@onerjs/core 8.34.8 → 8.35.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AudioV2/webAudio/components/webAudioParameterComponent.js +1 -3
- package/AudioV2/webAudio/components/webAudioParameterComponent.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +4 -0
- package/Cameras/Inputs/geospatialCameraPointersInput.js +56 -3
- package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/index.d.ts +1 -0
- package/Cameras/Inputs/index.js +1 -0
- package/Cameras/Inputs/index.js.map +1 -1
- package/Cameras/geospatialCamera.d.ts +3 -2
- package/Cameras/geospatialCamera.js +4 -4
- package/Cameras/geospatialCamera.js.map +1 -1
- package/Engines/Extensions/engine.debugging.d.ts +4 -0
- package/Engines/Extensions/engine.debugging.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.d.ts +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js.map +1 -1
- package/FrameGraph/frameGraphContext.js +3 -3
- package/FrameGraph/frameGraphContext.js.map +1 -1
- package/FrameGraph/frameGraphTask.js +4 -4
- package/FrameGraph/frameGraphTask.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +3 -3
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/lightingVolume.js +6 -6
- package/Lights/lightingVolume.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +2 -1
- package/Materials/PBR/pbrBaseMaterial.js +1 -0
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +2 -0
- package/Materials/PBR/pbrSubSurfaceConfiguration.js +8 -4
- package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js +2 -2
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js +2 -2
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/texture.js +7 -0
- package/Materials/Textures/texture.js.map +1 -1
- package/Misc/minMaxReducer.js +2 -2
- package/Misc/minMaxReducer.js.map +1 -1
- package/Particles/Node/Blocks/Conditions/particleConditionBlock.js +2 -0
- package/Particles/Node/Blocks/Conditions/particleConditionBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.d.ts +4 -0
- package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.js +10 -0
- package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.js.map +1 -1
- package/Particles/Node/Blocks/Update/updateRemapBlock.d.ts +39 -0
- package/Particles/Node/Blocks/Update/updateRemapBlock.js +93 -0
- package/Particles/Node/Blocks/Update/updateRemapBlock.js.map +1 -0
- package/Particles/Node/Blocks/index.d.ts +2 -1
- package/Particles/Node/Blocks/index.js +2 -1
- package/Particles/Node/Blocks/index.js.map +1 -1
- package/Particles/Node/Blocks/particleLocalVariableBlock.d.ts +2 -0
- package/Particles/Node/Blocks/particleLocalVariableBlock.js +22 -10
- package/Particles/Node/Blocks/particleLocalVariableBlock.js.map +1 -1
- package/Particles/Node/Blocks/particleMathBlock.d.ts +4 -0
- package/Particles/Node/Blocks/particleMathBlock.js +4 -0
- package/Particles/Node/Blocks/particleMathBlock.js.map +1 -1
- package/Particles/Node/Blocks/particleNumberMathBlock.d.ts +60 -0
- package/Particles/Node/Blocks/particleNumberMathBlock.js +149 -0
- package/Particles/Node/Blocks/particleNumberMathBlock.js.map +1 -0
- package/Particles/Node/Blocks/{particleModuloBlock.d.ts → particleVectorMathBlock.d.ts} +25 -4
- package/Particles/Node/Blocks/{particleModuloBlock.js → particleVectorMathBlock.js} +59 -24
- package/Particles/Node/Blocks/particleVectorMathBlock.js.map +1 -0
- package/Particles/Node/Blocks/systemBlock.d.ts +8 -0
- package/Particles/Node/Blocks/systemBlock.js +57 -6
- package/Particles/Node/Blocks/systemBlock.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.helper.js +112 -0
- package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
- package/Particles/baseParticleSystem.d.ts +8 -1
- package/Particles/baseParticleSystem.js +14 -2
- package/Particles/baseParticleSystem.js.map +1 -1
- package/Particles/particle.d.ts +4 -0
- package/Particles/particle.js +3 -0
- package/Particles/particle.js.map +1 -1
- package/Particles/particleSystem.d.ts +12 -0
- package/Particles/particleSystem.js +12 -0
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/thinParticleSystem.d.ts +10 -0
- package/Particles/thinParticleSystem.js +29 -12
- package/Particles/thinParticleSystem.js.map +1 -1
- package/Probes/reflectionProbe.js +2 -2
- package/Probes/reflectionProbe.js.map +1 -1
- package/Rendering/depthRenderer.js +2 -2
- package/Rendering/depthRenderer.js.map +1 -1
- package/XR/features/WebXRControllerPhysics.d.ts +30 -1
- package/XR/features/WebXRControllerPhysics.js +269 -16
- package/XR/features/WebXRControllerPhysics.js.map +1 -1
- package/XR/features/WebXRHandTracking.js +36 -2
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/package.json +1 -1
- package/Particles/Node/Blocks/particleModuloBlock.js.map +0 -1
