@onerjs/core 8.28.7 → 8.28.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Lights/Clustered/clusteredLightContainer.js +4 -3
- package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
- package/Lights/pointLight.js +6 -4
- package/Lights/pointLight.js.map +1 -1
- package/Lights/rectAreaLight.js +6 -4
- package/Lights/rectAreaLight.js.map +1 -1
- package/Lights/spotLight.js +3 -2
- package/Lights/spotLight.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.d.ts +11 -0
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +73 -26
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
- package/Materials/PBR/openpbrMaterial.js +1 -1
- package/Materials/PBR/openpbrMaterial.js.map +1 -1
- package/Meshes/mesh.js +7 -6
- package/Meshes/mesh.js.map +1 -1
- package/PostProcesses/thinTAAPostProcess.js +1 -1
- package/PostProcesses/thinTAAPostProcess.js.map +1 -1
- package/Rendering/boundingBoxRenderer.js +4 -3
- package/Rendering/boundingBoxRenderer.js.map +1 -1
- package/Rendering/edgesRenderer.js +4 -3
- package/Rendering/edgesRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js +10 -2
- package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +2 -2
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/Shaders/gaussianSplattingDepth.fragment.d.ts +5 -0
- package/Shaders/gaussianSplattingDepth.fragment.js +11 -0
- package/Shaders/gaussianSplattingDepth.fragment.js.map +1 -0
- package/Shaders/gaussianSplattingDepth.vertex.d.ts +8 -0
- package/Shaders/gaussianSplattingDepth.vertex.js +17 -0
- package/Shaders/gaussianSplattingDepth.vertex.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +7 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +2 -2
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.js.map +1 -1
- package/ShadersWGSL/gaussianSplattingDepth.fragment.d.ts +6 -0
- package/ShadersWGSL/gaussianSplattingDepth.fragment.js +17 -0
- package/ShadersWGSL/gaussianSplattingDepth.fragment.js.map +1 -0
- package/ShadersWGSL/gaussianSplattingDepth.vertex.d.ts +8 -0
- package/ShadersWGSL/gaussianSplattingDepth.vertex.js +19 -0
- package/ShadersWGSL/gaussianSplattingDepth.vertex.js.map +1 -0
- package/package.json +1 -1
- package/scene.js +6 -5
- package/scene.js.map +1 -1
package/Meshes/mesh.js
CHANGED
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@@ -1645,6 +1645,7 @@ export class Mesh extends AbstractMesh {
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let offset = 0;
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let instancesCount = 0;
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const renderSelf = batch.renderSelf[subMesh._id];
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+
const floatingOriginOffset = this._scene.floatingOriginOffset;
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const needUpdateBuffer = !instancesBuffer ||
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currentInstancesBufferSize !== instanceStorage.instancesBufferSize ||
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(this._scene.needsPreviousWorldMatrices && !instanceStorage.instancesPreviousBuffer);
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@@ -1663,9 +1664,9 @@ export class Mesh extends AbstractMesh {
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}
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world.copyToArray(instanceStorage.instancesData, offset);
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// Apply floatingOriginOffset to underlying data sent to buffer
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instanceStorage.instancesData[offset + 12] -=
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instanceStorage.instancesData[offset + 13] -=
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instanceStorage.instancesData[offset + 14] -=
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instanceStorage.instancesData[offset + 12] -= floatingOriginOffset.x;
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instanceStorage.instancesData[offset + 13] -= floatingOriginOffset.y;
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instanceStorage.instancesData[offset + 14] -= floatingOriginOffset.z;
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offset += 16;
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instancesCount++;
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}
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@@ -1695,9 +1696,9 @@ export class Mesh extends AbstractMesh {
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}
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}
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// Apply floatingOriginOffset to underlying data sent to buffer
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instanceStorage.instancesData[offset + 12] -=
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instanceStorage.instancesData[offset + 13] -=
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instanceStorage.instancesData[offset + 14] -=
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instanceStorage.instancesData[offset + 12] -= floatingOriginOffset.x;
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instanceStorage.instancesData[offset + 13] -= floatingOriginOffset.y;
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instanceStorage.instancesData[offset + 14] -= floatingOriginOffset.z;
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offset += 16;
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instancesCount++;
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}
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