@onerjs/core 8.30.6 → 8.30.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Debug/debugLayer.d.ts +1 -1
- package/Debug/debugLayer.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js +4 -0
- package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.d.ts +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.d.ts +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.d.ts +3 -0
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js +13 -0
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/index.d.ts +1 -0
- package/FrameGraph/Node/Blocks/index.js +1 -0
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +4 -4
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +3 -4
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.d.ts +2 -3
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js +1 -2
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.d.ts +3 -1
- package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.js +11 -1
- package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/copyToTextureTask.d.ts +4 -0
- package/FrameGraph/Tasks/Texture/copyToTextureTask.js +7 -1
- package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.d.ts +2 -1
- package/FrameGraph/frameGraphRenderContext.js +22 -3
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/Materials/PBR/openpbrMaterial.js +2 -1
- package/Materials/PBR/openpbrMaterial.js.map +1 -1
- package/Meshes/Node/Blocks/randomBlock.js +11 -11
- package/Meshes/Node/Blocks/randomBlock.js.map +1 -1
- package/Misc/copyTextureToTexture.d.ts +8 -1
- package/Misc/copyTextureToTexture.js +16 -2
- package/Misc/copyTextureToTexture.js.map +1 -1
- package/Particles/Node/Blocks/particleRandomBlock.js +10 -10
- package/Particles/Node/Blocks/particleRandomBlock.js.map +1 -1
- package/Particles/Node/Blocks/systemBlock.d.ts +4 -0
- package/Particles/Node/Blocks/systemBlock.js +9 -0
- package/Particles/Node/Blocks/systemBlock.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.helper.js +5 -4
- package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.js +1 -1
- package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +2 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
- package/Shaders/copyTextureToTexture.fragment.js +2 -2
- package/Shaders/copyTextureToTexture.fragment.js.map +1 -1
- package/ShadersWGSL/copyTextureToTexture.fragment.js +3 -3
- package/ShadersWGSL/copyTextureToTexture.fragment.js.map +1 -1
- package/XR/webXRSessionManager.js +4 -0
- package/XR/webXRSessionManager.js.map +1 -1
- package/package.json +1 -1
package/Debug/debugLayer.d.ts
CHANGED
|
@@ -202,7 +202,7 @@ export declare class DebugLayer {
|
|
|
202
202
|
*/
|
|
203
203
|
static Config: IInspectorOptions;
|
|
204
204
|
private _scene;
|
|
205
|
-
|
|
205
|
+
protected BJSINSPECTOR: any;
|
|
206
206
|
private _onPropertyChangedObservable?;
|
|
207
207
|
/**
|
|
208
208
|
* Observable triggered when a property is changed through the inspector.
|
package/Debug/debugLayer.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"debugLayer.js","sourceRoot":"","sources":["../../../../dev/core/src/Debug/debugLayer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AACtC,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AACjC,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAGrD,OAAO,EAAE,cAAc,EAAE,qCAAoC;AAmL7D,MAAM,CAAC,cAAc,CAAC,KAAK,CAAC,SAAS,EAAE,YAAY,EAAE;IACjD,GAAG,EAAE;QACD,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;YACpB,IAAI,CAAC,WAAW,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;QAC5C,CAAC;QACD,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IACD,UAAU,EAAE,IAAI;IAChB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAEH;;GAEG;AACH,MAAM,CAAN,IAAkB,aAqBjB;AArBD,WAAkB,aAAa;IAC3B;;OAEG;IACH,6DAAc,CAAA;IACd;;OAEG;IACH,mDAAS,CAAA;IACT;;OAEG;IACH,6DAAc,CAAA;IACd;;OAEG;IACH,mDAAS,CAAA;IACT;;OAEG;IACH,yDAAY,CAAA;AAChB,CAAC,EArBiB,aAAa,KAAb,aAAa,QAqB9B;AAED;;;;GAIG;AACH,MAAM,OAAO,UAAU;IA0BnB;;OAEG;IACH,IAAW,2BAA2B;QAClC,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE,CAAC;YACnD,OAAO,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,2BAA2B,CAAC;QACnE,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,4BAA4B,EAAE,CAAC;YACrC,IAAI,CAAC,4BAA4B,GAAG,IAAI,UAAU,EAAoE,CAAC;QAC3H,CAAC;QAED,OAAO,IAAI,CAAC,4BAA4B,CAAC;IAC7C,CAAC;IAGD;;OAEG;IACH,IAAW,4BAA4B;QACnC,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE,CAAC;YACnD,OAAO,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,2BAA2B,CAAC;QACnE,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,6BAA6B,EAAE,CAAC;YACtC,IAAI,CAAC,6BAA6B,GAAG,IAAI,UAAU,EAAO,CAAC;QAC/D,CAAC;QAED,OAAO,IAAI,CAAC,6BAA6B,CAAC;IAC9C,CAAC;IAED;;;;;;OAMG;IACH,YAAY,KAAa;QA1CzB,gEAAgE;QACxD,iBAAY,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;QA0C9C,IAAI,CAAC,MAAM,GAAG,KAAK,IAAW,WAAW,CAAC,gBAAgB,CAAC;QAC3D,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC;YACf,OAAO;QACX,CAAC;QACD,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;YACrC,cAAc;YACd,IAAI,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;gBAC1B,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,EAAE,CAAC;YACnC,CAAC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACK,gBAAgB,CAAC,MAAmC;QACxD,IAAI,IAAI,CAAC,SAAS,EAAE,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QAED,IAAI,IAAI,CAAC,4BAA4B,EAAE,CAAC;YACpC,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,4BAA4B,CAAC,SAAS,EAAE,CAAC;gBACjE,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,2BAA2B,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;YAC1E,CAAC;YACD,IAAI,CAAC,4BAA4B,CAAC,KAAK,EAAE,CAAC;YAC1C,IAAI,CAAC,4BAA4B,GAAG,SAAS,CAAC;QAClD,CAAC;QAED,IAAI,IAAI,CAAC,6BAA6B,EAAE,CAAC;YACrC,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,6BAA6B,CAAC,SAAS,EAAE,CAAC;gBAClE,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,4BAA4B,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;YAC3E,CAAC;YACD,IAAI,CAAC,6BAA6B,CAAC,KAAK,EAAE,CAAC;YAC3C,IAAI,CAAC,6BAA6B,GAAG,SAAS,CAAC;QACnD,CAAC;QAED,MAAM,WAAW,GAAsB;YACnC,GAAG,UAAU,CAAC,MAAM;YACpB,GAAG,MAAM;SACZ,CAAC;QAEF,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAEpE,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;IAC/D,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,MAAW,EAAE,mBAAuC;QAC9D,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,mBAAmB,EAAE,CAAC;gBACtB,IAAI,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC,IAAI,iBAAiB,EAAE,CAAC;oBAC3E,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,qCAAqC,CAAC,mBAAmB,CAAC,CAAC;gBAC3F,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,8CAA8C,CAAC,mBAAmB,CAAC,CAAC;gBACpG,CAAC;YACL,CAAC;YACD,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC;gBACzC,UAAU,CAAC,GAAG,EAAE;oBACZ,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,mBAAmB,CAAC,CAAC;gBAC7C,CAAC,EAAE,GAAG,CAAC,CAAC;YACZ,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,2BAA2B,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;YACpF,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;OAGG;IACK,mBAAmB;QACvB,0DAA0D;QAC1D,IAAI,OAAO,SAAS,KAAK,WAAW,EAAE,CAAC;YACnC,OAAO,SAAS,CAAC;QACrB,CAAC;QAED,mFAAmF;QACnF,IAAI,OAAO,OAAO,KAAK,WAAW,IAAI,OAAO,OAAO,CAAC,SAAS,KAAK,WAAW,EAAE,CAAC;YAC7E,OAAO,OAAO,CAAC;QACnB,CAAC;QAED,OAAO,SAAS,CAAC;IACrB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,OAAO,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,SAAS,CAAC;IACtE,CAAC;IAED;;OAEG;IACI,IAAI;QACP,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC;QACvC,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,OAAO,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,WAAW,CAAC;QACnD,CAAC;QAED,OAAO,CAAC,CAAC;IACb,CAAC;IAED;;OAEG;IACI,gBAAgB;QACnB,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC1D,CAAC;IACL,CAAC;IAEM,kBAAkB;QACrB,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,kBAAkB,EAAE,CAAC;QACrD,CAAC;IACL,CAAC;IAEM,cAAc;QACjB,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,cAAc,EAAE,CAAC;QACjD,CAAC;IACL,CAAC;IAEM,UAAU;QACb,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,UAAU,EAAE,CAAC;QAC7C,CAAC;IACL,CAAC;IAED;;;;OAIG;IACH,gEAAgE;IACzD,KAAK,CAAC,IAAI,CAAC,MAA0B;QACxC,OAAO,MAAM,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YACjC,IAAI,OAAO,IAAI,CAAC,YAAY,IAAI,WAAW,EAAE,CAAC;gBAC1C,MAAM,YAAY,GAAG,MAAM,IAAI,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC;gBAEnG,uCAAuC;gBACvC,KAAK,CAAC,iBAAiB,CAAC,YAAY,EAAE,GAAG,EAAE;oBACvC,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;oBAC9B,OAAO,CAAC,IAAI,CAAC,CAAC;gBAClB,CAAC,CAAC,CAAC;YACP,CAAC;iBAAM,CAAC;gBACJ,kCAAkC;gBAClC,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;gBAC9B,OAAO,CAAC,IAAI,CAAC,CAAC;YAClB,CAAC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;;AAtOD;;;;GAIG;AACW,uBAAY,GAAG,GAAG,KAAK,CAAC,cAAc,KAAK,cAAc,CAAC,OAAO,wCAAwC,AAA7F,CAA8F;AAExH;;GAEG;AACW,iBAAM,GAAsB;IACtC,OAAO,EAAE,KAAK;IACd,YAAY,EAAE,IAAI;IAClB,aAAa,EAAE,IAAI;IACnB,SAAS,EAAE,KAAK;IAChB,YAAY,EAAE,IAAI;IAClB,WAAW,EAAE,IAAI;CACpB,AAPmB,CAOlB","sourcesContent":["import { Tools } from \"../Misc/tools\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport { Scene } from \"../scene\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport type { IInspectable } from \"../Misc/iInspectable\";\r\nimport type { Camera } from \"../Cameras/camera\";\r\nimport { AbstractEngine } from \"core/Engines/abstractEngine\";\r\n\r\n// declare INSPECTOR namespace for compilation issue\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\ndeclare let INSPECTOR: any;\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\ndeclare let BABYLON: any;\r\n// load the inspector using require, if not present in the global namespace.\r\n\r\n/**\r\n * Interface used to define scene explorer extensibility option\r\n */\r\nexport interface IExplorerExtensibilityOption {\r\n /**\r\n * Define the option label\r\n */\r\n label: string;\r\n /**\r\n * Defines the action to execute on click\r\n */\r\n action: (entity: any) => void;\r\n /**\r\n * Keep popup open after click\r\n */\r\n keepOpenAfterClick?: boolean;\r\n}\r\n\r\n/**\r\n * Defines a group of actions associated with a predicate to use when extending the Inspector scene explorer\r\n */\r\nexport interface IExplorerExtensibilityGroup {\r\n /**\r\n * Defines a predicate to test if a given type mut be extended\r\n */\r\n predicate: (entity: any) => boolean;\r\n /**\r\n * Gets the list of options added to a type\r\n */\r\n entries: IExplorerExtensibilityOption[];\r\n}\r\n\r\n/**\r\n * Defines a new node that will be displayed as top level node in the explorer\r\n */\r\nexport interface IExplorerAdditionalChild {\r\n /**\r\n * Gets the name of the additional node\r\n */\r\n name: string;\r\n /**\r\n * Function used to return the class name of the child node\r\n */\r\n getClassName(): string;\r\n /**\r\n * List of inspectable custom properties (used by the Inspector)\r\n * @see https://doc.babylonjs.com/toolsAndResources/inspector#extensibility\r\n */\r\n inspectableCustomProperties: IInspectable[];\r\n}\r\n\r\n/**\r\n * Defines a new node that will be displayed as top level node in the explorer\r\n */\r\nexport interface IExplorerAdditionalNode {\r\n /**\r\n * Gets the name of the additional node\r\n */\r\n name: string;\r\n /**\r\n * Function used to return the list of child entries\r\n */\r\n getContent(): IExplorerAdditionalChild[];\r\n}\r\n\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport type IInspectorContextMenuType = \"pipeline\" | \"node\" | \"materials\" | \"spriteManagers\" | \"particleSystems\" | \"frameGraphs\";\r\n\r\n/**\r\n * Context menu item\r\n */\r\nexport interface IInspectorContextMenuItem {\r\n /**\r\n * Display label - menu item\r\n */\r\n label: string;\r\n /**\r\n * Callback function that will be called when the menu item is selected\r\n * @param entity the entity that is currently selected in the scene explorer\r\n */\r\n action: (entity?: unknown) => void;\r\n}\r\n\r\n/**\r\n * Interface used to define the options to use to create the Inspector\r\n */\r\nexport interface IInspectorOptions {\r\n /**\r\n * Display in overlay mode (default: false)\r\n */\r\n overlay?: boolean;\r\n /**\r\n * HTML element to use as root (the parent of the rendering canvas will be used as default value)\r\n */\r\n globalRoot?: HTMLElement;\r\n /**\r\n * Display the Scene explorer\r\n */\r\n showExplorer?: boolean;\r\n /**\r\n * Display the property inspector\r\n */\r\n showInspector?: boolean;\r\n /**\r\n * Display in embed mode (both panes on the right)\r\n */\r\n embedMode?: boolean;\r\n /**\r\n * let the Inspector handles resize of the canvas when panes are resized (default to true)\r\n */\r\n handleResize?: boolean;\r\n /**\r\n * Allow the panes to popup (default: true)\r\n */\r\n enablePopup?: boolean;\r\n /**\r\n * Allow the panes to be closed by users (default: true)\r\n */\r\n enableClose?: boolean;\r\n /**\r\n * Optional list of extensibility entries\r\n */\r\n explorerExtensibility?: IExplorerExtensibilityGroup[];\r\n /**\r\n * Optional list of additional top level nodes\r\n */\r\n additionalNodes?: IExplorerAdditionalNode[];\r\n /**\r\n * Optional URL to get the inspector script from (by default it uses the babylonjs CDN).\r\n */\r\n inspectorURL?: string;\r\n /**\r\n * Optional initial tab (default to DebugLayerTab.Properties)\r\n */\r\n initialTab?: DebugLayerTab;\r\n /**\r\n * Optional camera to use to render the gizmos from the inspector (default to the scene.activeCamera or the latest from scene.activeCameras)\r\n */\r\n gizmoCamera?: Camera;\r\n /**\r\n * Context menu for inspector tools such as \"Post Process\", \"Nodes\", \"Materials\", etc.\r\n */\r\n contextMenu?: Partial<Record<IInspectorContextMenuType, IInspectorContextMenuItem[]>>;\r\n /**\r\n * List of context menu items that should be completely overridden by custom items from the contextMenu property.\r\n */\r\n contextMenuOverride?: IInspectorContextMenuType[];\r\n\r\n /**\r\n * Should the default font loading be skipped\r\n */\r\n skipDefaultFontLoading?: boolean;\r\n}\r\n\r\ndeclare module \"../scene\" {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n export interface Scene {\r\n /**\r\n * @internal\r\n * Backing field\r\n */\r\n _debugLayer: DebugLayer;\r\n\r\n /**\r\n * Gets the debug layer (aka Inspector) associated with the scene\r\n * @see https://doc.babylonjs.com/toolsAndResources/inspector\r\n */\r\n debugLayer: DebugLayer;\r\n }\r\n}\r\nObject.defineProperty(Scene.prototype, \"debugLayer\", {\r\n get: function (this: Scene) {\r\n if (!this._debugLayer) {\r\n this._debugLayer = new DebugLayer(this);\r\n }\r\n return this._debugLayer;\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n});\r\n\r\n/**\r\n * Enum of inspector action tab\r\n */\r\nexport const enum DebugLayerTab {\r\n /**\r\n * Properties tag (default)\r\n */\r\n Properties = 0,\r\n /**\r\n * Debug tab\r\n */\r\n Debug = 1,\r\n /**\r\n * Statistics tab\r\n */\r\n Statistics = 2,\r\n /**\r\n * Tools tab\r\n */\r\n Tools = 3,\r\n /**\r\n * Settings tab\r\n */\r\n Settings = 4,\r\n}\r\n\r\n/**\r\n * The debug layer (aka Inspector) is the go to tool in order to better understand\r\n * what is happening in your scene\r\n * @see https://doc.babylonjs.com/toolsAndResources/inspector\r\n */\r\nexport class DebugLayer {\r\n /**\r\n * Define the url to get the inspector script from.\r\n * By default it uses the babylonjs CDN.\r\n * @ignoreNaming\r\n */\r\n public static InspectorURL = `${Tools._DefaultCdnUrl}/v${AbstractEngine.Version}/inspector/babylon.inspector.bundle.js`;\r\n\r\n /**\r\n * The default configuration of the inspector\r\n */\r\n public static Config: IInspectorOptions = {\r\n overlay: false,\r\n showExplorer: true,\r\n showInspector: true,\r\n embedMode: false,\r\n handleResize: true,\r\n enablePopup: true,\r\n };\r\n\r\n private _scene: Scene;\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n private BJSINSPECTOR = this._getGlobalInspector();\r\n\r\n private _onPropertyChangedObservable?: Observable<{ object: any; property: string; value: any; initialValue: any }>;\r\n /**\r\n * Observable triggered when a property is changed through the inspector.\r\n */\r\n public get onPropertyChangedObservable() {\r\n if (this.BJSINSPECTOR && this.BJSINSPECTOR.Inspector) {\r\n return this.BJSINSPECTOR.Inspector.OnPropertyChangedObservable;\r\n }\r\n\r\n if (!this._onPropertyChangedObservable) {\r\n this._onPropertyChangedObservable = new Observable<{ object: any; property: string; value: any; initialValue: any }>();\r\n }\r\n\r\n return this._onPropertyChangedObservable;\r\n }\r\n\r\n private _onSelectionChangedObservable?: Observable<any>;\r\n /**\r\n * Observable triggered when the selection is changed through the inspector.\r\n */\r\n public get onSelectionChangedObservable() {\r\n if (this.BJSINSPECTOR && this.BJSINSPECTOR.Inspector) {\r\n return this.BJSINSPECTOR.Inspector.OnSelectionChangeObservable;\r\n }\r\n\r\n if (!this._onSelectionChangedObservable) {\r\n this._onSelectionChangedObservable = new Observable<any>();\r\n }\r\n\r\n return this._onSelectionChangedObservable;\r\n }\r\n\r\n /**\r\n * Instantiates a new debug layer.\r\n * The debug layer (aka Inspector) is the go to tool in order to better understand\r\n * what is happening in your scene\r\n * @see https://doc.babylonjs.com/toolsAndResources/inspector\r\n * @param scene Defines the scene to inspect\r\n */\r\n constructor(scene?: Scene) {\r\n this._scene = scene || <Scene>EngineStore.LastCreatedScene;\r\n if (!this._scene) {\r\n return;\r\n }\r\n this._scene.onDisposeObservable.add(() => {\r\n // Debug layer\r\n if (this._scene._debugLayer) {\r\n this._scene._debugLayer.hide();\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Creates the inspector window.\r\n * @param config\r\n */\r\n private _createInspector(config?: Partial<IInspectorOptions>) {\r\n if (this.isVisible()) {\r\n return;\r\n }\r\n\r\n if (this._onPropertyChangedObservable) {\r\n for (const observer of this._onPropertyChangedObservable.observers) {\r\n this.BJSINSPECTOR.Inspector.OnPropertyChangedObservable.add(observer);\r\n }\r\n this._onPropertyChangedObservable.clear();\r\n this._onPropertyChangedObservable = undefined;\r\n }\r\n\r\n if (this._onSelectionChangedObservable) {\r\n for (const observer of this._onSelectionChangedObservable.observers) {\r\n this.BJSINSPECTOR.Inspector.OnSelectionChangedObservable.add(observer);\r\n }\r\n this._onSelectionChangedObservable.clear();\r\n this._onSelectionChangedObservable = undefined;\r\n }\r\n\r\n const userOptions: IInspectorOptions = {\r\n ...DebugLayer.Config,\r\n ...config,\r\n };\r\n\r\n this.BJSINSPECTOR = this.BJSINSPECTOR || this._getGlobalInspector();\r\n\r\n this.BJSINSPECTOR.Inspector.Show(this._scene, userOptions);\r\n }\r\n\r\n /**\r\n * Select a specific entity in the scene explorer and highlight a specific block in that entity property grid\r\n * @param entity defines the entity to select\r\n * @param lineContainerTitles defines the specific blocks to highlight (could be a string or an array of strings)\r\n */\r\n public select(entity: any, lineContainerTitles?: string | string[]) {\r\n if (this.BJSINSPECTOR) {\r\n if (lineContainerTitles) {\r\n if (Object.prototype.toString.call(lineContainerTitles) == \"[object String]\") {\r\n this.BJSINSPECTOR.Inspector.MarkLineContainerTitleForHighlighting(lineContainerTitles);\r\n } else {\r\n this.BJSINSPECTOR.Inspector.MarkMultipleLineContainerTitlesForHighlighting(lineContainerTitles);\r\n }\r\n }\r\n if (!this.BJSINSPECTOR.Inspector.IsVisible) {\r\n setTimeout(() => {\r\n this.select(entity, lineContainerTitles);\r\n }, 100);\r\n } else {\r\n this.BJSINSPECTOR.Inspector.OnSelectionChangeObservable.notifyObservers(entity);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Get the inspector from bundle or global\r\n * @returns the inspector instance if found otherwise, null\r\n */\r\n private _getGlobalInspector(): any {\r\n // UMD Global name detection from Webpack Bundle UMD Name.\r\n if (typeof INSPECTOR !== \"undefined\") {\r\n return INSPECTOR;\r\n }\r\n\r\n // In case of module let s check the global emitted from the Inspector entry point.\r\n if (typeof BABYLON !== \"undefined\" && typeof BABYLON.Inspector !== \"undefined\") {\r\n return BABYLON;\r\n }\r\n\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Get if the inspector is visible or not.\r\n * @returns true if visible otherwise, false\r\n */\r\n public isVisible(): boolean {\r\n return this.BJSINSPECTOR && this.BJSINSPECTOR.Inspector.IsVisible;\r\n }\r\n\r\n /**\r\n * Hide the inspector and close its window.