@onerjs/core 8.35.5 → 8.35.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Cameras/touchCamera.js +1 -1
- package/Cameras/touchCamera.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +4 -0
- package/Meshes/abstractMesh.js +4 -0
- package/Meshes/abstractMesh.js.map +1 -1
- package/Particles/Node/Blocks/Update/updateFlowMapBlock.d.ts +4 -14
- package/Particles/Node/Blocks/Update/updateFlowMapBlock.js +9 -27
- package/Particles/Node/Blocks/Update/updateFlowMapBlock.js.map +1 -1
- package/Particles/Node/Blocks/systemBlock.d.ts +4 -0
- package/Particles/Node/Blocks/systemBlock.js +9 -1
- package/Particles/Node/Blocks/systemBlock.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.helper.js +39 -4
- package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
- package/Rendering/outlineRenderer.d.ts +6 -1
- package/Rendering/outlineRenderer.js +19 -4
- package/Rendering/outlineRenderer.js.map +1 -1
- package/package.json +1 -1
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@@ -5,10 +5,6 @@ import { NodeParticleBlock } from "../../nodeParticleBlock.js";
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* Block used to update particle position based on a flow map
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*/
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export declare class UpdateFlowMapBlock extends NodeParticleBlock {
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/**
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* Gets or sets the strenght of the flow map effect
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*/
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strength: number;
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/**
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* Create a new UpdateFlowMapBlock
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* @param name defines the block name
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@@ -22,6 +18,10 @@ export declare class UpdateFlowMapBlock extends NodeParticleBlock {
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* Gets the flowMap input component
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*/
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get flowMap(): NodeParticleConnectionPoint;
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/**
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* Gets the strength input component
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*/
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get strength(): NodeParticleConnectionPoint;
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/**
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* Gets the output component
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*/
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@@ -36,14 +36,4 @@ export declare class UpdateFlowMapBlock extends NodeParticleBlock {
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* @param state defines the current build state
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*/
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_build(state: NodeParticleBuildState): void;
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/**
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* Serializes the block into a json object
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* @returns The serialized object
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*/
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serialize(): any;
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/**
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* Deserializes the block from a json object
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* @param serializationObject The object to deserialize from
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*/
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_deserialize(serializationObject: any): void;
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}
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@@ -1,10 +1,8 @@
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import { __decorate } from "../../../../tslib.es6.js";
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import { RegisterClass } from "../../../../Misc/typeStore.js";
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import { NodeParticleBlockConnectionPointTypes } from "../../Enums/nodeParticleBlockConnectionPointTypes.js";
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import { NodeParticleBlock } from "../../nodeParticleBlock.js";
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import { _ConnectAtTheEnd } from "../../../Queue/executionQueue.js";
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import { FlowMap } from "../../../flowMap.js";
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import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
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/**
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* Block used to update particle position based on a flow map
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*/
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@@ -15,12 +13,9 @@ export class UpdateFlowMapBlock extends NodeParticleBlock {
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*/
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constructor(name) {
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super(name);
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/**
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* Gets or sets the strenght of the flow map effect
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*/
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this.strength = 1;
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this.registerInput("particle", NodeParticleBlockConnectionPointTypes.Particle);
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this.registerInput("flowMap", NodeParticleBlockConnectionPointTypes.Texture);
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this.registerInput("strength", NodeParticleBlockConnectionPointTypes.Float, true, 1);
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this.registerOutput("output", NodeParticleBlockConnectionPointTypes.Particle);
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}
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/**
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@@ -35,6 +30,12 @@ export class UpdateFlowMapBlock extends NodeParticleBlock {
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get flowMap() {
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return this._inputs[1];
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}
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/**
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* Gets the strength input component
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*/
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get strength() {
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return this._inputs[2];
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}
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/**
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* Gets the output component
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*/
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@@ -70,7 +71,8 @@ export class UpdateFlowMapBlock extends NodeParticleBlock {
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// If the flow map is not ready, we skip processing
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return;
