@onerjs/core 8.33.5 → 8.33.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Engines/WebGPU/Extensions/engine.multiRender.js +5 -10
- package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +4 -2
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.d.ts +4 -3
- package/Engines/WebGPU/webgpuHardwareTexture.js +27 -21
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureManager.d.ts +5 -4
- package/Engines/WebGPU/webgpuTextureManager.js +20 -30
- package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
- package/Engines/engine.d.ts +1 -0
- package/Engines/thinEngine.js +9 -1
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/thinWebGPUEngine.js +2 -3
- package/Engines/thinWebGPUEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +28 -13
- package/Engines/webgpuEngine.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +2 -2
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/clearBlock.d.ts +1 -1
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js +2 -2
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/inputBlock.js +4 -0
- package/FrameGraph/Node/Blocks/inputBlock.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlock.d.ts +1 -0
- package/FrameGraph/Node/nodeRenderGraphBlock.js +19 -0
- package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
- package/FrameGraph/Passes/renderPass.d.ts +16 -0
- package/FrameGraph/Passes/renderPass.js +12 -0
- package/FrameGraph/Passes/renderPass.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +3 -3
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +3 -2
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +2 -2
- package/FrameGraph/Tasks/Texture/clearTextureTask.js +3 -2
- package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.js +4 -15
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/frameGraphTask.d.ts +2 -2
- package/FrameGraph/frameGraphTask.js +6 -6
- package/FrameGraph/frameGraphTask.js.map +1 -1
- package/FrameGraph/frameGraphTaskMultiRenderTarget.d.ts +15 -0
- package/FrameGraph/frameGraphTaskMultiRenderTarget.js +25 -0
- package/FrameGraph/frameGraphTaskMultiRenderTarget.js.map +1 -0
- package/FrameGraph/frameGraphTextureManager.js +13 -2
- package/FrameGraph/frameGraphTextureManager.js.map +1 -1
- package/FrameGraph/frameGraphTypes.d.ts +9 -1
- package/FrameGraph/frameGraphTypes.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +13 -0
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Materials/Textures/baseTexture.d.ts +4 -0
- package/Materials/Textures/baseTexture.js +4 -0
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/textureCreationOptions.d.ts +2 -0
- package/Materials/Textures/textureCreationOptions.js +0 -1
- package/Materials/Textures/textureCreationOptions.js.map +1 -1
- package/Meshes/abstractMesh.js +1 -1
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/geometry.js +1 -0
- package/Meshes/geometry.js.map +1 -1
- package/Misc/decorators.serialization.js +1 -1
- package/Misc/decorators.serialization.js.map +1 -1
- package/Particles/solidParticleSystem.d.ts +2 -1
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +4 -12
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
- package/Shaders/picking.vertex.js +2 -2
- package/Shaders/picking.vertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js +8 -14
- package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
- package/ShadersWGSL/picking.vertex.js +2 -2
- package/ShadersWGSL/picking.vertex.js.map +1 -1
- package/package.json +1 -1
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@@ -97,7 +97,6 @@ export class ThinWebGPUEngine extends AbstractEngine {
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// We must close the current pass (if any) because we are going to use the render encoder to generate the mipmaps (so, we are going to create a new render pass)
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this._endCurrentRenderPass();
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}
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const format = texture._hardwareTexture.format;
