@onerjs/core 8.30.5 → 8.30.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/action.d.ts +5 -0
- package/Actions/action.js.map +1 -1
- package/Actions/actionManager.js +6 -2
- package/Actions/actionManager.js.map +1 -1
- package/Animations/runtimeAnimation.d.ts +0 -2
- package/Animations/runtimeAnimation.js +3 -5
- package/Animations/runtimeAnimation.js.map +1 -1
- package/AudioV2/abstractAudio/abstractSound.js +1 -0
- package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
- package/AudioV2/abstractAudio/audioEngineV2.d.ts +2 -0
- package/AudioV2/abstractAudio/audioEngineV2.js +18 -8
- package/AudioV2/abstractAudio/audioEngineV2.js.map +1 -1
- package/AudioV2/webAudio/webAudioStaticSound.js +8 -3
- package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
- package/Collisions/gpuPicker.js +0 -1
- package/Collisions/gpuPicker.js.map +1 -1
- package/Decorators/nodeDecorator.d.ts +3 -1
- package/Decorators/nodeDecorator.js +2 -0
- package/Decorators/nodeDecorator.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +1 -1
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/nativeEngine.js +12 -13
- package/Engines/nativeEngine.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.d.ts +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.js +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.d.ts +44 -0
- package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +152 -0
- package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.d.ts +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.d.ts +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.d.ts +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.js +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.d.ts +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.d.ts +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.js +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.d.ts +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.js +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.d.ts +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.d.ts +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.js +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/fxaaPostProcessBlock.d.ts +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/fxaaPostProcessBlock.js +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/fxaaPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.d.ts +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.js +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.d.ts +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.js +3 -3
- package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.d.ts +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.js +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock.d.ts +3 -3
- package/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock.js +3 -3
- package/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.d.ts +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.js +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.d.ts +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.js +4 -4
- package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.d.ts +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.js +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.d.ts +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.js +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.d.ts +17 -1
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js +70 -0
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.d.ts +7 -1
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +8 -2
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/taaTask.d.ts +1 -1
- package/FrameGraph/Tasks/PostProcesses/taaTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +4 -4
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +3 -3
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/copyToTextureTask.d.ts +7 -1
- package/FrameGraph/Tasks/Texture/copyToTextureTask.js +4 -1
- package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -1
- package/FrameGraph/frameGraphContext.d.ts +8 -1
- package/FrameGraph/frameGraphContext.js +9 -0
- package/FrameGraph/frameGraphContext.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.d.ts +4 -2
- package/FrameGraph/frameGraphRenderContext.js +11 -5
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/frameGraphTask.d.ts +8 -0
- package/FrameGraph/frameGraphTask.js +12 -0
- package/FrameGraph/frameGraphTask.js.map +1 -1
- package/Materials/Textures/mirrorTexture.js +4 -1
- package/Materials/Textures/mirrorTexture.js.map +1 -1
- package/Materials/clipPlaneMaterialHelper.js +11 -1
- package/Materials/clipPlaneMaterialHelper.js.map +1 -1
- package/Materials/floatingOriginMatrixOverrides.d.ts +4 -1
- package/Materials/floatingOriginMatrixOverrides.js +14 -2
- package/Materials/floatingOriginMatrixOverrides.js.map +1 -1
- package/Materials/index.d.ts +1 -0
- package/Materials/index.js +1 -0
- package/Materials/index.js.map +1 -1
- package/Materials/shaderMaterial.js +1 -1
- package/Materials/shaderMaterial.js.map +1 -1
- package/Maths/math.vector.functions.d.ts +31 -5
- package/Maths/math.vector.functions.js +41 -4
- package/Maths/math.vector.functions.js.map +1 -1
- package/Misc/copyTextureToTexture.d.ts +10 -0
- package/Misc/copyTextureToTexture.js +15 -0
- package/Misc/copyTextureToTexture.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.js +7 -7
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/createParticleBlock.d.ts +4 -0
- package/Particles/Node/Blocks/Emitters/createParticleBlock.js +18 -2
- package/Particles/Node/Blocks/Emitters/createParticleBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js +7 -7
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js +8 -8
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/meshShapeBlock.js +9 -9
- package/Particles/Node/Blocks/Emitters/meshShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.js +6 -6
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js +7 -7
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/systemBlock.d.ts +29 -1
- package/Particles/Node/Blocks/systemBlock.js +74 -3
- package/Particles/Node/Blocks/systemBlock.js.map +1 -1
- package/Particles/Node/nodeParticleBuildState.d.ts +2 -7
- package/Particles/Node/nodeParticleBuildState.js +7 -22
- package/Particles/Node/nodeParticleBuildState.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.helper.js +223 -58
- package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
- package/Particles/thinParticleSystem.js +1 -0
- package/Particles/thinParticleSystem.js.map +1 -1
- package/Physics/v2/IPhysicsEnginePlugin.d.ts +1 -1
- package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.d.ts +27 -4
- package/Physics/v2/Plugins/havokPlugin.js +72 -8
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/Physics/v2/physicsEngine.d.ts +12 -2
- package/Physics/v2/physicsEngine.js +15 -1
- package/Physics/v2/physicsEngine.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +3 -0
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
- package/Shaders/picking.fragment.js +1 -1
- package/Shaders/picking.fragment.js.map +1 -1
- package/Shaders/picking.vertex.js +1 -1
- package/Shaders/picking.vertex.js.map +1 -1
- package/ShadersWGSL/iblVoxelGrid.vertex.js +1 -1
- package/ShadersWGSL/iblVoxelGrid.vertex.js.map +1 -1
- package/ShadersWGSL/picking.fragment.js +1 -1
- package/ShadersWGSL/picking.fragment.js.map +1 -1
- package/ShadersWGSL/picking.vertex.js +1 -1
- package/ShadersWGSL/picking.vertex.js.map +1 -1
- package/Sprites/spriteRenderer.js +10 -8
- package/Sprites/spriteRenderer.js.map +1 -1
- package/XR/features/WebXRLightEstimation.d.ts +8 -0
- package/XR/features/WebXRLightEstimation.js +6 -1
- package/XR/features/WebXRLightEstimation.js.map +1 -1
- package/assetContainer.d.ts +1 -1
- package/assetContainer.js +1 -1
- package/assetContainer.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +5 -2
- package/scene.js +9 -14
- package/scene.js.map +1 -1
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type { ParticleSystem } from \"core/Particles/particleSystem\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../nodeParticleBuildState\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\nimport { BaseParticleSystem } from \"core/Particles/baseParticleSystem\";\r\nimport { _TriggerSubEmitter } from \"./Triggers/triggerTools\";\r\n\r\n/**\r\n * Block used to get a system of particles\r\n */\r\nexport class SystemBlock extends NodeParticleBlock {\r\n private static _IdCounter = 0;\r\n\r\n /**\r\n * Gets or sets the blend mode for the particle system\r\n */\r\n @editableInPropertyPage(\"Blend mode\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"OneOne\", value: BaseParticleSystem.BLENDMODE_ONEONE },\r\n { label: \"Standard\", value: BaseParticleSystem.BLENDMODE_STANDARD },\r\n { label: \"Add\", value: BaseParticleSystem.BLENDMODE_ADD },\r\n { label: \"Multiply\", value: BaseParticleSystem.BLENDMODE_MULTIPLY },\r\n { label: \"MultiplyAdd\", value: BaseParticleSystem.BLENDMODE_MULTIPLYADD },\r\n ],\r\n })\r\n public blendMode = BaseParticleSystem.BLENDMODE_ONEONE;\r\n\r\n /**\r\n * Gets or sets the epsilon value used for comparison\r\n */\r\n @editableInPropertyPage(\"Capacity\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0, max: 10000 })\r\n public capacity = 1000;\r\n\r\n /**\r\n * Gets or sets the emit rate\r\n */\r\n @editableInPropertyPage(\"Emit rate\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public emitRate = 10;\r\n\r\n /**\r\n * Gets or sets the target stop duration for the particle system\r\n */\r\n @editableInPropertyPage(\"Target duration\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public targetStopDuration = 0;\r\n\r\n /**\r\n * Gets or sets the target stop duration for the particle system\r\n */\r\n @editableInPropertyPage(\"Delay start(ms)\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public startDelay = 0;\r\n\r\n /**\r\n * Gets or sets the target stop duration for the particle system\r\n */\r\n @editableInPropertyPage(\"updateSpeed\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0, max: 0.1 })\r\n public updateSpeed = 0.0167;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system should not start automatically\r\n */\r\n @editableInPropertyPage(\"Do no start\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public doNoStart = false;\r\n\r\n /** @internal */\r\n public _internalId = SystemBlock._IdCounter++;\r\n\r\n /**\r\n * Create a new SystemBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this._isSystem = true;\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"texture\", NodeParticleBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"onStart\", NodeParticleBlockConnectionPointTypes.System, true);\r\n