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type { ParticleSystem } from \"core/Particles/particleSystem\";\r\nimport type { NodeParticleConnectionPoint } from \"core/Particles/Node/nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"core/Particles/Node/nodeParticleBuildState\";\r\n\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { BaseParticleSystem } from \"core/Particles/baseParticleSystem\";\r\nimport { NodeParticleBlock } from \"core/Particles/Node/nodeParticleBlock\";\r\nimport { _TriggerSubEmitter } from \"core/Particles/Node/Blocks/Triggers/triggerTools\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"core/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes\";\r\n\r\n/**\r\n * Block used to get a system of particles\r\n */\r\nexport class SystemBlock extends NodeParticleBlock {\r\n private static _IdCounter = 0;\r\n\r\n /**\r\n * Gets or sets the blend mode for the particle system\r\n */\r\n @editableInPropertyPage(\"Blend mode\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"OneOne\", value: BaseParticleSystem.BLENDMODE_ONEONE },\r\n { label: \"Standard\", value: BaseParticleSystem.BLENDMODE_STANDARD },\r\n { label: \"Add\", value: BaseParticleSystem.BLENDMODE_ADD },\r\n { label: \"Multiply\", value: BaseParticleSystem.BLENDMODE_MULTIPLY },\r\n { label: \"MultiplyAdd\", value: BaseParticleSystem.BLENDMODE_MULTIPLYADD },\r\n ],\r\n })\r\n public blendMode = BaseParticleSystem.BLENDMODE_ONEONE;\r\n\r\n /**\r\n * Gets or sets the epsilon value used for comparison\r\n */\r\n @editableInPropertyPage(\"Capacity\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0, max: 10000 })\r\n public capacity = 1000;\r\n\r\n /**\r\n * Gets or sets the manual emit count\r\n */\r\n @editableInPropertyPage(\"Manual emit count\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: -1 })\r\n public manualEmitCount = -1;\r\n\r\n /**\r\n * Gets or sets the target stop duration for the particle system\r\n */\r\n @editableInPropertyPage(\"Delay start(ms)\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public startDelay = 0;\r\n\r\n /**\r\n * Gets or sets the target stop duration for the particle system\r\n */\r\n @editableInPropertyPage(\"updateSpeed\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0, max: 0.1 })\r\n public updateSpeed = 0.0167;\r\n\r\n /**\r\n * Gets or sets the number of pre-warm cycles before rendering the particle system\r\n */\r\n @editableInPropertyPage(\"Pre-warm cycles\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public preWarmCycles = 0;\r\n\r\n /**\r\n * Gets or sets the time step multiplier used for pre-warm\r\n */\r\n @editableInPropertyPage(\"Pre-warm step multiplier\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public preWarmStepOffset = 0;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system is billboard based\r\n */\r\n @editableInPropertyPage(\"Is billboard based\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public isBillboardBased = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system coordinate space is local or global\r\n */\r\n @editableInPropertyPage(\"Is local\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public isLocal = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system should be disposed when stopped\r\n */\r\n @editableInPropertyPage(\"Dispose on stop\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public disposeOnStop = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system should not start automatically\r\n */\r\n @editableInPropertyPage(\"Do no start\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public doNoStart = false;\r\n\r\n /** @internal */\r\n public _internalId = SystemBlock._IdCounter++;\r\n\r\n /**\r\n * Create a new SystemBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this._isSystem = true;\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"emitRate\", NodeParticleBlockConnectionPointTypes.Int, true, 10, 0);\r\n this.registerInput(\"texture\", NodeParticleBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"translationPivot\", NodeParticleBlockConnectionPointTypes.Vector2, true);\r\n this.registerInput(\"textureMask\", NodeParticleBlockConnectionPointTypes.Color4, true);\r\n this.registerInput(\"targetStopDuration\", NodeParticleBlockConnectionPointTypes.Float, true, 0, 0);\r\n this.registerInput(\"onStart\", NodeParticleBlockConnectionPointTypes.System, true);\r\n this.registerInput(\"onEnd\", NodeParticleBlockConnectionPointTypes.System, true);\r\n this.registerOutput(\"system\", NodeParticleBlockConnectionPointTypes.System);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SystemBlock\";\r\n }\r\n\r\n /**\r\n * Gets the particle input component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the emitRate input component\r\n */\r\n public get emitRate(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the texture input component\r\n */\r\n public get texture(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the translationPivot input component\r\n */\r\n public get translationPivot(): NodeParticleConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the textureMask input component\r\n */\r\n public get textureMask(): NodeParticleConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the targetStopDuration input component\r\n */\r\n public get targetStopDuration(): NodeParticleConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the onStart input component\r\n */\r\n public get onStart(): NodeParticleConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the onEnd input component\r\n */\r\n public get onEnd(): NodeParticleConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the system output component\r\n */\r\n public get system(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Builds the block and return a functional particle system\r\n * @param state defines the building state\r\n * @returns the built particle system\r\n */\r\n public createSystem(state: NodeParticleBuildState): ParticleSystem {\r\n state.capacity = this.capacity;\r\n state.buildId = this._buildId++;\r\n\r\n this.build(state);\r\n\r\n const particleSystem = this.particle.getConnectedValue(state) as ParticleSystem;\r\n particleSystem.particleTexture = this.texture.getConnectedValue(state);\r\n particleSystem.emitRate = this.emitRate.getConnectedValue(state) as number;\r\n particleSystem.manualEmitCount = this.manualEmitCount;\r\n particleSystem.updateSpeed = this.updateSpeed;\r\n particleSystem.preWarmCycles = this.preWarmCycles;\r\n particleSystem.preWarmStepOffset = this.preWarmStepOffset;\r\n particleSystem.blendMode = this.blendMode;\r\n particleSystem.name = this.name;\r\n particleSystem._targetStopDuration = (this.targetStopDuration.getConnectedValue(state) as number) ?? 