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}
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const strength = this.strength.getConnectedValue(state);
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flowMap._processParticle(particle, strength * system._tempScaledUpdateSpeed, matrix);
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};
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const flowMapProcessing = {
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process: processFlowMap,
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@@ -85,26 +87,6 @@ export class UpdateFlowMapBlock extends NodeParticleBlock {
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}
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this.output._storedValue = system;
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}
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/**
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* Serializes the block into a json object
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* @returns The serialized object
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*/
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serialize() {
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const serializationObject = super.serialize();
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serializationObject.strength = this.strength;
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return serializationObject;
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}
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/**
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* Deserializes the block from a json object
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* @param serializationObject The object to deserialize from
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*/
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_deserialize(serializationObject) {
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super._deserialize(serializationObject);
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this.strength = serializationObject.strength;
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}
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}
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__decorate([
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editableInPropertyPage("strength", 1 /* PropertyTypeForEdition.Float */, "ADVANCED", { embedded: true, notifiers: { rebuild: true }, min: 0 })
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], UpdateFlowMapBlock.prototype, "strength", void 0);
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RegisterClass("BABYLON.UpdateFlowMapBlock", UpdateFlowMapBlock);
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//# sourceMappingURL=updateFlowMapBlock.js.map
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@@ -1 +1 @@
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{"version":3,"file":"updateFlowMapBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Particles/Node/Blocks/Update/updateFlowMapBlock.ts"],"names":[],"mappings":"
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{"version":3,"file":"updateFlowMapBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Particles/Node/Blocks/Update/updateFlowMapBlock.ts"],"names":[],"mappings":"AAOA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAC1G,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,gBAAgB,EAAE,yCAA4C;AACvE,OAAO,EAAE,OAAO,EAAE,4BAA+B;AAEjD;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,iBAAiB;IACrD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QACrF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;;OAGG;IACa,MAAM,CAAC,KAA6B;QAChD,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAuB,CAAC;QAC5E,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;QAE1B,MAAM,cAAc,GAAG,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,UAAwC,CAAC;QAC7F,IAAI,OAAgB,CAAC;QAErB,0CAA0C;QAC1C,KAAK,cAAc,CAAC,0BAA0B,EAAE,CAAC,IAAI,CAAC,CAAC,cAAkD,EAAE,EAAE;YACzG,IAAI,CAAC,cAAc,EAAE,CAAC;gBAClB,OAAO;YACX,CAAC;YACD,OAAO,GAAG,IAAI,OAAO,CAAC,cAAc,CAAC,KAAK,EAAE,cAAc,CAAC,MAAM,EAAE,cAAc,CAAC,IAAyB,CAAC,CAAC;QACjH,CAAC,CAAC,CAAC;QAEH,MAAM,cAAc,GAAG,CAAC,QAAkB,EAAE,EAAE;YAC1C,MAAM,MAAM,GAAG,KAAK,CAAC,kBAAkB,EAAE,CAAC;YAC1C,IAAI,CAAC,OAAO,EAAE,CAAC;gBACX,mDAAmD;gBACnD,OAAO;YACX,CAAC;YACD,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAW,CAAC;YAClE,OAAO,CAAC,gBAAgB,CAAC,QAAQ,EAAE,QAAQ,GAAG,MAAM,CAAC,sBAAsB,EAAE,MAAM,CAAC,CAAC;QACzF,CAAC,CAAC;QAEF,MAAM,iBAAiB,GAAG;YACtB,OAAO,EAAE,cAAc;YACvB,YAAY,EAAE,IAAI;YAClB,QAAQ,EAAE,IAAI;SACjB,CAAC;QAEF,IAAI,MAAM,CAAC,iBAAiB,EAAE,CAAC;YAC3B,gBAAgB,CAAC,iBAAiB,EAAE,MAAM,CAAC,iBAAiB,CAAC,CAAC;QAClE,CAAC;aAAM,CAAC;YACJ,MAAM,CAAC,iBAAiB,GAAG,iBAAiB,CAAC;QACjD,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC;IACtC,CAAC;CACJ;AAED,aAAa,CAAC,4BAA4B,EAAE,kBAAkB,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport type { ThinParticleSystem } from \"core/Particles/thinParticleSystem\";\r\nimport type { NodeParticleConnectionPoint } from \"../../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../../nodeParticleBuildState\";\r\nimport type { Particle } from \"core/Particles/particle\";\r\nimport type { INodeParticleTextureData, ParticleTextureSourceBlock } from \"../particleSourceTextureBlock\";\r\n\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { NodeParticleBlock } from \"../../nodeParticleBlock\";\r\nimport { _ConnectAtTheEnd } from \"core/Particles/Queue/executionQueue\";\r\nimport { FlowMap } from \"core/Particles/flowMap\";\r\n\r\n/**\r\n * Block used to update particle position based on a flow map\r\n */\r\nexport class UpdateFlowMapBlock extends NodeParticleBlock {\r\n /**\r\n * Create a new UpdateFlowMapBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"flowMap\", NodeParticleBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"strength\", NodeParticleBlockConnectionPointTypes.Float, true, 1);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.Particle);\r\n }\r\n\r\n /**\r\n * Gets the particle component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the flowMap input component\r\n */\r\n public get flowMap(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"UpdateFlowMapBlock\";\r\n }\r\n\r\n /**\r\n * Builds the block\r\n * @param state defines the current build state\r\n */\r\n public override _build(state: NodeParticleBuildState) {\r\n const system = this.particle.getConnectedValue(state) as ThinParticleSystem;\r\n const scene = state.scene;\r\n\r\n const flowMapTexture = this.flowMap.connectedPoint?.ownerBlock as ParticleTextureSourceBlock;\r\n let flowMap: FlowMap;\r\n\r\n // eslint-disable-next-line github/no-then\r\n void flowMapTexture.extractTextureContentAsync().then((textureContent: Nullable<INodeParticleTextureData>) => {\r\n if (!textureContent) {\r\n return;\r\n }\r\n flowMap = new FlowMap(textureContent.width, textureContent.height, textureContent.data as Uint8ClampedArray);\r\n });\r\n\r\n const processFlowMap = (particle: Particle) => {\r\n const matrix = scene.getTransformMatrix();\r\n if (!flowMap) {\r\n // If the flow map is not ready, we skip processing\r\n return;\r\n }\r\n const strength = this.strength.getConnectedValue(state) as number;\r\n flowMap._processParticle(particle, strength * system._tempScaledUpdateSpeed, matrix);\r\n };\r\n\r\n const flowMapProcessing = {\r\n process: processFlowMap,\r\n previousItem: null,\r\n nextItem: null,\r\n };\r\n\r\n if (system._updateQueueStart) {\r\n _ConnectAtTheEnd(flowMapProcessing, system._updateQueueStart);\r\n } else {\r\n system._updateQueueStart = flowMapProcessing;\r\n }\r\n\r\n this.output._storedValue = system;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.UpdateFlowMapBlock\", UpdateFlowMapBlock);\r\n"]}