\r\n */\r\n public hide() {\r\n if (this.BJSINSPECTOR) {\r\n this.BJSINSPECTOR.Inspector.Hide();\r\n }\r\n }\r\n\r\n /**\r\n * Get the number of opened panes in the inspector\r\n */\r\n public get openedPanes() {\r\n if (this.BJSINSPECTOR) {\r\n return this.BJSINSPECTOR.Inspector._OpenedPane;\r\n }\r\n\r\n return 0;\r\n }\r\n\r\n /**\r\n * Update the scene in the inspector\r\n */\r\n public setAsActiveScene() {\r\n if (this.BJSINSPECTOR) {\r\n this.BJSINSPECTOR.Inspector._SetNewScene(this._scene);\r\n }\r\n }\r\n\r\n public popupSceneExplorer() {\r\n if (this.BJSINSPECTOR) {\r\n this.BJSINSPECTOR.Inspector.PopupSceneExplorer();\r\n }\r\n }\r\n\r\n public popupInspector() {\r\n if (this.BJSINSPECTOR) {\r\n this.BJSINSPECTOR.Inspector.PopupInspector();\r\n }\r\n }\r\n\r\n public popupEmbed() {\r\n if (this.BJSINSPECTOR) {\r\n this.BJSINSPECTOR.Inspector.PopupEmbed();\r\n }\r\n }\r\n\r\n /**\r\n * Launch the debugLayer.\r\n * @param config Define the configuration of the inspector\r\n * @returns a promise fulfilled when the debug layer is visible\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public async show(config?: IInspectorOptions): Promise<DebugLayer> {\r\n return await new Promise((resolve) => {\r\n if (typeof this.BJSINSPECTOR == \"undefined\") {\r\n const inspectorUrl = config && config.inspectorURL ? config.inspectorURL : DebugLayer.InspectorURL;\r\n\r\n // Load inspector and add it to the DOM\r\n Tools.LoadBabylonScript(inspectorUrl, () => {\r\n this._createInspector(config);\r\n resolve(this);\r\n });\r\n } else {\r\n // Otherwise creates the inspector\r\n this._createInspector(config);\r\n resolve(this);\r\n }\r\n });\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"debugLayer.js","sourceRoot":"","sources":["../../../../dev/core/src/Debug/debugLayer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AACtC,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AACjC,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAGrD,OAAO,EAAE,cAAc,EAAE,qCAAoC;AAmL7D,MAAM,CAAC,cAAc,CAAC,KAAK,CAAC,SAAS,EAAE,YAAY,EAAE;IACjD,GAAG,EAAE;QACD,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;YACpB,IAAI,CAAC,WAAW,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;QAC5C,CAAC;QACD,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IACD,UAAU,EAAE,IAAI;IAChB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAEH;;GAEG;AACH,MAAM,CAAN,IAAkB,aAqBjB;AArBD,WAAkB,aAAa;IAC3B;;OAEG;IACH,6DAAc,CAAA;IACd;;OAEG;IACH,mDAAS,CAAA;IACT;;OAEG;IACH,6DAAc,CAAA;IACd;;OAEG;IACH,mDAAS,CAAA;IACT;;OAEG;IACH,yDAAY,CAAA;AAChB,CAAC,EArBiB,aAAa,KAAb,aAAa,QAqB9B;AAED;;;;GAIG;AACH,MAAM,OAAO,UAAU;IA0BnB;;OAEG;IACH,IAAW,2BAA2B;QAClC,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE,CAAC;YACnD,OAAO,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,2BAA2B,CAAC;QACnE,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,4BAA4B,EAAE,CAAC;YACrC,IAAI,CAAC,4BAA4B,GAAG,IAAI,UAAU,EAAoE,CAAC;QAC3H,CAAC;QAED,OAAO,IAAI,CAAC,4BAA4B,CAAC;IAC7C,CAAC;IAGD;;OAEG;IACH,IAAW,4BAA4B;QACnC,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE,CAAC;YACnD,OAAO,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,2BAA2B,CAAC;QACnE,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,6BAA6B,EAAE,CAAC;YACtC,IAAI,CAAC,6BAA6B,GAAG,IAAI,UAAU,EAAO,CAAC;QAC/D,CAAC;QAED,OAAO,IAAI,CAAC,6BAA6B,CAAC;IAC9C,CAAC;IAED;;;;;;OAMG;IACH,YAAY,KAAa;QA1CzB,gEAAgE;QACtD,iBAAY,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;QA0ChD,IAAI,CAAC,MAAM,GAAG,KAAK,IAAW,WAAW,CAAC,gBAAgB,CAAC;QAC3D,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC;YACf,OAAO;QACX,CAAC;QACD,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;YACrC,cAAc;YACd,IAAI,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;gBAC1B,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,EAAE,CAAC;YACnC,CAAC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACK,gBAAgB,CAAC,MAAmC;QACxD,IAAI,IAAI,CAAC,SAAS,EAAE,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QAED,IAAI,IAAI,CAAC,4BAA4B,EAAE,CAAC;YACpC,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,4BAA4B,CAAC,SAAS,EAAE,CAAC;gBACjE,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,2BAA2B,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;YAC1E,CAAC;YACD,IAAI,CAAC,4BAA4B,CAAC,KAAK,EAAE,CAAC;YAC1C,IAAI,CAAC,4BAA4B,GAAG,SAAS,CAAC;QAClD,CAAC;QAED,IAAI,IAAI,CAAC,6BAA6B,EAAE,CAAC;YACrC,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,6BAA6B,CAAC,SAAS,EAAE,CAAC;gBAClE,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,4BAA4B,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;YAC3E,CAAC;YACD,IAAI,CAAC,6BAA6B,CAAC,KAAK,EAAE,CAAC;YAC3C,IAAI,CAAC,6BAA6B,GAAG,SAAS,CAAC;QACnD,CAAC;QAED,MAAM,WAAW,GAAsB;YACnC,GAAG,UAAU,CAAC,MAAM;YACpB,GAAG,MAAM;SACZ,CAAC;QAEF,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAEpE,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;IAC/D,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,MAAW,EAAE,mBAAuC;QAC9D,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,mBAAmB,EAAE,CAAC;gBACtB,IAAI,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC,IAAI,iBAAiB,EAAE,CAAC;oBAC3E,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,qCAAqC,CAAC,mBAAmB,CAAC,CAAC;gBAC3F,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,8CAA8C,CAAC,mBAAmB,CAAC,CAAC;gBACpG,CAAC;YACL,CAAC;YACD,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC;gBACzC,UAAU,CAAC,GAAG,EAAE;oBACZ,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,mBAAmB,CAAC,CAAC;gBAC7C,CAAC,EAAE,GAAG,CAAC,CAAC;YACZ,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,2BAA2B,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;YACpF,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;OAGG;IACK,mBAAmB;QACvB,0DAA0D;QAC1D,IAAI,OAAO,SAAS,KAAK,WAAW,EAAE,CAAC;YACnC,OAAO,SAAS,CAAC;QACrB,CAAC;QAED,mFAAmF;QACnF,IAAI,OAAO,OAAO,KAAK,WAAW,IAAI,OAAO,OAAO,CAAC,SAAS,KAAK,WAAW,EAAE,CAAC;YAC7E,OAAO,OAAO,CAAC;QACnB,CAAC;QAED,OAAO,SAAS,CAAC;IACrB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,OAAO,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,SAAS,CAAC;IACtE,CAAC;IAED;;OAEG;IACI,IAAI;QACP,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC;QACvC,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,OAAO,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,WAAW,CAAC;QACnD,CAAC;QAED,OAAO,CAAC,CAAC;IACb,CAAC;IAED;;OAEG;IACI,gBAAgB;QACnB,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC1D,CAAC;IACL,CAAC;IAEM,kBAAkB;QACrB,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,kBAAkB,EAAE,CAAC;QACrD,CAAC;IACL,CAAC;IAEM,cAAc;QACjB,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,cAAc,EAAE,CAAC;QACjD,CAAC;IACL,CAAC;IAEM,UAAU;QACb,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,UAAU,EAAE,CAAC;QAC7C,CAAC;IACL,CAAC;IAED;;;;OAIG;IACH,gEAAgE;IACzD,KAAK,CAAC,IAAI,CAAC,MAA0B;QACxC,OAAO,MAAM,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YACjC,IAAI,OAAO,IAAI,CAAC,YAAY,IAAI,WAAW,EAAE,CAAC;gBAC1C,MAAM,YAAY,GAAG,MAAM,IAAI,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC;gBAEnG,uCAAuC;gBACvC,KAAK,CAAC,iBAAiB,CAAC,YAAY,EAAE,GAAG,EAAE;oBACvC,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;oBAC9B,OAAO,CAAC,IAAI,CAAC,CAAC;gBAClB,CAAC,CAAC,CAAC;YACP,CAAC;iBAAM,CAAC;gBACJ,kCAAkC;gBAClC,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;gBAC9B,OAAO,CAAC,IAAI,CAAC,CAAC;YAClB,CAAC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;;AAtOD;;;;GAIG;AACW,uBAAY,GAAG,GAAG,KAAK,CAAC,cAAc,KAAK,cAAc,CAAC,OAAO,wCAAwC,AAA7F,CAA8F;AAExH;;GAEG;AACW,iBAAM,GAAsB;IACtC,OAAO,EAAE,KAAK;IACd,YAAY,EAAE,IAAI;IAClB,aAAa,EAAE,IAAI;IACnB,SAAS,EAAE,KAAK;IAChB,YAAY,EAAE,IAAI;IAClB,WAAW,EAAE,IAAI;CACpB,AAPmB,CAOlB","sourcesContent":["import { Tools } from \"../Misc/tools\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport { Scene } from \"../scene\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport type { IInspectable } from \"../Misc/iInspectable\";\r\nimport type { Camera } from \"../Cameras/camera\";\r\nimport { AbstractEngine } from \"core/Engines/abstractEngine\";\r\n\r\n// declare INSPECTOR namespace for compilation issue\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\ndeclare let INSPECTOR: any;\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\ndeclare let BABYLON: any;\r\n// load the inspector using require, if not present in the global namespace.\r\n\r\n/**\r\n * Interface used to define scene explorer extensibility option\r\n */\r\nexport interface IExplorerExtensibilityOption {\r\n /**\r\n * Define the option label\r\n */\r\n label: string;\r\n /**\r\n * Defines the action to execute on click\r\n */\r\n action: (entity: any) => void;\r\n /**\r\n * Keep popup open after click\r\n */\r\n keepOpenAfterClick?: boolean;\r\n}\r\n\r\n/**\r\n * Defines a group of actions associated with a predicate to use when extending the Inspector scene explorer\r\n */\r\nexport interface IExplorerExtensibilityGroup {\r\n /**\r\n * Defines a predicate to test if a given type mut be extended\r\n */\r\n predicate: (entity: any) => boolean;\r\n /**\r\n * Gets the list of options added to a type\r\n */\r\n entries: IExplorerExtensibilityOption[];\r\n}\r\n\r\n/**\r\n * Defines a new node that will be displayed as top level node in the explorer\r\n */\r\nexport interface IExplorerAdditionalChild {\r\n /**\r\n * Gets the name of the additional node\r\n */\r\n name: string;\r\n /**\r\n * Function used to return the class name of the child node\r\n */\r\n getClassName(): string;\r\n /**\r\n * List of inspectable custom properties (used by the Inspector)\r\n * @see https://doc.babylonjs.com/toolsAndResources/inspector#extensibility\r\n */\r\n inspectableCustomProperties: IInspectable[];\r\n}\r\n\r\n/**\r\n * Defines a new node that will be displayed as top level node in the explorer\r\n */\r\nexport interface IExplorerAdditionalNode {\r\n /**\r\n * Gets the name of the additional node\r\n */\r\n name: string;\r\n /**\r\n * Function used to return the list of child entries\r\n */\r\n getContent(): IExplorerAdditionalChild[];\r\n}\r\n\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport type IInspectorContextMenuType = \"pipeline\" | \"node\" | \"materials\" | \"spriteManagers\" | \"particleSystems\" | \"frameGraphs\";\r\n\r\n/**\r\n * Context menu item\r\n */\r\nexport interface IInspectorContextMenuItem {\r\n /**\r\n * Display label - menu item\r\n */\r\n label: string;\r\n /**\r\n * Callback function that will be called when the menu item is selected\r\n * @param entity the entity that is currently selected in the scene explorer\r\n */\r\n action: (entity?: unknown) => void;\r\n}\r\n\r\n/**\r\n * Interface used to define the options to use to create the Inspector\r\n */\r\nexport interface IInspectorOptions {\r\n /**\r\n * Display in overlay mode (default: false)\r\n */\r\n overlay?: boolean;\r\n /**\r\n * HTML element to use as root (the parent of the rendering canvas will be used as default value)\r\n */\r\n globalRoot?: HTMLElement;\r\n /**\r\n * Display the Scene explorer\r\n */\r\n showExplorer?: boolean;\r\n /**\r\n * Display the property inspector\r\n */\r\n showInspector?: boolean;\r\n /**\r\n * Display in embed mode (both panes on the right)\r\n */\r\n embedMode?: boolean;\r\n /**\r\n * let the Inspector handles resize of the canvas when panes are resized (default to true)\r\n */\r\n handleResize?: boolean;\r\n /**\r\n * Allow the panes to popup (default: true)\r\n */\r\n enablePopup?: boolean;\r\n /**\r\n * Allow the panes to be closed by users (default: true)\r\n */\r\n enableClose?: boolean;\r\n /**\r\n * Optional list of extensibility entries\r\n */\r\n explorerExtensibility?: IExplorerExtensibilityGroup[];\r\n /**\r\n * Optional list of additional top level nodes\r\n */\r\n additionalNodes?: IExplorerAdditionalNode[];\r\n /**\r\n * Optional URL to get the inspector script from (by default it uses the babylonjs CDN).\r\n */\r\n inspectorURL?: string;\r\n /**\r\n * Optional initial tab (default to DebugLayerTab.Properties)\r\n */\r\n initialTab?: DebugLayerTab;\r\n /**\r\n * Optional camera to use to render the gizmos from the inspector (default to the scene.activeCamera or the latest from scene.activeCameras)\r\n */\r\n gizmoCamera?: Camera;\r\n /**\r\n * Context menu for inspector tools such as \"Post Process\", \"Nodes\", \"Materials\", etc.\r\n */\r\n contextMenu?: Partial<Record<IInspectorContextMenuType, IInspectorContextMenuItem[]>>;\r\n /**\r\n * List of context menu items that should be completely overridden by custom items from the contextMenu property.\r\n */\r\n contextMenuOverride?: IInspectorContextMenuType[];\r\n\r\n /**\r\n * Should the default font loading be skipped\r\n */\r\n skipDefaultFontLoading?: boolean;\r\n}\r\n\r\ndeclare module \"../scene\" {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n export interface Scene {\r\n /**\r\n * @internal\r\n * Backing field\r\n */\r\n _debugLayer: DebugLayer;\r\n\r\n /**\r\n * Gets the debug layer (aka Inspector) associated with the scene\r\n * @see https://doc.babylonjs.com/toolsAndResources/inspector\r\n */\r\n debugLayer: DebugLayer;\r\n }\r\n}\r\nObject.defineProperty(Scene.prototype, \"debugLayer\", {\r\n get: function (this: Scene) {\r\n if (!this._debugLayer) {\r\n this._debugLayer = new DebugLayer(this);\r\n }\r\n return this._debugLayer;\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n});\r\n\r\n/**\r\n * Enum of inspector action tab\r\n */\r\nexport const enum DebugLayerTab {\r\n /**\r\n * Properties tag (default)\r\n */\r\n Properties = 0,\r\n /**\r\n * Debug tab\r\n */\r\n Debug = 1,\r\n /**\r\n * Statistics tab\r\n */\r\n Statistics = 2,\r\n /**\r\n * Tools tab\r\n */\r\n Tools = 3,\r\n /**\r\n * Settings tab\r\n */\r\n Settings = 4,\r\n}\r\n\r\n/**\r\n * The debug layer (aka Inspector) is the go to tool in order to better understand\r\n * what is happening in your scene\r\n * @see https://doc.babylonjs.com/toolsAndResources/inspector\r\n */\r\nexport class DebugLayer {\r\n /**\r\n * Define the url to get the inspector script from.\r\n * By default it uses the babylonjs CDN.\r\n * @ignoreNaming\r\n */\r\n public static InspectorURL = `${Tools._DefaultCdnUrl}/v${AbstractEngine.Version}/inspector/babylon.inspector.bundle.js`;\r\n\r\n /**\r\n * The default configuration of the inspector\r\n */\r\n public static Config: IInspectorOptions = {\r\n overlay: false,\r\n showExplorer: true,\r\n showInspector: true,\r\n embedMode: false,\r\n handleResize: true,\r\n enablePopup: true,\r\n };\r\n\r\n private _scene: Scene;\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n protected BJSINSPECTOR = this._getGlobalInspector();\r\n\r\n private _onPropertyChangedObservable?: Observable<{ object: any; property: string; value: any; initialValue: any }>;\r\n /**\r\n * Observable triggered when a property is changed through the inspector.\r\n */\r\n public get onPropertyChangedObservable() {\r\n if (this.BJSINSPECTOR && this.BJSINSPECTOR.Inspector) {\r\n return this.BJSINSPECTOR.Inspector.OnPropertyChangedObservable;\r\n }\r\n\r\n if (!this._onPropertyChangedObservable) {\r\n this._onPropertyChangedObservable = new Observable<{ object: any; property: string; value: any; initialValue: any }>();\r\n }\r\n\r\n return this._onPropertyChangedObservable;\r\n }\r\n\r\n private _onSelectionChangedObservable?: Observable<any>;\r\n /**\r\n * Observable triggered when the selection is changed through the inspector.\r\n */\r\n public get onSelectionChangedObservable() {\r\n if (this.BJSINSPECTOR && this.BJSINSPECTOR.Inspector) {\r\n return this.BJSINSPECTOR.Inspector.OnSelectionChangeObservable;\r\n }\r\n\r\n if (!this._onSelectionChangedObservable) {\r\n this._onSelectionChangedObservable = new Observable<any>();\r\n }\r\n\r\n return this._onSelectionChangedObservable;\r\n }\r\n\r\n /**\r\n * Instantiates a new debug layer.\r\n * The debug layer (aka Inspector) is the go to tool in order to better understand\r\n * what is happening in your scene\r\n * @see https://doc.babylonjs.com/toolsAndResources/inspector\r\n * @param scene Defines the scene to inspect\r\n */\r\n constructor(scene?: Scene) {\r\n this._scene = scene || <Scene>EngineStore.LastCreatedScene;\r\n if (!this._scene) {\r\n return;\r\n }\r\n this._scene.onDisposeObservable.add(() => {\r\n // Debug layer\r\n if (this._scene._debugLayer) {\r\n this._scene._debugLayer.hide();\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Creates the inspector window.\r\n * @param config\r\n */\r\n private _createInspector(config?: Partial<IInspectorOptions>) {\r\n if (this.isVisible()) {\r\n return;\r\n }\r\n\r\n if (this._onPropertyChangedObservable) {\r\n for (const observer of this._onPropertyChangedObservable.observers) {\r\n this.BJSINSPECTOR.Inspector.OnPropertyChangedObservable.add(observer);\r\n }\r\n this._onPropertyChangedObservable.clear();\r\n this._onPropertyChangedObservable = undefined;\r\n }\r\n\r\n if (this._onSelectionChangedObservable) {\r\n for (const observer of this._onSelectionChangedObservable.observers) {\r\n this.BJSINSPECTOR.Inspector.OnSelectionChangedObservable.add(observer);\r\n }\r\n this._onSelectionChangedObservable.clear();\r\n this._onSelectionChangedObservable = undefined;\r\n }\r\n\r\n const userOptions: IInspectorOptions = {\r\n ...DebugLayer.Config,\r\n ...config,\r\n };\r\n\r\n this.BJSINSPECTOR = this.BJSINSPECTOR || this._getGlobalInspector();\r\n\r\n this.BJSINSPECTOR.Inspector.Show(this._scene, userOptions);\r\n }\r\n\r\n /**\r\n * Select a specific entity in the scene explorer and highlight a specific block in that entity property grid\r\n * @param entity defines the entity to select\r\n * @param lineContainerTitles defines the specific blocks to highlight (could be a string or an array of strings)\r\n */\r\n public select(entity: any, lineContainerTitles?: string | string[]) {\r\n if (this.BJSINSPECTOR) {\r\n if (lineContainerTitles) {\r\n if (Object.prototype.toString.call(lineContainerTitles) == \"[object String]\") {\r\n this.BJSINSPECTOR.Inspector.MarkLineContainerTitleForHighlighting(lineContainerTitles);\r\n } else {\r\n this.BJSINSPECTOR.Inspector.MarkMultipleLineContainerTitlesForHighlighting(lineContainerTitles);\r\n }\r\n }\r\n if (!this.BJSINSPECTOR.Inspector.IsVisible) {\r\n setTimeout(() => {\r\n this.select(entity, lineContainerTitles);\r\n }, 100);\r\n } else {\r\n this.BJSINSPECTOR.Inspector.OnSelectionChangeObservable.notifyObservers(entity);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Get the inspector from bundle or global\r\n * @returns the inspector instance if found otherwise, null\r\n */\r\n private _getGlobalInspector(): any {\r\n // UMD Global name detection from Webpack Bundle UMD Name.\r\n if (typeof INSPECTOR !== \"undefined\") {\r\n return INSPECTOR;\r\n }\r\n\r\n // In case of module let s check the global emitted from the Inspector entry point.\r\n if (typeof BABYLON !== \"undefined\" && typeof BABYLON.Inspector !== \"undefined\") {\r\n return BABYLON;\r\n }\r\n\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Get if the inspector is visible or not.\r\n * @returns true if visible otherwise, false\r\n */\r\n public isVisible(): boolean {\r\n return this.BJSINSPECTOR && this.BJSINSPECTOR.Inspector.IsVisible;\r\n }\r\n\r\n /**\r\n * Hide the inspector and close its window.\r\n */\r\n public hide() {\r\n if (this.BJSINSPECTOR) {\r\n this.BJSINSPECTOR.Inspector.Hide();\r\n }\r\n }\r\n\r\n /**\r\n * Get the number of opened panes in the inspector\r\n */\r\n public get openedPanes() {\r\n if (this.BJSINSPECTOR) {\r\n return this.BJSINSPECTOR.Inspector._OpenedPane;\r\n }\r\n\r\n return 0;\r\n }\r\n\r\n /**\r\n * Update the scene in the inspector\r\n */\r\n public setAsActiveScene() {\r\n if (this.BJSINSPECTOR) {\r\n this.BJSINSPECTOR.Inspector._SetNewScene(this._scene);\r\n }\r\n }\r\n\r\n public popupSceneExplorer() {\r\n if (this.BJSINSPECTOR) {\r\n this.BJSINSPECTOR.Inspector.PopupSceneExplorer();\r\n }\r\n }\r\n\r\n public popupInspector() {\r\n if (this.BJSINSPECTOR) {\r\n this.BJSINSPECTOR.Inspector.PopupInspector();\r\n }\r\n }\r\n\r\n public popupEmbed() {\r\n if (this.BJSINSPECTOR) {\r\n this.BJSINSPECTOR.Inspector.PopupEmbed();\r\n }\r\n }\r\n\r\n /**\r\n * Launch the debugLayer.\r\n * @param config Define the configuration of the inspector\r\n * @returns a promise fulfilled when the debug layer is visible\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public async show(config?: IInspectorOptions): Promise<DebugLayer> {\r\n return await new Promise((resolve) => {\r\n if (typeof this.BJSINSPECTOR == \"undefined\") {\r\n const inspectorUrl = config && config.inspectorURL ? config.inspectorURL : DebugLayer.InspectorURL;\r\n\r\n // Load inspector and add it to the DOM\r\n Tools.LoadBabylonScript(inspectorUrl, () => {\r\n this._createInspector(config);\r\n resolve(this);\r\n });\r\n } else {\r\n // Otherwise creates the inspector\r\n this._createInspector(config);\r\n resolve(this);\r\n }\r\n });\r\n }\r\n}\r\n"]}
|
|
@@ -1,4 +1,8 @@
|
|
|
1
1
|
|
|
2
|
+
/**
|
|
3
|
+
* Note: we don't make a difference between mipmaps enabled or not when computing these bits (so, TEXTURE_NEAREST_NEAREST and TEXTURE_NEAREST_NEAREST_MIPNEAREST have the same bits, for example).