0;\r\n particleSystem.startDelay = this.startDelay;\r\n particleSystem.isBillboardBased = this.isBillboardBased;\r\n particleSystem.translationPivot = (this.translationPivot.getConnectedValue(state) as Vector2) || Vector2.Zero();\r\n particleSystem.textureMask = this.textureMask.getConnectedValue(state) ?? new Color4(1, 1, 1, 1);\r\n particleSystem.isLocal = this.isLocal;\r\n particleSystem.disposeOnStop = this.disposeOnStop;\r\n\r\n // The emit rate can vary if it is connected to another block like a gradient\r\n particleSystem._calculateEmitRate = () => {\r\n state.systemContext = particleSystem;\r\n return this.emitRate.getConnectedValue(state) as number;\r\n };\r\n\r\n this.system._storedValue = this;\r\n\r\n particleSystem.canStart = () => {\r\n return !this.doNoStart;\r\n };\r\n\r\n particleSystem.onStartedObservable.add((system) => {\r\n // Triggers\r\n const onStartSystem = this.onStart.getConnectedValue(state);\r\n if (onStartSystem) {\r\n system.onStartedObservable.addOnce(() => {\r\n state.systemContext = particleSystem;\r\n const clone = _TriggerSubEmitter(onStartSystem, state.scene, state.emitterPosition!);\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n // Clean up the cloned system when the original system is disposed\r\n clone.dispose();\r\n });\r\n });\r\n }\r\n\r\n const onEndSystem = this.onEnd.getConnectedValue(state);\r\n if (onEndSystem) {\r\n system.onStoppedObservable.addOnce(() => {\r\n state.systemContext = particleSystem;\r\n const clone = _TriggerSubEmitter(onEndSystem, state.scene, state.emitterPosition!);\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n // Clean up the cloned system when the original system is disposed\r\n clone.dispose();\r\n });\r\n });\r\n }\r\n });\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n particleSystem.dispose();\r\n });\r\n\r\n // Return\r\n return particleSystem;\r\n }\r\n\r\n /**\r\n * Serializes the system block\r\n * @returns The serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.capacity = this.capacity;\r\n serializationObject.manualEmitCount = this.manualEmitCount;\r\n serializationObject.blendMode = this.blendMode;\r\n serializationObject.updateSpeed = this.updateSpeed;\r\n serializationObject.preWarmCycles = this.preWarmCycles;\r\n serializationObject.preWarmStepOffset = this.preWarmStepOffset;\r\n serializationObject.isBillboardBased = this.isBillboardBased;\r\n serializationObject.isLocal = this.isLocal;\r\n serializationObject.disposeOnStop = this.disposeOnStop;\r\n serializationObject.doNoStart = this.doNoStart;\r\n serializationObject.startDelay = this.startDelay;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the system block\r\n * @param serializationObject The serialized system\r\n */\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.capacity = serializationObject.capacity;\r\n this.manualEmitCount = serializationObject.manualEmitCount ?? -1;\r\n this.updateSpeed = serializationObject.updateSpeed ?? 0.0167;\r\n this.preWarmCycles = serializationObject.preWarmCycles ?? 0;\r\n this.preWarmStepOffset = serializationObject.preWarmStepOffset ?? 0;\r\n this.isBillboardBased = serializationObject.isBillboardBased ?? true;\r\n this.isLocal = serializationObject.isLocal ?? false;\r\n this.disposeOnStop = serializationObject.disposeOnStop ?? false;\r\n this.doNoStart = !!serializationObject.doNoStart;\r\n\r\n if (serializationObject.emitRate !== undefined) {\r\n this.emitRate.value = serializationObject.emitRate;\r\n }\r\n\r\n if (serializationObject.blendMode !== undefined) {\r\n this.blendMode = serializationObject.blendMode;\r\n }\r\n\r\n if (serializationObject.startDelay !== undefined) {\r\n this.startDelay = serializationObject.startDelay;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SystemBlock\", SystemBlock);\r\n"]}
|
|
1
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+
