@onerjs/core 8.32.7 → 8.32.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AudioV2/abstractAudio/abstractSoundSource.js +12 -4
- package/AudioV2/abstractAudio/abstractSoundSource.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +18 -0
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +105 -15
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +7 -7
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js.map +1 -1
- package/FrameGraph/Passes/pass.d.ts +11 -2
- package/FrameGraph/Passes/pass.js +14 -2
- package/FrameGraph/Passes/pass.js.map +1 -1
- package/FrameGraph/Passes/renderPass.d.ts +4 -2
- package/FrameGraph/Passes/renderPass.js +5 -2
- package/FrameGraph/Passes/renderPass.js.map +1 -1
- package/FrameGraph/Tasks/Layers/baseLayerTask.js +27 -31
- package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +41 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +122 -0
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.js +6 -4
- package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
- package/FrameGraph/frameGraph.js +3 -0
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphRenderTarget.js +1 -0
- package/FrameGraph/frameGraphRenderTarget.js.map +1 -1
- package/FrameGraph/frameGraphTask.d.ts +2 -0
- package/FrameGraph/frameGraphTask.js +11 -0
- package/FrameGraph/frameGraphTask.js.map +1 -1
- package/FrameGraph/frameGraphTypes.d.ts +8 -0
- package/FrameGraph/frameGraphTypes.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.d.ts +9 -0
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +66 -22
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js +3 -6
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +10 -5
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +17 -16
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Rendering/depthPeelingRenderer.d.ts +7 -78
- package/Rendering/depthPeelingRenderer.js +12 -398
- package/Rendering/depthPeelingRenderer.js.map +1 -1
- package/Rendering/depthPeelingSceneComponent.d.ts +3 -3
- package/Rendering/depthPeelingSceneComponent.js.map +1 -1
- package/Rendering/depthRenderer.js +9 -1
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/index.d.ts +1 -0
- package/Rendering/index.js +1 -0
- package/Rendering/index.js.map +1 -1
- package/Rendering/objectRenderer.d.ts +20 -0
- package/Rendering/objectRenderer.js +17 -1
- package/Rendering/objectRenderer.js.map +1 -1
- package/Rendering/renderingGroup.d.ts +10 -3
- package/Rendering/renderingGroup.js +24 -13
- package/Rendering/renderingGroup.js.map +1 -1
- package/Rendering/renderingManager.d.ts +6 -2
- package/Rendering/renderingManager.js +8 -2
- package/Rendering/renderingManager.js.map +1 -1
- package/Rendering/thinDepthPeelingRenderer.d.ts +120 -0
- package/Rendering/thinDepthPeelingRenderer.js +469 -0
- package/Rendering/thinDepthPeelingRenderer.js.map +1 -0
- package/Shaders/ShadersInclude/gaussianSplatting.js +1 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/Shaders/gaussianSplatting.vertex.js +2 -2
- package/Shaders/gaussianSplatting.vertex.js.map +1 -1
- package/Shaders/gaussianSplattingDepth.fragment.js +9 -2
- package/Shaders/gaussianSplattingDepth.fragment.js.map +1 -1
- package/Shaders/gaussianSplattingDepth.vertex.js +13 -2
- package/Shaders/gaussianSplattingDepth.vertex.js.map +1 -1
- package/Shaders/oitFinalSimpleBlend.fragment.d.ts +5 -0
- package/Shaders/oitFinalSimpleBlend.fragment.js +12 -0
- package/Shaders/oitFinalSimpleBlend.fragment.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +1 -5
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/ShadersWGSL/gaussianSplatting.vertex.js +2 -2
- package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
- package/ShadersWGSL/gaussianSplattingDepth.fragment.js +12 -3
- package/ShadersWGSL/gaussianSplattingDepth.fragment.js.map +1 -1
- package/ShadersWGSL/gaussianSplattingDepth.vertex.js +13 -2
- package/ShadersWGSL/gaussianSplattingDepth.vertex.js.map +1 -1
- package/ShadersWGSL/oitFinalSimpleBlend.fragment.d.ts +5 -0
- package/ShadersWGSL/oitFinalSimpleBlend.fragment.js +13 -0
- package/ShadersWGSL/oitFinalSimpleBlend.fragment.js.map +1 -0
- package/package.json +1 -1
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type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraph } from \"core/index\";\r\nimport { NodeRenderGraphBaseObjectRendererBlock } from \"./baseObjectRendererBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphGeometryRendererTask } from \"../../../Tasks/Rendering/geometryRendererTask\";\r\nimport { Constants } from \"core/Engines/constants\";\r\n\r\n/**\r\n * Block that render geometry of objects to a multi render target\r\n */\r\nexport class NodeRenderGraphGeometryRendererBlock extends NodeRenderGraphBaseObjectRendererBlock {\r\n protected override _frameGraphTask: FrameGraphGeometryRendererTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphGeometryRendererBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT\r\n * @param enableClusteredLights True (default) to enable clustered lights\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio = true, enableClusteredLights = true) {\r\n super(name, frameGraph, scene);\r\n\r\n this.getInputByName(\"target\")!.isOptional = true;\r\n\r\n this.registerOutput(\"geomViewDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth);\r\n this.registerOutput(\"geomNormViewDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth);\r\n this.registerOutput(\"geomScreenDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth);\r\n this.registerOutput(\"geomViewNormal\", NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal);\r\n this.registerOutput(\"geomWorldNormal\", NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal);\r\n this.registerOutput(\"geomLocalPosition\", NodeRenderGraphBlockConnectionPointTypes.TextureLocalPosition);\r\n this.registerOutput(\"geomWorldPosition\", NodeRenderGraphBlockConnectionPointTypes.TextureWorldPosition);\r\n this.registerOutput(\"geomAlbedo\", NodeRenderGraphBlockConnectionPointTypes.TextureAlbedo);\r\n this.registerOutput(\"geomReflectivity\", NodeRenderGraphBlockConnectionPointTypes.TextureReflectivity);\r\n this.registerOutput(\"geomVelocity\", NodeRenderGraphBlockConnectionPointTypes.TextureVelocity);\r\n this.registerOutput(\"geomLinearVelocity\", NodeRenderGraphBlockConnectionPointTypes.TextureLinearVelocity);\r\n\r\n this._frameGraphTask = new FrameGraphGeometryRendererTask(this.name, frameGraph, scene, { doNotChangeAspectRatio, enableClusteredLights });\r\n }\r\n\r\n protected override _createFrameGraphObject(): void {\r\n this._frameGraphTask?.dispose();\r\n this._frameGraphTask = new FrameGraphGeometryRendererTask(this.name, this._frameGraph, this._scene, {\r\n doNotChangeAspectRatio: this._additionalConstructionParameters![0] as boolean,\r\n enableClusteredLights: this._additionalConstructionParameters![1] as boolean,\r\n });\r\n }\r\n\r\n protected override _saveState(state: { [key: string]: any }) {\r\n super._saveState(state);\r\n state.disabled = this._frameGraphTask.disabled;\r\n state.isMainObjectRenderer = this.isMainObjectRenderer;\r\n state.depthTest = this.depthTest;\r\n state.depthWrite = this.depthWrite;\r\n state.disableShadows = this.disableShadows;\r\n state.renderInLinearSpace = this.renderInLinearSpace;\r\n state.renderParticles = this.renderParticles;\r\n state.renderSprites = this.renderSprites;\r\n state.forceLayerMaskCheck = this.forceLayerMaskCheck;\r\n state.enableBoundingBoxRendering = this.enableBoundingBoxRendering;\r\n state.enableOutlineRendering = this.enableOutlineRendering;\r\n\r\n state.width = this.width;\r\n state.height = this.height;\r\n state.sizeInPercentage = this.sizeInPercentage;\r\n state.samples = this.samples;\r\n state.reverseCulling = this.reverseCulling;\r\n state.dontRenderWhenMaterialDepthWriteIsDisabled = this.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n state.disableDepthPrePass = this.disableDepthPrePass;\r\n }\r\n\r\n protected override _restoreState(state: { [key: string]: any }) {\r\n super._restoreState(state);\r\n this._frameGraphTask.disabled = state.disabled;\r\n this.isMainObjectRenderer = state.isMainObjectRenderer;\r\n this.depthTest = state.depthTest;\r\n this.depthWrite = state.depthWrite;\r\n this.disableShadows = state.disableShadows;\r\n this.renderInLinearSpace = state.renderInLinearSpace;\r\n this.renderParticles = state.renderParticles;\r\n this.renderSprites = state.renderSprites;\r\n this.forceLayerMaskCheck = state.forceLayerMaskCheck;\r\n this.enableBoundingBoxRendering = state.enableBoundingBoxRendering;\r\n this.enableOutlineRendering = state.enableOutlineRendering;\r\n\r\n this.width = state.width;\r\n this.height = state.height;\r\n this.sizeInPercentage = state.sizeInPercentage;\r\n this.samples = state.samples;\r\n this.reverseCulling = state.reverseCulling;\r\n this.dontRenderWhenMaterialDepthWriteIsDisabled = state.