@onerjs/core 8.30.2 → 8.30.4

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Files changed (29) hide show
  1. package/Engines/abstractEngine.js +2 -2
  2. package/Engines/abstractEngine.js.map +1 -1
  3. package/Materials/Background/backgroundMaterial.js +9 -5
  4. package/Materials/Background/backgroundMaterial.js.map +1 -1
  5. package/Materials/PBR/openpbrMaterial.d.ts +14 -0
  6. package/Materials/PBR/openpbrMaterial.js +16 -0
  7. package/Materials/PBR/openpbrMaterial.js.map +1 -1
  8. package/Meshes/mesh.js +1 -1
  9. package/Meshes/mesh.js.map +1 -1
  10. package/Misc/sceneSerializer.js +4 -1
  11. package/Misc/sceneSerializer.js.map +1 -1
  12. package/PostProcesses/postProcess.d.ts +4 -0
  13. package/PostProcesses/postProcess.js +4 -0
  14. package/PostProcesses/postProcess.js.map +1 -1
  15. package/Shaders/ShadersInclude/openpbrCoatLayerData.js +4 -0
  16. package/Shaders/ShadersInclude/openpbrCoatLayerData.js.map +1 -1
  17. package/Shaders/ShadersInclude/openpbrDirectLighting.js +2 -2
  18. package/Shaders/ShadersInclude/openpbrDirectLighting.js.map +1 -1
  19. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +2 -2
  20. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  21. package/Shaders/ShadersInclude/openpbrFuzzLayerData.js +1 -1
  22. package/Shaders/ShadersInclude/openpbrFuzzLayerData.js.map +1 -1
  23. package/Shaders/ShadersInclude/pbrBRDFFunctions.js +1 -1
  24. package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
  25. package/ShadersWGSL/ShadersInclude/openpbrCoatLayerData.js +4 -0
  26. package/ShadersWGSL/ShadersInclude/openpbrCoatLayerData.js.map +1 -1
  27. package/ShadersWGSL/ShadersInclude/openpbrFuzzLayerData.js +1 -1
  28. package/ShadersWGSL/ShadersInclude/openpbrFuzzLayerData.js.map +1 -1
  29. package/package.json +1 -1
package/Meshes/mesh.js CHANGED
@@ -2105,7 +2105,7 @@ export class Mesh extends AbstractMesh {
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  if (!instanceDataStorage.isFrozen &&
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  (this._internalMeshDataInfo._effectiveMaterial.backFaceCulling ||
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  this._internalMeshDataInfo._effectiveMaterial.sideOrientation !== null ||
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- this._internalMeshDataInfo._effectiveMaterial.twoSidedLighting)) {
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+ this._internalMeshDataInfo._effectiveMaterial._twoSidedLighting)) {
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  // Note: if two sided lighting is enabled, we need to ensure that the normal will point in the right direction even if the determinant of the world matrix is negative
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  const mainDeterminant = effectiveMesh._getWorldMatrixDeterminant();
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  sideOrientation = this._internalMeshDataInfo._effectiveMaterial._getEffectiveOrientation(this);