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const mipmapCount = WebGPUTextureHelper.ComputeNumMipmapLevels(texture.width, texture.height);
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if (this.dbgVerboseLogsForFirstFrames) {
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if (this._count === undefined) {
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@@ -117,10 +116,10 @@ export class ThinWebGPUEngine extends AbstractEngine {
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}
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}
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if (texture.isCube) {
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this._textureHelper.generateCubeMipmaps(gpuHardwareTexture,
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this._textureHelper.generateCubeMipmaps(gpuHardwareTexture, mipmapCount, commandEncoder);
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}
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else {
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this._textureHelper.generateMipmaps(gpuHardwareTexture,
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this._textureHelper.generateMipmaps(gpuHardwareTexture, mipmapCount, 0, commandEncoder);
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}
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}
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}
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@@ -1 +1 @@
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-
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type { InternalTexture } from \"core/Materials/Textures/internalTexture\";\r\nimport { AbstractEngine } from \"./abstractEngine\";\r\nimport type { WebGPUCacheRenderPipeline } from \"./WebGPU/webgpuCacheRenderPipeline\";\r\nimport type { WebGPUTextureManager } from \"./WebGPU/webgpuTextureManager\";\r\nimport type { WebGPUHardwareTexture } from \"./WebGPU/webgpuHardwareTexture\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { WebGPUTextureHelper } from \"./WebGPU/webgpuTextureHelper\";\r\nimport type { WebGPURenderTargetWrapper } from \"./WebGPU/webgpuRenderTargetWrapper\";\r\nimport { WebGPUPerfCounter } from \"./WebGPU/webgpuPerfCounter\";\r\nimport type { WebGPUSnapshotRendering } from \"./WebGPU/webgpuSnapshotRendering\";\r\nimport { Constants } from \"./constants\";\r\nimport type { WebGPUBundleList } from \"./WebGPU/webgpuBundleList\";\r\nimport type { WebGPUTimestampQuery } from \"./WebGPU/webgpuTimestampQuery\";\r\nimport type { WebGPUOcclusionQuery } from \"./WebGPU/webgpuOcclusionQuery\";\r\n\r\n/**\r\n * The base engine class for WebGPU\r\n */\r\nexport abstract class ThinWebGPUEngine extends AbstractEngine {\r\n // TODO WEBGPU remove those variables when code stabilized\r\n /** @internal */\r\n public dbgShowShaderCode = false;\r\n /** @internal */\r\n public dbgSanityChecks = true;\r\n /** @internal */\r\n public dbgVerboseLogsNumFrames = 10;\r\n /** @internal */\r\n public dbgLogIfNotDrawWrapper = true;\r\n /** @internal */\r\n public dbgShowEmptyEnableEffectCalls = true;\r\n /** @internal */\r\n public dbgVerboseLogsForFirstFrames = false;\r\n\r\n /** @internal */\r\n public _textureHelper: WebGPUTextureManager;\r\n /** @internal */\r\n public _cacheRenderPipeline: WebGPUCacheRenderPipeline;\r\n /** @internal */\r\n public _occlusionQuery: WebGPUOcclusionQuery;\r\n\r\n // Frame Life Cycle (recreated each frame)\r\n /** @internal */\r\n public _renderEncoder: GPUCommandEncoder;\r\n /** @internal */\r\n public _uploadEncoder: GPUCommandEncoder;\r\n\r\n /** @internal */\r\n public _currentRenderPass: Nullable<GPURenderPassEncoder> = null;\r\n\r\n protected _snapshotRendering: WebGPUSnapshotRendering;\r\n protected _snapshotRenderingMode = Constants.SNAPSHOTRENDERING_STANDARD;\r\n\r\n /** @internal */\r\n public _timestampQuery: WebGPUTimestampQuery;\r\n /** @internal */\r\n public _timestampIndex = 0;\r\n\r\n /** @internal */\r\n public _debugStackRenderPass: string[] = [];\r\n\r\n /**\r\n * Gets the GPU time spent in the main render pass for the last frame rendered (in nanoseconds).