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n this.disableDepthPrePass = state.disableDepthPrePass;\r\n }\r\n\r\n /** Width of the geometry texture */\r\n @editableInPropertyPage(\"Texture width\", PropertyTypeForEdition.Int, \"RENDERING - GEOMETRY\")\r\n public get width() {\r\n return this._frameGraphTask.size.width;\r\n }\r\n\r\n public set width(value: number) {\r\n this._frameGraphTask.size.width = value;\r\n }\r\n\r\n /** Height of the geometry texture */\r\n @editableInPropertyPage(\"Texture height\", PropertyTypeForEdition.Int, \"RENDERING - GEOMETRY\")\r\n public get height() {\r\n return this._frameGraphTask.size.height;\r\n }\r\n\r\n public set height(value: number) {\r\n this._frameGraphTask.size.height = value;\r\n }\r\n\r\n /** Indicates if the geometry texture width and height are percentages or absolute values */\r\n @editableInPropertyPage(\"Size is in percentage\", PropertyTypeForEdition.Boolean, \"RENDERING - GEOMETRY\")\r\n public get sizeInPercentage() {\r\n return this._frameGraphTask.sizeIsPercentage;\r\n }\r\n\r\n public set sizeInPercentage(value: boolean) {\r\n this._frameGraphTask.sizeIsPercentage = value;\r\n }\r\n\r\n /** Number of samples of the geometry texture */\r\n @editableInPropertyPage(\"Samples\", PropertyTypeForEdition.Int, \"RENDERING - GEOMETRY\", { min: 1, max: 8 })\r\n public get samples() {\r\n return this._frameGraphTask.samples;\r\n }\r\n\r\n public set samples(value: number) {\r\n this._frameGraphTask.samples = value;\r\n }\r\n\r\n /** Indicates if culling must be reversed */\r\n @editableInPropertyPage(\"Reverse culling\", PropertyTypeForEdition.Boolean, \"RENDERING - GEOMETRY\")\r\n public get reverseCulling() {\r\n return this._frameGraphTask.reverseCulling;\r\n }\r\n\r\n public set reverseCulling(value: boolean) {\r\n this._frameGraphTask.reverseCulling = value;\r\n }\r\n\r\n /** Indicates if a mesh shouldn't be rendered when its material has depth write disabled */\r\n @editableInPropertyPage(\"Don't render if material depth write is disabled\", PropertyTypeForEdition.Boolean, \"RENDERING - GEOMETRY\")\r\n public get dontRenderWhenMaterialDepthWriteIsDisabled() {\r\n return this._frameGraphTask.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n }\r\n\r\n public set dontRenderWhenMaterialDepthWriteIsDisabled(value: boolean) {\r\n this._frameGraphTask.dontRenderWhenMaterialDepthWriteIsDisabled = value;\r\n }\r\n\r\n /** Indicates if depth pre-pass must be disabled */\r\n @editableInPropertyPage(\"Disable depth pre-pass\", PropertyTypeForEdition.Boolean, \"RENDERING - GEOMETRY\")\r\n public get disableDepthPrePass() {\r\n return this._frameGraphTask.disableDepthPrePass;\r\n }\r\n\r\n public set disableDepthPrePass(value: boolean) {\r\n this._frameGraphTask.disableDepthPrePass = value;\r\n }\r\n\r\n // View depth\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - VIEW DEPTH\")\r\n public viewDepthFormat = Constants.TEXTUREFORMAT_RED;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - VIEW DEPTH\")\r\n public viewDepthType = Constants.TEXTURETYPE_FLOAT;\r\n\r\n // Normalized view depth\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - NORMALIZED VIEW DEPTH\")\r\n public normalizedViewDepthFormat = Constants.TEXTUREFORMAT_RED;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - NORMALIZED VIEW DEPTH\")\r\n public normalizedViewDepthType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // Screen depth\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - SCREEN DEPTH\")\r\n public screenDepthFormat = Constants.TEXTUREFORMAT_RED;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - SCREEN DEPTH\")\r\n public screenDepthType = Constants.TEXTURETYPE_FLOAT;\r\n\r\n // View normal\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - VIEW NORMAL\")\r\n public viewNormalFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - VIEW NORMAL\")\r\n public viewNormalType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // World normal\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - WORLD NORMAL\")\r\n public worldNormalFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - WORLD NORMAL\")\r\n public worldNormalType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Local position\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - LOCAL POSITION\")\r\n public localPositionFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - LOCAL POSITION\")\r\n public localPositionType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // World Position\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - WORLD POSITION\")\r\n public worldPositionFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - WORLD POSITION\")\r\n public worldPositionType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // Albedo\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - ALBEDO\")\r\n public albedoFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - ALBEDO\")\r\n public albedoType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Reflectivity\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - REFLECTIVITY\")\r\n public reflectivityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - REFLECTIVITY\")\r\n public reflectivityType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Velocity\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - VELOCITY\")\r\n public velocityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - VELOCITY\")\r\n public velocityType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Linear velocity\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - LINEAR VELOCITY\")\r\n public linearVelocityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - LINEAR VELOCITY\")\r\n public linearVelocityType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphGeometryRendererBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry view depth component\r\n */\r\n public get geomViewDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the geometry normalized view depth component\r\n */\r\n public get geomNormViewDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the geometry screen depth component\r\n */\r\n public get geomScreenDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the geometry view normal component\r\n */\r\n public get geomViewNormal(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n /**\r\n * Gets the world geometry normal component\r\n */\r\n public get geomWorldNormal(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[7];\r\n }\r\n\r\n /**\r\n * Gets the geometry local position component\r\n */\r\n public get geomLocalPosition(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[8];\r\n }\r\n\r\n /**\r\n * Gets the geometry world position component\r\n */\r\n public get geomWorldPosition(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[9];\r\n }\r\n\r\n /**\r\n * Gets the geometry albedo component\r\n */\r\n public get geomAlbedo(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[10];\r\n }\r\n\r\n /**\r\n * Gets the geometry reflectivity component\r\n */\r\n public get geomReflectivity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[11];\r\n }\r\n\r\n /**\r\n * Gets the geometry velocity component\r\n */\r\n public get geomVelocity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[12];\r\n }\r\n\r\n /**\r\n * Gets the geometry linear velocity component\r\n */\r\n public get geomLinearVelocity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[13];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n const textureActivation = [\r\n this.geomViewDepth.isConnected,\r\n this.geomNormViewDepth.isConnected,\r\n this.geomScreenDepth.isConnected,\r\n this.geomViewNormal.isConnected,\r\n this.geomWorldNormal.isConnected,\r\n this.geomLocalPosition.isConnected,\r\n this.geomWorldPosition.isConnected,\r\n this.geomAlbedo.isConnected,\r\n this.geomReflectivity.isConnected,\r\n this.geomVelocity.isConnected,\r\n this.geomLinearVelocity.isConnected,\r\n ];\r\n\r\n this.geomViewDepth.value = this._frameGraphTask.geometryViewDepthTexture;\r\n this.geomNormViewDepth.value = this._frameGraphTask.geometryNormViewDepthTexture;\r\n this.geomScreenDepth.value = this._frameGraphTask.geometryScreenDepthTexture;\r\n this.geomViewNormal.value = this._frameGraphTask.geometryViewNormalTexture;\r\n this.geomWorldNormal.value = this._frameGraphTask.geometryWorldNormalTexture;\r\n this.geomLocalPosition.value = this._frameGraphTask.geometryLocalPositionTexture;\r\n this.geomWorldPosition.value = this._frameGraphTask.geometryWorldPositionTexture;\r\n this.geomAlbedo.value = this._frameGraphTask.geometryAlbedoTexture;\r\n this.geomReflectivity.value = this._frameGraphTask.geometryReflectivityTexture;\r\n this.geomVelocity.value = this._frameGraphTask.geometryVelocityTexture;\r\n this.geomLinearVelocity.value = this._frameGraphTask.geometryLinearVelocityTexture;\r\n\r\n this._frameGraphTask.textureDescriptions = [];\r\n\r\n const textureFormats = [\r\n this.viewDepthFormat,\r\n this.normalizedViewDepthFormat,\r\n this.screenDepthFormat,\r\n this.viewNormalFormat,\r\n this.worldNormalFormat,\r\n this.localPositionFormat,\r\n this.worldPositionFormat,\r\n this.albedoFormat,\r\n this.reflectivityFormat,\r\n this.velocityFormat,\r\n this.linearVelocityFormat,\r\n ];\r\n const textureTypes = [\r\n this.viewDepthType,\r\n this.normalizedViewDepthType,\r\n this.screenDepthType,\r\n this.viewNormalType,\r\n this.worldNormalType,\r\n this.localPositionType,\r\n this.worldPositionType,\r\n this.albedoType,\r\n this.reflectivityType,\r\n this.velocityType,\r\n this.linearVelocityType,\r\n ];\r\n const bufferTypes = [\r\n Constants.PREPASS_DEPTH_TEXTURE_TYPE,\r\n Constants.PREPASS_NORMALIZED_VIEW_DEPTH_TEXTURE_TYPE,\r\n Constants.PREPASS_SCREENSPACE_DEPTH_TEXTURE_TYPE,\r\n Constants.PREPASS_NORMAL_TEXTURE_TYPE,\r\n Constants.PREPASS_WORLD_NORMAL_TEXTURE_TYPE,\r\n Constants.PREPASS_LOCAL_POSITION_TEXTURE_TYPE,\r\n Constants.PREPASS_POSITION_TEXTURE_TYPE,\r\n Constants.PREPASS_ALBEDO_TEXTURE_TYPE,\r\n Constants.PREPASS_REFLECTIVITY_TEXTURE_TYPE,\r\n Constants.PREPASS_VELOCITY_TEXTURE_TYPE,\r\n Constants.PREPASS_VELOCITY_LINEAR_TEXTURE_TYPE,\r\n ];\r\n\r\n for (let i = 0; i < textureActivation.length; i++) {\r\n if (textureActivation[i]) {\r\n this._frameGraphTask.textureDescriptions.push({\r\n textureFormat: textureFormats[i],\r\n textureType: textureTypes[i],\r\n type: bufferTypes[i],\r\n });\r\n }\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.size = { width: ${this.width}, height: ${this.height} };`);\r\n codes.push(`${this._codeVariableName}.sizeInPercentage = ${this.sizeInPercentage};`);\r\n codes.push(`${this._codeVariableName}.samples = ${this.samples};`);\r\n codes.push(`${this._codeVariableName}.reverseCulling = ${this.reverseCulling};`);\r\n codes.push(`${this._codeVariableName}.dontRenderWhenMaterialDepthWriteIsDisabled = ${this.dontRenderWhenMaterialDepthWriteIsDisabled};`);\r\n codes.push(`${this._codeVariableName}.disableDepthPrePass = ${this.disableDepthPrePass};`);\r\n codes.push(`${this._codeVariableName}.viewDepthFormat = ${this.viewDepthFormat};`);\r\n codes.push(`${this._codeVariableName}.viewDepthType = ${this.viewDepthType};`);\r\n codes.push(`${this._codeVariableName}.normalizedViewDepthFormat = ${this.normalizedViewDepthFormat};`);\r\n codes.push(`${this._codeVariableName}.normalizedViewDepthType = ${this.normalizedViewDepthType};`);\r\n codes.push(`${this._codeVariableName}.screenDepthFormat = ${this.screenDepthFormat};`);\r\n codes.push(`${this._codeVariableName}.screenDepthType = ${this.screenDepthType};`);\r\n codes.push(`${this._codeVariableName}.localPositionFormat = ${this.localPositionFormat};`);\r\n codes.push(`${this._codeVariableName}.localPositionType = ${this.localPositionType};`);\r\n codes.push(`${this._codeVariableName}.worldPositionFormat = ${this.worldPositionFormat};`);\r\n codes.push(`${this._codeVariableName}.worldPositionType = ${this.worldPositionType};`);\r\n codes.push(`${this._codeVariableName}.viewNormalFormat = ${this.viewNormalFormat};`);\r\n codes.push(`${this._codeVariableName}.viewNormalType = ${this.viewNormalType};`);\r\n codes.push(`${this._codeVariableName}.worldNormalFormat = ${this.worldNormalFormat};`);\r\n codes.push(`${this._codeVariableName}.worldNormalType = ${this.worldNormalType};`);\r\n codes.push(`${this._codeVariableName}.albedoFormat = ${this.albedoFormat};`);\r\n codes.push(`${this._codeVariableName}.albedoType = ${this.albedoType};`);\r\n codes.push(`${this._codeVariableName}.reflectivityFormat = ${this.reflectivityFormat};`);\r\n codes.push(`${this._codeVariableName}.reflectivityType = ${this.reflectivityType};`);\r\n codes.push(`${this._codeVariableName}.velocityFormat = ${this.velocityFormat};`);\r\n codes.push(`${this._codeVariableName}.velocityType = ${this.velocityType};`);\r\n codes.push(`${this._codeVariableName}.linearVelocityFormat = ${this.linearVelocityFormat};`);\r\n codes.push(`${this._codeVariableName}.linearVelocityType = ${this.linearVelocityType};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.sizeInPercentage = this.sizeInPercentage;\r\n serializationObject.width = this.width;\r\n serializationObject.height = this.height;\r\n serializationObject.samples = this.samples;\r\n serializationObject.reverseCulling = this.reverseCulling;\r\n serializationObject.dontRenderWhenMaterialDepthWriteIsDisabled = this.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n serializationObject.disableDepthPrePass = this.disableDepthPrePass;\r\n serializationObject.viewDepthFormat = this.viewDepthFormat;\r\n serializationObject.viewDepthType = this.viewDepthType;\r\n serializationObject.normalizedViewDepthFormat = this.normalizedViewDepthFormat;\r\n serializationObject.normalizedViewDepthType = this.normalizedViewDepthType;\r\n serializationObject.screenDepthFormat = this.screenDepthFormat;\r\n serializationObject.screenDepthType = this.screenDepthType;\r\n serializationObject.localPositionFormat = this.localPositionFormat;\r\n serializationObject.localPositionType = this.localPositionType;\r\n serializationObject.worldPositionFormat = this.worldPositionFormat;\r\n serializationObject.worldPositionType = this.worldPositionType;\r\n serializationObject.viewNormalFormat = this.viewNormalFormat;\r\n serializationObject.viewNormalType = this.viewNormalType;\r\n serializationObject.worldNormalFormat = this.worldNormalFormat;\r\n serializationObject.worldNormalType = this.worldNormalType;\r\n serializationObject.albedoFormat = this.albedoFormat;\r\n serializationObject.albedoType = this.albedoType;\r\n serializationObject.reflectivityFormat = this.reflectivityFormat;\r\n serializationObject.reflectivityType = this.reflectivityType;\r\n serializationObject.velocityFormat = this.velocityFormat;\r\n serializationObject.velocityType = this.velocityType;\r\n serializationObject.linearVelocityFormat = this.linearVelocityFormat;\r\n serializationObject.linearVelocityType = this.linearVelocityType;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.sizeInPercentage = !!serializationObject.sizeInPercentage;\r\n this.width = serializationObject.width ?? 100;\r\n this.height = serializationObject.height ?? 100;\r\n this.samples = serializationObject.samples;\r\n this.reverseCulling = serializationObject.reverseCulling;\r\n this.dontRenderWhenMaterialDepthWriteIsDisabled = serializationObject.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n this.disableDepthPrePass = serializationObject.disableDepthPrePass ?? true;\r\n this.viewDepthFormat = serializationObject.viewDepthFormat;\r\n this.viewDepthType = serializationObject.viewDepthType;\r\n this.normalizedViewDepthFormat = serializationObject.normalizedViewDepthFormat ?? Constants.TEXTUREFORMAT_RED;\r\n this.normalizedViewDepthType = serializationObject.normalizedViewDepthType ?? Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n this.screenDepthFormat = serializationObject.screenDepthFormat;\r\n this.screenDepthType = serializationObject.screenDepthType;\r\n this.localPositionFormat = serializationObject.localPositionFormat;\r\n this.localPositionType = serializationObject.localPositionType;\r\n this.worldPositionFormat = serializationObject.worldPositionFormat;\r\n this.worldPositionType = serializationObject.worldPositionType;\r\n this.viewNormalFormat = serializationObject.viewNormalFormat;\r\n this.viewNormalType = serializationObject.viewNormalType;\r\n this.worldNormalFormat = serializationObject.worldNormalFormat;\r\n this.worldNormalType = serializationObject.worldNormalType;\r\n this.albedoFormat = serializationObject.albedoFormat;\r\n this.albedoType = serializationObject.albedoType;\r\n this.reflectivityFormat = serializationObject.reflectivityFormat;\r\n this.reflectivityType = serializationObject.reflectivityType;\r\n this.velocityFormat = serializationObject.velocityFormat;\r\n this.velocityType = serializationObject.velocityType;\r\n this.linearVelocityFormat = serializationObject.linearVelocityFormat;\r\n this.linearVelocityType = serializationObject.linearVelocityType;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphGeometryRendererBlock\", NodeRenderGraphGeometryRendererBlock);\r\n"]}
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1
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+
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type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraph } from \"core/index\";\r\nimport { NodeRenderGraphBaseObjectRendererBlock } from \"./baseObjectRendererBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphGeometryRendererTask } from \"../../../Tasks/Rendering/geometryRendererTask\";\r\nimport { Constants } from \"core/Engines/constants\";\r\n\r\n/**\r\n * Block that render geometry of objects to a multi render target\r\n */\r\nexport class NodeRenderGraphGeometryRendererBlock extends NodeRenderGraphBaseObjectRendererBlock {\r\n protected override _frameGraphTask: FrameGraphGeometryRendererTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphGeometryRendererBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT\r\n * @param enableClusteredLights True (default) to enable clustered lights\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio = true, enableClusteredLights = true) {\r\n super(name, frameGraph, scene);\r\n\r\n this.getInputByName(\"target\")!.isOptional = true;\r\n\r\n this.registerOutput(\"geomViewDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth);\r\n this.registerOutput(\"geomNormViewDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth);\r\n this.registerOutput(\"geomScreenDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth);\r\n this.registerOutput(\"geomViewNormal\", NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal);\r\n this.registerOutput(\"geomWorldNormal\", NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal);\r\n this.registerOutput(\"geomLocalPosition\", NodeRenderGraphBlockConnectionPointTypes.TextureLocalPosition);\r\n this.registerOutput(\"geomWorldPosition\", NodeRenderGraphBlockConnectionPointTypes.TextureWorldPosition);\r\n this.registerOutput(\"geomAlbedo\", NodeRenderGraphBlockConnectionPointTypes.TextureAlbedo);\r\n this.registerOutput(\"geomReflectivity\", NodeRenderGraphBlockConnectionPointTypes.TextureReflectivity);\r\n this.registerOutput(\"geomVelocity\", NodeRenderGraphBlockConnectionPointTypes.TextureVelocity);\r\n this.registerOutput(\"geomLinearVelocity\", NodeRenderGraphBlockConnectionPointTypes.TextureLinearVelocity);\r\n\r\n this._frameGraphTask = new FrameGraphGeometryRendererTask(this.name, frameGraph, scene, { doNotChangeAspectRatio, enableClusteredLights });\r\n }\r\n\r\n protected override _createFrameGraphObject(): void {\r\n this._frameGraphTask?.dispose();\r\n this._frameGraphTask = new FrameGraphGeometryRendererTask(this.name, this._frameGraph, this._scene, {\r\n doNotChangeAspectRatio: this._additionalConstructionParameters![0] as boolean,\r\n enableClusteredLights: this._additionalConstructionParameters![1] as boolean,\r\n });\r\n }\r\n\r\n protected override _saveState(state: { [key: string]: any }) {\r\n super._saveState(state);\r\n state.disabled = this._frameGraphTask.disabled;\r\n state.isMainObjectRenderer = this.isMainObjectRenderer;\r\n state.depthTest = this.depthTest;\r\n state.depthWrite = this.depthWrite;\r\n state.disableShadows = this.disableShadows;\r\n state.renderInLinearSpace = this.renderInLinearSpace;\r\n state.renderParticles = this.renderParticles;\r\n state.renderSprites = this.renderSprites;\r\n state.forceLayerMaskCheck = this.forceLayerMaskCheck;\r\n state.enableBoundingBoxRendering = this.enableBoundingBoxRendering;\r\n state.enableOutlineRendering = this.enableOutlineRendering;\r\n\r\n state.width = this.width;\r\n state.height = this.height;\r\n state.sizeInPercentage = this.sizeInPercentage;\r\n state.samples = this.samples;\r\n state.reverseCulling = this.reverseCulling;\r\n state.dontRenderWhenMaterialDepthWriteIsDisabled = this.