this.registerInput(\"onEnd\", NodeParticleBlockConnectionPointTypes.System, true);\r\n this.registerOutput(\"system\", NodeParticleBlockConnectionPointTypes.System);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SystemBlock\";\r\n }\r\n\r\n /**\r\n * Gets the particle input component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the texture input component\r\n */\r\n public get texture(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the onStart input component\r\n */\r\n public get onStart(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the onEnd input component\r\n */\r\n public get onEnd(): NodeParticleConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the system output component\r\n */\r\n public get system(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Builds the block and return a functional particle system\r\n * @param state defines the building state\r\n * @returns the built particle system\r\n */\r\n public createSystem(state: NodeParticleBuildState): ParticleSystem {\r\n state.capacity = this.capacity;\r\n state.buildId = this._buildId++;\r\n\r\n this.build(state);\r\n\r\n const particleSystem = this.particle.getConnectedValue(state) as ParticleSystem;\r\n particleSystem.particleTexture = this.texture.getConnectedValue(state);\r\n particleSystem.emitRate = this.emitRate;\r\n particleSystem.updateSpeed = this.updateSpeed;\r\n particleSystem.blendMode = this.blendMode;\r\n particleSystem.name = this.name;\r\n particleSystem._targetStopDuration = this.targetStopDuration;\r\n particleSystem.startDelay = this.startDelay;\r\n\r\n this.system._storedValue = this;\r\n\r\n particleSystem.canStart = () => {\r\n return !this.doNoStart;\r\n };\r\n\r\n particleSystem.onStartedObservable.add((system) => {\r\n // Triggers\r\n const onStartSystem = this.onStart.getConnectedValue(state);\r\n if (onStartSystem) {\r\n system.onStartedObservable.addOnce(() => {\r\n state.systemContext = particleSystem;\r\n const clone = _TriggerSubEmitter(onStartSystem, state.scene, state.emitterPosition!);\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n // Clean up the cloned system when the original system is disposed\r\n clone.dispose();\r\n });\r\n });\r\n }\r\n\r\n const onEndSystem = this.onEnd.getConnectedValue(state);\r\n if (onEndSystem) {\r\n system.onStoppedObservable.addOnce(() => {\r\n state.systemContext = particleSystem;\r\n const clone = _TriggerSubEmitter(onEndSystem, state.scene, state.emitterPosition!);\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n // Clean up the cloned system when the original system is disposed\r\n clone.dispose();\r\n });\r\n });\r\n }\r\n });\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n particleSystem.dispose();\r\n });\r\n\r\n // Return\r\n return particleSystem;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.capacity = this.capacity;\r\n serializationObject.emitRate = this.emitRate;\r\n serializationObject.blendMode = this.blendMode;\r\n serializationObject.doNoStart = this.doNoStart;\r\n serializationObject.targetStopDuration = this.targetStopDuration;\r\n serializationObject.startDelay = this.startDelay;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.capacity = serializationObject.capacity;\r\n this.emitRate = serializationObject.emitRate;\r\n this.doNoStart = !!serializationObject.doNoStart;\r\n\r\n if (serializationObject.blendMode !== undefined) {\r\n this.blendMode = serializationObject.blendMode;\r\n }\r\n\r\n if (serializationObject.targetStopDuration !== undefined) {\r\n this.targetStopDuration = serializationObject.targetStopDuration;\r\n }\r\n\r\n if (serializationObject.startDelay !== undefined) {\r\n this.startDelay = serializationObject.startDelay;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SystemBlock\", SystemBlock);\r\n"]}
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+
{"version":3,"file":"systemBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Blocks/systemBlock.ts"],"names":[],"mappings":";AAIA,OAAO,EAAE,sBAAsB,EAA0B,6CAAsC;AAC/F,OAAO,EAAE,aAAa,EAAE,mCAA4B;AACpD,OAAO,EAAE,OAAO,EAAE,sCAA+B;AACjD,OAAO,EAAE,kBAAkB,EAAE,oCAA0C;AACvE,OAAO,EAAE,iBAAiB,EAAE,gCAA8C;AAC1E,OAAO,EAAE,kBAAkB,EAAE,mCAAyD;AACtF,OAAO,EAAE,qCAAqC,EAAE,0DAAwE;AAExH;;GAEG;AACH,MAAM,OAAO,WAAY,SAAQ,iBAAiB;IA8F9C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAhGhB;;WAEG;QAYI,cAAS,GAAG,kBAAkB,CAAC,gBAAgB,CAAC;QAEvD;;WAEG;QAEI,aAAQ,GAAG,IAAI,CAAC;QAEvB;;WAEG;QAEI,aAAQ,GAAG,EAAE,CAAC;QAErB;;WAEG;QAEI,oBAAe,GAAG,CAAC,CAAC,CAAC;QAE5B;;WAEG;QAEI,uBAAkB,GAAG,CAAC,CAAC;QAE9B;;WAEG;QAEI,eAAU,GAAG,CAAC,CAAC;QAEtB;;WAEG;QAEI,gBAAW,GAAG,MAAM,CAAC;QAE5B;;WAEG;QAEI,kBAAa,GAAG,CAAC,CAAC;QAEzB;;WAEG;QAEI,sBAAiB,GAAG,CAAC,CAAC;QAE7B;;WAEG;QAEI,qBAAgB,GAAG,IAAI,CAAC;QAE/B;;WAEG;QAEI,YAAO,GAAG,KAAK,CAAC;QAEvB;;WAEG;QAEI,kBAAa,GAAG,KAAK,CAAC;QAE7B;;WAEG;QAEI,cAAS,GAAG,KAAK,CAAC;QAEzB,gBAAgB;QACT,gBAAW,GAAG,WAAW,CAAC,UAAU,EAAE,CAAC;QAS1C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAChF,IAAI,CAAC,aAAa,CAAC,kBAAkB,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAC5F,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;IAChF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,aAAa,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;;OAIG;IACI,YAAY,CAAC,KAA6B;QAC7C,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAEhC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QAElB,MAAM,cAAc,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAmB,CAAC;QAChF,cAAc,CAAC,eAAe,GAAG,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QACvE,cAAc,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QACxC,cAAc,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QACtD,cAAc,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QAC9C,cAAc,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAClD,cAAc,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC1D,cAAc,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC1C,cAAc,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QAChC,cAAc,CAAC,mBAAmB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QAC7D,cAAc,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QAC5C,cAAc,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QACxD,cAAc,CAAC,gBAAgB,GAAI,IAAI,CAAC,gBAAgB,CAAC,iBAAiB,CAAC,KAAK,CAAa,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC;QAChH,cAAc,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QACtC,cAAc,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAElD,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;QAEhC,cAAc,CAAC,QAAQ,GAAG,GAAG,EAAE;YAC3B,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC;QAC3B,CAAC,CAAC;QAEF,cAAc,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE;YAC9C,WAAW;YACX,MAAM,aAAa,GAAG,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAC5D,IAAI,aAAa,EAAE,CAAC;gBAChB,MAAM,CAAC,mBAAmB,CAAC,OAAO,CAAC,GAAG,EAAE;oBACpC,KAAK,CAAC,aAAa,GAAG,cAAc,CAAC;oBACrC,MAAM,KAAK,GAAG,kBAAkB,CAAC,aAAa,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,eAAgB,CAAC,CAAC;oBAErF,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,GAAG,EAAE;wBAClC,kEAAkE;wBAClE,KAAK,CAAC,OAAO,EAAE,CAAC;oBACpB,CAAC,CAAC,CAAC;gBACP,CAAC,CAAC,CAAC;YACP,CAAC;YAED,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YACxD,IAAI,WAAW,EAAE,CAAC;gBACd,MAAM,CAAC,mBAAmB,CAAC,OAAO,CAAC,GAAG,EAAE;oBACpC,KAAK,CAAC,aAAa,GAAG,cAAc,CAAC;oBACrC,MAAM,KAAK,GAAG,kBAAkB,CAAC,WAAW,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,eAAgB,CAAC,CAAC;oBAEnF,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,GAAG,EAAE;wBAClC,kEAAkE;wBAClE,KAAK,CAAC,OAAO,EAAE,CAAC;oBACpB,CAAC,CAAC,CAAC;gBACP,CAAC,CAAC,CAAC;YACP,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,GAAG,EAAE;YAClC,cAAc,CAAC,OAAO,EAAE,CAAC;QAC7B,CAAC,CAAC,CAAC;QAEH,SAAS;QACT,OAAO,cAAc,CAAC;IAC1B,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7C,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7C,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAC3D,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/C,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACnD,mBAAmB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACvD,mBAAmB,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC/D,mBAAmB,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC7D,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACvD,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/C,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACjE,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QAEjD,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB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type { ParticleSystem } from \"core/Particles/particleSystem\";\r\nimport type { NodeParticleConnectionPoint } from \"core/Particles/Node/nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"core/Particles/Node/nodeParticleBuildState\";\r\n\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\nimport { BaseParticleSystem } from \"core/Particles/baseParticleSystem\";\r\nimport { NodeParticleBlock } from \"core/Particles/Node/nodeParticleBlock\";\r\nimport { _TriggerSubEmitter } from \"core/Particles/Node/Blocks/Triggers/triggerTools\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"core/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes\";\r\n\r\n/**\r\n * Block used to get a system of particles\r\n */\r\nexport class SystemBlock extends NodeParticleBlock {\r\n private static _IdCounter = 0;\r\n\r\n /**\r\n * Gets or sets the blend mode for the particle system\r\n */\r\n @editableInPropertyPage(\"Blend mode\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"OneOne\", value: BaseParticleSystem.BLENDMODE_ONEONE },\r\n { label: \"Standard\", value: BaseParticleSystem.BLENDMODE_STANDARD },\r\n { label: \"Add\", value: BaseParticleSystem.BLENDMODE_ADD },\r\n { label: \"Multiply\", value: BaseParticleSystem.BLENDMODE_MULTIPLY },\r\n { label: \"MultiplyAdd\", value: BaseParticleSystem.BLENDMODE_MULTIPLYADD },\r\n ],\r\n })\r\n public blendMode = BaseParticleSystem.BLENDMODE_ONEONE;\r\n\r\n /**\r\n * Gets or sets the epsilon value used for comparison\r\n */\r\n @editableInPropertyPage(\"Capacity\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0, max: 10000 })\r\n public capacity = 1000;\r\n\r\n /**\r\n * Gets or sets the emit rate\r\n */\r\n @editableInPropertyPage(\"Emit rate\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public emitRate = 10;\r\n\r\n /**\r\n * Gets or sets the manual emit count\r\n */\r\n @editableInPropertyPage(\"Manual emit count\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: -1 })\r\n public manualEmitCount = -1;\r\n\r\n /**\r\n * Gets or sets the target stop duration for the particle system\r\n */\r\n @editableInPropertyPage(\"Target duration\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public targetStopDuration = 0;\r\n\r\n /**\r\n * Gets or sets the target stop duration for the particle system\r\n */\r\n @editableInPropertyPage(\"Delay