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type { ParticleSystem } from \"core/Particles/particleSystem\";\r\nimport type { NodeParticleConnectionPoint } from \"core/Particles/Node/nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"core/Particles/Node/nodeParticleBuildState\";\r\nimport type { ParticleGradientValueBlock } from \"./particleGradientValueBlock\";\r\n\r\nimport { Constants } from \"../../../Engines/constants\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\nimport { Color3, Color4 } from \"core/Maths/math.color\";\r\nimport { BaseParticleSystem } from \"core/Particles/baseParticleSystem\";\r\nimport { NodeParticleBlock } from \"core/Particles/Node/nodeParticleBlock\";\r\nimport { _TriggerSubEmitter } from \"core/Particles/Node/Blocks/Triggers/triggerTools\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"core/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { ParticleGradientBlock } from \"./particleGradientBlock\";\r\n\r\n/**\r\n * Block used to get a system of particles\r\n */\r\nexport class SystemBlock extends NodeParticleBlock {\r\n private static _IdCounter = 0;\r\n\r\n /**\r\n * Gets or sets the blend mode for the particle system\r\n */\r\n @editableInPropertyPage(\"Blend mode\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"Blend Mode OneOne\", value: BaseParticleSystem.BLENDMODE_ONEONE },\r\n { label: \"Blend Mode Standard\", value: BaseParticleSystem.BLENDMODE_STANDARD },\r\n { label: \"Blend Mode Add\", value: BaseParticleSystem.BLENDMODE_ADD },\r\n { label: \"Blend Mode Multiply\", value: BaseParticleSystem.BLENDMODE_MULTIPLY },\r\n { label: \"Blend Mode MultiplyAdd\", value: BaseParticleSystem.BLENDMODE_MULTIPLYADD },\r\n ],\r\n })\r\n public blendMode = BaseParticleSystem.BLENDMODE_ONEONE;\r\n\r\n /**\r\n * Gets or sets the epsilon value used for comparison\r\n */\r\n @editableInPropertyPage(\"Capacity\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0, max: 10000 })\r\n public capacity = 1000;\r\n\r\n /**\r\n * Gets or sets the manual emit count\r\n */\r\n @editableInPropertyPage(\"Manual emit count\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: -1 })\r\n public manualEmitCount = -1;\r\n\r\n /**\r\n * Gets or sets the target stop duration for the particle system\r\n */\r\n @editableInPropertyPage(\"Delay start(ms)\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public startDelay = 0;\r\n\r\n /**\r\n * Gets or sets the target stop duration for the particle system\r\n */\r\n @editableInPropertyPage(\"updateSpeed\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0, max: 0.1 })\r\n public updateSpeed = 0.0167;\r\n\r\n /**\r\n * Gets or sets the number of pre-warm cycles before rendering the particle system\r\n */\r\n @editableInPropertyPage(\"Pre-warm cycles\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public preWarmCycles = 0;\r\n\r\n /**\r\n * Gets or sets the time step multiplier used for pre-warm\r\n */\r\n @editableInPropertyPage(\"Pre-warm step multiplier\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public preWarmStepOffset = 0;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system is billboard based\r\n */\r\n @editableInPropertyPage(\"Is billboard based\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public isBillboardBased = true;\r\n\r\n /**\r\n * Gets or sets the billboard mode for the particle system\r\n */\r\n @editableInPropertyPage(\"Billboard mode\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"Billboard Mode All\", value: Constants.PARTICLES_BILLBOARDMODE_ALL },\r\n { label: \"Billboard Mode Y\", value: Constants.PARTICLES_BILLBOARDMODE_Y },\r\n { label: \"Billboard Mode Stretched\", value: Constants.PARTICLES_BILLBOARDMODE_STRETCHED },\r\n { label: \"Billboard Mode Stretched Local\", value: Constants.PARTICLES_BILLBOARDMODE_STRETCHED_LOCAL },\r\n ],\r\n })\r\n public billBoardMode = Constants.PARTICLES_BILLBOARDMODE_ALL;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system coordinate space is local or global\r\n */\r\n @editableInPropertyPage(\"Is local\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public isLocal = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system should be disposed when stopped\r\n */\r\n @editableInPropertyPage(\"Dispose on stop\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public disposeOnStop = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system should not start automatically\r\n */\r\n @editableInPropertyPage(\"Do no start\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public doNoStart = false;\r\n\r\n /** @internal */\r\n public _internalId = SystemBlock._IdCounter++;\r\n\r\n /**\r\n * Create a new SystemBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this._isSystem = true;\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"emitRate\", NodeParticleBlockConnectionPointTypes.Int, true, 10, 0);\r\n this.registerInput(\"texture\", NodeParticleBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"translationPivot\", NodeParticleBlockConnectionPointTypes.Vector2, true);\r\n this.registerInput(\"textureMask\", NodeParticleBlockConnectionPointTypes.Color4, true);\r\n this.registerInput(\"targetStopDuration\", NodeParticleBlockConnectionPointTypes.Float, true, 0, 0);\r\n this.registerInput(\"onStart\", NodeParticleBlockConnectionPointTypes.System, true);\r\n this.registerInput(\"onEnd\", NodeParticleBlockConnectionPointTypes.System, true);\r\n this.registerInput(\"rampGradient\", NodeParticleBlockConnectionPointTypes.Color4, true);\r\n this.registerOutput(\"system\", NodeParticleBlockConnectionPointTypes.System);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SystemBlock\";\r\n }\r\n\r\n /**\r\n * Gets the particle input component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the emitRate input component\r\n */\r\n public get emitRate(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the texture input component\r\n */\r\n public get texture(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the translationPivot input component\r\n */\r\n public get translationPivot(): NodeParticleConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the