\r\n * You have to enable the \"timestamp-query\" extension in the engine constructor options and set engine.enableGPUTimingMeasurements = true.\r\n * It will only return time spent in the main pass, not additional render target / compute passes (if any)!\r\n */\r\n public readonly gpuTimeInFrameForMainPass?: WebGPUPerfCounter;\r\n\r\n /**\r\n * Used for both the compatibilityMode=false and the snapshot rendering modes (as both can't be enabled at the same time)\r\n * @internal\r\n */\r\n public _bundleList: WebGPUBundleList;\r\n\r\n /**\r\n * Enables or disables GPU timing measurements.\r\n * Note that this is only supported if the \"timestamp-query\" extension is enabled in the options.\r\n */\r\n public get enableGPUTimingMeasurements(): boolean {\r\n return this._timestampQuery.enable;\r\n }\r\n\r\n public set enableGPUTimingMeasurements(enable: boolean) {\r\n if (this._timestampQuery.enable === enable) {\r\n return;\r\n }\r\n (this.gpuTimeInFrameForMainPass as any) = enable ? new WebGPUPerfCounter() : undefined;\r\n this._timestampQuery.enable = enable;\r\n }\r\n\r\n protected _currentPassIsMainPass() {\r\n return this._currentRenderTarget === null;\r\n }\r\n\r\n /** @internal */\r\n public _endCurrentRenderPass(): number {\r\n if (!this._currentRenderPass) {\r\n return 0;\r\n }\r\n\r\n if (this._debugStackRenderPass.length !== 0) {\r\n for (let i = 0; i < this._debugStackRenderPass.length; ++i) {\r\n this._currentRenderPass.popDebugGroup();\r\n }\r\n }\r\n\r\n const currentPassIndex = this._currentPassIsMainPass() ? 2 : 1;\r\n\r\n if (!this._snapshotRendering.endRenderPass(this._currentRenderPass) && !this.compatibilityMode) {\r\n this._bundleList.run(this._currentRenderPass);\r\n this._bundleList.reset();\r\n }\r\n this._currentRenderPass.end();\r\n\r\n this._timestampQuery.endPass(\r\n this._timestampIndex,\r\n (this._currentRenderTarget && (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n ? (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n : this.gpuTimeInFrameForMainPass) as WebGPUPerfCounter\r\n );\r\n this._timestampIndex += 2;\r\n\r\n if (this.dbgVerboseLogsForFirstFrames) {\r\n if ((this as any)._count === undefined) {\r\n (this as any)._count = 0;\r\n }\r\n if (!(this as any)._count || (this as any)._count < this.dbgVerboseLogsNumFrames) {\r\n Logger.Log(\r\n \"frame #\" +\r\n (this as any)._count +\r\n \" - \" +\r\n (currentPassIndex === 2 ? \"main\" : \"render target\") +\r\n \" end pass\" +\r\n (currentPassIndex === 1 ? \" - internalTexture.uniqueId=\" + this._currentRenderTarget?.texture?.uniqueId : \"\")\r\n );\r\n }\r\n }\r\n this._debugPopGroup?.(0);\r\n this._currentRenderPass = null;\r\n\r\n return currentPassIndex;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateMipmaps(texture: InternalTexture, commandEncoder?: GPUCommandEncoder) {\r\n commandEncoder = commandEncoder ?? this._renderEncoder;\r\n\r\n const gpuHardwareTexture = texture._hardwareTexture as Nullable<WebGPUHardwareTexture>;\r\n\r\n if (!gpuHardwareTexture) {\r\n return;\r\n }\r\n\r\n if (commandEncoder === this._renderEncoder) {\r\n // We must close the current pass (if any) because we are going to use the render encoder to generate the mipmaps (so, we are going to create a new render pass)\r\n this._endCurrentRenderPass();\r\n }\r\n\r\n const format = (texture._hardwareTexture as WebGPUHardwareTexture).format;\r\n const mipmapCount = WebGPUTextureHelper.ComputeNumMipmapLevels(texture.width, texture.height);\r\n\r\n if (this.dbgVerboseLogsForFirstFrames) {\r\n if ((this as any)._count === undefined) {\r\n (this as any)._count = 0;\r\n }\r\n if (!(this as any)._count || (this as any)._count < this.dbgVerboseLogsNumFrames) {\r\n Logger.Log(\r\n \"frame #\" +\r\n (this as any)._count +\r\n \" - generate mipmaps - width=\" +\r\n texture.width +\r\n \", height=\" +\r\n texture.height +\r\n \", isCube=\" +\r\n texture.isCube +\r\n \", command encoder=\" +\r\n (commandEncoder === this._renderEncoder ? \"render\" : \"copy\")\r\n );\r\n }\r\n }\r\n\r\n if (texture.isCube) {\r\n this._textureHelper.generateCubeMipmaps(gpuHardwareTexture, format, mipmapCount, commandEncoder);\r\n } else {\r\n this._textureHelper.generateMipmaps(gpuHardwareTexture, format, mipmapCount, 0, texture.is3D, commandEncoder);\r\n }\r\n }\r\n}\r\n"]}
