@onerjs/core 8.32.0 → 8.32.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Audio/Interfaces/ISoundOptions.d.ts +1 -1
- package/Audio/Interfaces/ISoundOptions.js.map +1 -1
- package/Audio/audioEngine.d.ts +3 -4
- package/Audio/audioEngine.js +9 -6
- package/Audio/audioEngine.js.map +1 -1
- package/Audio/sound.d.ts +33 -54
- package/Audio/sound.js +450 -718
- package/Audio/sound.js.map +1 -1
- package/AudioV2/abstractAudio/abstractAudioOutNode.d.ts +1 -1
- package/AudioV2/abstractAudio/abstractAudioOutNode.js +1 -1
- package/AudioV2/abstractAudio/abstractAudioOutNode.js.map +1 -1
- package/AudioV2/abstractAudio/abstractSound.d.ts +1 -1
- package/AudioV2/abstractAudio/abstractSound.js +2 -2
- package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
- package/AudioV2/abstractAudio/abstractSoundSource.d.ts +11 -3
- package/AudioV2/abstractAudio/abstractSoundSource.js +37 -1
- package/AudioV2/abstractAudio/abstractSoundSource.js.map +1 -1
- package/AudioV2/abstractAudio/audioBus.d.ts +8 -3
- package/AudioV2/abstractAudio/audioBus.js +24 -1
- package/AudioV2/abstractAudio/audioBus.js.map +1 -1
- package/AudioV2/abstractAudio/staticSound.d.ts +1 -1
- package/AudioV2/abstractAudio/staticSound.js +2 -2
- package/AudioV2/abstractAudio/staticSound.js.map +1 -1
- package/AudioV2/abstractAudio/streamingSound.d.ts +1 -1
- package/AudioV2/abstractAudio/streamingSound.js +2 -2
- package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
- package/AudioV2/abstractAudio/subNodes/abstractAudioSubGraph.d.ts +1 -1
- package/AudioV2/abstractAudio/subNodes/abstractAudioSubGraph.js +3 -0
- package/AudioV2/abstractAudio/subNodes/abstractAudioSubGraph.js.map +1 -1
- package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.d.ts +1 -0
- package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.js +1 -0
- package/AudioV2/abstractAudio/subNodes/spatialAudioSubNode.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.d.ts +12 -2
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js +2 -0
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/spatialAudio.d.ts +6 -0
- package/AudioV2/abstractAudio/subProperties/spatialAudio.js +25 -0
- package/AudioV2/abstractAudio/subProperties/spatialAudio.js.map +1 -1
- package/AudioV2/webAudio/components/webAudioParameterComponent.js +2 -2
- package/AudioV2/webAudio/components/webAudioParameterComponent.js.map +1 -1
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.d.ts +3 -0
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js +14 -17
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js.map +1 -1
- package/AudioV2/webAudio/subNodes/webAudioBusAndSoundSubGraph.js +1 -0
- package/AudioV2/webAudio/subNodes/webAudioBusAndSoundSubGraph.js.map +1 -1
- package/AudioV2/webAudio/subProperties/spatialWebAudio.js +1 -0
- package/AudioV2/webAudio/subProperties/spatialWebAudio.js.map +1 -1
- package/AudioV2/webAudio/webAudioBus.d.ts +2 -7
- package/AudioV2/webAudio/webAudioBus.js +4 -24
- package/AudioV2/webAudio/webAudioBus.js.map +1 -1
- package/AudioV2/webAudio/webAudioEngine.js +1 -0
- package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
- package/AudioV2/webAudio/webAudioSoundSource.d.ts +2 -7
- package/AudioV2/webAudio/webAudioSoundSource.js +3 -24
- package/AudioV2/webAudio/webAudioSoundSource.js.map +1 -1
- package/AudioV2/webAudio/webAudioStaticSound.d.ts +3 -7
- package/AudioV2/webAudio/webAudioStaticSound.js +13 -26
- package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
- package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -7
- package/AudioV2/webAudio/webAudioStreamingSound.js +6 -23
- package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
- package/Cameras/arcRotateCamera.js +4 -5
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Compute/computeEffect.js +5 -1
- package/Compute/computeEffect.js.map +1 -1
- package/Compute/computeShader.d.ts +4 -0
- package/Compute/computeShader.js +9 -3
- package/Compute/computeShader.js.map +1 -1
- package/Debug/debugLayer.d.ts +1 -1
- package/Debug/debugLayer.js.map +1 -1
- package/Engines/abstractEngine.d.ts +2 -2
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/thinEngine.js +1 -1
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +8 -9
- package/Engines/webgpuEngine.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.d.ts +74 -0
- package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.js +179 -0
- package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/index.d.ts +2 -0
- package/FrameGraph/Node/Blocks/index.js +2 -0
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Node/Blocks/lightingVolumeBlock.d.ts +43 -0
- package/FrameGraph/Node/Blocks/lightingVolumeBlock.js +93 -0
- package/FrameGraph/Node/Blocks/lightingVolumeBlock.js.map +1 -0
- package/FrameGraph/Passes/renderPass.js +2 -2
- package/FrameGraph/Passes/renderPass.js.map +1 -1
- package/FrameGraph/Tasks/Layers/baseLayerTask.d.ts +2 -0
- package/FrameGraph/Tasks/Layers/baseLayerTask.js +6 -0
- package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/Layers/glowLayerTask.d.ts +1 -0
- package/FrameGraph/Tasks/Layers/glowLayerTask.js +3 -0
- package/FrameGraph/Tasks/Layers/glowLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/Layers/highlightLayerTask.d.ts +1 -0
- package/FrameGraph/Tasks/Layers/highlightLayerTask.js +3 -0
- package/FrameGraph/Tasks/Layers/highlightLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/computeShaderTask.d.ts +1 -0
- package/FrameGraph/Tasks/Misc/computeShaderTask.js +3 -0
- package/FrameGraph/Tasks/Misc/computeShaderTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/cullObjectsTask.d.ts +1 -0
- package/FrameGraph/Tasks/Misc/cullObjectsTask.js +3 -0
- package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/executeTask.d.ts +1 -0
- package/FrameGraph/Tasks/Misc/executeTask.js +3 -0
- package/FrameGraph/Tasks/Misc/executeTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.d.ts +32 -0
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.js +63 -0
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/anaglyphTask.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/anaglyphTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/anaglyphTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/blackAndWhiteTask.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/blackAndWhiteTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/blackAndWhiteTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/bloomTask.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/blurTask.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/blurTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/blurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/chromaticAberrationTask.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/chromaticAberrationTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/chromaticAberrationTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/colorCorrectionTask.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/colorCorrectionTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/colorCorrectionTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/convolutionTask.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/convolutionTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/convolutionTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/customPostProcessTask.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/customPostProcessTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/customPostProcessTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/extractHighlightsTask.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/extractHighlightsTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/extractHighlightsTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/filterTask.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/filterTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/filterTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/fxaaTask.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/fxaaTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/fxaaTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/grainTask.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/grainTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/grainTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/imageProcessingTask.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/imageProcessingTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/imageProcessingTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/motionBlurTask.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/motionBlurTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/motionBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/passTask.d.ts +2 -0
- package/FrameGraph/Tasks/PostProcesses/passTask.js +6 -0
- package/FrameGraph/Tasks/PostProcesses/passTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.d.ts +3 -2
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/screenSpaceCurvatureTask.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/screenSpaceCurvatureTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/screenSpaceCurvatureTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/sharpenTask.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/sharpenTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/sharpenTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssao2BlurTask.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/ssao2BlurTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/ssao2BlurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssao2RenderingPipelineTask.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/ssao2RenderingPipelineTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/ssao2RenderingPipelineTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssao2Task.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/ssao2Task.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/ssao2Task.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssrTask.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/ssrTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/ssrTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/taaTask.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/taaTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/taaTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/tonemapTask.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/tonemapTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/tonemapTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.d.ts +31 -0
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.js +60 -0
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.d.ts +93 -0
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js +183 -0
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js.map +1 -0
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +1 -0
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +3 -0
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +1 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +3 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +1 -0
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +4 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.d.ts +1 -0
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js +3 -0
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.d.ts +1 -0
- package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.js +3 -0
- package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +1 -0
- package/FrameGraph/Tasks/Texture/clearTextureTask.js +4 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.d.ts +1 -0
- package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.js +3 -0
- package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/copyToTextureTask.d.ts +1 -0
- package/FrameGraph/Tasks/Texture/copyToTextureTask.js +21 -4
- package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/generateMipMapsTask.d.ts +1 -0
- package/FrameGraph/Tasks/Texture/generateMipMapsTask.js +3 -0
- package/FrameGraph/Tasks/Texture/generateMipMapsTask.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.d.ts +3 -2
- package/FrameGraph/frameGraphRenderContext.js +14 -5
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/frameGraphTask.d.ts +5 -0
- package/FrameGraph/frameGraphTask.js +11 -2
- package/FrameGraph/frameGraphTask.js.map +1 -1
- package/FrameGraph/index.d.ts +2 -0
- package/FrameGraph/index.js +2 -0
- package/FrameGraph/index.js.map +1 -1
- package/Lights/lightingVolume.d.ts +12 -6
- package/Lights/lightingVolume.js +218 -108
- package/Lights/lightingVolume.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +2 -0
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +2 -2
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/geometry.d.ts +2 -1
- package/Meshes/geometry.js +6 -2
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/mesh.d.ts +2 -1
- package/Meshes/mesh.js +4 -3
- package/Meshes/mesh.js.map +1 -1
- package/Particles/Node/Blocks/Update/updateFlowMapBlock.d.ts +9 -1
- package/Particles/Node/Blocks/Update/updateFlowMapBlock.js +8 -0
- package/Particles/Node/Blocks/Update/updateFlowMapBlock.js.map +1 -1
- package/Particles/Node/Blocks/Update/updateNoiseBlock.d.ts +39 -0
- package/Particles/Node/Blocks/Update/updateNoiseBlock.js +102 -0
- package/Particles/Node/Blocks/Update/updateNoiseBlock.js.map +1 -0
- package/Particles/Node/Blocks/index.d.ts +1 -0
- package/Particles/Node/Blocks/index.js +1 -0
- package/Particles/Node/Blocks/index.js.map +1 -1
- package/Particles/Node/Blocks/particleSourceTextureBlock.d.ts +9 -5
- package/Particles/Node/Blocks/particleSourceTextureBlock.js +31 -13
- package/Particles/Node/Blocks/particleSourceTextureBlock.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.helper.js +39 -21
- package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
- package/Particles/particle.d.ts +2 -2
- package/Particles/particle.js +4 -2
- package/Particles/particle.js.map +1 -1
- package/Particles/thinParticleSystem.d.ts +1 -1
- package/Particles/thinParticleSystem.function.js +2 -2
- package/Particles/thinParticleSystem.function.js.map +1 -1
- package/Particles/thinParticleSystem.js.map +1 -1
- package/Physics/v2/characterController.d.ts +42 -2
- package/Physics/v2/characterController.js +140 -46
- package/Physics/v2/characterController.js.map +1 -1
- package/Shaders/gaussianSplatting.vertex.js +2 -2
- package/Shaders/gaussianSplatting.vertex.js.map +1 -1
- package/Shaders/volumetricLightingBlendVolume.fragment.d.ts +5 -0
- package/Shaders/volumetricLightingBlendVolume.fragment.js +21 -0
- package/Shaders/volumetricLightingBlendVolume.fragment.js.map +1 -0
- package/Shaders/volumetricLightingRenderVolume.fragment.d.ts +7 -0
- package/Shaders/volumetricLightingRenderVolume.fragment.js +25 -0
- package/Shaders/volumetricLightingRenderVolume.fragment.js.map +1 -0
- package/Shaders/volumetricLightingRenderVolume.vertex.d.ts +9 -0
- package/Shaders/volumetricLightingRenderVolume.vertex.js +18 -0
- package/Shaders/volumetricLightingRenderVolume.vertex.js.map +1 -0
- package/ShadersWGSL/gaussianSplatting.vertex.js +3 -3
- package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
- package/ShadersWGSL/lightingVolume.compute.js +10 -4
- package/ShadersWGSL/lightingVolume.compute.js.map +1 -1