textureMask input component\r\n */\r\n public get textureMask(): NodeParticleConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the targetStopDuration input component\r\n */\r\n public get targetStopDuration(): NodeParticleConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the onStart input component\r\n */\r\n public get onStart(): NodeParticleConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the onEnd input component\r\n */\r\n public get onEnd(): NodeParticleConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the rampGradient input component\r\n */\r\n public get rampGradient(): NodeParticleConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the system output component\r\n */\r\n public get system(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Builds the block and return a functional particle system\r\n * @param state defines the building state\r\n * @returns the built particle system\r\n */\r\n public createSystem(state: NodeParticleBuildState): ParticleSystem {\r\n state.capacity = this.capacity;\r\n state.buildId = this._buildId++;\r\n\r\n this.build(state);\r\n\r\n const particleSystem = this.particle.getConnectedValue(state) as ParticleSystem;\r\n particleSystem.particleTexture = this.texture.getConnectedValue(state);\r\n particleSystem.emitRate = this.emitRate.getConnectedValue(state) as number;\r\n particleSystem.manualEmitCount = this.manualEmitCount;\r\n particleSystem.updateSpeed = this.updateSpeed;\r\n particleSystem.preWarmCycles = this.preWarmCycles;\r\n particleSystem.preWarmStepOffset = this.preWarmStepOffset;\r\n particleSystem.blendMode = this.blendMode;\r\n particleSystem.name = this.name;\r\n particleSystem._targetStopDuration = (this.targetStopDuration.getConnectedValue(state) as number) ?? 0;\r\n particleSystem.startDelay = this.startDelay;\r\n particleSystem.isBillboardBased = this.isBillboardBased;\r\n particleSystem.billboardMode = this.billBoardMode;\r\n particleSystem.translationPivot = (this.translationPivot.getConnectedValue(state) as Vector2) || Vector2.Zero();\r\n particleSystem.textureMask = this.textureMask.getConnectedValue(state) ?? new Color4(1, 1, 1, 1);\r\n particleSystem.isLocal = this.isLocal;\r\n particleSystem.disposeOnStop = this.disposeOnStop;\r\n\r\n // The emit rate can vary if it is connected to another block like a gradient\r\n particleSystem._calculateEmitRate = () => {\r\n state.systemContext = particleSystem;\r\n return this.emitRate.getConnectedValue(state) as number;\r\n };\r\n\r\n // Get the ramp gradients\r\n particleSystem.useRampGradients = false;\r\n if (this.rampGradient.isConnected) {\r\n if (this.rampGradient.connectedPoint?.ownerBlock instanceof ParticleGradientBlock) {\r\n // We have a possible gradient, loop through its entries\r\n const gradientInputs = this.rampGradient.connectedPoint?.ownerBlock.inputs;\r\n\r\n // Skip the first input which is the gradient selector, and we only care about the gradient values\r\n for (let i = 1; i < gradientInputs.length; i++) {\r\n if (gradientInputs[i].isConnected) {\r\n const rampEntry = gradientInputs[i].connectedPoint?.ownerBlock as ParticleGradientValueBlock;\r\n const color = rampEntry._inputs[0].getConnectedValue(state) as Color4;\r\n particleSystem.addRampGradient(rampEntry.reference, new Color3(color.r, color.g, color.b));\r\n particleSystem.useRampGradients = true;\r\n }\r\n }\r\n } else {\r\n // We have a single value, add it as ramp gradient\r\n const color = this.rampGradient.getConnectedValue(state) as Color4;\r\n particleSystem.addRampGradient(0, new Color3(color.r, color.g, color.b));\r\n particleSystem.useRampGradients = true;\r\n }\r\n }\r\n\r\n this.system._storedValue = this;\r\n\r\n particleSystem.canStart = () => {\r\n return !this.doNoStart;\r\n };\r\n\r\n particleSystem.onStartedObservable.add((system) => {\r\n // Triggers\r\n const onStartSystem = this.onStart.getConnectedValue(state);\r\n if (onStartSystem) {\r\n system.onStartedObservable.addOnce(() => {\r\n state.systemContext = particleSystem;\r\n const clone = _TriggerSubEmitter(onStartSystem, state.scene, state.emitterPosition!);\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n // Clean up the cloned system when the original system is disposed\r\n clone.dispose();\r\n });\r\n });\r\n }\r\n\r\n const onEndSystem = this.onEnd.getConnectedValue(state);\r\n if (onEndSystem) {\r\n system.onStoppedObservable.addOnce(() => {\r\n state.systemContext = particleSystem;\r\n const clone = _TriggerSubEmitter(onEndSystem, state.scene, state.emitterPosition!);\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n // Clean up the cloned system when the original system is disposed\r\n clone.dispose();\r\n });\r\n });\r\n }\r\n });\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n particleSystem.dispose();\r\n });\r\n\r\n // Return\r\n return particleSystem;\r\n }\r\n\r\n /**\r\n * Serializes the system block\r\n * @returns The serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.capacity = this.capacity;\r\n serializationObject.manualEmitCount = this.manualEmitCount;\r\n serializationObject.blendMode = this.blendMode;\r\n serializationObject.updateSpeed = this.updateSpeed;\r\n serializationObject.preWarmCycles = this.preWarmCycles;\r\n serializationObject.preWarmStepOffset = this.preWarmStepOffset;\r\n serializationObject.isBillboardBased = this.isBillboardBased;\r\n serializationObject.billBoardMode = this.billBoardMode;\r\n serializationObject.isLocal = this.isLocal;\r\n serializationObject.disposeOnStop = this.disposeOnStop;\r\n serializationObject.doNoStart = this.doNoStart;\r\n serializationObject.startDelay = this.startDelay;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the system block\r\n * @param serializationObject The serialized system\r\n */\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.capacity = serializationObject.capacity;\r\n this.manualEmitCount = serializationObject.manualEmitCount ?? -1;\r\n this.updateSpeed = serializationObject.updateSpeed ?? 