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+
{"version":3,"file":"thinWebGPUEngine.js","sourceRoot":"","sources":["../../../../dev/core/src/Engines/thinWebGPUEngine.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAKlD,OAAO,EAAE,MAAM,EAAE,0BAAyB;AAC1C,OAAO,EAAE,mBAAmB,EAAE,MAAM,8BAA8B,CAAC;AAEnE,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAE/D,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAKxC;;GAEG;AACH,MAAM,OAAgB,gBAAiB,SAAQ,cAAc;IAA7D;;QACI,0DAA0D;QAC1D,gBAAgB;QACT,sBAAiB,GAAG,KAAK,CAAC;QACjC,gBAAgB;QACT,oBAAe,GAAG,IAAI,CAAC;QAC9B,gBAAgB;QACT,4BAAuB,GAAG,EAAE,CAAC;QACpC,gBAAgB;QACT,2BAAsB,GAAG,IAAI,CAAC;QACrC,gBAAgB;QACT,kCAA6B,GAAG,IAAI,CAAC;QAC5C,gBAAgB;QACT,iCAA4B,GAAG,KAAK,CAAC;QAe5C,gBAAgB;QACT,uBAAkB,GAAmC,IAAI,CAAC;QAGvD,2BAAsB,GAAG,SAAS,CAAC,0BAA0B,CAAC;QAIxE,gBAAgB;QACT,oBAAe,GAAG,CAAC,CAAC;QAE3B,gBAAgB;QACT,0BAAqB,GAAa,EAAE,CAAC;IAiIhD,CAAC;IAlHG;;;OAGG;IACH,IAAW,2BAA2B;QAClC,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC;IACvC,CAAC;IAED,IAAW,2BAA2B,CAAC,MAAe;QAClD,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,KAAK,MAAM,EAAE,CAAC;YACzC,OAAO;QACX,CAAC;QACA,IAAI,CAAC,yBAAiC,GAAG,MAAM,CAAC,CAAC,CAAC,IAAI,iBAAiB,EAAE,CAAC,CAAC,CAAC,SAAS,CAAC;QACvF,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,MAAM,CAAC;IACzC,CAAC;IAES,sBAAsB;QAC5B,OAAO,IAAI,CAAC,oBAAoB,KAAK,IAAI,CAAC;IAC9C,CAAC;IAED,gBAAgB;IACT,qBAAqB;QACxB,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC3B,OAAO,CAAC,CAAC;QACb,CAAC;QAED,IAAI,IAAI,CAAC,qBAAqB,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAC1C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,qBAAqB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBACzD,IAAI,CAAC,kBAAkB,CAAC,aAAa,EAAE,CAAC;YAC5C,CAAC;QACL,CAAC;QAED,MAAM,gBAAgB,GAAG,IAAI,CAAC,sBAAsB,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE/D,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,aAAa,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAC7F,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAC9C,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;QAC7B,CAAC;QACD,IAAI,CAAC,kBAAkB,CAAC,GAAG,EAAE,CAAC;QAE9B,IAAI,CAAC,eAAe,CAAC,OAAO,CACxB,IAAI,CAAC,eAAe,EACpB,CAAC,IAAI,CAAC,oBAAoB,IAAK,IAAI,CAAC,oBAAkD,CAAC,cAAc;YACjG,CAAC,CAAE,IAAI,CAAC,oBAAkD,CAAC,cAAc;YACzE,CAAC,CAAC,IAAI,CAAC,yBAAyB,CAAsB,CAC7D,CAAC;QACF,IAAI,CAAC,eAAe,IAAI,CAAC,CAAC;QAE1B,IAAI,IAAI,CAAC,4BAA4B,EAAE,CAAC;YACpC,IAAK,IAAY,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;gBACpC,IAAY,CAAC,MAAM,GAAG,CAAC,CAAC;YAC7B,CAAC;YACD,IAAI,CAAE,IAAY,CAAC,MAAM,IAAK,IAAY,CAAC,MAAM,GAAG,IAAI,CAAC,uBAAuB,EAAE,CAAC;gBAC/E,MAAM,CAAC,GAAG,CACN,SAAS;oBACJ,IAAY,CAAC,MAAM;oBACpB,KAAK;oBACL,CAAC,gBAAgB,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,eAAe,CAAC;oBACnD,WAAW;oBACX,CAAC,gBAAgB,KAAK,CAAC,CAAC,CAAC,CAAC,8BAA8B,GAAG,IAAI,CAAC,oBAAoB,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC,CAAC,EAAE,CAAC,CACpH,CAAC;YACN,CAAC;QACL,CAAC;QACD,IAAI,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC,CAAC;QACzB,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAE/B,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;OAEG;IACI,gBAAgB,CAAC,OAAwB,EAAE,cAAkC;QAChF,cAAc,GAAG,cAAc,IAAI,IAAI,CAAC,cAAc,CAAC;QAEvD,MAAM,kBAAkB,GAAG,OAAO,CAAC,gBAAmD,CAAC;QAEvF,IAAI,CAAC,kBAAkB,EAAE,CAAC;YACtB,OAAO;QACX,CAAC;QAED,IAAI,cAAc,KAAK,IAAI,CAAC,cAAc,EAAE,CAAC;YACzC,gKAAgK;YAChK,IAAI,CAAC,qBAAqB,EAAE,CAAC;QACjC,CAAC;QAED,MAAM,WAAW,GAAG,mBAAmB,CAAC,sBAAsB,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;QAE9F,IAAI,IAAI,CAAC,4BAA4B,EAAE,CAAC;YACpC,IAAK,IAAY,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;gBACpC,IAAY,CAAC,