- package/ShadersWGSL/volumetricLightingBlendVolume.fragment.d.ts +5 -0
- package/ShadersWGSL/volumetricLightingBlendVolume.fragment.js +22 -0
- package/ShadersWGSL/volumetricLightingBlendVolume.fragment.js.map +1 -0
- package/ShadersWGSL/volumetricLightingRenderVolume.fragment.d.ts +7 -0
- package/ShadersWGSL/volumetricLightingRenderVolume.fragment.js +27 -0
- package/ShadersWGSL/volumetricLightingRenderVolume.fragment.js.map +1 -0
- package/ShadersWGSL/volumetricLightingRenderVolume.vertex.d.ts +7 -0
- package/ShadersWGSL/volumetricLightingRenderVolume.vertex.js +17 -0
- package/ShadersWGSL/volumetricLightingRenderVolume.vertex.js.map +1 -0
- package/States/IStencilState.d.ts +48 -2
- package/States/IStencilState.js.map +1 -1
- package/States/alphaCullingState.d.ts +1 -0
- package/States/alphaCullingState.js +3 -0
- package/States/alphaCullingState.js.map +1 -1
- package/package.json +1 -1
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{"version":3,"file":"fxaaTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/fxaaTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,mBAAmB,EAAE,sDAA+C;AAC7E,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,yBAAyB;IAG7D;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAqC;QACnF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,mBAAmB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;IACjG,CAAC;IAEe,MAAM,CAClB,4BAA4B,GAAG,KAAK,EACpC,iBAA8D,EAC9D,kBAA+D;QAE/D,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,iBAAiB,EAAE,kBAAkB,CAAC,CAAC;QAE/F,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC;QACrD,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC;QAEtD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphRenderContext, FrameGraphRenderPass } from \"core/index\";\r\nimport { ThinFXAAPostProcess } from \"core/PostProcesses/thinFXAAPostProcess\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\n/**\r\n * Task which applies a FXAA post process.\r\n */\r\nexport class FrameGraphFXAATask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinFXAAPostProcess;\r\n\r\n /**\r\n * Constructs a new FXAA task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param thinPostProcess The thin post process to use for the FXAA effect. If not provided, a new one will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinFXAAPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinFXAAPostProcess(name, frameGraph.engine));\r\n }\r\n\r\n public override record(\r\n skipCreationOfDisabledPasses = false,\r\n additionalExecute?: (context: FrameGraphRenderContext) => void,\r\n additionalBindings?: (context: FrameGraphRenderContext) => void\r\n ): FrameGraphRenderPass {\r\n const pass = super.record(skipCreationOfDisabledPasses, additionalExecute, additionalBindings);\r\n\r\n this.postProcess.texelSize.x = 1 / this._sourceWidth;\r\n this.postProcess.texelSize.y = 1 / this._sourceHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
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{"version":3,"file":"fxaaTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/fxaaTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,mBAAmB,EAAE,sDAA+C;AAC7E,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,yBAAyB;IAG7D;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAqC;QACnF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,mBAAmB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;IACjG,CAAC;IAEe,YAAY;QACxB,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAEe,MAAM,CAClB,4BAA4B,GAAG,KAAK,EACpC,iBAA8D,EAC9D,kBAA+D;QAE/D,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,iBAAiB,EAAE,kBAAkB,CAAC,CAAC;QAE/F,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC;QACrD,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC;QAEtD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphRenderContext, FrameGraphRenderPass } from \"core/index\";\r\nimport { ThinFXAAPostProcess } from \"core/PostProcesses/thinFXAAPostProcess\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\n/**\r\n * Task which applies a FXAA post process.\r\n */\r\nexport class FrameGraphFXAATask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinFXAAPostProcess;\r\n\r\n /**\r\n * Constructs a new FXAA task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param thinPostProcess The thin post process to use for the FXAA effect. If not provided, a new one will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinFXAAPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinFXAAPostProcess(name, frameGraph.engine));\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphFXAATask\";\r\n }\r\n\r\n public override record(\r\n skipCreationOfDisabledPasses = false,\r\n additionalExecute?: (context: FrameGraphRenderContext) => void,\r\n additionalBindings?: (context: FrameGraphRenderContext) => void\r\n ): FrameGraphRenderPass {\r\n const pass = super.record(skipCreationOfDisabledPasses, additionalExecute, additionalBindings);\r\n\r\n this.postProcess.texelSize.x = 1 / this._sourceWidth;\r\n this.postProcess.texelSize.y = 1 / this._sourceHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
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@@ -13,4 +13,5 @@ export declare class FrameGraphGrainTask extends FrameGraphPostProcessTask {
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* @param thinPostProcess The thin post process to use for the grain effect. If not provided, a new one will be created.
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*/
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constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinGrainPostProcess);
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}
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constructor(name, frameGraph, thinPostProcess) {
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super(name, frameGraph, thinPostProcess || new ThinGrainPostProcess(name, frameGraph.engine));
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}
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getClassName() {
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return "FrameGraphGrainTask";
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}
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}
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//# sourceMappingURL=grainTask.js.map
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{"version":3,"file":"grainTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/grainTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,oBAAoB,EAAE,uDAAgD;AAC/E,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,yBAAyB;IAG9D;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAsC;QACpF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,oBAAoB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;IAClG,CAAC;CACJ","sourcesContent":["import type { FrameGraph } from \"core/FrameGraph/frameGraph\";\r\nimport { ThinGrainPostProcess } from \"core/PostProcesses/thinGrainPostProcess\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\n/**\r\n * Task which applies a grain post process.\r\n */\r\nexport class FrameGraphGrainTask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinGrainPostProcess;\r\n\r\n /**\r\n * Constructs a new grain task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param thinPostProcess The thin post process to use for the grain effect. If not provided, a new one will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinGrainPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinGrainPostProcess(name, frameGraph.engine));\r\n }\r\n}\r\n"]}
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{"version":3,"file":"grainTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/grainTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,oBAAoB,EAAE,uDAAgD;AAC/E,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,yBAAyB;IAG9D;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAsC;QACpF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,oBAAoB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;IAClG,CAAC;IAEe,YAAY;QACxB,OAAO,qBAAqB,CAAC;IACjC,CAAC;CACJ","sourcesContent":["import type { FrameGraph } from \"core/FrameGraph/frameGraph\";\r\nimport { ThinGrainPostProcess } from \"core/PostProcesses/thinGrainPostProcess\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\n/**\r\n * Task which applies a grain post process.\r\n */\r\nexport class FrameGraphGrainTask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinGrainPostProcess;\r\n\r\n /**\r\n * Constructs a new grain task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param thinPostProcess The thin post process to use for the grain effect. If not provided, a new one will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinGrainPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinGrainPostProcess(name, frameGraph.engine));\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphGrainTask\";\r\n }\r\n}\r\n"]}
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@@ -13,5 +13,6 @@ export declare class FrameGraphImageProcessingTask extends FrameGraphPostProcess
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* @param thinPostProcess The thin post process to use for the task. If not provided, a new one will be created.
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*/
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constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinImageProcessingPostProcess);
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getClassName(): string;
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record(skipCreationOfDisabledPasses?: boolean, additionalExecute?: (context: FrameGraphRenderContext) => void, additionalBindings?: (context: FrameGraphRenderContext) => void): FrameGraphRenderPass;
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constructor(name, frameGraph, thinPostProcess) {
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super(name, frameGraph, thinPostProcess || new ThinImageProcessingPostProcess(name, frameGraph.engine));
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}
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getClassName() {
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return "FrameGraphImageProcessingTask";
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}
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record(skipCreationOfDisabledPasses = false, additionalExecute, additionalBindings) {
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const pass = super.record(skipCreationOfDisabledPasses, additionalExecute, additionalBindings);
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this.postProcess.outputTextureWidth = this._outputWidth;
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{"version":3,"file":"imageProcessingTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/imageProcessingTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,8BAA8B,EAAE,iEAA0D;AAEnG;;GAEG;AACH,MAAM,OAAO,6BAA8B,SAAQ,yBAAyB;IAGxE;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAgD;QAC9F,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,8BAA8B,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;IAC5G,CAAC;IAEe,MAAM,CAClB,4BAA4B,GAAG,KAAK,EACpC,iBAA8D,EAC9D,kBAA+D;QAE/D,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,iBAAiB,EAAE,kBAAkB,CAAC,CAAC;QAE/F,IAAI,CAAC,WAAW,CAAC,kBAAkB,GAAG,IAAI,CAAC,YAAY,CAAC;QACxD,IAAI,CAAC,WAAW,CAAC,mBAAmB,GAAG,IAAI,CAAC,aAAa,CAAC;QAE1D,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphRenderPass, FrameGraphRenderContext } from \"core/index\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { ThinImageProcessingPostProcess } from \"core/PostProcesses/thinImageProcessingPostProcess\";\r\n\r\n/**\r\n * Task which applies an image processing post process.\r\n */\r\nexport class FrameGraphImageProcessingTask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinImageProcessingPostProcess;\r\n\r\n /**\r\n * Constructs a new image processing task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param thinPostProcess The thin post process to use for the task. If not provided, a new one will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinImageProcessingPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinImageProcessingPostProcess(name, frameGraph.engine));\r\n }\r\n\r\n public override record(\r\n skipCreationOfDisabledPasses = false,\r\n additionalExecute?: (context: FrameGraphRenderContext) => void,\r\n additionalBindings?: (context: FrameGraphRenderContext) => void\r\n ): FrameGraphRenderPass {\r\n const pass = super.record(skipCreationOfDisabledPasses, additionalExecute, additionalBindings);\r\n\r\n this.postProcess.outputTextureWidth = this._outputWidth;\r\n this.postProcess.outputTextureHeight = this._outputHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
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{"version":3,"file":"imageProcessingTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/imageProcessingTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,8BAA8B,EAAE,iEAA0D;AAEnG;;GAEG;AACH,MAAM,OAAO,6BAA8B,SAAQ,yBAAyB;IAGxE;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAgD;QAC9F,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,8BAA8B,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;IAC5G,CAAC;IAEe,YAAY;QACxB,OAAO,+BAA+B,CAAC;IAC3C,CAAC;IAEe,MAAM,CAClB,4BAA4B,GAAG,KAAK,EACpC,iBAA8D,EAC9D,kBAA+D;QAE/D,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,iBAAiB,EAAE,kBAAkB,CAAC,CAAC;QAE/F,IAAI,CAAC,WAAW,CAAC,kBAAkB,GAAG,IAAI,CAAC,YAAY,CAAC;QACxD,IAAI,CAAC,WAAW,CAAC,mBAAmB,GAAG,IAAI,CAAC,aAAa,CAAC;QAE1D,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphRenderPass, FrameGraphRenderContext } from \"core/index\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { ThinImageProcessingPostProcess } from \"core/PostProcesses/thinImageProcessingPostProcess\";\r\n\r\n/**\r\n * Task which applies an image processing post process.\r\n */\r\nexport class FrameGraphImageProcessingTask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinImageProcessingPostProcess;\r\n\r\n /**\r\n * Constructs a new image processing task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param thinPostProcess The thin post process to use for the task. If not provided, a new one will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinImageProcessingPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinImageProcessingPostProcess(name, frameGraph.engine));\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphImageProcessingTask\";\r\n }\r\n\r\n public override record(\r\n skipCreationOfDisabledPasses = false,\r\n additionalExecute?: (context: FrameGraphRenderContext) => void,\r\n additionalBindings?: (context: FrameGraphRenderContext) => void\r\n ): FrameGraphRenderPass {\r\n const pass = super.record(skipCreationOfDisabledPasses, additionalExecute, additionalBindings);\r\n\r\n this.postProcess.outputTextureWidth = this._outputWidth;\r\n this.postProcess.outputTextureHeight = this._outputHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
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@@ -23,5 +23,6 @@ export declare class FrameGraphMotionBlurTask extends FrameGraphPostProcessTask
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* @param thinPostProcess The thin post process to use for the task. If not provided, a new one will be created.