0.0167;\r\n this.preWarmCycles = serializationObject.preWarmCycles ?? 0;\r\n this.preWarmStepOffset = serializationObject.preWarmStepOffset ?? 0;\r\n this.isBillboardBased = serializationObject.isBillboardBased ?? true;\r\n this.billBoardMode = serializationObject.billBoardMode ?? Constants.PARTICLES_BILLBOARDMODE_ALL;\r\n this.isLocal = serializationObject.isLocal ?? false;\r\n this.disposeOnStop = serializationObject.disposeOnStop ?? false;\r\n this.doNoStart = !!serializationObject.doNoStart;\r\n\r\n if (serializationObject.emitRate !== undefined) {\r\n this.emitRate.value = serializationObject.emitRate;\r\n }\r\n\r\n if (serializationObject.blendMode !== undefined) {\r\n this.blendMode = serializationObject.blendMode;\r\n }\r\n\r\n if (serializationObject.startDelay !== undefined) {\r\n this.startDelay = serializationObject.startDelay;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SystemBlock\", SystemBlock);\r\n"]}
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import { Color4 } from "../../Maths/math.color.js";
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import { Vector2, Vector3 } from "../../Maths/math.vector.js";
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import { FactorGradient } from "../../Misc/gradients.js";
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import { NodeParticleBlockConnectionPointTypes } from "./Enums/nodeParticleBlockConnectionPointTypes.js";
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import { NodeParticleContextualSources } from "./Enums/nodeParticleContextualSources.js";
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import { NodeParticleSystemSources } from "./Enums/nodeParticleSystemSources.js";
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@@ -24,11 +27,13 @@ import { SetupSpriteSheetBlock } from "./Blocks/Emitters/setupSpriteSheetBlock.j
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import { SphereShapeBlock } from "./Blocks/Emitters/sphereShapeBlock.js";
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import { UpdateRemapBlock } from "./Blocks/Update/updateRemapBlock.js";
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/**
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* Converts a ParticleSystem to a NodeParticleSystemSet.
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@@ -338,6 +343,7 @@ function _SpriteSheetBlock(particle, oldSystem) {
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spriteSheetBlock.end = oldSystem.endSpriteCellID;
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spriteSheetBlock.height = oldSystem.spriteCellHeight;
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spriteSheetBlock.spriteCellChangeSpeed = oldSystem.spriteCellChangeSpeed;
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spriteSheetBlock.loop = oldSystem.spriteCellLoop;
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spriteSheetBlock.randomStartCell = oldSystem.spriteRandomStartCell;
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@@ -363,6 +369,9 @@ function _UpdateParticleBlockGroup(inputParticle, oldSystem, context) {
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context.scaledDirection = _UpdateParticleDragGradientBlockGroup(oldSystem._dragGradients, context);
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}
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updatedParticle = _UpdateParticlePositionBlockGroup(updatedParticle, oldSystem.isLocal, context);
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if (oldSystem.attractors && oldSystem.attractors.length > 0) {
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if (oldSystem._limitVelocityGradients && oldSystem._limitVelocityGradients.length > 0 && oldSystem.limitVelocityDamping !== 0) {
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updatedParticle = _UpdateParticleVelocityLimitGradientBlockGroup(updatedParticle, oldSystem._limitVelocityGradients, oldSystem.limitVelocityDamping, context);
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@@ -375,6 +384,9 @@ function _UpdateParticleBlockGroup(inputParticle, oldSystem, context) {
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if (oldSystem.gravity.equalsToFloats(0, 0, 0) === false) {
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updatedParticle = _UpdateParticleGravityBlockGroup(updatedParticle, oldSystem.gravity);
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if (oldSystem.useRampGradients) {
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updatedParticle = _UpdateParticleRemapGradientBlockGroup(updatedParticle, oldSystem.getColorRemapGradients(), oldSystem.getAlphaRemapGradients(), context);