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*/
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get rampGradient(): NodeParticleConnectionPoint;
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*/
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get emitterPosition(): NodeParticleConnectionPoint;
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import { Vector2, Vector3 } from "../../../Maths/math.vector.js";
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import { BaseParticleSystem } from "../../baseParticleSystem.js";
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this.registerInput("onStart", NodeParticleBlockConnectionPointTypes.System, true);
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particleSystem.textureMask = this.textureMask.getConnectedValue(state) ?? new Color4(1, 1, 1, 1);
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{"version":3,"file":"systemBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Blocks/systemBlock.ts"],"names":[],"mappings":";AAKA,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AACvD,OAAO,EAAE,sBAAsB,EAA0B,6CAAsC;AAC/F,OAAO,EAAE,aAAa,EAAE,mCAA4B;AACpD,OAAO,EAAE,OAAO,EAAE,sCAA+B;AACjD,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,qCAA8B;AACvD,OAAO,EAAE,kBAAkB,EAAE,oCAA0C;AACvE,OAAO,EAAE,iBAAiB,EAAE,gCAA8C;AAC1E,OAAO,EAAE,kBAAkB,EAAE,mCAAyD;AACtF,OAAO,EAAE,qCAAqC,EAAE,0DAAwE;AACxH,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAEhE;;GAEG;AACH,MAAM,OAAO,WAAY,SAAQ,iBAAiB;IAiG9C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAnGhB;;WAEG;QAYI,cAAS,GAAG,kBAAkB,CAAC,gBAAgB,CAAC;QAEvD;;WAEG;QAEI,aAAQ,GAAG,IAAI,CAAC;QAEvB;;WAEG;QAEI,oBAAe,GAAG,CAAC,CAAC,CAAC;QAE5B;;WAEG;QAEI,eAAU,GAAG,CAAC,CAAC;QAEtB;;WAEG;QAEI,gBAAW,GAAG,MAAM,CAAC;QAE5B;;WAEG;QAEI,kBAAa,GAAG,CAAC,CAAC;QAEzB;;WAEG;QAEI,sBAAiB,GAAG,CAAC,CAAC;QAE7B;;WAEG;QAEI,qBAAgB,GAAG,IAAI,CAAC;QAE/B;;WAEG;QAWI,kBAAa,GAAG,SAAS,CAAC,2BAA2B,CAAC;QAE7D;;WAEG;QAEI,YAAO,GAAG,KAAK,CAAC;QAEvB;;WAEG;QAEI,kBAAa,GAAG,KAAK,CAAC;QAE7B;;WAEG;QAEI,cAAS,GAAG,KAAK,CAAC;QAEzB,gBAAgB;QACT,gBAAW,GAAG,WAAW,CAAC,UAAU,EAAE,CAAC;QAS1C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,GAAG,EAAE,IAAI,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;QACvF,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,aAAa,CAAC,kBAAkB,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAC5F,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACtF,IAAI,CAAC,aAAa,CAAC,oBAAoB,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAChF,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACvF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;IAChF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,aAAa,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;;OAIG;IACI,YAAY,CAAC,KAA6B;QAC7C,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAEhC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QAElB,MAAM,cAAc,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAmB,CAAC;QAChF,cAAc,CAAC,eAAe,GAAG,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QACvE,cAAc,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAW,CAAC;QAC3E,cAAc,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QACtD,cAAc,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QAC9C,cAAc,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAClD,cAAc,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC1D,cAAc,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC1C,cAAc,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QAChC,cAAc,CAAC,mBAAmB,GAAI,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,KAAK,CAAY,IAAI,CAAC,CAAC;QACvG,cAAc,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QAC5C,cAAc,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QACxD,cAAc,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAClD,cAAc,CAAC,gBAAgB,GAAI,IAAI,CAAC,gBAAgB,CAAC,iBAAiB,CAAC,KAAK,CAAa,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC;QAChH,cAAc,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,iBAAiB,CAAC,KAAK,CAAC,IAAI,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACjG,cAAc,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QACtC,cAAc,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAElD,6EAA6E;QAC7E,cAAc,CAAC,kBAAkB,GAAG,GAAG,EAAE;YACrC,KAAK,CAAC,aAAa,GAAG,cAAc,CAAC;YACrC,OAAO,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAW,CAAC;QAC5D,CAAC,CAAC;QAEF,yBAAyB;QACzB,cAAc,CAAC,gBAAgB,GAAG,KAAK,CAAC;QACxC,IAAI,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,CAAC;YAChC,IAAI,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,UAAU,YAAY,qBAAqB,EAAE,CAAC;gBAChF,wDAAwD;gBACxD,MAAM,cAAc,GAAG,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,UAAU,CAAC,MAAM,CAAC;gBAE3E,kGAAkG;gBAClG,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;oBAC7C,IAAI,cAAc,CAAC,CAAC,CAAC,CAAC,WAAW,EAAE,CAAC;wBAChC,MAAM,SAAS,GAAG,cAAc,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,UAAwC,CAAC;wBAC7F,MAAM,KAAK,GAAG,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,iBAAiB,CAAC,KAAK,CAAW,CAAC;wBACtE,cAAc,CAAC,eAAe,CAAC,SAAS,CAAC,SAAS,EAAE,IAAI,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC3F,cAAc,CAAC,gBAAgB,GAAG,IAAI,CAAC;oBAC3C,CAAC;gBACL,CAAC;YACL,CAAC;iBAAM,CAA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type { ParticleSystem } from \"core/Particles/particleSystem\";\r\nimport type { NodeParticleConnectionPoint } from \"core/Particles/Node/nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"core/Particles/Node/nodeParticleBuildState\";\r\nimport type { ParticleGradientValueBlock } from \"./particleGradientValueBlock\";\r\n\r\nimport { Constants } from \"../../../Engines/constants\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\nimport { Color3, Color4 } from \"core/Maths/math.color\";\r\nimport { BaseParticleSystem } from \"core/Particles/baseParticleSystem\";\r\nimport { NodeParticleBlock } from \"core/Particles/Node/nodeParticleBlock\";\r\nimport { _TriggerSubEmitter } from \"core/Particles/Node/Blocks/Triggers/triggerTools\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"core/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { ParticleGradientBlock } from \"./particleGradientBlock\";\r\n\r\n/**\r\n * Block used to get a system of particles\r\n */\r\nexport class SystemBlock extends NodeParticleBlock {\r\n private static _IdCounter = 0;\r\n\r\n /**\r\n * Gets or sets the blend mode for the particle system\r\n */\r\n @editableInPropertyPage(\"Blend mode\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"Blend Mode OneOne\", value: BaseParticleSystem.BLENDMODE_ONEONE },\r\n { label: \"Blend Mode Standard\", value: BaseParticleSystem.BLENDMODE_STANDARD },\r\n { label: \"Blend Mode Add\", value: BaseParticleSystem.BLENDMODE_ADD },\r\n { label: \"Blend Mode Multiply\", value: BaseParticleSystem.BLENDMODE_MULTIPLY },\r\n { label: \"Blend Mode MultiplyAdd\", value: BaseParticleSystem.BLENDMODE_MULTIPLYADD },\r\n ],\r\n })\r\n public blendMode = BaseParticleSystem.BLENDMODE_ONEONE;\r\n\r\n /**\r\n * Gets or sets the epsilon value used for comparison\r\n */\r\n @editableInPropertyPage(\"Capacity\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0, max: 10000 })\r\n public capacity = 1000;\r\n\r\n /**\r\n * Gets or sets the manual emit count\r\n */\r\n @editableInPropertyPage(\"Manual emit count\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: -1 })\r\n public manualEmitCount = -1;\r\n\r\n /**\r\n * Gets or sets the target stop duration for the particle system\r\n */\r\n @editableInPropertyPage(\"Delay