|
|
4
|
+
* There's another bit in the hash code for that (see FilterNoMipToBits).
|
|
5
|
+
*/
|
|
2
6
|
const FilterToBits = [
|
|
3
7
|
0 | (0 << 1) | (0 << 2), // not used
|
|
4
8
|
0 | (0 << 1) | (0 << 2), // TEXTURE_NEAREST_SAMPLINGMODE / TEXTURE_NEAREST_NEAREST
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgpuCacheSampler.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuCacheSampler.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAIzC,MAAM,YAAY,GAAG;IACjB,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,WAAW;IACpC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,yDAAyD;IAClF,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,wDAAwD;IACjF,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,mEAAmE;IAC5F,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,qCAAqC;IAC9D,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,oCAAoC;IAC7D,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,mCAAmC;IAC5D,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,yBAAyB;IAClD,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,oCAAoC;IAC7D,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,oCAAoC;IAC7D,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,mCAAmC;IAC5D,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,mCAAmC;IAC5D,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,yBAAyB;CACrD,CAAC;AAEF,iFAAiF;AACjF,MAAM,wBAAwB,GAAG;IAC7B,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,YAAY;IACvD,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,QAAQ;IACnD,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,OAAO;IAClD,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,QAAQ;IACnD,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,SAAS;IACpD,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,UAAU;IACrD,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,WAAW;IACtD,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,SAAS;IACpD,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,SAAS;CACvD,CAAC;AAEF,MAAM,iBAAiB,GAAG;IACtB,CAAC,IAAI,CAAC,EAAE,WAAW;IACnB,CAAC,IAAI,CAAC,EAAE,yDAAyD;IACjE,CAAC,IAAI,CAAC,EAAE,wDAAwD;IAChE,CAAC,IAAI,CAAC,EAAE,mEAAmE;IAC3E,CAAC,IAAI,CAAC,EAAE,qCAAqC;IAC7C,CAAC,IAAI,CAAC,EAAE,oCAAoC;IAC5C,CAAC,IAAI,CAAC,EAAE,mCAAmC;IAC3C,CAAC,IAAI,CAAC,EAAE,yBAAyB;IACjC,CAAC,IAAI,CAAC,EAAE,oCAAoC;IAC5C,CAAC,IAAI,CAAC,EAAE,oCAAoC;IAC5C,CAAC,IAAI,CAAC,EAAE,mCAAmC;IAC3C,CAAC,IAAI,CAAC,EAAE,mCAAmC;IAC3C,CAAC,IAAI,CAAC,EAAE,yBAAyB;CACpC,CAAC;AAEF,gBAAgB;AAChB,MAAM,OAAO,kBAAkB;IAM3B,YAAY,MAAiB;QALrB,cAAS,GAAmC,EAAE,CAAC;QAMnD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IAC1B,CAAC;IAEM,MAAM,CAAC,kBAAkB,CAAC,OAAuB;QACpD,sEAAsE;QACtE,MAAM,UAAU,GAAG,OAAO,CAAC,gCAAgC,CAAC,CAAC,CAAC,OAAO,CAAC,gCAAgC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3G,MAAM,IAAI,GACN,YAAY,CAAC,OAAO,CAAC,YAAY,CAAC;YAClC,wBAAwB,CAAC,CAAC,OAAO,CAAC,mBAAmB,IAAI,MAAM,CAAC,GAAG,MAAM,GAAG,CAAC,CAAC;YAC9E,iBAAiB,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,oFAAoF;YAC9H,CAAC,CAAC,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;YAClC,CAAC,CAAC,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC,IAAI,EAAE,CAAC;YACnC,CAAC,CAAC,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC,IAAI,EAAE,CAAC;YACnC,CAAC,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,qGAAqG;YAC5I,CAAC,UAAU,IAAI,EAAE,CAAC,CAAC;QAEvB,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,MAAM,CAAC,2BAA2B,CACtC,OAAuB,EACvB,UAAkB;QASlB,IAAI,SAAwB,EAAE,SAAwB,EAAE,YAA2B,EAAE,WAA+B,EAAE,WAA+B,CAAC;QACtJ,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;QACtC,QAAQ,OAAO,CAAC,YAAY,EAAE,CAAC;YAC3B,KAAK,SAAS,CAAC,gCAAgC;gBAC3C,SAAS,mDAAoC,CAAC;gBAC9C,SAAS,mDAAoC,CAAC;gBAC9C,YAAY,qDAAqC,CAAC;gBAClD,IAAI,CAAC,UAAU,EAAE,CAAC;oBACd,WAAW,GAAG,WAAW,GAAG,CAAC,CAAC;gBAClC,CAAC;gBACD,MAAM;YACV,KAAK,SAAS,CAAC,+BAA+B,CAAC;YAC/C,KAAK,SAAS,CAAC,8BAA8B;gBACzC,SAAS,mDAAoC,CAAC;gBAC9C,SAAS,mDAAoC,CAAC;gBAC9C,IAAI,CAAC,UAAU,EAAE,CAAC;oBACd,YAAY,qDAAqC,CAAC;oBAClD,WAAW,GAAG,WAAW,GAAG,CAAC,CAAC;gBAClC,CAAC;qBAAM,CAAC;oBACJ,YAAY,mDAAoC,CAAC;gBACrD,CAAC;gBACD,MAAM;YACV,KAAK,SAAS,CAAC,iCAAiC;gBAC5C,SAAS,qDAAqC,CAAC;gBAC/C,SAAS,qDAAqC,CAAC;gBAC/C,IAAI,CAAC,UAAU,EAAE,CAAC;oBACd,YAAY,qDAAqC,CAAC;oBAClD,WAAW,GAAG,WAAW,GAAG,CAAC,CAAC;gBAClC,CAAC;qBAAM,CAAC;oBACJ,YAAY,mDAAoC,CAAC;gBACrD,CAAC;gBACD,MAAM;YACV,KAAK,SAAS,CAAC,kCAAkC;gBAC7C,SAAS,qDAAqC,CAAC;gBAC/C,SAAS,qDAAqC,CAAC;gBAC/C,YAAY,qDAAqC,CAAC;gBAClD,IAAI,CAAC,UAAU,EAAE,CAAC;oBACd,WAAW,GAAG,WAAW,GAAG,CAAC,CAAC;gBAClC,CAAC;gBACD,MAAM;YACV,KAAK,SAAS,CAAC,iCAAiC;gBAC5C,SAAS,qDAAqC,CAAC;gBAC/C,SAAS,mDAAoC,CAAC;gBAC9C,YAAY,qDAAqC,CAAC;gBAClD,IAAI,CAAC,UAAU,EAAE,CAAC;oBACd,WAAW,GAAG,WAAW,GAAG,CAAC,CAAC;gBAClC,CAAC;gBACD,MAAM;YACV,KAAK,SAAS,CAAC,gCAAgC;gBAC3C,SAAS,qDAAqC,CAAC;gBAC/C,SAAS,mDAAoC,CAAC;gBAC9C,IAAI,CAAC,UAAU,EAAE,CAAC;oBACd,YAAY,qDAAqC,CAAC;oBAClD,WAAW,GAAG,WAAW,GAAG,CAAC,CAAC;gBAClC,CAAC;qBAAM,CAAC;oBACJ,YAAY,mDAAoC,CAAC;gBACrD,CAAC;gBACD,MAAM;YACV,KAAK,SAAS,CAAC,sBAAsB;gBACjC,SAAS,qDAAqC,CAAC;gBAC/C,SAAS,mDAAoC,CAAC;gBAC9C,YAAY,qDAAqC,CAAC;gBAClD,WAAW,GAAG,WAAW,GAAG,CAAC,CAAC;gBAC9B,MAAM;YACV,KAAK,SAAS,CAAC,uBAAuB,CAAC;YACvC,KAAK,SAAS,CAAC,4BAA4B;gBACvC,SAAS,qDAAqC,CAAC;gBAC/C,SAAS,qDAAqC,CAAC;gBAC/C,YAAY,qDAAqC,CAAC;gBAClD,WAAW,GAAG,WAAW,GAAG,CAAC,CAAC;gBAC9B,MAAM;YACV,KAAK,SAAS,CAAC,iCAAiC;gBAC5C,SAAS,mDAAoC,CAAC;gBAC9C,SAAS,qDAAqC,CAAC;gBAC/C,YAAY,qDAAqC,CAAC;gBAClD,IAAI,CAAC,UAAU,EAAE,CAAC;oBACd,WAAW,GAAG,WAAW,GAAG,CAAC,CAAC;gBAClC,CAAC;gBACD,MAAM;YACV,KAAK,SAAS,CAAC,gCAAgC;gBAC3C,SAAS,mDAAoC,CAAC;gBAC9C,SAAS,qDAAqC,CAAC;gBAC/C,IAAI,CAAC,UAAU,EAAE,CAAC;oBACd,YAAY,qDAAqC,CAAC;oBAClD,WAAW,GAAG,WAAW,GAAG,CAAC,CAAC;gBAClC,CAAC;qBAAM,CAAC;oBACJ,YAAY,mDAAoC,CAAC;gBACrD,CAAC;gBACD,MAAM;YACV,KAAK,SAAS,CAAC,qBAAqB,CAAC;YACrC,KAAK,SAAS,CAAC,6BAA6B;gBACxC,SAAS,mDAAoC,CAAC;gBAC9C,SAAS,mDAAoC,CAAC;gBAC9C,sIAAsI;gBACtI,IAAI,UAAU,GAAG,CAAC,EAAE,CAAC;oBACjB,YAAY,mDAAoC,CAAC;gBACrD,CAAC;qBAAM,CAAC;oBACJ,YAAY,qDAAqC,CAAC;oBAClD,WAAW,GAAG,WAAW,GAAG,CAAC,CAAC;gBAClC,CAAC;gBACD,MAAM;YACV,KAAK,SAAS,CAAC,sBAAsB;gBACjC,SAAS,mDAAoC,CAAC;gBAC9C,SAAS,qDAAqC,CAAC;gBAC/C,YAAY,qDAAqC,CAAC;gBAClD,WAAW,GAAG,WAAW,GAAG,CAAC,CAAC;gBAC9B,MAAM;YACV;gBACI,SAAS,qDAAqC,CAAC;gBAC/C,SAAS,qDAAqC,CAAC;gBAC/C,YAAY,qDAAqC,CAAC;gBAClD,WAAW,GAAG,WAAW,GAAG,CAAC,CAAC;gBAC9B,MAAM;QACd,CAAC;QAED,IAAI,UAAU,GAAG,CAAC,IAAI,CAAC,WAAW,KAAK,CAAC,IAAI,WAAW,KAAK,CAAC,CAAC,EAAE,CAAC;YAC7D,OAAO;gBACH,SAAS,kDAAmC;gBAC5C,SAAS,kDAAmC;gBAC5C,YAAY,kDAAmC;gBAC/C,iBAAiB,EAAE,IAAI;aAC1B,CAAC;QACN,CAAC;QAED,OAAO;YACH,SAAS;YACT,SAAS;YACT,YAAY;YACZ,WAAW;YACX,WAAW;SACd,CAAC;IACN,CAAC;IAEO,MAAM,CAAC,gBAAgB,CAAC,IAAY;QACxC,QAAQ,IAAI,EAAE,CAAC;YACX,KAAK,SAAS,CAAC,wBAAwB;gBACnC,yDAA0C;YAC9C,KAAK,SAAS,CAAC,yBAAyB;gBACpC,qEAA+C;YACnD,KAAK,SAAS,CAAC,0BAA0B;gBACrC,sEAAgD;QACxD,CAAC;QACD,yDAA0C;IAC9C,CAAC;IAEO,MAAM,CAAC,6BAA6B,CAAC,OAAuB;QAKhE,OAAO;YACH,YAAY,EAAE,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,YAAa,CAAC;YAC1D,YAAY,EAAE,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,YAAa,CAAC;YAC1D,YAAY,EAAE,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,YAAa,CAAC;SAC7D,CAAC;IACN,CAAC;IAEO,MAAM,CAAC,qBAAqB,CAAC,OAAuB,EAAE,KAAc;QACxE,4FAA4F;QAC5F,IAAI,UAAU,GACV,CAAC,OAAO,CAAC,UAAU,IAAI,OAAO,CAAC,YAAY,KAAK,SAAS,CAAC,qBAAqB,CAAC,IAAI,OAAO,CAAC,gCAAgC;YACxH,CAAC,CAAC,OAAO,CAAC,gCAAgC;YAC1C,CAAC,CAAC,CAAC,CAAC;QACZ,0CAA0C;QAC1C,IACI,OAAO,CAAC,YAAY,KAAK,SAAS,CAAC,gCAAgC;YACnE,OAAO,CAAC,YAAY,KAAK,SAAS,CAAC,+BAA+B;YAClE,OAAO,CAAC,YAAY,KAAK,SAAS,CAAC,qBAAqB,EAC1D,CAAC;YACC,UAAU,GAAG,CAAC,CAAC;QACnB,CAAC;QACD,MAAM,gBAAgB,GAAG,IAAI,CAAC,2BAA2B,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;QAC/E,OAAO;YACH,KAAK;YACL,GAAG,gBAAgB;YACnB,GAAG,IAAI,CAAC,6BAA6B,CAAC,OAAO,CAAC;YAC9C,OAAO,EAAE,OAAO,CAAC,mBAAmB,CAAC,CAAC,CAAC,kBAAkB,CAAC,kBAAkB,CAAC,OAAO,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,SAAS;YACrH,aAAa,EAAE,gBAAgB,CAAC,iBAAiB,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;SACrE,CAAC;IACN,CAAC;IAEM,MAAM,CAAC,kBAAkB,CAAC,eAAiC;QAC9D,QAAQ,eAAe,EAAE,CAAC;YACtB,KAAK,SAAS,CAAC,MAAM;gBACjB,6DAA8C;YAClD,KAAK,SAAS,CAAC,KAAK;gBAChB,2DAA6C;YACjD,KAAK,SAAS,CAAC,OAAO;gBAClB,+DAA+C;YACnD,KAAK,SAAS,CAAC,MAAM;gBACjB,0EAAoD;YACxD,KAAK,SAAS,CAAC,IAAI;gBACf,yDAA4C;YAChD,KAAK,SAAS,CAAC,MAAM;gBACjB,oEAAiD;YACrD,KAAK,SAAS,CAAC,KAAK;gBAChB,2DAA6C;YACjD,KAAK,SAAS,CAAC,QAAQ;gBACnB,kEAAgD;YACpD;gBACI,yDAA4C;QACpD,CAAC;IACL,CAAC;IAEM,UAAU,CAAC,OAAuB,EAAE,WAAW,GAAG,KAAK,EAAE,IAAI,GAAG,CAAC,EAAE,KAAc;QACpF,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,OAAO,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC,CAAC;QAChG,CAAC;QAED,IAAI,WAAW,EAAE,CAAC;YACd,IAAI,GAAG,CAAC,CAAC;QACb,CAAC;aAAM,IAAI,IAAI,KAAK,CAAC,EAAE,CAAC;YACpB,IAAI,GAAG,kBAAkB,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC;QAC1D,CAAC;QAED,IAAI,UAAU,GAAG,WAAW,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAChE,IAAI,CAAC,UAAU,EAAE,CAAC;YACd,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC,CAAC;YAClG,IAAI,CAAC,WAAW,EAAE,CAAC;gBACf,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,UAAU,CAAC;YACtC,CAAC;QACL,CAAC;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;CACJ","sourcesContent":["/* eslint-disable babylonjs/available */\r\n/* eslint-disable jsdoc/require-jsdoc */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { Constants } from \"../constants\";\r\nimport type { TextureSampler } from \"../../Materials/Textures/textureSampler\";\r\nimport type { Nullable } from \"../../types\";\r\n\r\nconst FilterToBits = [\r\n 0 | (0 << 1) | (0 << 2), // not used\r\n 0 | (0 << 1) | (0 << 2), // TEXTURE_NEAREST_SAMPLINGMODE / TEXTURE_NEAREST_NEAREST\r\n 1 | (1 << 1) | (0 << 2), // TEXTURE_BILINEAR_SAMPLINGMODE / TEXTURE_LINEAR_LINEAR\r\n 1 | (1 << 1) | (1 << 2), // TEXTURE_TRILINEAR_SAMPLINGMODE / TEXTURE_LINEAR_LINEAR_MIPLINEAR\r\n 0 | (0 << 1) | (0 << 2), // TEXTURE_NEAREST_NEAREST_MIPNEAREST\r\n 0 | (1 << 1) | (0 << 2), // TEXTURE_NEAREST_LINEAR_MIPNEAREST\r\n 0 | (1 << 1) | (1 << 2), // TEXTURE_NEAREST_LINEAR_MIPLINEAR\r\n 0 | (1 << 1) | (0 << 2), // TEXTURE_NEAREST_LINEAR\r\n 0 | (0 << 1) | (1 << 2), // TEXTURE_NEAREST_NEAREST_MIPLINEAR\r\n 1 | (0 << 1) | (0 << 2), // TEXTURE_LINEAR_NEAREST_MIPNEAREST\r\n 1 | (0 << 1) | (1 << 2), // TEXTURE_LINEAR_NEAREST_MIPLINEAR\r\n 1 | (1 << 1) | (0 << 2), // TEXTURE_LINEAR_LINEAR_MIPNEAREST\r\n 1 | (0 << 1) | (0 << 2), // TEXTURE_LINEAR_NEAREST\r\n];\r\n\r\n// subtract 0x01FF from the comparison function value before indexing this array!\r\nconst ComparisonFunctionToBits = [\r\n (0 << 3) | (0 << 4) | (0 << 5) | (0 << 6), // undefined\r\n (0 << 3) | (0 << 4) | (0 << 5) | (1 << 6), // NEVER\r\n (0 << 3) | (0 << 4) | (1 << 5) | (0 << 6), // LESS\r\n (0 << 3) | (0 << 4) | (1 << 5) | (1 << 6), // EQUAL\r\n (0 << 3) | (1 << 4) | (0 << 5) | (0 << 6), // LEQUAL\r\n (0 << 3) | (1 << 4) | (0 << 5) | (1 << 6), // GREATER\r\n (0 << 3) | (1 << 4) | (1 << 5) | (0 << 6), // NOTEQUAL\r\n (0 << 3) | (1 << 4) | (1 << 5) | (1 << 6), // GEQUAL\r\n (1 << 3) | (0 << 4) | (0 << 5) | (0 << 6), // ALWAYS\r\n];\r\n\r\nconst FilterNoMipToBits = [\r\n 0 << 7, // not used\r\n 1 << 7, // TEXTURE_NEAREST_SAMPLINGMODE / TEXTURE_NEAREST_NEAREST\r\n 1 << 7, // TEXTURE_BILINEAR_SAMPLINGMODE / TEXTURE_LINEAR_LINEAR\r\n 0 << 7, // TEXTURE_TRILINEAR_SAMPLINGMODE / TEXTURE_LINEAR_LINEAR_MIPLINEAR\r\n 0 << 7, // TEXTURE_NEAREST_NEAREST_MIPNEAREST\r\n 0 << 7, // TEXTURE_NEAREST_LINEAR_MIPNEAREST\r\n 0 << 7, // TEXTURE_NEAREST_LINEAR_MIPLINEAR\r\n 1 << 7, // TEXTURE_NEAREST_LINEAR\r\n 0 << 7, // TEXTURE_NEAREST_NEAREST_MIPLINEAR\r\n 0 << 7, // TEXTURE_LINEAR_NEAREST_MIPNEAREST\r\n 0 << 7, // TEXTURE_LINEAR_NEAREST_MIPLINEAR\r\n 0 << 7, // TEXTURE_LINEAR_LINEAR_MIPNEAREST\r\n 1 << 7, // TEXTURE_LINEAR_NEAREST\r\n];\r\n\r\n/** @internal */\r\nexport class WebGPUCacheSampler {\r\n private _samplers: { [hash: number]: GPUSampler } = {};\r\n private _device: GPUDevice;\r\n\r\n public disabled: boolean;\r\n\r\n constructor(device: GPUDevice) {\r\n this._device = device;\r\n this.disabled = false;\r\n }\r\n\r\n public static GetSamplerHashCode(sampler: TextureSampler): number {\r\n // The WebGPU spec currently only allows values 1 and 4 for anisotropy\r\n const anisotropy = sampler._cachedAnisotropicFilteringLevel ? sampler._cachedAnisotropicFilteringLevel : 1;\r\n const code =\r\n FilterToBits[sampler.samplingMode] +\r\n ComparisonFunctionToBits[(sampler._comparisonFunction || 0x0202) - 0x0200 + 1] +\r\n FilterNoMipToBits[sampler.samplingMode] + // handle the lodMinClamp = lodMaxClamp = 0 case when no filter used for mip mapping\r\n ((sampler._cachedWrapU ?? 1) << 8) +\r\n ((sampler._cachedWrapV ?? 1) << 10) +\r\n ((sampler._cachedWrapR ?? 1) << 12) +\r\n ((sampler.useMipMaps ? 1 : 0) << 14) + // need to factor this in because _getSamplerFilterDescriptor depends on samplingMode AND useMipMaps!