@onerjs/core 8.30.3 → 8.30.4
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- package/Materials/Background/backgroundMaterial.js +9 -5
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/PBR/openpbrMaterial.d.ts +14 -0
- package/Materials/PBR/openpbrMaterial.js +16 -0
- package/Materials/PBR/openpbrMaterial.js.map +1 -1
- package/Meshes/mesh.js +1 -1
- package/Meshes/mesh.js.map +1 -1
- package/Misc/sceneSerializer.js +4 -1
- package/Misc/sceneSerializer.js.map +1 -1
- package/PostProcesses/postProcess.d.ts +4 -0
- package/PostProcesses/postProcess.js +4 -0
- package/PostProcesses/postProcess.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrCoatLayerData.js +4 -0
- package/Shaders/ShadersInclude/openpbrCoatLayerData.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrDirectLighting.js +2 -2
- package/Shaders/ShadersInclude/openpbrDirectLighting.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +2 -2
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrFuzzLayerData.js +1 -1
- package/Shaders/ShadersInclude/openpbrFuzzLayerData.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrCoatLayerData.js +4 -0
- package/ShadersWGSL/ShadersInclude/openpbrCoatLayerData.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrFuzzLayerData.js +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrFuzzLayerData.js.map +1 -1
- package/package.json +1 -1
package/Meshes/mesh.js
CHANGED
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@@ -2105,7 +2105,7 @@ export class Mesh extends AbstractMesh {
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2105
2105
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if (!instanceDataStorage.isFrozen &&
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2106
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(this._internalMeshDataInfo._effectiveMaterial.backFaceCulling ||
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this._internalMeshDataInfo._effectiveMaterial.sideOrientation !== null ||
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-
this._internalMeshDataInfo._effectiveMaterial.
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2108
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+
this._internalMeshDataInfo._effectiveMaterial._twoSidedLighting)) {
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// Note: if two sided lighting is enabled, we need to ensure that the normal will point in the right direction even if the determinant of the world matrix is negative
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const mainDeterminant = effectiveMesh._getWorldMatrixDeterminant();
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sideOrientation = this._internalMeshDataInfo._effectiveMaterial._getEffectiveOrientation(this);
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