* Gets the value operand input component
|
|
19
|
+
*/
|
|
20
|
+
get value(): NodeParticleConnectionPoint;
|
|
21
|
+
/**
|
|
22
|
+
* Gets the edge operand input component
|
|
23
|
+
*/
|
|
24
|
+
get edge(): NodeParticleConnectionPoint;
|
|
25
|
+
/**
|
|
26
|
+
* Gets the output component
|
|
27
|
+
*/
|
|
28
|
+
get output(): NodeParticleConnectionPoint;
|
|
29
|
+
_build(): this | undefined;
|
|
30
|
+
}
|
|
@@ -0,0 +1,84 @@
|
|
|
1
|
+
import { Vector2, Vector3, Vector4 } from "../../../Maths/math.vector.js";
|
|
2
|
+
import { RegisterClass } from "../../../Misc/typeStore.js";
|
|
3
|
+
import { NodeParticleBlock } from "../nodeParticleBlock.js";
|
|
4
|
+
import { NodeParticleBlockConnectionPointTypes } from "../Enums/nodeParticleBlockConnectionPointTypes.js";
|
|
5
|
+
/**
|
|
6
|
+
* Block used to step a value
|
|
7
|
+
*/
|
|
8
|
+
export class ParticleStepBlock extends NodeParticleBlock {
|
|
9
|
+
/**
|
|
10
|
+
* Creates a new ParticleStepBlock
|
|
11
|
+
* @param name defines the block name
|
|
12
|
+
*/
|
|
13
|
+
constructor(name) {
|
|
14
|
+
super(name);
|
|
15
|
+
this.registerInput("value", NodeParticleBlockConnectionPointTypes.AutoDetect);
|
|
16
|
+
this.registerInput("edge", NodeParticleBlockConnectionPointTypes.Float, true, 0);
|
|
17
|
+
this.registerOutput("output", NodeParticleBlockConnectionPointTypes.BasedOnInput);
|
|
18
|
+
this._outputs[0]._typeConnectionSource = this._inputs[0];
|
|
19
|
+
this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Matrix);
|
|
20
|
+
this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Particle);
|
|
21
|
+
this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Texture);
|
|
22
|
+
}
|
|
23
|
+
/**
|
|
24
|
+
* Gets the current class name
|
|
25
|
+
* @returns the class name
|
|
26
|
+
*/
|
|
27
|
+
getClassName() {
|
|
28
|
+
return "ParticleStepBlock";
|
|
29
|
+
}
|
|
30
|
+
/**
|
|
31
|
+
* Gets the value operand input component
|
|
32
|
+
*/
|
|
33
|
+
get value() {
|
|
34
|
+
return this._inputs[0];
|
|
35
|
+
}
|
|
36
|
+
/**
|
|
37
|
+
* Gets the edge operand input component
|
|
38
|
+
*/
|
|
39
|
+
get edge() {
|
|
40
|
+
return this._inputs[1];
|
|
41
|
+
}
|
|
42
|
+
/**
|
|
43
|
+
* Gets the output component
|
|
44
|
+
*/
|
|
45
|
+
get output() {
|
|
46
|
+
return this._outputs[0];
|
|
47
|
+
}
|
|
48
|
+
_build() {
|
|
49
|
+
if (!this.value.isConnected) {
|
|
50
|
+
this.output._storedFunction = null;
|
|
51
|
+
this.output._storedValue = null;
|
|
52
|
+
return;
|
|
53
|
+
}
|
|
54
|
+
const func = (value, edge) => {
|
|
55
|
+
if (value < edge) {
|
|
56
|
+
return 0;
|
|
57
|
+
}
|
|
58
|
+
return 1;
|
|
59
|
+
};
|
|
60
|
+
this.output._storedFunction = (state) => {
|
|
61
|
+
const source = this.value.getConnectedValue(state);
|
|
62
|
+
const edge = this.edge.getConnectedValue(state);
|
|
63
|
+
switch (this.value.type) {
|
|
64
|
+
case NodeParticleBlockConnectionPointTypes.Int:
|
|
65
|
+
case NodeParticleBlockConnectionPointTypes.Float: {
|
|
66
|
+
return func(source, edge);
|
|
67
|
+
}
|
|
68
|
+
case NodeParticleBlockConnectionPointTypes.Vector2: {
|
|
69
|
+
return new Vector2(func(source.x, edge), func(source.y, edge));
|
|
70
|
+
}
|
|
71
|
+
case NodeParticleBlockConnectionPointTypes.Vector3: {
|
|
72
|
+
return new Vector3(func(source.x, edge), func(source.y, edge), func(source.z, edge));
|
|
73
|
+
}
|
|
74
|
+
case NodeParticleBlockConnectionPointTypes.Color4: {
|
|
75
|
+
return new Vector4(func(source.r, edge), func(source.g, edge), func(source.b, edge), func(source.a, edge));
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
return 0;
|
|
79
|
+
};
|
|
80
|
+
return this;
|
|
81
|
+
}
|
|
82
|
+
}
|
|
83
|
+
RegisterClass("BABYLON.ParticleStepBlock", ParticleStepBlock);
|
|
84
|
+
//# sourceMappingURL=particleStepBlock.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"particleStepBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Blocks/particleStepBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,sCAA+B;AACnE,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAEzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAEvG;;GAEG;AACH,MAAM,OAAO,iBAAkB,SAAQ,iBAAiB;IACpD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QACjF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAChG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAClG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;IACrG,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,MAAM;QAClB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;YAC1B,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC;YACnC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