@onerjs/core 8.28.6 → 8.28.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.d.ts +55 -0
- package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.js +147 -0
- package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/index.d.ts +1 -1
- package/FrameGraph/Node/Blocks/index.js +1 -1
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +1 -6
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/taaTask.d.ts +29 -0
- package/FrameGraph/Tasks/PostProcesses/taaTask.js +102 -0
- package/FrameGraph/Tasks/PostProcesses/taaTask.js.map +1 -0
- package/FrameGraph/frameGraphTextureManager.d.ts +9 -0
- package/FrameGraph/frameGraphTextureManager.js +15 -0
- package/FrameGraph/frameGraphTextureManager.js.map +1 -1
- package/FrameGraph/index.d.ts +1 -1
- package/FrameGraph/index.js +1 -1
- package/FrameGraph/index.js.map +1 -1
- package/Materials/Background/backgroundMaterial.js +1 -1
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
- package/Materials/PBR/index.d.ts +1 -1
- package/Materials/PBR/index.js +1 -1
- package/Materials/PBR/index.js.map +1 -1
- package/Materials/PBR/{openPbrMaterial.d.ts → openpbrMaterial.d.ts} +17 -0
- package/Materials/PBR/{openPbrMaterial.js → openpbrMaterial.js} +33 -5
- package/Materials/PBR/openpbrMaterial.js.map +1 -0
- package/Materials/PBR/pbrBaseMaterial.js +1 -1
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/material.d.ts +7 -3
- package/Materials/material.js +11 -7
- package/Materials/material.js.map +1 -1
- package/Materials/standardMaterial.js +1 -1
- package/Materials/standardMaterial.js.map +1 -1
- package/Maths/math.vector.d.ts +1 -1
- package/Maths/math.vector.js +1 -1
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/mesh.js +8 -0
- package/Meshes/mesh.js.map +1 -1
- package/Morph/morphTargetManager.d.ts +2 -0
- package/Morph/morphTargetManager.js +19 -1
- package/Morph/morphTargetManager.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/taaMaterialManager.js +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/taaMaterialManager.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/taaRenderingPipeline.d.ts +0 -1
- package/PostProcesses/RenderPipeline/Pipelines/taaRenderingPipeline.js +4 -22
- package/PostProcesses/RenderPipeline/Pipelines/taaRenderingPipeline.js.map +1 -1
- package/PostProcesses/thinTAAPostProcess.d.ts +10 -5
- package/PostProcesses/thinTAAPostProcess.js +37 -7
- package/PostProcesses/thinTAAPostProcess.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.d.ts +1 -1
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.js +1 -1
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
- package/Rendering/boundingBoxRenderer.js +5 -1
- package/Rendering/boundingBoxRenderer.js.map +1 -1
- package/Rendering/edgesRenderer.js +3 -0
- package/Rendering/edgesRenderer.js.map +1 -1
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +4 -4
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +4 -4
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +3 -1
- package/scene.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.d.ts +0 -48
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js +0 -119
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +0 -1
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.d.ts +0 -24
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js +0 -109
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +0 -1
- package/Materials/PBR/openPbrMaterial.js.map +0 -1
package/Materials/material.d.ts
CHANGED
|
@@ -172,6 +172,10 @@ export declare class Material implements IAnimatable, IClipPlanesHolder {
|
|
|
172
172
|
* Event observable which raises global events common to all materials (like MaterialPluginEvent.Created)
|
|
173
173
|
*/
|
|
174
174
|
static OnEventObservable: Observable<Material>;
|
|
175
|
+
/**
|
|
176
|
+
* If true, all materials will have their vertex output set to invariant (see the vertexOutputInvariant property).
|
|
177
|
+
*/
|
|
178
|
+
static ForceVertexOutputInvariant: boolean;
|
|
175
179
|
/**
|
|
176
180
|
* Custom callback helping to override the default shader used in the material.