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n state.disableDepthPrePass = this.disableDepthPrePass;\r\n }\r\n\r\n protected override _restoreState(state: { [key: string]: any }) {\r\n super._restoreState(state);\r\n this._frameGraphTask.disabled = state.disabled;\r\n this.isMainObjectRenderer = state.isMainObjectRenderer;\r\n this.depthTest = state.depthTest;\r\n this.depthWrite = state.depthWrite;\r\n this.disableShadows = state.disableShadows;\r\n this.renderInLinearSpace = state.renderInLinearSpace;\r\n this.renderParticles = state.renderParticles;\r\n this.renderSprites = state.renderSprites;\r\n this.forceLayerMaskCheck = state.forceLayerMaskCheck;\r\n this.enableBoundingBoxRendering = state.enableBoundingBoxRendering;\r\n this.enableOutlineRendering = state.enableOutlineRendering;\r\n\r\n this.width = state.width;\r\n this.height = state.height;\r\n this.sizeInPercentage = state.sizeInPercentage;\r\n this.samples = state.samples;\r\n this.reverseCulling = state.reverseCulling;\r\n this.dontRenderWhenMaterialDepthWriteIsDisabled = state.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n this.disableDepthPrePass = state.disableDepthPrePass;\r\n }\r\n\r\n /** Width of the geometry texture */\r\n @editableInPropertyPage(\"Texture width\", PropertyTypeForEdition.Int, \"GEOMETRY\")\r\n public get width() {\r\n return this._frameGraphTask.size.width;\r\n }\r\n\r\n public set width(value: number) {\r\n this._frameGraphTask.size.width = value;\r\n }\r\n\r\n /** Height of the geometry texture */\r\n @editableInPropertyPage(\"Texture height\", PropertyTypeForEdition.Int, \"GEOMETRY\")\r\n public get height() {\r\n return this._frameGraphTask.size.height;\r\n }\r\n\r\n public set height(value: number) {\r\n this._frameGraphTask.size.height = value;\r\n }\r\n\r\n /** Indicates if the geometry texture width and height are percentages or absolute values */\r\n @editableInPropertyPage(\"Size is in percentage\", PropertyTypeForEdition.Boolean, \"GEOMETRY\")\r\n public get sizeInPercentage() {\r\n return this._frameGraphTask.sizeIsPercentage;\r\n }\r\n\r\n public set sizeInPercentage(value: boolean) {\r\n this._frameGraphTask.sizeIsPercentage = value;\r\n }\r\n\r\n /** Number of samples of the geometry texture */\r\n @editableInPropertyPage(\"Samples\", PropertyTypeForEdition.Int, \"GEOMETRY\", { min: 1, max: 8 })\r\n public get samples() {\r\n return this._frameGraphTask.samples;\r\n }\r\n\r\n public set samples(value: number) {\r\n this._frameGraphTask.samples = value;\r\n }\r\n\r\n /** Indicates if culling must be reversed */\r\n @editableInPropertyPage(\"Reverse culling\", PropertyTypeForEdition.Boolean, \"GEOMETRY\")\r\n public get reverseCulling() {\r\n return this._frameGraphTask.reverseCulling;\r\n }\r\n\r\n public set reverseCulling(value: boolean) {\r\n this._frameGraphTask.reverseCulling = value;\r\n }\r\n\r\n /** Indicates if a mesh shouldn't be rendered when its material has depth write disabled */\r\n @editableInPropertyPage(\"Don't render if material depth write is disabled\", PropertyTypeForEdition.Boolean, \"GEOMETRY\")\r\n public get dontRenderWhenMaterialDepthWriteIsDisabled() {\r\n return this._frameGraphTask.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n }\r\n\r\n public set dontRenderWhenMaterialDepthWriteIsDisabled(value: boolean) {\r\n this._frameGraphTask.dontRenderWhenMaterialDepthWriteIsDisabled = value;\r\n }\r\n\r\n /** Indicates if depth pre-pass must be disabled */\r\n @editableInPropertyPage(\"Disable depth pre-pass\", PropertyTypeForEdition.Boolean, \"GEOMETRY\")\r\n public get disableDepthPrePass() {\r\n return this._frameGraphTask.disableDepthPrePass;\r\n }\r\n\r\n public set disableDepthPrePass(value: boolean) {\r\n this._frameGraphTask.disableDepthPrePass = value;\r\n }\r\n\r\n // View depth\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - VIEW DEPTH\")\r\n public viewDepthFormat = Constants.TEXTUREFORMAT_RED;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - VIEW DEPTH\")\r\n public viewDepthType = Constants.TEXTURETYPE_FLOAT;\r\n\r\n // Normalized view depth\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - NORMALIZED VIEW DEPTH\")\r\n public normalizedViewDepthFormat = Constants.TEXTUREFORMAT_RED;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - NORMALIZED VIEW DEPTH\")\r\n public normalizedViewDepthType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // Screen depth\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - SCREEN DEPTH\")\r\n public screenDepthFormat = Constants.TEXTUREFORMAT_RED;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - SCREEN DEPTH\")\r\n public screenDepthType = Constants.TEXTURETYPE_FLOAT;\r\n\r\n // View normal\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - VIEW NORMAL\")\r\n public viewNormalFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - VIEW NORMAL\")\r\n public viewNormalType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // World normal\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - WORLD NORMAL\")\r\n public worldNormalFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - WORLD NORMAL\")\r\n public worldNormalType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Local position\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - LOCAL POSITION\")\r\n public localPositionFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - LOCAL POSITION\")\r\n public localPositionType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // World Position\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - WORLD POSITION\")\r\n public worldPositionFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - WORLD POSITION\")\r\n public worldPositionType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // Albedo\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - ALBEDO\")\r\n public albedoFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - ALBEDO\")\r\n public albedoType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Reflectivity\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - REFLECTIVITY\")\r\n public reflectivityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - REFLECTIVITY\")\r\n public reflectivityType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Velocity\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - VELOCITY\")\r\n public velocityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - VELOCITY\")\r\n public velocityType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Linear velocity\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - LINEAR VELOCITY\")\r\n public linearVelocityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - LINEAR VELOCITY\")\r\n public linearVelocityType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphGeometryRendererBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry view depth component\r\n */\r\n public get geomViewDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the geometry normalized view depth component\r\n */\r\n public get geomNormViewDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the geometry screen depth component\r\n */\r\n public get geomScreenDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the geometry view normal component\r\n */\r\n public get geomViewNormal(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n /**\r\n * Gets the world geometry normal component\r\n */\r\n public get geomWorldNormal(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[7];\r\n }\r\n\r\n /**\r\n * Gets the geometry local position component\r\n */\r\n public get geomLocalPosition(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[8];\r\n }\r\n\r\n /**\r\n * Gets the geometry world position component\r\n */\r\n public get geomWorldPosition(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[9];\r\n }\r\n\r\n /**\r\n * Gets the geometry albedo component\r\n */\r\n public get geomAlbedo(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[10];\r\n }\r\n\r\n /**\r\n * Gets the geometry reflectivity component\r\n */\r\n public get geomReflectivity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[11];\r\n }\r\n\r\n /**\r\n * Gets the geometry velocity component\r\n */\r\n public get geomVelocity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[12];\r\n }\r\n\r\n /**\r\n * Gets the geometry linear velocity component\r\n */\r\n public get geomLinearVelocity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[13];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n const textureActivation = [\r\n this.geomViewDepth.isConnected,\r\n this.geomNormViewDepth.isConnected,\r\n this.geomScreenDepth.isConnected,\r\n this.geomViewNormal.isConnected,\r\n this.geomWorldNormal.isConnected,\r\n this.geomLocalPosition.isConnected,\r\n this.geomWorldPosition.isConnected,\r\n this.geomAlbedo.isConnected,\r\n this.geomReflectivity.isConnected,\r\n this.geomVelocity.isConnected,\r\n this.geomLinearVelocity.isConnected,\r\n ];\r\n\r\n this.geomViewDepth.value = this._frameGraphTask.geometryViewDepthTexture;\r\n this.geomNormViewDepth.value = this._frameGraphTask.geometryNormViewDepthTexture;\r\n this.geomScreenDepth.value = this._frameGraphTask.geometryScreenDepthTexture;\r\n this.geomViewNormal.value = this._frameGraphTask.geometryViewNormalTexture;\r\n this.geomWorldNormal.value = this._frameGraphTask.geometryWorldNormalTexture;\r\n this.geomLocalPosition.value = this._frameGraphTask.geometryLocalPositionTexture;\r\n this.geomWorldPosition.value = this._frameGraphTask.geometryWorldPositionTexture;\r\n this.geomAlbedo.value = this._frameGraphTask.geometryAlbedoTexture;\r\n