start(ms)\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public startDelay = 0;\r\n\r\n /**\r\n * Gets or sets the target stop duration for the particle system\r\n */\r\n @editableInPropertyPage(\"updateSpeed\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0, max: 0.1 })\r\n public updateSpeed = 0.0167;\r\n\r\n /**\r\n * Gets or sets the number of pre-warm cycles before rendering the particle system\r\n */\r\n @editableInPropertyPage(\"Pre-warm cycles\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public preWarmCycles = 0;\r\n\r\n /**\r\n * Gets or sets the time step multiplier used for pre-warm\r\n */\r\n @editableInPropertyPage(\"Pre-warm step multiplier\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public preWarmStepOffset = 0;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system is billboard based\r\n */\r\n @editableInPropertyPage(\"Is billboard based\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public isBillboardBased = true;\r\n\r\n /**\r\n * Gets or sets the billboard mode for the particle system\r\n */\r\n @editableInPropertyPage(\"Billboard mode\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"Billboard Mode All\", value: Constants.PARTICLES_BILLBOARDMODE_ALL },\r\n { label: \"Billboard Mode Y\", value: Constants.PARTICLES_BILLBOARDMODE_Y },\r\n { label: \"Billboard Mode Stretched\", value: Constants.PARTICLES_BILLBOARDMODE_STRETCHED },\r\n { label: \"Billboard Mode Stretched Local\", value: Constants.PARTICLES_BILLBOARDMODE_STRETCHED_LOCAL },\r\n ],\r\n })\r\n public billBoardMode = Constants.PARTICLES_BILLBOARDMODE_ALL;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system coordinate space is local or global\r\n */\r\n @editableInPropertyPage(\"Is local\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public isLocal = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system should be disposed when stopped\r\n */\r\n @editableInPropertyPage(\"Dispose on stop\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public disposeOnStop = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system should not start automatically\r\n */\r\n @editableInPropertyPage(\"Do no start\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public doNoStart = false;\r\n\r\n /** @internal */\r\n public _internalId = SystemBlock._IdCounter++;\r\n\r\n /**\r\n * Create a new SystemBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this._isSystem = true;\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"emitRate\", NodeParticleBlockConnectionPointTypes.Int, true, 10, 0);\r\n this.registerInput(\"texture\", NodeParticleBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"translationPivot\", NodeParticleBlockConnectionPointTypes.Vector2, true);\r\n this.registerInput(\"textureMask\", NodeParticleBlockConnectionPointTypes.Color4, true);\r\n this.registerInput(\"targetStopDuration\", NodeParticleBlockConnectionPointTypes.Float, true, 0, 0);\r\n this.registerInput(\"onStart\", NodeParticleBlockConnectionPointTypes.System, true);\r\n this.registerInput(\"onEnd\", NodeParticleBlockConnectionPointTypes.System, true);\r\n this.registerInput(\"rampGradient\", NodeParticleBlockConnectionPointTypes.Color4, true);\r\n this.registerOutput(\"system\", NodeParticleBlockConnectionPointTypes.System);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SystemBlock\";\r\n }\r\n\r\n /**\r\n * Gets the particle input component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the emitRate input component\r\n */\r\n public get emitRate(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the texture input component\r\n */\r\n public get texture(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the translationPivot input component\r\n */\r\n public get translationPivot(): NodeParticleConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the textureMask input component\r\n */\r\n public get textureMask(): NodeParticleConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the targetStopDuration input component\r\n */\r\n public get targetStopDuration(): NodeParticleConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the onStart input component\r\n */\r\n public get onStart(): NodeParticleConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the onEnd input component\r\n */\r\n public get onEnd(): NodeParticleConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the rampGradient input component\r\n */\r\n public get rampGradient(): NodeParticleConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the system output component\r\n */\r\n public get system(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Builds the block and return a functional particle system\r\n * @param state defines the building state\r\n * @returns the built particle system\r\n */\r\n public createSystem(state: NodeParticleBuildState): ParticleSystem {\r\n state.capacity = this.capacity;\r\n state.buildId = this._buildId++;\r\n\r\n this.build(state);\r\n\r\n const particleSystem = this.particle.getConnectedValue(state) as ParticleSystem;\r\n particleSystem.particleTexture = this.texture.getConnectedValue(state);\r\n particleSystem.emitRate = this.emitRate.getConnectedValue(state) as number;\r\n particleSystem.manualEmitCount = this.manualEmitCount;\r\n particleSystem.updateSpeed = this.updateSpeed;\r\n particleSystem.preWarmCycles = this.preWarmCycles;\r\n particleSystem.preWarmStepOffset = this.preWarmStepOffset;\r\n particleSystem.blendMode = this.blendMode;\r\n particleSystem.name = this.name;\r\n particleSystem._targetStopDuration = (this.targetStopDuration.getConnectedValue(state) as number) ?? 0;\r\n particleSystem.startDelay = this.startDelay;\r\n particleSystem.isBillboardBased = this.isBillboardBased;\r\n particleSystem.billboardMode = this.billBoardMode;\r\n particleSystem.translationPivot = (this.translationPivot.getConnectedValue(state) as Vector2) || Vector2.Zero();\r\n particleSystem.textureMask = this.textureMask.getConnectedValue(state) ?? new Color4(1, 1, 1, 1);\r\n particleSystem.isLocal = this.isLocal;\r\n particleSystem.disposeOnStop = this.disposeOnStop;\r\n\r\n // The emit rate can vary if it is connected to another block like a gradient\r\n particleSystem._calculateEmitRate = () => {\r\n state.systemContext = particleSystem;\r\n return this.emitRate.getConnectedValue(state) as number;\r\n };\r\n\r\n // Get the ramp gradients\r\n particleSystem.useRampGradients = false;\r\n if (this.rampGradient.isConnected) {\r\n if (this.rampGradient.connectedPoint?.ownerBlock instanceof ParticleGradientBlock) {\r\n // We have a possible gradient, loop through its entries\r\n const gradientInputs = this.rampGradient.connectedPoint?.ownerBlock.inputs;\r\n\r\n // Skip the first input which is the gradient selector, and we only care about the gradient values\r\n for (let i = 1; i < gradientInputs.length; i++) {\r\n if (gradientInputs[i].isConnected) {\r\n const rampEntry = gradientInputs[i].connectedPoint?.ownerBlock as ParticleGradientValueBlock;\r\n const color = rampEntry._inputs[0].getConnectedValue(state) as Color4;\r\n particleSystem.addRampGradient(rampEntry.reference, new Color3(color.r, color.g, color.b));\r\n particleSystem.useRampGradients = true;\r\n }\r\n }\r\n } else {\r\n // We have a single value, add it as ramp gradient\r\n const color = this.rampGradient.getConnectedValue(state) as Color4;\r\n particleSystem.addRampGradient(0, new Color3(color.r, color.g, color.b));\r\n particleSystem.useRampGradients = true;\r\n }\r\n }\r\n\r\n this.system._storedValue = this;\r\n\r\n particleSystem.canStart = () => {\r\n return !this.doNoStart;\r\n };\r\n\r\n particleSystem.onStartedObservable.add((system) => {\r\n // Triggers\r\n const onStartSystem = this.onStart.getConnectedValue(state);\r\n if (onStartSystem) {\r\n system.onStartedObservable.addOnce(() => {\r\n state.systemContext = particleSystem;\r\n const clone = _TriggerSubEmitter(onStartSystem, state.scene, state.emitterPosition!);\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n // Clean up the cloned system when the original system is disposed\r\n clone.dispose();\r\n });\r\n });\r\n }\r\n\r\n const onEndSystem = this.onEnd.getConnectedValue(state);\r\n if (onEndSystem) {\r\n system.onStoppedObservable.addOnce(() => {\r\n state.systemContext = particleSystem;\r\n const clone = _TriggerSubEmitter(onEndSystem, state.scene, state.emitterPosition!);\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n // Clean up the cloned system when the original system is disposed\r\n clone.dispose();\r\n });\r\n });\r\n }\r\n });\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n particleSystem.dispose();\r\n });\r\n\r\n // Return\r\n return particleSystem;\r\n }\r\n\r\n /**\r\n * Serializes the system block\r\n * @returns The serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.capacity = this.capacity;\r\n serializationObject.manualEmitCount = this.manualEmitCount;\r\n serializationObject.blendMode = this.blendMode;\r\n serializationObject.updateSpeed = this.updateSpeed;\r\n serializationObject.preWarmCycles = this.preWarmCycles;\r\n serializationObject.preWarmStepOffset = this.preWarmStepOffset;\r\n serializationObject.isBillboardBased = this.isBillboardBased;\r\n serializationObject.billBoardMode = this.billBoardMode;\r\n serializationObject.isLocal = this.isLocal;\r\n serializationObject.disposeOnStop = this.disposeOnStop;\r\n serializationObject.doNoStart = this.doNoStart;\r\n serializationObject.startDelay = this.startDelay;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the system block\r\n * @param serializationObject The serialized system\r\n */\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.capacity = serializationObject.capacity;\r\n this.manualEmitCount = serializationObject.manualEmitCount ?? -1;\r\n this.updateSpeed = serializationObject.updateSpeed ?? 0.0167;\r\n this.preWarmCycles = serializationObject.preWarmCycles ?? 0;\r\n this.preWarmStepOffset = serializationObject.preWarmStepOffset ?? 0;\r\n this.isBillboardBased = serializationObject.isBillboardBased ?? true;\r\n this.billBoardMode = serializationObject.billBoardMode ?? Constants.PARTICLES_BILLBOARDMODE_ALL;\r\n this.isLocal = serializationObject.isLocal ?? false;\r\n this.disposeOnStop = serializationObject.disposeOnStop ?? false;\r\n this.doNoStart = !!serializationObject.doNoStart;\r\n\r\n if (serializationObject.emitRate !== undefined) {\r\n this.emitRate.value = serializationObject.emitRate;\r\n }\r\n\r\n if (serializationObject.blendMode !== undefined) {\r\n this.blendMode = serializationObject.blendMode;\r\n }\r\n\r\n if (serializationObject.startDelay !== undefined) {\r\n this.startDelay = serializationObject.startDelay;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SystemBlock\", SystemBlock);\r\n"]}
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+
{"version":3,"file":"systemBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Blocks/systemBlock.ts"],"names":[],"mappings":";AAKA,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AACvD,OAAO,EAAE,sBAAsB,EAA0B,6CAAsC;AAC/F,OAAO,EAAE,aAAa,EAAE,mCAA4B;AACpD,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,sCAA+B;AAC1D,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,qCAA8B;AACvD,OAAO,EAAE,kBAAkB,EAAE,oCAA0C;AACvE,OAAO,EAAE,iBAAiB,EAAE,gCAA8C;AAC1E,OAAO,EAAE,kBAAkB,EAAE,mCAAyD;AACtF,OAAO,EAAE,qCAAqC,EAAE,0DAAwE;AACxH,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAEhE;;GAEG;AACH,MAAM,OAAO,WAAY,SAAQ,iBAAiB;IAiG9C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAnGhB;;WAEG;QAYI,cAAS,GAAG,kBAAkB,CAAC,gBAAgB,CAAC;QAEvD;;WAEG;QAEI,aAAQ,GAAG,IAAI,CAAC;QAEvB;;WAEG;QAEI,oBAAe,GAAG,CAAC,CAAC,CAAC;QAE5B;;WAEG;QAEI,eAAU,GAAG,CAAC,CAAC;QAEtB;;WAEG;QAEI,gBAAW,GAAG,MAAM,CAAC;QAE5B;;WAEG;QAEI,kBAAa,GAAG,CAAC,CAAC;QAEzB;;WAEG;QAEI,sBAAiB,GAAG,CAAC,CAAC;QAE7B;;WAEG;QAEI,qBAAgB,GAAG,IAAI,CAAC;QAE/B;;WAEG;QAWI,kBAAa,GAAG,SAAS,CAAC,2BAA2B,CAAC;QAE7D;;WAEG;QAEI,YAAO,GAAG,KAAK,CAAC;QAEvB;;WAEG;QAEI,kBAAa,GAAG,KAAK,CAAC;QAE7B;;WAEG;QAEI,cAAS,GAAG,KAAK,CAAC;QAEzB,gBAAgB;QACT,gBAAW,GAAG,WAAW,CAAC,UAAU,EAAE,CAAC;QAS1C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,GAAG,EAAE,IAAI,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;QACvF,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,aAAa,CAAC,kBAAkB,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAC5F,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACtF,IAAI,CAAC,aAAa,CAAC,oBAAoB,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAClG,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAChF,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACvF,IAAI,CAAC,aAAa,CAAC,iBAAiB,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,CAAC,CAAC;QAC3G,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;IAChF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,aAAa,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;;OAIG;IACI,YAAY,CAAC,KAA6B;QAC7C,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAEhC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QAElB,MAAM,cAAc,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAmB,CAAC;QAChF,cAAc,CAAC,eAAe,GAAG,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QACvE,cAAc,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAW,CAAC;QAC3E,cAAc,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QACtD,cAAc,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QAC9C,cAAc,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAClD,cAAc,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC1D,cAAc,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC1C,cAAc,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QAChC,cAAc,CAAC,mBAAmB,GAAI,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,KAAK,CAAY,IAAI,CAAC,CAAC;QACvG,cAAc,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QAC5C,cAAc,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QACxD,cAAc,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAClD,cAAc,CAAC,gBAAgB,GAAI,IAAI,CAAC,gBAAgB,CAAC,iBAAiB,CAAC,KAAK,CAAa,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC;QAChH,cAAc,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,iBAAiB,CAAC,KAAK,CAAC,IAAI,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACjG,cAAc,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QACtC,cAAc,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAClD,cAAc,CAAC,OAAO,GAAI,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC,KAAK,CAAa,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC;QAEtG,6EAA6E;QAC7E,cAAc,CAAC,kBAAkB,GAAG,GAAG,EAAE;YACrC,KAAK,CAAC,aAAa,GAAG,cAAc,CAAC;YACrC,OAAO,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAW,CAAC;QAC5D,CAAC,CAAC;QAEF,yBAAyB;QACzB,cAAc,CAAC,gBAAgB,GAAG,KAAK,CAAC;QACxC,IAAI,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,CAAC;YAChC,IAAI,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,UAAU,YAAY,qBAAqB,EAAE,CAAC;gBAChF,wDAAwD;gBACxD,MAAM,cAAc,GAAG,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,UAAU,CAAC,MAAM,CAAC;gBAE3E,kGAAkG;gBAClG,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;oBAC7C,IAAI,cAAc,CAAC,CAAC,CAAC,CAAC,WAAW,EAAE,CAAC;wBAChC,MAAM,SAAS,GAAG,cAAc,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,UAAwC,CAAC;wBAC7F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type { ParticleSystem } from \"core/Particles/particleSystem\";\r\nimport