|
|
177
181
|
*/
|
|
@@ -536,7 +540,7 @@ export declare class Material implements IAnimatable, IClipPlanesHolder {
|
|
|
536
540
|
*/
|
|
537
541
|
get useLogarithmicDepth(): boolean;
|
|
538
542
|
set useLogarithmicDepth(value: boolean);
|
|
539
|
-
protected
|
|
543
|
+
protected _isVertexOutputInvariant: boolean;
|
|
540
544
|
/**
|
|
541
545
|
* Gets or sets the vertex output invariant state
|
|
542
546
|
* Setting this property to true will force the shader compiler to disable some optimization to make sure the vertex output is always calculated
|
|
@@ -544,8 +548,8 @@ export declare class Material implements IAnimatable, IClipPlanesHolder {
|
|
|
544
548
|
* You may need to enable this option if you are seeing some depth artifacts when using a depth pre-pass, for e.g.
|
|
545
549
|
* Note that this may have an impact on performance, so leave this option disabled if not needed.
|
|
546
550
|
*/
|
|
547
|
-
get
|
|
548
|
-
set
|
|
551
|
+
get isVertexOutputInvariant(): boolean;
|
|
552
|
+
set isVertexOutputInvariant(value: boolean);
|
|
549
553
|
/**
|
|
550
554
|
* @internal
|
|
551
555
|
* Stores the effects for the material
|
package/Materials/material.js
CHANGED
|
@@ -360,14 +360,14 @@ export class Material {
|
|
|
360
360
|
* You may need to enable this option if you are seeing some depth artifacts when using a depth pre-pass, for e.g.
|
|
361
361
|
* Note that this may have an impact on performance, so leave this option disabled if not needed.
|
|
362
362
|
*/
|
|
363
|
-
get
|
|
364
|
-
return this.
|
|
363
|
+
get isVertexOutputInvariant() {
|
|
364
|
+
return this._isVertexOutputInvariant;
|
|
365
365
|
}
|
|
366
|
-
set
|
|
367
|
-
if (this.
|
|
366
|
+
set isVertexOutputInvariant(value) {
|
|
367
|
+
if (this._isVertexOutputInvariant === value) {
|
|
368
368
|
return;
|
|
369
369
|
}
|
|
370
|
-
this.
|
|
370
|
+
this._isVertexOutputInvariant = value;
|
|
371
371
|
this._markAllSubMeshesAsMiscDirty();
|
|
372
372
|
}
|
|
373
373
|
/** @internal */
|
|
@@ -524,7 +524,7 @@ export class Material {
|
|
|
524
524
|
* Gives access to the stencil properties of the material
|
|
525
525
|
*/
|
|
526
526
|
this.stencil = new MaterialStencilState();
|
|
527
|
-
this.
|
|
527
|
+
this._isVertexOutputInvariant = Material.ForceVertexOutputInvariant;
|
|
528
528
|
/**
|
|
529
529
|
* Specifies if uniform buffers should be used
|
|
530
530
|
*/
|
|
@@ -1613,6 +1613,10 @@ Material.LIGHTFALLOFF_STANDARD = 2;
|
|
|
1613
1613
|
* Event observable which raises global events common to all materials (like MaterialPluginEvent.Created)
|
|
1614
1614
|
*/
|
|
1615
1615
|
Material.OnEventObservable = new Observable();
|
|
1616
|
+
/**
|
|
1617
|
+
* If true, all materials will have their vertex output set to invariant (see the vertexOutputInvariant property).
|
|
1618
|
+
*/
|
|
1619
|
+
Material.ForceVertexOutputInvariant = false;
|
|
1616
1620
|
Material._AllDirtyCallBack = (defines) => defines.markAllAsDirty();
|
|
1617
1621
|
Material._ImageProcessingDirtyCallBack = (defines) => defines.markAsImageProcessingDirty();
|
|
1618
1622
|
Material._TextureDirtyCallBack = (defines) => defines.markAsTexturesDirty();
|
|
@@ -1712,7 +1716,7 @@ __decorate([
|
|
|
1712
1716
|
], Material.prototype, "useLogarithmicDepth", null);
|
|
1713
1717
|
__decorate([
|
|
1714
1718
|
serialize()
|
|
1715
|
-
], Material.prototype, "
|
|
1719
|
+
], Material.prototype, "_isVertexOutputInvariant", void 0);
|
|
1716
1720
|
__decorate([
|
|
1717
1721
|
serialize()
|
|
1718
1722
|
], Material.prototype, "transparencyMode", null);
|