this.geomReflectivity.value = this._frameGraphTask.geometryReflectivityTexture;\r\n this.geomVelocity.value = this._frameGraphTask.geometryVelocityTexture;\r\n this.geomLinearVelocity.value = this._frameGraphTask.geometryLinearVelocityTexture;\r\n\r\n this._frameGraphTask.textureDescriptions = [];\r\n\r\n const textureFormats = [\r\n this.viewDepthFormat,\r\n this.normalizedViewDepthFormat,\r\n this.screenDepthFormat,\r\n this.viewNormalFormat,\r\n this.worldNormalFormat,\r\n this.localPositionFormat,\r\n this.worldPositionFormat,\r\n this.albedoFormat,\r\n this.reflectivityFormat,\r\n this.velocityFormat,\r\n this.linearVelocityFormat,\r\n ];\r\n const textureTypes = [\r\n this.viewDepthType,\r\n this.normalizedViewDepthType,\r\n this.screenDepthType,\r\n this.viewNormalType,\r\n this.worldNormalType,\r\n this.localPositionType,\r\n this.worldPositionType,\r\n this.albedoType,\r\n this.reflectivityType,\r\n this.velocityType,\r\n this.linearVelocityType,\r\n ];\r\n const bufferTypes = [\r\n Constants.PREPASS_DEPTH_TEXTURE_TYPE,\r\n Constants.PREPASS_NORMALIZED_VIEW_DEPTH_TEXTURE_TYPE,\r\n Constants.PREPASS_SCREENSPACE_DEPTH_TEXTURE_TYPE,\r\n Constants.PREPASS_NORMAL_TEXTURE_TYPE,\r\n Constants.PREPASS_WORLD_NORMAL_TEXTURE_TYPE,\r\n Constants.PREPASS_LOCAL_POSITION_TEXTURE_TYPE,\r\n Constants.PREPASS_POSITION_TEXTURE_TYPE,\r\n Constants.PREPASS_ALBEDO_TEXTURE_TYPE,\r\n Constants.PREPASS_REFLECTIVITY_TEXTURE_TYPE,\r\n Constants.PREPASS_VELOCITY_TEXTURE_TYPE,\r\n Constants.PREPASS_VELOCITY_LINEAR_TEXTURE_TYPE,\r\n ];\r\n\r\n for (let i = 0; i < textureActivation.length; i++) {\r\n if (textureActivation[i]) {\r\n this._frameGraphTask.textureDescriptions.push({\r\n textureFormat: textureFormats[i],\r\n textureType: textureTypes[i],\r\n type: bufferTypes[i],\r\n });\r\n }\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.size = { width: ${this.width}, height: ${this.height} };`);\r\n codes.push(`${this._codeVariableName}.sizeInPercentage = ${this.sizeInPercentage};`);\r\n codes.push(`${this._codeVariableName}.samples = ${this.samples};`);\r\n codes.push(`${this._codeVariableName}.reverseCulling = ${this.reverseCulling};`);\r\n codes.push(`${this._codeVariableName}.dontRenderWhenMaterialDepthWriteIsDisabled = ${this.dontRenderWhenMaterialDepthWriteIsDisabled};`);\r\n codes.push(`${this._codeVariableName}.disableDepthPrePass = ${this.disableDepthPrePass};`);\r\n codes.push(`${this._codeVariableName}.viewDepthFormat = ${this.viewDepthFormat};`);\r\n codes.push(`${this._codeVariableName}.viewDepthType = ${this.viewDepthType};`);\r\n codes.push(`${this._codeVariableName}.normalizedViewDepthFormat = ${this.normalizedViewDepthFormat};`);\r\n codes.push(`${this._codeVariableName}.normalizedViewDepthType = ${this.normalizedViewDepthType};`);\r\n codes.push(`${this._codeVariableName}.screenDepthFormat = ${this.screenDepthFormat};`);\r\n codes.push(`${this._codeVariableName}.screenDepthType = ${this.screenDepthType};`);\r\n codes.push(`${this._codeVariableName}.localPositionFormat = ${this.localPositionFormat};`);\r\n codes.push(`${this._codeVariableName}.localPositionType = ${this.localPositionType};`);\r\n codes.push(`${this._codeVariableName}.worldPositionFormat = ${this.worldPositionFormat};`);\r\n codes.push(`${this._codeVariableName}.worldPositionType = ${this.worldPositionType};`);\r\n codes.push(`${this._codeVariableName}.viewNormalFormat = ${this.viewNormalFormat};`);\r\n codes.push(`${this._codeVariableName}.viewNormalType = ${this.viewNormalType};`);\r\n codes.push(`${this._codeVariableName}.worldNormalFormat = ${this.worldNormalFormat};`);\r\n codes.push(`${this._codeVariableName}.worldNormalType = ${this.worldNormalType};`);\r\n codes.push(`${this._codeVariableName}.albedoFormat = ${this.albedoFormat};`);\r\n codes.push(`${this._codeVariableName}.albedoType = ${this.albedoType};`);\r\n codes.push(`${this._codeVariableName}.reflectivityFormat = ${this.reflectivityFormat};`);\r\n codes.push(`${this._codeVariableName}.reflectivityType = ${this.reflectivityType};`);\r\n codes.push(`${this._codeVariableName}.velocityFormat = ${this.velocityFormat};`);\r\n codes.push(`${this._codeVariableName}.velocityType = ${this.velocityType};`);\r\n codes.push(`${this._codeVariableName}.linearVelocityFormat = ${this.linearVelocityFormat};`);\r\n codes.push(`${this._codeVariableName}.linearVelocityType = ${this.linearVelocityType};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.sizeInPercentage = this.sizeInPercentage;\r\n serializationObject.width = this.width;\r\n serializationObject.height = this.height;\r\n serializationObject.samples = this.samples;\r\n serializationObject.reverseCulling = this.reverseCulling;\r\n serializationObject.dontRenderWhenMaterialDepthWriteIsDisabled = this.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n serializationObject.disableDepthPrePass = this.disableDepthPrePass;\r\n serializationObject.viewDepthFormat = this.viewDepthFormat;\r\n serializationObject.viewDepthType = this.viewDepthType;\r\n serializationObject.normalizedViewDepthFormat = this.normalizedViewDepthFormat;\r\n serializationObject.normalizedViewDepthType = this.normalizedViewDepthType;\r\n serializationObject.screenDepthFormat = this.screenDepthFormat;\r\n serializationObject.screenDepthType = this.screenDepthType;\r\n serializationObject.localPositionFormat = this.localPositionFormat;\r\n serializationObject.localPositionType = this.localPositionType;\r\n serializationObject.worldPositionFormat = this.worldPositionFormat;\r\n serializationObject.worldPositionType = this.worldPositionType;\r\n serializationObject.viewNormalFormat = this.viewNormalFormat;\r\n serializationObject.viewNormalType = this.viewNormalType;\r\n serializationObject.worldNormalFormat = this.worldNormalFormat;\r\n serializationObject.worldNormalType = this.worldNormalType;\r\n serializationObject.albedoFormat = this.albedoFormat;\r\n serializationObject.albedoType = this.albedoType;\r\n serializationObject.reflectivityFormat = this.reflectivityFormat;\r\n serializationObject.reflectivityType = this.reflectivityType;\r\n serializationObject.velocityFormat = this.velocityFormat;\r\n serializationObject.velocityType = this.velocityType;\r\n serializationObject.linearVelocityFormat = this.linearVelocityFormat;\r\n serializationObject.linearVelocityType = this.linearVelocityType;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.sizeInPercentage = !!serializationObject.sizeInPercentage;\r\n this.width = serializationObject.width ?? 100;\r\n this.height = serializationObject.height ?? 100;\r\n this.samples = serializationObject.samples;\r\n this.reverseCulling = serializationObject.reverseCulling;\r\n this.dontRenderWhenMaterialDepthWriteIsDisabled = serializationObject.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n this.disableDepthPrePass = serializationObject.disableDepthPrePass ?? true;\r\n this.viewDepthFormat = serializationObject.viewDepthFormat;\r\n this.viewDepthType = serializationObject.viewDepthType;\r\n this.normalizedViewDepthFormat = serializationObject.normalizedViewDepthFormat ?? Constants.TEXTUREFORMAT_RED;\r\n this.normalizedViewDepthType = serializationObject.normalizedViewDepthType ?? Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n this.screenDepthFormat = serializationObject.screenDepthFormat;\r\n this.screenDepthType = serializationObject.screenDepthType;\r\n this.localPositionFormat = serializationObject.localPositionFormat;\r\n this.localPositionType = serializationObject.localPositionType;\r\n this.worldPositionFormat = serializationObject.worldPositionFormat;\r\n this.worldPositionType = serializationObject.worldPositionType;\r\n this.viewNormalFormat = serializationObject.viewNormalFormat;\r\n this.viewNormalType = serializationObject.viewNormalType;\r\n this.worldNormalFormat = serializationObject.worldNormalFormat;\r\n this.worldNormalType = serializationObject.worldNormalType;\r\n this.albedoFormat = serializationObject.albedoFormat;\r\n this.albedoType = serializationObject.albedoType;\r\n this.reflectivityFormat = serializationObject.reflectivityFormat;\r\n this.reflectivityType = serializationObject.reflectivityType;\r\n this.velocityFormat = serializationObject.velocityFormat;\r\n this.velocityType = serializationObject.velocityType;\r\n this.linearVelocityFormat = serializationObject.linearVelocityFormat;\r\n this.linearVelocityType = serializationObject.linearVelocityType;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphGeometryRendererBlock\", NodeRenderGraphGeometryRendererBlock);\r\n"]}
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@@ -139,7 +139,7 @@ __decorate([
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editableInPropertyPage("Use full screen viewport", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
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], NodeRenderGraphCopyTextureBlock.prototype, "useFullScreenViewport", null);
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__decorate([
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editableInPropertyPage("Viewport", 13 /* PropertyTypeForEdition.Viewport */, "PROPERTIES")
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editableInPropertyPage(" Viewport", 13 /* PropertyTypeForEdition.Viewport */, "PROPERTIES")
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], NodeRenderGraphCopyTextureBlock.prototype, "viewport", null);
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__decorate([
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editableInPropertyPage("LOD Level", 2 /* PropertyTypeForEdition.Int */, "PROPERTIES", { min: 0, max: 16 })
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@@ -1 +1 @@
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-