type { NodeParticleConnectionPoint } from \"core/Particles/Node/nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"core/Particles/Node/nodeParticleBuildState\";\r\nimport type { ParticleGradientValueBlock } from \"./particleGradientValueBlock\";\r\n\r\nimport { Constants } from \"../../../Engines/constants\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Vector2, Vector3 } from \"core/Maths/math.vector\";\r\nimport { Color3, Color4 } from \"core/Maths/math.color\";\r\nimport { BaseParticleSystem } from \"core/Particles/baseParticleSystem\";\r\nimport { NodeParticleBlock } from \"core/Particles/Node/nodeParticleBlock\";\r\nimport { _TriggerSubEmitter } from \"core/Particles/Node/Blocks/Triggers/triggerTools\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"core/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { ParticleGradientBlock } from \"./particleGradientBlock\";\r\n\r\n/**\r\n * Block used to get a system of particles\r\n */\r\nexport class SystemBlock extends NodeParticleBlock {\r\n private static _IdCounter = 0;\r\n\r\n /**\r\n * Gets or sets the blend mode for the particle system\r\n */\r\n @editableInPropertyPage(\"Blend mode\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"Blend Mode OneOne\", value: BaseParticleSystem.BLENDMODE_ONEONE },\r\n { label: \"Blend Mode Standard\", value: BaseParticleSystem.BLENDMODE_STANDARD },\r\n { label: \"Blend Mode Add\", value: BaseParticleSystem.BLENDMODE_ADD },\r\n { label: \"Blend Mode Multiply\", value: BaseParticleSystem.BLENDMODE_MULTIPLY },\r\n { label: \"Blend Mode MultiplyAdd\", value: BaseParticleSystem.BLENDMODE_MULTIPLYADD },\r\n ],\r\n })\r\n public blendMode = BaseParticleSystem.BLENDMODE_ONEONE;\r\n\r\n /**\r\n * Gets or sets the epsilon value used for comparison\r\n */\r\n @editableInPropertyPage(\"Capacity\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0, max: 10000 })\r\n public capacity = 1000;\r\n\r\n /**\r\n * Gets or sets the manual emit count\r\n */\r\n @editableInPropertyPage(\"Manual emit count\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: -1 })\r\n public manualEmitCount = -1;\r\n\r\n /**\r\n * Gets or sets the target stop duration for the particle system\r\n */\r\n @editableInPropertyPage(\"Delay start(ms)\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public startDelay = 0;\r\n\r\n /**\r\n * Gets or sets the target stop duration for the particle system\r\n */\r\n @editableInPropertyPage(\"updateSpeed\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0, max: 0.1 })\r\n public updateSpeed = 0.0167;\r\n\r\n /**\r\n * Gets or sets the number of pre-warm cycles before rendering the particle system\r\n */\r\n @editableInPropertyPage(\"Pre-warm cycles\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public preWarmCycles = 0;\r\n\r\n /**\r\n * Gets or sets the time step multiplier used for pre-warm\r\n */\r\n @editableInPropertyPage(\"Pre-warm step multiplier\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public preWarmStepOffset = 0;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system is billboard based\r\n */\r\n @editableInPropertyPage(\"Is billboard based\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public isBillboardBased = true;\r\n\r\n /**\r\n * Gets or sets the billboard mode for the particle system\r\n */\r\n @editableInPropertyPage(\"Billboard mode\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"Billboard Mode All\", value: Constants.PARTICLES_BILLBOARDMODE_ALL },\r\n { label: \"Billboard Mode Y\", value: Constants.PARTICLES_BILLBOARDMODE_Y },\r\n { label: \"Billboard Mode Stretched\", value: Constants.PARTICLES_BILLBOARDMODE_STRETCHED },\r\n { label: \"Billboard Mode Stretched Local\", value: Constants.PARTICLES_BILLBOARDMODE_STRETCHED_LOCAL },\r\n ],\r\n })\r\n public billBoardMode = Constants.PARTICLES_BILLBOARDMODE_ALL;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system coordinate space is local or global\r\n */\r\n @editableInPropertyPage(\"Is local\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public isLocal = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system should be disposed when stopped\r\n */\r\n @editableInPropertyPage(\"Dispose on stop\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public disposeOnStop = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system should not start automatically\r\n */\r\n @editableInPropertyPage(\"Do no start\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public doNoStart = false;\r\n\r\n /** @internal */\r\n public _internalId = SystemBlock._IdCounter++;\r\n\r\n /**\r\n * Create a new SystemBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this._isSystem = true;\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"emitRate\", NodeParticleBlockConnectionPointTypes.Int, true, 10, 0);\r\n this.registerInput(\"texture\", NodeParticleBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"translationPivot\", NodeParticleBlockConnectionPointTypes.Vector2, true);\r\n this.registerInput(\"textureMask\", NodeParticleBlockConnectionPointTypes.Color4, true);\r\n this.registerInput(\"targetStopDuration\", NodeParticleBlockConnectionPointTypes.Float, true, 0, 0);\r\n this.registerInput(\"onStart\", NodeParticleBlockConnectionPointTypes.System, true);\r\n this.registerInput(\"onEnd\", NodeParticleBlockConnectionPointTypes.System, true);\r\n this.registerInput(\"rampGradient\", NodeParticleBlockConnectionPointTypes.Color4, true);\r\n this.registerInput(\"emitterPosition\", NodeParticleBlockConnectionPointTypes.Vector3, true, Vector3.Zero());\r\n this.registerOutput(\"system\", NodeParticleBlockConnectionPointTypes.System);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SystemBlock\";\r\n }\r\n\r\n /**\r\n * Gets the particle input component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the emitRate input component\r\n */\r\n public get emitRate(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the texture input component\r\n */\r\n public get texture(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the translationPivot input component\r\n */\r\n public get translationPivot(): NodeParticleConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the textureMask input component\r\n */\r\n public get textureMask(): NodeParticleConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the targetStopDuration input component\r\n */\r\n public get targetStopDuration(): NodeParticleConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the onStart input component\r\n */\r\n public get onStart(): NodeParticleConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the onEnd input component\r\n */\r\n public get onEnd(): NodeParticleConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the rampGradient input component\r\n */\r\n public get rampGradient(): NodeParticleConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the emitterPosition input component\r\n */\r\n public get emitterPosition(): NodeParticleConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the system output component\r\n */\r\n public get system(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Builds the block and return a functional particle system\r\n * @param state defines the building state\r\n * @returns the built particle system\r\n */\r\n public createSystem(state: NodeParticleBuildState): ParticleSystem {\r\n state.capacity = this.capacity;\r\n state.buildId = this._buildId++;\r\n\r\n this.build(state);\r\n\r\n const particleSystem = this.particle.getConnectedValue(state) as ParticleSystem;\r\n particleSystem.particleTexture = this.texture.getConnectedValue(state);\r\n particleSystem.emitRate = this.emitRate.getConnectedValue(state) as number;\r\n particleSystem.manualEmitCount = this.manualEmitCount;\r\n particleSystem.updateSpeed = this.updateSpeed;\r\n particleSystem.preWarmCycles = this.preWarmCycles;\r\n particleSystem.preWarmStepOffset = this.preWarmStepOffset;\r\n particleSystem.blendMode = this.blendMode;\r\n particleSystem.name = this.name;\r\n particleSystem._targetStopDuration = (this.targetStopDuration.getConnectedValue(state) as number) ?? 