@onerjs/core 8.28.7 → 8.28.9

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Files changed (50) hide show
  1. package/Engines/abstractEngine.js +2 -2
  2. package/Engines/abstractEngine.js.map +1 -1
  3. package/Lights/Clustered/clusteredLightContainer.js +4 -3
  4. package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
  5. package/Lights/pointLight.js +6 -4
  6. package/Lights/pointLight.js.map +1 -1
  7. package/Lights/rectAreaLight.js +6 -4
  8. package/Lights/rectAreaLight.js.map +1 -1
  9. package/Lights/spotLight.js +3 -2
  10. package/Lights/spotLight.js.map +1 -1
  11. package/Materials/GaussianSplatting/gaussianSplattingMaterial.d.ts +11 -0
  12. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +73 -26
  13. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
  14. package/Materials/PBR/openpbrMaterial.js +1 -1
  15. package/Materials/PBR/openpbrMaterial.js.map +1 -1
  16. package/Meshes/mesh.js +7 -6
  17. package/Meshes/mesh.js.map +1 -1
  18. package/PostProcesses/thinTAAPostProcess.js +1 -1
  19. package/PostProcesses/thinTAAPostProcess.js.map +1 -1
  20. package/Rendering/boundingBoxRenderer.js +4 -3
  21. package/Rendering/boundingBoxRenderer.js.map +1 -1
  22. package/Rendering/edgesRenderer.js +4 -3
  23. package/Rendering/edgesRenderer.js.map +1 -1
  24. package/Shaders/ShadersInclude/gaussianSplatting.js +10 -2
  25. package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
  26. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +2 -2
  27. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  28. package/Shaders/gaussianSplattingDepth.fragment.d.ts +5 -0
  29. package/Shaders/gaussianSplattingDepth.fragment.js +11 -0
  30. package/Shaders/gaussianSplattingDepth.fragment.js.map +1 -0
  31. package/Shaders/gaussianSplattingDepth.vertex.d.ts +8 -0
  32. package/Shaders/gaussianSplattingDepth.vertex.js +17 -0
  33. package/Shaders/gaussianSplattingDepth.vertex.js.map +1 -0
  34. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +7 -1
  35. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
  36. package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js +1 -1
  37. package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js.map +1 -1
  38. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +2 -2
  39. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  40. package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.js +1 -1
  41. package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.js.map +1 -1
  42. package/ShadersWGSL/gaussianSplattingDepth.fragment.d.ts +6 -0
  43. package/ShadersWGSL/gaussianSplattingDepth.fragment.js +17 -0
  44. package/ShadersWGSL/gaussianSplattingDepth.fragment.js.map +1 -0
  45. package/ShadersWGSL/gaussianSplattingDepth.vertex.d.ts +8 -0
  46. package/ShadersWGSL/gaussianSplattingDepth.vertex.js +19 -0
  47. package/ShadersWGSL/gaussianSplattingDepth.vertex.js.map +1 -0
  48. package/package.json +1 -1
  49. package/scene.js +6 -5
  50. package/scene.js.map +1 -1
package/Meshes/mesh.js CHANGED
@@ -1645,6 +1645,7 @@ export class Mesh extends AbstractMesh {
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  let offset = 0;
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  let instancesCount = 0;
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  const renderSelf = batch.renderSelf[subMesh._id];
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+ const floatingOriginOffset = this._scene.floatingOriginOffset;
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  const needUpdateBuffer = !instancesBuffer ||
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  currentInstancesBufferSize !== instanceStorage.instancesBufferSize ||
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  (this._scene.needsPreviousWorldMatrices && !instanceStorage.instancesPreviousBuffer);
@@ -1663,9 +1664,9 @@ export class Mesh extends AbstractMesh {
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  }
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  world.copyToArray(instanceStorage.instancesData, offset);
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  // Apply floatingOriginOffset to underlying data sent to buffer
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- instanceStorage.instancesData[offset + 12] -= this._scene.floatingOriginOffset.x;
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- instanceStorage.instancesData[offset + 13] -= this._scene.floatingOriginOffset.y;
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- instanceStorage.instancesData[offset + 14] -= this._scene.floatingOriginOffset.z;
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+ instanceStorage.instancesData[offset + 12] -= floatingOriginOffset.x;
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+ instanceStorage.instancesData[offset + 13] -= floatingOriginOffset.y;
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+ instanceStorage.instancesData[offset + 14] -= floatingOriginOffset.z;
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  offset += 16;
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  instancesCount++;
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  }
@@ -1695,9 +1696,9 @@ export class Mesh extends AbstractMesh {
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  }
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  }
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  // Apply floatingOriginOffset to underlying data sent to buffer
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- instanceStorage.instancesData[offset + 12] -= this._scene.floatingOriginOffset.x;
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- instanceStorage.instancesData[offset + 13] -= this._scene.floatingOriginOffset.y;
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- instanceStorage.instancesData[offset + 14] -= this._scene.floatingOriginOffset.z;
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+ instanceStorage.instancesData[offset + 12] -= floatingOriginOffset.x;
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+ instanceStorage.instancesData[offset + 13] -= floatingOriginOffset.y;
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+ instanceStorage.instancesData[offset + 14] -= floatingOriginOffset.z;
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  offset += 16;
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  instancesCount++;
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  }