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constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinMotionBlurPostProcess);
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getClassName(): string;
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record(skipCreationOfDisabledPasses?: boolean): FrameGraphRenderPass;
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}
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@@ -13,6 +13,9 @@ export class FrameGraphMotionBlurTask extends FrameGraphPostProcessTask {
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constructor(name, frameGraph, thinPostProcess) {
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super(name, frameGraph, thinPostProcess || new ThinMotionBlurPostProcess(name, frameGraph.scene));
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}
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getClassName() {
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return "FrameGraphMotionBlurTask";
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}
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record(skipCreationOfDisabledPasses = false) {
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if (this.sourceTexture === undefined) {
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throw new Error(`FrameGraphMotionBlurTask "${this.name}": sourceTexture is required`);
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@@ -1 +1 @@
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-
{"version":3,"file":"motionBlurTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/motionBlurTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,yBAAyB,EAAE,4DAAqD;AAEzF;;GAEG;AACH,MAAM,OAAO,wBAAyB,SAAQ,yBAAyB;IAenE;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,eAA2C;QACzF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,yBAAyB,CAAC,IAAI,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;IACtG,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;YACnC,MAAM,IAAI,KAAK,CAAC,6BAA6B,IAAI,CAAC,IAAI,8BAA8B,CAAC,CAAC;QAC1F,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,SAAS,EAAE,CAAC,OAAO,EAAE,EAAE;YAC3E,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;gBACvB,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,iBAAiB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;YAC7G,CAAC;iBAAM,IAAI,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,CAAC;gBACxC,MAAM,IAAI,KAAK,CAAC,6BAA6B,IAAI,CAAC,IAAI,6DAA6D,CAAC,CAAC;YACzH,CAAC;YAED,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACpB,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,cAAc,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;YACvG,CAAC;iBAAM,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,CAAC;gBACzC,MAAM,IAAI,KAAK,CAAC,6BAA6B,IAAI,CAAC,IAAI,0DAA0D,CAAC,CAAC;YACtH,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAC3C,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAExC,IAAI,CAAC,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAClD,IAAI,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAEpD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphTextureHandle, FrameGraphRenderPass } from \"core/index\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { ThinMotionBlurPostProcess } from \"core/PostProcesses/thinMotionBlurPostProcess\";\r\n\r\n/**\r\n * Task which applies a motion blur post process.\r\n */\r\nexport class FrameGraphMotionBlurTask extends FrameGraphPostProcessTask {\r\n /**\r\n * The velocity texture to use for the motion blur effect.\r\n * Needed for object-based motion blur.\r\n */\r\n public velocityTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The (view) depth texture to use for the motion blur effect.\r\n * Needed for screen-based motion blur.\r\n */\r\n public depthTexture?: FrameGraphTextureHandle;\r\n\r\n public override readonly postProcess: ThinMotionBlurPostProcess;\r\n\r\n /**\r\n * Constructs a new motion blur task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param thinPostProcess The thin post process to use for the task. If not provided, a new one will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinMotionBlurPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinMotionBlurPostProcess(name, frameGraph.scene));\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined) {\r\n throw new Error(`FrameGraphMotionBlurTask \"${this.name}\": sourceTexture is required`);\r\n }\r\n\r\n const pass = super.record(skipCreationOfDisabledPasses, undefined, (context) => {\r\n if (this.velocityTexture) {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"velocitySampler\", this.velocityTexture);\r\n } else if (this.postProcess.isObjectBased) {\r\n throw new Error(`FrameGraphMotionBlurTask \"${this.name}\": velocityTexture is required for object-based motion blur`);\r\n }\r\n\r\n if (this.depthTexture) {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"depthSampler\", this.depthTexture);\r\n } else if (!this.postProcess.isObjectBased) {\r\n throw new Error(`FrameGraphMotionBlurTask \"${this.name}\": depthTexture is required for screen-based motion blur`);\r\n }\r\n });\r\n\r\n pass.addDependencies(this.velocityTexture);\r\n pass.addDependencies(this.depthTexture);\r\n\r\n this.postProcess.textureWidth = this._sourceWidth;\r\n this.postProcess.textureHeight = this._sourceHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
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{"version":3,"file":"motionBlurTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/motionBlurTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,yBAAyB,EAAE,4DAAqD;AAEzF;;GAEG;AACH,MAAM,OAAO,wBAAyB,SAAQ,yBAAyB;IAenE;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,eAA2C;QACzF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,yBAAyB,CAAC,IAAI,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;IACtG,CAAC;IAEe,YAAY;QACxB,OAAO,0BAA0B,CAAC;IACtC,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;YACnC,MAAM,IAAI,KAAK,CAAC,6BAA6B,IAAI,CAAC,IAAI,8BAA8B,CAAC,CAAC;QAC1F,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,SAAS,EAAE,CAAC,OAAO,EAAE,EAAE;YAC3E,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;gBACvB,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,iBAAiB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;YAC7G,CAAC;iBAAM,IAAI,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,CAAC;gBACxC,MAAM,IAAI,KAAK,CAAC,6BAA6B,IAAI,CAAC,IAAI,6DAA6D,CAAC,CAAC;YACzH,CAAC;YAED,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACpB,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,cAAc,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;YACvG,CAAC;iBAAM,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,CAAC;gBACzC,MAAM,IAAI,KAAK,CAAC,6BAA6B,IAAI,CAAC,IAAI,0DAA0D,CAAC,CAAC;YACtH,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAC3C,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAExC,IAAI,CAAC,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAClD,IAAI,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAEpD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphTextureHandle, FrameGraphRenderPass } from \"core/index\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { ThinMotionBlurPostProcess } from \"core/PostProcesses/thinMotionBlurPostProcess\";\r\n\r\n/**\r\n * Task which applies a motion blur post process.\r\n */\r\nexport class FrameGraphMotionBlurTask extends FrameGraphPostProcessTask {\r\n /**\r\n * The velocity texture to use for the motion blur effect.\r\n * Needed for object-based motion blur.\r\n */\r\n public velocityTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The (view) depth texture to use for the motion blur effect.\r\n * Needed for screen-based motion blur.\r\n */\r\n public depthTexture?: FrameGraphTextureHandle;\r\n\r\n public override readonly postProcess: ThinMotionBlurPostProcess;\r\n\r\n /**\r\n * Constructs a new motion blur task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param thinPostProcess The thin post process to use for the task. If not provided, a new one will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinMotionBlurPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinMotionBlurPostProcess(name, frameGraph.scene));\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphMotionBlurTask\";\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined) {\r\n throw new Error(`FrameGraphMotionBlurTask \"${this.name}\": sourceTexture is required`);\r\n }\r\n\r\n const pass = super.record(skipCreationOfDisabledPasses, undefined, (context) => {\r\n if (this.velocityTexture) {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"velocitySampler\", this.velocityTexture);\r\n } else if (this.postProcess.isObjectBased) {\r\n throw new Error(`FrameGraphMotionBlurTask \"${this.name}\": velocityTexture is required for object-based motion blur`);\r\n }\r\n\r\n if (this.depthTexture) {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"depthSampler\", this.depthTexture);\r\n } else if (!this.postProcess.isObjectBased) {\r\n throw new Error(`FrameGraphMotionBlurTask \"${this.name}\": depthTexture is required for screen-based motion blur`);\r\n }\r\n });\r\n\r\n pass.addDependencies(this.velocityTexture);\r\n pass.addDependencies(this.depthTexture);\r\n\r\n this.postProcess.textureWidth = this._sourceWidth;\r\n this.postProcess.textureHeight = this._sourceHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
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@@ -13,6 +13,7 @@ export declare class FrameGraphPassTask extends FrameGraphPostProcessTask {
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* @param thinPostProcess The thin post process to use for the pass effect. If not provided, a new one will be created.
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constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinPassPostProcess);
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getClassName(): string;
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/**
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constructor(name, frameGraph, thinPostProcess) {
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}
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//# sourceMappingURL=passTask.js.map
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{"version":3,"file":"passTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/passTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,uBAAuB,EAAE,mBAAmB,EAAE,sDAA+C;AAEtG;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,yBAAyB;IAG7D;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAqC;QACnF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,mBAAmB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;IACjG,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,sBAAuB,SAAQ,yBAAyB;IAGjE;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAyC;QACvF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,uBAAuB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;IACrG,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph } from \"core/index\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { ThinPassCubePostProcess, ThinPassPostProcess } from \"core/PostProcesses/thinPassPostProcess\";\r\n\r\n/**\r\n * Task which applies a pass post process.\r\n */\r\nexport class FrameGraphPassTask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinPassPostProcess;\r\n\r\n /**\r\n * Constructs a new pass task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param thinPostProcess The thin post process to use for the pass effect. If not provided, a new one will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinPassPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinPassPostProcess(name, frameGraph.engine));\r\n }\r\n}\r\n\r\n/**\r\n * Task which applies a pass cube post process.\r\n */\r\nexport class FrameGraphPassCubeTask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinPassCubePostProcess;\r\n\r\n /**\r\n * Constructs a new pass cube task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param thinPostProcess The thin post process to use for the pass cube effect. If not provided, a new one will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinPassCubePostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinPassCubePostProcess(name, frameGraph.engine));\r\n }\r\n}\r\n"]}
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{"version":3,"file":"passTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/passTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,uBAAuB,EAAE,mBAAmB,EAAE,sDAA+C;AAEtG;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,yBAAyB;IAG7D;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAqC;QACnF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,mBAAmB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;IACjG,CAAC;IAEe,YAAY;QACxB,OAAO,oBAAoB,CAAC;IAChC,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,sBAAuB,SAAQ,yBAAyB;IAGjE;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAyC;QACvF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,uBAAuB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;IACrG,CAAC;IAEe,YAAY;QACxB,OAAO,wBAAwB,CAAC;IACpC,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph } from \"core/index\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { ThinPassCubePostProcess, ThinPassPostProcess } from \"core/PostProcesses/thinPassPostProcess\";\r\n\r\n/**\r\n * Task which applies a pass post process.\r\n */\r\nexport class FrameGraphPassTask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinPassPostProcess;\r\n\r\n /**\r\n * Constructs a new pass task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param thinPostProcess The thin post process to use for the pass effect. If not provided, a new one will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinPassPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinPassPostProcess(name, frameGraph.engine));\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphPassTask\";\r\n }\r\n}\r\n\r\n/**\r\n * Task which applies a pass cube post process.\r\n */\r\nexport class FrameGraphPassCubeTask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinPassCubePostProcess;\r\n\r\n /**\r\n * Constructs a new pass cube task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param thinPostProcess The thin post process to use for the pass cube effect. If not provided, a new one will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinPassCubePostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinPassCubePostProcess(name, frameGraph.engine));\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphPassCubeTask\";\r\n }\r\n}\r\n"]}
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import type { FrameGraph, FrameGraphTextureHandle, DrawWrapper, FrameGraphRenderPass, FrameGraphRenderContext, EffectWrapper,
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import type { FrameGraph, FrameGraphTextureHandle, DrawWrapper, FrameGraphRenderPass, FrameGraphRenderContext, EffectWrapper, IViewportLike, Nullable, IStencilStateProperties } from "../../../index.js";
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* Task which applies a post process.