MAAM,GAAG,CAAC,CAAC;YAC7B,CAAC;YACD,IAAI,CAAE,IAAY,CAAC,MAAM,IAAK,IAAY,CAAC,MAAM,GAAG,IAAI,CAAC,uBAAuB,EAAE,CAAC;gBAC/E,MAAM,CAAC,GAAG,CACN,SAAS;oBACJ,IAAY,CAAC,MAAM;oBACpB,8BAA8B;oBAC9B,OAAO,CAAC,KAAK;oBACb,WAAW;oBACX,OAAO,CAAC,MAAM;oBACd,WAAW;oBACX,OAAO,CAAC,MAAM;oBACd,oBAAoB;oBACpB,CAAC,cAAc,KAAK,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAM,CAAC,CACnE,CAAC;YACN,CAAC;QACL,CAAC;QAED,IAAI,OAAO,CAAC,MAAM,EAAE,CAAC;YACjB,IAAI,CAAC,cAAc,CAAC,mBAAmB,CAAC,kBAAkB,EAAE,WAAW,EAAE,cAAc,CAAC,CAAC;QAC7F,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,cAAc,CAAC,eAAe,CAAC,kBAAkB,EAAE,WAAW,EAAE,CAAC,EAAE,cAAc,CAAC,CAAC;QAC5F,CAAC;IACL,CAAC;CACJ","sourcesContent":["import type { InternalTexture } from \"core/Materials/Textures/internalTexture\";\r\nimport { AbstractEngine } from \"./abstractEngine\";\r\nimport type { WebGPUCacheRenderPipeline } from \"./WebGPU/webgpuCacheRenderPipeline\";\r\nimport type { WebGPUTextureManager } from \"./WebGPU/webgpuTextureManager\";\r\nimport type { WebGPUHardwareTexture } from \"./WebGPU/webgpuHardwareTexture\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { WebGPUTextureHelper } from \"./WebGPU/webgpuTextureHelper\";\r\nimport type { WebGPURenderTargetWrapper } from \"./WebGPU/webgpuRenderTargetWrapper\";\r\nimport { WebGPUPerfCounter } from \"./WebGPU/webgpuPerfCounter\";\r\nimport type { WebGPUSnapshotRendering } from \"./WebGPU/webgpuSnapshotRendering\";\r\nimport { Constants } from \"./constants\";\r\nimport type { WebGPUBundleList } from \"./WebGPU/webgpuBundleList\";\r\nimport type { WebGPUTimestampQuery } from \"./WebGPU/webgpuTimestampQuery\";\r\nimport type { WebGPUOcclusionQuery } from \"./WebGPU/webgpuOcclusionQuery\";\r\n\r\n/**\r\n * The base engine class for WebGPU\r\n */\r\nexport abstract class ThinWebGPUEngine extends AbstractEngine {\r\n // TODO WEBGPU remove those variables when code stabilized\r\n /** @internal */\r\n public dbgShowShaderCode = false;\r\n /** @internal */\r\n public dbgSanityChecks = true;\r\n /** @internal */\r\n public dbgVerboseLogsNumFrames = 10;\r\n /** @internal */\r\n public dbgLogIfNotDrawWrapper = true;\r\n /** @internal */\r\n public dbgShowEmptyEnableEffectCalls = true;\r\n /** @internal */\r\n public dbgVerboseLogsForFirstFrames = false;\r\n\r\n /** @internal */\r\n public _textureHelper: WebGPUTextureManager;\r\n /** @internal */\r\n public _cacheRenderPipeline: WebGPUCacheRenderPipeline;\r\n /** @internal */\r\n public _occlusionQuery: WebGPUOcclusionQuery;\r\n\r\n // Frame Life Cycle (recreated each frame)\r\n /** @internal */\r\n public _renderEncoder: GPUCommandEncoder;\r\n /** @internal */\r\n public _uploadEncoder: GPUCommandEncoder;\r\n\r\n /** @internal */\r\n public _currentRenderPass: Nullable<GPURenderPassEncoder> = null;\r\n\r\n protected _snapshotRendering: WebGPUSnapshotRendering;\r\n protected _snapshotRenderingMode = Constants.SNAPSHOTRENDERING_STANDARD;\r\n\r\n /** @internal */\r\n public _timestampQuery: WebGPUTimestampQuery;\r\n /** @internal */\r\n public _timestampIndex = 0;\r\n\r\n /** @internal */\r\n public _debugStackRenderPass: string[] = [];\r\n\r\n /**\r\n * Gets the GPU time spent in the main render pass for the last frame rendered (in nanoseconds).\r\n * You have to enable the \"timestamp-query\" extension in the engine constructor options and set engine.enableGPUTimingMeasurements = true.\r\n * It will only return time spent in the main pass, not additional render target / compute passes (if any)!\r\n */\r\n public readonly gpuTimeInFrameForMainPass?: WebGPUPerfCounter;\r\n\r\n /**\r\n * Used for both the compatibilityMode=false and the snapshot rendering modes (as both can't be enabled at the same time)\r\n * @internal\r\n */\r\n public _bundleList: WebGPUBundleList;\r\n\r\n /**\r\n * Enables or disables GPU timing measurements.\r\n * Note that this is only supported if the \"timestamp-query\" extension is enabled in the options.