0;\r\n particleSystem.startDelay = this.startDelay;\r\n particleSystem.isBillboardBased = this.isBillboardBased;\r\n particleSystem.billboardMode = this.billBoardMode;\r\n particleSystem.translationPivot = (this.translationPivot.getConnectedValue(state) as Vector2) || Vector2.Zero();\r\n particleSystem.textureMask = this.textureMask.getConnectedValue(state) ?? new Color4(1, 1, 1, 1);\r\n particleSystem.isLocal = this.isLocal;\r\n particleSystem.disposeOnStop = this.disposeOnStop;\r\n particleSystem.emitter = (this.emitterPosition.getConnectedValue(state) as Vector3) ?? Vector3.Zero();\r\n\r\n // The emit rate can vary if it is connected to another block like a gradient\r\n particleSystem._calculateEmitRate = () => {\r\n state.systemContext = particleSystem;\r\n return this.emitRate.getConnectedValue(state) as number;\r\n };\r\n\r\n // Get the ramp gradients\r\n particleSystem.useRampGradients = false;\r\n if (this.rampGradient.isConnected) {\r\n if (this.rampGradient.connectedPoint?.ownerBlock instanceof ParticleGradientBlock) {\r\n // We have a possible gradient, loop through its entries\r\n const gradientInputs = this.rampGradient.connectedPoint?.ownerBlock.inputs;\r\n\r\n // Skip the first input which is the gradient selector, and we only care about the gradient values\r\n for (let i = 1; i < gradientInputs.length; i++) {\r\n if (gradientInputs[i].isConnected) {\r\n const rampEntry = gradientInputs[i].connectedPoint?.ownerBlock as ParticleGradientValueBlock;\r\n const color = rampEntry._inputs[0].getConnectedValue(state) as Color4;\r\n particleSystem.addRampGradient(rampEntry.reference, new Color3(color.r, color.g, color.b));\r\n particleSystem.useRampGradients = true;\r\n }\r\n }\r\n } else {\r\n // We have a single value, add it as ramp gradient\r\n const color = this.rampGradient.getConnectedValue(state) as Color4;\r\n particleSystem.addRampGradient(0, new Color3(color.r, color.g, color.b));\r\n particleSystem.useRampGradients = true;\r\n }\r\n }\r\n\r\n this.system._storedValue = this;\r\n\r\n particleSystem.canStart = () => {\r\n return !this.doNoStart;\r\n };\r\n\r\n particleSystem.onStartedObservable.add((system) => {\r\n // Triggers\r\n const onStartSystem = this.onStart.getConnectedValue(state);\r\n if (onStartSystem) {\r\n system.onStartedObservable.addOnce(() => {\r\n state.systemContext = particleSystem;\r\n const clone = _TriggerSubEmitter(onStartSystem, state.scene, state.emitterPosition!);\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n // Clean up the cloned system when the original system is disposed\r\n clone.dispose();\r\n });\r\n });\r\n }\r\n\r\n const onEndSystem = this.onEnd.getConnectedValue(state);\r\n if (onEndSystem) {\r\n system.onStoppedObservable.addOnce(() => {\r\n state.systemContext = particleSystem;\r\n const clone = _TriggerSubEmitter(onEndSystem, state.scene, state.emitterPosition!);\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n // Clean up the cloned system when the original system is disposed\r\n clone.dispose();\r\n });\r\n });\r\n }\r\n });\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n particleSystem.dispose();\r\n });\r\n\r\n // Return\r\n return particleSystem;\r\n }\r\n\r\n /**\r\n * Serializes the system block\r\n * @returns The serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.capacity = this.capacity;\r\n serializationObject.manualEmitCount = this.manualEmitCount;\r\n serializationObject.blendMode = this.blendMode;\r\n serializationObject.updateSpeed = this.updateSpeed;\r\n serializationObject.preWarmCycles = this.preWarmCycles;\r\n serializationObject.preWarmStepOffset = this.preWarmStepOffset;\r\n serializationObject.isBillboardBased = this.isBillboardBased;\r\n serializationObject.billBoardMode = this.billBoardMode;\r\n serializationObject.isLocal = this.isLocal;\r\n serializationObject.disposeOnStop = this.disposeOnStop;\r\n serializationObject.doNoStart = this.doNoStart;\r\n serializationObject.startDelay = this.startDelay;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the system block\r\n * @param serializationObject The serialized system\r\n */\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.capacity = serializationObject.capacity;\r\n this.manualEmitCount = serializationObject.manualEmitCount ?? -1;\r\n this.updateSpeed = serializationObject.updateSpeed ?? 0.0167;\r\n this.preWarmCycles = serializationObject.preWarmCycles ?? 0;\r\n this.preWarmStepOffset = serializationObject.preWarmStepOffset ?? 0;\r\n this.isBillboardBased = serializationObject.isBillboardBased ?? true;\r\n this.billBoardMode = serializationObject.billBoardMode ?? Constants.PARTICLES_BILLBOARDMODE_ALL;\r\n this.isLocal = serializationObject.isLocal ?? false;\r\n this.disposeOnStop = serializationObject.disposeOnStop ?? false;\r\n this.doNoStart = !!serializationObject.doNoStart;\r\n\r\n if (serializationObject.emitRate !== undefined) {\r\n this.emitRate.value = serializationObject.emitRate;\r\n }\r\n\r\n if (serializationObject.blendMode !== undefined) {\r\n this.blendMode = serializationObject.blendMode;\r\n }\r\n\r\n if (serializationObject.startDelay !== undefined) {\r\n this.startDelay = serializationObject.startDelay;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SystemBlock\", SystemBlock);\r\n"]}
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@@ -1,5 +1,6 @@
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import { Color4 } from "../../Maths/math.color.js";
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import { Vector2, Vector3 } from "../../Maths/math.vector.js";
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import { AbstractMesh } from "../../Meshes/abstractMesh.js";
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import { FactorGradient } from "../../Misc/gradients.js";
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import { NodeParticleBlockConnectionPointTypes } from "./Enums/nodeParticleBlockConnectionPointTypes.js";
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import { NodeParticleSystemSet } from "./nodeParticleSystemSet.js";
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@@ -30,10 +31,12 @@ import { BasicSpriteUpdateBlock } from "./Blocks/Update/basicSpriteUpdateBlock.j
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import { UpdateAttractorBlock } from "./Blocks/Update/updateAttractorBlock.js";
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import { UpdateColorBlock } from "./Blocks/Update/updateColorBlock.js";
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import { UpdateDirectionBlock } from "./Blocks/Update/updateDirectionBlock.js";
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import { UpdateFlowMapBlock } from "./Blocks/Update/updateFlowMapBlock.js";
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import { UpdateNoiseBlock } from "./Blocks/Update/updateNoiseBlock.js";
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import { UpdatePositionBlock } from "./Blocks/Update/updatePositionBlock.js";
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import { UpdateSizeBlock } from "./Blocks/Update/updateSizeBlock.js";