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@@ -92,6 +92,7 @@ export declare class FrameGraphPostProcessTask extends FrameGraphTask {
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constructor(name: string, frameGraph: FrameGraph, postProcess: EffectWrapper);
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type {\r\n FrameGraph,\r\n FrameGraphTextureHandle,\r\n DrawWrapper,\r\n FrameGraphRenderPass,\r\n FrameGraphRenderContext,\r\n EffectWrapper,\r\n IStencilState,\r\n IViewportLike,\r\n Nullable,\r\n} from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\n\r\n/**\r\n * Task which applies a post process.\r\n */\r\nexport class FrameGraphPostProcessTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the post process on.\r\n * It's allowed to be undefined if the post process does not require a source texture.\r\n * In that case, targetTexture must be provided.\r\n */\r\n public sourceTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The target texture to render the post process to.\r\n * If not supplied, a texture with the same configuration as the source texture will be created.\r\n */\r\n public targetTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The stencil state to use for the post process (optional).\r\n */\r\n public stencilState?: IStencilState;\r\n\r\n /**\r\n * The depth attachment texture to use for the post process (optional).\r\n * Note that a post-process task never writes to the depth buffer: attaching a depth texture is only useful if you want to test against the depth/stencil aspect or write to the stencil buffer.\r\n */\r\n public depthAttachmentTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * If true, the depth attachment will be read-only.\r\n * This means that the post process will not write to the depth buffer.\r\n * Setting depthReadOnly and stencilReadOnly to true is useful when you want to also be able to bind this same depth/stencil attachment to a shader.\r\n * Note that it will only work in WebGPU, as WebGL does not support read-only depth/stencil attachments.\r\n */\r\n public depthReadOnly = false;\r\n\r\n /**\r\n * If true, the stencil attachment will be read-only.\r\n * This means that the post process will not write to the stencil buffer.\r\n * Setting depthReadOnly and stencilReadOnly to true is useful when you want to also be able to bind this same depth/stencil attachment to a shader.\r\n * Note that it will only work in WebGPU, as WebGL does not support read-only depth/stencil attachments.\r\n */\r\n public stencilReadOnly = false;\r\n\r\n /**\r\n * If true, color write will be disabled when applying the post process.\r\n * This means that the post process will not write to the color buffer.\r\n */\r\n public disableColorWrite = false;\r\n\r\n /**\r\n * If true, the post process will be generated by a back face full-screen quad (CW order).\r\n */\r\n public drawBackFace = false;\r\n\r\n /**\r\n * If depth testing should be enabled (default is true).\r\n */\r\n public depthTest = true;\r\n\r\n /**\r\n * The viewport to use when applying the post process.\r\n * If set to null, the currently active viewport is used.\r\n * If undefined (default), the viewport is reset to a full screen viewport before applying the post process.\r\n */\r\n public viewport?: Nullable<IViewportLike>;\r\n\r\n /**\r\n * The output texture of the post process.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output depth attachment texture.\r\n * This texture will point to the same texture than the depthAttachmentTexture property if it is set.\r\n * Note, however, that the handle itself will be different!\r\n */\r\n public readonly outputDepthAttachmentTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The post process to apply.\r\n */\r\n public readonly postProcess: EffectWrapper;\r\n\r\n /**\r\n * The draw wrapper used by the post process\r\n */\r\n public get drawWrapper() {\r\n return this._postProcessDrawWrapper;\r\n }\r\n\r\n protected readonly _postProcessDrawWrapper: DrawWrapper;\r\n protected _sourceWidth: number;\r\n protected _sourceHeight: number;\r\n protected _outputWidth: number;\r\n protected _outputHeight: number;\r\n\r\n /**\r\n * Constructs a new post process task.\r\n * @param name Name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param postProcess The post process to apply.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, postProcess: EffectWrapper) {\r\n super(name, frameGraph);\r\n\r\n this.postProcess = postProcess;\r\n this._postProcessDrawWrapper = this.postProcess.drawWrapper;\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.outputDepthAttachmentTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.postProcess.isReady();\r\n }\r\n\r\n public record(\r\n skipCreationOfDisabledPasses = false,\r\n additionalExecute?: (context: FrameGraphRenderContext) => void,\r\n additionalBindings?: (context: FrameGraphRenderContext) => void\r\n ): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined && this.targetTexture === undefined) {\r\n throw new Error(`FrameGraphPostProcessTask \"${this.name}\": sourceTexture or targetTexture is required`);\r\n }\r\n\r\n const sourceTextureCreationOptions = this.sourceTexture !== undefined ? this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture) : undefined;\r\n if (sourceTextureCreationOptions) {\r\n sourceTextureCreationOptions.options.samples = 1;\r\n }\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this.name, sourceTextureCreationOptions);\r\n if (this.depthAttachmentTexture !== undefined) {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputDepthAttachmentTexture, this.depthAttachmentTexture);\r\n }\r\n\r\n if (sourceTextureCreationOptions) {\r\n const sourceSize = this._frameGraph.textureManager.getTextureAbsoluteDimensions(sourceTextureCreationOptions);\r\n\r\n this._sourceWidth = sourceSize.width;\r\n this._sourceHeight = sourceSize.height;\r\n }\r\n\r\n const outputTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.outputTexture);\r\n\r\n this._outputWidth = outputTextureDescription.size.width;\r\n this._outputHeight = outputTextureDescription.size.height;\r\n\r\n const pass = this._frameGraph.addRenderPass(this.name);\r\n\r\n pass.depthReadOnly = this.depthReadOnly;\r\n pass.stencilReadOnly = this.stencilReadOnly;\r\n\r\n pass.addDependencies(this.sourceTexture);\r\n\r\n pass.setRenderTarget(this.outputTexture);\r\n pass.setRenderTargetDepth(this.depthAttachmentTexture);\r\n pass.setExecuteFunc((context) => {\r\n if (this.sourceTexture !== undefined) {\r\n context.setTextureSamplingMode(this.sourceTexture, this.sourceSamplingMode);\r\n }\r\n additionalExecute?.(context);\r\n if (this.viewport) {\r\n context.setViewport(this.viewport);\r\n }\r\n context.applyFullScreenEffect(\r\n this._postProcessDrawWrapper,\r\n () => {\r\n if (this.sourceTexture !== undefined) {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"textureSampler\", this.sourceTexture);\r\n }\r\n additionalBindings?.(context);\r\n this.postProcess.bind();\r\n },\r\n this.stencilState,\r\n this.disableColorWrite,\r\n this.drawBackFace,\r\n this.depthTest,\r\n this.viewport !== undefined\r\n );\r\n });\r\n\r\n if (!skipCreationOfDisabledPasses) {\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.depthReadOnly = this.depthReadOnly;\r\n passDisabled.stencilReadOnly = this.stencilReadOnly;\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setRenderTargetDepth(this.depthAttachmentTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n if (this.sourceTexture !== undefined) {\r\n if (this.viewport) {\r\n context.setViewport(this.viewport);\r\n }\r\n context.copyTexture(this.sourceTexture, undefined, this.viewport !== undefined);\r\n }\r\n });\r\n }\r\n\r\n return pass;\r\n }\r\n\r\n public override dispose(): void {\r\n this.postProcess.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
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+
{"version":3,"file":"postProcessTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/postProcessTask.ts"],"names":[],"mappings":"AAWA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AAEtD;;GAEG;AACH,MAAM,OAAO,yBAA0B,SAAQ,cAAc;IAsFzD;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IAQD;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,WAA0B;QACxE,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QAlG5B;;WAEG;QACI,uBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;QAmBpE;;;;;WAKG;QACI,kBAAa,GAAG,KAAK,CAAC;QAE7B;;;;;WAKG;QACI,oBAAe,GAAG,KAAK,CAAC;QAE/B;;;WAGG;QACI,sBAAiB,GAAG,KAAK,CAAC;QAEjC;;WAEG;QACI,iBAAY,GAAG,KAAK,CAAC;QAE5B;;WAEG;QACI,cAAS,GAAG,IAAI,CAAC;QAgDpB,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;QAC/B,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC;QAE5D,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;QAC5E,IAAI,CAAC,4BAA4B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;IAC/F,CAAC;IAEe,OAAO;QACnB,OAAO,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;IACtC,CAAC;IAEe,YAAY;QACxB,OAAO,2BAA2B,CAAC;IACvC,CAAC;IAEM,MAAM,CACT,4BAA4B,GAAG,KAAK,EACpC,iBAA8D,EAC9D,kBAA+D;QAE/D,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;YACvE,MAAM,IAAI,KAAK,CAAC,8BAA8B,IAAI,CAAC,IAAI,+CAA+C,CAAC,CAAC;QAC5G,CAAC;QAED,MAAM,4BAA4B,GAAG,IAAI,CAAC,aAAa,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAClK,IAAI,4BAA4B,EAAE,CAAC;YAC/B,4BAA4B,CAAC,OAAO,CAAC,OAAO,GAAG,CAAC,CAAC;QACrD,CAAC;QAED,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,IAAI,EAAE,4BAA4B,CAAC,CAAC;QACvI,IAAI,IAAI,CAAC,sBAAsB,KAAK,SAAS,EAAE,CAAC;YAC5C,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,4BAA4B,EAAE,IAAI,CAAC,sBAAsB,CAAC,CAAC;QAC1H,CAAC;QAED,IAAI,4BAA4B,EAAE,CAAC;YAC/B,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,4BAA4B,CAAC,4BAA4B,CAAC,CAAC;YAE9G,IAAI,CAAC,YAAY,GAAG,UAAU,CAAC,KAAK,CAAC;YACrC,IAAI,CAAC,aAAa,GAAG,UAAU,CAAC,MAAM,CAAC;QAC3C,CAAC;QAED,MAAM,wBAAwB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAE3G,IAAI,CAAC,YAAY,GAAG,wBAAwB,CAAC,IAAI,CAAC,KAAK,CAAC;QACxD,IAAI,CAAC,aAAa,GAAG,wBAAwB,CAAC,IAAI,CAAC,MAAM,CAAC;QAE1D,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEvD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACxC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAE5C,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEzC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACzC,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;QACvD,IAAI,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;YAC5B,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;gBACnC,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAChF,CAAC;YACD,iBAAiB,EAAE,CAAC,OAAO,CAAC,CAAC;YAC7B,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBAChB,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YACvC,CAAC;YACD,OAAO,CAAC,qBAAqB,CACzB,IAAI,CAAC,uBAAuB,EAC5B,GAAG,EAAE;gBACD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;oBACnC,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,gBAAgB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;gBAC1G,CAAC;gBACD,kBAAkB,EAAE,CAAC,OAAO,CAAC,CAAC;gBAC9B,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,CAAC;YAC5B,CAAC,EACD,IAAI,CAAC,YAAY,EACjB,IAAI,CAAC,iBAAiB,EACtB,IAAI,CAAC,YAAY,EACjB,IAAI,CAAC,SAAS,EACd,IAAI,CAAC,QAAQ,KAAK,SAAS,CAC9B,CAAC;QACN,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,4BAA4B,EAAE,CAAC;YAChC,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;YAEnF,YAAY,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;YAChD,YAAY,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;YAEpD,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YAEjD,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YACjD,YAAY,CAAC,oBAAoB,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;YAC/D,YAAY,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;gBACpC,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;oBACnC,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;wBAChB,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;oBACvC,CAAC;oBACD,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,EAAE,SAAS,EAAE,IAAI,CAAC,QAAQ,KAAK,SAAS,CAAC,CAAC;gBACpF,CAAC;YACL,CAAC,CAAC,CAAC;QACP,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,OAAO;QACnB,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;QAC3B,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;CACJ","sourcesContent":["import type {\r\n FrameGraph,\r\n FrameGraphTextureHandle,\r\n DrawWrapper,\r\n FrameGraphRenderPass,\r\n FrameGraphRenderContext,\r\n EffectWrapper,\r\n IViewportLike,\r\n Nullable,\r\n IStencilStateProperties,\r\n} from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\n\r\n/**\r\n * Task which applies a post process.\r\n */\r\nexport class FrameGraphPostProcessTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the post process on.\r\n * It's allowed to be undefined if the post process does not require a source texture.\r\n * In that case, targetTexture must be provided.\r\n */\r\n public sourceTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The target texture to render the post process to.\r\n * If not supplied, a texture with the same configuration as the source texture will be created.\r\n */\r\n public targetTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The stencil state to use for the post process (optional).\r\n */\r\n public stencilState?: IStencilStateProperties;\r\n\r\n /**\r\n * The depth attachment texture to use for the post process (optional).\r\n * Note that a post-process task never writes to the depth buffer: attaching a depth texture is only useful if you want to test against the depth/stencil aspect or write to the stencil buffer.