start(ms)\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public startDelay = 0;\r\n\r\n /**\r\n * Gets or sets the target stop duration for the particle system\r\n */\r\n @editableInPropertyPage(\"updateSpeed\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0, max: 0.1 })\r\n public updateSpeed = 0.0167;\r\n\r\n /**\r\n * Gets or sets the number of pre-warm cycles before rendering the particle system\r\n */\r\n @editableInPropertyPage(\"Pre-warm cycles\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public preWarmCycles = 0;\r\n\r\n /**\r\n * Gets or sets the time step multiplier used for pre-warm\r\n */\r\n @editableInPropertyPage(\"Pre-warm step multiplier\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public preWarmStepOffset = 0;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system is billboard based\r\n */\r\n @editableInPropertyPage(\"Is billboard based\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public isBillboardBased = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system coordinate space is local or global\r\n */\r\n @editableInPropertyPage(\"Is local\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public isLocal = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system should be disposed when stopped\r\n */\r\n @editableInPropertyPage(\"Dispose on stop\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public disposeOnStop = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system should not start automatically\r\n */\r\n @editableInPropertyPage(\"Do no start\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public doNoStart = false;\r\n\r\n /** @internal */\r\n public _internalId = SystemBlock._IdCounter++;\r\n\r\n /**\r\n * Create a new SystemBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this._isSystem = true;\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"texture\", NodeParticleBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"onStart\", NodeParticleBlockConnectionPointTypes.System, true);\r\n this.registerInput(\"onEnd\", NodeParticleBlockConnectionPointTypes.System, true);\r\n this.registerInput(\"translationPivot\", NodeParticleBlockConnectionPointTypes.Vector2, true);\r\n this.registerOutput(\"system\", NodeParticleBlockConnectionPointTypes.System);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SystemBlock\";\r\n }\r\n\r\n /**\r\n * Gets the particle input component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the texture input component\r\n */\r\n public get texture(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the onStart input component\r\n */\r\n public get onStart(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the onEnd input component\r\n */\r\n public get onEnd(): NodeParticleConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the translationPivot input component\r\n */\r\n public get translationPivot(): NodeParticleConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the system output component\r\n */\r\n public get system(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Builds the block and return a functional particle system\r\n * @param state defines the building state\r\n * @returns the built particle system\r\n */\r\n public createSystem(state: NodeParticleBuildState): ParticleSystem {\r\n state.capacity = this.capacity;\r\n state.buildId = this._buildId++;\r\n\r\n this.build(state);\r\n\r\n const particleSystem = this.particle.getConnectedValue(state) as ParticleSystem;\r\n particleSystem.particleTexture = this.texture.getConnectedValue(state);\r\n particleSystem.emitRate = this.emitRate;\r\n particleSystem.manualEmitCount = this.manualEmitCount;\r\n particleSystem.updateSpeed = this.updateSpeed;\r\n particleSystem.preWarmCycles = this.preWarmCycles;\r\n particleSystem.preWarmStepOffset = this.preWarmStepOffset;\r\n particleSystem.blendMode = this.blendMode;\r\n particleSystem.name = this.name;\r\n particleSystem._targetStopDuration = this.targetStopDuration;\r\n particleSystem.startDelay = this.startDelay;\r\n particleSystem.isBillboardBased = this.isBillboardBased;\r\n particleSystem.translationPivot = (this.translationPivot.getConnectedValue(state) as Vector2) || Vector2.Zero();\r\n particleSystem.isLocal = this.isLocal;\r\n particleSystem.disposeOnStop = this.disposeOnStop;\r\n\r\n this.system._storedValue = this;\r\n\r\n particleSystem.canStart = () => {\r\n return !this.doNoStart;\r\n };\r\n\r\n particleSystem.onStartedObservable.add((system) => {\r\n // Triggers\r\n const onStartSystem = this.onStart.getConnectedValue(state);\r\n if (onStartSystem) {\r\n system.onStartedObservable.addOnce(() => {\r\n state.systemContext = particleSystem;\r\n const clone = _TriggerSubEmitter(onStartSystem, state.scene, state.emitterPosition!);\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n // Clean up the cloned system when the original system is disposed\r\n clone.dispose();\r\n });\r\n });\r\n }\r\n\r\n const onEndSystem = this.onEnd.getConnectedValue(state);\r\n if (onEndSystem) {\r\n system.onStoppedObservable.addOnce(() => {\r\n state.systemContext = particleSystem;\r\n const clone = _TriggerSubEmitter(onEndSystem, state.scene, state.emitterPosition!);\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n // Clean up the cloned system when the original system is disposed\r\n clone.dispose();\r\n });\r\n });\r\n }\r\n });\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n particleSystem.dispose();\r\n });\r\n\r\n // Return\r\n return particleSystem;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.capacity = this.capacity;\r\n serializationObject.emitRate = this.emitRate;\r\n serializationObject.manualEmitCount = this.manualEmitCount;\r\n serializationObject.blendMode = this.blendMode;\r\n serializationObject.updateSpeed = this.updateSpeed;\r\n serializationObject.preWarmCycles = this.preWarmCycles;\r\n serializationObject.preWarmStepOffset = this.preWarmStepOffset;\r\n serializationObject.isBillboardBased = this.isBillboardBased;\r\n serializationObject.isLocal = this.isLocal;\r\n serializationObject.disposeOnStop = this.disposeOnStop;\r\n serializationObject.doNoStart = this.doNoStart;\r\n serializationObject.targetStopDuration = this.targetStopDuration;\r\n serializationObject.startDelay = this.startDelay;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.capacity = serializationObject.capacity;\r\n this.emitRate = serializationObject.emitRate;\r\n this.manualEmitCount = serializationObject.manualEmitCount ?? -1;\r\n this.updateSpeed = serializationObject.updateSpeed ?? 0.0167;\r\n this.preWarmCycles = serializationObject.preWarmCycles ?? 0;\r\n this.preWarmStepOffset = serializationObject.preWarmStepOffset ?? 0;\r\n this.isBillboardBased = serializationObject.isBillboardBased ?? true;\r\n this.isLocal = serializationObject.isLocal ?? false;\r\n this.disposeOnStop = serializationObject.disposeOnStop ?? false;\r\n this.doNoStart = !!serializationObject.doNoStart;\r\n\r\n if (serializationObject.blendMode !== undefined) {\r\n this.blendMode = serializationObject.blendMode;\r\n }\r\n\r\n if (serializationObject.targetStopDuration !== undefined) {\r\n this.targetStopDuration = serializationObject.targetStopDuration;\r\n }\r\n\r\n if (serializationObject.startDelay !== undefined) {\r\n this.startDelay = serializationObject.startDelay;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SystemBlock\", SystemBlock);\r\n"]}
|
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@@ -8,7 +8,6 @@ import { Vector2, Vector3 } from "../../Maths/math.vector.js";
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9
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import type { AbstractMesh } from "../../Meshes/abstractMesh.js";
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/**
|
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|
|
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64
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|
|
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65
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getContextualValue(source: NodeParticleContextualSources): number | Color4 | Nullable<Vector3> | Vector2;
|
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|
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get isEmitterTransformNode(): boolean;
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|
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|
|
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67
|
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@@ -79,11 +74,11 @@ export declare class NodeParticleBuildState {
|
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|
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get emitterPosition(): Vector3
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+
get emitterPosition(): Nullable<Vector3>;
|
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/**
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|
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|
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81
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*/
|
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|
-
getSystemValue(source: NodeParticleSystemSources): number | Nullable<Vector3
|
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|
+
getSystemValue(source: NodeParticleSystemSources): number | Nullable<Vector3>;
|
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84
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}
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}
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|
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*/
|
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|
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get isEmitterTransformNode() {
|
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|
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return false;
|
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}
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|
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return false;
|
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|
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}
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|
/**
|
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126
114
|
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|
|
127
115
|
*/
|
|
@@ -147,10 +135,13 @@ export class NodeParticleBuildState {
|
|
|
147
135
|
if (!this.systemContext) {
|
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|
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|
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137
|
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|
|
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|
-
if (this.