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}
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if (oldSystem.isAnimationSheetEnabled) {
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@@ -574,6 +586,25 @@ function _UpdateParticlePositionBlockGroup(inputParticle, isLocal, context) {
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return updatePosition.output;
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}
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/**
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* Creates the group of blocks that represent the particle attractor update
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* @param inputParticle The input particle to update
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* @param attractors The attractors (if any)
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* @returns The output of the group of blocks that represent the particle attractor update
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*/
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function _UpdateParticleAttractorBlockGroup(inputParticle, attractors) {
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let outputParticle = inputParticle;
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// Chain update attractor blocks for each attractor
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for (let i = 0; i < attractors.length; i++) {
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const attractor = attractors[i];
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const attractorBlock = new UpdateAttractorBlock(`Attractor Block ${i}`);
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outputParticle.connectTo(attractorBlock.particle);
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_CreateAndConnectInput("Attractor Position", attractor.position.clone(), attractorBlock.attractor);
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_CreateAndConnectInput("Attractor Strength", attractor.strength, attractorBlock.strength);
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outputParticle = attractorBlock.output;
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}
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return outputParticle;
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}
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/**
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* Creates the group of blocks that represent the particle size update
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* @param inputParticle The input particle to update
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@@ -616,6 +647,71 @@ function _UpdateParticleGravityBlockGroup(inputParticle, gravity) {
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addDirectionBlock.output.connectTo(updateDirection.direction);
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return updateDirection.output;
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}
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/**
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* Creates the group of blocks that represent the color and alpha remap update
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* @param inputParticle The input particle to update
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* @param colorRemapGradients The color remap gradients
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* @param alphaRemapGradients The alpha remap gradients
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* @param context The context of the current conversion
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* @returns The ouput of the group of blocks that represent the particle remap update
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*/
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function _UpdateParticleRemapGradientBlockGroup(inputParticle, colorRemapGradients, alphaRemapGradients, context) {
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let hasUpdate = false;
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const remapUpdateBlock = new UpdateRemapBlock("Remap Update");
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if (colorRemapGradients && colorRemapGradients.length > 0) {
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context.ageToLifeTimeRatioBlockGroupOutput = _CreateAgeToLifeTimeRatioBlockGroup(context);
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// Split the color gradient into factor1 and factor2 gradients
|
|
664
|
+
const colorFactor1Gradients = [];
|
|
665
|
+
const colorFactor2Gradients = [];
|
|
666
|
+
for (let i = 0; i < colorRemapGradients.length; i++) {
|
|
667
|
+
const gradientValue = colorRemapGradients[i];
|
|
668
|
+
colorFactor1Gradients.push(new FactorGradient(gradientValue.gradient, gradientValue.factor1));
|
|
669
|
+
colorFactor2Gradients.push(new FactorGradient(gradientValue.gradient, gradientValue.factor2));
|
|
670
|
+
}
|
|
671
|
+
// Generate the gradient
|
|
672
|
+
const colorFactor1BlockGroup = _CreateGradientBlockGroup(context.ageToLifeTimeRatioBlockGroupOutput, colorFactor1Gradients, ParticleRandomBlockLocks.OncePerParticle, "Color Min");
|
|
673
|
+
// Generate the gradient
|
|
674
|
+