\r\n */\r\n public depthAttachmentTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * If true, the depth attachment will be read-only.\r\n * This means that the post process will not write to the depth buffer.\r\n * Setting depthReadOnly and stencilReadOnly to true is useful when you want to also be able to bind this same depth/stencil attachment to a shader.\r\n * Note that it will only work in WebGPU, as WebGL does not support read-only depth/stencil attachments.\r\n */\r\n public depthReadOnly = false;\r\n\r\n /**\r\n * If true, the stencil attachment will be read-only.\r\n * This means that the post process will not write to the stencil buffer.\r\n * Setting depthReadOnly and stencilReadOnly to true is useful when you want to also be able to bind this same depth/stencil attachment to a shader.\r\n * Note that it will only work in WebGPU, as WebGL does not support read-only depth/stencil attachments.\r\n */\r\n public stencilReadOnly = false;\r\n\r\n /**\r\n * If true, color write will be disabled when applying the post process.\r\n * This means that the post process will not write to the color buffer.\r\n */\r\n public disableColorWrite = false;\r\n\r\n /**\r\n * If true, the post process will be generated by a back face full-screen quad (CW order).\r\n */\r\n public drawBackFace = false;\r\n\r\n /**\r\n * If depth testing should be enabled (default is true).\r\n */\r\n public depthTest = true;\r\n\r\n /**\r\n * The viewport to use when applying the post process.\r\n * If set to null, the currently active viewport is used.\r\n * If undefined (default), the viewport is reset to a full screen viewport before applying the post process.\r\n */\r\n public viewport?: Nullable<IViewportLike>;\r\n\r\n /**\r\n * The output texture of the post process.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output depth attachment texture.\r\n * This texture will point to the same texture than the depthAttachmentTexture property if it is set.\r\n * Note, however, that the handle itself will be different!\r\n */\r\n public readonly outputDepthAttachmentTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The post process to apply.\r\n */\r\n public readonly postProcess: EffectWrapper;\r\n\r\n /**\r\n * The draw wrapper used by the post process\r\n */\r\n public get drawWrapper() {\r\n return this._postProcessDrawWrapper;\r\n }\r\n\r\n protected readonly _postProcessDrawWrapper: DrawWrapper;\r\n protected _sourceWidth: number;\r\n protected _sourceHeight: number;\r\n protected _outputWidth: number;\r\n protected _outputHeight: number;\r\n\r\n /**\r\n * Constructs a new post process task.\r\n * @param name Name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param postProcess The post process to apply.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, postProcess: EffectWrapper) {\r\n super(name, frameGraph);\r\n\r\n this.postProcess = postProcess;\r\n this._postProcessDrawWrapper = this.postProcess.drawWrapper;\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.outputDepthAttachmentTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.postProcess.isReady();\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphPostProcessTask\";\r\n }\r\n\r\n public record(\r\n skipCreationOfDisabledPasses = false,\r\n additionalExecute?: (context: FrameGraphRenderContext) => void,\r\n additionalBindings?: (context: FrameGraphRenderContext) => void\r\n ): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined && this.targetTexture === undefined) {\r\n throw new Error(`FrameGraphPostProcessTask \"${this.name}\": sourceTexture or targetTexture is required`);\r\n }\r\n\r\n const sourceTextureCreationOptions = this.sourceTexture !== undefined ? this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture) : undefined;\r\n if (sourceTextureCreationOptions) {\r\n sourceTextureCreationOptions.options.samples = 1;\r\n }\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this.name, sourceTextureCreationOptions);\r\n if (this.depthAttachmentTexture !== undefined) {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputDepthAttachmentTexture, this.depthAttachmentTexture);\r\n }\r\n\r\n if (sourceTextureCreationOptions) {\r\n const sourceSize = this._frameGraph.textureManager.getTextureAbsoluteDimensions(sourceTextureCreationOptions);\r\n\r\n this._sourceWidth = sourceSize.width;\r\n this._sourceHeight = sourceSize.height;\r\n }\r\n\r\n const outputTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.outputTexture);\r\n\r\n this._outputWidth = outputTextureDescription.size.width;\r\n this._outputHeight = outputTextureDescription.size.height;\r\n\r\n const pass = this._frameGraph.addRenderPass(this.name);\r\n\r\n pass.depthReadOnly = this.depthReadOnly;\r\n pass.stencilReadOnly = this.stencilReadOnly;\r\n\r\n pass.addDependencies(this.sourceTexture);\r\n\r\n pass.setRenderTarget(this.outputTexture);\r\n pass.setRenderTargetDepth(this.depthAttachmentTexture);\r\n pass.setExecuteFunc((context) => {\r\n if (this.sourceTexture !== undefined) {\r\n context.setTextureSamplingMode(this.sourceTexture, this.sourceSamplingMode);\r\n }\r\n additionalExecute?.(context);\r\n if (this.viewport) {\r\n context.setViewport(this.viewport);\r\n }\r\n context.applyFullScreenEffect(\r\n this._postProcessDrawWrapper,\r\n () => {\r\n if (this.sourceTexture !== undefined) {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"textureSampler\", this.sourceTexture);\r\n }\r\n additionalBindings?.(context);\r\n this.postProcess.bind();\r\n },\r\n this.stencilState,\r\n this.disableColorWrite,\r\n this.drawBackFace,\r\n this.depthTest,\r\n this.viewport !== undefined\r\n );\r\n });\r\n\r\n if (!skipCreationOfDisabledPasses) {\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.depthReadOnly = this.depthReadOnly;\r\n passDisabled.stencilReadOnly = this.stencilReadOnly;\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setRenderTargetDepth(this.depthAttachmentTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n if (this.sourceTexture !== undefined) {\r\n if (this.viewport) {\r\n context.setViewport(this.viewport);\r\n }\r\n context.copyTexture(this.sourceTexture, undefined, this.viewport !== undefined);\r\n }\r\n });\r\n }\r\n\r\n return pass;\r\n }\r\n\r\n public override dispose(): void {\r\n this.postProcess.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
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@@ -18,5 +18,6 @@ export declare class FrameGraphScreenSpaceCurvatureTask extends FrameGraphPostPr
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* @param thinPostProcess The thin post process to use for the task. If not provided, a new one will be created.
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*/
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constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinScreenSpaceCurvaturePostProcess);
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getClassName(): string;
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record(skipCreationOfDisabledPasses?: boolean): FrameGraphRenderPass;
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}
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@@ -13,6 +13,9 @@ export class FrameGraphScreenSpaceCurvatureTask extends FrameGraphPostProcessTas
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constructor(name, frameGraph, thinPostProcess) {
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super(name, frameGraph, thinPostProcess || new ThinScreenSpaceCurvaturePostProcess(name, frameGraph.engine));
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}
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getClassName() {
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return "FrameGraphScreenSpaceCurvatureTask";
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}
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record(skipCreationOfDisabledPasses = false) {
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20
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if (this.sourceTexture === undefined || this.normalTexture === undefined) {
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throw new Error(`FrameGraphScreenSpaceCurvatureTask "${this.name}": sourceTexture and normalTexture are required`);
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"screenSpaceCurvatureTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/screenSpaceCurvatureTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,mCAAmC,EAAE,sEAA+D;AAE7G;;GAEG;AACH,MAAM,OAAO,kCAAmC,SAAQ,yBAAyB;IAS7E;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAqD;QACnG,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,mCAAmC,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;IACjH,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;YACvE,MAAM,IAAI,KAAK,CAAC,uCAAuC,IAAI,CAAC,IAAI,iDAAiD,CAAC,CAAC;QACvH,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,SAAS,EAAE,CAAC,OAAO,EAAE,EAAE;YAC3E,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACzG,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEzC,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphTextureHandle, FrameGraphRenderPass } from \"core/index\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { ThinScreenSpaceCurvaturePostProcess } from \"core/PostProcesses/thinScreenSpaceCurvaturePostProcess\";\r\n\r\n/**\r\n * Task which applies a screen space curvature post process.\r\n */\r\nexport class FrameGraphScreenSpaceCurvatureTask extends FrameGraphPostProcessTask {\r\n /**\r\n * The normal texture to use for the screen space curvature effect.\r\n * It must store normals in camera view space.\r\n */\r\n public normalTexture: FrameGraphTextureHandle;\r\n\r\n public override readonly postProcess: ThinScreenSpaceCurvaturePostProcess;\r\n\r\n /**\r\n * Constructs a new circle of confusion task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param thinPostProcess The thin post process to use for the task. If not provided, a new one will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinScreenSpaceCurvaturePostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinScreenSpaceCurvaturePostProcess(name, frameGraph.engine));\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined || this.normalTexture === undefined) {\r\n throw new Error(`FrameGraphScreenSpaceCurvatureTask \"${this.name}\": sourceTexture and normalTexture are required`);\r\n }\r\n\r\n const pass = super.record(skipCreationOfDisabledPasses, undefined, (context) => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"normalSampler\", this.normalTexture);\r\n });\r\n\r\n pass.addDependencies(this.normalTexture);\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
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1
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+
{"version":3,"file":"screenSpaceCurvatureTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/screenSpaceCurvatureTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,mCAAmC,EAAE,sEAA+D;AAE7G;;GAEG;AACH,MAAM,OAAO,kCAAmC,SAAQ,yBAAyB;IAS7E;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAqD;QACnG,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,mCAAmC,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;IACjH,CAAC;IAEe,YAAY;QACxB,OAAO,oCAAoC,CAAC;IAChD,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;YACvE,MAAM,IAAI,KAAK,CAAC,uCAAuC,IAAI,CAAC,IAAI,iDAAiD,CAAC,CAAC;QACvH,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,SAAS,EAAE,CAAC,OAAO,EAAE,EAAE;YAC3E,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACzG,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAEzC,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphTextureHandle, FrameGraphRenderPass } from \"core/index\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { ThinScreenSpaceCurvaturePostProcess } from \"core/PostProcesses/thinScreenSpaceCurvaturePostProcess\";\r\n\r\n/**\r\n * Task which applies a screen space curvature post process.\r\n */\r\nexport class FrameGraphScreenSpaceCurvatureTask extends FrameGraphPostProcessTask {\r\n /**\r\n * The normal texture to use for the screen space curvature effect.\r\n * It must store normals in camera view space.\r\n */\r\n public normalTexture: FrameGraphTextureHandle;\r\n\r\n public override readonly postProcess: ThinScreenSpaceCurvaturePostProcess;\r\n\r\n /**\r\n * Constructs a new circle of confusion task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param thinPostProcess The thin post process to use for the task. If not provided, a new one will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinScreenSpaceCurvaturePostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinScreenSpaceCurvaturePostProcess(name, frameGraph.engine));\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphScreenSpaceCurvatureTask\";\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined || this.normalTexture === undefined) {\r\n throw new Error(`FrameGraphScreenSpaceCurvatureTask \"${this.name}\": sourceTexture and normalTexture are required`);\r\n }\r\n\r\n const pass = super.record(skipCreationOfDisabledPasses, undefined, (context) => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"normalSampler\", this.normalTexture);\r\n });\r\n\r\n pass.addDependencies(this.normalTexture);\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
|
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@@ -13,5 +13,6 @@ export declare class FrameGraphSharpenTask extends FrameGraphPostProcessTask {
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* @param thinPostProcess The thin post process to use for the task. If not provided, a new one will be created.