|
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|
-
return
|
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|
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|
|
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|
+
return null;
|
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}
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|
+
if (this.systemContext.emitter instanceof Vector3) {
|
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|
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return this.systemContext.emitter;
|
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143
|
}
|
|
153
|
-
return this.systemContext.emitter;
|
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|
+
return this.systemContext.emitter.absolutePosition;
|
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145
|
}
|
|
155
146
|
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|
|
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147
|
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|
|
@@ -167,13 +158,7 @@ export class NodeParticleBuildState {
|
|
|
167
158
|
case NodeParticleSystemSources.Delta:
|
|
168
159
|
return this.systemContext._scaledUpdateSpeed;
|
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case NodeParticleSystemSources.Emitter:
|
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|
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|
|
171
|
-
const emitterMesh = this.systemContext.emitter;
|
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return emitterMesh.absolutePosition;
|
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|
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}
|
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|
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else {
|
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return this.systemContext.emitter;
|
|
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|
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}
|
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|
+
return this.emitterPosition;
|
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162
|
case NodeParticleSystemSources.CameraPosition:
|
|
178
163
|
return this.scene.activeCamera?.globalPosition || Vector3.Zero();
|
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|
}
|
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@@ -1 +1 @@
|
|
|
1
|
-
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type { Scene } from \"core/scene\";\r\nimport type { NodeParticleConnectionPoint } from \"./nodeParticleBlockConnectionPoint\";\r\nimport { NodeParticleContextualSources } from \"./Enums/nodeParticleContextualSources\";\r\nimport type { Particle } from \"../particle\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"./Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { Vector2, Vector3 } from \"core/Maths/math.vector\";\r\nimport type { ThinParticleSystem } from \"../thinParticleSystem\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { NodeParticleSystemSources } from \"./Enums/nodeParticleSystemSources\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\n\r\n/**\r\n * Class used to store node based geometry build state\r\n */\r\nexport class NodeParticleBuildState {\r\n /**\r\n * Gets the capactity of the particle system to build\r\n */\r\n public capacity: number;\r\n\r\n /**\r\n * Gets the scene where the particle system is built\r\n */\r\n public scene: Scene;\r\n\r\n /** Gets or sets the build identifier */\r\n public buildId: number;\r\n\r\n /** Gets or sets the list of non connected mandatory inputs */\r\n public notConnectedNonOptionalInputs: NodeParticleConnectionPoint[] = [];\r\n\r\n /** Gets or sets a boolean indicating that verbose mode is on */\r\n public verbose: boolean;\r\n\r\n /**\r\n * Gets or sets the particle context for contextual data\r\n */\r\n public particleContext: Nullable<Particle> = null;\r\n\r\n /**\r\n * Gets or sets the system context for contextual data\r\n */\r\n public systemContext: Nullable<ThinParticleSystem> = null;\r\n\r\n /**\r\n * Gets or sets the index of the gradient to use\r\n */\r\n public gradientIndex: number = 0;\r\n /**\r\n * Gets or sets next gradient in line\r\n */\r\n public nextGradientIndex: number = 0;\r\n /**\r\n * Gets or sets the next gradient value\r\n */\r\n public nextGradientValue: any;\r\n\r\n /**\r\n * Emits errors if any\r\n */\r\n public emitErrors() {\r\n let errorMessage = \"\";\r\n\r\n for (const notConnectedInput of this.notConnectedNonOptionalInputs) {\r\n errorMessage += `input ${notConnectedInput.name} from block ${\r\n notConnectedInput.ownerBlock.name\r\n }[${notConnectedInput.ownerBlock.getClassName()}] is not connected and is not optional.\\n`;\r\n }\r\n\r\n if (errorMessage) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"Build of Node Particle System Set failed:\\n\" + errorMessage;\r\n }\r\n }\r\n\r\n /**\r\n * Adapt a value to a target type\r\n * @param source defines the value to adapt\r\n * @param targetType defines the target type\r\n * @returns the adapted value\r\n */\r\n adapt(source: NodeParticleConnectionPoint, targetType: NodeParticleBlockConnectionPointTypes) {\r\n const value = source.getConnectedValue(this) || 0;\r\n\r\n if (source.type === targetType) {\r\n return value;\r\n }\r\n\r\n switch (targetType) {\r\n case NodeParticleBlockConnectionPointTypes.Vector2:\r\n return new Vector2(value, value);\r\n case NodeParticleBlockConnectionPointTypes.Vector3:\r\n return new Vector3(value, value, value);\r\n case NodeParticleBlockConnectionPointTypes.Color4:\r\n return new Color4(value, value, value, value);\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a contextual source\r\n * @param source Source of the contextual value\r\n * @returns the value associated with the source\r\n */\r\n public getContextualValue(source: NodeParticleContextualSources) {\r\n if (!this.particleContext || !this.systemContext) {\r\n return null;\r\n }\r\n\r\n switch (source) {\r\n case NodeParticleContextualSources.Position:\r\n return this.particleContext.position;\r\n case NodeParticleContextualSources.Direction:\r\n return this.particleContext.direction;\r\n case NodeParticleContextualSources.ScaledDirection:\r\n this.particleContext.direction.scaleToRef(this.systemContext._directionScale, this.systemContext._scaledDirection);\r\n return this.systemContext._scaledDirection;\r\n case NodeParticleContextualSources.Color:\r\n return this.particleContext.color;\r\n case NodeParticleContextualSources.InitialColor:\r\n return this.particleContext.initialColor;\r\n case NodeParticleContextualSources.ColorDead:\r\n return this.particleContext.colorDead;\r\n case NodeParticleContextualSources.Age:\r\n return this.particleContext.age;\r\n case NodeParticleContextualSources.Lifetime:\r\n return this.particleContext.lifeTime;\r\n case NodeParticleContextualSources.Angle:\r\n return this.particleContext.angle;\r\n case NodeParticleContextualSources.Scale:\r\n return this.particleContext.scale;\r\n case NodeParticleContextualSources.AgeGradient:\r\n return this.particleContext.age / this.particleContext.lifeTime;\r\n case NodeParticleContextualSources.SpriteCellEnd:\r\n return this.systemContext.endSpriteCellID;\r\n case NodeParticleContextualSources.SpriteCellIndex:\r\n return this.particleContext.cellIndex;\r\n case NodeParticleContextualSources.SpriteCellStart:\r\n return this.systemContext.startSpriteCellID;\r\n case NodeParticleContextualSources.InitialDirection:\r\n return this.particleContext._initialDirection;\r\n case NodeParticleContextualSources.ColorStep:\r\n return this.particleContext.colorStep;\r\n case NodeParticleContextualSources.ScaledColorStep:\r\n this.particleContext.colorStep.scaleToRef(this.systemContext._scaledUpdateSpeed, this.systemContext._scaledColorStep);\r\n return this.systemContext._scaledColorStep;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the emitter is a transform node (or a simple vector3)\r\n */\r\n public get isEmitterTransformNode() {\r\n if (!this.systemContext) {\r\n return false;\r\n }\r\n\r\n if ((<AbstractMesh>this.systemContext.emitter).position) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Gets the emitter world matrix\r\n */\r\n public get emitterWorldMatrix() {\r\n if (!this.systemContext) {\r\n return null;\r\n }\r\n return this.systemContext._emitterWorldMatrix;\r\n }\r\n\r\n /**\r\n * Gets the emitter inverse world matrix\r\n */\r\n public get emitterInverseWorldMatrix() {\r\n if (!this.systemContext) {\r\n return null;\r\n }\r\n return this.systemContext._emitterInverseWorldMatrix;\r\n }\r\n\r\n /**\r\n * Gets the emitter position\r\n */\r\n public get emitterPosition() {\r\n if (!this.systemContext) {\r\n return null;\r\n }\r\n\r\n if (this.isEmitterTransformNode) {\r\n return (<AbstractMesh>this.systemContext.emitter).absolutePosition;\r\n }\r\n\r\n return this.systemContext.emitter as Vector3;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a system source\r\n * @param source Source of the system value\r\n * @returns the value associated with the source\r\n */\r\n public getSystemValue(source: NodeParticleSystemSources) {\r\n if (!this.particleContext || !this.systemContext) {\r\n return null;\r\n }\r\n\r\n switch (source) {\r\n case NodeParticleSystemSources.Time:\r\n return this.systemContext._actualFrame;\r\n case NodeParticleSystemSources.Delta:\r\n return this.systemContext._scaledUpdateSpeed;\r\n case NodeParticleSystemSources.Emitter:\r\n if (this.isEmitterTransformNode) {\r\n const emitterMesh = <AbstractMesh>this.systemContext.emitter;\r\n return emitterMesh.absolutePosition;\r\n } else {\r\n return this.systemContext.emitter;\r\n }\r\n case NodeParticleSystemSources.CameraPosition:\r\n return this.scene.activeCamera?.globalPosition || Vector3.Zero();\r\n }\r\n\r\n return null;\r\n }\r\n}\r\n"]}