;YAChC,OAAO;QACX,CAAC;QACD,MAAM,IAAI,GAAG,CAAC,KAAa,EAAE,IAAY,EAAE,EAAE;YACzC,IAAI,KAAK,GAAG,IAAI,EAAE,CAAC;gBACf,OAAO,CAAC,CAAC;YACb,CAAC;YAED,OAAO,CAAC,CAAC;QACb,CAAC,CAAC;QAEF,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE;YACpC,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YACnD,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAChD,QAAQ,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC;gBACtB,KAAK,qCAAqC,CAAC,GAAG,CAAC;gBAC/C,KAAK,qCAAqC,CAAC,KAAK,CAAC,CAAC,CAAC;oBAC/C,OAAO,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;gBAC9B,CAAC;gBACD,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC,CAAC;oBACjD,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;gBACnE,CAAC;gBACD,KAAK,qCAAqC,CAAC,OAAO,CAAC,CAAC,CAAC;oBACjD,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;gBACzF,CAAC;gBACD,KAAK,qCAAqC,CAAC,MAAM,CAAC,CAAC,CAAC;oBAChD,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;gBAC/G,CAAC;YACL,CAAC;YAED,OAAO,CAAC,CAAC;QACb,CAAC,CAAC;QAEF,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,2BAA2B,EAAE,iBAAiB,CAAC,CAAC","sourcesContent":["import { Vector2, Vector3, Vector4 } from \"core/Maths/math.vector\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\n\r\n/**\r\n * Block used to step a value\r\n */\r\nexport class ParticleStepBlock extends NodeParticleBlock {\r\n /**\r\n * Creates a new ParticleStepBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"value\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"edge\", NodeParticleBlockConnectionPointTypes.Float, true, 0);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Matrix);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Particle);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeParticleBlockConnectionPointTypes.Texture);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleStepBlock\";\r\n }\r\n\r\n /**\r\n * Gets the value operand input component\r\n */\r\n public get value(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the edge operand input component\r\n */\r\n public get edge(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override _build() {\r\n if (!this.value.isConnected) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n const func = (value: number, edge: number) => {\r\n if (value < edge) {\r\n return 0;\r\n }\r\n\r\n return 1;\r\n };\r\n\r\n this.output._storedFunction = (state) => {\r\n const source = this.value.getConnectedValue(state);\r\n const edge = this.edge.getConnectedValue(state);\r\n switch (this.value.type) {\r\n case NodeParticleBlockConnectionPointTypes.Int:\r\n case NodeParticleBlockConnectionPointTypes.Float: {\r\n return func(source, edge);\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Vector2: {\r\n return new Vector2(func(source.x, edge), func(source.y, edge));\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Vector3: {\r\n return new Vector3(func(source.x, edge), func(source.y, edge), func(source.z, edge));\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Color4: {\r\n return new Vector4(func(source.r, edge), func(source.g, edge), func(source.b, edge), func(source.a, edge));\r\n }\r\n }\r\n\r\n return 0;\r\n };\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleStepBlock\", ParticleStepBlock);\r\n"]}
|
|
@@ -174,6 +174,7 @@ export declare class SolidParticleSystem implements IDisposable {
|
|
|
174
174
|
* * bSphereRadiusFactor (optional float, default 1.0) : a number to multiply the bounding sphere radius by in order to reduce it for instance.
|
|
175
175
|
* * computeBoundingBox (optional boolean, default false): if the bounding box of the entire SPS will be computed (for occlusion detection, for example). If it is false, the bounding box will be the bounding box of the first particle.
|
|
176
176
|
* * autoFixFaceOrientation (optional boolean, default false): if the particle face orientations will be flipped for transformations that change orientation (scale (-1, 1, 1), for example)
|
|
177
|
+
* * camera (optional Camera) : the camera to use with the particule system. If not provided, use the scene active camera.
|
|
177
178
|
* @param options.updatable
|
|
178
179
|
* @param options.isPickable
|
|
179
180
|
* @param options.enableDepthSort
|
|
@@ -185,6 +186,7 @@ export declare class SolidParticleSystem implements IDisposable {
|
|
|
185
186
|
* @param options.enableMultiMaterial
|
|
186
187
|
* @param options.computeBoundingBox
|
|
187
188
|
* @param options.autoFixFaceOrientation
|
|
189
|
+
* @param options.camera
|
|
188
190
|
* @example bSphereRadiusFactor = 1.0 / Math.sqrt(3.0) => the bounding sphere exactly matches a spherical mesh.