\r\n (anisotropy << 15);\r\n\r\n return code;\r\n }\r\n\r\n private static _GetSamplerFilterDescriptor(\r\n sampler: TextureSampler,\r\n anisotropy: number\r\n ): {\r\n magFilter: GPUFilterMode;\r\n minFilter: GPUFilterMode;\r\n mipmapFilter: GPUFilterMode;\r\n lodMinClamp?: number;\r\n lodMaxClamp?: number;\r\n anisotropyEnabled?: boolean;\r\n } {\r\n let magFilter: GPUFilterMode, minFilter: GPUFilterMode, mipmapFilter: GPUFilterMode, lodMinClamp: number | undefined, lodMaxClamp: number | undefined;\r\n const useMipMaps = sampler.useMipMaps;\r\n switch (sampler.samplingMode) {\r\n case Constants.TEXTURE_LINEAR_LINEAR_MIPNEAREST:\r\n magFilter = WebGPUConstants.FilterMode.Linear;\r\n minFilter = WebGPUConstants.FilterMode.Linear;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n if (!useMipMaps) {\r\n lodMinClamp = lodMaxClamp = 0;\r\n }\r\n break;\r\n case Constants.TEXTURE_LINEAR_LINEAR_MIPLINEAR:\r\n case Constants.TEXTURE_TRILINEAR_SAMPLINGMODE:\r\n magFilter = WebGPUConstants.FilterMode.Linear;\r\n minFilter = WebGPUConstants.FilterMode.Linear;\r\n if (!useMipMaps) {\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n } else {\r\n mipmapFilter = WebGPUConstants.FilterMode.Linear;\r\n }\r\n break;\r\n case Constants.TEXTURE_NEAREST_NEAREST_MIPLINEAR:\r\n magFilter = WebGPUConstants.FilterMode.Nearest;\r\n minFilter = WebGPUConstants.FilterMode.Nearest;\r\n if (!useMipMaps) {\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n } else {\r\n mipmapFilter = WebGPUConstants.FilterMode.Linear;\r\n }\r\n break;\r\n case Constants.TEXTURE_NEAREST_NEAREST_MIPNEAREST:\r\n magFilter = WebGPUConstants.FilterMode.Nearest;\r\n minFilter = WebGPUConstants.FilterMode.Nearest;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n if (!useMipMaps) {\r\n lodMinClamp = lodMaxClamp = 0;\r\n }\r\n break;\r\n case Constants.TEXTURE_NEAREST_LINEAR_MIPNEAREST:\r\n magFilter = WebGPUConstants.FilterMode.Nearest;\r\n minFilter = WebGPUConstants.FilterMode.Linear;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n if (!useMipMaps) {\r\n lodMinClamp = lodMaxClamp = 0;\r\n }\r\n break;\r\n case Constants.TEXTURE_NEAREST_LINEAR_MIPLINEAR:\r\n magFilter = WebGPUConstants.FilterMode.Nearest;\r\n minFilter = WebGPUConstants.FilterMode.Linear;\r\n if (!useMipMaps) {\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n } else {\r\n mipmapFilter = WebGPUConstants.FilterMode.Linear;\r\n }\r\n break;\r\n case Constants.TEXTURE_NEAREST_LINEAR:\r\n magFilter = WebGPUConstants.FilterMode.Nearest;\r\n minFilter = WebGPUConstants.FilterMode.Linear;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n break;\r\n case Constants.TEXTURE_NEAREST_NEAREST:\r\n case Constants.TEXTURE_NEAREST_SAMPLINGMODE:\r\n magFilter = WebGPUConstants.FilterMode.Nearest;\r\n minFilter = WebGPUConstants.FilterMode.Nearest;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n break;\r\n case Constants.TEXTURE_LINEAR_NEAREST_MIPNEAREST:\r\n magFilter = WebGPUConstants.FilterMode.Linear;\r\n minFilter = WebGPUConstants.FilterMode.Nearest;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n if (!useMipMaps) {\r\n lodMinClamp = lodMaxClamp = 0;\r\n }\r\n break;\r\n case Constants.TEXTURE_LINEAR_NEAREST_MIPLINEAR:\r\n magFilter = WebGPUConstants.FilterMode.Linear;\r\n minFilter = WebGPUConstants.FilterMode.Nearest;\r\n if (!useMipMaps) {\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n } else {\r\n mipmapFilter = WebGPUConstants.FilterMode.Linear;\r\n }\r\n break;\r\n case Constants.TEXTURE_LINEAR_LINEAR:\r\n case Constants.TEXTURE_BILINEAR_SAMPLINGMODE:\r\n magFilter = WebGPUConstants.FilterMode.Linear;\r\n minFilter = WebGPUConstants.FilterMode.Linear;\r\n // In WebGL, if sampling mode is TEXTURE_BILINEAR_SAMPLINGMODE and anisotropy is greater than 1, anisotropy is enabled for the sampler\r\n if (anisotropy > 1) {\r\n mipmapFilter = WebGPUConstants.FilterMode.Linear;\r\n } else {\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n }\r\n break;\r\n case Constants.TEXTURE_LINEAR_NEAREST:\r\n magFilter = WebGPUConstants.FilterMode.Linear;\r\n minFilter = WebGPUConstants.FilterMode.Nearest;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n break;\r\n default:\r\n magFilter = WebGPUConstants.FilterMode.Nearest;\r\n minFilter = WebGPUConstants.FilterMode.Nearest;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n break;\r\n }\r\n\r\n if (anisotropy > 1 && (lodMinClamp !== 0 || lodMaxClamp !== 0)) {\r\n return {\r\n magFilter: WebGPUConstants.FilterMode.Linear,\r\n minFilter: WebGPUConstants.FilterMode.Linear,\r\n mipmapFilter: WebGPUConstants.FilterMode.Linear,\r\n anisotropyEnabled: true,\r\n };\r\n }\r\n\r\n return {\r\n magFilter,\r\n minFilter,\r\n mipmapFilter,\r\n lodMinClamp,\r\n lodMaxClamp,\r\n };\r\n }\r\n\r\n private static _GetWrappingMode(mode: number): GPUAddressMode {\r\n switch (mode) {\r\n case Constants.TEXTURE_WRAP_ADDRESSMODE:\r\n return WebGPUConstants.AddressMode.Repeat;\r\n case Constants.TEXTURE_CLAMP_ADDRESSMODE:\r\n return WebGPUConstants.AddressMode.ClampToEdge;\r\n case Constants.TEXTURE_MIRROR_ADDRESSMODE:\r\n return WebGPUConstants.AddressMode.MirrorRepeat;\r\n }\r\n return WebGPUConstants.AddressMode.Repeat;\r\n }\r\n\r\n private static _GetSamplerWrappingDescriptor(sampler: TextureSampler): {\r\n addressModeU: GPUAddressMode;\r\n addressModeV: GPUAddressMode;\r\n addressModeW: GPUAddressMode;\r\n } {\r\n return {\r\n addressModeU: this._GetWrappingMode(sampler._cachedWrapU!),\r\n addressModeV: this._GetWrappingMode(sampler._cachedWrapV!),\r\n addressModeW: this._GetWrappingMode(sampler._cachedWrapR!),\r\n };\r\n }\r\n\r\n private static _GetSamplerDescriptor(sampler: TextureSampler, label?: string): GPUSamplerDescriptor {\r\n // The check with Constants.TEXTURE_LINEAR_LINEAR is to be iso with the WebGL implementation\r\n let anisotropy =\r\n (sampler.useMipMaps || sampler.samplingMode === Constants.TEXTURE_LINEAR_LINEAR) && sampler._cachedAnisotropicFilteringLevel\r\n ? sampler._cachedAnisotropicFilteringLevel\r\n : 1;\r\n // To be iso with the WebGL implementation\r\n if (\r\n sampler.samplingMode !== Constants.TEXTURE_LINEAR_LINEAR_MIPNEAREST &&\r\n sampler.samplingMode !== Constants.TEXTURE_LINEAR_LINEAR_MIPLINEAR &&\r\n sampler.samplingMode !== Constants.TEXTURE_LINEAR_LINEAR\r\n ) {\r\n anisotropy = 1;\r\n }\r\n const filterDescriptor = this._GetSamplerFilterDescriptor(sampler, anisotropy);\r\n return {\r\n label,\r\n ...filterDescriptor,\r\n ...this._GetSamplerWrappingDescriptor(sampler),\r\n compare: sampler._comparisonFunction ? WebGPUCacheSampler.GetCompareFunction(sampler._comparisonFunction) : undefined,\r\n maxAnisotropy: filterDescriptor.anisotropyEnabled ? anisotropy : 1,\r\n };\r\n }\r\n\r\n public static GetCompareFunction(compareFunction: Nullable<number>): GPUCompareFunction {\r\n switch (compareFunction) {\r\n case Constants.ALWAYS:\r\n return WebGPUConstants.CompareFunction.Always;\r\n case Constants.EQUAL:\r\n return WebGPUConstants.CompareFunction.Equal;\r\n case Constants.GREATER:\r\n return WebGPUConstants.CompareFunction.Greater;\r\n case Constants.GEQUAL:\r\n return WebGPUConstants.CompareFunction.GreaterEqual;\r\n case Constants.LESS:\r\n return WebGPUConstants.CompareFunction.Less;\r\n case Constants.LEQUAL:\r\n return WebGPUConstants.CompareFunction.LessEqual;\r\n case Constants.NEVER:\r\n return WebGPUConstants.CompareFunction.Never;\r\n case Constants.NOTEQUAL:\r\n return WebGPUConstants.CompareFunction.NotEqual;\r\n default:\r\n return WebGPUConstants.CompareFunction.Less;\r\n }\r\n }\r\n\r\n public getSampler(sampler: TextureSampler, bypassCache = false, hash = 0, label?: string): GPUSampler {\r\n if (this.disabled) {\r\n return this._device.createSampler(WebGPUCacheSampler._GetSamplerDescriptor(sampler, label));\r\n }\r\n\r\n if (bypassCache) {\r\n hash = 0;\r\n } else if (hash === 0) {\r\n hash = WebGPUCacheSampler.GetSamplerHashCode(sampler);\r\n }\r\n\r\n let gpuSampler = bypassCache ? undefined : this._samplers[hash];\r\n if (!gpuSampler) {\r\n gpuSampler = this._device.createSampler(WebGPUCacheSampler._GetSamplerDescriptor(sampler, label));\r\n if (!bypassCache) {\r\n this._samplers[hash] = gpuSampler;\r\n }\r\n }\r\n\r\n return gpuSampler;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"webgpuCacheSampler.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuCacheSampler.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAIzC;;;GAGG;AACH,MAAM,YAAY,GAAG;IACjB,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,WAAW;IACpC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,yDAAyD;IAClF,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,wDAAwD;IACjF,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,mEAAmE;IAC5F,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,qCAAqC;IAC9D,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,oCAAoC;IAC7D,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,mCAAmC;IAC5D,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,yBAAyB;IAClD,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,oCAAoC;IAC7D,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,oCAAoC;IAC7D,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,mCAAmC;IAC5D,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,mCAAmC;IAC5D,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,yBAAyB;CACrD,CAAC;AAEF,iFAAiF;AACjF,MAAM,wBAAwB,GAAG;IAC7B,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,YAAY;IACvD,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,QAAQ;IACnD,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,OAAO;IAClD,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,QAAQ;IACnD,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,SAAS;IACpD,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,UAAU;IACrD,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,WAAW;IACtD,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,SAAS;IACpD,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,SAAS;CACvD,CAAC;AAEF,MAAM,iBAAiB,GAAG;IACtB,CAAC,IAAI,CAAC,EAAE,WAAW;IACnB,CAAC,IAAI,CAAC,EAAE,yDAAyD;IACjE,CAAC,IAAI,CAAC,EAAE,wDAAwD;IAChE,CAAC,IAAI,CAAC,EAAE,mEAAmE;IAC3E,CAAC,IAAI,CAAC,EAAE,qCAAqC;IAC7C,CAAC,IAAI,CAAC,EAAE,oCAAoC;IAC5C,CAAC,IAAI,CAAC,EAAE,mCAAmC;IAC3C,CAAC,IAAI,CAAC,EAAE,yBAAyB;IACjC,CAAC,IAAI,CAAC,EAAE,oCAAoC;IAC5C,CAAC,IAAI,CAAC,EAAE,oCAAoC;IAC5C,CAAC,IAAI,CAAC,EAAE,mCAAmC;IAC3C,CAAC,IAAI,CAAC,EAAE,mCAAmC;IAC3C,CAAC,IAAI,CAAC,EAAE,yBAAyB;CACpC,CAAC;AAEF,gBAAgB;AAChB,MAAM,OAAO,kBAAkB;IAM3B,YAAY,MAAiB;QALrB,cAAS,GAAmC,EAAE,CAAC;QAMnD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IAC1B,CAAC;IAEM,MAAM,CAAC,kBAAkB,CAAC,OAAuB;QACpD,sEAAsE;QACtE,MAAM,UAAU,GAAG,OAAO,CAAC,gCAAgC,CAAC,CAAC,CAAC,OAAO,CAAC,gCAAgC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3G,MAAM,IAAI,GACN,YAAY,CAAC,OAAO,CAAC,YAAY,CAAC;YAClC,wBAAwB,CAAC,CAAC,OAAO,CAAC,mBAAmB,IAAI,MAAM,CAAC,GAAG,MAAM,GAAG,CAAC,CAAC;YAC9E,iBAAiB,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,oFAAoF;YAC9H,CAAC,CAAC,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;YAClC,CAAC,CAAC,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC,IAAI,EAAE,CAAC;YACnC,CAAC,CAAC,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC,IAAI,EAAE,CAAC;YACnC,CAAC,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,qGAAqG;YAC5I,CAAC,UAAU,IAAI,EAAE,CAAC,CAAC;QAEvB,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,MAAM,CAAC,2BAA2B,CACtC,OAAuB,EACvB,UAAkB;QASlB,IAAI,SAAwB,EAAE,SAAwB,EAAE,YAA2B,EAAE,WAA+B,EAAE,WAA+B,CAAC;QACtJ,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC;QACtC,QAAQ,OAAO,CAAC,YAAY,EAAE,CAAC;YAC3B,KAAK,SAAS,CAAC,gCAAgC;gBAC3C,SAAS,mDAAoC,CAAC;gBAC9C,SAAS,mDAAoC,CAAC;gBAC9C,YAAY,qDAAqC,CAAC;gBAClD,IAAI,CAAC,UAAU,EAAE,CAAC;oBACd,WAAW,GAAG,WAAW,GAAG,CAAC,CAAC;gBAClC,CAAC;gBACD,MAAM;YACV,KAAK,SAAS,CAAC,+BAA+B,CAAC;YAC/C,KAAK,SAAS,CAAC,8BAA8B;gBACzC,SAAS,mDAAoC,CAAC;gBAC9C,SAAS,mDAAoC,CAAC;gBAC9C,IAAI,CAAC,UAAU,EAAE,CAAC;oBACd,YAAY,qDAAqC,CAAC;oBAClD,WAAW,GAAG,WAAW,GAAG,CAAC,CAAC;gBAClC,CAAC;qBAAM,CAAC;oBACJ,YAAY,mDAAoC,CAAC;gBACrD,CAAC;gBACD,MAAM;YACV,KAAK,SAAS,CAAC,iCAAiC;gBAC5C,SAAS,qDAAqC,CAAC;gBAC/C,SAAS,qDAAqC,CAAC;gBAC/C,IAAI,CAAC,UAAU,EAAE,CAAC;oBACd,YAAY,qDAAqC,CAAC;oBAClD,WAAW,GAAG,WAAW,GAAG,CAAC,CAAC;gBAClC,CAAC;qBAAM,CAAC;oBACJ,YAAY,mDAAoC,CAAC;gBACrD,CAAC;gBACD,MAAM;YACV,KAAK,SAAS,CAAC,kCAAkC;gBAC7C,SAAS,qDAAqC,CAAC;gBAC/C,SAAS,qDAAqC,CAAC;gBAC/C,YAAY,qDAAqC,CAAC;gBAClD,IAAI,CAAC,UAAU,EAAE,CAAC;oBACd,WAAW,GAAG,WAAW,GAAG,CAAC,CAAC;gBAClC,CAAC;gBACD,MAAM;YACV,KAAK,SAAS,CAAC,iCAAiC;gBAC5C,SAAS,qDAAqC,CAAC;gBAC/C,SAAS,mDAAoC,CAAC;gBAC9C,YAAY,qDAAqC,CAAC;gBAClD,IAAI,CAAC,UAAU,EAAE,CAAC;oBACd,WAAW,GAAG,WAAW,GAAG,CAAC,CAAC;gBAClC,CAAC;gBACD,MAAM;YACV,KAAK,SAAS,CAAC,gCAAgC;gBAC3C,SAAS,qDAAqC,CAAC;gBAC/C,SAAS,mDAAoC,CAAC;gBAC9C,IAAI,CAAC,UAAU,EAAE,CAAC;oBACd,YAAY,qDAAqC,CAAC;oBAClD,WAAW,GAAG,WAAW,GAAG,CAAC,CAAC;gBAClC,CAAC;qBAAM,CAAC;oBACJ,YAAY,mDAAoC,CAAC;gBACrD,CAAC;gBACD,MAAM;YACV,KAAK,SAAS,CAAC,sBAAsB;gBACjC,SAAS,qDAAqC,CAAC;gBAC/C,SAAS,mDAAoC,CAAC;gBAC9C,YAAY,qDAAqC,CAAC;gBAClD,WAAW,GAAG,WAAW,GAAG,CAAC,CAAC;gBAC9B,MAAM;YACV,KAAK,SAAS,CAAC,uBAAuB,CAAC;YACvC,KAAK,SAAS,CAAC,4BAA4B;gBACvC,SAAS,qDAAqC,CAAC;gBAC/C,SAAS,qDAAqC,CAAC;gBAC/C,YAAY,qDAAqC,CAAC;gBAClD,WAAW,GAAG,WAAW,GAAG,CAAC,CAAC;gBAC9B,MAAM;YACV,KAAK,SAAS,CAAC,iCAAiC;gBAC5C,SAAS,mDAAoC,CAAC;gBAC9C,SAAS,qDAAqC,CAAC;gBAC/C,YAAY,qDAAqC,CAAC;gBAClD,IAAI,CAAC,UAAU,EAAE,CAAC;oBACd,WAAW,GAAG,WAAW,GAAG,CAAC,CAAC;gBAClC,CAAC;gBACD,MAAM;YACV,KAAK,SAAS,CAAC,gCAAgC;gBAC3C,SAAS,mDAAoC,CAAC;gBAC9C,SAAS,qDAAqC,CAAC;gBAC/C,IAAI,CAAC,UAAU,EAAE,CAAC;oBACd,YAAY,qDAAqC,CAAC;oBAClD,WAAW,GAAG,WAAW,GAAG,CAAC,CAAC;gBAClC,CAAC;qBAAM,CAAC;oBACJ,YAAY,mDAAoC,CAAC;gBACrD,CAAC;gBACD,MAAM;YACV,KAAK,SAAS,CAAC,qBAAqB,CAAC;YACrC,KAAK,SAAS,CAAC,6BAA6B;gBACxC,SAAS,mDAAoC,CAAC;gBAC9C,SAAS,mDAAoC,CAAC;gBAC9C,sIAAsI;gBACtI,IAAI,UAAU,GAAG,CAAC,EAAE,CAAC;oBACjB,YAAY,mDAAoC,CAAC;gBACrD,CAAC;qBAAM,CAAC;oBACJ,YAAY,qDAAqC,CAAC;oBAClD,WAAW,GAAG,WAAW,GAAG,CAAC,CAAC;gBAClC,CAAC;gBACD,MAAM;YACV,KAAK,SAAS,CAAC,sBAAsB;gBACjC,SAAS,mDAAoC,CAAC;gBAC9C,SAAS,qDAAqC,CAAC;gBAC/C,YAAY,qDAAqC,CAAC;gBAClD,WAAW,GAAG,WAAW,GAAG,CAAC,CAAC;gBAC9B,MAAM;YACV;gBACI,SAAS,qDAAqC,CAAC;gBAC/C,SAAS,qDAAqC,CAAC;gBAC/C,YAAY,qDAAqC,CAAC;gBAClD,WAAW,GAAG,WAAW,GAAG,CAAC,CAAC;gBAC9B,MAAM;QACd,CAAC;QAED,IAAI,UAAU,GAAG,CAAC,IAAI,CAAC,WAAW,KAAK,CAAC,IAAI,WAAW,KAAK,CAAC,CAAC,EAAE,CAAC;YAC7D,OAAO;gBACH,SAAS,kDAAmC;gBAC5C,SAAS,kDAAmC;gBAC5C,YAAY,kDAAmC;gBAC/C,iBAAiB,EAAE,IAAI;aAC1B,CAAC;QACN,CAAC;QAED,OAAO;YACH,SAAS;YACT,SAAS;YACT,YAAY;YACZ,WAAW;YACX,WAAW;SACd,CAAC;IACN,CAAC;IAEO,MAAM,CAAC,gBAAgB,CAAC,IAAY;QACxC,QAAQ,IAAI,EAAE,CAAC;YACX,KAAK,SAAS,CAAC,wBAAwB;gBACnC,yDAA0C;YAC9C,KAAK,SAAS,CAAC,yBAAyB;gBACpC,qEAA+C;YACnD,KAAK,SAAS,CAAC,0BAA0B;gBACrC,sEAAgD;QACxD,CAAC;QACD,yDAA0C;IAC9C,CAAC;IAEO,MAAM,CAAC,6BAA6B,CAAC,OAAuB;QAKhE,OAAO;YACH,YAAY,EAAE,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,YAAa,CAAC;YAC1D,YAAY,EAAE,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,YAAa,CAAC;YAC1D,YAAY,EAAE,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,YAAa,CAAC;SAC7D,CAAC;IACN,CAAC;IAEO,MAAM,CAAC,qBAAqB,CAAC,OAAuB,EAAE,KAAc;QACxE,4FAA4F;QAC5F,IAAI,UAAU,GACV,CAAC,OAAO,CAAC,UAAU,IAAI,OAAO,CAAC,YAAY,KAAK,SAAS,CAAC,qBAAqB,CAAC,IAAI,OAAO,CAAC,gCAAgC;YACxH,CAAC,CAAC,OAAO,CAAC,gCAAgC;YAC1C,CAAC,CAAC,CAAC,CAAC;QACZ,0CAA0C;QAC1C,IACI,OAAO,CAAC,YAAY,KAAK,SAAS,CAAC,gCAAgC;YACnE,OAAO,CAAC,YAAY,KAAK,SAAS,CAAC,+BAA+B;YAClE,OAAO,CAAC,YAAY,KAAK,SAAS,CAAC,qBAAqB,EAC1D,CAAC;YACC,UAAU,GAAG,CAAC,CAAC;QACnB,CAAC;QACD,MAAM,gBAAgB,GAAG,IAAI,CAAC,2BAA2B,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;QAC/E,OAAO;YACH,KAAK;YACL,GAAG,gBAAgB;YACnB,GAAG,IAAI,CAAC,6BAA6B,CAAC,OAAO,CAAC;YAC9C,OAAO,EAAE,OAAO,CAAC,mBAAmB,CAAC,CAAC,CAAC,kBAAkB,CAAC,kBAAkB,CAAC,OAAO,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,SAAS;YACrH,aAAa,EAAE,gBAAgB,CAAC,iBAAiB,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;SACrE,CAAC;IACN,CAAC;IAEM,MAAM,CAAC,kBAAkB,CAAC,eAAiC;QAC9D,QAAQ,eAAe,EAAE,CAAC;YACtB,KAAK,SAAS,CAAC,MAAM;gBACjB,6DAA8C;YAClD,KAAK,SAAS,CAAC,KAAK;gBAChB,2DAA6C;YACjD,KAAK,SAAS,CAAC,OAAO;gBAClB,+DAA+C;YACnD,KAAK,SAAS,CAAC,MAAM;gBACjB,0EAAoD;YACxD,KAAK,SAAS,CAAC,IAAI;gBACf,yDAA4C;YAChD,KAAK,SAAS,CAAC,MAAM;gBACjB,oEAAiD;YACrD,KAAK,SAAS,CAAC,KAAK;gBAChB,2DAA6C;YACjD,KAAK,SAAS,CAAC,QAAQ;gBACnB,kEAAgD;YACpD;gBACI,yDAA4C;QACpD,CAAC;IACL,CAAC;IAEM,UAAU,CAAC,OAAuB,EAAE,WAAW,GAAG,KAAK,EAAE,IAAI,GAAG,CAAC,EAAE,KAAc;QACpF,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,OAAO,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC,CAAC;QAChG,CAAC;QAED,IAAI,WAAW,EAAE,CAAC;YACd,IAAI,GAAG,CAAC,CAAC;QACb,CAAC;aAAM,IAAI,IAAI,KAAK,CAAC,EAAE,CAAC;YACpB,IAAI,GAAG,kBAAkB,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC;QAC1D,CAAC;QAED,IAAI,UAAU,GAAG,WAAW,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAChE,IAAI,CAAC,UAAU,EAAE,CAAC;YACd,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC,CAAC;YAClG,IAAI,CAAC,WAAW,EAAE,CAAC;gBACf,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,UAAU,CAAC;YACtC,CAAC;QACL,CAAC;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;CACJ","sourcesContent":["/* eslint-disable babylonjs/available */\r\n/* eslint-disable jsdoc/require-jsdoc */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { Constants } from \"../constants\";\r\nimport type { TextureSampler } from \"../../Materials/Textures/textureSampler\";\r\nimport type { Nullable } from \"../../types\";\r\n\r\n/**\r\n * Note: we don't make a difference between mipmaps enabled or not when computing these bits (so, TEXTURE_NEAREST_NEAREST and TEXTURE_NEAREST_NEAREST_MIPNEAREST have the same bits, for example).