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+
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type { Scene } from \"core/scene\";\r\nimport type { NodeParticleConnectionPoint } from \"./nodeParticleBlockConnectionPoint\";\r\nimport { NodeParticleContextualSources } from \"./Enums/nodeParticleContextualSources\";\r\nimport type { Particle } from \"../particle\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"./Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { Vector2, Vector3 } from \"core/Maths/math.vector\";\r\nimport type { ThinParticleSystem } from \"../thinParticleSystem\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { NodeParticleSystemSources } from \"./Enums/nodeParticleSystemSources\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\n\r\n/**\r\n * Class used to store node based geometry build state\r\n */\r\nexport class NodeParticleBuildState {\r\n /**\r\n * Gets the capactity of the particle system to build\r\n */\r\n public capacity: number;\r\n\r\n /**\r\n * Gets the scene where the particle system is built\r\n */\r\n public scene: Scene;\r\n\r\n /** Gets or sets the build identifier */\r\n public buildId: number;\r\n\r\n /** Gets or sets the list of non connected mandatory inputs */\r\n public notConnectedNonOptionalInputs: NodeParticleConnectionPoint[] = [];\r\n\r\n /** Gets or sets a boolean indicating that verbose mode is on */\r\n public verbose: boolean;\r\n\r\n /**\r\n * Gets or sets the particle context for contextual data\r\n */\r\n public particleContext: Nullable<Particle> = null;\r\n\r\n /**\r\n * Gets or sets the system context for contextual data\r\n */\r\n public systemContext: Nullable<ThinParticleSystem> = null;\r\n\r\n /**\r\n * Gets or sets the index of the gradient to use\r\n */\r\n public gradientIndex: number = 0;\r\n /**\r\n * Gets or sets next gradient in line\r\n */\r\n public nextGradientIndex: number = 0;\r\n /**\r\n * Gets or sets the next gradient value\r\n */\r\n public nextGradientValue: any;\r\n\r\n /**\r\n * Emits errors if any\r\n */\r\n public emitErrors() {\r\n let errorMessage = \"\";\r\n\r\n for (const notConnectedInput of this.notConnectedNonOptionalInputs) {\r\n errorMessage += `input ${notConnectedInput.name} from block ${\r\n notConnectedInput.ownerBlock.name\r\n }[${notConnectedInput.ownerBlock.getClassName()}] is not connected and is not optional.\\n`;\r\n }\r\n\r\n if (errorMessage) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"Build of Node Particle System Set failed:\\n\" + errorMessage;\r\n }\r\n }\r\n\r\n /**\r\n * Adapt a value to a target type\r\n * @param source defines the value to adapt\r\n * @param targetType defines the target type\r\n * @returns the adapted value\r\n */\r\n adapt(source: NodeParticleConnectionPoint, targetType: NodeParticleBlockConnectionPointTypes) {\r\n const value = source.getConnectedValue(this) || 0;\r\n\r\n if (source.type === targetType) {\r\n return value;\r\n }\r\n\r\n switch (targetType) {\r\n case NodeParticleBlockConnectionPointTypes.Vector2:\r\n return new Vector2(value, value);\r\n case NodeParticleBlockConnectionPointTypes.Vector3:\r\n return new Vector3(value, value, value);\r\n case NodeParticleBlockConnectionPointTypes.Color4:\r\n return new Color4(value, value, value, value);\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a contextual source\r\n * @param source Source of the contextual value\r\n * @returns the value associated with the source\r\n */\r\n public getContextualValue(source: NodeParticleContextualSources) {\r\n if (!this.particleContext || !this.systemContext) {\r\n return null;\r\n }\r\n\r\n switch (source) {\r\n case NodeParticleContextualSources.Position:\r\n return this.particleContext.position;\r\n case NodeParticleContextualSources.Direction:\r\n return this.particleContext.direction;\r\n case NodeParticleContextualSources.ScaledDirection:\r\n this.particleContext.direction.scaleToRef(this.systemContext._directionScale, this.systemContext._scaledDirection);\r\n return this.systemContext._scaledDirection;\r\n case NodeParticleContextualSources.Color:\r\n return this.particleContext.color;\r\n case NodeParticleContextualSources.InitialColor:\r\n return this.particleContext.initialColor;\r\n case NodeParticleContextualSources.ColorDead:\r\n return this.particleContext.colorDead;\r\n case NodeParticleContextualSources.Age:\r\n return this.particleContext.age;\r\n case NodeParticleContextualSources.Lifetime:\r\n return this.particleContext.lifeTime;\r\n case NodeParticleContextualSources.Angle:\r\n return this.particleContext.angle;\r\n case NodeParticleContextualSources.Scale:\r\n return this.particleContext.scale;\r\n case NodeParticleContextualSources.AgeGradient:\r\n return this.particleContext.age / this.particleContext.lifeTime;\r\n case NodeParticleContextualSources.SpriteCellEnd:\r\n return this.systemContext.endSpriteCellID;\r\n case NodeParticleContextualSources.SpriteCellIndex:\r\n return this.particleContext.cellIndex;\r\n case NodeParticleContextualSources.SpriteCellStart:\r\n return this.systemContext.startSpriteCellID;\r\n case NodeParticleContextualSources.InitialDirection:\r\n return this.particleContext._initialDirection;\r\n case NodeParticleContextualSources.ColorStep:\r\n return this.particleContext.colorStep;\r\n case NodeParticleContextualSources.ScaledColorStep:\r\n this.particleContext.colorStep.scaleToRef(this.systemContext._scaledUpdateSpeed, this.systemContext._scaledColorStep);\r\n return this.systemContext._scaledColorStep;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the emitter world matrix\r\n */\r\n public get emitterWorldMatrix() {\r\n if (!this.systemContext) {\r\n return null;\r\n }\r\n return this.systemContext._emitterWorldMatrix;\r\n }\r\n\r\n /**\r\n * Gets the emitter inverse world matrix\r\n */\r\n public get emitterInverseWorldMatrix() {\r\n if (!this.systemContext) {\r\n return null;\r\n }\r\n return this.systemContext._emitterInverseWorldMatrix;\r\n }\r\n\r\n /**\r\n * Gets the emitter position\r\n */\r\n public get emitterPosition(): Nullable<Vector3> {\r\n if (!this.systemContext) {\r\n return null;\r\n }\r\n\r\n if (!this.systemContext.emitter) {\r\n return null;\r\n }\r\n\r\n if (this.systemContext.emitter instanceof Vector3) {\r\n return this.systemContext.emitter;\r\n }\r\n\r\n return (<AbstractMesh>this.systemContext.emitter).absolutePosition;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a system source\r\n * @param source Source of the system value\r\n * @returns the value associated with the source\r\n */\r\n public getSystemValue(source: NodeParticleSystemSources) {\r\n if (!this.particleContext || !this.systemContext) {\r\n return null;\r\n }\r\n\r\n switch (source) {\r\n case NodeParticleSystemSources.Time:\r\n return this.systemContext._actualFrame;\r\n case NodeParticleSystemSources.Delta:\r\n return this.systemContext._scaledUpdateSpeed;\r\n case NodeParticleSystemSources.Emitter:\r\n return this.emitterPosition;\r\n case NodeParticleSystemSources.CameraPosition:\r\n return this.scene.activeCamera?.globalPosition || Vector3.Zero();\r\n }\r\n\r\n return null;\r\n }\r\n}\r\n"]}
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@@ -1,10 +1,14 @@
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1
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+