\r\n */\r\n public get enableGPUTimingMeasurements(): boolean {\r\n return this._timestampQuery.enable;\r\n }\r\n\r\n public set enableGPUTimingMeasurements(enable: boolean) {\r\n if (this._timestampQuery.enable === enable) {\r\n return;\r\n }\r\n (this.gpuTimeInFrameForMainPass as any) = enable ? new WebGPUPerfCounter() : undefined;\r\n this._timestampQuery.enable = enable;\r\n }\r\n\r\n protected _currentPassIsMainPass() {\r\n return this._currentRenderTarget === null;\r\n }\r\n\r\n /** @internal */\r\n public _endCurrentRenderPass(): number {\r\n if (!this._currentRenderPass) {\r\n return 0;\r\n }\r\n\r\n if (this._debugStackRenderPass.length !== 0) {\r\n for (let i = 0; i < this._debugStackRenderPass.length; ++i) {\r\n this._currentRenderPass.popDebugGroup();\r\n }\r\n }\r\n\r\n const currentPassIndex = this._currentPassIsMainPass() ? 2 : 1;\r\n\r\n if (!this._snapshotRendering.endRenderPass(this._currentRenderPass) && !this.compatibilityMode) {\r\n this._bundleList.run(this._currentRenderPass);\r\n this._bundleList.reset();\r\n }\r\n this._currentRenderPass.end();\r\n\r\n this._timestampQuery.endPass(\r\n this._timestampIndex,\r\n (this._currentRenderTarget && (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n ? (this._currentRenderTarget as WebGPURenderTargetWrapper).gpuTimeInFrame\r\n : this.gpuTimeInFrameForMainPass) as WebGPUPerfCounter\r\n );\r\n this._timestampIndex += 2;\r\n\r\n if (this.dbgVerboseLogsForFirstFrames) {\r\n if ((this as any)._count === undefined) {\r\n (this as any)._count = 0;\r\n }\r\n if (!(this as any)._count || (this as any)._count < this.dbgVerboseLogsNumFrames) {\r\n Logger.Log(\r\n \"frame #\" +\r\n (this as any)._count +\r\n \" - \" +\r\n (currentPassIndex === 2 ? \"main\" : \"render target\") +\r\n \" end pass\" +\r\n (currentPassIndex === 1 ? \" - internalTexture.uniqueId=\" + this._currentRenderTarget?.texture?.uniqueId : \"\")\r\n );\r\n }\r\n }\r\n this._debugPopGroup?.(0);\r\n this._currentRenderPass = null;\r\n\r\n return currentPassIndex;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateMipmaps(texture: InternalTexture, commandEncoder?: GPUCommandEncoder) {\r\n commandEncoder = commandEncoder ?? this._renderEncoder;\r\n\r\n const gpuHardwareTexture = texture._hardwareTexture as Nullable<WebGPUHardwareTexture>;\r\n\r\n if (!gpuHardwareTexture) {\r\n return;\r\n }\r\n\r\n if (commandEncoder === this._renderEncoder) {\r\n // We must close the current pass (if any) because we are going to use the render encoder to generate the mipmaps (so, we are going to create a new render pass)\r\n this._endCurrentRenderPass();\r\n }\r\n\r\n const mipmapCount = WebGPUTextureHelper.ComputeNumMipmapLevels(texture.width, texture.height);\r\n\r\n if (this.dbgVerboseLogsForFirstFrames) {\r\n if ((this as any)._count === undefined) {\r\n (this as any)._count = 0;\r\n }\r\n if (!(this as any)._count || (this as any)._count < this.dbgVerboseLogsNumFrames) {\r\n Logger.Log(\r\n \"frame #\" +\r\n (this as any)._count +\r\n \" - generate mipmaps - width=\" +\r\n texture.width +\r\n \", height=\" +\r\n texture.height +\r\n \", isCube=\" +\r\n texture.isCube +\r\n \", command encoder=\" +\r\n (commandEncoder === this._renderEncoder ? \"render\" : \"copy\")\r\n );\r\n }\r\n }\r\n\r\n if (texture.isCube) {\r\n this._textureHelper.generateCubeMipmaps(gpuHardwareTexture, mipmapCount, commandEncoder);\r\n } else {\r\n this._textureHelper.generateMipmaps(gpuHardwareTexture, mipmapCount, 0, commandEncoder);\r\n }\r\n }\r\n}\r\n"]}
|
package/Engines/webgpuEngine.js
CHANGED
|
@@ -1807,6 +1807,7 @@ export class WebGPUEngine extends ThinWebGPUEngine {
|
|
|
1807
1807
|
fullOptions.creationFlags = options.creationFlags ?? 0;
|
|
1808
1808
|
fullOptions.useSRGBBuffer = options.useSRGBBuffer ?? false;
|
|
1809
1809
|
fullOptions.label = options.label;
|
|
1810
|
+
fullOptions.isCube = !!options.isCube;
|
|
1810
1811
|
}
|
|
1811
1812
|
else {
|
|
1812
1813
|
fullOptions.generateMipMaps = options;
|
|
@@ -1816,6 +1817,7 @@ export class WebGPUEngine extends ThinWebGPUEngine {
|
|
|
1816
1817
|
fullOptions.samples = 1;
|
|
1817
1818
|