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import { UpdateRemapBlock } from "./Blocks/Update/updateRemapBlock.js";
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import { GenerateBase64StringFromPixelData } from "../../Misc/copyTools.js";
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/**
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* Converts a ParticleSystem to a NodeParticleSystemSet.
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* @param name The name of the node particle system set.
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@@ -372,6 +375,9 @@ function _UpdateParticleBlockGroup(inputParticle, oldSystem, context) {
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if (oldSystem.attractors && oldSystem.attractors.length > 0) {
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updatedParticle = _UpdateParticleAttractorBlockGroup(updatedParticle, oldSystem.attractors);
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}
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if (oldSystem.flowMap) {
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updatedParticle = _UpdateParticleFlowMapBlockGroup(updatedParticle, oldSystem.flowMap, oldSystem.flowMapStrength);
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}
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if (oldSystem._limitVelocityGradients && oldSystem._limitVelocityGradients.length > 0 && oldSystem.limitVelocityDamping !== 0) {
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updatedParticle = _UpdateParticleVelocityLimitGradientBlockGroup(updatedParticle, oldSystem._limitVelocityGradients, oldSystem.limitVelocityDamping, context);
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}
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@@ -605,6 +611,27 @@ function _UpdateParticleAttractorBlockGroup(inputParticle, attractors) {
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}
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return outputParticle;
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}
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/**
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* Creates the group of blocks that represent the particle flow map update
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* @param inputParticle The input particle to update
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* @param flowMap The flow map data
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* @param flowMapStrength The strength of the flow map
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* @returns The output of the group of blocks that represent the particle flow map update
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*/
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function _UpdateParticleFlowMapBlockGroup(inputParticle, flowMap, flowMapStrength) {
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// Create the flow map update block
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const updateFlowMapBlock = new UpdateFlowMapBlock("Flow Map Update");
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inputParticle.connectTo(updateFlowMapBlock.particle);
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// Create a texture block from the flow map data
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// The FlowMap only stores raw pixel data, so we need to convert it to a base64 data URL
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// Y has to be flipped as the texture data is flipped between CPU (canvas, Y=0 at top) and GPU (texture, Y=0 at bottom)
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const flowMapTextureBlock = new ParticleTextureSourceBlock("Flow Map Texture");
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flowMapTextureBlock.serializedCachedData = true;
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flowMapTextureBlock.textureDataUrl = GenerateBase64StringFromPixelData(flowMap.data, { width: flowMap.width, height: flowMap.height }, true) ?? "";
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flowMapTextureBlock.texture.connectTo(updateFlowMapBlock.flowMap);
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_CreateAndConnectInput("Flow Map Strength", flowMapStrength, updateFlowMapBlock.strength);
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return updateFlowMapBlock.output;
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}
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/**
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* Creates the group of blocks that represent the particle size update
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* @param inputParticle The input particle to update
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@@ -774,19 +801,27 @@ function _SystemBlockGroup(updateParticleOutput, oldSystem, context) {
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newSystem.billBoardMode = oldSystem.billboardMode;
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newSystem.isLocal = oldSystem.isLocal;
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newSystem.disposeOnStop = oldSystem.disposeOnStop;
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-
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-
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-
if (texture) {
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-
_CreateTextureBlock(texture).connectTo(newSystem.texture);
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+
if (oldSystem.emitter) {
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+
_SystemEmitterPosition(oldSystem.emitter, newSystem);
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}
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+
_SystemEmitRateValue(oldSystem.getEmitRateGradients(), oldSystem.targetStopDuration, oldSystem.emitRate, newSystem, context);
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_SystemTargetStopDuration(oldSystem.targetStopDuration, newSystem, context);
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const rampGradients = oldSystem.getRampGradients();
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if (rampGradients && rampGradients.length > 0) {
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_SystemRampGradientsBlockGroup(rampGradients, newSystem);
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}
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+
const texture = oldSystem.particleTexture;
|
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+
if (texture) {
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+
_CreateTextureBlock(texture).connectTo(newSystem.texture);
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}
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updateParticleOutput.connectTo(newSystem.particle);
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return newSystem;
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}
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+
function _SystemEmitterPosition(emitter, newSystem) {
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+
if (emitter) {
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|
+
_CreateAndConnectInput("Emitter Position", emitter instanceof AbstractMesh ? emitter.position.clone() : emitter.clone(), newSystem.emitterPosition, NodeParticleBlockConnectionPointTypes.Vector3);
|
|
823
|
+
}
|
|
824
|
+
}
|
|
790
825
|
function _SystemEmitRateValue(emitGradients, targetStopDuration, emitRate, newSystem, context) {
|
|
791
826
|
if (emitGradients && emitGradients.length > 0 && targetStopDuration > 0) {
|
|
792
827
|
// Create the emit gradients
|