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type { NodeRenderGraphConnectionPoint, Scene, FrameGraphTextureHandle, FrameGraph, NodeRenderGraphBuildState, IViewportLike } from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { FrameGraphCopyToTextureTask } from \"../../../Tasks/Texture/copyToTextureTask\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Block used to copy a texture\r\n */\r\nexport class NodeRenderGraphCopyTextureBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphCopyToTextureTask;\r\n\r\n protected _useCurrentViewport = false;\r\n protected _useFullScreenViewport = true;\r\n protected _viewport: IViewportLike = { x: 0, y: 0, width: 1, height: 1 };\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphCopyTextureBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"source\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"target\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);\r\n this._addDependenciesInput();\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.source.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);\r\n this.output._typeConnectionSource = this.source;\r\n\r\n this._frameGraphTask = new FrameGraphCopyToTextureTask(name, frameGraph);\r\n }\r\n\r\n private _setViewport() {\r\n if (this._useCurrentViewport) {\r\n this._frameGraphTask.viewport = null;\r\n } else if (this._useFullScreenViewport) {\r\n this._frameGraphTask.viewport = undefined;\r\n } else {\r\n this._frameGraphTask.viewport = this._viewport;\r\n }\r\n }\r\n\r\n /** If true, the current viewport will be left unchanged. */\r\n @editableInPropertyPage(\"Use currently active viewport\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get useCurrentViewport(): boolean {\r\n return this._useCurrentViewport;\r\n }\r\n\r\n public set useCurrentViewport(value: boolean) {\r\n this._useCurrentViewport = value;\r\n this._setViewport();\r\n }\r\n\r\n /** If true, a full screen viewport will be used. */\r\n @editableInPropertyPage(\"Use full screen viewport\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get useFullScreenViewport(): boolean {\r\n return this._useFullScreenViewport;\r\n }\r\n\r\n public set useFullScreenViewport(value: boolean) {\r\n this._useFullScreenViewport = value;\r\n this._setViewport();\r\n }\r\n\r\n /** The viewport to use. */\r\n @editableInPropertyPage(\"Viewport\", PropertyTypeForEdition.Viewport, \"PROPERTIES\")\r\n public get viewport(): IViewportLike {\r\n return this._viewport;\r\n }\r\n\r\n public set viewport(value: IViewportLike) {\r\n this._viewport = value;\r\n this._setViewport();\r\n }\r\n\r\n /** The LOD level to copy from the source texture (default: 0). */\r\n @editableInPropertyPage(\"LOD Level\", PropertyTypeForEdition.Int, \"PROPERTIES\", { min: 0, max: 16 })\r\n public get lodLevel(): number {\r\n return this._frameGraphTask.lodLevel;\r\n }\r\n\r\n public set lodLevel(value: number) {\r\n this._frameGraphTask.lodLevel = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphCopyTextureBlock\";\r\n }\r\n /**\r\n * Gets the source input component\r\n */\r\n public get source(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the target input component\r\n */\r\n public get target(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture; // the value of the output connection point is the \"output\" texture of the task\r\n\r\n this._frameGraphTask.sourceTexture = this.source.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.targetTexture = this.target.connectedPoint?.value as FrameGraphTextureHandle;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.viewport = ${this._useCurrentViewport ? \"null\" : this._useFullScreenViewport ? \"undefined\" : JSON.stringify(this._viewport)};`);\r\n codes.push(`${this._codeVariableName}.lodLevel = ${this.lodLevel};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.useCurrentViewport = this._useCurrentViewport;\r\n serializationObject.useFullScreenViewport = this._useFullScreenViewport;\r\n serializationObject.viewport = this._viewport;\r\n serializationObject.lodLevel = this.lodLevel;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n if (serializationObject.useCurrentViewport !== undefined) {\r\n this._useCurrentViewport = serializationObject.useCurrentViewport;\r\n this._useFullScreenViewport = serializationObject.useFullScreenViewport;\r\n this._viewport = serializationObject.viewport;\r\n }\r\n this.lodLevel = serializationObject.lodLevel ?? 0;\r\n this._setViewport();\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphCopyTextureBlock\", NodeRenderGraphCopyTextureBlock);\r\n"]}
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1
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+
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type { NodeRenderGraphConnectionPoint, Scene, FrameGraphTextureHandle, FrameGraph, NodeRenderGraphBuildState, IViewportLike } from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { FrameGraphCopyToTextureTask } from \"../../../Tasks/Texture/copyToTextureTask\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Block used to copy a texture\r\n */\r\nexport class NodeRenderGraphCopyTextureBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphCopyToTextureTask;\r\n\r\n protected _useCurrentViewport = false;\r\n protected _useFullScreenViewport = true;\r\n protected _viewport: IViewportLike = { x: 0, y: 0, width: 1, height: 1 };\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphCopyTextureBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"source\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"target\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);\r\n this._addDependenciesInput();\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.source.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);\r\n this.output._typeConnectionSource = this.source;\r\n\r\n this._frameGraphTask = new FrameGraphCopyToTextureTask(name, frameGraph);\r\n }\r\n\r\n private _setViewport() {\r\n if (this._useCurrentViewport) {\r\n this._frameGraphTask.viewport = null;\r\n } else if (this._useFullScreenViewport) {\r\n this._frameGraphTask.viewport = undefined;\r\n } else {\r\n this._frameGraphTask.viewport = this._viewport;\r\n }\r\n }\r\n\r\n /** If true, the current viewport will be left unchanged. */\r\n @editableInPropertyPage(\"Use currently active viewport\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get useCurrentViewport(): boolean {\r\n return this._useCurrentViewport;\r\n }\r\n\r\n public set useCurrentViewport(value: boolean) {\r\n this._useCurrentViewport = value;\r\n this._setViewport();\r\n }\r\n\r\n /** If true, a full screen viewport will be used. */\r\n @editableInPropertyPage(\"Use full screen viewport\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get useFullScreenViewport(): boolean {\r\n return this._useFullScreenViewport;\r\n }\r\n\r\n public set useFullScreenViewport(value: boolean) {\r\n this._useFullScreenViewport = value;\r\n this._setViewport();\r\n }\r\n\r\n /** The viewport to use. */\r\n @editableInPropertyPage(\" Viewport\", PropertyTypeForEdition.Viewport, \"PROPERTIES\")\r\n public get viewport(): IViewportLike {\r\n return this._viewport;\r\n }\r\n\r\n public set viewport(value: IViewportLike) {\r\n this._viewport = value;\r\n this._setViewport();\r\n }\r\n\r\n /** The LOD level to copy from the source texture (default: 0). */\r\n @editableInPropertyPage(\"LOD Level\", PropertyTypeForEdition.Int, \"PROPERTIES\", { min: 0, max: 16 })\r\n public get lodLevel(): number {\r\n return this._frameGraphTask.lodLevel;\r\n }\r\n\r\n public set lodLevel(value: number) {\r\n this._frameGraphTask.lodLevel = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphCopyTextureBlock\";\r\n }\r\n /**\r\n * Gets the source input component\r\n */\r\n public get source(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the target input component\r\n */\r\n public get target(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture; // the value of the output connection point is the \"output\" texture of the task\r\n\r\n this._frameGraphTask.sourceTexture = this.source.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.targetTexture = this.target.connectedPoint?.value as FrameGraphTextureHandle;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.viewport = ${this._useCurrentViewport ? \"null\" : this._useFullScreenViewport ? \"undefined\" : JSON.stringify(this._viewport)};`);\r\n codes.push(`${this._codeVariableName}.lodLevel = ${this.lodLevel};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.useCurrentViewport = this._useCurrentViewport;\r\n serializationObject.useFullScreenViewport = this._useFullScreenViewport;\r\n serializationObject.viewport = this._viewport;\r\n serializationObject.lodLevel = this.lodLevel;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n if (serializationObject.useCurrentViewport !== undefined) {\r\n this._useCurrentViewport = serializationObject.useCurrentViewport;\r\n this._useFullScreenViewport = serializationObject.useFullScreenViewport;\r\n this._viewport = serializationObject.viewport;\r\n }\r\n this.lodLevel = serializationObject.lodLevel ?? 0;\r\n this._setViewport();\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphCopyTextureBlock\", NodeRenderGraphCopyTextureBlock);\r\n"]}
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@@ -7,6 +7,7 @@ export declare class FrameGraphPass<T extends FrameGraphContext> implements IFra
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protected readonly _parentTask: FrameGraphTask;
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protected readonly _context: T;
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private _executeFunc;
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private _initFunc?;
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/**
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* Whether the pass is disabled. Disabled passes will be skipped during execution.