fullOptions.creationFlags = 0;
|
|
1818
1819
|
fullOptions.useSRGBBuffer = false;
|
|
1820
|
+
fullOptions.isCube = false;
|
|
1819
1821
|
}
|
|
1820
1822
|
if (fullOptions.type === 1 && !this._caps.textureFloatLinearFiltering) {
|
|
1821
1823
|
fullOptions.samplingMode = 1;
|
|
@@ -1845,6 +1847,7 @@ export class WebGPUEngine extends ThinWebGPUEngine {
|
|
|
1845
1847
|
texture.format = fullOptions.format;
|
|
1846
1848
|
texture.is2DArray = layers > 0;
|
|
1847
1849
|
texture.is3D = depth > 0;
|
|
1850
|
+
texture.isCube = fullOptions.isCube;
|
|
1848
1851
|
texture._cachedWrapU = 0;
|
|
1849
1852
|
texture._cachedWrapV = 0;
|
|
1850
1853
|
texture._useSRGBBuffer = fullOptions.useSRGBBuffer;
|
|
@@ -1856,7 +1859,7 @@ export class WebGPUEngine extends ThinWebGPUEngine {
|
|
|
1856
1859
|
// So that the call to createGPUTextureForInternalTexture creates the mipmaps
|
|
1857
1860
|
texture.generateMipMaps = true;
|
|
1858
1861
|
}
|
|
1859
|
-
this._textureHelper.createGPUTextureForInternalTexture(texture, width, height,
|
|
1862
|
+
this._textureHelper.createGPUTextureForInternalTexture(texture, width, height, texture.depth || 1, fullOptions.creationFlags);
|
|
1860
1863
|
if (createMipMapsOnly) {
|
|
1861
1864
|
// So that we don't automatically generate mipmaps when the render target is unbound
|
|
1862
1865
|
texture.generateMipMaps = false;
|
|
@@ -2037,7 +2040,7 @@ export class WebGPUEngine extends ThinWebGPUEngine {
|
|
|
2037
2040
|
}
|
|
2038
2041
|
const texture = loadData.texture;
|
|
2039
2042
|
if (!createPolynomials) {
|
|
2040
|
-
texture._sphericalPolynomial = new SphericalPolynomial();
|
|
2043
|
+
texture._sphericalPolynomial = texture._sphericalPolynomial ?? new SphericalPolynomial();
|
|
2041
2044
|
}
|
|
2042
2045
|
else if (loadData.info.sphericalPolynomial) {
|
|
2043
2046
|
texture._sphericalPolynomial = loadData.info.sphericalPolynomial;
|
|
@@ -2254,7 +2257,7 @@ export class WebGPUEngine extends ThinWebGPUEngine {
|
|
|
2254
2257
|
* @param data defines the data to fill with the read pixels (if not provided, a new one will be created)
|
|
2255
2258
|
* @returns a ArrayBufferView promise (Uint8Array) containing RGBA colors
|
|
2256
2259
|
*/
|
|
2257
|
-
// eslint-disable-next-line @typescript-eslint/
|
|
2260
|
+
// eslint-disable-next-line @typescript-eslint/promise-function-async
|
|
2258
2261
|
readPixels(x, y, width, height, _hasAlpha = true, flushRenderer = true, data = null) {
|
|
2259
2262
|
const renderPassWrapper = this._getCurrentRenderPassWrapper();
|
|
2260
2263
|
const hardwareTexture = renderPassWrapper.colorAttachmentGPUTextures[0];
|
|
@@ -2378,16 +2381,28 @@ export class WebGPUEngine extends ThinWebGPUEngine {
|
|
|
2378
2381
|
_startRenderTargetRenderPass(renderTargetWrapper, setClearStates, clearColor, clearDepth, clearStencil) {
|
|
2379
2382
|
this._endCurrentRenderPass();
|
|
2380
2383
|
const rtWrapper = renderTargetWrapper;
|
|
2384
|
+
const sampleCount = renderTargetWrapper.samples;
|
|
2385
|
+
const useMSAA = sampleCount > 1;
|
|
2381
2386
|
const depthStencilTexture = rtWrapper._depthStencilTexture;
|
|
2382
2387
|
const gpuDepthStencilWrapper = depthStencilTexture?._hardwareTexture;
|
|
2383
2388
|
const gpuDepthStencilTexture = gpuDepthStencilWrapper?.underlyingResource;
|
|
2384
|
-
|
|
2385
|
-
const depthMSAATextureView = gpuDepthStencilMSAATexture?.createView(this._rttRenderPassWrapper.depthAttachmentViewDescriptor);
|
|
2386
|
-
const depthTextureView = depthMSAATextureView ? undefined : gpuDepthStencilTexture?.createView(this._rttRenderPassWrapper.depthAttachmentViewDescriptor);
|
|
2387
|
-
// We use the MSAA texture format (if available) to determine if it has a stencil aspect or not because, for MSAA depth textures,
|
|
2389
|
+
// We use the MSAA texture format first (if available) to determine if it has a stencil aspect or not because, for MSAA depth textures,
|
|
2388
2390
|
// the format of the "resolve" texture (gpuDepthStencilWrapper.format) is a single red channel format, not a depth-stencil format.