\r\n * There's another bit in the hash code for that (see FilterNoMipToBits).\r\n */\r\nconst FilterToBits = [\r\n 0 | (0 << 1) | (0 << 2), // not used\r\n 0 | (0 << 1) | (0 << 2), // TEXTURE_NEAREST_SAMPLINGMODE / TEXTURE_NEAREST_NEAREST\r\n 1 | (1 << 1) | (0 << 2), // TEXTURE_BILINEAR_SAMPLINGMODE / TEXTURE_LINEAR_LINEAR\r\n 1 | (1 << 1) | (1 << 2), // TEXTURE_TRILINEAR_SAMPLINGMODE / TEXTURE_LINEAR_LINEAR_MIPLINEAR\r\n 0 | (0 << 1) | (0 << 2), // TEXTURE_NEAREST_NEAREST_MIPNEAREST\r\n 0 | (1 << 1) | (0 << 2), // TEXTURE_NEAREST_LINEAR_MIPNEAREST\r\n 0 | (1 << 1) | (1 << 2), // TEXTURE_NEAREST_LINEAR_MIPLINEAR\r\n 0 | (1 << 1) | (0 << 2), // TEXTURE_NEAREST_LINEAR\r\n 0 | (0 << 1) | (1 << 2), // TEXTURE_NEAREST_NEAREST_MIPLINEAR\r\n 1 | (0 << 1) | (0 << 2), // TEXTURE_LINEAR_NEAREST_MIPNEAREST\r\n 1 | (0 << 1) | (1 << 2), // TEXTURE_LINEAR_NEAREST_MIPLINEAR\r\n 1 | (1 << 1) | (0 << 2), // TEXTURE_LINEAR_LINEAR_MIPNEAREST\r\n 1 | (0 << 1) | (0 << 2), // TEXTURE_LINEAR_NEAREST\r\n];\r\n\r\n// subtract 0x01FF from the comparison function value before indexing this array!\r\nconst ComparisonFunctionToBits = [\r\n (0 << 3) | (0 << 4) | (0 << 5) | (0 << 6), // undefined\r\n (0 << 3) | (0 << 4) | (0 << 5) | (1 << 6), // NEVER\r\n (0 << 3) | (0 << 4) | (1 << 5) | (0 << 6), // LESS\r\n (0 << 3) | (0 << 4) | (1 << 5) | (1 << 6), // EQUAL\r\n (0 << 3) | (1 << 4) | (0 << 5) | (0 << 6), // LEQUAL\r\n (0 << 3) | (1 << 4) | (0 << 5) | (1 << 6), // GREATER\r\n (0 << 3) | (1 << 4) | (1 << 5) | (0 << 6), // NOTEQUAL\r\n (0 << 3) | (1 << 4) | (1 << 5) | (1 << 6), // GEQUAL\r\n (1 << 3) | (0 << 4) | (0 << 5) | (0 << 6), // ALWAYS\r\n];\r\n\r\nconst FilterNoMipToBits = [\r\n 0 << 7, // not used\r\n 1 << 7, // TEXTURE_NEAREST_SAMPLINGMODE / TEXTURE_NEAREST_NEAREST\r\n 1 << 7, // TEXTURE_BILINEAR_SAMPLINGMODE / TEXTURE_LINEAR_LINEAR\r\n 0 << 7, // TEXTURE_TRILINEAR_SAMPLINGMODE / TEXTURE_LINEAR_LINEAR_MIPLINEAR\r\n 0 << 7, // TEXTURE_NEAREST_NEAREST_MIPNEAREST\r\n 0 << 7, // TEXTURE_NEAREST_LINEAR_MIPNEAREST\r\n 0 << 7, // TEXTURE_NEAREST_LINEAR_MIPLINEAR\r\n 1 << 7, // TEXTURE_NEAREST_LINEAR\r\n 0 << 7, // TEXTURE_NEAREST_NEAREST_MIPLINEAR\r\n 0 << 7, // TEXTURE_LINEAR_NEAREST_MIPNEAREST\r\n 0 << 7, // TEXTURE_LINEAR_NEAREST_MIPLINEAR\r\n 0 << 7, // TEXTURE_LINEAR_LINEAR_MIPNEAREST\r\n 1 << 7, // TEXTURE_LINEAR_NEAREST\r\n];\r\n\r\n/** @internal */\r\nexport class WebGPUCacheSampler {\r\n private _samplers: { [hash: number]: GPUSampler } = {};\r\n private _device: GPUDevice;\r\n\r\n public disabled: boolean;\r\n\r\n constructor(device: GPUDevice) {\r\n this._device = device;\r\n this.disabled = false;\r\n }\r\n\r\n public static GetSamplerHashCode(sampler: TextureSampler): number {\r\n // The WebGPU spec currently only allows values 1 and 4 for anisotropy\r\n const anisotropy = sampler._cachedAnisotropicFilteringLevel ? sampler._cachedAnisotropicFilteringLevel : 1;\r\n const code =\r\n FilterToBits[sampler.samplingMode] +\r\n ComparisonFunctionToBits[(sampler._comparisonFunction || 0x0202) - 0x0200 + 1] +\r\n FilterNoMipToBits[sampler.samplingMode] + // handle the lodMinClamp = lodMaxClamp = 0 case when no filter used for mip mapping\r\n ((sampler._cachedWrapU ?? 1) << 8) +\r\n ((sampler._cachedWrapV ?? 1) << 10) +\r\n ((sampler._cachedWrapR ?? 1) << 12) +\r\n ((sampler.useMipMaps ? 1 : 0) << 14) + // need to factor this in because _getSamplerFilterDescriptor depends on samplingMode AND useMipMaps!\r\n (anisotropy << 15);\r\n\r\n return code;\r\n }\r\n\r\n private static _GetSamplerFilterDescriptor(\r\n sampler: TextureSampler,\r\n anisotropy: number\r\n ): {\r\n magFilter: GPUFilterMode;\r\n minFilter: GPUFilterMode;\r\n mipmapFilter: GPUFilterMode;\r\n lodMinClamp?: number;\r\n lodMaxClamp?: number;\r\n anisotropyEnabled?: boolean;\r\n } {\r\n let magFilter: GPUFilterMode, minFilter: GPUFilterMode, mipmapFilter: GPUFilterMode, lodMinClamp: number | undefined, lodMaxClamp: number | undefined;\r\n const useMipMaps = sampler.useMipMaps;\r\n switch (sampler.samplingMode) {\r\n case Constants.TEXTURE_LINEAR_LINEAR_MIPNEAREST:\r\n magFilter = WebGPUConstants.FilterMode.Linear;\r\n minFilter = WebGPUConstants.FilterMode.Linear;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n if (!useMipMaps) {\r\n lodMinClamp = lodMaxClamp = 0;\r\n }\r\n break;\r\n case Constants.TEXTURE_LINEAR_LINEAR_MIPLINEAR:\r\n case Constants.TEXTURE_TRILINEAR_SAMPLINGMODE:\r\n magFilter = WebGPUConstants.FilterMode.Linear;\r\n minFilter = WebGPUConstants.FilterMode.Linear;\r\n if (!useMipMaps) {\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n } else {\r\n mipmapFilter = WebGPUConstants.FilterMode.Linear;\r\n }\r\n break;\r\n case Constants.TEXTURE_NEAREST_NEAREST_MIPLINEAR:\r\n magFilter = WebGPUConstants.FilterMode.Nearest;\r\n minFilter = WebGPUConstants.FilterMode.Nearest;\r\n if (!useMipMaps) {\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n } else {\r\n mipmapFilter = WebGPUConstants.FilterMode.Linear;\r\n }\r\n break;\r\n case Constants.TEXTURE_NEAREST_NEAREST_MIPNEAREST:\r\n magFilter = WebGPUConstants.FilterMode.Nearest;\r\n minFilter = WebGPUConstants.FilterMode.Nearest;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n if (!useMipMaps) {\r\n lodMinClamp = lodMaxClamp = 0;\r\n }\r\n break;\r\n case Constants.TEXTURE_NEAREST_LINEAR_MIPNEAREST:\r\n magFilter = WebGPUConstants.FilterMode.Nearest;\r\n minFilter = WebGPUConstants.FilterMode.Linear;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n if (!useMipMaps) {\r\n lodMinClamp = lodMaxClamp = 0;\r\n }\r\n break;\r\n case Constants.TEXTURE_NEAREST_LINEAR_MIPLINEAR:\r\n magFilter = WebGPUConstants.FilterMode.Nearest;\r\n minFilter = WebGPUConstants.FilterMode.Linear;\r\n if (!useMipMaps) {\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n } else {\r\n mipmapFilter = WebGPUConstants.FilterMode.Linear;\r\n }\r\n break;\r\n case Constants.TEXTURE_NEAREST_LINEAR:\r\n magFilter = WebGPUConstants.FilterMode.Nearest;\r\n minFilter = WebGPUConstants.FilterMode.Linear;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n break;\r\n case Constants.TEXTURE_NEAREST_NEAREST:\r\n case Constants.TEXTURE_NEAREST_SAMPLINGMODE:\r\n magFilter = WebGPUConstants.FilterMode.Nearest;\r\n minFilter = WebGPUConstants.FilterMode.Nearest;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n break;\r\n case Constants.TEXTURE_LINEAR_NEAREST_MIPNEAREST:\r\n magFilter = WebGPUConstants.FilterMode.Linear;\r\n minFilter = WebGPUConstants.FilterMode.Nearest;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n if (!useMipMaps) {\r\n lodMinClamp = lodMaxClamp = 0;\r\n }\r\n break;\r\n case Constants.TEXTURE_LINEAR_NEAREST_MIPLINEAR:\r\n magFilter = WebGPUConstants.FilterMode.Linear;\r\n minFilter = WebGPUConstants.FilterMode.Nearest;\r\n if (!useMipMaps) {\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n } else {\r\n mipmapFilter = WebGPUConstants.FilterMode.Linear;\r\n }\r\n break;\r\n case Constants.TEXTURE_LINEAR_LINEAR:\r\n case Constants.TEXTURE_BILINEAR_SAMPLINGMODE:\r\n magFilter = WebGPUConstants.FilterMode.Linear;\r\n minFilter = WebGPUConstants.FilterMode.Linear;\r\n // In WebGL, if sampling mode is TEXTURE_BILINEAR_SAMPLINGMODE and anisotropy is greater than 1, anisotropy is enabled for the sampler\r\n if (anisotropy > 1) {\r\n mipmapFilter = WebGPUConstants.FilterMode.Linear;\r\n } else {\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n }\r\n break;\r\n case Constants.TEXTURE_LINEAR_NEAREST:\r\n magFilter = WebGPUConstants.FilterMode.Linear;\r\n minFilter = WebGPUConstants.FilterMode.Nearest;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n break;\r\n default:\r\n magFilter = WebGPUConstants.FilterMode.Nearest;\r\n minFilter = WebGPUConstants.FilterMode.Nearest;\r\n mipmapFilter = WebGPUConstants.FilterMode.Nearest;\r\n lodMinClamp = lodMaxClamp = 0;\r\n break;\r\n }\r\n\r\n if (anisotropy > 1 && (lodMinClamp !== 0 || lodMaxClamp !== 0)) {\r\n return {\r\n magFilter: WebGPUConstants.FilterMode.Linear,\r\n minFilter: WebGPUConstants.FilterMode.Linear,\r\n mipmapFilter: WebGPUConstants.FilterMode.Linear,\r\n anisotropyEnabled: true,\r\n };\r\n }\r\n\r\n return {\r\n magFilter,\r\n minFilter,\r\n mipmapFilter,\r\n lodMinClamp,\r\n lodMaxClamp,\r\n };\r\n }\r\n\r\n private static _GetWrappingMode(mode: number): GPUAddressMode {\r\n switch (mode) {\r\n case Constants.TEXTURE_WRAP_ADDRESSMODE:\r\n return WebGPUConstants.AddressMode.Repeat;\r\n case Constants.TEXTURE_CLAMP_ADDRESSMODE:\r\n return WebGPUConstants.AddressMode.ClampToEdge;\r\n case Constants.TEXTURE_MIRROR_ADDRESSMODE:\r\n return WebGPUConstants.AddressMode.MirrorRepeat;\r\n }\r\n return WebGPUConstants.AddressMode.Repeat;\r\n }\r\n\r\n private static _GetSamplerWrappingDescriptor(sampler: TextureSampler): {\r\n addressModeU: GPUAddressMode;\r\n addressModeV: GPUAddressMode;\r\n addressModeW: GPUAddressMode;\r\n } {\r\n return {\r\n addressModeU: this._GetWrappingMode(sampler._cachedWrapU!),\r\n addressModeV: this._GetWrappingMode(sampler._cachedWrapV!),\r\n addressModeW: this._GetWrappingMode(sampler._cachedWrapR!),\r\n };\r\n }\r\n\r\n private static _GetSamplerDescriptor(sampler: TextureSampler, label?: string): GPUSamplerDescriptor {\r\n // The check with Constants.TEXTURE_LINEAR_LINEAR is to be iso with the WebGL implementation\r\n let anisotropy =\r\n (sampler.useMipMaps || sampler.samplingMode === Constants.TEXTURE_LINEAR_LINEAR) && sampler._cachedAnisotropicFilteringLevel\r\n ? sampler._cachedAnisotropicFilteringLevel\r\n : 1;\r\n // To be iso with the WebGL implementation\r\n if (\r\n sampler.samplingMode !== Constants.TEXTURE_LINEAR_LINEAR_MIPNEAREST &&\r\n sampler.samplingMode !== Constants.TEXTURE_LINEAR_LINEAR_MIPLINEAR &&\r\n sampler.samplingMode !== Constants.TEXTURE_LINEAR_LINEAR\r\n ) {\r\n anisotropy = 1;\r\n }\r\n const filterDescriptor = this._GetSamplerFilterDescriptor(sampler, anisotropy);\r\n return {\r\n label,\r\n ...filterDescriptor,\r\n ...this._GetSamplerWrappingDescriptor(sampler),\r\n compare: sampler._comparisonFunction ? WebGPUCacheSampler.GetCompareFunction(sampler._comparisonFunction) : undefined,\r\n maxAnisotropy: filterDescriptor.anisotropyEnabled ? anisotropy : 1,\r\n };\r\n }\r\n\r\n public static GetCompareFunction(compareFunction: Nullable<number>): GPUCompareFunction {\r\n switch (compareFunction) {\r\n case Constants.ALWAYS:\r\n return WebGPUConstants.CompareFunction.Always;\r\n case Constants.EQUAL:\r\n return WebGPUConstants.CompareFunction.Equal;\r\n case Constants.GREATER:\r\n return WebGPUConstants.CompareFunction.Greater;\r\n case Constants.GEQUAL:\r\n return WebGPUConstants.CompareFunction.GreaterEqual;\r\n case Constants.LESS:\r\n return WebGPUConstants.CompareFunction.Less;\r\n case Constants.LEQUAL:\r\n return WebGPUConstants.CompareFunction.LessEqual;\r\n case Constants.NEVER:\r\n return WebGPUConstants.CompareFunction.Never;\r\n case Constants.NOTEQUAL:\r\n return WebGPUConstants.CompareFunction.NotEqual;\r\n default:\r\n return WebGPUConstants.CompareFunction.Less;\r\n }\r\n }\r\n\r\n public getSampler(sampler: TextureSampler, bypassCache = false, hash = 0, label?: string): GPUSampler {\r\n if (this.disabled) {\r\n return this._device.createSampler(WebGPUCacheSampler._GetSamplerDescriptor(sampler, label));\r\n }\r\n\r\n if (bypassCache) {\r\n hash = 0;\r\n } else if (hash === 0) {\r\n hash = WebGPUCacheSampler.GetSamplerHashCode(sampler);\r\n }\r\n\r\n let gpuSampler = bypassCache ? undefined : this._samplers[hash];\r\n if (!gpuSampler) {\r\n gpuSampler = this._device.createSampler(WebGPUCacheSampler._GetSamplerDescriptor(sampler, label));\r\n if (!bypassCache) {\r\n this._samplers[hash] = gpuSampler;\r\n }\r\n }\r\n\r\n return gpuSampler;\r\n }\r\n}\r\n"]}
|
|
@@ -7,7 +7,7 @@ interface IPostProcessLike {
|
|
|
7
7
|
outputTexture: FrameGraphTextureHandle;
|
|
8
8
|
}
|
|
9
9
|
/**
|
|
10
|
-
*
|
|
10
|
+
* Base class for post process like blocks.
|
|
11
11
|
*/
|
|
12
12
|
export declare class NodeRenderGraphBasePostProcessBlock extends NodeRenderGraphBlock {
|
|
13
13
|
protected _frameGraphTask: IPostProcessLike & FrameGraphTask;
|
|
@@ -3,7 +3,7 @@ import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js";
|
|
|
3
3
|
import { NodeRenderGraphBlockConnectionPointTypes } from "../../Types/nodeRenderGraphTypes.js";
|
|
4
4
|
import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
|
|
5
5
|
/**
|
|
6
|
-
*
|
|
6
|
+
* Base class for post process like blocks.