import { Vector2, Vector3 } from "../../Maths/math.vector.js";
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1
2
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import { NodeParticleBlockConnectionPointTypes } from "./Enums/nodeParticleBlockConnectionPointTypes.js";
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2
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import { NodeParticleSystemSet } from "./nodeParticleSystemSet.js";
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import { NodeParticleContextualSources } from "./Enums/nodeParticleContextualSources.js";
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import { NodeParticleSystemSources } from "./Enums/nodeParticleSystemSources.js";
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import { ParticleConverterBlock } from "./Blocks/particleConverterBlock.js";
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import { ParticleGradientBlock } from "./Blocks/particleGradientBlock.js";
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import { ParticleGradientValueBlock } from "./Blocks/particleGradientValueBlock.js";
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import { ParticleInputBlock } from "./Blocks/particleInputBlock.js";
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import { ParticleMathBlock, ParticleMathBlockOperations } from "./Blocks/particleMathBlock.js";
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import { ParticleRandomBlock } from "./Blocks/particleRandomBlock.js";
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import { ParticleRandomBlock, ParticleRandomBlockLocks } from "./Blocks/particleRandomBlock.js";
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import { ParticleTextureSourceBlock } from "./Blocks/particleSourceTextureBlock.js";
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import { SystemBlock } from "./Blocks/systemBlock.js";
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import { CreateParticleBlock } from "./Blocks/Emitters/createParticleBlock.js";
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@@ -14,7 +18,9 @@ import { CylinderShapeBlock } from "./Blocks/Emitters/cylinderShapeBlock.js";
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import { MeshShapeBlock } from "./Blocks/Emitters/meshShapeBlock.js";
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import { PointShapeBlock } from "./Blocks/Emitters/pointShapeBlock.js";
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import { SphereShapeBlock } from "./Blocks/Emitters/sphereShapeBlock.js";
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import { UpdateAngleBlock } from "./Blocks/Update/updateAngleBlock.js";
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import { UpdateColorBlock } from "./Blocks/Update/updateColorBlock.js";
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import { UpdateDirectionBlock } from "./Blocks/Update/updateDirectionBlock.js";
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import { UpdatePositionBlock } from "./Blocks/Update/updatePositionBlock.js";
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/**
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* Converts a ParticleSystem to a NodeParticleSystemSet.
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@@ -37,84 +43,77 @@ export async function ConvertToNodeParticleSystemSetAsync(name, particleSystemsL
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return nodeParticleSystemSet;
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}
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async function _ExtractDatafromParticleSystemAsync(newSet, oldSystem) {
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// System block
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const newSystem = _CreateSystemBlock(oldSystem);
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// Shape block
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const shapeBlock = _CreateShapeBlock(oldSystem);
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// CreateParticle block
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const createParticleBlock = _CreateCreateParticleBlock(oldSystem);
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// Emitter Shape block
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const shapeBlock = _CreateEmitterShapeBlock(oldSystem);
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createParticleBlock.particle.connectTo(shapeBlock.particle);
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//
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const
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}
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textureBlock.texture.connectTo(newSystem.texture);
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// Default position update
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const positionUpdateblock = new UpdatePositionBlock("Position update");
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shapeBlock.output.connectTo(positionUpdateblock.particle);
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const addPositionBlock = new ParticleMathBlock("Add Position");
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addPositionBlock.operation = ParticleMathBlockOperations.Add;
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_CreateAndConnectContextual("Position", NodeParticleContextualSources.Position, addPositionBlock.left);
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_CreateAndConnectContextual("Scaled Direction", NodeParticleContextualSources.ScaledDirection, addPositionBlock.right);
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addPositionBlock.output.connectTo(positionUpdateblock.position);
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// Default color update
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const colorUpdateblock = new UpdateColorBlock("Color update");
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positionUpdateblock.output.connectTo(colorUpdateblock.particle);
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const addColorBlock = new ParticleMathBlock("Add Color");
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addColorBlock.operation = ParticleMathBlockOperations.Add;
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_CreateAndConnectContextual("Color", NodeParticleContextualSources.Color, addColorBlock.left);
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_CreateAndConnectContextual("Scaled Color Step", NodeParticleContextualSources.ScaledColorStep, addColorBlock.right);
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addColorBlock.output.connectTo(colorUpdateblock.color);
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const decomposeColorBlock = new ParticleConverterBlock("Decompose Color");
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addColorBlock.output.connectTo(decomposeColorBlock.colorIn);
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// Clamp alpha to be >= 0
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const maxAlphaBlock = new ParticleMathBlock("Alpha >= 0");
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maxAlphaBlock.operation = ParticleMathBlockOperations.Max;
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decomposeColorBlock.wOut.connectTo(maxAlphaBlock.left);
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_CreateAndConnectInput("Zero", 0, maxAlphaBlock.right);
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const composeColorBlock = new ParticleConverterBlock("Compose Color");
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decomposeColorBlock.xyzOut.connectTo(composeColorBlock.xyzIn);
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maxAlphaBlock.output.connectTo(composeColorBlock.wIn);
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composeColorBlock.colorOut.connectTo(colorUpdateblock.color);
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-
colorUpdateblock.output.connectTo(newSystem.particle);
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+
// Update the particle position
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+
const positionUpdatedParticle = _CreateUpdateSystem(shapeBlock.output, oldSystem);
|
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+
// Color update
|
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+
const colorUpdateBlock = _CreateColorUpdateBlock(oldSystem, createParticleBlock);
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+
positionUpdatedParticle.connectTo(colorUpdateBlock.particle);