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@@ -14,13 +15,21 @@ export declare class FrameGraphPass<T extends FrameGraphContext> implements IFra
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/** @internal */
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constructor(name: string, _parentTask: FrameGraphTask, _context: T);
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* Initializes the pass.
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* This function is called once after the frame graph has been built
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* @param func The function to initialize the pass.
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*/
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setInitializeFunc(func: (context: T) => void): void;
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/**
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* Sets the function to execute when the pass is executed
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* @param func The function to execute when the pass is executed
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*/
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setExecuteFunc(func: (context: T) => void): void;
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/** @internal */
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_execute(): void;
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/** @internal */
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_initialize(): void;
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/** @internal */
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_isValid(): Nullable<string>;
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_dispose(): void;
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@@ -13,8 +13,16 @@ export class FrameGraphPass {
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this.disabled = false;
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}
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/**
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*
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*
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* Initializes the pass.
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* This function is called once after the frame graph has been built
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* @param func The function to initialize the pass.
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*/
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setInitializeFunc(func) {
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this._initFunc = func;
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}
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/**
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* Sets the function to execute when the pass is executed
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* @param func The function to execute when the pass is executed
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*/
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setExecuteFunc(func) {
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this._executeFunc = func;
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@@ -26,6 +34,10 @@ export class FrameGraphPass {
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}
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}
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/** @internal */
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_initialize() {
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this._initFunc?.(this._context);
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}
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/** @internal */
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_isValid() {
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return this._executeFunc !== undefined ? null : "Execute function is not set (call setExecuteFunc to set it)";
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}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"pass.js","sourceRoot":"","sources":["../../../../../dev/core/src/FrameGraph/Passes/pass.ts"],"names":[],"mappings":"AAEA;;GAEG;AACH,MAAM,OAAO,cAAc;
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1
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{"version":3,"file":"pass.js","sourceRoot":"","sources":["../../../../../dev/core/src/FrameGraph/Passes/pass.ts"],"names":[],"mappings":"AAEA;;GAEG;AACH,MAAM,OAAO,cAAc;IASvB,gBAAgB;IAChB,YACW,IAAY,EACA,WAA2B,EAC3B,QAAW;QAFvB,SAAI,GAAJ,IAAI,CAAQ;QACA,gBAAW,GAAX,WAAW,CAAgB;QAC3B,aAAQ,GAAR,QAAQ,CAAG;QATlC;;WAEG;QACI,aAAQ,GAAG,KAAK,CAAC;IAOrB,CAAC;IAEJ;;;;OAIG;IACI,iBAAiB,CAAC,IAA0B;QAC/C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACI,cAAc,CAAC,IAA0B;QAC5C,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;IAC7B,CAAC;IAED,gBAAgB;IACT,QAAQ;QACX,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACrC,CAAC;IACL,CAAC;IAED,gBAAgB;IACT,WAAW;QACd,IAAI,CAAC,SAAS,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IACpC,CAAC;IAED,gBAAgB;IACT,QAAQ;QACX,OAAO,IAAI,CAAC,YAAY,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,6DAA6D,CAAC;IAClH,CAAC;IAED,gBAAgB;IACT,QAAQ,KAAI,CAAC;CACvB","sourcesContent":["import type { Nullable, FrameGraphContext, IFrameGraphPass, FrameGraphTask } from \"core/index\";\r\n\r\n/**\r\n * Base class for a frame graph pass.\r\n */\r\nexport class FrameGraphPass<T extends FrameGraphContext> implements IFrameGraphPass {\r\n private _executeFunc: (context: T) => void;\r\n private _initFunc?: (context: T) => void;\r\n\r\n /**\r\n * Whether the pass is disabled. Disabled passes will be skipped during execution.\r\n */\r\n public disabled = false;\r\n\r\n /** @internal */\r\n constructor(\r\n public name: string,\r\n protected readonly _parentTask: FrameGraphTask,\r\n protected readonly _context: T\r\n ) {}\r\n\r\n /**\r\n * Initializes the pass.\r\n * This function is called once after the frame graph has been built\r\n * @param func The function to initialize the pass.\r\n */\r\n public setInitializeFunc(func: (context: T) => void) {\r\n this._initFunc = func;\r\n }\r\n\r\n /**\r\n * Sets the function to execute when the pass is executed\r\n * @param func The function to execute when the pass is executed\r\n */\r\n public setExecuteFunc(func: (context: T) => void) {\r\n this._executeFunc = func;\r\n }\r\n\r\n /** @internal */\r\n public _execute() {\r\n if (!this.disabled) {\r\n this._executeFunc(this._context);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _initialize() {\r\n this._initFunc?.(this._context);\r\n }\r\n\r\n /** @internal */\r\n public _isValid(): Nullable<string> {\r\n return this._executeFunc !== undefined ? null : \"Execute function is not set (call setExecuteFunc to set it)\";\r\n }\r\n\r\n /** @internal */\r\n public _dispose() {}\r\n}\r\n"]}
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@@ -7,7 +7,7 @@ export declare class FrameGraphRenderPass extends FrameGraphPass<FrameGraphRende
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protected readonly _engine: AbstractEngine;
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protected _renderTarget: FrameGraphTextureHandle | FrameGraphTextureHandle[] | undefined;
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protected _renderTargetDepth: FrameGraphTextureHandle | undefined;
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protected _frameGraphRenderTarget: FrameGraphRenderTarget
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protected _frameGraphRenderTarget: FrameGraphRenderTarget;
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protected _dependencies: Set<FrameGraphTextureHandle>;
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/**
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* Checks if a pass is a render pass.
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@@ -26,7 +26,7 @@ export declare class FrameGraphRenderPass extends FrameGraphPass<FrameGraphRende
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/**
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* Gets the frame graph render target used by the render pass.
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*/
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get frameGraphRenderTarget(): FrameGraphRenderTarget
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get frameGraphRenderTarget(): FrameGraphRenderTarget;
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/**
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* If true, the depth attachment will be read-only (may allow some optimizations in WebGPU)
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*/
|
|
@@ -58,6 +58,8 @@ export declare class FrameGraphRenderPass extends FrameGraphPass<FrameGraphRende
|
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58
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|
*/
|
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59
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|
collectDependencies(dependencies: Set<FrameGraphTextureHandle>): void;
|
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|
/** @internal */
|
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+
_initialize(): void;
|
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+
/** @internal */
|
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|
_execute(): void;
|
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62
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|
/** @internal */
|
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|
_isValid(): Nullable<string>;
|
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@@ -100,9 +100,12 @@ export class FrameGraphRenderPass extends FrameGraphPass {
|
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|
}
|
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}
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|
/** @internal */
|
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|
+
_initialize() {
|
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|
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this._frameGraphRenderTarget = this._context.createRenderTarget(this.name, this._renderTarget, this._renderTargetDepth, this.depthReadOnly, this.stencilReadOnly);
|
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|
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super._initialize();
|
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}
|