|
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*/
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constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinSharpenPostProcess);
|
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+
getClassName(): string;
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record(skipCreationOfDisabledPasses?: boolean, additionalExecute?: (context: FrameGraphRenderContext) => void, additionalBindings?: (context: FrameGraphRenderContext) => void): FrameGraphRenderPass;
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}
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@@ -13,6 +13,9 @@ export class FrameGraphSharpenTask extends FrameGraphPostProcessTask {
|
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13
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constructor(name, frameGraph, thinPostProcess) {
|
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super(name, frameGraph, thinPostProcess || new ThinSharpenPostProcess(name, frameGraph.engine));
|
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}
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getClassName() {
|
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+
return "FrameGraphSharpenTask";
|
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}
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record(skipCreationOfDisabledPasses = false, additionalExecute, additionalBindings) {
|
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const pass = super.record(skipCreationOfDisabledPasses, additionalExecute, additionalBindings);
|
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this.postProcess.textureWidth = this._sourceWidth;
|
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"sharpenTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/sharpenTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,sBAAsB,EAAE,yDAAkD;AAEnF;;GAEG;AACH,MAAM,OAAO,qBAAsB,SAAQ,yBAAyB;IAGhE;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAwC;QACtF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,sBAAsB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;IACpG,CAAC;IAEe,MAAM,CAClB,4BAA4B,GAAG,KAAK,EACpC,iBAA8D,EAC9D,kBAA+D;QAE/D,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,iBAAiB,EAAE,kBAAkB,CAAC,CAAC;QAE/F,IAAI,CAAC,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAClD,IAAI,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAEpD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphRenderContext, FrameGraphRenderPass } from \"core/index\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { ThinSharpenPostProcess } from \"core/PostProcesses/thinSharpenPostProcess\";\r\n\r\n/**\r\n * Task which applies a sharpen post process.\r\n */\r\nexport class FrameGraphSharpenTask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinSharpenPostProcess;\r\n\r\n /**\r\n * Constructs a new sharpen task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param thinPostProcess The thin post process to use for the task. If not provided, a new one will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinSharpenPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinSharpenPostProcess(name, frameGraph.engine));\r\n }\r\n\r\n public override record(\r\n skipCreationOfDisabledPasses = false,\r\n additionalExecute?: (context: FrameGraphRenderContext) => void,\r\n additionalBindings?: (context: FrameGraphRenderContext) => void\r\n ): FrameGraphRenderPass {\r\n const pass = super.record(skipCreationOfDisabledPasses, additionalExecute, additionalBindings);\r\n\r\n this.postProcess.textureWidth = this._sourceWidth;\r\n this.postProcess.textureHeight = this._sourceHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
|
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1
|
+
{"version":3,"file":"sharpenTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/sharpenTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,sBAAsB,EAAE,yDAAkD;AAEnF;;GAEG;AACH,MAAM,OAAO,qBAAsB,SAAQ,yBAAyB;IAGhE;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAwC;QACtF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,sBAAsB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;IACpG,CAAC;IAEe,YAAY;QACxB,OAAO,uBAAuB,CAAC;IACnC,CAAC;IAEe,MAAM,CAClB,4BAA4B,GAAG,KAAK,EACpC,iBAA8D,EAC9D,kBAA+D;QAE/D,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,iBAAiB,EAAE,kBAAkB,CAAC,CAAC;QAE/F,IAAI,CAAC,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAClD,IAAI,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAEpD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphRenderContext, FrameGraphRenderPass } from \"core/index\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { ThinSharpenPostProcess } from \"core/PostProcesses/thinSharpenPostProcess\";\r\n\r\n/**\r\n * Task which applies a sharpen post process.\r\n */\r\nexport class FrameGraphSharpenTask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinSharpenPostProcess;\r\n\r\n /**\r\n * Constructs a new sharpen task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param thinPostProcess The thin post process to use for the task. If not provided, a new one will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinSharpenPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinSharpenPostProcess(name, frameGraph.engine));\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphSharpenTask\";\r\n }\r\n\r\n public override record(\r\n skipCreationOfDisabledPasses = false,\r\n additionalExecute?: (context: FrameGraphRenderContext) => void,\r\n additionalBindings?: (context: FrameGraphRenderContext) => void\r\n ): FrameGraphRenderPass {\r\n const pass = super.record(skipCreationOfDisabledPasses, additionalExecute, additionalBindings);\r\n\r\n this.postProcess.textureWidth = this._sourceWidth;\r\n this.postProcess.textureHeight = this._sourceHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
|
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@@ -9,5 +9,6 @@ export declare class FrameGraphSSAO2BlurTask extends FrameGraphPostProcessTask {
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9
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readonly postProcess: ThinSSAO2BlurPostProcess;
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depthTexture: FrameGraphTextureHandle;
|
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constructor(name: string, frameGraph: FrameGraph, _isHorizontal: boolean, thinPostProcess?: ThinSSAO2BlurPostProcess);
|
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+
getClassName(): string;
|
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|
record(skipCreationOfDisabledPasses?: boolean): FrameGraphRenderPass;
|
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13
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|
}
|
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@@ -9,6 +9,9 @@ export class FrameGraphSSAO2BlurTask extends FrameGraphPostProcessTask {
|
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|
9
9
|
super(name, frameGraph, thinPostProcess || new ThinSSAO2BlurPostProcess(name, frameGraph.engine, _isHorizontal));
|
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|
this._isHorizontal = _isHorizontal;
|
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11
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}
|
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+
getClassName() {
|
|
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+
return "FrameGraphSSAO2BlurTask";
|
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|
+
}
|
|
12
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|
record(skipCreationOfDisabledPasses = false) {
|
|
13
16
|
if (this.sourceTexture === undefined || this.depthTexture === undefined) {
|
|
14
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|
throw new Error(`FrameGraphSSAO2BlurTask "${this.name}": sourceTexture and depthTexture are required`);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ssao2BlurTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/ssao2BlurTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,wBAAwB,EAAE,2DAAoD;AAEvF;;GAEG;AACH,MAAM,OAAO,uBAAwB,SAAQ,yBAAyB;IAKlE,YACI,IAAY,EACZ,UAAsB,EACd,aAAsB,EAC9B,eAA0C;QAE1C,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,wBAAwB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,aAAa,CAAC,CAAC,CAAC;QAHzG,kBAAa,GAAb,aAAa,CAAS;IAIlC,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,EAAE,CAAC;YACtE,MAAM,IAAI,KAAK,CAAC,4BAA4B,IAAI,CAAC,IAAI,gDAAgD,CAAC,CAAC;QAC3G,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CACrB,4BAA4B,EAC5B,CAAC,OAAO,EAAE,EAAE;YACR,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,YAAY,EAAE,SAAS,CAAC,6BAA6B,CAAC,CAAC;QAC/F,CAAC,EACD,CAAC,OAAO,EAAE,EAAE;YACR,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,cAAc,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACvG,CAAC,CACJ,CAAC;QAEF,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC;QAE3F,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphRenderPass, FrameGraphTextureHandle } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { ThinSSAO2BlurPostProcess } from \"core/PostProcesses/thinSSAO2BlurPostProcess\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphSSAO2BlurTask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinSSAO2BlurPostProcess;\r\n\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n constructor(\r\n name: string,\r\n frameGraph: FrameGraph,\r\n private _isHorizontal: boolean,\r\n thinPostProcess?: ThinSSAO2BlurPostProcess\r\n ) {\r\n super(name, frameGraph, thinPostProcess || new ThinSSAO2BlurPostProcess(name, frameGraph.engine, _isHorizontal));\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined || this.depthTexture === undefined) {\r\n throw new Error(`FrameGraphSSAO2BlurTask \"${this.name}\": sourceTexture and depthTexture are required`);\r\n }\r\n\r\n const pass = super.record(\r\n skipCreationOfDisabledPasses,\r\n (context) => {\r\n context.setTextureSamplingMode(this.depthTexture, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n },\r\n (context) => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"depthSampler\", this.depthTexture);\r\n }\r\n );\r\n\r\n this.postProcess.textureSize = this._isHorizontal ? this._outputWidth : this._outputHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
|
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1
|
+
{"version":3,"file":"ssao2BlurTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/ssao2BlurTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,wBAAwB,EAAE,2DAAoD;AAEvF;;GAEG;AACH,MAAM,OAAO,uBAAwB,SAAQ,yBAAyB;IAKlE,YACI,IAAY,EACZ,UAAsB,EACd,aAAsB,EAC9B,eAA0C;QAE1C,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,wBAAwB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,aAAa,CAAC,CAAC,CAAC;QAHzG,kBAAa,GAAb,aAAa,CAAS;IAIlC,CAAC;IAEe,YAAY;QACxB,OAAO,yBAAyB,CAAC;IACrC,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,EAAE,CAAC;YACtE,MAAM,IAAI,KAAK,CAAC,4BAA4B,IAAI,CAAC,IAAI,gDAAgD,CAAC,CAAC;QAC3G,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CACrB,4BAA4B,EAC5B,CAAC,OAAO,EAAE,EAAE;YACR,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,YAAY,EAAE,SAAS,CAAC,6BAA6B,CAAC,CAAC;QAC/F,CAAC,EACD,CAAC,OAAO,EAAE,EAAE;YACR,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,cAAc,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACvG,CAAC,CACJ,CAAC;QAEF,IAAI,CAAC,WAAW,CAAC,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC;QAE3F,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphRenderPass, FrameGraphTextureHandle } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { ThinSSAO2BlurPostProcess } from \"core/PostProcesses/thinSSAO2BlurPostProcess\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphSSAO2BlurTask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinSSAO2BlurPostProcess;\r\n\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n constructor(\r\n name: string,\r\n frameGraph: FrameGraph,\r\n private _isHorizontal: boolean,\r\n thinPostProcess?: ThinSSAO2BlurPostProcess\r\n ) {\r\n super(name, frameGraph, thinPostProcess || new ThinSSAO2BlurPostProcess(name, frameGraph.engine, _isHorizontal));\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphSSAO2BlurTask\";\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined || this.depthTexture === undefined) {\r\n throw new Error(`FrameGraphSSAO2BlurTask \"${this.name}\": sourceTexture and depthTexture are required`);\r\n }\r\n\r\n const pass = super.record(\r\n skipCreationOfDisabledPasses,\r\n (context) => {\r\n context.setTextureSamplingMode(this.depthTexture, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n },\r\n (context) => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"depthSampler\", this.depthTexture);\r\n }\r\n );\r\n\r\n this.postProcess.textureSize = this._isHorizontal ? this._outputWidth : this._outputHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
|
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@@ -71,6 +71,7 @@ export declare class FrameGraphSSAO2RenderingPipelineTask extends FrameGraphTask
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71
71
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*/
|
|
72
72
|
constructor(name: string, frameGraph: FrameGraph, ratioSSAO: number, ratioBlur: number, textureType?: number);
|
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73
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isReady(): boolean;
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+
getClassName(): string;
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|
record(): void;
|
|
75
76
|
dispose(): void;
|
|
76
77
|
}
|
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@@ -69,6 +69,9 @@ export class FrameGraphSSAO2RenderingPipelineTask extends FrameGraphTask {
|
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|
69
69
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isReady() {
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70
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return this.ssao.isReady();
|
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71
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}
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getClassName() {
|
|
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|
+
return "FrameGraphSSAO2RenderingPipelineTask";
|
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}
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|
record() {
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|
if (this.sourceTexture === undefined || this.depthTexture === undefined || this.normalTexture === undefined || this.camera === undefined) {
|
|
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|
throw new Error(`FrameGraphSSAO2RenderingPipelineTask "${this.name}": sourceTexture, depthTexture, normalTexture and camera are required`);
|
|
@@ -1 +1 @@
|
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1
|
-