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+
// System block
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+
const newSystem = _CreateSystemBlock(oldSystem);
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+
colorUpdateBlock.output.connectTo(newSystem.particle);
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// Register
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newSet.systemBlocks.push(newSystem);
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}
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function _CreateSystemBlock(oldSystem) {
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const newSystem = new SystemBlock(oldSystem.name);
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// Translation pivot
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_CreateAndConnectInput("Translation pivot", oldSystem.translationPivot, newSystem.translationPivot);
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+
newSystem.emitRate = oldSystem.emitRate;
|
|
67
|
+
newSystem.manualEmitCount = oldSystem.manualEmitCount;
|
|
90
68
|
newSystem.blendMode = oldSystem.blendMode;
|
|
91
69
|
newSystem.capacity = oldSystem.getCapacity();
|
|
92
|
-
newSystem.emitRate = oldSystem.emitRate;
|
|
93
70
|
newSystem.targetStopDuration = oldSystem.targetStopDuration;
|
|
94
71
|
newSystem.startDelay = oldSystem.startDelay;
|
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72
|
+
newSystem.targetStopDuration = oldSystem.targetStopDuration;
|
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95
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|
newSystem.updateSpeed = oldSystem.updateSpeed;
|
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|
+
newSystem.preWarmCycles = oldSystem.preWarmCycles;
|
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75
|
+
newSystem.preWarmStepOffset = oldSystem.preWarmStepOffset;
|
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|
+
newSystem.isBillboardBased = oldSystem.isBillboardBased;
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+
newSystem.isLocal = oldSystem.isLocal;
|
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|
+
newSystem.disposeOnStop = oldSystem.disposeOnStop;
|
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|
+
// Texture
|
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80
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+
const textureBlock = new ParticleTextureSourceBlock("Texture");
|
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81
|
+
const url = oldSystem.particleTexture.url || "";
|
|
82
|
+
if (url) {
|
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83
|
+
textureBlock.url = url;
|
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|
+
}
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|
+
else {
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|
+
textureBlock.sourceTexture = oldSystem.particleTexture;
|
|
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|
+
}
|
|
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|
+
textureBlock.texture.connectTo(newSystem.texture);
|
|
96
89
|
return newSystem;
|
|
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90
|
}
|
|
98
91
|
function _CreateCreateParticleBlock(oldSystem) {
|
|
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92
|
// Create particle
|
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93
|
const createParticleBlock = new CreateParticleBlock("Create Particle");
|
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|
-
//
|
|
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|
-
const
|
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|
-
_CreateAndConnectInput("
|
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|
-
_CreateAndConnectInput("
|
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|
-
|
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94
|
+
// Size
|
|
95
|
+
const randomSizeBlock = new ParticleRandomBlock("Random size");
|
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96
|
+
_CreateAndConnectInput("Min size", oldSystem.minSize, randomSizeBlock.min);
|
|
97
|
+
_CreateAndConnectInput("Max size", oldSystem.maxSize, randomSizeBlock.max);
|
|
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|
+
randomSizeBlock.output.connectTo(createParticleBlock.size);
|
|
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|
+
// Scale
|
|
100
|
+
const randomScaleBlock = new ParticleRandomBlock("Random Scale");
|
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|
+
_CreateAndConnectInput("Min Scale", new Vector2(oldSystem.minScaleX, oldSystem.minScaleY), randomScaleBlock.min);
|
|
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|
+
_CreateAndConnectInput("Max Scale", new Vector2(oldSystem.maxScaleX, oldSystem.maxScaleY), randomScaleBlock.max);
|
|
103
|
+
randomScaleBlock.output.connectTo(createParticleBlock.scale);
|
|
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|
+
// Color is handled when we do the color update block to manage gradients
|
|
106
105
|
// Dead color
|
|
107
106
|
_CreateAndConnectInput("Dead Color", oldSystem.colorDead, createParticleBlock.colorDead);
|
|
108
|
-
// Emit power
|
|
107
|
+
// Emit power (Speed)
|
|
109
108
|
const randomEmitPowerBlock = new ParticleRandomBlock("Random Emit Power");
|
|
110
109
|
_CreateAndConnectInput("Min Emit Power", oldSystem.minEmitPower, randomEmitPowerBlock.min);
|
|
111
110
|
_CreateAndConnectInput("Max Emit Power", oldSystem.maxEmitPower, randomEmitPowerBlock.max);
|
|
112
111
|
randomEmitPowerBlock.output.connectTo(createParticleBlock.emitPower);
|
|
113
|
-
//
|
|
114
|
-
const
|
|
115
|
-
_CreateAndConnectInput("Min
|
|
116
|
-
_CreateAndConnectInput("Max
|
|
117
|
-
|
|
112
|
+
// Angle (rotation)
|
|
113
|
+
const randomRotationBlock = new ParticleRandomBlock("Random Rotation");
|
|
114
|
+
_CreateAndConnectInput("Min Rotation", oldSystem.minInitialRotation, randomRotationBlock.min);
|
|
115
|
+
_CreateAndConnectInput("Max Rotation", oldSystem.maxInitialRotation, randomRotationBlock.max);
|
|
116
|
+
randomRotationBlock.output.connectTo(createParticleBlock.angle);
|
|
118
117
|
// Lifetime
|
|
119
118
|
const randomLifetimeBlock = new ParticleRandomBlock("Random Lifetime");
|
|
120
119
|
_CreateAndConnectInput("Min Lifetime", oldSystem.minLifeTime, randomLifetimeBlock.min);
|
|
@@ -122,7 +121,7 @@ function _CreateCreateParticleBlock(oldSystem) {
|
|
|
122
121
|
randomLifetimeBlock.output.connectTo(createParticleBlock.lifeTime);
|
|
123
122
|
return createParticleBlock;
|
|
124
123
|
}
|
|
125
|
-
function
|
|
124
|
+
function _CreateEmitterShapeBlock(oldSystem) {
|
|
126
125
|
const emitter = oldSystem.particleEmitterType;
|
|
127
126
|
if (!emitter) {
|
|
128
127
|
throw new Error("Particle system has no emitter type.");
|
|
@@ -201,14 +200,180 @@ function _CreateShapeBlock(oldSystem) {
|
|
|
201
200
|
}
|
|
202
201
|
return shapeBlock;
|
|
203
202
|
}
|
|
203
|
+
function _CreateUpdateSystem(inputParticle, oldSystem) {
|
|
204
|
+
let outputUpdate = inputParticle;
|
|
205
|
+
if (oldSystem.minAngularSpeed !== 0 || oldSystem.maxAngularSpeed !== 0) {
|
|
206
|
+
outputUpdate = _CreateAngularSpeedUpdate(outputUpdate, oldSystem.minAngularSpeed, oldSystem.maxAngularSpeed);
|
|
207
|
+
}
|
|
208
|
+
outputUpdate = _CreatePositionUpdate(outputUpdate);
|
|
209
|
+
if (oldSystem.gravity.equalsToFloats(0, 0, 0) === false) {
|
|
210
|
+
outputUpdate = _CreateGravityUpdate(outputUpdate, oldSystem.gravity);
|
|
211
|
+
}
|
|
212
|
+
return outputUpdate;
|
|
213
|
+
}
|
|
214
|
+
function _CreateAngularSpeedUpdate(inputParticle, minAngularSpeed, maxAngularSpeed) {
|
|
215
|
+
// Random value between for the angular speed of the particle
|
|
216
|
+
const randomAngularSpeedBlock = new ParticleRandomBlock("Random Angular Speed");
|
|
217
|
+
_CreateAndConnectInput("Min Angular Speed", minAngularSpeed, randomAngularSpeedBlock.min);
|
|
218
|
+
_CreateAndConnectInput("Max Angular Speed", maxAngularSpeed, randomAngularSpeedBlock.max);
|
|
219
|
+
// Create the angular speed delta
|
|
220
|
+
const angleSpeedDeltaOutput = _CreateDeltaModifiedInput("Angular Speed", randomAngularSpeedBlock.output);
|
|
221
|
+
// Add it to the angle
|
|
222
|
+
const addAngle = new ParticleMathBlock("Add Angular Speed to Angle");
|
|
223
|
+
addAngle.operation = ParticleMathBlockOperations.Add;
|
|
224
|
+
_CreateAndConnectContextualSource("Angle", NodeParticleContextualSources.Angle, addAngle.left);
|
|
225
|
+
angleSpeedDeltaOutput.connectTo(addAngle.right);
|
|
226
|
+
// Update the particle angle
|
|
227
|
+