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/** @internal */
|
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|
_execute() {
|
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|
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this._frameGraphRenderTarget =
|
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|
-
this._frameGraphRenderTarget || this._context.createRenderTarget(this.name, this._renderTarget, this._renderTargetDepth, this.depthReadOnly, this.stencilReadOnly);
|
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this._context.bindRenderTarget(this._frameGraphRenderTarget);
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super._execute();
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this._context._flushDebugMessages();
|
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@@ -1 +1 @@
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1
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-
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|
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1
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+
{"version":3,"file":"renderPass.js","sourceRoot":"","sources":["../../../../../dev/core/src/FrameGraph/Passes/renderPass.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,MAAM,QAAQ,CAAC;AAExC;;GAEG;AACH,MAAM,OAAO,oBAAqB,SAAQ,cAAuC;IAO7E;;;;OAIG;IACI,MAAM,CAAC,YAAY,CAAC,IAAqB;QAC5C,OAAQ,IAA6B,CAAC,eAAe,KAAK,SAAS,CAAC;IACxE,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED;;OAEG;IACH,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IAYD,gBAAgB;IAChB,YAAY,IAAY,EAAE,UAA0B,EAAE,OAAgC,EAAE,MAAsB;QAC1G,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC;QA5C3B,kBAAa,GAAiC,IAAI,GAAG,EAAE,CAAC;QAgClE;;WAEG;QACI,kBAAa,GAAG,KAAK,CAAC;QAE7B;;WAEG;QACI,oBAAe,GAAG,KAAK,CAAC;QAK3B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACI,eAAe,CAAC,kBAAwE;QAC3F,IAAI,CAAC,aAAa,GAAG,kBAAkB,CAAC;IAC5C,CAAC;IAED;;;OAGG;IACI,oBAAoB,CAAC,kBAA4C;QACpE,IAAI,CAAC,kBAAkB,GAAG,kBAAkB,CAAC;IACjD,CAAC;IAED;;;OAGG;IACI,eAAe,CAAC,YAAkE;QACrF,IAAI,YAAY,KAAK,SAAS,EAAE,CAAC;YAC7B,OAAO;QACX,CAAC;QAED,IAAI,KAAK,CAAC,OAAO,CAAC,YAAY,CAAC,EAAE,CAAC;YAC9B,KAAK,MAAM,UAAU,IAAI,YAAY,EAAE,CAAC;gBACpC,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;YACvC,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;QACzC,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,mBAAmB,CAAC,YAA0C;QACjE,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,CAAC;QAC3C,KAAK,IAAI,GAAG,GAAG,QAAQ,CAAC,IAAI,EAAE,EAAE,GAAG,CAAC,IAAI,KAAK,IAAI,EAAE,GAAG,GAAG,QAAQ,CAAC,IAAI,EAAE,EAAE,CAAC;YACvE,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAChC,CAAC;QAED,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;YACnC,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,EAAE,CAAC;gBACpC,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;oBACtC,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;wBACvB,YAAY,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;oBAC7B,CAAC;gBACL,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YACzC,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,kBAAkB,KAAK,SAAS,EAAE,CAAC;YACxC,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAC9C,CAAC;IACL,CAAC;IAED,gBAAgB;IACA,WAAW;QACvB,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,QAAQ,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,kBAAkB,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QAClK,KAAK,CAAC,WAAW,EAAE,CAAC;IACxB,CAAC;IAED,gBAAgB;IACA,QAAQ;QACpB,IAAI,CAAC,QAAQ,CAAC,gBAAgB,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;QAE7D,KAAK,CAAC,QAAQ,EAAE,CAAC;QAEjB,IAAI,CAAC,QAAQ,CAAC,mBAAmB,EAAE,CAAC;QAEpC,MAAM,mBAAmB,GAAG,IAAI,CAAC,uBAAuB,CAAC,mBAAmB,CAAC;QAC7E,IACI,mBAAmB;YACnB,mBAAmB,CAAC,OAAO,GAAG,CAAC;YAC/B,CAAC,mBAAmB,CAAC,iBAAiB,IAAI,mBAAmB,CAAC,gBAAgB,IAAI,mBAAmB,CAAC,kBAAkB,CAAC,EAC3H,CAAC;YACC,oEAAoE;YACpE,IAAI,CAAC,QAAQ,CAAC,gBAAgB,CAAC,SAAS,EAAE,eAAe,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC;YAC1G,IAAI,CAAC,QAAQ,CAAC,mBAAmB,EAAE,CAAC;QACxC,CAAC;IACL,CAAC;IAED,gBAAgB;IACA,QAAQ;QACpB,MAAM,MAAM,GAAG,KAAK,CAAC,QAAQ,EAAE,CAAC;QAChC,OAAO,MAAM;YACT,CAAC,CAAC,MAAM;YACR,CAAC,CAAC,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,iBAAiB,KAAK,SAAS;gBACxE,CAAC,CAAC,IAAI;gBACN,CAAC,CAAC,iEAAiE,CAAC;IAC9E,CAAC;IAED,gBAAgB;IACA,QAAQ;QACpB,IAAI,CAAC,uBAAuB,EAAE,OAAO,EAAE,CAAC;IAC5C,CAAC;CACJ","sourcesContent":["import type { Nullable, FrameGraphRenderContext, AbstractEngine, IFrameGraphPass, FrameGraphTextureHandle, FrameGraphTask, FrameGraphRenderTarget } from \"core/index\";\r\nimport { FrameGraphPass } from \"./pass\";\r\n\r\n/**\r\n * Render pass used to render objects.\r\n */\r\nexport class FrameGraphRenderPass extends FrameGraphPass<FrameGraphRenderContext> {\r\n protected readonly _engine: AbstractEngine;\r\n protected _renderTarget: FrameGraphTextureHandle | FrameGraphTextureHandle[] | undefined;\r\n protected _renderTargetDepth: FrameGraphTextureHandle | undefined;\r\n protected _frameGraphRenderTarget: FrameGraphRenderTarget;\r\n protected _dependencies: Set<FrameGraphTextureHandle> = new Set();\r\n\r\n /**\r\n * Checks if a pass is a render pass.\r\n * @param pass The pass to check.\r\n * @returns True if the pass is a render pass, else false.\r\n */\r\n public static IsRenderPass(pass: IFrameGraphPass): pass is FrameGraphRenderPass {\r\n return (pass as FrameGraphRenderPass).setRenderTarget !== undefined;\r\n }\r\n\r\n /**\r\n * Gets the handle(s) of the render target(s) used by the render pass.\r\n */\r\n public get renderTarget(): FrameGraphTextureHandle | FrameGraphTextureHandle[] | undefined {\r\n return this._renderTarget;\r\n }\r\n\r\n /**\r\n * Gets the handle of the render target depth used by the render pass.\r\n */\r\n public get renderTargetDepth(): FrameGraphTextureHandle | undefined {\r\n return this._renderTargetDepth;\r\n }\r\n\r\n /**\r\n * Gets the frame graph render target used by the render pass.\r\n */\r\n public get frameGraphRenderTarget(): FrameGraphRenderTarget {\r\n return this._frameGraphRenderTarget;\r\n }\r\n\r\n /**\r\n * If true, the depth attachment will be read-only (may allow some optimizations in WebGPU)\r\n */\r\n public depthReadOnly = false;\r\n\r\n /**\r\n * If true, the stencil attachment will be read-only (may allow some optimizations in WebGPU)\r\n */\r\n public stencilReadOnly = false;\r\n\r\n /** @internal */\r\n constructor(name: string, parentTask: FrameGraphTask, context: FrameGraphRenderContext, engine: AbstractEngine) {\r\n super(name, parentTask, context);\r\n this._engine = engine;\r\n }\r\n\r\n /**\r\n * Sets the render target(s) to use for rendering.\r\n * @param renderTargetHandle The render target to use for rendering, or an array of render targets to use for multi render target rendering.\r\n */\r\n public setRenderTarget(renderTargetHandle?: FrameGraphTextureHandle | FrameGraphTextureHandle[]) {\r\n this._renderTarget = renderTargetHandle;\r\n }\r\n\r\n /**\r\n * Sets the render target depth to use for rendering.\r\n * @param renderTargetHandle The render target depth to use for rendering.\r\n */\r\n public setRenderTargetDepth(renderTargetHandle?: FrameGraphTextureHandle) {\r\n this._renderTargetDepth = renderTargetHandle;\r\n }\r\n\r\n /**\r\n * Adds dependencies to the render pass.\r\n * @param dependencies The dependencies to add.\r\n */\r\n public addDependencies(dependencies?: FrameGraphTextureHandle | FrameGraphTextureHandle[]) {\r\n if (dependencies === undefined) {\r\n return;\r\n }\r\n\r\n if (Array.isArray(dependencies)) {\r\n for (const dependency of dependencies) {\r\n this._dependencies.add(dependency);\r\n }\r\n } else {\r\n this._dependencies.add(dependencies);\r\n }\r\n }\r\n\r\n /**\r\n * Collects the dependencies of the render pass.\r\n * @param dependencies The set of dependencies to update.\r\n */\r\n public collectDependencies(dependencies: Set<FrameGraphTextureHandle>): void {\r\n const iterator = this._dependencies.keys();\r\n for (let key = iterator.next(); key.done !== true; key = iterator.next()) {\r\n dependencies.add(key.value);\r\n }\r\n\r\n if (this._renderTarget !== undefined) {\r\n if (Array.isArray(this._renderTarget)) {\r\n for (const handle of this._renderTarget) {\r\n if (handle !== undefined) {\r\n dependencies.add(handle);\r\n }\r\n }\r\n } else {\r\n dependencies.add(this._renderTarget);\r\n }\r\n }\r\n\r\n if (this._renderTargetDepth !== undefined) {\r\n dependencies.add(this._renderTargetDepth);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public override _initialize() {\r\n this._frameGraphRenderTarget = this._context.createRenderTarget(this.name, this._renderTarget, this._renderTargetDepth, this.depthReadOnly, this.stencilReadOnly);\r\n super._initialize();\r\n }\r\n\r\n /** @internal */\r\n public override _execute() {\r\n this._context.bindRenderTarget(this._frameGraphRenderTarget);\r\n\r\n super._execute();\r\n\r\n this._context._flushDebugMessages();\r\n\r\n const renderTargetWrapper = this._frameGraphRenderTarget.renderTargetWrapper;\r\n if (\r\n renderTargetWrapper &&\r\n renderTargetWrapper.samples > 1 &&\r\n (renderTargetWrapper.resolveMSAAColors || renderTargetWrapper.resolveMSAADepth || renderTargetWrapper.resolveMSAAStencil)\r\n ) {\r\n // Unbinding the render target will trigger resolving MSAA textures.\r\n this._context.bindRenderTarget(undefined, `Resolve MSAA${this.name ? \" (\" + this.name + \")\" : \"\"}`, true);\r\n this._context._flushDebugMessages();\r\n }\r\n }\r\n\r\n /** @internal */\r\n public override _isValid(): Nullable<string> {\r\n const errMsg = super._isValid();\r\n return errMsg\r\n ? errMsg\r\n : this._renderTarget !== undefined || this.renderTargetDepth !== undefined\r\n ? null\r\n : \"Render target and render target depth cannot both be undefined.\";\r\n }\r\n\r\n /** @internal */\r\n public override _dispose() {\r\n this._frameGraphRenderTarget?.dispose();\r\n }\r\n}\r\n"]}
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@@ -247,40 +247,36 @@ export class FrameGraphBaseLayerTask extends FrameGraphTask {
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});
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pass.setInitializeFunc((context) => {
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this.layer.bindTexturesForCompose = (effect) => {
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this._onAfterRenderingGroupObserver = this._scene.onAfterRenderingGroupObservable.add((info) => {
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const passDisabled = this._frameGraph.addRenderPass(this.name + "_disabled", true);
|