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type { FrameGraph, FrameGraphTextureHandle, Camera, FrameGraphTextureCreationOptions } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinSSAO2RenderingPipeline } from \"core/PostProcesses/RenderPipeline/Pipelines/thinSSAO2RenderingPipeline\";\r\nimport { FrameGraphSSAO2Task } from \"./ssao2Task\";\r\nimport { FrameGraphSSAO2BlurTask } from \"./ssao2BlurTask\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\n/**\r\n * Task which applies a SSAO2 post process.\r\n */\r\nexport class FrameGraphSSAO2RenderingPipelineTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the SSAO2 effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The depth texture used by the SSAO2 effect (Z coordinate in camera view space).\r\n */\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The normal texture used by the SSAO2 effect (normal vector in camera view space).\r\n */\r\n public normalTexture: FrameGraphTextureHandle;\r\n\r\n private _camera: Camera;\r\n\r\n /**\r\n * The camera used to render the scene.\r\n */\r\n public get camera() {\r\n return this._camera;\r\n }\r\n\r\n public set camera(camera: Camera) {\r\n if (camera === this._camera) {\r\n return;\r\n }\r\n\r\n this._camera = camera;\r\n\r\n this.ssao.camera = camera;\r\n }\r\n\r\n /**\r\n * The target texture to render the SSAO2 effect to.\r\n */\r\n public targetTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the SSAO2 effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The SSAO2 Rendering pipeline.\r\n */\r\n public readonly ssao: ThinSSAO2RenderingPipeline;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._ssao) {\r\n this._ssao.name = `${name} SSAO2 main`;\r\n }\r\n if (this._ssaoBlurX) {\r\n this._ssaoBlurX.name = `${name} SSAO2 Blur X`;\r\n }\r\n if (this._ssaoBlurY) {\r\n this._ssaoBlurY.name = `${name} SSAO2 Blur Y`;\r\n }\r\n if (this._ssaoCombine) {\r\n this._ssaoCombine.name = `${name} SSAO2 Combine`;\r\n }\r\n }\r\n\r\n /**\r\n * The ratio between the SSAO texture size and the source texture size\r\n */\r\n public readonly ratioSSAO: number;\r\n\r\n /**\r\n * The ratio between the SSAO blur texture size and the source texture size\r\n */\r\n public readonly ratioBlur: number;\r\n\r\n /**\r\n * The texture type used by the different post processes created by SSAO2.\r\n * It's a read-only property. If you want to change it, you must recreate the task and pass the appropriate texture type to the constructor.\r\n */\r\n public readonly textureType: number;\r\n\r\n private readonly _ssao: FrameGraphSSAO2Task;\r\n private readonly _ssaoBlurX: FrameGraphSSAO2BlurTask;\r\n private readonly _ssaoBlurY: FrameGraphSSAO2BlurTask;\r\n private readonly _ssaoCombine: FrameGraphPostProcessTask;\r\n\r\n /**\r\n * Constructs a SSAO2 rendering pipeline task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param ratioSSAO The ratio between the SSAO texture size and the source texture size\r\n * @param ratioBlur The ratio between the SSAO blur texture size and the source texture size\r\n * @param textureType The texture type used by the different post processes created by SSAO2 (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, ratioSSAO: number, ratioBlur: number, textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE) {\r\n super(name, frameGraph);\r\n\r\n this.ratioSSAO = ratioSSAO;\r\n this.ratioBlur = ratioBlur;\r\n this.textureType = textureType;\r\n\r\n this.ssao = new ThinSSAO2RenderingPipeline(name, frameGraph.scene);\r\n\r\n this._ssao = new FrameGraphSSAO2Task(`${name} SSAO2 main`, this._frameGraph, this.ssao._ssaoPostProcess);\r\n this._ssaoBlurX = new FrameGraphSSAO2BlurTask(`${name} SSAO2 Blur X`, this._frameGraph, true, this.ssao._ssaoBlurXPostProcess);\r\n this._ssaoBlurY = new FrameGraphSSAO2BlurTask(`${name} SSAO2 Blur Y`, this._frameGraph, false, this.ssao._ssaoBlurYPostProcess);\r\n this._ssaoCombine = new FrameGraphPostProcessTask(`${name} SSAO2 Combine`, this._frameGraph, this.ssao._ssaoCombinePostProcess);\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.ssao.isReady();\r\n }\r\n\r\n public record(): void {\r\n if (this.sourceTexture === undefined || this.depthTexture === undefined || this.normalTexture === undefined || this.camera === undefined) {\r\n throw new Error(`FrameGraphSSAO2RenderingPipelineTask \"${this.name}\": sourceTexture, depthTexture, normalTexture and camera are required`);\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n this._ssao.sourceTexture = this.sourceTexture;\r\n this._ssao.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssao.camera = this.camera;\r\n this._ssao.depthTexture = this.depthTexture;\r\n this._ssao.normalTexture = this.normalTexture;\r\n\r\n const textureSize = {\r\n width: Math.floor(sourceTextureDescription.size.width * this.ratioSSAO) || 1,\r\n height: Math.floor(sourceTextureDescription.size.height * this.ratioSSAO) || 1,\r\n };\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: textureSize,\r\n options: {\r\n createMipMaps: false,\r\n types: [this.textureType],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n const ssaoTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssao.name, textureCreationOptions);\r\n\r\n // SSAO main post process\r\n this._ssao.targetTexture = ssaoTextureHandle;\r\n this._ssao.record(true);\r\n\r\n // SSAO Blur X & Y\r\n textureSize.width = Math.floor(sourceTextureDescription.size.width * this.ratioBlur) || 1;\r\n textureSize.height = Math.floor(sourceTextureDescription.size.height * this.ratioBlur) || 1;\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this.name + \" Output\", sourceTextureCreationOptions);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssaoBlurX.name, textureCreationOptions);\r\n\r\n this._ssaoBlurX.sourceTexture = ssaoTextureHandle!;\r\n this._ssaoBlurX.depthTexture = this.depthTexture;\r\n this._ssaoBlurX.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssaoBlurX.targetTexture = blurXTextureHandle;\r\n this._ssaoBlurX.record(true);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssaoBlurY.name, textureCreationOptions);\r\n\r\n this._ssaoBlurY.sourceTexture = blurXTextureHandle;\r\n this._ssaoBlurY.depthTexture = this.depthTexture;\r\n this._ssaoBlurY.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssaoBlurY.targetTexture = blurYTextureHandle;\r\n this._ssaoBlurY.record(true);\r\n\r\n // SSAO Combine\r\n this._ssaoCombine.sourceTexture = this.sourceTexture;\r\n this._ssaoCombine.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssaoCombine.targetTexture = this.outputTexture;\r\n const combinerPass = this._ssaoCombine.record(\r\n true,\r\n (context) => {\r\n context.setTextureSamplingMode(this.sourceTexture, this.sourceSamplingMode);\r\n context.setTextureSamplingMode(blurYTextureHandle, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n },\r\n (context) => {\r\n context.bindTextureHandle(this._ssaoCombine.drawWrapper.effect!, \"textureSampler\", blurYTextureHandle);\r\n context.bindTextureHandle(this._ssaoCombine.drawWrapper.effect!, \"originalColor\", this.sourceTexture);\r\n }\r\n );\r\n\r\n combinerPass.addDependencies(blurYTextureHandle);\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._ssao.dispose();\r\n this._ssaoBlurX.dispose();\r\n this._ssaoBlurY.dispose();\r\n this._ssaoCombine.dispose();\r\n this.ssao.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
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+
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type { FrameGraph, FrameGraphTextureHandle, Camera, FrameGraphTextureCreationOptions } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ThinSSAO2RenderingPipeline } from \"core/PostProcesses/RenderPipeline/Pipelines/thinSSAO2RenderingPipeline\";\r\nimport { FrameGraphSSAO2Task } from \"./ssao2Task\";\r\nimport { FrameGraphSSAO2BlurTask } from \"./ssao2BlurTask\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\n/**\r\n * Task which applies a SSAO2 post process.\r\n */\r\nexport class FrameGraphSSAO2RenderingPipelineTask extends FrameGraphTask {\r\n /**\r\n * The source texture to apply the SSAO2 effect on.\r\n */\r\n public sourceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The sampling mode to use for the source texture.\r\n */\r\n public sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n /**\r\n * The depth texture used by the SSAO2 effect (Z coordinate in camera view space).\r\n */\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The normal texture used by the SSAO2 effect (normal vector in camera view space).\r\n */\r\n public normalTexture: FrameGraphTextureHandle;\r\n\r\n private _camera: Camera;\r\n\r\n /**\r\n * The camera used to render the scene.\r\n */\r\n public get camera() {\r\n return this._camera;\r\n }\r\n\r\n public set camera(camera: Camera) {\r\n if (camera === this._camera) {\r\n return;\r\n }\r\n\r\n this._camera = camera;\r\n\r\n this.ssao.camera = camera;\r\n }\r\n\r\n /**\r\n * The target texture to render the SSAO2 effect to.\r\n */\r\n public targetTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the SSAO2 effect.\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The SSAO2 Rendering pipeline.\r\n */\r\n public readonly ssao: ThinSSAO2RenderingPipeline;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._ssao) {\r\n this._ssao.name = `${name} SSAO2 main`;\r\n }\r\n if (this._ssaoBlurX) {\r\n this._ssaoBlurX.name = `${name} SSAO2 Blur X`;\r\n }\r\n if (this._ssaoBlurY) {\r\n this._ssaoBlurY.name = `${name} SSAO2 Blur Y`;\r\n }\r\n if (this._ssaoCombine) {\r\n this._ssaoCombine.name = `${name} SSAO2 Combine`;\r\n }\r\n }\r\n\r\n /**\r\n * The ratio between the SSAO texture size and the source texture size\r\n */\r\n public readonly ratioSSAO: number;\r\n\r\n /**\r\n * The ratio between the SSAO blur texture size and the source texture size\r\n */\r\n public readonly ratioBlur: number;\r\n\r\n /**\r\n * The texture type used by the different post processes created by SSAO2.\r\n * It's a read-only property. If you want to change it, you must recreate the task and pass the appropriate texture type to the constructor.\r\n */\r\n public readonly textureType: number;\r\n\r\n private readonly _ssao: FrameGraphSSAO2Task;\r\n private readonly _ssaoBlurX: FrameGraphSSAO2BlurTask;\r\n private readonly _ssaoBlurY: FrameGraphSSAO2BlurTask;\r\n private readonly _ssaoCombine: FrameGraphPostProcessTask;\r\n\r\n /**\r\n * Constructs a SSAO2 rendering pipeline task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task belongs to.\r\n * @param ratioSSAO The ratio between the SSAO texture size and the source texture size\r\n * @param ratioBlur The ratio between the SSAO blur texture size and the source texture size\r\n * @param textureType The texture type used by the different post processes created by SSAO2 (default: Constants.TEXTURETYPE_UNSIGNED_BYTE)\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, ratioSSAO: number, ratioBlur: number, textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE) {\r\n super(name, frameGraph);\r\n\r\n this.ratioSSAO = ratioSSAO;\r\n this.ratioBlur = ratioBlur;\r\n this.textureType = textureType;\r\n\r\n this.ssao = new ThinSSAO2RenderingPipeline(name, frameGraph.scene);\r\n\r\n this._ssao = new FrameGraphSSAO2Task(`${name} SSAO2 main`, this._frameGraph, this.ssao._ssaoPostProcess);\r\n this._ssaoBlurX = new FrameGraphSSAO2BlurTask(`${name} SSAO2 Blur X`, this._frameGraph, true, this.ssao._ssaoBlurXPostProcess);\r\n this._ssaoBlurY = new FrameGraphSSAO2BlurTask(`${name} SSAO2 Blur Y`, this._frameGraph, false, this.ssao._ssaoBlurYPostProcess);\r\n this._ssaoCombine = new FrameGraphPostProcessTask(`${name} SSAO2 Combine`, this._frameGraph, this.ssao._ssaoCombinePostProcess);\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this.ssao.isReady();\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphSSAO2RenderingPipelineTask\";\r\n }\r\n\r\n public record(): void {\r\n if (this.sourceTexture === undefined || this.depthTexture === undefined || this.normalTexture === undefined || this.camera === undefined) {\r\n throw new Error(`FrameGraphSSAO2RenderingPipelineTask \"${this.name}\": sourceTexture, depthTexture, normalTexture and camera are required`);\r\n }\r\n\r\n const sourceTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.sourceTexture);\r\n\r\n this._ssao.sourceTexture = this.sourceTexture;\r\n this._ssao.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssao.camera = this.camera;\r\n this._ssao.depthTexture = this.depthTexture;\r\n this._ssao.normalTexture = this.normalTexture;\r\n\r\n const textureSize = {\r\n width: Math.floor(sourceTextureDescription.size.width * this.ratioSSAO) || 1,\r\n height: Math.floor(sourceTextureDescription.size.height * this.ratioSSAO) || 1,\r\n };\r\n const textureCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: textureSize,\r\n options: {\r\n createMipMaps: false,\r\n types: [this.textureType],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n labels: [\"\"],\r\n },\r\n sizeIsPercentage: false,\r\n };\r\n\r\n const ssaoTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssao.name, textureCreationOptions);\r\n\r\n // SSAO main post process\r\n this._ssao.targetTexture = ssaoTextureHandle;\r\n this._ssao.record(true);\r\n\r\n // SSAO Blur X & Y\r\n textureSize.width = Math.floor(sourceTextureDescription.size.width * this.ratioBlur) || 1;\r\n textureSize.height = Math.floor(sourceTextureDescription.size.height * this.ratioBlur) || 1;\r\n\r\n const sourceTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.sourceTexture);\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture, this.name + \" Output\", sourceTextureCreationOptions);\r\n\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssaoBlurX.name, textureCreationOptions);\r\n\r\n this._ssaoBlurX.sourceTexture = ssaoTextureHandle!;\r\n this._ssaoBlurX.depthTexture = this.depthTexture;\r\n this._ssaoBlurX.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssaoBlurX.targetTexture = blurXTextureHandle;\r\n this._ssaoBlurX.record(true);\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._ssaoBlurY.name, textureCreationOptions);\r\n\r\n this._ssaoBlurY.sourceTexture = blurXTextureHandle;\r\n this._ssaoBlurY.depthTexture = this.depthTexture;\r\n this._ssaoBlurY.sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._ssaoBlurY.targetTexture = blurYTextureHandle;\r\n this._ssaoBlurY.record(true);\r\n\r\n // SSAO Combine\r\n this._ssaoCombine.sourceTexture = this.sourceTexture;\r\n this._ssaoCombine.sourceSamplingMode = this.sourceSamplingMode;\r\n this._ssaoCombine.targetTexture = this.outputTexture;\r\n const combinerPass = this._ssaoCombine.record(\r\n true,\r\n (context) => {\r\n context.setTextureSamplingMode(this.sourceTexture, this.sourceSamplingMode);\r\n context.setTextureSamplingMode(blurYTextureHandle, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n },\r\n (context) => {\r\n context.bindTextureHandle(this._ssaoCombine.drawWrapper.effect!, \"textureSampler\", blurYTextureHandle);\r\n context.bindTextureHandle(this._ssaoCombine.drawWrapper.effect!, \"originalColor\", this.sourceTexture);\r\n }\r\n );\r\n\r\n combinerPass.addDependencies(blurYTextureHandle);\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.addDependencies(this.sourceTexture);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n passDisabled.setExecuteFunc((context) => {\r\n context.copyTexture(this.sourceTexture);\r\n });\r\n }\r\n\r\n public override dispose(): void {\r\n this._ssao.dispose();\r\n this._ssaoBlurX.dispose();\r\n this._ssaoBlurY.dispose();\r\n this._ssaoCombine.dispose();\r\n this.ssao.dispose();\r\n super.dispose();\r\n }\r\n}\r\n"]}
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@@ -11,5 +11,6 @@ export declare class FrameGraphSSAO2Task extends FrameGraphPostProcessTask {
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11
11
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readonly postProcess: ThinSSAO2PostProcess;
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12
12
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private _currentCameraMode;
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13
13
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constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinSSAO2PostProcess);
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14
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+
getClassName(): string;
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14
15
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record(skipCreationOfDisabledPasses?: boolean): FrameGraphRenderPass;
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15
16
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}