const updateAngle = new UpdateAngleBlock("Angle Update with Angular Speed");
|
|
228
|
+
inputParticle.connectTo(updateAngle.particle);
|
|
229
|
+
addAngle.output.connectTo(updateAngle.angle);
|
|
230
|
+
return updateAngle.output;
|
|
231
|
+
}
|
|
232
|
+
function _CreatePositionUpdate(inputParticle) {
|
|
233
|
+
// Calculate the new position
|
|
234
|
+
const addPositionBlock = new ParticleMathBlock("Add Position");
|
|
235
|
+
addPositionBlock.operation = ParticleMathBlockOperations.Add;
|
|
236
|
+
_CreateAndConnectContextualSource("Position", NodeParticleContextualSources.Position, addPositionBlock.left);
|
|
237
|
+
_CreateAndConnectContextualSource("Scaled Direction", NodeParticleContextualSources.ScaledDirection, addPositionBlock.right);
|
|
238
|
+
// Update the particle position
|
|
239
|
+
const updatePosition = new UpdatePositionBlock("Position Update");
|
|
240
|
+
inputParticle.connectTo(updatePosition.particle);
|
|
241
|
+
addPositionBlock.output.connectTo(updatePosition.position);
|
|
242
|
+
return updatePosition.output;
|
|
243
|
+
}
|
|
244
|
+
function _CreateGravityUpdate(inputParticle, gravity) {
|
|
245
|
+
// Create the gravity delta
|
|
246
|
+
const gravityDeltaOutput = _CreateDeltaModifiedInput("Gravity", gravity);
|
|
247
|
+
// Add it to the direction
|
|
248
|
+
const addDirectionBlock = new ParticleMathBlock("Add Gravity to Direction");
|
|
249
|
+
addDirectionBlock.operation = ParticleMathBlockOperations.Add;
|
|
250
|
+
_CreateAndConnectContextualSource("Direction", NodeParticleContextualSources.Direction, addDirectionBlock.left);
|
|
251
|
+
gravityDeltaOutput.connectTo(addDirectionBlock.right);
|
|
252
|
+
// Update the particle direction
|
|
253
|
+
const updateDirection = new UpdateDirectionBlock("Direction Update with Gravity");
|
|
254
|
+
inputParticle.connectTo(updateDirection.particle);
|
|
255
|
+
addDirectionBlock.output.connectTo(updateDirection.direction);
|
|
256
|
+
return updateDirection.output;
|
|
257
|
+
}
|
|
258
|
+
function _CreateColorUpdateBlock(oldSystem, createParticleBlock) {
|
|
259
|
+
if (!oldSystem) {
|
|
260
|
+
throw new Error("Invalid particle system");
|
|
261
|
+
}
|
|
262
|
+
// Calculate the color
|
|
263
|
+
const colorGradients = oldSystem.getColorGradients();
|
|
264
|
+
let colorBlock = null;
|
|
265
|
+
if (colorGradients && colorGradients.length > 0) {
|
|
266
|
+
colorBlock = _CreateGradientColorUpdate(oldSystem, colorGradients, createParticleBlock);
|
|
267
|
+
}
|
|
268
|
+
else {
|
|
269
|
+
colorBlock = _CreateBasicColorUpdate();
|
|
270
|
+
}
|
|
271
|
+
// Clamp alpha >= 0
|
|
272
|
+
const clampedColor = _ClampUpdateColorAlpha(colorBlock);
|
|
273
|
+
// Create the color update block
|
|
274
|
+
const colorUpdateBlock = new UpdateColorBlock("Color update");
|
|
275
|
+
clampedColor.colorOut.connectTo(colorUpdateBlock.color);
|
|
276
|
+
return colorUpdateBlock;
|
|
277
|
+
}
|
|
278
|
+
function _CreateGradientColorUpdate(oldSystem, gradient, createParticleBlock) {
|
|
279
|
+
const colorGradientBlock = new ParticleGradientBlock("Color Gradient");
|
|
280
|
+
_CreateAndConnectContextualSource("gradient", NodeParticleContextualSources.Age, colorGradientBlock.gradient);
|
|
281
|
+
let tempColor = null;
|
|
282
|
+
let colorStart = null;
|
|
283
|
+
let colorEnd = null;
|
|
284
|
+
for (let i = 0; i < gradient.length; i++) {
|
|
285
|
+
const gradientStep = gradient[i];
|
|
286
|
+
const gradientValueBlock = new ParticleGradientValueBlock("Color Gradient Value " + i);
|
|
287
|
+
gradientValueBlock.reference = gradientStep.gradient;
|
|
288
|
+
if (gradientStep.color2) {
|
|
289
|
+
// Create a random between color1 and color2
|
|
290
|
+
const randomColorBlock = new ParticleRandomBlock("Random Color for Gradient " + i);
|
|
291
|
+
randomColorBlock.lockMode = ParticleRandomBlockLocks.PerSystem;
|
|
292
|
+
_CreateAndConnectInput("Color 1", gradientStep.color1, randomColorBlock.min);
|
|
293
|
+
_CreateAndConnectInput("Color 2", gradientStep.color2, randomColorBlock.max);
|
|
294
|
+
randomColorBlock.output.connectTo(gradientValueBlock.value);
|
|
295
|
+
tempColor = randomColorBlock;
|
|
296
|
+
}
|
|
297
|
+
else {
|
|
298
|
+
// Single color
|
|
299
|
+
const input = new ParticleInputBlock("Color " + i);
|
|
300
|
+
input.value = gradientStep.color1;
|
|
301
|
+
input.output.connectTo(gradientValueBlock.value);
|
|
302
|
+
tempColor = input;
|
|
303
|
+
}
|
|
304
|
+
if (gradientStep.gradient === 0) {
|
|
305
|
+
colorStart = tempColor;
|
|
306
|
+
}
|
|
307
|
+
else if (gradientStep.gradient === 1) {
|
|
308
|
+
colorEnd = tempColor;
|
|
309
|
+
}
|
|
310
|
+
gradientValueBlock.output.connectTo(colorGradientBlock.inputs[i + 1]);
|
|
311
|
+
}
|
|
312
|
+
_UpdateCreateParticleColor(oldSystem, colorStart, colorEnd, createParticleBlock);
|
|
313
|
+
return colorGradientBlock;
|
|
314
|
+
}
|
|
315
|
+
function _CreateBasicColorUpdate() {
|
|
316
|
+
const addColorBlock = new ParticleMathBlock("Add Color");
|
|
317
|
+
addColorBlock.operation = ParticleMathBlockOperations.Add;
|
|
318
|
+
_CreateAndConnectContextualSource("Color", NodeParticleContextualSources.Color, addColorBlock.left);
|
|
319
|
+
_CreateAndConnectContextualSource("Scaled Color Step", NodeParticleContextualSources.ScaledColorStep, addColorBlock.right);
|
|
320
|
+
return addColorBlock;
|
|
321
|
+
}
|
|
322
|
+
function _UpdateCreateParticleColor(oldSystem, colorStart, colorEnd, createParticleBlock) {
|
|
323
|
+
if (colorStart === null) {
|
|
324
|
+
colorStart = new ParticleInputBlock("Color Start");
|
|
325
|
+
colorStart.value = oldSystem.color1;
|
|
326
|
+
}
|
|
327
|
+
if (colorEnd === null) {
|
|
328
|
+
colorEnd = new ParticleInputBlock("Color End");
|
|
329
|
+
colorEnd.value = oldSystem.color2;
|
|
330
|
+
}
|
|
331
|
+
const randomColorBlock = new ParticleRandomBlock("Random color");
|
|
332
|
+
randomColorBlock.lockMode = ParticleRandomBlockLocks.PerSystem;
|
|
333
|
+
colorStart.output.connectTo(randomColorBlock.min);
|
|
334
|
+
colorEnd.output.connectTo(randomColorBlock.max);
|
|
335
|
+
randomColorBlock.output.connectTo(createParticleBlock.color);
|
|
336
|
+
}
|
|
337
|
+
function _ClampUpdateColorAlpha(colorBlock) {
|
|
338
|
+
// Decompose color to clamp alpha
|
|
339
|
+
const decomposeColorBlock = new ParticleConverterBlock("Decompose Color");
|
|
340
|
+
colorBlock.outputs[0].connectTo(decomposeColorBlock.colorIn);
|
|
341
|
+
// Clamp alpha to be >= 0
|
|
342
|
+
const maxAlphaBlock = new ParticleMathBlock("Alpha >= 0");
|
|
343
|
+
maxAlphaBlock.operation = ParticleMathBlockOperations.Max;
|
|
344
|
+
decomposeColorBlock.wOut.connectTo(maxAlphaBlock.left);
|
|
345
|
+
_CreateAndConnectInput("Zero", 0, maxAlphaBlock.right);
|
|
346
|
+
// Recompose color
|
|
347
|
+
const composeColorBlock = new ParticleConverterBlock("Compose Color");
|
|
348
|
+
decomposeColorBlock.xyzOut.connectTo(composeColorBlock.xyzIn);
|
|
349
|
+
maxAlphaBlock.output.connectTo(composeColorBlock.wIn);
|
|
350
|
+
return composeColorBlock;
|
|
351
|
+
}
|
|
352
|
+
function _CreateDeltaModifiedInput(name, value) {
|
|
353
|
+
const multiplyBlock = new ParticleMathBlock("Multiply by Delta");
|
|
354
|
+
multiplyBlock.operation = ParticleMathBlockOperations.Multiply;
|
|
355
|
+
if (value instanceof Vector3) {
|
|
356
|
+
_CreateAndConnectInput(name, value, multiplyBlock.left);
|
|
357
|
+
}
|
|
358
|
+
else {
|
|
359
|
+
value.connectTo(multiplyBlock.left);
|
|
360
|
+
}
|
|
361
|
+
_CreateAndConnectSystemSource("Delta", NodeParticleSystemSources.Delta, multiplyBlock.right);
|
|
362
|
+
return multiplyBlock.output;
|
|
363
|
+
}
|
|
204
364
|
function _CreateAndConnectInput(inputBlockName, value, targetToConnectTo, inputType) {
|
|
205
365
|
const input = new ParticleInputBlock(inputBlockName, inputType);
|
|
206
366
|
input.value = value;
|
|
207
367
|
input.output.connectTo(targetToConnectTo);
|
|
208
368
|
}
|
|
209
|
-
function
|
|
369
|
+
function _CreateAndConnectContextualSource(contextualBlockName, contextSource, targetToConnectTo) {
|
|
210
370
|
const input = new ParticleInputBlock(contextualBlockName);
|
|
211
|
-
input.contextualValue =
|
|
371
|
+
input.contextualValue = contextSource;
|
|
372
|
+
input.output.connectTo(targetToConnectTo);
|
|
373
|
+
}
|
|
374
|
+
function _CreateAndConnectSystemSource(systemBlockName, systemSource, targetToConnectTo) {
|
|
375
|
+
const input = new ParticleInputBlock(systemBlockName);
|
|
376
|
+
input.systemSource = systemSource;
|
|
212
377
|
input.output.connectTo(targetToConnectTo);
|
|
213
378
|
}
|
|
214
379
|
//# sourceMappingURL=nodeParticleSystemSet.helper.js.map
|