const colorFactor2BlockGroup = _CreateGradientBlockGroup(context.ageToLifeTimeRatioBlockGroupOutput, colorFactor2Gradients, ParticleRandomBlockLocks.OncePerParticle, "Color Max");
|
|
675
|
+
const substractBlock = new ParticleMathBlock("Color Max - Min");
|
|
676
|
+
substractBlock.operation = ParticleMathBlockOperations.Subtract;
|
|
677
|
+
colorFactor2BlockGroup.connectTo(substractBlock.left);
|
|
678
|
+
colorFactor1BlockGroup.connectTo(substractBlock.right);
|
|
679
|
+
const colorConverterBlock = new ParticleConverterBlock("Color Remap Converter");
|
|
680
|
+
colorFactor1BlockGroup.connectTo(colorConverterBlock.xIn);
|
|
681
|
+
substractBlock.output.connectTo(colorConverterBlock.yIn);
|
|
682
|
+
colorConverterBlock.xyOut.connectTo(remapUpdateBlock.remapColor);
|
|
683
|
+
hasUpdate = true;
|
|
684
|
+
}
|
|
685
|
+
if (alphaRemapGradients && alphaRemapGradients.length > 0) {
|
|
686
|
+
context.ageToLifeTimeRatioBlockGroupOutput = _CreateAgeToLifeTimeRatioBlockGroup(context);
|
|
687
|
+
// Split the color gradient into factor1 and factor2 gradients
|
|
688
|
+
const alphaFactor1Gradients = [];
|
|
689
|
+
const alphaFactor2Gradients = [];
|
|
690
|
+
for (let i = 0; i < alphaRemapGradients.length; i++) {
|
|
691
|
+
const gradientValue = alphaRemapGradients[i];
|
|
692
|
+
alphaFactor1Gradients.push(new FactorGradient(gradientValue.gradient, gradientValue.factor1));
|
|
693
|
+
alphaFactor2Gradients.push(new FactorGradient(gradientValue.gradient, gradientValue.factor2));
|
|
694
|
+
}
|
|
695
|
+
// Generate the gradient
|
|
696
|
+
const alphaFactor1BlockGroup = _CreateGradientBlockGroup(context.ageToLifeTimeRatioBlockGroupOutput, alphaFactor1Gradients, ParticleRandomBlockLocks.OncePerParticle, "Alpha Min");
|
|
697
|
+
// Generate the gradient
|
|
698
|
+
const alphaFactor2BlockGroup = _CreateGradientBlockGroup(context.ageToLifeTimeRatioBlockGroupOutput, alphaFactor2Gradients, ParticleRandomBlockLocks.OncePerParticle, "Alpha Max");
|
|
699
|
+
const substractBlock = new ParticleMathBlock("Alpha Max - Min");
|
|
700
|
+
substractBlock.operation = ParticleMathBlockOperations.Subtract;
|
|
701
|
+
alphaFactor2BlockGroup.connectTo(substractBlock.left);
|
|
702
|
+
alphaFactor1BlockGroup.connectTo(substractBlock.right);
|
|
703
|
+
const alphaConverterBlock = new ParticleConverterBlock("Alpha Remap Converter");
|
|
704
|
+
alphaFactor1BlockGroup.connectTo(alphaConverterBlock.xIn);
|
|
705
|
+
substractBlock.output.connectTo(alphaConverterBlock.yIn);
|
|
706
|
+
alphaConverterBlock.xyOut.connectTo(remapUpdateBlock.remapAlpha);
|
|
707
|
+
hasUpdate = true;
|
|
708
|
+
}
|
|
709
|
+
if (hasUpdate) {
|
|
710
|
+
inputParticle.connectTo(remapUpdateBlock.particle);
|
|
711
|
+
return remapUpdateBlock.output;
|
|
712
|
+
}
|
|
713
|
+
return inputParticle;
|
|
714
|
+
}
|
|
619
715
|
/**
|
|
620
716
|
* Creates the group of blocks that represent the particle sprite cell update
|
|
621
717
|
* @param inputParticle The input particle to update
|
|
@@ -675,6 +771,7 @@ function _SystemBlockGroup(updateParticleOutput, oldSystem, context) {
|
|
|
675
771
|
newSystem.preWarmCycles = oldSystem.preWarmCycles;
|
|
676
772
|
newSystem.preWarmStepOffset = oldSystem.preWarmStepOffset;
|
|
677
773
|
newSystem.isBillboardBased = oldSystem.isBillboardBased;
|
|
774
|
+
newSystem.billBoardMode = oldSystem.billboardMode;
|
|
678
775
|
newSystem.isLocal = oldSystem.isLocal;
|
|
679
776
|
newSystem.disposeOnStop = oldSystem.disposeOnStop;
|
|
680
777
|
_SystemEmitRateValue(oldSystem.getEmitRateGradients(), oldSystem.targetStopDuration, oldSystem.emitRate, newSystem, context);
|
|
@@ -683,6 +780,10 @@ function _SystemBlockGroup(updateParticleOutput, oldSystem, context) {
|
|
|
683
780
|
_CreateTextureBlock(texture).connectTo(newSystem.texture);
|
|
684
781
|
}
|
|
685
782
|
_SystemTargetStopDuration(oldSystem.targetStopDuration, newSystem, context);
|
|
783
|
+
const rampGradients = oldSystem.getRampGradients();
|
|
784
|
+
if (rampGradients && rampGradients.length > 0) {
|
|
785
|
+
_SystemRampGradientsBlockGroup(rampGradients, newSystem);
|
|
786
|
+
}
|
|
686
787
|
updateParticleOutput.connectTo(newSystem.particle);
|
|
687
788
|
return newSystem;
|
|
688
789
|
}
|
|
@@ -712,6 +813,17 @@ function _SystemTargetStopDuration(targetStopDuration, newSystem, context) {
|
|
|
712
813
|
newSystem.targetStopDuration.value = targetStopDuration;
|
|
713
814
|
}
|
|
714
815
|
}
|
|
816
|
+
function _SystemRampGradientsBlockGroup(rampGradients, newSystem) {
|
|
817
|
+
const gradientBlock = new ParticleGradientBlock("Ramp Gradient Block");
|
|
818
|
+
for (let i = 0; i < rampGradients.length; i++) {
|
|
819
|
+
const rampGradient = rampGradients[i];
|
|
820
|
+
const gradientValueBlock = new ParticleGradientValueBlock(`Ramp Gradient ${i}`);
|
|
821
|
+
gradientValueBlock.reference = rampGradient.gradient;
|
|
822
|
+
_CreateAndConnectInput(`Color ${i}`, new Color4(rampGradient.color.r, rampGradient.color.g, rampGradient.color.b), gradientValueBlock.value, NodeParticleBlockConnectionPointTypes.Color4);
|
|
823
|
+
gradientValueBlock.output.connectTo(gradientBlock.inputs[i + 1]);
|
|
824
|
+
}
|
|
825
|
+
gradientBlock.output.connectTo(newSystem.rampGradient);
|
|
826
|
+
}
|
|
715
827
|
// ------------- UTILITY FUNCTIONS -------------
|
|
716
828
|
function _CreateDeltaModifiedInput(name, value) {
|
|
717
829
|
const multiplyBlock = new ParticleMathBlock("Multiply by Delta");
|