|
|
189
191
|
*/
|
|
190
192
|
constructor(name: string, scene: Scene, options?: {
|
|
@@ -199,6 +201,7 @@ export declare class SolidParticleSystem implements IDisposable {
|
|
|
199
201
|
enableMultiMaterial?: boolean;
|
|
200
202
|
computeBoundingBox?: boolean;
|
|
201
203
|
autoFixFaceOrientation?: boolean;
|
|
204
|
+
camera?: TargetCamera;
|
|
202
205
|
});
|
|
203
206
|
/**
|
|
204
207
|
* Builds the SPS underlying mesh. Returns a standard Mesh.
|
|
@@ -37,6 +37,7 @@ export class SolidParticleSystem {
|
|
|
37
37
|
* * bSphereRadiusFactor (optional float, default 1.0) : a number to multiply the bounding sphere radius by in order to reduce it for instance.
|
|
38
38
|
* * computeBoundingBox (optional boolean, default false): if the bounding box of the entire SPS will be computed (for occlusion detection, for example). If it is false, the bounding box will be the bounding box of the first particle.
|
|
39
39
|
* * autoFixFaceOrientation (optional boolean, default false): if the particle face orientations will be flipped for transformations that change orientation (scale (-1, 1, 1), for example)
|
|
40
|
+
* * camera (optional Camera) : the camera to use with the particule system. If not provided, use the scene active camera.
|
|
40
41
|
* @param options.updatable
|
|
41
42
|
* @param options.isPickable
|
|
42
43
|
* @param options.enableDepthSort
|
|
@@ -48,6 +49,7 @@ export class SolidParticleSystem {
|
|
|
48
49
|
* @param options.enableMultiMaterial
|
|
49
50
|
* @param options.computeBoundingBox
|
|
50
51
|
* @param options.autoFixFaceOrientation
|
|
52
|
+
* @param options.camera
|
|
51
53
|
* @example bSphereRadiusFactor = 1.0 / Math.sqrt(3.0) => the bounding sphere exactly matches a spherical mesh.
|
|
52
54
|
*/
|
|
53
55
|
constructor(name, scene, options) {
|
|
@@ -130,7 +132,7 @@ export class SolidParticleSystem {
|
|
|
130
132
|
this.updateSpeed = 0.01;
|
|
131
133
|
this.name = name;
|
|
132
134
|
this._scene = scene || EngineStore.LastCreatedScene;
|
|
133
|
-
this._camera = scene.activeCamera;
|
|
135
|
+
this._camera = options && options.camera ? options.camera : scene.activeCamera;
|
|
134
136
|
this._pickable = options ? options.isPickable : false;
|
|
135
137
|
this._depthSort = options ? options.enableDepthSort : false;
|
|
136
138
|
this._multimaterialEnabled = options ? options.enableMultiMaterial : false;
|
|
@@ -904,15 +906,16 @@ export class SolidParticleSystem {
|
|
|
904
906
|
this.mesh.computeWorldMatrix(true);
|
|
905
907
|
this.mesh._worldMatrix.invertToRef(invertedMatrix);
|
|
906
908
|
}
|
|
909
|
+
const camera = this._camera ? this._camera : this._scene.activeCamera ? this._scene.activeCamera : this._scene.cameras[0];
|
|
907
910
|
// if the particles will always face the camera
|
|
908
911
|
if (this.billboard) {
|
|
909
912
|
// compute the camera position and un-rotate it by the current mesh rotation
|
|
910
913
|
const tmpVector0 = tempVectors[0];
|
|
911
|
-
|
|
914
|
+
camera.getDirectionToRef(Axis.Z, tmpVector0);
|
|
912
915
|
Vector3.TransformNormalToRef(tmpVector0, invertedMatrix, camAxisZ);
|
|
913
916
|
camAxisZ.normalize();
|
|
914
917
|
// same for camera up vector extracted from the cam view matrix
|
|
915
|
-
const view =
|
|
918
|
+
const view = camera.getViewMatrix(true);
|
|
916
919
|
Vector3.TransformNormalFromFloatsToRef(view.m[1], view.m[5], view.m[9], invertedMatrix, camAxisY);
|
|
917
920
|
Vector3.CrossToRef(camAxisY, camAxisZ, camAxisX);
|
|
918
921
|
camAxisY.normalize();
|
|
@@ -920,7 +923,7 @@ export class SolidParticleSystem {
|
|
|
920
923
|
}
|
|
921
924
|
// if depthSort, compute the camera global position in the mesh local system
|
|
922
925
|
if (this._depthSort) {
|
|
923
|
-
Vector3.TransformCoordinatesToRef(
|
|
926
|
+
Vector3.TransformCoordinatesToRef(camera.globalPosition, invertedMatrix, camInvertedPosition); // then un-rotate the camera
|
|
924
927
|
}
|
|
925
928
|
Matrix.IdentityToRef(rotMatrix);
|
|
926
929
|
let idx = 0; // current position index in the global array positions32
|