|
|
2389
|
-
|
|
2390
|
-
|
|
2391
|
+
let depthStencilView;
|
|
2392
|
+
let format;
|
|
2393
|
+
if (useMSAA) {
|
|
2394
|
+
const gpuMSAATexture = gpuDepthStencilWrapper?.getMSAATexture(sampleCount);
|
|
2395
|
+
depthStencilView = gpuMSAATexture?.createView(this._rttRenderPassWrapper.depthAttachmentViewDescriptor);
|
|
2396
|
+
format = gpuMSAATexture?.format;
|
|
2397
|
+
}
|
|
2398
|
+
if (!depthStencilView && gpuDepthStencilTexture) {
|
|
2399
|
+
depthStencilView = gpuDepthStencilTexture.createView(this._rttRenderPassWrapper.depthAttachmentViewDescriptor);
|
|
2400
|
+
}
|
|
2401
|
+
if (!format && gpuDepthStencilWrapper) {
|
|
2402
|
+
format = gpuDepthStencilWrapper.format;
|
|
2403
|
+
}
|
|
2404
|
+
const depthTextureHasStencil = format ? WebGPUTextureHelper.HasStencilAspect(format) : false;
|
|
2405
|
+
const depthTextureHasDepth = format ? WebGPUTextureHelper.HasDepthAspect(format) : false;
|
|
2391
2406
|
const colorAttachments = [];
|
|
2392
2407
|
if (this.useReverseDepthBuffer) {
|
|
2393
2408
|
this.setDepthFunctionToGreaterOrEqual();
|
|
@@ -2414,7 +2429,7 @@ export class WebGPUEngine extends ThinWebGPUEngine {
|
|
|
2414
2429
|
const gpuMRTTexture = gpuMRTWrapper?.underlyingResource;
|
|
2415
2430
|
if (gpuMRTWrapper && gpuMRTTexture) {
|
|
2416
2431
|
const baseArrayLayer = rtWrapper.getBaseArrayLayer(i);
|
|
2417
|
-
const gpuMSAATexture = gpuMRTWrapper.getMSAATexture(
|
|
2432
|
+
const gpuMSAATexture = useMSAA ? gpuMRTWrapper.getMSAATexture(sampleCount, i) : undefined;
|
|
2418
2433
|
const viewDescriptor = {
|
|
2419
2434
|
...this._rttRenderPassWrapper.colorAttachmentViewDescriptor,
|
|
2420
2435
|
dimension: mrtTexture.is3D ? "3d" /* WebGPUConstants.TextureViewDimension.E3d */ : "2d" /* WebGPUConstants.TextureViewDimension.E2d */,
|
|
@@ -2454,7 +2469,7 @@ export class WebGPUEngine extends ThinWebGPUEngine {
|
|
|
2454
2469
|
depthSlice = this._rttRenderPassWrapper.colorAttachmentViewDescriptor.baseArrayLayer;
|
|
2455
2470
|
this._rttRenderPassWrapper.colorAttachmentViewDescriptor.baseArrayLayer = 0;
|
|
2456
2471
|
}
|
|
2457
|
-
const gpuMSAATexture = gpuWrapper.getMSAATexture(
|
|
2472
|
+
const gpuMSAATexture = useMSAA ? gpuWrapper.getMSAATexture(sampleCount) : undefined;
|
|
2458
2473
|
const colorTextureView = gpuTexture.createView(this._rttRenderPassWrapper.colorAttachmentViewDescriptor);
|
|
2459
2474
|
const colorMSAATextureView = gpuMSAATexture?.createView(this._rttRenderPassWrapper.colorAttachmentViewDescriptor);
|
|
2460
2475
|
const isRtInteger = internalTexture.type === 7 || internalTexture.type === 5;
|
|
@@ -2477,7 +2492,7 @@ export class WebGPUEngine extends ThinWebGPUEngine {
|
|
|
2477
2492
|
colorAttachments,
|
|
2478
2493
|
depthStencilAttachment: depthStencilTexture && gpuDepthStencilTexture
|
|
2479
2494
|
? {
|
|
2480
|
-
view:
|
|
2495
|
+
view: depthStencilView,
|
|
2481
2496
|
depthClearValue: mustClearDepth ? (this.useReverseDepthBuffer ? this._clearReverseDepthValue : this._clearDepthValue) : undefined,
|
|
2482
2497
|
depthLoadOp: rtWrapper.depthReadOnly || !depthTextureHasDepth ? undefined : mustClearDepth ? "clear" /* WebGPUConstants.LoadOp.Clear */ : "load" /* WebGPUConstants.LoadOp.Load */,
|
|
2483
2498
|
depthStoreOp: rtWrapper.depthReadOnly || !depthTextureHasDepth ? undefined : "store" /* WebGPUConstants.StoreOp.Store */,
|
|
@@ -2752,7 +2767,7 @@ export class WebGPUEngine extends ThinWebGPUEngine {
|
|
|
2752
2767
|
}
|
|
2753
2768
|
if (texture.resolveMSAADepth && texture._depthStencilTexture) {
|
|
2754
2769
|
const gpuTextureWrapper = texture._depthStencilTexture._hardwareTexture;
|
|
2755
|
-
this._textureHelper.resolveMSAADepthTexture(gpuTextureWrapper.getMSAATexture(
|
|
2770
|
+
this._textureHelper.resolveMSAADepthTexture(gpuTextureWrapper.getMSAATexture(texture.samples), gpuTextureWrapper.underlyingResource, this._renderEncoder);
|
|
2756
2771
|
}
|
|
2757
2772
|
}
|
|
2758
2773
|
/**
|