|
|
7
7
|
*/
|
|
8
8
|
export class NodeRenderGraphBasePostProcessBlock extends NodeRenderGraphBlock {
|
|
9
9
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"basePostProcessBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,oBAAoB,EAAE,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAE,wCAAwC,EAAE,MAAM,kCAAkC,CAAC;AAC5F,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AAStG;;GAEG;AACH,MAAM,OAAO,mCAAoC,SAAQ,oBAAoB;IAGzE;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,wCAAwC,CAAC,UAAU,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,wCAAwC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAExF,IAAI,CAAC,MAAM,CAAC,0CAA0C,CAAC,wCAAwC,CAAC,uBAAuB,CAAC,CAAC;QACzH,IAAI,CAAC,MAAM,CAAC,0CAA0C,CAAC,wCAAwC,CAAC,UAAU,CAAC,CAAC;IAChH,CAAC;IAES,+BAA+B;QACrC,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,wCAAwC,CAAC,YAAY,CAAC,CAAC;QAErF,IAAI,CAAC,MAAM,CAAC,qBAAqB,GAAG,GAAG,EAAE;YACrC,OAAO,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC;QAC/D,CAAC,CAAC;IACN,CAAC;IAED,2DAA2D;IAE3D,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,eAAe,CAAC,kBAAkB,CAAC;IACnD,CAAC;IAED,IAAW,kBAAkB,CAAC,KAAa;QACvC,IAAI,CAAC,eAAe,CAAC,kBAAkB,GAAG,KAAK,CAAC;IACpD,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,qCAAqC,CAAC;IACjD,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC;QAEvD,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,KAAgC,CAAC;QAClG,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,KAAgC,CAAC;IACtG,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,yBAAyB,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC;QACzF,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACjE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,kBAAkB,GAAG,mBAAmB,CAAC,kBAAkB,CAAC;IACrE,CAAC;CACJ;AA9DG;IADC,sBAAsB,CAAC,sBAAsB,+CAAuC,iBAAiB,CAAC;6EAGtG","sourcesContent":["import type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraphTextureHandle, FrameGraph, FrameGraphTask } from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\n\r\ninterface IPostProcessLike {\r\n sourceSamplingMode: number;\r\n sourceTexture?: FrameGraphTextureHandle;\r\n targetTexture?: FrameGraphTextureHandle;\r\n outputTexture: FrameGraphTextureHandle;\r\n}\r\n\r\n/**\r\n *
|
|
1
|
+
{"version":3,"file":"basePostProcessBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,oBAAoB,EAAE,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAE,wCAAwC,EAAE,MAAM,kCAAkC,CAAC;AAC5F,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AAStG;;GAEG;AACH,MAAM,OAAO,mCAAoC,SAAQ,oBAAoB;IAGzE;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,wCAAwC,CAAC,UAAU,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,wCAAwC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAExF,IAAI,CAAC,MAAM,CAAC,0CAA0C,CAAC,wCAAwC,CAAC,uBAAuB,CAAC,CAAC;QACzH,IAAI,CAAC,MAAM,CAAC,0CAA0C,CAAC,wCAAwC,CAAC,UAAU,CAAC,CAAC;IAChH,CAAC;IAES,+BAA+B;QACrC,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,wCAAwC,CAAC,YAAY,CAAC,CAAC;QAErF,IAAI,CAAC,MAAM,CAAC,qBAAqB,GAAG,GAAG,EAAE;YACrC,OAAO,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC;QAC/D,CAAC,CAAC;IACN,CAAC;IAED,2DAA2D;IAE3D,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,eAAe,CAAC,kBAAkB,CAAC;IACnD,CAAC;IAED,IAAW,kBAAkB,CAAC,KAAa;QACvC,IAAI,CAAC,eAAe,CAAC,kBAAkB,GAAG,KAAK,CAAC;IACpD,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,qCAAqC,CAAC;IACjD,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC;QAEvD,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,KAAgC,CAAC;QAClG,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,KAAgC,CAAC;IACtG,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,yBAAyB,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC;QACzF,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACjE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,kBAAkB,GAAG,mBAAmB,CAAC,kBAAkB,CAAC;IACrE,CAAC;CACJ;AA9DG;IADC,sBAAsB,CAAC,sBAAsB,+CAAuC,iBAAiB,CAAC;6EAGtG","sourcesContent":["import type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraphTextureHandle, FrameGraph, FrameGraphTask } from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\n\r\ninterface IPostProcessLike {\r\n sourceSamplingMode: number;\r\n sourceTexture?: FrameGraphTextureHandle;\r\n targetTexture?: FrameGraphTextureHandle;\r\n outputTexture: FrameGraphTextureHandle;\r\n}\r\n\r\n/**\r\n * Base class for post process like blocks.\r\n */\r\nexport class NodeRenderGraphBasePostProcessBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: IPostProcessLike & FrameGraphTask;\r\n\r\n /**\r\n * Create a new NodeRenderGraphBasePostProcessBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"source\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"target\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n\r\n this.source.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);\r\n }\r\n\r\n protected _finalizeInputOutputRegistering() {\r\n this._addDependenciesInput();\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.output._typeConnectionSource = () => {\r\n return this.target.isConnected ? this.target : this.source;\r\n };\r\n }\r\n\r\n /** Sampling mode used to sample from the source texture */\r\n @editableInPropertyPage(\"Source sampling mode\", PropertyTypeForEdition.SamplingMode, \"BASE PROPERTIES\")\r\n public get sourceSamplingMode() {\r\n return this._frameGraphTask.sourceSamplingMode;\r\n }\r\n\r\n public set sourceSamplingMode(value: number) {\r\n this._frameGraphTask.sourceSamplingMode = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphBasePostProcessBlock\";\r\n }\r\n\r\n /**\r\n * Gets the source input component\r\n */\r\n public get source(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the target input component\r\n */\r\n public get target(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture;\r\n\r\n this._frameGraphTask.sourceTexture = this.source.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.targetTexture = this.target.connectedPoint?.value as FrameGraphTextureHandle;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.sourceSamplingMode = ${this.sourceSamplingMode};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.sourceSamplingMode = this.sourceSamplingMode;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.sourceSamplingMode = serializationObject.sourceSamplingMode;\r\n }\r\n}\r\n"]}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import type { FrameGraphPostProcessTask, IViewportLike } from "../../../../index.js";
|
|
2
2
|
import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock.js";
|
|
3
3
|
/**
|
|
4
|
-
*
|
|
4
|
+
* Base class for post process blocks.
|
|
5
5
|
*/
|
|
6
6
|
export declare class NodeRenderGraphBaseWithPropertiesPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
|
|
7
7
|
protected _frameGraphTask: FrameGraphPostProcessTask;
|
|
@@ -2,7 +2,7 @@ import { __decorate } from "../../../../tslib.es6.js";
|
|
|
2
2
|
import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
|
|
3
3
|
import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock.js";
|
|
4
4
|
/**
|
|
5
|
-
*
|
|
5
|
+
* Base class for post process blocks.
|
|
6
6
|
*/
|
|
7
7
|
export class NodeRenderGraphBaseWithPropertiesPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
|
|
8
8
|
constructor() {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"baseWithPropertiesPostProcessBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,mCAAmC,EAAE,MAAM,wBAAwB,CAAC;AAE7E;;GAEG;AACH,MAAM,OAAO,iDAAkD,SAAQ,mCAAmC;IAA1G;;QAGc,wBAAmB,GAAG,KAAK,CAAC;QAC5B,2BAAsB,GAAG,IAAI,CAAC;QAC9B,cAAS,GAAkB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC;IA6I7E,CAAC;IA3IG,uDAAuD;IAEvD,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC;IAC9C,CAAC;IAED,IAAW,aAAa,CAAC,KAAc;QACnC,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,KAAK,CAAC;IAC/C,CAAC;IAED,yDAAyD;IAEzD,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,eAAe,CAAC,eAAe,CAAC;IAChD,CAAC;IAED,IAAW,eAAe,CAAC,KAAc;QACrC,IAAI,CAAC,eAAe,CAAC,eAAe,GAAG,KAAK,CAAC;IACjD,CAAC;IAED,4EAA4E;IAE5E,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC;IAClD,CAAC;IAED,IAAW,iBAAiB,CAAC,KAAc;QACvC,IAAI,CAAC,eAAe,CAAC,iBAAiB,GAAG,KAAK,CAAC;IACnD,CAAC;IAED,8FAA8F;IAE9F,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC;IAC7C,CAAC;IAED,IAAW,YAAY,CAAC,KAAc;QAClC,IAAI,CAAC,eAAe,CAAC,YAAY,GAAG,KAAK,CAAC;IAC9C,CAAC;IAED,4DAA4D;IAE5D,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC;IAC1C,CAAC;IAED,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,CAAC,eAAe,CAAC,SAAS,GAAG,KAAK,CAAC;IAC3C,CAAC;IAEO,YAAY;QAChB,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,eAAe,CAAC,QAAQ,GAAG,IAAI,CAAC;QACzC,CAAC;aAAM,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;YACrC,IAAI,CAAC,eAAe,CAAC,QAAQ,GAAG,SAAS,CAAC;QAC9C,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,eAAe,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;QACnD,CAAC;IACL,CAAC;IAED,4DAA4D;IAE5D,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAED,IAAW,kBAAkB,CAAC,KAAc;QACxC,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACjC,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED,oDAAoD;IAEpD,IAAW,qBAAqB;QAC5B,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IAED,IAAW,qBAAqB,CAAC,KAAc;QAC3C,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC;QACpC,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED,2BAA2B;IAE3B,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAW,QAAQ,CAAC,KAAoB;QACpC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,mDAAmD,CAAC;IAC/D,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,oBAAoB,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;QAC/E,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QACnF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,wBAAwB,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACvF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QAC7E,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,gBAAgB,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;QACvE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,eAAe,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QACtK,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACvD,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAC3D,mBAAmB,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC/D,mBAAmB,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACrD,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/C,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAClE,mBAAmB,CAAC,qBAAqB,GAAG,IAAI,CAAC,sBAAsB,CAAC;QACxE,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;QAC9C,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,mBAAmB,CAAC,aAAa,CAAC;QACzD,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC,mBAAmB,CAAC,eAAe,CAAC;QAC7D,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC,mBAAmB,CAAC,iBAAiB,CAAC;QACjE,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC,mBAAmB,CAAC,YAAY,CAAC;QACvD,IAAI,CAAC,SAAS,GAAG,mBAAmB,CAAC,SAAS,IAAI,IAAI,CAAC;QACvD,IAAI,mBAAmB,CAAC,kBAAkB,KAAK,SAAS,EAAE,CAAC;YACvD,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,kBAAkB,CAAC;YAClE,IAAI,CAAC,sBAAsB,GAAG,mBAAmB,CAAC,qBAAqB,CAAC;YACxE,IAAI,CAAC,SAAS,GAAG,mBAAmB,CAAC,QAAQ,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;CACJ;AAzIG;IADC,sBAAsB,CAAC,iBAAiB,0CAAkC,iBAAiB,CAAC;sFAG5F;AAQD;IADC,sBAAsB,CAAC,mBAAmB,0CAAkC,iBAAiB,CAAC;wFAG9F;AAQD;IADC,sBAAsB,CAAC,qBAAqB,0CAAkC,iBAAiB,CAAC;0FAGhG;AAQD;IADC,sBAAsB,CAAC,gBAAgB,0CAAkC,iBAAiB,CAAC;qFAG3F;AAQD;IADC,sBAAsB,CAAC,YAAY,0CAAkC,iBAAiB,CAAC;kFAGvF;AAkBD;IADC,sBAAsB,CAAC,+BAA+B,0CAAkC,iBAAiB,CAAC;2FAG1G;AASD;IADC,sBAAsB,CAAC,0BAA0B,0CAAkC,iBAAiB,CAAC;8FAGrG;AASD;IADC,sBAAsB,CAAC,UAAU,4CAAmC,iBAAiB,CAAC;iFAGtF","sourcesContent":["import type { FrameGraphPostProcessTask, IViewportLike } from \"core/index\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class NodeRenderGraphBaseWithPropertiesPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphPostProcessTask;\r\n\r\n protected _useCurrentViewport = false;\r\n protected _useFullScreenViewport = true;\r\n protected _viewport: IViewportLike = { x: 0, y: 0, width: 1, height: 1 };\r\n\r\n /** If true, the depth attachment will be read-only. */\r\n @editableInPropertyPage(\"Depth Read Only\", PropertyTypeForEdition.Boolean, \"BASE PROPERTIES\")\r\n public get depthReadOnly(): boolean {\r\n return this._frameGraphTask.depthReadOnly;\r\n }\r\n\r\n public set depthReadOnly(value: boolean) {\r\n this._frameGraphTask.depthReadOnly = value;\r\n }\r\n\r\n /** If true, the stencil attachment will be read-only. */\r\n @editableInPropertyPage(\"Stencil Read Only\", PropertyTypeForEdition.Boolean, \"BASE PROPERTIES\")\r\n public get stencilReadOnly(): boolean {\r\n return this._frameGraphTask.stencilReadOnly;\r\n }\r\n\r\n public set stencilReadOnly(value: boolean) {\r\n this._frameGraphTask.stencilReadOnly = value;\r\n }\r\n\r\n /** If true, color write will be disabled when applying the post process. */\r\n @editableInPropertyPage(\"Disable Color Write\", PropertyTypeForEdition.Boolean, \"BASE PROPERTIES\")\r\n public get disableColorWrite(): boolean {\r\n return this._frameGraphTask.disableColorWrite;\r\n }\r\n\r\n public set disableColorWrite(value: boolean) {\r\n this._frameGraphTask.disableColorWrite = value;\r\n }\r\n\r\n /** If true, the post process will be generated by a back face full-screen quad (CW order). */\r\n @editableInPropertyPage(\"Draw Back Face\", PropertyTypeForEdition.Boolean, \"BASE PROPERTIES\")\r\n public get drawBackFace(): boolean {\r\n return this._frameGraphTask.drawBackFace;\r\n }\r\n\r\n public set drawBackFace(value: boolean) {\r\n this._frameGraphTask.drawBackFace = value;\r\n }\r\n\r\n /** If depth testing should be enabled (default is true). */\r\n @editableInPropertyPage(\"Depth Test\", PropertyTypeForEdition.Boolean, \"BASE PROPERTIES\")\r\n public get depthTest(): boolean {\r\n return this._frameGraphTask.depthTest;\r\n }\r\n\r\n public set depthTest(value: boolean) {\r\n this._frameGraphTask.depthTest = value;\r\n }\r\n\r\n private _setViewport() {\r\n if (this._useCurrentViewport) {\r\n this._frameGraphTask.viewport = null;\r\n } else if (this._useFullScreenViewport) {\r\n this._frameGraphTask.viewport = undefined;\r\n } else {\r\n this._frameGraphTask.viewport = this._viewport;\r\n }\r\n }\r\n\r\n /** If true, the current viewport will be left unchanged. */\r\n @editableInPropertyPage(\"Use currently active viewport\", PropertyTypeForEdition.Boolean, \"BASE PROPERTIES\")\r\n public get useCurrentViewport(): boolean {\r\n return this._useCurrentViewport;\r\n }\r\n\r\n public set useCurrentViewport(value: boolean) {\r\n this._useCurrentViewport = value;\r\n this._setViewport();\r\n }\r\n\r\n /** If true, a full screen viewport will be used. */\r\n @editableInPropertyPage(\"Use full screen viewport\", PropertyTypeForEdition.Boolean, \"BASE PROPERTIES\")\r\n public get useFullScreenViewport(): boolean {\r\n return this._useFullScreenViewport;\r\n }\r\n\r\n public set useFullScreenViewport(value: boolean) {\r\n this._useFullScreenViewport = value;\r\n this._setViewport();\r\n }\r\n\r\n /** The viewport to use. */\r\n @editableInPropertyPage(\"Viewport\", PropertyTypeForEdition.Viewport, \"BASE PROPERTIES\")\r\n public get viewport(): IViewportLike {\r\n return this._viewport;\r\n }\r\n\r\n public set viewport(value: IViewportLike) {\r\n this._viewport = value;\r\n this._setViewport();\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphBaseWithPropertiesPostProcessBlock\";\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.depthReadOnly = ${this.depthReadOnly};`);\r\n codes.push(`${this._codeVariableName}.stencilReadOnly = ${this.stencilReadOnly};`);\r\n codes.push(`${this._codeVariableName}.disableColorWrite = ${this.disableColorWrite};`);\r\n codes.push(`${this._codeVariableName}.drawBackFace = ${this.drawBackFace};`);\r\n codes.push(`${this._codeVariableName}.depthTest = ${this.depthTest};`);\r\n codes.push(`${this._codeVariableName}.viewport = ${this._useCurrentViewport ? \"null\" : this._useFullScreenViewport ? \"undefined\" : JSON.stringify(this._viewport)};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.depthReadOnly = this.depthReadOnly;\r\n serializationObject.stencilReadOnly = this.stencilReadOnly;\r\n serializationObject.disableColorWrite = this.disableColorWrite;\r\n serializationObject.drawBackFace = this.drawBackFace;\r\n serializationObject.depthTest = this.depthTest;\r\n serializationObject.useCurrentViewport = this._useCurrentViewport;\r\n serializationObject.useFullScreenViewport = this._useFullScreenViewport;\r\n serializationObject.viewport = this._viewport;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.depthReadOnly = !!serializationObject.depthReadOnly;\r\n this.stencilReadOnly = !!serializationObject.stencilReadOnly;\r\n this.disableColorWrite = !!serializationObject.disableColorWrite;\r\n this.drawBackFace = !!serializationObject.drawBackFace;\r\n this.depthTest = serializationObject.depthTest ?? true;\r\n if (serializationObject.useCurrentViewport !== undefined) {\r\n this._useCurrentViewport = serializationObject.useCurrentViewport;\r\n this._useFullScreenViewport = serializationObject.useFullScreenViewport;\r\n this._viewport = serializationObject.viewport;\r\n }\r\n this._setViewport();\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"baseWithPropertiesPostProcessBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,mCAAmC,EAAE,MAAM,wBAAwB,CAAC;AAE7E;;GAEG;AACH,MAAM,OAAO,iDAAkD,SAAQ,mCAAmC;IAA1G;;QAGc,wBAAmB,GAAG,KAAK,CAAC;QAC5B,2BAAsB,GAAG,IAAI,CAAC;QAC9B,cAAS,GAAkB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC;IA6I7E,CAAC;IA3IG,uDAAuD;IAEvD,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC;IAC9C,CAAC;IAED,IAAW,aAAa,CAAC,KAAc;QACnC,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,KAAK,CAAC;IAC/C,CAAC;IAED,yDAAyD;IAEzD,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,eAAe,CAAC,eAAe,CAAC;IAChD,CAAC;IAED,IAAW,eAAe,CAAC,KAAc;QACrC,IAAI,CAAC,eAAe,CAAC,eAAe,GAAG,KAAK,CAAC;IACjD,CAAC;IAED,4EAA4E;IAE5E,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC;IAClD,CAAC;IAED,IAAW,iBAAiB,CAAC,KAAc;QACvC,IAAI,CAAC,eAAe,CAAC,iBAAiB,GAAG,KAAK,CAAC;IACnD,CAAC;IAED,8FAA8F;IAE9F,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC;IAC7C,CAAC;IAED,IAAW,YAAY,CAAC,KAAc;QAClC,IAAI,CAAC,eAAe,CAAC,YAAY,GAAG,KAAK,CAAC;IAC9C,CAAC;IAED,4DAA4D;IAE5D,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC;IAC1C,CAAC;IAED,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,CAAC,eAAe,CAAC,SAAS,GAAG,KAAK,CAAC;IAC3C,CAAC;IAEO,YAAY;QAChB,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,eAAe,CAAC,QAAQ,GAAG,IAAI,CAAC;QACzC,CAAC;aAAM,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;YACrC,IAAI,CAAC,eAAe,CAAC,QAAQ,GAAG,SAAS,CAAC;QAC9C,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,eAAe,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;QACnD,CAAC;IACL,CAAC;IAED,4DAA4D;IAE5D,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAED,IAAW,kBAAkB,CAAC,KAAc;QACxC,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACjC,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED,oDAAoD;IAEpD,IAAW,qBAAqB;QAC5B,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IAED,IAAW,qBAAqB,CAAC,KAAc;QAC3C,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC;QACpC,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED,2BAA2B;IAE3B,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAW,QAAQ,CAAC,KAAoB;QACpC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,mDAAmD,CAAC;IAC/D,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,oBAAoB,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;QAC/E,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QACnF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,wBAAwB,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACvF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QAC7E,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,gBAAgB,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;QACvE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,eAAe,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QACtK,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACvD,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAC3D,mBAAmB,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC/D,mBAAmB,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACrD,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/C,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAClE,mBAAmB,CAAC,qBAAqB,GAAG,IAAI,CAAC,sBAAsB,CAAC;QACxE,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;QAC9C,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,mBAAmB,CAAC,aAAa,CAAC;QACzD,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC,mBAAmB,CAAC,eAAe,CAAC;QAC7D,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC,mBAAmB,CAAC,iBAAiB,CAAC;QACjE,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC,mBAAmB,CAAC,YAAY,CAAC;QACvD,IAAI,CAAC,SAAS,GAAG,mBAAmB,CAAC,SAAS,IAAI,IAAI,CAAC;QACvD,IAAI,mBAAmB,CAAC,kBAAkB,KAAK,SAAS,EAAE,CAAC;YACvD,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,kBAAkB,CAAC;YAClE,IAAI,CAAC,sBAAsB,GAAG,mBAAmB,CAAC,qBAAqB,CAAC;YACxE,IAAI,CAAC,SAAS,GAAG,mBAAmB,CAAC,QAAQ,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;CACJ;AAzIG;IADC,sBAAsB,CAAC,iBAAiB,0CAAkC,iBAAiB,CAAC;sFAG5F;AAQD;IADC,sBAAsB,CAAC,mBAAmB,0CAAkC,iBAAiB,CAAC;wFAG9F;AAQD;IADC,sBAAsB,CAAC,qBAAqB,0CAAkC,iBAAiB,CAAC;0FAGhG;AAQD;IADC,sBAAsB,CAAC,gBAAgB,0CAAkC,iBAAiB,CAAC;qFAG3F;AAQD;IADC,sBAAsB,CAAC,YAAY,0CAAkC,iBAAiB,CAAC;kFAGvF;AAkBD;IADC,sBAAsB,CAAC,+BAA+B,0CAAkC,iBAAiB,CAAC;2FAG1G;AASD;IADC,sBAAsB,CAAC,0BAA0B,0CAAkC,iBAAiB,CAAC;8FAGrG;AASD;IADC,sBAAsB,CAAC,UAAU,4CAAmC,iBAAiB,CAAC;iFAGtF","sourcesContent":["import type { FrameGraphPostProcessTask, IViewportLike } from \"core/index\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\n\r\n/**\r\n * Base class for post process blocks.