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@@ -9,6 +9,9 @@ export class FrameGraphSSAO2Task extends FrameGraphPostProcessTask {
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9
9
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super(name, frameGraph, thinPostProcess || new ThinSSAO2PostProcess(name, frameGraph.scene));
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10
10
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this._currentCameraMode = -1;
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11
11
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}
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12
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+
getClassName() {
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13
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+
return "FrameGraphSSAO2Task";
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14
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+
}
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12
15
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record(skipCreationOfDisabledPasses = false) {
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13
16
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if (this.sourceTexture === undefined || this.depthTexture === undefined || this.normalTexture === undefined || this.camera === undefined) {
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14
17
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throw new Error(`FrameGraphSSAO2Task "${this.name}": sourceTexture, depthTexture, normalTexture and camera are required`);
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"ssao2Task.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/ssao2Task.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,oBAAoB,EAAE,uDAAgD;AAE/E;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,yBAAyB;IAW9D,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAsC;QACpF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,oBAAoB,CAAC,IAAI,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;QAHzF,uBAAkB,GAAG,CAAC,CAAC,CAAC;IAIhC,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;YACvI,MAAM,IAAI,KAAK,CAAC,wBAAwB,IAAI,CAAC,IAAI,uEAAuE,CAAC,CAAC;QAC9H,CAAC;QAED,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC;QAC3C,IAAI,CAAC,WAAW,CAAC,YAAY,EAAE,CAAC;QAEhC,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CACrB,4BAA4B,EAC5B,CAAC,OAAO,EAAE,EAAE;YACR,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YAEtC,IAAI,IAAI,CAAC,kBAAkB,KAAK,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC;gBAC/C,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC;gBAC3C,IAAI,CAAC,WAAW,CAAC,YAAY,EAAE,CAAC;YACpC,CAAC;YAED,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,YAAY,EAAE,SAAS,CAAC,6BAA6B,CAAC,CAAC;YAC3F,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,aAAa,EAAE,SAAS,CAAC,6BAA6B,CAAC,CAAC;QAChG,CAAC,EACD,CAAC,OAAO,EAAE,EAAE;YACR,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,cAAc,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;YACnG,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACzG,CAAC,CACJ,CAAC;QAEF,IAAI,CAAC,eAAe,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;QAE1C,IAAI,CAAC,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAClD,IAAI,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAEpD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphRenderPass, Camera, FrameGraphTextureHandle } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { ThinSSAO2PostProcess } from \"core/PostProcesses/thinSSAO2PostProcess\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphSSAO2Task extends FrameGraphPostProcessTask {\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n public normalTexture: FrameGraphTextureHandle;\r\n\r\n public camera: Camera;\r\n\r\n public override readonly postProcess: ThinSSAO2PostProcess;\r\n\r\n private _currentCameraMode = -1;\r\n\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinSSAO2PostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinSSAO2PostProcess(name, frameGraph.scene));\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined || this.depthTexture === undefined || this.normalTexture === undefined || this.camera === undefined) {\r\n throw new Error(`FrameGraphSSAO2Task \"${this.name}\": sourceTexture, depthTexture, normalTexture and camera are required`);\r\n }\r\n\r\n this._currentCameraMode = this.camera.mode;\r\n this.postProcess.updateEffect();\r\n\r\n const pass = super.record(\r\n skipCreationOfDisabledPasses,\r\n (context) => {\r\n this.postProcess.camera = this.camera;\r\n\r\n if (this._currentCameraMode !== this.camera.mode) {\r\n this._currentCameraMode = this.camera.mode;\r\n this.postProcess.updateEffect();\r\n }\r\n\r\n context.setTextureSamplingMode(this.depthTexture, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n context.setTextureSamplingMode(this.normalTexture, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n },\r\n (context) => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"depthSampler\", this.depthTexture);\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"normalSampler\", this.normalTexture);\r\n }\r\n );\r\n\r\n pass.addDependencies([this.depthTexture]);\r\n\r\n this.postProcess.textureWidth = this._sourceWidth;\r\n this.postProcess.textureHeight = this._sourceHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"ssao2Task.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/ssao2Task.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,sCAA+B;AACnD,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,oBAAoB,EAAE,uDAAgD;AAE/E;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,yBAAyB;IAW9D,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAsC;QACpF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,oBAAoB,CAAC,IAAI,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;QAHzF,uBAAkB,GAAG,CAAC,CAAC,CAAC;IAIhC,CAAC;IAEe,YAAY;QACxB,OAAO,qBAAqB,CAAC;IACjC,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;YACvI,MAAM,IAAI,KAAK,CAAC,wBAAwB,IAAI,CAAC,IAAI,uEAAuE,CAAC,CAAC;QAC9H,CAAC;QAED,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC;QAC3C,IAAI,CAAC,WAAW,CAAC,YAAY,EAAE,CAAC;QAEhC,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CACrB,4BAA4B,EAC5B,CAAC,OAAO,EAAE,EAAE;YACR,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YAEtC,IAAI,IAAI,CAAC,kBAAkB,KAAK,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC;gBAC/C,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC;gBAC3C,IAAI,CAAC,WAAW,CAAC,YAAY,EAAE,CAAC;YACpC,CAAC;YAED,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,YAAY,EAAE,SAAS,CAAC,6BAA6B,CAAC,CAAC;YAC3F,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,aAAa,EAAE,SAAS,CAAC,6BAA6B,CAAC,CAAC;QAChG,CAAC,EACD,CAAC,OAAO,EAAE,EAAE;YACR,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,cAAc,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;YACnG,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACzG,CAAC,CACJ,CAAC;QAEF,IAAI,CAAC,eAAe,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;QAE1C,IAAI,CAAC,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAClD,IAAI,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAEpD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphRenderPass, Camera, FrameGraphTextureHandle } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { ThinSSAO2PostProcess } from \"core/PostProcesses/thinSSAO2PostProcess\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphSSAO2Task extends FrameGraphPostProcessTask {\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n public normalTexture: FrameGraphTextureHandle;\r\n\r\n public camera: Camera;\r\n\r\n public override readonly postProcess: ThinSSAO2PostProcess;\r\n\r\n private _currentCameraMode = -1;\r\n\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinSSAO2PostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinSSAO2PostProcess(name, frameGraph.scene));\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphSSAO2Task\";\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined || this.depthTexture === undefined || this.normalTexture === undefined || this.camera === undefined) {\r\n throw new Error(`FrameGraphSSAO2Task \"${this.name}\": sourceTexture, depthTexture, normalTexture and camera are required`);\r\n }\r\n\r\n this._currentCameraMode = this.camera.mode;\r\n this.postProcess.updateEffect();\r\n\r\n const pass = super.record(\r\n skipCreationOfDisabledPasses,\r\n (context) => {\r\n this.postProcess.camera = this.camera;\r\n\r\n if (this._currentCameraMode !== this.camera.mode) {\r\n this._currentCameraMode = this.camera.mode;\r\n this.postProcess.updateEffect();\r\n }\r\n\r\n context.setTextureSamplingMode(this.depthTexture, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n context.setTextureSamplingMode(this.normalTexture, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n },\r\n (context) => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"depthSampler\", this.depthTexture);\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"normalSampler\", this.normalTexture);\r\n }\r\n );\r\n\r\n pass.addDependencies([this.depthTexture]);\r\n\r\n this.postProcess.textureWidth = this._sourceWidth;\r\n this.postProcess.textureHeight = this._sourceHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
|
|
@@ -7,5 +7,6 @@ import { ThinSSRBlurPostProcess } from "../../../PostProcesses/thinSSRBlurPostPr
|
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7
7
|
export declare class FrameGraphSSRBlurTask extends FrameGraphPostProcessTask {
|
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8
8
|
readonly postProcess: ThinSSRBlurPostProcess;
|
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9
9
|
constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinSSRBlurPostProcess);
|
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+
getClassName(): string;
|
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11
|
record(skipCreationOfDisabledPasses?: boolean, additionalExecute?: (context: FrameGraphRenderContext) => void, additionalBindings?: (context: FrameGraphRenderContext) => void): FrameGraphRenderPass;
|
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12
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}
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@@ -8,6 +8,9 @@ export class FrameGraphSSRBlurTask extends FrameGraphPostProcessTask {
|
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8
8
|
constructor(name, frameGraph, thinPostProcess) {
|
|
9
9
|
super(name, frameGraph, thinPostProcess || new ThinSSRBlurPostProcess(name, frameGraph.engine, new Vector2(1, 0), 0.03));
|
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10
10
|
}
|
|
11
|
+
getClassName() {
|
|
12
|
+
return "FrameGraphSSRBlurTask";
|
|
13
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+
}
|
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11
14
|
record(skipCreationOfDisabledPasses = false, additionalExecute, additionalBindings) {
|
|
12
15
|
const pass = super.record(skipCreationOfDisabledPasses, additionalExecute, additionalBindings);
|
|
13
16
|
this.postProcess.textureWidth = this._sourceWidth;
|
|
@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"ssrBlurTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/ssrBlurTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,sBAAsB,EAAE,yDAAkD;AACnF,OAAO,EAAE,OAAO,EAAE,sCAA+B;AAEjD;;GAEG;AACH,MAAM,OAAO,qBAAsB,SAAQ,yBAAyB;IAGhE,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAwC;QACtF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,sBAAsB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;IAC7H,CAAC;IAEe,MAAM,CAClB,4BAA4B,GAAG,KAAK,EACpC,iBAA8D,EAC9D,kBAA+D;QAE/D,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,iBAAiB,EAAE,kBAAkB,CAAC,CAAC;QAE/F,IAAI,CAAC,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAClD,IAAI,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAEpD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphRenderPass, FrameGraphRenderContext } from \"core/index\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { ThinSSRBlurPostProcess } from \"core/PostProcesses/thinSSRBlurPostProcess\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphSSRBlurTask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinSSRBlurPostProcess;\r\n\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinSSRBlurPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinSSRBlurPostProcess(name, frameGraph.engine, new Vector2(1, 0), 0.03));\r\n }\r\n\r\n public override record(\r\n skipCreationOfDisabledPasses = false,\r\n additionalExecute?: (context: FrameGraphRenderContext) => void,\r\n additionalBindings?: (context: FrameGraphRenderContext) => void\r\n ): FrameGraphRenderPass {\r\n const pass = super.record(skipCreationOfDisabledPasses, additionalExecute, additionalBindings);\r\n\r\n this.postProcess.textureWidth = this._sourceWidth;\r\n this.postProcess.textureHeight = this._sourceHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
|
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1
|
+
{"version":3,"file":"ssrBlurTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/ssrBlurTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,sBAAsB,EAAE,yDAAkD;AACnF,OAAO,EAAE,OAAO,EAAE,sCAA+B;AAEjD;;GAEG;AACH,MAAM,OAAO,qBAAsB,SAAQ,yBAAyB;IAGhE,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAwC;QACtF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,sBAAsB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;IAC7H,CAAC;IAEe,YAAY;QACxB,OAAO,uBAAuB,CAAC;IACnC,CAAC;IAEe,MAAM,CAClB,4BAA4B,GAAG,KAAK,EACpC,iBAA8D,EAC9D,kBAA+D;QAE/D,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,iBAAiB,EAAE,kBAAkB,CAAC,CAAC;QAE/F,IAAI,CAAC,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAClD,IAAI,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAEpD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import type { FrameGraph, FrameGraphRenderPass, FrameGraphRenderContext } from \"core/index\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { ThinSSRBlurPostProcess } from \"core/PostProcesses/thinSSRBlurPostProcess\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphSSRBlurTask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinSSRBlurPostProcess;\r\n\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinSSRBlurPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinSSRBlurPostProcess(name, frameGraph.engine, new Vector2(1, 0), 0.03));\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphSSRBlurTask\";\r\n }\r\n\r\n public override record(\r\n skipCreationOfDisabledPasses = false,\r\n additionalExecute?: (context: FrameGraphRenderContext) => void,\r\n additionalBindings?: (context: FrameGraphRenderContext) => void\r\n ): FrameGraphRenderPass {\r\n const pass = super.record(skipCreationOfDisabledPasses, additionalExecute, additionalBindings);\r\n\r\n this.postProcess.textureWidth = this._sourceWidth;\r\n this.postProcess.textureHeight = this._sourceHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
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@@ -65,6 +65,9 @@ export class FrameGraphSSRRenderingPipelineTask extends FrameGraphTask {
|
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65
65
|
isReady() {
|
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66
66
|
return this.ssr.isReady();
|
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67
67
|
}
|
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68
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+
getClassName() {
|
|
69
|
+
return "FrameGraphSSRRenderingPipelineTask";
|
|
70
|
+
}
|
|
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71
|
record() {
|
|
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72
|
if (this.sourceTexture === undefined ||
|
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73
|
this.normalTexture === undefined ||
|