\r\n */\r\nexport class NodeRenderGraphBaseWithPropertiesPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphPostProcessTask;\r\n\r\n protected _useCurrentViewport = false;\r\n protected _useFullScreenViewport = true;\r\n protected _viewport: IViewportLike = { x: 0, y: 0, width: 1, height: 1 };\r\n\r\n /** If true, the depth attachment will be read-only. */\r\n @editableInPropertyPage(\"Depth Read Only\", PropertyTypeForEdition.Boolean, \"BASE PROPERTIES\")\r\n public get depthReadOnly(): boolean {\r\n return this._frameGraphTask.depthReadOnly;\r\n }\r\n\r\n public set depthReadOnly(value: boolean) {\r\n this._frameGraphTask.depthReadOnly = value;\r\n }\r\n\r\n /** If true, the stencil attachment will be read-only. */\r\n @editableInPropertyPage(\"Stencil Read Only\", PropertyTypeForEdition.Boolean, \"BASE PROPERTIES\")\r\n public get stencilReadOnly(): boolean {\r\n return this._frameGraphTask.stencilReadOnly;\r\n }\r\n\r\n public set stencilReadOnly(value: boolean) {\r\n this._frameGraphTask.stencilReadOnly = value;\r\n }\r\n\r\n /** If true, color write will be disabled when applying the post process. */\r\n @editableInPropertyPage(\"Disable Color Write\", PropertyTypeForEdition.Boolean, \"BASE PROPERTIES\")\r\n public get disableColorWrite(): boolean {\r\n return this._frameGraphTask.disableColorWrite;\r\n }\r\n\r\n public set disableColorWrite(value: boolean) {\r\n this._frameGraphTask.disableColorWrite = value;\r\n }\r\n\r\n /** If true, the post process will be generated by a back face full-screen quad (CW order). */\r\n @editableInPropertyPage(\"Draw Back Face\", PropertyTypeForEdition.Boolean, \"BASE PROPERTIES\")\r\n public get drawBackFace(): boolean {\r\n return this._frameGraphTask.drawBackFace;\r\n }\r\n\r\n public set drawBackFace(value: boolean) {\r\n this._frameGraphTask.drawBackFace = value;\r\n }\r\n\r\n /** If depth testing should be enabled (default is true). */\r\n @editableInPropertyPage(\"Depth Test\", PropertyTypeForEdition.Boolean, \"BASE PROPERTIES\")\r\n public get depthTest(): boolean {\r\n return this._frameGraphTask.depthTest;\r\n }\r\n\r\n public set depthTest(value: boolean) {\r\n this._frameGraphTask.depthTest = value;\r\n }\r\n\r\n private _setViewport() {\r\n if (this._useCurrentViewport) {\r\n this._frameGraphTask.viewport = null;\r\n } else if (this._useFullScreenViewport) {\r\n this._frameGraphTask.viewport = undefined;\r\n } else {\r\n this._frameGraphTask.viewport = this._viewport;\r\n }\r\n }\r\n\r\n /** If true, the current viewport will be left unchanged. */\r\n @editableInPropertyPage(\"Use currently active viewport\", PropertyTypeForEdition.Boolean, \"BASE PROPERTIES\")\r\n public get useCurrentViewport(): boolean {\r\n return this._useCurrentViewport;\r\n }\r\n\r\n public set useCurrentViewport(value: boolean) {\r\n this._useCurrentViewport = value;\r\n this._setViewport();\r\n }\r\n\r\n /** If true, a full screen viewport will be used. */\r\n @editableInPropertyPage(\"Use full screen viewport\", PropertyTypeForEdition.Boolean, \"BASE PROPERTIES\")\r\n public get useFullScreenViewport(): boolean {\r\n return this._useFullScreenViewport;\r\n }\r\n\r\n public set useFullScreenViewport(value: boolean) {\r\n this._useFullScreenViewport = value;\r\n this._setViewport();\r\n }\r\n\r\n /** The viewport to use. */\r\n @editableInPropertyPage(\"Viewport\", PropertyTypeForEdition.Viewport, \"BASE PROPERTIES\")\r\n public get viewport(): IViewportLike {\r\n return this._viewport;\r\n }\r\n\r\n public set viewport(value: IViewportLike) {\r\n this._viewport = value;\r\n this._setViewport();\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphBaseWithPropertiesPostProcessBlock\";\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.depthReadOnly = ${this.depthReadOnly};`);\r\n codes.push(`${this._codeVariableName}.stencilReadOnly = ${this.stencilReadOnly};`);\r\n codes.push(`${this._codeVariableName}.disableColorWrite = ${this.disableColorWrite};`);\r\n codes.push(`${this._codeVariableName}.drawBackFace = ${this.drawBackFace};`);\r\n codes.push(`${this._codeVariableName}.depthTest = ${this.depthTest};`);\r\n codes.push(`${this._codeVariableName}.viewport = ${this._useCurrentViewport ? \"null\" : this._useFullScreenViewport ? \"undefined\" : JSON.stringify(this._viewport)};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.depthReadOnly = this.depthReadOnly;\r\n serializationObject.stencilReadOnly = this.stencilReadOnly;\r\n serializationObject.disableColorWrite = this.disableColorWrite;\r\n serializationObject.drawBackFace = this.drawBackFace;\r\n serializationObject.depthTest = this.depthTest;\r\n serializationObject.useCurrentViewport = this._useCurrentViewport;\r\n serializationObject.useFullScreenViewport = this._useFullScreenViewport;\r\n serializationObject.viewport = this._viewport;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.depthReadOnly = !!serializationObject.depthReadOnly;\r\n this.stencilReadOnly = !!serializationObject.stencilReadOnly;\r\n this.disableColorWrite = !!serializationObject.disableColorWrite;\r\n this.drawBackFace = !!serializationObject.drawBackFace;\r\n this.depthTest = serializationObject.depthTest ?? true;\r\n if (serializationObject.useCurrentViewport !== undefined) {\r\n this._useCurrentViewport = serializationObject.useCurrentViewport;\r\n this._useFullScreenViewport = serializationObject.useFullScreenViewport;\r\n this._viewport = serializationObject.viewport;\r\n }\r\n this._setViewport();\r\n }\r\n}\r\n"]}
|
|
@@ -27,7 +27,7 @@ export class NodeRenderGraphCascadedShadowGeneratorBlock extends NodeRenderGraph
|
|
|
27
27
|
NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth |
|
|
28
28
|
NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth);
|
|
29
29
|
this._finalizeInputOutputRegistering();
|
|
30
|
-
this._frameGraphTask = new FrameGraphCascadedShadowGeneratorTask(this.name, frameGraph
|
|
30
|
+
this._frameGraphTask = new FrameGraphCascadedShadowGeneratorTask(this.name, frameGraph);
|
|
31
31
|
}
|
|
32
32
|
/** Sets the number of cascades */
|
|
33
33
|
get numCascades() {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"csmShadowGeneratorBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,uCAAuC,EAAE,MAAM,4BAA4B,CAAC;AACrF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,qCAAqC,EAAE,MAAM,iDAAiD,CAAC;AACxG,OAAO,EAAE,wCAAwC,EAAE,MAAM,kCAAkC,CAAC;AAG5F;;GAEG;AACH,MAAM,OAAO,2CAA4C,SAAQ,uCAAuC;IAGpG;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,wCAAwC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAE3F,IAAI,CAAC,SAAS,CAAC,0CAA0C,CACrD,wCAAwC,CAAC,0BAA0B;YAC/D,wCAAwC,CAAC,gBAAgB;YACzD,wCAAwC,CAAC,kBAAkB,CAClE,CAAC;QAEF,IAAI,CAAC,+BAA+B,EAAE,CAAC;QAEvC,IAAI,CAAC,eAAe,GAAG,IAAI,qCAAqC,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;IACnG,CAAC;IAED,kCAAkC;IAQlC,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC;IAC5C,CAAC;IAED,IAAW,WAAW,CAAC,KAAa;QAChC,IAAI,CAAC,eAAe,CAAC,WAAW,GAAG,KAAK,CAAC;IAC7C,CAAC;IAED,gGAAgG;IAEhG,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC;IACtC,CAAC;IAED,IAAW,KAAK,CAAC,KAAc;QAC3B,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,KAAK,CAAC;IACvC,CAAC;IAED,kGAAkG;IAElG,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC;IAClD,CAAC;IAED,IAAW,iBAAiB,CAAC,KAAc;QACvC,IAAI,CAAC,eAAe,CAAC,iBAAiB,GAAG,KAAK,CAAC;IACnD,CAAC;IAED,iEAAiE;IAEjE,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC;IACvC,CAAC;IAED,IAAW,MAAM,CAAC,KAAa;QAC3B,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,KAAK,CAAC;IACxC,CAAC;IAED,iDAAiD;IAEjD,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,eAAe,CAAC,sBAAsB,CAAC;IACvD,CAAC;IAED,IAAW,sBAAsB,CAAC,KAAa;QAC3C,IAAI,CAAC,eAAe,CAAC,sBAAsB,GAAG,KAAK,CAAC;IACxD,CAAC;IAED,8FAA8F;IAE9F,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC;IAC3C,CAAC;IAED,IAAW,UAAU,CAAC,KAAc;QAChC,IAAI,CAAC,eAAe,CAAC,UAAU,GAAG,KAAK,CAAC;IAC5C,CAAC;IAED,oHAAoH;IAEpH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,eAAe,CAAC,mBAAmB,CAAC;IACpD,CAAC;IAED,IAAW,mBAAmB,CAAC,KAAc;QACzC,IAAI,CAAC,eAAe,CAAC,mBAAmB,GAAG,KAAK,CAAC;IACrD,CAAC;IAED,wGAAwG;IAExG,IAAW,8BAA8B;QACrC,OAAO,IAAI,CAAC,eAAe,CAAC,8BAA8B,CAAC;IAC/D,CAAC;IAED,IAAW,8BAA8B,CAAC,KAAa;QACnD,IAAI,CAAC,eAAe,CAAC,8BAA8B,GAAG,KAAK,CAAC;IAChE,CAAC;IAED,+CAA+C;IAE/C,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC;IAC3C,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,CAAC,eAAe,CAAC,UAAU,GAAG,KAAK,CAAC;IAC5C,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,6CAA6C,CAAC;IACzD,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,eAAe,CAAC,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,KAAgC,CAAC;QAEpG,IAAI,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,CAAC;YAChC,QAAQ,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC;gBACzC,KAAK,wCAAwC,CAAC,kBAAkB;oBAC5D,IAAI,CAAC,eAAe,CAAC,gBAAgB,uCAA+B,CAAC;oBACrE,MAAM;gBACV,KAAK,wCAAwC,CAAC,0BAA0B;oBACpE,IAAI,CAAC,eAAe,CAAC,gBAAgB,+CAAuC,CAAC;oBAC7E,MAAM;gBACV,KAAK,wCAAwC,CAAC,gBAAgB;oBAC1D,IAAI,CAAC,eAAe,CAAC,gBAAgB,qCAA6B,CAAC;oBACnE,MAAM;YACd,CAAC;QACL,CAAC;IACL,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,kBAAkB,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QAC3E,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,YAAY,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QAC/D,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,wBAAwB,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACvF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,aAAa,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QACjE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,6BAA6B,IAAI,CAAC,sBAAsB,GAAG,CAAC,CAAC;QACjG,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,iBAAiB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACzE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QAC3F,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,qCAAqC,IAAI,CAAC,8BAA8B,GAAG,CAAC,CAAC;QACjH,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,iBAAiB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACzE,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACnD,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvC,mBAAmB,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC/D,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzC,mBAAmB,CAAC,sBAAsB,GAAG,IAAI,CAAC,sBAAsB,CAAC;QACzE,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACnE,mBAAmB,CAAC,8BAA8B,GAAG,IAAI,CAAC,8BAA8B,CAAC;QACzF,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,WAAW,GAAG,mBAAmB,CAAC,WAAW,CAAC;QACnD,IAAI,CAAC,KAAK,GAAG,mBAAmB,CAAC,KAAK,CAAC;QACvC,IAAI,CAAC,iBAAiB,GAAG,mBAAmB,CAAC,iBAAiB,CAAC;QAC/D,IAAI,CAAC,MAAM,GAAG,mBAAmB,CAAC,MAAM,CAAC;QACzC,IAAI,CAAC,sBAAsB,GAAG,mBAAmB,CAAC,sBAAsB,CAAC;QACzE,IAAI,CAAC,UAAU,GAAG,mBAAmB,CAAC,UAAU,CAAC;QACjD,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,CAAC;QACnE,IAAI,CAAC,8BAA8B,GAAG,mBAAmB,CAAC,8BAA8B,IAAI,CAAC,CAAC;QAC9F,IAAI,CAAC,UAAU,GAAG,mBAAmB,CAAC,UAAU,CAAC;IACrD,CAAC;CACJ;AAnKG;IAPC,sBAAsB,CAAC,oBAAoB,uCAA+B,gBAAgB,EAAE;QACzF,OAAO,EAAE;YACL,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE;YACxB,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE;YACxB,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE;SAC3B;KACJ,CAAC;8EAGD;AAQD;IADC,sBAAsB,CAAC,YAAY,0CAAkC,gBAAgB,CAAC;wEAGtF;AAQD;IADC,sBAAsB,CAAC,oBAAoB,0CAAkC,gBAAgB,CAAC;oFAG9F;AAQD;IADC,sBAAsB,CAAC,QAAQ,wCAAgC,gBAAgB,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;yEAGpG;AAQD;IADC,sBAAsB,CAAC,eAAe,wCAAgC,gBAAgB,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;yFAG3G;AAQD;IADC,sBAAsB,CAAC,aAAa,0CAAkC,gBAAgB,CAAC;6EAGvF;AAQD;IADC,sBAAsB,CAAC,wBAAwB,0CAAkC,gBAAgB,CAAC;sFAGlG;AAQD;IADC,sBAAsB,CAAC,qCAAqC,sCAA8B,gBAAgB,CAAC;iGAG3G;AAQD;IADC,sBAAsB,CAAC,aAAa,wCAAgC,gBAAgB,CAAC;6EAGrF;AAmFL,aAAa,CAAC,qDAAqD,EAAE,2CAA2C,CAAC,CAAC","sourcesContent":["import type { Scene, FrameGraph, NodeRenderGraphConnectionPoint, FrameGraphTextureHandle, NodeRenderGraphBuildState } from \"core/index\";\r\nimport { NodeRenderGraphBaseShadowGeneratorBlock } from \"./baseShadowGeneratorBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphCascadedShadowGeneratorTask } from \"../../../Tasks/Rendering/csmShadowGeneratorTask\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { DepthTextureType } from \"core/Misc/thinMinMaxReducer\";\r\n\r\n/**\r\n * Block that generates shadows through a shadow generator\r\n */\r\nexport class NodeRenderGraphCascadedShadowGeneratorBlock extends NodeRenderGraphBaseShadowGeneratorBlock {\r\n protected override _frameGraphTask: FrameGraphCascadedShadowGeneratorTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphCascadedShadowGeneratorBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"geomDepth\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n\r\n this.geomDepth.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth |\r\n NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth |\r\n NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth\r\n );\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphCascadedShadowGeneratorTask(this.name, frameGraph, scene);\r\n }\r\n\r\n /** Sets the number of cascades */\r\n @editableInPropertyPage(\"Number of cascades\", PropertyTypeForEdition.List, \"CSM PROPERTIES\", {\r\n options: [\r\n { label: \"2\", value: 2 },\r\n { label: \"3\", value: 3 },\r\n { label: \"4\", value: 4 },\r\n ],\r\n })\r\n public get numCascades() {\r\n return this._frameGraphTask.numCascades;\r\n }\r\n\r\n public set numCascades(value: number) {\r\n this._frameGraphTask.numCascades = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should display the cascades. */\r\n @editableInPropertyPage(\"Debug mode\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get debug() {\r\n return this._frameGraphTask.debug;\r\n }\r\n\r\n public set debug(value: boolean) {\r\n this._frameGraphTask.debug = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should stabilize the cascades. */\r\n @editableInPropertyPage(\"Stabilize cascades\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get stabilizeCascades() {\r\n return this._frameGraphTask.stabilizeCascades;\r\n }\r\n\r\n public set stabilizeCascades(value: boolean) {\r\n this._frameGraphTask.stabilizeCascades = value;\r\n }\r\n\r\n /** Gets or sets the lambda parameter of the shadow generator. */\r\n @editableInPropertyPage(\"Lambda\", PropertyTypeForEdition.Float, \"CSM PROPERTIES\", { min: 0, max: 1 })\r\n public get lambda() {\r\n return this._frameGraphTask.lambda;\r\n }\r\n\r\n public set lambda(value: number) {\r\n this._frameGraphTask.lambda = value;\r\n }\r\n\r\n /** Gets or sets the cascade blend percentage. */\r\n @editableInPropertyPage(\"Cascade blend\", PropertyTypeForEdition.Float, \"CSM PROPERTIES\", { min: 0, max: 1 })\r\n public get cascadeBlendPercentage() {\r\n return this._frameGraphTask.cascadeBlendPercentage;\r\n }\r\n\r\n public set cascadeBlendPercentage(value: number) {\r\n this._frameGraphTask.cascadeBlendPercentage = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should use depth clamping. */\r\n @editableInPropertyPage(\"Depth clamp\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get depthClamp() {\r\n return this._frameGraphTask.depthClamp;\r\n }\r\n\r\n public set depthClamp(value: boolean) {\r\n this._frameGraphTask.depthClamp = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should automatically calculate the depth bounds. */\r\n @editableInPropertyPage(\"Auto-Calc depth bounds\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get autoCalcDepthBounds() {\r\n return this._frameGraphTask.autoCalcDepthBounds;\r\n }\r\n\r\n public set autoCalcDepthBounds(value: boolean) {\r\n this._frameGraphTask.autoCalcDepthBounds = value;\r\n }\r\n\r\n /** Defines the refresh rate of the min/max computation used when autoCalcDepthBounds is set to true. */\r\n @editableInPropertyPage(\"Auto-Calc depth bounds refresh rate\", PropertyTypeForEdition.Int, \"CSM PROPERTIES\")\r\n public get autoCalcDepthBoundsRefreshRate() {\r\n return this._frameGraphTask.autoCalcDepthBoundsRefreshRate;\r\n }\r\n\r\n public set autoCalcDepthBoundsRefreshRate(value: number) {\r\n this._frameGraphTask.autoCalcDepthBoundsRefreshRate = value;\r\n }\r\n\r\n /** Gets or sets the maximum shadow Z value. */\r\n @editableInPropertyPage(\"Shadow maxZ\", PropertyTypeForEdition.Float, \"CSM PROPERTIES\")\r\n public get shadowMaxZ() {\r\n return this._frameGraphTask.shadowMaxZ;\r\n }\r\n\r\n public set shadowMaxZ(value: number) {\r\n this._frameGraphTask.shadowMaxZ = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphCascadedShadowGeneratorBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry (view / normalized view) depth component\r\n */\r\n public get geomDepth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._frameGraphTask.depthTexture = this.geomDepth.connectedPoint?.value as FrameGraphTextureHandle;\r\n\r\n if (this.geomDepth.connectedPoint) {\r\n switch (this.geomDepth.connectedPoint.type) {\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth:\r\n this._frameGraphTask.depthTextureType = DepthTextureType.ScreenDepth;\r\n break;\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth:\r\n this._frameGraphTask.depthTextureType = DepthTextureType.NormalizedViewDepth;\r\n break;\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth:\r\n this._frameGraphTask.depthTextureType = DepthTextureType.ViewDepth;\r\n break;\r\n }\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.numCascades = ${this.numCascades};`);\r\n codes.push(`${this._codeVariableName}.debug = ${this.debug};`);\r\n codes.push(`${this._codeVariableName}.stabilizeCascades = ${this.stabilizeCascades};`);\r\n codes.push(`${this._codeVariableName}.lambda = ${this.lambda};`);\r\n codes.push(`${this._codeVariableName}.cascadeBlendPercentage = ${this.cascadeBlendPercentage};`);\r\n codes.push(`${this._codeVariableName}.depthClamp = ${this.depthClamp};`);\r\n codes.push(`${this._codeVariableName}.autoCalcDepthBounds = ${this.autoCalcDepthBounds};`);\r\n codes.push(`${this._codeVariableName}.autoCalcDepthBoundsRefreshRate = ${this.autoCalcDepthBoundsRefreshRate};`);\r\n codes.push(`${this._codeVariableName}.shadowMaxZ = ${this.shadowMaxZ};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.numCascades = this.numCascades;\r\n serializationObject.debug = this.debug;\r\n serializationObject.stabilizeCascades = this.stabilizeCascades;\r\n serializationObject.lambda = this.lambda;\r\n serializationObject.cascadeBlendPercentage = this.cascadeBlendPercentage;\r\n serializationObject.depthClamp = this.depthClamp;\r\n serializationObject.autoCalcDepthBounds = this.autoCalcDepthBounds;\r\n serializationObject.autoCalcDepthBoundsRefreshRate = this.autoCalcDepthBoundsRefreshRate;\r\n serializationObject.shadowMaxZ = this.shadowMaxZ;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.numCascades = serializationObject.numCascades;\r\n this.debug = serializationObject.debug;\r\n this.stabilizeCascades = serializationObject.stabilizeCascades;\r\n this.lambda = serializationObject.lambda;\r\n this.cascadeBlendPercentage = serializationObject.cascadeBlendPercentage;\r\n this.depthClamp = serializationObject.depthClamp;\r\n this.autoCalcDepthBounds = serializationObject.autoCalcDepthBounds;\r\n this.autoCalcDepthBoundsRefreshRate = serializationObject.autoCalcDepthBoundsRefreshRate ?? 1;\r\n this.shadowMaxZ = serializationObject.shadowMaxZ;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphCascadedShadowGeneratorBlock\", NodeRenderGraphCascadedShadowGeneratorBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"csmShadowGeneratorBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,uCAAuC,EAAE,MAAM,4BAA4B,CAAC;AACrF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,qCAAqC,EAAE,MAAM,iDAAiD,CAAC;AACxG,OAAO,EAAE,wCAAwC,EAAE,MAAM,kCAAkC,CAAC;AAG5F;;GAEG;AACH,MAAM,OAAO,2CAA4C,SAAQ,uCAAuC;IAGpG;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,wCAAwC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAE3F,IAAI,CAAC,SAAS,CAAC,0CAA0C,CACrD,wCAAwC,CAAC,0BAA0B;YAC/D,wCAAwC,CAAC,gBAAgB;YACzD,wCAAwC,CAAC,kBAAkB,CAClE,CAAC;QAEF,IAAI,CAAC,+BAA+B,EAAE,CAAC;QAEvC,IAAI,CAAC,eAAe,GAAG,IAAI,qCAAqC,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;IAC5F,CAAC;IAED,kCAAkC;IAQlC,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC;IAC5C,CAAC;IAED,IAAW,WAAW,CAAC,KAAa;QAChC,IAAI,CAAC,eAAe,CAAC,WAAW,GAAG,KAAK,CAAC;IAC7C,CAAC;IAED,gGAAgG;IAEhG,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC;IACtC,CAAC;IAED,IAAW,KAAK,CAAC,KAAc;QAC3B,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,KAAK,CAAC;IACvC,CAAC;IAED,kGAAkG;IAElG,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC;IAClD,CAAC;IAED,IAAW,iBAAiB,CAAC,KAAc;QACvC,IAAI,CAAC,eAAe,CAAC,iBAAiB,GAAG,KAAK,CAAC;IACnD,CAAC;IAED,iEAAiE;IAEjE,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC;IACvC,CAAC;IAED,IAAW,MAAM,CAAC,KAAa;QAC3B,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,KAAK,CAAC;IACxC,CAAC;IAED,iDAAiD;IAEjD,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,eAAe,CAAC,sBAAsB,CAAC;IACvD,CAAC;IAED,IAAW,sBAAsB,CAAC,KAAa;QAC3C,IAAI,CAAC,eAAe,CAAC,sBAAsB,GAAG,KAAK,CAAC;IACxD,CAAC;IAED,8FAA8F;IAE9F,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC;IAC3C,CAAC;IAED,IAAW,UAAU,CAAC,KAAc;QAChC,IAAI,CAAC,eAAe,CAAC,UAAU,GAAG,KAAK,CAAC;IAC5C,CAAC;IAED,oHAAoH;IAEpH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,eAAe,CAAC,mBAAmB,CAAC;IACpD,CAAC;IAED,IAAW,mBAAmB,CAAC,KAAc;QACzC,IAAI,CAAC,eAAe,CAAC,mBAAmB,GAAG,KAAK,CAAC;IACrD,CAAC;IAED,wGAAwG;IAExG,IAAW,8BAA8B;QACrC,OAAO,IAAI,CAAC,eAAe,CAAC,8BAA8B,CAAC;IAC/D,CAAC;IAED,IAAW,8BAA8B,CAAC,KAAa;QACnD,IAAI,CAAC,eAAe,CAAC,8BAA8B,GAAG,KAAK,CAAC;IAChE,CAAC;IAED,+CAA+C;IAE/C,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC;IAC3C,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,CAAC,eAAe,CAAC,UAAU,GAAG,KAAK,CAAC;IAC5C,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,6CAA6C,CAAC;IACzD,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,eAAe,CAAC,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,KAAgC,CAAC;QAEpG,IAAI,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,CAAC;YAChC,QAAQ,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC;gBACzC,KAAK,wCAAwC,CAAC,kBAAkB;oBAC5D,IAAI,CAAC,eAAe,CAAC,gBAAgB,uCAA+B,CAAC;oBACrE,MAAM;gBACV,KAAK,wCAAwC,CAAC,0BAA0B;oBACpE,IAAI,CAAC,eAAe,CAAC,gBAAgB,+CAAuC,CAAC;oBAC7E,MAAM;gBACV,KAAK,wCAAwC,CAAC,gBAAgB;oBAC1D,IAAI,CAAC,eAAe,CAAC,gBAAgB,qCAA6B,CAAC;oBACnE,MAAM;YACd,CAAC;QACL,CAAC;IACL,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,kBAAkB,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QAC3E,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,YAAY,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QAC/D,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,wBAAwB,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACvF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,aAAa,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QACjE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,6BAA6B,IAAI,CAAC,sBAAsB,GAAG,CAAC,CAAC;QACjG,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,iBAAiB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACzE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QAC3F,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,qCAAqC,IAAI,CAAC,8BAA8B,GAAG,CAAC,CAAC;QACjH,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,iBAAiB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACzE,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACnD,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvC,mBAAmB,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC/D,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzC,mBAAmB,CAAC,sBAAsB,GAAG,IAAI,CAAC,sBAAsB,CAAC;QACzE,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACnE,mBAAmB,CAAC,8BAA8B,GAAG,IAAI,CAAC,8BAA8B,CAAC;QACzF,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,WAAW,GAAG,mBAAmB,CAAC,WAAW,CAAC;QACnD,IAAI,CAAC,KAAK,GAAG,mBAAmB,CAAC,KAAK,CAAC;QACvC,IAAI,CAAC,iBAAiB,GAAG,mBAAmB,CAAC,iBAAiB,CAAC;QAC/D,IAAI,CAAC,MAAM,GAAG,mBAAmB,CAAC,MAAM,CAAC;QACzC,IAAI,CAAC,sBAAsB,GAAG,mBAAmB,CAAC,sBAAsB,CAAC;QACzE,IAAI,CAAC,UAAU,GAAG,mBAAmB,CAAC,UAAU,CAAC;QACjD,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,CAAC;QACnE,IAAI,CAAC,8BAA8B,GAAG,mBAAmB,CAAC,8BAA8B,IAAI,CAAC,CAAC;QAC9F,IAAI,CAAC,UAAU,GAAG,mBAAmB,CAAC,UAAU,CAAC;IACrD,CAAC;CACJ;AAnKG;IAPC,sBAAsB,CAAC,oBAAoB,uCAA+B,gBAAgB,EAAE;QACzF,OAAO,EAAE;YACL,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE;YACxB,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE;YACxB,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE;SAC3B;KACJ,CAAC;8EAGD;AAQD;IADC,sBAAsB,CAAC,YAAY,0CAAkC,gBAAgB,CAAC;wEAGtF;AAQD;IADC,sBAAsB,CAAC,oBAAoB,0CAAkC,gBAAgB,CAAC;oFAG9F;AAQD;IADC,sBAAsB,CAAC,QAAQ,wCAAgC,gBAAgB,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;yEAGpG;AAQD;IADC,sBAAsB,CAAC,eAAe,wCAAgC,gBAAgB,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;yFAG3G;AAQD;IADC,sBAAsB,CAAC,aAAa,0CAAkC,gBAAgB,CAAC;6EAGvF;AAQD;IADC,sBAAsB,CAAC,wBAAwB,0CAAkC,gBAAgB,CAAC;sFAGlG;AAQD;IADC,sBAAsB,CAAC,qCAAqC,sCAA8B,gBAAgB,CAAC;iGAG3G;AAQD;IADC,sBAAsB,CAAC,aAAa,wCAAgC,gBAAgB,CAAC;6EAGrF;AAmFL,aAAa,CAAC,qDAAqD,EAAE,2CAA2C,CAAC,CAAC","sourcesContent":["import type { Scene, FrameGraph, NodeRenderGraphConnectionPoint, FrameGraphTextureHandle, NodeRenderGraphBuildState } from \"core/index\";\r\nimport { NodeRenderGraphBaseShadowGeneratorBlock } from \"./baseShadowGeneratorBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphCascadedShadowGeneratorTask } from \"../../../Tasks/Rendering/csmShadowGeneratorTask\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { DepthTextureType } from \"core/Misc/thinMinMaxReducer\";\r\n\r\n/**\r\n * Block that generates shadows through a shadow generator\r\n */\r\nexport class NodeRenderGraphCascadedShadowGeneratorBlock extends NodeRenderGraphBaseShadowGeneratorBlock {\r\n protected override _frameGraphTask: FrameGraphCascadedShadowGeneratorTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphCascadedShadowGeneratorBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"geomDepth\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n\r\n this.geomDepth.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth |\r\n NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth |\r\n NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth\r\n );\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphCascadedShadowGeneratorTask(this.name, frameGraph);\r\n }\r\n\r\n /** Sets the number of cascades */\r\n @editableInPropertyPage(\"Number of cascades\", PropertyTypeForEdition.List, \"CSM PROPERTIES\", {\r\n options: [\r\n { label: \"2\", value: 2 },\r\n { label: \"3\", value: 3 },\r\n { label: \"4\", value: 4 },\r\n ],\r\n })\r\n public get numCascades() {\r\n return this._frameGraphTask.numCascades;\r\n }\r\n\r\n public set numCascades(value: number) {\r\n this._frameGraphTask.numCascades = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should display the cascades. */\r\n @editableInPropertyPage(\"Debug mode\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get debug() {\r\n return this._frameGraphTask.debug;\r\n }\r\n\r\n public set debug(value: boolean) {\r\n this._frameGraphTask.debug = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should stabilize the cascades. */\r\n @editableInPropertyPage(\"Stabilize cascades\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get stabilizeCascades() {\r\n return this._frameGraphTask.stabilizeCascades;\r\n }\r\n\r\n public set stabilizeCascades(value: boolean) {\r\n this._frameGraphTask.stabilizeCascades = value;\r\n }\r\n\r\n /** Gets or sets the lambda parameter of the shadow generator. */\r\n @editableInPropertyPage(\"Lambda\", PropertyTypeForEdition.Float, \"CSM PROPERTIES\", { min: 0, max: 1 })\r\n public get lambda() {\r\n return this._frameGraphTask.lambda;\r\n }\r\n\r\n public set lambda(value: number) {\r\n this._frameGraphTask.lambda = value;\r\n }\r\n\r\n /** Gets or sets the cascade blend percentage. */\r\n @editableInPropertyPage(\"Cascade blend\", PropertyTypeForEdition.Float, \"CSM PROPERTIES\", { min: 0, max: 1 })\r\n public get cascadeBlendPercentage() {\r\n return this._frameGraphTask.cascadeBlendPercentage;\r\n }\r\n\r\n public set cascadeBlendPercentage(value: number) {\r\n this._frameGraphTask.cascadeBlendPercentage = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should use depth clamping. */\r\n @editableInPropertyPage(\"Depth clamp\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get depthClamp() {\r\n return this._frameGraphTask.depthClamp;\r\n }\r\n\r\n public set depthClamp(value: boolean) {\r\n this._frameGraphTask.depthClamp = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should automatically calculate the depth bounds. */\r\n @editableInPropertyPage(\"Auto-Calc depth bounds\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get autoCalcDepthBounds() {\r\n return this._frameGraphTask.autoCalcDepthBounds;\r\n }\r\n\r\n public set autoCalcDepthBounds(value: boolean) {\r\n this._frameGraphTask.autoCalcDepthBounds = value;\r\n }\r\n\r\n /** Defines the refresh rate of the min/max computation used when autoCalcDepthBounds is set to true. */\r\n @editableInPropertyPage(\"Auto-Calc depth bounds refresh rate\", PropertyTypeForEdition.Int, \"CSM PROPERTIES\")\r\n public get autoCalcDepthBoundsRefreshRate() {\r\n return this._frameGraphTask.autoCalcDepthBoundsRefreshRate;\r\n }\r\n\r\n public set autoCalcDepthBoundsRefreshRate(value: number) {\r\n this._frameGraphTask.autoCalcDepthBoundsRefreshRate = value;\r\n }\r\n\r\n /** Gets or sets the maximum shadow Z value. */\r\n @editableInPropertyPage(\"Shadow maxZ\", PropertyTypeForEdition.Float, \"CSM PROPERTIES\")\r\n public get shadowMaxZ() {\r\n return this._frameGraphTask.shadowMaxZ;\r\n }\r\n\r\n public set shadowMaxZ(value: number) {\r\n this._frameGraphTask.shadowMaxZ = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphCascadedShadowGeneratorBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry (view / normalized view) depth component\r\n */\r\n public get geomDepth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._frameGraphTask.depthTexture = this.geomDepth.connectedPoint?.value as FrameGraphTextureHandle;\r\n\r\n if (this.geomDepth.connectedPoint) {\r\n switch (this.geomDepth.connectedPoint.type) {\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth:\r\n this._frameGraphTask.depthTextureType = DepthTextureType.ScreenDepth;\r\n break;\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth:\r\n this._frameGraphTask.depthTextureType = DepthTextureType.NormalizedViewDepth;\r\n break;\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth:\r\n this._frameGraphTask.depthTextureType = DepthTextureType.ViewDepth;\r\n break;\r\n }\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.numCascades = ${this.numCascades};`);\r\n codes.push(`${this._codeVariableName}.debug = ${this.debug};`);\r\n codes.push(`${this._codeVariableName}.stabilizeCascades = ${this.stabilizeCascades};`);\r\n codes.push(`${this._codeVariableName}.lambda = ${this.lambda};`);\r\n codes.push(`${this._codeVariableName}.cascadeBlendPercentage = ${this.cascadeBlendPercentage};`);\r\n codes.push(`${this._codeVariableName}.depthClamp = ${this.depthClamp};`);\r\n codes.push(`${this._codeVariableName}.autoCalcDepthBounds = ${this.autoCalcDepthBounds};`);\r\n codes.push(`${this._codeVariableName}.autoCalcDepthBoundsRefreshRate = ${this.autoCalcDepthBoundsRefreshRate};`);\r\n codes.push(`${this._codeVariableName}.shadowMaxZ = ${this.shadowMaxZ};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.numCascades = this.numCascades;\r\n serializationObject.debug = this.debug;\r\n serializationObject.stabilizeCascades = this.stabilizeCascades;\r\n serializationObject.lambda = this.lambda;\r\n serializationObject.cascadeBlendPercentage = this.cascadeBlendPercentage;\r\n serializationObject.depthClamp = this.depthClamp;\r\n serializationObject.autoCalcDepthBounds = this.autoCalcDepthBounds;\r\n serializationObject.autoCalcDepthBoundsRefreshRate = this.autoCalcDepthBoundsRefreshRate;\r\n serializationObject.shadowMaxZ = this.shadowMaxZ;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.numCascades = serializationObject.numCascades;\r\n this.debug = serializationObject.debug;\r\n this.stabilizeCascades = serializationObject.stabilizeCascades;\r\n this.lambda = serializationObject.lambda;\r\n this.cascadeBlendPercentage = serializationObject.cascadeBlendPercentage;\r\n this.depthClamp = serializationObject.depthClamp;\r\n this.autoCalcDepthBounds = serializationObject.autoCalcDepthBounds;\r\n this.autoCalcDepthBoundsRefreshRate = serializationObject.autoCalcDepthBoundsRefreshRate ?? 1;\r\n this.shadowMaxZ = serializationObject.shadowMaxZ;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphCascadedShadowGeneratorBlock\", NodeRenderGraphCascadedShadowGeneratorBlock);\r\n"]}
|
|
@@ -14,7 +14,7 @@ export class NodeRenderGraphShadowGeneratorBlock extends NodeRenderGraphBaseShad
|
|
|
14
14
|
constructor(name, frameGraph, scene) {
|
|
15
15
|
super(name, frameGraph, scene);
|
|
16
16
|
this._finalizeInputOutputRegistering();
|
|
17
|
-
this._frameGraphTask = new FrameGraphShadowGeneratorTask(this.name, frameGraph
|
|
17
|
+
this._frameGraphTask = new FrameGraphShadowGeneratorTask(this.name, frameGraph);
|
|
18
18
|
}
|
|
19
19
|
/**
|
|
20
20
|
* Gets the current class name
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shadowGeneratorBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,uCAAuC,EAAE,MAAM,4BAA4B,CAAC;AACrF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,6BAA6B,EAAE,MAAM,8CAA8C,CAAC;AAE7F;;GAEG;AACH,MAAM,OAAO,mCAAoC,SAAQ,uCAAuC;IAC5F;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,+BAA+B,EAAE,CAAC;QAEvC,IAAI,CAAC,eAAe,GAAG,IAAI,6BAA6B,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,
|
|
1
|
+
{"version":3,"file":"shadowGeneratorBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,uCAAuC,EAAE,MAAM,4BAA4B,CAAC;AACrF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,6BAA6B,EAAE,MAAM,8CAA8C,CAAC;AAE7F;;GAEG;AACH,MAAM,OAAO,mCAAoC,SAAQ,uCAAuC;IAC5F;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,+BAA+B,EAAE,CAAC;QAEvC,IAAI,CAAC,eAAe,GAAG,IAAI,6BAA6B,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;IACpF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,qCAAqC,CAAC;IACjD,CAAC;CACJ;AAED,aAAa,CAAC,6CAA6C,EAAE,mCAAmC,CAAC,CAAC","sourcesContent":["import type { Scene, FrameGraph } from \"core/index\";\r\nimport { NodeRenderGraphBaseShadowGeneratorBlock } from \"./baseShadowGeneratorBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { FrameGraphShadowGeneratorTask } from \"../../../Tasks/Rendering/shadowGeneratorTask\";\r\n\r\n/**\r\n * Block that generate shadows through a shadow generator\r\n */\r\nexport class NodeRenderGraphShadowGeneratorBlock extends NodeRenderGraphBaseShadowGeneratorBlock {\r\n /**\r\n * Create a new NodeRenderGraphShadowGeneratorBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphShadowGeneratorTask(this.name, frameGraph);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphShadowGeneratorBlock\";\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphShadowGeneratorBlock\", NodeRenderGraphShadowGeneratorBlock);\r\n"]}
|
|
@@ -30,6 +30,9 @@ export declare class NodeRenderGraphCopyTextureBlock extends NodeRenderGraphBloc
|
|
|
30
30
|
/** The viewport to use. */
|
|
31
31
|
get viewport(): IViewportLike;
|
|
32
32
|
set viewport(value: IViewportLike);
|
|
33
|
+
/** The LOD level to copy from the source texture (default: 0). */
|
|
34
|
+
get lodLevel(): number;
|
|
35
|
+
set lodLevel(value: number);
|
|
33
36
|
/**
|
|
34
37
|
* Gets the current class name
|
|
35
38
|
* @returns the class name
|
|
@@ -69,6 +69,13 @@ export class NodeRenderGraphCopyTextureBlock extends NodeRenderGraphBlock {
|
|
|
69
69
|
this._viewport = value;
|
|
70
70
|
this._setViewport();
|
|
71
71
|
}
|
|
72
|
+
/** The LOD level to copy from the source texture (default: 0). */
|
|
73
|
+
get lodLevel() {
|
|
74
|
+
return this._frameGraphTask.lodLevel;
|
|
75
|
+
}
|
|
76
|
+
set lodLevel(value) {
|
|
77
|
+
this._frameGraphTask.lodLevel = value;
|
|
78
|
+
}
|
|
72
79
|
/**
|
|
73
80
|
* Gets the current class name
|
|
74
81
|
* @returns the class name
|
|
@@ -103,6 +110,7 @@ export class NodeRenderGraphCopyTextureBlock extends NodeRenderGraphBlock {
|
|
|
103
110
|
_dumpPropertiesCode() {
|
|
104
111
|
const codes = [];
|
|
105
112
|
codes.push(`${this._codeVariableName}.viewport = ${this._useCurrentViewport ? "null" : this._useFullScreenViewport ? "undefined" : JSON.stringify(this._viewport)};`);
|
|
113
|
+
codes.push(`${this._codeVariableName}.lodLevel = ${this.lodLevel};`);
|
|
106
114
|
return super._dumpPropertiesCode() + codes.join("\n");
|
|
107
115
|
}
|
|
108
116
|
serialize() {
|
|
@@ -110,6 +118,7 @@ export class NodeRenderGraphCopyTextureBlock extends NodeRenderGraphBlock {
|
|
|
110
118
|
serializationObject.useCurrentViewport = this._useCurrentViewport;
|
|
111
119
|
serializationObject.useFullScreenViewport = this._useFullScreenViewport;
|
|
112
120
|
serializationObject.viewport = this._viewport;
|
|
121
|
+
serializationObject.lodLevel = this.lodLevel;
|
|
113
122
|
return serializationObject;
|
|
114
123
|
}
|
|
115
124
|
_deserialize(serializationObject) {
|
|
@@ -119,6 +128,7 @@ export class NodeRenderGraphCopyTextureBlock extends NodeRenderGraphBlock {
|
|
|
119
128
|
this._useFullScreenViewport = serializationObject.useFullScreenViewport;
|
|
120
129
|
this._viewport = serializationObject.viewport;
|
|
121
130
|
}
|
|
131
|
+
this.lodLevel = serializationObject.lodLevel ?? 0;
|
|
122
132
|
this._setViewport();
|
|
123
133
|
}
|
|
124
134
|
}
|
|
@@ -131,5 +141,8 @@ __decorate([
|
|
|
131
141
|
__decorate([
|
|
132
142
|
editableInPropertyPage("Viewport", 12 /* PropertyTypeForEdition.Viewport */, "PROPERTIES")
|
|
133
143
|
], NodeRenderGraphCopyTextureBlock.prototype, "viewport", null);
|
|
144
|
+
__decorate([
|
|
145
|
+
editableInPropertyPage("LOD Level", 2 /* PropertyTypeForEdition.Int */, "PROPERTIES", { min: 0, max: 16 })
|
|
146
|
+
], NodeRenderGraphCopyTextureBlock.prototype, "lodLevel", null);
|
|
134
147
|
RegisterClass("BABYLON.NodeRenderGraphCopyTextureBlock", NodeRenderGraphCopyTextureBlock);
|
|
135
148
|
//# sourceMappingURL=copyTextureBlock.js.map
|